annotate audioio/AudioCallbackPlaySource.cpp @ 402:f7dddea0dbe0

Fix #1047 Floating-point exception on exit if no file loaded
author Chris Cannam
date Mon, 01 Sep 2014 16:50:26 +0100
parents f747be6743ab
children ddfb480c70a0
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@91 29 #include "AudioCallbackPlayTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@174 37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@366 40 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 41
Chris@105 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@57 46 m_clientName(clientName),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@193 65 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 66 m_outputLeft(0.0),
Chris@43 67 m_outputRight(0.0),
Chris@43 68 m_auditioningPlugin(0),
Chris@43 69 m_auditioningPluginBypassed(false),
Chris@94 70 m_playStartFrame(0),
Chris@94 71 m_playStartFramePassed(false),
Chris@43 72 m_timeStretcher(0),
Chris@130 73 m_monoStretcher(0),
Chris@91 74 m_stretchRatio(1.0),
Chris@91 75 m_stretcherInputCount(0),
Chris@91 76 m_stretcherInputs(0),
Chris@91 77 m_stretcherInputSizes(0),
Chris@43 78 m_fillThread(0),
Chris@43 79 m_converter(0),
Chris@43 80 m_crapConverter(0),
Chris@43 81 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 82 {
Chris@43 83 m_viewManager->setAudioPlaySource(this);
Chris@43 84
Chris@43 85 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 86 this, SLOT(selectionChanged()));
Chris@43 87 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 88 this, SLOT(playLoopModeChanged()));
Chris@43 89 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 90 this, SLOT(playSelectionModeChanged()));
Chris@43 91
Chris@300 92 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 93 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 94
Chris@43 95 connect(PlayParameterRepository::getInstance(),
Chris@43 96 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 97 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 98
Chris@43 99 connect(Preferences::getInstance(),
Chris@43 100 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 101 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 102 }
Chris@43 103
Chris@43 104 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 105 {
Chris@177 106 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 107 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 108 #endif
Chris@43 109 m_exiting = true;
Chris@43 110
Chris@43 111 if (m_fillThread) {
Chris@212 112 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 113 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 114 #endif
Chris@212 115 m_condition.wakeAll();
Chris@43 116 m_fillThread->wait();
Chris@43 117 delete m_fillThread;
Chris@43 118 }
Chris@43 119
Chris@43 120 clearModels();
Chris@43 121
Chris@43 122 if (m_readBuffers != m_writeBuffers) {
Chris@43 123 delete m_readBuffers;
Chris@43 124 }
Chris@43 125
Chris@43 126 delete m_writeBuffers;
Chris@43 127
Chris@43 128 delete m_audioGenerator;
Chris@43 129
Chris@366 130 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 131 delete[] m_stretcherInputs[i];
Chris@91 132 }
Chris@91 133 delete[] m_stretcherInputSizes;
Chris@91 134 delete[] m_stretcherInputs;
Chris@91 135
Chris@130 136 delete m_timeStretcher;
Chris@130 137 delete m_monoStretcher;
Chris@130 138
Chris@43 139 m_bufferScavenger.scavenge(true);
Chris@43 140 m_pluginScavenger.scavenge(true);
Chris@177 141 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 142 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 143 #endif
Chris@43 144 }
Chris@43 145
Chris@43 146 void
Chris@43 147 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 148 {
Chris@43 149 if (m_models.find(model) != m_models.end()) return;
Chris@43 150
Chris@43 151 bool canPlay = m_audioGenerator->addModel(model);
Chris@43 152
Chris@43 153 m_mutex.lock();
Chris@43 154
Chris@43 155 m_models.insert(model);
Chris@43 156 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 157 m_lastModelEndFrame = model->getEndFrame();
Chris@43 158 }
Chris@43 159
Chris@43 160 bool buffersChanged = false, srChanged = false;
Chris@43 161
Chris@366 162 int modelChannels = 1;
Chris@43 163 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 164 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 165 if (modelChannels > m_sourceChannelCount) {
Chris@43 166 m_sourceChannelCount = modelChannels;
Chris@43 167 }
Chris@43 168
Chris@43 169 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 170 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 171 #endif
Chris@43 172
Chris@43 173 if (m_sourceSampleRate == 0) {
Chris@43 174
Chris@43 175 m_sourceSampleRate = model->getSampleRate();
Chris@43 176 srChanged = true;
Chris@43 177
Chris@43 178 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 179
Chris@43 180 // If this is a dense time-value model and we have no other, we
Chris@43 181 // can just switch to this model's sample rate
Chris@43 182
Chris@43 183 if (dtvm) {
Chris@43 184
Chris@43 185 bool conflicting = false;
Chris@43 186
Chris@43 187 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 188 i != m_models.end(); ++i) {
Chris@43 189 // Only wave file models can be considered conflicting --
Chris@43 190 // writable wave file models are derived and we shouldn't
Chris@43 191 // take their rates into account. Also, don't give any
Chris@43 192 // particular weight to a file that's already playing at
Chris@43 193 // the wrong rate anyway
Chris@43 194 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 195 if (wfm && wfm != dtvm &&
Chris@43 196 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 197 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@233 198 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 199 conflicting = true;
Chris@43 200 break;
Chris@43 201 }
Chris@43 202 }
Chris@43 203
Chris@43 204 if (conflicting) {
Chris@43 205
Chris@233 206 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 207 << "New model sample rate does not match" << endl
Chris@43 208 << "existing model(s) (new " << model->getSampleRate()
Chris@43 209 << " vs " << m_sourceSampleRate
Chris@43 210 << "), playback will be wrong"
Chris@229 211 << endl;
Chris@43 212
Chris@43 213 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 214 m_sourceSampleRate,
Chris@43 215 false);
Chris@43 216 } else {
Chris@43 217 m_sourceSampleRate = model->getSampleRate();
Chris@43 218 srChanged = true;
Chris@43 219 }
Chris@43 220 }
Chris@43 221 }
Chris@43 222
Chris@366 223 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@43 224 clearRingBuffers(true, getTargetChannelCount());
Chris@43 225 buffersChanged = true;
Chris@43 226 } else {
Chris@43 227 if (canPlay) clearRingBuffers(true);
Chris@43 228 }
Chris@43 229
Chris@43 230 if (buffersChanged || srChanged) {
Chris@43 231 if (m_converter) {
Chris@43 232 src_delete(m_converter);
Chris@43 233 src_delete(m_crapConverter);
Chris@43 234 m_converter = 0;
Chris@43 235 m_crapConverter = 0;
Chris@43 236 }
Chris@43 237 }
Chris@43 238
Chris@164 239 rebuildRangeLists();
Chris@164 240
Chris@43 241 m_mutex.unlock();
Chris@43 242
Chris@43 243 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 244
Chris@43 245 if (!m_fillThread) {
Chris@43 246 m_fillThread = new FillThread(*this);
Chris@43 247 m_fillThread->start();
Chris@43 248 }
Chris@43 249
Chris@43 250 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 251 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
Chris@43 252 #endif
Chris@43 253
Chris@43 254 if (buffersChanged || srChanged) {
Chris@43 255 emit modelReplaced();
Chris@43 256 }
Chris@43 257
Chris@367 258 connect(model, SIGNAL(modelChangedWithin(int, int)),
Chris@367 259 this, SLOT(modelChangedWithin(int, int)));
Chris@43 260
Chris@212 261 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 262 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 263 #endif
Chris@212 264
Chris@43 265 m_condition.wakeAll();
Chris@43 266 }
Chris@43 267
Chris@43 268 void
Chris@367 269 AudioCallbackPlaySource::modelChangedWithin(int
Chris@367 270 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 271 startFrame
Chris@367 272 #endif
Chris@367 273 , int endFrame)
Chris@43 274 {
Chris@43 275 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 276 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 277 #endif
Chris@93 278 if (endFrame > m_lastModelEndFrame) {
Chris@93 279 m_lastModelEndFrame = endFrame;
Chris@99 280 rebuildRangeLists();
Chris@93 281 }
Chris@43 282 }
Chris@43 283
Chris@43 284 void
Chris@43 285 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 286 {
Chris@43 287 m_mutex.lock();
Chris@43 288
Chris@43 289 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 290 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 291 #endif
Chris@43 292
Chris@367 293 disconnect(model, SIGNAL(modelChangedWithin(int, int)),
Chris@367 294 this, SLOT(modelChangedWithin(int, int)));
Chris@43 295
Chris@43 296 m_models.erase(model);
Chris@43 297
Chris@43 298 if (m_models.empty()) {
Chris@43 299 if (m_converter) {
Chris@43 300 src_delete(m_converter);
Chris@43 301 src_delete(m_crapConverter);
Chris@43 302 m_converter = 0;
Chris@43 303 m_crapConverter = 0;
Chris@43 304 }
Chris@43 305 m_sourceSampleRate = 0;
Chris@43 306 }
Chris@43 307
Chris@366 308 int lastEnd = 0;
Chris@43 309 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 310 i != m_models.end(); ++i) {
Chris@164 311 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 312 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 313 #endif
Chris@367 314 if ((*i)->getEndFrame() > lastEnd) {
Chris@367 315 lastEnd = (*i)->getEndFrame();
Chris@367 316 }
Chris@164 317 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 318 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 319 #endif
Chris@43 320 }
Chris@43 321 m_lastModelEndFrame = lastEnd;
Chris@43 322
Chris@212 323 m_audioGenerator->removeModel(model);
Chris@212 324
Chris@43 325 m_mutex.unlock();
Chris@43 326
Chris@43 327 clearRingBuffers();
Chris@43 328 }
Chris@43 329
Chris@43 330 void
Chris@43 331 AudioCallbackPlaySource::clearModels()
Chris@43 332 {
Chris@43 333 m_mutex.lock();
Chris@43 334
Chris@43 335 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 336 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 337 #endif
Chris@43 338
Chris@43 339 m_models.clear();
Chris@43 340
Chris@43 341 if (m_converter) {
Chris@43 342 src_delete(m_converter);
Chris@43 343 src_delete(m_crapConverter);
Chris@43 344 m_converter = 0;
Chris@43 345 m_crapConverter = 0;
Chris@43 346 }
Chris@43 347
Chris@43 348 m_lastModelEndFrame = 0;
Chris@43 349
Chris@43 350 m_sourceSampleRate = 0;
Chris@43 351
Chris@43 352 m_mutex.unlock();
Chris@43 353
Chris@43 354 m_audioGenerator->clearModels();
Chris@93 355
Chris@93 356 clearRingBuffers();
Chris@43 357 }
Chris@43 358
Chris@43 359 void
Chris@366 360 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 361 {
Chris@43 362 if (!haveLock) m_mutex.lock();
Chris@43 363
Chris@397 364 cerr << "clearRingBuffers" << endl;
Chris@397 365
Chris@93 366 rebuildRangeLists();
Chris@93 367
Chris@43 368 if (count == 0) {
Chris@43 369 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@43 370 }
Chris@43 371
Chris@397 372 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 373
Chris@397 374 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@397 375
Chris@93 376 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 377
Chris@397 378 cerr << "current buffered frame = " << m_writeBufferFill << endl;
Chris@397 379
Chris@43 380 if (m_readBuffers != m_writeBuffers) {
Chris@43 381 delete m_writeBuffers;
Chris@43 382 }
Chris@43 383
Chris@43 384 m_writeBuffers = new RingBufferVector;
Chris@43 385
Chris@366 386 for (int i = 0; i < count; ++i) {
Chris@43 387 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 388 }
Chris@43 389
Chris@293 390 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 391 // << count << " write buffers" << endl;
Chris@43 392
Chris@43 393 if (!haveLock) {
Chris@43 394 m_mutex.unlock();
Chris@43 395 }
Chris@43 396 }
Chris@43 397
Chris@43 398 void
Chris@366 399 AudioCallbackPlaySource::play(int startFrame)
Chris@43 400 {
Chris@43 401 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 402 !m_viewManager->getSelections().empty()) {
Chris@60 403
Chris@233 404 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 405
Chris@60 406 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 407
Chris@233 408 SVDEBUG << startFrame << endl;
Chris@94 409
Chris@43 410 } else {
Chris@43 411 if (startFrame >= m_lastModelEndFrame) {
Chris@43 412 startFrame = 0;
Chris@43 413 }
Chris@43 414 }
Chris@43 415
Chris@132 416 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 417 cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 418 #endif
Chris@60 419
Chris@60 420 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 421
Chris@189 422 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 423 cerr << startFrame << endl;
Chris@189 424 #endif
Chris@60 425
Chris@43 426 // The fill thread will automatically empty its buffers before
Chris@43 427 // starting again if we have not so far been playing, but not if
Chris@43 428 // we're just re-seeking.
Chris@102 429 // NO -- we can end up playing some first -- always reset here
Chris@43 430
Chris@43 431 m_mutex.lock();
Chris@102 432
Chris@91 433 if (m_timeStretcher) {
Chris@91 434 m_timeStretcher->reset();
Chris@91 435 }
Chris@130 436 if (m_monoStretcher) {
Chris@130 437 m_monoStretcher->reset();
Chris@130 438 }
Chris@102 439
Chris@102 440 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 441 if (m_readBuffers) {
Chris@366 442 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 443 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 444 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 445 cerr << "reset ring buffer for channel " << c << endl;
Chris@132 446 #endif
Chris@102 447 if (rb) rb->reset();
Chris@102 448 }
Chris@43 449 }
Chris@102 450 if (m_converter) src_reset(m_converter);
Chris@102 451 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 452
Chris@43 453 m_mutex.unlock();
Chris@43 454
Chris@43 455 m_audioGenerator->reset();
Chris@43 456
Chris@94 457 m_playStartFrame = startFrame;
Chris@94 458 m_playStartFramePassed = false;
Chris@94 459 m_playStartedAt = RealTime::zeroTime;
Chris@94 460 if (m_target) {
Chris@94 461 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 462 }
Chris@94 463
Chris@43 464 bool changed = !m_playing;
Chris@91 465 m_lastRetrievalTimestamp = 0;
Chris@102 466 m_lastCurrentFrame = 0;
Chris@43 467 m_playing = true;
Chris@212 468
Chris@212 469 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 470 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 471 #endif
Chris@212 472
Chris@43 473 m_condition.wakeAll();
Chris@158 474 if (changed) {
Chris@158 475 emit playStatusChanged(m_playing);
Chris@158 476 emit activity(tr("Play from %1").arg
Chris@158 477 (RealTime::frame2RealTime
Chris@158 478 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 479 }
Chris@43 480 }
Chris@43 481
Chris@43 482 void
Chris@43 483 AudioCallbackPlaySource::stop()
Chris@43 484 {
Chris@212 485 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 486 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 487 #endif
Chris@43 488 bool changed = m_playing;
Chris@43 489 m_playing = false;
Chris@212 490
Chris@212 491 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 492 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 493 #endif
Chris@212 494
Chris@43 495 m_condition.wakeAll();
Chris@91 496 m_lastRetrievalTimestamp = 0;
Chris@158 497 if (changed) {
Chris@158 498 emit playStatusChanged(m_playing);
Chris@158 499 emit activity(tr("Stop at %1").arg
Chris@158 500 (RealTime::frame2RealTime
Chris@158 501 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 502 }
Chris@102 503 m_lastCurrentFrame = 0;
Chris@43 504 }
Chris@43 505
Chris@43 506 void
Chris@43 507 AudioCallbackPlaySource::selectionChanged()
Chris@43 508 {
Chris@43 509 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 510 clearRingBuffers();
Chris@43 511 }
Chris@43 512 }
Chris@43 513
Chris@43 514 void
Chris@43 515 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 516 {
Chris@43 517 clearRingBuffers();
Chris@43 518 }
Chris@43 519
Chris@43 520 void
Chris@43 521 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 522 {
Chris@43 523 if (!m_viewManager->getSelections().empty()) {
Chris@43 524 clearRingBuffers();
Chris@43 525 }
Chris@43 526 }
Chris@43 527
Chris@43 528 void
Chris@43 529 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 530 {
Chris@43 531 clearRingBuffers();
Chris@43 532 }
Chris@43 533
Chris@43 534 void
Chris@43 535 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 536 {
Chris@43 537 if (n == "Resample Quality") {
Chris@43 538 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 539 }
Chris@43 540 }
Chris@43 541
Chris@43 542 void
Chris@43 543 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 544 {
Chris@293 545 cerr << "Audio processing overload!" << endl;
Chris@130 546
Chris@130 547 if (!m_playing) return;
Chris@130 548
Chris@43 549 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 550 if (ap && !m_auditioningPluginBypassed) {
Chris@43 551 m_auditioningPluginBypassed = true;
Chris@43 552 emit audioOverloadPluginDisabled();
Chris@130 553 return;
Chris@130 554 }
Chris@130 555
Chris@130 556 if (m_timeStretcher &&
Chris@130 557 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 558 m_stretcherInputCount > 1 &&
Chris@130 559 m_monoStretcher && !m_stretchMono) {
Chris@130 560 m_stretchMono = true;
Chris@130 561 emit audioTimeStretchMultiChannelDisabled();
Chris@130 562 return;
Chris@43 563 }
Chris@43 564 }
Chris@43 565
Chris@43 566 void
Chris@366 567 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, int size)
Chris@43 568 {
Chris@91 569 m_target = target;
Chris@293 570 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 571 if (size != 0) {
Chris@193 572 m_blockSize = size;
Chris@193 573 }
Chris@193 574 if (size * 4 > m_ringBufferSize) {
Chris@233 575 SVDEBUG << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@193 576 << size << " > a quarter of ring buffer size "
Chris@193 577 << m_ringBufferSize << ", calling for more ring buffer"
Chris@229 578 << endl;
Chris@193 579 m_ringBufferSize = size * 4;
Chris@193 580 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 581 clearRingBuffers();
Chris@193 582 }
Chris@193 583 }
Chris@43 584 }
Chris@43 585
Chris@366 586 int
Chris@43 587 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 588 {
Chris@293 589 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@43 590 return m_blockSize;
Chris@43 591 }
Chris@43 592
Chris@43 593 void
Chris@366 594 AudioCallbackPlaySource::setTargetPlayLatency(int latency)
Chris@43 595 {
Chris@43 596 m_playLatency = latency;
Chris@43 597 }
Chris@43 598
Chris@366 599 int
Chris@43 600 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 601 {
Chris@43 602 return m_playLatency;
Chris@43 603 }
Chris@43 604
Chris@366 605 int
Chris@43 606 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 607 {
Chris@91 608 // This method attempts to estimate which audio sample frame is
Chris@91 609 // "currently coming through the speakers".
Chris@91 610
Chris@366 611 int targetRate = getTargetSampleRate();
Chris@366 612 int latency = m_playLatency; // at target rate
Chris@402 613 RealTime latency_t = RealTime::zeroTime;
Chris@402 614
Chris@402 615 if (targetRate != 0) {
Chris@402 616 latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@402 617 }
Chris@93 618
Chris@93 619 return getCurrentFrame(latency_t);
Chris@93 620 }
Chris@93 621
Chris@366 622 int
Chris@93 623 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 624 {
Chris@93 625 return getCurrentFrame(RealTime::zeroTime);
Chris@93 626 }
Chris@93 627
Chris@366 628 int
Chris@93 629 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 630 {
Chris@91 631 // We resample when filling the ring buffer, and time-stretch when
Chris@91 632 // draining it. The buffer contains data at the "target rate" and
Chris@91 633 // the latency provided by the target is also at the target rate.
Chris@91 634 // Because of the multiple rates involved, we do the actual
Chris@91 635 // calculation using RealTime instead.
Chris@43 636
Chris@366 637 int sourceRate = getSourceSampleRate();
Chris@366 638 int targetRate = getTargetSampleRate();
Chris@91 639
Chris@91 640 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 641
Chris@366 642 int inbuffer = 0; // at target rate
Chris@91 643
Chris@366 644 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 645 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 646 if (rb) {
Chris@366 647 int here = rb->getReadSpace();
Chris@91 648 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 649 }
Chris@43 650 }
Chris@43 651
Chris@366 652 int readBufferFill = m_readBufferFill;
Chris@366 653 int lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 654 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 655 double currentTime = 0.0;
Chris@91 656 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 657
Chris@102 658 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 659
Chris@91 660 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 661
Chris@366 662 int stretchlat = 0;
Chris@91 663 double timeRatio = 1.0;
Chris@91 664
Chris@91 665 if (m_timeStretcher) {
Chris@91 666 stretchlat = m_timeStretcher->getLatency();
Chris@91 667 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 668 }
Chris@43 669
Chris@91 670 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 671
Chris@91 672 // When the target has just requested a block from us, the last
Chris@91 673 // sample it obtained was our buffer fill frame count minus the
Chris@91 674 // amount of read space (converted back to source sample rate)
Chris@91 675 // remaining now. That sample is not expected to be played until
Chris@91 676 // the target's play latency has elapsed. By the time the
Chris@91 677 // following block is requested, that sample will be at the
Chris@91 678 // target's play latency minus the last requested block size away
Chris@91 679 // from being played.
Chris@91 680
Chris@91 681 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 682 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 683
Chris@102 684 if (m_target &&
Chris@102 685 m_trustworthyTimestamps &&
Chris@102 686 lastRetrievalTimestamp != 0.0) {
Chris@91 687
Chris@91 688 lastretrieved_t = RealTime::frame2RealTime
Chris@91 689 (lastRetrievedBlockSize, targetRate);
Chris@91 690
Chris@91 691 // calculate number of frames at target rate that have elapsed
Chris@91 692 // since the end of the last call to getSourceSamples
Chris@91 693
Chris@102 694 if (m_trustworthyTimestamps && !looping) {
Chris@91 695
Chris@102 696 // this adjustment seems to cause more problems when looping
Chris@102 697 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 698
Chris@102 699 if (elapsed > 0.0) {
Chris@102 700 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 701 }
Chris@91 702 }
Chris@91 703
Chris@91 704 } else {
Chris@91 705
Chris@91 706 lastretrieved_t = RealTime::frame2RealTime
Chris@91 707 (getTargetBlockSize(), targetRate);
Chris@62 708 }
Chris@91 709
Chris@91 710 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 711
Chris@91 712 if (timeRatio != 1.0) {
Chris@91 713 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 714 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 715 latency_t = latency_t / timeRatio;
Chris@43 716 }
Chris@43 717
Chris@91 718 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 719 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 720 #endif
Chris@43 721
Chris@93 722 // Normally the range lists should contain at least one item each
Chris@93 723 // -- if playback is unconstrained, that item should report the
Chris@93 724 // entire source audio duration.
Chris@43 725
Chris@93 726 if (m_rangeStarts.empty()) {
Chris@93 727 rebuildRangeLists();
Chris@93 728 }
Chris@92 729
Chris@93 730 if (m_rangeStarts.empty()) {
Chris@93 731 // this code is only used in case of error in rebuildRangeLists
Chris@93 732 RealTime playing_t = bufferedto_t
Chris@93 733 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 734 + sincerequest_t;
Chris@193 735 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@366 736 int frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 737 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 738 }
Chris@43 739
Chris@91 740 int inRange = 0;
Chris@91 741 int index = 0;
Chris@91 742
Chris@366 743 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 744 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 745 inRange = index;
Chris@93 746 } else {
Chris@93 747 break;
Chris@93 748 }
Chris@93 749 ++index;
Chris@93 750 }
Chris@93 751
Chris@366 752 if (inRange >= (int)m_rangeStarts.size()) inRange = m_rangeStarts.size()-1;
Chris@93 753
Chris@94 754 RealTime playing_t = bufferedto_t;
Chris@93 755
Chris@93 756 playing_t = playing_t
Chris@93 757 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 758 + sincerequest_t;
Chris@94 759
Chris@94 760 // This rather gross little hack is used to ensure that latency
Chris@94 761 // compensation doesn't result in the playback pointer appearing
Chris@94 762 // to start earlier than the actual playback does. It doesn't
Chris@94 763 // work properly (hence the bail-out in the middle) because if we
Chris@94 764 // are playing a relatively short looped region, the playing time
Chris@94 765 // estimated from the buffer fill frame may have wrapped around
Chris@94 766 // the region boundary and end up being much smaller than the
Chris@94 767 // theoretical play start frame, perhaps even for the entire
Chris@94 768 // duration of playback!
Chris@94 769
Chris@94 770 if (!m_playStartFramePassed) {
Chris@94 771 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 772 sourceRate);
Chris@94 773 if (playing_t < playstart_t) {
Chris@293 774 // cerr << "playing_t " << playing_t << " < playstart_t "
Chris@293 775 // << playstart_t << endl;
Chris@122 776 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 777 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 778 RealTime::fromSeconds(currentTime)) {
Chris@293 779 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 780 m_playStartFramePassed = true;
Chris@94 781 } else {
Chris@94 782 playing_t = playstart_t;
Chris@94 783 }
Chris@94 784 } else {
Chris@94 785 m_playStartFramePassed = true;
Chris@94 786 }
Chris@94 787 }
Chris@163 788
Chris@163 789 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 790 cerr << "playing_t " << playing_t;
Chris@163 791 #endif
Chris@94 792
Chris@94 793 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 794
Chris@93 795 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 796 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 797 #endif
Chris@93 798
Chris@93 799 while (playing_t < RealTime::zeroTime) {
Chris@93 800
Chris@93 801 if (inRange == 0) {
Chris@93 802 if (looping) {
Chris@93 803 inRange = m_rangeStarts.size() - 1;
Chris@93 804 } else {
Chris@93 805 break;
Chris@93 806 }
Chris@93 807 } else {
Chris@93 808 --inRange;
Chris@93 809 }
Chris@93 810
Chris@93 811 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 812 }
Chris@93 813
Chris@93 814 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 815
Chris@93 816 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 817 cerr << " playing time: " << playing_t << endl;
Chris@93 818 #endif
Chris@93 819
Chris@93 820 if (!looping) {
Chris@366 821 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 822 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@293 823 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 824 stop();
Chris@93 825 }
Chris@93 826 }
Chris@93 827
Chris@93 828 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 829
Chris@366 830 int frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 831
Chris@102 832 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 833 if (frame < m_lastCurrentFrame) {
Chris@102 834 frame = m_lastCurrentFrame;
Chris@102 835 }
Chris@102 836 }
Chris@102 837
Chris@102 838 m_lastCurrentFrame = frame;
Chris@102 839
Chris@93 840 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 841 }
Chris@93 842
Chris@93 843 void
Chris@93 844 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 845 {
Chris@93 846 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 847
Chris@93 848 m_rangeStarts.clear();
Chris@93 849 m_rangeDurations.clear();
Chris@93 850
Chris@366 851 int sourceRate = getSourceSampleRate();
Chris@93 852 if (sourceRate == 0) return;
Chris@93 853
Chris@93 854 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 855 if (end == RealTime::zeroTime) return;
Chris@93 856
Chris@93 857 if (!constrained) {
Chris@93 858 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 859 m_rangeDurations.push_back(end);
Chris@93 860 return;
Chris@93 861 }
Chris@93 862
Chris@93 863 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 864 MultiSelection::SelectionList::const_iterator i;
Chris@93 865
Chris@93 866 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 867 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 868 #endif
Chris@93 869
Chris@93 870 if (!selections.empty()) {
Chris@91 871
Chris@91 872 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 873
Chris@91 874 RealTime start =
Chris@91 875 (RealTime::frame2RealTime
Chris@91 876 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 877 sourceRate));
Chris@91 878 RealTime duration =
Chris@91 879 (RealTime::frame2RealTime
Chris@91 880 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 881 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 882 sourceRate));
Chris@91 883
Chris@93 884 m_rangeStarts.push_back(start);
Chris@93 885 m_rangeDurations.push_back(duration);
Chris@91 886 }
Chris@93 887 } else {
Chris@93 888 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 889 m_rangeDurations.push_back(end);
Chris@43 890 }
Chris@43 891
Chris@93 892 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 893 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 894 #endif
Chris@43 895 }
Chris@43 896
Chris@43 897 void
Chris@43 898 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 899 {
Chris@43 900 m_outputLeft = left;
Chris@43 901 m_outputRight = right;
Chris@43 902 }
Chris@43 903
Chris@43 904 bool
Chris@43 905 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 906 {
Chris@43 907 left = m_outputLeft;
Chris@43 908 right = m_outputRight;
Chris@43 909 return true;
Chris@43 910 }
Chris@43 911
Chris@43 912 void
Chris@366 913 AudioCallbackPlaySource::setTargetSampleRate(int sr)
Chris@43 914 {
Chris@244 915 bool first = (m_targetSampleRate == 0);
Chris@244 916
Chris@43 917 m_targetSampleRate = sr;
Chris@43 918 initialiseConverter();
Chris@244 919
Chris@244 920 if (first && (m_stretchRatio != 1.f)) {
Chris@244 921 // couldn't create a stretcher before because we had no sample
Chris@244 922 // rate: make one now
Chris@244 923 setTimeStretch(m_stretchRatio);
Chris@244 924 }
Chris@43 925 }
Chris@43 926
Chris@43 927 void
Chris@43 928 AudioCallbackPlaySource::initialiseConverter()
Chris@43 929 {
Chris@43 930 m_mutex.lock();
Chris@43 931
Chris@43 932 if (m_converter) {
Chris@43 933 src_delete(m_converter);
Chris@43 934 src_delete(m_crapConverter);
Chris@43 935 m_converter = 0;
Chris@43 936 m_crapConverter = 0;
Chris@43 937 }
Chris@43 938
Chris@43 939 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 940
Chris@43 941 int err = 0;
Chris@43 942
Chris@43 943 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 944 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 945 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 946 SRC_SINC_MEDIUM_QUALITY,
Chris@43 947 getTargetChannelCount(), &err);
Chris@43 948
Chris@43 949 if (m_converter) {
Chris@43 950 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 951 getTargetChannelCount(),
Chris@43 952 &err);
Chris@43 953 }
Chris@43 954
Chris@43 955 if (!m_converter || !m_crapConverter) {
Chris@293 956 cerr
Chris@43 957 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@293 958 << src_strerror(err) << endl;
Chris@43 959
Chris@43 960 if (m_converter) {
Chris@43 961 src_delete(m_converter);
Chris@43 962 m_converter = 0;
Chris@43 963 }
Chris@43 964
Chris@43 965 if (m_crapConverter) {
Chris@43 966 src_delete(m_crapConverter);
Chris@43 967 m_crapConverter = 0;
Chris@43 968 }
Chris@43 969
Chris@43 970 m_mutex.unlock();
Chris@43 971
Chris@43 972 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 973 getTargetSampleRate(),
Chris@43 974 false);
Chris@43 975 } else {
Chris@43 976
Chris@43 977 m_mutex.unlock();
Chris@43 978
Chris@43 979 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 980 getTargetSampleRate(),
Chris@43 981 true);
Chris@43 982 }
Chris@43 983 } else {
Chris@43 984 m_mutex.unlock();
Chris@43 985 }
Chris@43 986 }
Chris@43 987
Chris@43 988 void
Chris@43 989 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 990 {
Chris@43 991 if (q == m_resampleQuality) return;
Chris@43 992 m_resampleQuality = q;
Chris@43 993
Chris@43 994 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 995 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@229 996 << m_resampleQuality << endl;
Chris@43 997 #endif
Chris@43 998
Chris@43 999 initialiseConverter();
Chris@43 1000 }
Chris@43 1001
Chris@43 1002 void
Chris@107 1003 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 1004 {
Chris@107 1005 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 1006 if (a && !plugin) {
Chris@293 1007 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 1008 }
Chris@204 1009
Chris@204 1010 m_mutex.lock();
Chris@43 1011 m_auditioningPlugin = plugin;
Chris@43 1012 m_auditioningPluginBypassed = false;
Chris@204 1013 m_mutex.unlock();
Chris@43 1014 }
Chris@43 1015
Chris@43 1016 void
Chris@43 1017 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 1018 {
Chris@43 1019 m_audioGenerator->setSoloModelSet(s);
Chris@43 1020 clearRingBuffers();
Chris@43 1021 }
Chris@43 1022
Chris@43 1023 void
Chris@43 1024 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1025 {
Chris@43 1026 m_audioGenerator->clearSoloModelSet();
Chris@43 1027 clearRingBuffers();
Chris@43 1028 }
Chris@43 1029
Chris@366 1030 int
Chris@43 1031 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 1032 {
Chris@43 1033 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 1034 else return getSourceSampleRate();
Chris@43 1035 }
Chris@43 1036
Chris@366 1037 int
Chris@43 1038 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1039 {
Chris@43 1040 return m_sourceChannelCount;
Chris@43 1041 }
Chris@43 1042
Chris@366 1043 int
Chris@43 1044 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1045 {
Chris@43 1046 if (m_sourceChannelCount < 2) return 2;
Chris@43 1047 return m_sourceChannelCount;
Chris@43 1048 }
Chris@43 1049
Chris@366 1050 int
Chris@43 1051 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1052 {
Chris@43 1053 return m_sourceSampleRate;
Chris@43 1054 }
Chris@43 1055
Chris@43 1056 void
Chris@91 1057 AudioCallbackPlaySource::setTimeStretch(float factor)
Chris@43 1058 {
Chris@91 1059 m_stretchRatio = factor;
Chris@91 1060
Chris@244 1061 if (!getTargetSampleRate()) return; // have to make our stretcher later
Chris@244 1062
Chris@91 1063 if (m_timeStretcher || (factor == 1.f)) {
Chris@91 1064 // stretch ratio will be set in next process call if appropriate
Chris@62 1065 } else {
Chris@91 1066 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1067 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@62 1068 (getTargetSampleRate(),
Chris@91 1069 m_stretcherInputCount,
Chris@62 1070 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1071 factor);
Chris@130 1072 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@130 1073 (getTargetSampleRate(),
Chris@130 1074 1,
Chris@130 1075 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1076 factor);
Chris@91 1077 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@366 1078 m_stretcherInputSizes = new int[m_stretcherInputCount];
Chris@366 1079 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1080 m_stretcherInputSizes[c] = 16384;
Chris@91 1081 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1082 }
Chris@130 1083 m_monoStretcher = monoStretcher;
Chris@62 1084 m_timeStretcher = stretcher;
Chris@62 1085 }
Chris@158 1086
Chris@158 1087 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1088 }
Chris@43 1089
Chris@366 1090 int
Chris@366 1091 AudioCallbackPlaySource::getSourceSamples(int ucount, float **buffer)
Chris@43 1092 {
Chris@130 1093 int count = ucount;
Chris@130 1094
Chris@43 1095 if (!m_playing) {
Chris@193 1096 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1097 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1098 #endif
Chris@366 1099 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1100 for (int i = 0; i < count; ++i) {
Chris@43 1101 buffer[ch][i] = 0.0;
Chris@43 1102 }
Chris@43 1103 }
Chris@43 1104 return 0;
Chris@43 1105 }
Chris@43 1106
Chris@212 1107 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1108 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1109 #endif
Chris@212 1110
Chris@43 1111 // Ensure that all buffers have at least the amount of data we
Chris@43 1112 // need -- else reduce the size of our requests correspondingly
Chris@43 1113
Chris@366 1114 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1115
Chris@43 1116 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1117
Chris@43 1118 if (!rb) {
Chris@293 1119 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1120 << "No ring buffer available for channel " << ch
Chris@293 1121 << ", returning no data here" << endl;
Chris@43 1122 count = 0;
Chris@43 1123 break;
Chris@43 1124 }
Chris@43 1125
Chris@366 1126 int rs = rb->getReadSpace();
Chris@43 1127 if (rs < count) {
Chris@43 1128 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1129 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1130 << "Ring buffer for channel " << ch << " has only "
Chris@193 1131 << rs << " (of " << count << ") samples available ("
Chris@193 1132 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1133 << "space " << rb->getWriteSpace() << "), "
Chris@293 1134 << "reducing request size" << endl;
Chris@43 1135 #endif
Chris@43 1136 count = rs;
Chris@43 1137 }
Chris@43 1138 }
Chris@43 1139
Chris@43 1140 if (count == 0) return 0;
Chris@43 1141
Chris@62 1142 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1143 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1144
Chris@62 1145 float ratio = ts ? ts->getTimeRatio() : 1.f;
Chris@91 1146
Chris@91 1147 if (ratio != m_stretchRatio) {
Chris@91 1148 if (!ts) {
Chris@293 1149 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@91 1150 m_stretchRatio = 1.f;
Chris@91 1151 } else {
Chris@91 1152 ts->setTimeRatio(m_stretchRatio);
Chris@130 1153 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1154 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1155 }
Chris@130 1156 }
Chris@130 1157
Chris@130 1158 int stretchChannels = m_stretcherInputCount;
Chris@130 1159 if (m_stretchMono) {
Chris@130 1160 if (ms) {
Chris@130 1161 ts = ms;
Chris@130 1162 stretchChannels = 1;
Chris@130 1163 } else {
Chris@130 1164 m_stretchMono = false;
Chris@91 1165 }
Chris@91 1166 }
Chris@91 1167
Chris@91 1168 if (m_target) {
Chris@91 1169 m_lastRetrievedBlockSize = count;
Chris@91 1170 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1171 }
Chris@43 1172
Chris@62 1173 if (!ts || ratio == 1.f) {
Chris@43 1174
Chris@130 1175 int got = 0;
Chris@43 1176
Chris@366 1177 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1178
Chris@43 1179 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1180
Chris@43 1181 if (rb) {
Chris@43 1182
Chris@43 1183 // this is marginally more likely to leave our channels in
Chris@43 1184 // sync after a processing failure than just passing "count":
Chris@366 1185 int request = count;
Chris@43 1186 if (ch > 0) request = got;
Chris@43 1187
Chris@43 1188 got = rb->read(buffer[ch], request);
Chris@43 1189
Chris@43 1190 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1191 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1192 #endif
Chris@43 1193 }
Chris@43 1194
Chris@366 1195 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1196 for (int i = got; i < count; ++i) {
Chris@43 1197 buffer[ch][i] = 0.0;
Chris@43 1198 }
Chris@43 1199 }
Chris@43 1200 }
Chris@43 1201
Chris@43 1202 applyAuditioningEffect(count, buffer);
Chris@43 1203
Chris@212 1204 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1205 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1206 #endif
Chris@212 1207
Chris@43 1208 m_condition.wakeAll();
Chris@91 1209
Chris@43 1210 return got;
Chris@43 1211 }
Chris@43 1212
Chris@366 1213 int channels = getTargetChannelCount();
Chris@366 1214 int available;
Chris@91 1215 int warned = 0;
Chris@366 1216 int fedToStretcher = 0;
Chris@43 1217
Chris@91 1218 // The input block for a given output is approx output / ratio,
Chris@91 1219 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1220
Chris@91 1221 while ((available = ts->available()) < count) {
Chris@91 1222
Chris@366 1223 int reqd = lrintf((count - available) / ratio);
Chris@366 1224 reqd = std::max(reqd, (int)ts->getSamplesRequired());
Chris@91 1225 if (reqd == 0) reqd = 1;
Chris@91 1226
Chris@366 1227 int got = reqd;
Chris@91 1228
Chris@91 1229 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1230 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1231 #endif
Chris@43 1232
Chris@366 1233 for (int c = 0; c < channels; ++c) {
Chris@131 1234 if (c >= m_stretcherInputCount) continue;
Chris@91 1235 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1236 if (c == 0) {
Chris@293 1237 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1238 }
Chris@91 1239 delete[] m_stretcherInputs[c];
Chris@91 1240 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1241 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1242 }
Chris@91 1243 }
Chris@43 1244
Chris@366 1245 for (int c = 0; c < channels; ++c) {
Chris@131 1246 if (c >= m_stretcherInputCount) continue;
Chris@91 1247 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1248 if (rb) {
Chris@366 1249 int gotHere;
Chris@130 1250 if (stretchChannels == 1 && c > 0) {
Chris@130 1251 gotHere = rb->readAdding(m_stretcherInputs[0], got);
Chris@130 1252 } else {
Chris@130 1253 gotHere = rb->read(m_stretcherInputs[c], got);
Chris@130 1254 }
Chris@91 1255 if (gotHere < got) got = gotHere;
Chris@91 1256
Chris@91 1257 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1258 if (c == 0) {
Chris@233 1259 SVDEBUG << "feeding stretcher: got " << gotHere
Chris@229 1260 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1261 }
Chris@62 1262 #endif
Chris@43 1263
Chris@91 1264 } else {
Chris@293 1265 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1266 }
Chris@43 1267 }
Chris@43 1268
Chris@43 1269 if (got < reqd) {
Chris@293 1270 cerr << "WARNING: Read underrun in playback ("
Chris@293 1271 << got << " < " << reqd << ")" << endl;
Chris@43 1272 }
Chris@43 1273
Chris@91 1274 ts->process(m_stretcherInputs, got, false);
Chris@91 1275
Chris@91 1276 fedToStretcher += got;
Chris@43 1277
Chris@43 1278 if (got == 0) break;
Chris@43 1279
Chris@62 1280 if (ts->available() == available) {
Chris@293 1281 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1282 if (++warned == 5) break;
Chris@43 1283 }
Chris@43 1284 }
Chris@43 1285
Chris@62 1286 ts->retrieve(buffer, count);
Chris@43 1287
Chris@130 1288 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1289 for (int i = 0; i < count; ++i) {
Chris@130 1290 buffer[c][i] = buffer[0][i];
Chris@130 1291 }
Chris@130 1292 }
Chris@130 1293
Chris@43 1294 applyAuditioningEffect(count, buffer);
Chris@43 1295
Chris@212 1296 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1297 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1298 #endif
Chris@212 1299
Chris@43 1300 m_condition.wakeAll();
Chris@43 1301
Chris@43 1302 return count;
Chris@43 1303 }
Chris@43 1304
Chris@43 1305 void
Chris@366 1306 AudioCallbackPlaySource::applyAuditioningEffect(int count, float **buffers)
Chris@43 1307 {
Chris@43 1308 if (m_auditioningPluginBypassed) return;
Chris@43 1309 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1310 if (!plugin) return;
Chris@204 1311
Chris@366 1312 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@293 1313 // cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1314 // << " != our channel count " << getTargetChannelCount()
Chris@293 1315 // << endl;
Chris@43 1316 return;
Chris@43 1317 }
Chris@366 1318 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@293 1319 // cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1320 // << " != our channel count " << getTargetChannelCount()
Chris@293 1321 // << endl;
Chris@43 1322 return;
Chris@43 1323 }
Chris@366 1324 if ((int)plugin->getBufferSize() < count) {
Chris@293 1325 // cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1326 // << " < our block size " << count
Chris@293 1327 // << endl;
Chris@43 1328 return;
Chris@43 1329 }
Chris@43 1330
Chris@43 1331 float **ib = plugin->getAudioInputBuffers();
Chris@43 1332 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1333
Chris@366 1334 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1335 for (int i = 0; i < count; ++i) {
Chris@43 1336 ib[c][i] = buffers[c][i];
Chris@43 1337 }
Chris@43 1338 }
Chris@43 1339
Chris@102 1340 plugin->run(Vamp::RealTime::zeroTime, count);
Chris@43 1341
Chris@366 1342 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1343 for (int i = 0; i < count; ++i) {
Chris@43 1344 buffers[c][i] = ob[c][i];
Chris@43 1345 }
Chris@43 1346 }
Chris@43 1347 }
Chris@43 1348
Chris@43 1349 // Called from fill thread, m_playing true, mutex held
Chris@43 1350 bool
Chris@43 1351 AudioCallbackPlaySource::fillBuffers()
Chris@43 1352 {
Chris@43 1353 static float *tmp = 0;
Chris@366 1354 static int tmpSize = 0;
Chris@43 1355
Chris@366 1356 int space = 0;
Chris@366 1357 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1358 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1359 if (wb) {
Chris@366 1360 int spaceHere = wb->getWriteSpace();
Chris@43 1361 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1362 }
Chris@43 1363 }
Chris@43 1364
Chris@103 1365 if (space == 0) {
Chris@103 1366 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1367 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1368 #endif
Chris@103 1369 return false;
Chris@103 1370 }
Chris@43 1371
Chris@366 1372 int f = m_writeBufferFill;
Chris@43 1373
Chris@43 1374 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1375
Chris@43 1376 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1377 if (!readWriteEqual) {
Chris@293 1378 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1379 }
Chris@293 1380 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1381 #endif
Chris@43 1382
Chris@43 1383 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1384 cout << "buffered to " << f << " already" << endl;
Chris@43 1385 #endif
Chris@43 1386
Chris@43 1387 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1388
Chris@43 1389 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1390 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
Chris@43 1391 #endif
Chris@43 1392
Chris@366 1393 int channels = getTargetChannelCount();
Chris@43 1394
Chris@366 1395 int orig = space;
Chris@366 1396 int got = 0;
Chris@43 1397
Chris@43 1398 static float **bufferPtrs = 0;
Chris@366 1399 static int bufferPtrCount = 0;
Chris@43 1400
Chris@43 1401 if (bufferPtrCount < channels) {
Chris@43 1402 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1403 bufferPtrs = new float *[channels];
Chris@43 1404 bufferPtrCount = channels;
Chris@43 1405 }
Chris@43 1406
Chris@366 1407 int generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1408
Chris@43 1409 if (resample && !m_converter) {
Chris@43 1410 static bool warned = false;
Chris@43 1411 if (!warned) {
Chris@293 1412 cerr << "WARNING: sample rates differ, but no converter available!" << endl;
Chris@43 1413 warned = true;
Chris@43 1414 }
Chris@43 1415 }
Chris@43 1416
Chris@43 1417 if (resample && m_converter) {
Chris@43 1418
Chris@43 1419 double ratio =
Chris@43 1420 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@366 1421 orig = int(orig / ratio + 0.1);
Chris@43 1422
Chris@43 1423 // orig must be a multiple of generatorBlockSize
Chris@43 1424 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1425 if (orig == 0) return false;
Chris@43 1426
Chris@366 1427 int work = std::max(orig, space);
Chris@43 1428
Chris@43 1429 // We only allocate one buffer, but we use it in two halves.
Chris@43 1430 // We place the non-interleaved values in the second half of
Chris@43 1431 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1432 // channel 1 etc), and then interleave them into the first
Chris@43 1433 // half of the buffer. Then we resample back into the second
Chris@43 1434 // half (interleaved) and de-interleave the results back to
Chris@43 1435 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1436 // What a faff -- especially as we've already de-interleaved
Chris@43 1437 // the audio data from the source file elsewhere before we
Chris@43 1438 // even reach this point.
Chris@43 1439
Chris@43 1440 if (tmpSize < channels * work * 2) {
Chris@43 1441 delete[] tmp;
Chris@43 1442 tmp = new float[channels * work * 2];
Chris@43 1443 tmpSize = channels * work * 2;
Chris@43 1444 }
Chris@43 1445
Chris@43 1446 float *nonintlv = tmp + channels * work;
Chris@43 1447 float *intlv = tmp;
Chris@43 1448 float *srcout = tmp + channels * work;
Chris@43 1449
Chris@366 1450 for (int c = 0; c < channels; ++c) {
Chris@366 1451 for (int i = 0; i < orig; ++i) {
Chris@43 1452 nonintlv[channels * i + c] = 0.0f;
Chris@43 1453 }
Chris@43 1454 }
Chris@43 1455
Chris@366 1456 for (int c = 0; c < channels; ++c) {
Chris@43 1457 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1458 }
Chris@43 1459
Chris@163 1460 got = mixModels(f, orig, bufferPtrs); // also modifies f
Chris@43 1461
Chris@43 1462 // and interleave into first half
Chris@366 1463 for (int c = 0; c < channels; ++c) {
Chris@366 1464 for (int i = 0; i < got; ++i) {
Chris@43 1465 float sample = nonintlv[c * got + i];
Chris@43 1466 intlv[channels * i + c] = sample;
Chris@43 1467 }
Chris@43 1468 }
Chris@43 1469
Chris@43 1470 SRC_DATA data;
Chris@43 1471 data.data_in = intlv;
Chris@43 1472 data.data_out = srcout;
Chris@43 1473 data.input_frames = got;
Chris@43 1474 data.output_frames = work;
Chris@43 1475 data.src_ratio = ratio;
Chris@43 1476 data.end_of_input = 0;
Chris@43 1477
Chris@43 1478 int err = 0;
Chris@43 1479
Chris@62 1480 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1481 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1482 cout << "Using crappy converter" << endl;
Chris@43 1483 #endif
Chris@43 1484 err = src_process(m_crapConverter, &data);
Chris@43 1485 } else {
Chris@43 1486 err = src_process(m_converter, &data);
Chris@43 1487 }
Chris@43 1488
Chris@366 1489 int toCopy = int(got * ratio + 0.1);
Chris@43 1490
Chris@43 1491 if (err) {
Chris@293 1492 cerr
Chris@43 1493 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@293 1494 << src_strerror(err) << endl;
Chris@43 1495 //!!! Then what?
Chris@43 1496 } else {
Chris@43 1497 got = data.input_frames_used;
Chris@43 1498 toCopy = data.output_frames_gen;
Chris@43 1499 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1500 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
Chris@43 1501 #endif
Chris@43 1502 }
Chris@43 1503
Chris@366 1504 for (int c = 0; c < channels; ++c) {
Chris@366 1505 for (int i = 0; i < toCopy; ++i) {
Chris@43 1506 tmp[i] = srcout[channels * i + c];
Chris@43 1507 }
Chris@43 1508 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1509 if (wb) wb->write(tmp, toCopy);
Chris@43 1510 }
Chris@43 1511
Chris@43 1512 m_writeBufferFill = f;
Chris@43 1513 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1514
Chris@43 1515 } else {
Chris@43 1516
Chris@43 1517 // space must be a multiple of generatorBlockSize
Chris@366 1518 int reqSpace = space;
Chris@195 1519 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@91 1520 if (space == 0) {
Chris@91 1521 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1522 cout << "requested fill of " << reqSpace
Chris@195 1523 << " is less than generator block size of "
Chris@293 1524 << generatorBlockSize << ", leaving it" << endl;
Chris@91 1525 #endif
Chris@91 1526 return false;
Chris@91 1527 }
Chris@43 1528
Chris@43 1529 if (tmpSize < channels * space) {
Chris@43 1530 delete[] tmp;
Chris@43 1531 tmp = new float[channels * space];
Chris@43 1532 tmpSize = channels * space;
Chris@43 1533 }
Chris@43 1534
Chris@366 1535 for (int c = 0; c < channels; ++c) {
Chris@43 1536
Chris@43 1537 bufferPtrs[c] = tmp + c * space;
Chris@43 1538
Chris@366 1539 for (int i = 0; i < space; ++i) {
Chris@43 1540 tmp[c * space + i] = 0.0f;
Chris@43 1541 }
Chris@43 1542 }
Chris@43 1543
Chris@366 1544 int got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1545
Chris@366 1546 for (int c = 0; c < channels; ++c) {
Chris@43 1547
Chris@43 1548 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1549 if (wb) {
Chris@366 1550 int actual = wb->write(bufferPtrs[c], got);
Chris@43 1551 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1552 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1553 << wb->getReadSpace() << " to read"
Chris@293 1554 << endl;
Chris@43 1555 #endif
Chris@43 1556 if (actual < got) {
Chris@293 1557 cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1558 << ": wrote " << actual << " of " << got
Chris@293 1559 << " samples" << endl;
Chris@43 1560 }
Chris@43 1561 }
Chris@43 1562 }
Chris@43 1563
Chris@43 1564 m_writeBufferFill = f;
Chris@43 1565 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1566
Chris@163 1567 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1568 cout << "Read buffer fill is now " << m_readBufferFill << endl;
Chris@163 1569 #endif
Chris@163 1570
Chris@43 1571 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1572 }
Chris@43 1573
Chris@43 1574 return true;
Chris@43 1575 }
Chris@43 1576
Chris@366 1577 int
Chris@366 1578 AudioCallbackPlaySource::mixModels(int &frame, int count, float **buffers)
Chris@43 1579 {
Chris@366 1580 int processed = 0;
Chris@366 1581 int chunkStart = frame;
Chris@366 1582 int chunkSize = count;
Chris@366 1583 int selectionSize = 0;
Chris@366 1584 int nextChunkStart = chunkStart + chunkSize;
Chris@43 1585
Chris@43 1586 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1587 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1588 !m_viewManager->getSelections().empty());
Chris@43 1589
Chris@43 1590 static float **chunkBufferPtrs = 0;
Chris@366 1591 static int chunkBufferPtrCount = 0;
Chris@366 1592 int channels = getTargetChannelCount();
Chris@43 1593
Chris@43 1594 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1595 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
Chris@43 1596 #endif
Chris@43 1597
Chris@43 1598 if (chunkBufferPtrCount < channels) {
Chris@43 1599 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1600 chunkBufferPtrs = new float *[channels];
Chris@43 1601 chunkBufferPtrCount = channels;
Chris@43 1602 }
Chris@43 1603
Chris@366 1604 for (int c = 0; c < channels; ++c) {
Chris@43 1605 chunkBufferPtrs[c] = buffers[c];
Chris@43 1606 }
Chris@43 1607
Chris@43 1608 while (processed < count) {
Chris@43 1609
Chris@43 1610 chunkSize = count - processed;
Chris@43 1611 nextChunkStart = chunkStart + chunkSize;
Chris@43 1612 selectionSize = 0;
Chris@43 1613
Chris@366 1614 int fadeIn = 0, fadeOut = 0;
Chris@43 1615
Chris@43 1616 if (constrained) {
Chris@60 1617
Chris@366 1618 int rChunkStart =
Chris@60 1619 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1620
Chris@43 1621 Selection selection =
Chris@60 1622 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1623
Chris@43 1624 if (selection.isEmpty()) {
Chris@43 1625 if (looping) {
Chris@43 1626 selection = *m_viewManager->getSelections().begin();
Chris@60 1627 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1628 (selection.getStartFrame());
Chris@43 1629 fadeIn = 50;
Chris@43 1630 }
Chris@43 1631 }
Chris@43 1632
Chris@43 1633 if (selection.isEmpty()) {
Chris@43 1634
Chris@43 1635 chunkSize = 0;
Chris@43 1636 nextChunkStart = chunkStart;
Chris@43 1637
Chris@43 1638 } else {
Chris@43 1639
Chris@366 1640 int sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1641 (selection.getStartFrame());
Chris@366 1642 int ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1643 (selection.getEndFrame());
Chris@43 1644
Chris@60 1645 selectionSize = ef - sf;
Chris@60 1646
Chris@60 1647 if (chunkStart < sf) {
Chris@60 1648 chunkStart = sf;
Chris@43 1649 fadeIn = 50;
Chris@43 1650 }
Chris@43 1651
Chris@43 1652 nextChunkStart = chunkStart + chunkSize;
Chris@43 1653
Chris@60 1654 if (nextChunkStart >= ef) {
Chris@60 1655 nextChunkStart = ef;
Chris@43 1656 fadeOut = 50;
Chris@43 1657 }
Chris@43 1658
Chris@43 1659 chunkSize = nextChunkStart - chunkStart;
Chris@43 1660 }
Chris@43 1661
Chris@43 1662 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1663
Chris@43 1664 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1665 chunkStart = 0;
Chris@43 1666 }
Chris@43 1667 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1668 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1669 }
Chris@43 1670 nextChunkStart = chunkStart + chunkSize;
Chris@43 1671 }
Chris@43 1672
Chris@293 1673 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@43 1674
Chris@43 1675 if (!chunkSize) {
Chris@43 1676 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1677 cout << "Ending selection playback at " << nextChunkStart << endl;
Chris@43 1678 #endif
Chris@43 1679 // We need to maintain full buffers so that the other
Chris@43 1680 // thread can tell where it's got to in the playback -- so
Chris@43 1681 // return the full amount here
Chris@43 1682 frame = frame + count;
Chris@43 1683 return count;
Chris@43 1684 }
Chris@43 1685
Chris@43 1686 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1687 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1688 #endif
Chris@43 1689
Chris@43 1690 if (selectionSize < 100) {
Chris@43 1691 fadeIn = 0;
Chris@43 1692 fadeOut = 0;
Chris@43 1693 } else if (selectionSize < 300) {
Chris@43 1694 if (fadeIn > 0) fadeIn = 10;
Chris@43 1695 if (fadeOut > 0) fadeOut = 10;
Chris@43 1696 }
Chris@43 1697
Chris@43 1698 if (fadeIn > 0) {
Chris@43 1699 if (processed * 2 < fadeIn) {
Chris@43 1700 fadeIn = processed * 2;
Chris@43 1701 }
Chris@43 1702 }
Chris@43 1703
Chris@43 1704 if (fadeOut > 0) {
Chris@43 1705 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1706 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1707 }
Chris@43 1708 }
Chris@43 1709
Chris@43 1710 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1711 mi != m_models.end(); ++mi) {
Chris@43 1712
Chris@366 1713 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1714 chunkSize, chunkBufferPtrs,
Chris@366 1715 fadeIn, fadeOut);
Chris@43 1716 }
Chris@43 1717
Chris@366 1718 for (int c = 0; c < channels; ++c) {
Chris@43 1719 chunkBufferPtrs[c] += chunkSize;
Chris@43 1720 }
Chris@43 1721
Chris@43 1722 processed += chunkSize;
Chris@43 1723 chunkStart = nextChunkStart;
Chris@43 1724 }
Chris@43 1725
Chris@43 1726 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1727 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1728 #endif
Chris@43 1729
Chris@43 1730 frame = nextChunkStart;
Chris@43 1731 return processed;
Chris@43 1732 }
Chris@43 1733
Chris@43 1734 void
Chris@43 1735 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1736 {
Chris@43 1737 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1738
Chris@43 1739 // only unify if there will be something to read
Chris@366 1740 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1741 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1742 if (wb) {
Chris@43 1743 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1744 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1745 m_lastModelEndFrame) {
Chris@43 1746 // OK, we don't have enough and there's more to
Chris@43 1747 // read -- don't unify until we can do better
Chris@193 1748 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1749 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1750 #endif
Chris@43 1751 return;
Chris@43 1752 }
Chris@43 1753 }
Chris@43 1754 break;
Chris@43 1755 }
Chris@43 1756 }
Chris@43 1757
Chris@366 1758 int rf = m_readBufferFill;
Chris@43 1759 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1760 if (rb) {
Chris@366 1761 int rs = rb->getReadSpace();
Chris@43 1762 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1763 // cout << "rs = " << rs << endl;
Chris@43 1764 if (rs < rf) rf -= rs;
Chris@43 1765 else rf = 0;
Chris@43 1766 }
Chris@43 1767
Chris@193 1768 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1769 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1770 #endif
Chris@43 1771
Chris@366 1772 int wf = m_writeBufferFill;
Chris@366 1773 int skip = 0;
Chris@366 1774 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1775 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1776 if (wb) {
Chris@43 1777 if (c == 0) {
Chris@43 1778
Chris@366 1779 int wrs = wb->getReadSpace();
Chris@293 1780 // cout << "wrs = " << wrs << endl;
Chris@43 1781
Chris@43 1782 if (wrs < wf) wf -= wrs;
Chris@43 1783 else wf = 0;
Chris@293 1784 // cout << "wf = " << wf << endl;
Chris@43 1785
Chris@43 1786 if (wf < rf) skip = rf - wf;
Chris@43 1787 if (skip == 0) break;
Chris@43 1788 }
Chris@43 1789
Chris@293 1790 // cout << "skipping " << skip << endl;
Chris@43 1791 wb->skip(skip);
Chris@43 1792 }
Chris@43 1793 }
Chris@43 1794
Chris@43 1795 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1796 m_readBuffers = m_writeBuffers;
Chris@43 1797 m_readBufferFill = m_writeBufferFill;
Chris@193 1798 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1799 cerr << "unified" << endl;
Chris@193 1800 #endif
Chris@43 1801 }
Chris@43 1802
Chris@43 1803 void
Chris@43 1804 AudioCallbackPlaySource::FillThread::run()
Chris@43 1805 {
Chris@43 1806 AudioCallbackPlaySource &s(m_source);
Chris@43 1807
Chris@43 1808 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1809 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1810 #endif
Chris@43 1811
Chris@43 1812 s.m_mutex.lock();
Chris@43 1813
Chris@43 1814 bool previouslyPlaying = s.m_playing;
Chris@43 1815 bool work = false;
Chris@43 1816
Chris@43 1817 while (!s.m_exiting) {
Chris@43 1818
Chris@43 1819 s.unifyRingBuffers();
Chris@43 1820 s.m_bufferScavenger.scavenge();
Chris@43 1821 s.m_pluginScavenger.scavenge();
Chris@43 1822
Chris@43 1823 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1824
Chris@43 1825 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1826 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1827 #endif
Chris@43 1828
Chris@43 1829 s.m_mutex.unlock();
Chris@43 1830 s.m_mutex.lock();
Chris@43 1831
Chris@43 1832 } else {
Chris@43 1833
Chris@43 1834 float ms = 100;
Chris@43 1835 if (s.getSourceSampleRate() > 0) {
Chris@193 1836 ms = float(s.m_ringBufferSize) /
Chris@193 1837 float(s.getSourceSampleRate()) * 1000.0;
Chris@43 1838 }
Chris@43 1839
Chris@43 1840 if (s.m_playing) ms /= 10;
Chris@43 1841
Chris@43 1842 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1843 if (!s.m_playing) cout << endl;
Chris@293 1844 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1845 #endif
Chris@43 1846
Chris@366 1847 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@43 1848 }
Chris@43 1849
Chris@43 1850 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1851 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1852 #endif
Chris@43 1853
Chris@43 1854 work = false;
Chris@43 1855
Chris@103 1856 if (!s.getSourceSampleRate()) {
Chris@103 1857 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1858 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1859 #endif
Chris@103 1860 continue;
Chris@103 1861 }
Chris@43 1862
Chris@43 1863 bool playing = s.m_playing;
Chris@43 1864
Chris@43 1865 if (playing && !previouslyPlaying) {
Chris@43 1866 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1867 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1868 #endif
Chris@366 1869 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1870 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1871 if (rb) rb->reset();
Chris@43 1872 }
Chris@43 1873 }
Chris@43 1874 previouslyPlaying = playing;
Chris@43 1875
Chris@43 1876 work = s.fillBuffers();
Chris@43 1877 }
Chris@43 1878
Chris@43 1879 s.m_mutex.unlock();
Chris@43 1880 }
Chris@43 1881