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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "AudioCallbackPlaySource.h"
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17
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18 #include "AudioGenerator.h"
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19
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20 #include "data/model/Model.h"
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21 #include "base/ViewManagerBase.h"
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22 #include "base/PlayParameterRepository.h"
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23 #include "base/Preferences.h"
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24 #include "data/model/DenseTimeValueModel.h"
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25 #include "data/model/WaveFileModel.h"
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26 #include "data/model/ReadOnlyWaveFileModel.h"
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27 #include "data/model/SparseOneDimensionalModel.h"
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28 #include "plugin/RealTimePluginInstance.h"
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29
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30 #include "bqaudioio/SystemPlaybackTarget.h"
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31 #include "bqaudioio/ResamplerWrapper.h"
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32
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33 #include "bqvec/VectorOps.h"
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34
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35 #include <rubberband/RubberBandStretcher.h>
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36 using namespace RubberBand;
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37
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38 using breakfastquay::v_zero_channels;
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39
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40 #include <iostream>
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41 #include <cassert>
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42
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43 //#define DEBUG_AUDIO_PLAY_SOURCE 1
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44 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
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45
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46 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
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47
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48 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
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49 QString clientName) :
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50 m_viewManager(manager),
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51 m_audioGenerator(new AudioGenerator()),
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52 m_clientName(clientName.toUtf8().data()),
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53 m_readBuffers(nullptr),
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54 m_writeBuffers(nullptr),
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55 m_readBufferFill(0),
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56 m_writeBufferFill(0),
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57 m_bufferScavenger(1),
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58 m_sourceChannelCount(0),
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59 m_blockSize(1024),
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60 m_sourceSampleRate(0),
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61 m_deviceSampleRate(0),
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62 m_deviceChannelCount(0),
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63 m_playLatency(0),
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64 m_target(nullptr),
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65 m_lastRetrievalTimestamp(0.0),
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66 m_lastRetrievedBlockSize(0),
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67 m_trustworthyTimestamps(true),
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68 m_lastCurrentFrame(0),
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69 m_playing(false),
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70 m_exiting(false),
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71 m_lastModelEndFrame(0),
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72 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
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73 m_outputLeft(0.0),
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74 m_outputRight(0.0),
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75 m_levelsSet(false),
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76 m_auditioningPlugin(nullptr),
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77 m_auditioningPluginBypassed(false),
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78 m_auditioningPluginFailed(false),
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79 m_playStartFrame(0),
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80 m_playStartFramePassed(false),
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81 m_timeStretcher(nullptr),
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82 m_monoStretcher(nullptr),
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83 m_stretchRatio(1.0),
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84 m_stretchMono(false),
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85 m_stretcherInputCount(0),
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86 m_stretcherInputs(nullptr),
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87 m_stretcherInputSizes(nullptr),
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88 m_fillThread(nullptr),
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89 m_resamplerWrapper(nullptr)
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90 {
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91 m_viewManager->setAudioPlaySource(this);
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92
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93 connect(m_viewManager, SIGNAL(selectionChanged()),
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94 this, SLOT(selectionChanged()));
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95 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
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96 this, SLOT(playLoopModeChanged()));
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97 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
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98 this, SLOT(playSelectionModeChanged()));
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99
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100 connect(this, SIGNAL(playStatusChanged(bool)),
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101 m_viewManager, SLOT(playStatusChanged(bool)));
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102
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103 connect(PlayParameterRepository::getInstance(),
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104 SIGNAL(playParametersChanged(int)),
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105 this, SLOT(playParametersChanged(int)));
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106
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107 connect(Preferences::getInstance(),
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108 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
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109 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
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110 }
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111
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112 AudioCallbackPlaySource::~AudioCallbackPlaySource()
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113 {
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114 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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115 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
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116 #endif
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117 m_exiting = true;
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118
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119 if (m_fillThread) {
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120 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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121 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
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122 #endif
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123 m_condition.wakeAll();
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124 m_fillThread->wait();
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125 delete m_fillThread;
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126 }
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127
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128 clearModels();
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129
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130 if (m_readBuffers != m_writeBuffers) {
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131 delete m_readBuffers;
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132 }
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133
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134 delete m_writeBuffers;
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135
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136 delete m_audioGenerator;
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137
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138 for (int i = 0; i < m_stretcherInputCount; ++i) {
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139 delete[] m_stretcherInputs[i];
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140 }
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141 delete[] m_stretcherInputSizes;
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142 delete[] m_stretcherInputs;
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143
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144 delete m_timeStretcher;
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145 delete m_monoStretcher;
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146
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147 m_bufferScavenger.scavenge(true);
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148 m_pluginScavenger.scavenge(true);
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149 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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150 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
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151 #endif
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152 }
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153
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154 void
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155 AudioCallbackPlaySource::addModel(ModelId modelId)
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156 {
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157 if (m_models.find(modelId) != m_models.end()) return;
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158
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159 bool willPlay = m_audioGenerator->addModel(modelId);
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160
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161 auto model = ModelById::get(modelId);
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162 if (!model) return;
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163
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164 m_mutex.lock();
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165
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166 m_models.insert(modelId);
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167
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168 if (model->getEndFrame() > m_lastModelEndFrame) {
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169 m_lastModelEndFrame = model->getEndFrame();
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170 }
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171
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172 bool buffersIncreased = false, srChanged = false;
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173
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174 int modelChannels = 1;
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175 auto rowfm = std::dynamic_pointer_cast<ReadOnlyWaveFileModel>(model);
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176 if (rowfm) modelChannels = rowfm->getChannelCount();
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177 if (modelChannels > m_sourceChannelCount) {
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178 m_sourceChannelCount = modelChannels;
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179 }
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180
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181 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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182 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
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183 #endif
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184
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185 if (m_sourceSampleRate == 0) {
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186
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187 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from 0 to "
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188 << model->getSampleRate() << endl;
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189
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190 m_sourceSampleRate = model->getSampleRate();
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191 srChanged = true;
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192
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193 } else if (model->getSampleRate() != m_sourceSampleRate) {
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194
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195 // If this is a read-only wave file model and we have no
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196 // other, we can just switch to this model's sample rate
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197
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198 if (rowfm) {
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199
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200 bool conflicting = false;
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201
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202 for (ModelId otherId: m_models) {
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203 // Only read-only wave file models should be
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204 // considered conflicting -- writable wave file models
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205 // are derived and we shouldn't take their rates into
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206 // account. Also, don't give any particular weight to
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207 // a file that's already playing at the wrong rate
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208 // anyway
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209 if (otherId == modelId) continue;
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210 auto other = ModelById::getAs<ReadOnlyWaveFileModel>(otherId);
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211 if (other &&
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212 other->getSampleRate() != model->getSampleRate() &&
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213 other->getSampleRate() == m_sourceSampleRate) {
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214 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << otherId << " found" << endl;
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215 conflicting = true;
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216 break;
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217 }
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218 }
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219
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220 if (conflicting) {
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221
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222 SVCERR << "AudioCallbackPlaySource::addModel: ERROR: "
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223 << "New model sample rate does not match" << endl
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224 << "existing model(s) (new " << model->getSampleRate()
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225 << " vs " << m_sourceSampleRate
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226 << "), playback will be wrong"
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227 << endl;
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228
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229 emit sampleRateMismatch(model->getSampleRate(),
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230 m_sourceSampleRate,
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231 false);
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232 } else {
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233 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from "
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234 << m_sourceSampleRate << " to " << model->getSampleRate() << endl;
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235
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236 m_sourceSampleRate = model->getSampleRate();
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237 srChanged = true;
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238 }
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239 }
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240 }
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241
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242 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
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243 cerr << "m_writeBuffers size = " << (m_writeBuffers ? m_writeBuffers->size() : 0) << endl;
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244 cerr << "target channel count = " << (getTargetChannelCount()) << endl;
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245 clearRingBuffers(true, getTargetChannelCount());
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246 buffersIncreased = true;
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247 } else {
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248 if (willPlay) clearRingBuffers(true);
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249 }
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250
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251 if (srChanged) {
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252
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253 SVCERR << "AudioCallbackPlaySource: Source rate changed" << endl;
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254
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255 if (m_resamplerWrapper) {
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256 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
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257 << m_sourceSampleRate << ", updating resampler wrapper" << endl;
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258 m_resamplerWrapper->changeApplicationSampleRate
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259 (int(round(m_sourceSampleRate)));
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260 m_resamplerWrapper->reset();
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261 }
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262
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263 delete m_timeStretcher;
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264 delete m_monoStretcher;
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265 m_timeStretcher = nullptr;
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266 m_monoStretcher = nullptr;
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267
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268 if (m_stretchRatio != 1.f) {
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269 setTimeStretch(m_stretchRatio);
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270 }
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271 }
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272
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273 rebuildRangeLists();
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274
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275 m_mutex.unlock();
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276
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277 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
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278
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279 if (buffersIncreased) {
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280 SVDEBUG << "AudioCallbackPlaySource::addModel: Number of buffers increased to " << getTargetChannelCount() << endl;
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281 if (getTargetChannelCount() > getDeviceChannelCount()) {
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282 SVDEBUG << "AudioCallbackPlaySource::addModel: This is more than the device channel count, signalling channelCountIncreased" << endl;
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283 emit channelCountIncreased(getTargetChannelCount());
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284 } else {
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285 SVDEBUG << "AudioCallbackPlaySource::addModel: This is no more than the device channel count (" << getDeviceChannelCount() << "), so taking no action" << endl;
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286 }
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287 }
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288
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289 if (!m_fillThread) {
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290 m_fillThread = new FillThread(*this);
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291 m_fillThread->start();
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292 }
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293
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294 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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295 SVDEBUG << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s)" << endl;
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296 #endif
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297
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298 connect(model.get(), SIGNAL(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)),
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299 this, SLOT(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)));
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300
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301 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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302 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
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303 #endif
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304
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305 m_condition.wakeAll();
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306 }
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307
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308 void
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309 AudioCallbackPlaySource::modelChangedWithin(ModelId, sv_frame_t
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310 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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311 startFrame
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312 #endif
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313 , sv_frame_t endFrame)
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314 {
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315 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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316 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
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317 #endif
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318 if (endFrame > m_lastModelEndFrame) {
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319 m_lastModelEndFrame = endFrame;
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320 rebuildRangeLists();
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321 }
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322 }
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323
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324 void
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325 AudioCallbackPlaySource::removeModel(ModelId modelId)
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326 {
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327 auto model = ModelById::get(modelId);
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328 if (!model) return;
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329
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330 m_mutex.lock();
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331
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332 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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333 cout << "AudioCallbackPlaySource::removeModel(" << modelId << ")" << endl;
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334 #endif
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335
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336 disconnect(model.get(), SIGNAL(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)),
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337 this, SLOT(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)));
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338
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339 m_models.erase(modelId);
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340
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341 sv_frame_t lastEnd = 0;
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342 for (ModelId otherId: m_models) {
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343 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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344 cout << "AudioCallbackPlaySource::removeModel(" << modelId << "): checking end frame on model " << otherId << endl;
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345 #endif
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346 if (auto other = ModelById::get(otherId)) {
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347 if (other->getEndFrame() > lastEnd) {
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348 lastEnd = other->getEndFrame();
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349 }
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350 }
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Chris@164
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351 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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352 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
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353 #endif
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354 }
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355 m_lastModelEndFrame = lastEnd;
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356
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357 m_audioGenerator->removeModel(modelId);
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358
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359 if (m_models.empty()) {
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360 m_sourceSampleRate = 0;
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Chris@680
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361 }
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362
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363 m_mutex.unlock();
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364
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365 clearRingBuffers();
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366 }
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367
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368 void
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369 AudioCallbackPlaySource::clearModels()
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370 {
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371 m_mutex.lock();
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372
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373 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@293
|
374 cout << "AudioCallbackPlaySource::clearModels()" << endl;
|
Chris@43
|
375 #endif
|
Chris@43
|
376
|
Chris@43
|
377 m_models.clear();
|
Chris@43
|
378
|
Chris@43
|
379 m_lastModelEndFrame = 0;
|
Chris@43
|
380
|
Chris@43
|
381 m_sourceSampleRate = 0;
|
Chris@43
|
382
|
Chris@43
|
383 m_mutex.unlock();
|
Chris@43
|
384
|
Chris@43
|
385 m_audioGenerator->clearModels();
|
Chris@93
|
386
|
Chris@93
|
387 clearRingBuffers();
|
Chris@43
|
388 }
|
Chris@43
|
389
|
Chris@43
|
390 void
|
Chris@366
|
391 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
|
Chris@43
|
392 {
|
Chris@43
|
393 if (!haveLock) m_mutex.lock();
|
Chris@43
|
394
|
Chris@445
|
395 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
396 cout << "clearRingBuffers" << endl;
|
Chris@445
|
397 #endif
|
Chris@397
|
398
|
Chris@93
|
399 rebuildRangeLists();
|
Chris@93
|
400
|
Chris@43
|
401 if (count == 0) {
|
Chris@595
|
402 if (m_writeBuffers) count = int(m_writeBuffers->size());
|
Chris@43
|
403 }
|
Chris@43
|
404
|
Chris@445
|
405 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
406 cout << "current playing frame = " << getCurrentPlayingFrame() << endl;
|
Chris@397
|
407
|
Chris@563
|
408 cout << "write buffer fill (before) = " << m_writeBufferFill << endl;
|
Chris@445
|
409 #endif
|
Chris@445
|
410
|
Chris@93
|
411 m_writeBufferFill = getCurrentBufferedFrame();
|
Chris@43
|
412
|
Chris@445
|
413 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
414 cout << "current buffered frame = " << m_writeBufferFill << endl;
|
Chris@445
|
415 #endif
|
Chris@397
|
416
|
Chris@43
|
417 if (m_readBuffers != m_writeBuffers) {
|
Chris@595
|
418 delete m_writeBuffers;
|
Chris@43
|
419 }
|
Chris@43
|
420
|
Chris@43
|
421 m_writeBuffers = new RingBufferVector;
|
Chris@43
|
422
|
Chris@366
|
423 for (int i = 0; i < count; ++i) {
|
Chris@595
|
424 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
|
Chris@43
|
425 }
|
Chris@43
|
426
|
Chris@442
|
427 m_audioGenerator->reset();
|
Chris@442
|
428
|
Chris@293
|
429 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
|
Chris@595
|
430 // << count << " write buffers" << endl;
|
Chris@43
|
431
|
Chris@43
|
432 if (!haveLock) {
|
Chris@595
|
433 m_mutex.unlock();
|
Chris@43
|
434 }
|
Chris@43
|
435 }
|
Chris@43
|
436
|
Chris@43
|
437 void
|
Chris@434
|
438 AudioCallbackPlaySource::play(sv_frame_t startFrame)
|
Chris@43
|
439 {
|
Chris@540
|
440 if (!m_target) return;
|
Chris@540
|
441
|
Chris@414
|
442 if (!m_sourceSampleRate) {
|
Chris@563
|
443 SVCERR << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
|
Chris@414
|
444 return;
|
Chris@414
|
445 }
|
Chris@414
|
446
|
Chris@43
|
447 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@595
|
448 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
449
|
Chris@563
|
450 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
451 cout << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@563
|
452 #endif
|
Chris@94
|
453
|
Chris@60
|
454 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
455
|
Chris@563
|
456 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
457 cout << startFrame << endl;
|
Chris@563
|
458 #endif
|
Chris@94
|
459
|
Chris@43
|
460 } else {
|
Chris@454
|
461 if (startFrame < 0) {
|
Chris@454
|
462 startFrame = 0;
|
Chris@454
|
463 }
|
Chris@595
|
464 if (startFrame >= m_lastModelEndFrame) {
|
Chris@595
|
465 startFrame = 0;
|
Chris@595
|
466 }
|
Chris@43
|
467 }
|
Chris@43
|
468
|
Chris@132
|
469 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
470 cout << "play(" << startFrame << ") -> aligned playback model ";
|
Chris@132
|
471 #endif
|
Chris@60
|
472
|
Chris@60
|
473 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
474
|
Chris@189
|
475 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
476 cout << startFrame << endl;
|
Chris@189
|
477 #endif
|
Chris@60
|
478
|
Chris@43
|
479 // The fill thread will automatically empty its buffers before
|
Chris@43
|
480 // starting again if we have not so far been playing, but not if
|
Chris@43
|
481 // we're just re-seeking.
|
Chris@102
|
482 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
483
|
Chris@43
|
484 m_mutex.lock();
|
Chris@102
|
485
|
Chris@91
|
486 if (m_timeStretcher) {
|
Chris@91
|
487 m_timeStretcher->reset();
|
Chris@91
|
488 }
|
Chris@130
|
489 if (m_monoStretcher) {
|
Chris@130
|
490 m_monoStretcher->reset();
|
Chris@130
|
491 }
|
Chris@102
|
492
|
Chris@102
|
493 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
494 if (m_readBuffers) {
|
Chris@366
|
495 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
496 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
497 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
498 cout << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
499 #endif
|
Chris@102
|
500 if (rb) rb->reset();
|
Chris@102
|
501 }
|
Chris@43
|
502 }
|
Chris@102
|
503
|
Chris@43
|
504 m_mutex.unlock();
|
Chris@43
|
505
|
Chris@43
|
506 m_audioGenerator->reset();
|
Chris@43
|
507
|
Chris@94
|
508 m_playStartFrame = startFrame;
|
Chris@94
|
509 m_playStartFramePassed = false;
|
Chris@94
|
510 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
511 if (m_target) {
|
Chris@94
|
512 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
513 }
|
Chris@94
|
514
|
Chris@43
|
515 bool changed = !m_playing;
|
Chris@91
|
516 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
517 m_lastCurrentFrame = 0;
|
Chris@43
|
518 m_playing = true;
|
Chris@212
|
519
|
Chris@212
|
520 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
521 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
522 #endif
|
Chris@212
|
523
|
Chris@43
|
524 m_condition.wakeAll();
|
Chris@158
|
525 if (changed) {
|
Chris@158
|
526 emit playStatusChanged(m_playing);
|
Chris@158
|
527 emit activity(tr("Play from %1").arg
|
Chris@158
|
528 (RealTime::frame2RealTime
|
Chris@158
|
529 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
530 }
|
Chris@43
|
531 }
|
Chris@43
|
532
|
Chris@43
|
533 void
|
Chris@43
|
534 AudioCallbackPlaySource::stop()
|
Chris@43
|
535 {
|
Chris@212
|
536 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
537 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
538 #endif
|
Chris@43
|
539 bool changed = m_playing;
|
Chris@43
|
540 m_playing = false;
|
Chris@212
|
541
|
Chris@212
|
542 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
543 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
544 #endif
|
Chris@212
|
545
|
Chris@43
|
546 m_condition.wakeAll();
|
Chris@91
|
547 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
548 if (changed) {
|
Chris@158
|
549 emit playStatusChanged(m_playing);
|
Chris@713
|
550 if (m_sourceSampleRate) {
|
Chris@713
|
551 emit activity(tr("Stop at %1").arg
|
Chris@713
|
552 (RealTime::frame2RealTime
|
Chris@713
|
553 (m_lastCurrentFrame, m_sourceSampleRate)
|
Chris@713
|
554 .toText().c_str()));
|
Chris@713
|
555 } else {
|
Chris@713
|
556 emit activity(tr("Stop"));
|
Chris@713
|
557 }
|
Chris@158
|
558 }
|
Chris@102
|
559 m_lastCurrentFrame = 0;
|
Chris@43
|
560 }
|
Chris@43
|
561
|
Chris@43
|
562 void
|
Chris@43
|
563 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
564 {
|
Chris@43
|
565 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@595
|
566 clearRingBuffers();
|
Chris@43
|
567 }
|
Chris@43
|
568 }
|
Chris@43
|
569
|
Chris@43
|
570 void
|
Chris@43
|
571 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
572 {
|
Chris@43
|
573 clearRingBuffers();
|
Chris@43
|
574 }
|
Chris@43
|
575
|
Chris@43
|
576 void
|
Chris@43
|
577 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
578 {
|
Chris@43
|
579 if (!m_viewManager->getSelections().empty()) {
|
Chris@595
|
580 clearRingBuffers();
|
Chris@43
|
581 }
|
Chris@43
|
582 }
|
Chris@43
|
583
|
Chris@43
|
584 void
|
Chris@687
|
585 AudioCallbackPlaySource::playParametersChanged(int)
|
Chris@43
|
586 {
|
Chris@43
|
587 clearRingBuffers();
|
Chris@43
|
588 }
|
Chris@43
|
589
|
Chris@43
|
590 void
|
Chris@687
|
591 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName)
|
Chris@43
|
592 {
|
Chris@43
|
593 }
|
Chris@43
|
594
|
Chris@43
|
595 void
|
Chris@43
|
596 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
597 {
|
Chris@563
|
598 SVCERR << "Audio processing overload!" << endl;
|
Chris@130
|
599
|
Chris@130
|
600 if (!m_playing) return;
|
Chris@130
|
601
|
Chris@43
|
602 RealTimePluginInstance *ap = m_auditioningPlugin;
|
Chris@130
|
603 if (ap && !m_auditioningPluginBypassed) {
|
Chris@43
|
604 m_auditioningPluginBypassed = true;
|
Chris@43
|
605 emit audioOverloadPluginDisabled();
|
Chris@130
|
606 return;
|
Chris@130
|
607 }
|
Chris@130
|
608
|
Chris@130
|
609 if (m_timeStretcher &&
|
Chris@130
|
610 m_timeStretcher->getTimeRatio() < 1.0 &&
|
Chris@130
|
611 m_stretcherInputCount > 1 &&
|
Chris@130
|
612 m_monoStretcher && !m_stretchMono) {
|
Chris@130
|
613 m_stretchMono = true;
|
Chris@130
|
614 emit audioTimeStretchMultiChannelDisabled();
|
Chris@130
|
615 return;
|
Chris@43
|
616 }
|
Chris@43
|
617 }
|
Chris@43
|
618
|
Chris@43
|
619 void
|
Chris@468
|
620 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
|
Chris@43
|
621 {
|
Chris@636
|
622 if (target == nullptr) {
|
Chris@559
|
623 // reset target-related facts and figures
|
Chris@559
|
624 m_deviceSampleRate = 0;
|
Chris@559
|
625 m_deviceChannelCount = 0;
|
Chris@559
|
626 }
|
Chris@91
|
627 m_target = target;
|
Chris@468
|
628 }
|
Chris@468
|
629
|
Chris@468
|
630 void
|
Chris@551
|
631 AudioCallbackPlaySource::setResamplerWrapper(breakfastquay::ResamplerWrapper *w)
|
Chris@551
|
632 {
|
Chris@551
|
633 m_resamplerWrapper = w;
|
Chris@552
|
634 if (m_resamplerWrapper && m_sourceSampleRate != 0) {
|
Chris@552
|
635 m_resamplerWrapper->changeApplicationSampleRate
|
Chris@552
|
636 (int(round(m_sourceSampleRate)));
|
Chris@552
|
637 }
|
Chris@551
|
638 }
|
Chris@551
|
639
|
Chris@551
|
640 void
|
Chris@468
|
641 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
|
Chris@468
|
642 {
|
Chris@293
|
643 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
644 if (size != 0) {
|
Chris@193
|
645 m_blockSize = size;
|
Chris@193
|
646 }
|
Chris@193
|
647 if (size * 4 > m_ringBufferSize) {
|
Chris@472
|
648 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
649 cout << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@472
|
650 << size << " > a quarter of ring buffer size "
|
Chris@472
|
651 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@472
|
652 << endl;
|
Chris@472
|
653 #endif
|
Chris@193
|
654 m_ringBufferSize = size * 4;
|
Chris@193
|
655 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
656 clearRingBuffers();
|
Chris@193
|
657 }
|
Chris@193
|
658 }
|
Chris@43
|
659 }
|
Chris@43
|
660
|
Chris@366
|
661 int
|
Chris@43
|
662 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
663 {
|
Chris@293
|
664 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@436
|
665 return int(m_blockSize);
|
Chris@43
|
666 }
|
Chris@43
|
667
|
Chris@43
|
668 void
|
Chris@468
|
669 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
|
Chris@43
|
670 {
|
Chris@43
|
671 m_playLatency = latency;
|
Chris@43
|
672 }
|
Chris@43
|
673
|
Chris@434
|
674 sv_frame_t
|
Chris@43
|
675 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
676 {
|
Chris@43
|
677 return m_playLatency;
|
Chris@43
|
678 }
|
Chris@43
|
679
|
Chris@434
|
680 sv_frame_t
|
Chris@43
|
681 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
682 {
|
Chris@91
|
683 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
684 // "currently coming through the speakers".
|
Chris@91
|
685
|
Chris@553
|
686 sv_samplerate_t deviceRate = getDeviceSampleRate();
|
Chris@436
|
687 sv_frame_t latency = m_playLatency; // at target rate
|
Chris@402
|
688 RealTime latency_t = RealTime::zeroTime;
|
Chris@402
|
689
|
Chris@553
|
690 if (deviceRate != 0) {
|
Chris@553
|
691 latency_t = RealTime::frame2RealTime(latency, deviceRate);
|
Chris@402
|
692 }
|
Chris@93
|
693
|
Chris@93
|
694 return getCurrentFrame(latency_t);
|
Chris@93
|
695 }
|
Chris@93
|
696
|
Chris@434
|
697 sv_frame_t
|
Chris@93
|
698 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
699 {
|
Chris@93
|
700 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
701 }
|
Chris@93
|
702
|
Chris@434
|
703 sv_frame_t
|
Chris@93
|
704 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
705 {
|
Chris@553
|
706 // The ring buffers contain data at the source sample rate and all
|
Chris@553
|
707 // processing (including time stretching) happens at this
|
Chris@553
|
708 // rate. Resampling only happens after the audio data leaves this
|
Chris@553
|
709 // class.
|
Chris@553
|
710
|
Chris@553
|
711 // (But because historically more than one sample rate could have
|
Chris@553
|
712 // been involved here, we do latency calculations using RealTime
|
Chris@553
|
713 // values instead of samples.)
|
Chris@43
|
714
|
Chris@553
|
715 sv_samplerate_t rate = getSourceSampleRate();
|
Chris@91
|
716
|
Chris@553
|
717 if (rate == 0) return 0;
|
Chris@91
|
718
|
Chris@366
|
719 int inbuffer = 0; // at target rate
|
Chris@91
|
720
|
Chris@366
|
721 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
722 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@595
|
723 if (rb) {
|
Chris@595
|
724 int here = rb->getReadSpace();
|
Chris@595
|
725 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@595
|
726 }
|
Chris@43
|
727 }
|
Chris@43
|
728
|
Chris@436
|
729 sv_frame_t readBufferFill = m_readBufferFill;
|
Chris@436
|
730 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
731 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
732 double currentTime = 0.0;
|
Chris@91
|
733 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
734
|
Chris@102
|
735 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
736
|
Chris@553
|
737 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
|
Chris@91
|
738
|
Chris@436
|
739 sv_frame_t stretchlat = 0;
|
Chris@91
|
740 double timeRatio = 1.0;
|
Chris@91
|
741
|
Chris@91
|
742 if (m_timeStretcher) {
|
Chris@91
|
743 stretchlat = m_timeStretcher->getLatency();
|
Chris@91
|
744 timeRatio = m_timeStretcher->getTimeRatio();
|
Chris@43
|
745 }
|
Chris@43
|
746
|
Chris@553
|
747 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, rate);
|
Chris@43
|
748
|
Chris@91
|
749 // When the target has just requested a block from us, the last
|
Chris@91
|
750 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
751 // amount of read space (converted back to source sample rate)
|
Chris@91
|
752 // remaining now. That sample is not expected to be played until
|
Chris@91
|
753 // the target's play latency has elapsed. By the time the
|
Chris@91
|
754 // following block is requested, that sample will be at the
|
Chris@91
|
755 // target's play latency minus the last requested block size away
|
Chris@91
|
756 // from being played.
|
Chris@91
|
757
|
Chris@91
|
758 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
759 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
760
|
Chris@102
|
761 if (m_target &&
|
Chris@102
|
762 m_trustworthyTimestamps &&
|
Chris@102
|
763 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
764
|
Chris@553
|
765 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
|
Chris@91
|
766
|
Chris@91
|
767 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
768 // since the end of the last call to getSourceSamples
|
Chris@91
|
769
|
Chris@102
|
770 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
771
|
Chris@102
|
772 // this adjustment seems to cause more problems when looping
|
Chris@102
|
773 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
774
|
Chris@102
|
775 if (elapsed > 0.0) {
|
Chris@102
|
776 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
777 }
|
Chris@91
|
778 }
|
Chris@91
|
779
|
Chris@91
|
780 } else {
|
Chris@91
|
781
|
Chris@553
|
782 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
|
Chris@62
|
783 }
|
Chris@91
|
784
|
Chris@553
|
785 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
|
Chris@91
|
786
|
Chris@91
|
787 if (timeRatio != 1.0) {
|
Chris@91
|
788 lastretrieved_t = lastretrieved_t / timeRatio;
|
Chris@91
|
789 sincerequest_t = sincerequest_t / timeRatio;
|
Chris@163
|
790 latency_t = latency_t / timeRatio;
|
Chris@43
|
791 }
|
Chris@43
|
792
|
Chris@91
|
793 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
794 cout << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
795 #endif
|
Chris@43
|
796
|
Chris@93
|
797 // Normally the range lists should contain at least one item each
|
Chris@93
|
798 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
799 // entire source audio duration.
|
Chris@43
|
800
|
Chris@93
|
801 if (m_rangeStarts.empty()) {
|
Chris@93
|
802 rebuildRangeLists();
|
Chris@93
|
803 }
|
Chris@92
|
804
|
Chris@93
|
805 if (m_rangeStarts.empty()) {
|
Chris@93
|
806 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
807 RealTime playing_t = bufferedto_t
|
Chris@93
|
808 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
809 + sincerequest_t;
|
Chris@193
|
810 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@553
|
811 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@93
|
812 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
813 }
|
Chris@43
|
814
|
Chris@91
|
815 int inRange = 0;
|
Chris@91
|
816 int index = 0;
|
Chris@91
|
817
|
Chris@366
|
818 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
819 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
820 inRange = index;
|
Chris@93
|
821 } else {
|
Chris@93
|
822 break;
|
Chris@93
|
823 }
|
Chris@93
|
824 ++index;
|
Chris@93
|
825 }
|
Chris@93
|
826
|
Chris@436
|
827 if (inRange >= int(m_rangeStarts.size())) {
|
Chris@436
|
828 inRange = int(m_rangeStarts.size())-1;
|
Chris@436
|
829 }
|
Chris@93
|
830
|
Chris@94
|
831 RealTime playing_t = bufferedto_t;
|
Chris@93
|
832
|
Chris@93
|
833 playing_t = playing_t
|
Chris@93
|
834 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
835 + sincerequest_t;
|
Chris@94
|
836
|
Chris@94
|
837 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
838 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
839 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
840 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
841 // are playing a relatively short looped region, the playing time
|
Chris@94
|
842 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
843 // the region boundary and end up being much smaller than the
|
Chris@94
|
844 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
845 // duration of playback!
|
Chris@94
|
846
|
Chris@94
|
847 if (!m_playStartFramePassed) {
|
Chris@553
|
848 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
|
Chris@94
|
849 if (playing_t < playstart_t) {
|
Chris@563
|
850 // cout << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
851 // << playstart_t << endl;
|
Chris@122
|
852 if (/*!!! sincerequest_t > RealTime::zeroTime && */
|
Chris@94
|
853 m_playStartedAt + latency_t + stretchlat_t <
|
Chris@94
|
854 RealTime::fromSeconds(currentTime)) {
|
Chris@563
|
855 // cout << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
856 m_playStartFramePassed = true;
|
Chris@94
|
857 } else {
|
Chris@94
|
858 playing_t = playstart_t;
|
Chris@94
|
859 }
|
Chris@94
|
860 } else {
|
Chris@94
|
861 m_playStartFramePassed = true;
|
Chris@94
|
862 }
|
Chris@94
|
863 }
|
Chris@163
|
864
|
Chris@163
|
865 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
866 cout << "playing_t " << playing_t;
|
Chris@163
|
867 #endif
|
Chris@94
|
868
|
Chris@94
|
869 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
870
|
Chris@93
|
871 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
872 cout << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
873 #endif
|
Chris@93
|
874
|
Chris@93
|
875 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
876
|
Chris@93
|
877 if (inRange == 0) {
|
Chris@93
|
878 if (looping) {
|
Chris@436
|
879 inRange = int(m_rangeStarts.size()) - 1;
|
Chris@93
|
880 } else {
|
Chris@93
|
881 break;
|
Chris@93
|
882 }
|
Chris@93
|
883 } else {
|
Chris@93
|
884 --inRange;
|
Chris@93
|
885 }
|
Chris@93
|
886
|
Chris@93
|
887 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
888 }
|
Chris@93
|
889
|
Chris@93
|
890 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
891
|
Chris@93
|
892 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
893 cout << " playing time: " << playing_t << endl;
|
Chris@93
|
894 #endif
|
Chris@93
|
895
|
Chris@93
|
896 if (!looping) {
|
Chris@366
|
897 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
898 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@563
|
899 cout << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
900 stop();
|
Chris@93
|
901 }
|
Chris@93
|
902 }
|
Chris@93
|
903
|
Chris@93
|
904 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
905
|
Chris@553
|
906 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@102
|
907
|
Chris@102
|
908 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
909 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
910 frame = m_lastCurrentFrame;
|
Chris@102
|
911 }
|
Chris@102
|
912 }
|
Chris@102
|
913
|
Chris@102
|
914 m_lastCurrentFrame = frame;
|
Chris@102
|
915
|
Chris@93
|
916 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
917 }
|
Chris@93
|
918
|
Chris@93
|
919 void
|
Chris@93
|
920 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
921 {
|
Chris@93
|
922 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
923
|
Chris@93
|
924 m_rangeStarts.clear();
|
Chris@93
|
925 m_rangeDurations.clear();
|
Chris@93
|
926
|
Chris@436
|
927 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@93
|
928 if (sourceRate == 0) return;
|
Chris@93
|
929
|
Chris@93
|
930 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
931 if (end == RealTime::zeroTime) return;
|
Chris@93
|
932
|
Chris@93
|
933 if (!constrained) {
|
Chris@93
|
934 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
935 m_rangeDurations.push_back(end);
|
Chris@93
|
936 return;
|
Chris@93
|
937 }
|
Chris@93
|
938
|
Chris@93
|
939 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
940 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
941
|
Chris@93
|
942 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
943 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
944 #endif
|
Chris@93
|
945
|
Chris@93
|
946 if (!selections.empty()) {
|
Chris@91
|
947
|
Chris@91
|
948 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
949
|
Chris@91
|
950 RealTime start =
|
Chris@91
|
951 (RealTime::frame2RealTime
|
Chris@91
|
952 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
953 sourceRate));
|
Chris@91
|
954 RealTime duration =
|
Chris@91
|
955 (RealTime::frame2RealTime
|
Chris@91
|
956 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
957 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
958 sourceRate));
|
Chris@91
|
959
|
Chris@93
|
960 m_rangeStarts.push_back(start);
|
Chris@93
|
961 m_rangeDurations.push_back(duration);
|
Chris@91
|
962 }
|
Chris@93
|
963 } else {
|
Chris@93
|
964 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
965 m_rangeDurations.push_back(end);
|
Chris@43
|
966 }
|
Chris@43
|
967
|
Chris@93
|
968 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
969 cout << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
970 #endif
|
Chris@43
|
971 }
|
Chris@43
|
972
|
Chris@43
|
973 void
|
Chris@43
|
974 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
975 {
|
Chris@574
|
976 if (left > m_outputLeft) m_outputLeft = left;
|
Chris@574
|
977 if (right > m_outputRight) m_outputRight = right;
|
Chris@580
|
978 m_levelsSet = true;
|
Chris@43
|
979 }
|
Chris@43
|
980
|
Chris@43
|
981 bool
|
Chris@43
|
982 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
983 {
|
Chris@43
|
984 left = m_outputLeft;
|
Chris@43
|
985 right = m_outputRight;
|
Chris@580
|
986 bool valid = m_levelsSet;
|
Chris@574
|
987 m_outputLeft = 0.f;
|
Chris@574
|
988 m_outputRight = 0.f;
|
Chris@580
|
989 m_levelsSet = false;
|
Chris@580
|
990 return valid;
|
Chris@43
|
991 }
|
Chris@43
|
992
|
Chris@43
|
993 void
|
Chris@468
|
994 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
|
Chris@43
|
995 {
|
Chris@553
|
996 m_deviceSampleRate = sr;
|
Chris@43
|
997 }
|
Chris@43
|
998
|
Chris@43
|
999 void
|
Chris@559
|
1000 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int count)
|
Chris@43
|
1001 {
|
Chris@559
|
1002 m_deviceChannelCount = count;
|
Chris@43
|
1003 }
|
Chris@43
|
1004
|
Chris@43
|
1005 void
|
Chris@107
|
1006 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
|
Chris@43
|
1007 {
|
Chris@107
|
1008 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
|
Chris@107
|
1009 if (a && !plugin) {
|
Chris@563
|
1010 SVCERR << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
1011 }
|
Chris@204
|
1012
|
Chris@204
|
1013 m_mutex.lock();
|
Chris@43
|
1014 m_auditioningPlugin = plugin;
|
Chris@43
|
1015 m_auditioningPluginBypassed = false;
|
Chris@737
|
1016 m_auditioningPluginFailed = false;
|
Chris@204
|
1017 m_mutex.unlock();
|
Chris@737
|
1018
|
Chris@737
|
1019 SVDEBUG << "AudioCallbackPlaySource::setAuditioningEffect: set plugin to "
|
Chris@737
|
1020 << plugin << " and bypassed to " << m_auditioningPluginBypassed
|
Chris@737
|
1021 << endl;
|
Chris@43
|
1022 }
|
Chris@43
|
1023
|
Chris@43
|
1024 void
|
Chris@682
|
1025 AudioCallbackPlaySource::setSoloModelSet(std::set<ModelId> s)
|
Chris@43
|
1026 {
|
Chris@43
|
1027 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
1028 clearRingBuffers();
|
Chris@43
|
1029 }
|
Chris@43
|
1030
|
Chris@43
|
1031 void
|
Chris@43
|
1032 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
1033 {
|
Chris@43
|
1034 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
1035 clearRingBuffers();
|
Chris@43
|
1036 }
|
Chris@43
|
1037
|
Chris@434
|
1038 sv_samplerate_t
|
Chris@553
|
1039 AudioCallbackPlaySource::getDeviceSampleRate() const
|
Chris@43
|
1040 {
|
Chris@553
|
1041 return m_deviceSampleRate;
|
Chris@43
|
1042 }
|
Chris@43
|
1043
|
Chris@366
|
1044 int
|
Chris@43
|
1045 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
1046 {
|
Chris@43
|
1047 return m_sourceChannelCount;
|
Chris@43
|
1048 }
|
Chris@43
|
1049
|
Chris@366
|
1050 int
|
Chris@43
|
1051 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
1052 {
|
Chris@43
|
1053 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
1054 return m_sourceChannelCount;
|
Chris@43
|
1055 }
|
Chris@43
|
1056
|
Chris@559
|
1057 int
|
Chris@559
|
1058 AudioCallbackPlaySource::getDeviceChannelCount() const
|
Chris@559
|
1059 {
|
Chris@559
|
1060 return m_deviceChannelCount;
|
Chris@559
|
1061 }
|
Chris@559
|
1062
|
Chris@434
|
1063 sv_samplerate_t
|
Chris@43
|
1064 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
1065 {
|
Chris@43
|
1066 return m_sourceSampleRate;
|
Chris@43
|
1067 }
|
Chris@43
|
1068
|
Chris@43
|
1069 void
|
Chris@436
|
1070 AudioCallbackPlaySource::setTimeStretch(double factor)
|
Chris@43
|
1071 {
|
Chris@91
|
1072 m_stretchRatio = factor;
|
Chris@91
|
1073
|
Chris@553
|
1074 int rate = int(getSourceSampleRate());
|
Chris@553
|
1075 if (!rate) return; // have to make our stretcher later
|
Chris@244
|
1076
|
Chris@436
|
1077 if (m_timeStretcher || (factor == 1.0)) {
|
Chris@91
|
1078 // stretch ratio will be set in next process call if appropriate
|
Chris@62
|
1079 } else {
|
Chris@91
|
1080 m_stretcherInputCount = getTargetChannelCount();
|
Chris@62
|
1081 RubberBandStretcher *stretcher = new RubberBandStretcher
|
Chris@553
|
1082 (rate,
|
Chris@91
|
1083 m_stretcherInputCount,
|
Chris@62
|
1084 RubberBandStretcher::OptionProcessRealTime,
|
Chris@62
|
1085 factor);
|
Chris@130
|
1086 RubberBandStretcher *monoStretcher = new RubberBandStretcher
|
Chris@553
|
1087 (rate,
|
Chris@130
|
1088 1,
|
Chris@130
|
1089 RubberBandStretcher::OptionProcessRealTime,
|
Chris@130
|
1090 factor);
|
Chris@91
|
1091 m_stretcherInputs = new float *[m_stretcherInputCount];
|
Chris@436
|
1092 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
|
Chris@366
|
1093 for (int c = 0; c < m_stretcherInputCount; ++c) {
|
Chris@91
|
1094 m_stretcherInputSizes[c] = 16384;
|
Chris@91
|
1095 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1096 }
|
Chris@130
|
1097 m_monoStretcher = monoStretcher;
|
Chris@62
|
1098 m_timeStretcher = stretcher;
|
Chris@62
|
1099 }
|
Chris@158
|
1100
|
Chris@158
|
1101 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1102 }
|
Chris@43
|
1103
|
Chris@471
|
1104 int
|
Chris@559
|
1105 AudioCallbackPlaySource::getSourceSamples(float *const *buffer,
|
Chris@559
|
1106 int requestedChannels,
|
Chris@559
|
1107 int count)
|
Chris@43
|
1108 {
|
Chris@559
|
1109 // In principle, the target will handle channel mapping in cases
|
Chris@559
|
1110 // where our channel count differs from the device's. But that
|
Chris@559
|
1111 // only holds if our channel count doesn't change -- i.e. if
|
Chris@559
|
1112 // getApplicationChannelCount() always returns the same value as
|
Chris@559
|
1113 // it did when the target was created, and if this function always
|
Chris@559
|
1114 // returns that number of channels.
|
Chris@559
|
1115 //
|
Chris@559
|
1116 // Unfortunately that can't hold for us -- we always have at least
|
Chris@559
|
1117 // 2 channels but if the user opens a new main model with more
|
Chris@559
|
1118 // channels than that (and more than the last main model) then our
|
Chris@559
|
1119 // target channel count necessarily gets increased.
|
Chris@559
|
1120 //
|
Chris@559
|
1121 // We have:
|
Chris@559
|
1122 //
|
Chris@559
|
1123 // getSourceChannelCount() -> number of channels available to
|
Chris@559
|
1124 // provide from real model data
|
Chris@559
|
1125 //
|
Chris@559
|
1126 // getTargetChannelCount() -> number we will actually provide;
|
Chris@559
|
1127 // same as getSourceChannelCount() except that it is always at
|
Chris@559
|
1128 // least 2
|
Chris@559
|
1129 //
|
Chris@559
|
1130 // getDeviceChannelCount() -> number the device will emit, usually
|
Chris@559
|
1131 // equal to the value of getTargetChannelCount() at the time the
|
Chris@559
|
1132 // device was initialised, unless the device could not provide
|
Chris@559
|
1133 // that number
|
Chris@559
|
1134 //
|
Chris@559
|
1135 // requestedChannels -> number the device is expecting from us,
|
Chris@559
|
1136 // always equal to the value of getTargetChannelCount() at the
|
Chris@559
|
1137 // time the device was initialised
|
Chris@559
|
1138 //
|
Chris@559
|
1139 // If the requested channel count is at least the target channel
|
Chris@559
|
1140 // count, then we go ahead and provide the target channels as
|
Chris@559
|
1141 // expected. We just zero any spare channels.
|
Chris@559
|
1142 //
|
Chris@559
|
1143 // If the requested channel count is smaller than the target
|
Chris@559
|
1144 // channel count, then we don't know what to do and we provide
|
Chris@559
|
1145 // nothing. This shouldn't happen as long as management is on the
|
Chris@559
|
1146 // ball -- we emit channelCountIncreased() when the target channel
|
Chris@559
|
1147 // count increases, and whatever code "owns" the driver should
|
Chris@559
|
1148 // have reopened the audio device when it got that signal. But
|
Chris@559
|
1149 // there's a race condition there, which we accommodate with this
|
Chris@559
|
1150 // check.
|
Chris@559
|
1151
|
Chris@559
|
1152 int channels = getTargetChannelCount();
|
Chris@559
|
1153
|
Chris@43
|
1154 if (!m_playing) {
|
Chris@193
|
1155 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1156 cout << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1157 #endif
|
Chris@559
|
1158 v_zero_channels(buffer, requestedChannels, count);
|
Chris@595
|
1159 return 0;
|
Chris@43
|
1160 }
|
Chris@559
|
1161 if (requestedChannels < channels) {
|
Chris@559
|
1162 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not enough device channels (" << requestedChannels << ", need " << channels << "); hoping device is about to be reopened" << endl;
|
Chris@559
|
1163 v_zero_channels(buffer, requestedChannels, count);
|
Chris@559
|
1164 return 0;
|
Chris@559
|
1165 }
|
Chris@559
|
1166 if (requestedChannels > channels) {
|
Chris@559
|
1167 v_zero_channels(buffer + channels, requestedChannels - channels, count);
|
Chris@559
|
1168 }
|
Chris@43
|
1169
|
Chris@212
|
1170 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1171 cout << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1172 #endif
|
Chris@212
|
1173
|
Chris@43
|
1174 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1175 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1176
|
Chris@559
|
1177 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1178
|
Chris@43
|
1179 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1180
|
Chris@43
|
1181 if (!rb) {
|
Chris@563
|
1182 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1183 << "No ring buffer available for channel " << ch
|
Chris@293
|
1184 << ", returning no data here" << endl;
|
Chris@43
|
1185 count = 0;
|
Chris@43
|
1186 break;
|
Chris@43
|
1187 }
|
Chris@43
|
1188
|
Chris@366
|
1189 int rs = rb->getReadSpace();
|
Chris@43
|
1190 if (rs < count) {
|
Chris@43
|
1191 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1192 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1193 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1194 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1195 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1196 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1197 << "reducing request size" << endl;
|
Chris@43
|
1198 #endif
|
Chris@43
|
1199 count = rs;
|
Chris@43
|
1200 }
|
Chris@43
|
1201 }
|
Chris@43
|
1202
|
Chris@471
|
1203 if (count == 0) return 0;
|
Chris@43
|
1204
|
Chris@62
|
1205 RubberBandStretcher *ts = m_timeStretcher;
|
Chris@130
|
1206 RubberBandStretcher *ms = m_monoStretcher;
|
Chris@130
|
1207
|
Chris@436
|
1208 double ratio = ts ? ts->getTimeRatio() : 1.0;
|
Chris@91
|
1209
|
Chris@91
|
1210 if (ratio != m_stretchRatio) {
|
Chris@91
|
1211 if (!ts) {
|
Chris@563
|
1212 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
|
Chris@436
|
1213 m_stretchRatio = 1.0;
|
Chris@91
|
1214 } else {
|
Chris@91
|
1215 ts->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1216 if (ms) ms->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1217 if (m_stretchRatio >= 1.0) m_stretchMono = false;
|
Chris@130
|
1218 }
|
Chris@130
|
1219 }
|
Chris@130
|
1220
|
Chris@130
|
1221 int stretchChannels = m_stretcherInputCount;
|
Chris@130
|
1222 if (m_stretchMono) {
|
Chris@130
|
1223 if (ms) {
|
Chris@130
|
1224 ts = ms;
|
Chris@130
|
1225 stretchChannels = 1;
|
Chris@130
|
1226 } else {
|
Chris@130
|
1227 m_stretchMono = false;
|
Chris@91
|
1228 }
|
Chris@91
|
1229 }
|
Chris@91
|
1230
|
Chris@91
|
1231 if (m_target) {
|
Chris@91
|
1232 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1233 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1234 }
|
Chris@43
|
1235
|
Chris@62
|
1236 if (!ts || ratio == 1.f) {
|
Chris@43
|
1237
|
Chris@595
|
1238 int got = 0;
|
Chris@43
|
1239
|
Chris@563
|
1240 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1241 cout << "channels == " << channels << endl;
|
Chris@563
|
1242 #endif
|
Chris@555
|
1243
|
Chris@595
|
1244 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1245
|
Chris@595
|
1246 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1247
|
Chris@595
|
1248 if (rb) {
|
Chris@43
|
1249
|
Chris@595
|
1250 // this is marginally more likely to leave our channels in
|
Chris@595
|
1251 // sync after a processing failure than just passing "count":
|
Chris@595
|
1252 sv_frame_t request = count;
|
Chris@595
|
1253 if (ch > 0) request = got;
|
Chris@43
|
1254
|
Chris@595
|
1255 got = rb->read(buffer[ch], int(request));
|
Chris@595
|
1256
|
Chris@43
|
1257 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@595
|
1258 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1259 #endif
|
Chris@595
|
1260 }
|
Chris@43
|
1261
|
Chris@595
|
1262 for (int ch = 0; ch < channels; ++ch) {
|
Chris@595
|
1263 for (int i = got; i < count; ++i) {
|
Chris@595
|
1264 buffer[ch][i] = 0.0;
|
Chris@595
|
1265 }
|
Chris@595
|
1266 }
|
Chris@595
|
1267 }
|
Chris@43
|
1268
|
Chris@43
|
1269 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1270
|
Chris@212
|
1271 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1272 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1273 #endif
|
Chris@212
|
1274
|
Chris@43
|
1275 m_condition.wakeAll();
|
Chris@91
|
1276
|
Chris@595
|
1277 return got;
|
Chris@43
|
1278 }
|
Chris@43
|
1279
|
Chris@436
|
1280 sv_frame_t available;
|
Chris@436
|
1281 sv_frame_t fedToStretcher = 0;
|
Chris@91
|
1282 int warned = 0;
|
Chris@43
|
1283
|
Chris@91
|
1284 // The input block for a given output is approx output / ratio,
|
Chris@91
|
1285 // but we can't predict it exactly, for an adaptive timestretcher.
|
Chris@91
|
1286
|
Chris@91
|
1287 while ((available = ts->available()) < count) {
|
Chris@91
|
1288
|
Chris@436
|
1289 sv_frame_t reqd = lrint(double(count - available) / ratio);
|
Chris@436
|
1290 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
|
Chris@91
|
1291 if (reqd == 0) reqd = 1;
|
Chris@91
|
1292
|
Chris@436
|
1293 sv_frame_t got = reqd;
|
Chris@91
|
1294
|
Chris@91
|
1295 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1296 cout << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
|
Chris@62
|
1297 #endif
|
Chris@43
|
1298
|
Chris@366
|
1299 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1300 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1301 if (reqd > m_stretcherInputSizes[c]) {
|
Chris@91
|
1302 if (c == 0) {
|
Chris@563
|
1303 SVDEBUG << "NOTE: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
|
Chris@91
|
1304 }
|
Chris@91
|
1305 delete[] m_stretcherInputs[c];
|
Chris@91
|
1306 m_stretcherInputSizes[c] = reqd * 2;
|
Chris@91
|
1307 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1308 }
|
Chris@91
|
1309 }
|
Chris@43
|
1310
|
Chris@366
|
1311 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1312 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1313 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@91
|
1314 if (rb) {
|
Chris@436
|
1315 sv_frame_t gotHere;
|
Chris@130
|
1316 if (stretchChannels == 1 && c > 0) {
|
Chris@436
|
1317 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
|
Chris@130
|
1318 } else {
|
Chris@436
|
1319 gotHere = rb->read(m_stretcherInputs[c], int(got));
|
Chris@130
|
1320 }
|
Chris@91
|
1321 if (gotHere < got) got = gotHere;
|
Chris@91
|
1322
|
Chris@91
|
1323 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@91
|
1324 if (c == 0) {
|
Chris@563
|
1325 cout << "feeding stretcher: got " << gotHere
|
Chris@229
|
1326 << ", " << rb->getReadSpace() << " remain" << endl;
|
Chris@91
|
1327 }
|
Chris@62
|
1328 #endif
|
Chris@43
|
1329
|
Chris@91
|
1330 } else {
|
Chris@563
|
1331 SVCERR << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
|
Chris@43
|
1332 }
|
Chris@43
|
1333 }
|
Chris@43
|
1334
|
Chris@43
|
1335 if (got < reqd) {
|
Chris@563
|
1336 SVCERR << "WARNING: Read underrun in playback ("
|
Chris@293
|
1337 << got << " < " << reqd << ")" << endl;
|
Chris@43
|
1338 }
|
Chris@43
|
1339
|
Chris@463
|
1340 ts->process(m_stretcherInputs, size_t(got), false);
|
Chris@91
|
1341
|
Chris@91
|
1342 fedToStretcher += got;
|
Chris@43
|
1343
|
Chris@43
|
1344 if (got == 0) break;
|
Chris@43
|
1345
|
Chris@62
|
1346 if (ts->available() == available) {
|
Chris@563
|
1347 SVCERR << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
|
Chris@43
|
1348 if (++warned == 5) break;
|
Chris@43
|
1349 }
|
Chris@43
|
1350 }
|
Chris@43
|
1351
|
Chris@463
|
1352 ts->retrieve(buffer, size_t(count));
|
Chris@43
|
1353
|
Chris@559
|
1354 v_zero_channels(buffer + stretchChannels, channels - stretchChannels, count);
|
Chris@130
|
1355
|
Chris@43
|
1356 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1357
|
Chris@212
|
1358 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1359 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
|
Chris@212
|
1360 #endif
|
Chris@212
|
1361
|
Chris@43
|
1362 m_condition.wakeAll();
|
Chris@43
|
1363
|
Chris@471
|
1364 return count;
|
Chris@43
|
1365 }
|
Chris@43
|
1366
|
Chris@43
|
1367 void
|
Chris@559
|
1368 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float *const *buffers)
|
Chris@43
|
1369 {
|
Chris@43
|
1370 if (m_auditioningPluginBypassed) return;
|
Chris@43
|
1371 RealTimePluginInstance *plugin = m_auditioningPlugin;
|
Chris@43
|
1372 if (!plugin) return;
|
Chris@737
|
1373
|
Chris@366
|
1374 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
|
Chris@737
|
1375 if (!m_auditioningPluginFailed) {
|
Chris@737
|
1376 SVCERR << "AudioCallbackPlaySource::applyAuditioningEffect: "
|
Chris@737
|
1377 << "Can't run plugin: plugin input count "
|
Chris@737
|
1378 << plugin->getAudioInputCount()
|
Chris@737
|
1379 << " != our channel count " << getTargetChannelCount()
|
Chris@737
|
1380 << " (future errors for this plugin will be suppressed)"
|
Chris@737
|
1381 << endl;
|
Chris@737
|
1382 m_auditioningPluginFailed = true;
|
Chris@737
|
1383 }
|
Chris@43
|
1384 return;
|
Chris@43
|
1385 }
|
Chris@366
|
1386 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
|
Chris@737
|
1387 if (!m_auditioningPluginFailed) {
|
Chris@737
|
1388 SVCERR << "AudioCallbackPlaySource::applyAuditioningEffect: "
|
Chris@737
|
1389 << "Can't run plugin: plugin output count "
|
Chris@737
|
1390 << plugin->getAudioOutputCount()
|
Chris@737
|
1391 << " != our channel count " << getTargetChannelCount()
|
Chris@737
|
1392 << " (future errors for this plugin will be suppressed)"
|
Chris@737
|
1393 << endl;
|
Chris@737
|
1394 m_auditioningPluginFailed = true;
|
Chris@737
|
1395 }
|
Chris@43
|
1396 return;
|
Chris@43
|
1397 }
|
Chris@366
|
1398 if ((int)plugin->getBufferSize() < count) {
|
Chris@737
|
1399 if (!m_auditioningPluginFailed) {
|
Chris@737
|
1400 SVCERR << "AudioCallbackPlaySource::applyAuditioningEffect: "
|
Chris@737
|
1401 << "Can't run plugin: plugin buffer size "
|
Chris@737
|
1402 << plugin->getBufferSize()
|
Chris@737
|
1403 << " < our block size " << count
|
Chris@737
|
1404 << " (future errors for this plugin will be suppressed)"
|
Chris@737
|
1405 << endl;
|
Chris@737
|
1406 m_auditioningPluginFailed = true;
|
Chris@737
|
1407 }
|
Chris@43
|
1408 return;
|
Chris@43
|
1409 }
|
Chris@737
|
1410
|
Chris@43
|
1411 float **ib = plugin->getAudioInputBuffers();
|
Chris@43
|
1412 float **ob = plugin->getAudioOutputBuffers();
|
Chris@43
|
1413
|
Chris@366
|
1414 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1415 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1416 ib[c][i] = buffers[c][i];
|
Chris@43
|
1417 }
|
Chris@43
|
1418 }
|
Chris@43
|
1419
|
Chris@436
|
1420 plugin->run(Vamp::RealTime::zeroTime, int(count));
|
Chris@43
|
1421
|
Chris@366
|
1422 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1423 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1424 buffers[c][i] = ob[c][i];
|
Chris@43
|
1425 }
|
Chris@43
|
1426 }
|
Chris@43
|
1427 }
|
Chris@43
|
1428
|
Chris@43
|
1429 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1430 bool
|
Chris@43
|
1431 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1432 {
|
Chris@636
|
1433 static float *tmp = nullptr;
|
Chris@436
|
1434 static sv_frame_t tmpSize = 0;
|
Chris@43
|
1435
|
Chris@434
|
1436 sv_frame_t space = 0;
|
Chris@366
|
1437 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
1438 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@595
|
1439 if (wb) {
|
Chris@595
|
1440 sv_frame_t spaceHere = wb->getWriteSpace();
|
Chris@595
|
1441 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@595
|
1442 }
|
Chris@43
|
1443 }
|
Chris@43
|
1444
|
Chris@103
|
1445 if (space == 0) {
|
Chris@103
|
1446 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1447 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1448 #endif
|
Chris@103
|
1449 return false;
|
Chris@103
|
1450 }
|
Chris@43
|
1451
|
Chris@544
|
1452 // space is now the number of samples that can be written on each
|
Chris@544
|
1453 // channel's write ringbuffer
|
Chris@544
|
1454
|
Chris@434
|
1455 sv_frame_t f = m_writeBufferFill;
|
Chris@595
|
1456
|
Chris@43
|
1457 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1458
|
Chris@43
|
1459 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1460 if (!readWriteEqual) {
|
Chris@293
|
1461 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1462 }
|
Chris@293
|
1463 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1464 #endif
|
Chris@43
|
1465
|
Chris@43
|
1466 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1467 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1468 #endif
|
Chris@43
|
1469
|
Chris@366
|
1470 int channels = getTargetChannelCount();
|
Chris@43
|
1471
|
Chris@636
|
1472 static float **bufferPtrs = nullptr;
|
Chris@366
|
1473 static int bufferPtrCount = 0;
|
Chris@43
|
1474
|
Chris@43
|
1475 if (bufferPtrCount < channels) {
|
Chris@595
|
1476 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@595
|
1477 bufferPtrs = new float *[channels];
|
Chris@595
|
1478 bufferPtrCount = channels;
|
Chris@43
|
1479 }
|
Chris@43
|
1480
|
Chris@436
|
1481 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1482
|
Chris@546
|
1483 // space must be a multiple of generatorBlockSize
|
Chris@546
|
1484 sv_frame_t reqSpace = space;
|
Chris@546
|
1485 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@546
|
1486 if (space == 0) {
|
Chris@546
|
1487 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1488 cout << "requested fill of " << reqSpace
|
Chris@546
|
1489 << " is less than generator block size of "
|
Chris@546
|
1490 << generatorBlockSize << ", leaving it" << endl;
|
Chris@546
|
1491 #endif
|
Chris@546
|
1492 return false;
|
Chris@43
|
1493 }
|
Chris@43
|
1494
|
Chris@546
|
1495 if (tmpSize < channels * space) {
|
Chris@546
|
1496 delete[] tmp;
|
Chris@546
|
1497 tmp = new float[channels * space];
|
Chris@546
|
1498 tmpSize = channels * space;
|
Chris@546
|
1499 }
|
Chris@43
|
1500
|
Chris@546
|
1501 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1502
|
Chris@546
|
1503 bufferPtrs[c] = tmp + c * space;
|
Chris@595
|
1504
|
Chris@546
|
1505 for (int i = 0; i < space; ++i) {
|
Chris@546
|
1506 tmp[c * space + i] = 0.0f;
|
Chris@546
|
1507 }
|
Chris@546
|
1508 }
|
Chris@43
|
1509
|
Chris@546
|
1510 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1511
|
Chris@546
|
1512 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1513
|
Chris@546
|
1514 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@546
|
1515 if (wb) {
|
Chris@546
|
1516 int actual = wb->write(bufferPtrs[c], int(got));
|
Chris@546
|
1517 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1518 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@546
|
1519 << wb->getReadSpace() << " to read"
|
Chris@546
|
1520 << endl;
|
Chris@546
|
1521 #endif
|
Chris@546
|
1522 if (actual < got) {
|
Chris@563
|
1523 SVCERR << "WARNING: Buffer overrun in channel " << c
|
Chris@563
|
1524 << ": wrote " << actual << " of " << got
|
Chris@563
|
1525 << " samples" << endl;
|
Chris@546
|
1526 }
|
Chris@546
|
1527 }
|
Chris@546
|
1528 }
|
Chris@43
|
1529
|
Chris@546
|
1530 m_writeBufferFill = f;
|
Chris@546
|
1531 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1532
|
Chris@163
|
1533 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1534 cout << "Read buffer fill is now " << m_readBufferFill << ", write buffer fill "
|
Chris@563
|
1535 << m_writeBufferFill << endl;
|
Chris@163
|
1536 #endif
|
Chris@163
|
1537
|
Chris@546
|
1538 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1539
|
Chris@43
|
1540 return true;
|
Chris@43
|
1541 }
|
Chris@43
|
1542
|
Chris@434
|
1543 sv_frame_t
|
Chris@434
|
1544 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
|
Chris@43
|
1545 {
|
Chris@434
|
1546 sv_frame_t processed = 0;
|
Chris@434
|
1547 sv_frame_t chunkStart = frame;
|
Chris@434
|
1548 sv_frame_t chunkSize = count;
|
Chris@434
|
1549 sv_frame_t selectionSize = 0;
|
Chris@434
|
1550 sv_frame_t nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1551
|
Chris@43
|
1552 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1553 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@595
|
1554 !m_viewManager->getSelections().empty());
|
Chris@43
|
1555
|
Chris@366
|
1556 int channels = getTargetChannelCount();
|
Chris@43
|
1557
|
Chris@43
|
1558 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1559 cout << "mixModels: start " << frame << ", size " << count << ", channels " << channels << endl;
|
Chris@43
|
1560 #endif
|
Chris@563
|
1561 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1562 if (constrained) {
|
Chris@563
|
1563 cout << "Manager has " << m_viewManager->getSelections().size() << " selection(s):" << endl;
|
Chris@563
|
1564 for (auto sel: m_viewManager->getSelections()) {
|
Chris@563
|
1565 cout << sel.getStartFrame() << " -> " << sel.getEndFrame()
|
Chris@563
|
1566 << " (" << (sel.getEndFrame() - sel.getStartFrame()) << " frames)"
|
Chris@563
|
1567 << endl;
|
Chris@563
|
1568 }
|
Chris@563
|
1569 }
|
Chris@563
|
1570 #endif
|
Chris@563
|
1571
|
Chris@636
|
1572 static float **chunkBufferPtrs = nullptr;
|
Chris@563
|
1573 static int chunkBufferPtrCount = 0;
|
Chris@43
|
1574
|
Chris@43
|
1575 if (chunkBufferPtrCount < channels) {
|
Chris@595
|
1576 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@595
|
1577 chunkBufferPtrs = new float *[channels];
|
Chris@595
|
1578 chunkBufferPtrCount = channels;
|
Chris@43
|
1579 }
|
Chris@43
|
1580
|
Chris@366
|
1581 for (int c = 0; c < channels; ++c) {
|
Chris@595
|
1582 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1583 }
|
Chris@43
|
1584
|
Chris@43
|
1585 while (processed < count) {
|
Chris@595
|
1586
|
Chris@595
|
1587 chunkSize = count - processed;
|
Chris@595
|
1588 nextChunkStart = chunkStart + chunkSize;
|
Chris@595
|
1589 selectionSize = 0;
|
Chris@43
|
1590
|
Chris@595
|
1591 sv_frame_t fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1592
|
Chris@595
|
1593 if (constrained) {
|
Chris@60
|
1594
|
Chris@434
|
1595 sv_frame_t rChunkStart =
|
Chris@60
|
1596 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@595
|
1597
|
Chris@595
|
1598 Selection selection =
|
Chris@595
|
1599 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@595
|
1600
|
Chris@595
|
1601 if (selection.isEmpty()) {
|
Chris@595
|
1602 if (looping) {
|
Chris@595
|
1603 selection = *m_viewManager->getSelections().begin();
|
Chris@595
|
1604 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1605 (selection.getStartFrame());
|
Chris@595
|
1606 fadeIn = 50;
|
Chris@595
|
1607 }
|
Chris@595
|
1608 }
|
Chris@43
|
1609
|
Chris@595
|
1610 if (selection.isEmpty()) {
|
Chris@43
|
1611
|
Chris@595
|
1612 chunkSize = 0;
|
Chris@595
|
1613 nextChunkStart = chunkStart;
|
Chris@43
|
1614
|
Chris@595
|
1615 } else {
|
Chris@43
|
1616
|
Chris@434
|
1617 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1618 (selection.getStartFrame());
|
Chris@434
|
1619 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1620 (selection.getEndFrame());
|
Chris@43
|
1621
|
Chris@595
|
1622 selectionSize = ef - sf;
|
Chris@60
|
1623
|
Chris@595
|
1624 if (chunkStart < sf) {
|
Chris@595
|
1625 chunkStart = sf;
|
Chris@595
|
1626 fadeIn = 50;
|
Chris@595
|
1627 }
|
Chris@43
|
1628
|
Chris@595
|
1629 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1630
|
Chris@595
|
1631 if (nextChunkStart >= ef) {
|
Chris@595
|
1632 nextChunkStart = ef;
|
Chris@595
|
1633 fadeOut = 50;
|
Chris@595
|
1634 }
|
Chris@43
|
1635
|
Chris@595
|
1636 chunkSize = nextChunkStart - chunkStart;
|
Chris@595
|
1637 }
|
Chris@595
|
1638
|
Chris@595
|
1639 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1640
|
Chris@595
|
1641 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@595
|
1642 chunkStart = 0;
|
Chris@595
|
1643 }
|
Chris@595
|
1644 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@595
|
1645 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@595
|
1646 }
|
Chris@595
|
1647 nextChunkStart = chunkStart + chunkSize;
|
Chris@595
|
1648 }
|
Chris@43
|
1649
|
Chris@563
|
1650 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@595
|
1651 cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@563
|
1652 #endif
|
Chris@563
|
1653
|
Chris@595
|
1654 if (!chunkSize) {
|
Chris@595
|
1655 // We need to maintain full buffers so that the other
|
Chris@595
|
1656 // thread can tell where it's got to in the playback -- so
|
Chris@595
|
1657 // return the full amount here
|
Chris@595
|
1658 frame = frame + count;
|
Chris@562
|
1659 if (frame < nextChunkStart) {
|
Chris@562
|
1660 frame = nextChunkStart;
|
Chris@562
|
1661 }
|
Chris@562
|
1662 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1663 cout << "mixModels: ending at " << nextChunkStart << ", returning frame as "
|
Chris@562
|
1664 << frame << endl;
|
Chris@562
|
1665 #endif
|
Chris@595
|
1666 return count;
|
Chris@595
|
1667 }
|
Chris@43
|
1668
|
Chris@43
|
1669 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1670 cout << "mixModels: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1671 #endif
|
Chris@43
|
1672
|
Chris@595
|
1673 if (selectionSize < 100) {
|
Chris@595
|
1674 fadeIn = 0;
|
Chris@595
|
1675 fadeOut = 0;
|
Chris@595
|
1676 } else if (selectionSize < 300) {
|
Chris@595
|
1677 if (fadeIn > 0) fadeIn = 10;
|
Chris@595
|
1678 if (fadeOut > 0) fadeOut = 10;
|
Chris@595
|
1679 }
|
Chris@43
|
1680
|
Chris@595
|
1681 if (fadeIn > 0) {
|
Chris@595
|
1682 if (processed * 2 < fadeIn) {
|
Chris@595
|
1683 fadeIn = processed * 2;
|
Chris@595
|
1684 }
|
Chris@595
|
1685 }
|
Chris@43
|
1686
|
Chris@595
|
1687 if (fadeOut > 0) {
|
Chris@595
|
1688 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@595
|
1689 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@595
|
1690 }
|
Chris@595
|
1691 }
|
Chris@43
|
1692
|
Chris@682
|
1693 for (std::set<ModelId>::iterator mi = m_models.begin();
|
Chris@595
|
1694 mi != m_models.end(); ++mi) {
|
Chris@595
|
1695
|
Chris@595
|
1696 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1697 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1698 fadeIn, fadeOut);
|
Chris@595
|
1699 }
|
Chris@43
|
1700
|
Chris@595
|
1701 for (int c = 0; c < channels; ++c) {
|
Chris@595
|
1702 chunkBufferPtrs[c] += chunkSize;
|
Chris@595
|
1703 }
|
Chris@43
|
1704
|
Chris@595
|
1705 processed += chunkSize;
|
Chris@595
|
1706 chunkStart = nextChunkStart;
|
Chris@43
|
1707 }
|
Chris@43
|
1708
|
Chris@43
|
1709 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1710 cout << "mixModels returning " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1711 #endif
|
Chris@43
|
1712
|
Chris@43
|
1713 frame = nextChunkStart;
|
Chris@43
|
1714 return processed;
|
Chris@43
|
1715 }
|
Chris@43
|
1716
|
Chris@43
|
1717 void
|
Chris@43
|
1718 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1719 {
|
Chris@43
|
1720 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1721
|
Chris@43
|
1722 // only unify if there will be something to read
|
Chris@366
|
1723 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
1724 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@595
|
1725 if (wb) {
|
Chris@595
|
1726 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@595
|
1727 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@595
|
1728 m_lastModelEndFrame) {
|
Chris@595
|
1729 // OK, we don't have enough and there's more to
|
Chris@595
|
1730 // read -- don't unify until we can do better
|
Chris@193
|
1731 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1732 cout << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1733 #endif
|
Chris@595
|
1734 return;
|
Chris@595
|
1735 }
|
Chris@595
|
1736 }
|
Chris@595
|
1737 break;
|
Chris@595
|
1738 }
|
Chris@43
|
1739 }
|
Chris@43
|
1740
|
Chris@436
|
1741 sv_frame_t rf = m_readBufferFill;
|
Chris@43
|
1742 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1743 if (rb) {
|
Chris@595
|
1744 int rs = rb->getReadSpace();
|
Chris@595
|
1745 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@595
|
1746 // cout << "rs = " << rs << endl;
|
Chris@595
|
1747 if (rs < rf) rf -= rs;
|
Chris@595
|
1748 else rf = 0;
|
Chris@43
|
1749 }
|
Chris@43
|
1750
|
Chris@193
|
1751 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1752 cout << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1753 #endif
|
Chris@43
|
1754
|
Chris@436
|
1755 sv_frame_t wf = m_writeBufferFill;
|
Chris@436
|
1756 sv_frame_t skip = 0;
|
Chris@366
|
1757 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
1758 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@595
|
1759 if (wb) {
|
Chris@595
|
1760 if (c == 0) {
|
Chris@595
|
1761
|
Chris@595
|
1762 int wrs = wb->getReadSpace();
|
Chris@595
|
1763 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1764
|
Chris@595
|
1765 if (wrs < wf) wf -= wrs;
|
Chris@595
|
1766 else wf = 0;
|
Chris@595
|
1767 // cout << "wf = " << wf << endl;
|
Chris@595
|
1768
|
Chris@595
|
1769 if (wf < rf) skip = rf - wf;
|
Chris@595
|
1770 if (skip == 0) break;
|
Chris@595
|
1771 }
|
Chris@43
|
1772
|
Chris@595
|
1773 // cout << "skipping " << skip << endl;
|
Chris@595
|
1774 wb->skip(int(skip));
|
Chris@595
|
1775 }
|
Chris@43
|
1776 }
|
Chris@595
|
1777
|
Chris@43
|
1778 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1779 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1780 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1781 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1782 cout << "unified" << endl;
|
Chris@193
|
1783 #endif
|
Chris@43
|
1784 }
|
Chris@43
|
1785
|
Chris@43
|
1786 void
|
Chris@43
|
1787 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1788 {
|
Chris@43
|
1789 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1790
|
Chris@43
|
1791 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1792 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1793 #endif
|
Chris@43
|
1794
|
Chris@43
|
1795 s.m_mutex.lock();
|
Chris@43
|
1796
|
Chris@43
|
1797 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1798 bool work = false;
|
Chris@43
|
1799
|
Chris@43
|
1800 while (!s.m_exiting) {
|
Chris@43
|
1801
|
Chris@595
|
1802 s.unifyRingBuffers();
|
Chris@595
|
1803 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1804 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1805
|
Chris@595
|
1806 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@595
|
1807
|
Chris@43
|
1808 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1809 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1810 #endif
|
Chris@43
|
1811
|
Chris@595
|
1812 s.m_mutex.unlock();
|
Chris@595
|
1813 s.m_mutex.lock();
|
Chris@43
|
1814
|
Chris@595
|
1815 } else {
|
Chris@595
|
1816
|
Chris@595
|
1817 double ms = 100;
|
Chris@595
|
1818 if (s.getSourceSampleRate() > 0) {
|
Chris@595
|
1819 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
|
Chris@595
|
1820 }
|
Chris@595
|
1821
|
Chris@595
|
1822 if (s.m_playing) ms /= 10;
|
Chris@43
|
1823
|
Chris@43
|
1824 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1825 if (!s.m_playing) cout << endl;
|
Chris@595
|
1826 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1827 #endif
|
Chris@595
|
1828
|
Chris@595
|
1829 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@595
|
1830 }
|
Chris@43
|
1831
|
Chris@43
|
1832 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1833 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1834 #endif
|
Chris@43
|
1835
|
Chris@595
|
1836 work = false;
|
Chris@43
|
1837
|
Chris@595
|
1838 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1839 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1840 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1841 #endif
|
Chris@103
|
1842 continue;
|
Chris@103
|
1843 }
|
Chris@43
|
1844
|
Chris@595
|
1845 bool playing = s.m_playing;
|
Chris@43
|
1846
|
Chris@595
|
1847 if (playing && !previouslyPlaying) {
|
Chris@43
|
1848 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1849 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1850 #endif
|
Chris@595
|
1851 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@595
|
1852 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@595
|
1853 if (rb) rb->reset();
|
Chris@595
|
1854 }
|
Chris@595
|
1855 }
|
Chris@595
|
1856 previouslyPlaying = playing;
|
Chris@43
|
1857
|
Chris@595
|
1858 work = s.fillBuffers();
|
Chris@43
|
1859 }
|
Chris@43
|
1860
|
Chris@43
|
1861 s.m_mutex.unlock();
|
Chris@43
|
1862 }
|
Chris@43
|
1863
|