annotate audioio/AudioCallbackPlaySource.cpp @ 397:f747be6743ab

Debug bits
author Chris Cannam
date Wed, 13 Aug 2014 16:44:50 +0100
parents 1e4fa2007e61
children 7373a8c262ca f7dddea0dbe0
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@91 29 #include "AudioCallbackPlayTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@174 37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@366 40 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 41
Chris@105 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@57 46 m_clientName(clientName),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@193 65 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 66 m_outputLeft(0.0),
Chris@43 67 m_outputRight(0.0),
Chris@43 68 m_auditioningPlugin(0),
Chris@43 69 m_auditioningPluginBypassed(false),
Chris@94 70 m_playStartFrame(0),
Chris@94 71 m_playStartFramePassed(false),
Chris@43 72 m_timeStretcher(0),
Chris@130 73 m_monoStretcher(0),
Chris@91 74 m_stretchRatio(1.0),
Chris@91 75 m_stretcherInputCount(0),
Chris@91 76 m_stretcherInputs(0),
Chris@91 77 m_stretcherInputSizes(0),
Chris@43 78 m_fillThread(0),
Chris@43 79 m_converter(0),
Chris@43 80 m_crapConverter(0),
Chris@43 81 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 82 {
Chris@43 83 m_viewManager->setAudioPlaySource(this);
Chris@43 84
Chris@43 85 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 86 this, SLOT(selectionChanged()));
Chris@43 87 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 88 this, SLOT(playLoopModeChanged()));
Chris@43 89 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 90 this, SLOT(playSelectionModeChanged()));
Chris@43 91
Chris@300 92 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 93 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 94
Chris@43 95 connect(PlayParameterRepository::getInstance(),
Chris@43 96 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 97 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 98
Chris@43 99 connect(Preferences::getInstance(),
Chris@43 100 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 101 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 102 }
Chris@43 103
Chris@43 104 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 105 {
Chris@177 106 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 107 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 108 #endif
Chris@43 109 m_exiting = true;
Chris@43 110
Chris@43 111 if (m_fillThread) {
Chris@212 112 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 113 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 114 #endif
Chris@212 115 m_condition.wakeAll();
Chris@43 116 m_fillThread->wait();
Chris@43 117 delete m_fillThread;
Chris@43 118 }
Chris@43 119
Chris@43 120 clearModels();
Chris@43 121
Chris@43 122 if (m_readBuffers != m_writeBuffers) {
Chris@43 123 delete m_readBuffers;
Chris@43 124 }
Chris@43 125
Chris@43 126 delete m_writeBuffers;
Chris@43 127
Chris@43 128 delete m_audioGenerator;
Chris@43 129
Chris@366 130 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 131 delete[] m_stretcherInputs[i];
Chris@91 132 }
Chris@91 133 delete[] m_stretcherInputSizes;
Chris@91 134 delete[] m_stretcherInputs;
Chris@91 135
Chris@130 136 delete m_timeStretcher;
Chris@130 137 delete m_monoStretcher;
Chris@130 138
Chris@43 139 m_bufferScavenger.scavenge(true);
Chris@43 140 m_pluginScavenger.scavenge(true);
Chris@177 141 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 142 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 143 #endif
Chris@43 144 }
Chris@43 145
Chris@43 146 void
Chris@43 147 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 148 {
Chris@43 149 if (m_models.find(model) != m_models.end()) return;
Chris@43 150
Chris@43 151 bool canPlay = m_audioGenerator->addModel(model);
Chris@43 152
Chris@43 153 m_mutex.lock();
Chris@43 154
Chris@43 155 m_models.insert(model);
Chris@43 156 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 157 m_lastModelEndFrame = model->getEndFrame();
Chris@43 158 }
Chris@43 159
Chris@43 160 bool buffersChanged = false, srChanged = false;
Chris@43 161
Chris@366 162 int modelChannels = 1;
Chris@43 163 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 164 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 165 if (modelChannels > m_sourceChannelCount) {
Chris@43 166 m_sourceChannelCount = modelChannels;
Chris@43 167 }
Chris@43 168
Chris@43 169 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 170 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 171 #endif
Chris@43 172
Chris@43 173 if (m_sourceSampleRate == 0) {
Chris@43 174
Chris@43 175 m_sourceSampleRate = model->getSampleRate();
Chris@43 176 srChanged = true;
Chris@43 177
Chris@43 178 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 179
Chris@43 180 // If this is a dense time-value model and we have no other, we
Chris@43 181 // can just switch to this model's sample rate
Chris@43 182
Chris@43 183 if (dtvm) {
Chris@43 184
Chris@43 185 bool conflicting = false;
Chris@43 186
Chris@43 187 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 188 i != m_models.end(); ++i) {
Chris@43 189 // Only wave file models can be considered conflicting --
Chris@43 190 // writable wave file models are derived and we shouldn't
Chris@43 191 // take their rates into account. Also, don't give any
Chris@43 192 // particular weight to a file that's already playing at
Chris@43 193 // the wrong rate anyway
Chris@43 194 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 195 if (wfm && wfm != dtvm &&
Chris@43 196 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 197 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@233 198 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 199 conflicting = true;
Chris@43 200 break;
Chris@43 201 }
Chris@43 202 }
Chris@43 203
Chris@43 204 if (conflicting) {
Chris@43 205
Chris@233 206 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 207 << "New model sample rate does not match" << endl
Chris@43 208 << "existing model(s) (new " << model->getSampleRate()
Chris@43 209 << " vs " << m_sourceSampleRate
Chris@43 210 << "), playback will be wrong"
Chris@229 211 << endl;
Chris@43 212
Chris@43 213 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 214 m_sourceSampleRate,
Chris@43 215 false);
Chris@43 216 } else {
Chris@43 217 m_sourceSampleRate = model->getSampleRate();
Chris@43 218 srChanged = true;
Chris@43 219 }
Chris@43 220 }
Chris@43 221 }
Chris@43 222
Chris@366 223 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@43 224 clearRingBuffers(true, getTargetChannelCount());
Chris@43 225 buffersChanged = true;
Chris@43 226 } else {
Chris@43 227 if (canPlay) clearRingBuffers(true);
Chris@43 228 }
Chris@43 229
Chris@43 230 if (buffersChanged || srChanged) {
Chris@43 231 if (m_converter) {
Chris@43 232 src_delete(m_converter);
Chris@43 233 src_delete(m_crapConverter);
Chris@43 234 m_converter = 0;
Chris@43 235 m_crapConverter = 0;
Chris@43 236 }
Chris@43 237 }
Chris@43 238
Chris@164 239 rebuildRangeLists();
Chris@164 240
Chris@43 241 m_mutex.unlock();
Chris@43 242
Chris@43 243 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 244
Chris@43 245 if (!m_fillThread) {
Chris@43 246 m_fillThread = new FillThread(*this);
Chris@43 247 m_fillThread->start();
Chris@43 248 }
Chris@43 249
Chris@43 250 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 251 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
Chris@43 252 #endif
Chris@43 253
Chris@43 254 if (buffersChanged || srChanged) {
Chris@43 255 emit modelReplaced();
Chris@43 256 }
Chris@43 257
Chris@367 258 connect(model, SIGNAL(modelChangedWithin(int, int)),
Chris@367 259 this, SLOT(modelChangedWithin(int, int)));
Chris@43 260
Chris@212 261 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 262 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 263 #endif
Chris@212 264
Chris@43 265 m_condition.wakeAll();
Chris@43 266 }
Chris@43 267
Chris@43 268 void
Chris@367 269 AudioCallbackPlaySource::modelChangedWithin(int
Chris@367 270 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 271 startFrame
Chris@367 272 #endif
Chris@367 273 , int endFrame)
Chris@43 274 {
Chris@43 275 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 276 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 277 #endif
Chris@93 278 if (endFrame > m_lastModelEndFrame) {
Chris@93 279 m_lastModelEndFrame = endFrame;
Chris@99 280 rebuildRangeLists();
Chris@93 281 }
Chris@43 282 }
Chris@43 283
Chris@43 284 void
Chris@43 285 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 286 {
Chris@43 287 m_mutex.lock();
Chris@43 288
Chris@43 289 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 290 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 291 #endif
Chris@43 292
Chris@367 293 disconnect(model, SIGNAL(modelChangedWithin(int, int)),
Chris@367 294 this, SLOT(modelChangedWithin(int, int)));
Chris@43 295
Chris@43 296 m_models.erase(model);
Chris@43 297
Chris@43 298 if (m_models.empty()) {
Chris@43 299 if (m_converter) {
Chris@43 300 src_delete(m_converter);
Chris@43 301 src_delete(m_crapConverter);
Chris@43 302 m_converter = 0;
Chris@43 303 m_crapConverter = 0;
Chris@43 304 }
Chris@43 305 m_sourceSampleRate = 0;
Chris@43 306 }
Chris@43 307
Chris@366 308 int lastEnd = 0;
Chris@43 309 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 310 i != m_models.end(); ++i) {
Chris@164 311 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 312 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 313 #endif
Chris@367 314 if ((*i)->getEndFrame() > lastEnd) {
Chris@367 315 lastEnd = (*i)->getEndFrame();
Chris@367 316 }
Chris@164 317 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 318 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 319 #endif
Chris@43 320 }
Chris@43 321 m_lastModelEndFrame = lastEnd;
Chris@43 322
Chris@212 323 m_audioGenerator->removeModel(model);
Chris@212 324
Chris@43 325 m_mutex.unlock();
Chris@43 326
Chris@43 327 clearRingBuffers();
Chris@43 328 }
Chris@43 329
Chris@43 330 void
Chris@43 331 AudioCallbackPlaySource::clearModels()
Chris@43 332 {
Chris@43 333 m_mutex.lock();
Chris@43 334
Chris@43 335 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 336 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 337 #endif
Chris@43 338
Chris@43 339 m_models.clear();
Chris@43 340
Chris@43 341 if (m_converter) {
Chris@43 342 src_delete(m_converter);
Chris@43 343 src_delete(m_crapConverter);
Chris@43 344 m_converter = 0;
Chris@43 345 m_crapConverter = 0;
Chris@43 346 }
Chris@43 347
Chris@43 348 m_lastModelEndFrame = 0;
Chris@43 349
Chris@43 350 m_sourceSampleRate = 0;
Chris@43 351
Chris@43 352 m_mutex.unlock();
Chris@43 353
Chris@43 354 m_audioGenerator->clearModels();
Chris@93 355
Chris@93 356 clearRingBuffers();
Chris@43 357 }
Chris@43 358
Chris@43 359 void
Chris@366 360 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 361 {
Chris@43 362 if (!haveLock) m_mutex.lock();
Chris@43 363
Chris@397 364 cerr << "clearRingBuffers" << endl;
Chris@397 365
Chris@93 366 rebuildRangeLists();
Chris@93 367
Chris@43 368 if (count == 0) {
Chris@43 369 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@43 370 }
Chris@43 371
Chris@397 372 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 373
Chris@397 374 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@397 375
Chris@93 376 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 377
Chris@397 378 cerr << "current buffered frame = " << m_writeBufferFill << endl;
Chris@397 379
Chris@43 380 if (m_readBuffers != m_writeBuffers) {
Chris@43 381 delete m_writeBuffers;
Chris@43 382 }
Chris@43 383
Chris@43 384 m_writeBuffers = new RingBufferVector;
Chris@43 385
Chris@366 386 for (int i = 0; i < count; ++i) {
Chris@43 387 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 388 }
Chris@43 389
Chris@293 390 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 391 // << count << " write buffers" << endl;
Chris@43 392
Chris@43 393 if (!haveLock) {
Chris@43 394 m_mutex.unlock();
Chris@43 395 }
Chris@43 396 }
Chris@43 397
Chris@43 398 void
Chris@366 399 AudioCallbackPlaySource::play(int startFrame)
Chris@43 400 {
Chris@43 401 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 402 !m_viewManager->getSelections().empty()) {
Chris@60 403
Chris@233 404 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 405
Chris@60 406 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 407
Chris@233 408 SVDEBUG << startFrame << endl;
Chris@94 409
Chris@43 410 } else {
Chris@43 411 if (startFrame >= m_lastModelEndFrame) {
Chris@43 412 startFrame = 0;
Chris@43 413 }
Chris@43 414 }
Chris@43 415
Chris@132 416 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 417 cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 418 #endif
Chris@60 419
Chris@60 420 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 421
Chris@189 422 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 423 cerr << startFrame << endl;
Chris@189 424 #endif
Chris@60 425
Chris@43 426 // The fill thread will automatically empty its buffers before
Chris@43 427 // starting again if we have not so far been playing, but not if
Chris@43 428 // we're just re-seeking.
Chris@102 429 // NO -- we can end up playing some first -- always reset here
Chris@43 430
Chris@43 431 m_mutex.lock();
Chris@102 432
Chris@91 433 if (m_timeStretcher) {
Chris@91 434 m_timeStretcher->reset();
Chris@91 435 }
Chris@130 436 if (m_monoStretcher) {
Chris@130 437 m_monoStretcher->reset();
Chris@130 438 }
Chris@102 439
Chris@102 440 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 441 if (m_readBuffers) {
Chris@366 442 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 443 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 444 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 445 cerr << "reset ring buffer for channel " << c << endl;
Chris@132 446 #endif
Chris@102 447 if (rb) rb->reset();
Chris@102 448 }
Chris@43 449 }
Chris@102 450 if (m_converter) src_reset(m_converter);
Chris@102 451 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 452
Chris@43 453 m_mutex.unlock();
Chris@43 454
Chris@43 455 m_audioGenerator->reset();
Chris@43 456
Chris@94 457 m_playStartFrame = startFrame;
Chris@94 458 m_playStartFramePassed = false;
Chris@94 459 m_playStartedAt = RealTime::zeroTime;
Chris@94 460 if (m_target) {
Chris@94 461 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 462 }
Chris@94 463
Chris@43 464 bool changed = !m_playing;
Chris@91 465 m_lastRetrievalTimestamp = 0;
Chris@102 466 m_lastCurrentFrame = 0;
Chris@43 467 m_playing = true;
Chris@212 468
Chris@212 469 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 470 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 471 #endif
Chris@212 472
Chris@43 473 m_condition.wakeAll();
Chris@158 474 if (changed) {
Chris@158 475 emit playStatusChanged(m_playing);
Chris@158 476 emit activity(tr("Play from %1").arg
Chris@158 477 (RealTime::frame2RealTime
Chris@158 478 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 479 }
Chris@43 480 }
Chris@43 481
Chris@43 482 void
Chris@43 483 AudioCallbackPlaySource::stop()
Chris@43 484 {
Chris@212 485 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 486 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 487 #endif
Chris@43 488 bool changed = m_playing;
Chris@43 489 m_playing = false;
Chris@212 490
Chris@212 491 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 492 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 493 #endif
Chris@212 494
Chris@43 495 m_condition.wakeAll();
Chris@91 496 m_lastRetrievalTimestamp = 0;
Chris@158 497 if (changed) {
Chris@158 498 emit playStatusChanged(m_playing);
Chris@158 499 emit activity(tr("Stop at %1").arg
Chris@158 500 (RealTime::frame2RealTime
Chris@158 501 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 502 }
Chris@102 503 m_lastCurrentFrame = 0;
Chris@43 504 }
Chris@43 505
Chris@43 506 void
Chris@43 507 AudioCallbackPlaySource::selectionChanged()
Chris@43 508 {
Chris@43 509 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 510 clearRingBuffers();
Chris@43 511 }
Chris@43 512 }
Chris@43 513
Chris@43 514 void
Chris@43 515 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 516 {
Chris@43 517 clearRingBuffers();
Chris@43 518 }
Chris@43 519
Chris@43 520 void
Chris@43 521 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 522 {
Chris@43 523 if (!m_viewManager->getSelections().empty()) {
Chris@43 524 clearRingBuffers();
Chris@43 525 }
Chris@43 526 }
Chris@43 527
Chris@43 528 void
Chris@43 529 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 530 {
Chris@43 531 clearRingBuffers();
Chris@43 532 }
Chris@43 533
Chris@43 534 void
Chris@43 535 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 536 {
Chris@43 537 if (n == "Resample Quality") {
Chris@43 538 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 539 }
Chris@43 540 }
Chris@43 541
Chris@43 542 void
Chris@43 543 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 544 {
Chris@293 545 cerr << "Audio processing overload!" << endl;
Chris@130 546
Chris@130 547 if (!m_playing) return;
Chris@130 548
Chris@43 549 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 550 if (ap && !m_auditioningPluginBypassed) {
Chris@43 551 m_auditioningPluginBypassed = true;
Chris@43 552 emit audioOverloadPluginDisabled();
Chris@130 553 return;
Chris@130 554 }
Chris@130 555
Chris@130 556 if (m_timeStretcher &&
Chris@130 557 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 558 m_stretcherInputCount > 1 &&
Chris@130 559 m_monoStretcher && !m_stretchMono) {
Chris@130 560 m_stretchMono = true;
Chris@130 561 emit audioTimeStretchMultiChannelDisabled();
Chris@130 562 return;
Chris@43 563 }
Chris@43 564 }
Chris@43 565
Chris@43 566 void
Chris@366 567 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, int size)
Chris@43 568 {
Chris@91 569 m_target = target;
Chris@293 570 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 571 if (size != 0) {
Chris@193 572 m_blockSize = size;
Chris@193 573 }
Chris@193 574 if (size * 4 > m_ringBufferSize) {
Chris@233 575 SVDEBUG << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@193 576 << size << " > a quarter of ring buffer size "
Chris@193 577 << m_ringBufferSize << ", calling for more ring buffer"
Chris@229 578 << endl;
Chris@193 579 m_ringBufferSize = size * 4;
Chris@193 580 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 581 clearRingBuffers();
Chris@193 582 }
Chris@193 583 }
Chris@43 584 }
Chris@43 585
Chris@366 586 int
Chris@43 587 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 588 {
Chris@293 589 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@43 590 return m_blockSize;
Chris@43 591 }
Chris@43 592
Chris@43 593 void
Chris@366 594 AudioCallbackPlaySource::setTargetPlayLatency(int latency)
Chris@43 595 {
Chris@43 596 m_playLatency = latency;
Chris@43 597 }
Chris@43 598
Chris@366 599 int
Chris@43 600 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 601 {
Chris@43 602 return m_playLatency;
Chris@43 603 }
Chris@43 604
Chris@366 605 int
Chris@43 606 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 607 {
Chris@91 608 // This method attempts to estimate which audio sample frame is
Chris@91 609 // "currently coming through the speakers".
Chris@91 610
Chris@366 611 int targetRate = getTargetSampleRate();
Chris@366 612 int latency = m_playLatency; // at target rate
Chris@93 613 RealTime latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@93 614
Chris@93 615 return getCurrentFrame(latency_t);
Chris@93 616 }
Chris@93 617
Chris@366 618 int
Chris@93 619 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 620 {
Chris@93 621 return getCurrentFrame(RealTime::zeroTime);
Chris@93 622 }
Chris@93 623
Chris@366 624 int
Chris@93 625 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 626 {
Chris@91 627 // We resample when filling the ring buffer, and time-stretch when
Chris@91 628 // draining it. The buffer contains data at the "target rate" and
Chris@91 629 // the latency provided by the target is also at the target rate.
Chris@91 630 // Because of the multiple rates involved, we do the actual
Chris@91 631 // calculation using RealTime instead.
Chris@43 632
Chris@366 633 int sourceRate = getSourceSampleRate();
Chris@366 634 int targetRate = getTargetSampleRate();
Chris@91 635
Chris@91 636 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 637
Chris@366 638 int inbuffer = 0; // at target rate
Chris@91 639
Chris@366 640 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 641 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 642 if (rb) {
Chris@366 643 int here = rb->getReadSpace();
Chris@91 644 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 645 }
Chris@43 646 }
Chris@43 647
Chris@366 648 int readBufferFill = m_readBufferFill;
Chris@366 649 int lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 650 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 651 double currentTime = 0.0;
Chris@91 652 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 653
Chris@102 654 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 655
Chris@91 656 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 657
Chris@366 658 int stretchlat = 0;
Chris@91 659 double timeRatio = 1.0;
Chris@91 660
Chris@91 661 if (m_timeStretcher) {
Chris@91 662 stretchlat = m_timeStretcher->getLatency();
Chris@91 663 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 664 }
Chris@43 665
Chris@91 666 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 667
Chris@91 668 // When the target has just requested a block from us, the last
Chris@91 669 // sample it obtained was our buffer fill frame count minus the
Chris@91 670 // amount of read space (converted back to source sample rate)
Chris@91 671 // remaining now. That sample is not expected to be played until
Chris@91 672 // the target's play latency has elapsed. By the time the
Chris@91 673 // following block is requested, that sample will be at the
Chris@91 674 // target's play latency minus the last requested block size away
Chris@91 675 // from being played.
Chris@91 676
Chris@91 677 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 678 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 679
Chris@102 680 if (m_target &&
Chris@102 681 m_trustworthyTimestamps &&
Chris@102 682 lastRetrievalTimestamp != 0.0) {
Chris@91 683
Chris@91 684 lastretrieved_t = RealTime::frame2RealTime
Chris@91 685 (lastRetrievedBlockSize, targetRate);
Chris@91 686
Chris@91 687 // calculate number of frames at target rate that have elapsed
Chris@91 688 // since the end of the last call to getSourceSamples
Chris@91 689
Chris@102 690 if (m_trustworthyTimestamps && !looping) {
Chris@91 691
Chris@102 692 // this adjustment seems to cause more problems when looping
Chris@102 693 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 694
Chris@102 695 if (elapsed > 0.0) {
Chris@102 696 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 697 }
Chris@91 698 }
Chris@91 699
Chris@91 700 } else {
Chris@91 701
Chris@91 702 lastretrieved_t = RealTime::frame2RealTime
Chris@91 703 (getTargetBlockSize(), targetRate);
Chris@62 704 }
Chris@91 705
Chris@91 706 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 707
Chris@91 708 if (timeRatio != 1.0) {
Chris@91 709 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 710 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 711 latency_t = latency_t / timeRatio;
Chris@43 712 }
Chris@43 713
Chris@91 714 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 715 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 716 #endif
Chris@43 717
Chris@93 718 // Normally the range lists should contain at least one item each
Chris@93 719 // -- if playback is unconstrained, that item should report the
Chris@93 720 // entire source audio duration.
Chris@43 721
Chris@93 722 if (m_rangeStarts.empty()) {
Chris@93 723 rebuildRangeLists();
Chris@93 724 }
Chris@92 725
Chris@93 726 if (m_rangeStarts.empty()) {
Chris@93 727 // this code is only used in case of error in rebuildRangeLists
Chris@93 728 RealTime playing_t = bufferedto_t
Chris@93 729 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 730 + sincerequest_t;
Chris@193 731 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@366 732 int frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 733 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 734 }
Chris@43 735
Chris@91 736 int inRange = 0;
Chris@91 737 int index = 0;
Chris@91 738
Chris@366 739 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 740 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 741 inRange = index;
Chris@93 742 } else {
Chris@93 743 break;
Chris@93 744 }
Chris@93 745 ++index;
Chris@93 746 }
Chris@93 747
Chris@366 748 if (inRange >= (int)m_rangeStarts.size()) inRange = m_rangeStarts.size()-1;
Chris@93 749
Chris@94 750 RealTime playing_t = bufferedto_t;
Chris@93 751
Chris@93 752 playing_t = playing_t
Chris@93 753 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 754 + sincerequest_t;
Chris@94 755
Chris@94 756 // This rather gross little hack is used to ensure that latency
Chris@94 757 // compensation doesn't result in the playback pointer appearing
Chris@94 758 // to start earlier than the actual playback does. It doesn't
Chris@94 759 // work properly (hence the bail-out in the middle) because if we
Chris@94 760 // are playing a relatively short looped region, the playing time
Chris@94 761 // estimated from the buffer fill frame may have wrapped around
Chris@94 762 // the region boundary and end up being much smaller than the
Chris@94 763 // theoretical play start frame, perhaps even for the entire
Chris@94 764 // duration of playback!
Chris@94 765
Chris@94 766 if (!m_playStartFramePassed) {
Chris@94 767 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 768 sourceRate);
Chris@94 769 if (playing_t < playstart_t) {
Chris@293 770 // cerr << "playing_t " << playing_t << " < playstart_t "
Chris@293 771 // << playstart_t << endl;
Chris@122 772 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 773 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 774 RealTime::fromSeconds(currentTime)) {
Chris@293 775 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 776 m_playStartFramePassed = true;
Chris@94 777 } else {
Chris@94 778 playing_t = playstart_t;
Chris@94 779 }
Chris@94 780 } else {
Chris@94 781 m_playStartFramePassed = true;
Chris@94 782 }
Chris@94 783 }
Chris@163 784
Chris@163 785 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 786 cerr << "playing_t " << playing_t;
Chris@163 787 #endif
Chris@94 788
Chris@94 789 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 790
Chris@93 791 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 792 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 793 #endif
Chris@93 794
Chris@93 795 while (playing_t < RealTime::zeroTime) {
Chris@93 796
Chris@93 797 if (inRange == 0) {
Chris@93 798 if (looping) {
Chris@93 799 inRange = m_rangeStarts.size() - 1;
Chris@93 800 } else {
Chris@93 801 break;
Chris@93 802 }
Chris@93 803 } else {
Chris@93 804 --inRange;
Chris@93 805 }
Chris@93 806
Chris@93 807 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 808 }
Chris@93 809
Chris@93 810 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 811
Chris@93 812 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 813 cerr << " playing time: " << playing_t << endl;
Chris@93 814 #endif
Chris@93 815
Chris@93 816 if (!looping) {
Chris@366 817 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 818 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@293 819 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 820 stop();
Chris@93 821 }
Chris@93 822 }
Chris@93 823
Chris@93 824 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 825
Chris@366 826 int frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 827
Chris@102 828 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 829 if (frame < m_lastCurrentFrame) {
Chris@102 830 frame = m_lastCurrentFrame;
Chris@102 831 }
Chris@102 832 }
Chris@102 833
Chris@102 834 m_lastCurrentFrame = frame;
Chris@102 835
Chris@93 836 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 837 }
Chris@93 838
Chris@93 839 void
Chris@93 840 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 841 {
Chris@93 842 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 843
Chris@93 844 m_rangeStarts.clear();
Chris@93 845 m_rangeDurations.clear();
Chris@93 846
Chris@366 847 int sourceRate = getSourceSampleRate();
Chris@93 848 if (sourceRate == 0) return;
Chris@93 849
Chris@93 850 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 851 if (end == RealTime::zeroTime) return;
Chris@93 852
Chris@93 853 if (!constrained) {
Chris@93 854 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 855 m_rangeDurations.push_back(end);
Chris@93 856 return;
Chris@93 857 }
Chris@93 858
Chris@93 859 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 860 MultiSelection::SelectionList::const_iterator i;
Chris@93 861
Chris@93 862 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 863 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 864 #endif
Chris@93 865
Chris@93 866 if (!selections.empty()) {
Chris@91 867
Chris@91 868 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 869
Chris@91 870 RealTime start =
Chris@91 871 (RealTime::frame2RealTime
Chris@91 872 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 873 sourceRate));
Chris@91 874 RealTime duration =
Chris@91 875 (RealTime::frame2RealTime
Chris@91 876 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 877 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 878 sourceRate));
Chris@91 879
Chris@93 880 m_rangeStarts.push_back(start);
Chris@93 881 m_rangeDurations.push_back(duration);
Chris@91 882 }
Chris@93 883 } else {
Chris@93 884 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 885 m_rangeDurations.push_back(end);
Chris@43 886 }
Chris@43 887
Chris@93 888 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 889 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 890 #endif
Chris@43 891 }
Chris@43 892
Chris@43 893 void
Chris@43 894 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 895 {
Chris@43 896 m_outputLeft = left;
Chris@43 897 m_outputRight = right;
Chris@43 898 }
Chris@43 899
Chris@43 900 bool
Chris@43 901 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 902 {
Chris@43 903 left = m_outputLeft;
Chris@43 904 right = m_outputRight;
Chris@43 905 return true;
Chris@43 906 }
Chris@43 907
Chris@43 908 void
Chris@366 909 AudioCallbackPlaySource::setTargetSampleRate(int sr)
Chris@43 910 {
Chris@244 911 bool first = (m_targetSampleRate == 0);
Chris@244 912
Chris@43 913 m_targetSampleRate = sr;
Chris@43 914 initialiseConverter();
Chris@244 915
Chris@244 916 if (first && (m_stretchRatio != 1.f)) {
Chris@244 917 // couldn't create a stretcher before because we had no sample
Chris@244 918 // rate: make one now
Chris@244 919 setTimeStretch(m_stretchRatio);
Chris@244 920 }
Chris@43 921 }
Chris@43 922
Chris@43 923 void
Chris@43 924 AudioCallbackPlaySource::initialiseConverter()
Chris@43 925 {
Chris@43 926 m_mutex.lock();
Chris@43 927
Chris@43 928 if (m_converter) {
Chris@43 929 src_delete(m_converter);
Chris@43 930 src_delete(m_crapConverter);
Chris@43 931 m_converter = 0;
Chris@43 932 m_crapConverter = 0;
Chris@43 933 }
Chris@43 934
Chris@43 935 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 936
Chris@43 937 int err = 0;
Chris@43 938
Chris@43 939 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 940 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 941 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 942 SRC_SINC_MEDIUM_QUALITY,
Chris@43 943 getTargetChannelCount(), &err);
Chris@43 944
Chris@43 945 if (m_converter) {
Chris@43 946 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 947 getTargetChannelCount(),
Chris@43 948 &err);
Chris@43 949 }
Chris@43 950
Chris@43 951 if (!m_converter || !m_crapConverter) {
Chris@293 952 cerr
Chris@43 953 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@293 954 << src_strerror(err) << endl;
Chris@43 955
Chris@43 956 if (m_converter) {
Chris@43 957 src_delete(m_converter);
Chris@43 958 m_converter = 0;
Chris@43 959 }
Chris@43 960
Chris@43 961 if (m_crapConverter) {
Chris@43 962 src_delete(m_crapConverter);
Chris@43 963 m_crapConverter = 0;
Chris@43 964 }
Chris@43 965
Chris@43 966 m_mutex.unlock();
Chris@43 967
Chris@43 968 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 969 getTargetSampleRate(),
Chris@43 970 false);
Chris@43 971 } else {
Chris@43 972
Chris@43 973 m_mutex.unlock();
Chris@43 974
Chris@43 975 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 976 getTargetSampleRate(),
Chris@43 977 true);
Chris@43 978 }
Chris@43 979 } else {
Chris@43 980 m_mutex.unlock();
Chris@43 981 }
Chris@43 982 }
Chris@43 983
Chris@43 984 void
Chris@43 985 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 986 {
Chris@43 987 if (q == m_resampleQuality) return;
Chris@43 988 m_resampleQuality = q;
Chris@43 989
Chris@43 990 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 991 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@229 992 << m_resampleQuality << endl;
Chris@43 993 #endif
Chris@43 994
Chris@43 995 initialiseConverter();
Chris@43 996 }
Chris@43 997
Chris@43 998 void
Chris@107 999 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 1000 {
Chris@107 1001 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 1002 if (a && !plugin) {
Chris@293 1003 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 1004 }
Chris@204 1005
Chris@204 1006 m_mutex.lock();
Chris@43 1007 m_auditioningPlugin = plugin;
Chris@43 1008 m_auditioningPluginBypassed = false;
Chris@204 1009 m_mutex.unlock();
Chris@43 1010 }
Chris@43 1011
Chris@43 1012 void
Chris@43 1013 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 1014 {
Chris@43 1015 m_audioGenerator->setSoloModelSet(s);
Chris@43 1016 clearRingBuffers();
Chris@43 1017 }
Chris@43 1018
Chris@43 1019 void
Chris@43 1020 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1021 {
Chris@43 1022 m_audioGenerator->clearSoloModelSet();
Chris@43 1023 clearRingBuffers();
Chris@43 1024 }
Chris@43 1025
Chris@366 1026 int
Chris@43 1027 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 1028 {
Chris@43 1029 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 1030 else return getSourceSampleRate();
Chris@43 1031 }
Chris@43 1032
Chris@366 1033 int
Chris@43 1034 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1035 {
Chris@43 1036 return m_sourceChannelCount;
Chris@43 1037 }
Chris@43 1038
Chris@366 1039 int
Chris@43 1040 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1041 {
Chris@43 1042 if (m_sourceChannelCount < 2) return 2;
Chris@43 1043 return m_sourceChannelCount;
Chris@43 1044 }
Chris@43 1045
Chris@366 1046 int
Chris@43 1047 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1048 {
Chris@43 1049 return m_sourceSampleRate;
Chris@43 1050 }
Chris@43 1051
Chris@43 1052 void
Chris@91 1053 AudioCallbackPlaySource::setTimeStretch(float factor)
Chris@43 1054 {
Chris@91 1055 m_stretchRatio = factor;
Chris@91 1056
Chris@244 1057 if (!getTargetSampleRate()) return; // have to make our stretcher later
Chris@244 1058
Chris@91 1059 if (m_timeStretcher || (factor == 1.f)) {
Chris@91 1060 // stretch ratio will be set in next process call if appropriate
Chris@62 1061 } else {
Chris@91 1062 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1063 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@62 1064 (getTargetSampleRate(),
Chris@91 1065 m_stretcherInputCount,
Chris@62 1066 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1067 factor);
Chris@130 1068 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@130 1069 (getTargetSampleRate(),
Chris@130 1070 1,
Chris@130 1071 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1072 factor);
Chris@91 1073 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@366 1074 m_stretcherInputSizes = new int[m_stretcherInputCount];
Chris@366 1075 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1076 m_stretcherInputSizes[c] = 16384;
Chris@91 1077 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1078 }
Chris@130 1079 m_monoStretcher = monoStretcher;
Chris@62 1080 m_timeStretcher = stretcher;
Chris@62 1081 }
Chris@158 1082
Chris@158 1083 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1084 }
Chris@43 1085
Chris@366 1086 int
Chris@366 1087 AudioCallbackPlaySource::getSourceSamples(int ucount, float **buffer)
Chris@43 1088 {
Chris@130 1089 int count = ucount;
Chris@130 1090
Chris@43 1091 if (!m_playing) {
Chris@193 1092 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1093 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1094 #endif
Chris@366 1095 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1096 for (int i = 0; i < count; ++i) {
Chris@43 1097 buffer[ch][i] = 0.0;
Chris@43 1098 }
Chris@43 1099 }
Chris@43 1100 return 0;
Chris@43 1101 }
Chris@43 1102
Chris@212 1103 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1104 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1105 #endif
Chris@212 1106
Chris@43 1107 // Ensure that all buffers have at least the amount of data we
Chris@43 1108 // need -- else reduce the size of our requests correspondingly
Chris@43 1109
Chris@366 1110 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1111
Chris@43 1112 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1113
Chris@43 1114 if (!rb) {
Chris@293 1115 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1116 << "No ring buffer available for channel " << ch
Chris@293 1117 << ", returning no data here" << endl;
Chris@43 1118 count = 0;
Chris@43 1119 break;
Chris@43 1120 }
Chris@43 1121
Chris@366 1122 int rs = rb->getReadSpace();
Chris@43 1123 if (rs < count) {
Chris@43 1124 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1125 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1126 << "Ring buffer for channel " << ch << " has only "
Chris@193 1127 << rs << " (of " << count << ") samples available ("
Chris@193 1128 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1129 << "space " << rb->getWriteSpace() << "), "
Chris@293 1130 << "reducing request size" << endl;
Chris@43 1131 #endif
Chris@43 1132 count = rs;
Chris@43 1133 }
Chris@43 1134 }
Chris@43 1135
Chris@43 1136 if (count == 0) return 0;
Chris@43 1137
Chris@62 1138 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1139 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1140
Chris@62 1141 float ratio = ts ? ts->getTimeRatio() : 1.f;
Chris@91 1142
Chris@91 1143 if (ratio != m_stretchRatio) {
Chris@91 1144 if (!ts) {
Chris@293 1145 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@91 1146 m_stretchRatio = 1.f;
Chris@91 1147 } else {
Chris@91 1148 ts->setTimeRatio(m_stretchRatio);
Chris@130 1149 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1150 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1151 }
Chris@130 1152 }
Chris@130 1153
Chris@130 1154 int stretchChannels = m_stretcherInputCount;
Chris@130 1155 if (m_stretchMono) {
Chris@130 1156 if (ms) {
Chris@130 1157 ts = ms;
Chris@130 1158 stretchChannels = 1;
Chris@130 1159 } else {
Chris@130 1160 m_stretchMono = false;
Chris@91 1161 }
Chris@91 1162 }
Chris@91 1163
Chris@91 1164 if (m_target) {
Chris@91 1165 m_lastRetrievedBlockSize = count;
Chris@91 1166 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1167 }
Chris@43 1168
Chris@62 1169 if (!ts || ratio == 1.f) {
Chris@43 1170
Chris@130 1171 int got = 0;
Chris@43 1172
Chris@366 1173 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1174
Chris@43 1175 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1176
Chris@43 1177 if (rb) {
Chris@43 1178
Chris@43 1179 // this is marginally more likely to leave our channels in
Chris@43 1180 // sync after a processing failure than just passing "count":
Chris@366 1181 int request = count;
Chris@43 1182 if (ch > 0) request = got;
Chris@43 1183
Chris@43 1184 got = rb->read(buffer[ch], request);
Chris@43 1185
Chris@43 1186 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1187 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1188 #endif
Chris@43 1189 }
Chris@43 1190
Chris@366 1191 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1192 for (int i = got; i < count; ++i) {
Chris@43 1193 buffer[ch][i] = 0.0;
Chris@43 1194 }
Chris@43 1195 }
Chris@43 1196 }
Chris@43 1197
Chris@43 1198 applyAuditioningEffect(count, buffer);
Chris@43 1199
Chris@212 1200 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1201 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1202 #endif
Chris@212 1203
Chris@43 1204 m_condition.wakeAll();
Chris@91 1205
Chris@43 1206 return got;
Chris@43 1207 }
Chris@43 1208
Chris@366 1209 int channels = getTargetChannelCount();
Chris@366 1210 int available;
Chris@91 1211 int warned = 0;
Chris@366 1212 int fedToStretcher = 0;
Chris@43 1213
Chris@91 1214 // The input block for a given output is approx output / ratio,
Chris@91 1215 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1216
Chris@91 1217 while ((available = ts->available()) < count) {
Chris@91 1218
Chris@366 1219 int reqd = lrintf((count - available) / ratio);
Chris@366 1220 reqd = std::max(reqd, (int)ts->getSamplesRequired());
Chris@91 1221 if (reqd == 0) reqd = 1;
Chris@91 1222
Chris@366 1223 int got = reqd;
Chris@91 1224
Chris@91 1225 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1226 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1227 #endif
Chris@43 1228
Chris@366 1229 for (int c = 0; c < channels; ++c) {
Chris@131 1230 if (c >= m_stretcherInputCount) continue;
Chris@91 1231 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1232 if (c == 0) {
Chris@293 1233 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1234 }
Chris@91 1235 delete[] m_stretcherInputs[c];
Chris@91 1236 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1237 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1238 }
Chris@91 1239 }
Chris@43 1240
Chris@366 1241 for (int c = 0; c < channels; ++c) {
Chris@131 1242 if (c >= m_stretcherInputCount) continue;
Chris@91 1243 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1244 if (rb) {
Chris@366 1245 int gotHere;
Chris@130 1246 if (stretchChannels == 1 && c > 0) {
Chris@130 1247 gotHere = rb->readAdding(m_stretcherInputs[0], got);
Chris@130 1248 } else {
Chris@130 1249 gotHere = rb->read(m_stretcherInputs[c], got);
Chris@130 1250 }
Chris@91 1251 if (gotHere < got) got = gotHere;
Chris@91 1252
Chris@91 1253 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1254 if (c == 0) {
Chris@233 1255 SVDEBUG << "feeding stretcher: got " << gotHere
Chris@229 1256 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1257 }
Chris@62 1258 #endif
Chris@43 1259
Chris@91 1260 } else {
Chris@293 1261 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1262 }
Chris@43 1263 }
Chris@43 1264
Chris@43 1265 if (got < reqd) {
Chris@293 1266 cerr << "WARNING: Read underrun in playback ("
Chris@293 1267 << got << " < " << reqd << ")" << endl;
Chris@43 1268 }
Chris@43 1269
Chris@91 1270 ts->process(m_stretcherInputs, got, false);
Chris@91 1271
Chris@91 1272 fedToStretcher += got;
Chris@43 1273
Chris@43 1274 if (got == 0) break;
Chris@43 1275
Chris@62 1276 if (ts->available() == available) {
Chris@293 1277 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1278 if (++warned == 5) break;
Chris@43 1279 }
Chris@43 1280 }
Chris@43 1281
Chris@62 1282 ts->retrieve(buffer, count);
Chris@43 1283
Chris@130 1284 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1285 for (int i = 0; i < count; ++i) {
Chris@130 1286 buffer[c][i] = buffer[0][i];
Chris@130 1287 }
Chris@130 1288 }
Chris@130 1289
Chris@43 1290 applyAuditioningEffect(count, buffer);
Chris@43 1291
Chris@212 1292 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1293 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1294 #endif
Chris@212 1295
Chris@43 1296 m_condition.wakeAll();
Chris@43 1297
Chris@43 1298 return count;
Chris@43 1299 }
Chris@43 1300
Chris@43 1301 void
Chris@366 1302 AudioCallbackPlaySource::applyAuditioningEffect(int count, float **buffers)
Chris@43 1303 {
Chris@43 1304 if (m_auditioningPluginBypassed) return;
Chris@43 1305 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1306 if (!plugin) return;
Chris@204 1307
Chris@366 1308 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@293 1309 // cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1310 // << " != our channel count " << getTargetChannelCount()
Chris@293 1311 // << endl;
Chris@43 1312 return;
Chris@43 1313 }
Chris@366 1314 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@293 1315 // cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1316 // << " != our channel count " << getTargetChannelCount()
Chris@293 1317 // << endl;
Chris@43 1318 return;
Chris@43 1319 }
Chris@366 1320 if ((int)plugin->getBufferSize() < count) {
Chris@293 1321 // cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1322 // << " < our block size " << count
Chris@293 1323 // << endl;
Chris@43 1324 return;
Chris@43 1325 }
Chris@43 1326
Chris@43 1327 float **ib = plugin->getAudioInputBuffers();
Chris@43 1328 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1329
Chris@366 1330 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1331 for (int i = 0; i < count; ++i) {
Chris@43 1332 ib[c][i] = buffers[c][i];
Chris@43 1333 }
Chris@43 1334 }
Chris@43 1335
Chris@102 1336 plugin->run(Vamp::RealTime::zeroTime, count);
Chris@43 1337
Chris@366 1338 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1339 for (int i = 0; i < count; ++i) {
Chris@43 1340 buffers[c][i] = ob[c][i];
Chris@43 1341 }
Chris@43 1342 }
Chris@43 1343 }
Chris@43 1344
Chris@43 1345 // Called from fill thread, m_playing true, mutex held
Chris@43 1346 bool
Chris@43 1347 AudioCallbackPlaySource::fillBuffers()
Chris@43 1348 {
Chris@43 1349 static float *tmp = 0;
Chris@366 1350 static int tmpSize = 0;
Chris@43 1351
Chris@366 1352 int space = 0;
Chris@366 1353 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1354 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1355 if (wb) {
Chris@366 1356 int spaceHere = wb->getWriteSpace();
Chris@43 1357 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1358 }
Chris@43 1359 }
Chris@43 1360
Chris@103 1361 if (space == 0) {
Chris@103 1362 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1363 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1364 #endif
Chris@103 1365 return false;
Chris@103 1366 }
Chris@43 1367
Chris@366 1368 int f = m_writeBufferFill;
Chris@43 1369
Chris@43 1370 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1371
Chris@43 1372 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1373 if (!readWriteEqual) {
Chris@293 1374 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1375 }
Chris@293 1376 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1377 #endif
Chris@43 1378
Chris@43 1379 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1380 cout << "buffered to " << f << " already" << endl;
Chris@43 1381 #endif
Chris@43 1382
Chris@43 1383 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1384
Chris@43 1385 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1386 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
Chris@43 1387 #endif
Chris@43 1388
Chris@366 1389 int channels = getTargetChannelCount();
Chris@43 1390
Chris@366 1391 int orig = space;
Chris@366 1392 int got = 0;
Chris@43 1393
Chris@43 1394 static float **bufferPtrs = 0;
Chris@366 1395 static int bufferPtrCount = 0;
Chris@43 1396
Chris@43 1397 if (bufferPtrCount < channels) {
Chris@43 1398 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1399 bufferPtrs = new float *[channels];
Chris@43 1400 bufferPtrCount = channels;
Chris@43 1401 }
Chris@43 1402
Chris@366 1403 int generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1404
Chris@43 1405 if (resample && !m_converter) {
Chris@43 1406 static bool warned = false;
Chris@43 1407 if (!warned) {
Chris@293 1408 cerr << "WARNING: sample rates differ, but no converter available!" << endl;
Chris@43 1409 warned = true;
Chris@43 1410 }
Chris@43 1411 }
Chris@43 1412
Chris@43 1413 if (resample && m_converter) {
Chris@43 1414
Chris@43 1415 double ratio =
Chris@43 1416 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@366 1417 orig = int(orig / ratio + 0.1);
Chris@43 1418
Chris@43 1419 // orig must be a multiple of generatorBlockSize
Chris@43 1420 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1421 if (orig == 0) return false;
Chris@43 1422
Chris@366 1423 int work = std::max(orig, space);
Chris@43 1424
Chris@43 1425 // We only allocate one buffer, but we use it in two halves.
Chris@43 1426 // We place the non-interleaved values in the second half of
Chris@43 1427 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1428 // channel 1 etc), and then interleave them into the first
Chris@43 1429 // half of the buffer. Then we resample back into the second
Chris@43 1430 // half (interleaved) and de-interleave the results back to
Chris@43 1431 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1432 // What a faff -- especially as we've already de-interleaved
Chris@43 1433 // the audio data from the source file elsewhere before we
Chris@43 1434 // even reach this point.
Chris@43 1435
Chris@43 1436 if (tmpSize < channels * work * 2) {
Chris@43 1437 delete[] tmp;
Chris@43 1438 tmp = new float[channels * work * 2];
Chris@43 1439 tmpSize = channels * work * 2;
Chris@43 1440 }
Chris@43 1441
Chris@43 1442 float *nonintlv = tmp + channels * work;
Chris@43 1443 float *intlv = tmp;
Chris@43 1444 float *srcout = tmp + channels * work;
Chris@43 1445
Chris@366 1446 for (int c = 0; c < channels; ++c) {
Chris@366 1447 for (int i = 0; i < orig; ++i) {
Chris@43 1448 nonintlv[channels * i + c] = 0.0f;
Chris@43 1449 }
Chris@43 1450 }
Chris@43 1451
Chris@366 1452 for (int c = 0; c < channels; ++c) {
Chris@43 1453 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1454 }
Chris@43 1455
Chris@163 1456 got = mixModels(f, orig, bufferPtrs); // also modifies f
Chris@43 1457
Chris@43 1458 // and interleave into first half
Chris@366 1459 for (int c = 0; c < channels; ++c) {
Chris@366 1460 for (int i = 0; i < got; ++i) {
Chris@43 1461 float sample = nonintlv[c * got + i];
Chris@43 1462 intlv[channels * i + c] = sample;
Chris@43 1463 }
Chris@43 1464 }
Chris@43 1465
Chris@43 1466 SRC_DATA data;
Chris@43 1467 data.data_in = intlv;
Chris@43 1468 data.data_out = srcout;
Chris@43 1469 data.input_frames = got;
Chris@43 1470 data.output_frames = work;
Chris@43 1471 data.src_ratio = ratio;
Chris@43 1472 data.end_of_input = 0;
Chris@43 1473
Chris@43 1474 int err = 0;
Chris@43 1475
Chris@62 1476 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1477 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1478 cout << "Using crappy converter" << endl;
Chris@43 1479 #endif
Chris@43 1480 err = src_process(m_crapConverter, &data);
Chris@43 1481 } else {
Chris@43 1482 err = src_process(m_converter, &data);
Chris@43 1483 }
Chris@43 1484
Chris@366 1485 int toCopy = int(got * ratio + 0.1);
Chris@43 1486
Chris@43 1487 if (err) {
Chris@293 1488 cerr
Chris@43 1489 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@293 1490 << src_strerror(err) << endl;
Chris@43 1491 //!!! Then what?
Chris@43 1492 } else {
Chris@43 1493 got = data.input_frames_used;
Chris@43 1494 toCopy = data.output_frames_gen;
Chris@43 1495 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1496 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
Chris@43 1497 #endif
Chris@43 1498 }
Chris@43 1499
Chris@366 1500 for (int c = 0; c < channels; ++c) {
Chris@366 1501 for (int i = 0; i < toCopy; ++i) {
Chris@43 1502 tmp[i] = srcout[channels * i + c];
Chris@43 1503 }
Chris@43 1504 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1505 if (wb) wb->write(tmp, toCopy);
Chris@43 1506 }
Chris@43 1507
Chris@43 1508 m_writeBufferFill = f;
Chris@43 1509 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1510
Chris@43 1511 } else {
Chris@43 1512
Chris@43 1513 // space must be a multiple of generatorBlockSize
Chris@366 1514 int reqSpace = space;
Chris@195 1515 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@91 1516 if (space == 0) {
Chris@91 1517 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1518 cout << "requested fill of " << reqSpace
Chris@195 1519 << " is less than generator block size of "
Chris@293 1520 << generatorBlockSize << ", leaving it" << endl;
Chris@91 1521 #endif
Chris@91 1522 return false;
Chris@91 1523 }
Chris@43 1524
Chris@43 1525 if (tmpSize < channels * space) {
Chris@43 1526 delete[] tmp;
Chris@43 1527 tmp = new float[channels * space];
Chris@43 1528 tmpSize = channels * space;
Chris@43 1529 }
Chris@43 1530
Chris@366 1531 for (int c = 0; c < channels; ++c) {
Chris@43 1532
Chris@43 1533 bufferPtrs[c] = tmp + c * space;
Chris@43 1534
Chris@366 1535 for (int i = 0; i < space; ++i) {
Chris@43 1536 tmp[c * space + i] = 0.0f;
Chris@43 1537 }
Chris@43 1538 }
Chris@43 1539
Chris@366 1540 int got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1541
Chris@366 1542 for (int c = 0; c < channels; ++c) {
Chris@43 1543
Chris@43 1544 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1545 if (wb) {
Chris@366 1546 int actual = wb->write(bufferPtrs[c], got);
Chris@43 1547 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1548 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1549 << wb->getReadSpace() << " to read"
Chris@293 1550 << endl;
Chris@43 1551 #endif
Chris@43 1552 if (actual < got) {
Chris@293 1553 cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1554 << ": wrote " << actual << " of " << got
Chris@293 1555 << " samples" << endl;
Chris@43 1556 }
Chris@43 1557 }
Chris@43 1558 }
Chris@43 1559
Chris@43 1560 m_writeBufferFill = f;
Chris@43 1561 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1562
Chris@163 1563 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1564 cout << "Read buffer fill is now " << m_readBufferFill << endl;
Chris@163 1565 #endif
Chris@163 1566
Chris@43 1567 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1568 }
Chris@43 1569
Chris@43 1570 return true;
Chris@43 1571 }
Chris@43 1572
Chris@366 1573 int
Chris@366 1574 AudioCallbackPlaySource::mixModels(int &frame, int count, float **buffers)
Chris@43 1575 {
Chris@366 1576 int processed = 0;
Chris@366 1577 int chunkStart = frame;
Chris@366 1578 int chunkSize = count;
Chris@366 1579 int selectionSize = 0;
Chris@366 1580 int nextChunkStart = chunkStart + chunkSize;
Chris@43 1581
Chris@43 1582 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1583 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1584 !m_viewManager->getSelections().empty());
Chris@43 1585
Chris@43 1586 static float **chunkBufferPtrs = 0;
Chris@366 1587 static int chunkBufferPtrCount = 0;
Chris@366 1588 int channels = getTargetChannelCount();
Chris@43 1589
Chris@43 1590 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1591 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
Chris@43 1592 #endif
Chris@43 1593
Chris@43 1594 if (chunkBufferPtrCount < channels) {
Chris@43 1595 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1596 chunkBufferPtrs = new float *[channels];
Chris@43 1597 chunkBufferPtrCount = channels;
Chris@43 1598 }
Chris@43 1599
Chris@366 1600 for (int c = 0; c < channels; ++c) {
Chris@43 1601 chunkBufferPtrs[c] = buffers[c];
Chris@43 1602 }
Chris@43 1603
Chris@43 1604 while (processed < count) {
Chris@43 1605
Chris@43 1606 chunkSize = count - processed;
Chris@43 1607 nextChunkStart = chunkStart + chunkSize;
Chris@43 1608 selectionSize = 0;
Chris@43 1609
Chris@366 1610 int fadeIn = 0, fadeOut = 0;
Chris@43 1611
Chris@43 1612 if (constrained) {
Chris@60 1613
Chris@366 1614 int rChunkStart =
Chris@60 1615 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1616
Chris@43 1617 Selection selection =
Chris@60 1618 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1619
Chris@43 1620 if (selection.isEmpty()) {
Chris@43 1621 if (looping) {
Chris@43 1622 selection = *m_viewManager->getSelections().begin();
Chris@60 1623 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1624 (selection.getStartFrame());
Chris@43 1625 fadeIn = 50;
Chris@43 1626 }
Chris@43 1627 }
Chris@43 1628
Chris@43 1629 if (selection.isEmpty()) {
Chris@43 1630
Chris@43 1631 chunkSize = 0;
Chris@43 1632 nextChunkStart = chunkStart;
Chris@43 1633
Chris@43 1634 } else {
Chris@43 1635
Chris@366 1636 int sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1637 (selection.getStartFrame());
Chris@366 1638 int ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1639 (selection.getEndFrame());
Chris@43 1640
Chris@60 1641 selectionSize = ef - sf;
Chris@60 1642
Chris@60 1643 if (chunkStart < sf) {
Chris@60 1644 chunkStart = sf;
Chris@43 1645 fadeIn = 50;
Chris@43 1646 }
Chris@43 1647
Chris@43 1648 nextChunkStart = chunkStart + chunkSize;
Chris@43 1649
Chris@60 1650 if (nextChunkStart >= ef) {
Chris@60 1651 nextChunkStart = ef;
Chris@43 1652 fadeOut = 50;
Chris@43 1653 }
Chris@43 1654
Chris@43 1655 chunkSize = nextChunkStart - chunkStart;
Chris@43 1656 }
Chris@43 1657
Chris@43 1658 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1659
Chris@43 1660 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1661 chunkStart = 0;
Chris@43 1662 }
Chris@43 1663 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1664 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1665 }
Chris@43 1666 nextChunkStart = chunkStart + chunkSize;
Chris@43 1667 }
Chris@43 1668
Chris@293 1669 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@43 1670
Chris@43 1671 if (!chunkSize) {
Chris@43 1672 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1673 cout << "Ending selection playback at " << nextChunkStart << endl;
Chris@43 1674 #endif
Chris@43 1675 // We need to maintain full buffers so that the other
Chris@43 1676 // thread can tell where it's got to in the playback -- so
Chris@43 1677 // return the full amount here
Chris@43 1678 frame = frame + count;
Chris@43 1679 return count;
Chris@43 1680 }
Chris@43 1681
Chris@43 1682 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1683 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1684 #endif
Chris@43 1685
Chris@43 1686 if (selectionSize < 100) {
Chris@43 1687 fadeIn = 0;
Chris@43 1688 fadeOut = 0;
Chris@43 1689 } else if (selectionSize < 300) {
Chris@43 1690 if (fadeIn > 0) fadeIn = 10;
Chris@43 1691 if (fadeOut > 0) fadeOut = 10;
Chris@43 1692 }
Chris@43 1693
Chris@43 1694 if (fadeIn > 0) {
Chris@43 1695 if (processed * 2 < fadeIn) {
Chris@43 1696 fadeIn = processed * 2;
Chris@43 1697 }
Chris@43 1698 }
Chris@43 1699
Chris@43 1700 if (fadeOut > 0) {
Chris@43 1701 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1702 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1703 }
Chris@43 1704 }
Chris@43 1705
Chris@43 1706 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1707 mi != m_models.end(); ++mi) {
Chris@43 1708
Chris@366 1709 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1710 chunkSize, chunkBufferPtrs,
Chris@366 1711 fadeIn, fadeOut);
Chris@43 1712 }
Chris@43 1713
Chris@366 1714 for (int c = 0; c < channels; ++c) {
Chris@43 1715 chunkBufferPtrs[c] += chunkSize;
Chris@43 1716 }
Chris@43 1717
Chris@43 1718 processed += chunkSize;
Chris@43 1719 chunkStart = nextChunkStart;
Chris@43 1720 }
Chris@43 1721
Chris@43 1722 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1723 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1724 #endif
Chris@43 1725
Chris@43 1726 frame = nextChunkStart;
Chris@43 1727 return processed;
Chris@43 1728 }
Chris@43 1729
Chris@43 1730 void
Chris@43 1731 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1732 {
Chris@43 1733 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1734
Chris@43 1735 // only unify if there will be something to read
Chris@366 1736 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1737 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1738 if (wb) {
Chris@43 1739 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1740 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1741 m_lastModelEndFrame) {
Chris@43 1742 // OK, we don't have enough and there's more to
Chris@43 1743 // read -- don't unify until we can do better
Chris@193 1744 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1745 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1746 #endif
Chris@43 1747 return;
Chris@43 1748 }
Chris@43 1749 }
Chris@43 1750 break;
Chris@43 1751 }
Chris@43 1752 }
Chris@43 1753
Chris@366 1754 int rf = m_readBufferFill;
Chris@43 1755 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1756 if (rb) {
Chris@366 1757 int rs = rb->getReadSpace();
Chris@43 1758 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1759 // cout << "rs = " << rs << endl;
Chris@43 1760 if (rs < rf) rf -= rs;
Chris@43 1761 else rf = 0;
Chris@43 1762 }
Chris@43 1763
Chris@193 1764 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1765 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1766 #endif
Chris@43 1767
Chris@366 1768 int wf = m_writeBufferFill;
Chris@366 1769 int skip = 0;
Chris@366 1770 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1771 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1772 if (wb) {
Chris@43 1773 if (c == 0) {
Chris@43 1774
Chris@366 1775 int wrs = wb->getReadSpace();
Chris@293 1776 // cout << "wrs = " << wrs << endl;
Chris@43 1777
Chris@43 1778 if (wrs < wf) wf -= wrs;
Chris@43 1779 else wf = 0;
Chris@293 1780 // cout << "wf = " << wf << endl;
Chris@43 1781
Chris@43 1782 if (wf < rf) skip = rf - wf;
Chris@43 1783 if (skip == 0) break;
Chris@43 1784 }
Chris@43 1785
Chris@293 1786 // cout << "skipping " << skip << endl;
Chris@43 1787 wb->skip(skip);
Chris@43 1788 }
Chris@43 1789 }
Chris@43 1790
Chris@43 1791 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1792 m_readBuffers = m_writeBuffers;
Chris@43 1793 m_readBufferFill = m_writeBufferFill;
Chris@193 1794 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1795 cerr << "unified" << endl;
Chris@193 1796 #endif
Chris@43 1797 }
Chris@43 1798
Chris@43 1799 void
Chris@43 1800 AudioCallbackPlaySource::FillThread::run()
Chris@43 1801 {
Chris@43 1802 AudioCallbackPlaySource &s(m_source);
Chris@43 1803
Chris@43 1804 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1805 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1806 #endif
Chris@43 1807
Chris@43 1808 s.m_mutex.lock();
Chris@43 1809
Chris@43 1810 bool previouslyPlaying = s.m_playing;
Chris@43 1811 bool work = false;
Chris@43 1812
Chris@43 1813 while (!s.m_exiting) {
Chris@43 1814
Chris@43 1815 s.unifyRingBuffers();
Chris@43 1816 s.m_bufferScavenger.scavenge();
Chris@43 1817 s.m_pluginScavenger.scavenge();
Chris@43 1818
Chris@43 1819 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1820
Chris@43 1821 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1822 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1823 #endif
Chris@43 1824
Chris@43 1825 s.m_mutex.unlock();
Chris@43 1826 s.m_mutex.lock();
Chris@43 1827
Chris@43 1828 } else {
Chris@43 1829
Chris@43 1830 float ms = 100;
Chris@43 1831 if (s.getSourceSampleRate() > 0) {
Chris@193 1832 ms = float(s.m_ringBufferSize) /
Chris@193 1833 float(s.getSourceSampleRate()) * 1000.0;
Chris@43 1834 }
Chris@43 1835
Chris@43 1836 if (s.m_playing) ms /= 10;
Chris@43 1837
Chris@43 1838 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1839 if (!s.m_playing) cout << endl;
Chris@293 1840 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1841 #endif
Chris@43 1842
Chris@366 1843 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@43 1844 }
Chris@43 1845
Chris@43 1846 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1847 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1848 #endif
Chris@43 1849
Chris@43 1850 work = false;
Chris@43 1851
Chris@103 1852 if (!s.getSourceSampleRate()) {
Chris@103 1853 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1854 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1855 #endif
Chris@103 1856 continue;
Chris@103 1857 }
Chris@43 1858
Chris@43 1859 bool playing = s.m_playing;
Chris@43 1860
Chris@43 1861 if (playing && !previouslyPlaying) {
Chris@43 1862 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1863 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1864 #endif
Chris@366 1865 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1866 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1867 if (rb) rb->reset();
Chris@43 1868 }
Chris@43 1869 }
Chris@43 1870 previouslyPlaying = playing;
Chris@43 1871
Chris@43 1872 work = s.fillBuffers();
Chris@43 1873 }
Chris@43 1874
Chris@43 1875 s.m_mutex.unlock();
Chris@43 1876 }
Chris@43 1877