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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "AudioCallbackPlaySource.h"
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17
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18 #include "AudioGenerator.h"
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19
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20 #include "data/model/Model.h"
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21 #include "base/ViewManagerBase.h"
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22 #include "base/PlayParameterRepository.h"
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23 #include "base/Preferences.h"
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24 #include "data/model/DenseTimeValueModel.h"
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25 #include "data/model/WaveFileModel.h"
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26 #include "data/model/ReadOnlyWaveFileModel.h"
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27 #include "data/model/SparseOneDimensionalModel.h"
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28 #include "plugin/RealTimePluginInstance.h"
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29
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30 #include "bqaudioio/SystemPlaybackTarget.h"
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31 #include "bqaudioio/ResamplerWrapper.h"
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32
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33 #include <rubberband/RubberBandStretcher.h>
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34 using namespace RubberBand;
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35
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36 #include <iostream>
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37 #include <cassert>
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38
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39 //#define DEBUG_AUDIO_PLAY_SOURCE 1
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40 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
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41
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42 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
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43
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44 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
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45 QString clientName) :
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46 m_viewManager(manager),
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47 m_audioGenerator(new AudioGenerator()),
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48 m_clientName(clientName.toUtf8().data()),
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49 m_readBuffers(0),
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50 m_writeBuffers(0),
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51 m_readBufferFill(0),
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52 m_writeBufferFill(0),
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53 m_bufferScavenger(1),
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54 m_sourceChannelCount(0),
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55 m_blockSize(1024),
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56 m_sourceSampleRate(0),
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57 m_deviceSampleRate(0),
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58 m_playLatency(0),
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59 m_target(0),
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60 m_lastRetrievalTimestamp(0.0),
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61 m_lastRetrievedBlockSize(0),
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62 m_trustworthyTimestamps(true),
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63 m_lastCurrentFrame(0),
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64 m_playing(false),
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65 m_exiting(false),
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66 m_lastModelEndFrame(0),
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67 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
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68 m_outputLeft(0.0),
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69 m_outputRight(0.0),
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70 m_auditioningPlugin(0),
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71 m_auditioningPluginBypassed(false),
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72 m_playStartFrame(0),
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73 m_playStartFramePassed(false),
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74 m_timeStretcher(0),
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75 m_monoStretcher(0),
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76 m_stretchRatio(1.0),
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77 m_stretchMono(false),
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78 m_stretcherInputCount(0),
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79 m_stretcherInputs(0),
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80 m_stretcherInputSizes(0),
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81 m_fillThread(0),
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82 m_resamplerWrapper(0)
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83 {
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84 m_viewManager->setAudioPlaySource(this);
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85
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86 connect(m_viewManager, SIGNAL(selectionChanged()),
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87 this, SLOT(selectionChanged()));
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88 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
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89 this, SLOT(playLoopModeChanged()));
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90 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
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91 this, SLOT(playSelectionModeChanged()));
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92
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93 connect(this, SIGNAL(playStatusChanged(bool)),
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94 m_viewManager, SLOT(playStatusChanged(bool)));
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95
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96 connect(PlayParameterRepository::getInstance(),
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97 SIGNAL(playParametersChanged(PlayParameters *)),
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98 this, SLOT(playParametersChanged(PlayParameters *)));
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99
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100 connect(Preferences::getInstance(),
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101 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
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102 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
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103 }
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104
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105 AudioCallbackPlaySource::~AudioCallbackPlaySource()
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106 {
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107 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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108 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
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109 #endif
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110 m_exiting = true;
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111
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112 if (m_fillThread) {
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113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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114 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
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115 #endif
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116 m_condition.wakeAll();
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117 m_fillThread->wait();
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118 delete m_fillThread;
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119 }
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120
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121 clearModels();
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122
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123 if (m_readBuffers != m_writeBuffers) {
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124 delete m_readBuffers;
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125 }
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126
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127 delete m_writeBuffers;
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128
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129 delete m_audioGenerator;
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130
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131 for (int i = 0; i < m_stretcherInputCount; ++i) {
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132 delete[] m_stretcherInputs[i];
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133 }
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134 delete[] m_stretcherInputSizes;
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135 delete[] m_stretcherInputs;
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136
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137 delete m_timeStretcher;
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138 delete m_monoStretcher;
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139
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140 m_bufferScavenger.scavenge(true);
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141 m_pluginScavenger.scavenge(true);
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142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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143 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
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144 #endif
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145 }
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146
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147 void
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148 AudioCallbackPlaySource::addModel(Model *model)
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149 {
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150 if (m_models.find(model) != m_models.end()) return;
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151
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152 bool willPlay = m_audioGenerator->addModel(model);
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153
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154 m_mutex.lock();
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155
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156 m_models.insert(model);
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157 if (model->getEndFrame() > m_lastModelEndFrame) {
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158 m_lastModelEndFrame = model->getEndFrame();
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159 }
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160
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161 bool buffersChanged = false, srChanged = false;
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162
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163 int modelChannels = 1;
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164 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
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165 if (rowfm) modelChannels = rowfm->getChannelCount();
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166 if (modelChannels > m_sourceChannelCount) {
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167 m_sourceChannelCount = modelChannels;
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168 }
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169
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170 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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171 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
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172 #endif
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173
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174 if (m_sourceSampleRate == 0) {
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175
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176 m_sourceSampleRate = model->getSampleRate();
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177 srChanged = true;
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178
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179 } else if (model->getSampleRate() != m_sourceSampleRate) {
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180
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181 // If this is a read-only wave file model and we have no
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182 // other, we can just switch to this model's sample rate
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183
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184 if (rowfm) {
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185
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186 bool conflicting = false;
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187
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188 for (std::set<Model *>::const_iterator i = m_models.begin();
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189 i != m_models.end(); ++i) {
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190 // Only read-only wave file models should be
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191 // considered conflicting -- writable wave file models
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192 // are derived and we shouldn't take their rates into
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193 // account. Also, don't give any particular weight to
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194 // a file that's already playing at the wrong rate
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195 // anyway
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196 ReadOnlyWaveFileModel *other =
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197 qobject_cast<ReadOnlyWaveFileModel *>(*i);
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198 if (other && other != rowfm &&
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199 other->getSampleRate() != model->getSampleRate() &&
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200 other->getSampleRate() == m_sourceSampleRate) {
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201 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
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202 conflicting = true;
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203 break;
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204 }
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205 }
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206
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207 if (conflicting) {
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208
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209 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
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210 << "New model sample rate does not match" << endl
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211 << "existing model(s) (new " << model->getSampleRate()
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212 << " vs " << m_sourceSampleRate
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213 << "), playback will be wrong"
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214 << endl;
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215
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216 emit sampleRateMismatch(model->getSampleRate(),
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217 m_sourceSampleRate,
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218 false);
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219 } else {
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220 m_sourceSampleRate = model->getSampleRate();
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221 srChanged = true;
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222 }
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223 }
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224 }
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225
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226 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
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227 clearRingBuffers(true, getTargetChannelCount());
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228 buffersChanged = true;
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229 } else {
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230 if (willPlay) clearRingBuffers(true);
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231 }
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232
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233 if (srChanged) {
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234
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235 SVCERR << "AudioCallbackPlaySource: Source rate changed" << endl;
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236
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237 if (m_resamplerWrapper) {
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238 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
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239 << m_sourceSampleRate << ", updating resampler wrapper" << endl;
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240 m_resamplerWrapper->changeApplicationSampleRate
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241 (int(round(m_sourceSampleRate)));
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242 m_resamplerWrapper->reset();
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243 }
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244
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245 delete m_timeStretcher;
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246 delete m_monoStretcher;
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247 m_timeStretcher = 0;
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248 m_monoStretcher = 0;
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249
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250 if (m_stretchRatio != 1.f) {
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251 setTimeStretch(m_stretchRatio);
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252 }
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253 }
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254
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255 rebuildRangeLists();
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256
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257 m_mutex.unlock();
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258
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259 //!!!
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260
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261 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
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262
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263 if (!m_fillThread) {
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264 m_fillThread = new FillThread(*this);
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265 m_fillThread->start();
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266 }
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267
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268 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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269 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
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270 #endif
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271
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272 if (buffersChanged || srChanged) {
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273 emit modelReplaced();
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274 }
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275
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276 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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277 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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278
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279 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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280 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
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281 #endif
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282
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283 m_condition.wakeAll();
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284 }
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285
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286 void
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287 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
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288 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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289 startFrame
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290 #endif
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291 , sv_frame_t endFrame)
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292 {
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293 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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294 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
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295 #endif
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296 if (endFrame > m_lastModelEndFrame) {
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297 m_lastModelEndFrame = endFrame;
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298 rebuildRangeLists();
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299 }
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300 }
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301
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302 void
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303 AudioCallbackPlaySource::removeModel(Model *model)
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304 {
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305 m_mutex.lock();
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306
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307 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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308 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
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309 #endif
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310
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311 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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312 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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313
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314 m_models.erase(model);
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315
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316 if (m_models.empty()) {
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317 m_sourceSampleRate = 0;
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318 }
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319
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320 sv_frame_t lastEnd = 0;
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321 for (std::set<Model *>::const_iterator i = m_models.begin();
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322 i != m_models.end(); ++i) {
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323 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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324 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
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325 #endif
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326 if ((*i)->getEndFrame() > lastEnd) {
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327 lastEnd = (*i)->getEndFrame();
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328 }
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329 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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330 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
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331 #endif
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332 }
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333 m_lastModelEndFrame = lastEnd;
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334
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335 m_audioGenerator->removeModel(model);
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336
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337 m_mutex.unlock();
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338
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339 clearRingBuffers();
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340 }
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341
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342 void
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343 AudioCallbackPlaySource::clearModels()
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344 {
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345 m_mutex.lock();
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346
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347 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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348 cout << "AudioCallbackPlaySource::clearModels()" << endl;
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349 #endif
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350
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351 m_models.clear();
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352
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353 m_lastModelEndFrame = 0;
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354
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355 m_sourceSampleRate = 0;
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356
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357 m_mutex.unlock();
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358
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359 m_audioGenerator->clearModels();
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360
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361 clearRingBuffers();
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362 }
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363
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364 void
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365 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
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366 {
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367 if (!haveLock) m_mutex.lock();
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368
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369 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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370 cerr << "clearRingBuffers" << endl;
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Chris@445
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371 #endif
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Chris@397
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372
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Chris@93
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373 rebuildRangeLists();
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374
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Chris@43
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375 if (count == 0) {
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Chris@436
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376 if (m_writeBuffers) count = int(m_writeBuffers->size());
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377 }
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378
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379 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@397
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380 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
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Chris@397
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381
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Chris@397
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382 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
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383 #endif
|
Chris@445
|
384
|
Chris@93
|
385 m_writeBufferFill = getCurrentBufferedFrame();
|
Chris@43
|
386
|
Chris@445
|
387 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@397
|
388 cerr << "current buffered frame = " << m_writeBufferFill << endl;
|
Chris@445
|
389 #endif
|
Chris@397
|
390
|
Chris@43
|
391 if (m_readBuffers != m_writeBuffers) {
|
Chris@43
|
392 delete m_writeBuffers;
|
Chris@43
|
393 }
|
Chris@43
|
394
|
Chris@43
|
395 m_writeBuffers = new RingBufferVector;
|
Chris@43
|
396
|
Chris@366
|
397 for (int i = 0; i < count; ++i) {
|
Chris@43
|
398 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
|
Chris@43
|
399 }
|
Chris@43
|
400
|
Chris@442
|
401 m_audioGenerator->reset();
|
Chris@442
|
402
|
Chris@293
|
403 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
|
Chris@293
|
404 // << count << " write buffers" << endl;
|
Chris@43
|
405
|
Chris@43
|
406 if (!haveLock) {
|
Chris@43
|
407 m_mutex.unlock();
|
Chris@43
|
408 }
|
Chris@43
|
409 }
|
Chris@43
|
410
|
Chris@43
|
411 void
|
Chris@434
|
412 AudioCallbackPlaySource::play(sv_frame_t startFrame)
|
Chris@43
|
413 {
|
Chris@540
|
414 if (!m_target) return;
|
Chris@540
|
415
|
Chris@414
|
416 if (!m_sourceSampleRate) {
|
Chris@414
|
417 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
|
Chris@414
|
418 return;
|
Chris@414
|
419 }
|
Chris@414
|
420
|
Chris@43
|
421 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
422 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
423
|
Chris@233
|
424 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@94
|
425
|
Chris@60
|
426 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
427
|
Chris@233
|
428 SVDEBUG << startFrame << endl;
|
Chris@94
|
429
|
Chris@43
|
430 } else {
|
Chris@454
|
431 if (startFrame < 0) {
|
Chris@454
|
432 startFrame = 0;
|
Chris@454
|
433 }
|
Chris@43
|
434 if (startFrame >= m_lastModelEndFrame) {
|
Chris@43
|
435 startFrame = 0;
|
Chris@43
|
436 }
|
Chris@43
|
437 }
|
Chris@43
|
438
|
Chris@132
|
439 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
440 cerr << "play(" << startFrame << ") -> playback model ";
|
Chris@132
|
441 #endif
|
Chris@60
|
442
|
Chris@60
|
443 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
444
|
Chris@189
|
445 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
446 cerr << startFrame << endl;
|
Chris@189
|
447 #endif
|
Chris@60
|
448
|
Chris@43
|
449 // The fill thread will automatically empty its buffers before
|
Chris@43
|
450 // starting again if we have not so far been playing, but not if
|
Chris@43
|
451 // we're just re-seeking.
|
Chris@102
|
452 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
453
|
Chris@43
|
454 m_mutex.lock();
|
Chris@102
|
455
|
Chris@91
|
456 if (m_timeStretcher) {
|
Chris@91
|
457 m_timeStretcher->reset();
|
Chris@91
|
458 }
|
Chris@130
|
459 if (m_monoStretcher) {
|
Chris@130
|
460 m_monoStretcher->reset();
|
Chris@130
|
461 }
|
Chris@102
|
462
|
Chris@102
|
463 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
464 if (m_readBuffers) {
|
Chris@366
|
465 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
466 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
467 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
468 cerr << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
469 #endif
|
Chris@102
|
470 if (rb) rb->reset();
|
Chris@102
|
471 }
|
Chris@43
|
472 }
|
Chris@102
|
473
|
Chris@43
|
474 m_mutex.unlock();
|
Chris@43
|
475
|
Chris@43
|
476 m_audioGenerator->reset();
|
Chris@43
|
477
|
Chris@94
|
478 m_playStartFrame = startFrame;
|
Chris@94
|
479 m_playStartFramePassed = false;
|
Chris@94
|
480 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
481 if (m_target) {
|
Chris@94
|
482 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
483 }
|
Chris@94
|
484
|
Chris@43
|
485 bool changed = !m_playing;
|
Chris@91
|
486 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
487 m_lastCurrentFrame = 0;
|
Chris@43
|
488 m_playing = true;
|
Chris@212
|
489
|
Chris@212
|
490 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
491 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
492 #endif
|
Chris@212
|
493
|
Chris@43
|
494 m_condition.wakeAll();
|
Chris@158
|
495 if (changed) {
|
Chris@158
|
496 emit playStatusChanged(m_playing);
|
Chris@158
|
497 emit activity(tr("Play from %1").arg
|
Chris@158
|
498 (RealTime::frame2RealTime
|
Chris@158
|
499 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
500 }
|
Chris@43
|
501 }
|
Chris@43
|
502
|
Chris@43
|
503 void
|
Chris@43
|
504 AudioCallbackPlaySource::stop()
|
Chris@43
|
505 {
|
Chris@212
|
506 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
507 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
508 #endif
|
Chris@43
|
509 bool changed = m_playing;
|
Chris@43
|
510 m_playing = false;
|
Chris@212
|
511
|
Chris@212
|
512 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
513 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
514 #endif
|
Chris@212
|
515
|
Chris@43
|
516 m_condition.wakeAll();
|
Chris@91
|
517 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
518 if (changed) {
|
Chris@158
|
519 emit playStatusChanged(m_playing);
|
Chris@158
|
520 emit activity(tr("Stop at %1").arg
|
Chris@158
|
521 (RealTime::frame2RealTime
|
Chris@158
|
522 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
523 }
|
Chris@102
|
524 m_lastCurrentFrame = 0;
|
Chris@43
|
525 }
|
Chris@43
|
526
|
Chris@43
|
527 void
|
Chris@43
|
528 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
529 {
|
Chris@43
|
530 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@43
|
531 clearRingBuffers();
|
Chris@43
|
532 }
|
Chris@43
|
533 }
|
Chris@43
|
534
|
Chris@43
|
535 void
|
Chris@43
|
536 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
537 {
|
Chris@43
|
538 clearRingBuffers();
|
Chris@43
|
539 }
|
Chris@43
|
540
|
Chris@43
|
541 void
|
Chris@43
|
542 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
543 {
|
Chris@43
|
544 if (!m_viewManager->getSelections().empty()) {
|
Chris@43
|
545 clearRingBuffers();
|
Chris@43
|
546 }
|
Chris@43
|
547 }
|
Chris@43
|
548
|
Chris@43
|
549 void
|
Chris@43
|
550 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
|
Chris@43
|
551 {
|
Chris@43
|
552 clearRingBuffers();
|
Chris@43
|
553 }
|
Chris@43
|
554
|
Chris@43
|
555 void
|
Chris@552
|
556 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName )
|
Chris@43
|
557 {
|
Chris@43
|
558 }
|
Chris@43
|
559
|
Chris@43
|
560 void
|
Chris@43
|
561 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
562 {
|
Chris@293
|
563 cerr << "Audio processing overload!" << endl;
|
Chris@130
|
564
|
Chris@130
|
565 if (!m_playing) return;
|
Chris@130
|
566
|
Chris@43
|
567 RealTimePluginInstance *ap = m_auditioningPlugin;
|
Chris@130
|
568 if (ap && !m_auditioningPluginBypassed) {
|
Chris@43
|
569 m_auditioningPluginBypassed = true;
|
Chris@43
|
570 emit audioOverloadPluginDisabled();
|
Chris@130
|
571 return;
|
Chris@130
|
572 }
|
Chris@130
|
573
|
Chris@130
|
574 if (m_timeStretcher &&
|
Chris@130
|
575 m_timeStretcher->getTimeRatio() < 1.0 &&
|
Chris@130
|
576 m_stretcherInputCount > 1 &&
|
Chris@130
|
577 m_monoStretcher && !m_stretchMono) {
|
Chris@130
|
578 m_stretchMono = true;
|
Chris@130
|
579 emit audioTimeStretchMultiChannelDisabled();
|
Chris@130
|
580 return;
|
Chris@43
|
581 }
|
Chris@43
|
582 }
|
Chris@43
|
583
|
Chris@43
|
584 void
|
Chris@468
|
585 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
|
Chris@43
|
586 {
|
Chris@91
|
587 m_target = target;
|
Chris@468
|
588 }
|
Chris@468
|
589
|
Chris@468
|
590 void
|
Chris@551
|
591 AudioCallbackPlaySource::setResamplerWrapper(breakfastquay::ResamplerWrapper *w)
|
Chris@551
|
592 {
|
Chris@551
|
593 m_resamplerWrapper = w;
|
Chris@552
|
594 if (m_resamplerWrapper && m_sourceSampleRate != 0) {
|
Chris@552
|
595 m_resamplerWrapper->changeApplicationSampleRate
|
Chris@552
|
596 (int(round(m_sourceSampleRate)));
|
Chris@552
|
597 }
|
Chris@551
|
598 }
|
Chris@551
|
599
|
Chris@551
|
600 void
|
Chris@468
|
601 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
|
Chris@468
|
602 {
|
Chris@293
|
603 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
604 if (size != 0) {
|
Chris@193
|
605 m_blockSize = size;
|
Chris@193
|
606 }
|
Chris@193
|
607 if (size * 4 > m_ringBufferSize) {
|
Chris@472
|
608 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@472
|
609 cerr << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@472
|
610 << size << " > a quarter of ring buffer size "
|
Chris@472
|
611 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@472
|
612 << endl;
|
Chris@472
|
613 #endif
|
Chris@193
|
614 m_ringBufferSize = size * 4;
|
Chris@193
|
615 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
616 clearRingBuffers();
|
Chris@193
|
617 }
|
Chris@193
|
618 }
|
Chris@43
|
619 }
|
Chris@43
|
620
|
Chris@366
|
621 int
|
Chris@43
|
622 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
623 {
|
Chris@293
|
624 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@436
|
625 return int(m_blockSize);
|
Chris@43
|
626 }
|
Chris@43
|
627
|
Chris@43
|
628 void
|
Chris@468
|
629 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
|
Chris@43
|
630 {
|
Chris@43
|
631 m_playLatency = latency;
|
Chris@43
|
632 }
|
Chris@43
|
633
|
Chris@434
|
634 sv_frame_t
|
Chris@43
|
635 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
636 {
|
Chris@43
|
637 return m_playLatency;
|
Chris@43
|
638 }
|
Chris@43
|
639
|
Chris@434
|
640 sv_frame_t
|
Chris@43
|
641 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
642 {
|
Chris@91
|
643 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
644 // "currently coming through the speakers".
|
Chris@91
|
645
|
Chris@553
|
646 sv_samplerate_t deviceRate = getDeviceSampleRate();
|
Chris@436
|
647 sv_frame_t latency = m_playLatency; // at target rate
|
Chris@402
|
648 RealTime latency_t = RealTime::zeroTime;
|
Chris@402
|
649
|
Chris@553
|
650 if (deviceRate != 0) {
|
Chris@553
|
651 latency_t = RealTime::frame2RealTime(latency, deviceRate);
|
Chris@402
|
652 }
|
Chris@93
|
653
|
Chris@93
|
654 return getCurrentFrame(latency_t);
|
Chris@93
|
655 }
|
Chris@93
|
656
|
Chris@434
|
657 sv_frame_t
|
Chris@93
|
658 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
659 {
|
Chris@93
|
660 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
661 }
|
Chris@93
|
662
|
Chris@434
|
663 sv_frame_t
|
Chris@93
|
664 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
665 {
|
Chris@553
|
666 // The ring buffers contain data at the source sample rate and all
|
Chris@553
|
667 // processing (including time stretching) happens at this
|
Chris@553
|
668 // rate. Resampling only happens after the audio data leaves this
|
Chris@553
|
669 // class.
|
Chris@553
|
670
|
Chris@553
|
671 // (But because historically more than one sample rate could have
|
Chris@553
|
672 // been involved here, we do latency calculations using RealTime
|
Chris@553
|
673 // values instead of samples.)
|
Chris@43
|
674
|
Chris@553
|
675 sv_samplerate_t rate = getSourceSampleRate();
|
Chris@91
|
676
|
Chris@553
|
677 if (rate == 0) return 0;
|
Chris@91
|
678
|
Chris@366
|
679 int inbuffer = 0; // at target rate
|
Chris@91
|
680
|
Chris@366
|
681 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
682 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@43
|
683 if (rb) {
|
Chris@366
|
684 int here = rb->getReadSpace();
|
Chris@91
|
685 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@43
|
686 }
|
Chris@43
|
687 }
|
Chris@43
|
688
|
Chris@436
|
689 sv_frame_t readBufferFill = m_readBufferFill;
|
Chris@436
|
690 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
691 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
692 double currentTime = 0.0;
|
Chris@91
|
693 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
694
|
Chris@102
|
695 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
696
|
Chris@553
|
697 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
|
Chris@91
|
698
|
Chris@436
|
699 sv_frame_t stretchlat = 0;
|
Chris@91
|
700 double timeRatio = 1.0;
|
Chris@91
|
701
|
Chris@91
|
702 if (m_timeStretcher) {
|
Chris@91
|
703 stretchlat = m_timeStretcher->getLatency();
|
Chris@91
|
704 timeRatio = m_timeStretcher->getTimeRatio();
|
Chris@43
|
705 }
|
Chris@43
|
706
|
Chris@553
|
707 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, rate);
|
Chris@43
|
708
|
Chris@91
|
709 // When the target has just requested a block from us, the last
|
Chris@91
|
710 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
711 // amount of read space (converted back to source sample rate)
|
Chris@91
|
712 // remaining now. That sample is not expected to be played until
|
Chris@91
|
713 // the target's play latency has elapsed. By the time the
|
Chris@91
|
714 // following block is requested, that sample will be at the
|
Chris@91
|
715 // target's play latency minus the last requested block size away
|
Chris@91
|
716 // from being played.
|
Chris@91
|
717
|
Chris@91
|
718 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
719 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
720
|
Chris@102
|
721 if (m_target &&
|
Chris@102
|
722 m_trustworthyTimestamps &&
|
Chris@102
|
723 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
724
|
Chris@553
|
725 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
|
Chris@91
|
726
|
Chris@91
|
727 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
728 // since the end of the last call to getSourceSamples
|
Chris@91
|
729
|
Chris@102
|
730 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
731
|
Chris@102
|
732 // this adjustment seems to cause more problems when looping
|
Chris@102
|
733 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
734
|
Chris@102
|
735 if (elapsed > 0.0) {
|
Chris@102
|
736 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
737 }
|
Chris@91
|
738 }
|
Chris@91
|
739
|
Chris@91
|
740 } else {
|
Chris@91
|
741
|
Chris@553
|
742 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
|
Chris@62
|
743 }
|
Chris@91
|
744
|
Chris@553
|
745 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
|
Chris@91
|
746
|
Chris@91
|
747 if (timeRatio != 1.0) {
|
Chris@91
|
748 lastretrieved_t = lastretrieved_t / timeRatio;
|
Chris@91
|
749 sincerequest_t = sincerequest_t / timeRatio;
|
Chris@163
|
750 latency_t = latency_t / timeRatio;
|
Chris@43
|
751 }
|
Chris@43
|
752
|
Chris@91
|
753 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
754 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
755 #endif
|
Chris@43
|
756
|
Chris@93
|
757 // Normally the range lists should contain at least one item each
|
Chris@93
|
758 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
759 // entire source audio duration.
|
Chris@43
|
760
|
Chris@93
|
761 if (m_rangeStarts.empty()) {
|
Chris@93
|
762 rebuildRangeLists();
|
Chris@93
|
763 }
|
Chris@92
|
764
|
Chris@93
|
765 if (m_rangeStarts.empty()) {
|
Chris@93
|
766 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
767 RealTime playing_t = bufferedto_t
|
Chris@93
|
768 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
769 + sincerequest_t;
|
Chris@193
|
770 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@553
|
771 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@93
|
772 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
773 }
|
Chris@43
|
774
|
Chris@91
|
775 int inRange = 0;
|
Chris@91
|
776 int index = 0;
|
Chris@91
|
777
|
Chris@366
|
778 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
779 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
780 inRange = index;
|
Chris@93
|
781 } else {
|
Chris@93
|
782 break;
|
Chris@93
|
783 }
|
Chris@93
|
784 ++index;
|
Chris@93
|
785 }
|
Chris@93
|
786
|
Chris@436
|
787 if (inRange >= int(m_rangeStarts.size())) {
|
Chris@436
|
788 inRange = int(m_rangeStarts.size())-1;
|
Chris@436
|
789 }
|
Chris@93
|
790
|
Chris@94
|
791 RealTime playing_t = bufferedto_t;
|
Chris@93
|
792
|
Chris@93
|
793 playing_t = playing_t
|
Chris@93
|
794 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
795 + sincerequest_t;
|
Chris@94
|
796
|
Chris@94
|
797 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
798 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
799 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
800 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
801 // are playing a relatively short looped region, the playing time
|
Chris@94
|
802 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
803 // the region boundary and end up being much smaller than the
|
Chris@94
|
804 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
805 // duration of playback!
|
Chris@94
|
806
|
Chris@94
|
807 if (!m_playStartFramePassed) {
|
Chris@553
|
808 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
|
Chris@94
|
809 if (playing_t < playstart_t) {
|
Chris@293
|
810 // cerr << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
811 // << playstart_t << endl;
|
Chris@122
|
812 if (/*!!! sincerequest_t > RealTime::zeroTime && */
|
Chris@94
|
813 m_playStartedAt + latency_t + stretchlat_t <
|
Chris@94
|
814 RealTime::fromSeconds(currentTime)) {
|
Chris@293
|
815 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
816 m_playStartFramePassed = true;
|
Chris@94
|
817 } else {
|
Chris@94
|
818 playing_t = playstart_t;
|
Chris@94
|
819 }
|
Chris@94
|
820 } else {
|
Chris@94
|
821 m_playStartFramePassed = true;
|
Chris@94
|
822 }
|
Chris@94
|
823 }
|
Chris@163
|
824
|
Chris@163
|
825 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
826 cerr << "playing_t " << playing_t;
|
Chris@163
|
827 #endif
|
Chris@94
|
828
|
Chris@94
|
829 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
830
|
Chris@93
|
831 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
832 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
833 #endif
|
Chris@93
|
834
|
Chris@93
|
835 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
836
|
Chris@93
|
837 if (inRange == 0) {
|
Chris@93
|
838 if (looping) {
|
Chris@436
|
839 inRange = int(m_rangeStarts.size()) - 1;
|
Chris@93
|
840 } else {
|
Chris@93
|
841 break;
|
Chris@93
|
842 }
|
Chris@93
|
843 } else {
|
Chris@93
|
844 --inRange;
|
Chris@93
|
845 }
|
Chris@93
|
846
|
Chris@93
|
847 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
848 }
|
Chris@93
|
849
|
Chris@93
|
850 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
851
|
Chris@93
|
852 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
853 cerr << " playing time: " << playing_t << endl;
|
Chris@93
|
854 #endif
|
Chris@93
|
855
|
Chris@93
|
856 if (!looping) {
|
Chris@366
|
857 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
858 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@293
|
859 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
860 stop();
|
Chris@93
|
861 }
|
Chris@93
|
862 }
|
Chris@93
|
863
|
Chris@93
|
864 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
865
|
Chris@553
|
866 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@102
|
867
|
Chris@102
|
868 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
869 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
870 frame = m_lastCurrentFrame;
|
Chris@102
|
871 }
|
Chris@102
|
872 }
|
Chris@102
|
873
|
Chris@102
|
874 m_lastCurrentFrame = frame;
|
Chris@102
|
875
|
Chris@93
|
876 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
877 }
|
Chris@93
|
878
|
Chris@93
|
879 void
|
Chris@93
|
880 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
881 {
|
Chris@93
|
882 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
883
|
Chris@93
|
884 m_rangeStarts.clear();
|
Chris@93
|
885 m_rangeDurations.clear();
|
Chris@93
|
886
|
Chris@436
|
887 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@93
|
888 if (sourceRate == 0) return;
|
Chris@93
|
889
|
Chris@93
|
890 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
891 if (end == RealTime::zeroTime) return;
|
Chris@93
|
892
|
Chris@93
|
893 if (!constrained) {
|
Chris@93
|
894 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
895 m_rangeDurations.push_back(end);
|
Chris@93
|
896 return;
|
Chris@93
|
897 }
|
Chris@93
|
898
|
Chris@93
|
899 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
900 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
901
|
Chris@93
|
902 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
903 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
904 #endif
|
Chris@93
|
905
|
Chris@93
|
906 if (!selections.empty()) {
|
Chris@91
|
907
|
Chris@91
|
908 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
909
|
Chris@91
|
910 RealTime start =
|
Chris@91
|
911 (RealTime::frame2RealTime
|
Chris@91
|
912 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
913 sourceRate));
|
Chris@91
|
914 RealTime duration =
|
Chris@91
|
915 (RealTime::frame2RealTime
|
Chris@91
|
916 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
917 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
918 sourceRate));
|
Chris@91
|
919
|
Chris@93
|
920 m_rangeStarts.push_back(start);
|
Chris@93
|
921 m_rangeDurations.push_back(duration);
|
Chris@91
|
922 }
|
Chris@93
|
923 } else {
|
Chris@93
|
924 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
925 m_rangeDurations.push_back(end);
|
Chris@43
|
926 }
|
Chris@43
|
927
|
Chris@93
|
928 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
929 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
930 #endif
|
Chris@43
|
931 }
|
Chris@43
|
932
|
Chris@43
|
933 void
|
Chris@43
|
934 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
935 {
|
Chris@43
|
936 m_outputLeft = left;
|
Chris@43
|
937 m_outputRight = right;
|
Chris@43
|
938 }
|
Chris@43
|
939
|
Chris@43
|
940 bool
|
Chris@43
|
941 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
942 {
|
Chris@43
|
943 left = m_outputLeft;
|
Chris@43
|
944 right = m_outputRight;
|
Chris@43
|
945 return true;
|
Chris@43
|
946 }
|
Chris@43
|
947
|
Chris@43
|
948 void
|
Chris@468
|
949 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
|
Chris@43
|
950 {
|
Chris@553
|
951 m_deviceSampleRate = sr;
|
Chris@43
|
952 }
|
Chris@43
|
953
|
Chris@43
|
954 void
|
Chris@552
|
955 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int)
|
Chris@43
|
956 {
|
Chris@43
|
957 }
|
Chris@43
|
958
|
Chris@43
|
959 void
|
Chris@107
|
960 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
|
Chris@43
|
961 {
|
Chris@107
|
962 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
|
Chris@107
|
963 if (a && !plugin) {
|
Chris@293
|
964 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
965 }
|
Chris@204
|
966
|
Chris@204
|
967 m_mutex.lock();
|
Chris@43
|
968 m_auditioningPlugin = plugin;
|
Chris@43
|
969 m_auditioningPluginBypassed = false;
|
Chris@204
|
970 m_mutex.unlock();
|
Chris@43
|
971 }
|
Chris@43
|
972
|
Chris@43
|
973 void
|
Chris@43
|
974 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
|
Chris@43
|
975 {
|
Chris@43
|
976 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
977 clearRingBuffers();
|
Chris@43
|
978 }
|
Chris@43
|
979
|
Chris@43
|
980 void
|
Chris@43
|
981 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
982 {
|
Chris@43
|
983 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
984 clearRingBuffers();
|
Chris@43
|
985 }
|
Chris@43
|
986
|
Chris@434
|
987 sv_samplerate_t
|
Chris@553
|
988 AudioCallbackPlaySource::getDeviceSampleRate() const
|
Chris@43
|
989 {
|
Chris@553
|
990 return m_deviceSampleRate;
|
Chris@43
|
991 }
|
Chris@43
|
992
|
Chris@366
|
993 int
|
Chris@43
|
994 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
995 {
|
Chris@43
|
996 return m_sourceChannelCount;
|
Chris@43
|
997 }
|
Chris@43
|
998
|
Chris@366
|
999 int
|
Chris@43
|
1000 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
1001 {
|
Chris@43
|
1002 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
1003 return m_sourceChannelCount;
|
Chris@43
|
1004 }
|
Chris@43
|
1005
|
Chris@434
|
1006 sv_samplerate_t
|
Chris@43
|
1007 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
1008 {
|
Chris@43
|
1009 return m_sourceSampleRate;
|
Chris@43
|
1010 }
|
Chris@43
|
1011
|
Chris@43
|
1012 void
|
Chris@436
|
1013 AudioCallbackPlaySource::setTimeStretch(double factor)
|
Chris@43
|
1014 {
|
Chris@91
|
1015 m_stretchRatio = factor;
|
Chris@91
|
1016
|
Chris@553
|
1017 int rate = int(getSourceSampleRate());
|
Chris@553
|
1018 if (!rate) return; // have to make our stretcher later
|
Chris@244
|
1019
|
Chris@436
|
1020 if (m_timeStretcher || (factor == 1.0)) {
|
Chris@91
|
1021 // stretch ratio will be set in next process call if appropriate
|
Chris@62
|
1022 } else {
|
Chris@91
|
1023 m_stretcherInputCount = getTargetChannelCount();
|
Chris@62
|
1024 RubberBandStretcher *stretcher = new RubberBandStretcher
|
Chris@553
|
1025 (rate,
|
Chris@91
|
1026 m_stretcherInputCount,
|
Chris@62
|
1027 RubberBandStretcher::OptionProcessRealTime,
|
Chris@62
|
1028 factor);
|
Chris@130
|
1029 RubberBandStretcher *monoStretcher = new RubberBandStretcher
|
Chris@553
|
1030 (rate,
|
Chris@130
|
1031 1,
|
Chris@130
|
1032 RubberBandStretcher::OptionProcessRealTime,
|
Chris@130
|
1033 factor);
|
Chris@91
|
1034 m_stretcherInputs = new float *[m_stretcherInputCount];
|
Chris@436
|
1035 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
|
Chris@366
|
1036 for (int c = 0; c < m_stretcherInputCount; ++c) {
|
Chris@91
|
1037 m_stretcherInputSizes[c] = 16384;
|
Chris@91
|
1038 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1039 }
|
Chris@130
|
1040 m_monoStretcher = monoStretcher;
|
Chris@62
|
1041 m_timeStretcher = stretcher;
|
Chris@62
|
1042 }
|
Chris@158
|
1043
|
Chris@158
|
1044 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1045 }
|
Chris@43
|
1046
|
Chris@471
|
1047 int
|
Chris@468
|
1048 AudioCallbackPlaySource::getSourceSamples(int count, float **buffer)
|
Chris@43
|
1049 {
|
Chris@43
|
1050 if (!m_playing) {
|
Chris@193
|
1051 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1052 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1053 #endif
|
Chris@366
|
1054 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1055 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1056 buffer[ch][i] = 0.0;
|
Chris@43
|
1057 }
|
Chris@43
|
1058 }
|
Chris@471
|
1059 return 0;
|
Chris@43
|
1060 }
|
Chris@43
|
1061
|
Chris@212
|
1062 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1063 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1064 #endif
|
Chris@212
|
1065
|
Chris@43
|
1066 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1067 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1068
|
Chris@366
|
1069 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1070
|
Chris@43
|
1071 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1072
|
Chris@43
|
1073 if (!rb) {
|
Chris@293
|
1074 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1075 << "No ring buffer available for channel " << ch
|
Chris@293
|
1076 << ", returning no data here" << endl;
|
Chris@43
|
1077 count = 0;
|
Chris@43
|
1078 break;
|
Chris@43
|
1079 }
|
Chris@43
|
1080
|
Chris@366
|
1081 int rs = rb->getReadSpace();
|
Chris@43
|
1082 if (rs < count) {
|
Chris@43
|
1083 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1084 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1085 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1086 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1087 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1088 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1089 << "reducing request size" << endl;
|
Chris@43
|
1090 #endif
|
Chris@43
|
1091 count = rs;
|
Chris@43
|
1092 }
|
Chris@43
|
1093 }
|
Chris@43
|
1094
|
Chris@471
|
1095 if (count == 0) return 0;
|
Chris@43
|
1096
|
Chris@62
|
1097 RubberBandStretcher *ts = m_timeStretcher;
|
Chris@130
|
1098 RubberBandStretcher *ms = m_monoStretcher;
|
Chris@130
|
1099
|
Chris@436
|
1100 double ratio = ts ? ts->getTimeRatio() : 1.0;
|
Chris@91
|
1101
|
Chris@91
|
1102 if (ratio != m_stretchRatio) {
|
Chris@91
|
1103 if (!ts) {
|
Chris@293
|
1104 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
|
Chris@436
|
1105 m_stretchRatio = 1.0;
|
Chris@91
|
1106 } else {
|
Chris@91
|
1107 ts->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1108 if (ms) ms->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1109 if (m_stretchRatio >= 1.0) m_stretchMono = false;
|
Chris@130
|
1110 }
|
Chris@130
|
1111 }
|
Chris@130
|
1112
|
Chris@130
|
1113 int stretchChannels = m_stretcherInputCount;
|
Chris@130
|
1114 if (m_stretchMono) {
|
Chris@130
|
1115 if (ms) {
|
Chris@130
|
1116 ts = ms;
|
Chris@130
|
1117 stretchChannels = 1;
|
Chris@130
|
1118 } else {
|
Chris@130
|
1119 m_stretchMono = false;
|
Chris@91
|
1120 }
|
Chris@91
|
1121 }
|
Chris@91
|
1122
|
Chris@91
|
1123 if (m_target) {
|
Chris@91
|
1124 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1125 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1126 }
|
Chris@43
|
1127
|
Chris@62
|
1128 if (!ts || ratio == 1.f) {
|
Chris@43
|
1129
|
Chris@130
|
1130 int got = 0;
|
Chris@43
|
1131
|
Chris@366
|
1132 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1133
|
Chris@43
|
1134 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1135
|
Chris@43
|
1136 if (rb) {
|
Chris@43
|
1137
|
Chris@43
|
1138 // this is marginally more likely to leave our channels in
|
Chris@43
|
1139 // sync after a processing failure than just passing "count":
|
Chris@436
|
1140 sv_frame_t request = count;
|
Chris@43
|
1141 if (ch > 0) request = got;
|
Chris@43
|
1142
|
Chris@436
|
1143 got = rb->read(buffer[ch], int(request));
|
Chris@43
|
1144
|
Chris@43
|
1145 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1146 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1147 #endif
|
Chris@43
|
1148 }
|
Chris@43
|
1149
|
Chris@366
|
1150 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1151 for (int i = got; i < count; ++i) {
|
Chris@43
|
1152 buffer[ch][i] = 0.0;
|
Chris@43
|
1153 }
|
Chris@43
|
1154 }
|
Chris@43
|
1155 }
|
Chris@43
|
1156
|
Chris@43
|
1157 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1158
|
Chris@212
|
1159 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1160 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1161 #endif
|
Chris@212
|
1162
|
Chris@43
|
1163 m_condition.wakeAll();
|
Chris@91
|
1164
|
Chris@471
|
1165 return got;
|
Chris@43
|
1166 }
|
Chris@43
|
1167
|
Chris@366
|
1168 int channels = getTargetChannelCount();
|
Chris@436
|
1169 sv_frame_t available;
|
Chris@436
|
1170 sv_frame_t fedToStretcher = 0;
|
Chris@91
|
1171 int warned = 0;
|
Chris@43
|
1172
|
Chris@91
|
1173 // The input block for a given output is approx output / ratio,
|
Chris@91
|
1174 // but we can't predict it exactly, for an adaptive timestretcher.
|
Chris@91
|
1175
|
Chris@91
|
1176 while ((available = ts->available()) < count) {
|
Chris@91
|
1177
|
Chris@436
|
1178 sv_frame_t reqd = lrint(double(count - available) / ratio);
|
Chris@436
|
1179 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
|
Chris@91
|
1180 if (reqd == 0) reqd = 1;
|
Chris@91
|
1181
|
Chris@436
|
1182 sv_frame_t got = reqd;
|
Chris@91
|
1183
|
Chris@91
|
1184 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1185 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
|
Chris@62
|
1186 #endif
|
Chris@43
|
1187
|
Chris@366
|
1188 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1189 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1190 if (reqd > m_stretcherInputSizes[c]) {
|
Chris@91
|
1191 if (c == 0) {
|
Chris@293
|
1192 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
|
Chris@91
|
1193 }
|
Chris@91
|
1194 delete[] m_stretcherInputs[c];
|
Chris@91
|
1195 m_stretcherInputSizes[c] = reqd * 2;
|
Chris@91
|
1196 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1197 }
|
Chris@91
|
1198 }
|
Chris@43
|
1199
|
Chris@366
|
1200 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1201 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1202 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@91
|
1203 if (rb) {
|
Chris@436
|
1204 sv_frame_t gotHere;
|
Chris@130
|
1205 if (stretchChannels == 1 && c > 0) {
|
Chris@436
|
1206 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
|
Chris@130
|
1207 } else {
|
Chris@436
|
1208 gotHere = rb->read(m_stretcherInputs[c], int(got));
|
Chris@130
|
1209 }
|
Chris@91
|
1210 if (gotHere < got) got = gotHere;
|
Chris@91
|
1211
|
Chris@91
|
1212 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@91
|
1213 if (c == 0) {
|
Chris@233
|
1214 SVDEBUG << "feeding stretcher: got " << gotHere
|
Chris@229
|
1215 << ", " << rb->getReadSpace() << " remain" << endl;
|
Chris@91
|
1216 }
|
Chris@62
|
1217 #endif
|
Chris@43
|
1218
|
Chris@91
|
1219 } else {
|
Chris@293
|
1220 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
|
Chris@43
|
1221 }
|
Chris@43
|
1222 }
|
Chris@43
|
1223
|
Chris@43
|
1224 if (got < reqd) {
|
Chris@293
|
1225 cerr << "WARNING: Read underrun in playback ("
|
Chris@293
|
1226 << got << " < " << reqd << ")" << endl;
|
Chris@43
|
1227 }
|
Chris@43
|
1228
|
Chris@463
|
1229 ts->process(m_stretcherInputs, size_t(got), false);
|
Chris@91
|
1230
|
Chris@91
|
1231 fedToStretcher += got;
|
Chris@43
|
1232
|
Chris@43
|
1233 if (got == 0) break;
|
Chris@43
|
1234
|
Chris@62
|
1235 if (ts->available() == available) {
|
Chris@293
|
1236 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
|
Chris@43
|
1237 if (++warned == 5) break;
|
Chris@43
|
1238 }
|
Chris@43
|
1239 }
|
Chris@43
|
1240
|
Chris@463
|
1241 ts->retrieve(buffer, size_t(count));
|
Chris@43
|
1242
|
Chris@130
|
1243 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
|
Chris@130
|
1244 for (int i = 0; i < count; ++i) {
|
Chris@130
|
1245 buffer[c][i] = buffer[0][i];
|
Chris@130
|
1246 }
|
Chris@130
|
1247 }
|
Chris@130
|
1248
|
Chris@43
|
1249 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1250
|
Chris@212
|
1251 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1252 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
|
Chris@212
|
1253 #endif
|
Chris@212
|
1254
|
Chris@43
|
1255 m_condition.wakeAll();
|
Chris@43
|
1256
|
Chris@471
|
1257 return count;
|
Chris@43
|
1258 }
|
Chris@43
|
1259
|
Chris@43
|
1260 void
|
Chris@434
|
1261 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float **buffers)
|
Chris@43
|
1262 {
|
Chris@43
|
1263 if (m_auditioningPluginBypassed) return;
|
Chris@43
|
1264 RealTimePluginInstance *plugin = m_auditioningPlugin;
|
Chris@43
|
1265 if (!plugin) return;
|
Chris@204
|
1266
|
Chris@366
|
1267 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
|
Chris@293
|
1268 // cerr << "plugin input count " << plugin->getAudioInputCount()
|
Chris@43
|
1269 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1270 // << endl;
|
Chris@43
|
1271 return;
|
Chris@43
|
1272 }
|
Chris@366
|
1273 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
|
Chris@293
|
1274 // cerr << "plugin output count " << plugin->getAudioOutputCount()
|
Chris@43
|
1275 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1276 // << endl;
|
Chris@43
|
1277 return;
|
Chris@43
|
1278 }
|
Chris@366
|
1279 if ((int)plugin->getBufferSize() < count) {
|
Chris@293
|
1280 // cerr << "plugin buffer size " << plugin->getBufferSize()
|
Chris@102
|
1281 // << " < our block size " << count
|
Chris@293
|
1282 // << endl;
|
Chris@43
|
1283 return;
|
Chris@43
|
1284 }
|
Chris@43
|
1285
|
Chris@43
|
1286 float **ib = plugin->getAudioInputBuffers();
|
Chris@43
|
1287 float **ob = plugin->getAudioOutputBuffers();
|
Chris@43
|
1288
|
Chris@366
|
1289 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1290 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1291 ib[c][i] = buffers[c][i];
|
Chris@43
|
1292 }
|
Chris@43
|
1293 }
|
Chris@43
|
1294
|
Chris@436
|
1295 plugin->run(Vamp::RealTime::zeroTime, int(count));
|
Chris@43
|
1296
|
Chris@366
|
1297 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1298 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1299 buffers[c][i] = ob[c][i];
|
Chris@43
|
1300 }
|
Chris@43
|
1301 }
|
Chris@43
|
1302 }
|
Chris@43
|
1303
|
Chris@43
|
1304 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1305 bool
|
Chris@43
|
1306 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1307 {
|
Chris@43
|
1308 static float *tmp = 0;
|
Chris@436
|
1309 static sv_frame_t tmpSize = 0;
|
Chris@43
|
1310
|
Chris@434
|
1311 sv_frame_t space = 0;
|
Chris@366
|
1312 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1313 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1314 if (wb) {
|
Chris@434
|
1315 sv_frame_t spaceHere = wb->getWriteSpace();
|
Chris@43
|
1316 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@43
|
1317 }
|
Chris@43
|
1318 }
|
Chris@43
|
1319
|
Chris@103
|
1320 if (space == 0) {
|
Chris@103
|
1321 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1322 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1323 #endif
|
Chris@103
|
1324 return false;
|
Chris@103
|
1325 }
|
Chris@43
|
1326
|
Chris@544
|
1327 // space is now the number of samples that can be written on each
|
Chris@544
|
1328 // channel's write ringbuffer
|
Chris@544
|
1329
|
Chris@434
|
1330 sv_frame_t f = m_writeBufferFill;
|
Chris@43
|
1331
|
Chris@43
|
1332 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1333
|
Chris@43
|
1334 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1335 if (!readWriteEqual) {
|
Chris@293
|
1336 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1337 }
|
Chris@293
|
1338 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1339 #endif
|
Chris@43
|
1340
|
Chris@43
|
1341 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1342 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1343 #endif
|
Chris@43
|
1344
|
Chris@366
|
1345 int channels = getTargetChannelCount();
|
Chris@43
|
1346
|
Chris@43
|
1347 static float **bufferPtrs = 0;
|
Chris@366
|
1348 static int bufferPtrCount = 0;
|
Chris@43
|
1349
|
Chris@43
|
1350 if (bufferPtrCount < channels) {
|
Chris@43
|
1351 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@43
|
1352 bufferPtrs = new float *[channels];
|
Chris@43
|
1353 bufferPtrCount = channels;
|
Chris@43
|
1354 }
|
Chris@43
|
1355
|
Chris@436
|
1356 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1357
|
Chris@546
|
1358 // space must be a multiple of generatorBlockSize
|
Chris@546
|
1359 sv_frame_t reqSpace = space;
|
Chris@546
|
1360 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@546
|
1361 if (space == 0) {
|
Chris@546
|
1362 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1363 cout << "requested fill of " << reqSpace
|
Chris@546
|
1364 << " is less than generator block size of "
|
Chris@546
|
1365 << generatorBlockSize << ", leaving it" << endl;
|
Chris@546
|
1366 #endif
|
Chris@546
|
1367 return false;
|
Chris@43
|
1368 }
|
Chris@43
|
1369
|
Chris@546
|
1370 if (tmpSize < channels * space) {
|
Chris@546
|
1371 delete[] tmp;
|
Chris@546
|
1372 tmp = new float[channels * space];
|
Chris@546
|
1373 tmpSize = channels * space;
|
Chris@546
|
1374 }
|
Chris@43
|
1375
|
Chris@546
|
1376 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1377
|
Chris@546
|
1378 bufferPtrs[c] = tmp + c * space;
|
Chris@546
|
1379
|
Chris@546
|
1380 for (int i = 0; i < space; ++i) {
|
Chris@546
|
1381 tmp[c * space + i] = 0.0f;
|
Chris@546
|
1382 }
|
Chris@546
|
1383 }
|
Chris@43
|
1384
|
Chris@546
|
1385 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1386
|
Chris@546
|
1387 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1388
|
Chris@546
|
1389 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@546
|
1390 if (wb) {
|
Chris@546
|
1391 int actual = wb->write(bufferPtrs[c], int(got));
|
Chris@546
|
1392 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1393 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@546
|
1394 << wb->getReadSpace() << " to read"
|
Chris@546
|
1395 << endl;
|
Chris@546
|
1396 #endif
|
Chris@546
|
1397 if (actual < got) {
|
Chris@546
|
1398 cerr << "WARNING: Buffer overrun in channel " << c
|
Chris@546
|
1399 << ": wrote " << actual << " of " << got
|
Chris@546
|
1400 << " samples" << endl;
|
Chris@546
|
1401 }
|
Chris@546
|
1402 }
|
Chris@546
|
1403 }
|
Chris@43
|
1404
|
Chris@546
|
1405 m_writeBufferFill = f;
|
Chris@546
|
1406 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1407
|
Chris@163
|
1408 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1409 cout << "Read buffer fill is now " << m_readBufferFill << endl;
|
Chris@163
|
1410 #endif
|
Chris@163
|
1411
|
Chris@546
|
1412 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1413
|
Chris@43
|
1414 return true;
|
Chris@43
|
1415 }
|
Chris@43
|
1416
|
Chris@434
|
1417 sv_frame_t
|
Chris@434
|
1418 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
|
Chris@43
|
1419 {
|
Chris@434
|
1420 sv_frame_t processed = 0;
|
Chris@434
|
1421 sv_frame_t chunkStart = frame;
|
Chris@434
|
1422 sv_frame_t chunkSize = count;
|
Chris@434
|
1423 sv_frame_t selectionSize = 0;
|
Chris@434
|
1424 sv_frame_t nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1425
|
Chris@43
|
1426 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1427 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
1428 !m_viewManager->getSelections().empty());
|
Chris@43
|
1429
|
Chris@43
|
1430 static float **chunkBufferPtrs = 0;
|
Chris@366
|
1431 static int chunkBufferPtrCount = 0;
|
Chris@366
|
1432 int channels = getTargetChannelCount();
|
Chris@43
|
1433
|
Chris@43
|
1434 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1435 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
|
Chris@43
|
1436 #endif
|
Chris@43
|
1437
|
Chris@43
|
1438 if (chunkBufferPtrCount < channels) {
|
Chris@43
|
1439 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@43
|
1440 chunkBufferPtrs = new float *[channels];
|
Chris@43
|
1441 chunkBufferPtrCount = channels;
|
Chris@43
|
1442 }
|
Chris@43
|
1443
|
Chris@366
|
1444 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1445 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1446 }
|
Chris@43
|
1447
|
Chris@43
|
1448 while (processed < count) {
|
Chris@43
|
1449
|
Chris@43
|
1450 chunkSize = count - processed;
|
Chris@43
|
1451 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1452 selectionSize = 0;
|
Chris@43
|
1453
|
Chris@434
|
1454 sv_frame_t fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1455
|
Chris@43
|
1456 if (constrained) {
|
Chris@60
|
1457
|
Chris@434
|
1458 sv_frame_t rChunkStart =
|
Chris@60
|
1459 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@43
|
1460
|
Chris@43
|
1461 Selection selection =
|
Chris@60
|
1462 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@43
|
1463
|
Chris@43
|
1464 if (selection.isEmpty()) {
|
Chris@43
|
1465 if (looping) {
|
Chris@43
|
1466 selection = *m_viewManager->getSelections().begin();
|
Chris@60
|
1467 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1468 (selection.getStartFrame());
|
Chris@43
|
1469 fadeIn = 50;
|
Chris@43
|
1470 }
|
Chris@43
|
1471 }
|
Chris@43
|
1472
|
Chris@43
|
1473 if (selection.isEmpty()) {
|
Chris@43
|
1474
|
Chris@43
|
1475 chunkSize = 0;
|
Chris@43
|
1476 nextChunkStart = chunkStart;
|
Chris@43
|
1477
|
Chris@43
|
1478 } else {
|
Chris@43
|
1479
|
Chris@434
|
1480 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1481 (selection.getStartFrame());
|
Chris@434
|
1482 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1483 (selection.getEndFrame());
|
Chris@43
|
1484
|
Chris@60
|
1485 selectionSize = ef - sf;
|
Chris@60
|
1486
|
Chris@60
|
1487 if (chunkStart < sf) {
|
Chris@60
|
1488 chunkStart = sf;
|
Chris@43
|
1489 fadeIn = 50;
|
Chris@43
|
1490 }
|
Chris@43
|
1491
|
Chris@43
|
1492 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1493
|
Chris@60
|
1494 if (nextChunkStart >= ef) {
|
Chris@60
|
1495 nextChunkStart = ef;
|
Chris@43
|
1496 fadeOut = 50;
|
Chris@43
|
1497 }
|
Chris@43
|
1498
|
Chris@43
|
1499 chunkSize = nextChunkStart - chunkStart;
|
Chris@43
|
1500 }
|
Chris@43
|
1501
|
Chris@43
|
1502 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1503
|
Chris@43
|
1504 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@43
|
1505 chunkStart = 0;
|
Chris@43
|
1506 }
|
Chris@43
|
1507 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@43
|
1508 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@43
|
1509 }
|
Chris@43
|
1510 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1511 }
|
Chris@43
|
1512
|
Chris@293
|
1513 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@43
|
1514
|
Chris@43
|
1515 if (!chunkSize) {
|
Chris@43
|
1516 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1517 cout << "Ending selection playback at " << nextChunkStart << endl;
|
Chris@43
|
1518 #endif
|
Chris@43
|
1519 // We need to maintain full buffers so that the other
|
Chris@43
|
1520 // thread can tell where it's got to in the playback -- so
|
Chris@43
|
1521 // return the full amount here
|
Chris@43
|
1522 frame = frame + count;
|
Chris@43
|
1523 return count;
|
Chris@43
|
1524 }
|
Chris@43
|
1525
|
Chris@43
|
1526 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1527 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1528 #endif
|
Chris@43
|
1529
|
Chris@43
|
1530 if (selectionSize < 100) {
|
Chris@43
|
1531 fadeIn = 0;
|
Chris@43
|
1532 fadeOut = 0;
|
Chris@43
|
1533 } else if (selectionSize < 300) {
|
Chris@43
|
1534 if (fadeIn > 0) fadeIn = 10;
|
Chris@43
|
1535 if (fadeOut > 0) fadeOut = 10;
|
Chris@43
|
1536 }
|
Chris@43
|
1537
|
Chris@43
|
1538 if (fadeIn > 0) {
|
Chris@43
|
1539 if (processed * 2 < fadeIn) {
|
Chris@43
|
1540 fadeIn = processed * 2;
|
Chris@43
|
1541 }
|
Chris@43
|
1542 }
|
Chris@43
|
1543
|
Chris@43
|
1544 if (fadeOut > 0) {
|
Chris@43
|
1545 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@43
|
1546 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@43
|
1547 }
|
Chris@43
|
1548 }
|
Chris@43
|
1549
|
Chris@43
|
1550 for (std::set<Model *>::iterator mi = m_models.begin();
|
Chris@43
|
1551 mi != m_models.end(); ++mi) {
|
Chris@43
|
1552
|
Chris@366
|
1553 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1554 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1555 fadeIn, fadeOut);
|
Chris@43
|
1556 }
|
Chris@43
|
1557
|
Chris@366
|
1558 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1559 chunkBufferPtrs[c] += chunkSize;
|
Chris@43
|
1560 }
|
Chris@43
|
1561
|
Chris@43
|
1562 processed += chunkSize;
|
Chris@43
|
1563 chunkStart = nextChunkStart;
|
Chris@43
|
1564 }
|
Chris@43
|
1565
|
Chris@43
|
1566 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1567 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1568 #endif
|
Chris@43
|
1569
|
Chris@43
|
1570 frame = nextChunkStart;
|
Chris@43
|
1571 return processed;
|
Chris@43
|
1572 }
|
Chris@43
|
1573
|
Chris@43
|
1574 void
|
Chris@43
|
1575 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1576 {
|
Chris@43
|
1577 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1578
|
Chris@43
|
1579 // only unify if there will be something to read
|
Chris@366
|
1580 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1581 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1582 if (wb) {
|
Chris@43
|
1583 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@43
|
1584 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@43
|
1585 m_lastModelEndFrame) {
|
Chris@43
|
1586 // OK, we don't have enough and there's more to
|
Chris@43
|
1587 // read -- don't unify until we can do better
|
Chris@193
|
1588 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1589 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1590 #endif
|
Chris@43
|
1591 return;
|
Chris@43
|
1592 }
|
Chris@43
|
1593 }
|
Chris@43
|
1594 break;
|
Chris@43
|
1595 }
|
Chris@43
|
1596 }
|
Chris@43
|
1597
|
Chris@436
|
1598 sv_frame_t rf = m_readBufferFill;
|
Chris@43
|
1599 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1600 if (rb) {
|
Chris@366
|
1601 int rs = rb->getReadSpace();
|
Chris@43
|
1602 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@293
|
1603 // cout << "rs = " << rs << endl;
|
Chris@43
|
1604 if (rs < rf) rf -= rs;
|
Chris@43
|
1605 else rf = 0;
|
Chris@43
|
1606 }
|
Chris@43
|
1607
|
Chris@193
|
1608 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1609 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1610 #endif
|
Chris@43
|
1611
|
Chris@436
|
1612 sv_frame_t wf = m_writeBufferFill;
|
Chris@436
|
1613 sv_frame_t skip = 0;
|
Chris@366
|
1614 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1615 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1616 if (wb) {
|
Chris@43
|
1617 if (c == 0) {
|
Chris@43
|
1618
|
Chris@366
|
1619 int wrs = wb->getReadSpace();
|
Chris@293
|
1620 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1621
|
Chris@43
|
1622 if (wrs < wf) wf -= wrs;
|
Chris@43
|
1623 else wf = 0;
|
Chris@293
|
1624 // cout << "wf = " << wf << endl;
|
Chris@43
|
1625
|
Chris@43
|
1626 if (wf < rf) skip = rf - wf;
|
Chris@43
|
1627 if (skip == 0) break;
|
Chris@43
|
1628 }
|
Chris@43
|
1629
|
Chris@293
|
1630 // cout << "skipping " << skip << endl;
|
Chris@436
|
1631 wb->skip(int(skip));
|
Chris@43
|
1632 }
|
Chris@43
|
1633 }
|
Chris@43
|
1634
|
Chris@43
|
1635 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1636 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1637 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1638 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1639 cerr << "unified" << endl;
|
Chris@193
|
1640 #endif
|
Chris@43
|
1641 }
|
Chris@43
|
1642
|
Chris@43
|
1643 void
|
Chris@43
|
1644 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1645 {
|
Chris@43
|
1646 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1647
|
Chris@43
|
1648 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1649 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1650 #endif
|
Chris@43
|
1651
|
Chris@43
|
1652 s.m_mutex.lock();
|
Chris@43
|
1653
|
Chris@43
|
1654 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1655 bool work = false;
|
Chris@43
|
1656
|
Chris@43
|
1657 while (!s.m_exiting) {
|
Chris@43
|
1658
|
Chris@43
|
1659 s.unifyRingBuffers();
|
Chris@43
|
1660 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1661 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1662
|
Chris@43
|
1663 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@43
|
1664
|
Chris@43
|
1665 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1666 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1667 #endif
|
Chris@43
|
1668
|
Chris@43
|
1669 s.m_mutex.unlock();
|
Chris@43
|
1670 s.m_mutex.lock();
|
Chris@43
|
1671
|
Chris@43
|
1672 } else {
|
Chris@43
|
1673
|
Chris@436
|
1674 double ms = 100;
|
Chris@43
|
1675 if (s.getSourceSampleRate() > 0) {
|
Chris@436
|
1676 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
|
Chris@43
|
1677 }
|
Chris@43
|
1678
|
Chris@43
|
1679 if (s.m_playing) ms /= 10;
|
Chris@43
|
1680
|
Chris@43
|
1681 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1682 if (!s.m_playing) cout << endl;
|
Chris@293
|
1683 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1684 #endif
|
Chris@43
|
1685
|
Chris@366
|
1686 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@43
|
1687 }
|
Chris@43
|
1688
|
Chris@43
|
1689 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1690 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1691 #endif
|
Chris@43
|
1692
|
Chris@43
|
1693 work = false;
|
Chris@43
|
1694
|
Chris@103
|
1695 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1696 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1697 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1698 #endif
|
Chris@103
|
1699 continue;
|
Chris@103
|
1700 }
|
Chris@43
|
1701
|
Chris@43
|
1702 bool playing = s.m_playing;
|
Chris@43
|
1703
|
Chris@43
|
1704 if (playing && !previouslyPlaying) {
|
Chris@43
|
1705 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1706 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1707 #endif
|
Chris@366
|
1708 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@43
|
1709 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@43
|
1710 if (rb) rb->reset();
|
Chris@43
|
1711 }
|
Chris@43
|
1712 }
|
Chris@43
|
1713 previouslyPlaying = playing;
|
Chris@43
|
1714
|
Chris@43
|
1715 work = s.fillBuffers();
|
Chris@43
|
1716 }
|
Chris@43
|
1717
|
Chris@43
|
1718 s.m_mutex.unlock();
|
Chris@43
|
1719 }
|
Chris@43
|
1720
|