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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "AudioCallbackPlaySource.h"
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17
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18 #include "AudioGenerator.h"
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19
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20 #include "data/model/Model.h"
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21 #include "base/ViewManagerBase.h"
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22 #include "base/PlayParameterRepository.h"
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23 #include "base/Preferences.h"
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24 #include "data/model/DenseTimeValueModel.h"
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25 #include "data/model/WaveFileModel.h"
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26 #include "data/model/ReadOnlyWaveFileModel.h"
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27 #include "data/model/SparseOneDimensionalModel.h"
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28 #include "plugin/RealTimePluginInstance.h"
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29
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30 #include "bqaudioio/SystemPlaybackTarget.h"
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31 #include "bqaudioio/ResamplerWrapper.h"
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32
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33 #include "bqvec/VectorOps.h"
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34
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35 #include <rubberband/RubberBandStretcher.h>
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36 using namespace RubberBand;
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37
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38 using breakfastquay::v_zero_channels;
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39
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40 #include <iostream>
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41 #include <cassert>
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42
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43 //#define DEBUG_AUDIO_PLAY_SOURCE 1
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44 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
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45
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46 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
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47
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48 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
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49 QString clientName) :
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50 m_viewManager(manager),
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51 m_audioGenerator(new AudioGenerator()),
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52 m_clientName(clientName.toUtf8().data()),
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53 m_readBuffers(0),
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54 m_writeBuffers(0),
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55 m_readBufferFill(0),
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56 m_writeBufferFill(0),
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57 m_bufferScavenger(1),
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58 m_sourceChannelCount(0),
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59 m_blockSize(1024),
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60 m_sourceSampleRate(0),
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61 m_deviceSampleRate(0),
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62 m_deviceChannelCount(0),
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63 m_playLatency(0),
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64 m_target(0),
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65 m_lastRetrievalTimestamp(0.0),
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66 m_lastRetrievedBlockSize(0),
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67 m_trustworthyTimestamps(true),
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68 m_lastCurrentFrame(0),
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69 m_playing(false),
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70 m_exiting(false),
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71 m_lastModelEndFrame(0),
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72 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
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73 m_outputLeft(0.0),
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74 m_outputRight(0.0),
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75 m_auditioningPlugin(0),
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76 m_auditioningPluginBypassed(false),
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77 m_playStartFrame(0),
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78 m_playStartFramePassed(false),
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79 m_timeStretcher(0),
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80 m_monoStretcher(0),
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81 m_stretchRatio(1.0),
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82 m_stretchMono(false),
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83 m_stretcherInputCount(0),
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84 m_stretcherInputs(0),
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85 m_stretcherInputSizes(0),
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86 m_fillThread(0),
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87 m_resamplerWrapper(0)
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88 {
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89 m_viewManager->setAudioPlaySource(this);
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90
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91 connect(m_viewManager, SIGNAL(selectionChanged()),
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92 this, SLOT(selectionChanged()));
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93 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
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94 this, SLOT(playLoopModeChanged()));
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95 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
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96 this, SLOT(playSelectionModeChanged()));
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97
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98 connect(this, SIGNAL(playStatusChanged(bool)),
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99 m_viewManager, SLOT(playStatusChanged(bool)));
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100
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101 connect(PlayParameterRepository::getInstance(),
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102 SIGNAL(playParametersChanged(PlayParameters *)),
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103 this, SLOT(playParametersChanged(PlayParameters *)));
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104
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105 connect(Preferences::getInstance(),
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106 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
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107 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
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108 }
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109
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110 AudioCallbackPlaySource::~AudioCallbackPlaySource()
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111 {
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112 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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113 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
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114 #endif
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115 m_exiting = true;
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116
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117 if (m_fillThread) {
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118 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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119 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
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120 #endif
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121 m_condition.wakeAll();
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122 m_fillThread->wait();
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123 delete m_fillThread;
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124 }
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125
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126 clearModels();
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127
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128 if (m_readBuffers != m_writeBuffers) {
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129 delete m_readBuffers;
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130 }
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131
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132 delete m_writeBuffers;
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133
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134 delete m_audioGenerator;
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135
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136 for (int i = 0; i < m_stretcherInputCount; ++i) {
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137 delete[] m_stretcherInputs[i];
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138 }
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139 delete[] m_stretcherInputSizes;
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140 delete[] m_stretcherInputs;
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141
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142 delete m_timeStretcher;
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143 delete m_monoStretcher;
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144
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145 m_bufferScavenger.scavenge(true);
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146 m_pluginScavenger.scavenge(true);
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147 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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148 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
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149 #endif
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150 }
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151
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152 void
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153 AudioCallbackPlaySource::addModel(Model *model)
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154 {
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155 if (m_models.find(model) != m_models.end()) return;
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156
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157 bool willPlay = m_audioGenerator->addModel(model);
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158
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159 m_mutex.lock();
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160
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161 m_models.insert(model);
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162 if (model->getEndFrame() > m_lastModelEndFrame) {
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163 m_lastModelEndFrame = model->getEndFrame();
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164 }
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165
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166 bool buffersIncreased = false, srChanged = false;
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167
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168 int modelChannels = 1;
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169 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
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170 if (rowfm) modelChannels = rowfm->getChannelCount();
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171 if (modelChannels > m_sourceChannelCount) {
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172 m_sourceChannelCount = modelChannels;
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173 }
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174
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175 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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176 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
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177 #endif
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178
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179 if (m_sourceSampleRate == 0) {
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180
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181 m_sourceSampleRate = model->getSampleRate();
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182 srChanged = true;
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183
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184 } else if (model->getSampleRate() != m_sourceSampleRate) {
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185
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186 // If this is a read-only wave file model and we have no
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187 // other, we can just switch to this model's sample rate
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188
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189 if (rowfm) {
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190
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191 bool conflicting = false;
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192
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193 for (std::set<Model *>::const_iterator i = m_models.begin();
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194 i != m_models.end(); ++i) {
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195 // Only read-only wave file models should be
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196 // considered conflicting -- writable wave file models
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197 // are derived and we shouldn't take their rates into
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198 // account. Also, don't give any particular weight to
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199 // a file that's already playing at the wrong rate
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200 // anyway
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201 ReadOnlyWaveFileModel *other =
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202 qobject_cast<ReadOnlyWaveFileModel *>(*i);
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203 if (other && other != rowfm &&
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204 other->getSampleRate() != model->getSampleRate() &&
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205 other->getSampleRate() == m_sourceSampleRate) {
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206 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
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207 conflicting = true;
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208 break;
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209 }
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210 }
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211
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212 if (conflicting) {
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213
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214 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
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215 << "New model sample rate does not match" << endl
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216 << "existing model(s) (new " << model->getSampleRate()
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217 << " vs " << m_sourceSampleRate
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218 << "), playback will be wrong"
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219 << endl;
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220
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221 emit sampleRateMismatch(model->getSampleRate(),
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222 m_sourceSampleRate,
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223 false);
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224 } else {
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225 m_sourceSampleRate = model->getSampleRate();
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226 srChanged = true;
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227 }
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228 }
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229 }
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230
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231 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
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232 clearRingBuffers(true, getTargetChannelCount());
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233 buffersIncreased = true;
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234 } else {
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235 if (willPlay) clearRingBuffers(true);
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236 }
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237
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238 if (srChanged) {
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239
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240 SVCERR << "AudioCallbackPlaySource: Source rate changed" << endl;
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241
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242 if (m_resamplerWrapper) {
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243 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
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244 << m_sourceSampleRate << ", updating resampler wrapper" << endl;
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245 m_resamplerWrapper->changeApplicationSampleRate
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246 (int(round(m_sourceSampleRate)));
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247 m_resamplerWrapper->reset();
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248 }
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249
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250 delete m_timeStretcher;
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251 delete m_monoStretcher;
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252 m_timeStretcher = 0;
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253 m_monoStretcher = 0;
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254
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255 if (m_stretchRatio != 1.f) {
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256 setTimeStretch(m_stretchRatio);
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257 }
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258 }
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259
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260 rebuildRangeLists();
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261
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262 m_mutex.unlock();
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263
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264 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
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265
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266 if (buffersIncreased) {
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267 SVDEBUG << "AudioCallbackPlaySource::addModel: Number of buffers increased, signalling channelCountIncreased" << endl;
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268 emit channelCountIncreased();
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269 }
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270
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271 if (!m_fillThread) {
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272 m_fillThread = new FillThread(*this);
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273 m_fillThread->start();
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274 }
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275
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276 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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277 SVDEBUG << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s)" << endl;
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278 #endif
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279
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280 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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281 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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282
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283 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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284 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
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285 #endif
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286
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287 m_condition.wakeAll();
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288 }
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289
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290 void
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291 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
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292 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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293 startFrame
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294 #endif
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295 , sv_frame_t endFrame)
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296 {
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297 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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298 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
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299 #endif
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300 if (endFrame > m_lastModelEndFrame) {
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301 m_lastModelEndFrame = endFrame;
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302 rebuildRangeLists();
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303 }
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304 }
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305
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306 void
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307 AudioCallbackPlaySource::removeModel(Model *model)
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308 {
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309 m_mutex.lock();
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310
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311 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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312 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
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313 #endif
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314
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315 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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316 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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317
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318 m_models.erase(model);
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319
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320 if (m_models.empty()) {
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321 m_sourceSampleRate = 0;
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322 }
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323
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324 sv_frame_t lastEnd = 0;
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325 for (std::set<Model *>::const_iterator i = m_models.begin();
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326 i != m_models.end(); ++i) {
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327 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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328 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
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329 #endif
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330 if ((*i)->getEndFrame() > lastEnd) {
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331 lastEnd = (*i)->getEndFrame();
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332 }
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Chris@164
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333 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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334 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
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335 #endif
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336 }
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337 m_lastModelEndFrame = lastEnd;
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338
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339 m_audioGenerator->removeModel(model);
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340
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341 m_mutex.unlock();
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342
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343 clearRingBuffers();
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344 }
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345
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346 void
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347 AudioCallbackPlaySource::clearModels()
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348 {
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349 m_mutex.lock();
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350
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351 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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352 cout << "AudioCallbackPlaySource::clearModels()" << endl;
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353 #endif
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354
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355 m_models.clear();
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356
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357 m_lastModelEndFrame = 0;
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358
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359 m_sourceSampleRate = 0;
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360
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361 m_mutex.unlock();
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362
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363 m_audioGenerator->clearModels();
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364
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365 clearRingBuffers();
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366 }
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367
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368 void
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369 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
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370 {
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Chris@43
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371 if (!haveLock) m_mutex.lock();
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372
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Chris@445
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373 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@397
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374 cerr << "clearRingBuffers" << endl;
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Chris@445
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375 #endif
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376
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Chris@93
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377 rebuildRangeLists();
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378
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379 if (count == 0) {
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380 if (m_writeBuffers) count = int(m_writeBuffers->size());
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381 }
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Chris@43
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382
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Chris@445
|
383 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@397
|
384 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
|
Chris@397
|
385
|
Chris@397
|
386 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
|
Chris@445
|
387 #endif
|
Chris@445
|
388
|
Chris@93
|
389 m_writeBufferFill = getCurrentBufferedFrame();
|
Chris@43
|
390
|
Chris@445
|
391 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@397
|
392 cerr << "current buffered frame = " << m_writeBufferFill << endl;
|
Chris@445
|
393 #endif
|
Chris@397
|
394
|
Chris@43
|
395 if (m_readBuffers != m_writeBuffers) {
|
Chris@43
|
396 delete m_writeBuffers;
|
Chris@43
|
397 }
|
Chris@43
|
398
|
Chris@43
|
399 m_writeBuffers = new RingBufferVector;
|
Chris@43
|
400
|
Chris@366
|
401 for (int i = 0; i < count; ++i) {
|
Chris@43
|
402 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
|
Chris@43
|
403 }
|
Chris@43
|
404
|
Chris@442
|
405 m_audioGenerator->reset();
|
Chris@442
|
406
|
Chris@293
|
407 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
|
Chris@293
|
408 // << count << " write buffers" << endl;
|
Chris@43
|
409
|
Chris@43
|
410 if (!haveLock) {
|
Chris@43
|
411 m_mutex.unlock();
|
Chris@43
|
412 }
|
Chris@43
|
413 }
|
Chris@43
|
414
|
Chris@43
|
415 void
|
Chris@434
|
416 AudioCallbackPlaySource::play(sv_frame_t startFrame)
|
Chris@43
|
417 {
|
Chris@540
|
418 if (!m_target) return;
|
Chris@540
|
419
|
Chris@414
|
420 if (!m_sourceSampleRate) {
|
Chris@414
|
421 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
|
Chris@414
|
422 return;
|
Chris@414
|
423 }
|
Chris@414
|
424
|
Chris@43
|
425 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
426 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
427
|
Chris@233
|
428 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@94
|
429
|
Chris@60
|
430 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
431
|
Chris@233
|
432 SVDEBUG << startFrame << endl;
|
Chris@94
|
433
|
Chris@43
|
434 } else {
|
Chris@454
|
435 if (startFrame < 0) {
|
Chris@454
|
436 startFrame = 0;
|
Chris@454
|
437 }
|
Chris@43
|
438 if (startFrame >= m_lastModelEndFrame) {
|
Chris@43
|
439 startFrame = 0;
|
Chris@43
|
440 }
|
Chris@43
|
441 }
|
Chris@43
|
442
|
Chris@132
|
443 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
444 cerr << "play(" << startFrame << ") -> playback model ";
|
Chris@132
|
445 #endif
|
Chris@60
|
446
|
Chris@60
|
447 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
448
|
Chris@189
|
449 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
450 cerr << startFrame << endl;
|
Chris@189
|
451 #endif
|
Chris@60
|
452
|
Chris@43
|
453 // The fill thread will automatically empty its buffers before
|
Chris@43
|
454 // starting again if we have not so far been playing, but not if
|
Chris@43
|
455 // we're just re-seeking.
|
Chris@102
|
456 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
457
|
Chris@43
|
458 m_mutex.lock();
|
Chris@102
|
459
|
Chris@91
|
460 if (m_timeStretcher) {
|
Chris@91
|
461 m_timeStretcher->reset();
|
Chris@91
|
462 }
|
Chris@130
|
463 if (m_monoStretcher) {
|
Chris@130
|
464 m_monoStretcher->reset();
|
Chris@130
|
465 }
|
Chris@102
|
466
|
Chris@102
|
467 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
468 if (m_readBuffers) {
|
Chris@366
|
469 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
470 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
471 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
472 cerr << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
473 #endif
|
Chris@102
|
474 if (rb) rb->reset();
|
Chris@102
|
475 }
|
Chris@43
|
476 }
|
Chris@102
|
477
|
Chris@43
|
478 m_mutex.unlock();
|
Chris@43
|
479
|
Chris@43
|
480 m_audioGenerator->reset();
|
Chris@43
|
481
|
Chris@94
|
482 m_playStartFrame = startFrame;
|
Chris@94
|
483 m_playStartFramePassed = false;
|
Chris@94
|
484 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
485 if (m_target) {
|
Chris@94
|
486 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
487 }
|
Chris@94
|
488
|
Chris@43
|
489 bool changed = !m_playing;
|
Chris@91
|
490 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
491 m_lastCurrentFrame = 0;
|
Chris@43
|
492 m_playing = true;
|
Chris@212
|
493
|
Chris@212
|
494 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
495 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
496 #endif
|
Chris@212
|
497
|
Chris@43
|
498 m_condition.wakeAll();
|
Chris@158
|
499 if (changed) {
|
Chris@158
|
500 emit playStatusChanged(m_playing);
|
Chris@158
|
501 emit activity(tr("Play from %1").arg
|
Chris@158
|
502 (RealTime::frame2RealTime
|
Chris@158
|
503 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
504 }
|
Chris@43
|
505 }
|
Chris@43
|
506
|
Chris@43
|
507 void
|
Chris@43
|
508 AudioCallbackPlaySource::stop()
|
Chris@43
|
509 {
|
Chris@212
|
510 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
511 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
512 #endif
|
Chris@43
|
513 bool changed = m_playing;
|
Chris@43
|
514 m_playing = false;
|
Chris@212
|
515
|
Chris@212
|
516 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
517 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
518 #endif
|
Chris@212
|
519
|
Chris@43
|
520 m_condition.wakeAll();
|
Chris@91
|
521 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
522 if (changed) {
|
Chris@158
|
523 emit playStatusChanged(m_playing);
|
Chris@158
|
524 emit activity(tr("Stop at %1").arg
|
Chris@158
|
525 (RealTime::frame2RealTime
|
Chris@158
|
526 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
527 }
|
Chris@102
|
528 m_lastCurrentFrame = 0;
|
Chris@43
|
529 }
|
Chris@43
|
530
|
Chris@43
|
531 void
|
Chris@43
|
532 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
533 {
|
Chris@43
|
534 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@43
|
535 clearRingBuffers();
|
Chris@43
|
536 }
|
Chris@43
|
537 }
|
Chris@43
|
538
|
Chris@43
|
539 void
|
Chris@43
|
540 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
541 {
|
Chris@43
|
542 clearRingBuffers();
|
Chris@43
|
543 }
|
Chris@43
|
544
|
Chris@43
|
545 void
|
Chris@43
|
546 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
547 {
|
Chris@43
|
548 if (!m_viewManager->getSelections().empty()) {
|
Chris@43
|
549 clearRingBuffers();
|
Chris@43
|
550 }
|
Chris@43
|
551 }
|
Chris@43
|
552
|
Chris@43
|
553 void
|
Chris@43
|
554 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
|
Chris@43
|
555 {
|
Chris@43
|
556 clearRingBuffers();
|
Chris@43
|
557 }
|
Chris@43
|
558
|
Chris@43
|
559 void
|
Chris@552
|
560 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName )
|
Chris@43
|
561 {
|
Chris@43
|
562 }
|
Chris@43
|
563
|
Chris@43
|
564 void
|
Chris@43
|
565 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
566 {
|
Chris@293
|
567 cerr << "Audio processing overload!" << endl;
|
Chris@130
|
568
|
Chris@130
|
569 if (!m_playing) return;
|
Chris@130
|
570
|
Chris@43
|
571 RealTimePluginInstance *ap = m_auditioningPlugin;
|
Chris@130
|
572 if (ap && !m_auditioningPluginBypassed) {
|
Chris@43
|
573 m_auditioningPluginBypassed = true;
|
Chris@43
|
574 emit audioOverloadPluginDisabled();
|
Chris@130
|
575 return;
|
Chris@130
|
576 }
|
Chris@130
|
577
|
Chris@130
|
578 if (m_timeStretcher &&
|
Chris@130
|
579 m_timeStretcher->getTimeRatio() < 1.0 &&
|
Chris@130
|
580 m_stretcherInputCount > 1 &&
|
Chris@130
|
581 m_monoStretcher && !m_stretchMono) {
|
Chris@130
|
582 m_stretchMono = true;
|
Chris@130
|
583 emit audioTimeStretchMultiChannelDisabled();
|
Chris@130
|
584 return;
|
Chris@43
|
585 }
|
Chris@43
|
586 }
|
Chris@43
|
587
|
Chris@43
|
588 void
|
Chris@468
|
589 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
|
Chris@43
|
590 {
|
Chris@559
|
591 if (target == 0) {
|
Chris@559
|
592 // reset target-related facts and figures
|
Chris@559
|
593 m_deviceSampleRate = 0;
|
Chris@559
|
594 m_deviceChannelCount = 0;
|
Chris@559
|
595 }
|
Chris@91
|
596 m_target = target;
|
Chris@468
|
597 }
|
Chris@468
|
598
|
Chris@468
|
599 void
|
Chris@551
|
600 AudioCallbackPlaySource::setResamplerWrapper(breakfastquay::ResamplerWrapper *w)
|
Chris@551
|
601 {
|
Chris@551
|
602 m_resamplerWrapper = w;
|
Chris@552
|
603 if (m_resamplerWrapper && m_sourceSampleRate != 0) {
|
Chris@552
|
604 m_resamplerWrapper->changeApplicationSampleRate
|
Chris@552
|
605 (int(round(m_sourceSampleRate)));
|
Chris@552
|
606 }
|
Chris@551
|
607 }
|
Chris@551
|
608
|
Chris@551
|
609 void
|
Chris@468
|
610 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
|
Chris@468
|
611 {
|
Chris@293
|
612 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
613 if (size != 0) {
|
Chris@193
|
614 m_blockSize = size;
|
Chris@193
|
615 }
|
Chris@193
|
616 if (size * 4 > m_ringBufferSize) {
|
Chris@472
|
617 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@472
|
618 cerr << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@472
|
619 << size << " > a quarter of ring buffer size "
|
Chris@472
|
620 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@472
|
621 << endl;
|
Chris@472
|
622 #endif
|
Chris@193
|
623 m_ringBufferSize = size * 4;
|
Chris@193
|
624 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
625 clearRingBuffers();
|
Chris@193
|
626 }
|
Chris@193
|
627 }
|
Chris@43
|
628 }
|
Chris@43
|
629
|
Chris@366
|
630 int
|
Chris@43
|
631 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
632 {
|
Chris@293
|
633 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@436
|
634 return int(m_blockSize);
|
Chris@43
|
635 }
|
Chris@43
|
636
|
Chris@43
|
637 void
|
Chris@468
|
638 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
|
Chris@43
|
639 {
|
Chris@43
|
640 m_playLatency = latency;
|
Chris@43
|
641 }
|
Chris@43
|
642
|
Chris@434
|
643 sv_frame_t
|
Chris@43
|
644 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
645 {
|
Chris@43
|
646 return m_playLatency;
|
Chris@43
|
647 }
|
Chris@43
|
648
|
Chris@434
|
649 sv_frame_t
|
Chris@43
|
650 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
651 {
|
Chris@91
|
652 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
653 // "currently coming through the speakers".
|
Chris@91
|
654
|
Chris@553
|
655 sv_samplerate_t deviceRate = getDeviceSampleRate();
|
Chris@436
|
656 sv_frame_t latency = m_playLatency; // at target rate
|
Chris@402
|
657 RealTime latency_t = RealTime::zeroTime;
|
Chris@402
|
658
|
Chris@553
|
659 if (deviceRate != 0) {
|
Chris@553
|
660 latency_t = RealTime::frame2RealTime(latency, deviceRate);
|
Chris@402
|
661 }
|
Chris@93
|
662
|
Chris@93
|
663 return getCurrentFrame(latency_t);
|
Chris@93
|
664 }
|
Chris@93
|
665
|
Chris@434
|
666 sv_frame_t
|
Chris@93
|
667 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
668 {
|
Chris@93
|
669 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
670 }
|
Chris@93
|
671
|
Chris@434
|
672 sv_frame_t
|
Chris@93
|
673 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
674 {
|
Chris@553
|
675 // The ring buffers contain data at the source sample rate and all
|
Chris@553
|
676 // processing (including time stretching) happens at this
|
Chris@553
|
677 // rate. Resampling only happens after the audio data leaves this
|
Chris@553
|
678 // class.
|
Chris@553
|
679
|
Chris@553
|
680 // (But because historically more than one sample rate could have
|
Chris@553
|
681 // been involved here, we do latency calculations using RealTime
|
Chris@553
|
682 // values instead of samples.)
|
Chris@43
|
683
|
Chris@553
|
684 sv_samplerate_t rate = getSourceSampleRate();
|
Chris@91
|
685
|
Chris@553
|
686 if (rate == 0) return 0;
|
Chris@91
|
687
|
Chris@366
|
688 int inbuffer = 0; // at target rate
|
Chris@91
|
689
|
Chris@366
|
690 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
691 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@43
|
692 if (rb) {
|
Chris@366
|
693 int here = rb->getReadSpace();
|
Chris@91
|
694 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@43
|
695 }
|
Chris@43
|
696 }
|
Chris@43
|
697
|
Chris@436
|
698 sv_frame_t readBufferFill = m_readBufferFill;
|
Chris@436
|
699 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
700 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
701 double currentTime = 0.0;
|
Chris@91
|
702 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
703
|
Chris@102
|
704 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
705
|
Chris@553
|
706 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
|
Chris@91
|
707
|
Chris@436
|
708 sv_frame_t stretchlat = 0;
|
Chris@91
|
709 double timeRatio = 1.0;
|
Chris@91
|
710
|
Chris@91
|
711 if (m_timeStretcher) {
|
Chris@91
|
712 stretchlat = m_timeStretcher->getLatency();
|
Chris@91
|
713 timeRatio = m_timeStretcher->getTimeRatio();
|
Chris@43
|
714 }
|
Chris@43
|
715
|
Chris@553
|
716 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, rate);
|
Chris@43
|
717
|
Chris@91
|
718 // When the target has just requested a block from us, the last
|
Chris@91
|
719 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
720 // amount of read space (converted back to source sample rate)
|
Chris@91
|
721 // remaining now. That sample is not expected to be played until
|
Chris@91
|
722 // the target's play latency has elapsed. By the time the
|
Chris@91
|
723 // following block is requested, that sample will be at the
|
Chris@91
|
724 // target's play latency minus the last requested block size away
|
Chris@91
|
725 // from being played.
|
Chris@91
|
726
|
Chris@91
|
727 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
728 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
729
|
Chris@102
|
730 if (m_target &&
|
Chris@102
|
731 m_trustworthyTimestamps &&
|
Chris@102
|
732 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
733
|
Chris@553
|
734 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
|
Chris@91
|
735
|
Chris@91
|
736 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
737 // since the end of the last call to getSourceSamples
|
Chris@91
|
738
|
Chris@102
|
739 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
740
|
Chris@102
|
741 // this adjustment seems to cause more problems when looping
|
Chris@102
|
742 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
743
|
Chris@102
|
744 if (elapsed > 0.0) {
|
Chris@102
|
745 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
746 }
|
Chris@91
|
747 }
|
Chris@91
|
748
|
Chris@91
|
749 } else {
|
Chris@91
|
750
|
Chris@553
|
751 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
|
Chris@62
|
752 }
|
Chris@91
|
753
|
Chris@553
|
754 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
|
Chris@91
|
755
|
Chris@91
|
756 if (timeRatio != 1.0) {
|
Chris@91
|
757 lastretrieved_t = lastretrieved_t / timeRatio;
|
Chris@91
|
758 sincerequest_t = sincerequest_t / timeRatio;
|
Chris@163
|
759 latency_t = latency_t / timeRatio;
|
Chris@43
|
760 }
|
Chris@43
|
761
|
Chris@91
|
762 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
763 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
764 #endif
|
Chris@43
|
765
|
Chris@93
|
766 // Normally the range lists should contain at least one item each
|
Chris@93
|
767 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
768 // entire source audio duration.
|
Chris@43
|
769
|
Chris@93
|
770 if (m_rangeStarts.empty()) {
|
Chris@93
|
771 rebuildRangeLists();
|
Chris@93
|
772 }
|
Chris@92
|
773
|
Chris@93
|
774 if (m_rangeStarts.empty()) {
|
Chris@93
|
775 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
776 RealTime playing_t = bufferedto_t
|
Chris@93
|
777 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
778 + sincerequest_t;
|
Chris@193
|
779 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@553
|
780 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@93
|
781 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
782 }
|
Chris@43
|
783
|
Chris@91
|
784 int inRange = 0;
|
Chris@91
|
785 int index = 0;
|
Chris@91
|
786
|
Chris@366
|
787 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
788 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
789 inRange = index;
|
Chris@93
|
790 } else {
|
Chris@93
|
791 break;
|
Chris@93
|
792 }
|
Chris@93
|
793 ++index;
|
Chris@93
|
794 }
|
Chris@93
|
795
|
Chris@436
|
796 if (inRange >= int(m_rangeStarts.size())) {
|
Chris@436
|
797 inRange = int(m_rangeStarts.size())-1;
|
Chris@436
|
798 }
|
Chris@93
|
799
|
Chris@94
|
800 RealTime playing_t = bufferedto_t;
|
Chris@93
|
801
|
Chris@93
|
802 playing_t = playing_t
|
Chris@93
|
803 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
804 + sincerequest_t;
|
Chris@94
|
805
|
Chris@94
|
806 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
807 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
808 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
809 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
810 // are playing a relatively short looped region, the playing time
|
Chris@94
|
811 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
812 // the region boundary and end up being much smaller than the
|
Chris@94
|
813 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
814 // duration of playback!
|
Chris@94
|
815
|
Chris@94
|
816 if (!m_playStartFramePassed) {
|
Chris@553
|
817 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
|
Chris@94
|
818 if (playing_t < playstart_t) {
|
Chris@293
|
819 // cerr << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
820 // << playstart_t << endl;
|
Chris@122
|
821 if (/*!!! sincerequest_t > RealTime::zeroTime && */
|
Chris@94
|
822 m_playStartedAt + latency_t + stretchlat_t <
|
Chris@94
|
823 RealTime::fromSeconds(currentTime)) {
|
Chris@293
|
824 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
825 m_playStartFramePassed = true;
|
Chris@94
|
826 } else {
|
Chris@94
|
827 playing_t = playstart_t;
|
Chris@94
|
828 }
|
Chris@94
|
829 } else {
|
Chris@94
|
830 m_playStartFramePassed = true;
|
Chris@94
|
831 }
|
Chris@94
|
832 }
|
Chris@163
|
833
|
Chris@163
|
834 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
835 cerr << "playing_t " << playing_t;
|
Chris@163
|
836 #endif
|
Chris@94
|
837
|
Chris@94
|
838 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
839
|
Chris@93
|
840 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
841 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
842 #endif
|
Chris@93
|
843
|
Chris@93
|
844 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
845
|
Chris@93
|
846 if (inRange == 0) {
|
Chris@93
|
847 if (looping) {
|
Chris@436
|
848 inRange = int(m_rangeStarts.size()) - 1;
|
Chris@93
|
849 } else {
|
Chris@93
|
850 break;
|
Chris@93
|
851 }
|
Chris@93
|
852 } else {
|
Chris@93
|
853 --inRange;
|
Chris@93
|
854 }
|
Chris@93
|
855
|
Chris@93
|
856 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
857 }
|
Chris@93
|
858
|
Chris@93
|
859 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
860
|
Chris@93
|
861 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
862 cerr << " playing time: " << playing_t << endl;
|
Chris@93
|
863 #endif
|
Chris@93
|
864
|
Chris@93
|
865 if (!looping) {
|
Chris@366
|
866 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
867 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@293
|
868 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
869 stop();
|
Chris@93
|
870 }
|
Chris@93
|
871 }
|
Chris@93
|
872
|
Chris@93
|
873 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
874
|
Chris@553
|
875 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@102
|
876
|
Chris@102
|
877 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
878 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
879 frame = m_lastCurrentFrame;
|
Chris@102
|
880 }
|
Chris@102
|
881 }
|
Chris@102
|
882
|
Chris@102
|
883 m_lastCurrentFrame = frame;
|
Chris@102
|
884
|
Chris@93
|
885 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
886 }
|
Chris@93
|
887
|
Chris@93
|
888 void
|
Chris@93
|
889 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
890 {
|
Chris@93
|
891 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
892
|
Chris@93
|
893 m_rangeStarts.clear();
|
Chris@93
|
894 m_rangeDurations.clear();
|
Chris@93
|
895
|
Chris@436
|
896 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@93
|
897 if (sourceRate == 0) return;
|
Chris@93
|
898
|
Chris@93
|
899 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
900 if (end == RealTime::zeroTime) return;
|
Chris@93
|
901
|
Chris@93
|
902 if (!constrained) {
|
Chris@93
|
903 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
904 m_rangeDurations.push_back(end);
|
Chris@93
|
905 return;
|
Chris@93
|
906 }
|
Chris@93
|
907
|
Chris@93
|
908 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
909 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
910
|
Chris@93
|
911 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
912 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
913 #endif
|
Chris@93
|
914
|
Chris@93
|
915 if (!selections.empty()) {
|
Chris@91
|
916
|
Chris@91
|
917 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
918
|
Chris@91
|
919 RealTime start =
|
Chris@91
|
920 (RealTime::frame2RealTime
|
Chris@91
|
921 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
922 sourceRate));
|
Chris@91
|
923 RealTime duration =
|
Chris@91
|
924 (RealTime::frame2RealTime
|
Chris@91
|
925 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
926 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
927 sourceRate));
|
Chris@91
|
928
|
Chris@93
|
929 m_rangeStarts.push_back(start);
|
Chris@93
|
930 m_rangeDurations.push_back(duration);
|
Chris@91
|
931 }
|
Chris@93
|
932 } else {
|
Chris@93
|
933 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
934 m_rangeDurations.push_back(end);
|
Chris@43
|
935 }
|
Chris@43
|
936
|
Chris@93
|
937 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
938 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
939 #endif
|
Chris@43
|
940 }
|
Chris@43
|
941
|
Chris@43
|
942 void
|
Chris@43
|
943 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
944 {
|
Chris@43
|
945 m_outputLeft = left;
|
Chris@43
|
946 m_outputRight = right;
|
Chris@43
|
947 }
|
Chris@43
|
948
|
Chris@43
|
949 bool
|
Chris@43
|
950 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
951 {
|
Chris@43
|
952 left = m_outputLeft;
|
Chris@43
|
953 right = m_outputRight;
|
Chris@43
|
954 return true;
|
Chris@43
|
955 }
|
Chris@43
|
956
|
Chris@43
|
957 void
|
Chris@468
|
958 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
|
Chris@43
|
959 {
|
Chris@553
|
960 m_deviceSampleRate = sr;
|
Chris@43
|
961 }
|
Chris@43
|
962
|
Chris@43
|
963 void
|
Chris@559
|
964 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int count)
|
Chris@43
|
965 {
|
Chris@559
|
966 m_deviceChannelCount = count;
|
Chris@43
|
967 }
|
Chris@43
|
968
|
Chris@43
|
969 void
|
Chris@107
|
970 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
|
Chris@43
|
971 {
|
Chris@107
|
972 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
|
Chris@107
|
973 if (a && !plugin) {
|
Chris@293
|
974 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
975 }
|
Chris@204
|
976
|
Chris@204
|
977 m_mutex.lock();
|
Chris@43
|
978 m_auditioningPlugin = plugin;
|
Chris@43
|
979 m_auditioningPluginBypassed = false;
|
Chris@204
|
980 m_mutex.unlock();
|
Chris@43
|
981 }
|
Chris@43
|
982
|
Chris@43
|
983 void
|
Chris@43
|
984 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
|
Chris@43
|
985 {
|
Chris@43
|
986 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
987 clearRingBuffers();
|
Chris@43
|
988 }
|
Chris@43
|
989
|
Chris@43
|
990 void
|
Chris@43
|
991 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
992 {
|
Chris@43
|
993 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
994 clearRingBuffers();
|
Chris@43
|
995 }
|
Chris@43
|
996
|
Chris@434
|
997 sv_samplerate_t
|
Chris@553
|
998 AudioCallbackPlaySource::getDeviceSampleRate() const
|
Chris@43
|
999 {
|
Chris@553
|
1000 return m_deviceSampleRate;
|
Chris@43
|
1001 }
|
Chris@43
|
1002
|
Chris@366
|
1003 int
|
Chris@43
|
1004 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
1005 {
|
Chris@43
|
1006 return m_sourceChannelCount;
|
Chris@43
|
1007 }
|
Chris@43
|
1008
|
Chris@366
|
1009 int
|
Chris@43
|
1010 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
1011 {
|
Chris@43
|
1012 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
1013 return m_sourceChannelCount;
|
Chris@43
|
1014 }
|
Chris@43
|
1015
|
Chris@559
|
1016 int
|
Chris@559
|
1017 AudioCallbackPlaySource::getDeviceChannelCount() const
|
Chris@559
|
1018 {
|
Chris@559
|
1019 return m_deviceChannelCount;
|
Chris@559
|
1020 }
|
Chris@559
|
1021
|
Chris@434
|
1022 sv_samplerate_t
|
Chris@43
|
1023 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
1024 {
|
Chris@43
|
1025 return m_sourceSampleRate;
|
Chris@43
|
1026 }
|
Chris@43
|
1027
|
Chris@43
|
1028 void
|
Chris@436
|
1029 AudioCallbackPlaySource::setTimeStretch(double factor)
|
Chris@43
|
1030 {
|
Chris@91
|
1031 m_stretchRatio = factor;
|
Chris@91
|
1032
|
Chris@553
|
1033 int rate = int(getSourceSampleRate());
|
Chris@553
|
1034 if (!rate) return; // have to make our stretcher later
|
Chris@244
|
1035
|
Chris@436
|
1036 if (m_timeStretcher || (factor == 1.0)) {
|
Chris@91
|
1037 // stretch ratio will be set in next process call if appropriate
|
Chris@62
|
1038 } else {
|
Chris@91
|
1039 m_stretcherInputCount = getTargetChannelCount();
|
Chris@62
|
1040 RubberBandStretcher *stretcher = new RubberBandStretcher
|
Chris@553
|
1041 (rate,
|
Chris@91
|
1042 m_stretcherInputCount,
|
Chris@62
|
1043 RubberBandStretcher::OptionProcessRealTime,
|
Chris@62
|
1044 factor);
|
Chris@130
|
1045 RubberBandStretcher *monoStretcher = new RubberBandStretcher
|
Chris@553
|
1046 (rate,
|
Chris@130
|
1047 1,
|
Chris@130
|
1048 RubberBandStretcher::OptionProcessRealTime,
|
Chris@130
|
1049 factor);
|
Chris@91
|
1050 m_stretcherInputs = new float *[m_stretcherInputCount];
|
Chris@436
|
1051 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
|
Chris@366
|
1052 for (int c = 0; c < m_stretcherInputCount; ++c) {
|
Chris@91
|
1053 m_stretcherInputSizes[c] = 16384;
|
Chris@91
|
1054 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1055 }
|
Chris@130
|
1056 m_monoStretcher = monoStretcher;
|
Chris@62
|
1057 m_timeStretcher = stretcher;
|
Chris@62
|
1058 }
|
Chris@158
|
1059
|
Chris@158
|
1060 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1061 }
|
Chris@43
|
1062
|
Chris@471
|
1063 int
|
Chris@559
|
1064 AudioCallbackPlaySource::getSourceSamples(float *const *buffer,
|
Chris@559
|
1065 int requestedChannels,
|
Chris@559
|
1066 int count)
|
Chris@43
|
1067 {
|
Chris@559
|
1068 // In principle, the target will handle channel mapping in cases
|
Chris@559
|
1069 // where our channel count differs from the device's. But that
|
Chris@559
|
1070 // only holds if our channel count doesn't change -- i.e. if
|
Chris@559
|
1071 // getApplicationChannelCount() always returns the same value as
|
Chris@559
|
1072 // it did when the target was created, and if this function always
|
Chris@559
|
1073 // returns that number of channels.
|
Chris@559
|
1074 //
|
Chris@559
|
1075 // Unfortunately that can't hold for us -- we always have at least
|
Chris@559
|
1076 // 2 channels but if the user opens a new main model with more
|
Chris@559
|
1077 // channels than that (and more than the last main model) then our
|
Chris@559
|
1078 // target channel count necessarily gets increased.
|
Chris@559
|
1079 //
|
Chris@559
|
1080 // We have:
|
Chris@559
|
1081 //
|
Chris@559
|
1082 // getSourceChannelCount() -> number of channels available to
|
Chris@559
|
1083 // provide from real model data
|
Chris@559
|
1084 //
|
Chris@559
|
1085 // getTargetChannelCount() -> number we will actually provide;
|
Chris@559
|
1086 // same as getSourceChannelCount() except that it is always at
|
Chris@559
|
1087 // least 2
|
Chris@559
|
1088 //
|
Chris@559
|
1089 // getDeviceChannelCount() -> number the device will emit, usually
|
Chris@559
|
1090 // equal to the value of getTargetChannelCount() at the time the
|
Chris@559
|
1091 // device was initialised, unless the device could not provide
|
Chris@559
|
1092 // that number
|
Chris@559
|
1093 //
|
Chris@559
|
1094 // requestedChannels -> number the device is expecting from us,
|
Chris@559
|
1095 // always equal to the value of getTargetChannelCount() at the
|
Chris@559
|
1096 // time the device was initialised
|
Chris@559
|
1097 //
|
Chris@559
|
1098 // If the requested channel count is at least the target channel
|
Chris@559
|
1099 // count, then we go ahead and provide the target channels as
|
Chris@559
|
1100 // expected. We just zero any spare channels.
|
Chris@559
|
1101 //
|
Chris@559
|
1102 // If the requested channel count is smaller than the target
|
Chris@559
|
1103 // channel count, then we don't know what to do and we provide
|
Chris@559
|
1104 // nothing. This shouldn't happen as long as management is on the
|
Chris@559
|
1105 // ball -- we emit channelCountIncreased() when the target channel
|
Chris@559
|
1106 // count increases, and whatever code "owns" the driver should
|
Chris@559
|
1107 // have reopened the audio device when it got that signal. But
|
Chris@559
|
1108 // there's a race condition there, which we accommodate with this
|
Chris@559
|
1109 // check.
|
Chris@559
|
1110
|
Chris@559
|
1111 int channels = getTargetChannelCount();
|
Chris@559
|
1112
|
Chris@43
|
1113 if (!m_playing) {
|
Chris@193
|
1114 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1115 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1116 #endif
|
Chris@559
|
1117 v_zero_channels(buffer, requestedChannels, count);
|
Chris@471
|
1118 return 0;
|
Chris@43
|
1119 }
|
Chris@559
|
1120 if (requestedChannels < channels) {
|
Chris@559
|
1121 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not enough device channels (" << requestedChannels << ", need " << channels << "); hoping device is about to be reopened" << endl;
|
Chris@559
|
1122 v_zero_channels(buffer, requestedChannels, count);
|
Chris@559
|
1123 return 0;
|
Chris@559
|
1124 }
|
Chris@559
|
1125 if (requestedChannels > channels) {
|
Chris@559
|
1126 v_zero_channels(buffer + channels, requestedChannels - channels, count);
|
Chris@559
|
1127 }
|
Chris@43
|
1128
|
Chris@212
|
1129 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1130 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1131 #endif
|
Chris@212
|
1132
|
Chris@43
|
1133 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1134 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1135
|
Chris@559
|
1136 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1137
|
Chris@43
|
1138 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1139
|
Chris@43
|
1140 if (!rb) {
|
Chris@293
|
1141 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1142 << "No ring buffer available for channel " << ch
|
Chris@293
|
1143 << ", returning no data here" << endl;
|
Chris@43
|
1144 count = 0;
|
Chris@43
|
1145 break;
|
Chris@43
|
1146 }
|
Chris@43
|
1147
|
Chris@366
|
1148 int rs = rb->getReadSpace();
|
Chris@43
|
1149 if (rs < count) {
|
Chris@43
|
1150 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1151 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1152 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1153 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1154 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1155 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1156 << "reducing request size" << endl;
|
Chris@43
|
1157 #endif
|
Chris@43
|
1158 count = rs;
|
Chris@43
|
1159 }
|
Chris@43
|
1160 }
|
Chris@43
|
1161
|
Chris@471
|
1162 if (count == 0) return 0;
|
Chris@43
|
1163
|
Chris@62
|
1164 RubberBandStretcher *ts = m_timeStretcher;
|
Chris@130
|
1165 RubberBandStretcher *ms = m_monoStretcher;
|
Chris@130
|
1166
|
Chris@436
|
1167 double ratio = ts ? ts->getTimeRatio() : 1.0;
|
Chris@91
|
1168
|
Chris@91
|
1169 if (ratio != m_stretchRatio) {
|
Chris@91
|
1170 if (!ts) {
|
Chris@293
|
1171 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
|
Chris@436
|
1172 m_stretchRatio = 1.0;
|
Chris@91
|
1173 } else {
|
Chris@91
|
1174 ts->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1175 if (ms) ms->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1176 if (m_stretchRatio >= 1.0) m_stretchMono = false;
|
Chris@130
|
1177 }
|
Chris@130
|
1178 }
|
Chris@130
|
1179
|
Chris@130
|
1180 int stretchChannels = m_stretcherInputCount;
|
Chris@130
|
1181 if (m_stretchMono) {
|
Chris@130
|
1182 if (ms) {
|
Chris@130
|
1183 ts = ms;
|
Chris@130
|
1184 stretchChannels = 1;
|
Chris@130
|
1185 } else {
|
Chris@130
|
1186 m_stretchMono = false;
|
Chris@91
|
1187 }
|
Chris@91
|
1188 }
|
Chris@91
|
1189
|
Chris@91
|
1190 if (m_target) {
|
Chris@91
|
1191 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1192 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1193 }
|
Chris@43
|
1194
|
Chris@62
|
1195 if (!ts || ratio == 1.f) {
|
Chris@43
|
1196
|
Chris@130
|
1197 int got = 0;
|
Chris@43
|
1198
|
Chris@559
|
1199 cerr << "channels == " << channels << endl;
|
Chris@555
|
1200
|
Chris@559
|
1201 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1202
|
Chris@43
|
1203 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1204
|
Chris@43
|
1205 if (rb) {
|
Chris@43
|
1206
|
Chris@43
|
1207 // this is marginally more likely to leave our channels in
|
Chris@43
|
1208 // sync after a processing failure than just passing "count":
|
Chris@436
|
1209 sv_frame_t request = count;
|
Chris@43
|
1210 if (ch > 0) request = got;
|
Chris@43
|
1211
|
Chris@436
|
1212 got = rb->read(buffer[ch], int(request));
|
Chris@43
|
1213
|
Chris@43
|
1214 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1215 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1216 #endif
|
Chris@43
|
1217 }
|
Chris@43
|
1218
|
Chris@559
|
1219 for (int ch = 0; ch < channels; ++ch) {
|
Chris@130
|
1220 for (int i = got; i < count; ++i) {
|
Chris@43
|
1221 buffer[ch][i] = 0.0;
|
Chris@43
|
1222 }
|
Chris@43
|
1223 }
|
Chris@43
|
1224 }
|
Chris@43
|
1225
|
Chris@43
|
1226 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1227
|
Chris@212
|
1228 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1229 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1230 #endif
|
Chris@212
|
1231
|
Chris@43
|
1232 m_condition.wakeAll();
|
Chris@91
|
1233
|
Chris@471
|
1234 return got;
|
Chris@43
|
1235 }
|
Chris@43
|
1236
|
Chris@436
|
1237 sv_frame_t available;
|
Chris@436
|
1238 sv_frame_t fedToStretcher = 0;
|
Chris@91
|
1239 int warned = 0;
|
Chris@43
|
1240
|
Chris@91
|
1241 // The input block for a given output is approx output / ratio,
|
Chris@91
|
1242 // but we can't predict it exactly, for an adaptive timestretcher.
|
Chris@91
|
1243
|
Chris@91
|
1244 while ((available = ts->available()) < count) {
|
Chris@91
|
1245
|
Chris@436
|
1246 sv_frame_t reqd = lrint(double(count - available) / ratio);
|
Chris@436
|
1247 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
|
Chris@91
|
1248 if (reqd == 0) reqd = 1;
|
Chris@91
|
1249
|
Chris@436
|
1250 sv_frame_t got = reqd;
|
Chris@91
|
1251
|
Chris@91
|
1252 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1253 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
|
Chris@62
|
1254 #endif
|
Chris@43
|
1255
|
Chris@366
|
1256 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1257 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1258 if (reqd > m_stretcherInputSizes[c]) {
|
Chris@91
|
1259 if (c == 0) {
|
Chris@293
|
1260 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
|
Chris@91
|
1261 }
|
Chris@91
|
1262 delete[] m_stretcherInputs[c];
|
Chris@91
|
1263 m_stretcherInputSizes[c] = reqd * 2;
|
Chris@91
|
1264 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1265 }
|
Chris@91
|
1266 }
|
Chris@43
|
1267
|
Chris@366
|
1268 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1269 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1270 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@91
|
1271 if (rb) {
|
Chris@436
|
1272 sv_frame_t gotHere;
|
Chris@130
|
1273 if (stretchChannels == 1 && c > 0) {
|
Chris@436
|
1274 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
|
Chris@130
|
1275 } else {
|
Chris@436
|
1276 gotHere = rb->read(m_stretcherInputs[c], int(got));
|
Chris@130
|
1277 }
|
Chris@91
|
1278 if (gotHere < got) got = gotHere;
|
Chris@91
|
1279
|
Chris@91
|
1280 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@91
|
1281 if (c == 0) {
|
Chris@233
|
1282 SVDEBUG << "feeding stretcher: got " << gotHere
|
Chris@229
|
1283 << ", " << rb->getReadSpace() << " remain" << endl;
|
Chris@91
|
1284 }
|
Chris@62
|
1285 #endif
|
Chris@43
|
1286
|
Chris@91
|
1287 } else {
|
Chris@293
|
1288 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
|
Chris@43
|
1289 }
|
Chris@43
|
1290 }
|
Chris@43
|
1291
|
Chris@43
|
1292 if (got < reqd) {
|
Chris@293
|
1293 cerr << "WARNING: Read underrun in playback ("
|
Chris@293
|
1294 << got << " < " << reqd << ")" << endl;
|
Chris@43
|
1295 }
|
Chris@43
|
1296
|
Chris@463
|
1297 ts->process(m_stretcherInputs, size_t(got), false);
|
Chris@91
|
1298
|
Chris@91
|
1299 fedToStretcher += got;
|
Chris@43
|
1300
|
Chris@43
|
1301 if (got == 0) break;
|
Chris@43
|
1302
|
Chris@62
|
1303 if (ts->available() == available) {
|
Chris@293
|
1304 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
|
Chris@43
|
1305 if (++warned == 5) break;
|
Chris@43
|
1306 }
|
Chris@43
|
1307 }
|
Chris@43
|
1308
|
Chris@463
|
1309 ts->retrieve(buffer, size_t(count));
|
Chris@43
|
1310
|
Chris@559
|
1311 v_zero_channels(buffer + stretchChannels, channels - stretchChannels, count);
|
Chris@130
|
1312
|
Chris@43
|
1313 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1314
|
Chris@212
|
1315 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1316 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
|
Chris@212
|
1317 #endif
|
Chris@212
|
1318
|
Chris@43
|
1319 m_condition.wakeAll();
|
Chris@43
|
1320
|
Chris@471
|
1321 return count;
|
Chris@43
|
1322 }
|
Chris@43
|
1323
|
Chris@43
|
1324 void
|
Chris@559
|
1325 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float *const *buffers)
|
Chris@43
|
1326 {
|
Chris@43
|
1327 if (m_auditioningPluginBypassed) return;
|
Chris@43
|
1328 RealTimePluginInstance *plugin = m_auditioningPlugin;
|
Chris@43
|
1329 if (!plugin) return;
|
Chris@204
|
1330
|
Chris@366
|
1331 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
|
Chris@293
|
1332 // cerr << "plugin input count " << plugin->getAudioInputCount()
|
Chris@43
|
1333 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1334 // << endl;
|
Chris@43
|
1335 return;
|
Chris@43
|
1336 }
|
Chris@366
|
1337 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
|
Chris@293
|
1338 // cerr << "plugin output count " << plugin->getAudioOutputCount()
|
Chris@43
|
1339 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1340 // << endl;
|
Chris@43
|
1341 return;
|
Chris@43
|
1342 }
|
Chris@366
|
1343 if ((int)plugin->getBufferSize() < count) {
|
Chris@293
|
1344 // cerr << "plugin buffer size " << plugin->getBufferSize()
|
Chris@102
|
1345 // << " < our block size " << count
|
Chris@293
|
1346 // << endl;
|
Chris@43
|
1347 return;
|
Chris@43
|
1348 }
|
Chris@43
|
1349
|
Chris@43
|
1350 float **ib = plugin->getAudioInputBuffers();
|
Chris@43
|
1351 float **ob = plugin->getAudioOutputBuffers();
|
Chris@43
|
1352
|
Chris@366
|
1353 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1354 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1355 ib[c][i] = buffers[c][i];
|
Chris@43
|
1356 }
|
Chris@43
|
1357 }
|
Chris@43
|
1358
|
Chris@436
|
1359 plugin->run(Vamp::RealTime::zeroTime, int(count));
|
Chris@43
|
1360
|
Chris@366
|
1361 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1362 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1363 buffers[c][i] = ob[c][i];
|
Chris@43
|
1364 }
|
Chris@43
|
1365 }
|
Chris@43
|
1366 }
|
Chris@43
|
1367
|
Chris@43
|
1368 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1369 bool
|
Chris@43
|
1370 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1371 {
|
Chris@43
|
1372 static float *tmp = 0;
|
Chris@436
|
1373 static sv_frame_t tmpSize = 0;
|
Chris@43
|
1374
|
Chris@434
|
1375 sv_frame_t space = 0;
|
Chris@366
|
1376 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1377 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1378 if (wb) {
|
Chris@434
|
1379 sv_frame_t spaceHere = wb->getWriteSpace();
|
Chris@43
|
1380 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@43
|
1381 }
|
Chris@43
|
1382 }
|
Chris@43
|
1383
|
Chris@103
|
1384 if (space == 0) {
|
Chris@103
|
1385 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1386 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1387 #endif
|
Chris@103
|
1388 return false;
|
Chris@103
|
1389 }
|
Chris@43
|
1390
|
Chris@544
|
1391 // space is now the number of samples that can be written on each
|
Chris@544
|
1392 // channel's write ringbuffer
|
Chris@544
|
1393
|
Chris@434
|
1394 sv_frame_t f = m_writeBufferFill;
|
Chris@43
|
1395
|
Chris@43
|
1396 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1397
|
Chris@43
|
1398 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1399 if (!readWriteEqual) {
|
Chris@293
|
1400 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1401 }
|
Chris@293
|
1402 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1403 #endif
|
Chris@43
|
1404
|
Chris@43
|
1405 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1406 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1407 #endif
|
Chris@43
|
1408
|
Chris@366
|
1409 int channels = getTargetChannelCount();
|
Chris@43
|
1410
|
Chris@43
|
1411 static float **bufferPtrs = 0;
|
Chris@366
|
1412 static int bufferPtrCount = 0;
|
Chris@43
|
1413
|
Chris@43
|
1414 if (bufferPtrCount < channels) {
|
Chris@43
|
1415 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@43
|
1416 bufferPtrs = new float *[channels];
|
Chris@43
|
1417 bufferPtrCount = channels;
|
Chris@43
|
1418 }
|
Chris@43
|
1419
|
Chris@436
|
1420 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1421
|
Chris@546
|
1422 // space must be a multiple of generatorBlockSize
|
Chris@546
|
1423 sv_frame_t reqSpace = space;
|
Chris@546
|
1424 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@546
|
1425 if (space == 0) {
|
Chris@546
|
1426 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1427 cout << "requested fill of " << reqSpace
|
Chris@546
|
1428 << " is less than generator block size of "
|
Chris@546
|
1429 << generatorBlockSize << ", leaving it" << endl;
|
Chris@546
|
1430 #endif
|
Chris@546
|
1431 return false;
|
Chris@43
|
1432 }
|
Chris@43
|
1433
|
Chris@546
|
1434 if (tmpSize < channels * space) {
|
Chris@546
|
1435 delete[] tmp;
|
Chris@546
|
1436 tmp = new float[channels * space];
|
Chris@546
|
1437 tmpSize = channels * space;
|
Chris@546
|
1438 }
|
Chris@43
|
1439
|
Chris@546
|
1440 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1441
|
Chris@546
|
1442 bufferPtrs[c] = tmp + c * space;
|
Chris@546
|
1443
|
Chris@546
|
1444 for (int i = 0; i < space; ++i) {
|
Chris@546
|
1445 tmp[c * space + i] = 0.0f;
|
Chris@546
|
1446 }
|
Chris@546
|
1447 }
|
Chris@43
|
1448
|
Chris@546
|
1449 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1450
|
Chris@546
|
1451 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1452
|
Chris@546
|
1453 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@546
|
1454 if (wb) {
|
Chris@546
|
1455 int actual = wb->write(bufferPtrs[c], int(got));
|
Chris@546
|
1456 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1457 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@546
|
1458 << wb->getReadSpace() << " to read"
|
Chris@546
|
1459 << endl;
|
Chris@546
|
1460 #endif
|
Chris@546
|
1461 if (actual < got) {
|
Chris@546
|
1462 cerr << "WARNING: Buffer overrun in channel " << c
|
Chris@546
|
1463 << ": wrote " << actual << " of " << got
|
Chris@546
|
1464 << " samples" << endl;
|
Chris@546
|
1465 }
|
Chris@546
|
1466 }
|
Chris@546
|
1467 }
|
Chris@43
|
1468
|
Chris@546
|
1469 m_writeBufferFill = f;
|
Chris@546
|
1470 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1471
|
Chris@163
|
1472 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1473 cout << "Read buffer fill is now " << m_readBufferFill << endl;
|
Chris@163
|
1474 #endif
|
Chris@163
|
1475
|
Chris@546
|
1476 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1477
|
Chris@43
|
1478 return true;
|
Chris@43
|
1479 }
|
Chris@43
|
1480
|
Chris@434
|
1481 sv_frame_t
|
Chris@434
|
1482 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
|
Chris@43
|
1483 {
|
Chris@434
|
1484 sv_frame_t processed = 0;
|
Chris@434
|
1485 sv_frame_t chunkStart = frame;
|
Chris@434
|
1486 sv_frame_t chunkSize = count;
|
Chris@434
|
1487 sv_frame_t selectionSize = 0;
|
Chris@434
|
1488 sv_frame_t nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1489
|
Chris@43
|
1490 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1491 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
1492 !m_viewManager->getSelections().empty());
|
Chris@43
|
1493
|
Chris@43
|
1494 static float **chunkBufferPtrs = 0;
|
Chris@366
|
1495 static int chunkBufferPtrCount = 0;
|
Chris@366
|
1496 int channels = getTargetChannelCount();
|
Chris@43
|
1497
|
Chris@43
|
1498 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1499 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
|
Chris@43
|
1500 #endif
|
Chris@43
|
1501
|
Chris@43
|
1502 if (chunkBufferPtrCount < channels) {
|
Chris@43
|
1503 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@43
|
1504 chunkBufferPtrs = new float *[channels];
|
Chris@43
|
1505 chunkBufferPtrCount = channels;
|
Chris@43
|
1506 }
|
Chris@43
|
1507
|
Chris@366
|
1508 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1509 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1510 }
|
Chris@43
|
1511
|
Chris@43
|
1512 while (processed < count) {
|
Chris@43
|
1513
|
Chris@43
|
1514 chunkSize = count - processed;
|
Chris@43
|
1515 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1516 selectionSize = 0;
|
Chris@43
|
1517
|
Chris@434
|
1518 sv_frame_t fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1519
|
Chris@43
|
1520 if (constrained) {
|
Chris@60
|
1521
|
Chris@434
|
1522 sv_frame_t rChunkStart =
|
Chris@60
|
1523 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@43
|
1524
|
Chris@43
|
1525 Selection selection =
|
Chris@60
|
1526 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@43
|
1527
|
Chris@43
|
1528 if (selection.isEmpty()) {
|
Chris@43
|
1529 if (looping) {
|
Chris@43
|
1530 selection = *m_viewManager->getSelections().begin();
|
Chris@60
|
1531 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1532 (selection.getStartFrame());
|
Chris@43
|
1533 fadeIn = 50;
|
Chris@43
|
1534 }
|
Chris@43
|
1535 }
|
Chris@43
|
1536
|
Chris@43
|
1537 if (selection.isEmpty()) {
|
Chris@43
|
1538
|
Chris@43
|
1539 chunkSize = 0;
|
Chris@43
|
1540 nextChunkStart = chunkStart;
|
Chris@43
|
1541
|
Chris@43
|
1542 } else {
|
Chris@43
|
1543
|
Chris@434
|
1544 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1545 (selection.getStartFrame());
|
Chris@434
|
1546 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1547 (selection.getEndFrame());
|
Chris@43
|
1548
|
Chris@60
|
1549 selectionSize = ef - sf;
|
Chris@60
|
1550
|
Chris@60
|
1551 if (chunkStart < sf) {
|
Chris@60
|
1552 chunkStart = sf;
|
Chris@43
|
1553 fadeIn = 50;
|
Chris@43
|
1554 }
|
Chris@43
|
1555
|
Chris@43
|
1556 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1557
|
Chris@60
|
1558 if (nextChunkStart >= ef) {
|
Chris@60
|
1559 nextChunkStart = ef;
|
Chris@43
|
1560 fadeOut = 50;
|
Chris@43
|
1561 }
|
Chris@43
|
1562
|
Chris@43
|
1563 chunkSize = nextChunkStart - chunkStart;
|
Chris@43
|
1564 }
|
Chris@43
|
1565
|
Chris@43
|
1566 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1567
|
Chris@43
|
1568 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@43
|
1569 chunkStart = 0;
|
Chris@43
|
1570 }
|
Chris@43
|
1571 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@43
|
1572 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@43
|
1573 }
|
Chris@43
|
1574 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1575 }
|
Chris@43
|
1576
|
Chris@293
|
1577 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@43
|
1578
|
Chris@43
|
1579 if (!chunkSize) {
|
Chris@43
|
1580 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1581 cout << "Ending selection playback at " << nextChunkStart << endl;
|
Chris@43
|
1582 #endif
|
Chris@43
|
1583 // We need to maintain full buffers so that the other
|
Chris@43
|
1584 // thread can tell where it's got to in the playback -- so
|
Chris@43
|
1585 // return the full amount here
|
Chris@43
|
1586 frame = frame + count;
|
Chris@43
|
1587 return count;
|
Chris@43
|
1588 }
|
Chris@43
|
1589
|
Chris@43
|
1590 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1591 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1592 #endif
|
Chris@43
|
1593
|
Chris@43
|
1594 if (selectionSize < 100) {
|
Chris@43
|
1595 fadeIn = 0;
|
Chris@43
|
1596 fadeOut = 0;
|
Chris@43
|
1597 } else if (selectionSize < 300) {
|
Chris@43
|
1598 if (fadeIn > 0) fadeIn = 10;
|
Chris@43
|
1599 if (fadeOut > 0) fadeOut = 10;
|
Chris@43
|
1600 }
|
Chris@43
|
1601
|
Chris@43
|
1602 if (fadeIn > 0) {
|
Chris@43
|
1603 if (processed * 2 < fadeIn) {
|
Chris@43
|
1604 fadeIn = processed * 2;
|
Chris@43
|
1605 }
|
Chris@43
|
1606 }
|
Chris@43
|
1607
|
Chris@43
|
1608 if (fadeOut > 0) {
|
Chris@43
|
1609 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@43
|
1610 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@43
|
1611 }
|
Chris@43
|
1612 }
|
Chris@43
|
1613
|
Chris@43
|
1614 for (std::set<Model *>::iterator mi = m_models.begin();
|
Chris@43
|
1615 mi != m_models.end(); ++mi) {
|
Chris@43
|
1616
|
Chris@366
|
1617 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1618 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1619 fadeIn, fadeOut);
|
Chris@43
|
1620 }
|
Chris@43
|
1621
|
Chris@366
|
1622 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1623 chunkBufferPtrs[c] += chunkSize;
|
Chris@43
|
1624 }
|
Chris@43
|
1625
|
Chris@43
|
1626 processed += chunkSize;
|
Chris@43
|
1627 chunkStart = nextChunkStart;
|
Chris@43
|
1628 }
|
Chris@43
|
1629
|
Chris@43
|
1630 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1631 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1632 #endif
|
Chris@43
|
1633
|
Chris@43
|
1634 frame = nextChunkStart;
|
Chris@43
|
1635 return processed;
|
Chris@43
|
1636 }
|
Chris@43
|
1637
|
Chris@43
|
1638 void
|
Chris@43
|
1639 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1640 {
|
Chris@43
|
1641 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1642
|
Chris@43
|
1643 // only unify if there will be something to read
|
Chris@366
|
1644 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1645 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1646 if (wb) {
|
Chris@43
|
1647 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@43
|
1648 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@43
|
1649 m_lastModelEndFrame) {
|
Chris@43
|
1650 // OK, we don't have enough and there's more to
|
Chris@43
|
1651 // read -- don't unify until we can do better
|
Chris@193
|
1652 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1653 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1654 #endif
|
Chris@43
|
1655 return;
|
Chris@43
|
1656 }
|
Chris@43
|
1657 }
|
Chris@43
|
1658 break;
|
Chris@43
|
1659 }
|
Chris@43
|
1660 }
|
Chris@43
|
1661
|
Chris@436
|
1662 sv_frame_t rf = m_readBufferFill;
|
Chris@43
|
1663 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1664 if (rb) {
|
Chris@366
|
1665 int rs = rb->getReadSpace();
|
Chris@43
|
1666 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@293
|
1667 // cout << "rs = " << rs << endl;
|
Chris@43
|
1668 if (rs < rf) rf -= rs;
|
Chris@43
|
1669 else rf = 0;
|
Chris@43
|
1670 }
|
Chris@43
|
1671
|
Chris@193
|
1672 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1673 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1674 #endif
|
Chris@43
|
1675
|
Chris@436
|
1676 sv_frame_t wf = m_writeBufferFill;
|
Chris@436
|
1677 sv_frame_t skip = 0;
|
Chris@366
|
1678 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1679 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1680 if (wb) {
|
Chris@43
|
1681 if (c == 0) {
|
Chris@43
|
1682
|
Chris@366
|
1683 int wrs = wb->getReadSpace();
|
Chris@293
|
1684 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1685
|
Chris@43
|
1686 if (wrs < wf) wf -= wrs;
|
Chris@43
|
1687 else wf = 0;
|
Chris@293
|
1688 // cout << "wf = " << wf << endl;
|
Chris@43
|
1689
|
Chris@43
|
1690 if (wf < rf) skip = rf - wf;
|
Chris@43
|
1691 if (skip == 0) break;
|
Chris@43
|
1692 }
|
Chris@43
|
1693
|
Chris@293
|
1694 // cout << "skipping " << skip << endl;
|
Chris@436
|
1695 wb->skip(int(skip));
|
Chris@43
|
1696 }
|
Chris@43
|
1697 }
|
Chris@43
|
1698
|
Chris@43
|
1699 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1700 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1701 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1702 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1703 cerr << "unified" << endl;
|
Chris@193
|
1704 #endif
|
Chris@43
|
1705 }
|
Chris@43
|
1706
|
Chris@43
|
1707 void
|
Chris@43
|
1708 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1709 {
|
Chris@43
|
1710 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1711
|
Chris@43
|
1712 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1713 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1714 #endif
|
Chris@43
|
1715
|
Chris@43
|
1716 s.m_mutex.lock();
|
Chris@43
|
1717
|
Chris@43
|
1718 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1719 bool work = false;
|
Chris@43
|
1720
|
Chris@43
|
1721 while (!s.m_exiting) {
|
Chris@43
|
1722
|
Chris@43
|
1723 s.unifyRingBuffers();
|
Chris@43
|
1724 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1725 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1726
|
Chris@43
|
1727 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@43
|
1728
|
Chris@43
|
1729 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1730 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1731 #endif
|
Chris@43
|
1732
|
Chris@43
|
1733 s.m_mutex.unlock();
|
Chris@43
|
1734 s.m_mutex.lock();
|
Chris@43
|
1735
|
Chris@43
|
1736 } else {
|
Chris@43
|
1737
|
Chris@436
|
1738 double ms = 100;
|
Chris@43
|
1739 if (s.getSourceSampleRate() > 0) {
|
Chris@436
|
1740 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
|
Chris@43
|
1741 }
|
Chris@43
|
1742
|
Chris@43
|
1743 if (s.m_playing) ms /= 10;
|
Chris@43
|
1744
|
Chris@43
|
1745 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1746 if (!s.m_playing) cout << endl;
|
Chris@293
|
1747 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1748 #endif
|
Chris@43
|
1749
|
Chris@366
|
1750 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@43
|
1751 }
|
Chris@43
|
1752
|
Chris@43
|
1753 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1754 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1755 #endif
|
Chris@43
|
1756
|
Chris@43
|
1757 work = false;
|
Chris@43
|
1758
|
Chris@103
|
1759 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1760 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1761 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1762 #endif
|
Chris@103
|
1763 continue;
|
Chris@103
|
1764 }
|
Chris@43
|
1765
|
Chris@43
|
1766 bool playing = s.m_playing;
|
Chris@43
|
1767
|
Chris@43
|
1768 if (playing && !previouslyPlaying) {
|
Chris@43
|
1769 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1770 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1771 #endif
|
Chris@366
|
1772 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@43
|
1773 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@43
|
1774 if (rb) rb->reset();
|
Chris@43
|
1775 }
|
Chris@43
|
1776 }
|
Chris@43
|
1777 previouslyPlaying = playing;
|
Chris@43
|
1778
|
Chris@43
|
1779 work = s.fillBuffers();
|
Chris@43
|
1780 }
|
Chris@43
|
1781
|
Chris@43
|
1782 s.m_mutex.unlock();
|
Chris@43
|
1783 }
|
Chris@43
|
1784
|