Chris@43
|
1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
|
Chris@43
|
2
|
Chris@43
|
3 /*
|
Chris@43
|
4 Sonic Visualiser
|
Chris@43
|
5 An audio file viewer and annotation editor.
|
Chris@43
|
6 Centre for Digital Music, Queen Mary, University of London.
|
Chris@43
|
7 This file copyright 2006 Chris Cannam and QMUL.
|
Chris@43
|
8
|
Chris@43
|
9 This program is free software; you can redistribute it and/or
|
Chris@43
|
10 modify it under the terms of the GNU General Public License as
|
Chris@43
|
11 published by the Free Software Foundation; either version 2 of the
|
Chris@43
|
12 License, or (at your option) any later version. See the file
|
Chris@43
|
13 COPYING included with this distribution for more information.
|
Chris@43
|
14 */
|
Chris@43
|
15
|
Chris@43
|
16 #include "AudioCallbackPlaySource.h"
|
Chris@43
|
17
|
Chris@43
|
18 #include "AudioGenerator.h"
|
Chris@43
|
19
|
Chris@43
|
20 #include "data/model/Model.h"
|
Chris@105
|
21 #include "base/ViewManagerBase.h"
|
Chris@43
|
22 #include "base/PlayParameterRepository.h"
|
Chris@43
|
23 #include "base/Preferences.h"
|
Chris@43
|
24 #include "data/model/DenseTimeValueModel.h"
|
Chris@43
|
25 #include "data/model/WaveFileModel.h"
|
Chris@43
|
26 #include "data/model/SparseOneDimensionalModel.h"
|
Chris@43
|
27 #include "plugin/RealTimePluginInstance.h"
|
Chris@62
|
28
|
Chris@91
|
29 #include "AudioCallbackPlayTarget.h"
|
Chris@91
|
30
|
Chris@62
|
31 #include <rubberband/RubberBandStretcher.h>
|
Chris@62
|
32 using namespace RubberBand;
|
Chris@43
|
33
|
Chris@43
|
34 #include <iostream>
|
Chris@43
|
35 #include <cassert>
|
Chris@43
|
36
|
Chris@174
|
37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
|
Chris@43
|
38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
|
Chris@43
|
39
|
Chris@366
|
40 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
|
Chris@43
|
41
|
Chris@105
|
42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
|
Chris@57
|
43 QString clientName) :
|
Chris@43
|
44 m_viewManager(manager),
|
Chris@43
|
45 m_audioGenerator(new AudioGenerator()),
|
Chris@57
|
46 m_clientName(clientName),
|
Chris@43
|
47 m_readBuffers(0),
|
Chris@43
|
48 m_writeBuffers(0),
|
Chris@43
|
49 m_readBufferFill(0),
|
Chris@43
|
50 m_writeBufferFill(0),
|
Chris@43
|
51 m_bufferScavenger(1),
|
Chris@43
|
52 m_sourceChannelCount(0),
|
Chris@43
|
53 m_blockSize(1024),
|
Chris@43
|
54 m_sourceSampleRate(0),
|
Chris@43
|
55 m_targetSampleRate(0),
|
Chris@43
|
56 m_playLatency(0),
|
Chris@91
|
57 m_target(0),
|
Chris@91
|
58 m_lastRetrievalTimestamp(0.0),
|
Chris@91
|
59 m_lastRetrievedBlockSize(0),
|
Chris@102
|
60 m_trustworthyTimestamps(true),
|
Chris@102
|
61 m_lastCurrentFrame(0),
|
Chris@43
|
62 m_playing(false),
|
Chris@43
|
63 m_exiting(false),
|
Chris@43
|
64 m_lastModelEndFrame(0),
|
Chris@193
|
65 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
|
Chris@43
|
66 m_outputLeft(0.0),
|
Chris@43
|
67 m_outputRight(0.0),
|
Chris@43
|
68 m_auditioningPlugin(0),
|
Chris@43
|
69 m_auditioningPluginBypassed(false),
|
Chris@94
|
70 m_playStartFrame(0),
|
Chris@94
|
71 m_playStartFramePassed(false),
|
Chris@43
|
72 m_timeStretcher(0),
|
Chris@130
|
73 m_monoStretcher(0),
|
Chris@91
|
74 m_stretchRatio(1.0),
|
Chris@405
|
75 m_stretchMono(false),
|
Chris@91
|
76 m_stretcherInputCount(0),
|
Chris@91
|
77 m_stretcherInputs(0),
|
Chris@91
|
78 m_stretcherInputSizes(0),
|
Chris@43
|
79 m_fillThread(0),
|
Chris@43
|
80 m_converter(0),
|
Chris@43
|
81 m_crapConverter(0),
|
Chris@43
|
82 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
|
Chris@43
|
83 {
|
Chris@43
|
84 m_viewManager->setAudioPlaySource(this);
|
Chris@43
|
85
|
Chris@43
|
86 connect(m_viewManager, SIGNAL(selectionChanged()),
|
Chris@43
|
87 this, SLOT(selectionChanged()));
|
Chris@43
|
88 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
|
Chris@43
|
89 this, SLOT(playLoopModeChanged()));
|
Chris@43
|
90 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
|
Chris@43
|
91 this, SLOT(playSelectionModeChanged()));
|
Chris@43
|
92
|
Chris@300
|
93 connect(this, SIGNAL(playStatusChanged(bool)),
|
Chris@300
|
94 m_viewManager, SLOT(playStatusChanged(bool)));
|
Chris@300
|
95
|
Chris@43
|
96 connect(PlayParameterRepository::getInstance(),
|
Chris@43
|
97 SIGNAL(playParametersChanged(PlayParameters *)),
|
Chris@43
|
98 this, SLOT(playParametersChanged(PlayParameters *)));
|
Chris@43
|
99
|
Chris@43
|
100 connect(Preferences::getInstance(),
|
Chris@43
|
101 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
|
Chris@43
|
102 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
|
Chris@43
|
103 }
|
Chris@43
|
104
|
Chris@43
|
105 AudioCallbackPlaySource::~AudioCallbackPlaySource()
|
Chris@43
|
106 {
|
Chris@177
|
107 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
108 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
|
Chris@177
|
109 #endif
|
Chris@43
|
110 m_exiting = true;
|
Chris@43
|
111
|
Chris@43
|
112 if (m_fillThread) {
|
Chris@212
|
113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
114 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
|
Chris@212
|
115 #endif
|
Chris@212
|
116 m_condition.wakeAll();
|
Chris@43
|
117 m_fillThread->wait();
|
Chris@43
|
118 delete m_fillThread;
|
Chris@43
|
119 }
|
Chris@43
|
120
|
Chris@43
|
121 clearModels();
|
Chris@43
|
122
|
Chris@43
|
123 if (m_readBuffers != m_writeBuffers) {
|
Chris@43
|
124 delete m_readBuffers;
|
Chris@43
|
125 }
|
Chris@43
|
126
|
Chris@43
|
127 delete m_writeBuffers;
|
Chris@43
|
128
|
Chris@43
|
129 delete m_audioGenerator;
|
Chris@43
|
130
|
Chris@366
|
131 for (int i = 0; i < m_stretcherInputCount; ++i) {
|
Chris@91
|
132 delete[] m_stretcherInputs[i];
|
Chris@91
|
133 }
|
Chris@91
|
134 delete[] m_stretcherInputSizes;
|
Chris@91
|
135 delete[] m_stretcherInputs;
|
Chris@91
|
136
|
Chris@130
|
137 delete m_timeStretcher;
|
Chris@130
|
138 delete m_monoStretcher;
|
Chris@130
|
139
|
Chris@43
|
140 m_bufferScavenger.scavenge(true);
|
Chris@43
|
141 m_pluginScavenger.scavenge(true);
|
Chris@177
|
142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
143 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
|
Chris@177
|
144 #endif
|
Chris@43
|
145 }
|
Chris@43
|
146
|
Chris@43
|
147 void
|
Chris@43
|
148 AudioCallbackPlaySource::addModel(Model *model)
|
Chris@43
|
149 {
|
Chris@43
|
150 if (m_models.find(model) != m_models.end()) return;
|
Chris@43
|
151
|
Chris@418
|
152 bool willPlay = m_audioGenerator->addModel(model);
|
Chris@43
|
153
|
Chris@43
|
154 m_mutex.lock();
|
Chris@43
|
155
|
Chris@43
|
156 m_models.insert(model);
|
Chris@43
|
157 if (model->getEndFrame() > m_lastModelEndFrame) {
|
Chris@43
|
158 m_lastModelEndFrame = model->getEndFrame();
|
Chris@43
|
159 }
|
Chris@43
|
160
|
Chris@43
|
161 bool buffersChanged = false, srChanged = false;
|
Chris@43
|
162
|
Chris@366
|
163 int modelChannels = 1;
|
Chris@43
|
164 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
|
Chris@43
|
165 if (dtvm) modelChannels = dtvm->getChannelCount();
|
Chris@43
|
166 if (modelChannels > m_sourceChannelCount) {
|
Chris@43
|
167 m_sourceChannelCount = modelChannels;
|
Chris@43
|
168 }
|
Chris@43
|
169
|
Chris@43
|
170 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@295
|
171 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
|
Chris@43
|
172 #endif
|
Chris@43
|
173
|
Chris@43
|
174 if (m_sourceSampleRate == 0) {
|
Chris@43
|
175
|
Chris@43
|
176 m_sourceSampleRate = model->getSampleRate();
|
Chris@43
|
177 srChanged = true;
|
Chris@43
|
178
|
Chris@43
|
179 } else if (model->getSampleRate() != m_sourceSampleRate) {
|
Chris@43
|
180
|
Chris@43
|
181 // If this is a dense time-value model and we have no other, we
|
Chris@43
|
182 // can just switch to this model's sample rate
|
Chris@43
|
183
|
Chris@43
|
184 if (dtvm) {
|
Chris@43
|
185
|
Chris@43
|
186 bool conflicting = false;
|
Chris@43
|
187
|
Chris@43
|
188 for (std::set<Model *>::const_iterator i = m_models.begin();
|
Chris@43
|
189 i != m_models.end(); ++i) {
|
Chris@43
|
190 // Only wave file models can be considered conflicting --
|
Chris@43
|
191 // writable wave file models are derived and we shouldn't
|
Chris@43
|
192 // take their rates into account. Also, don't give any
|
Chris@43
|
193 // particular weight to a file that's already playing at
|
Chris@43
|
194 // the wrong rate anyway
|
Chris@43
|
195 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
|
Chris@43
|
196 if (wfm && wfm != dtvm &&
|
Chris@43
|
197 wfm->getSampleRate() != model->getSampleRate() &&
|
Chris@43
|
198 wfm->getSampleRate() == m_sourceSampleRate) {
|
Chris@233
|
199 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
|
Chris@43
|
200 conflicting = true;
|
Chris@43
|
201 break;
|
Chris@43
|
202 }
|
Chris@43
|
203 }
|
Chris@43
|
204
|
Chris@43
|
205 if (conflicting) {
|
Chris@43
|
206
|
Chris@233
|
207 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
|
Chris@229
|
208 << "New model sample rate does not match" << endl
|
Chris@43
|
209 << "existing model(s) (new " << model->getSampleRate()
|
Chris@43
|
210 << " vs " << m_sourceSampleRate
|
Chris@43
|
211 << "), playback will be wrong"
|
Chris@229
|
212 << endl;
|
Chris@43
|
213
|
Chris@43
|
214 emit sampleRateMismatch(model->getSampleRate(),
|
Chris@43
|
215 m_sourceSampleRate,
|
Chris@43
|
216 false);
|
Chris@43
|
217 } else {
|
Chris@43
|
218 m_sourceSampleRate = model->getSampleRate();
|
Chris@43
|
219 srChanged = true;
|
Chris@43
|
220 }
|
Chris@43
|
221 }
|
Chris@43
|
222 }
|
Chris@43
|
223
|
Chris@366
|
224 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
|
Chris@43
|
225 clearRingBuffers(true, getTargetChannelCount());
|
Chris@43
|
226 buffersChanged = true;
|
Chris@43
|
227 } else {
|
Chris@418
|
228 if (willPlay) clearRingBuffers(true);
|
Chris@43
|
229 }
|
Chris@43
|
230
|
Chris@43
|
231 if (buffersChanged || srChanged) {
|
Chris@43
|
232 if (m_converter) {
|
Chris@43
|
233 src_delete(m_converter);
|
Chris@43
|
234 src_delete(m_crapConverter);
|
Chris@43
|
235 m_converter = 0;
|
Chris@43
|
236 m_crapConverter = 0;
|
Chris@43
|
237 }
|
Chris@43
|
238 }
|
Chris@43
|
239
|
Chris@164
|
240 rebuildRangeLists();
|
Chris@164
|
241
|
Chris@43
|
242 m_mutex.unlock();
|
Chris@43
|
243
|
Chris@43
|
244 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
|
Chris@43
|
245
|
Chris@43
|
246 if (!m_fillThread) {
|
Chris@43
|
247 m_fillThread = new FillThread(*this);
|
Chris@43
|
248 m_fillThread->start();
|
Chris@43
|
249 }
|
Chris@43
|
250
|
Chris@43
|
251 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
252 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
|
Chris@43
|
253 #endif
|
Chris@43
|
254
|
Chris@43
|
255 if (buffersChanged || srChanged) {
|
Chris@43
|
256 emit modelReplaced();
|
Chris@43
|
257 }
|
Chris@43
|
258
|
Chris@435
|
259 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
|
Chris@435
|
260 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
|
Chris@43
|
261
|
Chris@212
|
262 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
263 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
|
Chris@212
|
264 #endif
|
Chris@212
|
265
|
Chris@43
|
266 m_condition.wakeAll();
|
Chris@43
|
267 }
|
Chris@43
|
268
|
Chris@43
|
269 void
|
Chris@435
|
270 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
|
Chris@367
|
271 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@367
|
272 startFrame
|
Chris@367
|
273 #endif
|
Chris@435
|
274 , sv_frame_t endFrame)
|
Chris@43
|
275 {
|
Chris@43
|
276 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@367
|
277 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
|
Chris@43
|
278 #endif
|
Chris@93
|
279 if (endFrame > m_lastModelEndFrame) {
|
Chris@93
|
280 m_lastModelEndFrame = endFrame;
|
Chris@99
|
281 rebuildRangeLists();
|
Chris@93
|
282 }
|
Chris@43
|
283 }
|
Chris@43
|
284
|
Chris@43
|
285 void
|
Chris@43
|
286 AudioCallbackPlaySource::removeModel(Model *model)
|
Chris@43
|
287 {
|
Chris@43
|
288 m_mutex.lock();
|
Chris@43
|
289
|
Chris@43
|
290 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
291 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
|
Chris@43
|
292 #endif
|
Chris@43
|
293
|
Chris@435
|
294 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
|
Chris@435
|
295 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
|
Chris@43
|
296
|
Chris@43
|
297 m_models.erase(model);
|
Chris@43
|
298
|
Chris@43
|
299 if (m_models.empty()) {
|
Chris@43
|
300 if (m_converter) {
|
Chris@43
|
301 src_delete(m_converter);
|
Chris@43
|
302 src_delete(m_crapConverter);
|
Chris@43
|
303 m_converter = 0;
|
Chris@43
|
304 m_crapConverter = 0;
|
Chris@43
|
305 }
|
Chris@43
|
306 m_sourceSampleRate = 0;
|
Chris@43
|
307 }
|
Chris@43
|
308
|
Chris@436
|
309 sv_frame_t lastEnd = 0;
|
Chris@43
|
310 for (std::set<Model *>::const_iterator i = m_models.begin();
|
Chris@43
|
311 i != m_models.end(); ++i) {
|
Chris@164
|
312 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
313 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
|
Chris@164
|
314 #endif
|
Chris@367
|
315 if ((*i)->getEndFrame() > lastEnd) {
|
Chris@367
|
316 lastEnd = (*i)->getEndFrame();
|
Chris@367
|
317 }
|
Chris@164
|
318 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
319 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
|
Chris@164
|
320 #endif
|
Chris@43
|
321 }
|
Chris@43
|
322 m_lastModelEndFrame = lastEnd;
|
Chris@43
|
323
|
Chris@212
|
324 m_audioGenerator->removeModel(model);
|
Chris@212
|
325
|
Chris@43
|
326 m_mutex.unlock();
|
Chris@43
|
327
|
Chris@43
|
328 clearRingBuffers();
|
Chris@43
|
329 }
|
Chris@43
|
330
|
Chris@43
|
331 void
|
Chris@43
|
332 AudioCallbackPlaySource::clearModels()
|
Chris@43
|
333 {
|
Chris@43
|
334 m_mutex.lock();
|
Chris@43
|
335
|
Chris@43
|
336 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
337 cout << "AudioCallbackPlaySource::clearModels()" << endl;
|
Chris@43
|
338 #endif
|
Chris@43
|
339
|
Chris@43
|
340 m_models.clear();
|
Chris@43
|
341
|
Chris@43
|
342 if (m_converter) {
|
Chris@43
|
343 src_delete(m_converter);
|
Chris@43
|
344 src_delete(m_crapConverter);
|
Chris@43
|
345 m_converter = 0;
|
Chris@43
|
346 m_crapConverter = 0;
|
Chris@43
|
347 }
|
Chris@43
|
348
|
Chris@43
|
349 m_lastModelEndFrame = 0;
|
Chris@43
|
350
|
Chris@43
|
351 m_sourceSampleRate = 0;
|
Chris@43
|
352
|
Chris@43
|
353 m_mutex.unlock();
|
Chris@43
|
354
|
Chris@43
|
355 m_audioGenerator->clearModels();
|
Chris@93
|
356
|
Chris@93
|
357 clearRingBuffers();
|
Chris@43
|
358 }
|
Chris@43
|
359
|
Chris@43
|
360 void
|
Chris@366
|
361 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
|
Chris@43
|
362 {
|
Chris@43
|
363 if (!haveLock) m_mutex.lock();
|
Chris@43
|
364
|
Chris@445
|
365 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@397
|
366 cerr << "clearRingBuffers" << endl;
|
Chris@445
|
367 #endif
|
Chris@397
|
368
|
Chris@93
|
369 rebuildRangeLists();
|
Chris@93
|
370
|
Chris@43
|
371 if (count == 0) {
|
Chris@436
|
372 if (m_writeBuffers) count = int(m_writeBuffers->size());
|
Chris@43
|
373 }
|
Chris@43
|
374
|
Chris@445
|
375 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@397
|
376 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
|
Chris@397
|
377
|
Chris@397
|
378 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
|
Chris@445
|
379 #endif
|
Chris@445
|
380
|
Chris@93
|
381 m_writeBufferFill = getCurrentBufferedFrame();
|
Chris@43
|
382
|
Chris@445
|
383 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@397
|
384 cerr << "current buffered frame = " << m_writeBufferFill << endl;
|
Chris@445
|
385 #endif
|
Chris@397
|
386
|
Chris@43
|
387 if (m_readBuffers != m_writeBuffers) {
|
Chris@43
|
388 delete m_writeBuffers;
|
Chris@43
|
389 }
|
Chris@43
|
390
|
Chris@43
|
391 m_writeBuffers = new RingBufferVector;
|
Chris@43
|
392
|
Chris@366
|
393 for (int i = 0; i < count; ++i) {
|
Chris@43
|
394 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
|
Chris@43
|
395 }
|
Chris@43
|
396
|
Chris@442
|
397 m_audioGenerator->reset();
|
Chris@442
|
398
|
Chris@293
|
399 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
|
Chris@293
|
400 // << count << " write buffers" << endl;
|
Chris@43
|
401
|
Chris@43
|
402 if (!haveLock) {
|
Chris@43
|
403 m_mutex.unlock();
|
Chris@43
|
404 }
|
Chris@43
|
405 }
|
Chris@43
|
406
|
Chris@43
|
407 void
|
Chris@434
|
408 AudioCallbackPlaySource::play(sv_frame_t startFrame)
|
Chris@43
|
409 {
|
Chris@414
|
410 if (!m_sourceSampleRate) {
|
Chris@414
|
411 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
|
Chris@414
|
412 return;
|
Chris@414
|
413 }
|
Chris@414
|
414
|
Chris@43
|
415 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
416 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
417
|
Chris@233
|
418 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@94
|
419
|
Chris@60
|
420 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
421
|
Chris@233
|
422 SVDEBUG << startFrame << endl;
|
Chris@94
|
423
|
Chris@43
|
424 } else {
|
Chris@454
|
425 if (startFrame < 0) {
|
Chris@454
|
426 startFrame = 0;
|
Chris@454
|
427 }
|
Chris@43
|
428 if (startFrame >= m_lastModelEndFrame) {
|
Chris@43
|
429 startFrame = 0;
|
Chris@43
|
430 }
|
Chris@43
|
431 }
|
Chris@43
|
432
|
Chris@132
|
433 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
434 cerr << "play(" << startFrame << ") -> playback model ";
|
Chris@132
|
435 #endif
|
Chris@60
|
436
|
Chris@60
|
437 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
438
|
Chris@189
|
439 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
440 cerr << startFrame << endl;
|
Chris@189
|
441 #endif
|
Chris@60
|
442
|
Chris@43
|
443 // The fill thread will automatically empty its buffers before
|
Chris@43
|
444 // starting again if we have not so far been playing, but not if
|
Chris@43
|
445 // we're just re-seeking.
|
Chris@102
|
446 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
447
|
Chris@43
|
448 m_mutex.lock();
|
Chris@102
|
449
|
Chris@91
|
450 if (m_timeStretcher) {
|
Chris@91
|
451 m_timeStretcher->reset();
|
Chris@91
|
452 }
|
Chris@130
|
453 if (m_monoStretcher) {
|
Chris@130
|
454 m_monoStretcher->reset();
|
Chris@130
|
455 }
|
Chris@102
|
456
|
Chris@102
|
457 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
458 if (m_readBuffers) {
|
Chris@366
|
459 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
460 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
461 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
462 cerr << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
463 #endif
|
Chris@102
|
464 if (rb) rb->reset();
|
Chris@102
|
465 }
|
Chris@43
|
466 }
|
Chris@102
|
467 if (m_converter) src_reset(m_converter);
|
Chris@102
|
468 if (m_crapConverter) src_reset(m_crapConverter);
|
Chris@102
|
469
|
Chris@43
|
470 m_mutex.unlock();
|
Chris@43
|
471
|
Chris@43
|
472 m_audioGenerator->reset();
|
Chris@43
|
473
|
Chris@94
|
474 m_playStartFrame = startFrame;
|
Chris@94
|
475 m_playStartFramePassed = false;
|
Chris@94
|
476 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
477 if (m_target) {
|
Chris@94
|
478 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
479 }
|
Chris@94
|
480
|
Chris@43
|
481 bool changed = !m_playing;
|
Chris@91
|
482 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
483 m_lastCurrentFrame = 0;
|
Chris@43
|
484 m_playing = true;
|
Chris@212
|
485
|
Chris@212
|
486 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
487 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
488 #endif
|
Chris@212
|
489
|
Chris@43
|
490 m_condition.wakeAll();
|
Chris@158
|
491 if (changed) {
|
Chris@158
|
492 emit playStatusChanged(m_playing);
|
Chris@158
|
493 emit activity(tr("Play from %1").arg
|
Chris@158
|
494 (RealTime::frame2RealTime
|
Chris@158
|
495 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
496 }
|
Chris@43
|
497 }
|
Chris@43
|
498
|
Chris@43
|
499 void
|
Chris@43
|
500 AudioCallbackPlaySource::stop()
|
Chris@43
|
501 {
|
Chris@212
|
502 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
503 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
504 #endif
|
Chris@43
|
505 bool changed = m_playing;
|
Chris@43
|
506 m_playing = false;
|
Chris@212
|
507
|
Chris@212
|
508 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
509 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
510 #endif
|
Chris@212
|
511
|
Chris@43
|
512 m_condition.wakeAll();
|
Chris@91
|
513 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
514 if (changed) {
|
Chris@158
|
515 emit playStatusChanged(m_playing);
|
Chris@158
|
516 emit activity(tr("Stop at %1").arg
|
Chris@158
|
517 (RealTime::frame2RealTime
|
Chris@158
|
518 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
519 }
|
Chris@102
|
520 m_lastCurrentFrame = 0;
|
Chris@43
|
521 }
|
Chris@43
|
522
|
Chris@43
|
523 void
|
Chris@43
|
524 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
525 {
|
Chris@43
|
526 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@43
|
527 clearRingBuffers();
|
Chris@43
|
528 }
|
Chris@43
|
529 }
|
Chris@43
|
530
|
Chris@43
|
531 void
|
Chris@43
|
532 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
533 {
|
Chris@43
|
534 clearRingBuffers();
|
Chris@43
|
535 }
|
Chris@43
|
536
|
Chris@43
|
537 void
|
Chris@43
|
538 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
539 {
|
Chris@43
|
540 if (!m_viewManager->getSelections().empty()) {
|
Chris@43
|
541 clearRingBuffers();
|
Chris@43
|
542 }
|
Chris@43
|
543 }
|
Chris@43
|
544
|
Chris@43
|
545 void
|
Chris@43
|
546 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
|
Chris@43
|
547 {
|
Chris@43
|
548 clearRingBuffers();
|
Chris@43
|
549 }
|
Chris@43
|
550
|
Chris@43
|
551 void
|
Chris@43
|
552 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
|
Chris@43
|
553 {
|
Chris@43
|
554 if (n == "Resample Quality") {
|
Chris@43
|
555 setResampleQuality(Preferences::getInstance()->getResampleQuality());
|
Chris@43
|
556 }
|
Chris@43
|
557 }
|
Chris@43
|
558
|
Chris@43
|
559 void
|
Chris@43
|
560 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
561 {
|
Chris@293
|
562 cerr << "Audio processing overload!" << endl;
|
Chris@130
|
563
|
Chris@130
|
564 if (!m_playing) return;
|
Chris@130
|
565
|
Chris@43
|
566 RealTimePluginInstance *ap = m_auditioningPlugin;
|
Chris@130
|
567 if (ap && !m_auditioningPluginBypassed) {
|
Chris@43
|
568 m_auditioningPluginBypassed = true;
|
Chris@43
|
569 emit audioOverloadPluginDisabled();
|
Chris@130
|
570 return;
|
Chris@130
|
571 }
|
Chris@130
|
572
|
Chris@130
|
573 if (m_timeStretcher &&
|
Chris@130
|
574 m_timeStretcher->getTimeRatio() < 1.0 &&
|
Chris@130
|
575 m_stretcherInputCount > 1 &&
|
Chris@130
|
576 m_monoStretcher && !m_stretchMono) {
|
Chris@130
|
577 m_stretchMono = true;
|
Chris@130
|
578 emit audioTimeStretchMultiChannelDisabled();
|
Chris@130
|
579 return;
|
Chris@43
|
580 }
|
Chris@43
|
581 }
|
Chris@43
|
582
|
Chris@43
|
583 void
|
Chris@366
|
584 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, int size)
|
Chris@43
|
585 {
|
Chris@91
|
586 m_target = target;
|
Chris@293
|
587 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
588 if (size != 0) {
|
Chris@193
|
589 m_blockSize = size;
|
Chris@193
|
590 }
|
Chris@193
|
591 if (size * 4 > m_ringBufferSize) {
|
Chris@233
|
592 SVDEBUG << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@193
|
593 << size << " > a quarter of ring buffer size "
|
Chris@193
|
594 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@229
|
595 << endl;
|
Chris@193
|
596 m_ringBufferSize = size * 4;
|
Chris@193
|
597 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
598 clearRingBuffers();
|
Chris@193
|
599 }
|
Chris@193
|
600 }
|
Chris@43
|
601 }
|
Chris@43
|
602
|
Chris@366
|
603 int
|
Chris@43
|
604 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
605 {
|
Chris@293
|
606 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@436
|
607 return int(m_blockSize);
|
Chris@43
|
608 }
|
Chris@43
|
609
|
Chris@43
|
610 void
|
Chris@434
|
611 AudioCallbackPlaySource::setTargetPlayLatency(sv_frame_t latency)
|
Chris@43
|
612 {
|
Chris@43
|
613 m_playLatency = latency;
|
Chris@43
|
614 }
|
Chris@43
|
615
|
Chris@434
|
616 sv_frame_t
|
Chris@43
|
617 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
618 {
|
Chris@43
|
619 return m_playLatency;
|
Chris@43
|
620 }
|
Chris@43
|
621
|
Chris@434
|
622 sv_frame_t
|
Chris@43
|
623 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
624 {
|
Chris@91
|
625 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
626 // "currently coming through the speakers".
|
Chris@91
|
627
|
Chris@436
|
628 sv_samplerate_t targetRate = getTargetSampleRate();
|
Chris@436
|
629 sv_frame_t latency = m_playLatency; // at target rate
|
Chris@402
|
630 RealTime latency_t = RealTime::zeroTime;
|
Chris@402
|
631
|
Chris@402
|
632 if (targetRate != 0) {
|
Chris@402
|
633 latency_t = RealTime::frame2RealTime(latency, targetRate);
|
Chris@402
|
634 }
|
Chris@93
|
635
|
Chris@93
|
636 return getCurrentFrame(latency_t);
|
Chris@93
|
637 }
|
Chris@93
|
638
|
Chris@434
|
639 sv_frame_t
|
Chris@93
|
640 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
641 {
|
Chris@93
|
642 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
643 }
|
Chris@93
|
644
|
Chris@434
|
645 sv_frame_t
|
Chris@93
|
646 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
647 {
|
Chris@91
|
648 // We resample when filling the ring buffer, and time-stretch when
|
Chris@91
|
649 // draining it. The buffer contains data at the "target rate" and
|
Chris@91
|
650 // the latency provided by the target is also at the target rate.
|
Chris@91
|
651 // Because of the multiple rates involved, we do the actual
|
Chris@91
|
652 // calculation using RealTime instead.
|
Chris@43
|
653
|
Chris@434
|
654 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@434
|
655 sv_samplerate_t targetRate = getTargetSampleRate();
|
Chris@91
|
656
|
Chris@91
|
657 if (sourceRate == 0 || targetRate == 0) return 0;
|
Chris@91
|
658
|
Chris@366
|
659 int inbuffer = 0; // at target rate
|
Chris@91
|
660
|
Chris@366
|
661 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
662 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@43
|
663 if (rb) {
|
Chris@366
|
664 int here = rb->getReadSpace();
|
Chris@91
|
665 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@43
|
666 }
|
Chris@43
|
667 }
|
Chris@43
|
668
|
Chris@436
|
669 sv_frame_t readBufferFill = m_readBufferFill;
|
Chris@436
|
670 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
671 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
672 double currentTime = 0.0;
|
Chris@91
|
673 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
674
|
Chris@102
|
675 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
676
|
Chris@91
|
677 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
|
Chris@91
|
678
|
Chris@436
|
679 sv_frame_t stretchlat = 0;
|
Chris@91
|
680 double timeRatio = 1.0;
|
Chris@91
|
681
|
Chris@91
|
682 if (m_timeStretcher) {
|
Chris@91
|
683 stretchlat = m_timeStretcher->getLatency();
|
Chris@91
|
684 timeRatio = m_timeStretcher->getTimeRatio();
|
Chris@43
|
685 }
|
Chris@43
|
686
|
Chris@91
|
687 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
|
Chris@43
|
688
|
Chris@91
|
689 // When the target has just requested a block from us, the last
|
Chris@91
|
690 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
691 // amount of read space (converted back to source sample rate)
|
Chris@91
|
692 // remaining now. That sample is not expected to be played until
|
Chris@91
|
693 // the target's play latency has elapsed. By the time the
|
Chris@91
|
694 // following block is requested, that sample will be at the
|
Chris@91
|
695 // target's play latency minus the last requested block size away
|
Chris@91
|
696 // from being played.
|
Chris@91
|
697
|
Chris@91
|
698 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
699 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
700
|
Chris@102
|
701 if (m_target &&
|
Chris@102
|
702 m_trustworthyTimestamps &&
|
Chris@102
|
703 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
704
|
Chris@91
|
705 lastretrieved_t = RealTime::frame2RealTime
|
Chris@91
|
706 (lastRetrievedBlockSize, targetRate);
|
Chris@91
|
707
|
Chris@91
|
708 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
709 // since the end of the last call to getSourceSamples
|
Chris@91
|
710
|
Chris@102
|
711 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
712
|
Chris@102
|
713 // this adjustment seems to cause more problems when looping
|
Chris@102
|
714 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
715
|
Chris@102
|
716 if (elapsed > 0.0) {
|
Chris@102
|
717 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
718 }
|
Chris@91
|
719 }
|
Chris@91
|
720
|
Chris@91
|
721 } else {
|
Chris@91
|
722
|
Chris@91
|
723 lastretrieved_t = RealTime::frame2RealTime
|
Chris@91
|
724 (getTargetBlockSize(), targetRate);
|
Chris@62
|
725 }
|
Chris@91
|
726
|
Chris@91
|
727 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
|
Chris@91
|
728
|
Chris@91
|
729 if (timeRatio != 1.0) {
|
Chris@91
|
730 lastretrieved_t = lastretrieved_t / timeRatio;
|
Chris@91
|
731 sincerequest_t = sincerequest_t / timeRatio;
|
Chris@163
|
732 latency_t = latency_t / timeRatio;
|
Chris@43
|
733 }
|
Chris@43
|
734
|
Chris@91
|
735 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
736 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
737 #endif
|
Chris@43
|
738
|
Chris@93
|
739 // Normally the range lists should contain at least one item each
|
Chris@93
|
740 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
741 // entire source audio duration.
|
Chris@43
|
742
|
Chris@93
|
743 if (m_rangeStarts.empty()) {
|
Chris@93
|
744 rebuildRangeLists();
|
Chris@93
|
745 }
|
Chris@92
|
746
|
Chris@93
|
747 if (m_rangeStarts.empty()) {
|
Chris@93
|
748 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
749 RealTime playing_t = bufferedto_t
|
Chris@93
|
750 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
751 + sincerequest_t;
|
Chris@193
|
752 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@434
|
753 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
|
Chris@93
|
754 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
755 }
|
Chris@43
|
756
|
Chris@91
|
757 int inRange = 0;
|
Chris@91
|
758 int index = 0;
|
Chris@91
|
759
|
Chris@366
|
760 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
761 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
762 inRange = index;
|
Chris@93
|
763 } else {
|
Chris@93
|
764 break;
|
Chris@93
|
765 }
|
Chris@93
|
766 ++index;
|
Chris@93
|
767 }
|
Chris@93
|
768
|
Chris@436
|
769 if (inRange >= int(m_rangeStarts.size())) {
|
Chris@436
|
770 inRange = int(m_rangeStarts.size())-1;
|
Chris@436
|
771 }
|
Chris@93
|
772
|
Chris@94
|
773 RealTime playing_t = bufferedto_t;
|
Chris@93
|
774
|
Chris@93
|
775 playing_t = playing_t
|
Chris@93
|
776 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
777 + sincerequest_t;
|
Chris@94
|
778
|
Chris@94
|
779 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
780 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
781 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
782 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
783 // are playing a relatively short looped region, the playing time
|
Chris@94
|
784 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
785 // the region boundary and end up being much smaller than the
|
Chris@94
|
786 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
787 // duration of playback!
|
Chris@94
|
788
|
Chris@94
|
789 if (!m_playStartFramePassed) {
|
Chris@94
|
790 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
|
Chris@94
|
791 sourceRate);
|
Chris@94
|
792 if (playing_t < playstart_t) {
|
Chris@293
|
793 // cerr << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
794 // << playstart_t << endl;
|
Chris@122
|
795 if (/*!!! sincerequest_t > RealTime::zeroTime && */
|
Chris@94
|
796 m_playStartedAt + latency_t + stretchlat_t <
|
Chris@94
|
797 RealTime::fromSeconds(currentTime)) {
|
Chris@293
|
798 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
799 m_playStartFramePassed = true;
|
Chris@94
|
800 } else {
|
Chris@94
|
801 playing_t = playstart_t;
|
Chris@94
|
802 }
|
Chris@94
|
803 } else {
|
Chris@94
|
804 m_playStartFramePassed = true;
|
Chris@94
|
805 }
|
Chris@94
|
806 }
|
Chris@163
|
807
|
Chris@163
|
808 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
809 cerr << "playing_t " << playing_t;
|
Chris@163
|
810 #endif
|
Chris@94
|
811
|
Chris@94
|
812 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
813
|
Chris@93
|
814 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
815 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
816 #endif
|
Chris@93
|
817
|
Chris@93
|
818 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
819
|
Chris@93
|
820 if (inRange == 0) {
|
Chris@93
|
821 if (looping) {
|
Chris@436
|
822 inRange = int(m_rangeStarts.size()) - 1;
|
Chris@93
|
823 } else {
|
Chris@93
|
824 break;
|
Chris@93
|
825 }
|
Chris@93
|
826 } else {
|
Chris@93
|
827 --inRange;
|
Chris@93
|
828 }
|
Chris@93
|
829
|
Chris@93
|
830 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
831 }
|
Chris@93
|
832
|
Chris@93
|
833 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
834
|
Chris@93
|
835 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
836 cerr << " playing time: " << playing_t << endl;
|
Chris@93
|
837 #endif
|
Chris@93
|
838
|
Chris@93
|
839 if (!looping) {
|
Chris@366
|
840 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
841 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@293
|
842 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
843 stop();
|
Chris@93
|
844 }
|
Chris@93
|
845 }
|
Chris@93
|
846
|
Chris@93
|
847 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
848
|
Chris@434
|
849 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
|
Chris@102
|
850
|
Chris@102
|
851 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
852 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
853 frame = m_lastCurrentFrame;
|
Chris@102
|
854 }
|
Chris@102
|
855 }
|
Chris@102
|
856
|
Chris@102
|
857 m_lastCurrentFrame = frame;
|
Chris@102
|
858
|
Chris@93
|
859 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
860 }
|
Chris@93
|
861
|
Chris@93
|
862 void
|
Chris@93
|
863 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
864 {
|
Chris@93
|
865 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
866
|
Chris@93
|
867 m_rangeStarts.clear();
|
Chris@93
|
868 m_rangeDurations.clear();
|
Chris@93
|
869
|
Chris@436
|
870 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@93
|
871 if (sourceRate == 0) return;
|
Chris@93
|
872
|
Chris@93
|
873 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
874 if (end == RealTime::zeroTime) return;
|
Chris@93
|
875
|
Chris@93
|
876 if (!constrained) {
|
Chris@93
|
877 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
878 m_rangeDurations.push_back(end);
|
Chris@93
|
879 return;
|
Chris@93
|
880 }
|
Chris@93
|
881
|
Chris@93
|
882 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
883 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
884
|
Chris@93
|
885 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
886 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
887 #endif
|
Chris@93
|
888
|
Chris@93
|
889 if (!selections.empty()) {
|
Chris@91
|
890
|
Chris@91
|
891 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
892
|
Chris@91
|
893 RealTime start =
|
Chris@91
|
894 (RealTime::frame2RealTime
|
Chris@91
|
895 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
896 sourceRate));
|
Chris@91
|
897 RealTime duration =
|
Chris@91
|
898 (RealTime::frame2RealTime
|
Chris@91
|
899 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
900 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
901 sourceRate));
|
Chris@91
|
902
|
Chris@93
|
903 m_rangeStarts.push_back(start);
|
Chris@93
|
904 m_rangeDurations.push_back(duration);
|
Chris@91
|
905 }
|
Chris@93
|
906 } else {
|
Chris@93
|
907 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
908 m_rangeDurations.push_back(end);
|
Chris@43
|
909 }
|
Chris@43
|
910
|
Chris@93
|
911 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
912 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
913 #endif
|
Chris@43
|
914 }
|
Chris@43
|
915
|
Chris@43
|
916 void
|
Chris@43
|
917 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
918 {
|
Chris@43
|
919 m_outputLeft = left;
|
Chris@43
|
920 m_outputRight = right;
|
Chris@43
|
921 }
|
Chris@43
|
922
|
Chris@43
|
923 bool
|
Chris@43
|
924 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
925 {
|
Chris@43
|
926 left = m_outputLeft;
|
Chris@43
|
927 right = m_outputRight;
|
Chris@43
|
928 return true;
|
Chris@43
|
929 }
|
Chris@43
|
930
|
Chris@43
|
931 void
|
Chris@434
|
932 AudioCallbackPlaySource::setTargetSampleRate(sv_samplerate_t sr)
|
Chris@43
|
933 {
|
Chris@244
|
934 bool first = (m_targetSampleRate == 0);
|
Chris@244
|
935
|
Chris@43
|
936 m_targetSampleRate = sr;
|
Chris@43
|
937 initialiseConverter();
|
Chris@244
|
938
|
Chris@244
|
939 if (first && (m_stretchRatio != 1.f)) {
|
Chris@244
|
940 // couldn't create a stretcher before because we had no sample
|
Chris@244
|
941 // rate: make one now
|
Chris@244
|
942 setTimeStretch(m_stretchRatio);
|
Chris@244
|
943 }
|
Chris@43
|
944 }
|
Chris@43
|
945
|
Chris@43
|
946 void
|
Chris@43
|
947 AudioCallbackPlaySource::initialiseConverter()
|
Chris@43
|
948 {
|
Chris@43
|
949 m_mutex.lock();
|
Chris@43
|
950
|
Chris@43
|
951 if (m_converter) {
|
Chris@43
|
952 src_delete(m_converter);
|
Chris@43
|
953 src_delete(m_crapConverter);
|
Chris@43
|
954 m_converter = 0;
|
Chris@43
|
955 m_crapConverter = 0;
|
Chris@43
|
956 }
|
Chris@43
|
957
|
Chris@43
|
958 if (getSourceSampleRate() != getTargetSampleRate()) {
|
Chris@43
|
959
|
Chris@43
|
960 int err = 0;
|
Chris@43
|
961
|
Chris@43
|
962 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
|
Chris@43
|
963 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
|
Chris@43
|
964 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
|
Chris@43
|
965 SRC_SINC_MEDIUM_QUALITY,
|
Chris@43
|
966 getTargetChannelCount(), &err);
|
Chris@43
|
967
|
Chris@43
|
968 if (m_converter) {
|
Chris@43
|
969 m_crapConverter = src_new(SRC_LINEAR,
|
Chris@43
|
970 getTargetChannelCount(),
|
Chris@43
|
971 &err);
|
Chris@43
|
972 }
|
Chris@43
|
973
|
Chris@43
|
974 if (!m_converter || !m_crapConverter) {
|
Chris@293
|
975 cerr
|
Chris@43
|
976 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
|
Chris@293
|
977 << src_strerror(err) << endl;
|
Chris@43
|
978
|
Chris@43
|
979 if (m_converter) {
|
Chris@43
|
980 src_delete(m_converter);
|
Chris@43
|
981 m_converter = 0;
|
Chris@43
|
982 }
|
Chris@43
|
983
|
Chris@43
|
984 if (m_crapConverter) {
|
Chris@43
|
985 src_delete(m_crapConverter);
|
Chris@43
|
986 m_crapConverter = 0;
|
Chris@43
|
987 }
|
Chris@43
|
988
|
Chris@43
|
989 m_mutex.unlock();
|
Chris@43
|
990
|
Chris@43
|
991 emit sampleRateMismatch(getSourceSampleRate(),
|
Chris@43
|
992 getTargetSampleRate(),
|
Chris@43
|
993 false);
|
Chris@43
|
994 } else {
|
Chris@43
|
995
|
Chris@43
|
996 m_mutex.unlock();
|
Chris@43
|
997
|
Chris@43
|
998 emit sampleRateMismatch(getSourceSampleRate(),
|
Chris@43
|
999 getTargetSampleRate(),
|
Chris@43
|
1000 true);
|
Chris@43
|
1001 }
|
Chris@43
|
1002 } else {
|
Chris@43
|
1003 m_mutex.unlock();
|
Chris@43
|
1004 }
|
Chris@43
|
1005 }
|
Chris@43
|
1006
|
Chris@43
|
1007 void
|
Chris@43
|
1008 AudioCallbackPlaySource::setResampleQuality(int q)
|
Chris@43
|
1009 {
|
Chris@43
|
1010 if (q == m_resampleQuality) return;
|
Chris@43
|
1011 m_resampleQuality = q;
|
Chris@43
|
1012
|
Chris@43
|
1013 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
1014 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
|
Chris@229
|
1015 << m_resampleQuality << endl;
|
Chris@43
|
1016 #endif
|
Chris@43
|
1017
|
Chris@43
|
1018 initialiseConverter();
|
Chris@43
|
1019 }
|
Chris@43
|
1020
|
Chris@43
|
1021 void
|
Chris@107
|
1022 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
|
Chris@43
|
1023 {
|
Chris@107
|
1024 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
|
Chris@107
|
1025 if (a && !plugin) {
|
Chris@293
|
1026 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
1027 }
|
Chris@204
|
1028
|
Chris@204
|
1029 m_mutex.lock();
|
Chris@43
|
1030 m_auditioningPlugin = plugin;
|
Chris@43
|
1031 m_auditioningPluginBypassed = false;
|
Chris@204
|
1032 m_mutex.unlock();
|
Chris@43
|
1033 }
|
Chris@43
|
1034
|
Chris@43
|
1035 void
|
Chris@43
|
1036 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
|
Chris@43
|
1037 {
|
Chris@43
|
1038 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
1039 clearRingBuffers();
|
Chris@43
|
1040 }
|
Chris@43
|
1041
|
Chris@43
|
1042 void
|
Chris@43
|
1043 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
1044 {
|
Chris@43
|
1045 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
1046 clearRingBuffers();
|
Chris@43
|
1047 }
|
Chris@43
|
1048
|
Chris@434
|
1049 sv_samplerate_t
|
Chris@43
|
1050 AudioCallbackPlaySource::getTargetSampleRate() const
|
Chris@43
|
1051 {
|
Chris@43
|
1052 if (m_targetSampleRate) return m_targetSampleRate;
|
Chris@43
|
1053 else return getSourceSampleRate();
|
Chris@43
|
1054 }
|
Chris@43
|
1055
|
Chris@366
|
1056 int
|
Chris@43
|
1057 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
1058 {
|
Chris@43
|
1059 return m_sourceChannelCount;
|
Chris@43
|
1060 }
|
Chris@43
|
1061
|
Chris@366
|
1062 int
|
Chris@43
|
1063 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
1064 {
|
Chris@43
|
1065 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
1066 return m_sourceChannelCount;
|
Chris@43
|
1067 }
|
Chris@43
|
1068
|
Chris@434
|
1069 sv_samplerate_t
|
Chris@43
|
1070 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
1071 {
|
Chris@43
|
1072 return m_sourceSampleRate;
|
Chris@43
|
1073 }
|
Chris@43
|
1074
|
Chris@43
|
1075 void
|
Chris@436
|
1076 AudioCallbackPlaySource::setTimeStretch(double factor)
|
Chris@43
|
1077 {
|
Chris@91
|
1078 m_stretchRatio = factor;
|
Chris@91
|
1079
|
Chris@244
|
1080 if (!getTargetSampleRate()) return; // have to make our stretcher later
|
Chris@244
|
1081
|
Chris@436
|
1082 if (m_timeStretcher || (factor == 1.0)) {
|
Chris@91
|
1083 // stretch ratio will be set in next process call if appropriate
|
Chris@62
|
1084 } else {
|
Chris@91
|
1085 m_stretcherInputCount = getTargetChannelCount();
|
Chris@62
|
1086 RubberBandStretcher *stretcher = new RubberBandStretcher
|
Chris@436
|
1087 (int(getTargetSampleRate()),
|
Chris@91
|
1088 m_stretcherInputCount,
|
Chris@62
|
1089 RubberBandStretcher::OptionProcessRealTime,
|
Chris@62
|
1090 factor);
|
Chris@130
|
1091 RubberBandStretcher *monoStretcher = new RubberBandStretcher
|
Chris@436
|
1092 (int(getTargetSampleRate()),
|
Chris@130
|
1093 1,
|
Chris@130
|
1094 RubberBandStretcher::OptionProcessRealTime,
|
Chris@130
|
1095 factor);
|
Chris@91
|
1096 m_stretcherInputs = new float *[m_stretcherInputCount];
|
Chris@436
|
1097 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
|
Chris@366
|
1098 for (int c = 0; c < m_stretcherInputCount; ++c) {
|
Chris@91
|
1099 m_stretcherInputSizes[c] = 16384;
|
Chris@91
|
1100 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1101 }
|
Chris@130
|
1102 m_monoStretcher = monoStretcher;
|
Chris@62
|
1103 m_timeStretcher = stretcher;
|
Chris@62
|
1104 }
|
Chris@158
|
1105
|
Chris@158
|
1106 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1107 }
|
Chris@43
|
1108
|
Chris@434
|
1109 sv_frame_t
|
Chris@434
|
1110 AudioCallbackPlaySource::getSourceSamples(sv_frame_t count, float **buffer)
|
Chris@43
|
1111 {
|
Chris@43
|
1112 if (!m_playing) {
|
Chris@193
|
1113 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1114 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1115 #endif
|
Chris@366
|
1116 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1117 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1118 buffer[ch][i] = 0.0;
|
Chris@43
|
1119 }
|
Chris@43
|
1120 }
|
Chris@43
|
1121 return 0;
|
Chris@43
|
1122 }
|
Chris@43
|
1123
|
Chris@212
|
1124 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1125 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1126 #endif
|
Chris@212
|
1127
|
Chris@43
|
1128 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1129 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1130
|
Chris@366
|
1131 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1132
|
Chris@43
|
1133 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1134
|
Chris@43
|
1135 if (!rb) {
|
Chris@293
|
1136 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1137 << "No ring buffer available for channel " << ch
|
Chris@293
|
1138 << ", returning no data here" << endl;
|
Chris@43
|
1139 count = 0;
|
Chris@43
|
1140 break;
|
Chris@43
|
1141 }
|
Chris@43
|
1142
|
Chris@366
|
1143 int rs = rb->getReadSpace();
|
Chris@43
|
1144 if (rs < count) {
|
Chris@43
|
1145 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1146 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1147 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1148 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1149 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1150 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1151 << "reducing request size" << endl;
|
Chris@43
|
1152 #endif
|
Chris@43
|
1153 count = rs;
|
Chris@43
|
1154 }
|
Chris@43
|
1155 }
|
Chris@43
|
1156
|
Chris@43
|
1157 if (count == 0) return 0;
|
Chris@43
|
1158
|
Chris@62
|
1159 RubberBandStretcher *ts = m_timeStretcher;
|
Chris@130
|
1160 RubberBandStretcher *ms = m_monoStretcher;
|
Chris@130
|
1161
|
Chris@436
|
1162 double ratio = ts ? ts->getTimeRatio() : 1.0;
|
Chris@91
|
1163
|
Chris@91
|
1164 if (ratio != m_stretchRatio) {
|
Chris@91
|
1165 if (!ts) {
|
Chris@293
|
1166 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
|
Chris@436
|
1167 m_stretchRatio = 1.0;
|
Chris@91
|
1168 } else {
|
Chris@91
|
1169 ts->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1170 if (ms) ms->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1171 if (m_stretchRatio >= 1.0) m_stretchMono = false;
|
Chris@130
|
1172 }
|
Chris@130
|
1173 }
|
Chris@130
|
1174
|
Chris@130
|
1175 int stretchChannels = m_stretcherInputCount;
|
Chris@130
|
1176 if (m_stretchMono) {
|
Chris@130
|
1177 if (ms) {
|
Chris@130
|
1178 ts = ms;
|
Chris@130
|
1179 stretchChannels = 1;
|
Chris@130
|
1180 } else {
|
Chris@130
|
1181 m_stretchMono = false;
|
Chris@91
|
1182 }
|
Chris@91
|
1183 }
|
Chris@91
|
1184
|
Chris@91
|
1185 if (m_target) {
|
Chris@91
|
1186 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1187 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1188 }
|
Chris@43
|
1189
|
Chris@62
|
1190 if (!ts || ratio == 1.f) {
|
Chris@43
|
1191
|
Chris@130
|
1192 int got = 0;
|
Chris@43
|
1193
|
Chris@366
|
1194 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1195
|
Chris@43
|
1196 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1197
|
Chris@43
|
1198 if (rb) {
|
Chris@43
|
1199
|
Chris@43
|
1200 // this is marginally more likely to leave our channels in
|
Chris@43
|
1201 // sync after a processing failure than just passing "count":
|
Chris@436
|
1202 sv_frame_t request = count;
|
Chris@43
|
1203 if (ch > 0) request = got;
|
Chris@43
|
1204
|
Chris@436
|
1205 got = rb->read(buffer[ch], int(request));
|
Chris@43
|
1206
|
Chris@43
|
1207 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1208 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1209 #endif
|
Chris@43
|
1210 }
|
Chris@43
|
1211
|
Chris@366
|
1212 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1213 for (int i = got; i < count; ++i) {
|
Chris@43
|
1214 buffer[ch][i] = 0.0;
|
Chris@43
|
1215 }
|
Chris@43
|
1216 }
|
Chris@43
|
1217 }
|
Chris@43
|
1218
|
Chris@43
|
1219 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1220
|
Chris@212
|
1221 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1222 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1223 #endif
|
Chris@212
|
1224
|
Chris@43
|
1225 m_condition.wakeAll();
|
Chris@91
|
1226
|
Chris@43
|
1227 return got;
|
Chris@43
|
1228 }
|
Chris@43
|
1229
|
Chris@366
|
1230 int channels = getTargetChannelCount();
|
Chris@436
|
1231 sv_frame_t available;
|
Chris@436
|
1232 sv_frame_t fedToStretcher = 0;
|
Chris@91
|
1233 int warned = 0;
|
Chris@43
|
1234
|
Chris@91
|
1235 // The input block for a given output is approx output / ratio,
|
Chris@91
|
1236 // but we can't predict it exactly, for an adaptive timestretcher.
|
Chris@91
|
1237
|
Chris@91
|
1238 while ((available = ts->available()) < count) {
|
Chris@91
|
1239
|
Chris@436
|
1240 sv_frame_t reqd = lrint(double(count - available) / ratio);
|
Chris@436
|
1241 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
|
Chris@91
|
1242 if (reqd == 0) reqd = 1;
|
Chris@91
|
1243
|
Chris@436
|
1244 sv_frame_t got = reqd;
|
Chris@91
|
1245
|
Chris@91
|
1246 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1247 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
|
Chris@62
|
1248 #endif
|
Chris@43
|
1249
|
Chris@366
|
1250 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1251 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1252 if (reqd > m_stretcherInputSizes[c]) {
|
Chris@91
|
1253 if (c == 0) {
|
Chris@293
|
1254 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
|
Chris@91
|
1255 }
|
Chris@91
|
1256 delete[] m_stretcherInputs[c];
|
Chris@91
|
1257 m_stretcherInputSizes[c] = reqd * 2;
|
Chris@91
|
1258 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1259 }
|
Chris@91
|
1260 }
|
Chris@43
|
1261
|
Chris@366
|
1262 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1263 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1264 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@91
|
1265 if (rb) {
|
Chris@436
|
1266 sv_frame_t gotHere;
|
Chris@130
|
1267 if (stretchChannels == 1 && c > 0) {
|
Chris@436
|
1268 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
|
Chris@130
|
1269 } else {
|
Chris@436
|
1270 gotHere = rb->read(m_stretcherInputs[c], int(got));
|
Chris@130
|
1271 }
|
Chris@91
|
1272 if (gotHere < got) got = gotHere;
|
Chris@91
|
1273
|
Chris@91
|
1274 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@91
|
1275 if (c == 0) {
|
Chris@233
|
1276 SVDEBUG << "feeding stretcher: got " << gotHere
|
Chris@229
|
1277 << ", " << rb->getReadSpace() << " remain" << endl;
|
Chris@91
|
1278 }
|
Chris@62
|
1279 #endif
|
Chris@43
|
1280
|
Chris@91
|
1281 } else {
|
Chris@293
|
1282 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
|
Chris@43
|
1283 }
|
Chris@43
|
1284 }
|
Chris@43
|
1285
|
Chris@43
|
1286 if (got < reqd) {
|
Chris@293
|
1287 cerr << "WARNING: Read underrun in playback ("
|
Chris@293
|
1288 << got << " < " << reqd << ")" << endl;
|
Chris@43
|
1289 }
|
Chris@43
|
1290
|
Chris@463
|
1291 ts->process(m_stretcherInputs, size_t(got), false);
|
Chris@91
|
1292
|
Chris@91
|
1293 fedToStretcher += got;
|
Chris@43
|
1294
|
Chris@43
|
1295 if (got == 0) break;
|
Chris@43
|
1296
|
Chris@62
|
1297 if (ts->available() == available) {
|
Chris@293
|
1298 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
|
Chris@43
|
1299 if (++warned == 5) break;
|
Chris@43
|
1300 }
|
Chris@43
|
1301 }
|
Chris@43
|
1302
|
Chris@463
|
1303 ts->retrieve(buffer, size_t(count));
|
Chris@43
|
1304
|
Chris@130
|
1305 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
|
Chris@130
|
1306 for (int i = 0; i < count; ++i) {
|
Chris@130
|
1307 buffer[c][i] = buffer[0][i];
|
Chris@130
|
1308 }
|
Chris@130
|
1309 }
|
Chris@130
|
1310
|
Chris@43
|
1311 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1312
|
Chris@212
|
1313 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1314 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
|
Chris@212
|
1315 #endif
|
Chris@212
|
1316
|
Chris@43
|
1317 m_condition.wakeAll();
|
Chris@43
|
1318
|
Chris@43
|
1319 return count;
|
Chris@43
|
1320 }
|
Chris@43
|
1321
|
Chris@43
|
1322 void
|
Chris@434
|
1323 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float **buffers)
|
Chris@43
|
1324 {
|
Chris@43
|
1325 if (m_auditioningPluginBypassed) return;
|
Chris@43
|
1326 RealTimePluginInstance *plugin = m_auditioningPlugin;
|
Chris@43
|
1327 if (!plugin) return;
|
Chris@204
|
1328
|
Chris@366
|
1329 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
|
Chris@293
|
1330 // cerr << "plugin input count " << plugin->getAudioInputCount()
|
Chris@43
|
1331 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1332 // << endl;
|
Chris@43
|
1333 return;
|
Chris@43
|
1334 }
|
Chris@366
|
1335 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
|
Chris@293
|
1336 // cerr << "plugin output count " << plugin->getAudioOutputCount()
|
Chris@43
|
1337 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1338 // << endl;
|
Chris@43
|
1339 return;
|
Chris@43
|
1340 }
|
Chris@366
|
1341 if ((int)plugin->getBufferSize() < count) {
|
Chris@293
|
1342 // cerr << "plugin buffer size " << plugin->getBufferSize()
|
Chris@102
|
1343 // << " < our block size " << count
|
Chris@293
|
1344 // << endl;
|
Chris@43
|
1345 return;
|
Chris@43
|
1346 }
|
Chris@43
|
1347
|
Chris@43
|
1348 float **ib = plugin->getAudioInputBuffers();
|
Chris@43
|
1349 float **ob = plugin->getAudioOutputBuffers();
|
Chris@43
|
1350
|
Chris@366
|
1351 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1352 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1353 ib[c][i] = buffers[c][i];
|
Chris@43
|
1354 }
|
Chris@43
|
1355 }
|
Chris@43
|
1356
|
Chris@436
|
1357 plugin->run(Vamp::RealTime::zeroTime, int(count));
|
Chris@43
|
1358
|
Chris@366
|
1359 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1360 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1361 buffers[c][i] = ob[c][i];
|
Chris@43
|
1362 }
|
Chris@43
|
1363 }
|
Chris@43
|
1364 }
|
Chris@43
|
1365
|
Chris@43
|
1366 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1367 bool
|
Chris@43
|
1368 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1369 {
|
Chris@43
|
1370 static float *tmp = 0;
|
Chris@436
|
1371 static sv_frame_t tmpSize = 0;
|
Chris@43
|
1372
|
Chris@434
|
1373 sv_frame_t space = 0;
|
Chris@366
|
1374 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1375 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1376 if (wb) {
|
Chris@434
|
1377 sv_frame_t spaceHere = wb->getWriteSpace();
|
Chris@43
|
1378 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@43
|
1379 }
|
Chris@43
|
1380 }
|
Chris@43
|
1381
|
Chris@103
|
1382 if (space == 0) {
|
Chris@103
|
1383 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1384 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1385 #endif
|
Chris@103
|
1386 return false;
|
Chris@103
|
1387 }
|
Chris@43
|
1388
|
Chris@434
|
1389 sv_frame_t f = m_writeBufferFill;
|
Chris@43
|
1390
|
Chris@43
|
1391 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1392
|
Chris@43
|
1393 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1394 if (!readWriteEqual) {
|
Chris@293
|
1395 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1396 }
|
Chris@293
|
1397 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1398 #endif
|
Chris@43
|
1399
|
Chris@43
|
1400 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1401 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1402 #endif
|
Chris@43
|
1403
|
Chris@43
|
1404 bool resample = (getSourceSampleRate() != getTargetSampleRate());
|
Chris@43
|
1405
|
Chris@43
|
1406 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1407 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
|
Chris@43
|
1408 #endif
|
Chris@43
|
1409
|
Chris@366
|
1410 int channels = getTargetChannelCount();
|
Chris@43
|
1411
|
Chris@434
|
1412 sv_frame_t orig = space;
|
Chris@434
|
1413 sv_frame_t got = 0;
|
Chris@43
|
1414
|
Chris@43
|
1415 static float **bufferPtrs = 0;
|
Chris@366
|
1416 static int bufferPtrCount = 0;
|
Chris@43
|
1417
|
Chris@43
|
1418 if (bufferPtrCount < channels) {
|
Chris@43
|
1419 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@43
|
1420 bufferPtrs = new float *[channels];
|
Chris@43
|
1421 bufferPtrCount = channels;
|
Chris@43
|
1422 }
|
Chris@43
|
1423
|
Chris@436
|
1424 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1425
|
Chris@43
|
1426 if (resample && !m_converter) {
|
Chris@43
|
1427 static bool warned = false;
|
Chris@43
|
1428 if (!warned) {
|
Chris@293
|
1429 cerr << "WARNING: sample rates differ, but no converter available!" << endl;
|
Chris@43
|
1430 warned = true;
|
Chris@43
|
1431 }
|
Chris@43
|
1432 }
|
Chris@43
|
1433
|
Chris@43
|
1434 if (resample && m_converter) {
|
Chris@43
|
1435
|
Chris@43
|
1436 double ratio =
|
Chris@43
|
1437 double(getTargetSampleRate()) / double(getSourceSampleRate());
|
Chris@436
|
1438 orig = sv_frame_t(double(orig) / ratio + 0.1);
|
Chris@43
|
1439
|
Chris@43
|
1440 // orig must be a multiple of generatorBlockSize
|
Chris@43
|
1441 orig = (orig / generatorBlockSize) * generatorBlockSize;
|
Chris@43
|
1442 if (orig == 0) return false;
|
Chris@43
|
1443
|
Chris@436
|
1444 sv_frame_t work = std::max(orig, space);
|
Chris@43
|
1445
|
Chris@43
|
1446 // We only allocate one buffer, but we use it in two halves.
|
Chris@43
|
1447 // We place the non-interleaved values in the second half of
|
Chris@43
|
1448 // the buffer (orig samples for channel 0, orig samples for
|
Chris@43
|
1449 // channel 1 etc), and then interleave them into the first
|
Chris@43
|
1450 // half of the buffer. Then we resample back into the second
|
Chris@43
|
1451 // half (interleaved) and de-interleave the results back to
|
Chris@43
|
1452 // the start of the buffer for insertion into the ringbuffers.
|
Chris@43
|
1453 // What a faff -- especially as we've already de-interleaved
|
Chris@43
|
1454 // the audio data from the source file elsewhere before we
|
Chris@43
|
1455 // even reach this point.
|
Chris@43
|
1456
|
Chris@43
|
1457 if (tmpSize < channels * work * 2) {
|
Chris@43
|
1458 delete[] tmp;
|
Chris@43
|
1459 tmp = new float[channels * work * 2];
|
Chris@43
|
1460 tmpSize = channels * work * 2;
|
Chris@43
|
1461 }
|
Chris@43
|
1462
|
Chris@43
|
1463 float *nonintlv = tmp + channels * work;
|
Chris@43
|
1464 float *intlv = tmp;
|
Chris@43
|
1465 float *srcout = tmp + channels * work;
|
Chris@43
|
1466
|
Chris@366
|
1467 for (int c = 0; c < channels; ++c) {
|
Chris@366
|
1468 for (int i = 0; i < orig; ++i) {
|
Chris@43
|
1469 nonintlv[channels * i + c] = 0.0f;
|
Chris@43
|
1470 }
|
Chris@43
|
1471 }
|
Chris@43
|
1472
|
Chris@366
|
1473 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1474 bufferPtrs[c] = nonintlv + c * orig;
|
Chris@43
|
1475 }
|
Chris@43
|
1476
|
Chris@163
|
1477 got = mixModels(f, orig, bufferPtrs); // also modifies f
|
Chris@43
|
1478
|
Chris@43
|
1479 // and interleave into first half
|
Chris@366
|
1480 for (int c = 0; c < channels; ++c) {
|
Chris@366
|
1481 for (int i = 0; i < got; ++i) {
|
Chris@43
|
1482 float sample = nonintlv[c * got + i];
|
Chris@43
|
1483 intlv[channels * i + c] = sample;
|
Chris@43
|
1484 }
|
Chris@43
|
1485 }
|
Chris@43
|
1486
|
Chris@43
|
1487 SRC_DATA data;
|
Chris@43
|
1488 data.data_in = intlv;
|
Chris@43
|
1489 data.data_out = srcout;
|
Chris@463
|
1490 data.input_frames = long(got);
|
Chris@463
|
1491 data.output_frames = long(work);
|
Chris@43
|
1492 data.src_ratio = ratio;
|
Chris@43
|
1493 data.end_of_input = 0;
|
Chris@43
|
1494
|
Chris@43
|
1495 int err = 0;
|
Chris@43
|
1496
|
Chris@62
|
1497 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
|
Chris@43
|
1498 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1499 cout << "Using crappy converter" << endl;
|
Chris@43
|
1500 #endif
|
Chris@43
|
1501 err = src_process(m_crapConverter, &data);
|
Chris@43
|
1502 } else {
|
Chris@43
|
1503 err = src_process(m_converter, &data);
|
Chris@43
|
1504 }
|
Chris@43
|
1505
|
Chris@436
|
1506 sv_frame_t toCopy = sv_frame_t(double(got) * ratio + 0.1);
|
Chris@43
|
1507
|
Chris@43
|
1508 if (err) {
|
Chris@293
|
1509 cerr
|
Chris@43
|
1510 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
|
Chris@293
|
1511 << src_strerror(err) << endl;
|
Chris@43
|
1512 //!!! Then what?
|
Chris@43
|
1513 } else {
|
Chris@43
|
1514 got = data.input_frames_used;
|
Chris@43
|
1515 toCopy = data.output_frames_gen;
|
Chris@43
|
1516 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1517 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
|
Chris@43
|
1518 #endif
|
Chris@43
|
1519 }
|
Chris@43
|
1520
|
Chris@366
|
1521 for (int c = 0; c < channels; ++c) {
|
Chris@366
|
1522 for (int i = 0; i < toCopy; ++i) {
|
Chris@43
|
1523 tmp[i] = srcout[channels * i + c];
|
Chris@43
|
1524 }
|
Chris@43
|
1525 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@436
|
1526 if (wb) wb->write(tmp, int(toCopy));
|
Chris@43
|
1527 }
|
Chris@43
|
1528
|
Chris@43
|
1529 m_writeBufferFill = f;
|
Chris@43
|
1530 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1531
|
Chris@43
|
1532 } else {
|
Chris@43
|
1533
|
Chris@43
|
1534 // space must be a multiple of generatorBlockSize
|
Chris@436
|
1535 sv_frame_t reqSpace = space;
|
Chris@195
|
1536 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@91
|
1537 if (space == 0) {
|
Chris@91
|
1538 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1539 cout << "requested fill of " << reqSpace
|
Chris@195
|
1540 << " is less than generator block size of "
|
Chris@293
|
1541 << generatorBlockSize << ", leaving it" << endl;
|
Chris@91
|
1542 #endif
|
Chris@91
|
1543 return false;
|
Chris@91
|
1544 }
|
Chris@43
|
1545
|
Chris@43
|
1546 if (tmpSize < channels * space) {
|
Chris@43
|
1547 delete[] tmp;
|
Chris@43
|
1548 tmp = new float[channels * space];
|
Chris@43
|
1549 tmpSize = channels * space;
|
Chris@43
|
1550 }
|
Chris@43
|
1551
|
Chris@366
|
1552 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1553
|
Chris@43
|
1554 bufferPtrs[c] = tmp + c * space;
|
Chris@43
|
1555
|
Chris@366
|
1556 for (int i = 0; i < space; ++i) {
|
Chris@43
|
1557 tmp[c * space + i] = 0.0f;
|
Chris@43
|
1558 }
|
Chris@43
|
1559 }
|
Chris@43
|
1560
|
Chris@436
|
1561 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1562
|
Chris@366
|
1563 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1564
|
Chris@43
|
1565 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1566 if (wb) {
|
Chris@436
|
1567 int actual = wb->write(bufferPtrs[c], int(got));
|
Chris@43
|
1568 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1569 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@43
|
1570 << wb->getReadSpace() << " to read"
|
Chris@293
|
1571 << endl;
|
Chris@43
|
1572 #endif
|
Chris@43
|
1573 if (actual < got) {
|
Chris@293
|
1574 cerr << "WARNING: Buffer overrun in channel " << c
|
Chris@43
|
1575 << ": wrote " << actual << " of " << got
|
Chris@293
|
1576 << " samples" << endl;
|
Chris@43
|
1577 }
|
Chris@43
|
1578 }
|
Chris@43
|
1579 }
|
Chris@43
|
1580
|
Chris@43
|
1581 m_writeBufferFill = f;
|
Chris@43
|
1582 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1583
|
Chris@163
|
1584 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1585 cout << "Read buffer fill is now " << m_readBufferFill << endl;
|
Chris@163
|
1586 #endif
|
Chris@163
|
1587
|
Chris@43
|
1588 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1589 }
|
Chris@43
|
1590
|
Chris@43
|
1591 return true;
|
Chris@43
|
1592 }
|
Chris@43
|
1593
|
Chris@434
|
1594 sv_frame_t
|
Chris@434
|
1595 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
|
Chris@43
|
1596 {
|
Chris@434
|
1597 sv_frame_t processed = 0;
|
Chris@434
|
1598 sv_frame_t chunkStart = frame;
|
Chris@434
|
1599 sv_frame_t chunkSize = count;
|
Chris@434
|
1600 sv_frame_t selectionSize = 0;
|
Chris@434
|
1601 sv_frame_t nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1602
|
Chris@43
|
1603 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1604 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
1605 !m_viewManager->getSelections().empty());
|
Chris@43
|
1606
|
Chris@43
|
1607 static float **chunkBufferPtrs = 0;
|
Chris@366
|
1608 static int chunkBufferPtrCount = 0;
|
Chris@366
|
1609 int channels = getTargetChannelCount();
|
Chris@43
|
1610
|
Chris@43
|
1611 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1612 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
|
Chris@43
|
1613 #endif
|
Chris@43
|
1614
|
Chris@43
|
1615 if (chunkBufferPtrCount < channels) {
|
Chris@43
|
1616 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@43
|
1617 chunkBufferPtrs = new float *[channels];
|
Chris@43
|
1618 chunkBufferPtrCount = channels;
|
Chris@43
|
1619 }
|
Chris@43
|
1620
|
Chris@366
|
1621 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1622 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1623 }
|
Chris@43
|
1624
|
Chris@43
|
1625 while (processed < count) {
|
Chris@43
|
1626
|
Chris@43
|
1627 chunkSize = count - processed;
|
Chris@43
|
1628 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1629 selectionSize = 0;
|
Chris@43
|
1630
|
Chris@434
|
1631 sv_frame_t fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1632
|
Chris@43
|
1633 if (constrained) {
|
Chris@60
|
1634
|
Chris@434
|
1635 sv_frame_t rChunkStart =
|
Chris@60
|
1636 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@43
|
1637
|
Chris@43
|
1638 Selection selection =
|
Chris@60
|
1639 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@43
|
1640
|
Chris@43
|
1641 if (selection.isEmpty()) {
|
Chris@43
|
1642 if (looping) {
|
Chris@43
|
1643 selection = *m_viewManager->getSelections().begin();
|
Chris@60
|
1644 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1645 (selection.getStartFrame());
|
Chris@43
|
1646 fadeIn = 50;
|
Chris@43
|
1647 }
|
Chris@43
|
1648 }
|
Chris@43
|
1649
|
Chris@43
|
1650 if (selection.isEmpty()) {
|
Chris@43
|
1651
|
Chris@43
|
1652 chunkSize = 0;
|
Chris@43
|
1653 nextChunkStart = chunkStart;
|
Chris@43
|
1654
|
Chris@43
|
1655 } else {
|
Chris@43
|
1656
|
Chris@434
|
1657 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1658 (selection.getStartFrame());
|
Chris@434
|
1659 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1660 (selection.getEndFrame());
|
Chris@43
|
1661
|
Chris@60
|
1662 selectionSize = ef - sf;
|
Chris@60
|
1663
|
Chris@60
|
1664 if (chunkStart < sf) {
|
Chris@60
|
1665 chunkStart = sf;
|
Chris@43
|
1666 fadeIn = 50;
|
Chris@43
|
1667 }
|
Chris@43
|
1668
|
Chris@43
|
1669 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1670
|
Chris@60
|
1671 if (nextChunkStart >= ef) {
|
Chris@60
|
1672 nextChunkStart = ef;
|
Chris@43
|
1673 fadeOut = 50;
|
Chris@43
|
1674 }
|
Chris@43
|
1675
|
Chris@43
|
1676 chunkSize = nextChunkStart - chunkStart;
|
Chris@43
|
1677 }
|
Chris@43
|
1678
|
Chris@43
|
1679 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1680
|
Chris@43
|
1681 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@43
|
1682 chunkStart = 0;
|
Chris@43
|
1683 }
|
Chris@43
|
1684 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@43
|
1685 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@43
|
1686 }
|
Chris@43
|
1687 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1688 }
|
Chris@43
|
1689
|
Chris@293
|
1690 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@43
|
1691
|
Chris@43
|
1692 if (!chunkSize) {
|
Chris@43
|
1693 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1694 cout << "Ending selection playback at " << nextChunkStart << endl;
|
Chris@43
|
1695 #endif
|
Chris@43
|
1696 // We need to maintain full buffers so that the other
|
Chris@43
|
1697 // thread can tell where it's got to in the playback -- so
|
Chris@43
|
1698 // return the full amount here
|
Chris@43
|
1699 frame = frame + count;
|
Chris@43
|
1700 return count;
|
Chris@43
|
1701 }
|
Chris@43
|
1702
|
Chris@43
|
1703 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1704 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1705 #endif
|
Chris@43
|
1706
|
Chris@43
|
1707 if (selectionSize < 100) {
|
Chris@43
|
1708 fadeIn = 0;
|
Chris@43
|
1709 fadeOut = 0;
|
Chris@43
|
1710 } else if (selectionSize < 300) {
|
Chris@43
|
1711 if (fadeIn > 0) fadeIn = 10;
|
Chris@43
|
1712 if (fadeOut > 0) fadeOut = 10;
|
Chris@43
|
1713 }
|
Chris@43
|
1714
|
Chris@43
|
1715 if (fadeIn > 0) {
|
Chris@43
|
1716 if (processed * 2 < fadeIn) {
|
Chris@43
|
1717 fadeIn = processed * 2;
|
Chris@43
|
1718 }
|
Chris@43
|
1719 }
|
Chris@43
|
1720
|
Chris@43
|
1721 if (fadeOut > 0) {
|
Chris@43
|
1722 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@43
|
1723 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@43
|
1724 }
|
Chris@43
|
1725 }
|
Chris@43
|
1726
|
Chris@43
|
1727 for (std::set<Model *>::iterator mi = m_models.begin();
|
Chris@43
|
1728 mi != m_models.end(); ++mi) {
|
Chris@43
|
1729
|
Chris@366
|
1730 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1731 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1732 fadeIn, fadeOut);
|
Chris@43
|
1733 }
|
Chris@43
|
1734
|
Chris@366
|
1735 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1736 chunkBufferPtrs[c] += chunkSize;
|
Chris@43
|
1737 }
|
Chris@43
|
1738
|
Chris@43
|
1739 processed += chunkSize;
|
Chris@43
|
1740 chunkStart = nextChunkStart;
|
Chris@43
|
1741 }
|
Chris@43
|
1742
|
Chris@43
|
1743 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1744 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1745 #endif
|
Chris@43
|
1746
|
Chris@43
|
1747 frame = nextChunkStart;
|
Chris@43
|
1748 return processed;
|
Chris@43
|
1749 }
|
Chris@43
|
1750
|
Chris@43
|
1751 void
|
Chris@43
|
1752 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1753 {
|
Chris@43
|
1754 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1755
|
Chris@43
|
1756 // only unify if there will be something to read
|
Chris@366
|
1757 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1758 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1759 if (wb) {
|
Chris@43
|
1760 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@43
|
1761 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@43
|
1762 m_lastModelEndFrame) {
|
Chris@43
|
1763 // OK, we don't have enough and there's more to
|
Chris@43
|
1764 // read -- don't unify until we can do better
|
Chris@193
|
1765 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1766 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1767 #endif
|
Chris@43
|
1768 return;
|
Chris@43
|
1769 }
|
Chris@43
|
1770 }
|
Chris@43
|
1771 break;
|
Chris@43
|
1772 }
|
Chris@43
|
1773 }
|
Chris@43
|
1774
|
Chris@436
|
1775 sv_frame_t rf = m_readBufferFill;
|
Chris@43
|
1776 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1777 if (rb) {
|
Chris@366
|
1778 int rs = rb->getReadSpace();
|
Chris@43
|
1779 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@293
|
1780 // cout << "rs = " << rs << endl;
|
Chris@43
|
1781 if (rs < rf) rf -= rs;
|
Chris@43
|
1782 else rf = 0;
|
Chris@43
|
1783 }
|
Chris@43
|
1784
|
Chris@193
|
1785 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1786 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1787 #endif
|
Chris@43
|
1788
|
Chris@436
|
1789 sv_frame_t wf = m_writeBufferFill;
|
Chris@436
|
1790 sv_frame_t skip = 0;
|
Chris@366
|
1791 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1792 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1793 if (wb) {
|
Chris@43
|
1794 if (c == 0) {
|
Chris@43
|
1795
|
Chris@366
|
1796 int wrs = wb->getReadSpace();
|
Chris@293
|
1797 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1798
|
Chris@43
|
1799 if (wrs < wf) wf -= wrs;
|
Chris@43
|
1800 else wf = 0;
|
Chris@293
|
1801 // cout << "wf = " << wf << endl;
|
Chris@43
|
1802
|
Chris@43
|
1803 if (wf < rf) skip = rf - wf;
|
Chris@43
|
1804 if (skip == 0) break;
|
Chris@43
|
1805 }
|
Chris@43
|
1806
|
Chris@293
|
1807 // cout << "skipping " << skip << endl;
|
Chris@436
|
1808 wb->skip(int(skip));
|
Chris@43
|
1809 }
|
Chris@43
|
1810 }
|
Chris@43
|
1811
|
Chris@43
|
1812 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1813 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1814 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1815 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1816 cerr << "unified" << endl;
|
Chris@193
|
1817 #endif
|
Chris@43
|
1818 }
|
Chris@43
|
1819
|
Chris@43
|
1820 void
|
Chris@43
|
1821 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1822 {
|
Chris@43
|
1823 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1824
|
Chris@43
|
1825 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1826 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1827 #endif
|
Chris@43
|
1828
|
Chris@43
|
1829 s.m_mutex.lock();
|
Chris@43
|
1830
|
Chris@43
|
1831 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1832 bool work = false;
|
Chris@43
|
1833
|
Chris@43
|
1834 while (!s.m_exiting) {
|
Chris@43
|
1835
|
Chris@43
|
1836 s.unifyRingBuffers();
|
Chris@43
|
1837 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1838 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1839
|
Chris@43
|
1840 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@43
|
1841
|
Chris@43
|
1842 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1843 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1844 #endif
|
Chris@43
|
1845
|
Chris@43
|
1846 s.m_mutex.unlock();
|
Chris@43
|
1847 s.m_mutex.lock();
|
Chris@43
|
1848
|
Chris@43
|
1849 } else {
|
Chris@43
|
1850
|
Chris@436
|
1851 double ms = 100;
|
Chris@43
|
1852 if (s.getSourceSampleRate() > 0) {
|
Chris@436
|
1853 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
|
Chris@43
|
1854 }
|
Chris@43
|
1855
|
Chris@43
|
1856 if (s.m_playing) ms /= 10;
|
Chris@43
|
1857
|
Chris@43
|
1858 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1859 if (!s.m_playing) cout << endl;
|
Chris@293
|
1860 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1861 #endif
|
Chris@43
|
1862
|
Chris@366
|
1863 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@43
|
1864 }
|
Chris@43
|
1865
|
Chris@43
|
1866 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1867 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1868 #endif
|
Chris@43
|
1869
|
Chris@43
|
1870 work = false;
|
Chris@43
|
1871
|
Chris@103
|
1872 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1873 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1874 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1875 #endif
|
Chris@103
|
1876 continue;
|
Chris@103
|
1877 }
|
Chris@43
|
1878
|
Chris@43
|
1879 bool playing = s.m_playing;
|
Chris@43
|
1880
|
Chris@43
|
1881 if (playing && !previouslyPlaying) {
|
Chris@43
|
1882 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1883 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1884 #endif
|
Chris@366
|
1885 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@43
|
1886 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@43
|
1887 if (rb) rb->reset();
|
Chris@43
|
1888 }
|
Chris@43
|
1889 }
|
Chris@43
|
1890 previouslyPlaying = playing;
|
Chris@43
|
1891
|
Chris@43
|
1892 work = s.fillBuffers();
|
Chris@43
|
1893 }
|
Chris@43
|
1894
|
Chris@43
|
1895 s.m_mutex.unlock();
|
Chris@43
|
1896 }
|
Chris@43
|
1897
|