annotate audioio/AudioCallbackPlaySource.cpp @ 295:14b1768e5406 tonioni

Merge from default branch
author Chris Cannam
date Tue, 26 Nov 2013 14:39:57 +0000
parents cba1e2a3d14b 068235cf5bf7
children 055ff09f7a08
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@91 29 #include "AudioCallbackPlayTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@174 37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@193 40 static const size_t DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 41
Chris@105 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@57 46 m_clientName(clientName),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@193 65 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 66 m_outputLeft(0.0),
Chris@43 67 m_outputRight(0.0),
Chris@43 68 m_auditioningPlugin(0),
Chris@43 69 m_auditioningPluginBypassed(false),
Chris@94 70 m_playStartFrame(0),
Chris@94 71 m_playStartFramePassed(false),
Chris@43 72 m_timeStretcher(0),
Chris@130 73 m_monoStretcher(0),
Chris@91 74 m_stretchRatio(1.0),
Chris@91 75 m_stretcherInputCount(0),
Chris@91 76 m_stretcherInputs(0),
Chris@91 77 m_stretcherInputSizes(0),
Chris@43 78 m_fillThread(0),
Chris@43 79 m_converter(0),
Chris@43 80 m_crapConverter(0),
Chris@43 81 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 82 {
Chris@43 83 m_viewManager->setAudioPlaySource(this);
Chris@43 84
Chris@43 85 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 86 this, SLOT(selectionChanged()));
Chris@43 87 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 88 this, SLOT(playLoopModeChanged()));
Chris@43 89 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 90 this, SLOT(playSelectionModeChanged()));
Chris@43 91
Chris@43 92 connect(PlayParameterRepository::getInstance(),
Chris@43 93 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 94 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 95
Chris@43 96 connect(Preferences::getInstance(),
Chris@43 97 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 98 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 99 }
Chris@43 100
Chris@43 101 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 102 {
Chris@177 103 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 104 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 105 #endif
Chris@43 106 m_exiting = true;
Chris@43 107
Chris@43 108 if (m_fillThread) {
Chris@212 109 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 110 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 111 #endif
Chris@212 112 m_condition.wakeAll();
Chris@43 113 m_fillThread->wait();
Chris@43 114 delete m_fillThread;
Chris@43 115 }
Chris@43 116
Chris@43 117 clearModels();
Chris@43 118
Chris@43 119 if (m_readBuffers != m_writeBuffers) {
Chris@43 120 delete m_readBuffers;
Chris@43 121 }
Chris@43 122
Chris@43 123 delete m_writeBuffers;
Chris@43 124
Chris@43 125 delete m_audioGenerator;
Chris@43 126
Chris@91 127 for (size_t i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 128 delete[] m_stretcherInputs[i];
Chris@91 129 }
Chris@91 130 delete[] m_stretcherInputSizes;
Chris@91 131 delete[] m_stretcherInputs;
Chris@91 132
Chris@130 133 delete m_timeStretcher;
Chris@130 134 delete m_monoStretcher;
Chris@130 135
Chris@43 136 m_bufferScavenger.scavenge(true);
Chris@43 137 m_pluginScavenger.scavenge(true);
Chris@177 138 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 139 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 140 #endif
Chris@43 141 }
Chris@43 142
Chris@43 143 void
Chris@43 144 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 145 {
Chris@43 146 if (m_models.find(model) != m_models.end()) return;
Chris@43 147
Chris@43 148 bool canPlay = m_audioGenerator->addModel(model);
Chris@43 149
Chris@43 150 m_mutex.lock();
Chris@43 151
Chris@43 152 m_models.insert(model);
Chris@43 153 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 154 m_lastModelEndFrame = model->getEndFrame();
Chris@43 155 }
Chris@43 156
Chris@43 157 bool buffersChanged = false, srChanged = false;
Chris@43 158
Chris@43 159 size_t modelChannels = 1;
Chris@43 160 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 161 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 162 if (modelChannels > m_sourceChannelCount) {
Chris@43 163 m_sourceChannelCount = modelChannels;
Chris@43 164 }
Chris@43 165
Chris@43 166 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 167 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 168 #endif
Chris@43 169
Chris@43 170 if (m_sourceSampleRate == 0) {
Chris@43 171
Chris@43 172 m_sourceSampleRate = model->getSampleRate();
Chris@43 173 srChanged = true;
Chris@43 174
Chris@43 175 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 176
Chris@43 177 // If this is a dense time-value model and we have no other, we
Chris@43 178 // can just switch to this model's sample rate
Chris@43 179
Chris@43 180 if (dtvm) {
Chris@43 181
Chris@43 182 bool conflicting = false;
Chris@43 183
Chris@43 184 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 185 i != m_models.end(); ++i) {
Chris@43 186 // Only wave file models can be considered conflicting --
Chris@43 187 // writable wave file models are derived and we shouldn't
Chris@43 188 // take their rates into account. Also, don't give any
Chris@43 189 // particular weight to a file that's already playing at
Chris@43 190 // the wrong rate anyway
Chris@43 191 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 192 if (wfm && wfm != dtvm &&
Chris@43 193 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 194 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@233 195 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 196 conflicting = true;
Chris@43 197 break;
Chris@43 198 }
Chris@43 199 }
Chris@43 200
Chris@43 201 if (conflicting) {
Chris@43 202
Chris@233 203 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 204 << "New model sample rate does not match" << endl
Chris@43 205 << "existing model(s) (new " << model->getSampleRate()
Chris@43 206 << " vs " << m_sourceSampleRate
Chris@43 207 << "), playback will be wrong"
Chris@229 208 << endl;
Chris@43 209
Chris@43 210 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 211 m_sourceSampleRate,
Chris@43 212 false);
Chris@43 213 } else {
Chris@43 214 m_sourceSampleRate = model->getSampleRate();
Chris@43 215 srChanged = true;
Chris@43 216 }
Chris@43 217 }
Chris@43 218 }
Chris@43 219
Chris@43 220 if (!m_writeBuffers || (m_writeBuffers->size() < getTargetChannelCount())) {
Chris@43 221 clearRingBuffers(true, getTargetChannelCount());
Chris@43 222 buffersChanged = true;
Chris@43 223 } else {
Chris@43 224 if (canPlay) clearRingBuffers(true);
Chris@43 225 }
Chris@43 226
Chris@43 227 if (buffersChanged || srChanged) {
Chris@43 228 if (m_converter) {
Chris@43 229 src_delete(m_converter);
Chris@43 230 src_delete(m_crapConverter);
Chris@43 231 m_converter = 0;
Chris@43 232 m_crapConverter = 0;
Chris@43 233 }
Chris@43 234 }
Chris@43 235
Chris@164 236 rebuildRangeLists();
Chris@164 237
Chris@43 238 m_mutex.unlock();
Chris@43 239
Chris@43 240 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 241
Chris@43 242 if (!m_fillThread) {
Chris@43 243 m_fillThread = new FillThread(*this);
Chris@43 244 m_fillThread->start();
Chris@43 245 }
Chris@43 246
Chris@43 247 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 248 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
Chris@43 249 #endif
Chris@43 250
Chris@43 251 if (buffersChanged || srChanged) {
Chris@43 252 emit modelReplaced();
Chris@43 253 }
Chris@43 254
Chris@43 255 connect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 256 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 257
Chris@212 258 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 259 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 260 #endif
Chris@212 261
Chris@43 262 m_condition.wakeAll();
Chris@43 263 }
Chris@43 264
Chris@43 265 void
Chris@43 266 AudioCallbackPlaySource::modelChanged(size_t startFrame, size_t endFrame)
Chris@43 267 {
Chris@43 268 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 269 SVDEBUG << "AudioCallbackPlaySource::modelChanged(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 270 #endif
Chris@93 271 if (endFrame > m_lastModelEndFrame) {
Chris@93 272 m_lastModelEndFrame = endFrame;
Chris@99 273 rebuildRangeLists();
Chris@93 274 }
Chris@43 275 }
Chris@43 276
Chris@43 277 void
Chris@43 278 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 279 {
Chris@43 280 m_mutex.lock();
Chris@43 281
Chris@43 282 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 283 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 284 #endif
Chris@43 285
Chris@43 286 disconnect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 287 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 288
Chris@43 289 m_models.erase(model);
Chris@43 290
Chris@43 291 if (m_models.empty()) {
Chris@43 292 if (m_converter) {
Chris@43 293 src_delete(m_converter);
Chris@43 294 src_delete(m_crapConverter);
Chris@43 295 m_converter = 0;
Chris@43 296 m_crapConverter = 0;
Chris@43 297 }
Chris@43 298 m_sourceSampleRate = 0;
Chris@43 299 }
Chris@43 300
Chris@43 301 size_t lastEnd = 0;
Chris@43 302 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 303 i != m_models.end(); ++i) {
Chris@164 304 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 305 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 306 #endif
Chris@43 307 if ((*i)->getEndFrame() > lastEnd) lastEnd = (*i)->getEndFrame();
Chris@164 308 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 309 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 310 #endif
Chris@43 311 }
Chris@43 312 m_lastModelEndFrame = lastEnd;
Chris@43 313
Chris@212 314 m_audioGenerator->removeModel(model);
Chris@212 315
Chris@43 316 m_mutex.unlock();
Chris@43 317
Chris@43 318 clearRingBuffers();
Chris@43 319 }
Chris@43 320
Chris@43 321 void
Chris@43 322 AudioCallbackPlaySource::clearModels()
Chris@43 323 {
Chris@43 324 m_mutex.lock();
Chris@43 325
Chris@43 326 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 327 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 328 #endif
Chris@43 329
Chris@43 330 m_models.clear();
Chris@43 331
Chris@43 332 if (m_converter) {
Chris@43 333 src_delete(m_converter);
Chris@43 334 src_delete(m_crapConverter);
Chris@43 335 m_converter = 0;
Chris@43 336 m_crapConverter = 0;
Chris@43 337 }
Chris@43 338
Chris@43 339 m_lastModelEndFrame = 0;
Chris@43 340
Chris@43 341 m_sourceSampleRate = 0;
Chris@43 342
Chris@43 343 m_mutex.unlock();
Chris@43 344
Chris@43 345 m_audioGenerator->clearModels();
Chris@93 346
Chris@93 347 clearRingBuffers();
Chris@43 348 }
Chris@43 349
Chris@43 350 void
Chris@43 351 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, size_t count)
Chris@43 352 {
Chris@43 353 if (!haveLock) m_mutex.lock();
Chris@43 354
Chris@93 355 rebuildRangeLists();
Chris@93 356
Chris@43 357 if (count == 0) {
Chris@43 358 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@43 359 }
Chris@43 360
Chris@93 361 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 362
Chris@43 363 if (m_readBuffers != m_writeBuffers) {
Chris@43 364 delete m_writeBuffers;
Chris@43 365 }
Chris@43 366
Chris@43 367 m_writeBuffers = new RingBufferVector;
Chris@43 368
Chris@43 369 for (size_t i = 0; i < count; ++i) {
Chris@43 370 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 371 }
Chris@43 372
Chris@293 373 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 374 // << count << " write buffers" << endl;
Chris@43 375
Chris@43 376 if (!haveLock) {
Chris@43 377 m_mutex.unlock();
Chris@43 378 }
Chris@43 379 }
Chris@43 380
Chris@43 381 void
Chris@43 382 AudioCallbackPlaySource::play(size_t startFrame)
Chris@43 383 {
Chris@43 384 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 385 !m_viewManager->getSelections().empty()) {
Chris@60 386
Chris@233 387 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 388
Chris@60 389 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 390
Chris@233 391 SVDEBUG << startFrame << endl;
Chris@94 392
Chris@43 393 } else {
Chris@43 394 if (startFrame >= m_lastModelEndFrame) {
Chris@43 395 startFrame = 0;
Chris@43 396 }
Chris@43 397 }
Chris@43 398
Chris@132 399 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 400 cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 401 #endif
Chris@60 402
Chris@60 403 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 404
Chris@189 405 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 406 cerr << startFrame << endl;
Chris@189 407 #endif
Chris@60 408
Chris@43 409 // The fill thread will automatically empty its buffers before
Chris@43 410 // starting again if we have not so far been playing, but not if
Chris@43 411 // we're just re-seeking.
Chris@102 412 // NO -- we can end up playing some first -- always reset here
Chris@43 413
Chris@43 414 m_mutex.lock();
Chris@102 415
Chris@91 416 if (m_timeStretcher) {
Chris@91 417 m_timeStretcher->reset();
Chris@91 418 }
Chris@130 419 if (m_monoStretcher) {
Chris@130 420 m_monoStretcher->reset();
Chris@130 421 }
Chris@102 422
Chris@102 423 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 424 if (m_readBuffers) {
Chris@102 425 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 426 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 427 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 428 cerr << "reset ring buffer for channel " << c << endl;
Chris@132 429 #endif
Chris@102 430 if (rb) rb->reset();
Chris@102 431 }
Chris@43 432 }
Chris@102 433 if (m_converter) src_reset(m_converter);
Chris@102 434 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 435
Chris@43 436 m_mutex.unlock();
Chris@43 437
Chris@43 438 m_audioGenerator->reset();
Chris@43 439
Chris@94 440 m_playStartFrame = startFrame;
Chris@94 441 m_playStartFramePassed = false;
Chris@94 442 m_playStartedAt = RealTime::zeroTime;
Chris@94 443 if (m_target) {
Chris@94 444 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 445 }
Chris@94 446
Chris@43 447 bool changed = !m_playing;
Chris@91 448 m_lastRetrievalTimestamp = 0;
Chris@102 449 m_lastCurrentFrame = 0;
Chris@43 450 m_playing = true;
Chris@212 451
Chris@212 452 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 453 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 454 #endif
Chris@212 455
Chris@43 456 m_condition.wakeAll();
Chris@158 457 if (changed) {
Chris@158 458 emit playStatusChanged(m_playing);
Chris@158 459 emit activity(tr("Play from %1").arg
Chris@158 460 (RealTime::frame2RealTime
Chris@158 461 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 462 }
Chris@43 463 }
Chris@43 464
Chris@43 465 void
Chris@43 466 AudioCallbackPlaySource::stop()
Chris@43 467 {
Chris@212 468 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 469 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 470 #endif
Chris@43 471 bool changed = m_playing;
Chris@43 472 m_playing = false;
Chris@212 473
Chris@212 474 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 475 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 476 #endif
Chris@212 477
Chris@43 478 m_condition.wakeAll();
Chris@91 479 m_lastRetrievalTimestamp = 0;
Chris@158 480 if (changed) {
Chris@158 481 emit playStatusChanged(m_playing);
Chris@158 482 emit activity(tr("Stop at %1").arg
Chris@158 483 (RealTime::frame2RealTime
Chris@158 484 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 485 }
Chris@102 486 m_lastCurrentFrame = 0;
Chris@43 487 }
Chris@43 488
Chris@43 489 void
Chris@43 490 AudioCallbackPlaySource::selectionChanged()
Chris@43 491 {
Chris@43 492 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 493 clearRingBuffers();
Chris@43 494 }
Chris@43 495 }
Chris@43 496
Chris@43 497 void
Chris@43 498 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 499 {
Chris@43 500 clearRingBuffers();
Chris@43 501 }
Chris@43 502
Chris@43 503 void
Chris@43 504 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 505 {
Chris@43 506 if (!m_viewManager->getSelections().empty()) {
Chris@43 507 clearRingBuffers();
Chris@43 508 }
Chris@43 509 }
Chris@43 510
Chris@43 511 void
Chris@43 512 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 513 {
Chris@43 514 clearRingBuffers();
Chris@43 515 }
Chris@43 516
Chris@43 517 void
Chris@43 518 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 519 {
Chris@43 520 if (n == "Resample Quality") {
Chris@43 521 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 522 }
Chris@43 523 }
Chris@43 524
Chris@43 525 void
Chris@43 526 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 527 {
Chris@293 528 cerr << "Audio processing overload!" << endl;
Chris@130 529
Chris@130 530 if (!m_playing) return;
Chris@130 531
Chris@43 532 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 533 if (ap && !m_auditioningPluginBypassed) {
Chris@43 534 m_auditioningPluginBypassed = true;
Chris@43 535 emit audioOverloadPluginDisabled();
Chris@130 536 return;
Chris@130 537 }
Chris@130 538
Chris@130 539 if (m_timeStretcher &&
Chris@130 540 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 541 m_stretcherInputCount > 1 &&
Chris@130 542 m_monoStretcher && !m_stretchMono) {
Chris@130 543 m_stretchMono = true;
Chris@130 544 emit audioTimeStretchMultiChannelDisabled();
Chris@130 545 return;
Chris@43 546 }
Chris@43 547 }
Chris@43 548
Chris@43 549 void
Chris@91 550 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, size_t size)
Chris@43 551 {
Chris@91 552 m_target = target;
Chris@293 553 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 554 if (size != 0) {
Chris@193 555 m_blockSize = size;
Chris@193 556 }
Chris@193 557 if (size * 4 > m_ringBufferSize) {
Chris@233 558 SVDEBUG << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@193 559 << size << " > a quarter of ring buffer size "
Chris@193 560 << m_ringBufferSize << ", calling for more ring buffer"
Chris@229 561 << endl;
Chris@193 562 m_ringBufferSize = size * 4;
Chris@193 563 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 564 clearRingBuffers();
Chris@193 565 }
Chris@193 566 }
Chris@43 567 }
Chris@43 568
Chris@43 569 size_t
Chris@43 570 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 571 {
Chris@293 572 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@43 573 return m_blockSize;
Chris@43 574 }
Chris@43 575
Chris@43 576 void
Chris@43 577 AudioCallbackPlaySource::setTargetPlayLatency(size_t latency)
Chris@43 578 {
Chris@43 579 m_playLatency = latency;
Chris@43 580 }
Chris@43 581
Chris@43 582 size_t
Chris@43 583 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 584 {
Chris@43 585 return m_playLatency;
Chris@43 586 }
Chris@43 587
Chris@43 588 size_t
Chris@43 589 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 590 {
Chris@91 591 // This method attempts to estimate which audio sample frame is
Chris@91 592 // "currently coming through the speakers".
Chris@91 593
Chris@93 594 size_t targetRate = getTargetSampleRate();
Chris@93 595 size_t latency = m_playLatency; // at target rate
Chris@93 596 RealTime latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@93 597
Chris@93 598 return getCurrentFrame(latency_t);
Chris@93 599 }
Chris@93 600
Chris@93 601 size_t
Chris@93 602 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 603 {
Chris@93 604 return getCurrentFrame(RealTime::zeroTime);
Chris@93 605 }
Chris@93 606
Chris@93 607 size_t
Chris@93 608 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 609 {
Chris@43 610 bool resample = false;
Chris@91 611 double resampleRatio = 1.0;
Chris@43 612
Chris@91 613 // We resample when filling the ring buffer, and time-stretch when
Chris@91 614 // draining it. The buffer contains data at the "target rate" and
Chris@91 615 // the latency provided by the target is also at the target rate.
Chris@91 616 // Because of the multiple rates involved, we do the actual
Chris@91 617 // calculation using RealTime instead.
Chris@43 618
Chris@91 619 size_t sourceRate = getSourceSampleRate();
Chris@91 620 size_t targetRate = getTargetSampleRate();
Chris@91 621
Chris@91 622 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 623
Chris@91 624 size_t inbuffer = 0; // at target rate
Chris@91 625
Chris@43 626 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 627 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 628 if (rb) {
Chris@91 629 size_t here = rb->getReadSpace();
Chris@91 630 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 631 }
Chris@43 632 }
Chris@43 633
Chris@91 634 size_t readBufferFill = m_readBufferFill;
Chris@91 635 size_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 636 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 637 double currentTime = 0.0;
Chris@91 638 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 639
Chris@102 640 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 641
Chris@91 642 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 643
Chris@91 644 size_t stretchlat = 0;
Chris@91 645 double timeRatio = 1.0;
Chris@91 646
Chris@91 647 if (m_timeStretcher) {
Chris@91 648 stretchlat = m_timeStretcher->getLatency();
Chris@91 649 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 650 }
Chris@43 651
Chris@91 652 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 653
Chris@91 654 // When the target has just requested a block from us, the last
Chris@91 655 // sample it obtained was our buffer fill frame count minus the
Chris@91 656 // amount of read space (converted back to source sample rate)
Chris@91 657 // remaining now. That sample is not expected to be played until
Chris@91 658 // the target's play latency has elapsed. By the time the
Chris@91 659 // following block is requested, that sample will be at the
Chris@91 660 // target's play latency minus the last requested block size away
Chris@91 661 // from being played.
Chris@91 662
Chris@91 663 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 664 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 665
Chris@102 666 if (m_target &&
Chris@102 667 m_trustworthyTimestamps &&
Chris@102 668 lastRetrievalTimestamp != 0.0) {
Chris@91 669
Chris@91 670 lastretrieved_t = RealTime::frame2RealTime
Chris@91 671 (lastRetrievedBlockSize, targetRate);
Chris@91 672
Chris@91 673 // calculate number of frames at target rate that have elapsed
Chris@91 674 // since the end of the last call to getSourceSamples
Chris@91 675
Chris@102 676 if (m_trustworthyTimestamps && !looping) {
Chris@91 677
Chris@102 678 // this adjustment seems to cause more problems when looping
Chris@102 679 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 680
Chris@102 681 if (elapsed > 0.0) {
Chris@102 682 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 683 }
Chris@91 684 }
Chris@91 685
Chris@91 686 } else {
Chris@91 687
Chris@91 688 lastretrieved_t = RealTime::frame2RealTime
Chris@91 689 (getTargetBlockSize(), targetRate);
Chris@62 690 }
Chris@91 691
Chris@91 692 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 693
Chris@91 694 if (timeRatio != 1.0) {
Chris@91 695 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 696 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 697 latency_t = latency_t / timeRatio;
Chris@43 698 }
Chris@43 699
Chris@91 700 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 701 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 702 #endif
Chris@43 703
Chris@91 704 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@60 705
Chris@93 706 // Normally the range lists should contain at least one item each
Chris@93 707 // -- if playback is unconstrained, that item should report the
Chris@93 708 // entire source audio duration.
Chris@43 709
Chris@93 710 if (m_rangeStarts.empty()) {
Chris@93 711 rebuildRangeLists();
Chris@93 712 }
Chris@92 713
Chris@93 714 if (m_rangeStarts.empty()) {
Chris@93 715 // this code is only used in case of error in rebuildRangeLists
Chris@93 716 RealTime playing_t = bufferedto_t
Chris@93 717 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 718 + sincerequest_t;
Chris@193 719 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 720 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 721 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 722 }
Chris@43 723
Chris@91 724 int inRange = 0;
Chris@91 725 int index = 0;
Chris@91 726
Chris@93 727 for (size_t i = 0; i < m_rangeStarts.size(); ++i) {
Chris@93 728 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 729 inRange = index;
Chris@93 730 } else {
Chris@93 731 break;
Chris@93 732 }
Chris@93 733 ++index;
Chris@93 734 }
Chris@93 735
Chris@93 736 if (inRange >= m_rangeStarts.size()) inRange = m_rangeStarts.size()-1;
Chris@93 737
Chris@94 738 RealTime playing_t = bufferedto_t;
Chris@93 739
Chris@93 740 playing_t = playing_t
Chris@93 741 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 742 + sincerequest_t;
Chris@94 743
Chris@94 744 // This rather gross little hack is used to ensure that latency
Chris@94 745 // compensation doesn't result in the playback pointer appearing
Chris@94 746 // to start earlier than the actual playback does. It doesn't
Chris@94 747 // work properly (hence the bail-out in the middle) because if we
Chris@94 748 // are playing a relatively short looped region, the playing time
Chris@94 749 // estimated from the buffer fill frame may have wrapped around
Chris@94 750 // the region boundary and end up being much smaller than the
Chris@94 751 // theoretical play start frame, perhaps even for the entire
Chris@94 752 // duration of playback!
Chris@94 753
Chris@94 754 if (!m_playStartFramePassed) {
Chris@94 755 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 756 sourceRate);
Chris@94 757 if (playing_t < playstart_t) {
Chris@293 758 // cerr << "playing_t " << playing_t << " < playstart_t "
Chris@293 759 // << playstart_t << endl;
Chris@122 760 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 761 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 762 RealTime::fromSeconds(currentTime)) {
Chris@293 763 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 764 m_playStartFramePassed = true;
Chris@94 765 } else {
Chris@94 766 playing_t = playstart_t;
Chris@94 767 }
Chris@94 768 } else {
Chris@94 769 m_playStartFramePassed = true;
Chris@94 770 }
Chris@94 771 }
Chris@163 772
Chris@163 773 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 774 cerr << "playing_t " << playing_t;
Chris@163 775 #endif
Chris@94 776
Chris@94 777 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 778
Chris@93 779 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 780 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 781 #endif
Chris@93 782
Chris@93 783 while (playing_t < RealTime::zeroTime) {
Chris@93 784
Chris@93 785 if (inRange == 0) {
Chris@93 786 if (looping) {
Chris@93 787 inRange = m_rangeStarts.size() - 1;
Chris@93 788 } else {
Chris@93 789 break;
Chris@93 790 }
Chris@93 791 } else {
Chris@93 792 --inRange;
Chris@93 793 }
Chris@93 794
Chris@93 795 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 796 }
Chris@93 797
Chris@93 798 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 799
Chris@93 800 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 801 cerr << " playing time: " << playing_t << endl;
Chris@93 802 #endif
Chris@93 803
Chris@93 804 if (!looping) {
Chris@93 805 if (inRange == m_rangeStarts.size()-1 &&
Chris@93 806 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@293 807 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 808 stop();
Chris@93 809 }
Chris@93 810 }
Chris@93 811
Chris@93 812 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 813
Chris@93 814 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 815
Chris@102 816 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 817 if (frame < m_lastCurrentFrame) {
Chris@102 818 frame = m_lastCurrentFrame;
Chris@102 819 }
Chris@102 820 }
Chris@102 821
Chris@102 822 m_lastCurrentFrame = frame;
Chris@102 823
Chris@93 824 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 825 }
Chris@93 826
Chris@93 827 void
Chris@93 828 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 829 {
Chris@93 830 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 831
Chris@93 832 m_rangeStarts.clear();
Chris@93 833 m_rangeDurations.clear();
Chris@93 834
Chris@93 835 size_t sourceRate = getSourceSampleRate();
Chris@93 836 if (sourceRate == 0) return;
Chris@93 837
Chris@93 838 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 839 if (end == RealTime::zeroTime) return;
Chris@93 840
Chris@93 841 if (!constrained) {
Chris@93 842 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 843 m_rangeDurations.push_back(end);
Chris@93 844 return;
Chris@93 845 }
Chris@93 846
Chris@93 847 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 848 MultiSelection::SelectionList::const_iterator i;
Chris@93 849
Chris@93 850 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 851 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 852 #endif
Chris@93 853
Chris@93 854 if (!selections.empty()) {
Chris@91 855
Chris@91 856 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 857
Chris@91 858 RealTime start =
Chris@91 859 (RealTime::frame2RealTime
Chris@91 860 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 861 sourceRate));
Chris@91 862 RealTime duration =
Chris@91 863 (RealTime::frame2RealTime
Chris@91 864 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 865 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 866 sourceRate));
Chris@91 867
Chris@93 868 m_rangeStarts.push_back(start);
Chris@93 869 m_rangeDurations.push_back(duration);
Chris@91 870 }
Chris@93 871 } else {
Chris@93 872 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 873 m_rangeDurations.push_back(end);
Chris@43 874 }
Chris@43 875
Chris@93 876 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 877 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 878 #endif
Chris@43 879 }
Chris@43 880
Chris@43 881 void
Chris@43 882 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 883 {
Chris@43 884 m_outputLeft = left;
Chris@43 885 m_outputRight = right;
Chris@43 886 }
Chris@43 887
Chris@43 888 bool
Chris@43 889 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 890 {
Chris@43 891 left = m_outputLeft;
Chris@43 892 right = m_outputRight;
Chris@43 893 return true;
Chris@43 894 }
Chris@43 895
Chris@43 896 void
Chris@43 897 AudioCallbackPlaySource::setTargetSampleRate(size_t sr)
Chris@43 898 {
Chris@244 899 bool first = (m_targetSampleRate == 0);
Chris@244 900
Chris@43 901 m_targetSampleRate = sr;
Chris@43 902 initialiseConverter();
Chris@244 903
Chris@244 904 if (first && (m_stretchRatio != 1.f)) {
Chris@244 905 // couldn't create a stretcher before because we had no sample
Chris@244 906 // rate: make one now
Chris@244 907 setTimeStretch(m_stretchRatio);
Chris@244 908 }
Chris@43 909 }
Chris@43 910
Chris@43 911 void
Chris@43 912 AudioCallbackPlaySource::initialiseConverter()
Chris@43 913 {
Chris@43 914 m_mutex.lock();
Chris@43 915
Chris@43 916 if (m_converter) {
Chris@43 917 src_delete(m_converter);
Chris@43 918 src_delete(m_crapConverter);
Chris@43 919 m_converter = 0;
Chris@43 920 m_crapConverter = 0;
Chris@43 921 }
Chris@43 922
Chris@43 923 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 924
Chris@43 925 int err = 0;
Chris@43 926
Chris@43 927 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 928 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 929 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 930 SRC_SINC_MEDIUM_QUALITY,
Chris@43 931 getTargetChannelCount(), &err);
Chris@43 932
Chris@43 933 if (m_converter) {
Chris@43 934 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 935 getTargetChannelCount(),
Chris@43 936 &err);
Chris@43 937 }
Chris@43 938
Chris@43 939 if (!m_converter || !m_crapConverter) {
Chris@293 940 cerr
Chris@43 941 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@293 942 << src_strerror(err) << endl;
Chris@43 943
Chris@43 944 if (m_converter) {
Chris@43 945 src_delete(m_converter);
Chris@43 946 m_converter = 0;
Chris@43 947 }
Chris@43 948
Chris@43 949 if (m_crapConverter) {
Chris@43 950 src_delete(m_crapConverter);
Chris@43 951 m_crapConverter = 0;
Chris@43 952 }
Chris@43 953
Chris@43 954 m_mutex.unlock();
Chris@43 955
Chris@43 956 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 957 getTargetSampleRate(),
Chris@43 958 false);
Chris@43 959 } else {
Chris@43 960
Chris@43 961 m_mutex.unlock();
Chris@43 962
Chris@43 963 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 964 getTargetSampleRate(),
Chris@43 965 true);
Chris@43 966 }
Chris@43 967 } else {
Chris@43 968 m_mutex.unlock();
Chris@43 969 }
Chris@43 970 }
Chris@43 971
Chris@43 972 void
Chris@43 973 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 974 {
Chris@43 975 if (q == m_resampleQuality) return;
Chris@43 976 m_resampleQuality = q;
Chris@43 977
Chris@43 978 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 979 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@229 980 << m_resampleQuality << endl;
Chris@43 981 #endif
Chris@43 982
Chris@43 983 initialiseConverter();
Chris@43 984 }
Chris@43 985
Chris@43 986 void
Chris@107 987 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 988 {
Chris@107 989 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 990 if (a && !plugin) {
Chris@293 991 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 992 }
Chris@204 993
Chris@204 994 m_mutex.lock();
Chris@43 995 m_auditioningPlugin = plugin;
Chris@43 996 m_auditioningPluginBypassed = false;
Chris@204 997 m_mutex.unlock();
Chris@43 998 }
Chris@43 999
Chris@43 1000 void
Chris@43 1001 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 1002 {
Chris@43 1003 m_audioGenerator->setSoloModelSet(s);
Chris@43 1004 clearRingBuffers();
Chris@43 1005 }
Chris@43 1006
Chris@43 1007 void
Chris@43 1008 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1009 {
Chris@43 1010 m_audioGenerator->clearSoloModelSet();
Chris@43 1011 clearRingBuffers();
Chris@43 1012 }
Chris@43 1013
Chris@43 1014 size_t
Chris@43 1015 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 1016 {
Chris@43 1017 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 1018 else return getSourceSampleRate();
Chris@43 1019 }
Chris@43 1020
Chris@43 1021 size_t
Chris@43 1022 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1023 {
Chris@43 1024 return m_sourceChannelCount;
Chris@43 1025 }
Chris@43 1026
Chris@43 1027 size_t
Chris@43 1028 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1029 {
Chris@43 1030 if (m_sourceChannelCount < 2) return 2;
Chris@43 1031 return m_sourceChannelCount;
Chris@43 1032 }
Chris@43 1033
Chris@43 1034 size_t
Chris@43 1035 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1036 {
Chris@43 1037 return m_sourceSampleRate;
Chris@43 1038 }
Chris@43 1039
Chris@43 1040 void
Chris@91 1041 AudioCallbackPlaySource::setTimeStretch(float factor)
Chris@43 1042 {
Chris@91 1043 m_stretchRatio = factor;
Chris@91 1044
Chris@244 1045 if (!getTargetSampleRate()) return; // have to make our stretcher later
Chris@244 1046
Chris@91 1047 if (m_timeStretcher || (factor == 1.f)) {
Chris@91 1048 // stretch ratio will be set in next process call if appropriate
Chris@62 1049 } else {
Chris@91 1050 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1051 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@62 1052 (getTargetSampleRate(),
Chris@91 1053 m_stretcherInputCount,
Chris@62 1054 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1055 factor);
Chris@130 1056 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@130 1057 (getTargetSampleRate(),
Chris@130 1058 1,
Chris@130 1059 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1060 factor);
Chris@91 1061 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@91 1062 m_stretcherInputSizes = new size_t[m_stretcherInputCount];
Chris@91 1063 for (size_t c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1064 m_stretcherInputSizes[c] = 16384;
Chris@91 1065 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1066 }
Chris@130 1067 m_monoStretcher = monoStretcher;
Chris@62 1068 m_timeStretcher = stretcher;
Chris@62 1069 }
Chris@158 1070
Chris@158 1071 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1072 }
Chris@43 1073
Chris@43 1074 size_t
Chris@130 1075 AudioCallbackPlaySource::getSourceSamples(size_t ucount, float **buffer)
Chris@43 1076 {
Chris@130 1077 int count = ucount;
Chris@130 1078
Chris@43 1079 if (!m_playing) {
Chris@193 1080 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1081 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1082 #endif
Chris@43 1083 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1084 for (int i = 0; i < count; ++i) {
Chris@43 1085 buffer[ch][i] = 0.0;
Chris@43 1086 }
Chris@43 1087 }
Chris@43 1088 return 0;
Chris@43 1089 }
Chris@43 1090
Chris@212 1091 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1092 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1093 #endif
Chris@212 1094
Chris@43 1095 // Ensure that all buffers have at least the amount of data we
Chris@43 1096 // need -- else reduce the size of our requests correspondingly
Chris@43 1097
Chris@43 1098 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1099
Chris@43 1100 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1101
Chris@43 1102 if (!rb) {
Chris@293 1103 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1104 << "No ring buffer available for channel " << ch
Chris@293 1105 << ", returning no data here" << endl;
Chris@43 1106 count = 0;
Chris@43 1107 break;
Chris@43 1108 }
Chris@43 1109
Chris@43 1110 size_t rs = rb->getReadSpace();
Chris@43 1111 if (rs < count) {
Chris@43 1112 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1113 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1114 << "Ring buffer for channel " << ch << " has only "
Chris@193 1115 << rs << " (of " << count << ") samples available ("
Chris@193 1116 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1117 << "space " << rb->getWriteSpace() << "), "
Chris@293 1118 << "reducing request size" << endl;
Chris@43 1119 #endif
Chris@43 1120 count = rs;
Chris@43 1121 }
Chris@43 1122 }
Chris@43 1123
Chris@43 1124 if (count == 0) return 0;
Chris@43 1125
Chris@62 1126 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1127 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1128
Chris@62 1129 float ratio = ts ? ts->getTimeRatio() : 1.f;
Chris@91 1130
Chris@91 1131 if (ratio != m_stretchRatio) {
Chris@91 1132 if (!ts) {
Chris@293 1133 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@91 1134 m_stretchRatio = 1.f;
Chris@91 1135 } else {
Chris@91 1136 ts->setTimeRatio(m_stretchRatio);
Chris@130 1137 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1138 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1139 }
Chris@130 1140 }
Chris@130 1141
Chris@130 1142 int stretchChannels = m_stretcherInputCount;
Chris@130 1143 if (m_stretchMono) {
Chris@130 1144 if (ms) {
Chris@130 1145 ts = ms;
Chris@130 1146 stretchChannels = 1;
Chris@130 1147 } else {
Chris@130 1148 m_stretchMono = false;
Chris@91 1149 }
Chris@91 1150 }
Chris@91 1151
Chris@91 1152 if (m_target) {
Chris@91 1153 m_lastRetrievedBlockSize = count;
Chris@91 1154 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1155 }
Chris@43 1156
Chris@62 1157 if (!ts || ratio == 1.f) {
Chris@43 1158
Chris@130 1159 int got = 0;
Chris@43 1160
Chris@43 1161 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1162
Chris@43 1163 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1164
Chris@43 1165 if (rb) {
Chris@43 1166
Chris@43 1167 // this is marginally more likely to leave our channels in
Chris@43 1168 // sync after a processing failure than just passing "count":
Chris@43 1169 size_t request = count;
Chris@43 1170 if (ch > 0) request = got;
Chris@43 1171
Chris@43 1172 got = rb->read(buffer[ch], request);
Chris@43 1173
Chris@43 1174 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1175 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1176 #endif
Chris@43 1177 }
Chris@43 1178
Chris@43 1179 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1180 for (int i = got; i < count; ++i) {
Chris@43 1181 buffer[ch][i] = 0.0;
Chris@43 1182 }
Chris@43 1183 }
Chris@43 1184 }
Chris@43 1185
Chris@43 1186 applyAuditioningEffect(count, buffer);
Chris@43 1187
Chris@212 1188 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1189 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1190 #endif
Chris@212 1191
Chris@43 1192 m_condition.wakeAll();
Chris@91 1193
Chris@43 1194 return got;
Chris@43 1195 }
Chris@43 1196
Chris@62 1197 size_t channels = getTargetChannelCount();
Chris@91 1198 size_t available;
Chris@91 1199 int warned = 0;
Chris@91 1200 size_t fedToStretcher = 0;
Chris@43 1201
Chris@91 1202 // The input block for a given output is approx output / ratio,
Chris@91 1203 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1204
Chris@91 1205 while ((available = ts->available()) < count) {
Chris@91 1206
Chris@91 1207 size_t reqd = lrintf((count - available) / ratio);
Chris@91 1208 reqd = std::max(reqd, ts->getSamplesRequired());
Chris@91 1209 if (reqd == 0) reqd = 1;
Chris@91 1210
Chris@91 1211 size_t got = reqd;
Chris@91 1212
Chris@91 1213 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1214 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1215 #endif
Chris@43 1216
Chris@91 1217 for (size_t c = 0; c < channels; ++c) {
Chris@131 1218 if (c >= m_stretcherInputCount) continue;
Chris@91 1219 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1220 if (c == 0) {
Chris@293 1221 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1222 }
Chris@91 1223 delete[] m_stretcherInputs[c];
Chris@91 1224 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1225 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1226 }
Chris@91 1227 }
Chris@43 1228
Chris@91 1229 for (size_t c = 0; c < channels; ++c) {
Chris@131 1230 if (c >= m_stretcherInputCount) continue;
Chris@91 1231 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1232 if (rb) {
Chris@130 1233 size_t gotHere;
Chris@130 1234 if (stretchChannels == 1 && c > 0) {
Chris@130 1235 gotHere = rb->readAdding(m_stretcherInputs[0], got);
Chris@130 1236 } else {
Chris@130 1237 gotHere = rb->read(m_stretcherInputs[c], got);
Chris@130 1238 }
Chris@91 1239 if (gotHere < got) got = gotHere;
Chris@91 1240
Chris@91 1241 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1242 if (c == 0) {
Chris@233 1243 SVDEBUG << "feeding stretcher: got " << gotHere
Chris@229 1244 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1245 }
Chris@62 1246 #endif
Chris@43 1247
Chris@91 1248 } else {
Chris@293 1249 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1250 }
Chris@43 1251 }
Chris@43 1252
Chris@43 1253 if (got < reqd) {
Chris@293 1254 cerr << "WARNING: Read underrun in playback ("
Chris@293 1255 << got << " < " << reqd << ")" << endl;
Chris@43 1256 }
Chris@43 1257
Chris@91 1258 ts->process(m_stretcherInputs, got, false);
Chris@91 1259
Chris@91 1260 fedToStretcher += got;
Chris@43 1261
Chris@43 1262 if (got == 0) break;
Chris@43 1263
Chris@62 1264 if (ts->available() == available) {
Chris@293 1265 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1266 if (++warned == 5) break;
Chris@43 1267 }
Chris@43 1268 }
Chris@43 1269
Chris@62 1270 ts->retrieve(buffer, count);
Chris@43 1271
Chris@130 1272 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1273 for (int i = 0; i < count; ++i) {
Chris@130 1274 buffer[c][i] = buffer[0][i];
Chris@130 1275 }
Chris@130 1276 }
Chris@130 1277
Chris@43 1278 applyAuditioningEffect(count, buffer);
Chris@43 1279
Chris@212 1280 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1281 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1282 #endif
Chris@212 1283
Chris@43 1284 m_condition.wakeAll();
Chris@43 1285
Chris@43 1286 return count;
Chris@43 1287 }
Chris@43 1288
Chris@43 1289 void
Chris@43 1290 AudioCallbackPlaySource::applyAuditioningEffect(size_t count, float **buffers)
Chris@43 1291 {
Chris@43 1292 if (m_auditioningPluginBypassed) return;
Chris@43 1293 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1294 if (!plugin) return;
Chris@204 1295
Chris@43 1296 if (plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@293 1297 // cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1298 // << " != our channel count " << getTargetChannelCount()
Chris@293 1299 // << endl;
Chris@43 1300 return;
Chris@43 1301 }
Chris@43 1302 if (plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@293 1303 // cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1304 // << " != our channel count " << getTargetChannelCount()
Chris@293 1305 // << endl;
Chris@43 1306 return;
Chris@43 1307 }
Chris@102 1308 if (plugin->getBufferSize() < count) {
Chris@293 1309 // cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1310 // << " < our block size " << count
Chris@293 1311 // << endl;
Chris@43 1312 return;
Chris@43 1313 }
Chris@43 1314
Chris@43 1315 float **ib = plugin->getAudioInputBuffers();
Chris@43 1316 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1317
Chris@43 1318 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1319 for (size_t i = 0; i < count; ++i) {
Chris@43 1320 ib[c][i] = buffers[c][i];
Chris@43 1321 }
Chris@43 1322 }
Chris@43 1323
Chris@102 1324 plugin->run(Vamp::RealTime::zeroTime, count);
Chris@43 1325
Chris@43 1326 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1327 for (size_t i = 0; i < count; ++i) {
Chris@43 1328 buffers[c][i] = ob[c][i];
Chris@43 1329 }
Chris@43 1330 }
Chris@43 1331 }
Chris@43 1332
Chris@43 1333 // Called from fill thread, m_playing true, mutex held
Chris@43 1334 bool
Chris@43 1335 AudioCallbackPlaySource::fillBuffers()
Chris@43 1336 {
Chris@43 1337 static float *tmp = 0;
Chris@43 1338 static size_t tmpSize = 0;
Chris@43 1339
Chris@43 1340 size_t space = 0;
Chris@43 1341 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1342 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1343 if (wb) {
Chris@43 1344 size_t spaceHere = wb->getWriteSpace();
Chris@43 1345 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1346 }
Chris@43 1347 }
Chris@43 1348
Chris@103 1349 if (space == 0) {
Chris@103 1350 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1351 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1352 #endif
Chris@103 1353 return false;
Chris@103 1354 }
Chris@43 1355
Chris@43 1356 size_t f = m_writeBufferFill;
Chris@43 1357
Chris@43 1358 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1359
Chris@43 1360 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1361 if (!readWriteEqual) {
Chris@293 1362 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1363 }
Chris@293 1364 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1365 #endif
Chris@43 1366
Chris@43 1367 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1368 cout << "buffered to " << f << " already" << endl;
Chris@43 1369 #endif
Chris@43 1370
Chris@43 1371 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1372
Chris@43 1373 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1374 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
Chris@43 1375 #endif
Chris@43 1376
Chris@43 1377 size_t channels = getTargetChannelCount();
Chris@43 1378
Chris@43 1379 size_t orig = space;
Chris@43 1380 size_t got = 0;
Chris@43 1381
Chris@43 1382 static float **bufferPtrs = 0;
Chris@43 1383 static size_t bufferPtrCount = 0;
Chris@43 1384
Chris@43 1385 if (bufferPtrCount < channels) {
Chris@43 1386 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1387 bufferPtrs = new float *[channels];
Chris@43 1388 bufferPtrCount = channels;
Chris@43 1389 }
Chris@43 1390
Chris@43 1391 size_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1392
Chris@43 1393 if (resample && !m_converter) {
Chris@43 1394 static bool warned = false;
Chris@43 1395 if (!warned) {
Chris@293 1396 cerr << "WARNING: sample rates differ, but no converter available!" << endl;
Chris@43 1397 warned = true;
Chris@43 1398 }
Chris@43 1399 }
Chris@43 1400
Chris@43 1401 if (resample && m_converter) {
Chris@43 1402
Chris@43 1403 double ratio =
Chris@43 1404 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@43 1405 orig = size_t(orig / ratio + 0.1);
Chris@43 1406
Chris@43 1407 // orig must be a multiple of generatorBlockSize
Chris@43 1408 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1409 if (orig == 0) return false;
Chris@43 1410
Chris@43 1411 size_t work = std::max(orig, space);
Chris@43 1412
Chris@43 1413 // We only allocate one buffer, but we use it in two halves.
Chris@43 1414 // We place the non-interleaved values in the second half of
Chris@43 1415 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1416 // channel 1 etc), and then interleave them into the first
Chris@43 1417 // half of the buffer. Then we resample back into the second
Chris@43 1418 // half (interleaved) and de-interleave the results back to
Chris@43 1419 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1420 // What a faff -- especially as we've already de-interleaved
Chris@43 1421 // the audio data from the source file elsewhere before we
Chris@43 1422 // even reach this point.
Chris@43 1423
Chris@43 1424 if (tmpSize < channels * work * 2) {
Chris@43 1425 delete[] tmp;
Chris@43 1426 tmp = new float[channels * work * 2];
Chris@43 1427 tmpSize = channels * work * 2;
Chris@43 1428 }
Chris@43 1429
Chris@43 1430 float *nonintlv = tmp + channels * work;
Chris@43 1431 float *intlv = tmp;
Chris@43 1432 float *srcout = tmp + channels * work;
Chris@43 1433
Chris@43 1434 for (size_t c = 0; c < channels; ++c) {
Chris@43 1435 for (size_t i = 0; i < orig; ++i) {
Chris@43 1436 nonintlv[channels * i + c] = 0.0f;
Chris@43 1437 }
Chris@43 1438 }
Chris@43 1439
Chris@43 1440 for (size_t c = 0; c < channels; ++c) {
Chris@43 1441 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1442 }
Chris@43 1443
Chris@163 1444 got = mixModels(f, orig, bufferPtrs); // also modifies f
Chris@43 1445
Chris@43 1446 // and interleave into first half
Chris@43 1447 for (size_t c = 0; c < channels; ++c) {
Chris@43 1448 for (size_t i = 0; i < got; ++i) {
Chris@43 1449 float sample = nonintlv[c * got + i];
Chris@43 1450 intlv[channels * i + c] = sample;
Chris@43 1451 }
Chris@43 1452 }
Chris@43 1453
Chris@43 1454 SRC_DATA data;
Chris@43 1455 data.data_in = intlv;
Chris@43 1456 data.data_out = srcout;
Chris@43 1457 data.input_frames = got;
Chris@43 1458 data.output_frames = work;
Chris@43 1459 data.src_ratio = ratio;
Chris@43 1460 data.end_of_input = 0;
Chris@43 1461
Chris@43 1462 int err = 0;
Chris@43 1463
Chris@62 1464 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1465 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1466 cout << "Using crappy converter" << endl;
Chris@43 1467 #endif
Chris@43 1468 err = src_process(m_crapConverter, &data);
Chris@43 1469 } else {
Chris@43 1470 err = src_process(m_converter, &data);
Chris@43 1471 }
Chris@43 1472
Chris@43 1473 size_t toCopy = size_t(got * ratio + 0.1);
Chris@43 1474
Chris@43 1475 if (err) {
Chris@293 1476 cerr
Chris@43 1477 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@293 1478 << src_strerror(err) << endl;
Chris@43 1479 //!!! Then what?
Chris@43 1480 } else {
Chris@43 1481 got = data.input_frames_used;
Chris@43 1482 toCopy = data.output_frames_gen;
Chris@43 1483 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1484 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
Chris@43 1485 #endif
Chris@43 1486 }
Chris@43 1487
Chris@43 1488 for (size_t c = 0; c < channels; ++c) {
Chris@43 1489 for (size_t i = 0; i < toCopy; ++i) {
Chris@43 1490 tmp[i] = srcout[channels * i + c];
Chris@43 1491 }
Chris@43 1492 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1493 if (wb) wb->write(tmp, toCopy);
Chris@43 1494 }
Chris@43 1495
Chris@43 1496 m_writeBufferFill = f;
Chris@43 1497 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1498
Chris@43 1499 } else {
Chris@43 1500
Chris@43 1501 // space must be a multiple of generatorBlockSize
Chris@195 1502 size_t reqSpace = space;
Chris@195 1503 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@91 1504 if (space == 0) {
Chris@91 1505 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1506 cout << "requested fill of " << reqSpace
Chris@195 1507 << " is less than generator block size of "
Chris@293 1508 << generatorBlockSize << ", leaving it" << endl;
Chris@91 1509 #endif
Chris@91 1510 return false;
Chris@91 1511 }
Chris@43 1512
Chris@43 1513 if (tmpSize < channels * space) {
Chris@43 1514 delete[] tmp;
Chris@43 1515 tmp = new float[channels * space];
Chris@43 1516 tmpSize = channels * space;
Chris@43 1517 }
Chris@43 1518
Chris@43 1519 for (size_t c = 0; c < channels; ++c) {
Chris@43 1520
Chris@43 1521 bufferPtrs[c] = tmp + c * space;
Chris@43 1522
Chris@43 1523 for (size_t i = 0; i < space; ++i) {
Chris@43 1524 tmp[c * space + i] = 0.0f;
Chris@43 1525 }
Chris@43 1526 }
Chris@43 1527
Chris@163 1528 size_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1529
Chris@43 1530 for (size_t c = 0; c < channels; ++c) {
Chris@43 1531
Chris@43 1532 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1533 if (wb) {
Chris@43 1534 size_t actual = wb->write(bufferPtrs[c], got);
Chris@43 1535 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1536 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1537 << wb->getReadSpace() << " to read"
Chris@293 1538 << endl;
Chris@43 1539 #endif
Chris@43 1540 if (actual < got) {
Chris@293 1541 cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1542 << ": wrote " << actual << " of " << got
Chris@293 1543 << " samples" << endl;
Chris@43 1544 }
Chris@43 1545 }
Chris@43 1546 }
Chris@43 1547
Chris@43 1548 m_writeBufferFill = f;
Chris@43 1549 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1550
Chris@163 1551 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1552 cout << "Read buffer fill is now " << m_readBufferFill << endl;
Chris@163 1553 #endif
Chris@163 1554
Chris@43 1555 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1556 }
Chris@43 1557
Chris@43 1558 return true;
Chris@43 1559 }
Chris@43 1560
Chris@43 1561 size_t
Chris@43 1562 AudioCallbackPlaySource::mixModels(size_t &frame, size_t count, float **buffers)
Chris@43 1563 {
Chris@43 1564 size_t processed = 0;
Chris@43 1565 size_t chunkStart = frame;
Chris@43 1566 size_t chunkSize = count;
Chris@43 1567 size_t selectionSize = 0;
Chris@43 1568 size_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1569
Chris@43 1570 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1571 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1572 !m_viewManager->getSelections().empty());
Chris@43 1573
Chris@43 1574 static float **chunkBufferPtrs = 0;
Chris@43 1575 static size_t chunkBufferPtrCount = 0;
Chris@43 1576 size_t channels = getTargetChannelCount();
Chris@43 1577
Chris@43 1578 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1579 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
Chris@43 1580 #endif
Chris@43 1581
Chris@43 1582 if (chunkBufferPtrCount < channels) {
Chris@43 1583 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1584 chunkBufferPtrs = new float *[channels];
Chris@43 1585 chunkBufferPtrCount = channels;
Chris@43 1586 }
Chris@43 1587
Chris@43 1588 for (size_t c = 0; c < channels; ++c) {
Chris@43 1589 chunkBufferPtrs[c] = buffers[c];
Chris@43 1590 }
Chris@43 1591
Chris@43 1592 while (processed < count) {
Chris@43 1593
Chris@43 1594 chunkSize = count - processed;
Chris@43 1595 nextChunkStart = chunkStart + chunkSize;
Chris@43 1596 selectionSize = 0;
Chris@43 1597
Chris@43 1598 size_t fadeIn = 0, fadeOut = 0;
Chris@43 1599
Chris@43 1600 if (constrained) {
Chris@60 1601
Chris@60 1602 size_t rChunkStart =
Chris@60 1603 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1604
Chris@43 1605 Selection selection =
Chris@60 1606 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1607
Chris@43 1608 if (selection.isEmpty()) {
Chris@43 1609 if (looping) {
Chris@43 1610 selection = *m_viewManager->getSelections().begin();
Chris@60 1611 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1612 (selection.getStartFrame());
Chris@43 1613 fadeIn = 50;
Chris@43 1614 }
Chris@43 1615 }
Chris@43 1616
Chris@43 1617 if (selection.isEmpty()) {
Chris@43 1618
Chris@43 1619 chunkSize = 0;
Chris@43 1620 nextChunkStart = chunkStart;
Chris@43 1621
Chris@43 1622 } else {
Chris@43 1623
Chris@60 1624 size_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1625 (selection.getStartFrame());
Chris@60 1626 size_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1627 (selection.getEndFrame());
Chris@43 1628
Chris@60 1629 selectionSize = ef - sf;
Chris@60 1630
Chris@60 1631 if (chunkStart < sf) {
Chris@60 1632 chunkStart = sf;
Chris@43 1633 fadeIn = 50;
Chris@43 1634 }
Chris@43 1635
Chris@43 1636 nextChunkStart = chunkStart + chunkSize;
Chris@43 1637
Chris@60 1638 if (nextChunkStart >= ef) {
Chris@60 1639 nextChunkStart = ef;
Chris@43 1640 fadeOut = 50;
Chris@43 1641 }
Chris@43 1642
Chris@43 1643 chunkSize = nextChunkStart - chunkStart;
Chris@43 1644 }
Chris@43 1645
Chris@43 1646 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1647
Chris@43 1648 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1649 chunkStart = 0;
Chris@43 1650 }
Chris@43 1651 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1652 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1653 }
Chris@43 1654 nextChunkStart = chunkStart + chunkSize;
Chris@43 1655 }
Chris@43 1656
Chris@293 1657 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@43 1658
Chris@43 1659 if (!chunkSize) {
Chris@43 1660 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1661 cout << "Ending selection playback at " << nextChunkStart << endl;
Chris@43 1662 #endif
Chris@43 1663 // We need to maintain full buffers so that the other
Chris@43 1664 // thread can tell where it's got to in the playback -- so
Chris@43 1665 // return the full amount here
Chris@43 1666 frame = frame + count;
Chris@43 1667 return count;
Chris@43 1668 }
Chris@43 1669
Chris@43 1670 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1671 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1672 #endif
Chris@43 1673
Chris@43 1674 size_t got = 0;
Chris@43 1675
Chris@43 1676 if (selectionSize < 100) {
Chris@43 1677 fadeIn = 0;
Chris@43 1678 fadeOut = 0;
Chris@43 1679 } else if (selectionSize < 300) {
Chris@43 1680 if (fadeIn > 0) fadeIn = 10;
Chris@43 1681 if (fadeOut > 0) fadeOut = 10;
Chris@43 1682 }
Chris@43 1683
Chris@43 1684 if (fadeIn > 0) {
Chris@43 1685 if (processed * 2 < fadeIn) {
Chris@43 1686 fadeIn = processed * 2;
Chris@43 1687 }
Chris@43 1688 }
Chris@43 1689
Chris@43 1690 if (fadeOut > 0) {
Chris@43 1691 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1692 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1693 }
Chris@43 1694 }
Chris@43 1695
Chris@43 1696 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1697 mi != m_models.end(); ++mi) {
Chris@43 1698
Chris@43 1699 got = m_audioGenerator->mixModel(*mi, chunkStart,
Chris@43 1700 chunkSize, chunkBufferPtrs,
Chris@43 1701 fadeIn, fadeOut);
Chris@43 1702 }
Chris@43 1703
Chris@43 1704 for (size_t c = 0; c < channels; ++c) {
Chris@43 1705 chunkBufferPtrs[c] += chunkSize;
Chris@43 1706 }
Chris@43 1707
Chris@43 1708 processed += chunkSize;
Chris@43 1709 chunkStart = nextChunkStart;
Chris@43 1710 }
Chris@43 1711
Chris@43 1712 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1713 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1714 #endif
Chris@43 1715
Chris@43 1716 frame = nextChunkStart;
Chris@43 1717 return processed;
Chris@43 1718 }
Chris@43 1719
Chris@43 1720 void
Chris@43 1721 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1722 {
Chris@43 1723 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1724
Chris@43 1725 // only unify if there will be something to read
Chris@43 1726 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1727 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1728 if (wb) {
Chris@43 1729 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1730 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1731 m_lastModelEndFrame) {
Chris@43 1732 // OK, we don't have enough and there's more to
Chris@43 1733 // read -- don't unify until we can do better
Chris@193 1734 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1735 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1736 #endif
Chris@43 1737 return;
Chris@43 1738 }
Chris@43 1739 }
Chris@43 1740 break;
Chris@43 1741 }
Chris@43 1742 }
Chris@43 1743
Chris@43 1744 size_t rf = m_readBufferFill;
Chris@43 1745 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1746 if (rb) {
Chris@43 1747 size_t rs = rb->getReadSpace();
Chris@43 1748 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1749 // cout << "rs = " << rs << endl;
Chris@43 1750 if (rs < rf) rf -= rs;
Chris@43 1751 else rf = 0;
Chris@43 1752 }
Chris@43 1753
Chris@193 1754 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1755 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1756 #endif
Chris@43 1757
Chris@43 1758 size_t wf = m_writeBufferFill;
Chris@43 1759 size_t skip = 0;
Chris@43 1760 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1761 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1762 if (wb) {
Chris@43 1763 if (c == 0) {
Chris@43 1764
Chris@43 1765 size_t wrs = wb->getReadSpace();
Chris@293 1766 // cout << "wrs = " << wrs << endl;
Chris@43 1767
Chris@43 1768 if (wrs < wf) wf -= wrs;
Chris@43 1769 else wf = 0;
Chris@293 1770 // cout << "wf = " << wf << endl;
Chris@43 1771
Chris@43 1772 if (wf < rf) skip = rf - wf;
Chris@43 1773 if (skip == 0) break;
Chris@43 1774 }
Chris@43 1775
Chris@293 1776 // cout << "skipping " << skip << endl;
Chris@43 1777 wb->skip(skip);
Chris@43 1778 }
Chris@43 1779 }
Chris@43 1780
Chris@43 1781 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1782 m_readBuffers = m_writeBuffers;
Chris@43 1783 m_readBufferFill = m_writeBufferFill;
Chris@193 1784 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1785 cerr << "unified" << endl;
Chris@193 1786 #endif
Chris@43 1787 }
Chris@43 1788
Chris@43 1789 void
Chris@43 1790 AudioCallbackPlaySource::FillThread::run()
Chris@43 1791 {
Chris@43 1792 AudioCallbackPlaySource &s(m_source);
Chris@43 1793
Chris@43 1794 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1795 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1796 #endif
Chris@43 1797
Chris@43 1798 s.m_mutex.lock();
Chris@43 1799
Chris@43 1800 bool previouslyPlaying = s.m_playing;
Chris@43 1801 bool work = false;
Chris@43 1802
Chris@43 1803 while (!s.m_exiting) {
Chris@43 1804
Chris@43 1805 s.unifyRingBuffers();
Chris@43 1806 s.m_bufferScavenger.scavenge();
Chris@43 1807 s.m_pluginScavenger.scavenge();
Chris@43 1808
Chris@43 1809 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1810
Chris@43 1811 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1812 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1813 #endif
Chris@43 1814
Chris@43 1815 s.m_mutex.unlock();
Chris@43 1816 s.m_mutex.lock();
Chris@43 1817
Chris@43 1818 } else {
Chris@43 1819
Chris@43 1820 float ms = 100;
Chris@43 1821 if (s.getSourceSampleRate() > 0) {
Chris@193 1822 ms = float(s.m_ringBufferSize) /
Chris@193 1823 float(s.getSourceSampleRate()) * 1000.0;
Chris@43 1824 }
Chris@43 1825
Chris@43 1826 if (s.m_playing) ms /= 10;
Chris@43 1827
Chris@43 1828 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1829 if (!s.m_playing) cout << endl;
Chris@293 1830 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1831 #endif
Chris@43 1832
Chris@43 1833 s.m_condition.wait(&s.m_mutex, size_t(ms));
Chris@43 1834 }
Chris@43 1835
Chris@43 1836 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1837 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1838 #endif
Chris@43 1839
Chris@43 1840 work = false;
Chris@43 1841
Chris@103 1842 if (!s.getSourceSampleRate()) {
Chris@103 1843 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1844 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1845 #endif
Chris@103 1846 continue;
Chris@103 1847 }
Chris@43 1848
Chris@43 1849 bool playing = s.m_playing;
Chris@43 1850
Chris@43 1851 if (playing && !previouslyPlaying) {
Chris@43 1852 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1853 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1854 #endif
Chris@43 1855 for (size_t c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1856 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1857 if (rb) rb->reset();
Chris@43 1858 }
Chris@43 1859 }
Chris@43 1860 previouslyPlaying = playing;
Chris@43 1861
Chris@43 1862 work = s.fillBuffers();
Chris@43 1863 }
Chris@43 1864
Chris@43 1865 s.m_mutex.unlock();
Chris@43 1866 }
Chris@43 1867