annotate audio/AudioCallbackPlaySource.cpp @ 574:b3c35447ef31 3.0-integration

Wire up record monitoring
author Chris Cannam
date Wed, 04 Jan 2017 16:03:12 +0000
parents 6f54789f3127
children 298d864113f0
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@506 26 #include "data/model/ReadOnlyWaveFileModel.h"
Chris@43 27 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 28 #include "plugin/RealTimePluginInstance.h"
Chris@62 29
Chris@468 30 #include "bqaudioio/SystemPlaybackTarget.h"
Chris@551 31 #include "bqaudioio/ResamplerWrapper.h"
Chris@91 32
Chris@559 33 #include "bqvec/VectorOps.h"
Chris@559 34
Chris@62 35 #include <rubberband/RubberBandStretcher.h>
Chris@62 36 using namespace RubberBand;
Chris@43 37
Chris@559 38 using breakfastquay::v_zero_channels;
Chris@559 39
Chris@43 40 #include <iostream>
Chris@43 41 #include <cassert>
Chris@43 42
Chris@510 43 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 44 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 45
Chris@366 46 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 47
Chris@105 48 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 49 QString clientName) :
Chris@43 50 m_viewManager(manager),
Chris@43 51 m_audioGenerator(new AudioGenerator()),
Chris@468 52 m_clientName(clientName.toUtf8().data()),
Chris@43 53 m_readBuffers(0),
Chris@43 54 m_writeBuffers(0),
Chris@43 55 m_readBufferFill(0),
Chris@43 56 m_writeBufferFill(0),
Chris@43 57 m_bufferScavenger(1),
Chris@43 58 m_sourceChannelCount(0),
Chris@43 59 m_blockSize(1024),
Chris@43 60 m_sourceSampleRate(0),
Chris@553 61 m_deviceSampleRate(0),
Chris@559 62 m_deviceChannelCount(0),
Chris@43 63 m_playLatency(0),
Chris@91 64 m_target(0),
Chris@91 65 m_lastRetrievalTimestamp(0.0),
Chris@91 66 m_lastRetrievedBlockSize(0),
Chris@102 67 m_trustworthyTimestamps(true),
Chris@102 68 m_lastCurrentFrame(0),
Chris@43 69 m_playing(false),
Chris@43 70 m_exiting(false),
Chris@43 71 m_lastModelEndFrame(0),
Chris@193 72 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 73 m_outputLeft(0.0),
Chris@43 74 m_outputRight(0.0),
Chris@43 75 m_auditioningPlugin(0),
Chris@43 76 m_auditioningPluginBypassed(false),
Chris@94 77 m_playStartFrame(0),
Chris@94 78 m_playStartFramePassed(false),
Chris@43 79 m_timeStretcher(0),
Chris@130 80 m_monoStretcher(0),
Chris@91 81 m_stretchRatio(1.0),
Chris@405 82 m_stretchMono(false),
Chris@91 83 m_stretcherInputCount(0),
Chris@91 84 m_stretcherInputs(0),
Chris@91 85 m_stretcherInputSizes(0),
Chris@551 86 m_fillThread(0),
Chris@551 87 m_resamplerWrapper(0)
Chris@43 88 {
Chris@43 89 m_viewManager->setAudioPlaySource(this);
Chris@43 90
Chris@43 91 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 92 this, SLOT(selectionChanged()));
Chris@43 93 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 94 this, SLOT(playLoopModeChanged()));
Chris@43 95 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 96 this, SLOT(playSelectionModeChanged()));
Chris@43 97
Chris@300 98 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 99 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 100
Chris@43 101 connect(PlayParameterRepository::getInstance(),
Chris@43 102 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 103 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 104
Chris@43 105 connect(Preferences::getInstance(),
Chris@43 106 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 107 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 108 }
Chris@43 109
Chris@43 110 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 111 {
Chris@177 112 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 113 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 114 #endif
Chris@43 115 m_exiting = true;
Chris@43 116
Chris@43 117 if (m_fillThread) {
Chris@212 118 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 119 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 120 #endif
Chris@212 121 m_condition.wakeAll();
Chris@43 122 m_fillThread->wait();
Chris@43 123 delete m_fillThread;
Chris@43 124 }
Chris@43 125
Chris@43 126 clearModels();
Chris@43 127
Chris@43 128 if (m_readBuffers != m_writeBuffers) {
Chris@43 129 delete m_readBuffers;
Chris@43 130 }
Chris@43 131
Chris@43 132 delete m_writeBuffers;
Chris@43 133
Chris@43 134 delete m_audioGenerator;
Chris@43 135
Chris@366 136 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 137 delete[] m_stretcherInputs[i];
Chris@91 138 }
Chris@91 139 delete[] m_stretcherInputSizes;
Chris@91 140 delete[] m_stretcherInputs;
Chris@91 141
Chris@130 142 delete m_timeStretcher;
Chris@130 143 delete m_monoStretcher;
Chris@130 144
Chris@43 145 m_bufferScavenger.scavenge(true);
Chris@43 146 m_pluginScavenger.scavenge(true);
Chris@177 147 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 148 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 149 #endif
Chris@43 150 }
Chris@43 151
Chris@43 152 void
Chris@43 153 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 154 {
Chris@43 155 if (m_models.find(model) != m_models.end()) return;
Chris@43 156
Chris@418 157 bool willPlay = m_audioGenerator->addModel(model);
Chris@43 158
Chris@43 159 m_mutex.lock();
Chris@43 160
Chris@43 161 m_models.insert(model);
Chris@43 162 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 163 m_lastModelEndFrame = model->getEndFrame();
Chris@43 164 }
Chris@43 165
Chris@559 166 bool buffersIncreased = false, srChanged = false;
Chris@43 167
Chris@366 168 int modelChannels = 1;
Chris@506 169 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
Chris@506 170 if (rowfm) modelChannels = rowfm->getChannelCount();
Chris@43 171 if (modelChannels > m_sourceChannelCount) {
Chris@43 172 m_sourceChannelCount = modelChannels;
Chris@43 173 }
Chris@43 174
Chris@43 175 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 176 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 177 #endif
Chris@43 178
Chris@43 179 if (m_sourceSampleRate == 0) {
Chris@43 180
Chris@566 181 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from 0 to "
Chris@566 182 << model->getSampleRate() << endl;
Chris@566 183
Chris@43 184 m_sourceSampleRate = model->getSampleRate();
Chris@43 185 srChanged = true;
Chris@43 186
Chris@43 187 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 188
Chris@506 189 // If this is a read-only wave file model and we have no
Chris@506 190 // other, we can just switch to this model's sample rate
Chris@43 191
Chris@506 192 if (rowfm) {
Chris@43 193
Chris@43 194 bool conflicting = false;
Chris@43 195
Chris@43 196 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 197 i != m_models.end(); ++i) {
Chris@506 198 // Only read-only wave file models should be
Chris@506 199 // considered conflicting -- writable wave file models
Chris@506 200 // are derived and we shouldn't take their rates into
Chris@506 201 // account. Also, don't give any particular weight to
Chris@506 202 // a file that's already playing at the wrong rate
Chris@506 203 // anyway
Chris@506 204 ReadOnlyWaveFileModel *other =
Chris@506 205 qobject_cast<ReadOnlyWaveFileModel *>(*i);
Chris@506 206 if (other && other != rowfm &&
Chris@506 207 other->getSampleRate() != model->getSampleRate() &&
Chris@506 208 other->getSampleRate() == m_sourceSampleRate) {
Chris@233 209 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 210 conflicting = true;
Chris@43 211 break;
Chris@43 212 }
Chris@43 213 }
Chris@43 214
Chris@43 215 if (conflicting) {
Chris@43 216
Chris@233 217 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 218 << "New model sample rate does not match" << endl
Chris@43 219 << "existing model(s) (new " << model->getSampleRate()
Chris@43 220 << " vs " << m_sourceSampleRate
Chris@43 221 << "), playback will be wrong"
Chris@229 222 << endl;
Chris@43 223
Chris@43 224 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 225 m_sourceSampleRate,
Chris@43 226 false);
Chris@43 227 } else {
Chris@566 228 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from "
Chris@566 229 << m_sourceSampleRate << " to " << model->getSampleRate() << endl;
Chris@566 230
Chris@43 231 m_sourceSampleRate = model->getSampleRate();
Chris@43 232 srChanged = true;
Chris@43 233 }
Chris@43 234 }
Chris@43 235 }
Chris@43 236
Chris@366 237 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@570 238 cerr << "m_writeBuffers size = " << (m_writeBuffers ? m_writeBuffers->size() : 0) << endl;
Chris@570 239 cerr << "target channel count = " << (getTargetChannelCount()) << endl;
Chris@43 240 clearRingBuffers(true, getTargetChannelCount());
Chris@559 241 buffersIncreased = true;
Chris@43 242 } else {
Chris@418 243 if (willPlay) clearRingBuffers(true);
Chris@43 244 }
Chris@43 245
Chris@552 246 if (srChanged) {
Chris@553 247
Chris@552 248 SVCERR << "AudioCallbackPlaySource: Source rate changed" << endl;
Chris@553 249
Chris@552 250 if (m_resamplerWrapper) {
Chris@552 251 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
Chris@552 252 << m_sourceSampleRate << ", updating resampler wrapper" << endl;
Chris@552 253 m_resamplerWrapper->changeApplicationSampleRate
Chris@552 254 (int(round(m_sourceSampleRate)));
Chris@552 255 m_resamplerWrapper->reset();
Chris@552 256 }
Chris@553 257
Chris@553 258 delete m_timeStretcher;
Chris@553 259 delete m_monoStretcher;
Chris@553 260 m_timeStretcher = 0;
Chris@553 261 m_monoStretcher = 0;
Chris@553 262
Chris@553 263 if (m_stretchRatio != 1.f) {
Chris@553 264 setTimeStretch(m_stretchRatio);
Chris@553 265 }
Chris@43 266 }
Chris@43 267
Chris@164 268 rebuildRangeLists();
Chris@164 269
Chris@43 270 m_mutex.unlock();
Chris@43 271
Chris@43 272 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 273
Chris@559 274 if (buffersIncreased) {
Chris@570 275 SVDEBUG << "AudioCallbackPlaySource::addModel: Number of buffers increased to " << getTargetChannelCount() << endl;
Chris@570 276 if (getTargetChannelCount() > getDeviceChannelCount()) {
Chris@570 277 SVDEBUG << "AudioCallbackPlaySource::addModel: This is more than the device channel count, signalling channelCountIncreased" << endl;
Chris@570 278 emit channelCountIncreased(getTargetChannelCount());
Chris@570 279 } else {
Chris@570 280 SVDEBUG << "AudioCallbackPlaySource::addModel: This is no more than the device channel count (" << getDeviceChannelCount() << "), so taking no action" << endl;
Chris@570 281 }
Chris@559 282 }
Chris@559 283
Chris@43 284 if (!m_fillThread) {
Chris@43 285 m_fillThread = new FillThread(*this);
Chris@43 286 m_fillThread->start();
Chris@43 287 }
Chris@43 288
Chris@43 289 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@559 290 SVDEBUG << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s)" << endl;
Chris@43 291 #endif
Chris@43 292
Chris@435 293 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 294 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 295
Chris@212 296 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 297 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 298 #endif
Chris@559 299
Chris@43 300 m_condition.wakeAll();
Chris@43 301 }
Chris@43 302
Chris@43 303 void
Chris@435 304 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
Chris@367 305 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 306 startFrame
Chris@367 307 #endif
Chris@435 308 , sv_frame_t endFrame)
Chris@43 309 {
Chris@43 310 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 311 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 312 #endif
Chris@93 313 if (endFrame > m_lastModelEndFrame) {
Chris@93 314 m_lastModelEndFrame = endFrame;
Chris@99 315 rebuildRangeLists();
Chris@93 316 }
Chris@43 317 }
Chris@43 318
Chris@43 319 void
Chris@43 320 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 321 {
Chris@43 322 m_mutex.lock();
Chris@43 323
Chris@43 324 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 325 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 326 #endif
Chris@43 327
Chris@435 328 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 329 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 330
Chris@43 331 m_models.erase(model);
Chris@43 332
Chris@566 333 // I don't think we have to do this any more: if a new model is
Chris@566 334 // loaded at a different rate, we'll hit the non-conflicting path
Chris@566 335 // in addModel and the rate will be updated without problems; but
Chris@566 336 // if a new model is loaded at the rate that we were using for the
Chris@566 337 // last one, then we save work by not having reset this here
Chris@566 338 //
Chris@566 339 // if (m_models.empty()) {
Chris@566 340 // m_sourceSampleRate = 0;
Chris@566 341 // }
Chris@43 342
Chris@436 343 sv_frame_t lastEnd = 0;
Chris@43 344 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 345 i != m_models.end(); ++i) {
Chris@164 346 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 347 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 348 #endif
Chris@367 349 if ((*i)->getEndFrame() > lastEnd) {
Chris@367 350 lastEnd = (*i)->getEndFrame();
Chris@367 351 }
Chris@164 352 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 353 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 354 #endif
Chris@43 355 }
Chris@43 356 m_lastModelEndFrame = lastEnd;
Chris@43 357
Chris@212 358 m_audioGenerator->removeModel(model);
Chris@212 359
Chris@43 360 m_mutex.unlock();
Chris@43 361
Chris@43 362 clearRingBuffers();
Chris@43 363 }
Chris@43 364
Chris@43 365 void
Chris@43 366 AudioCallbackPlaySource::clearModels()
Chris@43 367 {
Chris@43 368 m_mutex.lock();
Chris@43 369
Chris@43 370 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 371 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 372 #endif
Chris@43 373
Chris@43 374 m_models.clear();
Chris@43 375
Chris@43 376 m_lastModelEndFrame = 0;
Chris@43 377
Chris@43 378 m_sourceSampleRate = 0;
Chris@43 379
Chris@43 380 m_mutex.unlock();
Chris@43 381
Chris@43 382 m_audioGenerator->clearModels();
Chris@93 383
Chris@93 384 clearRingBuffers();
Chris@43 385 }
Chris@43 386
Chris@43 387 void
Chris@366 388 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 389 {
Chris@43 390 if (!haveLock) m_mutex.lock();
Chris@43 391
Chris@445 392 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 393 cout << "clearRingBuffers" << endl;
Chris@445 394 #endif
Chris@397 395
Chris@93 396 rebuildRangeLists();
Chris@93 397
Chris@43 398 if (count == 0) {
Chris@436 399 if (m_writeBuffers) count = int(m_writeBuffers->size());
Chris@43 400 }
Chris@43 401
Chris@445 402 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 403 cout << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 404
Chris@563 405 cout << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@445 406 #endif
Chris@445 407
Chris@93 408 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 409
Chris@445 410 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 411 cout << "current buffered frame = " << m_writeBufferFill << endl;
Chris@445 412 #endif
Chris@397 413
Chris@43 414 if (m_readBuffers != m_writeBuffers) {
Chris@43 415 delete m_writeBuffers;
Chris@43 416 }
Chris@43 417
Chris@43 418 m_writeBuffers = new RingBufferVector;
Chris@43 419
Chris@366 420 for (int i = 0; i < count; ++i) {
Chris@43 421 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 422 }
Chris@43 423
Chris@442 424 m_audioGenerator->reset();
Chris@442 425
Chris@293 426 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 427 // << count << " write buffers" << endl;
Chris@43 428
Chris@43 429 if (!haveLock) {
Chris@43 430 m_mutex.unlock();
Chris@43 431 }
Chris@43 432 }
Chris@43 433
Chris@43 434 void
Chris@434 435 AudioCallbackPlaySource::play(sv_frame_t startFrame)
Chris@43 436 {
Chris@540 437 if (!m_target) return;
Chris@540 438
Chris@414 439 if (!m_sourceSampleRate) {
Chris@563 440 SVCERR << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
Chris@414 441 return;
Chris@414 442 }
Chris@414 443
Chris@43 444 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 445 !m_viewManager->getSelections().empty()) {
Chris@60 446
Chris@563 447 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 448 cout << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@563 449 #endif
Chris@94 450
Chris@60 451 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 452
Chris@563 453 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 454 cout << startFrame << endl;
Chris@563 455 #endif
Chris@94 456
Chris@43 457 } else {
Chris@454 458 if (startFrame < 0) {
Chris@454 459 startFrame = 0;
Chris@454 460 }
Chris@43 461 if (startFrame >= m_lastModelEndFrame) {
Chris@43 462 startFrame = 0;
Chris@43 463 }
Chris@43 464 }
Chris@43 465
Chris@132 466 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 467 cout << "play(" << startFrame << ") -> aligned playback model ";
Chris@132 468 #endif
Chris@60 469
Chris@60 470 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 471
Chris@189 472 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 473 cout << startFrame << endl;
Chris@189 474 #endif
Chris@60 475
Chris@43 476 // The fill thread will automatically empty its buffers before
Chris@43 477 // starting again if we have not so far been playing, but not if
Chris@43 478 // we're just re-seeking.
Chris@102 479 // NO -- we can end up playing some first -- always reset here
Chris@43 480
Chris@43 481 m_mutex.lock();
Chris@102 482
Chris@91 483 if (m_timeStretcher) {
Chris@91 484 m_timeStretcher->reset();
Chris@91 485 }
Chris@130 486 if (m_monoStretcher) {
Chris@130 487 m_monoStretcher->reset();
Chris@130 488 }
Chris@102 489
Chris@102 490 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 491 if (m_readBuffers) {
Chris@366 492 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 493 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 494 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 495 cout << "reset ring buffer for channel " << c << endl;
Chris@132 496 #endif
Chris@102 497 if (rb) rb->reset();
Chris@102 498 }
Chris@43 499 }
Chris@102 500
Chris@43 501 m_mutex.unlock();
Chris@43 502
Chris@43 503 m_audioGenerator->reset();
Chris@43 504
Chris@94 505 m_playStartFrame = startFrame;
Chris@94 506 m_playStartFramePassed = false;
Chris@94 507 m_playStartedAt = RealTime::zeroTime;
Chris@94 508 if (m_target) {
Chris@94 509 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 510 }
Chris@94 511
Chris@43 512 bool changed = !m_playing;
Chris@91 513 m_lastRetrievalTimestamp = 0;
Chris@102 514 m_lastCurrentFrame = 0;
Chris@43 515 m_playing = true;
Chris@212 516
Chris@212 517 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 518 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 519 #endif
Chris@212 520
Chris@43 521 m_condition.wakeAll();
Chris@158 522 if (changed) {
Chris@158 523 emit playStatusChanged(m_playing);
Chris@158 524 emit activity(tr("Play from %1").arg
Chris@158 525 (RealTime::frame2RealTime
Chris@158 526 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 527 }
Chris@43 528 }
Chris@43 529
Chris@43 530 void
Chris@43 531 AudioCallbackPlaySource::stop()
Chris@43 532 {
Chris@212 533 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 534 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 535 #endif
Chris@43 536 bool changed = m_playing;
Chris@43 537 m_playing = false;
Chris@212 538
Chris@212 539 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 540 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 541 #endif
Chris@212 542
Chris@43 543 m_condition.wakeAll();
Chris@91 544 m_lastRetrievalTimestamp = 0;
Chris@158 545 if (changed) {
Chris@158 546 emit playStatusChanged(m_playing);
Chris@158 547 emit activity(tr("Stop at %1").arg
Chris@158 548 (RealTime::frame2RealTime
Chris@158 549 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 550 }
Chris@102 551 m_lastCurrentFrame = 0;
Chris@43 552 }
Chris@43 553
Chris@43 554 void
Chris@43 555 AudioCallbackPlaySource::selectionChanged()
Chris@43 556 {
Chris@43 557 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 558 clearRingBuffers();
Chris@43 559 }
Chris@43 560 }
Chris@43 561
Chris@43 562 void
Chris@43 563 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 564 {
Chris@43 565 clearRingBuffers();
Chris@43 566 }
Chris@43 567
Chris@43 568 void
Chris@43 569 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 570 {
Chris@43 571 if (!m_viewManager->getSelections().empty()) {
Chris@43 572 clearRingBuffers();
Chris@43 573 }
Chris@43 574 }
Chris@43 575
Chris@43 576 void
Chris@43 577 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 578 {
Chris@43 579 clearRingBuffers();
Chris@43 580 }
Chris@43 581
Chris@43 582 void
Chris@552 583 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName )
Chris@43 584 {
Chris@43 585 }
Chris@43 586
Chris@43 587 void
Chris@43 588 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 589 {
Chris@563 590 SVCERR << "Audio processing overload!" << endl;
Chris@130 591
Chris@130 592 if (!m_playing) return;
Chris@130 593
Chris@43 594 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 595 if (ap && !m_auditioningPluginBypassed) {
Chris@43 596 m_auditioningPluginBypassed = true;
Chris@43 597 emit audioOverloadPluginDisabled();
Chris@130 598 return;
Chris@130 599 }
Chris@130 600
Chris@130 601 if (m_timeStretcher &&
Chris@130 602 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 603 m_stretcherInputCount > 1 &&
Chris@130 604 m_monoStretcher && !m_stretchMono) {
Chris@130 605 m_stretchMono = true;
Chris@130 606 emit audioTimeStretchMultiChannelDisabled();
Chris@130 607 return;
Chris@43 608 }
Chris@43 609 }
Chris@43 610
Chris@43 611 void
Chris@468 612 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
Chris@43 613 {
Chris@559 614 if (target == 0) {
Chris@559 615 // reset target-related facts and figures
Chris@559 616 m_deviceSampleRate = 0;
Chris@559 617 m_deviceChannelCount = 0;
Chris@559 618 }
Chris@91 619 m_target = target;
Chris@468 620 }
Chris@468 621
Chris@468 622 void
Chris@551 623 AudioCallbackPlaySource::setResamplerWrapper(breakfastquay::ResamplerWrapper *w)
Chris@551 624 {
Chris@551 625 m_resamplerWrapper = w;
Chris@552 626 if (m_resamplerWrapper && m_sourceSampleRate != 0) {
Chris@552 627 m_resamplerWrapper->changeApplicationSampleRate
Chris@552 628 (int(round(m_sourceSampleRate)));
Chris@552 629 }
Chris@551 630 }
Chris@551 631
Chris@551 632 void
Chris@468 633 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
Chris@468 634 {
Chris@293 635 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 636 if (size != 0) {
Chris@193 637 m_blockSize = size;
Chris@193 638 }
Chris@193 639 if (size * 4 > m_ringBufferSize) {
Chris@472 640 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 641 cout << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@472 642 << size << " > a quarter of ring buffer size "
Chris@472 643 << m_ringBufferSize << ", calling for more ring buffer"
Chris@472 644 << endl;
Chris@472 645 #endif
Chris@193 646 m_ringBufferSize = size * 4;
Chris@193 647 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 648 clearRingBuffers();
Chris@193 649 }
Chris@193 650 }
Chris@43 651 }
Chris@43 652
Chris@366 653 int
Chris@43 654 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 655 {
Chris@293 656 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@436 657 return int(m_blockSize);
Chris@43 658 }
Chris@43 659
Chris@43 660 void
Chris@468 661 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
Chris@43 662 {
Chris@43 663 m_playLatency = latency;
Chris@43 664 }
Chris@43 665
Chris@434 666 sv_frame_t
Chris@43 667 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 668 {
Chris@43 669 return m_playLatency;
Chris@43 670 }
Chris@43 671
Chris@434 672 sv_frame_t
Chris@43 673 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 674 {
Chris@91 675 // This method attempts to estimate which audio sample frame is
Chris@91 676 // "currently coming through the speakers".
Chris@91 677
Chris@553 678 sv_samplerate_t deviceRate = getDeviceSampleRate();
Chris@436 679 sv_frame_t latency = m_playLatency; // at target rate
Chris@402 680 RealTime latency_t = RealTime::zeroTime;
Chris@402 681
Chris@553 682 if (deviceRate != 0) {
Chris@553 683 latency_t = RealTime::frame2RealTime(latency, deviceRate);
Chris@402 684 }
Chris@93 685
Chris@93 686 return getCurrentFrame(latency_t);
Chris@93 687 }
Chris@93 688
Chris@434 689 sv_frame_t
Chris@93 690 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 691 {
Chris@93 692 return getCurrentFrame(RealTime::zeroTime);
Chris@93 693 }
Chris@93 694
Chris@434 695 sv_frame_t
Chris@93 696 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 697 {
Chris@553 698 // The ring buffers contain data at the source sample rate and all
Chris@553 699 // processing (including time stretching) happens at this
Chris@553 700 // rate. Resampling only happens after the audio data leaves this
Chris@553 701 // class.
Chris@553 702
Chris@553 703 // (But because historically more than one sample rate could have
Chris@553 704 // been involved here, we do latency calculations using RealTime
Chris@553 705 // values instead of samples.)
Chris@43 706
Chris@553 707 sv_samplerate_t rate = getSourceSampleRate();
Chris@91 708
Chris@553 709 if (rate == 0) return 0;
Chris@91 710
Chris@366 711 int inbuffer = 0; // at target rate
Chris@91 712
Chris@366 713 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 714 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 715 if (rb) {
Chris@366 716 int here = rb->getReadSpace();
Chris@91 717 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 718 }
Chris@43 719 }
Chris@43 720
Chris@436 721 sv_frame_t readBufferFill = m_readBufferFill;
Chris@436 722 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 723 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 724 double currentTime = 0.0;
Chris@91 725 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 726
Chris@102 727 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 728
Chris@553 729 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
Chris@91 730
Chris@436 731 sv_frame_t stretchlat = 0;
Chris@91 732 double timeRatio = 1.0;
Chris@91 733
Chris@91 734 if (m_timeStretcher) {
Chris@91 735 stretchlat = m_timeStretcher->getLatency();
Chris@91 736 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 737 }
Chris@43 738
Chris@553 739 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, rate);
Chris@43 740
Chris@91 741 // When the target has just requested a block from us, the last
Chris@91 742 // sample it obtained was our buffer fill frame count minus the
Chris@91 743 // amount of read space (converted back to source sample rate)
Chris@91 744 // remaining now. That sample is not expected to be played until
Chris@91 745 // the target's play latency has elapsed. By the time the
Chris@91 746 // following block is requested, that sample will be at the
Chris@91 747 // target's play latency minus the last requested block size away
Chris@91 748 // from being played.
Chris@91 749
Chris@91 750 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 751 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 752
Chris@102 753 if (m_target &&
Chris@102 754 m_trustworthyTimestamps &&
Chris@102 755 lastRetrievalTimestamp != 0.0) {
Chris@91 756
Chris@553 757 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
Chris@91 758
Chris@91 759 // calculate number of frames at target rate that have elapsed
Chris@91 760 // since the end of the last call to getSourceSamples
Chris@91 761
Chris@102 762 if (m_trustworthyTimestamps && !looping) {
Chris@91 763
Chris@102 764 // this adjustment seems to cause more problems when looping
Chris@102 765 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 766
Chris@102 767 if (elapsed > 0.0) {
Chris@102 768 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 769 }
Chris@91 770 }
Chris@91 771
Chris@91 772 } else {
Chris@91 773
Chris@553 774 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
Chris@62 775 }
Chris@91 776
Chris@553 777 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
Chris@91 778
Chris@91 779 if (timeRatio != 1.0) {
Chris@91 780 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 781 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 782 latency_t = latency_t / timeRatio;
Chris@43 783 }
Chris@43 784
Chris@91 785 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 786 cout << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 787 #endif
Chris@43 788
Chris@93 789 // Normally the range lists should contain at least one item each
Chris@93 790 // -- if playback is unconstrained, that item should report the
Chris@93 791 // entire source audio duration.
Chris@43 792
Chris@93 793 if (m_rangeStarts.empty()) {
Chris@93 794 rebuildRangeLists();
Chris@93 795 }
Chris@92 796
Chris@93 797 if (m_rangeStarts.empty()) {
Chris@93 798 // this code is only used in case of error in rebuildRangeLists
Chris@93 799 RealTime playing_t = bufferedto_t
Chris@93 800 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 801 + sincerequest_t;
Chris@193 802 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@553 803 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@93 804 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 805 }
Chris@43 806
Chris@91 807 int inRange = 0;
Chris@91 808 int index = 0;
Chris@91 809
Chris@366 810 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 811 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 812 inRange = index;
Chris@93 813 } else {
Chris@93 814 break;
Chris@93 815 }
Chris@93 816 ++index;
Chris@93 817 }
Chris@93 818
Chris@436 819 if (inRange >= int(m_rangeStarts.size())) {
Chris@436 820 inRange = int(m_rangeStarts.size())-1;
Chris@436 821 }
Chris@93 822
Chris@94 823 RealTime playing_t = bufferedto_t;
Chris@93 824
Chris@93 825 playing_t = playing_t
Chris@93 826 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 827 + sincerequest_t;
Chris@94 828
Chris@94 829 // This rather gross little hack is used to ensure that latency
Chris@94 830 // compensation doesn't result in the playback pointer appearing
Chris@94 831 // to start earlier than the actual playback does. It doesn't
Chris@94 832 // work properly (hence the bail-out in the middle) because if we
Chris@94 833 // are playing a relatively short looped region, the playing time
Chris@94 834 // estimated from the buffer fill frame may have wrapped around
Chris@94 835 // the region boundary and end up being much smaller than the
Chris@94 836 // theoretical play start frame, perhaps even for the entire
Chris@94 837 // duration of playback!
Chris@94 838
Chris@94 839 if (!m_playStartFramePassed) {
Chris@553 840 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
Chris@94 841 if (playing_t < playstart_t) {
Chris@563 842 // cout << "playing_t " << playing_t << " < playstart_t "
Chris@293 843 // << playstart_t << endl;
Chris@122 844 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 845 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 846 RealTime::fromSeconds(currentTime)) {
Chris@563 847 // cout << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 848 m_playStartFramePassed = true;
Chris@94 849 } else {
Chris@94 850 playing_t = playstart_t;
Chris@94 851 }
Chris@94 852 } else {
Chris@94 853 m_playStartFramePassed = true;
Chris@94 854 }
Chris@94 855 }
Chris@163 856
Chris@163 857 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 858 cout << "playing_t " << playing_t;
Chris@163 859 #endif
Chris@94 860
Chris@94 861 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 862
Chris@93 863 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 864 cout << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 865 #endif
Chris@93 866
Chris@93 867 while (playing_t < RealTime::zeroTime) {
Chris@93 868
Chris@93 869 if (inRange == 0) {
Chris@93 870 if (looping) {
Chris@436 871 inRange = int(m_rangeStarts.size()) - 1;
Chris@93 872 } else {
Chris@93 873 break;
Chris@93 874 }
Chris@93 875 } else {
Chris@93 876 --inRange;
Chris@93 877 }
Chris@93 878
Chris@93 879 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 880 }
Chris@93 881
Chris@93 882 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 883
Chris@93 884 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 885 cout << " playing time: " << playing_t << endl;
Chris@93 886 #endif
Chris@93 887
Chris@93 888 if (!looping) {
Chris@366 889 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 890 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@563 891 cout << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 892 stop();
Chris@93 893 }
Chris@93 894 }
Chris@93 895
Chris@93 896 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 897
Chris@553 898 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@102 899
Chris@102 900 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 901 if (frame < m_lastCurrentFrame) {
Chris@102 902 frame = m_lastCurrentFrame;
Chris@102 903 }
Chris@102 904 }
Chris@102 905
Chris@102 906 m_lastCurrentFrame = frame;
Chris@102 907
Chris@93 908 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 909 }
Chris@93 910
Chris@93 911 void
Chris@93 912 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 913 {
Chris@93 914 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 915
Chris@93 916 m_rangeStarts.clear();
Chris@93 917 m_rangeDurations.clear();
Chris@93 918
Chris@436 919 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@93 920 if (sourceRate == 0) return;
Chris@93 921
Chris@93 922 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 923 if (end == RealTime::zeroTime) return;
Chris@93 924
Chris@93 925 if (!constrained) {
Chris@93 926 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 927 m_rangeDurations.push_back(end);
Chris@93 928 return;
Chris@93 929 }
Chris@93 930
Chris@93 931 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 932 MultiSelection::SelectionList::const_iterator i;
Chris@93 933
Chris@93 934 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 935 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 936 #endif
Chris@93 937
Chris@93 938 if (!selections.empty()) {
Chris@91 939
Chris@91 940 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 941
Chris@91 942 RealTime start =
Chris@91 943 (RealTime::frame2RealTime
Chris@91 944 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 945 sourceRate));
Chris@91 946 RealTime duration =
Chris@91 947 (RealTime::frame2RealTime
Chris@91 948 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 949 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 950 sourceRate));
Chris@91 951
Chris@93 952 m_rangeStarts.push_back(start);
Chris@93 953 m_rangeDurations.push_back(duration);
Chris@91 954 }
Chris@93 955 } else {
Chris@93 956 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 957 m_rangeDurations.push_back(end);
Chris@43 958 }
Chris@43 959
Chris@93 960 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 961 cout << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 962 #endif
Chris@43 963 }
Chris@43 964
Chris@43 965 void
Chris@43 966 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 967 {
Chris@574 968 if (left > m_outputLeft) m_outputLeft = left;
Chris@574 969 if (right > m_outputRight) m_outputRight = right;
Chris@43 970 }
Chris@43 971
Chris@43 972 bool
Chris@43 973 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 974 {
Chris@43 975 left = m_outputLeft;
Chris@43 976 right = m_outputRight;
Chris@574 977 m_outputLeft = 0.f;
Chris@574 978 m_outputRight = 0.f;
Chris@43 979 return true;
Chris@43 980 }
Chris@43 981
Chris@43 982 void
Chris@468 983 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
Chris@43 984 {
Chris@553 985 m_deviceSampleRate = sr;
Chris@43 986 }
Chris@43 987
Chris@43 988 void
Chris@559 989 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int count)
Chris@43 990 {
Chris@559 991 m_deviceChannelCount = count;
Chris@43 992 }
Chris@43 993
Chris@43 994 void
Chris@107 995 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 996 {
Chris@107 997 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 998 if (a && !plugin) {
Chris@563 999 SVCERR << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 1000 }
Chris@204 1001
Chris@204 1002 m_mutex.lock();
Chris@43 1003 m_auditioningPlugin = plugin;
Chris@43 1004 m_auditioningPluginBypassed = false;
Chris@204 1005 m_mutex.unlock();
Chris@43 1006 }
Chris@43 1007
Chris@43 1008 void
Chris@43 1009 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 1010 {
Chris@43 1011 m_audioGenerator->setSoloModelSet(s);
Chris@43 1012 clearRingBuffers();
Chris@43 1013 }
Chris@43 1014
Chris@43 1015 void
Chris@43 1016 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1017 {
Chris@43 1018 m_audioGenerator->clearSoloModelSet();
Chris@43 1019 clearRingBuffers();
Chris@43 1020 }
Chris@43 1021
Chris@434 1022 sv_samplerate_t
Chris@553 1023 AudioCallbackPlaySource::getDeviceSampleRate() const
Chris@43 1024 {
Chris@553 1025 return m_deviceSampleRate;
Chris@43 1026 }
Chris@43 1027
Chris@366 1028 int
Chris@43 1029 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1030 {
Chris@43 1031 return m_sourceChannelCount;
Chris@43 1032 }
Chris@43 1033
Chris@366 1034 int
Chris@43 1035 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1036 {
Chris@43 1037 if (m_sourceChannelCount < 2) return 2;
Chris@43 1038 return m_sourceChannelCount;
Chris@43 1039 }
Chris@43 1040
Chris@559 1041 int
Chris@559 1042 AudioCallbackPlaySource::getDeviceChannelCount() const
Chris@559 1043 {
Chris@559 1044 return m_deviceChannelCount;
Chris@559 1045 }
Chris@559 1046
Chris@434 1047 sv_samplerate_t
Chris@43 1048 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1049 {
Chris@43 1050 return m_sourceSampleRate;
Chris@43 1051 }
Chris@43 1052
Chris@43 1053 void
Chris@436 1054 AudioCallbackPlaySource::setTimeStretch(double factor)
Chris@43 1055 {
Chris@91 1056 m_stretchRatio = factor;
Chris@91 1057
Chris@553 1058 int rate = int(getSourceSampleRate());
Chris@553 1059 if (!rate) return; // have to make our stretcher later
Chris@244 1060
Chris@436 1061 if (m_timeStretcher || (factor == 1.0)) {
Chris@91 1062 // stretch ratio will be set in next process call if appropriate
Chris@62 1063 } else {
Chris@91 1064 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1065 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@553 1066 (rate,
Chris@91 1067 m_stretcherInputCount,
Chris@62 1068 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1069 factor);
Chris@130 1070 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@553 1071 (rate,
Chris@130 1072 1,
Chris@130 1073 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1074 factor);
Chris@91 1075 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@436 1076 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
Chris@366 1077 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1078 m_stretcherInputSizes[c] = 16384;
Chris@91 1079 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1080 }
Chris@130 1081 m_monoStretcher = monoStretcher;
Chris@62 1082 m_timeStretcher = stretcher;
Chris@62 1083 }
Chris@158 1084
Chris@158 1085 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1086 }
Chris@43 1087
Chris@471 1088 int
Chris@559 1089 AudioCallbackPlaySource::getSourceSamples(float *const *buffer,
Chris@559 1090 int requestedChannels,
Chris@559 1091 int count)
Chris@43 1092 {
Chris@559 1093 // In principle, the target will handle channel mapping in cases
Chris@559 1094 // where our channel count differs from the device's. But that
Chris@559 1095 // only holds if our channel count doesn't change -- i.e. if
Chris@559 1096 // getApplicationChannelCount() always returns the same value as
Chris@559 1097 // it did when the target was created, and if this function always
Chris@559 1098 // returns that number of channels.
Chris@559 1099 //
Chris@559 1100 // Unfortunately that can't hold for us -- we always have at least
Chris@559 1101 // 2 channels but if the user opens a new main model with more
Chris@559 1102 // channels than that (and more than the last main model) then our
Chris@559 1103 // target channel count necessarily gets increased.
Chris@559 1104 //
Chris@559 1105 // We have:
Chris@559 1106 //
Chris@559 1107 // getSourceChannelCount() -> number of channels available to
Chris@559 1108 // provide from real model data
Chris@559 1109 //
Chris@559 1110 // getTargetChannelCount() -> number we will actually provide;
Chris@559 1111 // same as getSourceChannelCount() except that it is always at
Chris@559 1112 // least 2
Chris@559 1113 //
Chris@559 1114 // getDeviceChannelCount() -> number the device will emit, usually
Chris@559 1115 // equal to the value of getTargetChannelCount() at the time the
Chris@559 1116 // device was initialised, unless the device could not provide
Chris@559 1117 // that number
Chris@559 1118 //
Chris@559 1119 // requestedChannels -> number the device is expecting from us,
Chris@559 1120 // always equal to the value of getTargetChannelCount() at the
Chris@559 1121 // time the device was initialised
Chris@559 1122 //
Chris@559 1123 // If the requested channel count is at least the target channel
Chris@559 1124 // count, then we go ahead and provide the target channels as
Chris@559 1125 // expected. We just zero any spare channels.
Chris@559 1126 //
Chris@559 1127 // If the requested channel count is smaller than the target
Chris@559 1128 // channel count, then we don't know what to do and we provide
Chris@559 1129 // nothing. This shouldn't happen as long as management is on the
Chris@559 1130 // ball -- we emit channelCountIncreased() when the target channel
Chris@559 1131 // count increases, and whatever code "owns" the driver should
Chris@559 1132 // have reopened the audio device when it got that signal. But
Chris@559 1133 // there's a race condition there, which we accommodate with this
Chris@559 1134 // check.
Chris@559 1135
Chris@559 1136 int channels = getTargetChannelCount();
Chris@559 1137
Chris@43 1138 if (!m_playing) {
Chris@193 1139 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1140 cout << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1141 #endif
Chris@559 1142 v_zero_channels(buffer, requestedChannels, count);
Chris@471 1143 return 0;
Chris@43 1144 }
Chris@559 1145 if (requestedChannels < channels) {
Chris@559 1146 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not enough device channels (" << requestedChannels << ", need " << channels << "); hoping device is about to be reopened" << endl;
Chris@559 1147 v_zero_channels(buffer, requestedChannels, count);
Chris@559 1148 return 0;
Chris@559 1149 }
Chris@559 1150 if (requestedChannels > channels) {
Chris@559 1151 v_zero_channels(buffer + channels, requestedChannels - channels, count);
Chris@559 1152 }
Chris@43 1153
Chris@212 1154 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1155 cout << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1156 #endif
Chris@212 1157
Chris@43 1158 // Ensure that all buffers have at least the amount of data we
Chris@43 1159 // need -- else reduce the size of our requests correspondingly
Chris@43 1160
Chris@559 1161 for (int ch = 0; ch < channels; ++ch) {
Chris@43 1162
Chris@43 1163 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1164
Chris@43 1165 if (!rb) {
Chris@563 1166 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1167 << "No ring buffer available for channel " << ch
Chris@293 1168 << ", returning no data here" << endl;
Chris@43 1169 count = 0;
Chris@43 1170 break;
Chris@43 1171 }
Chris@43 1172
Chris@366 1173 int rs = rb->getReadSpace();
Chris@43 1174 if (rs < count) {
Chris@43 1175 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1176 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1177 << "Ring buffer for channel " << ch << " has only "
Chris@193 1178 << rs << " (of " << count << ") samples available ("
Chris@193 1179 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1180 << "space " << rb->getWriteSpace() << "), "
Chris@293 1181 << "reducing request size" << endl;
Chris@43 1182 #endif
Chris@43 1183 count = rs;
Chris@43 1184 }
Chris@43 1185 }
Chris@43 1186
Chris@471 1187 if (count == 0) return 0;
Chris@43 1188
Chris@62 1189 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1190 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1191
Chris@436 1192 double ratio = ts ? ts->getTimeRatio() : 1.0;
Chris@91 1193
Chris@91 1194 if (ratio != m_stretchRatio) {
Chris@91 1195 if (!ts) {
Chris@563 1196 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@436 1197 m_stretchRatio = 1.0;
Chris@91 1198 } else {
Chris@91 1199 ts->setTimeRatio(m_stretchRatio);
Chris@130 1200 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1201 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1202 }
Chris@130 1203 }
Chris@130 1204
Chris@130 1205 int stretchChannels = m_stretcherInputCount;
Chris@130 1206 if (m_stretchMono) {
Chris@130 1207 if (ms) {
Chris@130 1208 ts = ms;
Chris@130 1209 stretchChannels = 1;
Chris@130 1210 } else {
Chris@130 1211 m_stretchMono = false;
Chris@91 1212 }
Chris@91 1213 }
Chris@91 1214
Chris@91 1215 if (m_target) {
Chris@91 1216 m_lastRetrievedBlockSize = count;
Chris@91 1217 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1218 }
Chris@43 1219
Chris@62 1220 if (!ts || ratio == 1.f) {
Chris@43 1221
Chris@130 1222 int got = 0;
Chris@43 1223
Chris@563 1224 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1225 cout << "channels == " << channels << endl;
Chris@563 1226 #endif
Chris@555 1227
Chris@559 1228 for (int ch = 0; ch < channels; ++ch) {
Chris@43 1229
Chris@43 1230 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1231
Chris@43 1232 if (rb) {
Chris@43 1233
Chris@43 1234 // this is marginally more likely to leave our channels in
Chris@43 1235 // sync after a processing failure than just passing "count":
Chris@436 1236 sv_frame_t request = count;
Chris@43 1237 if (ch > 0) request = got;
Chris@43 1238
Chris@436 1239 got = rb->read(buffer[ch], int(request));
Chris@43 1240
Chris@43 1241 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1242 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1243 #endif
Chris@43 1244 }
Chris@43 1245
Chris@559 1246 for (int ch = 0; ch < channels; ++ch) {
Chris@130 1247 for (int i = got; i < count; ++i) {
Chris@43 1248 buffer[ch][i] = 0.0;
Chris@43 1249 }
Chris@43 1250 }
Chris@43 1251 }
Chris@43 1252
Chris@43 1253 applyAuditioningEffect(count, buffer);
Chris@43 1254
Chris@212 1255 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1256 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1257 #endif
Chris@212 1258
Chris@43 1259 m_condition.wakeAll();
Chris@91 1260
Chris@471 1261 return got;
Chris@43 1262 }
Chris@43 1263
Chris@436 1264 sv_frame_t available;
Chris@436 1265 sv_frame_t fedToStretcher = 0;
Chris@91 1266 int warned = 0;
Chris@43 1267
Chris@91 1268 // The input block for a given output is approx output / ratio,
Chris@91 1269 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1270
Chris@91 1271 while ((available = ts->available()) < count) {
Chris@91 1272
Chris@436 1273 sv_frame_t reqd = lrint(double(count - available) / ratio);
Chris@436 1274 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
Chris@91 1275 if (reqd == 0) reqd = 1;
Chris@91 1276
Chris@436 1277 sv_frame_t got = reqd;
Chris@91 1278
Chris@91 1279 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1280 cout << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1281 #endif
Chris@43 1282
Chris@366 1283 for (int c = 0; c < channels; ++c) {
Chris@131 1284 if (c >= m_stretcherInputCount) continue;
Chris@91 1285 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1286 if (c == 0) {
Chris@563 1287 SVDEBUG << "NOTE: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1288 }
Chris@91 1289 delete[] m_stretcherInputs[c];
Chris@91 1290 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1291 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1292 }
Chris@91 1293 }
Chris@43 1294
Chris@366 1295 for (int c = 0; c < channels; ++c) {
Chris@131 1296 if (c >= m_stretcherInputCount) continue;
Chris@91 1297 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1298 if (rb) {
Chris@436 1299 sv_frame_t gotHere;
Chris@130 1300 if (stretchChannels == 1 && c > 0) {
Chris@436 1301 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
Chris@130 1302 } else {
Chris@436 1303 gotHere = rb->read(m_stretcherInputs[c], int(got));
Chris@130 1304 }
Chris@91 1305 if (gotHere < got) got = gotHere;
Chris@91 1306
Chris@91 1307 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1308 if (c == 0) {
Chris@563 1309 cout << "feeding stretcher: got " << gotHere
Chris@229 1310 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1311 }
Chris@62 1312 #endif
Chris@43 1313
Chris@91 1314 } else {
Chris@563 1315 SVCERR << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1316 }
Chris@43 1317 }
Chris@43 1318
Chris@43 1319 if (got < reqd) {
Chris@563 1320 SVCERR << "WARNING: Read underrun in playback ("
Chris@293 1321 << got << " < " << reqd << ")" << endl;
Chris@43 1322 }
Chris@43 1323
Chris@463 1324 ts->process(m_stretcherInputs, size_t(got), false);
Chris@91 1325
Chris@91 1326 fedToStretcher += got;
Chris@43 1327
Chris@43 1328 if (got == 0) break;
Chris@43 1329
Chris@62 1330 if (ts->available() == available) {
Chris@563 1331 SVCERR << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1332 if (++warned == 5) break;
Chris@43 1333 }
Chris@43 1334 }
Chris@43 1335
Chris@463 1336 ts->retrieve(buffer, size_t(count));
Chris@43 1337
Chris@559 1338 v_zero_channels(buffer + stretchChannels, channels - stretchChannels, count);
Chris@130 1339
Chris@43 1340 applyAuditioningEffect(count, buffer);
Chris@43 1341
Chris@212 1342 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1343 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1344 #endif
Chris@212 1345
Chris@43 1346 m_condition.wakeAll();
Chris@43 1347
Chris@471 1348 return count;
Chris@43 1349 }
Chris@43 1350
Chris@43 1351 void
Chris@559 1352 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float *const *buffers)
Chris@43 1353 {
Chris@43 1354 if (m_auditioningPluginBypassed) return;
Chris@43 1355 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1356 if (!plugin) return;
Chris@204 1357
Chris@366 1358 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@563 1359 // cout << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1360 // << " != our channel count " << getTargetChannelCount()
Chris@293 1361 // << endl;
Chris@43 1362 return;
Chris@43 1363 }
Chris@366 1364 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@563 1365 // cout << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1366 // << " != our channel count " << getTargetChannelCount()
Chris@293 1367 // << endl;
Chris@43 1368 return;
Chris@43 1369 }
Chris@366 1370 if ((int)plugin->getBufferSize() < count) {
Chris@563 1371 // cout << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1372 // << " < our block size " << count
Chris@293 1373 // << endl;
Chris@43 1374 return;
Chris@43 1375 }
Chris@43 1376
Chris@43 1377 float **ib = plugin->getAudioInputBuffers();
Chris@43 1378 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1379
Chris@366 1380 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1381 for (int i = 0; i < count; ++i) {
Chris@43 1382 ib[c][i] = buffers[c][i];
Chris@43 1383 }
Chris@43 1384 }
Chris@43 1385
Chris@436 1386 plugin->run(Vamp::RealTime::zeroTime, int(count));
Chris@43 1387
Chris@366 1388 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1389 for (int i = 0; i < count; ++i) {
Chris@43 1390 buffers[c][i] = ob[c][i];
Chris@43 1391 }
Chris@43 1392 }
Chris@43 1393 }
Chris@43 1394
Chris@43 1395 // Called from fill thread, m_playing true, mutex held
Chris@43 1396 bool
Chris@43 1397 AudioCallbackPlaySource::fillBuffers()
Chris@43 1398 {
Chris@43 1399 static float *tmp = 0;
Chris@436 1400 static sv_frame_t tmpSize = 0;
Chris@43 1401
Chris@434 1402 sv_frame_t space = 0;
Chris@366 1403 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1404 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1405 if (wb) {
Chris@434 1406 sv_frame_t spaceHere = wb->getWriteSpace();
Chris@43 1407 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1408 }
Chris@43 1409 }
Chris@43 1410
Chris@103 1411 if (space == 0) {
Chris@103 1412 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1413 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1414 #endif
Chris@103 1415 return false;
Chris@103 1416 }
Chris@43 1417
Chris@544 1418 // space is now the number of samples that can be written on each
Chris@544 1419 // channel's write ringbuffer
Chris@544 1420
Chris@434 1421 sv_frame_t f = m_writeBufferFill;
Chris@43 1422
Chris@43 1423 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1424
Chris@43 1425 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1426 if (!readWriteEqual) {
Chris@293 1427 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1428 }
Chris@293 1429 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1430 #endif
Chris@43 1431
Chris@43 1432 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1433 cout << "buffered to " << f << " already" << endl;
Chris@43 1434 #endif
Chris@43 1435
Chris@366 1436 int channels = getTargetChannelCount();
Chris@43 1437
Chris@43 1438 static float **bufferPtrs = 0;
Chris@366 1439 static int bufferPtrCount = 0;
Chris@43 1440
Chris@43 1441 if (bufferPtrCount < channels) {
Chris@43 1442 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1443 bufferPtrs = new float *[channels];
Chris@43 1444 bufferPtrCount = channels;
Chris@43 1445 }
Chris@43 1446
Chris@436 1447 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1448
Chris@546 1449 // space must be a multiple of generatorBlockSize
Chris@546 1450 sv_frame_t reqSpace = space;
Chris@546 1451 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@546 1452 if (space == 0) {
Chris@546 1453 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1454 cout << "requested fill of " << reqSpace
Chris@546 1455 << " is less than generator block size of "
Chris@546 1456 << generatorBlockSize << ", leaving it" << endl;
Chris@546 1457 #endif
Chris@546 1458 return false;
Chris@43 1459 }
Chris@43 1460
Chris@546 1461 if (tmpSize < channels * space) {
Chris@546 1462 delete[] tmp;
Chris@546 1463 tmp = new float[channels * space];
Chris@546 1464 tmpSize = channels * space;
Chris@546 1465 }
Chris@43 1466
Chris@546 1467 for (int c = 0; c < channels; ++c) {
Chris@43 1468
Chris@546 1469 bufferPtrs[c] = tmp + c * space;
Chris@546 1470
Chris@546 1471 for (int i = 0; i < space; ++i) {
Chris@546 1472 tmp[c * space + i] = 0.0f;
Chris@546 1473 }
Chris@546 1474 }
Chris@43 1475
Chris@546 1476 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1477
Chris@546 1478 for (int c = 0; c < channels; ++c) {
Chris@43 1479
Chris@546 1480 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@546 1481 if (wb) {
Chris@546 1482 int actual = wb->write(bufferPtrs[c], int(got));
Chris@546 1483 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1484 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@546 1485 << wb->getReadSpace() << " to read"
Chris@546 1486 << endl;
Chris@546 1487 #endif
Chris@546 1488 if (actual < got) {
Chris@563 1489 SVCERR << "WARNING: Buffer overrun in channel " << c
Chris@563 1490 << ": wrote " << actual << " of " << got
Chris@563 1491 << " samples" << endl;
Chris@546 1492 }
Chris@546 1493 }
Chris@546 1494 }
Chris@43 1495
Chris@546 1496 m_writeBufferFill = f;
Chris@546 1497 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1498
Chris@163 1499 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1500 cout << "Read buffer fill is now " << m_readBufferFill << ", write buffer fill "
Chris@563 1501 << m_writeBufferFill << endl;
Chris@163 1502 #endif
Chris@163 1503
Chris@546 1504 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1505
Chris@43 1506 return true;
Chris@43 1507 }
Chris@43 1508
Chris@434 1509 sv_frame_t
Chris@434 1510 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
Chris@43 1511 {
Chris@434 1512 sv_frame_t processed = 0;
Chris@434 1513 sv_frame_t chunkStart = frame;
Chris@434 1514 sv_frame_t chunkSize = count;
Chris@434 1515 sv_frame_t selectionSize = 0;
Chris@434 1516 sv_frame_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1517
Chris@43 1518 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1519 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1520 !m_viewManager->getSelections().empty());
Chris@43 1521
Chris@366 1522 int channels = getTargetChannelCount();
Chris@43 1523
Chris@43 1524 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1525 cout << "mixModels: start " << frame << ", size " << count << ", channels " << channels << endl;
Chris@43 1526 #endif
Chris@563 1527 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1528 if (constrained) {
Chris@563 1529 cout << "Manager has " << m_viewManager->getSelections().size() << " selection(s):" << endl;
Chris@563 1530 for (auto sel: m_viewManager->getSelections()) {
Chris@563 1531 cout << sel.getStartFrame() << " -> " << sel.getEndFrame()
Chris@563 1532 << " (" << (sel.getEndFrame() - sel.getStartFrame()) << " frames)"
Chris@563 1533 << endl;
Chris@563 1534 }
Chris@563 1535 }
Chris@563 1536 #endif
Chris@563 1537
Chris@563 1538 static float **chunkBufferPtrs = 0;
Chris@563 1539 static int chunkBufferPtrCount = 0;
Chris@43 1540
Chris@43 1541 if (chunkBufferPtrCount < channels) {
Chris@43 1542 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1543 chunkBufferPtrs = new float *[channels];
Chris@43 1544 chunkBufferPtrCount = channels;
Chris@43 1545 }
Chris@43 1546
Chris@366 1547 for (int c = 0; c < channels; ++c) {
Chris@43 1548 chunkBufferPtrs[c] = buffers[c];
Chris@43 1549 }
Chris@43 1550
Chris@43 1551 while (processed < count) {
Chris@43 1552
Chris@43 1553 chunkSize = count - processed;
Chris@43 1554 nextChunkStart = chunkStart + chunkSize;
Chris@43 1555 selectionSize = 0;
Chris@43 1556
Chris@434 1557 sv_frame_t fadeIn = 0, fadeOut = 0;
Chris@43 1558
Chris@43 1559 if (constrained) {
Chris@60 1560
Chris@434 1561 sv_frame_t rChunkStart =
Chris@60 1562 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1563
Chris@43 1564 Selection selection =
Chris@60 1565 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1566
Chris@43 1567 if (selection.isEmpty()) {
Chris@43 1568 if (looping) {
Chris@43 1569 selection = *m_viewManager->getSelections().begin();
Chris@60 1570 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1571 (selection.getStartFrame());
Chris@43 1572 fadeIn = 50;
Chris@43 1573 }
Chris@43 1574 }
Chris@43 1575
Chris@43 1576 if (selection.isEmpty()) {
Chris@43 1577
Chris@43 1578 chunkSize = 0;
Chris@43 1579 nextChunkStart = chunkStart;
Chris@43 1580
Chris@43 1581 } else {
Chris@43 1582
Chris@434 1583 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1584 (selection.getStartFrame());
Chris@434 1585 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1586 (selection.getEndFrame());
Chris@43 1587
Chris@60 1588 selectionSize = ef - sf;
Chris@60 1589
Chris@60 1590 if (chunkStart < sf) {
Chris@60 1591 chunkStart = sf;
Chris@43 1592 fadeIn = 50;
Chris@43 1593 }
Chris@43 1594
Chris@43 1595 nextChunkStart = chunkStart + chunkSize;
Chris@43 1596
Chris@60 1597 if (nextChunkStart >= ef) {
Chris@60 1598 nextChunkStart = ef;
Chris@43 1599 fadeOut = 50;
Chris@43 1600 }
Chris@43 1601
Chris@43 1602 chunkSize = nextChunkStart - chunkStart;
Chris@43 1603 }
Chris@43 1604
Chris@43 1605 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1606
Chris@43 1607 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1608 chunkStart = 0;
Chris@43 1609 }
Chris@43 1610 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1611 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1612 }
Chris@43 1613 nextChunkStart = chunkStart + chunkSize;
Chris@43 1614 }
Chris@43 1615
Chris@563 1616 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1617 cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@563 1618 #endif
Chris@563 1619
Chris@43 1620 if (!chunkSize) {
Chris@43 1621 // We need to maintain full buffers so that the other
Chris@43 1622 // thread can tell where it's got to in the playback -- so
Chris@43 1623 // return the full amount here
Chris@43 1624 frame = frame + count;
Chris@562 1625 if (frame < nextChunkStart) {
Chris@562 1626 frame = nextChunkStart;
Chris@562 1627 }
Chris@562 1628 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@562 1629 cout << "mixModels: ending at " << nextChunkStart << ", returning frame as "
Chris@562 1630 << frame << endl;
Chris@562 1631 #endif
Chris@43 1632 return count;
Chris@43 1633 }
Chris@43 1634
Chris@43 1635 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1636 cout << "mixModels: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1637 #endif
Chris@43 1638
Chris@43 1639 if (selectionSize < 100) {
Chris@43 1640 fadeIn = 0;
Chris@43 1641 fadeOut = 0;
Chris@43 1642 } else if (selectionSize < 300) {
Chris@43 1643 if (fadeIn > 0) fadeIn = 10;
Chris@43 1644 if (fadeOut > 0) fadeOut = 10;
Chris@43 1645 }
Chris@43 1646
Chris@43 1647 if (fadeIn > 0) {
Chris@43 1648 if (processed * 2 < fadeIn) {
Chris@43 1649 fadeIn = processed * 2;
Chris@43 1650 }
Chris@43 1651 }
Chris@43 1652
Chris@43 1653 if (fadeOut > 0) {
Chris@43 1654 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1655 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1656 }
Chris@43 1657 }
Chris@43 1658
Chris@43 1659 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1660 mi != m_models.end(); ++mi) {
Chris@43 1661
Chris@366 1662 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1663 chunkSize, chunkBufferPtrs,
Chris@366 1664 fadeIn, fadeOut);
Chris@43 1665 }
Chris@43 1666
Chris@366 1667 for (int c = 0; c < channels; ++c) {
Chris@43 1668 chunkBufferPtrs[c] += chunkSize;
Chris@43 1669 }
Chris@43 1670
Chris@43 1671 processed += chunkSize;
Chris@43 1672 chunkStart = nextChunkStart;
Chris@43 1673 }
Chris@43 1674
Chris@43 1675 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1676 cout << "mixModels returning " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1677 #endif
Chris@43 1678
Chris@43 1679 frame = nextChunkStart;
Chris@43 1680 return processed;
Chris@43 1681 }
Chris@43 1682
Chris@43 1683 void
Chris@43 1684 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1685 {
Chris@43 1686 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1687
Chris@43 1688 // only unify if there will be something to read
Chris@366 1689 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1690 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1691 if (wb) {
Chris@43 1692 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1693 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1694 m_lastModelEndFrame) {
Chris@43 1695 // OK, we don't have enough and there's more to
Chris@43 1696 // read -- don't unify until we can do better
Chris@193 1697 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1698 cout << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1699 #endif
Chris@43 1700 return;
Chris@43 1701 }
Chris@43 1702 }
Chris@43 1703 break;
Chris@43 1704 }
Chris@43 1705 }
Chris@43 1706
Chris@436 1707 sv_frame_t rf = m_readBufferFill;
Chris@43 1708 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1709 if (rb) {
Chris@366 1710 int rs = rb->getReadSpace();
Chris@43 1711 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1712 // cout << "rs = " << rs << endl;
Chris@43 1713 if (rs < rf) rf -= rs;
Chris@43 1714 else rf = 0;
Chris@43 1715 }
Chris@43 1716
Chris@193 1717 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1718 cout << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1719 #endif
Chris@43 1720
Chris@436 1721 sv_frame_t wf = m_writeBufferFill;
Chris@436 1722 sv_frame_t skip = 0;
Chris@366 1723 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1724 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1725 if (wb) {
Chris@43 1726 if (c == 0) {
Chris@43 1727
Chris@366 1728 int wrs = wb->getReadSpace();
Chris@293 1729 // cout << "wrs = " << wrs << endl;
Chris@43 1730
Chris@43 1731 if (wrs < wf) wf -= wrs;
Chris@43 1732 else wf = 0;
Chris@293 1733 // cout << "wf = " << wf << endl;
Chris@43 1734
Chris@43 1735 if (wf < rf) skip = rf - wf;
Chris@43 1736 if (skip == 0) break;
Chris@43 1737 }
Chris@43 1738
Chris@293 1739 // cout << "skipping " << skip << endl;
Chris@436 1740 wb->skip(int(skip));
Chris@43 1741 }
Chris@43 1742 }
Chris@43 1743
Chris@43 1744 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1745 m_readBuffers = m_writeBuffers;
Chris@43 1746 m_readBufferFill = m_writeBufferFill;
Chris@193 1747 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1748 cout << "unified" << endl;
Chris@193 1749 #endif
Chris@43 1750 }
Chris@43 1751
Chris@43 1752 void
Chris@43 1753 AudioCallbackPlaySource::FillThread::run()
Chris@43 1754 {
Chris@43 1755 AudioCallbackPlaySource &s(m_source);
Chris@43 1756
Chris@43 1757 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1758 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1759 #endif
Chris@43 1760
Chris@43 1761 s.m_mutex.lock();
Chris@43 1762
Chris@43 1763 bool previouslyPlaying = s.m_playing;
Chris@43 1764 bool work = false;
Chris@43 1765
Chris@43 1766 while (!s.m_exiting) {
Chris@43 1767
Chris@43 1768 s.unifyRingBuffers();
Chris@43 1769 s.m_bufferScavenger.scavenge();
Chris@43 1770 s.m_pluginScavenger.scavenge();
Chris@43 1771
Chris@43 1772 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1773
Chris@43 1774 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1775 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1776 #endif
Chris@43 1777
Chris@43 1778 s.m_mutex.unlock();
Chris@43 1779 s.m_mutex.lock();
Chris@43 1780
Chris@43 1781 } else {
Chris@43 1782
Chris@436 1783 double ms = 100;
Chris@43 1784 if (s.getSourceSampleRate() > 0) {
Chris@436 1785 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
Chris@43 1786 }
Chris@43 1787
Chris@43 1788 if (s.m_playing) ms /= 10;
Chris@43 1789
Chris@43 1790 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1791 if (!s.m_playing) cout << endl;
Chris@293 1792 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1793 #endif
Chris@43 1794
Chris@366 1795 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@43 1796 }
Chris@43 1797
Chris@43 1798 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1799 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1800 #endif
Chris@43 1801
Chris@43 1802 work = false;
Chris@43 1803
Chris@103 1804 if (!s.getSourceSampleRate()) {
Chris@103 1805 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1806 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1807 #endif
Chris@103 1808 continue;
Chris@103 1809 }
Chris@43 1810
Chris@43 1811 bool playing = s.m_playing;
Chris@43 1812
Chris@43 1813 if (playing && !previouslyPlaying) {
Chris@43 1814 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1815 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1816 #endif
Chris@366 1817 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1818 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1819 if (rb) rb->reset();
Chris@43 1820 }
Chris@43 1821 }
Chris@43 1822 previouslyPlaying = playing;
Chris@43 1823
Chris@43 1824 work = s.fillBuffers();
Chris@43 1825 }
Chris@43 1826
Chris@43 1827 s.m_mutex.unlock();
Chris@43 1828 }
Chris@43 1829