annotate audioio/AudioCallbackPlaySource.cpp @ 102:8591a0a3d57e

* Tolerable fixes to #1903062 and #1903046
author Chris Cannam
date Wed, 27 Feb 2008 18:04:10 +0000
parents cd5cbdecc82d
children 2485f822dc54
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@43 21 #include "view/ViewManager.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@91 29 #include "AudioCallbackPlayTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@43 37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@43 40 const size_t AudioCallbackPlaySource::m_ringBufferSize = 131071;
Chris@43 41
Chris@57 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManager *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@57 46 m_clientName(clientName),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@43 65 m_outputLeft(0.0),
Chris@43 66 m_outputRight(0.0),
Chris@43 67 m_auditioningPlugin(0),
Chris@43 68 m_auditioningPluginBypassed(false),
Chris@94 69 m_playStartFrame(0),
Chris@94 70 m_playStartFramePassed(false),
Chris@43 71 m_timeStretcher(0),
Chris@91 72 m_stretchRatio(1.0),
Chris@91 73 m_stretcherInputCount(0),
Chris@91 74 m_stretcherInputs(0),
Chris@91 75 m_stretcherInputSizes(0),
Chris@43 76 m_fillThread(0),
Chris@43 77 m_converter(0),
Chris@43 78 m_crapConverter(0),
Chris@43 79 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 80 {
Chris@43 81 m_viewManager->setAudioPlaySource(this);
Chris@43 82
Chris@43 83 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 84 this, SLOT(selectionChanged()));
Chris@43 85 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 86 this, SLOT(playLoopModeChanged()));
Chris@43 87 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 88 this, SLOT(playSelectionModeChanged()));
Chris@43 89
Chris@43 90 connect(PlayParameterRepository::getInstance(),
Chris@43 91 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 92 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 93
Chris@43 94 connect(Preferences::getInstance(),
Chris@43 95 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 96 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 97 }
Chris@43 98
Chris@43 99 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 100 {
Chris@43 101 m_exiting = true;
Chris@43 102
Chris@43 103 if (m_fillThread) {
Chris@43 104 m_condition.wakeAll();
Chris@43 105 m_fillThread->wait();
Chris@43 106 delete m_fillThread;
Chris@43 107 }
Chris@43 108
Chris@43 109 clearModels();
Chris@43 110
Chris@43 111 if (m_readBuffers != m_writeBuffers) {
Chris@43 112 delete m_readBuffers;
Chris@43 113 }
Chris@43 114
Chris@43 115 delete m_writeBuffers;
Chris@43 116
Chris@43 117 delete m_audioGenerator;
Chris@43 118
Chris@91 119 for (size_t i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 120 delete[] m_stretcherInputs[i];
Chris@91 121 }
Chris@91 122 delete[] m_stretcherInputSizes;
Chris@91 123 delete[] m_stretcherInputs;
Chris@91 124
Chris@43 125 m_bufferScavenger.scavenge(true);
Chris@43 126 m_pluginScavenger.scavenge(true);
Chris@43 127 }
Chris@43 128
Chris@43 129 void
Chris@43 130 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 131 {
Chris@43 132 if (m_models.find(model) != m_models.end()) return;
Chris@43 133
Chris@43 134 bool canPlay = m_audioGenerator->addModel(model);
Chris@43 135
Chris@43 136 m_mutex.lock();
Chris@43 137
Chris@43 138 m_models.insert(model);
Chris@43 139 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 140 m_lastModelEndFrame = model->getEndFrame();
Chris@43 141 }
Chris@43 142
Chris@43 143 bool buffersChanged = false, srChanged = false;
Chris@43 144
Chris@43 145 size_t modelChannels = 1;
Chris@43 146 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 147 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 148 if (modelChannels > m_sourceChannelCount) {
Chris@43 149 m_sourceChannelCount = modelChannels;
Chris@43 150 }
Chris@43 151
Chris@43 152 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 153 std::cout << "Adding model with " << modelChannels << " channels " << std::endl;
Chris@43 154 #endif
Chris@43 155
Chris@43 156 if (m_sourceSampleRate == 0) {
Chris@43 157
Chris@43 158 m_sourceSampleRate = model->getSampleRate();
Chris@43 159 srChanged = true;
Chris@43 160
Chris@43 161 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 162
Chris@43 163 // If this is a dense time-value model and we have no other, we
Chris@43 164 // can just switch to this model's sample rate
Chris@43 165
Chris@43 166 if (dtvm) {
Chris@43 167
Chris@43 168 bool conflicting = false;
Chris@43 169
Chris@43 170 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 171 i != m_models.end(); ++i) {
Chris@43 172 // Only wave file models can be considered conflicting --
Chris@43 173 // writable wave file models are derived and we shouldn't
Chris@43 174 // take their rates into account. Also, don't give any
Chris@43 175 // particular weight to a file that's already playing at
Chris@43 176 // the wrong rate anyway
Chris@43 177 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 178 if (wfm && wfm != dtvm &&
Chris@43 179 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 180 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@43 181 std::cerr << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << std::endl;
Chris@43 182 conflicting = true;
Chris@43 183 break;
Chris@43 184 }
Chris@43 185 }
Chris@43 186
Chris@43 187 if (conflicting) {
Chris@43 188
Chris@43 189 std::cerr << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@43 190 << "New model sample rate does not match" << std::endl
Chris@43 191 << "existing model(s) (new " << model->getSampleRate()
Chris@43 192 << " vs " << m_sourceSampleRate
Chris@43 193 << "), playback will be wrong"
Chris@43 194 << std::endl;
Chris@43 195
Chris@43 196 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 197 m_sourceSampleRate,
Chris@43 198 false);
Chris@43 199 } else {
Chris@43 200 m_sourceSampleRate = model->getSampleRate();
Chris@43 201 srChanged = true;
Chris@43 202 }
Chris@43 203 }
Chris@43 204 }
Chris@43 205
Chris@43 206 if (!m_writeBuffers || (m_writeBuffers->size() < getTargetChannelCount())) {
Chris@43 207 clearRingBuffers(true, getTargetChannelCount());
Chris@43 208 buffersChanged = true;
Chris@43 209 } else {
Chris@43 210 if (canPlay) clearRingBuffers(true);
Chris@43 211 }
Chris@43 212
Chris@43 213 if (buffersChanged || srChanged) {
Chris@43 214 if (m_converter) {
Chris@43 215 src_delete(m_converter);
Chris@43 216 src_delete(m_crapConverter);
Chris@43 217 m_converter = 0;
Chris@43 218 m_crapConverter = 0;
Chris@43 219 }
Chris@43 220 }
Chris@43 221
Chris@43 222 m_mutex.unlock();
Chris@43 223
Chris@43 224 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 225
Chris@43 226 if (!m_fillThread) {
Chris@43 227 m_fillThread = new FillThread(*this);
Chris@43 228 m_fillThread->start();
Chris@43 229 }
Chris@43 230
Chris@43 231 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 232 std::cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << std::endl;
Chris@43 233 #endif
Chris@43 234
Chris@43 235 if (buffersChanged || srChanged) {
Chris@43 236 emit modelReplaced();
Chris@43 237 }
Chris@43 238
Chris@43 239 connect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 240 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 241
Chris@43 242 m_condition.wakeAll();
Chris@43 243 }
Chris@43 244
Chris@43 245 void
Chris@43 246 AudioCallbackPlaySource::modelChanged(size_t startFrame, size_t endFrame)
Chris@43 247 {
Chris@43 248 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 249 std::cerr << "AudioCallbackPlaySource::modelChanged(" << startFrame << "," << endFrame << ")" << std::endl;
Chris@43 250 #endif
Chris@93 251 if (endFrame > m_lastModelEndFrame) {
Chris@93 252 m_lastModelEndFrame = endFrame;
Chris@99 253 rebuildRangeLists();
Chris@93 254 }
Chris@43 255 }
Chris@43 256
Chris@43 257 void
Chris@43 258 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 259 {
Chris@43 260 m_mutex.lock();
Chris@43 261
Chris@43 262 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 263 std::cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << std::endl;
Chris@43 264 #endif
Chris@43 265
Chris@43 266 disconnect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 267 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 268
Chris@43 269 m_models.erase(model);
Chris@43 270
Chris@43 271 if (m_models.empty()) {
Chris@43 272 if (m_converter) {
Chris@43 273 src_delete(m_converter);
Chris@43 274 src_delete(m_crapConverter);
Chris@43 275 m_converter = 0;
Chris@43 276 m_crapConverter = 0;
Chris@43 277 }
Chris@43 278 m_sourceSampleRate = 0;
Chris@43 279 }
Chris@43 280
Chris@43 281 size_t lastEnd = 0;
Chris@43 282 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 283 i != m_models.end(); ++i) {
Chris@43 284 // std::cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << std::endl;
Chris@43 285 if ((*i)->getEndFrame() > lastEnd) lastEnd = (*i)->getEndFrame();
Chris@43 286 // std::cout << "(done, lastEnd now " << lastEnd << ")" << std::endl;
Chris@43 287 }
Chris@43 288 m_lastModelEndFrame = lastEnd;
Chris@43 289
Chris@43 290 m_mutex.unlock();
Chris@43 291
Chris@43 292 m_audioGenerator->removeModel(model);
Chris@43 293
Chris@43 294 clearRingBuffers();
Chris@43 295 }
Chris@43 296
Chris@43 297 void
Chris@43 298 AudioCallbackPlaySource::clearModels()
Chris@43 299 {
Chris@43 300 m_mutex.lock();
Chris@43 301
Chris@43 302 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 303 std::cout << "AudioCallbackPlaySource::clearModels()" << std::endl;
Chris@43 304 #endif
Chris@43 305
Chris@43 306 m_models.clear();
Chris@43 307
Chris@43 308 if (m_converter) {
Chris@43 309 src_delete(m_converter);
Chris@43 310 src_delete(m_crapConverter);
Chris@43 311 m_converter = 0;
Chris@43 312 m_crapConverter = 0;
Chris@43 313 }
Chris@43 314
Chris@43 315 m_lastModelEndFrame = 0;
Chris@43 316
Chris@43 317 m_sourceSampleRate = 0;
Chris@43 318
Chris@43 319 m_mutex.unlock();
Chris@43 320
Chris@43 321 m_audioGenerator->clearModels();
Chris@93 322
Chris@93 323 clearRingBuffers();
Chris@43 324 }
Chris@43 325
Chris@43 326 void
Chris@43 327 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, size_t count)
Chris@43 328 {
Chris@43 329 if (!haveLock) m_mutex.lock();
Chris@43 330
Chris@93 331 rebuildRangeLists();
Chris@93 332
Chris@43 333 if (count == 0) {
Chris@43 334 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@43 335 }
Chris@43 336
Chris@93 337 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 338
Chris@43 339 if (m_readBuffers != m_writeBuffers) {
Chris@43 340 delete m_writeBuffers;
Chris@43 341 }
Chris@43 342
Chris@43 343 m_writeBuffers = new RingBufferVector;
Chris@43 344
Chris@43 345 for (size_t i = 0; i < count; ++i) {
Chris@43 346 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 347 }
Chris@43 348
Chris@43 349 // std::cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@43 350 // << count << " write buffers" << std::endl;
Chris@43 351
Chris@43 352 if (!haveLock) {
Chris@43 353 m_mutex.unlock();
Chris@43 354 }
Chris@43 355 }
Chris@43 356
Chris@43 357 void
Chris@43 358 AudioCallbackPlaySource::play(size_t startFrame)
Chris@43 359 {
Chris@43 360 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 361 !m_viewManager->getSelections().empty()) {
Chris@60 362
Chris@94 363 std::cerr << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 364
Chris@60 365 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 366
Chris@94 367 std::cerr << startFrame << std::endl;
Chris@94 368
Chris@43 369 } else {
Chris@43 370 if (startFrame >= m_lastModelEndFrame) {
Chris@43 371 startFrame = 0;
Chris@43 372 }
Chris@43 373 }
Chris@43 374
Chris@60 375 std::cerr << "play(" << startFrame << ") -> playback model ";
Chris@60 376
Chris@60 377 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 378
Chris@60 379 std::cerr << startFrame << std::endl;
Chris@60 380
Chris@43 381 // The fill thread will automatically empty its buffers before
Chris@43 382 // starting again if we have not so far been playing, but not if
Chris@43 383 // we're just re-seeking.
Chris@102 384 // NO -- we can end up playing some first -- always reset here
Chris@43 385
Chris@43 386 m_mutex.lock();
Chris@102 387
Chris@91 388 if (m_timeStretcher) {
Chris@91 389 m_timeStretcher->reset();
Chris@91 390 }
Chris@102 391
Chris@102 392 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 393 if (m_readBuffers) {
Chris@102 394 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 395 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@102 396 std::cerr << "reset ring buffer for channel " << c << std::endl;
Chris@102 397 if (rb) rb->reset();
Chris@102 398 }
Chris@43 399 }
Chris@102 400 if (m_converter) src_reset(m_converter);
Chris@102 401 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 402
Chris@43 403 m_mutex.unlock();
Chris@43 404
Chris@43 405 m_audioGenerator->reset();
Chris@43 406
Chris@94 407 m_playStartFrame = startFrame;
Chris@94 408 m_playStartFramePassed = false;
Chris@94 409 m_playStartedAt = RealTime::zeroTime;
Chris@94 410 if (m_target) {
Chris@94 411 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 412 }
Chris@94 413
Chris@43 414 bool changed = !m_playing;
Chris@91 415 m_lastRetrievalTimestamp = 0;
Chris@102 416 m_lastCurrentFrame = 0;
Chris@43 417 m_playing = true;
Chris@43 418 m_condition.wakeAll();
Chris@43 419 if (changed) emit playStatusChanged(m_playing);
Chris@43 420 }
Chris@43 421
Chris@43 422 void
Chris@43 423 AudioCallbackPlaySource::stop()
Chris@43 424 {
Chris@43 425 bool changed = m_playing;
Chris@43 426 m_playing = false;
Chris@43 427 m_condition.wakeAll();
Chris@91 428 m_lastRetrievalTimestamp = 0;
Chris@102 429 m_lastCurrentFrame = 0;
Chris@43 430 if (changed) emit playStatusChanged(m_playing);
Chris@43 431 }
Chris@43 432
Chris@43 433 void
Chris@43 434 AudioCallbackPlaySource::selectionChanged()
Chris@43 435 {
Chris@43 436 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 437 clearRingBuffers();
Chris@43 438 }
Chris@43 439 }
Chris@43 440
Chris@43 441 void
Chris@43 442 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 443 {
Chris@43 444 clearRingBuffers();
Chris@43 445 }
Chris@43 446
Chris@43 447 void
Chris@43 448 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 449 {
Chris@43 450 if (!m_viewManager->getSelections().empty()) {
Chris@43 451 clearRingBuffers();
Chris@43 452 }
Chris@43 453 }
Chris@43 454
Chris@43 455 void
Chris@43 456 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 457 {
Chris@43 458 clearRingBuffers();
Chris@43 459 }
Chris@43 460
Chris@43 461 void
Chris@43 462 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 463 {
Chris@43 464 if (n == "Resample Quality") {
Chris@43 465 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 466 }
Chris@43 467 }
Chris@43 468
Chris@43 469 void
Chris@43 470 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 471 {
Chris@43 472 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@43 473 if (ap && m_playing && !m_auditioningPluginBypassed) {
Chris@43 474 m_auditioningPluginBypassed = true;
Chris@43 475 emit audioOverloadPluginDisabled();
Chris@43 476 }
Chris@43 477 }
Chris@43 478
Chris@43 479 void
Chris@91 480 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, size_t size)
Chris@43 481 {
Chris@91 482 m_target = target;
Chris@43 483 // std::cout << "AudioCallbackPlaySource::setTargetBlockSize() -> " << size << std::endl;
Chris@43 484 assert(size < m_ringBufferSize);
Chris@43 485 m_blockSize = size;
Chris@43 486 }
Chris@43 487
Chris@43 488 size_t
Chris@43 489 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 490 {
Chris@43 491 // std::cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << std::endl;
Chris@43 492 return m_blockSize;
Chris@43 493 }
Chris@43 494
Chris@43 495 void
Chris@43 496 AudioCallbackPlaySource::setTargetPlayLatency(size_t latency)
Chris@43 497 {
Chris@43 498 m_playLatency = latency;
Chris@43 499 }
Chris@43 500
Chris@43 501 size_t
Chris@43 502 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 503 {
Chris@43 504 return m_playLatency;
Chris@43 505 }
Chris@43 506
Chris@43 507 size_t
Chris@43 508 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 509 {
Chris@91 510 // This method attempts to estimate which audio sample frame is
Chris@91 511 // "currently coming through the speakers".
Chris@91 512
Chris@93 513 size_t targetRate = getTargetSampleRate();
Chris@93 514 size_t latency = m_playLatency; // at target rate
Chris@93 515 RealTime latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@93 516
Chris@93 517 return getCurrentFrame(latency_t);
Chris@93 518 }
Chris@93 519
Chris@93 520 size_t
Chris@93 521 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 522 {
Chris@93 523 return getCurrentFrame(RealTime::zeroTime);
Chris@93 524 }
Chris@93 525
Chris@93 526 size_t
Chris@93 527 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 528 {
Chris@43 529 bool resample = false;
Chris@91 530 double resampleRatio = 1.0;
Chris@43 531
Chris@91 532 // We resample when filling the ring buffer, and time-stretch when
Chris@91 533 // draining it. The buffer contains data at the "target rate" and
Chris@91 534 // the latency provided by the target is also at the target rate.
Chris@91 535 // Because of the multiple rates involved, we do the actual
Chris@91 536 // calculation using RealTime instead.
Chris@43 537
Chris@91 538 size_t sourceRate = getSourceSampleRate();
Chris@91 539 size_t targetRate = getTargetSampleRate();
Chris@91 540
Chris@91 541 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 542
Chris@91 543 size_t inbuffer = 0; // at target rate
Chris@91 544
Chris@43 545 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 546 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 547 if (rb) {
Chris@91 548 size_t here = rb->getReadSpace();
Chris@91 549 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 550 }
Chris@43 551 }
Chris@43 552
Chris@91 553 size_t readBufferFill = m_readBufferFill;
Chris@91 554 size_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 555 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 556 double currentTime = 0.0;
Chris@91 557 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 558
Chris@102 559 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 560
Chris@91 561 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 562
Chris@91 563 size_t stretchlat = 0;
Chris@91 564 double timeRatio = 1.0;
Chris@91 565
Chris@91 566 if (m_timeStretcher) {
Chris@91 567 stretchlat = m_timeStretcher->getLatency();
Chris@91 568 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 569 }
Chris@43 570
Chris@91 571 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 572
Chris@91 573 // When the target has just requested a block from us, the last
Chris@91 574 // sample it obtained was our buffer fill frame count minus the
Chris@91 575 // amount of read space (converted back to source sample rate)
Chris@91 576 // remaining now. That sample is not expected to be played until
Chris@91 577 // the target's play latency has elapsed. By the time the
Chris@91 578 // following block is requested, that sample will be at the
Chris@91 579 // target's play latency minus the last requested block size away
Chris@91 580 // from being played.
Chris@91 581
Chris@91 582 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 583 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 584
Chris@102 585 if (m_target &&
Chris@102 586 m_trustworthyTimestamps &&
Chris@102 587 lastRetrievalTimestamp != 0.0) {
Chris@91 588
Chris@91 589 lastretrieved_t = RealTime::frame2RealTime
Chris@91 590 (lastRetrievedBlockSize, targetRate);
Chris@91 591
Chris@91 592 // calculate number of frames at target rate that have elapsed
Chris@91 593 // since the end of the last call to getSourceSamples
Chris@91 594
Chris@102 595 if (m_trustworthyTimestamps && !looping) {
Chris@91 596
Chris@102 597 // this adjustment seems to cause more problems when looping
Chris@102 598 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 599
Chris@102 600 if (elapsed > 0.0) {
Chris@102 601 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 602 }
Chris@91 603 }
Chris@91 604
Chris@91 605 } else {
Chris@91 606
Chris@91 607 lastretrieved_t = RealTime::frame2RealTime
Chris@91 608 (getTargetBlockSize(), targetRate);
Chris@62 609 }
Chris@91 610
Chris@91 611 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 612
Chris@91 613 if (timeRatio != 1.0) {
Chris@91 614 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 615 sincerequest_t = sincerequest_t / timeRatio;
Chris@43 616 }
Chris@43 617
Chris@91 618 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 619 std::cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved: " << lastretrieved_t << std::endl;
Chris@91 620 #endif
Chris@43 621
Chris@91 622 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@60 623
Chris@93 624 // Normally the range lists should contain at least one item each
Chris@93 625 // -- if playback is unconstrained, that item should report the
Chris@93 626 // entire source audio duration.
Chris@43 627
Chris@93 628 if (m_rangeStarts.empty()) {
Chris@93 629 rebuildRangeLists();
Chris@93 630 }
Chris@92 631
Chris@93 632 if (m_rangeStarts.empty()) {
Chris@93 633 // this code is only used in case of error in rebuildRangeLists
Chris@93 634 RealTime playing_t = bufferedto_t
Chris@93 635 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 636 + sincerequest_t;
Chris@93 637 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 638 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 639 }
Chris@43 640
Chris@91 641 int inRange = 0;
Chris@91 642 int index = 0;
Chris@91 643
Chris@93 644 for (size_t i = 0; i < m_rangeStarts.size(); ++i) {
Chris@93 645 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 646 inRange = index;
Chris@93 647 } else {
Chris@93 648 break;
Chris@93 649 }
Chris@93 650 ++index;
Chris@93 651 }
Chris@93 652
Chris@93 653 if (inRange >= m_rangeStarts.size()) inRange = m_rangeStarts.size()-1;
Chris@93 654
Chris@94 655 RealTime playing_t = bufferedto_t;
Chris@93 656
Chris@93 657 playing_t = playing_t
Chris@93 658 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 659 + sincerequest_t;
Chris@94 660
Chris@94 661 // This rather gross little hack is used to ensure that latency
Chris@94 662 // compensation doesn't result in the playback pointer appearing
Chris@94 663 // to start earlier than the actual playback does. It doesn't
Chris@94 664 // work properly (hence the bail-out in the middle) because if we
Chris@94 665 // are playing a relatively short looped region, the playing time
Chris@94 666 // estimated from the buffer fill frame may have wrapped around
Chris@94 667 // the region boundary and end up being much smaller than the
Chris@94 668 // theoretical play start frame, perhaps even for the entire
Chris@94 669 // duration of playback!
Chris@94 670
Chris@94 671 if (!m_playStartFramePassed) {
Chris@94 672 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 673 sourceRate);
Chris@94 674 if (playing_t < playstart_t) {
Chris@94 675 // std::cerr << "playing_t " << playing_t << " < playstart_t "
Chris@94 676 // << playstart_t << std::endl;
Chris@94 677 if (sincerequest_t > RealTime::zeroTime &&
Chris@94 678 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 679 RealTime::fromSeconds(currentTime)) {
Chris@94 680 // std::cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << std::endl;
Chris@94 681 m_playStartFramePassed = true;
Chris@94 682 } else {
Chris@94 683 playing_t = playstart_t;
Chris@94 684 }
Chris@94 685 } else {
Chris@94 686 m_playStartFramePassed = true;
Chris@94 687 }
Chris@94 688 }
Chris@94 689
Chris@94 690 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 691
Chris@93 692 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@93 693 std::cerr << "playing_t as offset into range " << inRange << " (with start = " << m_rangeStarts[inRange] << ") = " << playing_t << std::endl;
Chris@93 694 #endif
Chris@93 695
Chris@93 696 while (playing_t < RealTime::zeroTime) {
Chris@93 697
Chris@93 698 if (inRange == 0) {
Chris@93 699 if (looping) {
Chris@93 700 inRange = m_rangeStarts.size() - 1;
Chris@93 701 } else {
Chris@93 702 break;
Chris@93 703 }
Chris@93 704 } else {
Chris@93 705 --inRange;
Chris@93 706 }
Chris@93 707
Chris@93 708 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 709 }
Chris@93 710
Chris@93 711 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 712
Chris@93 713 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@93 714 std::cerr << " playing time: " << playing_t << std::endl;
Chris@93 715 #endif
Chris@93 716
Chris@93 717 if (!looping) {
Chris@93 718 if (inRange == m_rangeStarts.size()-1 &&
Chris@93 719 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@96 720 std::cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << std::endl;
Chris@93 721 stop();
Chris@93 722 }
Chris@93 723 }
Chris@93 724
Chris@93 725 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 726
Chris@93 727 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 728
Chris@102 729 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 730 if (frame < m_lastCurrentFrame) {
Chris@102 731 frame = m_lastCurrentFrame;
Chris@102 732 }
Chris@102 733 }
Chris@102 734
Chris@102 735 m_lastCurrentFrame = frame;
Chris@102 736
Chris@93 737 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 738 }
Chris@93 739
Chris@93 740 void
Chris@93 741 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 742 {
Chris@93 743 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 744
Chris@93 745 m_rangeStarts.clear();
Chris@93 746 m_rangeDurations.clear();
Chris@93 747
Chris@93 748 size_t sourceRate = getSourceSampleRate();
Chris@93 749 if (sourceRate == 0) return;
Chris@93 750
Chris@93 751 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 752 if (end == RealTime::zeroTime) return;
Chris@93 753
Chris@93 754 if (!constrained) {
Chris@93 755 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 756 m_rangeDurations.push_back(end);
Chris@93 757 return;
Chris@93 758 }
Chris@93 759
Chris@93 760 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 761 MultiSelection::SelectionList::const_iterator i;
Chris@93 762
Chris@93 763 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@93 764 std::cerr << "AudioCallbackPlaySource::rebuildRangeLists" << std::endl;
Chris@93 765 #endif
Chris@93 766
Chris@93 767 if (!selections.empty()) {
Chris@91 768
Chris@91 769 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 770
Chris@91 771 RealTime start =
Chris@91 772 (RealTime::frame2RealTime
Chris@91 773 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 774 sourceRate));
Chris@91 775 RealTime duration =
Chris@91 776 (RealTime::frame2RealTime
Chris@91 777 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 778 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 779 sourceRate));
Chris@91 780
Chris@93 781 m_rangeStarts.push_back(start);
Chris@93 782 m_rangeDurations.push_back(duration);
Chris@91 783 }
Chris@93 784 } else {
Chris@93 785 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 786 m_rangeDurations.push_back(end);
Chris@43 787 }
Chris@43 788
Chris@93 789 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@93 790 std::cerr << "Now have " << m_rangeStarts.size() << " play ranges" << std::endl;
Chris@91 791 #endif
Chris@43 792 }
Chris@43 793
Chris@43 794 void
Chris@43 795 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 796 {
Chris@43 797 m_outputLeft = left;
Chris@43 798 m_outputRight = right;
Chris@43 799 }
Chris@43 800
Chris@43 801 bool
Chris@43 802 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 803 {
Chris@43 804 left = m_outputLeft;
Chris@43 805 right = m_outputRight;
Chris@43 806 return true;
Chris@43 807 }
Chris@43 808
Chris@43 809 void
Chris@43 810 AudioCallbackPlaySource::setTargetSampleRate(size_t sr)
Chris@43 811 {
Chris@43 812 m_targetSampleRate = sr;
Chris@43 813 initialiseConverter();
Chris@43 814 }
Chris@43 815
Chris@43 816 void
Chris@43 817 AudioCallbackPlaySource::initialiseConverter()
Chris@43 818 {
Chris@43 819 m_mutex.lock();
Chris@43 820
Chris@43 821 if (m_converter) {
Chris@43 822 src_delete(m_converter);
Chris@43 823 src_delete(m_crapConverter);
Chris@43 824 m_converter = 0;
Chris@43 825 m_crapConverter = 0;
Chris@43 826 }
Chris@43 827
Chris@43 828 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 829
Chris@43 830 int err = 0;
Chris@43 831
Chris@43 832 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 833 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 834 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 835 SRC_SINC_MEDIUM_QUALITY,
Chris@43 836 getTargetChannelCount(), &err);
Chris@43 837
Chris@43 838 if (m_converter) {
Chris@43 839 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 840 getTargetChannelCount(),
Chris@43 841 &err);
Chris@43 842 }
Chris@43 843
Chris@43 844 if (!m_converter || !m_crapConverter) {
Chris@43 845 std::cerr
Chris@43 846 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@43 847 << src_strerror(err) << std::endl;
Chris@43 848
Chris@43 849 if (m_converter) {
Chris@43 850 src_delete(m_converter);
Chris@43 851 m_converter = 0;
Chris@43 852 }
Chris@43 853
Chris@43 854 if (m_crapConverter) {
Chris@43 855 src_delete(m_crapConverter);
Chris@43 856 m_crapConverter = 0;
Chris@43 857 }
Chris@43 858
Chris@43 859 m_mutex.unlock();
Chris@43 860
Chris@43 861 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 862 getTargetSampleRate(),
Chris@43 863 false);
Chris@43 864 } else {
Chris@43 865
Chris@43 866 m_mutex.unlock();
Chris@43 867
Chris@43 868 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 869 getTargetSampleRate(),
Chris@43 870 true);
Chris@43 871 }
Chris@43 872 } else {
Chris@43 873 m_mutex.unlock();
Chris@43 874 }
Chris@43 875 }
Chris@43 876
Chris@43 877 void
Chris@43 878 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 879 {
Chris@43 880 if (q == m_resampleQuality) return;
Chris@43 881 m_resampleQuality = q;
Chris@43 882
Chris@43 883 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 884 std::cerr << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@43 885 << m_resampleQuality << std::endl;
Chris@43 886 #endif
Chris@43 887
Chris@43 888 initialiseConverter();
Chris@43 889 }
Chris@43 890
Chris@43 891 void
Chris@43 892 AudioCallbackPlaySource::setAuditioningPlugin(RealTimePluginInstance *plugin)
Chris@43 893 {
Chris@43 894 RealTimePluginInstance *formerPlugin = m_auditioningPlugin;
Chris@43 895 m_auditioningPlugin = plugin;
Chris@43 896 m_auditioningPluginBypassed = false;
Chris@43 897 if (formerPlugin) m_pluginScavenger.claim(formerPlugin);
Chris@43 898 }
Chris@43 899
Chris@43 900 void
Chris@43 901 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 902 {
Chris@43 903 m_audioGenerator->setSoloModelSet(s);
Chris@43 904 clearRingBuffers();
Chris@43 905 }
Chris@43 906
Chris@43 907 void
Chris@43 908 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 909 {
Chris@43 910 m_audioGenerator->clearSoloModelSet();
Chris@43 911 clearRingBuffers();
Chris@43 912 }
Chris@43 913
Chris@43 914 size_t
Chris@43 915 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 916 {
Chris@43 917 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 918 else return getSourceSampleRate();
Chris@43 919 }
Chris@43 920
Chris@43 921 size_t
Chris@43 922 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 923 {
Chris@43 924 return m_sourceChannelCount;
Chris@43 925 }
Chris@43 926
Chris@43 927 size_t
Chris@43 928 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 929 {
Chris@43 930 if (m_sourceChannelCount < 2) return 2;
Chris@43 931 return m_sourceChannelCount;
Chris@43 932 }
Chris@43 933
Chris@43 934 size_t
Chris@43 935 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 936 {
Chris@43 937 return m_sourceSampleRate;
Chris@43 938 }
Chris@43 939
Chris@43 940 void
Chris@91 941 AudioCallbackPlaySource::setTimeStretch(float factor)
Chris@43 942 {
Chris@91 943 m_stretchRatio = factor;
Chris@91 944
Chris@91 945 if (m_timeStretcher || (factor == 1.f)) {
Chris@91 946 // stretch ratio will be set in next process call if appropriate
Chris@62 947 return;
Chris@62 948 } else {
Chris@91 949 m_stretcherInputCount = getTargetChannelCount();
Chris@62 950 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@62 951 (getTargetSampleRate(),
Chris@91 952 m_stretcherInputCount,
Chris@62 953 RubberBandStretcher::OptionProcessRealTime,
Chris@62 954 factor);
Chris@91 955 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@91 956 m_stretcherInputSizes = new size_t[m_stretcherInputCount];
Chris@91 957 for (size_t c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 958 m_stretcherInputSizes[c] = 16384;
Chris@91 959 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 960 }
Chris@62 961 m_timeStretcher = stretcher;
Chris@62 962 return;
Chris@62 963 }
Chris@43 964 }
Chris@43 965
Chris@43 966 size_t
Chris@43 967 AudioCallbackPlaySource::getSourceSamples(size_t count, float **buffer)
Chris@43 968 {
Chris@43 969 if (!m_playing) {
Chris@43 970 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 971 for (size_t i = 0; i < count; ++i) {
Chris@43 972 buffer[ch][i] = 0.0;
Chris@43 973 }
Chris@43 974 }
Chris@43 975 return 0;
Chris@43 976 }
Chris@43 977
Chris@43 978 // Ensure that all buffers have at least the amount of data we
Chris@43 979 // need -- else reduce the size of our requests correspondingly
Chris@43 980
Chris@43 981 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 982
Chris@43 983 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 984
Chris@43 985 if (!rb) {
Chris@43 986 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 987 << "No ring buffer available for channel " << ch
Chris@43 988 << ", returning no data here" << std::endl;
Chris@43 989 count = 0;
Chris@43 990 break;
Chris@43 991 }
Chris@43 992
Chris@43 993 size_t rs = rb->getReadSpace();
Chris@43 994 if (rs < count) {
Chris@43 995 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 996 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 997 << "Ring buffer for channel " << ch << " has only "
Chris@43 998 << rs << " (of " << count << ") samples available, "
Chris@43 999 << "reducing request size" << std::endl;
Chris@43 1000 #endif
Chris@43 1001 count = rs;
Chris@43 1002 }
Chris@43 1003 }
Chris@43 1004
Chris@43 1005 if (count == 0) return 0;
Chris@43 1006
Chris@62 1007 RubberBandStretcher *ts = m_timeStretcher;
Chris@62 1008 float ratio = ts ? ts->getTimeRatio() : 1.f;
Chris@91 1009
Chris@91 1010 if (ratio != m_stretchRatio) {
Chris@91 1011 if (!ts) {
Chris@91 1012 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << std::endl;
Chris@91 1013 m_stretchRatio = 1.f;
Chris@91 1014 } else {
Chris@91 1015 ts->setTimeRatio(m_stretchRatio);
Chris@91 1016 }
Chris@91 1017 }
Chris@91 1018
Chris@91 1019 if (m_target) {
Chris@91 1020 m_lastRetrievedBlockSize = count;
Chris@91 1021 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1022 }
Chris@43 1023
Chris@62 1024 if (!ts || ratio == 1.f) {
Chris@43 1025
Chris@43 1026 size_t got = 0;
Chris@43 1027
Chris@43 1028 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1029
Chris@43 1030 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1031
Chris@43 1032 if (rb) {
Chris@43 1033
Chris@43 1034 // this is marginally more likely to leave our channels in
Chris@43 1035 // sync after a processing failure than just passing "count":
Chris@43 1036 size_t request = count;
Chris@43 1037 if (ch > 0) request = got;
Chris@43 1038
Chris@43 1039 got = rb->read(buffer[ch], request);
Chris@43 1040
Chris@43 1041 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@43 1042 std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << std::endl;
Chris@43 1043 #endif
Chris@43 1044 }
Chris@43 1045
Chris@43 1046 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1047 for (size_t i = got; i < count; ++i) {
Chris@43 1048 buffer[ch][i] = 0.0;
Chris@43 1049 }
Chris@43 1050 }
Chris@43 1051 }
Chris@43 1052
Chris@43 1053 applyAuditioningEffect(count, buffer);
Chris@43 1054
Chris@43 1055 m_condition.wakeAll();
Chris@91 1056
Chris@43 1057 return got;
Chris@43 1058 }
Chris@43 1059
Chris@62 1060 size_t channels = getTargetChannelCount();
Chris@91 1061 size_t available;
Chris@91 1062 int warned = 0;
Chris@91 1063 size_t fedToStretcher = 0;
Chris@43 1064
Chris@91 1065 // The input block for a given output is approx output / ratio,
Chris@91 1066 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1067
Chris@91 1068 while ((available = ts->available()) < count) {
Chris@91 1069
Chris@91 1070 size_t reqd = lrintf((count - available) / ratio);
Chris@91 1071 reqd = std::max(reqd, ts->getSamplesRequired());
Chris@91 1072 if (reqd == 0) reqd = 1;
Chris@91 1073
Chris@91 1074 size_t got = reqd;
Chris@91 1075
Chris@91 1076 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1077 std::cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << std::endl;
Chris@62 1078 #endif
Chris@43 1079
Chris@91 1080 for (size_t c = 0; c < channels; ++c) {
Chris@91 1081 if (c >= m_stretcherInputCount) continue;
Chris@91 1082 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1083 if (c == 0) {
Chris@91 1084 std::cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << std::endl;
Chris@91 1085 }
Chris@91 1086 delete[] m_stretcherInputs[c];
Chris@91 1087 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1088 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1089 }
Chris@91 1090 }
Chris@43 1091
Chris@91 1092 for (size_t c = 0; c < channels; ++c) {
Chris@91 1093 if (c >= m_stretcherInputCount) continue;
Chris@91 1094 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1095 if (rb) {
Chris@91 1096 size_t gotHere = rb->read(m_stretcherInputs[c], got);
Chris@91 1097 if (gotHere < got) got = gotHere;
Chris@91 1098
Chris@91 1099 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1100 if (c == 0) {
Chris@91 1101 std::cerr << "feeding stretcher: got " << gotHere
Chris@91 1102 << ", " << rb->getReadSpace() << " remain" << std::endl;
Chris@91 1103 }
Chris@62 1104 #endif
Chris@43 1105
Chris@91 1106 } else {
Chris@91 1107 std::cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << std::endl;
Chris@43 1108 }
Chris@43 1109 }
Chris@43 1110
Chris@43 1111 if (got < reqd) {
Chris@43 1112 std::cerr << "WARNING: Read underrun in playback ("
Chris@43 1113 << got << " < " << reqd << ")" << std::endl;
Chris@43 1114 }
Chris@43 1115
Chris@91 1116 ts->process(m_stretcherInputs, got, false);
Chris@91 1117
Chris@91 1118 fedToStretcher += got;
Chris@43 1119
Chris@43 1120 if (got == 0) break;
Chris@43 1121
Chris@62 1122 if (ts->available() == available) {
Chris@43 1123 std::cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << std::endl;
Chris@43 1124 if (++warned == 5) break;
Chris@43 1125 }
Chris@43 1126 }
Chris@43 1127
Chris@62 1128 ts->retrieve(buffer, count);
Chris@43 1129
Chris@43 1130 applyAuditioningEffect(count, buffer);
Chris@43 1131
Chris@43 1132 m_condition.wakeAll();
Chris@43 1133
Chris@43 1134 return count;
Chris@43 1135 }
Chris@43 1136
Chris@43 1137 void
Chris@43 1138 AudioCallbackPlaySource::applyAuditioningEffect(size_t count, float **buffers)
Chris@43 1139 {
Chris@43 1140 if (m_auditioningPluginBypassed) return;
Chris@43 1141 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1142 if (!plugin) return;
Chris@43 1143
Chris@43 1144 if (plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@43 1145 // std::cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1146 // << " != our channel count " << getTargetChannelCount()
Chris@43 1147 // << std::endl;
Chris@43 1148 return;
Chris@43 1149 }
Chris@43 1150 if (plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@43 1151 // std::cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1152 // << " != our channel count " << getTargetChannelCount()
Chris@43 1153 // << std::endl;
Chris@43 1154 return;
Chris@43 1155 }
Chris@102 1156 if (plugin->getBufferSize() < count) {
Chris@43 1157 // std::cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1158 // << " < our block size " << count
Chris@43 1159 // << std::endl;
Chris@43 1160 return;
Chris@43 1161 }
Chris@43 1162
Chris@43 1163 float **ib = plugin->getAudioInputBuffers();
Chris@43 1164 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1165
Chris@43 1166 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1167 for (size_t i = 0; i < count; ++i) {
Chris@43 1168 ib[c][i] = buffers[c][i];
Chris@43 1169 }
Chris@43 1170 }
Chris@43 1171
Chris@102 1172 plugin->run(Vamp::RealTime::zeroTime, count);
Chris@43 1173
Chris@43 1174 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1175 for (size_t i = 0; i < count; ++i) {
Chris@43 1176 buffers[c][i] = ob[c][i];
Chris@43 1177 }
Chris@43 1178 }
Chris@43 1179 }
Chris@43 1180
Chris@43 1181 // Called from fill thread, m_playing true, mutex held
Chris@43 1182 bool
Chris@43 1183 AudioCallbackPlaySource::fillBuffers()
Chris@43 1184 {
Chris@43 1185 static float *tmp = 0;
Chris@43 1186 static size_t tmpSize = 0;
Chris@43 1187
Chris@43 1188 size_t space = 0;
Chris@43 1189 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1190 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1191 if (wb) {
Chris@43 1192 size_t spaceHere = wb->getWriteSpace();
Chris@43 1193 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1194 }
Chris@43 1195 }
Chris@43 1196
Chris@43 1197 if (space == 0) return false;
Chris@43 1198
Chris@43 1199 size_t f = m_writeBufferFill;
Chris@43 1200
Chris@43 1201 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1202
Chris@43 1203 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1204 std::cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << std::endl;
Chris@43 1205 #endif
Chris@43 1206
Chris@43 1207 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1208 std::cout << "buffered to " << f << " already" << std::endl;
Chris@43 1209 #endif
Chris@43 1210
Chris@43 1211 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1212
Chris@43 1213 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1214 std::cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << std::endl;
Chris@43 1215 #endif
Chris@43 1216
Chris@43 1217 size_t channels = getTargetChannelCount();
Chris@43 1218
Chris@43 1219 size_t orig = space;
Chris@43 1220 size_t got = 0;
Chris@43 1221
Chris@43 1222 static float **bufferPtrs = 0;
Chris@43 1223 static size_t bufferPtrCount = 0;
Chris@43 1224
Chris@43 1225 if (bufferPtrCount < channels) {
Chris@43 1226 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1227 bufferPtrs = new float *[channels];
Chris@43 1228 bufferPtrCount = channels;
Chris@43 1229 }
Chris@43 1230
Chris@43 1231 size_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1232
Chris@43 1233 if (resample && !m_converter) {
Chris@43 1234 static bool warned = false;
Chris@43 1235 if (!warned) {
Chris@43 1236 std::cerr << "WARNING: sample rates differ, but no converter available!" << std::endl;
Chris@43 1237 warned = true;
Chris@43 1238 }
Chris@43 1239 }
Chris@43 1240
Chris@43 1241 if (resample && m_converter) {
Chris@43 1242
Chris@43 1243 double ratio =
Chris@43 1244 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@43 1245 orig = size_t(orig / ratio + 0.1);
Chris@43 1246
Chris@43 1247 // orig must be a multiple of generatorBlockSize
Chris@43 1248 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1249 if (orig == 0) return false;
Chris@43 1250
Chris@43 1251 size_t work = std::max(orig, space);
Chris@43 1252
Chris@43 1253 // We only allocate one buffer, but we use it in two halves.
Chris@43 1254 // We place the non-interleaved values in the second half of
Chris@43 1255 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1256 // channel 1 etc), and then interleave them into the first
Chris@43 1257 // half of the buffer. Then we resample back into the second
Chris@43 1258 // half (interleaved) and de-interleave the results back to
Chris@43 1259 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1260 // What a faff -- especially as we've already de-interleaved
Chris@43 1261 // the audio data from the source file elsewhere before we
Chris@43 1262 // even reach this point.
Chris@43 1263
Chris@43 1264 if (tmpSize < channels * work * 2) {
Chris@43 1265 delete[] tmp;
Chris@43 1266 tmp = new float[channels * work * 2];
Chris@43 1267 tmpSize = channels * work * 2;
Chris@43 1268 }
Chris@43 1269
Chris@43 1270 float *nonintlv = tmp + channels * work;
Chris@43 1271 float *intlv = tmp;
Chris@43 1272 float *srcout = tmp + channels * work;
Chris@43 1273
Chris@43 1274 for (size_t c = 0; c < channels; ++c) {
Chris@43 1275 for (size_t i = 0; i < orig; ++i) {
Chris@43 1276 nonintlv[channels * i + c] = 0.0f;
Chris@43 1277 }
Chris@43 1278 }
Chris@43 1279
Chris@43 1280 for (size_t c = 0; c < channels; ++c) {
Chris@43 1281 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1282 }
Chris@43 1283
Chris@43 1284 got = mixModels(f, orig, bufferPtrs);
Chris@43 1285
Chris@43 1286 // and interleave into first half
Chris@43 1287 for (size_t c = 0; c < channels; ++c) {
Chris@43 1288 for (size_t i = 0; i < got; ++i) {
Chris@43 1289 float sample = nonintlv[c * got + i];
Chris@43 1290 intlv[channels * i + c] = sample;
Chris@43 1291 }
Chris@43 1292 }
Chris@43 1293
Chris@43 1294 SRC_DATA data;
Chris@43 1295 data.data_in = intlv;
Chris@43 1296 data.data_out = srcout;
Chris@43 1297 data.input_frames = got;
Chris@43 1298 data.output_frames = work;
Chris@43 1299 data.src_ratio = ratio;
Chris@43 1300 data.end_of_input = 0;
Chris@43 1301
Chris@43 1302 int err = 0;
Chris@43 1303
Chris@62 1304 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1305 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1306 std::cout << "Using crappy converter" << std::endl;
Chris@43 1307 #endif
Chris@43 1308 err = src_process(m_crapConverter, &data);
Chris@43 1309 } else {
Chris@43 1310 err = src_process(m_converter, &data);
Chris@43 1311 }
Chris@43 1312
Chris@43 1313 size_t toCopy = size_t(got * ratio + 0.1);
Chris@43 1314
Chris@43 1315 if (err) {
Chris@43 1316 std::cerr
Chris@43 1317 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@43 1318 << src_strerror(err) << std::endl;
Chris@43 1319 //!!! Then what?
Chris@43 1320 } else {
Chris@43 1321 got = data.input_frames_used;
Chris@43 1322 toCopy = data.output_frames_gen;
Chris@43 1323 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1324 std::cout << "Resampled " << got << " frames to " << toCopy << " frames" << std::endl;
Chris@43 1325 #endif
Chris@43 1326 }
Chris@43 1327
Chris@43 1328 for (size_t c = 0; c < channels; ++c) {
Chris@43 1329 for (size_t i = 0; i < toCopy; ++i) {
Chris@43 1330 tmp[i] = srcout[channels * i + c];
Chris@43 1331 }
Chris@43 1332 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1333 if (wb) wb->write(tmp, toCopy);
Chris@43 1334 }
Chris@43 1335
Chris@43 1336 m_writeBufferFill = f;
Chris@43 1337 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1338
Chris@43 1339 } else {
Chris@43 1340
Chris@43 1341 // space must be a multiple of generatorBlockSize
Chris@43 1342 space = (space / generatorBlockSize) * generatorBlockSize;
Chris@91 1343 if (space == 0) {
Chris@91 1344 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@91 1345 std::cout << "requested fill is less than generator block size of "
Chris@91 1346 << generatorBlockSize << ", leaving it" << std::endl;
Chris@91 1347 #endif
Chris@91 1348 return false;
Chris@91 1349 }
Chris@43 1350
Chris@43 1351 if (tmpSize < channels * space) {
Chris@43 1352 delete[] tmp;
Chris@43 1353 tmp = new float[channels * space];
Chris@43 1354 tmpSize = channels * space;
Chris@43 1355 }
Chris@43 1356
Chris@43 1357 for (size_t c = 0; c < channels; ++c) {
Chris@43 1358
Chris@43 1359 bufferPtrs[c] = tmp + c * space;
Chris@43 1360
Chris@43 1361 for (size_t i = 0; i < space; ++i) {
Chris@43 1362 tmp[c * space + i] = 0.0f;
Chris@43 1363 }
Chris@43 1364 }
Chris@43 1365
Chris@43 1366 size_t got = mixModels(f, space, bufferPtrs);
Chris@43 1367
Chris@43 1368 for (size_t c = 0; c < channels; ++c) {
Chris@43 1369
Chris@43 1370 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1371 if (wb) {
Chris@43 1372 size_t actual = wb->write(bufferPtrs[c], got);
Chris@43 1373 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1374 std::cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1375 << wb->getReadSpace() << " to read"
Chris@43 1376 << std::endl;
Chris@43 1377 #endif
Chris@43 1378 if (actual < got) {
Chris@43 1379 std::cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1380 << ": wrote " << actual << " of " << got
Chris@43 1381 << " samples" << std::endl;
Chris@43 1382 }
Chris@43 1383 }
Chris@43 1384 }
Chris@43 1385
Chris@43 1386 m_writeBufferFill = f;
Chris@43 1387 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1388
Chris@43 1389 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1390 }
Chris@43 1391
Chris@43 1392 return true;
Chris@43 1393 }
Chris@43 1394
Chris@43 1395 size_t
Chris@43 1396 AudioCallbackPlaySource::mixModels(size_t &frame, size_t count, float **buffers)
Chris@43 1397 {
Chris@43 1398 size_t processed = 0;
Chris@43 1399 size_t chunkStart = frame;
Chris@43 1400 size_t chunkSize = count;
Chris@43 1401 size_t selectionSize = 0;
Chris@43 1402 size_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1403
Chris@43 1404 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1405 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1406 !m_viewManager->getSelections().empty());
Chris@43 1407
Chris@43 1408 static float **chunkBufferPtrs = 0;
Chris@43 1409 static size_t chunkBufferPtrCount = 0;
Chris@43 1410 size_t channels = getTargetChannelCount();
Chris@43 1411
Chris@43 1412 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1413 std::cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << std::endl;
Chris@43 1414 #endif
Chris@43 1415
Chris@43 1416 if (chunkBufferPtrCount < channels) {
Chris@43 1417 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1418 chunkBufferPtrs = new float *[channels];
Chris@43 1419 chunkBufferPtrCount = channels;
Chris@43 1420 }
Chris@43 1421
Chris@43 1422 for (size_t c = 0; c < channels; ++c) {
Chris@43 1423 chunkBufferPtrs[c] = buffers[c];
Chris@43 1424 }
Chris@43 1425
Chris@43 1426 while (processed < count) {
Chris@43 1427
Chris@43 1428 chunkSize = count - processed;
Chris@43 1429 nextChunkStart = chunkStart + chunkSize;
Chris@43 1430 selectionSize = 0;
Chris@43 1431
Chris@43 1432 size_t fadeIn = 0, fadeOut = 0;
Chris@43 1433
Chris@43 1434 if (constrained) {
Chris@60 1435
Chris@60 1436 size_t rChunkStart =
Chris@60 1437 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1438
Chris@43 1439 Selection selection =
Chris@60 1440 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1441
Chris@43 1442 if (selection.isEmpty()) {
Chris@43 1443 if (looping) {
Chris@43 1444 selection = *m_viewManager->getSelections().begin();
Chris@60 1445 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1446 (selection.getStartFrame());
Chris@43 1447 fadeIn = 50;
Chris@43 1448 }
Chris@43 1449 }
Chris@43 1450
Chris@43 1451 if (selection.isEmpty()) {
Chris@43 1452
Chris@43 1453 chunkSize = 0;
Chris@43 1454 nextChunkStart = chunkStart;
Chris@43 1455
Chris@43 1456 } else {
Chris@43 1457
Chris@60 1458 size_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1459 (selection.getStartFrame());
Chris@60 1460 size_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1461 (selection.getEndFrame());
Chris@43 1462
Chris@60 1463 selectionSize = ef - sf;
Chris@60 1464
Chris@60 1465 if (chunkStart < sf) {
Chris@60 1466 chunkStart = sf;
Chris@43 1467 fadeIn = 50;
Chris@43 1468 }
Chris@43 1469
Chris@43 1470 nextChunkStart = chunkStart + chunkSize;
Chris@43 1471
Chris@60 1472 if (nextChunkStart >= ef) {
Chris@60 1473 nextChunkStart = ef;
Chris@43 1474 fadeOut = 50;
Chris@43 1475 }
Chris@43 1476
Chris@43 1477 chunkSize = nextChunkStart - chunkStart;
Chris@43 1478 }
Chris@43 1479
Chris@43 1480 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1481
Chris@43 1482 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1483 chunkStart = 0;
Chris@43 1484 }
Chris@43 1485 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1486 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1487 }
Chris@43 1488 nextChunkStart = chunkStart + chunkSize;
Chris@43 1489 }
Chris@43 1490
Chris@43 1491 // std::cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << std::endl;
Chris@43 1492
Chris@43 1493 if (!chunkSize) {
Chris@43 1494 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1495 std::cout << "Ending selection playback at " << nextChunkStart << std::endl;
Chris@43 1496 #endif
Chris@43 1497 // We need to maintain full buffers so that the other
Chris@43 1498 // thread can tell where it's got to in the playback -- so
Chris@43 1499 // return the full amount here
Chris@43 1500 frame = frame + count;
Chris@43 1501 return count;
Chris@43 1502 }
Chris@43 1503
Chris@43 1504 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1505 std::cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << std::endl;
Chris@43 1506 #endif
Chris@43 1507
Chris@43 1508 size_t got = 0;
Chris@43 1509
Chris@43 1510 if (selectionSize < 100) {
Chris@43 1511 fadeIn = 0;
Chris@43 1512 fadeOut = 0;
Chris@43 1513 } else if (selectionSize < 300) {
Chris@43 1514 if (fadeIn > 0) fadeIn = 10;
Chris@43 1515 if (fadeOut > 0) fadeOut = 10;
Chris@43 1516 }
Chris@43 1517
Chris@43 1518 if (fadeIn > 0) {
Chris@43 1519 if (processed * 2 < fadeIn) {
Chris@43 1520 fadeIn = processed * 2;
Chris@43 1521 }
Chris@43 1522 }
Chris@43 1523
Chris@43 1524 if (fadeOut > 0) {
Chris@43 1525 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1526 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1527 }
Chris@43 1528 }
Chris@43 1529
Chris@43 1530 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1531 mi != m_models.end(); ++mi) {
Chris@43 1532
Chris@43 1533 got = m_audioGenerator->mixModel(*mi, chunkStart,
Chris@43 1534 chunkSize, chunkBufferPtrs,
Chris@43 1535 fadeIn, fadeOut);
Chris@43 1536 }
Chris@43 1537
Chris@43 1538 for (size_t c = 0; c < channels; ++c) {
Chris@43 1539 chunkBufferPtrs[c] += chunkSize;
Chris@43 1540 }
Chris@43 1541
Chris@43 1542 processed += chunkSize;
Chris@43 1543 chunkStart = nextChunkStart;
Chris@43 1544 }
Chris@43 1545
Chris@43 1546 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1547 std::cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << std::endl;
Chris@43 1548 #endif
Chris@43 1549
Chris@43 1550 frame = nextChunkStart;
Chris@43 1551 return processed;
Chris@43 1552 }
Chris@43 1553
Chris@43 1554 void
Chris@43 1555 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1556 {
Chris@43 1557 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1558
Chris@43 1559 // only unify if there will be something to read
Chris@43 1560 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1561 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1562 if (wb) {
Chris@43 1563 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1564 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1565 m_lastModelEndFrame) {
Chris@43 1566 // OK, we don't have enough and there's more to
Chris@43 1567 // read -- don't unify until we can do better
Chris@43 1568 return;
Chris@43 1569 }
Chris@43 1570 }
Chris@43 1571 break;
Chris@43 1572 }
Chris@43 1573 }
Chris@43 1574
Chris@43 1575 size_t rf = m_readBufferFill;
Chris@43 1576 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1577 if (rb) {
Chris@43 1578 size_t rs = rb->getReadSpace();
Chris@43 1579 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@43 1580 // std::cout << "rs = " << rs << std::endl;
Chris@43 1581 if (rs < rf) rf -= rs;
Chris@43 1582 else rf = 0;
Chris@43 1583 }
Chris@43 1584
Chris@43 1585 //std::cout << "m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << std::endl;
Chris@43 1586
Chris@43 1587 size_t wf = m_writeBufferFill;
Chris@43 1588 size_t skip = 0;
Chris@43 1589 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1590 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1591 if (wb) {
Chris@43 1592 if (c == 0) {
Chris@43 1593
Chris@43 1594 size_t wrs = wb->getReadSpace();
Chris@43 1595 // std::cout << "wrs = " << wrs << std::endl;
Chris@43 1596
Chris@43 1597 if (wrs < wf) wf -= wrs;
Chris@43 1598 else wf = 0;
Chris@43 1599 // std::cout << "wf = " << wf << std::endl;
Chris@43 1600
Chris@43 1601 if (wf < rf) skip = rf - wf;
Chris@43 1602 if (skip == 0) break;
Chris@43 1603 }
Chris@43 1604
Chris@43 1605 // std::cout << "skipping " << skip << std::endl;
Chris@43 1606 wb->skip(skip);
Chris@43 1607 }
Chris@43 1608 }
Chris@43 1609
Chris@43 1610 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1611 m_readBuffers = m_writeBuffers;
Chris@43 1612 m_readBufferFill = m_writeBufferFill;
Chris@43 1613 // std::cout << "unified" << std::endl;
Chris@43 1614 }
Chris@43 1615
Chris@43 1616 void
Chris@43 1617 AudioCallbackPlaySource::FillThread::run()
Chris@43 1618 {
Chris@43 1619 AudioCallbackPlaySource &s(m_source);
Chris@43 1620
Chris@43 1621 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1622 std::cout << "AudioCallbackPlaySourceFillThread starting" << std::endl;
Chris@43 1623 #endif
Chris@43 1624
Chris@43 1625 s.m_mutex.lock();
Chris@43 1626
Chris@43 1627 bool previouslyPlaying = s.m_playing;
Chris@43 1628 bool work = false;
Chris@43 1629
Chris@43 1630 while (!s.m_exiting) {
Chris@43 1631
Chris@43 1632 s.unifyRingBuffers();
Chris@43 1633 s.m_bufferScavenger.scavenge();
Chris@43 1634 s.m_pluginScavenger.scavenge();
Chris@43 1635
Chris@43 1636 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1637
Chris@43 1638 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1639 std::cout << "AudioCallbackPlaySourceFillThread: not waiting" << std::endl;
Chris@43 1640 #endif
Chris@43 1641
Chris@43 1642 s.m_mutex.unlock();
Chris@43 1643 s.m_mutex.lock();
Chris@43 1644
Chris@43 1645 } else {
Chris@43 1646
Chris@43 1647 float ms = 100;
Chris@43 1648 if (s.getSourceSampleRate() > 0) {
Chris@43 1649 ms = float(m_ringBufferSize) / float(s.getSourceSampleRate()) * 1000.0;
Chris@43 1650 }
Chris@43 1651
Chris@43 1652 if (s.m_playing) ms /= 10;
Chris@43 1653
Chris@43 1654 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1655 if (!s.m_playing) std::cout << std::endl;
Chris@43 1656 std::cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << std::endl;
Chris@43 1657 #endif
Chris@43 1658
Chris@43 1659 s.m_condition.wait(&s.m_mutex, size_t(ms));
Chris@43 1660 }
Chris@43 1661
Chris@43 1662 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1663 std::cout << "AudioCallbackPlaySourceFillThread: awoken" << std::endl;
Chris@43 1664 #endif
Chris@43 1665
Chris@43 1666 work = false;
Chris@43 1667
Chris@43 1668 if (!s.getSourceSampleRate()) continue;
Chris@43 1669
Chris@43 1670 bool playing = s.m_playing;
Chris@43 1671
Chris@43 1672 if (playing && !previouslyPlaying) {
Chris@43 1673 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1674 std::cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << std::endl;
Chris@43 1675 #endif
Chris@43 1676 for (size_t c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1677 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1678 if (rb) rb->reset();
Chris@43 1679 }
Chris@43 1680 }
Chris@43 1681 previouslyPlaying = playing;
Chris@43 1682
Chris@43 1683 work = s.fillBuffers();
Chris@43 1684 }
Chris@43 1685
Chris@43 1686 s.m_mutex.unlock();
Chris@43 1687 }
Chris@43 1688