annotate audioio/AudioCallbackPlaySource.cpp @ 132:3b61a975b47e sv1-v1.3 sv1-v1.3rc1

* Updates for 1.3
author Chris Cannam
date Thu, 10 Jul 2008 12:50:56 +0000
parents 883f7fc7fd34
children 72495c4cd315
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@91 29 #include "AudioCallbackPlayTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@43 37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@43 40 const size_t AudioCallbackPlaySource::m_ringBufferSize = 131071;
Chris@43 41
Chris@105 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@57 46 m_clientName(clientName),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@43 65 m_outputLeft(0.0),
Chris@43 66 m_outputRight(0.0),
Chris@43 67 m_auditioningPlugin(0),
Chris@43 68 m_auditioningPluginBypassed(false),
Chris@94 69 m_playStartFrame(0),
Chris@94 70 m_playStartFramePassed(false),
Chris@43 71 m_timeStretcher(0),
Chris@130 72 m_monoStretcher(0),
Chris@91 73 m_stretchRatio(1.0),
Chris@91 74 m_stretcherInputCount(0),
Chris@91 75 m_stretcherInputs(0),
Chris@91 76 m_stretcherInputSizes(0),
Chris@43 77 m_fillThread(0),
Chris@43 78 m_converter(0),
Chris@43 79 m_crapConverter(0),
Chris@43 80 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 81 {
Chris@43 82 m_viewManager->setAudioPlaySource(this);
Chris@43 83
Chris@43 84 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 85 this, SLOT(selectionChanged()));
Chris@43 86 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 87 this, SLOT(playLoopModeChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 89 this, SLOT(playSelectionModeChanged()));
Chris@43 90
Chris@43 91 connect(PlayParameterRepository::getInstance(),
Chris@43 92 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 93 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 94
Chris@43 95 connect(Preferences::getInstance(),
Chris@43 96 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 97 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 98 }
Chris@43 99
Chris@43 100 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 101 {
Chris@43 102 m_exiting = true;
Chris@43 103
Chris@43 104 if (m_fillThread) {
Chris@43 105 m_condition.wakeAll();
Chris@43 106 m_fillThread->wait();
Chris@43 107 delete m_fillThread;
Chris@43 108 }
Chris@43 109
Chris@43 110 clearModels();
Chris@43 111
Chris@43 112 if (m_readBuffers != m_writeBuffers) {
Chris@43 113 delete m_readBuffers;
Chris@43 114 }
Chris@43 115
Chris@43 116 delete m_writeBuffers;
Chris@43 117
Chris@43 118 delete m_audioGenerator;
Chris@43 119
Chris@91 120 for (size_t i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 121 delete[] m_stretcherInputs[i];
Chris@91 122 }
Chris@91 123 delete[] m_stretcherInputSizes;
Chris@91 124 delete[] m_stretcherInputs;
Chris@91 125
Chris@130 126 delete m_timeStretcher;
Chris@130 127 delete m_monoStretcher;
Chris@130 128
Chris@43 129 m_bufferScavenger.scavenge(true);
Chris@43 130 m_pluginScavenger.scavenge(true);
Chris@43 131 }
Chris@43 132
Chris@43 133 void
Chris@43 134 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 135 {
Chris@43 136 if (m_models.find(model) != m_models.end()) return;
Chris@43 137
Chris@43 138 bool canPlay = m_audioGenerator->addModel(model);
Chris@43 139
Chris@43 140 m_mutex.lock();
Chris@43 141
Chris@43 142 m_models.insert(model);
Chris@43 143 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 144 m_lastModelEndFrame = model->getEndFrame();
Chris@43 145 }
Chris@43 146
Chris@43 147 bool buffersChanged = false, srChanged = false;
Chris@43 148
Chris@43 149 size_t modelChannels = 1;
Chris@43 150 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 151 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 152 if (modelChannels > m_sourceChannelCount) {
Chris@43 153 m_sourceChannelCount = modelChannels;
Chris@43 154 }
Chris@43 155
Chris@43 156 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 157 std::cout << "Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << std::endl;
Chris@43 158 #endif
Chris@43 159
Chris@43 160 if (m_sourceSampleRate == 0) {
Chris@43 161
Chris@43 162 m_sourceSampleRate = model->getSampleRate();
Chris@43 163 srChanged = true;
Chris@43 164
Chris@43 165 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 166
Chris@43 167 // If this is a dense time-value model and we have no other, we
Chris@43 168 // can just switch to this model's sample rate
Chris@43 169
Chris@43 170 if (dtvm) {
Chris@43 171
Chris@43 172 bool conflicting = false;
Chris@43 173
Chris@43 174 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 175 i != m_models.end(); ++i) {
Chris@43 176 // Only wave file models can be considered conflicting --
Chris@43 177 // writable wave file models are derived and we shouldn't
Chris@43 178 // take their rates into account. Also, don't give any
Chris@43 179 // particular weight to a file that's already playing at
Chris@43 180 // the wrong rate anyway
Chris@43 181 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 182 if (wfm && wfm != dtvm &&
Chris@43 183 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 184 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@43 185 std::cerr << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << std::endl;
Chris@43 186 conflicting = true;
Chris@43 187 break;
Chris@43 188 }
Chris@43 189 }
Chris@43 190
Chris@43 191 if (conflicting) {
Chris@43 192
Chris@43 193 std::cerr << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@43 194 << "New model sample rate does not match" << std::endl
Chris@43 195 << "existing model(s) (new " << model->getSampleRate()
Chris@43 196 << " vs " << m_sourceSampleRate
Chris@43 197 << "), playback will be wrong"
Chris@43 198 << std::endl;
Chris@43 199
Chris@43 200 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 201 m_sourceSampleRate,
Chris@43 202 false);
Chris@43 203 } else {
Chris@43 204 m_sourceSampleRate = model->getSampleRate();
Chris@43 205 srChanged = true;
Chris@43 206 }
Chris@43 207 }
Chris@43 208 }
Chris@43 209
Chris@43 210 if (!m_writeBuffers || (m_writeBuffers->size() < getTargetChannelCount())) {
Chris@43 211 clearRingBuffers(true, getTargetChannelCount());
Chris@43 212 buffersChanged = true;
Chris@43 213 } else {
Chris@43 214 if (canPlay) clearRingBuffers(true);
Chris@43 215 }
Chris@43 216
Chris@43 217 if (buffersChanged || srChanged) {
Chris@43 218 if (m_converter) {
Chris@43 219 src_delete(m_converter);
Chris@43 220 src_delete(m_crapConverter);
Chris@43 221 m_converter = 0;
Chris@43 222 m_crapConverter = 0;
Chris@43 223 }
Chris@43 224 }
Chris@43 225
Chris@43 226 m_mutex.unlock();
Chris@43 227
Chris@43 228 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 229
Chris@43 230 if (!m_fillThread) {
Chris@43 231 m_fillThread = new FillThread(*this);
Chris@43 232 m_fillThread->start();
Chris@43 233 }
Chris@43 234
Chris@43 235 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 236 std::cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << std::endl;
Chris@43 237 #endif
Chris@43 238
Chris@43 239 if (buffersChanged || srChanged) {
Chris@43 240 emit modelReplaced();
Chris@43 241 }
Chris@43 242
Chris@43 243 connect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 244 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 245
Chris@43 246 m_condition.wakeAll();
Chris@43 247 }
Chris@43 248
Chris@43 249 void
Chris@43 250 AudioCallbackPlaySource::modelChanged(size_t startFrame, size_t endFrame)
Chris@43 251 {
Chris@43 252 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 253 std::cerr << "AudioCallbackPlaySource::modelChanged(" << startFrame << "," << endFrame << ")" << std::endl;
Chris@43 254 #endif
Chris@93 255 if (endFrame > m_lastModelEndFrame) {
Chris@93 256 m_lastModelEndFrame = endFrame;
Chris@99 257 rebuildRangeLists();
Chris@93 258 }
Chris@43 259 }
Chris@43 260
Chris@43 261 void
Chris@43 262 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 263 {
Chris@43 264 m_mutex.lock();
Chris@43 265
Chris@43 266 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 267 std::cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << std::endl;
Chris@43 268 #endif
Chris@43 269
Chris@43 270 disconnect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 271 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 272
Chris@43 273 m_models.erase(model);
Chris@43 274
Chris@43 275 if (m_models.empty()) {
Chris@43 276 if (m_converter) {
Chris@43 277 src_delete(m_converter);
Chris@43 278 src_delete(m_crapConverter);
Chris@43 279 m_converter = 0;
Chris@43 280 m_crapConverter = 0;
Chris@43 281 }
Chris@43 282 m_sourceSampleRate = 0;
Chris@43 283 }
Chris@43 284
Chris@43 285 size_t lastEnd = 0;
Chris@43 286 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 287 i != m_models.end(); ++i) {
Chris@43 288 // std::cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << std::endl;
Chris@43 289 if ((*i)->getEndFrame() > lastEnd) lastEnd = (*i)->getEndFrame();
Chris@43 290 // std::cout << "(done, lastEnd now " << lastEnd << ")" << std::endl;
Chris@43 291 }
Chris@43 292 m_lastModelEndFrame = lastEnd;
Chris@43 293
Chris@43 294 m_mutex.unlock();
Chris@43 295
Chris@43 296 m_audioGenerator->removeModel(model);
Chris@43 297
Chris@43 298 clearRingBuffers();
Chris@43 299 }
Chris@43 300
Chris@43 301 void
Chris@43 302 AudioCallbackPlaySource::clearModels()
Chris@43 303 {
Chris@43 304 m_mutex.lock();
Chris@43 305
Chris@43 306 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 307 std::cout << "AudioCallbackPlaySource::clearModels()" << std::endl;
Chris@43 308 #endif
Chris@43 309
Chris@43 310 m_models.clear();
Chris@43 311
Chris@43 312 if (m_converter) {
Chris@43 313 src_delete(m_converter);
Chris@43 314 src_delete(m_crapConverter);
Chris@43 315 m_converter = 0;
Chris@43 316 m_crapConverter = 0;
Chris@43 317 }
Chris@43 318
Chris@43 319 m_lastModelEndFrame = 0;
Chris@43 320
Chris@43 321 m_sourceSampleRate = 0;
Chris@43 322
Chris@43 323 m_mutex.unlock();
Chris@43 324
Chris@43 325 m_audioGenerator->clearModels();
Chris@93 326
Chris@93 327 clearRingBuffers();
Chris@43 328 }
Chris@43 329
Chris@43 330 void
Chris@43 331 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, size_t count)
Chris@43 332 {
Chris@43 333 if (!haveLock) m_mutex.lock();
Chris@43 334
Chris@93 335 rebuildRangeLists();
Chris@93 336
Chris@43 337 if (count == 0) {
Chris@43 338 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@43 339 }
Chris@43 340
Chris@93 341 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 342
Chris@43 343 if (m_readBuffers != m_writeBuffers) {
Chris@43 344 delete m_writeBuffers;
Chris@43 345 }
Chris@43 346
Chris@43 347 m_writeBuffers = new RingBufferVector;
Chris@43 348
Chris@43 349 for (size_t i = 0; i < count; ++i) {
Chris@43 350 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 351 }
Chris@43 352
Chris@43 353 // std::cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@43 354 // << count << " write buffers" << std::endl;
Chris@43 355
Chris@43 356 if (!haveLock) {
Chris@43 357 m_mutex.unlock();
Chris@43 358 }
Chris@43 359 }
Chris@43 360
Chris@43 361 void
Chris@43 362 AudioCallbackPlaySource::play(size_t startFrame)
Chris@43 363 {
Chris@43 364 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 365 !m_viewManager->getSelections().empty()) {
Chris@60 366
Chris@94 367 std::cerr << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 368
Chris@60 369 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 370
Chris@94 371 std::cerr << startFrame << std::endl;
Chris@94 372
Chris@43 373 } else {
Chris@43 374 if (startFrame >= m_lastModelEndFrame) {
Chris@43 375 startFrame = 0;
Chris@43 376 }
Chris@43 377 }
Chris@43 378
Chris@132 379 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@60 380 std::cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 381 #endif
Chris@60 382
Chris@60 383 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 384
Chris@60 385 std::cerr << startFrame << std::endl;
Chris@60 386
Chris@43 387 // The fill thread will automatically empty its buffers before
Chris@43 388 // starting again if we have not so far been playing, but not if
Chris@43 389 // we're just re-seeking.
Chris@102 390 // NO -- we can end up playing some first -- always reset here
Chris@43 391
Chris@43 392 m_mutex.lock();
Chris@102 393
Chris@91 394 if (m_timeStretcher) {
Chris@91 395 m_timeStretcher->reset();
Chris@91 396 }
Chris@130 397 if (m_monoStretcher) {
Chris@130 398 m_monoStretcher->reset();
Chris@130 399 }
Chris@102 400
Chris@102 401 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 402 if (m_readBuffers) {
Chris@102 403 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 404 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 405 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@102 406 std::cerr << "reset ring buffer for channel " << c << std::endl;
Chris@132 407 #endif
Chris@102 408 if (rb) rb->reset();
Chris@102 409 }
Chris@43 410 }
Chris@102 411 if (m_converter) src_reset(m_converter);
Chris@102 412 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 413
Chris@43 414 m_mutex.unlock();
Chris@43 415
Chris@43 416 m_audioGenerator->reset();
Chris@43 417
Chris@94 418 m_playStartFrame = startFrame;
Chris@94 419 m_playStartFramePassed = false;
Chris@94 420 m_playStartedAt = RealTime::zeroTime;
Chris@94 421 if (m_target) {
Chris@94 422 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 423 }
Chris@94 424
Chris@43 425 bool changed = !m_playing;
Chris@91 426 m_lastRetrievalTimestamp = 0;
Chris@102 427 m_lastCurrentFrame = 0;
Chris@43 428 m_playing = true;
Chris@43 429 m_condition.wakeAll();
Chris@43 430 if (changed) emit playStatusChanged(m_playing);
Chris@43 431 }
Chris@43 432
Chris@43 433 void
Chris@43 434 AudioCallbackPlaySource::stop()
Chris@43 435 {
Chris@43 436 bool changed = m_playing;
Chris@43 437 m_playing = false;
Chris@43 438 m_condition.wakeAll();
Chris@91 439 m_lastRetrievalTimestamp = 0;
Chris@102 440 m_lastCurrentFrame = 0;
Chris@43 441 if (changed) emit playStatusChanged(m_playing);
Chris@43 442 }
Chris@43 443
Chris@43 444 void
Chris@43 445 AudioCallbackPlaySource::selectionChanged()
Chris@43 446 {
Chris@43 447 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 448 clearRingBuffers();
Chris@43 449 }
Chris@43 450 }
Chris@43 451
Chris@43 452 void
Chris@43 453 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 454 {
Chris@43 455 clearRingBuffers();
Chris@43 456 }
Chris@43 457
Chris@43 458 void
Chris@43 459 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 460 {
Chris@43 461 if (!m_viewManager->getSelections().empty()) {
Chris@43 462 clearRingBuffers();
Chris@43 463 }
Chris@43 464 }
Chris@43 465
Chris@43 466 void
Chris@43 467 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 468 {
Chris@43 469 clearRingBuffers();
Chris@43 470 }
Chris@43 471
Chris@43 472 void
Chris@43 473 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 474 {
Chris@43 475 if (n == "Resample Quality") {
Chris@43 476 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 477 }
Chris@43 478 }
Chris@43 479
Chris@43 480 void
Chris@43 481 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 482 {
Chris@130 483 std::cerr << "Audio processing overload!" << std::endl;
Chris@130 484
Chris@130 485 if (!m_playing) return;
Chris@130 486
Chris@43 487 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 488 if (ap && !m_auditioningPluginBypassed) {
Chris@43 489 m_auditioningPluginBypassed = true;
Chris@43 490 emit audioOverloadPluginDisabled();
Chris@130 491 return;
Chris@130 492 }
Chris@130 493
Chris@130 494 if (m_timeStretcher &&
Chris@130 495 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 496 m_stretcherInputCount > 1 &&
Chris@130 497 m_monoStretcher && !m_stretchMono) {
Chris@130 498 m_stretchMono = true;
Chris@130 499 emit audioTimeStretchMultiChannelDisabled();
Chris@130 500 return;
Chris@43 501 }
Chris@43 502 }
Chris@43 503
Chris@43 504 void
Chris@91 505 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, size_t size)
Chris@43 506 {
Chris@91 507 m_target = target;
Chris@43 508 // std::cout << "AudioCallbackPlaySource::setTargetBlockSize() -> " << size << std::endl;
Chris@43 509 assert(size < m_ringBufferSize);
Chris@43 510 m_blockSize = size;
Chris@43 511 }
Chris@43 512
Chris@43 513 size_t
Chris@43 514 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 515 {
Chris@43 516 // std::cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << std::endl;
Chris@43 517 return m_blockSize;
Chris@43 518 }
Chris@43 519
Chris@43 520 void
Chris@43 521 AudioCallbackPlaySource::setTargetPlayLatency(size_t latency)
Chris@43 522 {
Chris@43 523 m_playLatency = latency;
Chris@43 524 }
Chris@43 525
Chris@43 526 size_t
Chris@43 527 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 528 {
Chris@43 529 return m_playLatency;
Chris@43 530 }
Chris@43 531
Chris@43 532 size_t
Chris@43 533 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 534 {
Chris@91 535 // This method attempts to estimate which audio sample frame is
Chris@91 536 // "currently coming through the speakers".
Chris@91 537
Chris@93 538 size_t targetRate = getTargetSampleRate();
Chris@93 539 size_t latency = m_playLatency; // at target rate
Chris@93 540 RealTime latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@93 541
Chris@93 542 return getCurrentFrame(latency_t);
Chris@93 543 }
Chris@93 544
Chris@93 545 size_t
Chris@93 546 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 547 {
Chris@93 548 return getCurrentFrame(RealTime::zeroTime);
Chris@93 549 }
Chris@93 550
Chris@93 551 size_t
Chris@93 552 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 553 {
Chris@43 554 bool resample = false;
Chris@91 555 double resampleRatio = 1.0;
Chris@43 556
Chris@91 557 // We resample when filling the ring buffer, and time-stretch when
Chris@91 558 // draining it. The buffer contains data at the "target rate" and
Chris@91 559 // the latency provided by the target is also at the target rate.
Chris@91 560 // Because of the multiple rates involved, we do the actual
Chris@91 561 // calculation using RealTime instead.
Chris@43 562
Chris@91 563 size_t sourceRate = getSourceSampleRate();
Chris@91 564 size_t targetRate = getTargetSampleRate();
Chris@91 565
Chris@91 566 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 567
Chris@91 568 size_t inbuffer = 0; // at target rate
Chris@91 569
Chris@43 570 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 571 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 572 if (rb) {
Chris@91 573 size_t here = rb->getReadSpace();
Chris@91 574 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 575 }
Chris@43 576 }
Chris@43 577
Chris@91 578 size_t readBufferFill = m_readBufferFill;
Chris@91 579 size_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 580 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 581 double currentTime = 0.0;
Chris@91 582 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 583
Chris@102 584 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 585
Chris@91 586 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 587
Chris@91 588 size_t stretchlat = 0;
Chris@91 589 double timeRatio = 1.0;
Chris@91 590
Chris@91 591 if (m_timeStretcher) {
Chris@91 592 stretchlat = m_timeStretcher->getLatency();
Chris@91 593 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 594 }
Chris@43 595
Chris@91 596 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 597
Chris@91 598 // When the target has just requested a block from us, the last
Chris@91 599 // sample it obtained was our buffer fill frame count minus the
Chris@91 600 // amount of read space (converted back to source sample rate)
Chris@91 601 // remaining now. That sample is not expected to be played until
Chris@91 602 // the target's play latency has elapsed. By the time the
Chris@91 603 // following block is requested, that sample will be at the
Chris@91 604 // target's play latency minus the last requested block size away
Chris@91 605 // from being played.
Chris@91 606
Chris@91 607 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 608 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 609
Chris@102 610 if (m_target &&
Chris@102 611 m_trustworthyTimestamps &&
Chris@102 612 lastRetrievalTimestamp != 0.0) {
Chris@91 613
Chris@91 614 lastretrieved_t = RealTime::frame2RealTime
Chris@91 615 (lastRetrievedBlockSize, targetRate);
Chris@91 616
Chris@91 617 // calculate number of frames at target rate that have elapsed
Chris@91 618 // since the end of the last call to getSourceSamples
Chris@91 619
Chris@102 620 if (m_trustworthyTimestamps && !looping) {
Chris@91 621
Chris@102 622 // this adjustment seems to cause more problems when looping
Chris@102 623 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 624
Chris@102 625 if (elapsed > 0.0) {
Chris@102 626 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 627 }
Chris@91 628 }
Chris@91 629
Chris@91 630 } else {
Chris@91 631
Chris@91 632 lastretrieved_t = RealTime::frame2RealTime
Chris@91 633 (getTargetBlockSize(), targetRate);
Chris@62 634 }
Chris@91 635
Chris@91 636 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 637
Chris@91 638 if (timeRatio != 1.0) {
Chris@91 639 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 640 sincerequest_t = sincerequest_t / timeRatio;
Chris@43 641 }
Chris@43 642
Chris@91 643 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 644 std::cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved: " << lastretrieved_t << std::endl;
Chris@91 645 #endif
Chris@43 646
Chris@91 647 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@60 648
Chris@93 649 // Normally the range lists should contain at least one item each
Chris@93 650 // -- if playback is unconstrained, that item should report the
Chris@93 651 // entire source audio duration.
Chris@43 652
Chris@93 653 if (m_rangeStarts.empty()) {
Chris@93 654 rebuildRangeLists();
Chris@93 655 }
Chris@92 656
Chris@93 657 if (m_rangeStarts.empty()) {
Chris@93 658 // this code is only used in case of error in rebuildRangeLists
Chris@93 659 RealTime playing_t = bufferedto_t
Chris@93 660 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 661 + sincerequest_t;
Chris@93 662 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 663 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 664 }
Chris@43 665
Chris@91 666 int inRange = 0;
Chris@91 667 int index = 0;
Chris@91 668
Chris@93 669 for (size_t i = 0; i < m_rangeStarts.size(); ++i) {
Chris@93 670 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 671 inRange = index;
Chris@93 672 } else {
Chris@93 673 break;
Chris@93 674 }
Chris@93 675 ++index;
Chris@93 676 }
Chris@93 677
Chris@93 678 if (inRange >= m_rangeStarts.size()) inRange = m_rangeStarts.size()-1;
Chris@93 679
Chris@94 680 RealTime playing_t = bufferedto_t;
Chris@93 681
Chris@93 682 playing_t = playing_t
Chris@93 683 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 684 + sincerequest_t;
Chris@94 685
Chris@94 686 // This rather gross little hack is used to ensure that latency
Chris@94 687 // compensation doesn't result in the playback pointer appearing
Chris@94 688 // to start earlier than the actual playback does. It doesn't
Chris@94 689 // work properly (hence the bail-out in the middle) because if we
Chris@94 690 // are playing a relatively short looped region, the playing time
Chris@94 691 // estimated from the buffer fill frame may have wrapped around
Chris@94 692 // the region boundary and end up being much smaller than the
Chris@94 693 // theoretical play start frame, perhaps even for the entire
Chris@94 694 // duration of playback!
Chris@94 695
Chris@94 696 if (!m_playStartFramePassed) {
Chris@94 697 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 698 sourceRate);
Chris@94 699 if (playing_t < playstart_t) {
Chris@132 700 // std::cerr << "playing_t " << playing_t << " < playstart_t "
Chris@132 701 // << playstart_t << std::endl;
Chris@122 702 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 703 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 704 RealTime::fromSeconds(currentTime)) {
Chris@122 705 std::cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << std::endl;
Chris@94 706 m_playStartFramePassed = true;
Chris@94 707 } else {
Chris@94 708 playing_t = playstart_t;
Chris@94 709 }
Chris@94 710 } else {
Chris@94 711 m_playStartFramePassed = true;
Chris@94 712 }
Chris@94 713 }
Chris@94 714
Chris@94 715 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 716
Chris@93 717 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@93 718 std::cerr << "playing_t as offset into range " << inRange << " (with start = " << m_rangeStarts[inRange] << ") = " << playing_t << std::endl;
Chris@93 719 #endif
Chris@93 720
Chris@93 721 while (playing_t < RealTime::zeroTime) {
Chris@93 722
Chris@93 723 if (inRange == 0) {
Chris@93 724 if (looping) {
Chris@93 725 inRange = m_rangeStarts.size() - 1;
Chris@93 726 } else {
Chris@93 727 break;
Chris@93 728 }
Chris@93 729 } else {
Chris@93 730 --inRange;
Chris@93 731 }
Chris@93 732
Chris@93 733 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 734 }
Chris@93 735
Chris@93 736 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 737
Chris@93 738 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@93 739 std::cerr << " playing time: " << playing_t << std::endl;
Chris@93 740 #endif
Chris@93 741
Chris@93 742 if (!looping) {
Chris@93 743 if (inRange == m_rangeStarts.size()-1 &&
Chris@93 744 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@96 745 std::cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << std::endl;
Chris@93 746 stop();
Chris@93 747 }
Chris@93 748 }
Chris@93 749
Chris@93 750 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 751
Chris@93 752 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 753
Chris@102 754 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 755 if (frame < m_lastCurrentFrame) {
Chris@102 756 frame = m_lastCurrentFrame;
Chris@102 757 }
Chris@102 758 }
Chris@102 759
Chris@102 760 m_lastCurrentFrame = frame;
Chris@102 761
Chris@93 762 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 763 }
Chris@93 764
Chris@93 765 void
Chris@93 766 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 767 {
Chris@93 768 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 769
Chris@93 770 m_rangeStarts.clear();
Chris@93 771 m_rangeDurations.clear();
Chris@93 772
Chris@93 773 size_t sourceRate = getSourceSampleRate();
Chris@93 774 if (sourceRate == 0) return;
Chris@93 775
Chris@93 776 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 777 if (end == RealTime::zeroTime) return;
Chris@93 778
Chris@93 779 if (!constrained) {
Chris@93 780 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 781 m_rangeDurations.push_back(end);
Chris@93 782 return;
Chris@93 783 }
Chris@93 784
Chris@93 785 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 786 MultiSelection::SelectionList::const_iterator i;
Chris@93 787
Chris@93 788 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@93 789 std::cerr << "AudioCallbackPlaySource::rebuildRangeLists" << std::endl;
Chris@93 790 #endif
Chris@93 791
Chris@93 792 if (!selections.empty()) {
Chris@91 793
Chris@91 794 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 795
Chris@91 796 RealTime start =
Chris@91 797 (RealTime::frame2RealTime
Chris@91 798 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 799 sourceRate));
Chris@91 800 RealTime duration =
Chris@91 801 (RealTime::frame2RealTime
Chris@91 802 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 803 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 804 sourceRate));
Chris@91 805
Chris@93 806 m_rangeStarts.push_back(start);
Chris@93 807 m_rangeDurations.push_back(duration);
Chris@91 808 }
Chris@93 809 } else {
Chris@93 810 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 811 m_rangeDurations.push_back(end);
Chris@43 812 }
Chris@43 813
Chris@93 814 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@93 815 std::cerr << "Now have " << m_rangeStarts.size() << " play ranges" << std::endl;
Chris@91 816 #endif
Chris@43 817 }
Chris@43 818
Chris@43 819 void
Chris@43 820 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 821 {
Chris@43 822 m_outputLeft = left;
Chris@43 823 m_outputRight = right;
Chris@43 824 }
Chris@43 825
Chris@43 826 bool
Chris@43 827 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 828 {
Chris@43 829 left = m_outputLeft;
Chris@43 830 right = m_outputRight;
Chris@43 831 return true;
Chris@43 832 }
Chris@43 833
Chris@43 834 void
Chris@43 835 AudioCallbackPlaySource::setTargetSampleRate(size_t sr)
Chris@43 836 {
Chris@43 837 m_targetSampleRate = sr;
Chris@43 838 initialiseConverter();
Chris@43 839 }
Chris@43 840
Chris@43 841 void
Chris@43 842 AudioCallbackPlaySource::initialiseConverter()
Chris@43 843 {
Chris@43 844 m_mutex.lock();
Chris@43 845
Chris@43 846 if (m_converter) {
Chris@43 847 src_delete(m_converter);
Chris@43 848 src_delete(m_crapConverter);
Chris@43 849 m_converter = 0;
Chris@43 850 m_crapConverter = 0;
Chris@43 851 }
Chris@43 852
Chris@43 853 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 854
Chris@43 855 int err = 0;
Chris@43 856
Chris@43 857 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 858 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 859 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 860 SRC_SINC_MEDIUM_QUALITY,
Chris@43 861 getTargetChannelCount(), &err);
Chris@43 862
Chris@43 863 if (m_converter) {
Chris@43 864 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 865 getTargetChannelCount(),
Chris@43 866 &err);
Chris@43 867 }
Chris@43 868
Chris@43 869 if (!m_converter || !m_crapConverter) {
Chris@43 870 std::cerr
Chris@43 871 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@43 872 << src_strerror(err) << std::endl;
Chris@43 873
Chris@43 874 if (m_converter) {
Chris@43 875 src_delete(m_converter);
Chris@43 876 m_converter = 0;
Chris@43 877 }
Chris@43 878
Chris@43 879 if (m_crapConverter) {
Chris@43 880 src_delete(m_crapConverter);
Chris@43 881 m_crapConverter = 0;
Chris@43 882 }
Chris@43 883
Chris@43 884 m_mutex.unlock();
Chris@43 885
Chris@43 886 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 887 getTargetSampleRate(),
Chris@43 888 false);
Chris@43 889 } else {
Chris@43 890
Chris@43 891 m_mutex.unlock();
Chris@43 892
Chris@43 893 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 894 getTargetSampleRate(),
Chris@43 895 true);
Chris@43 896 }
Chris@43 897 } else {
Chris@43 898 m_mutex.unlock();
Chris@43 899 }
Chris@43 900 }
Chris@43 901
Chris@43 902 void
Chris@43 903 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 904 {
Chris@43 905 if (q == m_resampleQuality) return;
Chris@43 906 m_resampleQuality = q;
Chris@43 907
Chris@43 908 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 909 std::cerr << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@43 910 << m_resampleQuality << std::endl;
Chris@43 911 #endif
Chris@43 912
Chris@43 913 initialiseConverter();
Chris@43 914 }
Chris@43 915
Chris@43 916 void
Chris@107 917 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 918 {
Chris@107 919 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 920 if (a && !plugin) {
Chris@107 921 std::cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << std::endl;
Chris@107 922 }
Chris@43 923 RealTimePluginInstance *formerPlugin = m_auditioningPlugin;
Chris@43 924 m_auditioningPlugin = plugin;
Chris@43 925 m_auditioningPluginBypassed = false;
Chris@43 926 if (formerPlugin) m_pluginScavenger.claim(formerPlugin);
Chris@43 927 }
Chris@43 928
Chris@43 929 void
Chris@43 930 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 931 {
Chris@43 932 m_audioGenerator->setSoloModelSet(s);
Chris@43 933 clearRingBuffers();
Chris@43 934 }
Chris@43 935
Chris@43 936 void
Chris@43 937 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 938 {
Chris@43 939 m_audioGenerator->clearSoloModelSet();
Chris@43 940 clearRingBuffers();
Chris@43 941 }
Chris@43 942
Chris@43 943 size_t
Chris@43 944 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 945 {
Chris@43 946 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 947 else return getSourceSampleRate();
Chris@43 948 }
Chris@43 949
Chris@43 950 size_t
Chris@43 951 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 952 {
Chris@43 953 return m_sourceChannelCount;
Chris@43 954 }
Chris@43 955
Chris@43 956 size_t
Chris@43 957 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 958 {
Chris@43 959 if (m_sourceChannelCount < 2) return 2;
Chris@43 960 return m_sourceChannelCount;
Chris@43 961 }
Chris@43 962
Chris@43 963 size_t
Chris@43 964 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 965 {
Chris@43 966 return m_sourceSampleRate;
Chris@43 967 }
Chris@43 968
Chris@43 969 void
Chris@91 970 AudioCallbackPlaySource::setTimeStretch(float factor)
Chris@43 971 {
Chris@91 972 m_stretchRatio = factor;
Chris@91 973
Chris@91 974 if (m_timeStretcher || (factor == 1.f)) {
Chris@91 975 // stretch ratio will be set in next process call if appropriate
Chris@62 976 return;
Chris@62 977 } else {
Chris@91 978 m_stretcherInputCount = getTargetChannelCount();
Chris@62 979 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@62 980 (getTargetSampleRate(),
Chris@91 981 m_stretcherInputCount,
Chris@62 982 RubberBandStretcher::OptionProcessRealTime,
Chris@62 983 factor);
Chris@130 984 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@130 985 (getTargetSampleRate(),
Chris@130 986 1,
Chris@130 987 RubberBandStretcher::OptionProcessRealTime,
Chris@130 988 factor);
Chris@91 989 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@91 990 m_stretcherInputSizes = new size_t[m_stretcherInputCount];
Chris@91 991 for (size_t c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 992 m_stretcherInputSizes[c] = 16384;
Chris@91 993 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 994 }
Chris@130 995 m_monoStretcher = monoStretcher;
Chris@62 996 m_timeStretcher = stretcher;
Chris@62 997 return;
Chris@62 998 }
Chris@43 999 }
Chris@43 1000
Chris@43 1001 size_t
Chris@130 1002 AudioCallbackPlaySource::getSourceSamples(size_t ucount, float **buffer)
Chris@43 1003 {
Chris@130 1004 int count = ucount;
Chris@130 1005
Chris@43 1006 if (!m_playing) {
Chris@43 1007 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1008 for (int i = 0; i < count; ++i) {
Chris@43 1009 buffer[ch][i] = 0.0;
Chris@43 1010 }
Chris@43 1011 }
Chris@43 1012 return 0;
Chris@43 1013 }
Chris@43 1014
Chris@43 1015 // Ensure that all buffers have at least the amount of data we
Chris@43 1016 // need -- else reduce the size of our requests correspondingly
Chris@43 1017
Chris@43 1018 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1019
Chris@43 1020 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1021
Chris@43 1022 if (!rb) {
Chris@43 1023 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1024 << "No ring buffer available for channel " << ch
Chris@43 1025 << ", returning no data here" << std::endl;
Chris@43 1026 count = 0;
Chris@43 1027 break;
Chris@43 1028 }
Chris@43 1029
Chris@43 1030 size_t rs = rb->getReadSpace();
Chris@43 1031 if (rs < count) {
Chris@43 1032 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1033 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1034 << "Ring buffer for channel " << ch << " has only "
Chris@43 1035 << rs << " (of " << count << ") samples available, "
Chris@43 1036 << "reducing request size" << std::endl;
Chris@43 1037 #endif
Chris@43 1038 count = rs;
Chris@43 1039 }
Chris@43 1040 }
Chris@43 1041
Chris@43 1042 if (count == 0) return 0;
Chris@43 1043
Chris@62 1044 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1045 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1046
Chris@62 1047 float ratio = ts ? ts->getTimeRatio() : 1.f;
Chris@91 1048
Chris@91 1049 if (ratio != m_stretchRatio) {
Chris@91 1050 if (!ts) {
Chris@91 1051 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << std::endl;
Chris@91 1052 m_stretchRatio = 1.f;
Chris@91 1053 } else {
Chris@91 1054 ts->setTimeRatio(m_stretchRatio);
Chris@130 1055 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1056 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1057 }
Chris@130 1058 }
Chris@130 1059
Chris@130 1060 int stretchChannels = m_stretcherInputCount;
Chris@130 1061 if (m_stretchMono) {
Chris@130 1062 if (ms) {
Chris@130 1063 ts = ms;
Chris@130 1064 stretchChannels = 1;
Chris@130 1065 } else {
Chris@130 1066 m_stretchMono = false;
Chris@91 1067 }
Chris@91 1068 }
Chris@91 1069
Chris@91 1070 if (m_target) {
Chris@91 1071 m_lastRetrievedBlockSize = count;
Chris@91 1072 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1073 }
Chris@43 1074
Chris@62 1075 if (!ts || ratio == 1.f) {
Chris@43 1076
Chris@130 1077 int got = 0;
Chris@43 1078
Chris@43 1079 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1080
Chris@43 1081 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1082
Chris@43 1083 if (rb) {
Chris@43 1084
Chris@43 1085 // this is marginally more likely to leave our channels in
Chris@43 1086 // sync after a processing failure than just passing "count":
Chris@43 1087 size_t request = count;
Chris@43 1088 if (ch > 0) request = got;
Chris@43 1089
Chris@43 1090 got = rb->read(buffer[ch], request);
Chris@43 1091
Chris@43 1092 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@43 1093 std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << std::endl;
Chris@43 1094 #endif
Chris@43 1095 }
Chris@43 1096
Chris@43 1097 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1098 for (int i = got; i < count; ++i) {
Chris@43 1099 buffer[ch][i] = 0.0;
Chris@43 1100 }
Chris@43 1101 }
Chris@43 1102 }
Chris@43 1103
Chris@43 1104 applyAuditioningEffect(count, buffer);
Chris@43 1105
Chris@43 1106 m_condition.wakeAll();
Chris@91 1107
Chris@43 1108 return got;
Chris@43 1109 }
Chris@43 1110
Chris@62 1111 size_t channels = getTargetChannelCount();
Chris@91 1112 size_t available;
Chris@91 1113 int warned = 0;
Chris@91 1114 size_t fedToStretcher = 0;
Chris@43 1115
Chris@91 1116 // The input block for a given output is approx output / ratio,
Chris@91 1117 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1118
Chris@91 1119 while ((available = ts->available()) < count) {
Chris@91 1120
Chris@91 1121 size_t reqd = lrintf((count - available) / ratio);
Chris@91 1122 reqd = std::max(reqd, ts->getSamplesRequired());
Chris@91 1123 if (reqd == 0) reqd = 1;
Chris@91 1124
Chris@91 1125 size_t got = reqd;
Chris@91 1126
Chris@91 1127 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1128 std::cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << std::endl;
Chris@62 1129 #endif
Chris@43 1130
Chris@91 1131 for (size_t c = 0; c < channels; ++c) {
Chris@131 1132 if (c >= m_stretcherInputCount) continue;
Chris@91 1133 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1134 if (c == 0) {
Chris@91 1135 std::cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << std::endl;
Chris@91 1136 }
Chris@91 1137 delete[] m_stretcherInputs[c];
Chris@91 1138 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1139 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1140 }
Chris@91 1141 }
Chris@43 1142
Chris@91 1143 for (size_t c = 0; c < channels; ++c) {
Chris@131 1144 if (c >= m_stretcherInputCount) continue;
Chris@91 1145 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1146 if (rb) {
Chris@130 1147 size_t gotHere;
Chris@130 1148 if (stretchChannels == 1 && c > 0) {
Chris@130 1149 gotHere = rb->readAdding(m_stretcherInputs[0], got);
Chris@130 1150 } else {
Chris@130 1151 gotHere = rb->read(m_stretcherInputs[c], got);
Chris@130 1152 }
Chris@91 1153 if (gotHere < got) got = gotHere;
Chris@91 1154
Chris@91 1155 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1156 if (c == 0) {
Chris@91 1157 std::cerr << "feeding stretcher: got " << gotHere
Chris@91 1158 << ", " << rb->getReadSpace() << " remain" << std::endl;
Chris@91 1159 }
Chris@62 1160 #endif
Chris@43 1161
Chris@91 1162 } else {
Chris@91 1163 std::cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << std::endl;
Chris@43 1164 }
Chris@43 1165 }
Chris@43 1166
Chris@43 1167 if (got < reqd) {
Chris@43 1168 std::cerr << "WARNING: Read underrun in playback ("
Chris@43 1169 << got << " < " << reqd << ")" << std::endl;
Chris@43 1170 }
Chris@43 1171
Chris@91 1172 ts->process(m_stretcherInputs, got, false);
Chris@91 1173
Chris@91 1174 fedToStretcher += got;
Chris@43 1175
Chris@43 1176 if (got == 0) break;
Chris@43 1177
Chris@62 1178 if (ts->available() == available) {
Chris@43 1179 std::cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << std::endl;
Chris@43 1180 if (++warned == 5) break;
Chris@43 1181 }
Chris@43 1182 }
Chris@43 1183
Chris@62 1184 ts->retrieve(buffer, count);
Chris@43 1185
Chris@130 1186 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1187 for (int i = 0; i < count; ++i) {
Chris@130 1188 buffer[c][i] = buffer[0][i];
Chris@130 1189 }
Chris@130 1190 }
Chris@130 1191
Chris@43 1192 applyAuditioningEffect(count, buffer);
Chris@43 1193
Chris@43 1194 m_condition.wakeAll();
Chris@43 1195
Chris@43 1196 return count;
Chris@43 1197 }
Chris@43 1198
Chris@43 1199 void
Chris@43 1200 AudioCallbackPlaySource::applyAuditioningEffect(size_t count, float **buffers)
Chris@43 1201 {
Chris@43 1202 if (m_auditioningPluginBypassed) return;
Chris@43 1203 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1204 if (!plugin) return;
Chris@43 1205
Chris@43 1206 if (plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@43 1207 // std::cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1208 // << " != our channel count " << getTargetChannelCount()
Chris@43 1209 // << std::endl;
Chris@43 1210 return;
Chris@43 1211 }
Chris@43 1212 if (plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@43 1213 // std::cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1214 // << " != our channel count " << getTargetChannelCount()
Chris@43 1215 // << std::endl;
Chris@43 1216 return;
Chris@43 1217 }
Chris@102 1218 if (plugin->getBufferSize() < count) {
Chris@43 1219 // std::cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1220 // << " < our block size " << count
Chris@43 1221 // << std::endl;
Chris@43 1222 return;
Chris@43 1223 }
Chris@43 1224
Chris@43 1225 float **ib = plugin->getAudioInputBuffers();
Chris@43 1226 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1227
Chris@43 1228 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1229 for (size_t i = 0; i < count; ++i) {
Chris@43 1230 ib[c][i] = buffers[c][i];
Chris@43 1231 }
Chris@43 1232 }
Chris@43 1233
Chris@102 1234 plugin->run(Vamp::RealTime::zeroTime, count);
Chris@43 1235
Chris@43 1236 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1237 for (size_t i = 0; i < count; ++i) {
Chris@43 1238 buffers[c][i] = ob[c][i];
Chris@43 1239 }
Chris@43 1240 }
Chris@43 1241 }
Chris@43 1242
Chris@43 1243 // Called from fill thread, m_playing true, mutex held
Chris@43 1244 bool
Chris@43 1245 AudioCallbackPlaySource::fillBuffers()
Chris@43 1246 {
Chris@43 1247 static float *tmp = 0;
Chris@43 1248 static size_t tmpSize = 0;
Chris@43 1249
Chris@43 1250 size_t space = 0;
Chris@43 1251 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1252 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1253 if (wb) {
Chris@43 1254 size_t spaceHere = wb->getWriteSpace();
Chris@43 1255 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1256 }
Chris@43 1257 }
Chris@43 1258
Chris@103 1259 if (space == 0) {
Chris@103 1260 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 1261 std::cout << "AudioCallbackPlaySourceFillThread: no space to fill" << std::endl;
Chris@103 1262 #endif
Chris@103 1263 return false;
Chris@103 1264 }
Chris@43 1265
Chris@43 1266 size_t f = m_writeBufferFill;
Chris@43 1267
Chris@43 1268 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1269
Chris@43 1270 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1271 std::cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << std::endl;
Chris@43 1272 #endif
Chris@43 1273
Chris@43 1274 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1275 std::cout << "buffered to " << f << " already" << std::endl;
Chris@43 1276 #endif
Chris@43 1277
Chris@43 1278 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1279
Chris@43 1280 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1281 std::cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << std::endl;
Chris@43 1282 #endif
Chris@43 1283
Chris@43 1284 size_t channels = getTargetChannelCount();
Chris@43 1285
Chris@43 1286 size_t orig = space;
Chris@43 1287 size_t got = 0;
Chris@43 1288
Chris@43 1289 static float **bufferPtrs = 0;
Chris@43 1290 static size_t bufferPtrCount = 0;
Chris@43 1291
Chris@43 1292 if (bufferPtrCount < channels) {
Chris@43 1293 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1294 bufferPtrs = new float *[channels];
Chris@43 1295 bufferPtrCount = channels;
Chris@43 1296 }
Chris@43 1297
Chris@43 1298 size_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1299
Chris@43 1300 if (resample && !m_converter) {
Chris@43 1301 static bool warned = false;
Chris@43 1302 if (!warned) {
Chris@43 1303 std::cerr << "WARNING: sample rates differ, but no converter available!" << std::endl;
Chris@43 1304 warned = true;
Chris@43 1305 }
Chris@43 1306 }
Chris@43 1307
Chris@43 1308 if (resample && m_converter) {
Chris@43 1309
Chris@43 1310 double ratio =
Chris@43 1311 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@43 1312 orig = size_t(orig / ratio + 0.1);
Chris@43 1313
Chris@43 1314 // orig must be a multiple of generatorBlockSize
Chris@43 1315 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1316 if (orig == 0) return false;
Chris@43 1317
Chris@43 1318 size_t work = std::max(orig, space);
Chris@43 1319
Chris@43 1320 // We only allocate one buffer, but we use it in two halves.
Chris@43 1321 // We place the non-interleaved values in the second half of
Chris@43 1322 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1323 // channel 1 etc), and then interleave them into the first
Chris@43 1324 // half of the buffer. Then we resample back into the second
Chris@43 1325 // half (interleaved) and de-interleave the results back to
Chris@43 1326 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1327 // What a faff -- especially as we've already de-interleaved
Chris@43 1328 // the audio data from the source file elsewhere before we
Chris@43 1329 // even reach this point.
Chris@43 1330
Chris@43 1331 if (tmpSize < channels * work * 2) {
Chris@43 1332 delete[] tmp;
Chris@43 1333 tmp = new float[channels * work * 2];
Chris@43 1334 tmpSize = channels * work * 2;
Chris@43 1335 }
Chris@43 1336
Chris@43 1337 float *nonintlv = tmp + channels * work;
Chris@43 1338 float *intlv = tmp;
Chris@43 1339 float *srcout = tmp + channels * work;
Chris@43 1340
Chris@43 1341 for (size_t c = 0; c < channels; ++c) {
Chris@43 1342 for (size_t i = 0; i < orig; ++i) {
Chris@43 1343 nonintlv[channels * i + c] = 0.0f;
Chris@43 1344 }
Chris@43 1345 }
Chris@43 1346
Chris@43 1347 for (size_t c = 0; c < channels; ++c) {
Chris@43 1348 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1349 }
Chris@43 1350
Chris@43 1351 got = mixModels(f, orig, bufferPtrs);
Chris@43 1352
Chris@43 1353 // and interleave into first half
Chris@43 1354 for (size_t c = 0; c < channels; ++c) {
Chris@43 1355 for (size_t i = 0; i < got; ++i) {
Chris@43 1356 float sample = nonintlv[c * got + i];
Chris@43 1357 intlv[channels * i + c] = sample;
Chris@43 1358 }
Chris@43 1359 }
Chris@43 1360
Chris@43 1361 SRC_DATA data;
Chris@43 1362 data.data_in = intlv;
Chris@43 1363 data.data_out = srcout;
Chris@43 1364 data.input_frames = got;
Chris@43 1365 data.output_frames = work;
Chris@43 1366 data.src_ratio = ratio;
Chris@43 1367 data.end_of_input = 0;
Chris@43 1368
Chris@43 1369 int err = 0;
Chris@43 1370
Chris@62 1371 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1372 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1373 std::cout << "Using crappy converter" << std::endl;
Chris@43 1374 #endif
Chris@43 1375 err = src_process(m_crapConverter, &data);
Chris@43 1376 } else {
Chris@43 1377 err = src_process(m_converter, &data);
Chris@43 1378 }
Chris@43 1379
Chris@43 1380 size_t toCopy = size_t(got * ratio + 0.1);
Chris@43 1381
Chris@43 1382 if (err) {
Chris@43 1383 std::cerr
Chris@43 1384 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@43 1385 << src_strerror(err) << std::endl;
Chris@43 1386 //!!! Then what?
Chris@43 1387 } else {
Chris@43 1388 got = data.input_frames_used;
Chris@43 1389 toCopy = data.output_frames_gen;
Chris@43 1390 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1391 std::cout << "Resampled " << got << " frames to " << toCopy << " frames" << std::endl;
Chris@43 1392 #endif
Chris@43 1393 }
Chris@43 1394
Chris@43 1395 for (size_t c = 0; c < channels; ++c) {
Chris@43 1396 for (size_t i = 0; i < toCopy; ++i) {
Chris@43 1397 tmp[i] = srcout[channels * i + c];
Chris@43 1398 }
Chris@43 1399 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1400 if (wb) wb->write(tmp, toCopy);
Chris@43 1401 }
Chris@43 1402
Chris@43 1403 m_writeBufferFill = f;
Chris@43 1404 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1405
Chris@43 1406 } else {
Chris@43 1407
Chris@43 1408 // space must be a multiple of generatorBlockSize
Chris@43 1409 space = (space / generatorBlockSize) * generatorBlockSize;
Chris@91 1410 if (space == 0) {
Chris@91 1411 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@91 1412 std::cout << "requested fill is less than generator block size of "
Chris@91 1413 << generatorBlockSize << ", leaving it" << std::endl;
Chris@91 1414 #endif
Chris@91 1415 return false;
Chris@91 1416 }
Chris@43 1417
Chris@43 1418 if (tmpSize < channels * space) {
Chris@43 1419 delete[] tmp;
Chris@43 1420 tmp = new float[channels * space];
Chris@43 1421 tmpSize = channels * space;
Chris@43 1422 }
Chris@43 1423
Chris@43 1424 for (size_t c = 0; c < channels; ++c) {
Chris@43 1425
Chris@43 1426 bufferPtrs[c] = tmp + c * space;
Chris@43 1427
Chris@43 1428 for (size_t i = 0; i < space; ++i) {
Chris@43 1429 tmp[c * space + i] = 0.0f;
Chris@43 1430 }
Chris@43 1431 }
Chris@43 1432
Chris@43 1433 size_t got = mixModels(f, space, bufferPtrs);
Chris@43 1434
Chris@43 1435 for (size_t c = 0; c < channels; ++c) {
Chris@43 1436
Chris@43 1437 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1438 if (wb) {
Chris@43 1439 size_t actual = wb->write(bufferPtrs[c], got);
Chris@43 1440 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1441 std::cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1442 << wb->getReadSpace() << " to read"
Chris@43 1443 << std::endl;
Chris@43 1444 #endif
Chris@43 1445 if (actual < got) {
Chris@43 1446 std::cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1447 << ": wrote " << actual << " of " << got
Chris@43 1448 << " samples" << std::endl;
Chris@43 1449 }
Chris@43 1450 }
Chris@43 1451 }
Chris@43 1452
Chris@43 1453 m_writeBufferFill = f;
Chris@43 1454 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1455
Chris@43 1456 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1457 }
Chris@43 1458
Chris@43 1459 return true;
Chris@43 1460 }
Chris@43 1461
Chris@43 1462 size_t
Chris@43 1463 AudioCallbackPlaySource::mixModels(size_t &frame, size_t count, float **buffers)
Chris@43 1464 {
Chris@43 1465 size_t processed = 0;
Chris@43 1466 size_t chunkStart = frame;
Chris@43 1467 size_t chunkSize = count;
Chris@43 1468 size_t selectionSize = 0;
Chris@43 1469 size_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1470
Chris@43 1471 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1472 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1473 !m_viewManager->getSelections().empty());
Chris@43 1474
Chris@43 1475 static float **chunkBufferPtrs = 0;
Chris@43 1476 static size_t chunkBufferPtrCount = 0;
Chris@43 1477 size_t channels = getTargetChannelCount();
Chris@43 1478
Chris@43 1479 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1480 std::cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << std::endl;
Chris@43 1481 #endif
Chris@43 1482
Chris@43 1483 if (chunkBufferPtrCount < channels) {
Chris@43 1484 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1485 chunkBufferPtrs = new float *[channels];
Chris@43 1486 chunkBufferPtrCount = channels;
Chris@43 1487 }
Chris@43 1488
Chris@43 1489 for (size_t c = 0; c < channels; ++c) {
Chris@43 1490 chunkBufferPtrs[c] = buffers[c];
Chris@43 1491 }
Chris@43 1492
Chris@43 1493 while (processed < count) {
Chris@43 1494
Chris@43 1495 chunkSize = count - processed;
Chris@43 1496 nextChunkStart = chunkStart + chunkSize;
Chris@43 1497 selectionSize = 0;
Chris@43 1498
Chris@43 1499 size_t fadeIn = 0, fadeOut = 0;
Chris@43 1500
Chris@43 1501 if (constrained) {
Chris@60 1502
Chris@60 1503 size_t rChunkStart =
Chris@60 1504 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1505
Chris@43 1506 Selection selection =
Chris@60 1507 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1508
Chris@43 1509 if (selection.isEmpty()) {
Chris@43 1510 if (looping) {
Chris@43 1511 selection = *m_viewManager->getSelections().begin();
Chris@60 1512 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1513 (selection.getStartFrame());
Chris@43 1514 fadeIn = 50;
Chris@43 1515 }
Chris@43 1516 }
Chris@43 1517
Chris@43 1518 if (selection.isEmpty()) {
Chris@43 1519
Chris@43 1520 chunkSize = 0;
Chris@43 1521 nextChunkStart = chunkStart;
Chris@43 1522
Chris@43 1523 } else {
Chris@43 1524
Chris@60 1525 size_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1526 (selection.getStartFrame());
Chris@60 1527 size_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1528 (selection.getEndFrame());
Chris@43 1529
Chris@60 1530 selectionSize = ef - sf;
Chris@60 1531
Chris@60 1532 if (chunkStart < sf) {
Chris@60 1533 chunkStart = sf;
Chris@43 1534 fadeIn = 50;
Chris@43 1535 }
Chris@43 1536
Chris@43 1537 nextChunkStart = chunkStart + chunkSize;
Chris@43 1538
Chris@60 1539 if (nextChunkStart >= ef) {
Chris@60 1540 nextChunkStart = ef;
Chris@43 1541 fadeOut = 50;
Chris@43 1542 }
Chris@43 1543
Chris@43 1544 chunkSize = nextChunkStart - chunkStart;
Chris@43 1545 }
Chris@43 1546
Chris@43 1547 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1548
Chris@43 1549 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1550 chunkStart = 0;
Chris@43 1551 }
Chris@43 1552 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1553 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1554 }
Chris@43 1555 nextChunkStart = chunkStart + chunkSize;
Chris@43 1556 }
Chris@43 1557
Chris@43 1558 // std::cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << std::endl;
Chris@43 1559
Chris@43 1560 if (!chunkSize) {
Chris@43 1561 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1562 std::cout << "Ending selection playback at " << nextChunkStart << std::endl;
Chris@43 1563 #endif
Chris@43 1564 // We need to maintain full buffers so that the other
Chris@43 1565 // thread can tell where it's got to in the playback -- so
Chris@43 1566 // return the full amount here
Chris@43 1567 frame = frame + count;
Chris@43 1568 return count;
Chris@43 1569 }
Chris@43 1570
Chris@43 1571 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1572 std::cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << std::endl;
Chris@43 1573 #endif
Chris@43 1574
Chris@43 1575 size_t got = 0;
Chris@43 1576
Chris@43 1577 if (selectionSize < 100) {
Chris@43 1578 fadeIn = 0;
Chris@43 1579 fadeOut = 0;
Chris@43 1580 } else if (selectionSize < 300) {
Chris@43 1581 if (fadeIn > 0) fadeIn = 10;
Chris@43 1582 if (fadeOut > 0) fadeOut = 10;
Chris@43 1583 }
Chris@43 1584
Chris@43 1585 if (fadeIn > 0) {
Chris@43 1586 if (processed * 2 < fadeIn) {
Chris@43 1587 fadeIn = processed * 2;
Chris@43 1588 }
Chris@43 1589 }
Chris@43 1590
Chris@43 1591 if (fadeOut > 0) {
Chris@43 1592 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1593 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1594 }
Chris@43 1595 }
Chris@43 1596
Chris@43 1597 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1598 mi != m_models.end(); ++mi) {
Chris@43 1599
Chris@43 1600 got = m_audioGenerator->mixModel(*mi, chunkStart,
Chris@43 1601 chunkSize, chunkBufferPtrs,
Chris@43 1602 fadeIn, fadeOut);
Chris@43 1603 }
Chris@43 1604
Chris@43 1605 for (size_t c = 0; c < channels; ++c) {
Chris@43 1606 chunkBufferPtrs[c] += chunkSize;
Chris@43 1607 }
Chris@43 1608
Chris@43 1609 processed += chunkSize;
Chris@43 1610 chunkStart = nextChunkStart;
Chris@43 1611 }
Chris@43 1612
Chris@43 1613 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1614 std::cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << std::endl;
Chris@43 1615 #endif
Chris@43 1616
Chris@43 1617 frame = nextChunkStart;
Chris@43 1618 return processed;
Chris@43 1619 }
Chris@43 1620
Chris@43 1621 void
Chris@43 1622 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1623 {
Chris@43 1624 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1625
Chris@43 1626 // only unify if there will be something to read
Chris@43 1627 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1628 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1629 if (wb) {
Chris@43 1630 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1631 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1632 m_lastModelEndFrame) {
Chris@43 1633 // OK, we don't have enough and there's more to
Chris@43 1634 // read -- don't unify until we can do better
Chris@43 1635 return;
Chris@43 1636 }
Chris@43 1637 }
Chris@43 1638 break;
Chris@43 1639 }
Chris@43 1640 }
Chris@43 1641
Chris@43 1642 size_t rf = m_readBufferFill;
Chris@43 1643 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1644 if (rb) {
Chris@43 1645 size_t rs = rb->getReadSpace();
Chris@43 1646 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@43 1647 // std::cout << "rs = " << rs << std::endl;
Chris@43 1648 if (rs < rf) rf -= rs;
Chris@43 1649 else rf = 0;
Chris@43 1650 }
Chris@43 1651
Chris@43 1652 //std::cout << "m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << std::endl;
Chris@43 1653
Chris@43 1654 size_t wf = m_writeBufferFill;
Chris@43 1655 size_t skip = 0;
Chris@43 1656 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1657 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1658 if (wb) {
Chris@43 1659 if (c == 0) {
Chris@43 1660
Chris@43 1661 size_t wrs = wb->getReadSpace();
Chris@43 1662 // std::cout << "wrs = " << wrs << std::endl;
Chris@43 1663
Chris@43 1664 if (wrs < wf) wf -= wrs;
Chris@43 1665 else wf = 0;
Chris@43 1666 // std::cout << "wf = " << wf << std::endl;
Chris@43 1667
Chris@43 1668 if (wf < rf) skip = rf - wf;
Chris@43 1669 if (skip == 0) break;
Chris@43 1670 }
Chris@43 1671
Chris@43 1672 // std::cout << "skipping " << skip << std::endl;
Chris@43 1673 wb->skip(skip);
Chris@43 1674 }
Chris@43 1675 }
Chris@43 1676
Chris@43 1677 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1678 m_readBuffers = m_writeBuffers;
Chris@43 1679 m_readBufferFill = m_writeBufferFill;
Chris@43 1680 // std::cout << "unified" << std::endl;
Chris@43 1681 }
Chris@43 1682
Chris@43 1683 void
Chris@43 1684 AudioCallbackPlaySource::FillThread::run()
Chris@43 1685 {
Chris@43 1686 AudioCallbackPlaySource &s(m_source);
Chris@43 1687
Chris@43 1688 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1689 std::cout << "AudioCallbackPlaySourceFillThread starting" << std::endl;
Chris@43 1690 #endif
Chris@43 1691
Chris@43 1692 s.m_mutex.lock();
Chris@43 1693
Chris@43 1694 bool previouslyPlaying = s.m_playing;
Chris@43 1695 bool work = false;
Chris@43 1696
Chris@43 1697 while (!s.m_exiting) {
Chris@43 1698
Chris@43 1699 s.unifyRingBuffers();
Chris@43 1700 s.m_bufferScavenger.scavenge();
Chris@43 1701 s.m_pluginScavenger.scavenge();
Chris@43 1702
Chris@43 1703 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1704
Chris@43 1705 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1706 std::cout << "AudioCallbackPlaySourceFillThread: not waiting" << std::endl;
Chris@43 1707 #endif
Chris@43 1708
Chris@43 1709 s.m_mutex.unlock();
Chris@43 1710 s.m_mutex.lock();
Chris@43 1711
Chris@43 1712 } else {
Chris@43 1713
Chris@43 1714 float ms = 100;
Chris@43 1715 if (s.getSourceSampleRate() > 0) {
Chris@43 1716 ms = float(m_ringBufferSize) / float(s.getSourceSampleRate()) * 1000.0;
Chris@43 1717 }
Chris@43 1718
Chris@43 1719 if (s.m_playing) ms /= 10;
Chris@43 1720
Chris@43 1721 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1722 if (!s.m_playing) std::cout << std::endl;
Chris@43 1723 std::cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << std::endl;
Chris@43 1724 #endif
Chris@43 1725
Chris@43 1726 s.m_condition.wait(&s.m_mutex, size_t(ms));
Chris@43 1727 }
Chris@43 1728
Chris@43 1729 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1730 std::cout << "AudioCallbackPlaySourceFillThread: awoken" << std::endl;
Chris@43 1731 #endif
Chris@43 1732
Chris@43 1733 work = false;
Chris@43 1734
Chris@103 1735 if (!s.getSourceSampleRate()) {
Chris@103 1736 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 1737 std::cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << std::endl;
Chris@103 1738 #endif
Chris@103 1739 continue;
Chris@103 1740 }
Chris@43 1741
Chris@43 1742 bool playing = s.m_playing;
Chris@43 1743
Chris@43 1744 if (playing && !previouslyPlaying) {
Chris@43 1745 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1746 std::cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << std::endl;
Chris@43 1747 #endif
Chris@43 1748 for (size_t c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1749 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1750 if (rb) rb->reset();
Chris@43 1751 }
Chris@43 1752 }
Chris@43 1753 previouslyPlaying = playing;
Chris@43 1754
Chris@43 1755 work = s.fillBuffers();
Chris@43 1756 }
Chris@43 1757
Chris@43 1758 s.m_mutex.unlock();
Chris@43 1759 }
Chris@43 1760