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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "AudioCallbackPlaySource.h"
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17
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18 #include "AudioGenerator.h"
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19
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20 #include "data/model/Model.h"
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21 #include "base/ViewManagerBase.h"
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22 #include "base/PlayParameterRepository.h"
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23 #include "base/Preferences.h"
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24 #include "data/model/DenseTimeValueModel.h"
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25 #include "data/model/WaveFileModel.h"
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26 #include "data/model/ReadOnlyWaveFileModel.h"
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27 #include "data/model/SparseOneDimensionalModel.h"
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28 #include "plugin/RealTimePluginInstance.h"
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29
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30 #include "bqaudioio/SystemPlaybackTarget.h"
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31 #include "bqaudioio/ResamplerWrapper.h"
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32
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33 #include "bqvec/VectorOps.h"
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34
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35 #include <rubberband/RubberBandStretcher.h>
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36 using namespace RubberBand;
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37
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38 using breakfastquay::v_zero_channels;
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39
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40 #include <iostream>
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41 #include <cassert>
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42
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43 //#define DEBUG_AUDIO_PLAY_SOURCE 1
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44 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
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45
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46 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
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47
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48 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
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49 QString clientName) :
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50 m_viewManager(manager),
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51 m_audioGenerator(new AudioGenerator()),
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52 m_clientName(clientName.toUtf8().data()),
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53 m_readBuffers(0),
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54 m_writeBuffers(0),
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55 m_readBufferFill(0),
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56 m_writeBufferFill(0),
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57 m_bufferScavenger(1),
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58 m_sourceChannelCount(0),
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59 m_blockSize(1024),
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60 m_sourceSampleRate(0),
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61 m_deviceSampleRate(0),
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62 m_deviceChannelCount(0),
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63 m_playLatency(0),
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64 m_target(0),
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65 m_lastRetrievalTimestamp(0.0),
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66 m_lastRetrievedBlockSize(0),
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67 m_trustworthyTimestamps(true),
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68 m_lastCurrentFrame(0),
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69 m_playing(false),
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70 m_exiting(false),
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71 m_lastModelEndFrame(0),
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72 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
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73 m_outputLeft(0.0),
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74 m_outputRight(0.0),
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75 m_auditioningPlugin(0),
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76 m_auditioningPluginBypassed(false),
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77 m_playStartFrame(0),
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78 m_playStartFramePassed(false),
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79 m_timeStretcher(0),
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80 m_monoStretcher(0),
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81 m_stretchRatio(1.0),
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82 m_stretchMono(false),
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83 m_stretcherInputCount(0),
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84 m_stretcherInputs(0),
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85 m_stretcherInputSizes(0),
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86 m_fillThread(0),
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87 m_resamplerWrapper(0)
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88 {
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89 m_viewManager->setAudioPlaySource(this);
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90
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91 connect(m_viewManager, SIGNAL(selectionChanged()),
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92 this, SLOT(selectionChanged()));
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93 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
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94 this, SLOT(playLoopModeChanged()));
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95 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
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96 this, SLOT(playSelectionModeChanged()));
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97
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98 connect(this, SIGNAL(playStatusChanged(bool)),
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99 m_viewManager, SLOT(playStatusChanged(bool)));
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100
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101 connect(PlayParameterRepository::getInstance(),
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102 SIGNAL(playParametersChanged(PlayParameters *)),
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103 this, SLOT(playParametersChanged(PlayParameters *)));
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104
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105 connect(Preferences::getInstance(),
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106 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
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107 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
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108 }
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109
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110 AudioCallbackPlaySource::~AudioCallbackPlaySource()
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111 {
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112 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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113 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
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114 #endif
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115 m_exiting = true;
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116
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117 if (m_fillThread) {
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118 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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119 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
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120 #endif
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121 m_condition.wakeAll();
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122 m_fillThread->wait();
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123 delete m_fillThread;
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124 }
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125
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126 clearModels();
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127
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128 if (m_readBuffers != m_writeBuffers) {
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129 delete m_readBuffers;
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130 }
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131
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132 delete m_writeBuffers;
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133
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134 delete m_audioGenerator;
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135
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136 for (int i = 0; i < m_stretcherInputCount; ++i) {
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137 delete[] m_stretcherInputs[i];
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138 }
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139 delete[] m_stretcherInputSizes;
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140 delete[] m_stretcherInputs;
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141
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142 delete m_timeStretcher;
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143 delete m_monoStretcher;
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144
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145 m_bufferScavenger.scavenge(true);
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146 m_pluginScavenger.scavenge(true);
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147 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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148 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
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149 #endif
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150 }
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151
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152 void
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153 AudioCallbackPlaySource::addModel(Model *model)
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154 {
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155 if (m_models.find(model) != m_models.end()) return;
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156
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157 bool willPlay = m_audioGenerator->addModel(model);
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158
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159 m_mutex.lock();
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160
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161 m_models.insert(model);
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162 if (model->getEndFrame() > m_lastModelEndFrame) {
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163 m_lastModelEndFrame = model->getEndFrame();
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164 }
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165
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166 bool buffersIncreased = false, srChanged = false;
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167
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168 int modelChannels = 1;
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169 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
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170 if (rowfm) modelChannels = rowfm->getChannelCount();
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171 if (modelChannels > m_sourceChannelCount) {
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172 m_sourceChannelCount = modelChannels;
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173 }
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174
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175 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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176 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
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177 #endif
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178
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179 if (m_sourceSampleRate == 0) {
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180
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181 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from 0 to "
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182 << model->getSampleRate() << endl;
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183
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184 m_sourceSampleRate = model->getSampleRate();
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185 srChanged = true;
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186
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187 } else if (model->getSampleRate() != m_sourceSampleRate) {
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188
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189 // If this is a read-only wave file model and we have no
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190 // other, we can just switch to this model's sample rate
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191
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192 if (rowfm) {
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193
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194 bool conflicting = false;
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195
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196 for (std::set<Model *>::const_iterator i = m_models.begin();
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197 i != m_models.end(); ++i) {
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198 // Only read-only wave file models should be
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199 // considered conflicting -- writable wave file models
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200 // are derived and we shouldn't take their rates into
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201 // account. Also, don't give any particular weight to
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202 // a file that's already playing at the wrong rate
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203 // anyway
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204 ReadOnlyWaveFileModel *other =
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205 qobject_cast<ReadOnlyWaveFileModel *>(*i);
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206 if (other && other != rowfm &&
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207 other->getSampleRate() != model->getSampleRate() &&
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208 other->getSampleRate() == m_sourceSampleRate) {
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209 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
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210 conflicting = true;
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211 break;
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212 }
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213 }
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214
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215 if (conflicting) {
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216
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217 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
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218 << "New model sample rate does not match" << endl
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219 << "existing model(s) (new " << model->getSampleRate()
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220 << " vs " << m_sourceSampleRate
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221 << "), playback will be wrong"
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222 << endl;
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223
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224 emit sampleRateMismatch(model->getSampleRate(),
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225 m_sourceSampleRate,
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226 false);
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227 } else {
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228 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from "
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229 << m_sourceSampleRate << " to " << model->getSampleRate() << endl;
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230
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231 m_sourceSampleRate = model->getSampleRate();
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232 srChanged = true;
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233 }
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234 }
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235 }
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236
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237 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
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238 clearRingBuffers(true, getTargetChannelCount());
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239 buffersIncreased = true;
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240 } else {
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241 if (willPlay) clearRingBuffers(true);
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242 }
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243
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244 if (srChanged) {
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245
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246 SVCERR << "AudioCallbackPlaySource: Source rate changed" << endl;
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247
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248 if (m_resamplerWrapper) {
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249 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
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250 << m_sourceSampleRate << ", updating resampler wrapper" << endl;
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251 m_resamplerWrapper->changeApplicationSampleRate
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252 (int(round(m_sourceSampleRate)));
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253 m_resamplerWrapper->reset();
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254 }
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255
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256 delete m_timeStretcher;
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257 delete m_monoStretcher;
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258 m_timeStretcher = 0;
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259 m_monoStretcher = 0;
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260
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261 if (m_stretchRatio != 1.f) {
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262 setTimeStretch(m_stretchRatio);
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263 }
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264 }
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265
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266 rebuildRangeLists();
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267
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268 m_mutex.unlock();
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269
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270 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
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271
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272 if (buffersIncreased) {
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273 SVDEBUG << "AudioCallbackPlaySource::addModel: Number of buffers increased, signalling channelCountIncreased" << endl;
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274 emit channelCountIncreased();
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275 }
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276
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277 if (!m_fillThread) {
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278 m_fillThread = new FillThread(*this);
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279 m_fillThread->start();
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280 }
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281
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282 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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283 SVDEBUG << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s)" << endl;
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284 #endif
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285
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286 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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287 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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288
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289 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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290 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
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291 #endif
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292
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293 m_condition.wakeAll();
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294 }
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295
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296 void
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297 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
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298 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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299 startFrame
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300 #endif
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301 , sv_frame_t endFrame)
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302 {
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303 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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304 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
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305 #endif
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306 if (endFrame > m_lastModelEndFrame) {
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307 m_lastModelEndFrame = endFrame;
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308 rebuildRangeLists();
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309 }
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310 }
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311
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312 void
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313 AudioCallbackPlaySource::removeModel(Model *model)
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314 {
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315 m_mutex.lock();
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316
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317 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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318 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
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319 #endif
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320
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321 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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322 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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323
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324 m_models.erase(model);
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325
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326 // I don't think we have to do this any more: if a new model is
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327 // loaded at a different rate, we'll hit the non-conflicting path
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328 // in addModel and the rate will be updated without problems; but
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329 // if a new model is loaded at the rate that we were using for the
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330 // last one, then we save work by not having reset this here
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331 //
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332 // if (m_models.empty()) {
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333 // m_sourceSampleRate = 0;
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334 // }
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335
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336 sv_frame_t lastEnd = 0;
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337 for (std::set<Model *>::const_iterator i = m_models.begin();
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338 i != m_models.end(); ++i) {
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339 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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340 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
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341 #endif
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342 if ((*i)->getEndFrame() > lastEnd) {
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343 lastEnd = (*i)->getEndFrame();
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344 }
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Chris@164
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345 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@293
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346 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
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347 #endif
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348 }
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349 m_lastModelEndFrame = lastEnd;
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350
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351 m_audioGenerator->removeModel(model);
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352
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353 m_mutex.unlock();
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354
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355 clearRingBuffers();
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356 }
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357
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358 void
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359 AudioCallbackPlaySource::clearModels()
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360 {
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361 m_mutex.lock();
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362
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Chris@43
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363 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@293
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364 cout << "AudioCallbackPlaySource::clearModels()" << endl;
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Chris@43
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365 #endif
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366
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367 m_models.clear();
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368
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369 m_lastModelEndFrame = 0;
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370
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371 m_sourceSampleRate = 0;
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372
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373 m_mutex.unlock();
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374
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375 m_audioGenerator->clearModels();
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376
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Chris@93
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377 clearRingBuffers();
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|
378 }
|
Chris@43
|
379
|
Chris@43
|
380 void
|
Chris@366
|
381 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
|
Chris@43
|
382 {
|
Chris@43
|
383 if (!haveLock) m_mutex.lock();
|
Chris@43
|
384
|
Chris@445
|
385 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
386 cout << "clearRingBuffers" << endl;
|
Chris@445
|
387 #endif
|
Chris@397
|
388
|
Chris@93
|
389 rebuildRangeLists();
|
Chris@93
|
390
|
Chris@43
|
391 if (count == 0) {
|
Chris@436
|
392 if (m_writeBuffers) count = int(m_writeBuffers->size());
|
Chris@43
|
393 }
|
Chris@43
|
394
|
Chris@445
|
395 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
396 cout << "current playing frame = " << getCurrentPlayingFrame() << endl;
|
Chris@397
|
397
|
Chris@563
|
398 cout << "write buffer fill (before) = " << m_writeBufferFill << endl;
|
Chris@445
|
399 #endif
|
Chris@445
|
400
|
Chris@93
|
401 m_writeBufferFill = getCurrentBufferedFrame();
|
Chris@43
|
402
|
Chris@445
|
403 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
404 cout << "current buffered frame = " << m_writeBufferFill << endl;
|
Chris@445
|
405 #endif
|
Chris@397
|
406
|
Chris@43
|
407 if (m_readBuffers != m_writeBuffers) {
|
Chris@43
|
408 delete m_writeBuffers;
|
Chris@43
|
409 }
|
Chris@43
|
410
|
Chris@43
|
411 m_writeBuffers = new RingBufferVector;
|
Chris@43
|
412
|
Chris@366
|
413 for (int i = 0; i < count; ++i) {
|
Chris@43
|
414 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
|
Chris@43
|
415 }
|
Chris@43
|
416
|
Chris@442
|
417 m_audioGenerator->reset();
|
Chris@442
|
418
|
Chris@293
|
419 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
|
Chris@293
|
420 // << count << " write buffers" << endl;
|
Chris@43
|
421
|
Chris@43
|
422 if (!haveLock) {
|
Chris@43
|
423 m_mutex.unlock();
|
Chris@43
|
424 }
|
Chris@43
|
425 }
|
Chris@43
|
426
|
Chris@43
|
427 void
|
Chris@434
|
428 AudioCallbackPlaySource::play(sv_frame_t startFrame)
|
Chris@43
|
429 {
|
Chris@540
|
430 if (!m_target) return;
|
Chris@540
|
431
|
Chris@414
|
432 if (!m_sourceSampleRate) {
|
Chris@563
|
433 SVCERR << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
|
Chris@414
|
434 return;
|
Chris@414
|
435 }
|
Chris@414
|
436
|
Chris@43
|
437 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
438 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
439
|
Chris@563
|
440 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
441 cout << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@563
|
442 #endif
|
Chris@94
|
443
|
Chris@60
|
444 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
445
|
Chris@563
|
446 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
447 cout << startFrame << endl;
|
Chris@563
|
448 #endif
|
Chris@94
|
449
|
Chris@43
|
450 } else {
|
Chris@454
|
451 if (startFrame < 0) {
|
Chris@454
|
452 startFrame = 0;
|
Chris@454
|
453 }
|
Chris@43
|
454 if (startFrame >= m_lastModelEndFrame) {
|
Chris@43
|
455 startFrame = 0;
|
Chris@43
|
456 }
|
Chris@43
|
457 }
|
Chris@43
|
458
|
Chris@132
|
459 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
460 cout << "play(" << startFrame << ") -> aligned playback model ";
|
Chris@132
|
461 #endif
|
Chris@60
|
462
|
Chris@60
|
463 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
464
|
Chris@189
|
465 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
466 cout << startFrame << endl;
|
Chris@189
|
467 #endif
|
Chris@60
|
468
|
Chris@43
|
469 // The fill thread will automatically empty its buffers before
|
Chris@43
|
470 // starting again if we have not so far been playing, but not if
|
Chris@43
|
471 // we're just re-seeking.
|
Chris@102
|
472 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
473
|
Chris@43
|
474 m_mutex.lock();
|
Chris@102
|
475
|
Chris@91
|
476 if (m_timeStretcher) {
|
Chris@91
|
477 m_timeStretcher->reset();
|
Chris@91
|
478 }
|
Chris@130
|
479 if (m_monoStretcher) {
|
Chris@130
|
480 m_monoStretcher->reset();
|
Chris@130
|
481 }
|
Chris@102
|
482
|
Chris@102
|
483 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
484 if (m_readBuffers) {
|
Chris@366
|
485 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
486 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
487 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
488 cout << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
489 #endif
|
Chris@102
|
490 if (rb) rb->reset();
|
Chris@102
|
491 }
|
Chris@43
|
492 }
|
Chris@102
|
493
|
Chris@43
|
494 m_mutex.unlock();
|
Chris@43
|
495
|
Chris@43
|
496 m_audioGenerator->reset();
|
Chris@43
|
497
|
Chris@94
|
498 m_playStartFrame = startFrame;
|
Chris@94
|
499 m_playStartFramePassed = false;
|
Chris@94
|
500 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
501 if (m_target) {
|
Chris@94
|
502 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
503 }
|
Chris@94
|
504
|
Chris@43
|
505 bool changed = !m_playing;
|
Chris@91
|
506 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
507 m_lastCurrentFrame = 0;
|
Chris@43
|
508 m_playing = true;
|
Chris@212
|
509
|
Chris@212
|
510 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
511 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
512 #endif
|
Chris@212
|
513
|
Chris@43
|
514 m_condition.wakeAll();
|
Chris@158
|
515 if (changed) {
|
Chris@158
|
516 emit playStatusChanged(m_playing);
|
Chris@158
|
517 emit activity(tr("Play from %1").arg
|
Chris@158
|
518 (RealTime::frame2RealTime
|
Chris@158
|
519 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
520 }
|
Chris@43
|
521 }
|
Chris@43
|
522
|
Chris@43
|
523 void
|
Chris@43
|
524 AudioCallbackPlaySource::stop()
|
Chris@43
|
525 {
|
Chris@212
|
526 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
527 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
528 #endif
|
Chris@43
|
529 bool changed = m_playing;
|
Chris@43
|
530 m_playing = false;
|
Chris@212
|
531
|
Chris@212
|
532 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
533 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
534 #endif
|
Chris@212
|
535
|
Chris@43
|
536 m_condition.wakeAll();
|
Chris@91
|
537 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
538 if (changed) {
|
Chris@158
|
539 emit playStatusChanged(m_playing);
|
Chris@158
|
540 emit activity(tr("Stop at %1").arg
|
Chris@158
|
541 (RealTime::frame2RealTime
|
Chris@158
|
542 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
543 }
|
Chris@102
|
544 m_lastCurrentFrame = 0;
|
Chris@43
|
545 }
|
Chris@43
|
546
|
Chris@43
|
547 void
|
Chris@43
|
548 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
549 {
|
Chris@43
|
550 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@43
|
551 clearRingBuffers();
|
Chris@43
|
552 }
|
Chris@43
|
553 }
|
Chris@43
|
554
|
Chris@43
|
555 void
|
Chris@43
|
556 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
557 {
|
Chris@43
|
558 clearRingBuffers();
|
Chris@43
|
559 }
|
Chris@43
|
560
|
Chris@43
|
561 void
|
Chris@43
|
562 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
563 {
|
Chris@43
|
564 if (!m_viewManager->getSelections().empty()) {
|
Chris@43
|
565 clearRingBuffers();
|
Chris@43
|
566 }
|
Chris@43
|
567 }
|
Chris@43
|
568
|
Chris@43
|
569 void
|
Chris@43
|
570 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
|
Chris@43
|
571 {
|
Chris@43
|
572 clearRingBuffers();
|
Chris@43
|
573 }
|
Chris@43
|
574
|
Chris@43
|
575 void
|
Chris@552
|
576 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName )
|
Chris@43
|
577 {
|
Chris@43
|
578 }
|
Chris@43
|
579
|
Chris@43
|
580 void
|
Chris@43
|
581 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
582 {
|
Chris@563
|
583 SVCERR << "Audio processing overload!" << endl;
|
Chris@130
|
584
|
Chris@130
|
585 if (!m_playing) return;
|
Chris@130
|
586
|
Chris@43
|
587 RealTimePluginInstance *ap = m_auditioningPlugin;
|
Chris@130
|
588 if (ap && !m_auditioningPluginBypassed) {
|
Chris@43
|
589 m_auditioningPluginBypassed = true;
|
Chris@43
|
590 emit audioOverloadPluginDisabled();
|
Chris@130
|
591 return;
|
Chris@130
|
592 }
|
Chris@130
|
593
|
Chris@130
|
594 if (m_timeStretcher &&
|
Chris@130
|
595 m_timeStretcher->getTimeRatio() < 1.0 &&
|
Chris@130
|
596 m_stretcherInputCount > 1 &&
|
Chris@130
|
597 m_monoStretcher && !m_stretchMono) {
|
Chris@130
|
598 m_stretchMono = true;
|
Chris@130
|
599 emit audioTimeStretchMultiChannelDisabled();
|
Chris@130
|
600 return;
|
Chris@43
|
601 }
|
Chris@43
|
602 }
|
Chris@43
|
603
|
Chris@43
|
604 void
|
Chris@468
|
605 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
|
Chris@43
|
606 {
|
Chris@559
|
607 if (target == 0) {
|
Chris@559
|
608 // reset target-related facts and figures
|
Chris@559
|
609 m_deviceSampleRate = 0;
|
Chris@559
|
610 m_deviceChannelCount = 0;
|
Chris@559
|
611 }
|
Chris@91
|
612 m_target = target;
|
Chris@468
|
613 }
|
Chris@468
|
614
|
Chris@468
|
615 void
|
Chris@551
|
616 AudioCallbackPlaySource::setResamplerWrapper(breakfastquay::ResamplerWrapper *w)
|
Chris@551
|
617 {
|
Chris@551
|
618 m_resamplerWrapper = w;
|
Chris@552
|
619 if (m_resamplerWrapper && m_sourceSampleRate != 0) {
|
Chris@552
|
620 m_resamplerWrapper->changeApplicationSampleRate
|
Chris@552
|
621 (int(round(m_sourceSampleRate)));
|
Chris@552
|
622 }
|
Chris@551
|
623 }
|
Chris@551
|
624
|
Chris@551
|
625 void
|
Chris@468
|
626 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
|
Chris@468
|
627 {
|
Chris@293
|
628 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
629 if (size != 0) {
|
Chris@193
|
630 m_blockSize = size;
|
Chris@193
|
631 }
|
Chris@193
|
632 if (size * 4 > m_ringBufferSize) {
|
Chris@472
|
633 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
634 cout << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@472
|
635 << size << " > a quarter of ring buffer size "
|
Chris@472
|
636 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@472
|
637 << endl;
|
Chris@472
|
638 #endif
|
Chris@193
|
639 m_ringBufferSize = size * 4;
|
Chris@193
|
640 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
641 clearRingBuffers();
|
Chris@193
|
642 }
|
Chris@193
|
643 }
|
Chris@43
|
644 }
|
Chris@43
|
645
|
Chris@366
|
646 int
|
Chris@43
|
647 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
648 {
|
Chris@293
|
649 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@436
|
650 return int(m_blockSize);
|
Chris@43
|
651 }
|
Chris@43
|
652
|
Chris@43
|
653 void
|
Chris@468
|
654 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
|
Chris@43
|
655 {
|
Chris@43
|
656 m_playLatency = latency;
|
Chris@43
|
657 }
|
Chris@43
|
658
|
Chris@434
|
659 sv_frame_t
|
Chris@43
|
660 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
661 {
|
Chris@43
|
662 return m_playLatency;
|
Chris@43
|
663 }
|
Chris@43
|
664
|
Chris@434
|
665 sv_frame_t
|
Chris@43
|
666 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
667 {
|
Chris@91
|
668 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
669 // "currently coming through the speakers".
|
Chris@91
|
670
|
Chris@553
|
671 sv_samplerate_t deviceRate = getDeviceSampleRate();
|
Chris@436
|
672 sv_frame_t latency = m_playLatency; // at target rate
|
Chris@402
|
673 RealTime latency_t = RealTime::zeroTime;
|
Chris@402
|
674
|
Chris@553
|
675 if (deviceRate != 0) {
|
Chris@553
|
676 latency_t = RealTime::frame2RealTime(latency, deviceRate);
|
Chris@402
|
677 }
|
Chris@93
|
678
|
Chris@93
|
679 return getCurrentFrame(latency_t);
|
Chris@93
|
680 }
|
Chris@93
|
681
|
Chris@434
|
682 sv_frame_t
|
Chris@93
|
683 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
684 {
|
Chris@93
|
685 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
686 }
|
Chris@93
|
687
|
Chris@434
|
688 sv_frame_t
|
Chris@93
|
689 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
690 {
|
Chris@553
|
691 // The ring buffers contain data at the source sample rate and all
|
Chris@553
|
692 // processing (including time stretching) happens at this
|
Chris@553
|
693 // rate. Resampling only happens after the audio data leaves this
|
Chris@553
|
694 // class.
|
Chris@553
|
695
|
Chris@553
|
696 // (But because historically more than one sample rate could have
|
Chris@553
|
697 // been involved here, we do latency calculations using RealTime
|
Chris@553
|
698 // values instead of samples.)
|
Chris@43
|
699
|
Chris@553
|
700 sv_samplerate_t rate = getSourceSampleRate();
|
Chris@91
|
701
|
Chris@553
|
702 if (rate == 0) return 0;
|
Chris@91
|
703
|
Chris@366
|
704 int inbuffer = 0; // at target rate
|
Chris@91
|
705
|
Chris@366
|
706 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
707 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@43
|
708 if (rb) {
|
Chris@366
|
709 int here = rb->getReadSpace();
|
Chris@91
|
710 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@43
|
711 }
|
Chris@43
|
712 }
|
Chris@43
|
713
|
Chris@436
|
714 sv_frame_t readBufferFill = m_readBufferFill;
|
Chris@436
|
715 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
716 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
717 double currentTime = 0.0;
|
Chris@91
|
718 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
719
|
Chris@102
|
720 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
721
|
Chris@553
|
722 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
|
Chris@91
|
723
|
Chris@436
|
724 sv_frame_t stretchlat = 0;
|
Chris@91
|
725 double timeRatio = 1.0;
|
Chris@91
|
726
|
Chris@91
|
727 if (m_timeStretcher) {
|
Chris@91
|
728 stretchlat = m_timeStretcher->getLatency();
|
Chris@91
|
729 timeRatio = m_timeStretcher->getTimeRatio();
|
Chris@43
|
730 }
|
Chris@43
|
731
|
Chris@553
|
732 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, rate);
|
Chris@43
|
733
|
Chris@91
|
734 // When the target has just requested a block from us, the last
|
Chris@91
|
735 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
736 // amount of read space (converted back to source sample rate)
|
Chris@91
|
737 // remaining now. That sample is not expected to be played until
|
Chris@91
|
738 // the target's play latency has elapsed. By the time the
|
Chris@91
|
739 // following block is requested, that sample will be at the
|
Chris@91
|
740 // target's play latency minus the last requested block size away
|
Chris@91
|
741 // from being played.
|
Chris@91
|
742
|
Chris@91
|
743 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
744 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
745
|
Chris@102
|
746 if (m_target &&
|
Chris@102
|
747 m_trustworthyTimestamps &&
|
Chris@102
|
748 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
749
|
Chris@553
|
750 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
|
Chris@91
|
751
|
Chris@91
|
752 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
753 // since the end of the last call to getSourceSamples
|
Chris@91
|
754
|
Chris@102
|
755 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
756
|
Chris@102
|
757 // this adjustment seems to cause more problems when looping
|
Chris@102
|
758 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
759
|
Chris@102
|
760 if (elapsed > 0.0) {
|
Chris@102
|
761 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
762 }
|
Chris@91
|
763 }
|
Chris@91
|
764
|
Chris@91
|
765 } else {
|
Chris@91
|
766
|
Chris@553
|
767 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
|
Chris@62
|
768 }
|
Chris@91
|
769
|
Chris@553
|
770 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
|
Chris@91
|
771
|
Chris@91
|
772 if (timeRatio != 1.0) {
|
Chris@91
|
773 lastretrieved_t = lastretrieved_t / timeRatio;
|
Chris@91
|
774 sincerequest_t = sincerequest_t / timeRatio;
|
Chris@163
|
775 latency_t = latency_t / timeRatio;
|
Chris@43
|
776 }
|
Chris@43
|
777
|
Chris@91
|
778 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
779 cout << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
780 #endif
|
Chris@43
|
781
|
Chris@93
|
782 // Normally the range lists should contain at least one item each
|
Chris@93
|
783 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
784 // entire source audio duration.
|
Chris@43
|
785
|
Chris@93
|
786 if (m_rangeStarts.empty()) {
|
Chris@93
|
787 rebuildRangeLists();
|
Chris@93
|
788 }
|
Chris@92
|
789
|
Chris@93
|
790 if (m_rangeStarts.empty()) {
|
Chris@93
|
791 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
792 RealTime playing_t = bufferedto_t
|
Chris@93
|
793 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
794 + sincerequest_t;
|
Chris@193
|
795 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@553
|
796 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@93
|
797 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
798 }
|
Chris@43
|
799
|
Chris@91
|
800 int inRange = 0;
|
Chris@91
|
801 int index = 0;
|
Chris@91
|
802
|
Chris@366
|
803 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
804 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
805 inRange = index;
|
Chris@93
|
806 } else {
|
Chris@93
|
807 break;
|
Chris@93
|
808 }
|
Chris@93
|
809 ++index;
|
Chris@93
|
810 }
|
Chris@93
|
811
|
Chris@436
|
812 if (inRange >= int(m_rangeStarts.size())) {
|
Chris@436
|
813 inRange = int(m_rangeStarts.size())-1;
|
Chris@436
|
814 }
|
Chris@93
|
815
|
Chris@94
|
816 RealTime playing_t = bufferedto_t;
|
Chris@93
|
817
|
Chris@93
|
818 playing_t = playing_t
|
Chris@93
|
819 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
820 + sincerequest_t;
|
Chris@94
|
821
|
Chris@94
|
822 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
823 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
824 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
825 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
826 // are playing a relatively short looped region, the playing time
|
Chris@94
|
827 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
828 // the region boundary and end up being much smaller than the
|
Chris@94
|
829 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
830 // duration of playback!
|
Chris@94
|
831
|
Chris@94
|
832 if (!m_playStartFramePassed) {
|
Chris@553
|
833 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
|
Chris@94
|
834 if (playing_t < playstart_t) {
|
Chris@563
|
835 // cout << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
836 // << playstart_t << endl;
|
Chris@122
|
837 if (/*!!! sincerequest_t > RealTime::zeroTime && */
|
Chris@94
|
838 m_playStartedAt + latency_t + stretchlat_t <
|
Chris@94
|
839 RealTime::fromSeconds(currentTime)) {
|
Chris@563
|
840 // cout << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
841 m_playStartFramePassed = true;
|
Chris@94
|
842 } else {
|
Chris@94
|
843 playing_t = playstart_t;
|
Chris@94
|
844 }
|
Chris@94
|
845 } else {
|
Chris@94
|
846 m_playStartFramePassed = true;
|
Chris@94
|
847 }
|
Chris@94
|
848 }
|
Chris@163
|
849
|
Chris@163
|
850 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
851 cout << "playing_t " << playing_t;
|
Chris@163
|
852 #endif
|
Chris@94
|
853
|
Chris@94
|
854 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
855
|
Chris@93
|
856 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
857 cout << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
858 #endif
|
Chris@93
|
859
|
Chris@93
|
860 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
861
|
Chris@93
|
862 if (inRange == 0) {
|
Chris@93
|
863 if (looping) {
|
Chris@436
|
864 inRange = int(m_rangeStarts.size()) - 1;
|
Chris@93
|
865 } else {
|
Chris@93
|
866 break;
|
Chris@93
|
867 }
|
Chris@93
|
868 } else {
|
Chris@93
|
869 --inRange;
|
Chris@93
|
870 }
|
Chris@93
|
871
|
Chris@93
|
872 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
873 }
|
Chris@93
|
874
|
Chris@93
|
875 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
876
|
Chris@93
|
877 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
878 cout << " playing time: " << playing_t << endl;
|
Chris@93
|
879 #endif
|
Chris@93
|
880
|
Chris@93
|
881 if (!looping) {
|
Chris@366
|
882 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
883 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@563
|
884 cout << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
885 stop();
|
Chris@93
|
886 }
|
Chris@93
|
887 }
|
Chris@93
|
888
|
Chris@93
|
889 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
890
|
Chris@553
|
891 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@102
|
892
|
Chris@102
|
893 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
894 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
895 frame = m_lastCurrentFrame;
|
Chris@102
|
896 }
|
Chris@102
|
897 }
|
Chris@102
|
898
|
Chris@102
|
899 m_lastCurrentFrame = frame;
|
Chris@102
|
900
|
Chris@93
|
901 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
902 }
|
Chris@93
|
903
|
Chris@93
|
904 void
|
Chris@93
|
905 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
906 {
|
Chris@93
|
907 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
908
|
Chris@93
|
909 m_rangeStarts.clear();
|
Chris@93
|
910 m_rangeDurations.clear();
|
Chris@93
|
911
|
Chris@436
|
912 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@93
|
913 if (sourceRate == 0) return;
|
Chris@93
|
914
|
Chris@93
|
915 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
916 if (end == RealTime::zeroTime) return;
|
Chris@93
|
917
|
Chris@93
|
918 if (!constrained) {
|
Chris@93
|
919 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
920 m_rangeDurations.push_back(end);
|
Chris@93
|
921 return;
|
Chris@93
|
922 }
|
Chris@93
|
923
|
Chris@93
|
924 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
925 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
926
|
Chris@93
|
927 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
928 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
929 #endif
|
Chris@93
|
930
|
Chris@93
|
931 if (!selections.empty()) {
|
Chris@91
|
932
|
Chris@91
|
933 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
934
|
Chris@91
|
935 RealTime start =
|
Chris@91
|
936 (RealTime::frame2RealTime
|
Chris@91
|
937 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
938 sourceRate));
|
Chris@91
|
939 RealTime duration =
|
Chris@91
|
940 (RealTime::frame2RealTime
|
Chris@91
|
941 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
942 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
943 sourceRate));
|
Chris@91
|
944
|
Chris@93
|
945 m_rangeStarts.push_back(start);
|
Chris@93
|
946 m_rangeDurations.push_back(duration);
|
Chris@91
|
947 }
|
Chris@93
|
948 } else {
|
Chris@93
|
949 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
950 m_rangeDurations.push_back(end);
|
Chris@43
|
951 }
|
Chris@43
|
952
|
Chris@93
|
953 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
954 cout << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
955 #endif
|
Chris@43
|
956 }
|
Chris@43
|
957
|
Chris@43
|
958 void
|
Chris@43
|
959 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
960 {
|
Chris@43
|
961 m_outputLeft = left;
|
Chris@43
|
962 m_outputRight = right;
|
Chris@43
|
963 }
|
Chris@43
|
964
|
Chris@43
|
965 bool
|
Chris@43
|
966 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
967 {
|
Chris@43
|
968 left = m_outputLeft;
|
Chris@43
|
969 right = m_outputRight;
|
Chris@43
|
970 return true;
|
Chris@43
|
971 }
|
Chris@43
|
972
|
Chris@43
|
973 void
|
Chris@468
|
974 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
|
Chris@43
|
975 {
|
Chris@553
|
976 m_deviceSampleRate = sr;
|
Chris@43
|
977 }
|
Chris@43
|
978
|
Chris@43
|
979 void
|
Chris@559
|
980 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int count)
|
Chris@43
|
981 {
|
Chris@559
|
982 m_deviceChannelCount = count;
|
Chris@43
|
983 }
|
Chris@43
|
984
|
Chris@43
|
985 void
|
Chris@107
|
986 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
|
Chris@43
|
987 {
|
Chris@107
|
988 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
|
Chris@107
|
989 if (a && !plugin) {
|
Chris@563
|
990 SVCERR << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
991 }
|
Chris@204
|
992
|
Chris@204
|
993 m_mutex.lock();
|
Chris@43
|
994 m_auditioningPlugin = plugin;
|
Chris@43
|
995 m_auditioningPluginBypassed = false;
|
Chris@204
|
996 m_mutex.unlock();
|
Chris@43
|
997 }
|
Chris@43
|
998
|
Chris@43
|
999 void
|
Chris@43
|
1000 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
|
Chris@43
|
1001 {
|
Chris@43
|
1002 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
1003 clearRingBuffers();
|
Chris@43
|
1004 }
|
Chris@43
|
1005
|
Chris@43
|
1006 void
|
Chris@43
|
1007 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
1008 {
|
Chris@43
|
1009 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
1010 clearRingBuffers();
|
Chris@43
|
1011 }
|
Chris@43
|
1012
|
Chris@434
|
1013 sv_samplerate_t
|
Chris@553
|
1014 AudioCallbackPlaySource::getDeviceSampleRate() const
|
Chris@43
|
1015 {
|
Chris@553
|
1016 return m_deviceSampleRate;
|
Chris@43
|
1017 }
|
Chris@43
|
1018
|
Chris@366
|
1019 int
|
Chris@43
|
1020 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
1021 {
|
Chris@43
|
1022 return m_sourceChannelCount;
|
Chris@43
|
1023 }
|
Chris@43
|
1024
|
Chris@366
|
1025 int
|
Chris@43
|
1026 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
1027 {
|
Chris@43
|
1028 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
1029 return m_sourceChannelCount;
|
Chris@43
|
1030 }
|
Chris@43
|
1031
|
Chris@559
|
1032 int
|
Chris@559
|
1033 AudioCallbackPlaySource::getDeviceChannelCount() const
|
Chris@559
|
1034 {
|
Chris@559
|
1035 return m_deviceChannelCount;
|
Chris@559
|
1036 }
|
Chris@559
|
1037
|
Chris@434
|
1038 sv_samplerate_t
|
Chris@43
|
1039 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
1040 {
|
Chris@43
|
1041 return m_sourceSampleRate;
|
Chris@43
|
1042 }
|
Chris@43
|
1043
|
Chris@43
|
1044 void
|
Chris@436
|
1045 AudioCallbackPlaySource::setTimeStretch(double factor)
|
Chris@43
|
1046 {
|
Chris@91
|
1047 m_stretchRatio = factor;
|
Chris@91
|
1048
|
Chris@553
|
1049 int rate = int(getSourceSampleRate());
|
Chris@553
|
1050 if (!rate) return; // have to make our stretcher later
|
Chris@244
|
1051
|
Chris@436
|
1052 if (m_timeStretcher || (factor == 1.0)) {
|
Chris@91
|
1053 // stretch ratio will be set in next process call if appropriate
|
Chris@62
|
1054 } else {
|
Chris@91
|
1055 m_stretcherInputCount = getTargetChannelCount();
|
Chris@62
|
1056 RubberBandStretcher *stretcher = new RubberBandStretcher
|
Chris@553
|
1057 (rate,
|
Chris@91
|
1058 m_stretcherInputCount,
|
Chris@62
|
1059 RubberBandStretcher::OptionProcessRealTime,
|
Chris@62
|
1060 factor);
|
Chris@130
|
1061 RubberBandStretcher *monoStretcher = new RubberBandStretcher
|
Chris@553
|
1062 (rate,
|
Chris@130
|
1063 1,
|
Chris@130
|
1064 RubberBandStretcher::OptionProcessRealTime,
|
Chris@130
|
1065 factor);
|
Chris@91
|
1066 m_stretcherInputs = new float *[m_stretcherInputCount];
|
Chris@436
|
1067 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
|
Chris@366
|
1068 for (int c = 0; c < m_stretcherInputCount; ++c) {
|
Chris@91
|
1069 m_stretcherInputSizes[c] = 16384;
|
Chris@91
|
1070 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1071 }
|
Chris@130
|
1072 m_monoStretcher = monoStretcher;
|
Chris@62
|
1073 m_timeStretcher = stretcher;
|
Chris@62
|
1074 }
|
Chris@158
|
1075
|
Chris@158
|
1076 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1077 }
|
Chris@43
|
1078
|
Chris@471
|
1079 int
|
Chris@559
|
1080 AudioCallbackPlaySource::getSourceSamples(float *const *buffer,
|
Chris@559
|
1081 int requestedChannels,
|
Chris@559
|
1082 int count)
|
Chris@43
|
1083 {
|
Chris@559
|
1084 // In principle, the target will handle channel mapping in cases
|
Chris@559
|
1085 // where our channel count differs from the device's. But that
|
Chris@559
|
1086 // only holds if our channel count doesn't change -- i.e. if
|
Chris@559
|
1087 // getApplicationChannelCount() always returns the same value as
|
Chris@559
|
1088 // it did when the target was created, and if this function always
|
Chris@559
|
1089 // returns that number of channels.
|
Chris@559
|
1090 //
|
Chris@559
|
1091 // Unfortunately that can't hold for us -- we always have at least
|
Chris@559
|
1092 // 2 channels but if the user opens a new main model with more
|
Chris@559
|
1093 // channels than that (and more than the last main model) then our
|
Chris@559
|
1094 // target channel count necessarily gets increased.
|
Chris@559
|
1095 //
|
Chris@559
|
1096 // We have:
|
Chris@559
|
1097 //
|
Chris@559
|
1098 // getSourceChannelCount() -> number of channels available to
|
Chris@559
|
1099 // provide from real model data
|
Chris@559
|
1100 //
|
Chris@559
|
1101 // getTargetChannelCount() -> number we will actually provide;
|
Chris@559
|
1102 // same as getSourceChannelCount() except that it is always at
|
Chris@559
|
1103 // least 2
|
Chris@559
|
1104 //
|
Chris@559
|
1105 // getDeviceChannelCount() -> number the device will emit, usually
|
Chris@559
|
1106 // equal to the value of getTargetChannelCount() at the time the
|
Chris@559
|
1107 // device was initialised, unless the device could not provide
|
Chris@559
|
1108 // that number
|
Chris@559
|
1109 //
|
Chris@559
|
1110 // requestedChannels -> number the device is expecting from us,
|
Chris@559
|
1111 // always equal to the value of getTargetChannelCount() at the
|
Chris@559
|
1112 // time the device was initialised
|
Chris@559
|
1113 //
|
Chris@559
|
1114 // If the requested channel count is at least the target channel
|
Chris@559
|
1115 // count, then we go ahead and provide the target channels as
|
Chris@559
|
1116 // expected. We just zero any spare channels.
|
Chris@559
|
1117 //
|
Chris@559
|
1118 // If the requested channel count is smaller than the target
|
Chris@559
|
1119 // channel count, then we don't know what to do and we provide
|
Chris@559
|
1120 // nothing. This shouldn't happen as long as management is on the
|
Chris@559
|
1121 // ball -- we emit channelCountIncreased() when the target channel
|
Chris@559
|
1122 // count increases, and whatever code "owns" the driver should
|
Chris@559
|
1123 // have reopened the audio device when it got that signal. But
|
Chris@559
|
1124 // there's a race condition there, which we accommodate with this
|
Chris@559
|
1125 // check.
|
Chris@559
|
1126
|
Chris@559
|
1127 int channels = getTargetChannelCount();
|
Chris@559
|
1128
|
Chris@43
|
1129 if (!m_playing) {
|
Chris@193
|
1130 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1131 cout << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1132 #endif
|
Chris@559
|
1133 v_zero_channels(buffer, requestedChannels, count);
|
Chris@471
|
1134 return 0;
|
Chris@43
|
1135 }
|
Chris@559
|
1136 if (requestedChannels < channels) {
|
Chris@559
|
1137 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not enough device channels (" << requestedChannels << ", need " << channels << "); hoping device is about to be reopened" << endl;
|
Chris@559
|
1138 v_zero_channels(buffer, requestedChannels, count);
|
Chris@559
|
1139 return 0;
|
Chris@559
|
1140 }
|
Chris@559
|
1141 if (requestedChannels > channels) {
|
Chris@559
|
1142 v_zero_channels(buffer + channels, requestedChannels - channels, count);
|
Chris@559
|
1143 }
|
Chris@43
|
1144
|
Chris@212
|
1145 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1146 cout << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1147 #endif
|
Chris@212
|
1148
|
Chris@43
|
1149 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1150 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1151
|
Chris@559
|
1152 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1153
|
Chris@43
|
1154 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1155
|
Chris@43
|
1156 if (!rb) {
|
Chris@563
|
1157 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1158 << "No ring buffer available for channel " << ch
|
Chris@293
|
1159 << ", returning no data here" << endl;
|
Chris@43
|
1160 count = 0;
|
Chris@43
|
1161 break;
|
Chris@43
|
1162 }
|
Chris@43
|
1163
|
Chris@366
|
1164 int rs = rb->getReadSpace();
|
Chris@43
|
1165 if (rs < count) {
|
Chris@43
|
1166 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1167 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1168 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1169 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1170 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1171 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1172 << "reducing request size" << endl;
|
Chris@43
|
1173 #endif
|
Chris@43
|
1174 count = rs;
|
Chris@43
|
1175 }
|
Chris@43
|
1176 }
|
Chris@43
|
1177
|
Chris@471
|
1178 if (count == 0) return 0;
|
Chris@43
|
1179
|
Chris@62
|
1180 RubberBandStretcher *ts = m_timeStretcher;
|
Chris@130
|
1181 RubberBandStretcher *ms = m_monoStretcher;
|
Chris@130
|
1182
|
Chris@436
|
1183 double ratio = ts ? ts->getTimeRatio() : 1.0;
|
Chris@91
|
1184
|
Chris@91
|
1185 if (ratio != m_stretchRatio) {
|
Chris@91
|
1186 if (!ts) {
|
Chris@563
|
1187 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
|
Chris@436
|
1188 m_stretchRatio = 1.0;
|
Chris@91
|
1189 } else {
|
Chris@91
|
1190 ts->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1191 if (ms) ms->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1192 if (m_stretchRatio >= 1.0) m_stretchMono = false;
|
Chris@130
|
1193 }
|
Chris@130
|
1194 }
|
Chris@130
|
1195
|
Chris@130
|
1196 int stretchChannels = m_stretcherInputCount;
|
Chris@130
|
1197 if (m_stretchMono) {
|
Chris@130
|
1198 if (ms) {
|
Chris@130
|
1199 ts = ms;
|
Chris@130
|
1200 stretchChannels = 1;
|
Chris@130
|
1201 } else {
|
Chris@130
|
1202 m_stretchMono = false;
|
Chris@91
|
1203 }
|
Chris@91
|
1204 }
|
Chris@91
|
1205
|
Chris@91
|
1206 if (m_target) {
|
Chris@91
|
1207 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1208 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1209 }
|
Chris@43
|
1210
|
Chris@62
|
1211 if (!ts || ratio == 1.f) {
|
Chris@43
|
1212
|
Chris@130
|
1213 int got = 0;
|
Chris@43
|
1214
|
Chris@563
|
1215 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1216 cout << "channels == " << channels << endl;
|
Chris@563
|
1217 #endif
|
Chris@555
|
1218
|
Chris@559
|
1219 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1220
|
Chris@43
|
1221 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1222
|
Chris@43
|
1223 if (rb) {
|
Chris@43
|
1224
|
Chris@43
|
1225 // this is marginally more likely to leave our channels in
|
Chris@43
|
1226 // sync after a processing failure than just passing "count":
|
Chris@436
|
1227 sv_frame_t request = count;
|
Chris@43
|
1228 if (ch > 0) request = got;
|
Chris@43
|
1229
|
Chris@436
|
1230 got = rb->read(buffer[ch], int(request));
|
Chris@43
|
1231
|
Chris@43
|
1232 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1233 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1234 #endif
|
Chris@43
|
1235 }
|
Chris@43
|
1236
|
Chris@559
|
1237 for (int ch = 0; ch < channels; ++ch) {
|
Chris@130
|
1238 for (int i = got; i < count; ++i) {
|
Chris@43
|
1239 buffer[ch][i] = 0.0;
|
Chris@43
|
1240 }
|
Chris@43
|
1241 }
|
Chris@43
|
1242 }
|
Chris@43
|
1243
|
Chris@43
|
1244 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1245
|
Chris@212
|
1246 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1247 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1248 #endif
|
Chris@212
|
1249
|
Chris@43
|
1250 m_condition.wakeAll();
|
Chris@91
|
1251
|
Chris@471
|
1252 return got;
|
Chris@43
|
1253 }
|
Chris@43
|
1254
|
Chris@436
|
1255 sv_frame_t available;
|
Chris@436
|
1256 sv_frame_t fedToStretcher = 0;
|
Chris@91
|
1257 int warned = 0;
|
Chris@43
|
1258
|
Chris@91
|
1259 // The input block for a given output is approx output / ratio,
|
Chris@91
|
1260 // but we can't predict it exactly, for an adaptive timestretcher.
|
Chris@91
|
1261
|
Chris@91
|
1262 while ((available = ts->available()) < count) {
|
Chris@91
|
1263
|
Chris@436
|
1264 sv_frame_t reqd = lrint(double(count - available) / ratio);
|
Chris@436
|
1265 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
|
Chris@91
|
1266 if (reqd == 0) reqd = 1;
|
Chris@91
|
1267
|
Chris@436
|
1268 sv_frame_t got = reqd;
|
Chris@91
|
1269
|
Chris@91
|
1270 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1271 cout << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
|
Chris@62
|
1272 #endif
|
Chris@43
|
1273
|
Chris@366
|
1274 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1275 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1276 if (reqd > m_stretcherInputSizes[c]) {
|
Chris@91
|
1277 if (c == 0) {
|
Chris@563
|
1278 SVDEBUG << "NOTE: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
|
Chris@91
|
1279 }
|
Chris@91
|
1280 delete[] m_stretcherInputs[c];
|
Chris@91
|
1281 m_stretcherInputSizes[c] = reqd * 2;
|
Chris@91
|
1282 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1283 }
|
Chris@91
|
1284 }
|
Chris@43
|
1285
|
Chris@366
|
1286 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1287 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1288 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@91
|
1289 if (rb) {
|
Chris@436
|
1290 sv_frame_t gotHere;
|
Chris@130
|
1291 if (stretchChannels == 1 && c > 0) {
|
Chris@436
|
1292 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
|
Chris@130
|
1293 } else {
|
Chris@436
|
1294 gotHere = rb->read(m_stretcherInputs[c], int(got));
|
Chris@130
|
1295 }
|
Chris@91
|
1296 if (gotHere < got) got = gotHere;
|
Chris@91
|
1297
|
Chris@91
|
1298 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@91
|
1299 if (c == 0) {
|
Chris@563
|
1300 cout << "feeding stretcher: got " << gotHere
|
Chris@229
|
1301 << ", " << rb->getReadSpace() << " remain" << endl;
|
Chris@91
|
1302 }
|
Chris@62
|
1303 #endif
|
Chris@43
|
1304
|
Chris@91
|
1305 } else {
|
Chris@563
|
1306 SVCERR << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
|
Chris@43
|
1307 }
|
Chris@43
|
1308 }
|
Chris@43
|
1309
|
Chris@43
|
1310 if (got < reqd) {
|
Chris@563
|
1311 SVCERR << "WARNING: Read underrun in playback ("
|
Chris@293
|
1312 << got << " < " << reqd << ")" << endl;
|
Chris@43
|
1313 }
|
Chris@43
|
1314
|
Chris@463
|
1315 ts->process(m_stretcherInputs, size_t(got), false);
|
Chris@91
|
1316
|
Chris@91
|
1317 fedToStretcher += got;
|
Chris@43
|
1318
|
Chris@43
|
1319 if (got == 0) break;
|
Chris@43
|
1320
|
Chris@62
|
1321 if (ts->available() == available) {
|
Chris@563
|
1322 SVCERR << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
|
Chris@43
|
1323 if (++warned == 5) break;
|
Chris@43
|
1324 }
|
Chris@43
|
1325 }
|
Chris@43
|
1326
|
Chris@463
|
1327 ts->retrieve(buffer, size_t(count));
|
Chris@43
|
1328
|
Chris@559
|
1329 v_zero_channels(buffer + stretchChannels, channels - stretchChannels, count);
|
Chris@130
|
1330
|
Chris@43
|
1331 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1332
|
Chris@212
|
1333 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1334 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
|
Chris@212
|
1335 #endif
|
Chris@212
|
1336
|
Chris@43
|
1337 m_condition.wakeAll();
|
Chris@43
|
1338
|
Chris@471
|
1339 return count;
|
Chris@43
|
1340 }
|
Chris@43
|
1341
|
Chris@43
|
1342 void
|
Chris@559
|
1343 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float *const *buffers)
|
Chris@43
|
1344 {
|
Chris@43
|
1345 if (m_auditioningPluginBypassed) return;
|
Chris@43
|
1346 RealTimePluginInstance *plugin = m_auditioningPlugin;
|
Chris@43
|
1347 if (!plugin) return;
|
Chris@204
|
1348
|
Chris@366
|
1349 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
|
Chris@563
|
1350 // cout << "plugin input count " << plugin->getAudioInputCount()
|
Chris@43
|
1351 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1352 // << endl;
|
Chris@43
|
1353 return;
|
Chris@43
|
1354 }
|
Chris@366
|
1355 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
|
Chris@563
|
1356 // cout << "plugin output count " << plugin->getAudioOutputCount()
|
Chris@43
|
1357 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1358 // << endl;
|
Chris@43
|
1359 return;
|
Chris@43
|
1360 }
|
Chris@366
|
1361 if ((int)plugin->getBufferSize() < count) {
|
Chris@563
|
1362 // cout << "plugin buffer size " << plugin->getBufferSize()
|
Chris@102
|
1363 // << " < our block size " << count
|
Chris@293
|
1364 // << endl;
|
Chris@43
|
1365 return;
|
Chris@43
|
1366 }
|
Chris@43
|
1367
|
Chris@43
|
1368 float **ib = plugin->getAudioInputBuffers();
|
Chris@43
|
1369 float **ob = plugin->getAudioOutputBuffers();
|
Chris@43
|
1370
|
Chris@366
|
1371 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1372 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1373 ib[c][i] = buffers[c][i];
|
Chris@43
|
1374 }
|
Chris@43
|
1375 }
|
Chris@43
|
1376
|
Chris@436
|
1377 plugin->run(Vamp::RealTime::zeroTime, int(count));
|
Chris@43
|
1378
|
Chris@366
|
1379 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1380 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1381 buffers[c][i] = ob[c][i];
|
Chris@43
|
1382 }
|
Chris@43
|
1383 }
|
Chris@43
|
1384 }
|
Chris@43
|
1385
|
Chris@43
|
1386 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1387 bool
|
Chris@43
|
1388 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1389 {
|
Chris@43
|
1390 static float *tmp = 0;
|
Chris@436
|
1391 static sv_frame_t tmpSize = 0;
|
Chris@43
|
1392
|
Chris@434
|
1393 sv_frame_t space = 0;
|
Chris@366
|
1394 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1395 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1396 if (wb) {
|
Chris@434
|
1397 sv_frame_t spaceHere = wb->getWriteSpace();
|
Chris@43
|
1398 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@43
|
1399 }
|
Chris@43
|
1400 }
|
Chris@43
|
1401
|
Chris@103
|
1402 if (space == 0) {
|
Chris@103
|
1403 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1404 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1405 #endif
|
Chris@103
|
1406 return false;
|
Chris@103
|
1407 }
|
Chris@43
|
1408
|
Chris@544
|
1409 // space is now the number of samples that can be written on each
|
Chris@544
|
1410 // channel's write ringbuffer
|
Chris@544
|
1411
|
Chris@434
|
1412 sv_frame_t f = m_writeBufferFill;
|
Chris@43
|
1413
|
Chris@43
|
1414 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1415
|
Chris@43
|
1416 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1417 if (!readWriteEqual) {
|
Chris@293
|
1418 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1419 }
|
Chris@293
|
1420 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1421 #endif
|
Chris@43
|
1422
|
Chris@43
|
1423 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1424 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1425 #endif
|
Chris@43
|
1426
|
Chris@366
|
1427 int channels = getTargetChannelCount();
|
Chris@43
|
1428
|
Chris@43
|
1429 static float **bufferPtrs = 0;
|
Chris@366
|
1430 static int bufferPtrCount = 0;
|
Chris@43
|
1431
|
Chris@43
|
1432 if (bufferPtrCount < channels) {
|
Chris@43
|
1433 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@43
|
1434 bufferPtrs = new float *[channels];
|
Chris@43
|
1435 bufferPtrCount = channels;
|
Chris@43
|
1436 }
|
Chris@43
|
1437
|
Chris@436
|
1438 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1439
|
Chris@546
|
1440 // space must be a multiple of generatorBlockSize
|
Chris@546
|
1441 sv_frame_t reqSpace = space;
|
Chris@546
|
1442 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@546
|
1443 if (space == 0) {
|
Chris@546
|
1444 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1445 cout << "requested fill of " << reqSpace
|
Chris@546
|
1446 << " is less than generator block size of "
|
Chris@546
|
1447 << generatorBlockSize << ", leaving it" << endl;
|
Chris@546
|
1448 #endif
|
Chris@546
|
1449 return false;
|
Chris@43
|
1450 }
|
Chris@43
|
1451
|
Chris@546
|
1452 if (tmpSize < channels * space) {
|
Chris@546
|
1453 delete[] tmp;
|
Chris@546
|
1454 tmp = new float[channels * space];
|
Chris@546
|
1455 tmpSize = channels * space;
|
Chris@546
|
1456 }
|
Chris@43
|
1457
|
Chris@546
|
1458 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1459
|
Chris@546
|
1460 bufferPtrs[c] = tmp + c * space;
|
Chris@546
|
1461
|
Chris@546
|
1462 for (int i = 0; i < space; ++i) {
|
Chris@546
|
1463 tmp[c * space + i] = 0.0f;
|
Chris@546
|
1464 }
|
Chris@546
|
1465 }
|
Chris@43
|
1466
|
Chris@546
|
1467 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1468
|
Chris@546
|
1469 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1470
|
Chris@546
|
1471 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@546
|
1472 if (wb) {
|
Chris@546
|
1473 int actual = wb->write(bufferPtrs[c], int(got));
|
Chris@546
|
1474 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1475 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@546
|
1476 << wb->getReadSpace() << " to read"
|
Chris@546
|
1477 << endl;
|
Chris@546
|
1478 #endif
|
Chris@546
|
1479 if (actual < got) {
|
Chris@563
|
1480 SVCERR << "WARNING: Buffer overrun in channel " << c
|
Chris@563
|
1481 << ": wrote " << actual << " of " << got
|
Chris@563
|
1482 << " samples" << endl;
|
Chris@546
|
1483 }
|
Chris@546
|
1484 }
|
Chris@546
|
1485 }
|
Chris@43
|
1486
|
Chris@546
|
1487 m_writeBufferFill = f;
|
Chris@546
|
1488 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1489
|
Chris@163
|
1490 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1491 cout << "Read buffer fill is now " << m_readBufferFill << ", write buffer fill "
|
Chris@563
|
1492 << m_writeBufferFill << endl;
|
Chris@163
|
1493 #endif
|
Chris@163
|
1494
|
Chris@546
|
1495 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1496
|
Chris@43
|
1497 return true;
|
Chris@43
|
1498 }
|
Chris@43
|
1499
|
Chris@434
|
1500 sv_frame_t
|
Chris@434
|
1501 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
|
Chris@43
|
1502 {
|
Chris@434
|
1503 sv_frame_t processed = 0;
|
Chris@434
|
1504 sv_frame_t chunkStart = frame;
|
Chris@434
|
1505 sv_frame_t chunkSize = count;
|
Chris@434
|
1506 sv_frame_t selectionSize = 0;
|
Chris@434
|
1507 sv_frame_t nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1508
|
Chris@43
|
1509 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1510 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
1511 !m_viewManager->getSelections().empty());
|
Chris@43
|
1512
|
Chris@366
|
1513 int channels = getTargetChannelCount();
|
Chris@43
|
1514
|
Chris@43
|
1515 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1516 cout << "mixModels: start " << frame << ", size " << count << ", channels " << channels << endl;
|
Chris@43
|
1517 #endif
|
Chris@563
|
1518 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1519 if (constrained) {
|
Chris@563
|
1520 cout << "Manager has " << m_viewManager->getSelections().size() << " selection(s):" << endl;
|
Chris@563
|
1521 for (auto sel: m_viewManager->getSelections()) {
|
Chris@563
|
1522 cout << sel.getStartFrame() << " -> " << sel.getEndFrame()
|
Chris@563
|
1523 << " (" << (sel.getEndFrame() - sel.getStartFrame()) << " frames)"
|
Chris@563
|
1524 << endl;
|
Chris@563
|
1525 }
|
Chris@563
|
1526 }
|
Chris@563
|
1527 #endif
|
Chris@563
|
1528
|
Chris@563
|
1529 static float **chunkBufferPtrs = 0;
|
Chris@563
|
1530 static int chunkBufferPtrCount = 0;
|
Chris@43
|
1531
|
Chris@43
|
1532 if (chunkBufferPtrCount < channels) {
|
Chris@43
|
1533 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@43
|
1534 chunkBufferPtrs = new float *[channels];
|
Chris@43
|
1535 chunkBufferPtrCount = channels;
|
Chris@43
|
1536 }
|
Chris@43
|
1537
|
Chris@366
|
1538 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1539 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1540 }
|
Chris@43
|
1541
|
Chris@43
|
1542 while (processed < count) {
|
Chris@43
|
1543
|
Chris@43
|
1544 chunkSize = count - processed;
|
Chris@43
|
1545 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1546 selectionSize = 0;
|
Chris@43
|
1547
|
Chris@434
|
1548 sv_frame_t fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1549
|
Chris@43
|
1550 if (constrained) {
|
Chris@60
|
1551
|
Chris@434
|
1552 sv_frame_t rChunkStart =
|
Chris@60
|
1553 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@43
|
1554
|
Chris@43
|
1555 Selection selection =
|
Chris@60
|
1556 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@43
|
1557
|
Chris@43
|
1558 if (selection.isEmpty()) {
|
Chris@43
|
1559 if (looping) {
|
Chris@43
|
1560 selection = *m_viewManager->getSelections().begin();
|
Chris@60
|
1561 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1562 (selection.getStartFrame());
|
Chris@43
|
1563 fadeIn = 50;
|
Chris@43
|
1564 }
|
Chris@43
|
1565 }
|
Chris@43
|
1566
|
Chris@43
|
1567 if (selection.isEmpty()) {
|
Chris@43
|
1568
|
Chris@43
|
1569 chunkSize = 0;
|
Chris@43
|
1570 nextChunkStart = chunkStart;
|
Chris@43
|
1571
|
Chris@43
|
1572 } else {
|
Chris@43
|
1573
|
Chris@434
|
1574 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1575 (selection.getStartFrame());
|
Chris@434
|
1576 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1577 (selection.getEndFrame());
|
Chris@43
|
1578
|
Chris@60
|
1579 selectionSize = ef - sf;
|
Chris@60
|
1580
|
Chris@60
|
1581 if (chunkStart < sf) {
|
Chris@60
|
1582 chunkStart = sf;
|
Chris@43
|
1583 fadeIn = 50;
|
Chris@43
|
1584 }
|
Chris@43
|
1585
|
Chris@43
|
1586 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1587
|
Chris@60
|
1588 if (nextChunkStart >= ef) {
|
Chris@60
|
1589 nextChunkStart = ef;
|
Chris@43
|
1590 fadeOut = 50;
|
Chris@43
|
1591 }
|
Chris@43
|
1592
|
Chris@43
|
1593 chunkSize = nextChunkStart - chunkStart;
|
Chris@43
|
1594 }
|
Chris@43
|
1595
|
Chris@43
|
1596 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1597
|
Chris@43
|
1598 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@43
|
1599 chunkStart = 0;
|
Chris@43
|
1600 }
|
Chris@43
|
1601 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@43
|
1602 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@43
|
1603 }
|
Chris@43
|
1604 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1605 }
|
Chris@43
|
1606
|
Chris@563
|
1607 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1608 cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@563
|
1609 #endif
|
Chris@563
|
1610
|
Chris@43
|
1611 if (!chunkSize) {
|
Chris@43
|
1612 // We need to maintain full buffers so that the other
|
Chris@43
|
1613 // thread can tell where it's got to in the playback -- so
|
Chris@43
|
1614 // return the full amount here
|
Chris@43
|
1615 frame = frame + count;
|
Chris@562
|
1616 if (frame < nextChunkStart) {
|
Chris@562
|
1617 frame = nextChunkStart;
|
Chris@562
|
1618 }
|
Chris@562
|
1619 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@562
|
1620 cout << "mixModels: ending at " << nextChunkStart << ", returning frame as "
|
Chris@562
|
1621 << frame << endl;
|
Chris@562
|
1622 #endif
|
Chris@43
|
1623 return count;
|
Chris@43
|
1624 }
|
Chris@43
|
1625
|
Chris@43
|
1626 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1627 cout << "mixModels: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1628 #endif
|
Chris@43
|
1629
|
Chris@43
|
1630 if (selectionSize < 100) {
|
Chris@43
|
1631 fadeIn = 0;
|
Chris@43
|
1632 fadeOut = 0;
|
Chris@43
|
1633 } else if (selectionSize < 300) {
|
Chris@43
|
1634 if (fadeIn > 0) fadeIn = 10;
|
Chris@43
|
1635 if (fadeOut > 0) fadeOut = 10;
|
Chris@43
|
1636 }
|
Chris@43
|
1637
|
Chris@43
|
1638 if (fadeIn > 0) {
|
Chris@43
|
1639 if (processed * 2 < fadeIn) {
|
Chris@43
|
1640 fadeIn = processed * 2;
|
Chris@43
|
1641 }
|
Chris@43
|
1642 }
|
Chris@43
|
1643
|
Chris@43
|
1644 if (fadeOut > 0) {
|
Chris@43
|
1645 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@43
|
1646 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@43
|
1647 }
|
Chris@43
|
1648 }
|
Chris@43
|
1649
|
Chris@43
|
1650 for (std::set<Model *>::iterator mi = m_models.begin();
|
Chris@43
|
1651 mi != m_models.end(); ++mi) {
|
Chris@43
|
1652
|
Chris@366
|
1653 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1654 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1655 fadeIn, fadeOut);
|
Chris@43
|
1656 }
|
Chris@43
|
1657
|
Chris@366
|
1658 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1659 chunkBufferPtrs[c] += chunkSize;
|
Chris@43
|
1660 }
|
Chris@43
|
1661
|
Chris@43
|
1662 processed += chunkSize;
|
Chris@43
|
1663 chunkStart = nextChunkStart;
|
Chris@43
|
1664 }
|
Chris@43
|
1665
|
Chris@43
|
1666 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1667 cout << "mixModels returning " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1668 #endif
|
Chris@43
|
1669
|
Chris@43
|
1670 frame = nextChunkStart;
|
Chris@43
|
1671 return processed;
|
Chris@43
|
1672 }
|
Chris@43
|
1673
|
Chris@43
|
1674 void
|
Chris@43
|
1675 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1676 {
|
Chris@43
|
1677 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1678
|
Chris@43
|
1679 // only unify if there will be something to read
|
Chris@366
|
1680 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1681 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1682 if (wb) {
|
Chris@43
|
1683 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@43
|
1684 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@43
|
1685 m_lastModelEndFrame) {
|
Chris@43
|
1686 // OK, we don't have enough and there's more to
|
Chris@43
|
1687 // read -- don't unify until we can do better
|
Chris@193
|
1688 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1689 cout << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1690 #endif
|
Chris@43
|
1691 return;
|
Chris@43
|
1692 }
|
Chris@43
|
1693 }
|
Chris@43
|
1694 break;
|
Chris@43
|
1695 }
|
Chris@43
|
1696 }
|
Chris@43
|
1697
|
Chris@436
|
1698 sv_frame_t rf = m_readBufferFill;
|
Chris@43
|
1699 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1700 if (rb) {
|
Chris@366
|
1701 int rs = rb->getReadSpace();
|
Chris@43
|
1702 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@293
|
1703 // cout << "rs = " << rs << endl;
|
Chris@43
|
1704 if (rs < rf) rf -= rs;
|
Chris@43
|
1705 else rf = 0;
|
Chris@43
|
1706 }
|
Chris@43
|
1707
|
Chris@193
|
1708 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1709 cout << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1710 #endif
|
Chris@43
|
1711
|
Chris@436
|
1712 sv_frame_t wf = m_writeBufferFill;
|
Chris@436
|
1713 sv_frame_t skip = 0;
|
Chris@366
|
1714 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1715 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1716 if (wb) {
|
Chris@43
|
1717 if (c == 0) {
|
Chris@43
|
1718
|
Chris@366
|
1719 int wrs = wb->getReadSpace();
|
Chris@293
|
1720 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1721
|
Chris@43
|
1722 if (wrs < wf) wf -= wrs;
|
Chris@43
|
1723 else wf = 0;
|
Chris@293
|
1724 // cout << "wf = " << wf << endl;
|
Chris@43
|
1725
|
Chris@43
|
1726 if (wf < rf) skip = rf - wf;
|
Chris@43
|
1727 if (skip == 0) break;
|
Chris@43
|
1728 }
|
Chris@43
|
1729
|
Chris@293
|
1730 // cout << "skipping " << skip << endl;
|
Chris@436
|
1731 wb->skip(int(skip));
|
Chris@43
|
1732 }
|
Chris@43
|
1733 }
|
Chris@43
|
1734
|
Chris@43
|
1735 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1736 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1737 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1738 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1739 cout << "unified" << endl;
|
Chris@193
|
1740 #endif
|
Chris@43
|
1741 }
|
Chris@43
|
1742
|
Chris@43
|
1743 void
|
Chris@43
|
1744 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1745 {
|
Chris@43
|
1746 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1747
|
Chris@43
|
1748 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1749 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1750 #endif
|
Chris@43
|
1751
|
Chris@43
|
1752 s.m_mutex.lock();
|
Chris@43
|
1753
|
Chris@43
|
1754 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1755 bool work = false;
|
Chris@43
|
1756
|
Chris@43
|
1757 while (!s.m_exiting) {
|
Chris@43
|
1758
|
Chris@43
|
1759 s.unifyRingBuffers();
|
Chris@43
|
1760 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1761 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1762
|
Chris@43
|
1763 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@43
|
1764
|
Chris@43
|
1765 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1766 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1767 #endif
|
Chris@43
|
1768
|
Chris@43
|
1769 s.m_mutex.unlock();
|
Chris@43
|
1770 s.m_mutex.lock();
|
Chris@43
|
1771
|
Chris@43
|
1772 } else {
|
Chris@43
|
1773
|
Chris@436
|
1774 double ms = 100;
|
Chris@43
|
1775 if (s.getSourceSampleRate() > 0) {
|
Chris@436
|
1776 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
|
Chris@43
|
1777 }
|
Chris@43
|
1778
|
Chris@43
|
1779 if (s.m_playing) ms /= 10;
|
Chris@43
|
1780
|
Chris@43
|
1781 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1782 if (!s.m_playing) cout << endl;
|
Chris@293
|
1783 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1784 #endif
|
Chris@43
|
1785
|
Chris@366
|
1786 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@43
|
1787 }
|
Chris@43
|
1788
|
Chris@43
|
1789 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1790 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1791 #endif
|
Chris@43
|
1792
|
Chris@43
|
1793 work = false;
|
Chris@43
|
1794
|
Chris@103
|
1795 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1796 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1797 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1798 #endif
|
Chris@103
|
1799 continue;
|
Chris@103
|
1800 }
|
Chris@43
|
1801
|
Chris@43
|
1802 bool playing = s.m_playing;
|
Chris@43
|
1803
|
Chris@43
|
1804 if (playing && !previouslyPlaying) {
|
Chris@43
|
1805 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1806 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1807 #endif
|
Chris@366
|
1808 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@43
|
1809 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@43
|
1810 if (rb) rb->reset();
|
Chris@43
|
1811 }
|
Chris@43
|
1812 }
|
Chris@43
|
1813 previouslyPlaying = playing;
|
Chris@43
|
1814
|
Chris@43
|
1815 work = s.fillBuffers();
|
Chris@43
|
1816 }
|
Chris@43
|
1817
|
Chris@43
|
1818 s.m_mutex.unlock();
|
Chris@43
|
1819 }
|
Chris@43
|
1820
|