annotate audio/AudioCallbackPlaySource.cpp @ 553:2a1e9e017484 bqresample

Fixes to sample rate and latency handling
author Chris Cannam
date Fri, 09 Dec 2016 14:40:49 +0000
parents 8c11ca1ebc39
children 2683a8ca36ea
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@506 26 #include "data/model/ReadOnlyWaveFileModel.h"
Chris@43 27 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 28 #include "plugin/RealTimePluginInstance.h"
Chris@62 29
Chris@468 30 #include "bqaudioio/SystemPlaybackTarget.h"
Chris@551 31 #include "bqaudioio/ResamplerWrapper.h"
Chris@91 32
Chris@62 33 #include <rubberband/RubberBandStretcher.h>
Chris@62 34 using namespace RubberBand;
Chris@43 35
Chris@43 36 #include <iostream>
Chris@43 37 #include <cassert>
Chris@43 38
Chris@510 39 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 40 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 41
Chris@366 42 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 43
Chris@105 44 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 45 QString clientName) :
Chris@43 46 m_viewManager(manager),
Chris@43 47 m_audioGenerator(new AudioGenerator()),
Chris@468 48 m_clientName(clientName.toUtf8().data()),
Chris@43 49 m_readBuffers(0),
Chris@43 50 m_writeBuffers(0),
Chris@43 51 m_readBufferFill(0),
Chris@43 52 m_writeBufferFill(0),
Chris@43 53 m_bufferScavenger(1),
Chris@43 54 m_sourceChannelCount(0),
Chris@43 55 m_blockSize(1024),
Chris@43 56 m_sourceSampleRate(0),
Chris@553 57 m_deviceSampleRate(0),
Chris@43 58 m_playLatency(0),
Chris@91 59 m_target(0),
Chris@91 60 m_lastRetrievalTimestamp(0.0),
Chris@91 61 m_lastRetrievedBlockSize(0),
Chris@102 62 m_trustworthyTimestamps(true),
Chris@102 63 m_lastCurrentFrame(0),
Chris@43 64 m_playing(false),
Chris@43 65 m_exiting(false),
Chris@43 66 m_lastModelEndFrame(0),
Chris@193 67 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 68 m_outputLeft(0.0),
Chris@43 69 m_outputRight(0.0),
Chris@43 70 m_auditioningPlugin(0),
Chris@43 71 m_auditioningPluginBypassed(false),
Chris@94 72 m_playStartFrame(0),
Chris@94 73 m_playStartFramePassed(false),
Chris@43 74 m_timeStretcher(0),
Chris@130 75 m_monoStretcher(0),
Chris@91 76 m_stretchRatio(1.0),
Chris@405 77 m_stretchMono(false),
Chris@91 78 m_stretcherInputCount(0),
Chris@91 79 m_stretcherInputs(0),
Chris@91 80 m_stretcherInputSizes(0),
Chris@551 81 m_fillThread(0),
Chris@551 82 m_resamplerWrapper(0)
Chris@43 83 {
Chris@43 84 m_viewManager->setAudioPlaySource(this);
Chris@43 85
Chris@43 86 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 87 this, SLOT(selectionChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 89 this, SLOT(playLoopModeChanged()));
Chris@43 90 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 91 this, SLOT(playSelectionModeChanged()));
Chris@43 92
Chris@300 93 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 94 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 95
Chris@43 96 connect(PlayParameterRepository::getInstance(),
Chris@43 97 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 98 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 99
Chris@43 100 connect(Preferences::getInstance(),
Chris@43 101 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 102 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 103 }
Chris@43 104
Chris@43 105 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 106 {
Chris@177 107 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 108 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 109 #endif
Chris@43 110 m_exiting = true;
Chris@43 111
Chris@43 112 if (m_fillThread) {
Chris@212 113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 114 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 115 #endif
Chris@212 116 m_condition.wakeAll();
Chris@43 117 m_fillThread->wait();
Chris@43 118 delete m_fillThread;
Chris@43 119 }
Chris@43 120
Chris@43 121 clearModels();
Chris@43 122
Chris@43 123 if (m_readBuffers != m_writeBuffers) {
Chris@43 124 delete m_readBuffers;
Chris@43 125 }
Chris@43 126
Chris@43 127 delete m_writeBuffers;
Chris@43 128
Chris@43 129 delete m_audioGenerator;
Chris@43 130
Chris@366 131 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 132 delete[] m_stretcherInputs[i];
Chris@91 133 }
Chris@91 134 delete[] m_stretcherInputSizes;
Chris@91 135 delete[] m_stretcherInputs;
Chris@91 136
Chris@130 137 delete m_timeStretcher;
Chris@130 138 delete m_monoStretcher;
Chris@130 139
Chris@43 140 m_bufferScavenger.scavenge(true);
Chris@43 141 m_pluginScavenger.scavenge(true);
Chris@177 142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 143 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 144 #endif
Chris@43 145 }
Chris@43 146
Chris@43 147 void
Chris@43 148 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 149 {
Chris@43 150 if (m_models.find(model) != m_models.end()) return;
Chris@43 151
Chris@418 152 bool willPlay = m_audioGenerator->addModel(model);
Chris@43 153
Chris@43 154 m_mutex.lock();
Chris@43 155
Chris@43 156 m_models.insert(model);
Chris@43 157 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 158 m_lastModelEndFrame = model->getEndFrame();
Chris@43 159 }
Chris@43 160
Chris@43 161 bool buffersChanged = false, srChanged = false;
Chris@43 162
Chris@366 163 int modelChannels = 1;
Chris@506 164 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
Chris@506 165 if (rowfm) modelChannels = rowfm->getChannelCount();
Chris@43 166 if (modelChannels > m_sourceChannelCount) {
Chris@43 167 m_sourceChannelCount = modelChannels;
Chris@43 168 }
Chris@43 169
Chris@43 170 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 171 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 172 #endif
Chris@43 173
Chris@43 174 if (m_sourceSampleRate == 0) {
Chris@43 175
Chris@43 176 m_sourceSampleRate = model->getSampleRate();
Chris@43 177 srChanged = true;
Chris@43 178
Chris@43 179 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 180
Chris@506 181 // If this is a read-only wave file model and we have no
Chris@506 182 // other, we can just switch to this model's sample rate
Chris@43 183
Chris@506 184 if (rowfm) {
Chris@43 185
Chris@43 186 bool conflicting = false;
Chris@43 187
Chris@43 188 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 189 i != m_models.end(); ++i) {
Chris@506 190 // Only read-only wave file models should be
Chris@506 191 // considered conflicting -- writable wave file models
Chris@506 192 // are derived and we shouldn't take their rates into
Chris@506 193 // account. Also, don't give any particular weight to
Chris@506 194 // a file that's already playing at the wrong rate
Chris@506 195 // anyway
Chris@506 196 ReadOnlyWaveFileModel *other =
Chris@506 197 qobject_cast<ReadOnlyWaveFileModel *>(*i);
Chris@506 198 if (other && other != rowfm &&
Chris@506 199 other->getSampleRate() != model->getSampleRate() &&
Chris@506 200 other->getSampleRate() == m_sourceSampleRate) {
Chris@233 201 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 202 conflicting = true;
Chris@43 203 break;
Chris@43 204 }
Chris@43 205 }
Chris@43 206
Chris@43 207 if (conflicting) {
Chris@43 208
Chris@233 209 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 210 << "New model sample rate does not match" << endl
Chris@43 211 << "existing model(s) (new " << model->getSampleRate()
Chris@43 212 << " vs " << m_sourceSampleRate
Chris@43 213 << "), playback will be wrong"
Chris@229 214 << endl;
Chris@43 215
Chris@43 216 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 217 m_sourceSampleRate,
Chris@43 218 false);
Chris@43 219 } else {
Chris@43 220 m_sourceSampleRate = model->getSampleRate();
Chris@43 221 srChanged = true;
Chris@43 222 }
Chris@43 223 }
Chris@43 224 }
Chris@43 225
Chris@366 226 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@43 227 clearRingBuffers(true, getTargetChannelCount());
Chris@43 228 buffersChanged = true;
Chris@43 229 } else {
Chris@418 230 if (willPlay) clearRingBuffers(true);
Chris@43 231 }
Chris@43 232
Chris@552 233 if (srChanged) {
Chris@553 234
Chris@552 235 SVCERR << "AudioCallbackPlaySource: Source rate changed" << endl;
Chris@553 236
Chris@552 237 if (m_resamplerWrapper) {
Chris@552 238 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
Chris@552 239 << m_sourceSampleRate << ", updating resampler wrapper" << endl;
Chris@552 240 m_resamplerWrapper->changeApplicationSampleRate
Chris@552 241 (int(round(m_sourceSampleRate)));
Chris@552 242 m_resamplerWrapper->reset();
Chris@552 243 }
Chris@553 244
Chris@553 245 delete m_timeStretcher;
Chris@553 246 delete m_monoStretcher;
Chris@553 247 m_timeStretcher = 0;
Chris@553 248 m_monoStretcher = 0;
Chris@553 249
Chris@553 250 if (m_stretchRatio != 1.f) {
Chris@553 251 setTimeStretch(m_stretchRatio);
Chris@553 252 }
Chris@43 253 }
Chris@43 254
Chris@164 255 rebuildRangeLists();
Chris@164 256
Chris@43 257 m_mutex.unlock();
Chris@43 258
Chris@546 259 //!!!
Chris@506 260
Chris@43 261 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 262
Chris@43 263 if (!m_fillThread) {
Chris@43 264 m_fillThread = new FillThread(*this);
Chris@43 265 m_fillThread->start();
Chris@43 266 }
Chris@43 267
Chris@43 268 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 269 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
Chris@43 270 #endif
Chris@43 271
Chris@43 272 if (buffersChanged || srChanged) {
Chris@43 273 emit modelReplaced();
Chris@43 274 }
Chris@43 275
Chris@435 276 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 277 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 278
Chris@212 279 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 280 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 281 #endif
Chris@212 282
Chris@43 283 m_condition.wakeAll();
Chris@43 284 }
Chris@43 285
Chris@43 286 void
Chris@435 287 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
Chris@367 288 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 289 startFrame
Chris@367 290 #endif
Chris@435 291 , sv_frame_t endFrame)
Chris@43 292 {
Chris@43 293 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 294 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 295 #endif
Chris@93 296 if (endFrame > m_lastModelEndFrame) {
Chris@93 297 m_lastModelEndFrame = endFrame;
Chris@99 298 rebuildRangeLists();
Chris@93 299 }
Chris@43 300 }
Chris@43 301
Chris@43 302 void
Chris@43 303 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 304 {
Chris@43 305 m_mutex.lock();
Chris@43 306
Chris@43 307 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 308 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 309 #endif
Chris@43 310
Chris@435 311 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 312 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 313
Chris@43 314 m_models.erase(model);
Chris@43 315
Chris@43 316 if (m_models.empty()) {
Chris@43 317 m_sourceSampleRate = 0;
Chris@43 318 }
Chris@43 319
Chris@436 320 sv_frame_t lastEnd = 0;
Chris@43 321 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 322 i != m_models.end(); ++i) {
Chris@164 323 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 324 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 325 #endif
Chris@367 326 if ((*i)->getEndFrame() > lastEnd) {
Chris@367 327 lastEnd = (*i)->getEndFrame();
Chris@367 328 }
Chris@164 329 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 330 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 331 #endif
Chris@43 332 }
Chris@43 333 m_lastModelEndFrame = lastEnd;
Chris@43 334
Chris@212 335 m_audioGenerator->removeModel(model);
Chris@212 336
Chris@43 337 m_mutex.unlock();
Chris@43 338
Chris@43 339 clearRingBuffers();
Chris@43 340 }
Chris@43 341
Chris@43 342 void
Chris@43 343 AudioCallbackPlaySource::clearModels()
Chris@43 344 {
Chris@43 345 m_mutex.lock();
Chris@43 346
Chris@43 347 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 348 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 349 #endif
Chris@43 350
Chris@43 351 m_models.clear();
Chris@43 352
Chris@43 353 m_lastModelEndFrame = 0;
Chris@43 354
Chris@43 355 m_sourceSampleRate = 0;
Chris@43 356
Chris@43 357 m_mutex.unlock();
Chris@43 358
Chris@43 359 m_audioGenerator->clearModels();
Chris@93 360
Chris@93 361 clearRingBuffers();
Chris@43 362 }
Chris@43 363
Chris@43 364 void
Chris@366 365 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 366 {
Chris@43 367 if (!haveLock) m_mutex.lock();
Chris@43 368
Chris@445 369 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 370 cerr << "clearRingBuffers" << endl;
Chris@445 371 #endif
Chris@397 372
Chris@93 373 rebuildRangeLists();
Chris@93 374
Chris@43 375 if (count == 0) {
Chris@436 376 if (m_writeBuffers) count = int(m_writeBuffers->size());
Chris@43 377 }
Chris@43 378
Chris@445 379 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 380 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 381
Chris@397 382 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@445 383 #endif
Chris@445 384
Chris@93 385 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 386
Chris@445 387 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 388 cerr << "current buffered frame = " << m_writeBufferFill << endl;
Chris@445 389 #endif
Chris@397 390
Chris@43 391 if (m_readBuffers != m_writeBuffers) {
Chris@43 392 delete m_writeBuffers;
Chris@43 393 }
Chris@43 394
Chris@43 395 m_writeBuffers = new RingBufferVector;
Chris@43 396
Chris@366 397 for (int i = 0; i < count; ++i) {
Chris@43 398 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 399 }
Chris@43 400
Chris@442 401 m_audioGenerator->reset();
Chris@442 402
Chris@293 403 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 404 // << count << " write buffers" << endl;
Chris@43 405
Chris@43 406 if (!haveLock) {
Chris@43 407 m_mutex.unlock();
Chris@43 408 }
Chris@43 409 }
Chris@43 410
Chris@43 411 void
Chris@434 412 AudioCallbackPlaySource::play(sv_frame_t startFrame)
Chris@43 413 {
Chris@540 414 if (!m_target) return;
Chris@540 415
Chris@414 416 if (!m_sourceSampleRate) {
Chris@414 417 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
Chris@414 418 return;
Chris@414 419 }
Chris@414 420
Chris@43 421 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 422 !m_viewManager->getSelections().empty()) {
Chris@60 423
Chris@233 424 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 425
Chris@60 426 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 427
Chris@233 428 SVDEBUG << startFrame << endl;
Chris@94 429
Chris@43 430 } else {
Chris@454 431 if (startFrame < 0) {
Chris@454 432 startFrame = 0;
Chris@454 433 }
Chris@43 434 if (startFrame >= m_lastModelEndFrame) {
Chris@43 435 startFrame = 0;
Chris@43 436 }
Chris@43 437 }
Chris@43 438
Chris@132 439 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 440 cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 441 #endif
Chris@60 442
Chris@60 443 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 444
Chris@189 445 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 446 cerr << startFrame << endl;
Chris@189 447 #endif
Chris@60 448
Chris@43 449 // The fill thread will automatically empty its buffers before
Chris@43 450 // starting again if we have not so far been playing, but not if
Chris@43 451 // we're just re-seeking.
Chris@102 452 // NO -- we can end up playing some first -- always reset here
Chris@43 453
Chris@43 454 m_mutex.lock();
Chris@102 455
Chris@91 456 if (m_timeStretcher) {
Chris@91 457 m_timeStretcher->reset();
Chris@91 458 }
Chris@130 459 if (m_monoStretcher) {
Chris@130 460 m_monoStretcher->reset();
Chris@130 461 }
Chris@102 462
Chris@102 463 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 464 if (m_readBuffers) {
Chris@366 465 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 466 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 467 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 468 cerr << "reset ring buffer for channel " << c << endl;
Chris@132 469 #endif
Chris@102 470 if (rb) rb->reset();
Chris@102 471 }
Chris@43 472 }
Chris@102 473
Chris@43 474 m_mutex.unlock();
Chris@43 475
Chris@43 476 m_audioGenerator->reset();
Chris@43 477
Chris@94 478 m_playStartFrame = startFrame;
Chris@94 479 m_playStartFramePassed = false;
Chris@94 480 m_playStartedAt = RealTime::zeroTime;
Chris@94 481 if (m_target) {
Chris@94 482 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 483 }
Chris@94 484
Chris@43 485 bool changed = !m_playing;
Chris@91 486 m_lastRetrievalTimestamp = 0;
Chris@102 487 m_lastCurrentFrame = 0;
Chris@43 488 m_playing = true;
Chris@212 489
Chris@212 490 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 491 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 492 #endif
Chris@212 493
Chris@43 494 m_condition.wakeAll();
Chris@158 495 if (changed) {
Chris@158 496 emit playStatusChanged(m_playing);
Chris@158 497 emit activity(tr("Play from %1").arg
Chris@158 498 (RealTime::frame2RealTime
Chris@158 499 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 500 }
Chris@43 501 }
Chris@43 502
Chris@43 503 void
Chris@43 504 AudioCallbackPlaySource::stop()
Chris@43 505 {
Chris@212 506 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 507 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 508 #endif
Chris@43 509 bool changed = m_playing;
Chris@43 510 m_playing = false;
Chris@212 511
Chris@212 512 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 513 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 514 #endif
Chris@212 515
Chris@43 516 m_condition.wakeAll();
Chris@91 517 m_lastRetrievalTimestamp = 0;
Chris@158 518 if (changed) {
Chris@158 519 emit playStatusChanged(m_playing);
Chris@158 520 emit activity(tr("Stop at %1").arg
Chris@158 521 (RealTime::frame2RealTime
Chris@158 522 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 523 }
Chris@102 524 m_lastCurrentFrame = 0;
Chris@43 525 }
Chris@43 526
Chris@43 527 void
Chris@43 528 AudioCallbackPlaySource::selectionChanged()
Chris@43 529 {
Chris@43 530 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 531 clearRingBuffers();
Chris@43 532 }
Chris@43 533 }
Chris@43 534
Chris@43 535 void
Chris@43 536 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 537 {
Chris@43 538 clearRingBuffers();
Chris@43 539 }
Chris@43 540
Chris@43 541 void
Chris@43 542 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 543 {
Chris@43 544 if (!m_viewManager->getSelections().empty()) {
Chris@43 545 clearRingBuffers();
Chris@43 546 }
Chris@43 547 }
Chris@43 548
Chris@43 549 void
Chris@43 550 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 551 {
Chris@43 552 clearRingBuffers();
Chris@43 553 }
Chris@43 554
Chris@43 555 void
Chris@552 556 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName )
Chris@43 557 {
Chris@43 558 }
Chris@43 559
Chris@43 560 void
Chris@43 561 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 562 {
Chris@293 563 cerr << "Audio processing overload!" << endl;
Chris@130 564
Chris@130 565 if (!m_playing) return;
Chris@130 566
Chris@43 567 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 568 if (ap && !m_auditioningPluginBypassed) {
Chris@43 569 m_auditioningPluginBypassed = true;
Chris@43 570 emit audioOverloadPluginDisabled();
Chris@130 571 return;
Chris@130 572 }
Chris@130 573
Chris@130 574 if (m_timeStretcher &&
Chris@130 575 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 576 m_stretcherInputCount > 1 &&
Chris@130 577 m_monoStretcher && !m_stretchMono) {
Chris@130 578 m_stretchMono = true;
Chris@130 579 emit audioTimeStretchMultiChannelDisabled();
Chris@130 580 return;
Chris@43 581 }
Chris@43 582 }
Chris@43 583
Chris@43 584 void
Chris@468 585 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
Chris@43 586 {
Chris@91 587 m_target = target;
Chris@468 588 }
Chris@468 589
Chris@468 590 void
Chris@551 591 AudioCallbackPlaySource::setResamplerWrapper(breakfastquay::ResamplerWrapper *w)
Chris@551 592 {
Chris@551 593 m_resamplerWrapper = w;
Chris@552 594 if (m_resamplerWrapper && m_sourceSampleRate != 0) {
Chris@552 595 m_resamplerWrapper->changeApplicationSampleRate
Chris@552 596 (int(round(m_sourceSampleRate)));
Chris@552 597 }
Chris@551 598 }
Chris@551 599
Chris@551 600 void
Chris@468 601 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
Chris@468 602 {
Chris@293 603 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 604 if (size != 0) {
Chris@193 605 m_blockSize = size;
Chris@193 606 }
Chris@193 607 if (size * 4 > m_ringBufferSize) {
Chris@472 608 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@472 609 cerr << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@472 610 << size << " > a quarter of ring buffer size "
Chris@472 611 << m_ringBufferSize << ", calling for more ring buffer"
Chris@472 612 << endl;
Chris@472 613 #endif
Chris@193 614 m_ringBufferSize = size * 4;
Chris@193 615 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 616 clearRingBuffers();
Chris@193 617 }
Chris@193 618 }
Chris@43 619 }
Chris@43 620
Chris@366 621 int
Chris@43 622 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 623 {
Chris@293 624 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@436 625 return int(m_blockSize);
Chris@43 626 }
Chris@43 627
Chris@43 628 void
Chris@468 629 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
Chris@43 630 {
Chris@43 631 m_playLatency = latency;
Chris@43 632 }
Chris@43 633
Chris@434 634 sv_frame_t
Chris@43 635 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 636 {
Chris@43 637 return m_playLatency;
Chris@43 638 }
Chris@43 639
Chris@434 640 sv_frame_t
Chris@43 641 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 642 {
Chris@91 643 // This method attempts to estimate which audio sample frame is
Chris@91 644 // "currently coming through the speakers".
Chris@91 645
Chris@553 646 sv_samplerate_t deviceRate = getDeviceSampleRate();
Chris@436 647 sv_frame_t latency = m_playLatency; // at target rate
Chris@402 648 RealTime latency_t = RealTime::zeroTime;
Chris@402 649
Chris@553 650 if (deviceRate != 0) {
Chris@553 651 latency_t = RealTime::frame2RealTime(latency, deviceRate);
Chris@402 652 }
Chris@93 653
Chris@93 654 return getCurrentFrame(latency_t);
Chris@93 655 }
Chris@93 656
Chris@434 657 sv_frame_t
Chris@93 658 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 659 {
Chris@93 660 return getCurrentFrame(RealTime::zeroTime);
Chris@93 661 }
Chris@93 662
Chris@434 663 sv_frame_t
Chris@93 664 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 665 {
Chris@553 666 // The ring buffers contain data at the source sample rate and all
Chris@553 667 // processing (including time stretching) happens at this
Chris@553 668 // rate. Resampling only happens after the audio data leaves this
Chris@553 669 // class.
Chris@553 670
Chris@553 671 // (But because historically more than one sample rate could have
Chris@553 672 // been involved here, we do latency calculations using RealTime
Chris@553 673 // values instead of samples.)
Chris@43 674
Chris@553 675 sv_samplerate_t rate = getSourceSampleRate();
Chris@91 676
Chris@553 677 if (rate == 0) return 0;
Chris@91 678
Chris@366 679 int inbuffer = 0; // at target rate
Chris@91 680
Chris@366 681 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 682 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 683 if (rb) {
Chris@366 684 int here = rb->getReadSpace();
Chris@91 685 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 686 }
Chris@43 687 }
Chris@43 688
Chris@436 689 sv_frame_t readBufferFill = m_readBufferFill;
Chris@436 690 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 691 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 692 double currentTime = 0.0;
Chris@91 693 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 694
Chris@102 695 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 696
Chris@553 697 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
Chris@91 698
Chris@436 699 sv_frame_t stretchlat = 0;
Chris@91 700 double timeRatio = 1.0;
Chris@91 701
Chris@91 702 if (m_timeStretcher) {
Chris@91 703 stretchlat = m_timeStretcher->getLatency();
Chris@91 704 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 705 }
Chris@43 706
Chris@553 707 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, rate);
Chris@43 708
Chris@91 709 // When the target has just requested a block from us, the last
Chris@91 710 // sample it obtained was our buffer fill frame count minus the
Chris@91 711 // amount of read space (converted back to source sample rate)
Chris@91 712 // remaining now. That sample is not expected to be played until
Chris@91 713 // the target's play latency has elapsed. By the time the
Chris@91 714 // following block is requested, that sample will be at the
Chris@91 715 // target's play latency minus the last requested block size away
Chris@91 716 // from being played.
Chris@91 717
Chris@91 718 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 719 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 720
Chris@102 721 if (m_target &&
Chris@102 722 m_trustworthyTimestamps &&
Chris@102 723 lastRetrievalTimestamp != 0.0) {
Chris@91 724
Chris@553 725 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
Chris@91 726
Chris@91 727 // calculate number of frames at target rate that have elapsed
Chris@91 728 // since the end of the last call to getSourceSamples
Chris@91 729
Chris@102 730 if (m_trustworthyTimestamps && !looping) {
Chris@91 731
Chris@102 732 // this adjustment seems to cause more problems when looping
Chris@102 733 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 734
Chris@102 735 if (elapsed > 0.0) {
Chris@102 736 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 737 }
Chris@91 738 }
Chris@91 739
Chris@91 740 } else {
Chris@91 741
Chris@553 742 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
Chris@62 743 }
Chris@91 744
Chris@553 745 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
Chris@91 746
Chris@91 747 if (timeRatio != 1.0) {
Chris@91 748 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 749 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 750 latency_t = latency_t / timeRatio;
Chris@43 751 }
Chris@43 752
Chris@91 753 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 754 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 755 #endif
Chris@43 756
Chris@93 757 // Normally the range lists should contain at least one item each
Chris@93 758 // -- if playback is unconstrained, that item should report the
Chris@93 759 // entire source audio duration.
Chris@43 760
Chris@93 761 if (m_rangeStarts.empty()) {
Chris@93 762 rebuildRangeLists();
Chris@93 763 }
Chris@92 764
Chris@93 765 if (m_rangeStarts.empty()) {
Chris@93 766 // this code is only used in case of error in rebuildRangeLists
Chris@93 767 RealTime playing_t = bufferedto_t
Chris@93 768 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 769 + sincerequest_t;
Chris@193 770 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@553 771 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@93 772 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 773 }
Chris@43 774
Chris@91 775 int inRange = 0;
Chris@91 776 int index = 0;
Chris@91 777
Chris@366 778 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 779 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 780 inRange = index;
Chris@93 781 } else {
Chris@93 782 break;
Chris@93 783 }
Chris@93 784 ++index;
Chris@93 785 }
Chris@93 786
Chris@436 787 if (inRange >= int(m_rangeStarts.size())) {
Chris@436 788 inRange = int(m_rangeStarts.size())-1;
Chris@436 789 }
Chris@93 790
Chris@94 791 RealTime playing_t = bufferedto_t;
Chris@93 792
Chris@93 793 playing_t = playing_t
Chris@93 794 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 795 + sincerequest_t;
Chris@94 796
Chris@94 797 // This rather gross little hack is used to ensure that latency
Chris@94 798 // compensation doesn't result in the playback pointer appearing
Chris@94 799 // to start earlier than the actual playback does. It doesn't
Chris@94 800 // work properly (hence the bail-out in the middle) because if we
Chris@94 801 // are playing a relatively short looped region, the playing time
Chris@94 802 // estimated from the buffer fill frame may have wrapped around
Chris@94 803 // the region boundary and end up being much smaller than the
Chris@94 804 // theoretical play start frame, perhaps even for the entire
Chris@94 805 // duration of playback!
Chris@94 806
Chris@94 807 if (!m_playStartFramePassed) {
Chris@553 808 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
Chris@94 809 if (playing_t < playstart_t) {
Chris@293 810 // cerr << "playing_t " << playing_t << " < playstart_t "
Chris@293 811 // << playstart_t << endl;
Chris@122 812 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 813 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 814 RealTime::fromSeconds(currentTime)) {
Chris@293 815 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 816 m_playStartFramePassed = true;
Chris@94 817 } else {
Chris@94 818 playing_t = playstart_t;
Chris@94 819 }
Chris@94 820 } else {
Chris@94 821 m_playStartFramePassed = true;
Chris@94 822 }
Chris@94 823 }
Chris@163 824
Chris@163 825 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 826 cerr << "playing_t " << playing_t;
Chris@163 827 #endif
Chris@94 828
Chris@94 829 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 830
Chris@93 831 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 832 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 833 #endif
Chris@93 834
Chris@93 835 while (playing_t < RealTime::zeroTime) {
Chris@93 836
Chris@93 837 if (inRange == 0) {
Chris@93 838 if (looping) {
Chris@436 839 inRange = int(m_rangeStarts.size()) - 1;
Chris@93 840 } else {
Chris@93 841 break;
Chris@93 842 }
Chris@93 843 } else {
Chris@93 844 --inRange;
Chris@93 845 }
Chris@93 846
Chris@93 847 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 848 }
Chris@93 849
Chris@93 850 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 851
Chris@93 852 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 853 cerr << " playing time: " << playing_t << endl;
Chris@93 854 #endif
Chris@93 855
Chris@93 856 if (!looping) {
Chris@366 857 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 858 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@293 859 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 860 stop();
Chris@93 861 }
Chris@93 862 }
Chris@93 863
Chris@93 864 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 865
Chris@553 866 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@102 867
Chris@102 868 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 869 if (frame < m_lastCurrentFrame) {
Chris@102 870 frame = m_lastCurrentFrame;
Chris@102 871 }
Chris@102 872 }
Chris@102 873
Chris@102 874 m_lastCurrentFrame = frame;
Chris@102 875
Chris@93 876 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 877 }
Chris@93 878
Chris@93 879 void
Chris@93 880 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 881 {
Chris@93 882 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 883
Chris@93 884 m_rangeStarts.clear();
Chris@93 885 m_rangeDurations.clear();
Chris@93 886
Chris@436 887 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@93 888 if (sourceRate == 0) return;
Chris@93 889
Chris@93 890 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 891 if (end == RealTime::zeroTime) return;
Chris@93 892
Chris@93 893 if (!constrained) {
Chris@93 894 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 895 m_rangeDurations.push_back(end);
Chris@93 896 return;
Chris@93 897 }
Chris@93 898
Chris@93 899 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 900 MultiSelection::SelectionList::const_iterator i;
Chris@93 901
Chris@93 902 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 903 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 904 #endif
Chris@93 905
Chris@93 906 if (!selections.empty()) {
Chris@91 907
Chris@91 908 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 909
Chris@91 910 RealTime start =
Chris@91 911 (RealTime::frame2RealTime
Chris@91 912 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 913 sourceRate));
Chris@91 914 RealTime duration =
Chris@91 915 (RealTime::frame2RealTime
Chris@91 916 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 917 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 918 sourceRate));
Chris@91 919
Chris@93 920 m_rangeStarts.push_back(start);
Chris@93 921 m_rangeDurations.push_back(duration);
Chris@91 922 }
Chris@93 923 } else {
Chris@93 924 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 925 m_rangeDurations.push_back(end);
Chris@43 926 }
Chris@43 927
Chris@93 928 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 929 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 930 #endif
Chris@43 931 }
Chris@43 932
Chris@43 933 void
Chris@43 934 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 935 {
Chris@43 936 m_outputLeft = left;
Chris@43 937 m_outputRight = right;
Chris@43 938 }
Chris@43 939
Chris@43 940 bool
Chris@43 941 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 942 {
Chris@43 943 left = m_outputLeft;
Chris@43 944 right = m_outputRight;
Chris@43 945 return true;
Chris@43 946 }
Chris@43 947
Chris@43 948 void
Chris@468 949 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
Chris@43 950 {
Chris@553 951 m_deviceSampleRate = sr;
Chris@43 952 }
Chris@43 953
Chris@43 954 void
Chris@552 955 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int)
Chris@43 956 {
Chris@43 957 }
Chris@43 958
Chris@43 959 void
Chris@107 960 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 961 {
Chris@107 962 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 963 if (a && !plugin) {
Chris@293 964 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 965 }
Chris@204 966
Chris@204 967 m_mutex.lock();
Chris@43 968 m_auditioningPlugin = plugin;
Chris@43 969 m_auditioningPluginBypassed = false;
Chris@204 970 m_mutex.unlock();
Chris@43 971 }
Chris@43 972
Chris@43 973 void
Chris@43 974 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 975 {
Chris@43 976 m_audioGenerator->setSoloModelSet(s);
Chris@43 977 clearRingBuffers();
Chris@43 978 }
Chris@43 979
Chris@43 980 void
Chris@43 981 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 982 {
Chris@43 983 m_audioGenerator->clearSoloModelSet();
Chris@43 984 clearRingBuffers();
Chris@43 985 }
Chris@43 986
Chris@434 987 sv_samplerate_t
Chris@553 988 AudioCallbackPlaySource::getDeviceSampleRate() const
Chris@43 989 {
Chris@553 990 return m_deviceSampleRate;
Chris@43 991 }
Chris@43 992
Chris@366 993 int
Chris@43 994 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 995 {
Chris@43 996 return m_sourceChannelCount;
Chris@43 997 }
Chris@43 998
Chris@366 999 int
Chris@43 1000 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1001 {
Chris@43 1002 if (m_sourceChannelCount < 2) return 2;
Chris@43 1003 return m_sourceChannelCount;
Chris@43 1004 }
Chris@43 1005
Chris@434 1006 sv_samplerate_t
Chris@43 1007 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1008 {
Chris@43 1009 return m_sourceSampleRate;
Chris@43 1010 }
Chris@43 1011
Chris@43 1012 void
Chris@436 1013 AudioCallbackPlaySource::setTimeStretch(double factor)
Chris@43 1014 {
Chris@91 1015 m_stretchRatio = factor;
Chris@91 1016
Chris@553 1017 int rate = int(getSourceSampleRate());
Chris@553 1018 if (!rate) return; // have to make our stretcher later
Chris@244 1019
Chris@436 1020 if (m_timeStretcher || (factor == 1.0)) {
Chris@91 1021 // stretch ratio will be set in next process call if appropriate
Chris@62 1022 } else {
Chris@91 1023 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1024 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@553 1025 (rate,
Chris@91 1026 m_stretcherInputCount,
Chris@62 1027 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1028 factor);
Chris@130 1029 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@553 1030 (rate,
Chris@130 1031 1,
Chris@130 1032 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1033 factor);
Chris@91 1034 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@436 1035 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
Chris@366 1036 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1037 m_stretcherInputSizes[c] = 16384;
Chris@91 1038 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1039 }
Chris@130 1040 m_monoStretcher = monoStretcher;
Chris@62 1041 m_timeStretcher = stretcher;
Chris@62 1042 }
Chris@158 1043
Chris@158 1044 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1045 }
Chris@43 1046
Chris@471 1047 int
Chris@468 1048 AudioCallbackPlaySource::getSourceSamples(int count, float **buffer)
Chris@43 1049 {
Chris@43 1050 if (!m_playing) {
Chris@193 1051 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1052 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1053 #endif
Chris@366 1054 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1055 for (int i = 0; i < count; ++i) {
Chris@43 1056 buffer[ch][i] = 0.0;
Chris@43 1057 }
Chris@43 1058 }
Chris@471 1059 return 0;
Chris@43 1060 }
Chris@43 1061
Chris@212 1062 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1063 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1064 #endif
Chris@212 1065
Chris@43 1066 // Ensure that all buffers have at least the amount of data we
Chris@43 1067 // need -- else reduce the size of our requests correspondingly
Chris@43 1068
Chris@366 1069 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1070
Chris@43 1071 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1072
Chris@43 1073 if (!rb) {
Chris@293 1074 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1075 << "No ring buffer available for channel " << ch
Chris@293 1076 << ", returning no data here" << endl;
Chris@43 1077 count = 0;
Chris@43 1078 break;
Chris@43 1079 }
Chris@43 1080
Chris@366 1081 int rs = rb->getReadSpace();
Chris@43 1082 if (rs < count) {
Chris@43 1083 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1084 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1085 << "Ring buffer for channel " << ch << " has only "
Chris@193 1086 << rs << " (of " << count << ") samples available ("
Chris@193 1087 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1088 << "space " << rb->getWriteSpace() << "), "
Chris@293 1089 << "reducing request size" << endl;
Chris@43 1090 #endif
Chris@43 1091 count = rs;
Chris@43 1092 }
Chris@43 1093 }
Chris@43 1094
Chris@471 1095 if (count == 0) return 0;
Chris@43 1096
Chris@62 1097 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1098 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1099
Chris@436 1100 double ratio = ts ? ts->getTimeRatio() : 1.0;
Chris@91 1101
Chris@91 1102 if (ratio != m_stretchRatio) {
Chris@91 1103 if (!ts) {
Chris@293 1104 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@436 1105 m_stretchRatio = 1.0;
Chris@91 1106 } else {
Chris@91 1107 ts->setTimeRatio(m_stretchRatio);
Chris@130 1108 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1109 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1110 }
Chris@130 1111 }
Chris@130 1112
Chris@130 1113 int stretchChannels = m_stretcherInputCount;
Chris@130 1114 if (m_stretchMono) {
Chris@130 1115 if (ms) {
Chris@130 1116 ts = ms;
Chris@130 1117 stretchChannels = 1;
Chris@130 1118 } else {
Chris@130 1119 m_stretchMono = false;
Chris@91 1120 }
Chris@91 1121 }
Chris@91 1122
Chris@91 1123 if (m_target) {
Chris@91 1124 m_lastRetrievedBlockSize = count;
Chris@91 1125 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1126 }
Chris@43 1127
Chris@62 1128 if (!ts || ratio == 1.f) {
Chris@43 1129
Chris@130 1130 int got = 0;
Chris@43 1131
Chris@366 1132 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1133
Chris@43 1134 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1135
Chris@43 1136 if (rb) {
Chris@43 1137
Chris@43 1138 // this is marginally more likely to leave our channels in
Chris@43 1139 // sync after a processing failure than just passing "count":
Chris@436 1140 sv_frame_t request = count;
Chris@43 1141 if (ch > 0) request = got;
Chris@43 1142
Chris@436 1143 got = rb->read(buffer[ch], int(request));
Chris@43 1144
Chris@43 1145 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1146 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1147 #endif
Chris@43 1148 }
Chris@43 1149
Chris@366 1150 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1151 for (int i = got; i < count; ++i) {
Chris@43 1152 buffer[ch][i] = 0.0;
Chris@43 1153 }
Chris@43 1154 }
Chris@43 1155 }
Chris@43 1156
Chris@43 1157 applyAuditioningEffect(count, buffer);
Chris@43 1158
Chris@212 1159 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1160 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1161 #endif
Chris@212 1162
Chris@43 1163 m_condition.wakeAll();
Chris@91 1164
Chris@471 1165 return got;
Chris@43 1166 }
Chris@43 1167
Chris@366 1168 int channels = getTargetChannelCount();
Chris@436 1169 sv_frame_t available;
Chris@436 1170 sv_frame_t fedToStretcher = 0;
Chris@91 1171 int warned = 0;
Chris@43 1172
Chris@91 1173 // The input block for a given output is approx output / ratio,
Chris@91 1174 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1175
Chris@91 1176 while ((available = ts->available()) < count) {
Chris@91 1177
Chris@436 1178 sv_frame_t reqd = lrint(double(count - available) / ratio);
Chris@436 1179 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
Chris@91 1180 if (reqd == 0) reqd = 1;
Chris@91 1181
Chris@436 1182 sv_frame_t got = reqd;
Chris@91 1183
Chris@91 1184 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1185 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1186 #endif
Chris@43 1187
Chris@366 1188 for (int c = 0; c < channels; ++c) {
Chris@131 1189 if (c >= m_stretcherInputCount) continue;
Chris@91 1190 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1191 if (c == 0) {
Chris@293 1192 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1193 }
Chris@91 1194 delete[] m_stretcherInputs[c];
Chris@91 1195 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1196 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1197 }
Chris@91 1198 }
Chris@43 1199
Chris@366 1200 for (int c = 0; c < channels; ++c) {
Chris@131 1201 if (c >= m_stretcherInputCount) continue;
Chris@91 1202 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1203 if (rb) {
Chris@436 1204 sv_frame_t gotHere;
Chris@130 1205 if (stretchChannels == 1 && c > 0) {
Chris@436 1206 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
Chris@130 1207 } else {
Chris@436 1208 gotHere = rb->read(m_stretcherInputs[c], int(got));
Chris@130 1209 }
Chris@91 1210 if (gotHere < got) got = gotHere;
Chris@91 1211
Chris@91 1212 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1213 if (c == 0) {
Chris@233 1214 SVDEBUG << "feeding stretcher: got " << gotHere
Chris@229 1215 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1216 }
Chris@62 1217 #endif
Chris@43 1218
Chris@91 1219 } else {
Chris@293 1220 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1221 }
Chris@43 1222 }
Chris@43 1223
Chris@43 1224 if (got < reqd) {
Chris@293 1225 cerr << "WARNING: Read underrun in playback ("
Chris@293 1226 << got << " < " << reqd << ")" << endl;
Chris@43 1227 }
Chris@43 1228
Chris@463 1229 ts->process(m_stretcherInputs, size_t(got), false);
Chris@91 1230
Chris@91 1231 fedToStretcher += got;
Chris@43 1232
Chris@43 1233 if (got == 0) break;
Chris@43 1234
Chris@62 1235 if (ts->available() == available) {
Chris@293 1236 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1237 if (++warned == 5) break;
Chris@43 1238 }
Chris@43 1239 }
Chris@43 1240
Chris@463 1241 ts->retrieve(buffer, size_t(count));
Chris@43 1242
Chris@130 1243 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1244 for (int i = 0; i < count; ++i) {
Chris@130 1245 buffer[c][i] = buffer[0][i];
Chris@130 1246 }
Chris@130 1247 }
Chris@130 1248
Chris@43 1249 applyAuditioningEffect(count, buffer);
Chris@43 1250
Chris@212 1251 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1252 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1253 #endif
Chris@212 1254
Chris@43 1255 m_condition.wakeAll();
Chris@43 1256
Chris@471 1257 return count;
Chris@43 1258 }
Chris@43 1259
Chris@43 1260 void
Chris@434 1261 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float **buffers)
Chris@43 1262 {
Chris@43 1263 if (m_auditioningPluginBypassed) return;
Chris@43 1264 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1265 if (!plugin) return;
Chris@204 1266
Chris@366 1267 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@293 1268 // cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1269 // << " != our channel count " << getTargetChannelCount()
Chris@293 1270 // << endl;
Chris@43 1271 return;
Chris@43 1272 }
Chris@366 1273 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@293 1274 // cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1275 // << " != our channel count " << getTargetChannelCount()
Chris@293 1276 // << endl;
Chris@43 1277 return;
Chris@43 1278 }
Chris@366 1279 if ((int)plugin->getBufferSize() < count) {
Chris@293 1280 // cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1281 // << " < our block size " << count
Chris@293 1282 // << endl;
Chris@43 1283 return;
Chris@43 1284 }
Chris@43 1285
Chris@43 1286 float **ib = plugin->getAudioInputBuffers();
Chris@43 1287 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1288
Chris@366 1289 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1290 for (int i = 0; i < count; ++i) {
Chris@43 1291 ib[c][i] = buffers[c][i];
Chris@43 1292 }
Chris@43 1293 }
Chris@43 1294
Chris@436 1295 plugin->run(Vamp::RealTime::zeroTime, int(count));
Chris@43 1296
Chris@366 1297 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1298 for (int i = 0; i < count; ++i) {
Chris@43 1299 buffers[c][i] = ob[c][i];
Chris@43 1300 }
Chris@43 1301 }
Chris@43 1302 }
Chris@43 1303
Chris@43 1304 // Called from fill thread, m_playing true, mutex held
Chris@43 1305 bool
Chris@43 1306 AudioCallbackPlaySource::fillBuffers()
Chris@43 1307 {
Chris@43 1308 static float *tmp = 0;
Chris@436 1309 static sv_frame_t tmpSize = 0;
Chris@43 1310
Chris@434 1311 sv_frame_t space = 0;
Chris@366 1312 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1313 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1314 if (wb) {
Chris@434 1315 sv_frame_t spaceHere = wb->getWriteSpace();
Chris@43 1316 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1317 }
Chris@43 1318 }
Chris@43 1319
Chris@103 1320 if (space == 0) {
Chris@103 1321 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1322 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1323 #endif
Chris@103 1324 return false;
Chris@103 1325 }
Chris@43 1326
Chris@544 1327 // space is now the number of samples that can be written on each
Chris@544 1328 // channel's write ringbuffer
Chris@544 1329
Chris@434 1330 sv_frame_t f = m_writeBufferFill;
Chris@43 1331
Chris@43 1332 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1333
Chris@43 1334 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1335 if (!readWriteEqual) {
Chris@293 1336 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1337 }
Chris@293 1338 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1339 #endif
Chris@43 1340
Chris@43 1341 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1342 cout << "buffered to " << f << " already" << endl;
Chris@43 1343 #endif
Chris@43 1344
Chris@366 1345 int channels = getTargetChannelCount();
Chris@43 1346
Chris@43 1347 static float **bufferPtrs = 0;
Chris@366 1348 static int bufferPtrCount = 0;
Chris@43 1349
Chris@43 1350 if (bufferPtrCount < channels) {
Chris@43 1351 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1352 bufferPtrs = new float *[channels];
Chris@43 1353 bufferPtrCount = channels;
Chris@43 1354 }
Chris@43 1355
Chris@436 1356 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1357
Chris@546 1358 // space must be a multiple of generatorBlockSize
Chris@546 1359 sv_frame_t reqSpace = space;
Chris@546 1360 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@546 1361 if (space == 0) {
Chris@546 1362 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1363 cout << "requested fill of " << reqSpace
Chris@546 1364 << " is less than generator block size of "
Chris@546 1365 << generatorBlockSize << ", leaving it" << endl;
Chris@546 1366 #endif
Chris@546 1367 return false;
Chris@43 1368 }
Chris@43 1369
Chris@546 1370 if (tmpSize < channels * space) {
Chris@546 1371 delete[] tmp;
Chris@546 1372 tmp = new float[channels * space];
Chris@546 1373 tmpSize = channels * space;
Chris@546 1374 }
Chris@43 1375
Chris@546 1376 for (int c = 0; c < channels; ++c) {
Chris@43 1377
Chris@546 1378 bufferPtrs[c] = tmp + c * space;
Chris@546 1379
Chris@546 1380 for (int i = 0; i < space; ++i) {
Chris@546 1381 tmp[c * space + i] = 0.0f;
Chris@546 1382 }
Chris@546 1383 }
Chris@43 1384
Chris@546 1385 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1386
Chris@546 1387 for (int c = 0; c < channels; ++c) {
Chris@43 1388
Chris@546 1389 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@546 1390 if (wb) {
Chris@546 1391 int actual = wb->write(bufferPtrs[c], int(got));
Chris@546 1392 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1393 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@546 1394 << wb->getReadSpace() << " to read"
Chris@546 1395 << endl;
Chris@546 1396 #endif
Chris@546 1397 if (actual < got) {
Chris@546 1398 cerr << "WARNING: Buffer overrun in channel " << c
Chris@546 1399 << ": wrote " << actual << " of " << got
Chris@546 1400 << " samples" << endl;
Chris@546 1401 }
Chris@546 1402 }
Chris@546 1403 }
Chris@43 1404
Chris@546 1405 m_writeBufferFill = f;
Chris@546 1406 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1407
Chris@163 1408 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1409 cout << "Read buffer fill is now " << m_readBufferFill << endl;
Chris@163 1410 #endif
Chris@163 1411
Chris@546 1412 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1413
Chris@43 1414 return true;
Chris@43 1415 }
Chris@43 1416
Chris@434 1417 sv_frame_t
Chris@434 1418 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
Chris@43 1419 {
Chris@434 1420 sv_frame_t processed = 0;
Chris@434 1421 sv_frame_t chunkStart = frame;
Chris@434 1422 sv_frame_t chunkSize = count;
Chris@434 1423 sv_frame_t selectionSize = 0;
Chris@434 1424 sv_frame_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1425
Chris@43 1426 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1427 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1428 !m_viewManager->getSelections().empty());
Chris@43 1429
Chris@43 1430 static float **chunkBufferPtrs = 0;
Chris@366 1431 static int chunkBufferPtrCount = 0;
Chris@366 1432 int channels = getTargetChannelCount();
Chris@43 1433
Chris@43 1434 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1435 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
Chris@43 1436 #endif
Chris@43 1437
Chris@43 1438 if (chunkBufferPtrCount < channels) {
Chris@43 1439 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1440 chunkBufferPtrs = new float *[channels];
Chris@43 1441 chunkBufferPtrCount = channels;
Chris@43 1442 }
Chris@43 1443
Chris@366 1444 for (int c = 0; c < channels; ++c) {
Chris@43 1445 chunkBufferPtrs[c] = buffers[c];
Chris@43 1446 }
Chris@43 1447
Chris@43 1448 while (processed < count) {
Chris@43 1449
Chris@43 1450 chunkSize = count - processed;
Chris@43 1451 nextChunkStart = chunkStart + chunkSize;
Chris@43 1452 selectionSize = 0;
Chris@43 1453
Chris@434 1454 sv_frame_t fadeIn = 0, fadeOut = 0;
Chris@43 1455
Chris@43 1456 if (constrained) {
Chris@60 1457
Chris@434 1458 sv_frame_t rChunkStart =
Chris@60 1459 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1460
Chris@43 1461 Selection selection =
Chris@60 1462 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1463
Chris@43 1464 if (selection.isEmpty()) {
Chris@43 1465 if (looping) {
Chris@43 1466 selection = *m_viewManager->getSelections().begin();
Chris@60 1467 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1468 (selection.getStartFrame());
Chris@43 1469 fadeIn = 50;
Chris@43 1470 }
Chris@43 1471 }
Chris@43 1472
Chris@43 1473 if (selection.isEmpty()) {
Chris@43 1474
Chris@43 1475 chunkSize = 0;
Chris@43 1476 nextChunkStart = chunkStart;
Chris@43 1477
Chris@43 1478 } else {
Chris@43 1479
Chris@434 1480 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1481 (selection.getStartFrame());
Chris@434 1482 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1483 (selection.getEndFrame());
Chris@43 1484
Chris@60 1485 selectionSize = ef - sf;
Chris@60 1486
Chris@60 1487 if (chunkStart < sf) {
Chris@60 1488 chunkStart = sf;
Chris@43 1489 fadeIn = 50;
Chris@43 1490 }
Chris@43 1491
Chris@43 1492 nextChunkStart = chunkStart + chunkSize;
Chris@43 1493
Chris@60 1494 if (nextChunkStart >= ef) {
Chris@60 1495 nextChunkStart = ef;
Chris@43 1496 fadeOut = 50;
Chris@43 1497 }
Chris@43 1498
Chris@43 1499 chunkSize = nextChunkStart - chunkStart;
Chris@43 1500 }
Chris@43 1501
Chris@43 1502 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1503
Chris@43 1504 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1505 chunkStart = 0;
Chris@43 1506 }
Chris@43 1507 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1508 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1509 }
Chris@43 1510 nextChunkStart = chunkStart + chunkSize;
Chris@43 1511 }
Chris@43 1512
Chris@293 1513 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@43 1514
Chris@43 1515 if (!chunkSize) {
Chris@43 1516 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1517 cout << "Ending selection playback at " << nextChunkStart << endl;
Chris@43 1518 #endif
Chris@43 1519 // We need to maintain full buffers so that the other
Chris@43 1520 // thread can tell where it's got to in the playback -- so
Chris@43 1521 // return the full amount here
Chris@43 1522 frame = frame + count;
Chris@43 1523 return count;
Chris@43 1524 }
Chris@43 1525
Chris@43 1526 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1527 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1528 #endif
Chris@43 1529
Chris@43 1530 if (selectionSize < 100) {
Chris@43 1531 fadeIn = 0;
Chris@43 1532 fadeOut = 0;
Chris@43 1533 } else if (selectionSize < 300) {
Chris@43 1534 if (fadeIn > 0) fadeIn = 10;
Chris@43 1535 if (fadeOut > 0) fadeOut = 10;
Chris@43 1536 }
Chris@43 1537
Chris@43 1538 if (fadeIn > 0) {
Chris@43 1539 if (processed * 2 < fadeIn) {
Chris@43 1540 fadeIn = processed * 2;
Chris@43 1541 }
Chris@43 1542 }
Chris@43 1543
Chris@43 1544 if (fadeOut > 0) {
Chris@43 1545 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1546 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1547 }
Chris@43 1548 }
Chris@43 1549
Chris@43 1550 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1551 mi != m_models.end(); ++mi) {
Chris@43 1552
Chris@366 1553 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1554 chunkSize, chunkBufferPtrs,
Chris@366 1555 fadeIn, fadeOut);
Chris@43 1556 }
Chris@43 1557
Chris@366 1558 for (int c = 0; c < channels; ++c) {
Chris@43 1559 chunkBufferPtrs[c] += chunkSize;
Chris@43 1560 }
Chris@43 1561
Chris@43 1562 processed += chunkSize;
Chris@43 1563 chunkStart = nextChunkStart;
Chris@43 1564 }
Chris@43 1565
Chris@43 1566 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1567 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1568 #endif
Chris@43 1569
Chris@43 1570 frame = nextChunkStart;
Chris@43 1571 return processed;
Chris@43 1572 }
Chris@43 1573
Chris@43 1574 void
Chris@43 1575 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1576 {
Chris@43 1577 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1578
Chris@43 1579 // only unify if there will be something to read
Chris@366 1580 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1581 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1582 if (wb) {
Chris@43 1583 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1584 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1585 m_lastModelEndFrame) {
Chris@43 1586 // OK, we don't have enough and there's more to
Chris@43 1587 // read -- don't unify until we can do better
Chris@193 1588 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1589 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1590 #endif
Chris@43 1591 return;
Chris@43 1592 }
Chris@43 1593 }
Chris@43 1594 break;
Chris@43 1595 }
Chris@43 1596 }
Chris@43 1597
Chris@436 1598 sv_frame_t rf = m_readBufferFill;
Chris@43 1599 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1600 if (rb) {
Chris@366 1601 int rs = rb->getReadSpace();
Chris@43 1602 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1603 // cout << "rs = " << rs << endl;
Chris@43 1604 if (rs < rf) rf -= rs;
Chris@43 1605 else rf = 0;
Chris@43 1606 }
Chris@43 1607
Chris@193 1608 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1609 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1610 #endif
Chris@43 1611
Chris@436 1612 sv_frame_t wf = m_writeBufferFill;
Chris@436 1613 sv_frame_t skip = 0;
Chris@366 1614 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1615 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1616 if (wb) {
Chris@43 1617 if (c == 0) {
Chris@43 1618
Chris@366 1619 int wrs = wb->getReadSpace();
Chris@293 1620 // cout << "wrs = " << wrs << endl;
Chris@43 1621
Chris@43 1622 if (wrs < wf) wf -= wrs;
Chris@43 1623 else wf = 0;
Chris@293 1624 // cout << "wf = " << wf << endl;
Chris@43 1625
Chris@43 1626 if (wf < rf) skip = rf - wf;
Chris@43 1627 if (skip == 0) break;
Chris@43 1628 }
Chris@43 1629
Chris@293 1630 // cout << "skipping " << skip << endl;
Chris@436 1631 wb->skip(int(skip));
Chris@43 1632 }
Chris@43 1633 }
Chris@43 1634
Chris@43 1635 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1636 m_readBuffers = m_writeBuffers;
Chris@43 1637 m_readBufferFill = m_writeBufferFill;
Chris@193 1638 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1639 cerr << "unified" << endl;
Chris@193 1640 #endif
Chris@43 1641 }
Chris@43 1642
Chris@43 1643 void
Chris@43 1644 AudioCallbackPlaySource::FillThread::run()
Chris@43 1645 {
Chris@43 1646 AudioCallbackPlaySource &s(m_source);
Chris@43 1647
Chris@43 1648 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1649 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1650 #endif
Chris@43 1651
Chris@43 1652 s.m_mutex.lock();
Chris@43 1653
Chris@43 1654 bool previouslyPlaying = s.m_playing;
Chris@43 1655 bool work = false;
Chris@43 1656
Chris@43 1657 while (!s.m_exiting) {
Chris@43 1658
Chris@43 1659 s.unifyRingBuffers();
Chris@43 1660 s.m_bufferScavenger.scavenge();
Chris@43 1661 s.m_pluginScavenger.scavenge();
Chris@43 1662
Chris@43 1663 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1664
Chris@43 1665 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1666 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1667 #endif
Chris@43 1668
Chris@43 1669 s.m_mutex.unlock();
Chris@43 1670 s.m_mutex.lock();
Chris@43 1671
Chris@43 1672 } else {
Chris@43 1673
Chris@436 1674 double ms = 100;
Chris@43 1675 if (s.getSourceSampleRate() > 0) {
Chris@436 1676 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
Chris@43 1677 }
Chris@43 1678
Chris@43 1679 if (s.m_playing) ms /= 10;
Chris@43 1680
Chris@43 1681 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1682 if (!s.m_playing) cout << endl;
Chris@293 1683 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1684 #endif
Chris@43 1685
Chris@366 1686 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@43 1687 }
Chris@43 1688
Chris@43 1689 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1690 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1691 #endif
Chris@43 1692
Chris@43 1693 work = false;
Chris@43 1694
Chris@103 1695 if (!s.getSourceSampleRate()) {
Chris@103 1696 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1697 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1698 #endif
Chris@103 1699 continue;
Chris@103 1700 }
Chris@43 1701
Chris@43 1702 bool playing = s.m_playing;
Chris@43 1703
Chris@43 1704 if (playing && !previouslyPlaying) {
Chris@43 1705 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1706 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1707 #endif
Chris@366 1708 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1709 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1710 if (rb) rb->reset();
Chris@43 1711 }
Chris@43 1712 }
Chris@43 1713 previouslyPlaying = playing;
Chris@43 1714
Chris@43 1715 work = s.fillBuffers();
Chris@43 1716 }
Chris@43 1717
Chris@43 1718 s.m_mutex.unlock();
Chris@43 1719 }
Chris@43 1720