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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "AudioCallbackPlaySource.h"
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17
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18 #include "AudioGenerator.h"
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19 #include "TimeStretchWrapper.h"
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20 #include "EffectWrapper.h"
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21
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22 #include "data/model/Model.h"
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23 #include "base/ViewManagerBase.h"
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24 #include "base/PlayParameterRepository.h"
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25 #include "base/Preferences.h"
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26 #include "data/model/DenseTimeValueModel.h"
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27 #include "data/model/WaveFileModel.h"
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28 #include "data/model/ReadOnlyWaveFileModel.h"
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29 #include "data/model/SparseOneDimensionalModel.h"
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30 #include "plugin/RealTimePluginInstance.h"
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31
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32 #include "bqaudioio/SystemPlaybackTarget.h"
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33 #include "bqaudioio/ResamplerWrapper.h"
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34
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35 #include "bqvec/VectorOps.h"
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36
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37 using breakfastquay::v_zero_channels;
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38
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39 #include <iostream>
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40 #include <cassert>
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41
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42 //#define DEBUG_AUDIO_PLAY_SOURCE 1
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43 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
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44
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45 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
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46
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47 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
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48 QString clientName) :
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49 m_viewManager(manager),
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50 m_audioGenerator(new AudioGenerator()),
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51 m_clientName(clientName.toUtf8().data()),
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52 m_readBuffers(nullptr),
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53 m_writeBuffers(nullptr),
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54 m_readBufferFill(0),
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55 m_writeBufferFill(0),
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56 m_bufferScavenger(1),
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57 m_sourceChannelCount(0),
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58 m_blockSize(1024),
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59 m_sourceSampleRate(0),
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60 m_deviceSampleRate(0),
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61 m_deviceChannelCount(0),
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62 m_playLatency(0),
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63 m_target(nullptr),
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64 m_lastRetrievalTimestamp(0.0),
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65 m_lastRetrievedBlockSize(0),
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66 m_trustworthyTimestamps(true),
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67 m_lastCurrentFrame(0),
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68 m_playing(false),
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69 m_exiting(false),
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70 m_lastModelEndFrame(0),
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71 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
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72 m_outputLeft(0.0),
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73 m_outputRight(0.0),
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74 m_levelsSet(false),
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75 m_playStartFrame(0),
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76 m_playStartFramePassed(false),
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77 m_fillThread(nullptr),
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78 m_resamplerWrapper(nullptr),
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79 m_timeStretchWrapper(nullptr),
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80 m_auditioningEffectWrapper(nullptr)
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81 {
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82 m_viewManager->setAudioPlaySource(this);
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83
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84 connect(m_viewManager, SIGNAL(selectionChanged()),
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85 this, SLOT(selectionChanged()));
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86 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
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87 this, SLOT(playLoopModeChanged()));
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88 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
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89 this, SLOT(playSelectionModeChanged()));
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90
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91 connect(this, SIGNAL(playStatusChanged(bool)),
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92 m_viewManager, SLOT(playStatusChanged(bool)));
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93
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94 connect(PlayParameterRepository::getInstance(),
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95 SIGNAL(playParametersChanged(int)),
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96 this, SLOT(playParametersChanged(int)));
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97
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98 connect(Preferences::getInstance(),
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99 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
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100 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
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101 }
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102
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103 AudioCallbackPlaySource::~AudioCallbackPlaySource()
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104 {
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105 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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106 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
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107 #endif
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108 m_exiting = true;
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109
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110 if (m_fillThread) {
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111 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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112 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
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113 #endif
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114 m_condition.wakeAll();
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115 m_fillThread->wait();
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116 delete m_fillThread;
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117 }
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118
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119 clearModels();
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120
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121 if (m_readBuffers != m_writeBuffers) {
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122 delete m_readBuffers;
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123 }
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124
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125 delete m_writeBuffers;
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126
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127 delete m_audioGenerator;
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128
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129 delete m_timeStretchWrapper;
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130 delete m_auditioningEffectWrapper;
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131 delete m_resamplerWrapper;
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132
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133 m_bufferScavenger.scavenge(true);
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134 m_pluginScavenger.scavenge(true);
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135 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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136 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
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137 #endif
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138 }
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139
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140 breakfastquay::ApplicationPlaybackSource *
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141 AudioCallbackPlaySource::getApplicationPlaybackSource()
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142 {
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143 QMutexLocker locker(&m_mutex);
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144
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145 if (m_timeStretchWrapper) {
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146 return m_timeStretchWrapper;
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147 }
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148
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149 checkWrappers();
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150 return m_timeStretchWrapper;
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151 }
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152
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153 void
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154 AudioCallbackPlaySource::checkWrappers()
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155 {
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156 // to be called only with m_mutex held
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157
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158 if (!m_resamplerWrapper) {
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159 m_resamplerWrapper = new breakfastquay::ResamplerWrapper(this);
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160 }
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161 if (!m_auditioningEffectWrapper) {
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162 m_auditioningEffectWrapper = new EffectWrapper(m_resamplerWrapper);
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163 }
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164 if (!m_timeStretchWrapper) {
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165 m_timeStretchWrapper = new TimeStretchWrapper(m_auditioningEffectWrapper);
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166 }
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167 }
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168
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169 void
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170 AudioCallbackPlaySource::addModel(ModelId modelId)
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171 {
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172 if (m_models.find(modelId) != m_models.end()) return;
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173
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174 Profiler profiler("AudioCallbackPlaySource::addModel");
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175
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176 bool willPlay = m_audioGenerator->addModel(modelId);
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177
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178 auto model = ModelById::get(modelId);
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179 if (!model) return;
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180
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181 m_mutex.lock();
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182
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183 m_models.insert(modelId);
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184
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185 if (model->getEndFrame() > m_lastModelEndFrame) {
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186 m_lastModelEndFrame = model->getEndFrame();
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187 }
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188
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189 bool buffersIncreased = false, srChanged = false;
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190
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191 int modelChannels = 1;
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192 auto rowfm = std::dynamic_pointer_cast<ReadOnlyWaveFileModel>(model);
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193 if (rowfm) modelChannels = rowfm->getChannelCount();
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194 if (modelChannels > m_sourceChannelCount) {
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195 m_sourceChannelCount = modelChannels;
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196 }
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197
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198 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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199 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
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200 #endif
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201
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202 if (m_sourceSampleRate == 0) {
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203
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204 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from 0 to "
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205 << model->getSampleRate() << endl;
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206
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207 m_sourceSampleRate = model->getSampleRate();
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208 srChanged = true;
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209
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210 } else if (model->getSampleRate() != m_sourceSampleRate) {
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211
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212 // If this is a read-only wave file model and we have no
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213 // other, we can just switch to this model's sample rate
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214
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215 if (rowfm) {
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216
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217 bool conflicting = false;
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218
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219 for (ModelId otherId: m_models) {
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220 // Only read-only wave file models should be
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221 // considered conflicting -- writable wave file models
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222 // are derived and we shouldn't take their rates into
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223 // account. Also, don't give any particular weight to
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224 // a file that's already playing at the wrong rate
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225 // anyway
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226 if (otherId == modelId) continue;
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227 auto other = ModelById::getAs<ReadOnlyWaveFileModel>(otherId);
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228 if (other &&
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229 other->getSampleRate() != model->getSampleRate() &&
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230 other->getSampleRate() == m_sourceSampleRate) {
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231 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << otherId << " found" << endl;
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232 conflicting = true;
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233 break;
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234 }
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235 }
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236
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237 if (conflicting) {
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238
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239 SVCERR << "AudioCallbackPlaySource::addModel: ERROR: "
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240 << "New model sample rate does not match" << endl
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241 << "existing model(s) (new " << model->getSampleRate()
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242 << " vs " << m_sourceSampleRate
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243 << "), playback will be wrong"
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244 << endl;
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245
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246 emit sampleRateMismatch(model->getSampleRate(),
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247 m_sourceSampleRate,
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248 false);
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249 } else {
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250 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from "
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251 << m_sourceSampleRate << " to " << model->getSampleRate() << endl;
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252
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253 m_sourceSampleRate = model->getSampleRate();
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254 srChanged = true;
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255 }
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256 }
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257 }
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258
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259 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
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260 cerr << "m_writeBuffers size = " << (m_writeBuffers ? m_writeBuffers->size() : 0) << endl;
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261 cerr << "target channel count = " << (getTargetChannelCount()) << endl;
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262 clearRingBuffers(true, getTargetChannelCount());
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263 buffersIncreased = true;
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264 } else {
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265 if (willPlay) clearRingBuffers(true);
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266 }
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267
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268 if (srChanged) {
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269
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270 checkWrappers();
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271
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272 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
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273 << m_sourceSampleRate << ", updating resampler wrapper"
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274 << endl;
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275 m_resamplerWrapper->changeApplicationSampleRate
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276 (int(round(m_sourceSampleRate)));
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277 m_resamplerWrapper->reset();
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278 }
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279
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280 rebuildRangeLists();
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281
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282 m_mutex.unlock();
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283
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284 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
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285
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286 if (buffersIncreased) {
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287 SVDEBUG << "AudioCallbackPlaySource::addModel: Number of buffers increased to " << getTargetChannelCount() << endl;
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288 if (getTargetChannelCount() > getDeviceChannelCount()) {
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289 SVDEBUG << "AudioCallbackPlaySource::addModel: This is more than the device channel count, signalling channelCountIncreased" << endl;
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290 emit channelCountIncreased(getTargetChannelCount());
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291 } else {
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292 SVDEBUG << "AudioCallbackPlaySource::addModel: This is no more than the device channel count (" << getDeviceChannelCount() << "), so taking no action" << endl;
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293 }
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294 }
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295
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296 if (!m_fillThread) {
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297 m_fillThread = new FillThread(*this);
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298 m_fillThread->start();
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299 }
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300
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301 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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302 SVDEBUG << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s)" << endl;
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303 #endif
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304
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305 connect(model.get(), SIGNAL(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)),
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306 this, SLOT(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)));
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307
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Chris@212
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308 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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309 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
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310 #endif
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311
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312 m_condition.wakeAll();
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313 }
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314
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315 void
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316 AudioCallbackPlaySource::modelChangedWithin(ModelId, sv_frame_t
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317 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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318 startFrame
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319 #endif
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320 , sv_frame_t endFrame)
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321 {
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322 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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323 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
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324 #endif
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325 if (endFrame > m_lastModelEndFrame) {
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326 m_lastModelEndFrame = endFrame;
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327 rebuildRangeLists();
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328 }
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Chris@43
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329 }
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330
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331 void
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332 AudioCallbackPlaySource::removeModel(ModelId modelId)
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333 {
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334 auto model = ModelById::get(modelId);
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335 if (!model) return;
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336
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337 Profiler profiler("AudioCallbackPlaySource::removeModel");
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338
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339 m_mutex.lock();
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340
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341 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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342 cout << "AudioCallbackPlaySource::removeModel(" << modelId << ")" << endl;
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343 #endif
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344
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345 disconnect(model.get(), SIGNAL(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)),
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346 this, SLOT(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)));
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347
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348 m_models.erase(modelId);
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349
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350 sv_frame_t lastEnd = 0;
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351 for (ModelId otherId: m_models) {
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352 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@682
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353 cout << "AudioCallbackPlaySource::removeModel(" << modelId << "): checking end frame on model " << otherId << endl;
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Chris@164
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354 #endif
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Chris@682
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355 if (auto other = ModelById::get(otherId)) {
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Chris@682
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356 if (other->getEndFrame() > lastEnd) {
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357 lastEnd = other->getEndFrame();
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Chris@682
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358 }
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Chris@367
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359 }
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Chris@164
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360 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@595
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361 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
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Chris@164
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362 #endif
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Chris@43
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363 }
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Chris@43
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364 m_lastModelEndFrame = lastEnd;
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365
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366 m_audioGenerator->removeModel(modelId);
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367
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Chris@680
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368 if (m_models.empty()) {
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369 m_sourceSampleRate = 0;
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Chris@680
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370 }
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Chris@680
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371
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372 m_mutex.unlock();
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373
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Chris@43
|
374 clearRingBuffers();
|
Chris@43
|
375 }
|
Chris@43
|
376
|
Chris@43
|
377 void
|
Chris@43
|
378 AudioCallbackPlaySource::clearModels()
|
Chris@43
|
379 {
|
Chris@43
|
380 m_mutex.lock();
|
Chris@43
|
381
|
Chris@43
|
382 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
383 cout << "AudioCallbackPlaySource::clearModels()" << endl;
|
Chris@43
|
384 #endif
|
Chris@43
|
385
|
Chris@43
|
386 m_models.clear();
|
Chris@43
|
387
|
Chris@43
|
388 m_lastModelEndFrame = 0;
|
Chris@43
|
389
|
Chris@43
|
390 m_sourceSampleRate = 0;
|
Chris@43
|
391
|
Chris@43
|
392 m_mutex.unlock();
|
Chris@43
|
393
|
Chris@43
|
394 m_audioGenerator->clearModels();
|
Chris@93
|
395
|
Chris@93
|
396 clearRingBuffers();
|
Chris@43
|
397 }
|
Chris@43
|
398
|
Chris@43
|
399 void
|
Chris@366
|
400 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
|
Chris@43
|
401 {
|
Chris@43
|
402 if (!haveLock) m_mutex.lock();
|
Chris@43
|
403
|
Chris@445
|
404 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
405 cout << "clearRingBuffers" << endl;
|
Chris@445
|
406 #endif
|
Chris@397
|
407
|
Chris@93
|
408 rebuildRangeLists();
|
Chris@93
|
409
|
Chris@43
|
410 if (count == 0) {
|
Chris@595
|
411 if (m_writeBuffers) count = int(m_writeBuffers->size());
|
Chris@43
|
412 }
|
Chris@43
|
413
|
Chris@445
|
414 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
415 cout << "current playing frame = " << getCurrentPlayingFrame() << endl;
|
Chris@397
|
416
|
Chris@563
|
417 cout << "write buffer fill (before) = " << m_writeBufferFill << endl;
|
Chris@445
|
418 #endif
|
Chris@445
|
419
|
Chris@93
|
420 m_writeBufferFill = getCurrentBufferedFrame();
|
Chris@43
|
421
|
Chris@445
|
422 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
423 cout << "current buffered frame = " << m_writeBufferFill << endl;
|
Chris@445
|
424 #endif
|
Chris@397
|
425
|
Chris@43
|
426 if (m_readBuffers != m_writeBuffers) {
|
Chris@595
|
427 delete m_writeBuffers;
|
Chris@43
|
428 }
|
Chris@43
|
429
|
Chris@43
|
430 m_writeBuffers = new RingBufferVector;
|
Chris@43
|
431
|
Chris@366
|
432 for (int i = 0; i < count; ++i) {
|
Chris@595
|
433 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
|
Chris@43
|
434 }
|
Chris@43
|
435
|
Chris@442
|
436 m_audioGenerator->reset();
|
Chris@442
|
437
|
Chris@293
|
438 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
|
Chris@595
|
439 // << count << " write buffers" << endl;
|
Chris@43
|
440
|
Chris@43
|
441 if (!haveLock) {
|
Chris@595
|
442 m_mutex.unlock();
|
Chris@43
|
443 }
|
Chris@43
|
444 }
|
Chris@43
|
445
|
Chris@43
|
446 void
|
Chris@434
|
447 AudioCallbackPlaySource::play(sv_frame_t startFrame)
|
Chris@43
|
448 {
|
Chris@540
|
449 if (!m_target) return;
|
Chris@540
|
450
|
Chris@414
|
451 if (!m_sourceSampleRate) {
|
Chris@563
|
452 SVCERR << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
|
Chris@414
|
453 return;
|
Chris@414
|
454 }
|
Chris@414
|
455
|
Chris@43
|
456 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@595
|
457 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
458
|
Chris@563
|
459 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
460 cout << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@563
|
461 #endif
|
Chris@94
|
462
|
Chris@60
|
463 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
464
|
Chris@563
|
465 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
466 cout << startFrame << endl;
|
Chris@563
|
467 #endif
|
Chris@94
|
468
|
Chris@43
|
469 } else {
|
Chris@454
|
470 if (startFrame < 0) {
|
Chris@454
|
471 startFrame = 0;
|
Chris@454
|
472 }
|
Chris@595
|
473 if (startFrame >= m_lastModelEndFrame) {
|
Chris@595
|
474 startFrame = 0;
|
Chris@595
|
475 }
|
Chris@43
|
476 }
|
Chris@43
|
477
|
Chris@132
|
478 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
479 cout << "play(" << startFrame << ") -> aligned playback model ";
|
Chris@132
|
480 #endif
|
Chris@60
|
481
|
Chris@60
|
482 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
483
|
Chris@189
|
484 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
485 cout << startFrame << endl;
|
Chris@189
|
486 #endif
|
Chris@60
|
487
|
Chris@43
|
488 // The fill thread will automatically empty its buffers before
|
Chris@43
|
489 // starting again if we have not so far been playing, but not if
|
Chris@43
|
490 // we're just re-seeking.
|
Chris@102
|
491 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
492
|
Chris@43
|
493 m_mutex.lock();
|
Chris@102
|
494
|
Chris@738
|
495 if (m_timeStretchWrapper) {
|
Chris@738
|
496 m_timeStretchWrapper->reset();
|
Chris@130
|
497 }
|
Chris@102
|
498
|
Chris@102
|
499 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
500 if (m_readBuffers) {
|
Chris@366
|
501 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
502 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
503 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
504 cout << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
505 #endif
|
Chris@102
|
506 if (rb) rb->reset();
|
Chris@102
|
507 }
|
Chris@43
|
508 }
|
Chris@102
|
509
|
Chris@43
|
510 m_mutex.unlock();
|
Chris@43
|
511
|
Chris@43
|
512 m_audioGenerator->reset();
|
Chris@43
|
513
|
Chris@94
|
514 m_playStartFrame = startFrame;
|
Chris@94
|
515 m_playStartFramePassed = false;
|
Chris@94
|
516 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
517 if (m_target) {
|
Chris@94
|
518 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
519 }
|
Chris@94
|
520
|
Chris@43
|
521 bool changed = !m_playing;
|
Chris@91
|
522 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
523 m_lastCurrentFrame = 0;
|
Chris@43
|
524 m_playing = true;
|
Chris@212
|
525
|
Chris@212
|
526 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
527 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
528 #endif
|
Chris@212
|
529
|
Chris@43
|
530 m_condition.wakeAll();
|
Chris@158
|
531 if (changed) {
|
Chris@158
|
532 emit playStatusChanged(m_playing);
|
Chris@158
|
533 emit activity(tr("Play from %1").arg
|
Chris@158
|
534 (RealTime::frame2RealTime
|
Chris@158
|
535 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
536 }
|
Chris@43
|
537 }
|
Chris@43
|
538
|
Chris@43
|
539 void
|
Chris@43
|
540 AudioCallbackPlaySource::stop()
|
Chris@43
|
541 {
|
Chris@212
|
542 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
543 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
544 #endif
|
Chris@43
|
545 bool changed = m_playing;
|
Chris@43
|
546 m_playing = false;
|
Chris@212
|
547
|
Chris@212
|
548 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
549 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
550 #endif
|
Chris@212
|
551
|
Chris@43
|
552 m_condition.wakeAll();
|
Chris@91
|
553 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
554 if (changed) {
|
Chris@158
|
555 emit playStatusChanged(m_playing);
|
Chris@713
|
556 if (m_sourceSampleRate) {
|
Chris@713
|
557 emit activity(tr("Stop at %1").arg
|
Chris@713
|
558 (RealTime::frame2RealTime
|
Chris@713
|
559 (m_lastCurrentFrame, m_sourceSampleRate)
|
Chris@713
|
560 .toText().c_str()));
|
Chris@713
|
561 } else {
|
Chris@713
|
562 emit activity(tr("Stop"));
|
Chris@713
|
563 }
|
Chris@158
|
564 }
|
Chris@102
|
565 m_lastCurrentFrame = 0;
|
Chris@43
|
566 }
|
Chris@43
|
567
|
Chris@43
|
568 void
|
Chris@43
|
569 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
570 {
|
Chris@43
|
571 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@595
|
572 clearRingBuffers();
|
Chris@43
|
573 }
|
Chris@43
|
574 }
|
Chris@43
|
575
|
Chris@43
|
576 void
|
Chris@43
|
577 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
578 {
|
Chris@43
|
579 clearRingBuffers();
|
Chris@43
|
580 }
|
Chris@43
|
581
|
Chris@43
|
582 void
|
Chris@43
|
583 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
584 {
|
Chris@43
|
585 if (!m_viewManager->getSelections().empty()) {
|
Chris@595
|
586 clearRingBuffers();
|
Chris@43
|
587 }
|
Chris@43
|
588 }
|
Chris@43
|
589
|
Chris@43
|
590 void
|
Chris@687
|
591 AudioCallbackPlaySource::playParametersChanged(int)
|
Chris@43
|
592 {
|
Chris@43
|
593 clearRingBuffers();
|
Chris@43
|
594 }
|
Chris@43
|
595
|
Chris@43
|
596 void
|
Chris@687
|
597 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName)
|
Chris@43
|
598 {
|
Chris@43
|
599 }
|
Chris@43
|
600
|
Chris@43
|
601 void
|
Chris@43
|
602 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
603 {
|
Chris@563
|
604 SVCERR << "Audio processing overload!" << endl;
|
Chris@130
|
605
|
Chris@130
|
606 if (!m_playing) return;
|
Chris@130
|
607
|
Chris@739
|
608 if (m_auditioningEffectWrapper &&
|
Chris@750
|
609 m_auditioningEffectWrapper->haveEffect() &&
|
Chris@739
|
610 !m_auditioningEffectWrapper->isBypassed()) {
|
Chris@739
|
611 m_auditioningEffectWrapper->setBypassed(true);
|
Chris@43
|
612 emit audioOverloadPluginDisabled();
|
Chris@130
|
613 return;
|
Chris@130
|
614 }
|
Chris@43
|
615 }
|
Chris@43
|
616
|
Chris@43
|
617 void
|
Chris@468
|
618 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
|
Chris@43
|
619 {
|
Chris@636
|
620 if (target == nullptr) {
|
Chris@559
|
621 // reset target-related facts and figures
|
Chris@559
|
622 m_deviceSampleRate = 0;
|
Chris@559
|
623 m_deviceChannelCount = 0;
|
Chris@559
|
624 }
|
Chris@91
|
625 m_target = target;
|
Chris@468
|
626 }
|
Chris@468
|
627
|
Chris@468
|
628 void
|
Chris@468
|
629 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
|
Chris@468
|
630 {
|
Chris@741
|
631 SVDEBUG << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
632 if (size != 0) {
|
Chris@193
|
633 m_blockSize = size;
|
Chris@193
|
634 }
|
Chris@193
|
635 if (size * 4 > m_ringBufferSize) {
|
Chris@472
|
636 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@741
|
637 SVCERR << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@741
|
638 << size << " > a quarter of ring buffer size "
|
Chris@741
|
639 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@741
|
640 << endl;
|
Chris@472
|
641 #endif
|
Chris@193
|
642 m_ringBufferSize = size * 4;
|
Chris@193
|
643 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
644 clearRingBuffers();
|
Chris@193
|
645 }
|
Chris@193
|
646 }
|
Chris@43
|
647 }
|
Chris@43
|
648
|
Chris@366
|
649 int
|
Chris@43
|
650 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
651 {
|
Chris@293
|
652 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@436
|
653 return int(m_blockSize);
|
Chris@43
|
654 }
|
Chris@43
|
655
|
Chris@43
|
656 void
|
Chris@468
|
657 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
|
Chris@43
|
658 {
|
Chris@43
|
659 m_playLatency = latency;
|
Chris@43
|
660 }
|
Chris@43
|
661
|
Chris@434
|
662 sv_frame_t
|
Chris@43
|
663 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
664 {
|
Chris@43
|
665 return m_playLatency;
|
Chris@43
|
666 }
|
Chris@43
|
667
|
Chris@434
|
668 sv_frame_t
|
Chris@43
|
669 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
670 {
|
Chris@91
|
671 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
672 // "currently coming through the speakers".
|
Chris@91
|
673
|
Chris@553
|
674 sv_samplerate_t deviceRate = getDeviceSampleRate();
|
Chris@436
|
675 sv_frame_t latency = m_playLatency; // at target rate
|
Chris@402
|
676 RealTime latency_t = RealTime::zeroTime;
|
Chris@402
|
677
|
Chris@553
|
678 if (deviceRate != 0) {
|
Chris@553
|
679 latency_t = RealTime::frame2RealTime(latency, deviceRate);
|
Chris@402
|
680 }
|
Chris@93
|
681
|
Chris@93
|
682 return getCurrentFrame(latency_t);
|
Chris@93
|
683 }
|
Chris@93
|
684
|
Chris@434
|
685 sv_frame_t
|
Chris@93
|
686 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
687 {
|
Chris@93
|
688 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
689 }
|
Chris@93
|
690
|
Chris@434
|
691 sv_frame_t
|
Chris@93
|
692 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
693 {
|
Chris@553
|
694 // The ring buffers contain data at the source sample rate and all
|
Chris@745
|
695 // processing here happens at this rate. Resampling only happens
|
Chris@745
|
696 // after the audio data leaves this class.
|
Chris@553
|
697
|
Chris@553
|
698 // (But because historically more than one sample rate could have
|
Chris@553
|
699 // been involved here, we do latency calculations using RealTime
|
Chris@553
|
700 // values instead of samples.)
|
Chris@43
|
701
|
Chris@553
|
702 sv_samplerate_t rate = getSourceSampleRate();
|
Chris@91
|
703
|
Chris@553
|
704 if (rate == 0) return 0;
|
Chris@91
|
705
|
Chris@366
|
706 int inbuffer = 0; // at target rate
|
Chris@91
|
707
|
Chris@366
|
708 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
709 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@595
|
710 if (rb) {
|
Chris@595
|
711 int here = rb->getReadSpace();
|
Chris@595
|
712 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@595
|
713 }
|
Chris@43
|
714 }
|
Chris@43
|
715
|
Chris@436
|
716 sv_frame_t readBufferFill = m_readBufferFill;
|
Chris@436
|
717 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
718 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
719 double currentTime = 0.0;
|
Chris@91
|
720 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
721
|
Chris@102
|
722 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
723
|
Chris@553
|
724 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
|
Chris@91
|
725
|
Chris@91
|
726 // When the target has just requested a block from us, the last
|
Chris@91
|
727 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
728 // amount of read space (converted back to source sample rate)
|
Chris@91
|
729 // remaining now. That sample is not expected to be played until
|
Chris@91
|
730 // the target's play latency has elapsed. By the time the
|
Chris@91
|
731 // following block is requested, that sample will be at the
|
Chris@91
|
732 // target's play latency minus the last requested block size away
|
Chris@91
|
733 // from being played.
|
Chris@91
|
734
|
Chris@91
|
735 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
736 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
737
|
Chris@102
|
738 if (m_target &&
|
Chris@102
|
739 m_trustworthyTimestamps &&
|
Chris@102
|
740 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
741
|
Chris@553
|
742 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
|
Chris@91
|
743
|
Chris@91
|
744 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
745 // since the end of the last call to getSourceSamples
|
Chris@91
|
746
|
Chris@102
|
747 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
748
|
Chris@102
|
749 // this adjustment seems to cause more problems when looping
|
Chris@102
|
750 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
751
|
Chris@102
|
752 if (elapsed > 0.0) {
|
Chris@102
|
753 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
754 }
|
Chris@91
|
755 }
|
Chris@91
|
756
|
Chris@91
|
757 } else {
|
Chris@91
|
758
|
Chris@553
|
759 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
|
Chris@62
|
760 }
|
Chris@91
|
761
|
Chris@553
|
762 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
|
Chris@91
|
763
|
Chris@91
|
764 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@742
|
765 cout << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
766 #endif
|
Chris@43
|
767
|
Chris@93
|
768 // Normally the range lists should contain at least one item each
|
Chris@93
|
769 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
770 // entire source audio duration.
|
Chris@43
|
771
|
Chris@93
|
772 if (m_rangeStarts.empty()) {
|
Chris@93
|
773 rebuildRangeLists();
|
Chris@93
|
774 }
|
Chris@92
|
775
|
Chris@93
|
776 if (m_rangeStarts.empty()) {
|
Chris@93
|
777 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
778 RealTime playing_t = bufferedto_t
|
Chris@738
|
779 - latency_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
780 + sincerequest_t;
|
Chris@193
|
781 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@553
|
782 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@93
|
783 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
784 }
|
Chris@43
|
785
|
Chris@91
|
786 int inRange = 0;
|
Chris@91
|
787 int index = 0;
|
Chris@91
|
788
|
Chris@366
|
789 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
790 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
791 inRange = index;
|
Chris@93
|
792 } else {
|
Chris@93
|
793 break;
|
Chris@93
|
794 }
|
Chris@93
|
795 ++index;
|
Chris@93
|
796 }
|
Chris@93
|
797
|
Chris@436
|
798 if (inRange >= int(m_rangeStarts.size())) {
|
Chris@436
|
799 inRange = int(m_rangeStarts.size())-1;
|
Chris@436
|
800 }
|
Chris@93
|
801
|
Chris@94
|
802 RealTime playing_t = bufferedto_t;
|
Chris@93
|
803
|
Chris@93
|
804 playing_t = playing_t
|
Chris@738
|
805 - latency_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
806 + sincerequest_t;
|
Chris@94
|
807
|
Chris@94
|
808 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
809 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
810 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
811 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
812 // are playing a relatively short looped region, the playing time
|
Chris@94
|
813 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
814 // the region boundary and end up being much smaller than the
|
Chris@94
|
815 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
816 // duration of playback!
|
Chris@94
|
817
|
Chris@94
|
818 if (!m_playStartFramePassed) {
|
Chris@553
|
819 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
|
Chris@94
|
820 if (playing_t < playstart_t) {
|
Chris@563
|
821 // cout << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
822 // << playstart_t << endl;
|
Chris@741
|
823 if (m_playStartedAt + latency_t <
|
Chris@94
|
824 RealTime::fromSeconds(currentTime)) {
|
Chris@563
|
825 // cout << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
826 m_playStartFramePassed = true;
|
Chris@94
|
827 } else {
|
Chris@94
|
828 playing_t = playstart_t;
|
Chris@94
|
829 }
|
Chris@94
|
830 } else {
|
Chris@94
|
831 m_playStartFramePassed = true;
|
Chris@94
|
832 }
|
Chris@94
|
833 }
|
Chris@163
|
834
|
Chris@163
|
835 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
836 cout << "playing_t " << playing_t;
|
Chris@163
|
837 #endif
|
Chris@94
|
838
|
Chris@94
|
839 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
840
|
Chris@93
|
841 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
842 cout << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
843 #endif
|
Chris@93
|
844
|
Chris@93
|
845 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
846
|
Chris@93
|
847 if (inRange == 0) {
|
Chris@93
|
848 if (looping) {
|
Chris@436
|
849 inRange = int(m_rangeStarts.size()) - 1;
|
Chris@93
|
850 } else {
|
Chris@93
|
851 break;
|
Chris@93
|
852 }
|
Chris@93
|
853 } else {
|
Chris@93
|
854 --inRange;
|
Chris@93
|
855 }
|
Chris@93
|
856
|
Chris@93
|
857 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
858 }
|
Chris@93
|
859
|
Chris@93
|
860 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
861
|
Chris@93
|
862 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
863 cout << " playing time: " << playing_t << endl;
|
Chris@93
|
864 #endif
|
Chris@93
|
865
|
Chris@93
|
866 if (!looping) {
|
Chris@366
|
867 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
868 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@563
|
869 cout << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
870 stop();
|
Chris@93
|
871 }
|
Chris@93
|
872 }
|
Chris@93
|
873
|
Chris@93
|
874 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
875
|
Chris@553
|
876 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@102
|
877
|
Chris@102
|
878 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
879 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
880 frame = m_lastCurrentFrame;
|
Chris@102
|
881 }
|
Chris@102
|
882 }
|
Chris@102
|
883
|
Chris@102
|
884 m_lastCurrentFrame = frame;
|
Chris@102
|
885
|
Chris@93
|
886 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
887 }
|
Chris@93
|
888
|
Chris@93
|
889 void
|
Chris@93
|
890 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
891 {
|
Chris@765
|
892 Profiler profiler("AudioCallbackPlaySource::rebuildRangeLists");
|
Chris@765
|
893
|
Chris@93
|
894 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
895
|
Chris@93
|
896 m_rangeStarts.clear();
|
Chris@93
|
897 m_rangeDurations.clear();
|
Chris@93
|
898
|
Chris@436
|
899 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@93
|
900 if (sourceRate == 0) return;
|
Chris@93
|
901
|
Chris@93
|
902 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
903 if (end == RealTime::zeroTime) return;
|
Chris@93
|
904
|
Chris@93
|
905 if (!constrained) {
|
Chris@93
|
906 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
907 m_rangeDurations.push_back(end);
|
Chris@93
|
908 return;
|
Chris@93
|
909 }
|
Chris@93
|
910
|
Chris@93
|
911 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
912 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
913
|
Chris@93
|
914 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
915 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
916 #endif
|
Chris@93
|
917
|
Chris@93
|
918 if (!selections.empty()) {
|
Chris@91
|
919
|
Chris@91
|
920 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
921
|
Chris@91
|
922 RealTime start =
|
Chris@91
|
923 (RealTime::frame2RealTime
|
Chris@91
|
924 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
925 sourceRate));
|
Chris@91
|
926 RealTime duration =
|
Chris@91
|
927 (RealTime::frame2RealTime
|
Chris@91
|
928 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
929 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
930 sourceRate));
|
Chris@91
|
931
|
Chris@93
|
932 m_rangeStarts.push_back(start);
|
Chris@93
|
933 m_rangeDurations.push_back(duration);
|
Chris@91
|
934 }
|
Chris@93
|
935 } else {
|
Chris@93
|
936 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
937 m_rangeDurations.push_back(end);
|
Chris@43
|
938 }
|
Chris@43
|
939
|
Chris@93
|
940 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
941 cout << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
942 #endif
|
Chris@43
|
943 }
|
Chris@43
|
944
|
Chris@43
|
945 void
|
Chris@43
|
946 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
947 {
|
Chris@574
|
948 if (left > m_outputLeft) m_outputLeft = left;
|
Chris@574
|
949 if (right > m_outputRight) m_outputRight = right;
|
Chris@580
|
950 m_levelsSet = true;
|
Chris@43
|
951 }
|
Chris@43
|
952
|
Chris@43
|
953 bool
|
Chris@43
|
954 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
955 {
|
Chris@43
|
956 left = m_outputLeft;
|
Chris@43
|
957 right = m_outputRight;
|
Chris@580
|
958 bool valid = m_levelsSet;
|
Chris@574
|
959 m_outputLeft = 0.f;
|
Chris@574
|
960 m_outputRight = 0.f;
|
Chris@580
|
961 m_levelsSet = false;
|
Chris@580
|
962 return valid;
|
Chris@43
|
963 }
|
Chris@43
|
964
|
Chris@43
|
965 void
|
Chris@468
|
966 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
|
Chris@43
|
967 {
|
Chris@553
|
968 m_deviceSampleRate = sr;
|
Chris@43
|
969 }
|
Chris@43
|
970
|
Chris@43
|
971 void
|
Chris@559
|
972 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int count)
|
Chris@43
|
973 {
|
Chris@559
|
974 m_deviceChannelCount = count;
|
Chris@43
|
975 }
|
Chris@43
|
976
|
Chris@43
|
977 void
|
Chris@739
|
978 AudioCallbackPlaySource::setAuditioningEffect(std::shared_ptr<Auditionable> a)
|
Chris@43
|
979 {
|
Chris@740
|
980 SVDEBUG << "AudioCallbackPlaySource::setAuditioningEffect(" << a << ")"
|
Chris@740
|
981 << endl;
|
Chris@740
|
982
|
Chris@739
|
983 auto plugin = std::dynamic_pointer_cast<RealTimePluginInstance>(a);
|
Chris@107
|
984 if (a && !plugin) {
|
Chris@563
|
985 SVCERR << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
986 }
|
Chris@204
|
987
|
Chris@204
|
988 m_mutex.lock();
|
Chris@739
|
989 m_auditioningEffectWrapper->setEffect(plugin);
|
Chris@739
|
990 m_auditioningEffectWrapper->setBypassed(false);
|
Chris@204
|
991 m_mutex.unlock();
|
Chris@737
|
992
|
Chris@737
|
993 SVDEBUG << "AudioCallbackPlaySource::setAuditioningEffect: set plugin to "
|
Chris@739
|
994 << plugin << endl;
|
Chris@43
|
995 }
|
Chris@43
|
996
|
Chris@43
|
997 void
|
Chris@682
|
998 AudioCallbackPlaySource::setSoloModelSet(std::set<ModelId> s)
|
Chris@43
|
999 {
|
Chris@43
|
1000 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
1001 clearRingBuffers();
|
Chris@43
|
1002 }
|
Chris@43
|
1003
|
Chris@43
|
1004 void
|
Chris@43
|
1005 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
1006 {
|
Chris@43
|
1007 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
1008 clearRingBuffers();
|
Chris@43
|
1009 }
|
Chris@43
|
1010
|
Chris@434
|
1011 sv_samplerate_t
|
Chris@553
|
1012 AudioCallbackPlaySource::getDeviceSampleRate() const
|
Chris@43
|
1013 {
|
Chris@553
|
1014 return m_deviceSampleRate;
|
Chris@43
|
1015 }
|
Chris@43
|
1016
|
Chris@366
|
1017 int
|
Chris@43
|
1018 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
1019 {
|
Chris@43
|
1020 return m_sourceChannelCount;
|
Chris@43
|
1021 }
|
Chris@43
|
1022
|
Chris@366
|
1023 int
|
Chris@43
|
1024 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
1025 {
|
Chris@43
|
1026 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
1027 return m_sourceChannelCount;
|
Chris@43
|
1028 }
|
Chris@43
|
1029
|
Chris@559
|
1030 int
|
Chris@559
|
1031 AudioCallbackPlaySource::getDeviceChannelCount() const
|
Chris@559
|
1032 {
|
Chris@559
|
1033 return m_deviceChannelCount;
|
Chris@559
|
1034 }
|
Chris@559
|
1035
|
Chris@434
|
1036 sv_samplerate_t
|
Chris@43
|
1037 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
1038 {
|
Chris@43
|
1039 return m_sourceSampleRate;
|
Chris@43
|
1040 }
|
Chris@43
|
1041
|
Chris@43
|
1042 void
|
Chris@436
|
1043 AudioCallbackPlaySource::setTimeStretch(double factor)
|
Chris@43
|
1044 {
|
Chris@738
|
1045 checkWrappers();
|
Chris@91
|
1046
|
Chris@738
|
1047 m_timeStretchWrapper->setTimeStretchRatio(factor);
|
Chris@738
|
1048
|
Chris@158
|
1049 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1050 }
|
Chris@43
|
1051
|
Chris@471
|
1052 int
|
Chris@559
|
1053 AudioCallbackPlaySource::getSourceSamples(float *const *buffer,
|
Chris@559
|
1054 int requestedChannels,
|
Chris@559
|
1055 int count)
|
Chris@43
|
1056 {
|
Chris@559
|
1057 // In principle, the target will handle channel mapping in cases
|
Chris@559
|
1058 // where our channel count differs from the device's. But that
|
Chris@559
|
1059 // only holds if our channel count doesn't change -- i.e. if
|
Chris@559
|
1060 // getApplicationChannelCount() always returns the same value as
|
Chris@559
|
1061 // it did when the target was created, and if this function always
|
Chris@559
|
1062 // returns that number of channels.
|
Chris@559
|
1063 //
|
Chris@559
|
1064 // Unfortunately that can't hold for us -- we always have at least
|
Chris@559
|
1065 // 2 channels but if the user opens a new main model with more
|
Chris@559
|
1066 // channels than that (and more than the last main model) then our
|
Chris@559
|
1067 // target channel count necessarily gets increased.
|
Chris@559
|
1068 //
|
Chris@559
|
1069 // We have:
|
Chris@559
|
1070 //
|
Chris@559
|
1071 // getSourceChannelCount() -> number of channels available to
|
Chris@559
|
1072 // provide from real model data
|
Chris@559
|
1073 //
|
Chris@559
|
1074 // getTargetChannelCount() -> number we will actually provide;
|
Chris@559
|
1075 // same as getSourceChannelCount() except that it is always at
|
Chris@559
|
1076 // least 2
|
Chris@559
|
1077 //
|
Chris@559
|
1078 // getDeviceChannelCount() -> number the device will emit, usually
|
Chris@559
|
1079 // equal to the value of getTargetChannelCount() at the time the
|
Chris@559
|
1080 // device was initialised, unless the device could not provide
|
Chris@559
|
1081 // that number
|
Chris@559
|
1082 //
|
Chris@559
|
1083 // requestedChannels -> number the device is expecting from us,
|
Chris@559
|
1084 // always equal to the value of getTargetChannelCount() at the
|
Chris@559
|
1085 // time the device was initialised
|
Chris@559
|
1086 //
|
Chris@559
|
1087 // If the requested channel count is at least the target channel
|
Chris@559
|
1088 // count, then we go ahead and provide the target channels as
|
Chris@559
|
1089 // expected. We just zero any spare channels.
|
Chris@559
|
1090 //
|
Chris@559
|
1091 // If the requested channel count is smaller than the target
|
Chris@559
|
1092 // channel count, then we don't know what to do and we provide
|
Chris@559
|
1093 // nothing. This shouldn't happen as long as management is on the
|
Chris@559
|
1094 // ball -- we emit channelCountIncreased() when the target channel
|
Chris@559
|
1095 // count increases, and whatever code "owns" the driver should
|
Chris@559
|
1096 // have reopened the audio device when it got that signal. But
|
Chris@559
|
1097 // there's a race condition there, which we accommodate with this
|
Chris@559
|
1098 // check.
|
Chris@559
|
1099
|
Chris@559
|
1100 int channels = getTargetChannelCount();
|
Chris@559
|
1101
|
Chris@43
|
1102 if (!m_playing) {
|
Chris@193
|
1103 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1104 cout << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1105 #endif
|
Chris@559
|
1106 v_zero_channels(buffer, requestedChannels, count);
|
Chris@595
|
1107 return 0;
|
Chris@43
|
1108 }
|
Chris@559
|
1109 if (requestedChannels < channels) {
|
Chris@559
|
1110 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not enough device channels (" << requestedChannels << ", need " << channels << "); hoping device is about to be reopened" << endl;
|
Chris@559
|
1111 v_zero_channels(buffer, requestedChannels, count);
|
Chris@559
|
1112 return 0;
|
Chris@559
|
1113 }
|
Chris@559
|
1114 if (requestedChannels > channels) {
|
Chris@559
|
1115 v_zero_channels(buffer + channels, requestedChannels - channels, count);
|
Chris@559
|
1116 }
|
Chris@43
|
1117
|
Chris@212
|
1118 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1119 cout << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1120 #endif
|
Chris@212
|
1121
|
Chris@43
|
1122 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1123 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1124
|
Chris@559
|
1125 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1126
|
Chris@43
|
1127 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1128
|
Chris@43
|
1129 if (!rb) {
|
Chris@563
|
1130 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1131 << "No ring buffer available for channel " << ch
|
Chris@293
|
1132 << ", returning no data here" << endl;
|
Chris@43
|
1133 count = 0;
|
Chris@43
|
1134 break;
|
Chris@43
|
1135 }
|
Chris@43
|
1136
|
Chris@366
|
1137 int rs = rb->getReadSpace();
|
Chris@43
|
1138 if (rs < count) {
|
Chris@43
|
1139 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1140 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1141 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1142 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1143 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1144 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1145 << "reducing request size" << endl;
|
Chris@43
|
1146 #endif
|
Chris@43
|
1147 count = rs;
|
Chris@43
|
1148 }
|
Chris@43
|
1149 }
|
Chris@43
|
1150
|
Chris@471
|
1151 if (count == 0) return 0;
|
Chris@43
|
1152
|
Chris@91
|
1153 if (m_target) {
|
Chris@91
|
1154 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1155 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1156 }
|
Chris@43
|
1157
|
Chris@738
|
1158 int got = 0;
|
Chris@43
|
1159
|
Chris@563
|
1160 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@738
|
1161 cout << "channels == " << channels << endl;
|
Chris@563
|
1162 #endif
|
Chris@555
|
1163
|
Chris@738
|
1164 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1165
|
Chris@738
|
1166 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1167
|
Chris@738
|
1168 if (rb) {
|
Chris@43
|
1169
|
Chris@738
|
1170 // this is marginally more likely to leave our channels in
|
Chris@738
|
1171 // sync after a processing failure than just passing "count":
|
Chris@738
|
1172 sv_frame_t request = count;
|
Chris@738
|
1173 if (ch > 0) request = got;
|
Chris@43
|
1174
|
Chris@738
|
1175 got = rb->read(buffer[ch], int(request));
|
Chris@595
|
1176
|
Chris@43
|
1177 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@738
|
1178 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1179 #endif
|
Chris@738
|
1180 }
|
Chris@43
|
1181
|
Chris@738
|
1182 for (int ch = 0; ch < channels; ++ch) {
|
Chris@738
|
1183 for (int i = got; i < count; ++i) {
|
Chris@738
|
1184 buffer[ch][i] = 0.0;
|
Chris@595
|
1185 }
|
Chris@595
|
1186 }
|
Chris@738
|
1187 }
|
Chris@43
|
1188
|
Chris@212
|
1189 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1190 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1191 #endif
|
Chris@212
|
1192
|
Chris@43
|
1193 m_condition.wakeAll();
|
Chris@43
|
1194
|
Chris@738
|
1195 return got;
|
Chris@43
|
1196 }
|
Chris@43
|
1197
|
Chris@43
|
1198 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1199 bool
|
Chris@43
|
1200 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1201 {
|
Chris@636
|
1202 static float *tmp = nullptr;
|
Chris@436
|
1203 static sv_frame_t tmpSize = 0;
|
Chris@43
|
1204
|
Chris@434
|
1205 sv_frame_t space = 0;
|
Chris@366
|
1206 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
1207 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@595
|
1208 if (wb) {
|
Chris@595
|
1209 sv_frame_t spaceHere = wb->getWriteSpace();
|
Chris@595
|
1210 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@595
|
1211 }
|
Chris@43
|
1212 }
|
Chris@43
|
1213
|
Chris@103
|
1214 if (space == 0) {
|
Chris@103
|
1215 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1216 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1217 #endif
|
Chris@103
|
1218 return false;
|
Chris@103
|
1219 }
|
Chris@43
|
1220
|
Chris@544
|
1221 // space is now the number of samples that can be written on each
|
Chris@544
|
1222 // channel's write ringbuffer
|
Chris@544
|
1223
|
Chris@434
|
1224 sv_frame_t f = m_writeBufferFill;
|
Chris@595
|
1225
|
Chris@43
|
1226 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1227
|
Chris@43
|
1228 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1229 if (!readWriteEqual) {
|
Chris@293
|
1230 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1231 }
|
Chris@293
|
1232 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1233 #endif
|
Chris@43
|
1234
|
Chris@43
|
1235 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1236 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1237 #endif
|
Chris@43
|
1238
|
Chris@366
|
1239 int channels = getTargetChannelCount();
|
Chris@43
|
1240
|
Chris@636
|
1241 static float **bufferPtrs = nullptr;
|
Chris@366
|
1242 static int bufferPtrCount = 0;
|
Chris@43
|
1243
|
Chris@43
|
1244 if (bufferPtrCount < channels) {
|
Chris@595
|
1245 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@595
|
1246 bufferPtrs = new float *[channels];
|
Chris@595
|
1247 bufferPtrCount = channels;
|
Chris@43
|
1248 }
|
Chris@43
|
1249
|
Chris@436
|
1250 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1251
|
Chris@546
|
1252 // space must be a multiple of generatorBlockSize
|
Chris@546
|
1253 sv_frame_t reqSpace = space;
|
Chris@546
|
1254 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@546
|
1255 if (space == 0) {
|
Chris@546
|
1256 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1257 cout << "requested fill of " << reqSpace
|
Chris@546
|
1258 << " is less than generator block size of "
|
Chris@546
|
1259 << generatorBlockSize << ", leaving it" << endl;
|
Chris@546
|
1260 #endif
|
Chris@546
|
1261 return false;
|
Chris@43
|
1262 }
|
Chris@43
|
1263
|
Chris@546
|
1264 if (tmpSize < channels * space) {
|
Chris@546
|
1265 delete[] tmp;
|
Chris@546
|
1266 tmp = new float[channels * space];
|
Chris@546
|
1267 tmpSize = channels * space;
|
Chris@546
|
1268 }
|
Chris@43
|
1269
|
Chris@546
|
1270 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1271
|
Chris@546
|
1272 bufferPtrs[c] = tmp + c * space;
|
Chris@595
|
1273
|
Chris@546
|
1274 for (int i = 0; i < space; ++i) {
|
Chris@546
|
1275 tmp[c * space + i] = 0.0f;
|
Chris@546
|
1276 }
|
Chris@546
|
1277 }
|
Chris@43
|
1278
|
Chris@546
|
1279 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1280
|
Chris@546
|
1281 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1282
|
Chris@546
|
1283 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@546
|
1284 if (wb) {
|
Chris@546
|
1285 int actual = wb->write(bufferPtrs[c], int(got));
|
Chris@546
|
1286 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1287 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@546
|
1288 << wb->getReadSpace() << " to read"
|
Chris@546
|
1289 << endl;
|
Chris@546
|
1290 #endif
|
Chris@546
|
1291 if (actual < got) {
|
Chris@563
|
1292 SVCERR << "WARNING: Buffer overrun in channel " << c
|
Chris@563
|
1293 << ": wrote " << actual << " of " << got
|
Chris@563
|
1294 << " samples" << endl;
|
Chris@546
|
1295 }
|
Chris@546
|
1296 }
|
Chris@546
|
1297 }
|
Chris@43
|
1298
|
Chris@546
|
1299 m_writeBufferFill = f;
|
Chris@546
|
1300 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1301
|
Chris@163
|
1302 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1303 cout << "Read buffer fill is now " << m_readBufferFill << ", write buffer fill "
|
Chris@563
|
1304 << m_writeBufferFill << endl;
|
Chris@163
|
1305 #endif
|
Chris@163
|
1306
|
Chris@546
|
1307 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1308
|
Chris@43
|
1309 return true;
|
Chris@43
|
1310 }
|
Chris@43
|
1311
|
Chris@434
|
1312 sv_frame_t
|
Chris@434
|
1313 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
|
Chris@43
|
1314 {
|
Chris@434
|
1315 sv_frame_t processed = 0;
|
Chris@434
|
1316 sv_frame_t chunkStart = frame;
|
Chris@434
|
1317 sv_frame_t chunkSize = count;
|
Chris@434
|
1318 sv_frame_t selectionSize = 0;
|
Chris@434
|
1319 sv_frame_t nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1320
|
Chris@43
|
1321 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1322 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@595
|
1323 !m_viewManager->getSelections().empty());
|
Chris@43
|
1324
|
Chris@366
|
1325 int channels = getTargetChannelCount();
|
Chris@43
|
1326
|
Chris@43
|
1327 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1328 cout << "mixModels: start " << frame << ", size " << count << ", channels " << channels << endl;
|
Chris@43
|
1329 #endif
|
Chris@563
|
1330 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1331 if (constrained) {
|
Chris@563
|
1332 cout << "Manager has " << m_viewManager->getSelections().size() << " selection(s):" << endl;
|
Chris@563
|
1333 for (auto sel: m_viewManager->getSelections()) {
|
Chris@563
|
1334 cout << sel.getStartFrame() << " -> " << sel.getEndFrame()
|
Chris@563
|
1335 << " (" << (sel.getEndFrame() - sel.getStartFrame()) << " frames)"
|
Chris@563
|
1336 << endl;
|
Chris@563
|
1337 }
|
Chris@563
|
1338 }
|
Chris@563
|
1339 #endif
|
Chris@563
|
1340
|
Chris@636
|
1341 static float **chunkBufferPtrs = nullptr;
|
Chris@563
|
1342 static int chunkBufferPtrCount = 0;
|
Chris@43
|
1343
|
Chris@43
|
1344 if (chunkBufferPtrCount < channels) {
|
Chris@595
|
1345 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@595
|
1346 chunkBufferPtrs = new float *[channels];
|
Chris@595
|
1347 chunkBufferPtrCount = channels;
|
Chris@43
|
1348 }
|
Chris@43
|
1349
|
Chris@366
|
1350 for (int c = 0; c < channels; ++c) {
|
Chris@595
|
1351 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1352 }
|
Chris@43
|
1353
|
Chris@43
|
1354 while (processed < count) {
|
Chris@595
|
1355
|
Chris@595
|
1356 chunkSize = count - processed;
|
Chris@595
|
1357 nextChunkStart = chunkStart + chunkSize;
|
Chris@595
|
1358 selectionSize = 0;
|
Chris@43
|
1359
|
Chris@595
|
1360 sv_frame_t fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1361
|
Chris@595
|
1362 if (constrained) {
|
Chris@60
|
1363
|
Chris@434
|
1364 sv_frame_t rChunkStart =
|
Chris@60
|
1365 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@595
|
1366
|
Chris@595
|
1367 Selection selection =
|
Chris@595
|
1368 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@595
|
1369
|
Chris@595
|
1370 if (selection.isEmpty()) {
|
Chris@595
|
1371 if (looping) {
|
Chris@595
|
1372 selection = *m_viewManager->getSelections().begin();
|
Chris@595
|
1373 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1374 (selection.getStartFrame());
|
Chris@595
|
1375 fadeIn = 50;
|
Chris@595
|
1376 }
|
Chris@595
|
1377 }
|
Chris@43
|
1378
|
Chris@595
|
1379 if (selection.isEmpty()) {
|
Chris@43
|
1380
|
Chris@595
|
1381 chunkSize = 0;
|
Chris@595
|
1382 nextChunkStart = chunkStart;
|
Chris@43
|
1383
|
Chris@595
|
1384 } else {
|
Chris@43
|
1385
|
Chris@434
|
1386 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1387 (selection.getStartFrame());
|
Chris@434
|
1388 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1389 (selection.getEndFrame());
|
Chris@43
|
1390
|
Chris@595
|
1391 selectionSize = ef - sf;
|
Chris@60
|
1392
|
Chris@595
|
1393 if (chunkStart < sf) {
|
Chris@595
|
1394 chunkStart = sf;
|
Chris@595
|
1395 fadeIn = 50;
|
Chris@595
|
1396 }
|
Chris@43
|
1397
|
Chris@595
|
1398 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1399
|
Chris@595
|
1400 if (nextChunkStart >= ef) {
|
Chris@595
|
1401 nextChunkStart = ef;
|
Chris@595
|
1402 fadeOut = 50;
|
Chris@595
|
1403 }
|
Chris@43
|
1404
|
Chris@595
|
1405 chunkSize = nextChunkStart - chunkStart;
|
Chris@595
|
1406 }
|
Chris@595
|
1407
|
Chris@595
|
1408 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1409
|
Chris@595
|
1410 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@595
|
1411 chunkStart = 0;
|
Chris@595
|
1412 }
|
Chris@595
|
1413 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@595
|
1414 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@595
|
1415 }
|
Chris@595
|
1416 nextChunkStart = chunkStart + chunkSize;
|
Chris@595
|
1417 }
|
Chris@43
|
1418
|
Chris@563
|
1419 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@595
|
1420 cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@563
|
1421 #endif
|
Chris@563
|
1422
|
Chris@595
|
1423 if (!chunkSize) {
|
Chris@595
|
1424 // We need to maintain full buffers so that the other
|
Chris@595
|
1425 // thread can tell where it's got to in the playback -- so
|
Chris@595
|
1426 // return the full amount here
|
Chris@595
|
1427 frame = frame + count;
|
Chris@562
|
1428 if (frame < nextChunkStart) {
|
Chris@562
|
1429 frame = nextChunkStart;
|
Chris@562
|
1430 }
|
Chris@562
|
1431 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1432 cout << "mixModels: ending at " << nextChunkStart << ", returning frame as "
|
Chris@562
|
1433 << frame << endl;
|
Chris@562
|
1434 #endif
|
Chris@595
|
1435 return count;
|
Chris@595
|
1436 }
|
Chris@43
|
1437
|
Chris@43
|
1438 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1439 cout << "mixModels: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1440 #endif
|
Chris@43
|
1441
|
Chris@595
|
1442 if (selectionSize < 100) {
|
Chris@595
|
1443 fadeIn = 0;
|
Chris@595
|
1444 fadeOut = 0;
|
Chris@595
|
1445 } else if (selectionSize < 300) {
|
Chris@595
|
1446 if (fadeIn > 0) fadeIn = 10;
|
Chris@595
|
1447 if (fadeOut > 0) fadeOut = 10;
|
Chris@595
|
1448 }
|
Chris@43
|
1449
|
Chris@595
|
1450 if (fadeIn > 0) {
|
Chris@595
|
1451 if (processed * 2 < fadeIn) {
|
Chris@595
|
1452 fadeIn = processed * 2;
|
Chris@595
|
1453 }
|
Chris@595
|
1454 }
|
Chris@43
|
1455
|
Chris@595
|
1456 if (fadeOut > 0) {
|
Chris@595
|
1457 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@595
|
1458 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@595
|
1459 }
|
Chris@595
|
1460 }
|
Chris@43
|
1461
|
Chris@682
|
1462 for (std::set<ModelId>::iterator mi = m_models.begin();
|
Chris@595
|
1463 mi != m_models.end(); ++mi) {
|
Chris@595
|
1464
|
Chris@595
|
1465 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1466 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1467 fadeIn, fadeOut);
|
Chris@595
|
1468 }
|
Chris@43
|
1469
|
Chris@595
|
1470 for (int c = 0; c < channels; ++c) {
|
Chris@595
|
1471 chunkBufferPtrs[c] += chunkSize;
|
Chris@595
|
1472 }
|
Chris@43
|
1473
|
Chris@595
|
1474 processed += chunkSize;
|
Chris@595
|
1475 chunkStart = nextChunkStart;
|
Chris@43
|
1476 }
|
Chris@43
|
1477
|
Chris@43
|
1478 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1479 cout << "mixModels returning " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1480 #endif
|
Chris@43
|
1481
|
Chris@43
|
1482 frame = nextChunkStart;
|
Chris@43
|
1483 return processed;
|
Chris@43
|
1484 }
|
Chris@43
|
1485
|
Chris@43
|
1486 void
|
Chris@43
|
1487 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1488 {
|
Chris@43
|
1489 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1490
|
Chris@43
|
1491 // only unify if there will be something to read
|
Chris@366
|
1492 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
1493 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@595
|
1494 if (wb) {
|
Chris@595
|
1495 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@595
|
1496 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@595
|
1497 m_lastModelEndFrame) {
|
Chris@595
|
1498 // OK, we don't have enough and there's more to
|
Chris@595
|
1499 // read -- don't unify until we can do better
|
Chris@193
|
1500 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1501 cout << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1502 #endif
|
Chris@595
|
1503 return;
|
Chris@595
|
1504 }
|
Chris@595
|
1505 }
|
Chris@595
|
1506 break;
|
Chris@595
|
1507 }
|
Chris@43
|
1508 }
|
Chris@43
|
1509
|
Chris@436
|
1510 sv_frame_t rf = m_readBufferFill;
|
Chris@43
|
1511 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1512 if (rb) {
|
Chris@595
|
1513 int rs = rb->getReadSpace();
|
Chris@595
|
1514 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@595
|
1515 // cout << "rs = " << rs << endl;
|
Chris@595
|
1516 if (rs < rf) rf -= rs;
|
Chris@595
|
1517 else rf = 0;
|
Chris@43
|
1518 }
|
Chris@43
|
1519
|
Chris@193
|
1520 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1521 cout << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1522 #endif
|
Chris@43
|
1523
|
Chris@436
|
1524 sv_frame_t wf = m_writeBufferFill;
|
Chris@436
|
1525 sv_frame_t skip = 0;
|
Chris@366
|
1526 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
1527 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@595
|
1528 if (wb) {
|
Chris@595
|
1529 if (c == 0) {
|
Chris@595
|
1530
|
Chris@595
|
1531 int wrs = wb->getReadSpace();
|
Chris@595
|
1532 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1533
|
Chris@595
|
1534 if (wrs < wf) wf -= wrs;
|
Chris@595
|
1535 else wf = 0;
|
Chris@595
|
1536 // cout << "wf = " << wf << endl;
|
Chris@595
|
1537
|
Chris@595
|
1538 if (wf < rf) skip = rf - wf;
|
Chris@595
|
1539 if (skip == 0) break;
|
Chris@595
|
1540 }
|
Chris@43
|
1541
|
Chris@595
|
1542 // cout << "skipping " << skip << endl;
|
Chris@595
|
1543 wb->skip(int(skip));
|
Chris@595
|
1544 }
|
Chris@43
|
1545 }
|
Chris@595
|
1546
|
Chris@43
|
1547 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1548 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1549 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1550 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1551 cout << "unified" << endl;
|
Chris@193
|
1552 #endif
|
Chris@43
|
1553 }
|
Chris@43
|
1554
|
Chris@43
|
1555 void
|
Chris@43
|
1556 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1557 {
|
Chris@43
|
1558 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1559
|
Chris@43
|
1560 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1561 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1562 #endif
|
Chris@43
|
1563
|
Chris@43
|
1564 s.m_mutex.lock();
|
Chris@43
|
1565
|
Chris@43
|
1566 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1567 bool work = false;
|
Chris@43
|
1568
|
Chris@43
|
1569 while (!s.m_exiting) {
|
Chris@43
|
1570
|
Chris@595
|
1571 s.unifyRingBuffers();
|
Chris@595
|
1572 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1573 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1574
|
Chris@595
|
1575 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@595
|
1576
|
Chris@43
|
1577 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1578 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1579 #endif
|
Chris@43
|
1580
|
Chris@595
|
1581 s.m_mutex.unlock();
|
Chris@595
|
1582 s.m_mutex.lock();
|
Chris@43
|
1583
|
Chris@595
|
1584 } else {
|
Chris@595
|
1585
|
Chris@595
|
1586 double ms = 100;
|
Chris@595
|
1587 if (s.getSourceSampleRate() > 0) {
|
Chris@595
|
1588 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
|
Chris@595
|
1589 }
|
Chris@595
|
1590
|
Chris@595
|
1591 if (s.m_playing) ms /= 10;
|
Chris@43
|
1592
|
Chris@43
|
1593 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1594 if (!s.m_playing) cout << endl;
|
Chris@595
|
1595 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1596 #endif
|
Chris@595
|
1597
|
Chris@595
|
1598 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@595
|
1599 }
|
Chris@43
|
1600
|
Chris@43
|
1601 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1602 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1603 #endif
|
Chris@43
|
1604
|
Chris@595
|
1605 work = false;
|
Chris@43
|
1606
|
Chris@595
|
1607 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1608 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1609 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1610 #endif
|
Chris@103
|
1611 continue;
|
Chris@103
|
1612 }
|
Chris@43
|
1613
|
Chris@595
|
1614 bool playing = s.m_playing;
|
Chris@43
|
1615
|
Chris@595
|
1616 if (playing && !previouslyPlaying) {
|
Chris@43
|
1617 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1618 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1619 #endif
|
Chris@595
|
1620 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@595
|
1621 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@595
|
1622 if (rb) rb->reset();
|
Chris@595
|
1623 }
|
Chris@595
|
1624 }
|
Chris@595
|
1625 previouslyPlaying = playing;
|
Chris@43
|
1626
|
Chris@595
|
1627 work = s.fillBuffers();
|
Chris@43
|
1628 }
|
Chris@43
|
1629
|
Chris@43
|
1630 s.m_mutex.unlock();
|
Chris@43
|
1631 }
|
Chris@43
|
1632
|