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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "AudioCallbackPlaySource.h"
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17
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18 #include "AudioGenerator.h"
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19
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20 #include "data/model/Model.h"
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21 #include "base/ViewManagerBase.h"
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22 #include "base/PlayParameterRepository.h"
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23 #include "base/Preferences.h"
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24 #include "data/model/DenseTimeValueModel.h"
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25 #include "data/model/WaveFileModel.h"
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26 #include "data/model/ReadOnlyWaveFileModel.h"
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27 #include "data/model/SparseOneDimensionalModel.h"
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28 #include "plugin/RealTimePluginInstance.h"
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29
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30 #include "bqaudioio/SystemPlaybackTarget.h"
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31 #include "bqaudioio/ResamplerWrapper.h"
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32
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33 #include <rubberband/RubberBandStretcher.h>
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34 using namespace RubberBand;
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35
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36 #include <iostream>
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37 #include <cassert>
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38
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39 //#define DEBUG_AUDIO_PLAY_SOURCE 1
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40 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
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41
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42 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
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43
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44 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
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45 QString clientName) :
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46 m_viewManager(manager),
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47 m_audioGenerator(new AudioGenerator()),
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48 m_clientName(clientName.toUtf8().data()),
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49 m_readBuffers(0),
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50 m_writeBuffers(0),
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51 m_readBufferFill(0),
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52 m_writeBufferFill(0),
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53 m_bufferScavenger(1),
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54 m_sourceChannelCount(0),
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55 m_blockSize(1024),
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56 m_sourceSampleRate(0),
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57 m_targetSampleRate(0),
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58 m_playLatency(0),
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59 m_target(0),
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60 m_lastRetrievalTimestamp(0.0),
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61 m_lastRetrievedBlockSize(0),
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62 m_trustworthyTimestamps(true),
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63 m_lastCurrentFrame(0),
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64 m_playing(false),
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65 m_exiting(false),
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66 m_lastModelEndFrame(0),
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67 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
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68 m_outputLeft(0.0),
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69 m_outputRight(0.0),
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70 m_auditioningPlugin(0),
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71 m_auditioningPluginBypassed(false),
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72 m_playStartFrame(0),
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73 m_playStartFramePassed(false),
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74 m_timeStretcher(0),
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75 m_monoStretcher(0),
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76 m_stretchRatio(1.0),
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77 m_stretchMono(false),
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78 m_stretcherInputCount(0),
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79 m_stretcherInputs(0),
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80 m_stretcherInputSizes(0),
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81 m_fillThread(0),
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82 m_resamplerWrapper(0)
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83 {
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84 m_viewManager->setAudioPlaySource(this);
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85
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86 connect(m_viewManager, SIGNAL(selectionChanged()),
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87 this, SLOT(selectionChanged()));
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88 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
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89 this, SLOT(playLoopModeChanged()));
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90 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
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91 this, SLOT(playSelectionModeChanged()));
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92
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93 connect(this, SIGNAL(playStatusChanged(bool)),
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94 m_viewManager, SLOT(playStatusChanged(bool)));
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95
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96 connect(PlayParameterRepository::getInstance(),
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97 SIGNAL(playParametersChanged(PlayParameters *)),
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98 this, SLOT(playParametersChanged(PlayParameters *)));
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99
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100 connect(Preferences::getInstance(),
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101 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
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102 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
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103 }
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104
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105 AudioCallbackPlaySource::~AudioCallbackPlaySource()
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106 {
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107 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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108 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
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109 #endif
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110 m_exiting = true;
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111
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112 if (m_fillThread) {
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113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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114 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
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115 #endif
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116 m_condition.wakeAll();
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117 m_fillThread->wait();
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118 delete m_fillThread;
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119 }
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120
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121 clearModels();
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122
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123 if (m_readBuffers != m_writeBuffers) {
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124 delete m_readBuffers;
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125 }
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126
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127 delete m_writeBuffers;
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128
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129 delete m_audioGenerator;
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130
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131 for (int i = 0; i < m_stretcherInputCount; ++i) {
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132 delete[] m_stretcherInputs[i];
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133 }
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134 delete[] m_stretcherInputSizes;
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135 delete[] m_stretcherInputs;
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136
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137 delete m_timeStretcher;
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138 delete m_monoStretcher;
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139
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140 m_bufferScavenger.scavenge(true);
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141 m_pluginScavenger.scavenge(true);
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142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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143 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
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144 #endif
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145 }
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146
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147 void
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148 AudioCallbackPlaySource::addModel(Model *model)
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149 {
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150 if (m_models.find(model) != m_models.end()) return;
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151
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152 bool willPlay = m_audioGenerator->addModel(model);
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153
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154 m_mutex.lock();
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155
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156 m_models.insert(model);
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157 if (model->getEndFrame() > m_lastModelEndFrame) {
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158 m_lastModelEndFrame = model->getEndFrame();
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159 }
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160
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161 bool buffersChanged = false, srChanged = false;
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162
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163 int modelChannels = 1;
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164 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
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165 if (rowfm) modelChannels = rowfm->getChannelCount();
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166 if (modelChannels > m_sourceChannelCount) {
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167 m_sourceChannelCount = modelChannels;
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168 }
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169
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170 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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171 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
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172 #endif
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173
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174 if (m_sourceSampleRate == 0) {
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175
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176 m_sourceSampleRate = model->getSampleRate();
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177 srChanged = true;
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178
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179 } else if (model->getSampleRate() != m_sourceSampleRate) {
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180
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181 // If this is a read-only wave file model and we have no
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182 // other, we can just switch to this model's sample rate
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183
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184 if (rowfm) {
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185
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186 bool conflicting = false;
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187
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188 for (std::set<Model *>::const_iterator i = m_models.begin();
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189 i != m_models.end(); ++i) {
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190 // Only read-only wave file models should be
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191 // considered conflicting -- writable wave file models
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192 // are derived and we shouldn't take their rates into
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193 // account. Also, don't give any particular weight to
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194 // a file that's already playing at the wrong rate
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195 // anyway
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196 ReadOnlyWaveFileModel *other =
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197 qobject_cast<ReadOnlyWaveFileModel *>(*i);
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198 if (other && other != rowfm &&
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199 other->getSampleRate() != model->getSampleRate() &&
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200 other->getSampleRate() == m_sourceSampleRate) {
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201 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
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202 conflicting = true;
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203 break;
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204 }
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205 }
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206
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207 if (conflicting) {
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208
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209 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
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210 << "New model sample rate does not match" << endl
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211 << "existing model(s) (new " << model->getSampleRate()
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212 << " vs " << m_sourceSampleRate
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213 << "), playback will be wrong"
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214 << endl;
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215
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216 emit sampleRateMismatch(model->getSampleRate(),
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217 m_sourceSampleRate,
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218 false);
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219 } else {
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220 m_sourceSampleRate = model->getSampleRate();
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221 srChanged = true;
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222 }
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223 }
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224 }
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225
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226 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
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227 clearRingBuffers(true, getTargetChannelCount());
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228 buffersChanged = true;
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229 } else {
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230 if (willPlay) clearRingBuffers(true);
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231 }
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232
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233 if (buffersChanged || srChanged) {
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234
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235 // There are more channels than there were before, or the
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236 // source sample rate has changed
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237
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238 //!!!
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239
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240 }
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241
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242 rebuildRangeLists();
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243
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244 m_mutex.unlock();
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245
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246 //!!!
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247
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248 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
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249
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250 if (!m_fillThread) {
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251 m_fillThread = new FillThread(*this);
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252 m_fillThread->start();
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253 }
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254
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255 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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256 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
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257 #endif
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258
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259 if (buffersChanged || srChanged) {
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260 emit modelReplaced();
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261 }
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262
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263 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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264 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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265
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266 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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267 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
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268 #endif
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269
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270 m_condition.wakeAll();
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271 }
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272
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273 void
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274 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
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275 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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276 startFrame
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277 #endif
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278 , sv_frame_t endFrame)
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279 {
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280 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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281 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
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282 #endif
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283 if (endFrame > m_lastModelEndFrame) {
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284 m_lastModelEndFrame = endFrame;
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285 rebuildRangeLists();
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286 }
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287 }
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288
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289 void
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290 AudioCallbackPlaySource::removeModel(Model *model)
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291 {
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292 m_mutex.lock();
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293
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294 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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295 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
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296 #endif
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297
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298 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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299 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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300
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301 m_models.erase(model);
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302
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303 if (m_models.empty()) {
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304 m_sourceSampleRate = 0;
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305 }
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306
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307 sv_frame_t lastEnd = 0;
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308 for (std::set<Model *>::const_iterator i = m_models.begin();
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309 i != m_models.end(); ++i) {
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310 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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311 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
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312 #endif
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313 if ((*i)->getEndFrame() > lastEnd) {
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314 lastEnd = (*i)->getEndFrame();
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315 }
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316 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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317 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
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318 #endif
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319 }
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320 m_lastModelEndFrame = lastEnd;
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321
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322 m_audioGenerator->removeModel(model);
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323
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324 m_mutex.unlock();
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325
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326 clearRingBuffers();
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327 }
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328
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329 void
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330 AudioCallbackPlaySource::clearModels()
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331 {
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332 m_mutex.lock();
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333
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334 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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335 cout << "AudioCallbackPlaySource::clearModels()" << endl;
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336 #endif
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337
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338 m_models.clear();
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339
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340 m_lastModelEndFrame = 0;
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341
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342 m_sourceSampleRate = 0;
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343
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344 m_mutex.unlock();
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345
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346 m_audioGenerator->clearModels();
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347
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348 clearRingBuffers();
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349 }
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350
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351 void
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352 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
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353 {
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354 if (!haveLock) m_mutex.lock();
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355
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Chris@445
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356 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@397
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357 cerr << "clearRingBuffers" << endl;
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358 #endif
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359
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Chris@93
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360 rebuildRangeLists();
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361
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Chris@43
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362 if (count == 0) {
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363 if (m_writeBuffers) count = int(m_writeBuffers->size());
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364 }
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365
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366 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@397
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367 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
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368
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Chris@397
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369 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
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370 #endif
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371
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Chris@93
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372 m_writeBufferFill = getCurrentBufferedFrame();
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373
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Chris@445
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374 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@397
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375 cerr << "current buffered frame = " << m_writeBufferFill << endl;
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Chris@445
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376 #endif
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Chris@397
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377
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Chris@43
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378 if (m_readBuffers != m_writeBuffers) {
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379 delete m_writeBuffers;
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380 }
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381
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382 m_writeBuffers = new RingBufferVector;
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383
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Chris@366
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384 for (int i = 0; i < count; ++i) {
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Chris@43
|
385 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
|
Chris@43
|
386 }
|
Chris@43
|
387
|
Chris@442
|
388 m_audioGenerator->reset();
|
Chris@442
|
389
|
Chris@293
|
390 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
|
Chris@293
|
391 // << count << " write buffers" << endl;
|
Chris@43
|
392
|
Chris@43
|
393 if (!haveLock) {
|
Chris@43
|
394 m_mutex.unlock();
|
Chris@43
|
395 }
|
Chris@43
|
396 }
|
Chris@43
|
397
|
Chris@43
|
398 void
|
Chris@434
|
399 AudioCallbackPlaySource::play(sv_frame_t startFrame)
|
Chris@43
|
400 {
|
Chris@540
|
401 if (!m_target) return;
|
Chris@540
|
402
|
Chris@414
|
403 if (!m_sourceSampleRate) {
|
Chris@414
|
404 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
|
Chris@414
|
405 return;
|
Chris@414
|
406 }
|
Chris@414
|
407
|
Chris@43
|
408 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
409 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
410
|
Chris@233
|
411 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@94
|
412
|
Chris@60
|
413 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
414
|
Chris@233
|
415 SVDEBUG << startFrame << endl;
|
Chris@94
|
416
|
Chris@43
|
417 } else {
|
Chris@454
|
418 if (startFrame < 0) {
|
Chris@454
|
419 startFrame = 0;
|
Chris@454
|
420 }
|
Chris@43
|
421 if (startFrame >= m_lastModelEndFrame) {
|
Chris@43
|
422 startFrame = 0;
|
Chris@43
|
423 }
|
Chris@43
|
424 }
|
Chris@43
|
425
|
Chris@132
|
426 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
427 cerr << "play(" << startFrame << ") -> playback model ";
|
Chris@132
|
428 #endif
|
Chris@60
|
429
|
Chris@60
|
430 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
431
|
Chris@189
|
432 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
433 cerr << startFrame << endl;
|
Chris@189
|
434 #endif
|
Chris@60
|
435
|
Chris@43
|
436 // The fill thread will automatically empty its buffers before
|
Chris@43
|
437 // starting again if we have not so far been playing, but not if
|
Chris@43
|
438 // we're just re-seeking.
|
Chris@102
|
439 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
440
|
Chris@43
|
441 m_mutex.lock();
|
Chris@102
|
442
|
Chris@91
|
443 if (m_timeStretcher) {
|
Chris@91
|
444 m_timeStretcher->reset();
|
Chris@91
|
445 }
|
Chris@130
|
446 if (m_monoStretcher) {
|
Chris@130
|
447 m_monoStretcher->reset();
|
Chris@130
|
448 }
|
Chris@102
|
449
|
Chris@102
|
450 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
451 if (m_readBuffers) {
|
Chris@366
|
452 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
453 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
454 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
455 cerr << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
456 #endif
|
Chris@102
|
457 if (rb) rb->reset();
|
Chris@102
|
458 }
|
Chris@43
|
459 }
|
Chris@102
|
460
|
Chris@43
|
461 m_mutex.unlock();
|
Chris@43
|
462
|
Chris@43
|
463 m_audioGenerator->reset();
|
Chris@43
|
464
|
Chris@94
|
465 m_playStartFrame = startFrame;
|
Chris@94
|
466 m_playStartFramePassed = false;
|
Chris@94
|
467 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
468 if (m_target) {
|
Chris@94
|
469 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
470 }
|
Chris@94
|
471
|
Chris@43
|
472 bool changed = !m_playing;
|
Chris@91
|
473 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
474 m_lastCurrentFrame = 0;
|
Chris@43
|
475 m_playing = true;
|
Chris@212
|
476
|
Chris@212
|
477 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
478 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
479 #endif
|
Chris@212
|
480
|
Chris@43
|
481 m_condition.wakeAll();
|
Chris@158
|
482 if (changed) {
|
Chris@158
|
483 emit playStatusChanged(m_playing);
|
Chris@158
|
484 emit activity(tr("Play from %1").arg
|
Chris@158
|
485 (RealTime::frame2RealTime
|
Chris@158
|
486 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
487 }
|
Chris@43
|
488 }
|
Chris@43
|
489
|
Chris@43
|
490 void
|
Chris@43
|
491 AudioCallbackPlaySource::stop()
|
Chris@43
|
492 {
|
Chris@212
|
493 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
494 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
495 #endif
|
Chris@43
|
496 bool changed = m_playing;
|
Chris@43
|
497 m_playing = false;
|
Chris@212
|
498
|
Chris@212
|
499 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
500 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
501 #endif
|
Chris@212
|
502
|
Chris@43
|
503 m_condition.wakeAll();
|
Chris@91
|
504 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
505 if (changed) {
|
Chris@158
|
506 emit playStatusChanged(m_playing);
|
Chris@158
|
507 emit activity(tr("Stop at %1").arg
|
Chris@158
|
508 (RealTime::frame2RealTime
|
Chris@158
|
509 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
510 }
|
Chris@102
|
511 m_lastCurrentFrame = 0;
|
Chris@43
|
512 }
|
Chris@43
|
513
|
Chris@43
|
514 void
|
Chris@43
|
515 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
516 {
|
Chris@43
|
517 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@43
|
518 clearRingBuffers();
|
Chris@43
|
519 }
|
Chris@43
|
520 }
|
Chris@43
|
521
|
Chris@43
|
522 void
|
Chris@43
|
523 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
524 {
|
Chris@43
|
525 clearRingBuffers();
|
Chris@43
|
526 }
|
Chris@43
|
527
|
Chris@43
|
528 void
|
Chris@43
|
529 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
530 {
|
Chris@43
|
531 if (!m_viewManager->getSelections().empty()) {
|
Chris@43
|
532 clearRingBuffers();
|
Chris@43
|
533 }
|
Chris@43
|
534 }
|
Chris@43
|
535
|
Chris@43
|
536 void
|
Chris@43
|
537 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
|
Chris@43
|
538 {
|
Chris@43
|
539 clearRingBuffers();
|
Chris@43
|
540 }
|
Chris@43
|
541
|
Chris@43
|
542 void
|
Chris@43
|
543 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
|
Chris@43
|
544 {
|
Chris@43
|
545 }
|
Chris@43
|
546
|
Chris@43
|
547 void
|
Chris@43
|
548 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
549 {
|
Chris@293
|
550 cerr << "Audio processing overload!" << endl;
|
Chris@130
|
551
|
Chris@130
|
552 if (!m_playing) return;
|
Chris@130
|
553
|
Chris@43
|
554 RealTimePluginInstance *ap = m_auditioningPlugin;
|
Chris@130
|
555 if (ap && !m_auditioningPluginBypassed) {
|
Chris@43
|
556 m_auditioningPluginBypassed = true;
|
Chris@43
|
557 emit audioOverloadPluginDisabled();
|
Chris@130
|
558 return;
|
Chris@130
|
559 }
|
Chris@130
|
560
|
Chris@130
|
561 if (m_timeStretcher &&
|
Chris@130
|
562 m_timeStretcher->getTimeRatio() < 1.0 &&
|
Chris@130
|
563 m_stretcherInputCount > 1 &&
|
Chris@130
|
564 m_monoStretcher && !m_stretchMono) {
|
Chris@130
|
565 m_stretchMono = true;
|
Chris@130
|
566 emit audioTimeStretchMultiChannelDisabled();
|
Chris@130
|
567 return;
|
Chris@43
|
568 }
|
Chris@43
|
569 }
|
Chris@43
|
570
|
Chris@43
|
571 void
|
Chris@468
|
572 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
|
Chris@43
|
573 {
|
Chris@91
|
574 m_target = target;
|
Chris@468
|
575 }
|
Chris@468
|
576
|
Chris@468
|
577 void
|
Chris@551
|
578 AudioCallbackPlaySource::setResamplerWrapper(breakfastquay::ResamplerWrapper *w)
|
Chris@551
|
579 {
|
Chris@551
|
580 m_resamplerWrapper = w;
|
Chris@551
|
581 }
|
Chris@551
|
582
|
Chris@551
|
583 void
|
Chris@468
|
584 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
|
Chris@468
|
585 {
|
Chris@293
|
586 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
587 if (size != 0) {
|
Chris@193
|
588 m_blockSize = size;
|
Chris@193
|
589 }
|
Chris@193
|
590 if (size * 4 > m_ringBufferSize) {
|
Chris@472
|
591 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@472
|
592 cerr << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@472
|
593 << size << " > a quarter of ring buffer size "
|
Chris@472
|
594 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@472
|
595 << endl;
|
Chris@472
|
596 #endif
|
Chris@193
|
597 m_ringBufferSize = size * 4;
|
Chris@193
|
598 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
599 clearRingBuffers();
|
Chris@193
|
600 }
|
Chris@193
|
601 }
|
Chris@43
|
602 }
|
Chris@43
|
603
|
Chris@366
|
604 int
|
Chris@43
|
605 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
606 {
|
Chris@293
|
607 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@436
|
608 return int(m_blockSize);
|
Chris@43
|
609 }
|
Chris@43
|
610
|
Chris@43
|
611 void
|
Chris@468
|
612 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
|
Chris@43
|
613 {
|
Chris@43
|
614 m_playLatency = latency;
|
Chris@43
|
615 }
|
Chris@43
|
616
|
Chris@434
|
617 sv_frame_t
|
Chris@43
|
618 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
619 {
|
Chris@43
|
620 return m_playLatency;
|
Chris@43
|
621 }
|
Chris@43
|
622
|
Chris@434
|
623 sv_frame_t
|
Chris@43
|
624 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
625 {
|
Chris@91
|
626 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
627 // "currently coming through the speakers".
|
Chris@91
|
628
|
Chris@436
|
629 sv_samplerate_t targetRate = getTargetSampleRate();
|
Chris@436
|
630 sv_frame_t latency = m_playLatency; // at target rate
|
Chris@402
|
631 RealTime latency_t = RealTime::zeroTime;
|
Chris@402
|
632
|
Chris@402
|
633 if (targetRate != 0) {
|
Chris@402
|
634 latency_t = RealTime::frame2RealTime(latency, targetRate);
|
Chris@402
|
635 }
|
Chris@93
|
636
|
Chris@93
|
637 return getCurrentFrame(latency_t);
|
Chris@93
|
638 }
|
Chris@93
|
639
|
Chris@434
|
640 sv_frame_t
|
Chris@93
|
641 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
642 {
|
Chris@93
|
643 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
644 }
|
Chris@93
|
645
|
Chris@434
|
646 sv_frame_t
|
Chris@93
|
647 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
648 {
|
Chris@91
|
649 // We resample when filling the ring buffer, and time-stretch when
|
Chris@91
|
650 // draining it. The buffer contains data at the "target rate" and
|
Chris@91
|
651 // the latency provided by the target is also at the target rate.
|
Chris@91
|
652 // Because of the multiple rates involved, we do the actual
|
Chris@91
|
653 // calculation using RealTime instead.
|
Chris@43
|
654
|
Chris@434
|
655 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@434
|
656 sv_samplerate_t targetRate = getTargetSampleRate();
|
Chris@91
|
657
|
Chris@91
|
658 if (sourceRate == 0 || targetRate == 0) return 0;
|
Chris@91
|
659
|
Chris@366
|
660 int inbuffer = 0; // at target rate
|
Chris@91
|
661
|
Chris@366
|
662 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
663 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@43
|
664 if (rb) {
|
Chris@366
|
665 int here = rb->getReadSpace();
|
Chris@91
|
666 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@43
|
667 }
|
Chris@43
|
668 }
|
Chris@43
|
669
|
Chris@436
|
670 sv_frame_t readBufferFill = m_readBufferFill;
|
Chris@436
|
671 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
672 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
673 double currentTime = 0.0;
|
Chris@91
|
674 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
675
|
Chris@102
|
676 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
677
|
Chris@91
|
678 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
|
Chris@91
|
679
|
Chris@436
|
680 sv_frame_t stretchlat = 0;
|
Chris@91
|
681 double timeRatio = 1.0;
|
Chris@91
|
682
|
Chris@91
|
683 if (m_timeStretcher) {
|
Chris@91
|
684 stretchlat = m_timeStretcher->getLatency();
|
Chris@91
|
685 timeRatio = m_timeStretcher->getTimeRatio();
|
Chris@43
|
686 }
|
Chris@43
|
687
|
Chris@91
|
688 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
|
Chris@43
|
689
|
Chris@91
|
690 // When the target has just requested a block from us, the last
|
Chris@91
|
691 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
692 // amount of read space (converted back to source sample rate)
|
Chris@91
|
693 // remaining now. That sample is not expected to be played until
|
Chris@91
|
694 // the target's play latency has elapsed. By the time the
|
Chris@91
|
695 // following block is requested, that sample will be at the
|
Chris@91
|
696 // target's play latency minus the last requested block size away
|
Chris@91
|
697 // from being played.
|
Chris@91
|
698
|
Chris@91
|
699 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
700 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
701
|
Chris@102
|
702 if (m_target &&
|
Chris@102
|
703 m_trustworthyTimestamps &&
|
Chris@102
|
704 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
705
|
Chris@91
|
706 lastretrieved_t = RealTime::frame2RealTime
|
Chris@91
|
707 (lastRetrievedBlockSize, targetRate);
|
Chris@91
|
708
|
Chris@91
|
709 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
710 // since the end of the last call to getSourceSamples
|
Chris@91
|
711
|
Chris@102
|
712 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
713
|
Chris@102
|
714 // this adjustment seems to cause more problems when looping
|
Chris@102
|
715 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
716
|
Chris@102
|
717 if (elapsed > 0.0) {
|
Chris@102
|
718 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
719 }
|
Chris@91
|
720 }
|
Chris@91
|
721
|
Chris@91
|
722 } else {
|
Chris@91
|
723
|
Chris@91
|
724 lastretrieved_t = RealTime::frame2RealTime
|
Chris@91
|
725 (getTargetBlockSize(), targetRate);
|
Chris@62
|
726 }
|
Chris@91
|
727
|
Chris@91
|
728 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
|
Chris@91
|
729
|
Chris@91
|
730 if (timeRatio != 1.0) {
|
Chris@91
|
731 lastretrieved_t = lastretrieved_t / timeRatio;
|
Chris@91
|
732 sincerequest_t = sincerequest_t / timeRatio;
|
Chris@163
|
733 latency_t = latency_t / timeRatio;
|
Chris@43
|
734 }
|
Chris@43
|
735
|
Chris@91
|
736 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
737 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
738 #endif
|
Chris@43
|
739
|
Chris@93
|
740 // Normally the range lists should contain at least one item each
|
Chris@93
|
741 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
742 // entire source audio duration.
|
Chris@43
|
743
|
Chris@93
|
744 if (m_rangeStarts.empty()) {
|
Chris@93
|
745 rebuildRangeLists();
|
Chris@93
|
746 }
|
Chris@92
|
747
|
Chris@93
|
748 if (m_rangeStarts.empty()) {
|
Chris@93
|
749 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
750 RealTime playing_t = bufferedto_t
|
Chris@93
|
751 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
752 + sincerequest_t;
|
Chris@193
|
753 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@434
|
754 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
|
Chris@93
|
755 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
756 }
|
Chris@43
|
757
|
Chris@91
|
758 int inRange = 0;
|
Chris@91
|
759 int index = 0;
|
Chris@91
|
760
|
Chris@366
|
761 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
762 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
763 inRange = index;
|
Chris@93
|
764 } else {
|
Chris@93
|
765 break;
|
Chris@93
|
766 }
|
Chris@93
|
767 ++index;
|
Chris@93
|
768 }
|
Chris@93
|
769
|
Chris@436
|
770 if (inRange >= int(m_rangeStarts.size())) {
|
Chris@436
|
771 inRange = int(m_rangeStarts.size())-1;
|
Chris@436
|
772 }
|
Chris@93
|
773
|
Chris@94
|
774 RealTime playing_t = bufferedto_t;
|
Chris@93
|
775
|
Chris@93
|
776 playing_t = playing_t
|
Chris@93
|
777 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
778 + sincerequest_t;
|
Chris@94
|
779
|
Chris@94
|
780 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
781 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
782 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
783 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
784 // are playing a relatively short looped region, the playing time
|
Chris@94
|
785 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
786 // the region boundary and end up being much smaller than the
|
Chris@94
|
787 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
788 // duration of playback!
|
Chris@94
|
789
|
Chris@94
|
790 if (!m_playStartFramePassed) {
|
Chris@94
|
791 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
|
Chris@94
|
792 sourceRate);
|
Chris@94
|
793 if (playing_t < playstart_t) {
|
Chris@293
|
794 // cerr << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
795 // << playstart_t << endl;
|
Chris@122
|
796 if (/*!!! sincerequest_t > RealTime::zeroTime && */
|
Chris@94
|
797 m_playStartedAt + latency_t + stretchlat_t <
|
Chris@94
|
798 RealTime::fromSeconds(currentTime)) {
|
Chris@293
|
799 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
800 m_playStartFramePassed = true;
|
Chris@94
|
801 } else {
|
Chris@94
|
802 playing_t = playstart_t;
|
Chris@94
|
803 }
|
Chris@94
|
804 } else {
|
Chris@94
|
805 m_playStartFramePassed = true;
|
Chris@94
|
806 }
|
Chris@94
|
807 }
|
Chris@163
|
808
|
Chris@163
|
809 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
810 cerr << "playing_t " << playing_t;
|
Chris@163
|
811 #endif
|
Chris@94
|
812
|
Chris@94
|
813 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
814
|
Chris@93
|
815 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
816 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
817 #endif
|
Chris@93
|
818
|
Chris@93
|
819 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
820
|
Chris@93
|
821 if (inRange == 0) {
|
Chris@93
|
822 if (looping) {
|
Chris@436
|
823 inRange = int(m_rangeStarts.size()) - 1;
|
Chris@93
|
824 } else {
|
Chris@93
|
825 break;
|
Chris@93
|
826 }
|
Chris@93
|
827 } else {
|
Chris@93
|
828 --inRange;
|
Chris@93
|
829 }
|
Chris@93
|
830
|
Chris@93
|
831 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
832 }
|
Chris@93
|
833
|
Chris@93
|
834 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
835
|
Chris@93
|
836 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
837 cerr << " playing time: " << playing_t << endl;
|
Chris@93
|
838 #endif
|
Chris@93
|
839
|
Chris@93
|
840 if (!looping) {
|
Chris@366
|
841 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
842 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@293
|
843 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
844 stop();
|
Chris@93
|
845 }
|
Chris@93
|
846 }
|
Chris@93
|
847
|
Chris@93
|
848 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
849
|
Chris@434
|
850 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
|
Chris@102
|
851
|
Chris@102
|
852 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
853 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
854 frame = m_lastCurrentFrame;
|
Chris@102
|
855 }
|
Chris@102
|
856 }
|
Chris@102
|
857
|
Chris@102
|
858 m_lastCurrentFrame = frame;
|
Chris@102
|
859
|
Chris@93
|
860 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
861 }
|
Chris@93
|
862
|
Chris@93
|
863 void
|
Chris@93
|
864 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
865 {
|
Chris@93
|
866 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
867
|
Chris@93
|
868 m_rangeStarts.clear();
|
Chris@93
|
869 m_rangeDurations.clear();
|
Chris@93
|
870
|
Chris@436
|
871 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@93
|
872 if (sourceRate == 0) return;
|
Chris@93
|
873
|
Chris@93
|
874 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
875 if (end == RealTime::zeroTime) return;
|
Chris@93
|
876
|
Chris@93
|
877 if (!constrained) {
|
Chris@93
|
878 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
879 m_rangeDurations.push_back(end);
|
Chris@93
|
880 return;
|
Chris@93
|
881 }
|
Chris@93
|
882
|
Chris@93
|
883 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
884 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
885
|
Chris@93
|
886 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
887 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
888 #endif
|
Chris@93
|
889
|
Chris@93
|
890 if (!selections.empty()) {
|
Chris@91
|
891
|
Chris@91
|
892 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
893
|
Chris@91
|
894 RealTime start =
|
Chris@91
|
895 (RealTime::frame2RealTime
|
Chris@91
|
896 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
897 sourceRate));
|
Chris@91
|
898 RealTime duration =
|
Chris@91
|
899 (RealTime::frame2RealTime
|
Chris@91
|
900 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
901 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
902 sourceRate));
|
Chris@91
|
903
|
Chris@93
|
904 m_rangeStarts.push_back(start);
|
Chris@93
|
905 m_rangeDurations.push_back(duration);
|
Chris@91
|
906 }
|
Chris@93
|
907 } else {
|
Chris@93
|
908 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
909 m_rangeDurations.push_back(end);
|
Chris@43
|
910 }
|
Chris@43
|
911
|
Chris@93
|
912 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
913 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
914 #endif
|
Chris@43
|
915 }
|
Chris@43
|
916
|
Chris@43
|
917 void
|
Chris@43
|
918 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
919 {
|
Chris@43
|
920 m_outputLeft = left;
|
Chris@43
|
921 m_outputRight = right;
|
Chris@43
|
922 }
|
Chris@43
|
923
|
Chris@43
|
924 bool
|
Chris@43
|
925 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
926 {
|
Chris@43
|
927 left = m_outputLeft;
|
Chris@43
|
928 right = m_outputRight;
|
Chris@43
|
929 return true;
|
Chris@43
|
930 }
|
Chris@43
|
931
|
Chris@43
|
932 void
|
Chris@468
|
933 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
|
Chris@43
|
934 {
|
Chris@244
|
935 bool first = (m_targetSampleRate == 0);
|
Chris@244
|
936
|
Chris@43
|
937 m_targetSampleRate = sr;
|
Chris@244
|
938
|
Chris@244
|
939 if (first && (m_stretchRatio != 1.f)) {
|
Chris@244
|
940 // couldn't create a stretcher before because we had no sample
|
Chris@244
|
941 // rate: make one now
|
Chris@244
|
942 setTimeStretch(m_stretchRatio);
|
Chris@244
|
943 }
|
Chris@43
|
944 }
|
Chris@43
|
945
|
Chris@43
|
946 void
|
Chris@546
|
947 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int c)
|
Chris@43
|
948 {
|
Chris@43
|
949 }
|
Chris@43
|
950
|
Chris@43
|
951 void
|
Chris@107
|
952 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
|
Chris@43
|
953 {
|
Chris@107
|
954 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
|
Chris@107
|
955 if (a && !plugin) {
|
Chris@293
|
956 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
957 }
|
Chris@204
|
958
|
Chris@204
|
959 m_mutex.lock();
|
Chris@43
|
960 m_auditioningPlugin = plugin;
|
Chris@43
|
961 m_auditioningPluginBypassed = false;
|
Chris@204
|
962 m_mutex.unlock();
|
Chris@43
|
963 }
|
Chris@43
|
964
|
Chris@43
|
965 void
|
Chris@43
|
966 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
|
Chris@43
|
967 {
|
Chris@43
|
968 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
969 clearRingBuffers();
|
Chris@43
|
970 }
|
Chris@43
|
971
|
Chris@43
|
972 void
|
Chris@43
|
973 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
974 {
|
Chris@43
|
975 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
976 clearRingBuffers();
|
Chris@43
|
977 }
|
Chris@43
|
978
|
Chris@434
|
979 sv_samplerate_t
|
Chris@43
|
980 AudioCallbackPlaySource::getTargetSampleRate() const
|
Chris@43
|
981 {
|
Chris@43
|
982 if (m_targetSampleRate) return m_targetSampleRate;
|
Chris@43
|
983 else return getSourceSampleRate();
|
Chris@43
|
984 }
|
Chris@43
|
985
|
Chris@366
|
986 int
|
Chris@43
|
987 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
988 {
|
Chris@43
|
989 return m_sourceChannelCount;
|
Chris@43
|
990 }
|
Chris@43
|
991
|
Chris@366
|
992 int
|
Chris@43
|
993 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
994 {
|
Chris@43
|
995 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
996 return m_sourceChannelCount;
|
Chris@43
|
997 }
|
Chris@43
|
998
|
Chris@434
|
999 sv_samplerate_t
|
Chris@43
|
1000 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
1001 {
|
Chris@43
|
1002 return m_sourceSampleRate;
|
Chris@43
|
1003 }
|
Chris@43
|
1004
|
Chris@43
|
1005 void
|
Chris@436
|
1006 AudioCallbackPlaySource::setTimeStretch(double factor)
|
Chris@43
|
1007 {
|
Chris@91
|
1008 m_stretchRatio = factor;
|
Chris@91
|
1009
|
Chris@244
|
1010 if (!getTargetSampleRate()) return; // have to make our stretcher later
|
Chris@244
|
1011
|
Chris@436
|
1012 if (m_timeStretcher || (factor == 1.0)) {
|
Chris@91
|
1013 // stretch ratio will be set in next process call if appropriate
|
Chris@62
|
1014 } else {
|
Chris@91
|
1015 m_stretcherInputCount = getTargetChannelCount();
|
Chris@62
|
1016 RubberBandStretcher *stretcher = new RubberBandStretcher
|
Chris@436
|
1017 (int(getTargetSampleRate()),
|
Chris@91
|
1018 m_stretcherInputCount,
|
Chris@62
|
1019 RubberBandStretcher::OptionProcessRealTime,
|
Chris@62
|
1020 factor);
|
Chris@130
|
1021 RubberBandStretcher *monoStretcher = new RubberBandStretcher
|
Chris@436
|
1022 (int(getTargetSampleRate()),
|
Chris@130
|
1023 1,
|
Chris@130
|
1024 RubberBandStretcher::OptionProcessRealTime,
|
Chris@130
|
1025 factor);
|
Chris@91
|
1026 m_stretcherInputs = new float *[m_stretcherInputCount];
|
Chris@436
|
1027 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
|
Chris@366
|
1028 for (int c = 0; c < m_stretcherInputCount; ++c) {
|
Chris@91
|
1029 m_stretcherInputSizes[c] = 16384;
|
Chris@91
|
1030 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1031 }
|
Chris@130
|
1032 m_monoStretcher = monoStretcher;
|
Chris@62
|
1033 m_timeStretcher = stretcher;
|
Chris@62
|
1034 }
|
Chris@158
|
1035
|
Chris@158
|
1036 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1037 }
|
Chris@43
|
1038
|
Chris@471
|
1039 int
|
Chris@468
|
1040 AudioCallbackPlaySource::getSourceSamples(int count, float **buffer)
|
Chris@43
|
1041 {
|
Chris@43
|
1042 if (!m_playing) {
|
Chris@193
|
1043 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1044 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1045 #endif
|
Chris@366
|
1046 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1047 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1048 buffer[ch][i] = 0.0;
|
Chris@43
|
1049 }
|
Chris@43
|
1050 }
|
Chris@471
|
1051 return 0;
|
Chris@43
|
1052 }
|
Chris@43
|
1053
|
Chris@212
|
1054 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1055 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1056 #endif
|
Chris@212
|
1057
|
Chris@43
|
1058 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1059 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1060
|
Chris@366
|
1061 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1062
|
Chris@43
|
1063 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1064
|
Chris@43
|
1065 if (!rb) {
|
Chris@293
|
1066 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1067 << "No ring buffer available for channel " << ch
|
Chris@293
|
1068 << ", returning no data here" << endl;
|
Chris@43
|
1069 count = 0;
|
Chris@43
|
1070 break;
|
Chris@43
|
1071 }
|
Chris@43
|
1072
|
Chris@366
|
1073 int rs = rb->getReadSpace();
|
Chris@43
|
1074 if (rs < count) {
|
Chris@43
|
1075 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1076 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1077 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1078 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1079 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1080 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1081 << "reducing request size" << endl;
|
Chris@43
|
1082 #endif
|
Chris@43
|
1083 count = rs;
|
Chris@43
|
1084 }
|
Chris@43
|
1085 }
|
Chris@43
|
1086
|
Chris@471
|
1087 if (count == 0) return 0;
|
Chris@43
|
1088
|
Chris@62
|
1089 RubberBandStretcher *ts = m_timeStretcher;
|
Chris@130
|
1090 RubberBandStretcher *ms = m_monoStretcher;
|
Chris@130
|
1091
|
Chris@436
|
1092 double ratio = ts ? ts->getTimeRatio() : 1.0;
|
Chris@91
|
1093
|
Chris@91
|
1094 if (ratio != m_stretchRatio) {
|
Chris@91
|
1095 if (!ts) {
|
Chris@293
|
1096 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
|
Chris@436
|
1097 m_stretchRatio = 1.0;
|
Chris@91
|
1098 } else {
|
Chris@91
|
1099 ts->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1100 if (ms) ms->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1101 if (m_stretchRatio >= 1.0) m_stretchMono = false;
|
Chris@130
|
1102 }
|
Chris@130
|
1103 }
|
Chris@130
|
1104
|
Chris@130
|
1105 int stretchChannels = m_stretcherInputCount;
|
Chris@130
|
1106 if (m_stretchMono) {
|
Chris@130
|
1107 if (ms) {
|
Chris@130
|
1108 ts = ms;
|
Chris@130
|
1109 stretchChannels = 1;
|
Chris@130
|
1110 } else {
|
Chris@130
|
1111 m_stretchMono = false;
|
Chris@91
|
1112 }
|
Chris@91
|
1113 }
|
Chris@91
|
1114
|
Chris@91
|
1115 if (m_target) {
|
Chris@91
|
1116 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1117 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1118 }
|
Chris@43
|
1119
|
Chris@62
|
1120 if (!ts || ratio == 1.f) {
|
Chris@43
|
1121
|
Chris@130
|
1122 int got = 0;
|
Chris@43
|
1123
|
Chris@366
|
1124 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1125
|
Chris@43
|
1126 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1127
|
Chris@43
|
1128 if (rb) {
|
Chris@43
|
1129
|
Chris@43
|
1130 // this is marginally more likely to leave our channels in
|
Chris@43
|
1131 // sync after a processing failure than just passing "count":
|
Chris@436
|
1132 sv_frame_t request = count;
|
Chris@43
|
1133 if (ch > 0) request = got;
|
Chris@43
|
1134
|
Chris@436
|
1135 got = rb->read(buffer[ch], int(request));
|
Chris@43
|
1136
|
Chris@43
|
1137 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1138 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1139 #endif
|
Chris@43
|
1140 }
|
Chris@43
|
1141
|
Chris@366
|
1142 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1143 for (int i = got; i < count; ++i) {
|
Chris@43
|
1144 buffer[ch][i] = 0.0;
|
Chris@43
|
1145 }
|
Chris@43
|
1146 }
|
Chris@43
|
1147 }
|
Chris@43
|
1148
|
Chris@43
|
1149 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1150
|
Chris@212
|
1151 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1152 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1153 #endif
|
Chris@212
|
1154
|
Chris@43
|
1155 m_condition.wakeAll();
|
Chris@91
|
1156
|
Chris@471
|
1157 return got;
|
Chris@43
|
1158 }
|
Chris@43
|
1159
|
Chris@366
|
1160 int channels = getTargetChannelCount();
|
Chris@436
|
1161 sv_frame_t available;
|
Chris@436
|
1162 sv_frame_t fedToStretcher = 0;
|
Chris@91
|
1163 int warned = 0;
|
Chris@43
|
1164
|
Chris@91
|
1165 // The input block for a given output is approx output / ratio,
|
Chris@91
|
1166 // but we can't predict it exactly, for an adaptive timestretcher.
|
Chris@91
|
1167
|
Chris@91
|
1168 while ((available = ts->available()) < count) {
|
Chris@91
|
1169
|
Chris@436
|
1170 sv_frame_t reqd = lrint(double(count - available) / ratio);
|
Chris@436
|
1171 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
|
Chris@91
|
1172 if (reqd == 0) reqd = 1;
|
Chris@91
|
1173
|
Chris@436
|
1174 sv_frame_t got = reqd;
|
Chris@91
|
1175
|
Chris@91
|
1176 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1177 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
|
Chris@62
|
1178 #endif
|
Chris@43
|
1179
|
Chris@366
|
1180 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1181 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1182 if (reqd > m_stretcherInputSizes[c]) {
|
Chris@91
|
1183 if (c == 0) {
|
Chris@293
|
1184 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
|
Chris@91
|
1185 }
|
Chris@91
|
1186 delete[] m_stretcherInputs[c];
|
Chris@91
|
1187 m_stretcherInputSizes[c] = reqd * 2;
|
Chris@91
|
1188 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1189 }
|
Chris@91
|
1190 }
|
Chris@43
|
1191
|
Chris@366
|
1192 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1193 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1194 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@91
|
1195 if (rb) {
|
Chris@436
|
1196 sv_frame_t gotHere;
|
Chris@130
|
1197 if (stretchChannels == 1 && c > 0) {
|
Chris@436
|
1198 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
|
Chris@130
|
1199 } else {
|
Chris@436
|
1200 gotHere = rb->read(m_stretcherInputs[c], int(got));
|
Chris@130
|
1201 }
|
Chris@91
|
1202 if (gotHere < got) got = gotHere;
|
Chris@91
|
1203
|
Chris@91
|
1204 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@91
|
1205 if (c == 0) {
|
Chris@233
|
1206 SVDEBUG << "feeding stretcher: got " << gotHere
|
Chris@229
|
1207 << ", " << rb->getReadSpace() << " remain" << endl;
|
Chris@91
|
1208 }
|
Chris@62
|
1209 #endif
|
Chris@43
|
1210
|
Chris@91
|
1211 } else {
|
Chris@293
|
1212 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
|
Chris@43
|
1213 }
|
Chris@43
|
1214 }
|
Chris@43
|
1215
|
Chris@43
|
1216 if (got < reqd) {
|
Chris@293
|
1217 cerr << "WARNING: Read underrun in playback ("
|
Chris@293
|
1218 << got << " < " << reqd << ")" << endl;
|
Chris@43
|
1219 }
|
Chris@43
|
1220
|
Chris@463
|
1221 ts->process(m_stretcherInputs, size_t(got), false);
|
Chris@91
|
1222
|
Chris@91
|
1223 fedToStretcher += got;
|
Chris@43
|
1224
|
Chris@43
|
1225 if (got == 0) break;
|
Chris@43
|
1226
|
Chris@62
|
1227 if (ts->available() == available) {
|
Chris@293
|
1228 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
|
Chris@43
|
1229 if (++warned == 5) break;
|
Chris@43
|
1230 }
|
Chris@43
|
1231 }
|
Chris@43
|
1232
|
Chris@463
|
1233 ts->retrieve(buffer, size_t(count));
|
Chris@43
|
1234
|
Chris@130
|
1235 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
|
Chris@130
|
1236 for (int i = 0; i < count; ++i) {
|
Chris@130
|
1237 buffer[c][i] = buffer[0][i];
|
Chris@130
|
1238 }
|
Chris@130
|
1239 }
|
Chris@130
|
1240
|
Chris@43
|
1241 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1242
|
Chris@212
|
1243 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1244 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
|
Chris@212
|
1245 #endif
|
Chris@212
|
1246
|
Chris@43
|
1247 m_condition.wakeAll();
|
Chris@43
|
1248
|
Chris@471
|
1249 return count;
|
Chris@43
|
1250 }
|
Chris@43
|
1251
|
Chris@43
|
1252 void
|
Chris@434
|
1253 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float **buffers)
|
Chris@43
|
1254 {
|
Chris@43
|
1255 if (m_auditioningPluginBypassed) return;
|
Chris@43
|
1256 RealTimePluginInstance *plugin = m_auditioningPlugin;
|
Chris@43
|
1257 if (!plugin) return;
|
Chris@204
|
1258
|
Chris@366
|
1259 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
|
Chris@293
|
1260 // cerr << "plugin input count " << plugin->getAudioInputCount()
|
Chris@43
|
1261 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1262 // << endl;
|
Chris@43
|
1263 return;
|
Chris@43
|
1264 }
|
Chris@366
|
1265 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
|
Chris@293
|
1266 // cerr << "plugin output count " << plugin->getAudioOutputCount()
|
Chris@43
|
1267 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1268 // << endl;
|
Chris@43
|
1269 return;
|
Chris@43
|
1270 }
|
Chris@366
|
1271 if ((int)plugin->getBufferSize() < count) {
|
Chris@293
|
1272 // cerr << "plugin buffer size " << plugin->getBufferSize()
|
Chris@102
|
1273 // << " < our block size " << count
|
Chris@293
|
1274 // << endl;
|
Chris@43
|
1275 return;
|
Chris@43
|
1276 }
|
Chris@43
|
1277
|
Chris@43
|
1278 float **ib = plugin->getAudioInputBuffers();
|
Chris@43
|
1279 float **ob = plugin->getAudioOutputBuffers();
|
Chris@43
|
1280
|
Chris@366
|
1281 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1282 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1283 ib[c][i] = buffers[c][i];
|
Chris@43
|
1284 }
|
Chris@43
|
1285 }
|
Chris@43
|
1286
|
Chris@436
|
1287 plugin->run(Vamp::RealTime::zeroTime, int(count));
|
Chris@43
|
1288
|
Chris@366
|
1289 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1290 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1291 buffers[c][i] = ob[c][i];
|
Chris@43
|
1292 }
|
Chris@43
|
1293 }
|
Chris@43
|
1294 }
|
Chris@43
|
1295
|
Chris@43
|
1296 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1297 bool
|
Chris@43
|
1298 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1299 {
|
Chris@43
|
1300 static float *tmp = 0;
|
Chris@436
|
1301 static sv_frame_t tmpSize = 0;
|
Chris@43
|
1302
|
Chris@434
|
1303 sv_frame_t space = 0;
|
Chris@366
|
1304 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1305 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1306 if (wb) {
|
Chris@434
|
1307 sv_frame_t spaceHere = wb->getWriteSpace();
|
Chris@43
|
1308 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@43
|
1309 }
|
Chris@43
|
1310 }
|
Chris@43
|
1311
|
Chris@103
|
1312 if (space == 0) {
|
Chris@103
|
1313 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1314 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1315 #endif
|
Chris@103
|
1316 return false;
|
Chris@103
|
1317 }
|
Chris@43
|
1318
|
Chris@544
|
1319 // space is now the number of samples that can be written on each
|
Chris@544
|
1320 // channel's write ringbuffer
|
Chris@544
|
1321
|
Chris@434
|
1322 sv_frame_t f = m_writeBufferFill;
|
Chris@43
|
1323
|
Chris@43
|
1324 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1325
|
Chris@43
|
1326 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1327 if (!readWriteEqual) {
|
Chris@293
|
1328 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1329 }
|
Chris@293
|
1330 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1331 #endif
|
Chris@43
|
1332
|
Chris@43
|
1333 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1334 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1335 #endif
|
Chris@43
|
1336
|
Chris@366
|
1337 int channels = getTargetChannelCount();
|
Chris@43
|
1338
|
Chris@434
|
1339 sv_frame_t orig = space;
|
Chris@43
|
1340
|
Chris@43
|
1341 static float **bufferPtrs = 0;
|
Chris@366
|
1342 static int bufferPtrCount = 0;
|
Chris@43
|
1343
|
Chris@43
|
1344 if (bufferPtrCount < channels) {
|
Chris@43
|
1345 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@43
|
1346 bufferPtrs = new float *[channels];
|
Chris@43
|
1347 bufferPtrCount = channels;
|
Chris@43
|
1348 }
|
Chris@43
|
1349
|
Chris@436
|
1350 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1351
|
Chris@546
|
1352 // space must be a multiple of generatorBlockSize
|
Chris@546
|
1353 sv_frame_t reqSpace = space;
|
Chris@546
|
1354 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@546
|
1355 if (space == 0) {
|
Chris@546
|
1356 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1357 cout << "requested fill of " << reqSpace
|
Chris@546
|
1358 << " is less than generator block size of "
|
Chris@546
|
1359 << generatorBlockSize << ", leaving it" << endl;
|
Chris@546
|
1360 #endif
|
Chris@546
|
1361 return false;
|
Chris@43
|
1362 }
|
Chris@43
|
1363
|
Chris@546
|
1364 if (tmpSize < channels * space) {
|
Chris@546
|
1365 delete[] tmp;
|
Chris@546
|
1366 tmp = new float[channels * space];
|
Chris@546
|
1367 tmpSize = channels * space;
|
Chris@546
|
1368 }
|
Chris@43
|
1369
|
Chris@546
|
1370 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1371
|
Chris@546
|
1372 bufferPtrs[c] = tmp + c * space;
|
Chris@546
|
1373
|
Chris@546
|
1374 for (int i = 0; i < space; ++i) {
|
Chris@546
|
1375 tmp[c * space + i] = 0.0f;
|
Chris@546
|
1376 }
|
Chris@546
|
1377 }
|
Chris@43
|
1378
|
Chris@546
|
1379 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1380
|
Chris@546
|
1381 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1382
|
Chris@546
|
1383 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@546
|
1384 if (wb) {
|
Chris@546
|
1385 int actual = wb->write(bufferPtrs[c], int(got));
|
Chris@546
|
1386 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1387 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@546
|
1388 << wb->getReadSpace() << " to read"
|
Chris@546
|
1389 << endl;
|
Chris@546
|
1390 #endif
|
Chris@546
|
1391 if (actual < got) {
|
Chris@546
|
1392 cerr << "WARNING: Buffer overrun in channel " << c
|
Chris@546
|
1393 << ": wrote " << actual << " of " << got
|
Chris@546
|
1394 << " samples" << endl;
|
Chris@546
|
1395 }
|
Chris@546
|
1396 }
|
Chris@546
|
1397 }
|
Chris@43
|
1398
|
Chris@546
|
1399 m_writeBufferFill = f;
|
Chris@546
|
1400 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1401
|
Chris@163
|
1402 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1403 cout << "Read buffer fill is now " << m_readBufferFill << endl;
|
Chris@163
|
1404 #endif
|
Chris@163
|
1405
|
Chris@546
|
1406 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1407
|
Chris@43
|
1408 return true;
|
Chris@43
|
1409 }
|
Chris@43
|
1410
|
Chris@434
|
1411 sv_frame_t
|
Chris@434
|
1412 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
|
Chris@43
|
1413 {
|
Chris@434
|
1414 sv_frame_t processed = 0;
|
Chris@434
|
1415 sv_frame_t chunkStart = frame;
|
Chris@434
|
1416 sv_frame_t chunkSize = count;
|
Chris@434
|
1417 sv_frame_t selectionSize = 0;
|
Chris@434
|
1418 sv_frame_t nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1419
|
Chris@43
|
1420 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1421 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
1422 !m_viewManager->getSelections().empty());
|
Chris@43
|
1423
|
Chris@43
|
1424 static float **chunkBufferPtrs = 0;
|
Chris@366
|
1425 static int chunkBufferPtrCount = 0;
|
Chris@366
|
1426 int channels = getTargetChannelCount();
|
Chris@43
|
1427
|
Chris@43
|
1428 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1429 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
|
Chris@43
|
1430 #endif
|
Chris@43
|
1431
|
Chris@43
|
1432 if (chunkBufferPtrCount < channels) {
|
Chris@43
|
1433 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@43
|
1434 chunkBufferPtrs = new float *[channels];
|
Chris@43
|
1435 chunkBufferPtrCount = channels;
|
Chris@43
|
1436 }
|
Chris@43
|
1437
|
Chris@366
|
1438 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1439 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1440 }
|
Chris@43
|
1441
|
Chris@43
|
1442 while (processed < count) {
|
Chris@43
|
1443
|
Chris@43
|
1444 chunkSize = count - processed;
|
Chris@43
|
1445 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1446 selectionSize = 0;
|
Chris@43
|
1447
|
Chris@434
|
1448 sv_frame_t fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1449
|
Chris@43
|
1450 if (constrained) {
|
Chris@60
|
1451
|
Chris@434
|
1452 sv_frame_t rChunkStart =
|
Chris@60
|
1453 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@43
|
1454
|
Chris@43
|
1455 Selection selection =
|
Chris@60
|
1456 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@43
|
1457
|
Chris@43
|
1458 if (selection.isEmpty()) {
|
Chris@43
|
1459 if (looping) {
|
Chris@43
|
1460 selection = *m_viewManager->getSelections().begin();
|
Chris@60
|
1461 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1462 (selection.getStartFrame());
|
Chris@43
|
1463 fadeIn = 50;
|
Chris@43
|
1464 }
|
Chris@43
|
1465 }
|
Chris@43
|
1466
|
Chris@43
|
1467 if (selection.isEmpty()) {
|
Chris@43
|
1468
|
Chris@43
|
1469 chunkSize = 0;
|
Chris@43
|
1470 nextChunkStart = chunkStart;
|
Chris@43
|
1471
|
Chris@43
|
1472 } else {
|
Chris@43
|
1473
|
Chris@434
|
1474 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1475 (selection.getStartFrame());
|
Chris@434
|
1476 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1477 (selection.getEndFrame());
|
Chris@43
|
1478
|
Chris@60
|
1479 selectionSize = ef - sf;
|
Chris@60
|
1480
|
Chris@60
|
1481 if (chunkStart < sf) {
|
Chris@60
|
1482 chunkStart = sf;
|
Chris@43
|
1483 fadeIn = 50;
|
Chris@43
|
1484 }
|
Chris@43
|
1485
|
Chris@43
|
1486 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1487
|
Chris@60
|
1488 if (nextChunkStart >= ef) {
|
Chris@60
|
1489 nextChunkStart = ef;
|
Chris@43
|
1490 fadeOut = 50;
|
Chris@43
|
1491 }
|
Chris@43
|
1492
|
Chris@43
|
1493 chunkSize = nextChunkStart - chunkStart;
|
Chris@43
|
1494 }
|
Chris@43
|
1495
|
Chris@43
|
1496 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1497
|
Chris@43
|
1498 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@43
|
1499 chunkStart = 0;
|
Chris@43
|
1500 }
|
Chris@43
|
1501 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@43
|
1502 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@43
|
1503 }
|
Chris@43
|
1504 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1505 }
|
Chris@43
|
1506
|
Chris@293
|
1507 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@43
|
1508
|
Chris@43
|
1509 if (!chunkSize) {
|
Chris@43
|
1510 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1511 cout << "Ending selection playback at " << nextChunkStart << endl;
|
Chris@43
|
1512 #endif
|
Chris@43
|
1513 // We need to maintain full buffers so that the other
|
Chris@43
|
1514 // thread can tell where it's got to in the playback -- so
|
Chris@43
|
1515 // return the full amount here
|
Chris@43
|
1516 frame = frame + count;
|
Chris@43
|
1517 return count;
|
Chris@43
|
1518 }
|
Chris@43
|
1519
|
Chris@43
|
1520 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1521 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1522 #endif
|
Chris@43
|
1523
|
Chris@43
|
1524 if (selectionSize < 100) {
|
Chris@43
|
1525 fadeIn = 0;
|
Chris@43
|
1526 fadeOut = 0;
|
Chris@43
|
1527 } else if (selectionSize < 300) {
|
Chris@43
|
1528 if (fadeIn > 0) fadeIn = 10;
|
Chris@43
|
1529 if (fadeOut > 0) fadeOut = 10;
|
Chris@43
|
1530 }
|
Chris@43
|
1531
|
Chris@43
|
1532 if (fadeIn > 0) {
|
Chris@43
|
1533 if (processed * 2 < fadeIn) {
|
Chris@43
|
1534 fadeIn = processed * 2;
|
Chris@43
|
1535 }
|
Chris@43
|
1536 }
|
Chris@43
|
1537
|
Chris@43
|
1538 if (fadeOut > 0) {
|
Chris@43
|
1539 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@43
|
1540 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@43
|
1541 }
|
Chris@43
|
1542 }
|
Chris@43
|
1543
|
Chris@43
|
1544 for (std::set<Model *>::iterator mi = m_models.begin();
|
Chris@43
|
1545 mi != m_models.end(); ++mi) {
|
Chris@43
|
1546
|
Chris@366
|
1547 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1548 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1549 fadeIn, fadeOut);
|
Chris@43
|
1550 }
|
Chris@43
|
1551
|
Chris@366
|
1552 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1553 chunkBufferPtrs[c] += chunkSize;
|
Chris@43
|
1554 }
|
Chris@43
|
1555
|
Chris@43
|
1556 processed += chunkSize;
|
Chris@43
|
1557 chunkStart = nextChunkStart;
|
Chris@43
|
1558 }
|
Chris@43
|
1559
|
Chris@43
|
1560 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1561 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1562 #endif
|
Chris@43
|
1563
|
Chris@43
|
1564 frame = nextChunkStart;
|
Chris@43
|
1565 return processed;
|
Chris@43
|
1566 }
|
Chris@43
|
1567
|
Chris@43
|
1568 void
|
Chris@43
|
1569 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1570 {
|
Chris@43
|
1571 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1572
|
Chris@43
|
1573 // only unify if there will be something to read
|
Chris@366
|
1574 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1575 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1576 if (wb) {
|
Chris@43
|
1577 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@43
|
1578 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@43
|
1579 m_lastModelEndFrame) {
|
Chris@43
|
1580 // OK, we don't have enough and there's more to
|
Chris@43
|
1581 // read -- don't unify until we can do better
|
Chris@193
|
1582 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1583 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1584 #endif
|
Chris@43
|
1585 return;
|
Chris@43
|
1586 }
|
Chris@43
|
1587 }
|
Chris@43
|
1588 break;
|
Chris@43
|
1589 }
|
Chris@43
|
1590 }
|
Chris@43
|
1591
|
Chris@436
|
1592 sv_frame_t rf = m_readBufferFill;
|
Chris@43
|
1593 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1594 if (rb) {
|
Chris@366
|
1595 int rs = rb->getReadSpace();
|
Chris@43
|
1596 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@293
|
1597 // cout << "rs = " << rs << endl;
|
Chris@43
|
1598 if (rs < rf) rf -= rs;
|
Chris@43
|
1599 else rf = 0;
|
Chris@43
|
1600 }
|
Chris@43
|
1601
|
Chris@193
|
1602 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1603 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1604 #endif
|
Chris@43
|
1605
|
Chris@436
|
1606 sv_frame_t wf = m_writeBufferFill;
|
Chris@436
|
1607 sv_frame_t skip = 0;
|
Chris@366
|
1608 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1609 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1610 if (wb) {
|
Chris@43
|
1611 if (c == 0) {
|
Chris@43
|
1612
|
Chris@366
|
1613 int wrs = wb->getReadSpace();
|
Chris@293
|
1614 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1615
|
Chris@43
|
1616 if (wrs < wf) wf -= wrs;
|
Chris@43
|
1617 else wf = 0;
|
Chris@293
|
1618 // cout << "wf = " << wf << endl;
|
Chris@43
|
1619
|
Chris@43
|
1620 if (wf < rf) skip = rf - wf;
|
Chris@43
|
1621 if (skip == 0) break;
|
Chris@43
|
1622 }
|
Chris@43
|
1623
|
Chris@293
|
1624 // cout << "skipping " << skip << endl;
|
Chris@436
|
1625 wb->skip(int(skip));
|
Chris@43
|
1626 }
|
Chris@43
|
1627 }
|
Chris@43
|
1628
|
Chris@43
|
1629 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1630 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1631 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1632 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1633 cerr << "unified" << endl;
|
Chris@193
|
1634 #endif
|
Chris@43
|
1635 }
|
Chris@43
|
1636
|
Chris@43
|
1637 void
|
Chris@43
|
1638 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1639 {
|
Chris@43
|
1640 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1641
|
Chris@43
|
1642 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1643 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1644 #endif
|
Chris@43
|
1645
|
Chris@43
|
1646 s.m_mutex.lock();
|
Chris@43
|
1647
|
Chris@43
|
1648 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1649 bool work = false;
|
Chris@43
|
1650
|
Chris@43
|
1651 while (!s.m_exiting) {
|
Chris@43
|
1652
|
Chris@43
|
1653 s.unifyRingBuffers();
|
Chris@43
|
1654 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1655 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1656
|
Chris@43
|
1657 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@43
|
1658
|
Chris@43
|
1659 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1660 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1661 #endif
|
Chris@43
|
1662
|
Chris@43
|
1663 s.m_mutex.unlock();
|
Chris@43
|
1664 s.m_mutex.lock();
|
Chris@43
|
1665
|
Chris@43
|
1666 } else {
|
Chris@43
|
1667
|
Chris@436
|
1668 double ms = 100;
|
Chris@43
|
1669 if (s.getSourceSampleRate() > 0) {
|
Chris@436
|
1670 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
|
Chris@43
|
1671 }
|
Chris@43
|
1672
|
Chris@43
|
1673 if (s.m_playing) ms /= 10;
|
Chris@43
|
1674
|
Chris@43
|
1675 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1676 if (!s.m_playing) cout << endl;
|
Chris@293
|
1677 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1678 #endif
|
Chris@43
|
1679
|
Chris@366
|
1680 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@43
|
1681 }
|
Chris@43
|
1682
|
Chris@43
|
1683 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1684 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1685 #endif
|
Chris@43
|
1686
|
Chris@43
|
1687 work = false;
|
Chris@43
|
1688
|
Chris@103
|
1689 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1690 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1691 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1692 #endif
|
Chris@103
|
1693 continue;
|
Chris@103
|
1694 }
|
Chris@43
|
1695
|
Chris@43
|
1696 bool playing = s.m_playing;
|
Chris@43
|
1697
|
Chris@43
|
1698 if (playing && !previouslyPlaying) {
|
Chris@43
|
1699 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1700 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1701 #endif
|
Chris@366
|
1702 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@43
|
1703 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@43
|
1704 if (rb) rb->reset();
|
Chris@43
|
1705 }
|
Chris@43
|
1706 }
|
Chris@43
|
1707 previouslyPlaying = playing;
|
Chris@43
|
1708
|
Chris@43
|
1709 work = s.fillBuffers();
|
Chris@43
|
1710 }
|
Chris@43
|
1711
|
Chris@43
|
1712 s.m_mutex.unlock();
|
Chris@43
|
1713 }
|
Chris@43
|
1714
|