annotate audio/AudioCallbackPlaySource.cpp @ 551:b9d8c7a690d6 bqresample

Add a ResamplerWrapper
author Chris Cannam
date Wed, 07 Dec 2016 13:57:45 +0000
parents c732251237b1
children 8c11ca1ebc39
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@506 26 #include "data/model/ReadOnlyWaveFileModel.h"
Chris@43 27 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 28 #include "plugin/RealTimePluginInstance.h"
Chris@62 29
Chris@468 30 #include "bqaudioio/SystemPlaybackTarget.h"
Chris@551 31 #include "bqaudioio/ResamplerWrapper.h"
Chris@91 32
Chris@62 33 #include <rubberband/RubberBandStretcher.h>
Chris@62 34 using namespace RubberBand;
Chris@43 35
Chris@43 36 #include <iostream>
Chris@43 37 #include <cassert>
Chris@43 38
Chris@510 39 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 40 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 41
Chris@366 42 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 43
Chris@105 44 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 45 QString clientName) :
Chris@43 46 m_viewManager(manager),
Chris@43 47 m_audioGenerator(new AudioGenerator()),
Chris@468 48 m_clientName(clientName.toUtf8().data()),
Chris@43 49 m_readBuffers(0),
Chris@43 50 m_writeBuffers(0),
Chris@43 51 m_readBufferFill(0),
Chris@43 52 m_writeBufferFill(0),
Chris@43 53 m_bufferScavenger(1),
Chris@43 54 m_sourceChannelCount(0),
Chris@43 55 m_blockSize(1024),
Chris@43 56 m_sourceSampleRate(0),
Chris@43 57 m_targetSampleRate(0),
Chris@43 58 m_playLatency(0),
Chris@91 59 m_target(0),
Chris@91 60 m_lastRetrievalTimestamp(0.0),
Chris@91 61 m_lastRetrievedBlockSize(0),
Chris@102 62 m_trustworthyTimestamps(true),
Chris@102 63 m_lastCurrentFrame(0),
Chris@43 64 m_playing(false),
Chris@43 65 m_exiting(false),
Chris@43 66 m_lastModelEndFrame(0),
Chris@193 67 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 68 m_outputLeft(0.0),
Chris@43 69 m_outputRight(0.0),
Chris@43 70 m_auditioningPlugin(0),
Chris@43 71 m_auditioningPluginBypassed(false),
Chris@94 72 m_playStartFrame(0),
Chris@94 73 m_playStartFramePassed(false),
Chris@43 74 m_timeStretcher(0),
Chris@130 75 m_monoStretcher(0),
Chris@91 76 m_stretchRatio(1.0),
Chris@405 77 m_stretchMono(false),
Chris@91 78 m_stretcherInputCount(0),
Chris@91 79 m_stretcherInputs(0),
Chris@91 80 m_stretcherInputSizes(0),
Chris@551 81 m_fillThread(0),
Chris@551 82 m_resamplerWrapper(0)
Chris@43 83 {
Chris@43 84 m_viewManager->setAudioPlaySource(this);
Chris@43 85
Chris@43 86 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 87 this, SLOT(selectionChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 89 this, SLOT(playLoopModeChanged()));
Chris@43 90 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 91 this, SLOT(playSelectionModeChanged()));
Chris@43 92
Chris@300 93 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 94 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 95
Chris@43 96 connect(PlayParameterRepository::getInstance(),
Chris@43 97 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 98 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 99
Chris@43 100 connect(Preferences::getInstance(),
Chris@43 101 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 102 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 103 }
Chris@43 104
Chris@43 105 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 106 {
Chris@177 107 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 108 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 109 #endif
Chris@43 110 m_exiting = true;
Chris@43 111
Chris@43 112 if (m_fillThread) {
Chris@212 113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 114 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 115 #endif
Chris@212 116 m_condition.wakeAll();
Chris@43 117 m_fillThread->wait();
Chris@43 118 delete m_fillThread;
Chris@43 119 }
Chris@43 120
Chris@43 121 clearModels();
Chris@43 122
Chris@43 123 if (m_readBuffers != m_writeBuffers) {
Chris@43 124 delete m_readBuffers;
Chris@43 125 }
Chris@43 126
Chris@43 127 delete m_writeBuffers;
Chris@43 128
Chris@43 129 delete m_audioGenerator;
Chris@43 130
Chris@366 131 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 132 delete[] m_stretcherInputs[i];
Chris@91 133 }
Chris@91 134 delete[] m_stretcherInputSizes;
Chris@91 135 delete[] m_stretcherInputs;
Chris@91 136
Chris@130 137 delete m_timeStretcher;
Chris@130 138 delete m_monoStretcher;
Chris@130 139
Chris@43 140 m_bufferScavenger.scavenge(true);
Chris@43 141 m_pluginScavenger.scavenge(true);
Chris@177 142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 143 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 144 #endif
Chris@43 145 }
Chris@43 146
Chris@43 147 void
Chris@43 148 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 149 {
Chris@43 150 if (m_models.find(model) != m_models.end()) return;
Chris@43 151
Chris@418 152 bool willPlay = m_audioGenerator->addModel(model);
Chris@43 153
Chris@43 154 m_mutex.lock();
Chris@43 155
Chris@43 156 m_models.insert(model);
Chris@43 157 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 158 m_lastModelEndFrame = model->getEndFrame();
Chris@43 159 }
Chris@43 160
Chris@43 161 bool buffersChanged = false, srChanged = false;
Chris@43 162
Chris@366 163 int modelChannels = 1;
Chris@506 164 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
Chris@506 165 if (rowfm) modelChannels = rowfm->getChannelCount();
Chris@43 166 if (modelChannels > m_sourceChannelCount) {
Chris@43 167 m_sourceChannelCount = modelChannels;
Chris@43 168 }
Chris@43 169
Chris@43 170 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 171 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 172 #endif
Chris@43 173
Chris@43 174 if (m_sourceSampleRate == 0) {
Chris@43 175
Chris@43 176 m_sourceSampleRate = model->getSampleRate();
Chris@43 177 srChanged = true;
Chris@43 178
Chris@43 179 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 180
Chris@506 181 // If this is a read-only wave file model and we have no
Chris@506 182 // other, we can just switch to this model's sample rate
Chris@43 183
Chris@506 184 if (rowfm) {
Chris@43 185
Chris@43 186 bool conflicting = false;
Chris@43 187
Chris@43 188 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 189 i != m_models.end(); ++i) {
Chris@506 190 // Only read-only wave file models should be
Chris@506 191 // considered conflicting -- writable wave file models
Chris@506 192 // are derived and we shouldn't take their rates into
Chris@506 193 // account. Also, don't give any particular weight to
Chris@506 194 // a file that's already playing at the wrong rate
Chris@506 195 // anyway
Chris@506 196 ReadOnlyWaveFileModel *other =
Chris@506 197 qobject_cast<ReadOnlyWaveFileModel *>(*i);
Chris@506 198 if (other && other != rowfm &&
Chris@506 199 other->getSampleRate() != model->getSampleRate() &&
Chris@506 200 other->getSampleRate() == m_sourceSampleRate) {
Chris@233 201 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 202 conflicting = true;
Chris@43 203 break;
Chris@43 204 }
Chris@43 205 }
Chris@43 206
Chris@43 207 if (conflicting) {
Chris@43 208
Chris@233 209 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 210 << "New model sample rate does not match" << endl
Chris@43 211 << "existing model(s) (new " << model->getSampleRate()
Chris@43 212 << " vs " << m_sourceSampleRate
Chris@43 213 << "), playback will be wrong"
Chris@229 214 << endl;
Chris@43 215
Chris@43 216 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 217 m_sourceSampleRate,
Chris@43 218 false);
Chris@43 219 } else {
Chris@43 220 m_sourceSampleRate = model->getSampleRate();
Chris@43 221 srChanged = true;
Chris@43 222 }
Chris@43 223 }
Chris@43 224 }
Chris@43 225
Chris@366 226 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@43 227 clearRingBuffers(true, getTargetChannelCount());
Chris@43 228 buffersChanged = true;
Chris@43 229 } else {
Chris@418 230 if (willPlay) clearRingBuffers(true);
Chris@43 231 }
Chris@43 232
Chris@43 233 if (buffersChanged || srChanged) {
Chris@546 234
Chris@546 235 // There are more channels than there were before, or the
Chris@546 236 // source sample rate has changed
Chris@546 237
Chris@546 238 //!!!
Chris@546 239
Chris@43 240 }
Chris@43 241
Chris@164 242 rebuildRangeLists();
Chris@164 243
Chris@43 244 m_mutex.unlock();
Chris@43 245
Chris@546 246 //!!!
Chris@506 247
Chris@43 248 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 249
Chris@43 250 if (!m_fillThread) {
Chris@43 251 m_fillThread = new FillThread(*this);
Chris@43 252 m_fillThread->start();
Chris@43 253 }
Chris@43 254
Chris@43 255 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 256 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
Chris@43 257 #endif
Chris@43 258
Chris@43 259 if (buffersChanged || srChanged) {
Chris@43 260 emit modelReplaced();
Chris@43 261 }
Chris@43 262
Chris@435 263 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 264 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 265
Chris@212 266 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 267 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 268 #endif
Chris@212 269
Chris@43 270 m_condition.wakeAll();
Chris@43 271 }
Chris@43 272
Chris@43 273 void
Chris@435 274 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
Chris@367 275 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 276 startFrame
Chris@367 277 #endif
Chris@435 278 , sv_frame_t endFrame)
Chris@43 279 {
Chris@43 280 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 281 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 282 #endif
Chris@93 283 if (endFrame > m_lastModelEndFrame) {
Chris@93 284 m_lastModelEndFrame = endFrame;
Chris@99 285 rebuildRangeLists();
Chris@93 286 }
Chris@43 287 }
Chris@43 288
Chris@43 289 void
Chris@43 290 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 291 {
Chris@43 292 m_mutex.lock();
Chris@43 293
Chris@43 294 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 295 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 296 #endif
Chris@43 297
Chris@435 298 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 299 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 300
Chris@43 301 m_models.erase(model);
Chris@43 302
Chris@43 303 if (m_models.empty()) {
Chris@43 304 m_sourceSampleRate = 0;
Chris@43 305 }
Chris@43 306
Chris@436 307 sv_frame_t lastEnd = 0;
Chris@43 308 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 309 i != m_models.end(); ++i) {
Chris@164 310 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 311 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 312 #endif
Chris@367 313 if ((*i)->getEndFrame() > lastEnd) {
Chris@367 314 lastEnd = (*i)->getEndFrame();
Chris@367 315 }
Chris@164 316 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 317 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 318 #endif
Chris@43 319 }
Chris@43 320 m_lastModelEndFrame = lastEnd;
Chris@43 321
Chris@212 322 m_audioGenerator->removeModel(model);
Chris@212 323
Chris@43 324 m_mutex.unlock();
Chris@43 325
Chris@43 326 clearRingBuffers();
Chris@43 327 }
Chris@43 328
Chris@43 329 void
Chris@43 330 AudioCallbackPlaySource::clearModels()
Chris@43 331 {
Chris@43 332 m_mutex.lock();
Chris@43 333
Chris@43 334 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 335 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 336 #endif
Chris@43 337
Chris@43 338 m_models.clear();
Chris@43 339
Chris@43 340 m_lastModelEndFrame = 0;
Chris@43 341
Chris@43 342 m_sourceSampleRate = 0;
Chris@43 343
Chris@43 344 m_mutex.unlock();
Chris@43 345
Chris@43 346 m_audioGenerator->clearModels();
Chris@93 347
Chris@93 348 clearRingBuffers();
Chris@43 349 }
Chris@43 350
Chris@43 351 void
Chris@366 352 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 353 {
Chris@43 354 if (!haveLock) m_mutex.lock();
Chris@43 355
Chris@445 356 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 357 cerr << "clearRingBuffers" << endl;
Chris@445 358 #endif
Chris@397 359
Chris@93 360 rebuildRangeLists();
Chris@93 361
Chris@43 362 if (count == 0) {
Chris@436 363 if (m_writeBuffers) count = int(m_writeBuffers->size());
Chris@43 364 }
Chris@43 365
Chris@445 366 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 367 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 368
Chris@397 369 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@445 370 #endif
Chris@445 371
Chris@93 372 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 373
Chris@445 374 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 375 cerr << "current buffered frame = " << m_writeBufferFill << endl;
Chris@445 376 #endif
Chris@397 377
Chris@43 378 if (m_readBuffers != m_writeBuffers) {
Chris@43 379 delete m_writeBuffers;
Chris@43 380 }
Chris@43 381
Chris@43 382 m_writeBuffers = new RingBufferVector;
Chris@43 383
Chris@366 384 for (int i = 0; i < count; ++i) {
Chris@43 385 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 386 }
Chris@43 387
Chris@442 388 m_audioGenerator->reset();
Chris@442 389
Chris@293 390 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 391 // << count << " write buffers" << endl;
Chris@43 392
Chris@43 393 if (!haveLock) {
Chris@43 394 m_mutex.unlock();
Chris@43 395 }
Chris@43 396 }
Chris@43 397
Chris@43 398 void
Chris@434 399 AudioCallbackPlaySource::play(sv_frame_t startFrame)
Chris@43 400 {
Chris@540 401 if (!m_target) return;
Chris@540 402
Chris@414 403 if (!m_sourceSampleRate) {
Chris@414 404 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
Chris@414 405 return;
Chris@414 406 }
Chris@414 407
Chris@43 408 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 409 !m_viewManager->getSelections().empty()) {
Chris@60 410
Chris@233 411 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 412
Chris@60 413 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 414
Chris@233 415 SVDEBUG << startFrame << endl;
Chris@94 416
Chris@43 417 } else {
Chris@454 418 if (startFrame < 0) {
Chris@454 419 startFrame = 0;
Chris@454 420 }
Chris@43 421 if (startFrame >= m_lastModelEndFrame) {
Chris@43 422 startFrame = 0;
Chris@43 423 }
Chris@43 424 }
Chris@43 425
Chris@132 426 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 427 cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 428 #endif
Chris@60 429
Chris@60 430 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 431
Chris@189 432 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 433 cerr << startFrame << endl;
Chris@189 434 #endif
Chris@60 435
Chris@43 436 // The fill thread will automatically empty its buffers before
Chris@43 437 // starting again if we have not so far been playing, but not if
Chris@43 438 // we're just re-seeking.
Chris@102 439 // NO -- we can end up playing some first -- always reset here
Chris@43 440
Chris@43 441 m_mutex.lock();
Chris@102 442
Chris@91 443 if (m_timeStretcher) {
Chris@91 444 m_timeStretcher->reset();
Chris@91 445 }
Chris@130 446 if (m_monoStretcher) {
Chris@130 447 m_monoStretcher->reset();
Chris@130 448 }
Chris@102 449
Chris@102 450 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 451 if (m_readBuffers) {
Chris@366 452 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 453 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 454 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 455 cerr << "reset ring buffer for channel " << c << endl;
Chris@132 456 #endif
Chris@102 457 if (rb) rb->reset();
Chris@102 458 }
Chris@43 459 }
Chris@102 460
Chris@43 461 m_mutex.unlock();
Chris@43 462
Chris@43 463 m_audioGenerator->reset();
Chris@43 464
Chris@94 465 m_playStartFrame = startFrame;
Chris@94 466 m_playStartFramePassed = false;
Chris@94 467 m_playStartedAt = RealTime::zeroTime;
Chris@94 468 if (m_target) {
Chris@94 469 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 470 }
Chris@94 471
Chris@43 472 bool changed = !m_playing;
Chris@91 473 m_lastRetrievalTimestamp = 0;
Chris@102 474 m_lastCurrentFrame = 0;
Chris@43 475 m_playing = true;
Chris@212 476
Chris@212 477 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 478 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 479 #endif
Chris@212 480
Chris@43 481 m_condition.wakeAll();
Chris@158 482 if (changed) {
Chris@158 483 emit playStatusChanged(m_playing);
Chris@158 484 emit activity(tr("Play from %1").arg
Chris@158 485 (RealTime::frame2RealTime
Chris@158 486 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 487 }
Chris@43 488 }
Chris@43 489
Chris@43 490 void
Chris@43 491 AudioCallbackPlaySource::stop()
Chris@43 492 {
Chris@212 493 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 494 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 495 #endif
Chris@43 496 bool changed = m_playing;
Chris@43 497 m_playing = false;
Chris@212 498
Chris@212 499 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 500 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 501 #endif
Chris@212 502
Chris@43 503 m_condition.wakeAll();
Chris@91 504 m_lastRetrievalTimestamp = 0;
Chris@158 505 if (changed) {
Chris@158 506 emit playStatusChanged(m_playing);
Chris@158 507 emit activity(tr("Stop at %1").arg
Chris@158 508 (RealTime::frame2RealTime
Chris@158 509 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 510 }
Chris@102 511 m_lastCurrentFrame = 0;
Chris@43 512 }
Chris@43 513
Chris@43 514 void
Chris@43 515 AudioCallbackPlaySource::selectionChanged()
Chris@43 516 {
Chris@43 517 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 518 clearRingBuffers();
Chris@43 519 }
Chris@43 520 }
Chris@43 521
Chris@43 522 void
Chris@43 523 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 524 {
Chris@43 525 clearRingBuffers();
Chris@43 526 }
Chris@43 527
Chris@43 528 void
Chris@43 529 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 530 {
Chris@43 531 if (!m_viewManager->getSelections().empty()) {
Chris@43 532 clearRingBuffers();
Chris@43 533 }
Chris@43 534 }
Chris@43 535
Chris@43 536 void
Chris@43 537 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 538 {
Chris@43 539 clearRingBuffers();
Chris@43 540 }
Chris@43 541
Chris@43 542 void
Chris@43 543 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 544 {
Chris@43 545 }
Chris@43 546
Chris@43 547 void
Chris@43 548 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 549 {
Chris@293 550 cerr << "Audio processing overload!" << endl;
Chris@130 551
Chris@130 552 if (!m_playing) return;
Chris@130 553
Chris@43 554 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 555 if (ap && !m_auditioningPluginBypassed) {
Chris@43 556 m_auditioningPluginBypassed = true;
Chris@43 557 emit audioOverloadPluginDisabled();
Chris@130 558 return;
Chris@130 559 }
Chris@130 560
Chris@130 561 if (m_timeStretcher &&
Chris@130 562 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 563 m_stretcherInputCount > 1 &&
Chris@130 564 m_monoStretcher && !m_stretchMono) {
Chris@130 565 m_stretchMono = true;
Chris@130 566 emit audioTimeStretchMultiChannelDisabled();
Chris@130 567 return;
Chris@43 568 }
Chris@43 569 }
Chris@43 570
Chris@43 571 void
Chris@468 572 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
Chris@43 573 {
Chris@91 574 m_target = target;
Chris@468 575 }
Chris@468 576
Chris@468 577 void
Chris@551 578 AudioCallbackPlaySource::setResamplerWrapper(breakfastquay::ResamplerWrapper *w)
Chris@551 579 {
Chris@551 580 m_resamplerWrapper = w;
Chris@551 581 }
Chris@551 582
Chris@551 583 void
Chris@468 584 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
Chris@468 585 {
Chris@293 586 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 587 if (size != 0) {
Chris@193 588 m_blockSize = size;
Chris@193 589 }
Chris@193 590 if (size * 4 > m_ringBufferSize) {
Chris@472 591 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@472 592 cerr << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@472 593 << size << " > a quarter of ring buffer size "
Chris@472 594 << m_ringBufferSize << ", calling for more ring buffer"
Chris@472 595 << endl;
Chris@472 596 #endif
Chris@193 597 m_ringBufferSize = size * 4;
Chris@193 598 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 599 clearRingBuffers();
Chris@193 600 }
Chris@193 601 }
Chris@43 602 }
Chris@43 603
Chris@366 604 int
Chris@43 605 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 606 {
Chris@293 607 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@436 608 return int(m_blockSize);
Chris@43 609 }
Chris@43 610
Chris@43 611 void
Chris@468 612 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
Chris@43 613 {
Chris@43 614 m_playLatency = latency;
Chris@43 615 }
Chris@43 616
Chris@434 617 sv_frame_t
Chris@43 618 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 619 {
Chris@43 620 return m_playLatency;
Chris@43 621 }
Chris@43 622
Chris@434 623 sv_frame_t
Chris@43 624 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 625 {
Chris@91 626 // This method attempts to estimate which audio sample frame is
Chris@91 627 // "currently coming through the speakers".
Chris@91 628
Chris@436 629 sv_samplerate_t targetRate = getTargetSampleRate();
Chris@436 630 sv_frame_t latency = m_playLatency; // at target rate
Chris@402 631 RealTime latency_t = RealTime::zeroTime;
Chris@402 632
Chris@402 633 if (targetRate != 0) {
Chris@402 634 latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@402 635 }
Chris@93 636
Chris@93 637 return getCurrentFrame(latency_t);
Chris@93 638 }
Chris@93 639
Chris@434 640 sv_frame_t
Chris@93 641 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 642 {
Chris@93 643 return getCurrentFrame(RealTime::zeroTime);
Chris@93 644 }
Chris@93 645
Chris@434 646 sv_frame_t
Chris@93 647 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 648 {
Chris@91 649 // We resample when filling the ring buffer, and time-stretch when
Chris@91 650 // draining it. The buffer contains data at the "target rate" and
Chris@91 651 // the latency provided by the target is also at the target rate.
Chris@91 652 // Because of the multiple rates involved, we do the actual
Chris@91 653 // calculation using RealTime instead.
Chris@43 654
Chris@434 655 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@434 656 sv_samplerate_t targetRate = getTargetSampleRate();
Chris@91 657
Chris@91 658 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 659
Chris@366 660 int inbuffer = 0; // at target rate
Chris@91 661
Chris@366 662 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 663 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 664 if (rb) {
Chris@366 665 int here = rb->getReadSpace();
Chris@91 666 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 667 }
Chris@43 668 }
Chris@43 669
Chris@436 670 sv_frame_t readBufferFill = m_readBufferFill;
Chris@436 671 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 672 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 673 double currentTime = 0.0;
Chris@91 674 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 675
Chris@102 676 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 677
Chris@91 678 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 679
Chris@436 680 sv_frame_t stretchlat = 0;
Chris@91 681 double timeRatio = 1.0;
Chris@91 682
Chris@91 683 if (m_timeStretcher) {
Chris@91 684 stretchlat = m_timeStretcher->getLatency();
Chris@91 685 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 686 }
Chris@43 687
Chris@91 688 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 689
Chris@91 690 // When the target has just requested a block from us, the last
Chris@91 691 // sample it obtained was our buffer fill frame count minus the
Chris@91 692 // amount of read space (converted back to source sample rate)
Chris@91 693 // remaining now. That sample is not expected to be played until
Chris@91 694 // the target's play latency has elapsed. By the time the
Chris@91 695 // following block is requested, that sample will be at the
Chris@91 696 // target's play latency minus the last requested block size away
Chris@91 697 // from being played.
Chris@91 698
Chris@91 699 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 700 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 701
Chris@102 702 if (m_target &&
Chris@102 703 m_trustworthyTimestamps &&
Chris@102 704 lastRetrievalTimestamp != 0.0) {
Chris@91 705
Chris@91 706 lastretrieved_t = RealTime::frame2RealTime
Chris@91 707 (lastRetrievedBlockSize, targetRate);
Chris@91 708
Chris@91 709 // calculate number of frames at target rate that have elapsed
Chris@91 710 // since the end of the last call to getSourceSamples
Chris@91 711
Chris@102 712 if (m_trustworthyTimestamps && !looping) {
Chris@91 713
Chris@102 714 // this adjustment seems to cause more problems when looping
Chris@102 715 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 716
Chris@102 717 if (elapsed > 0.0) {
Chris@102 718 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 719 }
Chris@91 720 }
Chris@91 721
Chris@91 722 } else {
Chris@91 723
Chris@91 724 lastretrieved_t = RealTime::frame2RealTime
Chris@91 725 (getTargetBlockSize(), targetRate);
Chris@62 726 }
Chris@91 727
Chris@91 728 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 729
Chris@91 730 if (timeRatio != 1.0) {
Chris@91 731 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 732 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 733 latency_t = latency_t / timeRatio;
Chris@43 734 }
Chris@43 735
Chris@91 736 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 737 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 738 #endif
Chris@43 739
Chris@93 740 // Normally the range lists should contain at least one item each
Chris@93 741 // -- if playback is unconstrained, that item should report the
Chris@93 742 // entire source audio duration.
Chris@43 743
Chris@93 744 if (m_rangeStarts.empty()) {
Chris@93 745 rebuildRangeLists();
Chris@93 746 }
Chris@92 747
Chris@93 748 if (m_rangeStarts.empty()) {
Chris@93 749 // this code is only used in case of error in rebuildRangeLists
Chris@93 750 RealTime playing_t = bufferedto_t
Chris@93 751 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 752 + sincerequest_t;
Chris@193 753 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@434 754 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 755 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 756 }
Chris@43 757
Chris@91 758 int inRange = 0;
Chris@91 759 int index = 0;
Chris@91 760
Chris@366 761 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 762 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 763 inRange = index;
Chris@93 764 } else {
Chris@93 765 break;
Chris@93 766 }
Chris@93 767 ++index;
Chris@93 768 }
Chris@93 769
Chris@436 770 if (inRange >= int(m_rangeStarts.size())) {
Chris@436 771 inRange = int(m_rangeStarts.size())-1;
Chris@436 772 }
Chris@93 773
Chris@94 774 RealTime playing_t = bufferedto_t;
Chris@93 775
Chris@93 776 playing_t = playing_t
Chris@93 777 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 778 + sincerequest_t;
Chris@94 779
Chris@94 780 // This rather gross little hack is used to ensure that latency
Chris@94 781 // compensation doesn't result in the playback pointer appearing
Chris@94 782 // to start earlier than the actual playback does. It doesn't
Chris@94 783 // work properly (hence the bail-out in the middle) because if we
Chris@94 784 // are playing a relatively short looped region, the playing time
Chris@94 785 // estimated from the buffer fill frame may have wrapped around
Chris@94 786 // the region boundary and end up being much smaller than the
Chris@94 787 // theoretical play start frame, perhaps even for the entire
Chris@94 788 // duration of playback!
Chris@94 789
Chris@94 790 if (!m_playStartFramePassed) {
Chris@94 791 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 792 sourceRate);
Chris@94 793 if (playing_t < playstart_t) {
Chris@293 794 // cerr << "playing_t " << playing_t << " < playstart_t "
Chris@293 795 // << playstart_t << endl;
Chris@122 796 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 797 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 798 RealTime::fromSeconds(currentTime)) {
Chris@293 799 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 800 m_playStartFramePassed = true;
Chris@94 801 } else {
Chris@94 802 playing_t = playstart_t;
Chris@94 803 }
Chris@94 804 } else {
Chris@94 805 m_playStartFramePassed = true;
Chris@94 806 }
Chris@94 807 }
Chris@163 808
Chris@163 809 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 810 cerr << "playing_t " << playing_t;
Chris@163 811 #endif
Chris@94 812
Chris@94 813 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 814
Chris@93 815 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 816 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 817 #endif
Chris@93 818
Chris@93 819 while (playing_t < RealTime::zeroTime) {
Chris@93 820
Chris@93 821 if (inRange == 0) {
Chris@93 822 if (looping) {
Chris@436 823 inRange = int(m_rangeStarts.size()) - 1;
Chris@93 824 } else {
Chris@93 825 break;
Chris@93 826 }
Chris@93 827 } else {
Chris@93 828 --inRange;
Chris@93 829 }
Chris@93 830
Chris@93 831 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 832 }
Chris@93 833
Chris@93 834 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 835
Chris@93 836 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 837 cerr << " playing time: " << playing_t << endl;
Chris@93 838 #endif
Chris@93 839
Chris@93 840 if (!looping) {
Chris@366 841 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 842 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@293 843 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 844 stop();
Chris@93 845 }
Chris@93 846 }
Chris@93 847
Chris@93 848 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 849
Chris@434 850 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 851
Chris@102 852 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 853 if (frame < m_lastCurrentFrame) {
Chris@102 854 frame = m_lastCurrentFrame;
Chris@102 855 }
Chris@102 856 }
Chris@102 857
Chris@102 858 m_lastCurrentFrame = frame;
Chris@102 859
Chris@93 860 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 861 }
Chris@93 862
Chris@93 863 void
Chris@93 864 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 865 {
Chris@93 866 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 867
Chris@93 868 m_rangeStarts.clear();
Chris@93 869 m_rangeDurations.clear();
Chris@93 870
Chris@436 871 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@93 872 if (sourceRate == 0) return;
Chris@93 873
Chris@93 874 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 875 if (end == RealTime::zeroTime) return;
Chris@93 876
Chris@93 877 if (!constrained) {
Chris@93 878 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 879 m_rangeDurations.push_back(end);
Chris@93 880 return;
Chris@93 881 }
Chris@93 882
Chris@93 883 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 884 MultiSelection::SelectionList::const_iterator i;
Chris@93 885
Chris@93 886 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 887 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 888 #endif
Chris@93 889
Chris@93 890 if (!selections.empty()) {
Chris@91 891
Chris@91 892 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 893
Chris@91 894 RealTime start =
Chris@91 895 (RealTime::frame2RealTime
Chris@91 896 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 897 sourceRate));
Chris@91 898 RealTime duration =
Chris@91 899 (RealTime::frame2RealTime
Chris@91 900 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 901 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 902 sourceRate));
Chris@91 903
Chris@93 904 m_rangeStarts.push_back(start);
Chris@93 905 m_rangeDurations.push_back(duration);
Chris@91 906 }
Chris@93 907 } else {
Chris@93 908 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 909 m_rangeDurations.push_back(end);
Chris@43 910 }
Chris@43 911
Chris@93 912 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 913 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 914 #endif
Chris@43 915 }
Chris@43 916
Chris@43 917 void
Chris@43 918 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 919 {
Chris@43 920 m_outputLeft = left;
Chris@43 921 m_outputRight = right;
Chris@43 922 }
Chris@43 923
Chris@43 924 bool
Chris@43 925 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 926 {
Chris@43 927 left = m_outputLeft;
Chris@43 928 right = m_outputRight;
Chris@43 929 return true;
Chris@43 930 }
Chris@43 931
Chris@43 932 void
Chris@468 933 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
Chris@43 934 {
Chris@244 935 bool first = (m_targetSampleRate == 0);
Chris@244 936
Chris@43 937 m_targetSampleRate = sr;
Chris@244 938
Chris@244 939 if (first && (m_stretchRatio != 1.f)) {
Chris@244 940 // couldn't create a stretcher before because we had no sample
Chris@244 941 // rate: make one now
Chris@244 942 setTimeStretch(m_stretchRatio);
Chris@244 943 }
Chris@43 944 }
Chris@43 945
Chris@43 946 void
Chris@546 947 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int c)
Chris@43 948 {
Chris@43 949 }
Chris@43 950
Chris@43 951 void
Chris@107 952 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 953 {
Chris@107 954 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 955 if (a && !plugin) {
Chris@293 956 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 957 }
Chris@204 958
Chris@204 959 m_mutex.lock();
Chris@43 960 m_auditioningPlugin = plugin;
Chris@43 961 m_auditioningPluginBypassed = false;
Chris@204 962 m_mutex.unlock();
Chris@43 963 }
Chris@43 964
Chris@43 965 void
Chris@43 966 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 967 {
Chris@43 968 m_audioGenerator->setSoloModelSet(s);
Chris@43 969 clearRingBuffers();
Chris@43 970 }
Chris@43 971
Chris@43 972 void
Chris@43 973 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 974 {
Chris@43 975 m_audioGenerator->clearSoloModelSet();
Chris@43 976 clearRingBuffers();
Chris@43 977 }
Chris@43 978
Chris@434 979 sv_samplerate_t
Chris@43 980 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 981 {
Chris@43 982 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 983 else return getSourceSampleRate();
Chris@43 984 }
Chris@43 985
Chris@366 986 int
Chris@43 987 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 988 {
Chris@43 989 return m_sourceChannelCount;
Chris@43 990 }
Chris@43 991
Chris@366 992 int
Chris@43 993 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 994 {
Chris@43 995 if (m_sourceChannelCount < 2) return 2;
Chris@43 996 return m_sourceChannelCount;
Chris@43 997 }
Chris@43 998
Chris@434 999 sv_samplerate_t
Chris@43 1000 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1001 {
Chris@43 1002 return m_sourceSampleRate;
Chris@43 1003 }
Chris@43 1004
Chris@43 1005 void
Chris@436 1006 AudioCallbackPlaySource::setTimeStretch(double factor)
Chris@43 1007 {
Chris@91 1008 m_stretchRatio = factor;
Chris@91 1009
Chris@244 1010 if (!getTargetSampleRate()) return; // have to make our stretcher later
Chris@244 1011
Chris@436 1012 if (m_timeStretcher || (factor == 1.0)) {
Chris@91 1013 // stretch ratio will be set in next process call if appropriate
Chris@62 1014 } else {
Chris@91 1015 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1016 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@436 1017 (int(getTargetSampleRate()),
Chris@91 1018 m_stretcherInputCount,
Chris@62 1019 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1020 factor);
Chris@130 1021 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@436 1022 (int(getTargetSampleRate()),
Chris@130 1023 1,
Chris@130 1024 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1025 factor);
Chris@91 1026 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@436 1027 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
Chris@366 1028 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1029 m_stretcherInputSizes[c] = 16384;
Chris@91 1030 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1031 }
Chris@130 1032 m_monoStretcher = monoStretcher;
Chris@62 1033 m_timeStretcher = stretcher;
Chris@62 1034 }
Chris@158 1035
Chris@158 1036 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1037 }
Chris@43 1038
Chris@471 1039 int
Chris@468 1040 AudioCallbackPlaySource::getSourceSamples(int count, float **buffer)
Chris@43 1041 {
Chris@43 1042 if (!m_playing) {
Chris@193 1043 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1044 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1045 #endif
Chris@366 1046 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1047 for (int i = 0; i < count; ++i) {
Chris@43 1048 buffer[ch][i] = 0.0;
Chris@43 1049 }
Chris@43 1050 }
Chris@471 1051 return 0;
Chris@43 1052 }
Chris@43 1053
Chris@212 1054 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1055 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1056 #endif
Chris@212 1057
Chris@43 1058 // Ensure that all buffers have at least the amount of data we
Chris@43 1059 // need -- else reduce the size of our requests correspondingly
Chris@43 1060
Chris@366 1061 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1062
Chris@43 1063 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1064
Chris@43 1065 if (!rb) {
Chris@293 1066 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1067 << "No ring buffer available for channel " << ch
Chris@293 1068 << ", returning no data here" << endl;
Chris@43 1069 count = 0;
Chris@43 1070 break;
Chris@43 1071 }
Chris@43 1072
Chris@366 1073 int rs = rb->getReadSpace();
Chris@43 1074 if (rs < count) {
Chris@43 1075 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1076 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1077 << "Ring buffer for channel " << ch << " has only "
Chris@193 1078 << rs << " (of " << count << ") samples available ("
Chris@193 1079 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1080 << "space " << rb->getWriteSpace() << "), "
Chris@293 1081 << "reducing request size" << endl;
Chris@43 1082 #endif
Chris@43 1083 count = rs;
Chris@43 1084 }
Chris@43 1085 }
Chris@43 1086
Chris@471 1087 if (count == 0) return 0;
Chris@43 1088
Chris@62 1089 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1090 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1091
Chris@436 1092 double ratio = ts ? ts->getTimeRatio() : 1.0;
Chris@91 1093
Chris@91 1094 if (ratio != m_stretchRatio) {
Chris@91 1095 if (!ts) {
Chris@293 1096 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@436 1097 m_stretchRatio = 1.0;
Chris@91 1098 } else {
Chris@91 1099 ts->setTimeRatio(m_stretchRatio);
Chris@130 1100 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1101 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1102 }
Chris@130 1103 }
Chris@130 1104
Chris@130 1105 int stretchChannels = m_stretcherInputCount;
Chris@130 1106 if (m_stretchMono) {
Chris@130 1107 if (ms) {
Chris@130 1108 ts = ms;
Chris@130 1109 stretchChannels = 1;
Chris@130 1110 } else {
Chris@130 1111 m_stretchMono = false;
Chris@91 1112 }
Chris@91 1113 }
Chris@91 1114
Chris@91 1115 if (m_target) {
Chris@91 1116 m_lastRetrievedBlockSize = count;
Chris@91 1117 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1118 }
Chris@43 1119
Chris@62 1120 if (!ts || ratio == 1.f) {
Chris@43 1121
Chris@130 1122 int got = 0;
Chris@43 1123
Chris@366 1124 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1125
Chris@43 1126 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1127
Chris@43 1128 if (rb) {
Chris@43 1129
Chris@43 1130 // this is marginally more likely to leave our channels in
Chris@43 1131 // sync after a processing failure than just passing "count":
Chris@436 1132 sv_frame_t request = count;
Chris@43 1133 if (ch > 0) request = got;
Chris@43 1134
Chris@436 1135 got = rb->read(buffer[ch], int(request));
Chris@43 1136
Chris@43 1137 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1138 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1139 #endif
Chris@43 1140 }
Chris@43 1141
Chris@366 1142 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1143 for (int i = got; i < count; ++i) {
Chris@43 1144 buffer[ch][i] = 0.0;
Chris@43 1145 }
Chris@43 1146 }
Chris@43 1147 }
Chris@43 1148
Chris@43 1149 applyAuditioningEffect(count, buffer);
Chris@43 1150
Chris@212 1151 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1152 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1153 #endif
Chris@212 1154
Chris@43 1155 m_condition.wakeAll();
Chris@91 1156
Chris@471 1157 return got;
Chris@43 1158 }
Chris@43 1159
Chris@366 1160 int channels = getTargetChannelCount();
Chris@436 1161 sv_frame_t available;
Chris@436 1162 sv_frame_t fedToStretcher = 0;
Chris@91 1163 int warned = 0;
Chris@43 1164
Chris@91 1165 // The input block for a given output is approx output / ratio,
Chris@91 1166 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1167
Chris@91 1168 while ((available = ts->available()) < count) {
Chris@91 1169
Chris@436 1170 sv_frame_t reqd = lrint(double(count - available) / ratio);
Chris@436 1171 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
Chris@91 1172 if (reqd == 0) reqd = 1;
Chris@91 1173
Chris@436 1174 sv_frame_t got = reqd;
Chris@91 1175
Chris@91 1176 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1177 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1178 #endif
Chris@43 1179
Chris@366 1180 for (int c = 0; c < channels; ++c) {
Chris@131 1181 if (c >= m_stretcherInputCount) continue;
Chris@91 1182 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1183 if (c == 0) {
Chris@293 1184 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1185 }
Chris@91 1186 delete[] m_stretcherInputs[c];
Chris@91 1187 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1188 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1189 }
Chris@91 1190 }
Chris@43 1191
Chris@366 1192 for (int c = 0; c < channels; ++c) {
Chris@131 1193 if (c >= m_stretcherInputCount) continue;
Chris@91 1194 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1195 if (rb) {
Chris@436 1196 sv_frame_t gotHere;
Chris@130 1197 if (stretchChannels == 1 && c > 0) {
Chris@436 1198 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
Chris@130 1199 } else {
Chris@436 1200 gotHere = rb->read(m_stretcherInputs[c], int(got));
Chris@130 1201 }
Chris@91 1202 if (gotHere < got) got = gotHere;
Chris@91 1203
Chris@91 1204 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1205 if (c == 0) {
Chris@233 1206 SVDEBUG << "feeding stretcher: got " << gotHere
Chris@229 1207 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1208 }
Chris@62 1209 #endif
Chris@43 1210
Chris@91 1211 } else {
Chris@293 1212 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1213 }
Chris@43 1214 }
Chris@43 1215
Chris@43 1216 if (got < reqd) {
Chris@293 1217 cerr << "WARNING: Read underrun in playback ("
Chris@293 1218 << got << " < " << reqd << ")" << endl;
Chris@43 1219 }
Chris@43 1220
Chris@463 1221 ts->process(m_stretcherInputs, size_t(got), false);
Chris@91 1222
Chris@91 1223 fedToStretcher += got;
Chris@43 1224
Chris@43 1225 if (got == 0) break;
Chris@43 1226
Chris@62 1227 if (ts->available() == available) {
Chris@293 1228 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1229 if (++warned == 5) break;
Chris@43 1230 }
Chris@43 1231 }
Chris@43 1232
Chris@463 1233 ts->retrieve(buffer, size_t(count));
Chris@43 1234
Chris@130 1235 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1236 for (int i = 0; i < count; ++i) {
Chris@130 1237 buffer[c][i] = buffer[0][i];
Chris@130 1238 }
Chris@130 1239 }
Chris@130 1240
Chris@43 1241 applyAuditioningEffect(count, buffer);
Chris@43 1242
Chris@212 1243 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1244 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1245 #endif
Chris@212 1246
Chris@43 1247 m_condition.wakeAll();
Chris@43 1248
Chris@471 1249 return count;
Chris@43 1250 }
Chris@43 1251
Chris@43 1252 void
Chris@434 1253 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float **buffers)
Chris@43 1254 {
Chris@43 1255 if (m_auditioningPluginBypassed) return;
Chris@43 1256 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1257 if (!plugin) return;
Chris@204 1258
Chris@366 1259 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@293 1260 // cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1261 // << " != our channel count " << getTargetChannelCount()
Chris@293 1262 // << endl;
Chris@43 1263 return;
Chris@43 1264 }
Chris@366 1265 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@293 1266 // cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1267 // << " != our channel count " << getTargetChannelCount()
Chris@293 1268 // << endl;
Chris@43 1269 return;
Chris@43 1270 }
Chris@366 1271 if ((int)plugin->getBufferSize() < count) {
Chris@293 1272 // cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1273 // << " < our block size " << count
Chris@293 1274 // << endl;
Chris@43 1275 return;
Chris@43 1276 }
Chris@43 1277
Chris@43 1278 float **ib = plugin->getAudioInputBuffers();
Chris@43 1279 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1280
Chris@366 1281 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1282 for (int i = 0; i < count; ++i) {
Chris@43 1283 ib[c][i] = buffers[c][i];
Chris@43 1284 }
Chris@43 1285 }
Chris@43 1286
Chris@436 1287 plugin->run(Vamp::RealTime::zeroTime, int(count));
Chris@43 1288
Chris@366 1289 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1290 for (int i = 0; i < count; ++i) {
Chris@43 1291 buffers[c][i] = ob[c][i];
Chris@43 1292 }
Chris@43 1293 }
Chris@43 1294 }
Chris@43 1295
Chris@43 1296 // Called from fill thread, m_playing true, mutex held
Chris@43 1297 bool
Chris@43 1298 AudioCallbackPlaySource::fillBuffers()
Chris@43 1299 {
Chris@43 1300 static float *tmp = 0;
Chris@436 1301 static sv_frame_t tmpSize = 0;
Chris@43 1302
Chris@434 1303 sv_frame_t space = 0;
Chris@366 1304 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1305 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1306 if (wb) {
Chris@434 1307 sv_frame_t spaceHere = wb->getWriteSpace();
Chris@43 1308 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1309 }
Chris@43 1310 }
Chris@43 1311
Chris@103 1312 if (space == 0) {
Chris@103 1313 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1314 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1315 #endif
Chris@103 1316 return false;
Chris@103 1317 }
Chris@43 1318
Chris@544 1319 // space is now the number of samples that can be written on each
Chris@544 1320 // channel's write ringbuffer
Chris@544 1321
Chris@434 1322 sv_frame_t f = m_writeBufferFill;
Chris@43 1323
Chris@43 1324 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1325
Chris@43 1326 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1327 if (!readWriteEqual) {
Chris@293 1328 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1329 }
Chris@293 1330 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1331 #endif
Chris@43 1332
Chris@43 1333 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1334 cout << "buffered to " << f << " already" << endl;
Chris@43 1335 #endif
Chris@43 1336
Chris@366 1337 int channels = getTargetChannelCount();
Chris@43 1338
Chris@434 1339 sv_frame_t orig = space;
Chris@43 1340
Chris@43 1341 static float **bufferPtrs = 0;
Chris@366 1342 static int bufferPtrCount = 0;
Chris@43 1343
Chris@43 1344 if (bufferPtrCount < channels) {
Chris@43 1345 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1346 bufferPtrs = new float *[channels];
Chris@43 1347 bufferPtrCount = channels;
Chris@43 1348 }
Chris@43 1349
Chris@436 1350 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1351
Chris@546 1352 // space must be a multiple of generatorBlockSize
Chris@546 1353 sv_frame_t reqSpace = space;
Chris@546 1354 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@546 1355 if (space == 0) {
Chris@546 1356 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1357 cout << "requested fill of " << reqSpace
Chris@546 1358 << " is less than generator block size of "
Chris@546 1359 << generatorBlockSize << ", leaving it" << endl;
Chris@546 1360 #endif
Chris@546 1361 return false;
Chris@43 1362 }
Chris@43 1363
Chris@546 1364 if (tmpSize < channels * space) {
Chris@546 1365 delete[] tmp;
Chris@546 1366 tmp = new float[channels * space];
Chris@546 1367 tmpSize = channels * space;
Chris@546 1368 }
Chris@43 1369
Chris@546 1370 for (int c = 0; c < channels; ++c) {
Chris@43 1371
Chris@546 1372 bufferPtrs[c] = tmp + c * space;
Chris@546 1373
Chris@546 1374 for (int i = 0; i < space; ++i) {
Chris@546 1375 tmp[c * space + i] = 0.0f;
Chris@546 1376 }
Chris@546 1377 }
Chris@43 1378
Chris@546 1379 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1380
Chris@546 1381 for (int c = 0; c < channels; ++c) {
Chris@43 1382
Chris@546 1383 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@546 1384 if (wb) {
Chris@546 1385 int actual = wb->write(bufferPtrs[c], int(got));
Chris@546 1386 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1387 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@546 1388 << wb->getReadSpace() << " to read"
Chris@546 1389 << endl;
Chris@546 1390 #endif
Chris@546 1391 if (actual < got) {
Chris@546 1392 cerr << "WARNING: Buffer overrun in channel " << c
Chris@546 1393 << ": wrote " << actual << " of " << got
Chris@546 1394 << " samples" << endl;
Chris@546 1395 }
Chris@546 1396 }
Chris@546 1397 }
Chris@43 1398
Chris@546 1399 m_writeBufferFill = f;
Chris@546 1400 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1401
Chris@163 1402 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1403 cout << "Read buffer fill is now " << m_readBufferFill << endl;
Chris@163 1404 #endif
Chris@163 1405
Chris@546 1406 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1407
Chris@43 1408 return true;
Chris@43 1409 }
Chris@43 1410
Chris@434 1411 sv_frame_t
Chris@434 1412 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
Chris@43 1413 {
Chris@434 1414 sv_frame_t processed = 0;
Chris@434 1415 sv_frame_t chunkStart = frame;
Chris@434 1416 sv_frame_t chunkSize = count;
Chris@434 1417 sv_frame_t selectionSize = 0;
Chris@434 1418 sv_frame_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1419
Chris@43 1420 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1421 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1422 !m_viewManager->getSelections().empty());
Chris@43 1423
Chris@43 1424 static float **chunkBufferPtrs = 0;
Chris@366 1425 static int chunkBufferPtrCount = 0;
Chris@366 1426 int channels = getTargetChannelCount();
Chris@43 1427
Chris@43 1428 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1429 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
Chris@43 1430 #endif
Chris@43 1431
Chris@43 1432 if (chunkBufferPtrCount < channels) {
Chris@43 1433 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1434 chunkBufferPtrs = new float *[channels];
Chris@43 1435 chunkBufferPtrCount = channels;
Chris@43 1436 }
Chris@43 1437
Chris@366 1438 for (int c = 0; c < channels; ++c) {
Chris@43 1439 chunkBufferPtrs[c] = buffers[c];
Chris@43 1440 }
Chris@43 1441
Chris@43 1442 while (processed < count) {
Chris@43 1443
Chris@43 1444 chunkSize = count - processed;
Chris@43 1445 nextChunkStart = chunkStart + chunkSize;
Chris@43 1446 selectionSize = 0;
Chris@43 1447
Chris@434 1448 sv_frame_t fadeIn = 0, fadeOut = 0;
Chris@43 1449
Chris@43 1450 if (constrained) {
Chris@60 1451
Chris@434 1452 sv_frame_t rChunkStart =
Chris@60 1453 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1454
Chris@43 1455 Selection selection =
Chris@60 1456 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1457
Chris@43 1458 if (selection.isEmpty()) {
Chris@43 1459 if (looping) {
Chris@43 1460 selection = *m_viewManager->getSelections().begin();
Chris@60 1461 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1462 (selection.getStartFrame());
Chris@43 1463 fadeIn = 50;
Chris@43 1464 }
Chris@43 1465 }
Chris@43 1466
Chris@43 1467 if (selection.isEmpty()) {
Chris@43 1468
Chris@43 1469 chunkSize = 0;
Chris@43 1470 nextChunkStart = chunkStart;
Chris@43 1471
Chris@43 1472 } else {
Chris@43 1473
Chris@434 1474 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1475 (selection.getStartFrame());
Chris@434 1476 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1477 (selection.getEndFrame());
Chris@43 1478
Chris@60 1479 selectionSize = ef - sf;
Chris@60 1480
Chris@60 1481 if (chunkStart < sf) {
Chris@60 1482 chunkStart = sf;
Chris@43 1483 fadeIn = 50;
Chris@43 1484 }
Chris@43 1485
Chris@43 1486 nextChunkStart = chunkStart + chunkSize;
Chris@43 1487
Chris@60 1488 if (nextChunkStart >= ef) {
Chris@60 1489 nextChunkStart = ef;
Chris@43 1490 fadeOut = 50;
Chris@43 1491 }
Chris@43 1492
Chris@43 1493 chunkSize = nextChunkStart - chunkStart;
Chris@43 1494 }
Chris@43 1495
Chris@43 1496 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1497
Chris@43 1498 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1499 chunkStart = 0;
Chris@43 1500 }
Chris@43 1501 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1502 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1503 }
Chris@43 1504 nextChunkStart = chunkStart + chunkSize;
Chris@43 1505 }
Chris@43 1506
Chris@293 1507 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@43 1508
Chris@43 1509 if (!chunkSize) {
Chris@43 1510 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1511 cout << "Ending selection playback at " << nextChunkStart << endl;
Chris@43 1512 #endif
Chris@43 1513 // We need to maintain full buffers so that the other
Chris@43 1514 // thread can tell where it's got to in the playback -- so
Chris@43 1515 // return the full amount here
Chris@43 1516 frame = frame + count;
Chris@43 1517 return count;
Chris@43 1518 }
Chris@43 1519
Chris@43 1520 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1521 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1522 #endif
Chris@43 1523
Chris@43 1524 if (selectionSize < 100) {
Chris@43 1525 fadeIn = 0;
Chris@43 1526 fadeOut = 0;
Chris@43 1527 } else if (selectionSize < 300) {
Chris@43 1528 if (fadeIn > 0) fadeIn = 10;
Chris@43 1529 if (fadeOut > 0) fadeOut = 10;
Chris@43 1530 }
Chris@43 1531
Chris@43 1532 if (fadeIn > 0) {
Chris@43 1533 if (processed * 2 < fadeIn) {
Chris@43 1534 fadeIn = processed * 2;
Chris@43 1535 }
Chris@43 1536 }
Chris@43 1537
Chris@43 1538 if (fadeOut > 0) {
Chris@43 1539 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1540 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1541 }
Chris@43 1542 }
Chris@43 1543
Chris@43 1544 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1545 mi != m_models.end(); ++mi) {
Chris@43 1546
Chris@366 1547 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1548 chunkSize, chunkBufferPtrs,
Chris@366 1549 fadeIn, fadeOut);
Chris@43 1550 }
Chris@43 1551
Chris@366 1552 for (int c = 0; c < channels; ++c) {
Chris@43 1553 chunkBufferPtrs[c] += chunkSize;
Chris@43 1554 }
Chris@43 1555
Chris@43 1556 processed += chunkSize;
Chris@43 1557 chunkStart = nextChunkStart;
Chris@43 1558 }
Chris@43 1559
Chris@43 1560 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1561 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1562 #endif
Chris@43 1563
Chris@43 1564 frame = nextChunkStart;
Chris@43 1565 return processed;
Chris@43 1566 }
Chris@43 1567
Chris@43 1568 void
Chris@43 1569 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1570 {
Chris@43 1571 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1572
Chris@43 1573 // only unify if there will be something to read
Chris@366 1574 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1575 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1576 if (wb) {
Chris@43 1577 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1578 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1579 m_lastModelEndFrame) {
Chris@43 1580 // OK, we don't have enough and there's more to
Chris@43 1581 // read -- don't unify until we can do better
Chris@193 1582 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1583 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1584 #endif
Chris@43 1585 return;
Chris@43 1586 }
Chris@43 1587 }
Chris@43 1588 break;
Chris@43 1589 }
Chris@43 1590 }
Chris@43 1591
Chris@436 1592 sv_frame_t rf = m_readBufferFill;
Chris@43 1593 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1594 if (rb) {
Chris@366 1595 int rs = rb->getReadSpace();
Chris@43 1596 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1597 // cout << "rs = " << rs << endl;
Chris@43 1598 if (rs < rf) rf -= rs;
Chris@43 1599 else rf = 0;
Chris@43 1600 }
Chris@43 1601
Chris@193 1602 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1603 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1604 #endif
Chris@43 1605
Chris@436 1606 sv_frame_t wf = m_writeBufferFill;
Chris@436 1607 sv_frame_t skip = 0;
Chris@366 1608 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1609 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1610 if (wb) {
Chris@43 1611 if (c == 0) {
Chris@43 1612
Chris@366 1613 int wrs = wb->getReadSpace();
Chris@293 1614 // cout << "wrs = " << wrs << endl;
Chris@43 1615
Chris@43 1616 if (wrs < wf) wf -= wrs;
Chris@43 1617 else wf = 0;
Chris@293 1618 // cout << "wf = " << wf << endl;
Chris@43 1619
Chris@43 1620 if (wf < rf) skip = rf - wf;
Chris@43 1621 if (skip == 0) break;
Chris@43 1622 }
Chris@43 1623
Chris@293 1624 // cout << "skipping " << skip << endl;
Chris@436 1625 wb->skip(int(skip));
Chris@43 1626 }
Chris@43 1627 }
Chris@43 1628
Chris@43 1629 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1630 m_readBuffers = m_writeBuffers;
Chris@43 1631 m_readBufferFill = m_writeBufferFill;
Chris@193 1632 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1633 cerr << "unified" << endl;
Chris@193 1634 #endif
Chris@43 1635 }
Chris@43 1636
Chris@43 1637 void
Chris@43 1638 AudioCallbackPlaySource::FillThread::run()
Chris@43 1639 {
Chris@43 1640 AudioCallbackPlaySource &s(m_source);
Chris@43 1641
Chris@43 1642 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1643 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1644 #endif
Chris@43 1645
Chris@43 1646 s.m_mutex.lock();
Chris@43 1647
Chris@43 1648 bool previouslyPlaying = s.m_playing;
Chris@43 1649 bool work = false;
Chris@43 1650
Chris@43 1651 while (!s.m_exiting) {
Chris@43 1652
Chris@43 1653 s.unifyRingBuffers();
Chris@43 1654 s.m_bufferScavenger.scavenge();
Chris@43 1655 s.m_pluginScavenger.scavenge();
Chris@43 1656
Chris@43 1657 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1658
Chris@43 1659 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1660 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1661 #endif
Chris@43 1662
Chris@43 1663 s.m_mutex.unlock();
Chris@43 1664 s.m_mutex.lock();
Chris@43 1665
Chris@43 1666 } else {
Chris@43 1667
Chris@436 1668 double ms = 100;
Chris@43 1669 if (s.getSourceSampleRate() > 0) {
Chris@436 1670 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
Chris@43 1671 }
Chris@43 1672
Chris@43 1673 if (s.m_playing) ms /= 10;
Chris@43 1674
Chris@43 1675 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1676 if (!s.m_playing) cout << endl;
Chris@293 1677 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1678 #endif
Chris@43 1679
Chris@366 1680 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@43 1681 }
Chris@43 1682
Chris@43 1683 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1684 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1685 #endif
Chris@43 1686
Chris@43 1687 work = false;
Chris@43 1688
Chris@103 1689 if (!s.getSourceSampleRate()) {
Chris@103 1690 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1691 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1692 #endif
Chris@103 1693 continue;
Chris@103 1694 }
Chris@43 1695
Chris@43 1696 bool playing = s.m_playing;
Chris@43 1697
Chris@43 1698 if (playing && !previouslyPlaying) {
Chris@43 1699 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1700 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1701 #endif
Chris@366 1702 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1703 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1704 if (rb) rb->reset();
Chris@43 1705 }
Chris@43 1706 }
Chris@43 1707 previouslyPlaying = playing;
Chris@43 1708
Chris@43 1709 work = s.fillBuffers();
Chris@43 1710 }
Chris@43 1711
Chris@43 1712 s.m_mutex.unlock();
Chris@43 1713 }
Chris@43 1714