annotate audio/AudioCallbackPlaySource.cpp @ 680:a82b9d410393

Reset source sample rate when last model removed
author Chris Cannam
date Fri, 14 Jun 2019 17:19:37 +0100
parents e2715204feaa
children 161063152ddd
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@506 26 #include "data/model/ReadOnlyWaveFileModel.h"
Chris@43 27 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 28 #include "plugin/RealTimePluginInstance.h"
Chris@62 29
Chris@468 30 #include "bqaudioio/SystemPlaybackTarget.h"
Chris@551 31 #include "bqaudioio/ResamplerWrapper.h"
Chris@91 32
Chris@559 33 #include "bqvec/VectorOps.h"
Chris@559 34
Chris@62 35 #include <rubberband/RubberBandStretcher.h>
Chris@62 36 using namespace RubberBand;
Chris@43 37
Chris@559 38 using breakfastquay::v_zero_channels;
Chris@559 39
Chris@43 40 #include <iostream>
Chris@43 41 #include <cassert>
Chris@43 42
Chris@510 43 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 44 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 45
Chris@366 46 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 47
Chris@105 48 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 49 QString clientName) :
Chris@43 50 m_viewManager(manager),
Chris@43 51 m_audioGenerator(new AudioGenerator()),
Chris@468 52 m_clientName(clientName.toUtf8().data()),
Chris@636 53 m_readBuffers(nullptr),
Chris@636 54 m_writeBuffers(nullptr),
Chris@43 55 m_readBufferFill(0),
Chris@43 56 m_writeBufferFill(0),
Chris@43 57 m_bufferScavenger(1),
Chris@43 58 m_sourceChannelCount(0),
Chris@43 59 m_blockSize(1024),
Chris@43 60 m_sourceSampleRate(0),
Chris@553 61 m_deviceSampleRate(0),
Chris@559 62 m_deviceChannelCount(0),
Chris@43 63 m_playLatency(0),
Chris@636 64 m_target(nullptr),
Chris@91 65 m_lastRetrievalTimestamp(0.0),
Chris@91 66 m_lastRetrievedBlockSize(0),
Chris@102 67 m_trustworthyTimestamps(true),
Chris@102 68 m_lastCurrentFrame(0),
Chris@43 69 m_playing(false),
Chris@43 70 m_exiting(false),
Chris@43 71 m_lastModelEndFrame(0),
Chris@193 72 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 73 m_outputLeft(0.0),
Chris@43 74 m_outputRight(0.0),
Chris@580 75 m_levelsSet(false),
Chris@636 76 m_auditioningPlugin(nullptr),
Chris@43 77 m_auditioningPluginBypassed(false),
Chris@94 78 m_playStartFrame(0),
Chris@94 79 m_playStartFramePassed(false),
Chris@636 80 m_timeStretcher(nullptr),
Chris@636 81 m_monoStretcher(nullptr),
Chris@91 82 m_stretchRatio(1.0),
Chris@405 83 m_stretchMono(false),
Chris@91 84 m_stretcherInputCount(0),
Chris@636 85 m_stretcherInputs(nullptr),
Chris@636 86 m_stretcherInputSizes(nullptr),
Chris@636 87 m_fillThread(nullptr),
Chris@636 88 m_resamplerWrapper(nullptr)
Chris@43 89 {
Chris@43 90 m_viewManager->setAudioPlaySource(this);
Chris@43 91
Chris@43 92 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@595 93 this, SLOT(selectionChanged()));
Chris@43 94 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@595 95 this, SLOT(playLoopModeChanged()));
Chris@43 96 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@595 97 this, SLOT(playSelectionModeChanged()));
Chris@43 98
Chris@300 99 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 100 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 101
Chris@43 102 connect(PlayParameterRepository::getInstance(),
Chris@595 103 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@595 104 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 105
Chris@43 106 connect(Preferences::getInstance(),
Chris@43 107 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 108 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 109 }
Chris@43 110
Chris@43 111 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 112 {
Chris@177 113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 114 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 115 #endif
Chris@43 116 m_exiting = true;
Chris@43 117
Chris@43 118 if (m_fillThread) {
Chris@212 119 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 120 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 121 #endif
Chris@212 122 m_condition.wakeAll();
Chris@595 123 m_fillThread->wait();
Chris@595 124 delete m_fillThread;
Chris@43 125 }
Chris@43 126
Chris@43 127 clearModels();
Chris@43 128
Chris@43 129 if (m_readBuffers != m_writeBuffers) {
Chris@595 130 delete m_readBuffers;
Chris@43 131 }
Chris@43 132
Chris@43 133 delete m_writeBuffers;
Chris@43 134
Chris@43 135 delete m_audioGenerator;
Chris@43 136
Chris@366 137 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 138 delete[] m_stretcherInputs[i];
Chris@91 139 }
Chris@91 140 delete[] m_stretcherInputSizes;
Chris@91 141 delete[] m_stretcherInputs;
Chris@91 142
Chris@130 143 delete m_timeStretcher;
Chris@130 144 delete m_monoStretcher;
Chris@130 145
Chris@43 146 m_bufferScavenger.scavenge(true);
Chris@43 147 m_pluginScavenger.scavenge(true);
Chris@177 148 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 149 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 150 #endif
Chris@43 151 }
Chris@43 152
Chris@43 153 void
Chris@43 154 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 155 {
Chris@43 156 if (m_models.find(model) != m_models.end()) return;
Chris@43 157
Chris@418 158 bool willPlay = m_audioGenerator->addModel(model);
Chris@43 159
Chris@43 160 m_mutex.lock();
Chris@43 161
Chris@43 162 m_models.insert(model);
Chris@43 163 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@595 164 m_lastModelEndFrame = model->getEndFrame();
Chris@43 165 }
Chris@43 166
Chris@559 167 bool buffersIncreased = false, srChanged = false;
Chris@43 168
Chris@366 169 int modelChannels = 1;
Chris@506 170 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
Chris@506 171 if (rowfm) modelChannels = rowfm->getChannelCount();
Chris@43 172 if (modelChannels > m_sourceChannelCount) {
Chris@595 173 m_sourceChannelCount = modelChannels;
Chris@43 174 }
Chris@43 175
Chris@43 176 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 177 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 178 #endif
Chris@43 179
Chris@43 180 if (m_sourceSampleRate == 0) {
Chris@43 181
Chris@566 182 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from 0 to "
Chris@566 183 << model->getSampleRate() << endl;
Chris@566 184
Chris@595 185 m_sourceSampleRate = model->getSampleRate();
Chris@595 186 srChanged = true;
Chris@43 187
Chris@43 188 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 189
Chris@506 190 // If this is a read-only wave file model and we have no
Chris@506 191 // other, we can just switch to this model's sample rate
Chris@43 192
Chris@506 193 if (rowfm) {
Chris@43 194
Chris@43 195 bool conflicting = false;
Chris@43 196
Chris@43 197 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 198 i != m_models.end(); ++i) {
Chris@506 199 // Only read-only wave file models should be
Chris@506 200 // considered conflicting -- writable wave file models
Chris@506 201 // are derived and we shouldn't take their rates into
Chris@506 202 // account. Also, don't give any particular weight to
Chris@506 203 // a file that's already playing at the wrong rate
Chris@506 204 // anyway
Chris@506 205 ReadOnlyWaveFileModel *other =
Chris@506 206 qobject_cast<ReadOnlyWaveFileModel *>(*i);
Chris@506 207 if (other && other != rowfm &&
Chris@506 208 other->getSampleRate() != model->getSampleRate() &&
Chris@506 209 other->getSampleRate() == m_sourceSampleRate) {
Chris@233 210 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 211 conflicting = true;
Chris@43 212 break;
Chris@43 213 }
Chris@43 214 }
Chris@43 215
Chris@43 216 if (conflicting) {
Chris@43 217
Chris@625 218 SVCERR << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 219 << "New model sample rate does not match" << endl
Chris@43 220 << "existing model(s) (new " << model->getSampleRate()
Chris@43 221 << " vs " << m_sourceSampleRate
Chris@43 222 << "), playback will be wrong"
Chris@229 223 << endl;
Chris@43 224
Chris@43 225 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 226 m_sourceSampleRate,
Chris@43 227 false);
Chris@43 228 } else {
Chris@566 229 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from "
Chris@566 230 << m_sourceSampleRate << " to " << model->getSampleRate() << endl;
Chris@566 231
Chris@43 232 m_sourceSampleRate = model->getSampleRate();
Chris@43 233 srChanged = true;
Chris@43 234 }
Chris@43 235 }
Chris@43 236 }
Chris@43 237
Chris@366 238 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@570 239 cerr << "m_writeBuffers size = " << (m_writeBuffers ? m_writeBuffers->size() : 0) << endl;
Chris@570 240 cerr << "target channel count = " << (getTargetChannelCount()) << endl;
Chris@595 241 clearRingBuffers(true, getTargetChannelCount());
Chris@595 242 buffersIncreased = true;
Chris@43 243 } else {
Chris@595 244 if (willPlay) clearRingBuffers(true);
Chris@43 245 }
Chris@43 246
Chris@552 247 if (srChanged) {
Chris@553 248
Chris@552 249 SVCERR << "AudioCallbackPlaySource: Source rate changed" << endl;
Chris@553 250
Chris@552 251 if (m_resamplerWrapper) {
Chris@552 252 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
Chris@552 253 << m_sourceSampleRate << ", updating resampler wrapper" << endl;
Chris@552 254 m_resamplerWrapper->changeApplicationSampleRate
Chris@552 255 (int(round(m_sourceSampleRate)));
Chris@552 256 m_resamplerWrapper->reset();
Chris@552 257 }
Chris@553 258
Chris@553 259 delete m_timeStretcher;
Chris@553 260 delete m_monoStretcher;
Chris@636 261 m_timeStretcher = nullptr;
Chris@636 262 m_monoStretcher = nullptr;
Chris@553 263
Chris@553 264 if (m_stretchRatio != 1.f) {
Chris@553 265 setTimeStretch(m_stretchRatio);
Chris@553 266 }
Chris@43 267 }
Chris@43 268
Chris@164 269 rebuildRangeLists();
Chris@164 270
Chris@43 271 m_mutex.unlock();
Chris@43 272
Chris@43 273 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 274
Chris@559 275 if (buffersIncreased) {
Chris@570 276 SVDEBUG << "AudioCallbackPlaySource::addModel: Number of buffers increased to " << getTargetChannelCount() << endl;
Chris@570 277 if (getTargetChannelCount() > getDeviceChannelCount()) {
Chris@570 278 SVDEBUG << "AudioCallbackPlaySource::addModel: This is more than the device channel count, signalling channelCountIncreased" << endl;
Chris@570 279 emit channelCountIncreased(getTargetChannelCount());
Chris@570 280 } else {
Chris@570 281 SVDEBUG << "AudioCallbackPlaySource::addModel: This is no more than the device channel count (" << getDeviceChannelCount() << "), so taking no action" << endl;
Chris@570 282 }
Chris@559 283 }
Chris@559 284
Chris@43 285 if (!m_fillThread) {
Chris@595 286 m_fillThread = new FillThread(*this);
Chris@595 287 m_fillThread->start();
Chris@43 288 }
Chris@43 289
Chris@43 290 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@559 291 SVDEBUG << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s)" << endl;
Chris@43 292 #endif
Chris@43 293
Chris@435 294 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 295 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 296
Chris@212 297 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 298 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 299 #endif
Chris@559 300
Chris@43 301 m_condition.wakeAll();
Chris@43 302 }
Chris@43 303
Chris@43 304 void
Chris@435 305 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
Chris@367 306 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 307 startFrame
Chris@367 308 #endif
Chris@435 309 , sv_frame_t endFrame)
Chris@43 310 {
Chris@43 311 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 312 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 313 #endif
Chris@93 314 if (endFrame > m_lastModelEndFrame) {
Chris@93 315 m_lastModelEndFrame = endFrame;
Chris@99 316 rebuildRangeLists();
Chris@93 317 }
Chris@43 318 }
Chris@43 319
Chris@43 320 void
Chris@43 321 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 322 {
Chris@43 323 m_mutex.lock();
Chris@43 324
Chris@43 325 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 326 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 327 #endif
Chris@43 328
Chris@435 329 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 330 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 331
Chris@43 332 m_models.erase(model);
Chris@43 333
Chris@566 334 // I don't think we have to do this any more: if a new model is
Chris@566 335 // loaded at a different rate, we'll hit the non-conflicting path
Chris@566 336 // in addModel and the rate will be updated without problems; but
Chris@566 337 // if a new model is loaded at the rate that we were using for the
Chris@566 338 // last one, then we save work by not having reset this here
Chris@566 339 //
Chris@566 340 // if (m_models.empty()) {
Chris@595 341 // m_sourceSampleRate = 0;
Chris@566 342 // }
Chris@43 343
Chris@436 344 sv_frame_t lastEnd = 0;
Chris@43 345 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@595 346 i != m_models.end(); ++i) {
Chris@164 347 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 348 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 349 #endif
Chris@595 350 if ((*i)->getEndFrame() > lastEnd) {
Chris@367 351 lastEnd = (*i)->getEndFrame();
Chris@367 352 }
Chris@164 353 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 354 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 355 #endif
Chris@43 356 }
Chris@43 357 m_lastModelEndFrame = lastEnd;
Chris@43 358
Chris@212 359 m_audioGenerator->removeModel(model);
Chris@212 360
Chris@680 361 if (m_models.empty()) {
Chris@680 362 m_sourceSampleRate = 0;
Chris@680 363 }
Chris@680 364
Chris@43 365 m_mutex.unlock();
Chris@43 366
Chris@43 367 clearRingBuffers();
Chris@43 368 }
Chris@43 369
Chris@43 370 void
Chris@43 371 AudioCallbackPlaySource::clearModels()
Chris@43 372 {
Chris@43 373 m_mutex.lock();
Chris@43 374
Chris@43 375 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 376 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 377 #endif
Chris@43 378
Chris@43 379 m_models.clear();
Chris@43 380
Chris@43 381 m_lastModelEndFrame = 0;
Chris@43 382
Chris@43 383 m_sourceSampleRate = 0;
Chris@43 384
Chris@43 385 m_mutex.unlock();
Chris@43 386
Chris@43 387 m_audioGenerator->clearModels();
Chris@93 388
Chris@93 389 clearRingBuffers();
Chris@43 390 }
Chris@43 391
Chris@43 392 void
Chris@366 393 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 394 {
Chris@43 395 if (!haveLock) m_mutex.lock();
Chris@43 396
Chris@445 397 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 398 cout << "clearRingBuffers" << endl;
Chris@445 399 #endif
Chris@397 400
Chris@93 401 rebuildRangeLists();
Chris@93 402
Chris@43 403 if (count == 0) {
Chris@595 404 if (m_writeBuffers) count = int(m_writeBuffers->size());
Chris@43 405 }
Chris@43 406
Chris@445 407 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 408 cout << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 409
Chris@563 410 cout << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@445 411 #endif
Chris@445 412
Chris@93 413 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 414
Chris@445 415 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 416 cout << "current buffered frame = " << m_writeBufferFill << endl;
Chris@445 417 #endif
Chris@397 418
Chris@43 419 if (m_readBuffers != m_writeBuffers) {
Chris@595 420 delete m_writeBuffers;
Chris@43 421 }
Chris@43 422
Chris@43 423 m_writeBuffers = new RingBufferVector;
Chris@43 424
Chris@366 425 for (int i = 0; i < count; ++i) {
Chris@595 426 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 427 }
Chris@43 428
Chris@442 429 m_audioGenerator->reset();
Chris@442 430
Chris@293 431 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@595 432 // << count << " write buffers" << endl;
Chris@43 433
Chris@43 434 if (!haveLock) {
Chris@595 435 m_mutex.unlock();
Chris@43 436 }
Chris@43 437 }
Chris@43 438
Chris@43 439 void
Chris@434 440 AudioCallbackPlaySource::play(sv_frame_t startFrame)
Chris@43 441 {
Chris@540 442 if (!m_target) return;
Chris@540 443
Chris@414 444 if (!m_sourceSampleRate) {
Chris@563 445 SVCERR << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
Chris@414 446 return;
Chris@414 447 }
Chris@414 448
Chris@43 449 if (m_viewManager->getPlaySelectionMode() &&
Chris@595 450 !m_viewManager->getSelections().empty()) {
Chris@60 451
Chris@563 452 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 453 cout << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@563 454 #endif
Chris@94 455
Chris@60 456 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 457
Chris@563 458 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 459 cout << startFrame << endl;
Chris@563 460 #endif
Chris@94 461
Chris@43 462 } else {
Chris@454 463 if (startFrame < 0) {
Chris@454 464 startFrame = 0;
Chris@454 465 }
Chris@595 466 if (startFrame >= m_lastModelEndFrame) {
Chris@595 467 startFrame = 0;
Chris@595 468 }
Chris@43 469 }
Chris@43 470
Chris@132 471 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 472 cout << "play(" << startFrame << ") -> aligned playback model ";
Chris@132 473 #endif
Chris@60 474
Chris@60 475 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 476
Chris@189 477 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 478 cout << startFrame << endl;
Chris@189 479 #endif
Chris@60 480
Chris@43 481 // The fill thread will automatically empty its buffers before
Chris@43 482 // starting again if we have not so far been playing, but not if
Chris@43 483 // we're just re-seeking.
Chris@102 484 // NO -- we can end up playing some first -- always reset here
Chris@43 485
Chris@43 486 m_mutex.lock();
Chris@102 487
Chris@91 488 if (m_timeStretcher) {
Chris@91 489 m_timeStretcher->reset();
Chris@91 490 }
Chris@130 491 if (m_monoStretcher) {
Chris@130 492 m_monoStretcher->reset();
Chris@130 493 }
Chris@102 494
Chris@102 495 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 496 if (m_readBuffers) {
Chris@366 497 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 498 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 499 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 500 cout << "reset ring buffer for channel " << c << endl;
Chris@132 501 #endif
Chris@102 502 if (rb) rb->reset();
Chris@102 503 }
Chris@43 504 }
Chris@102 505
Chris@43 506 m_mutex.unlock();
Chris@43 507
Chris@43 508 m_audioGenerator->reset();
Chris@43 509
Chris@94 510 m_playStartFrame = startFrame;
Chris@94 511 m_playStartFramePassed = false;
Chris@94 512 m_playStartedAt = RealTime::zeroTime;
Chris@94 513 if (m_target) {
Chris@94 514 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 515 }
Chris@94 516
Chris@43 517 bool changed = !m_playing;
Chris@91 518 m_lastRetrievalTimestamp = 0;
Chris@102 519 m_lastCurrentFrame = 0;
Chris@43 520 m_playing = true;
Chris@212 521
Chris@212 522 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 523 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 524 #endif
Chris@212 525
Chris@43 526 m_condition.wakeAll();
Chris@158 527 if (changed) {
Chris@158 528 emit playStatusChanged(m_playing);
Chris@158 529 emit activity(tr("Play from %1").arg
Chris@158 530 (RealTime::frame2RealTime
Chris@158 531 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 532 }
Chris@43 533 }
Chris@43 534
Chris@43 535 void
Chris@43 536 AudioCallbackPlaySource::stop()
Chris@43 537 {
Chris@212 538 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 539 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 540 #endif
Chris@43 541 bool changed = m_playing;
Chris@43 542 m_playing = false;
Chris@212 543
Chris@212 544 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 545 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 546 #endif
Chris@212 547
Chris@43 548 m_condition.wakeAll();
Chris@91 549 m_lastRetrievalTimestamp = 0;
Chris@158 550 if (changed) {
Chris@158 551 emit playStatusChanged(m_playing);
Chris@158 552 emit activity(tr("Stop at %1").arg
Chris@158 553 (RealTime::frame2RealTime
Chris@158 554 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 555 }
Chris@102 556 m_lastCurrentFrame = 0;
Chris@43 557 }
Chris@43 558
Chris@43 559 void
Chris@43 560 AudioCallbackPlaySource::selectionChanged()
Chris@43 561 {
Chris@43 562 if (m_viewManager->getPlaySelectionMode()) {
Chris@595 563 clearRingBuffers();
Chris@43 564 }
Chris@43 565 }
Chris@43 566
Chris@43 567 void
Chris@43 568 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 569 {
Chris@43 570 clearRingBuffers();
Chris@43 571 }
Chris@43 572
Chris@43 573 void
Chris@43 574 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 575 {
Chris@43 576 if (!m_viewManager->getSelections().empty()) {
Chris@595 577 clearRingBuffers();
Chris@43 578 }
Chris@43 579 }
Chris@43 580
Chris@43 581 void
Chris@43 582 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 583 {
Chris@43 584 clearRingBuffers();
Chris@43 585 }
Chris@43 586
Chris@43 587 void
Chris@552 588 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName )
Chris@43 589 {
Chris@43 590 }
Chris@43 591
Chris@43 592 void
Chris@43 593 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 594 {
Chris@563 595 SVCERR << "Audio processing overload!" << endl;
Chris@130 596
Chris@130 597 if (!m_playing) return;
Chris@130 598
Chris@43 599 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 600 if (ap && !m_auditioningPluginBypassed) {
Chris@43 601 m_auditioningPluginBypassed = true;
Chris@43 602 emit audioOverloadPluginDisabled();
Chris@130 603 return;
Chris@130 604 }
Chris@130 605
Chris@130 606 if (m_timeStretcher &&
Chris@130 607 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 608 m_stretcherInputCount > 1 &&
Chris@130 609 m_monoStretcher && !m_stretchMono) {
Chris@130 610 m_stretchMono = true;
Chris@130 611 emit audioTimeStretchMultiChannelDisabled();
Chris@130 612 return;
Chris@43 613 }
Chris@43 614 }
Chris@43 615
Chris@43 616 void
Chris@468 617 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
Chris@43 618 {
Chris@636 619 if (target == nullptr) {
Chris@559 620 // reset target-related facts and figures
Chris@559 621 m_deviceSampleRate = 0;
Chris@559 622 m_deviceChannelCount = 0;
Chris@559 623 }
Chris@91 624 m_target = target;
Chris@468 625 }
Chris@468 626
Chris@468 627 void
Chris@551 628 AudioCallbackPlaySource::setResamplerWrapper(breakfastquay::ResamplerWrapper *w)
Chris@551 629 {
Chris@551 630 m_resamplerWrapper = w;
Chris@552 631 if (m_resamplerWrapper && m_sourceSampleRate != 0) {
Chris@552 632 m_resamplerWrapper->changeApplicationSampleRate
Chris@552 633 (int(round(m_sourceSampleRate)));
Chris@552 634 }
Chris@551 635 }
Chris@551 636
Chris@551 637 void
Chris@468 638 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
Chris@468 639 {
Chris@293 640 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 641 if (size != 0) {
Chris@193 642 m_blockSize = size;
Chris@193 643 }
Chris@193 644 if (size * 4 > m_ringBufferSize) {
Chris@472 645 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 646 cout << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@472 647 << size << " > a quarter of ring buffer size "
Chris@472 648 << m_ringBufferSize << ", calling for more ring buffer"
Chris@472 649 << endl;
Chris@472 650 #endif
Chris@193 651 m_ringBufferSize = size * 4;
Chris@193 652 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 653 clearRingBuffers();
Chris@193 654 }
Chris@193 655 }
Chris@43 656 }
Chris@43 657
Chris@366 658 int
Chris@43 659 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 660 {
Chris@293 661 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@436 662 return int(m_blockSize);
Chris@43 663 }
Chris@43 664
Chris@43 665 void
Chris@468 666 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
Chris@43 667 {
Chris@43 668 m_playLatency = latency;
Chris@43 669 }
Chris@43 670
Chris@434 671 sv_frame_t
Chris@43 672 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 673 {
Chris@43 674 return m_playLatency;
Chris@43 675 }
Chris@43 676
Chris@434 677 sv_frame_t
Chris@43 678 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 679 {
Chris@91 680 // This method attempts to estimate which audio sample frame is
Chris@91 681 // "currently coming through the speakers".
Chris@91 682
Chris@553 683 sv_samplerate_t deviceRate = getDeviceSampleRate();
Chris@436 684 sv_frame_t latency = m_playLatency; // at target rate
Chris@402 685 RealTime latency_t = RealTime::zeroTime;
Chris@402 686
Chris@553 687 if (deviceRate != 0) {
Chris@553 688 latency_t = RealTime::frame2RealTime(latency, deviceRate);
Chris@402 689 }
Chris@93 690
Chris@93 691 return getCurrentFrame(latency_t);
Chris@93 692 }
Chris@93 693
Chris@434 694 sv_frame_t
Chris@93 695 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 696 {
Chris@93 697 return getCurrentFrame(RealTime::zeroTime);
Chris@93 698 }
Chris@93 699
Chris@434 700 sv_frame_t
Chris@93 701 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 702 {
Chris@553 703 // The ring buffers contain data at the source sample rate and all
Chris@553 704 // processing (including time stretching) happens at this
Chris@553 705 // rate. Resampling only happens after the audio data leaves this
Chris@553 706 // class.
Chris@553 707
Chris@553 708 // (But because historically more than one sample rate could have
Chris@553 709 // been involved here, we do latency calculations using RealTime
Chris@553 710 // values instead of samples.)
Chris@43 711
Chris@553 712 sv_samplerate_t rate = getSourceSampleRate();
Chris@91 713
Chris@553 714 if (rate == 0) return 0;
Chris@91 715
Chris@366 716 int inbuffer = 0; // at target rate
Chris@91 717
Chris@366 718 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 719 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@595 720 if (rb) {
Chris@595 721 int here = rb->getReadSpace();
Chris@595 722 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@595 723 }
Chris@43 724 }
Chris@43 725
Chris@436 726 sv_frame_t readBufferFill = m_readBufferFill;
Chris@436 727 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 728 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 729 double currentTime = 0.0;
Chris@91 730 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 731
Chris@102 732 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 733
Chris@553 734 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
Chris@91 735
Chris@436 736 sv_frame_t stretchlat = 0;
Chris@91 737 double timeRatio = 1.0;
Chris@91 738
Chris@91 739 if (m_timeStretcher) {
Chris@91 740 stretchlat = m_timeStretcher->getLatency();
Chris@91 741 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 742 }
Chris@43 743
Chris@553 744 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, rate);
Chris@43 745
Chris@91 746 // When the target has just requested a block from us, the last
Chris@91 747 // sample it obtained was our buffer fill frame count minus the
Chris@91 748 // amount of read space (converted back to source sample rate)
Chris@91 749 // remaining now. That sample is not expected to be played until
Chris@91 750 // the target's play latency has elapsed. By the time the
Chris@91 751 // following block is requested, that sample will be at the
Chris@91 752 // target's play latency minus the last requested block size away
Chris@91 753 // from being played.
Chris@91 754
Chris@91 755 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 756 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 757
Chris@102 758 if (m_target &&
Chris@102 759 m_trustworthyTimestamps &&
Chris@102 760 lastRetrievalTimestamp != 0.0) {
Chris@91 761
Chris@553 762 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
Chris@91 763
Chris@91 764 // calculate number of frames at target rate that have elapsed
Chris@91 765 // since the end of the last call to getSourceSamples
Chris@91 766
Chris@102 767 if (m_trustworthyTimestamps && !looping) {
Chris@91 768
Chris@102 769 // this adjustment seems to cause more problems when looping
Chris@102 770 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 771
Chris@102 772 if (elapsed > 0.0) {
Chris@102 773 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 774 }
Chris@91 775 }
Chris@91 776
Chris@91 777 } else {
Chris@91 778
Chris@553 779 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
Chris@62 780 }
Chris@91 781
Chris@553 782 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
Chris@91 783
Chris@91 784 if (timeRatio != 1.0) {
Chris@91 785 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 786 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 787 latency_t = latency_t / timeRatio;
Chris@43 788 }
Chris@43 789
Chris@91 790 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 791 cout << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 792 #endif
Chris@43 793
Chris@93 794 // Normally the range lists should contain at least one item each
Chris@93 795 // -- if playback is unconstrained, that item should report the
Chris@93 796 // entire source audio duration.
Chris@43 797
Chris@93 798 if (m_rangeStarts.empty()) {
Chris@93 799 rebuildRangeLists();
Chris@93 800 }
Chris@92 801
Chris@93 802 if (m_rangeStarts.empty()) {
Chris@93 803 // this code is only used in case of error in rebuildRangeLists
Chris@93 804 RealTime playing_t = bufferedto_t
Chris@93 805 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 806 + sincerequest_t;
Chris@193 807 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@553 808 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@93 809 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 810 }
Chris@43 811
Chris@91 812 int inRange = 0;
Chris@91 813 int index = 0;
Chris@91 814
Chris@366 815 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 816 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 817 inRange = index;
Chris@93 818 } else {
Chris@93 819 break;
Chris@93 820 }
Chris@93 821 ++index;
Chris@93 822 }
Chris@93 823
Chris@436 824 if (inRange >= int(m_rangeStarts.size())) {
Chris@436 825 inRange = int(m_rangeStarts.size())-1;
Chris@436 826 }
Chris@93 827
Chris@94 828 RealTime playing_t = bufferedto_t;
Chris@93 829
Chris@93 830 playing_t = playing_t
Chris@93 831 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 832 + sincerequest_t;
Chris@94 833
Chris@94 834 // This rather gross little hack is used to ensure that latency
Chris@94 835 // compensation doesn't result in the playback pointer appearing
Chris@94 836 // to start earlier than the actual playback does. It doesn't
Chris@94 837 // work properly (hence the bail-out in the middle) because if we
Chris@94 838 // are playing a relatively short looped region, the playing time
Chris@94 839 // estimated from the buffer fill frame may have wrapped around
Chris@94 840 // the region boundary and end up being much smaller than the
Chris@94 841 // theoretical play start frame, perhaps even for the entire
Chris@94 842 // duration of playback!
Chris@94 843
Chris@94 844 if (!m_playStartFramePassed) {
Chris@553 845 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
Chris@94 846 if (playing_t < playstart_t) {
Chris@563 847 // cout << "playing_t " << playing_t << " < playstart_t "
Chris@293 848 // << playstart_t << endl;
Chris@122 849 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 850 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 851 RealTime::fromSeconds(currentTime)) {
Chris@563 852 // cout << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 853 m_playStartFramePassed = true;
Chris@94 854 } else {
Chris@94 855 playing_t = playstart_t;
Chris@94 856 }
Chris@94 857 } else {
Chris@94 858 m_playStartFramePassed = true;
Chris@94 859 }
Chris@94 860 }
Chris@163 861
Chris@163 862 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 863 cout << "playing_t " << playing_t;
Chris@163 864 #endif
Chris@94 865
Chris@94 866 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 867
Chris@93 868 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 869 cout << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 870 #endif
Chris@93 871
Chris@93 872 while (playing_t < RealTime::zeroTime) {
Chris@93 873
Chris@93 874 if (inRange == 0) {
Chris@93 875 if (looping) {
Chris@436 876 inRange = int(m_rangeStarts.size()) - 1;
Chris@93 877 } else {
Chris@93 878 break;
Chris@93 879 }
Chris@93 880 } else {
Chris@93 881 --inRange;
Chris@93 882 }
Chris@93 883
Chris@93 884 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 885 }
Chris@93 886
Chris@93 887 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 888
Chris@93 889 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 890 cout << " playing time: " << playing_t << endl;
Chris@93 891 #endif
Chris@93 892
Chris@93 893 if (!looping) {
Chris@366 894 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 895 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@563 896 cout << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 897 stop();
Chris@93 898 }
Chris@93 899 }
Chris@93 900
Chris@93 901 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 902
Chris@553 903 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@102 904
Chris@102 905 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 906 if (frame < m_lastCurrentFrame) {
Chris@102 907 frame = m_lastCurrentFrame;
Chris@102 908 }
Chris@102 909 }
Chris@102 910
Chris@102 911 m_lastCurrentFrame = frame;
Chris@102 912
Chris@93 913 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 914 }
Chris@93 915
Chris@93 916 void
Chris@93 917 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 918 {
Chris@93 919 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 920
Chris@93 921 m_rangeStarts.clear();
Chris@93 922 m_rangeDurations.clear();
Chris@93 923
Chris@436 924 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@93 925 if (sourceRate == 0) return;
Chris@93 926
Chris@93 927 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 928 if (end == RealTime::zeroTime) return;
Chris@93 929
Chris@93 930 if (!constrained) {
Chris@93 931 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 932 m_rangeDurations.push_back(end);
Chris@93 933 return;
Chris@93 934 }
Chris@93 935
Chris@93 936 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 937 MultiSelection::SelectionList::const_iterator i;
Chris@93 938
Chris@93 939 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 940 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 941 #endif
Chris@93 942
Chris@93 943 if (!selections.empty()) {
Chris@91 944
Chris@91 945 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 946
Chris@91 947 RealTime start =
Chris@91 948 (RealTime::frame2RealTime
Chris@91 949 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 950 sourceRate));
Chris@91 951 RealTime duration =
Chris@91 952 (RealTime::frame2RealTime
Chris@91 953 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 954 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 955 sourceRate));
Chris@91 956
Chris@93 957 m_rangeStarts.push_back(start);
Chris@93 958 m_rangeDurations.push_back(duration);
Chris@91 959 }
Chris@93 960 } else {
Chris@93 961 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 962 m_rangeDurations.push_back(end);
Chris@43 963 }
Chris@43 964
Chris@93 965 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 966 cout << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 967 #endif
Chris@43 968 }
Chris@43 969
Chris@43 970 void
Chris@43 971 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 972 {
Chris@574 973 if (left > m_outputLeft) m_outputLeft = left;
Chris@574 974 if (right > m_outputRight) m_outputRight = right;
Chris@580 975 m_levelsSet = true;
Chris@43 976 }
Chris@43 977
Chris@43 978 bool
Chris@43 979 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 980 {
Chris@43 981 left = m_outputLeft;
Chris@43 982 right = m_outputRight;
Chris@580 983 bool valid = m_levelsSet;
Chris@574 984 m_outputLeft = 0.f;
Chris@574 985 m_outputRight = 0.f;
Chris@580 986 m_levelsSet = false;
Chris@580 987 return valid;
Chris@43 988 }
Chris@43 989
Chris@43 990 void
Chris@468 991 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
Chris@43 992 {
Chris@553 993 m_deviceSampleRate = sr;
Chris@43 994 }
Chris@43 995
Chris@43 996 void
Chris@559 997 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int count)
Chris@43 998 {
Chris@559 999 m_deviceChannelCount = count;
Chris@43 1000 }
Chris@43 1001
Chris@43 1002 void
Chris@107 1003 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 1004 {
Chris@107 1005 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 1006 if (a && !plugin) {
Chris@563 1007 SVCERR << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 1008 }
Chris@204 1009
Chris@204 1010 m_mutex.lock();
Chris@43 1011 m_auditioningPlugin = plugin;
Chris@43 1012 m_auditioningPluginBypassed = false;
Chris@204 1013 m_mutex.unlock();
Chris@43 1014 }
Chris@43 1015
Chris@43 1016 void
Chris@43 1017 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 1018 {
Chris@43 1019 m_audioGenerator->setSoloModelSet(s);
Chris@43 1020 clearRingBuffers();
Chris@43 1021 }
Chris@43 1022
Chris@43 1023 void
Chris@43 1024 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1025 {
Chris@43 1026 m_audioGenerator->clearSoloModelSet();
Chris@43 1027 clearRingBuffers();
Chris@43 1028 }
Chris@43 1029
Chris@434 1030 sv_samplerate_t
Chris@553 1031 AudioCallbackPlaySource::getDeviceSampleRate() const
Chris@43 1032 {
Chris@553 1033 return m_deviceSampleRate;
Chris@43 1034 }
Chris@43 1035
Chris@366 1036 int
Chris@43 1037 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1038 {
Chris@43 1039 return m_sourceChannelCount;
Chris@43 1040 }
Chris@43 1041
Chris@366 1042 int
Chris@43 1043 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1044 {
Chris@43 1045 if (m_sourceChannelCount < 2) return 2;
Chris@43 1046 return m_sourceChannelCount;
Chris@43 1047 }
Chris@43 1048
Chris@559 1049 int
Chris@559 1050 AudioCallbackPlaySource::getDeviceChannelCount() const
Chris@559 1051 {
Chris@559 1052 return m_deviceChannelCount;
Chris@559 1053 }
Chris@559 1054
Chris@434 1055 sv_samplerate_t
Chris@43 1056 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1057 {
Chris@43 1058 return m_sourceSampleRate;
Chris@43 1059 }
Chris@43 1060
Chris@43 1061 void
Chris@436 1062 AudioCallbackPlaySource::setTimeStretch(double factor)
Chris@43 1063 {
Chris@91 1064 m_stretchRatio = factor;
Chris@91 1065
Chris@553 1066 int rate = int(getSourceSampleRate());
Chris@553 1067 if (!rate) return; // have to make our stretcher later
Chris@244 1068
Chris@436 1069 if (m_timeStretcher || (factor == 1.0)) {
Chris@91 1070 // stretch ratio will be set in next process call if appropriate
Chris@62 1071 } else {
Chris@91 1072 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1073 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@553 1074 (rate,
Chris@91 1075 m_stretcherInputCount,
Chris@62 1076 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1077 factor);
Chris@130 1078 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@553 1079 (rate,
Chris@130 1080 1,
Chris@130 1081 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1082 factor);
Chris@91 1083 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@436 1084 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
Chris@366 1085 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1086 m_stretcherInputSizes[c] = 16384;
Chris@91 1087 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1088 }
Chris@130 1089 m_monoStretcher = monoStretcher;
Chris@62 1090 m_timeStretcher = stretcher;
Chris@62 1091 }
Chris@158 1092
Chris@158 1093 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1094 }
Chris@43 1095
Chris@471 1096 int
Chris@559 1097 AudioCallbackPlaySource::getSourceSamples(float *const *buffer,
Chris@559 1098 int requestedChannels,
Chris@559 1099 int count)
Chris@43 1100 {
Chris@559 1101 // In principle, the target will handle channel mapping in cases
Chris@559 1102 // where our channel count differs from the device's. But that
Chris@559 1103 // only holds if our channel count doesn't change -- i.e. if
Chris@559 1104 // getApplicationChannelCount() always returns the same value as
Chris@559 1105 // it did when the target was created, and if this function always
Chris@559 1106 // returns that number of channels.
Chris@559 1107 //
Chris@559 1108 // Unfortunately that can't hold for us -- we always have at least
Chris@559 1109 // 2 channels but if the user opens a new main model with more
Chris@559 1110 // channels than that (and more than the last main model) then our
Chris@559 1111 // target channel count necessarily gets increased.
Chris@559 1112 //
Chris@559 1113 // We have:
Chris@559 1114 //
Chris@559 1115 // getSourceChannelCount() -> number of channels available to
Chris@559 1116 // provide from real model data
Chris@559 1117 //
Chris@559 1118 // getTargetChannelCount() -> number we will actually provide;
Chris@559 1119 // same as getSourceChannelCount() except that it is always at
Chris@559 1120 // least 2
Chris@559 1121 //
Chris@559 1122 // getDeviceChannelCount() -> number the device will emit, usually
Chris@559 1123 // equal to the value of getTargetChannelCount() at the time the
Chris@559 1124 // device was initialised, unless the device could not provide
Chris@559 1125 // that number
Chris@559 1126 //
Chris@559 1127 // requestedChannels -> number the device is expecting from us,
Chris@559 1128 // always equal to the value of getTargetChannelCount() at the
Chris@559 1129 // time the device was initialised
Chris@559 1130 //
Chris@559 1131 // If the requested channel count is at least the target channel
Chris@559 1132 // count, then we go ahead and provide the target channels as
Chris@559 1133 // expected. We just zero any spare channels.
Chris@559 1134 //
Chris@559 1135 // If the requested channel count is smaller than the target
Chris@559 1136 // channel count, then we don't know what to do and we provide
Chris@559 1137 // nothing. This shouldn't happen as long as management is on the
Chris@559 1138 // ball -- we emit channelCountIncreased() when the target channel
Chris@559 1139 // count increases, and whatever code "owns" the driver should
Chris@559 1140 // have reopened the audio device when it got that signal. But
Chris@559 1141 // there's a race condition there, which we accommodate with this
Chris@559 1142 // check.
Chris@559 1143
Chris@559 1144 int channels = getTargetChannelCount();
Chris@559 1145
Chris@43 1146 if (!m_playing) {
Chris@193 1147 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1148 cout << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1149 #endif
Chris@559 1150 v_zero_channels(buffer, requestedChannels, count);
Chris@595 1151 return 0;
Chris@43 1152 }
Chris@559 1153 if (requestedChannels < channels) {
Chris@559 1154 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not enough device channels (" << requestedChannels << ", need " << channels << "); hoping device is about to be reopened" << endl;
Chris@559 1155 v_zero_channels(buffer, requestedChannels, count);
Chris@559 1156 return 0;
Chris@559 1157 }
Chris@559 1158 if (requestedChannels > channels) {
Chris@559 1159 v_zero_channels(buffer + channels, requestedChannels - channels, count);
Chris@559 1160 }
Chris@43 1161
Chris@212 1162 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1163 cout << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1164 #endif
Chris@212 1165
Chris@43 1166 // Ensure that all buffers have at least the amount of data we
Chris@43 1167 // need -- else reduce the size of our requests correspondingly
Chris@43 1168
Chris@559 1169 for (int ch = 0; ch < channels; ++ch) {
Chris@43 1170
Chris@43 1171 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1172
Chris@43 1173 if (!rb) {
Chris@563 1174 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1175 << "No ring buffer available for channel " << ch
Chris@293 1176 << ", returning no data here" << endl;
Chris@43 1177 count = 0;
Chris@43 1178 break;
Chris@43 1179 }
Chris@43 1180
Chris@366 1181 int rs = rb->getReadSpace();
Chris@43 1182 if (rs < count) {
Chris@43 1183 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1184 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1185 << "Ring buffer for channel " << ch << " has only "
Chris@193 1186 << rs << " (of " << count << ") samples available ("
Chris@193 1187 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1188 << "space " << rb->getWriteSpace() << "), "
Chris@293 1189 << "reducing request size" << endl;
Chris@43 1190 #endif
Chris@43 1191 count = rs;
Chris@43 1192 }
Chris@43 1193 }
Chris@43 1194
Chris@471 1195 if (count == 0) return 0;
Chris@43 1196
Chris@62 1197 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1198 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1199
Chris@436 1200 double ratio = ts ? ts->getTimeRatio() : 1.0;
Chris@91 1201
Chris@91 1202 if (ratio != m_stretchRatio) {
Chris@91 1203 if (!ts) {
Chris@563 1204 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@436 1205 m_stretchRatio = 1.0;
Chris@91 1206 } else {
Chris@91 1207 ts->setTimeRatio(m_stretchRatio);
Chris@130 1208 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1209 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1210 }
Chris@130 1211 }
Chris@130 1212
Chris@130 1213 int stretchChannels = m_stretcherInputCount;
Chris@130 1214 if (m_stretchMono) {
Chris@130 1215 if (ms) {
Chris@130 1216 ts = ms;
Chris@130 1217 stretchChannels = 1;
Chris@130 1218 } else {
Chris@130 1219 m_stretchMono = false;
Chris@91 1220 }
Chris@91 1221 }
Chris@91 1222
Chris@91 1223 if (m_target) {
Chris@91 1224 m_lastRetrievedBlockSize = count;
Chris@91 1225 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1226 }
Chris@43 1227
Chris@62 1228 if (!ts || ratio == 1.f) {
Chris@43 1229
Chris@595 1230 int got = 0;
Chris@43 1231
Chris@563 1232 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1233 cout << "channels == " << channels << endl;
Chris@563 1234 #endif
Chris@555 1235
Chris@595 1236 for (int ch = 0; ch < channels; ++ch) {
Chris@43 1237
Chris@595 1238 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1239
Chris@595 1240 if (rb) {
Chris@43 1241
Chris@595 1242 // this is marginally more likely to leave our channels in
Chris@595 1243 // sync after a processing failure than just passing "count":
Chris@595 1244 sv_frame_t request = count;
Chris@595 1245 if (ch > 0) request = got;
Chris@43 1246
Chris@595 1247 got = rb->read(buffer[ch], int(request));
Chris@595 1248
Chris@43 1249 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@595 1250 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1251 #endif
Chris@595 1252 }
Chris@43 1253
Chris@595 1254 for (int ch = 0; ch < channels; ++ch) {
Chris@595 1255 for (int i = got; i < count; ++i) {
Chris@595 1256 buffer[ch][i] = 0.0;
Chris@595 1257 }
Chris@595 1258 }
Chris@595 1259 }
Chris@43 1260
Chris@43 1261 applyAuditioningEffect(count, buffer);
Chris@43 1262
Chris@212 1263 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1264 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1265 #endif
Chris@212 1266
Chris@43 1267 m_condition.wakeAll();
Chris@91 1268
Chris@595 1269 return got;
Chris@43 1270 }
Chris@43 1271
Chris@436 1272 sv_frame_t available;
Chris@436 1273 sv_frame_t fedToStretcher = 0;
Chris@91 1274 int warned = 0;
Chris@43 1275
Chris@91 1276 // The input block for a given output is approx output / ratio,
Chris@91 1277 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1278
Chris@91 1279 while ((available = ts->available()) < count) {
Chris@91 1280
Chris@436 1281 sv_frame_t reqd = lrint(double(count - available) / ratio);
Chris@436 1282 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
Chris@91 1283 if (reqd == 0) reqd = 1;
Chris@91 1284
Chris@436 1285 sv_frame_t got = reqd;
Chris@91 1286
Chris@91 1287 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1288 cout << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1289 #endif
Chris@43 1290
Chris@366 1291 for (int c = 0; c < channels; ++c) {
Chris@131 1292 if (c >= m_stretcherInputCount) continue;
Chris@91 1293 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1294 if (c == 0) {
Chris@563 1295 SVDEBUG << "NOTE: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1296 }
Chris@91 1297 delete[] m_stretcherInputs[c];
Chris@91 1298 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1299 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1300 }
Chris@91 1301 }
Chris@43 1302
Chris@366 1303 for (int c = 0; c < channels; ++c) {
Chris@131 1304 if (c >= m_stretcherInputCount) continue;
Chris@91 1305 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1306 if (rb) {
Chris@436 1307 sv_frame_t gotHere;
Chris@130 1308 if (stretchChannels == 1 && c > 0) {
Chris@436 1309 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
Chris@130 1310 } else {
Chris@436 1311 gotHere = rb->read(m_stretcherInputs[c], int(got));
Chris@130 1312 }
Chris@91 1313 if (gotHere < got) got = gotHere;
Chris@91 1314
Chris@91 1315 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1316 if (c == 0) {
Chris@563 1317 cout << "feeding stretcher: got " << gotHere
Chris@229 1318 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1319 }
Chris@62 1320 #endif
Chris@43 1321
Chris@91 1322 } else {
Chris@563 1323 SVCERR << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1324 }
Chris@43 1325 }
Chris@43 1326
Chris@43 1327 if (got < reqd) {
Chris@563 1328 SVCERR << "WARNING: Read underrun in playback ("
Chris@293 1329 << got << " < " << reqd << ")" << endl;
Chris@43 1330 }
Chris@43 1331
Chris@463 1332 ts->process(m_stretcherInputs, size_t(got), false);
Chris@91 1333
Chris@91 1334 fedToStretcher += got;
Chris@43 1335
Chris@43 1336 if (got == 0) break;
Chris@43 1337
Chris@62 1338 if (ts->available() == available) {
Chris@563 1339 SVCERR << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1340 if (++warned == 5) break;
Chris@43 1341 }
Chris@43 1342 }
Chris@43 1343
Chris@463 1344 ts->retrieve(buffer, size_t(count));
Chris@43 1345
Chris@559 1346 v_zero_channels(buffer + stretchChannels, channels - stretchChannels, count);
Chris@130 1347
Chris@43 1348 applyAuditioningEffect(count, buffer);
Chris@43 1349
Chris@212 1350 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1351 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1352 #endif
Chris@212 1353
Chris@43 1354 m_condition.wakeAll();
Chris@43 1355
Chris@471 1356 return count;
Chris@43 1357 }
Chris@43 1358
Chris@43 1359 void
Chris@559 1360 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float *const *buffers)
Chris@43 1361 {
Chris@43 1362 if (m_auditioningPluginBypassed) return;
Chris@43 1363 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1364 if (!plugin) return;
Chris@204 1365
Chris@366 1366 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@563 1367 // cout << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1368 // << " != our channel count " << getTargetChannelCount()
Chris@293 1369 // << endl;
Chris@43 1370 return;
Chris@43 1371 }
Chris@366 1372 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@563 1373 // cout << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1374 // << " != our channel count " << getTargetChannelCount()
Chris@293 1375 // << endl;
Chris@43 1376 return;
Chris@43 1377 }
Chris@366 1378 if ((int)plugin->getBufferSize() < count) {
Chris@563 1379 // cout << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1380 // << " < our block size " << count
Chris@293 1381 // << endl;
Chris@43 1382 return;
Chris@43 1383 }
Chris@43 1384
Chris@43 1385 float **ib = plugin->getAudioInputBuffers();
Chris@43 1386 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1387
Chris@366 1388 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1389 for (int i = 0; i < count; ++i) {
Chris@43 1390 ib[c][i] = buffers[c][i];
Chris@43 1391 }
Chris@43 1392 }
Chris@43 1393
Chris@436 1394 plugin->run(Vamp::RealTime::zeroTime, int(count));
Chris@43 1395
Chris@366 1396 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1397 for (int i = 0; i < count; ++i) {
Chris@43 1398 buffers[c][i] = ob[c][i];
Chris@43 1399 }
Chris@43 1400 }
Chris@43 1401 }
Chris@43 1402
Chris@43 1403 // Called from fill thread, m_playing true, mutex held
Chris@43 1404 bool
Chris@43 1405 AudioCallbackPlaySource::fillBuffers()
Chris@43 1406 {
Chris@636 1407 static float *tmp = nullptr;
Chris@436 1408 static sv_frame_t tmpSize = 0;
Chris@43 1409
Chris@434 1410 sv_frame_t space = 0;
Chris@366 1411 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 1412 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@595 1413 if (wb) {
Chris@595 1414 sv_frame_t spaceHere = wb->getWriteSpace();
Chris@595 1415 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@595 1416 }
Chris@43 1417 }
Chris@43 1418
Chris@103 1419 if (space == 0) {
Chris@103 1420 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1421 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1422 #endif
Chris@103 1423 return false;
Chris@103 1424 }
Chris@43 1425
Chris@544 1426 // space is now the number of samples that can be written on each
Chris@544 1427 // channel's write ringbuffer
Chris@544 1428
Chris@434 1429 sv_frame_t f = m_writeBufferFill;
Chris@595 1430
Chris@43 1431 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1432
Chris@43 1433 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1434 if (!readWriteEqual) {
Chris@293 1435 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1436 }
Chris@293 1437 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1438 #endif
Chris@43 1439
Chris@43 1440 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1441 cout << "buffered to " << f << " already" << endl;
Chris@43 1442 #endif
Chris@43 1443
Chris@366 1444 int channels = getTargetChannelCount();
Chris@43 1445
Chris@636 1446 static float **bufferPtrs = nullptr;
Chris@366 1447 static int bufferPtrCount = 0;
Chris@43 1448
Chris@43 1449 if (bufferPtrCount < channels) {
Chris@595 1450 if (bufferPtrs) delete[] bufferPtrs;
Chris@595 1451 bufferPtrs = new float *[channels];
Chris@595 1452 bufferPtrCount = channels;
Chris@43 1453 }
Chris@43 1454
Chris@436 1455 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1456
Chris@546 1457 // space must be a multiple of generatorBlockSize
Chris@546 1458 sv_frame_t reqSpace = space;
Chris@546 1459 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@546 1460 if (space == 0) {
Chris@546 1461 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1462 cout << "requested fill of " << reqSpace
Chris@546 1463 << " is less than generator block size of "
Chris@546 1464 << generatorBlockSize << ", leaving it" << endl;
Chris@546 1465 #endif
Chris@546 1466 return false;
Chris@43 1467 }
Chris@43 1468
Chris@546 1469 if (tmpSize < channels * space) {
Chris@546 1470 delete[] tmp;
Chris@546 1471 tmp = new float[channels * space];
Chris@546 1472 tmpSize = channels * space;
Chris@546 1473 }
Chris@43 1474
Chris@546 1475 for (int c = 0; c < channels; ++c) {
Chris@43 1476
Chris@546 1477 bufferPtrs[c] = tmp + c * space;
Chris@595 1478
Chris@546 1479 for (int i = 0; i < space; ++i) {
Chris@546 1480 tmp[c * space + i] = 0.0f;
Chris@546 1481 }
Chris@546 1482 }
Chris@43 1483
Chris@546 1484 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1485
Chris@546 1486 for (int c = 0; c < channels; ++c) {
Chris@43 1487
Chris@546 1488 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@546 1489 if (wb) {
Chris@546 1490 int actual = wb->write(bufferPtrs[c], int(got));
Chris@546 1491 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1492 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@546 1493 << wb->getReadSpace() << " to read"
Chris@546 1494 << endl;
Chris@546 1495 #endif
Chris@546 1496 if (actual < got) {
Chris@563 1497 SVCERR << "WARNING: Buffer overrun in channel " << c
Chris@563 1498 << ": wrote " << actual << " of " << got
Chris@563 1499 << " samples" << endl;
Chris@546 1500 }
Chris@546 1501 }
Chris@546 1502 }
Chris@43 1503
Chris@546 1504 m_writeBufferFill = f;
Chris@546 1505 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1506
Chris@163 1507 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1508 cout << "Read buffer fill is now " << m_readBufferFill << ", write buffer fill "
Chris@563 1509 << m_writeBufferFill << endl;
Chris@163 1510 #endif
Chris@163 1511
Chris@546 1512 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1513
Chris@43 1514 return true;
Chris@43 1515 }
Chris@43 1516
Chris@434 1517 sv_frame_t
Chris@434 1518 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
Chris@43 1519 {
Chris@434 1520 sv_frame_t processed = 0;
Chris@434 1521 sv_frame_t chunkStart = frame;
Chris@434 1522 sv_frame_t chunkSize = count;
Chris@434 1523 sv_frame_t selectionSize = 0;
Chris@434 1524 sv_frame_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1525
Chris@43 1526 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1527 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@595 1528 !m_viewManager->getSelections().empty());
Chris@43 1529
Chris@366 1530 int channels = getTargetChannelCount();
Chris@43 1531
Chris@43 1532 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1533 cout << "mixModels: start " << frame << ", size " << count << ", channels " << channels << endl;
Chris@43 1534 #endif
Chris@563 1535 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1536 if (constrained) {
Chris@563 1537 cout << "Manager has " << m_viewManager->getSelections().size() << " selection(s):" << endl;
Chris@563 1538 for (auto sel: m_viewManager->getSelections()) {
Chris@563 1539 cout << sel.getStartFrame() << " -> " << sel.getEndFrame()
Chris@563 1540 << " (" << (sel.getEndFrame() - sel.getStartFrame()) << " frames)"
Chris@563 1541 << endl;
Chris@563 1542 }
Chris@563 1543 }
Chris@563 1544 #endif
Chris@563 1545
Chris@636 1546 static float **chunkBufferPtrs = nullptr;
Chris@563 1547 static int chunkBufferPtrCount = 0;
Chris@43 1548
Chris@43 1549 if (chunkBufferPtrCount < channels) {
Chris@595 1550 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@595 1551 chunkBufferPtrs = new float *[channels];
Chris@595 1552 chunkBufferPtrCount = channels;
Chris@43 1553 }
Chris@43 1554
Chris@366 1555 for (int c = 0; c < channels; ++c) {
Chris@595 1556 chunkBufferPtrs[c] = buffers[c];
Chris@43 1557 }
Chris@43 1558
Chris@43 1559 while (processed < count) {
Chris@595 1560
Chris@595 1561 chunkSize = count - processed;
Chris@595 1562 nextChunkStart = chunkStart + chunkSize;
Chris@595 1563 selectionSize = 0;
Chris@43 1564
Chris@595 1565 sv_frame_t fadeIn = 0, fadeOut = 0;
Chris@43 1566
Chris@595 1567 if (constrained) {
Chris@60 1568
Chris@434 1569 sv_frame_t rChunkStart =
Chris@60 1570 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@595 1571
Chris@595 1572 Selection selection =
Chris@595 1573 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@595 1574
Chris@595 1575 if (selection.isEmpty()) {
Chris@595 1576 if (looping) {
Chris@595 1577 selection = *m_viewManager->getSelections().begin();
Chris@595 1578 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1579 (selection.getStartFrame());
Chris@595 1580 fadeIn = 50;
Chris@595 1581 }
Chris@595 1582 }
Chris@43 1583
Chris@595 1584 if (selection.isEmpty()) {
Chris@43 1585
Chris@595 1586 chunkSize = 0;
Chris@595 1587 nextChunkStart = chunkStart;
Chris@43 1588
Chris@595 1589 } else {
Chris@43 1590
Chris@434 1591 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1592 (selection.getStartFrame());
Chris@434 1593 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1594 (selection.getEndFrame());
Chris@43 1595
Chris@595 1596 selectionSize = ef - sf;
Chris@60 1597
Chris@595 1598 if (chunkStart < sf) {
Chris@595 1599 chunkStart = sf;
Chris@595 1600 fadeIn = 50;
Chris@595 1601 }
Chris@43 1602
Chris@595 1603 nextChunkStart = chunkStart + chunkSize;
Chris@43 1604
Chris@595 1605 if (nextChunkStart >= ef) {
Chris@595 1606 nextChunkStart = ef;
Chris@595 1607 fadeOut = 50;
Chris@595 1608 }
Chris@43 1609
Chris@595 1610 chunkSize = nextChunkStart - chunkStart;
Chris@595 1611 }
Chris@595 1612
Chris@595 1613 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1614
Chris@595 1615 if (chunkStart >= m_lastModelEndFrame) {
Chris@595 1616 chunkStart = 0;
Chris@595 1617 }
Chris@595 1618 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@595 1619 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@595 1620 }
Chris@595 1621 nextChunkStart = chunkStart + chunkSize;
Chris@595 1622 }
Chris@43 1623
Chris@563 1624 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@595 1625 cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@563 1626 #endif
Chris@563 1627
Chris@595 1628 if (!chunkSize) {
Chris@595 1629 // We need to maintain full buffers so that the other
Chris@595 1630 // thread can tell where it's got to in the playback -- so
Chris@595 1631 // return the full amount here
Chris@595 1632 frame = frame + count;
Chris@562 1633 if (frame < nextChunkStart) {
Chris@562 1634 frame = nextChunkStart;
Chris@562 1635 }
Chris@562 1636 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1637 cout << "mixModels: ending at " << nextChunkStart << ", returning frame as "
Chris@562 1638 << frame << endl;
Chris@562 1639 #endif
Chris@595 1640 return count;
Chris@595 1641 }
Chris@43 1642
Chris@43 1643 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1644 cout << "mixModels: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1645 #endif
Chris@43 1646
Chris@595 1647 if (selectionSize < 100) {
Chris@595 1648 fadeIn = 0;
Chris@595 1649 fadeOut = 0;
Chris@595 1650 } else if (selectionSize < 300) {
Chris@595 1651 if (fadeIn > 0) fadeIn = 10;
Chris@595 1652 if (fadeOut > 0) fadeOut = 10;
Chris@595 1653 }
Chris@43 1654
Chris@595 1655 if (fadeIn > 0) {
Chris@595 1656 if (processed * 2 < fadeIn) {
Chris@595 1657 fadeIn = processed * 2;
Chris@595 1658 }
Chris@595 1659 }
Chris@43 1660
Chris@595 1661 if (fadeOut > 0) {
Chris@595 1662 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@595 1663 fadeOut = (count - processed - chunkSize) * 2;
Chris@595 1664 }
Chris@595 1665 }
Chris@43 1666
Chris@595 1667 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@595 1668 mi != m_models.end(); ++mi) {
Chris@595 1669
Chris@595 1670 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1671 chunkSize, chunkBufferPtrs,
Chris@366 1672 fadeIn, fadeOut);
Chris@595 1673 }
Chris@43 1674
Chris@595 1675 for (int c = 0; c < channels; ++c) {
Chris@595 1676 chunkBufferPtrs[c] += chunkSize;
Chris@595 1677 }
Chris@43 1678
Chris@595 1679 processed += chunkSize;
Chris@595 1680 chunkStart = nextChunkStart;
Chris@43 1681 }
Chris@43 1682
Chris@43 1683 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1684 cout << "mixModels returning " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1685 #endif
Chris@43 1686
Chris@43 1687 frame = nextChunkStart;
Chris@43 1688 return processed;
Chris@43 1689 }
Chris@43 1690
Chris@43 1691 void
Chris@43 1692 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1693 {
Chris@43 1694 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1695
Chris@43 1696 // only unify if there will be something to read
Chris@366 1697 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 1698 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@595 1699 if (wb) {
Chris@595 1700 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@595 1701 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@595 1702 m_lastModelEndFrame) {
Chris@595 1703 // OK, we don't have enough and there's more to
Chris@595 1704 // read -- don't unify until we can do better
Chris@193 1705 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1706 cout << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1707 #endif
Chris@595 1708 return;
Chris@595 1709 }
Chris@595 1710 }
Chris@595 1711 break;
Chris@595 1712 }
Chris@43 1713 }
Chris@43 1714
Chris@436 1715 sv_frame_t rf = m_readBufferFill;
Chris@43 1716 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1717 if (rb) {
Chris@595 1718 int rs = rb->getReadSpace();
Chris@595 1719 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@595 1720 // cout << "rs = " << rs << endl;
Chris@595 1721 if (rs < rf) rf -= rs;
Chris@595 1722 else rf = 0;
Chris@43 1723 }
Chris@43 1724
Chris@193 1725 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1726 cout << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1727 #endif
Chris@43 1728
Chris@436 1729 sv_frame_t wf = m_writeBufferFill;
Chris@436 1730 sv_frame_t skip = 0;
Chris@366 1731 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 1732 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@595 1733 if (wb) {
Chris@595 1734 if (c == 0) {
Chris@595 1735
Chris@595 1736 int wrs = wb->getReadSpace();
Chris@595 1737 // cout << "wrs = " << wrs << endl;
Chris@43 1738
Chris@595 1739 if (wrs < wf) wf -= wrs;
Chris@595 1740 else wf = 0;
Chris@595 1741 // cout << "wf = " << wf << endl;
Chris@595 1742
Chris@595 1743 if (wf < rf) skip = rf - wf;
Chris@595 1744 if (skip == 0) break;
Chris@595 1745 }
Chris@43 1746
Chris@595 1747 // cout << "skipping " << skip << endl;
Chris@595 1748 wb->skip(int(skip));
Chris@595 1749 }
Chris@43 1750 }
Chris@595 1751
Chris@43 1752 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1753 m_readBuffers = m_writeBuffers;
Chris@43 1754 m_readBufferFill = m_writeBufferFill;
Chris@193 1755 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1756 cout << "unified" << endl;
Chris@193 1757 #endif
Chris@43 1758 }
Chris@43 1759
Chris@43 1760 void
Chris@43 1761 AudioCallbackPlaySource::FillThread::run()
Chris@43 1762 {
Chris@43 1763 AudioCallbackPlaySource &s(m_source);
Chris@43 1764
Chris@43 1765 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1766 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1767 #endif
Chris@43 1768
Chris@43 1769 s.m_mutex.lock();
Chris@43 1770
Chris@43 1771 bool previouslyPlaying = s.m_playing;
Chris@43 1772 bool work = false;
Chris@43 1773
Chris@43 1774 while (!s.m_exiting) {
Chris@43 1775
Chris@595 1776 s.unifyRingBuffers();
Chris@595 1777 s.m_bufferScavenger.scavenge();
Chris@43 1778 s.m_pluginScavenger.scavenge();
Chris@43 1779
Chris@595 1780 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@595 1781
Chris@43 1782 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1783 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1784 #endif
Chris@43 1785
Chris@595 1786 s.m_mutex.unlock();
Chris@595 1787 s.m_mutex.lock();
Chris@43 1788
Chris@595 1789 } else {
Chris@595 1790
Chris@595 1791 double ms = 100;
Chris@595 1792 if (s.getSourceSampleRate() > 0) {
Chris@595 1793 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
Chris@595 1794 }
Chris@595 1795
Chris@595 1796 if (s.m_playing) ms /= 10;
Chris@43 1797
Chris@43 1798 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1799 if (!s.m_playing) cout << endl;
Chris@595 1800 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1801 #endif
Chris@595 1802
Chris@595 1803 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@595 1804 }
Chris@43 1805
Chris@43 1806 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1807 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1808 #endif
Chris@43 1809
Chris@595 1810 work = false;
Chris@43 1811
Chris@595 1812 if (!s.getSourceSampleRate()) {
Chris@103 1813 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1814 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1815 #endif
Chris@103 1816 continue;
Chris@103 1817 }
Chris@43 1818
Chris@595 1819 bool playing = s.m_playing;
Chris@43 1820
Chris@595 1821 if (playing && !previouslyPlaying) {
Chris@43 1822 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1823 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1824 #endif
Chris@595 1825 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@595 1826 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@595 1827 if (rb) rb->reset();
Chris@595 1828 }
Chris@595 1829 }
Chris@595 1830 previouslyPlaying = playing;
Chris@43 1831
Chris@595 1832 work = s.fillBuffers();
Chris@43 1833 }
Chris@43 1834
Chris@43 1835 s.m_mutex.unlock();
Chris@43 1836 }
Chris@43 1837