annotate audio/AudioCallbackPlaySource.cpp @ 625:5bc9f9144505 zoom

This should be on SVCERR
author Chris Cannam
date Tue, 09 Oct 2018 12:53:23 +0100
parents b23bebfdfaba
children e2715204feaa
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@506 26 #include "data/model/ReadOnlyWaveFileModel.h"
Chris@43 27 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 28 #include "plugin/RealTimePluginInstance.h"
Chris@62 29
Chris@468 30 #include "bqaudioio/SystemPlaybackTarget.h"
Chris@551 31 #include "bqaudioio/ResamplerWrapper.h"
Chris@91 32
Chris@559 33 #include "bqvec/VectorOps.h"
Chris@559 34
Chris@62 35 #include <rubberband/RubberBandStretcher.h>
Chris@62 36 using namespace RubberBand;
Chris@43 37
Chris@559 38 using breakfastquay::v_zero_channels;
Chris@559 39
Chris@43 40 #include <iostream>
Chris@43 41 #include <cassert>
Chris@43 42
Chris@510 43 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 44 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 45
Chris@366 46 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 47
Chris@105 48 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 49 QString clientName) :
Chris@43 50 m_viewManager(manager),
Chris@43 51 m_audioGenerator(new AudioGenerator()),
Chris@468 52 m_clientName(clientName.toUtf8().data()),
Chris@43 53 m_readBuffers(0),
Chris@43 54 m_writeBuffers(0),
Chris@43 55 m_readBufferFill(0),
Chris@43 56 m_writeBufferFill(0),
Chris@43 57 m_bufferScavenger(1),
Chris@43 58 m_sourceChannelCount(0),
Chris@43 59 m_blockSize(1024),
Chris@43 60 m_sourceSampleRate(0),
Chris@553 61 m_deviceSampleRate(0),
Chris@559 62 m_deviceChannelCount(0),
Chris@43 63 m_playLatency(0),
Chris@91 64 m_target(0),
Chris@91 65 m_lastRetrievalTimestamp(0.0),
Chris@91 66 m_lastRetrievedBlockSize(0),
Chris@102 67 m_trustworthyTimestamps(true),
Chris@102 68 m_lastCurrentFrame(0),
Chris@43 69 m_playing(false),
Chris@43 70 m_exiting(false),
Chris@43 71 m_lastModelEndFrame(0),
Chris@193 72 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 73 m_outputLeft(0.0),
Chris@43 74 m_outputRight(0.0),
Chris@580 75 m_levelsSet(false),
Chris@43 76 m_auditioningPlugin(0),
Chris@43 77 m_auditioningPluginBypassed(false),
Chris@94 78 m_playStartFrame(0),
Chris@94 79 m_playStartFramePassed(false),
Chris@43 80 m_timeStretcher(0),
Chris@130 81 m_monoStretcher(0),
Chris@91 82 m_stretchRatio(1.0),
Chris@405 83 m_stretchMono(false),
Chris@91 84 m_stretcherInputCount(0),
Chris@91 85 m_stretcherInputs(0),
Chris@91 86 m_stretcherInputSizes(0),
Chris@551 87 m_fillThread(0),
Chris@551 88 m_resamplerWrapper(0)
Chris@43 89 {
Chris@43 90 m_viewManager->setAudioPlaySource(this);
Chris@43 91
Chris@43 92 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@595 93 this, SLOT(selectionChanged()));
Chris@43 94 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@595 95 this, SLOT(playLoopModeChanged()));
Chris@43 96 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@595 97 this, SLOT(playSelectionModeChanged()));
Chris@43 98
Chris@300 99 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 100 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 101
Chris@43 102 connect(PlayParameterRepository::getInstance(),
Chris@595 103 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@595 104 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 105
Chris@43 106 connect(Preferences::getInstance(),
Chris@43 107 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 108 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 109 }
Chris@43 110
Chris@43 111 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 112 {
Chris@177 113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 114 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 115 #endif
Chris@43 116 m_exiting = true;
Chris@43 117
Chris@43 118 if (m_fillThread) {
Chris@212 119 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 120 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 121 #endif
Chris@212 122 m_condition.wakeAll();
Chris@595 123 m_fillThread->wait();
Chris@595 124 delete m_fillThread;
Chris@43 125 }
Chris@43 126
Chris@43 127 clearModels();
Chris@43 128
Chris@43 129 if (m_readBuffers != m_writeBuffers) {
Chris@595 130 delete m_readBuffers;
Chris@43 131 }
Chris@43 132
Chris@43 133 delete m_writeBuffers;
Chris@43 134
Chris@43 135 delete m_audioGenerator;
Chris@43 136
Chris@366 137 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 138 delete[] m_stretcherInputs[i];
Chris@91 139 }
Chris@91 140 delete[] m_stretcherInputSizes;
Chris@91 141 delete[] m_stretcherInputs;
Chris@91 142
Chris@130 143 delete m_timeStretcher;
Chris@130 144 delete m_monoStretcher;
Chris@130 145
Chris@43 146 m_bufferScavenger.scavenge(true);
Chris@43 147 m_pluginScavenger.scavenge(true);
Chris@177 148 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 149 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 150 #endif
Chris@43 151 }
Chris@43 152
Chris@43 153 void
Chris@43 154 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 155 {
Chris@43 156 if (m_models.find(model) != m_models.end()) return;
Chris@43 157
Chris@418 158 bool willPlay = m_audioGenerator->addModel(model);
Chris@43 159
Chris@43 160 m_mutex.lock();
Chris@43 161
Chris@43 162 m_models.insert(model);
Chris@43 163 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@595 164 m_lastModelEndFrame = model->getEndFrame();
Chris@43 165 }
Chris@43 166
Chris@559 167 bool buffersIncreased = false, srChanged = false;
Chris@43 168
Chris@366 169 int modelChannels = 1;
Chris@506 170 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
Chris@506 171 if (rowfm) modelChannels = rowfm->getChannelCount();
Chris@43 172 if (modelChannels > m_sourceChannelCount) {
Chris@595 173 m_sourceChannelCount = modelChannels;
Chris@43 174 }
Chris@43 175
Chris@43 176 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 177 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 178 #endif
Chris@43 179
Chris@43 180 if (m_sourceSampleRate == 0) {
Chris@43 181
Chris@566 182 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from 0 to "
Chris@566 183 << model->getSampleRate() << endl;
Chris@566 184
Chris@595 185 m_sourceSampleRate = model->getSampleRate();
Chris@595 186 srChanged = true;
Chris@43 187
Chris@43 188 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 189
Chris@506 190 // If this is a read-only wave file model and we have no
Chris@506 191 // other, we can just switch to this model's sample rate
Chris@43 192
Chris@506 193 if (rowfm) {
Chris@43 194
Chris@43 195 bool conflicting = false;
Chris@43 196
Chris@43 197 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 198 i != m_models.end(); ++i) {
Chris@506 199 // Only read-only wave file models should be
Chris@506 200 // considered conflicting -- writable wave file models
Chris@506 201 // are derived and we shouldn't take their rates into
Chris@506 202 // account. Also, don't give any particular weight to
Chris@506 203 // a file that's already playing at the wrong rate
Chris@506 204 // anyway
Chris@506 205 ReadOnlyWaveFileModel *other =
Chris@506 206 qobject_cast<ReadOnlyWaveFileModel *>(*i);
Chris@506 207 if (other && other != rowfm &&
Chris@506 208 other->getSampleRate() != model->getSampleRate() &&
Chris@506 209 other->getSampleRate() == m_sourceSampleRate) {
Chris@233 210 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 211 conflicting = true;
Chris@43 212 break;
Chris@43 213 }
Chris@43 214 }
Chris@43 215
Chris@43 216 if (conflicting) {
Chris@43 217
Chris@625 218 SVCERR << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 219 << "New model sample rate does not match" << endl
Chris@43 220 << "existing model(s) (new " << model->getSampleRate()
Chris@43 221 << " vs " << m_sourceSampleRate
Chris@43 222 << "), playback will be wrong"
Chris@229 223 << endl;
Chris@43 224
Chris@43 225 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 226 m_sourceSampleRate,
Chris@43 227 false);
Chris@43 228 } else {
Chris@566 229 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from "
Chris@566 230 << m_sourceSampleRate << " to " << model->getSampleRate() << endl;
Chris@566 231
Chris@43 232 m_sourceSampleRate = model->getSampleRate();
Chris@43 233 srChanged = true;
Chris@43 234 }
Chris@43 235 }
Chris@43 236 }
Chris@43 237
Chris@366 238 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@570 239 cerr << "m_writeBuffers size = " << (m_writeBuffers ? m_writeBuffers->size() : 0) << endl;
Chris@570 240 cerr << "target channel count = " << (getTargetChannelCount()) << endl;
Chris@595 241 clearRingBuffers(true, getTargetChannelCount());
Chris@595 242 buffersIncreased = true;
Chris@43 243 } else {
Chris@595 244 if (willPlay) clearRingBuffers(true);
Chris@43 245 }
Chris@43 246
Chris@552 247 if (srChanged) {
Chris@553 248
Chris@552 249 SVCERR << "AudioCallbackPlaySource: Source rate changed" << endl;
Chris@553 250
Chris@552 251 if (m_resamplerWrapper) {
Chris@552 252 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
Chris@552 253 << m_sourceSampleRate << ", updating resampler wrapper" << endl;
Chris@552 254 m_resamplerWrapper->changeApplicationSampleRate
Chris@552 255 (int(round(m_sourceSampleRate)));
Chris@552 256 m_resamplerWrapper->reset();
Chris@552 257 }
Chris@553 258
Chris@553 259 delete m_timeStretcher;
Chris@553 260 delete m_monoStretcher;
Chris@553 261 m_timeStretcher = 0;
Chris@553 262 m_monoStretcher = 0;
Chris@553 263
Chris@553 264 if (m_stretchRatio != 1.f) {
Chris@553 265 setTimeStretch(m_stretchRatio);
Chris@553 266 }
Chris@43 267 }
Chris@43 268
Chris@164 269 rebuildRangeLists();
Chris@164 270
Chris@43 271 m_mutex.unlock();
Chris@43 272
Chris@43 273 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 274
Chris@559 275 if (buffersIncreased) {
Chris@570 276 SVDEBUG << "AudioCallbackPlaySource::addModel: Number of buffers increased to " << getTargetChannelCount() << endl;
Chris@570 277 if (getTargetChannelCount() > getDeviceChannelCount()) {
Chris@570 278 SVDEBUG << "AudioCallbackPlaySource::addModel: This is more than the device channel count, signalling channelCountIncreased" << endl;
Chris@570 279 emit channelCountIncreased(getTargetChannelCount());
Chris@570 280 } else {
Chris@570 281 SVDEBUG << "AudioCallbackPlaySource::addModel: This is no more than the device channel count (" << getDeviceChannelCount() << "), so taking no action" << endl;
Chris@570 282 }
Chris@559 283 }
Chris@559 284
Chris@43 285 if (!m_fillThread) {
Chris@595 286 m_fillThread = new FillThread(*this);
Chris@595 287 m_fillThread->start();
Chris@43 288 }
Chris@43 289
Chris@43 290 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@559 291 SVDEBUG << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s)" << endl;
Chris@43 292 #endif
Chris@43 293
Chris@435 294 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 295 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 296
Chris@212 297 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 298 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 299 #endif
Chris@559 300
Chris@43 301 m_condition.wakeAll();
Chris@43 302 }
Chris@43 303
Chris@43 304 void
Chris@435 305 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
Chris@367 306 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 307 startFrame
Chris@367 308 #endif
Chris@435 309 , sv_frame_t endFrame)
Chris@43 310 {
Chris@43 311 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 312 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 313 #endif
Chris@93 314 if (endFrame > m_lastModelEndFrame) {
Chris@93 315 m_lastModelEndFrame = endFrame;
Chris@99 316 rebuildRangeLists();
Chris@93 317 }
Chris@43 318 }
Chris@43 319
Chris@43 320 void
Chris@43 321 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 322 {
Chris@43 323 m_mutex.lock();
Chris@43 324
Chris@43 325 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 326 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 327 #endif
Chris@43 328
Chris@435 329 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 330 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 331
Chris@43 332 m_models.erase(model);
Chris@43 333
Chris@566 334 // I don't think we have to do this any more: if a new model is
Chris@566 335 // loaded at a different rate, we'll hit the non-conflicting path
Chris@566 336 // in addModel and the rate will be updated without problems; but
Chris@566 337 // if a new model is loaded at the rate that we were using for the
Chris@566 338 // last one, then we save work by not having reset this here
Chris@566 339 //
Chris@566 340 // if (m_models.empty()) {
Chris@595 341 // m_sourceSampleRate = 0;
Chris@566 342 // }
Chris@43 343
Chris@436 344 sv_frame_t lastEnd = 0;
Chris@43 345 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@595 346 i != m_models.end(); ++i) {
Chris@164 347 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 348 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 349 #endif
Chris@595 350 if ((*i)->getEndFrame() > lastEnd) {
Chris@367 351 lastEnd = (*i)->getEndFrame();
Chris@367 352 }
Chris@164 353 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 354 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 355 #endif
Chris@43 356 }
Chris@43 357 m_lastModelEndFrame = lastEnd;
Chris@43 358
Chris@212 359 m_audioGenerator->removeModel(model);
Chris@212 360
Chris@43 361 m_mutex.unlock();
Chris@43 362
Chris@43 363 clearRingBuffers();
Chris@43 364 }
Chris@43 365
Chris@43 366 void
Chris@43 367 AudioCallbackPlaySource::clearModels()
Chris@43 368 {
Chris@43 369 m_mutex.lock();
Chris@43 370
Chris@43 371 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 372 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 373 #endif
Chris@43 374
Chris@43 375 m_models.clear();
Chris@43 376
Chris@43 377 m_lastModelEndFrame = 0;
Chris@43 378
Chris@43 379 m_sourceSampleRate = 0;
Chris@43 380
Chris@43 381 m_mutex.unlock();
Chris@43 382
Chris@43 383 m_audioGenerator->clearModels();
Chris@93 384
Chris@93 385 clearRingBuffers();
Chris@43 386 }
Chris@43 387
Chris@43 388 void
Chris@366 389 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 390 {
Chris@43 391 if (!haveLock) m_mutex.lock();
Chris@43 392
Chris@445 393 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 394 cout << "clearRingBuffers" << endl;
Chris@445 395 #endif
Chris@397 396
Chris@93 397 rebuildRangeLists();
Chris@93 398
Chris@43 399 if (count == 0) {
Chris@595 400 if (m_writeBuffers) count = int(m_writeBuffers->size());
Chris@43 401 }
Chris@43 402
Chris@445 403 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 404 cout << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 405
Chris@563 406 cout << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@445 407 #endif
Chris@445 408
Chris@93 409 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 410
Chris@445 411 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 412 cout << "current buffered frame = " << m_writeBufferFill << endl;
Chris@445 413 #endif
Chris@397 414
Chris@43 415 if (m_readBuffers != m_writeBuffers) {
Chris@595 416 delete m_writeBuffers;
Chris@43 417 }
Chris@43 418
Chris@43 419 m_writeBuffers = new RingBufferVector;
Chris@43 420
Chris@366 421 for (int i = 0; i < count; ++i) {
Chris@595 422 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 423 }
Chris@43 424
Chris@442 425 m_audioGenerator->reset();
Chris@442 426
Chris@293 427 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@595 428 // << count << " write buffers" << endl;
Chris@43 429
Chris@43 430 if (!haveLock) {
Chris@595 431 m_mutex.unlock();
Chris@43 432 }
Chris@43 433 }
Chris@43 434
Chris@43 435 void
Chris@434 436 AudioCallbackPlaySource::play(sv_frame_t startFrame)
Chris@43 437 {
Chris@540 438 if (!m_target) return;
Chris@540 439
Chris@414 440 if (!m_sourceSampleRate) {
Chris@563 441 SVCERR << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
Chris@414 442 return;
Chris@414 443 }
Chris@414 444
Chris@43 445 if (m_viewManager->getPlaySelectionMode() &&
Chris@595 446 !m_viewManager->getSelections().empty()) {
Chris@60 447
Chris@563 448 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 449 cout << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@563 450 #endif
Chris@94 451
Chris@60 452 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 453
Chris@563 454 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 455 cout << startFrame << endl;
Chris@563 456 #endif
Chris@94 457
Chris@43 458 } else {
Chris@454 459 if (startFrame < 0) {
Chris@454 460 startFrame = 0;
Chris@454 461 }
Chris@595 462 if (startFrame >= m_lastModelEndFrame) {
Chris@595 463 startFrame = 0;
Chris@595 464 }
Chris@43 465 }
Chris@43 466
Chris@132 467 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 468 cout << "play(" << startFrame << ") -> aligned playback model ";
Chris@132 469 #endif
Chris@60 470
Chris@60 471 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 472
Chris@189 473 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 474 cout << startFrame << endl;
Chris@189 475 #endif
Chris@60 476
Chris@43 477 // The fill thread will automatically empty its buffers before
Chris@43 478 // starting again if we have not so far been playing, but not if
Chris@43 479 // we're just re-seeking.
Chris@102 480 // NO -- we can end up playing some first -- always reset here
Chris@43 481
Chris@43 482 m_mutex.lock();
Chris@102 483
Chris@91 484 if (m_timeStretcher) {
Chris@91 485 m_timeStretcher->reset();
Chris@91 486 }
Chris@130 487 if (m_monoStretcher) {
Chris@130 488 m_monoStretcher->reset();
Chris@130 489 }
Chris@102 490
Chris@102 491 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 492 if (m_readBuffers) {
Chris@366 493 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 494 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 495 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 496 cout << "reset ring buffer for channel " << c << endl;
Chris@132 497 #endif
Chris@102 498 if (rb) rb->reset();
Chris@102 499 }
Chris@43 500 }
Chris@102 501
Chris@43 502 m_mutex.unlock();
Chris@43 503
Chris@43 504 m_audioGenerator->reset();
Chris@43 505
Chris@94 506 m_playStartFrame = startFrame;
Chris@94 507 m_playStartFramePassed = false;
Chris@94 508 m_playStartedAt = RealTime::zeroTime;
Chris@94 509 if (m_target) {
Chris@94 510 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 511 }
Chris@94 512
Chris@43 513 bool changed = !m_playing;
Chris@91 514 m_lastRetrievalTimestamp = 0;
Chris@102 515 m_lastCurrentFrame = 0;
Chris@43 516 m_playing = true;
Chris@212 517
Chris@212 518 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 519 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 520 #endif
Chris@212 521
Chris@43 522 m_condition.wakeAll();
Chris@158 523 if (changed) {
Chris@158 524 emit playStatusChanged(m_playing);
Chris@158 525 emit activity(tr("Play from %1").arg
Chris@158 526 (RealTime::frame2RealTime
Chris@158 527 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 528 }
Chris@43 529 }
Chris@43 530
Chris@43 531 void
Chris@43 532 AudioCallbackPlaySource::stop()
Chris@43 533 {
Chris@212 534 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 535 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 536 #endif
Chris@43 537 bool changed = m_playing;
Chris@43 538 m_playing = false;
Chris@212 539
Chris@212 540 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 541 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 542 #endif
Chris@212 543
Chris@43 544 m_condition.wakeAll();
Chris@91 545 m_lastRetrievalTimestamp = 0;
Chris@158 546 if (changed) {
Chris@158 547 emit playStatusChanged(m_playing);
Chris@158 548 emit activity(tr("Stop at %1").arg
Chris@158 549 (RealTime::frame2RealTime
Chris@158 550 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 551 }
Chris@102 552 m_lastCurrentFrame = 0;
Chris@43 553 }
Chris@43 554
Chris@43 555 void
Chris@43 556 AudioCallbackPlaySource::selectionChanged()
Chris@43 557 {
Chris@43 558 if (m_viewManager->getPlaySelectionMode()) {
Chris@595 559 clearRingBuffers();
Chris@43 560 }
Chris@43 561 }
Chris@43 562
Chris@43 563 void
Chris@43 564 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 565 {
Chris@43 566 clearRingBuffers();
Chris@43 567 }
Chris@43 568
Chris@43 569 void
Chris@43 570 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 571 {
Chris@43 572 if (!m_viewManager->getSelections().empty()) {
Chris@595 573 clearRingBuffers();
Chris@43 574 }
Chris@43 575 }
Chris@43 576
Chris@43 577 void
Chris@43 578 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 579 {
Chris@43 580 clearRingBuffers();
Chris@43 581 }
Chris@43 582
Chris@43 583 void
Chris@552 584 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName )
Chris@43 585 {
Chris@43 586 }
Chris@43 587
Chris@43 588 void
Chris@43 589 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 590 {
Chris@563 591 SVCERR << "Audio processing overload!" << endl;
Chris@130 592
Chris@130 593 if (!m_playing) return;
Chris@130 594
Chris@43 595 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 596 if (ap && !m_auditioningPluginBypassed) {
Chris@43 597 m_auditioningPluginBypassed = true;
Chris@43 598 emit audioOverloadPluginDisabled();
Chris@130 599 return;
Chris@130 600 }
Chris@130 601
Chris@130 602 if (m_timeStretcher &&
Chris@130 603 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 604 m_stretcherInputCount > 1 &&
Chris@130 605 m_monoStretcher && !m_stretchMono) {
Chris@130 606 m_stretchMono = true;
Chris@130 607 emit audioTimeStretchMultiChannelDisabled();
Chris@130 608 return;
Chris@43 609 }
Chris@43 610 }
Chris@43 611
Chris@43 612 void
Chris@468 613 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
Chris@43 614 {
Chris@559 615 if (target == 0) {
Chris@559 616 // reset target-related facts and figures
Chris@559 617 m_deviceSampleRate = 0;
Chris@559 618 m_deviceChannelCount = 0;
Chris@559 619 }
Chris@91 620 m_target = target;
Chris@468 621 }
Chris@468 622
Chris@468 623 void
Chris@551 624 AudioCallbackPlaySource::setResamplerWrapper(breakfastquay::ResamplerWrapper *w)
Chris@551 625 {
Chris@551 626 m_resamplerWrapper = w;
Chris@552 627 if (m_resamplerWrapper && m_sourceSampleRate != 0) {
Chris@552 628 m_resamplerWrapper->changeApplicationSampleRate
Chris@552 629 (int(round(m_sourceSampleRate)));
Chris@552 630 }
Chris@551 631 }
Chris@551 632
Chris@551 633 void
Chris@468 634 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
Chris@468 635 {
Chris@293 636 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 637 if (size != 0) {
Chris@193 638 m_blockSize = size;
Chris@193 639 }
Chris@193 640 if (size * 4 > m_ringBufferSize) {
Chris@472 641 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 642 cout << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@472 643 << size << " > a quarter of ring buffer size "
Chris@472 644 << m_ringBufferSize << ", calling for more ring buffer"
Chris@472 645 << endl;
Chris@472 646 #endif
Chris@193 647 m_ringBufferSize = size * 4;
Chris@193 648 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 649 clearRingBuffers();
Chris@193 650 }
Chris@193 651 }
Chris@43 652 }
Chris@43 653
Chris@366 654 int
Chris@43 655 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 656 {
Chris@293 657 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@436 658 return int(m_blockSize);
Chris@43 659 }
Chris@43 660
Chris@43 661 void
Chris@468 662 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
Chris@43 663 {
Chris@43 664 m_playLatency = latency;
Chris@43 665 }
Chris@43 666
Chris@434 667 sv_frame_t
Chris@43 668 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 669 {
Chris@43 670 return m_playLatency;
Chris@43 671 }
Chris@43 672
Chris@434 673 sv_frame_t
Chris@43 674 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 675 {
Chris@91 676 // This method attempts to estimate which audio sample frame is
Chris@91 677 // "currently coming through the speakers".
Chris@91 678
Chris@553 679 sv_samplerate_t deviceRate = getDeviceSampleRate();
Chris@436 680 sv_frame_t latency = m_playLatency; // at target rate
Chris@402 681 RealTime latency_t = RealTime::zeroTime;
Chris@402 682
Chris@553 683 if (deviceRate != 0) {
Chris@553 684 latency_t = RealTime::frame2RealTime(latency, deviceRate);
Chris@402 685 }
Chris@93 686
Chris@93 687 return getCurrentFrame(latency_t);
Chris@93 688 }
Chris@93 689
Chris@434 690 sv_frame_t
Chris@93 691 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 692 {
Chris@93 693 return getCurrentFrame(RealTime::zeroTime);
Chris@93 694 }
Chris@93 695
Chris@434 696 sv_frame_t
Chris@93 697 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 698 {
Chris@553 699 // The ring buffers contain data at the source sample rate and all
Chris@553 700 // processing (including time stretching) happens at this
Chris@553 701 // rate. Resampling only happens after the audio data leaves this
Chris@553 702 // class.
Chris@553 703
Chris@553 704 // (But because historically more than one sample rate could have
Chris@553 705 // been involved here, we do latency calculations using RealTime
Chris@553 706 // values instead of samples.)
Chris@43 707
Chris@553 708 sv_samplerate_t rate = getSourceSampleRate();
Chris@91 709
Chris@553 710 if (rate == 0) return 0;
Chris@91 711
Chris@366 712 int inbuffer = 0; // at target rate
Chris@91 713
Chris@366 714 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 715 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@595 716 if (rb) {
Chris@595 717 int here = rb->getReadSpace();
Chris@595 718 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@595 719 }
Chris@43 720 }
Chris@43 721
Chris@436 722 sv_frame_t readBufferFill = m_readBufferFill;
Chris@436 723 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 724 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 725 double currentTime = 0.0;
Chris@91 726 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 727
Chris@102 728 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 729
Chris@553 730 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
Chris@91 731
Chris@436 732 sv_frame_t stretchlat = 0;
Chris@91 733 double timeRatio = 1.0;
Chris@91 734
Chris@91 735 if (m_timeStretcher) {
Chris@91 736 stretchlat = m_timeStretcher->getLatency();
Chris@91 737 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 738 }
Chris@43 739
Chris@553 740 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, rate);
Chris@43 741
Chris@91 742 // When the target has just requested a block from us, the last
Chris@91 743 // sample it obtained was our buffer fill frame count minus the
Chris@91 744 // amount of read space (converted back to source sample rate)
Chris@91 745 // remaining now. That sample is not expected to be played until
Chris@91 746 // the target's play latency has elapsed. By the time the
Chris@91 747 // following block is requested, that sample will be at the
Chris@91 748 // target's play latency minus the last requested block size away
Chris@91 749 // from being played.
Chris@91 750
Chris@91 751 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 752 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 753
Chris@102 754 if (m_target &&
Chris@102 755 m_trustworthyTimestamps &&
Chris@102 756 lastRetrievalTimestamp != 0.0) {
Chris@91 757
Chris@553 758 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
Chris@91 759
Chris@91 760 // calculate number of frames at target rate that have elapsed
Chris@91 761 // since the end of the last call to getSourceSamples
Chris@91 762
Chris@102 763 if (m_trustworthyTimestamps && !looping) {
Chris@91 764
Chris@102 765 // this adjustment seems to cause more problems when looping
Chris@102 766 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 767
Chris@102 768 if (elapsed > 0.0) {
Chris@102 769 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 770 }
Chris@91 771 }
Chris@91 772
Chris@91 773 } else {
Chris@91 774
Chris@553 775 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
Chris@62 776 }
Chris@91 777
Chris@553 778 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
Chris@91 779
Chris@91 780 if (timeRatio != 1.0) {
Chris@91 781 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 782 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 783 latency_t = latency_t / timeRatio;
Chris@43 784 }
Chris@43 785
Chris@91 786 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 787 cout << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 788 #endif
Chris@43 789
Chris@93 790 // Normally the range lists should contain at least one item each
Chris@93 791 // -- if playback is unconstrained, that item should report the
Chris@93 792 // entire source audio duration.
Chris@43 793
Chris@93 794 if (m_rangeStarts.empty()) {
Chris@93 795 rebuildRangeLists();
Chris@93 796 }
Chris@92 797
Chris@93 798 if (m_rangeStarts.empty()) {
Chris@93 799 // this code is only used in case of error in rebuildRangeLists
Chris@93 800 RealTime playing_t = bufferedto_t
Chris@93 801 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 802 + sincerequest_t;
Chris@193 803 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@553 804 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@93 805 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 806 }
Chris@43 807
Chris@91 808 int inRange = 0;
Chris@91 809 int index = 0;
Chris@91 810
Chris@366 811 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 812 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 813 inRange = index;
Chris@93 814 } else {
Chris@93 815 break;
Chris@93 816 }
Chris@93 817 ++index;
Chris@93 818 }
Chris@93 819
Chris@436 820 if (inRange >= int(m_rangeStarts.size())) {
Chris@436 821 inRange = int(m_rangeStarts.size())-1;
Chris@436 822 }
Chris@93 823
Chris@94 824 RealTime playing_t = bufferedto_t;
Chris@93 825
Chris@93 826 playing_t = playing_t
Chris@93 827 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 828 + sincerequest_t;
Chris@94 829
Chris@94 830 // This rather gross little hack is used to ensure that latency
Chris@94 831 // compensation doesn't result in the playback pointer appearing
Chris@94 832 // to start earlier than the actual playback does. It doesn't
Chris@94 833 // work properly (hence the bail-out in the middle) because if we
Chris@94 834 // are playing a relatively short looped region, the playing time
Chris@94 835 // estimated from the buffer fill frame may have wrapped around
Chris@94 836 // the region boundary and end up being much smaller than the
Chris@94 837 // theoretical play start frame, perhaps even for the entire
Chris@94 838 // duration of playback!
Chris@94 839
Chris@94 840 if (!m_playStartFramePassed) {
Chris@553 841 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
Chris@94 842 if (playing_t < playstart_t) {
Chris@563 843 // cout << "playing_t " << playing_t << " < playstart_t "
Chris@293 844 // << playstart_t << endl;
Chris@122 845 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 846 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 847 RealTime::fromSeconds(currentTime)) {
Chris@563 848 // cout << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 849 m_playStartFramePassed = true;
Chris@94 850 } else {
Chris@94 851 playing_t = playstart_t;
Chris@94 852 }
Chris@94 853 } else {
Chris@94 854 m_playStartFramePassed = true;
Chris@94 855 }
Chris@94 856 }
Chris@163 857
Chris@163 858 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 859 cout << "playing_t " << playing_t;
Chris@163 860 #endif
Chris@94 861
Chris@94 862 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 863
Chris@93 864 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 865 cout << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 866 #endif
Chris@93 867
Chris@93 868 while (playing_t < RealTime::zeroTime) {
Chris@93 869
Chris@93 870 if (inRange == 0) {
Chris@93 871 if (looping) {
Chris@436 872 inRange = int(m_rangeStarts.size()) - 1;
Chris@93 873 } else {
Chris@93 874 break;
Chris@93 875 }
Chris@93 876 } else {
Chris@93 877 --inRange;
Chris@93 878 }
Chris@93 879
Chris@93 880 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 881 }
Chris@93 882
Chris@93 883 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 884
Chris@93 885 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 886 cout << " playing time: " << playing_t << endl;
Chris@93 887 #endif
Chris@93 888
Chris@93 889 if (!looping) {
Chris@366 890 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 891 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@563 892 cout << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 893 stop();
Chris@93 894 }
Chris@93 895 }
Chris@93 896
Chris@93 897 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 898
Chris@553 899 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@102 900
Chris@102 901 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 902 if (frame < m_lastCurrentFrame) {
Chris@102 903 frame = m_lastCurrentFrame;
Chris@102 904 }
Chris@102 905 }
Chris@102 906
Chris@102 907 m_lastCurrentFrame = frame;
Chris@102 908
Chris@93 909 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 910 }
Chris@93 911
Chris@93 912 void
Chris@93 913 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 914 {
Chris@93 915 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 916
Chris@93 917 m_rangeStarts.clear();
Chris@93 918 m_rangeDurations.clear();
Chris@93 919
Chris@436 920 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@93 921 if (sourceRate == 0) return;
Chris@93 922
Chris@93 923 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 924 if (end == RealTime::zeroTime) return;
Chris@93 925
Chris@93 926 if (!constrained) {
Chris@93 927 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 928 m_rangeDurations.push_back(end);
Chris@93 929 return;
Chris@93 930 }
Chris@93 931
Chris@93 932 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 933 MultiSelection::SelectionList::const_iterator i;
Chris@93 934
Chris@93 935 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 936 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 937 #endif
Chris@93 938
Chris@93 939 if (!selections.empty()) {
Chris@91 940
Chris@91 941 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 942
Chris@91 943 RealTime start =
Chris@91 944 (RealTime::frame2RealTime
Chris@91 945 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 946 sourceRate));
Chris@91 947 RealTime duration =
Chris@91 948 (RealTime::frame2RealTime
Chris@91 949 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 950 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 951 sourceRate));
Chris@91 952
Chris@93 953 m_rangeStarts.push_back(start);
Chris@93 954 m_rangeDurations.push_back(duration);
Chris@91 955 }
Chris@93 956 } else {
Chris@93 957 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 958 m_rangeDurations.push_back(end);
Chris@43 959 }
Chris@43 960
Chris@93 961 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 962 cout << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 963 #endif
Chris@43 964 }
Chris@43 965
Chris@43 966 void
Chris@43 967 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 968 {
Chris@574 969 if (left > m_outputLeft) m_outputLeft = left;
Chris@574 970 if (right > m_outputRight) m_outputRight = right;
Chris@580 971 m_levelsSet = true;
Chris@43 972 }
Chris@43 973
Chris@43 974 bool
Chris@43 975 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 976 {
Chris@43 977 left = m_outputLeft;
Chris@43 978 right = m_outputRight;
Chris@580 979 bool valid = m_levelsSet;
Chris@574 980 m_outputLeft = 0.f;
Chris@574 981 m_outputRight = 0.f;
Chris@580 982 m_levelsSet = false;
Chris@580 983 return valid;
Chris@43 984 }
Chris@43 985
Chris@43 986 void
Chris@468 987 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
Chris@43 988 {
Chris@553 989 m_deviceSampleRate = sr;
Chris@43 990 }
Chris@43 991
Chris@43 992 void
Chris@559 993 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int count)
Chris@43 994 {
Chris@559 995 m_deviceChannelCount = count;
Chris@43 996 }
Chris@43 997
Chris@43 998 void
Chris@107 999 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 1000 {
Chris@107 1001 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 1002 if (a && !plugin) {
Chris@563 1003 SVCERR << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 1004 }
Chris@204 1005
Chris@204 1006 m_mutex.lock();
Chris@43 1007 m_auditioningPlugin = plugin;
Chris@43 1008 m_auditioningPluginBypassed = false;
Chris@204 1009 m_mutex.unlock();
Chris@43 1010 }
Chris@43 1011
Chris@43 1012 void
Chris@43 1013 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 1014 {
Chris@43 1015 m_audioGenerator->setSoloModelSet(s);
Chris@43 1016 clearRingBuffers();
Chris@43 1017 }
Chris@43 1018
Chris@43 1019 void
Chris@43 1020 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1021 {
Chris@43 1022 m_audioGenerator->clearSoloModelSet();
Chris@43 1023 clearRingBuffers();
Chris@43 1024 }
Chris@43 1025
Chris@434 1026 sv_samplerate_t
Chris@553 1027 AudioCallbackPlaySource::getDeviceSampleRate() const
Chris@43 1028 {
Chris@553 1029 return m_deviceSampleRate;
Chris@43 1030 }
Chris@43 1031
Chris@366 1032 int
Chris@43 1033 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1034 {
Chris@43 1035 return m_sourceChannelCount;
Chris@43 1036 }
Chris@43 1037
Chris@366 1038 int
Chris@43 1039 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1040 {
Chris@43 1041 if (m_sourceChannelCount < 2) return 2;
Chris@43 1042 return m_sourceChannelCount;
Chris@43 1043 }
Chris@43 1044
Chris@559 1045 int
Chris@559 1046 AudioCallbackPlaySource::getDeviceChannelCount() const
Chris@559 1047 {
Chris@559 1048 return m_deviceChannelCount;
Chris@559 1049 }
Chris@559 1050
Chris@434 1051 sv_samplerate_t
Chris@43 1052 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1053 {
Chris@43 1054 return m_sourceSampleRate;
Chris@43 1055 }
Chris@43 1056
Chris@43 1057 void
Chris@436 1058 AudioCallbackPlaySource::setTimeStretch(double factor)
Chris@43 1059 {
Chris@91 1060 m_stretchRatio = factor;
Chris@91 1061
Chris@553 1062 int rate = int(getSourceSampleRate());
Chris@553 1063 if (!rate) return; // have to make our stretcher later
Chris@244 1064
Chris@436 1065 if (m_timeStretcher || (factor == 1.0)) {
Chris@91 1066 // stretch ratio will be set in next process call if appropriate
Chris@62 1067 } else {
Chris@91 1068 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1069 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@553 1070 (rate,
Chris@91 1071 m_stretcherInputCount,
Chris@62 1072 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1073 factor);
Chris@130 1074 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@553 1075 (rate,
Chris@130 1076 1,
Chris@130 1077 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1078 factor);
Chris@91 1079 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@436 1080 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
Chris@366 1081 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1082 m_stretcherInputSizes[c] = 16384;
Chris@91 1083 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1084 }
Chris@130 1085 m_monoStretcher = monoStretcher;
Chris@62 1086 m_timeStretcher = stretcher;
Chris@62 1087 }
Chris@158 1088
Chris@158 1089 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1090 }
Chris@43 1091
Chris@471 1092 int
Chris@559 1093 AudioCallbackPlaySource::getSourceSamples(float *const *buffer,
Chris@559 1094 int requestedChannels,
Chris@559 1095 int count)
Chris@43 1096 {
Chris@559 1097 // In principle, the target will handle channel mapping in cases
Chris@559 1098 // where our channel count differs from the device's. But that
Chris@559 1099 // only holds if our channel count doesn't change -- i.e. if
Chris@559 1100 // getApplicationChannelCount() always returns the same value as
Chris@559 1101 // it did when the target was created, and if this function always
Chris@559 1102 // returns that number of channels.
Chris@559 1103 //
Chris@559 1104 // Unfortunately that can't hold for us -- we always have at least
Chris@559 1105 // 2 channels but if the user opens a new main model with more
Chris@559 1106 // channels than that (and more than the last main model) then our
Chris@559 1107 // target channel count necessarily gets increased.
Chris@559 1108 //
Chris@559 1109 // We have:
Chris@559 1110 //
Chris@559 1111 // getSourceChannelCount() -> number of channels available to
Chris@559 1112 // provide from real model data
Chris@559 1113 //
Chris@559 1114 // getTargetChannelCount() -> number we will actually provide;
Chris@559 1115 // same as getSourceChannelCount() except that it is always at
Chris@559 1116 // least 2
Chris@559 1117 //
Chris@559 1118 // getDeviceChannelCount() -> number the device will emit, usually
Chris@559 1119 // equal to the value of getTargetChannelCount() at the time the
Chris@559 1120 // device was initialised, unless the device could not provide
Chris@559 1121 // that number
Chris@559 1122 //
Chris@559 1123 // requestedChannels -> number the device is expecting from us,
Chris@559 1124 // always equal to the value of getTargetChannelCount() at the
Chris@559 1125 // time the device was initialised
Chris@559 1126 //
Chris@559 1127 // If the requested channel count is at least the target channel
Chris@559 1128 // count, then we go ahead and provide the target channels as
Chris@559 1129 // expected. We just zero any spare channels.
Chris@559 1130 //
Chris@559 1131 // If the requested channel count is smaller than the target
Chris@559 1132 // channel count, then we don't know what to do and we provide
Chris@559 1133 // nothing. This shouldn't happen as long as management is on the
Chris@559 1134 // ball -- we emit channelCountIncreased() when the target channel
Chris@559 1135 // count increases, and whatever code "owns" the driver should
Chris@559 1136 // have reopened the audio device when it got that signal. But
Chris@559 1137 // there's a race condition there, which we accommodate with this
Chris@559 1138 // check.
Chris@559 1139
Chris@559 1140 int channels = getTargetChannelCount();
Chris@559 1141
Chris@43 1142 if (!m_playing) {
Chris@193 1143 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1144 cout << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1145 #endif
Chris@559 1146 v_zero_channels(buffer, requestedChannels, count);
Chris@595 1147 return 0;
Chris@43 1148 }
Chris@559 1149 if (requestedChannels < channels) {
Chris@559 1150 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not enough device channels (" << requestedChannels << ", need " << channels << "); hoping device is about to be reopened" << endl;
Chris@559 1151 v_zero_channels(buffer, requestedChannels, count);
Chris@559 1152 return 0;
Chris@559 1153 }
Chris@559 1154 if (requestedChannels > channels) {
Chris@559 1155 v_zero_channels(buffer + channels, requestedChannels - channels, count);
Chris@559 1156 }
Chris@43 1157
Chris@212 1158 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1159 cout << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1160 #endif
Chris@212 1161
Chris@43 1162 // Ensure that all buffers have at least the amount of data we
Chris@43 1163 // need -- else reduce the size of our requests correspondingly
Chris@43 1164
Chris@559 1165 for (int ch = 0; ch < channels; ++ch) {
Chris@43 1166
Chris@43 1167 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1168
Chris@43 1169 if (!rb) {
Chris@563 1170 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1171 << "No ring buffer available for channel " << ch
Chris@293 1172 << ", returning no data here" << endl;
Chris@43 1173 count = 0;
Chris@43 1174 break;
Chris@43 1175 }
Chris@43 1176
Chris@366 1177 int rs = rb->getReadSpace();
Chris@43 1178 if (rs < count) {
Chris@43 1179 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1180 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1181 << "Ring buffer for channel " << ch << " has only "
Chris@193 1182 << rs << " (of " << count << ") samples available ("
Chris@193 1183 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1184 << "space " << rb->getWriteSpace() << "), "
Chris@293 1185 << "reducing request size" << endl;
Chris@43 1186 #endif
Chris@43 1187 count = rs;
Chris@43 1188 }
Chris@43 1189 }
Chris@43 1190
Chris@471 1191 if (count == 0) return 0;
Chris@43 1192
Chris@62 1193 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1194 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1195
Chris@436 1196 double ratio = ts ? ts->getTimeRatio() : 1.0;
Chris@91 1197
Chris@91 1198 if (ratio != m_stretchRatio) {
Chris@91 1199 if (!ts) {
Chris@563 1200 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@436 1201 m_stretchRatio = 1.0;
Chris@91 1202 } else {
Chris@91 1203 ts->setTimeRatio(m_stretchRatio);
Chris@130 1204 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1205 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1206 }
Chris@130 1207 }
Chris@130 1208
Chris@130 1209 int stretchChannels = m_stretcherInputCount;
Chris@130 1210 if (m_stretchMono) {
Chris@130 1211 if (ms) {
Chris@130 1212 ts = ms;
Chris@130 1213 stretchChannels = 1;
Chris@130 1214 } else {
Chris@130 1215 m_stretchMono = false;
Chris@91 1216 }
Chris@91 1217 }
Chris@91 1218
Chris@91 1219 if (m_target) {
Chris@91 1220 m_lastRetrievedBlockSize = count;
Chris@91 1221 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1222 }
Chris@43 1223
Chris@62 1224 if (!ts || ratio == 1.f) {
Chris@43 1225
Chris@595 1226 int got = 0;
Chris@43 1227
Chris@563 1228 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1229 cout << "channels == " << channels << endl;
Chris@563 1230 #endif
Chris@555 1231
Chris@595 1232 for (int ch = 0; ch < channels; ++ch) {
Chris@43 1233
Chris@595 1234 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1235
Chris@595 1236 if (rb) {
Chris@43 1237
Chris@595 1238 // this is marginally more likely to leave our channels in
Chris@595 1239 // sync after a processing failure than just passing "count":
Chris@595 1240 sv_frame_t request = count;
Chris@595 1241 if (ch > 0) request = got;
Chris@43 1242
Chris@595 1243 got = rb->read(buffer[ch], int(request));
Chris@595 1244
Chris@43 1245 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@595 1246 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1247 #endif
Chris@595 1248 }
Chris@43 1249
Chris@595 1250 for (int ch = 0; ch < channels; ++ch) {
Chris@595 1251 for (int i = got; i < count; ++i) {
Chris@595 1252 buffer[ch][i] = 0.0;
Chris@595 1253 }
Chris@595 1254 }
Chris@595 1255 }
Chris@43 1256
Chris@43 1257 applyAuditioningEffect(count, buffer);
Chris@43 1258
Chris@212 1259 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1260 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1261 #endif
Chris@212 1262
Chris@43 1263 m_condition.wakeAll();
Chris@91 1264
Chris@595 1265 return got;
Chris@43 1266 }
Chris@43 1267
Chris@436 1268 sv_frame_t available;
Chris@436 1269 sv_frame_t fedToStretcher = 0;
Chris@91 1270 int warned = 0;
Chris@43 1271
Chris@91 1272 // The input block for a given output is approx output / ratio,
Chris@91 1273 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1274
Chris@91 1275 while ((available = ts->available()) < count) {
Chris@91 1276
Chris@436 1277 sv_frame_t reqd = lrint(double(count - available) / ratio);
Chris@436 1278 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
Chris@91 1279 if (reqd == 0) reqd = 1;
Chris@91 1280
Chris@436 1281 sv_frame_t got = reqd;
Chris@91 1282
Chris@91 1283 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1284 cout << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1285 #endif
Chris@43 1286
Chris@366 1287 for (int c = 0; c < channels; ++c) {
Chris@131 1288 if (c >= m_stretcherInputCount) continue;
Chris@91 1289 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1290 if (c == 0) {
Chris@563 1291 SVDEBUG << "NOTE: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1292 }
Chris@91 1293 delete[] m_stretcherInputs[c];
Chris@91 1294 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1295 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1296 }
Chris@91 1297 }
Chris@43 1298
Chris@366 1299 for (int c = 0; c < channels; ++c) {
Chris@131 1300 if (c >= m_stretcherInputCount) continue;
Chris@91 1301 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1302 if (rb) {
Chris@436 1303 sv_frame_t gotHere;
Chris@130 1304 if (stretchChannels == 1 && c > 0) {
Chris@436 1305 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
Chris@130 1306 } else {
Chris@436 1307 gotHere = rb->read(m_stretcherInputs[c], int(got));
Chris@130 1308 }
Chris@91 1309 if (gotHere < got) got = gotHere;
Chris@91 1310
Chris@91 1311 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1312 if (c == 0) {
Chris@563 1313 cout << "feeding stretcher: got " << gotHere
Chris@229 1314 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1315 }
Chris@62 1316 #endif
Chris@43 1317
Chris@91 1318 } else {
Chris@563 1319 SVCERR << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1320 }
Chris@43 1321 }
Chris@43 1322
Chris@43 1323 if (got < reqd) {
Chris@563 1324 SVCERR << "WARNING: Read underrun in playback ("
Chris@293 1325 << got << " < " << reqd << ")" << endl;
Chris@43 1326 }
Chris@43 1327
Chris@463 1328 ts->process(m_stretcherInputs, size_t(got), false);
Chris@91 1329
Chris@91 1330 fedToStretcher += got;
Chris@43 1331
Chris@43 1332 if (got == 0) break;
Chris@43 1333
Chris@62 1334 if (ts->available() == available) {
Chris@563 1335 SVCERR << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1336 if (++warned == 5) break;
Chris@43 1337 }
Chris@43 1338 }
Chris@43 1339
Chris@463 1340 ts->retrieve(buffer, size_t(count));
Chris@43 1341
Chris@559 1342 v_zero_channels(buffer + stretchChannels, channels - stretchChannels, count);
Chris@130 1343
Chris@43 1344 applyAuditioningEffect(count, buffer);
Chris@43 1345
Chris@212 1346 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1347 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1348 #endif
Chris@212 1349
Chris@43 1350 m_condition.wakeAll();
Chris@43 1351
Chris@471 1352 return count;
Chris@43 1353 }
Chris@43 1354
Chris@43 1355 void
Chris@559 1356 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float *const *buffers)
Chris@43 1357 {
Chris@43 1358 if (m_auditioningPluginBypassed) return;
Chris@43 1359 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1360 if (!plugin) return;
Chris@204 1361
Chris@366 1362 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@563 1363 // cout << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1364 // << " != our channel count " << getTargetChannelCount()
Chris@293 1365 // << endl;
Chris@43 1366 return;
Chris@43 1367 }
Chris@366 1368 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@563 1369 // cout << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1370 // << " != our channel count " << getTargetChannelCount()
Chris@293 1371 // << endl;
Chris@43 1372 return;
Chris@43 1373 }
Chris@366 1374 if ((int)plugin->getBufferSize() < count) {
Chris@563 1375 // cout << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1376 // << " < our block size " << count
Chris@293 1377 // << endl;
Chris@43 1378 return;
Chris@43 1379 }
Chris@43 1380
Chris@43 1381 float **ib = plugin->getAudioInputBuffers();
Chris@43 1382 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1383
Chris@366 1384 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1385 for (int i = 0; i < count; ++i) {
Chris@43 1386 ib[c][i] = buffers[c][i];
Chris@43 1387 }
Chris@43 1388 }
Chris@43 1389
Chris@436 1390 plugin->run(Vamp::RealTime::zeroTime, int(count));
Chris@43 1391
Chris@366 1392 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1393 for (int i = 0; i < count; ++i) {
Chris@43 1394 buffers[c][i] = ob[c][i];
Chris@43 1395 }
Chris@43 1396 }
Chris@43 1397 }
Chris@43 1398
Chris@43 1399 // Called from fill thread, m_playing true, mutex held
Chris@43 1400 bool
Chris@43 1401 AudioCallbackPlaySource::fillBuffers()
Chris@43 1402 {
Chris@43 1403 static float *tmp = 0;
Chris@436 1404 static sv_frame_t tmpSize = 0;
Chris@43 1405
Chris@434 1406 sv_frame_t space = 0;
Chris@366 1407 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 1408 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@595 1409 if (wb) {
Chris@595 1410 sv_frame_t spaceHere = wb->getWriteSpace();
Chris@595 1411 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@595 1412 }
Chris@43 1413 }
Chris@43 1414
Chris@103 1415 if (space == 0) {
Chris@103 1416 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1417 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1418 #endif
Chris@103 1419 return false;
Chris@103 1420 }
Chris@43 1421
Chris@544 1422 // space is now the number of samples that can be written on each
Chris@544 1423 // channel's write ringbuffer
Chris@544 1424
Chris@434 1425 sv_frame_t f = m_writeBufferFill;
Chris@595 1426
Chris@43 1427 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1428
Chris@43 1429 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1430 if (!readWriteEqual) {
Chris@293 1431 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1432 }
Chris@293 1433 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1434 #endif
Chris@43 1435
Chris@43 1436 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1437 cout << "buffered to " << f << " already" << endl;
Chris@43 1438 #endif
Chris@43 1439
Chris@366 1440 int channels = getTargetChannelCount();
Chris@43 1441
Chris@43 1442 static float **bufferPtrs = 0;
Chris@366 1443 static int bufferPtrCount = 0;
Chris@43 1444
Chris@43 1445 if (bufferPtrCount < channels) {
Chris@595 1446 if (bufferPtrs) delete[] bufferPtrs;
Chris@595 1447 bufferPtrs = new float *[channels];
Chris@595 1448 bufferPtrCount = channels;
Chris@43 1449 }
Chris@43 1450
Chris@436 1451 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1452
Chris@546 1453 // space must be a multiple of generatorBlockSize
Chris@546 1454 sv_frame_t reqSpace = space;
Chris@546 1455 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@546 1456 if (space == 0) {
Chris@546 1457 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1458 cout << "requested fill of " << reqSpace
Chris@546 1459 << " is less than generator block size of "
Chris@546 1460 << generatorBlockSize << ", leaving it" << endl;
Chris@546 1461 #endif
Chris@546 1462 return false;
Chris@43 1463 }
Chris@43 1464
Chris@546 1465 if (tmpSize < channels * space) {
Chris@546 1466 delete[] tmp;
Chris@546 1467 tmp = new float[channels * space];
Chris@546 1468 tmpSize = channels * space;
Chris@546 1469 }
Chris@43 1470
Chris@546 1471 for (int c = 0; c < channels; ++c) {
Chris@43 1472
Chris@546 1473 bufferPtrs[c] = tmp + c * space;
Chris@595 1474
Chris@546 1475 for (int i = 0; i < space; ++i) {
Chris@546 1476 tmp[c * space + i] = 0.0f;
Chris@546 1477 }
Chris@546 1478 }
Chris@43 1479
Chris@546 1480 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1481
Chris@546 1482 for (int c = 0; c < channels; ++c) {
Chris@43 1483
Chris@546 1484 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@546 1485 if (wb) {
Chris@546 1486 int actual = wb->write(bufferPtrs[c], int(got));
Chris@546 1487 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1488 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@546 1489 << wb->getReadSpace() << " to read"
Chris@546 1490 << endl;
Chris@546 1491 #endif
Chris@546 1492 if (actual < got) {
Chris@563 1493 SVCERR << "WARNING: Buffer overrun in channel " << c
Chris@563 1494 << ": wrote " << actual << " of " << got
Chris@563 1495 << " samples" << endl;
Chris@546 1496 }
Chris@546 1497 }
Chris@546 1498 }
Chris@43 1499
Chris@546 1500 m_writeBufferFill = f;
Chris@546 1501 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1502
Chris@163 1503 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1504 cout << "Read buffer fill is now " << m_readBufferFill << ", write buffer fill "
Chris@563 1505 << m_writeBufferFill << endl;
Chris@163 1506 #endif
Chris@163 1507
Chris@546 1508 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1509
Chris@43 1510 return true;
Chris@43 1511 }
Chris@43 1512
Chris@434 1513 sv_frame_t
Chris@434 1514 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
Chris@43 1515 {
Chris@434 1516 sv_frame_t processed = 0;
Chris@434 1517 sv_frame_t chunkStart = frame;
Chris@434 1518 sv_frame_t chunkSize = count;
Chris@434 1519 sv_frame_t selectionSize = 0;
Chris@434 1520 sv_frame_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1521
Chris@43 1522 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1523 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@595 1524 !m_viewManager->getSelections().empty());
Chris@43 1525
Chris@366 1526 int channels = getTargetChannelCount();
Chris@43 1527
Chris@43 1528 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1529 cout << "mixModels: start " << frame << ", size " << count << ", channels " << channels << endl;
Chris@43 1530 #endif
Chris@563 1531 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1532 if (constrained) {
Chris@563 1533 cout << "Manager has " << m_viewManager->getSelections().size() << " selection(s):" << endl;
Chris@563 1534 for (auto sel: m_viewManager->getSelections()) {
Chris@563 1535 cout << sel.getStartFrame() << " -> " << sel.getEndFrame()
Chris@563 1536 << " (" << (sel.getEndFrame() - sel.getStartFrame()) << " frames)"
Chris@563 1537 << endl;
Chris@563 1538 }
Chris@563 1539 }
Chris@563 1540 #endif
Chris@563 1541
Chris@563 1542 static float **chunkBufferPtrs = 0;
Chris@563 1543 static int chunkBufferPtrCount = 0;
Chris@43 1544
Chris@43 1545 if (chunkBufferPtrCount < channels) {
Chris@595 1546 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@595 1547 chunkBufferPtrs = new float *[channels];
Chris@595 1548 chunkBufferPtrCount = channels;
Chris@43 1549 }
Chris@43 1550
Chris@366 1551 for (int c = 0; c < channels; ++c) {
Chris@595 1552 chunkBufferPtrs[c] = buffers[c];
Chris@43 1553 }
Chris@43 1554
Chris@43 1555 while (processed < count) {
Chris@595 1556
Chris@595 1557 chunkSize = count - processed;
Chris@595 1558 nextChunkStart = chunkStart + chunkSize;
Chris@595 1559 selectionSize = 0;
Chris@43 1560
Chris@595 1561 sv_frame_t fadeIn = 0, fadeOut = 0;
Chris@43 1562
Chris@595 1563 if (constrained) {
Chris@60 1564
Chris@434 1565 sv_frame_t rChunkStart =
Chris@60 1566 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@595 1567
Chris@595 1568 Selection selection =
Chris@595 1569 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@595 1570
Chris@595 1571 if (selection.isEmpty()) {
Chris@595 1572 if (looping) {
Chris@595 1573 selection = *m_viewManager->getSelections().begin();
Chris@595 1574 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1575 (selection.getStartFrame());
Chris@595 1576 fadeIn = 50;
Chris@595 1577 }
Chris@595 1578 }
Chris@43 1579
Chris@595 1580 if (selection.isEmpty()) {
Chris@43 1581
Chris@595 1582 chunkSize = 0;
Chris@595 1583 nextChunkStart = chunkStart;
Chris@43 1584
Chris@595 1585 } else {
Chris@43 1586
Chris@434 1587 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1588 (selection.getStartFrame());
Chris@434 1589 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1590 (selection.getEndFrame());
Chris@43 1591
Chris@595 1592 selectionSize = ef - sf;
Chris@60 1593
Chris@595 1594 if (chunkStart < sf) {
Chris@595 1595 chunkStart = sf;
Chris@595 1596 fadeIn = 50;
Chris@595 1597 }
Chris@43 1598
Chris@595 1599 nextChunkStart = chunkStart + chunkSize;
Chris@43 1600
Chris@595 1601 if (nextChunkStart >= ef) {
Chris@595 1602 nextChunkStart = ef;
Chris@595 1603 fadeOut = 50;
Chris@595 1604 }
Chris@43 1605
Chris@595 1606 chunkSize = nextChunkStart - chunkStart;
Chris@595 1607 }
Chris@595 1608
Chris@595 1609 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1610
Chris@595 1611 if (chunkStart >= m_lastModelEndFrame) {
Chris@595 1612 chunkStart = 0;
Chris@595 1613 }
Chris@595 1614 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@595 1615 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@595 1616 }
Chris@595 1617 nextChunkStart = chunkStart + chunkSize;
Chris@595 1618 }
Chris@43 1619
Chris@563 1620 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@595 1621 cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@563 1622 #endif
Chris@563 1623
Chris@595 1624 if (!chunkSize) {
Chris@595 1625 // We need to maintain full buffers so that the other
Chris@595 1626 // thread can tell where it's got to in the playback -- so
Chris@595 1627 // return the full amount here
Chris@595 1628 frame = frame + count;
Chris@562 1629 if (frame < nextChunkStart) {
Chris@562 1630 frame = nextChunkStart;
Chris@562 1631 }
Chris@562 1632 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1633 cout << "mixModels: ending at " << nextChunkStart << ", returning frame as "
Chris@562 1634 << frame << endl;
Chris@562 1635 #endif
Chris@595 1636 return count;
Chris@595 1637 }
Chris@43 1638
Chris@43 1639 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1640 cout << "mixModels: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1641 #endif
Chris@43 1642
Chris@595 1643 if (selectionSize < 100) {
Chris@595 1644 fadeIn = 0;
Chris@595 1645 fadeOut = 0;
Chris@595 1646 } else if (selectionSize < 300) {
Chris@595 1647 if (fadeIn > 0) fadeIn = 10;
Chris@595 1648 if (fadeOut > 0) fadeOut = 10;
Chris@595 1649 }
Chris@43 1650
Chris@595 1651 if (fadeIn > 0) {
Chris@595 1652 if (processed * 2 < fadeIn) {
Chris@595 1653 fadeIn = processed * 2;
Chris@595 1654 }
Chris@595 1655 }
Chris@43 1656
Chris@595 1657 if (fadeOut > 0) {
Chris@595 1658 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@595 1659 fadeOut = (count - processed - chunkSize) * 2;
Chris@595 1660 }
Chris@595 1661 }
Chris@43 1662
Chris@595 1663 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@595 1664 mi != m_models.end(); ++mi) {
Chris@595 1665
Chris@595 1666 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1667 chunkSize, chunkBufferPtrs,
Chris@366 1668 fadeIn, fadeOut);
Chris@595 1669 }
Chris@43 1670
Chris@595 1671 for (int c = 0; c < channels; ++c) {
Chris@595 1672 chunkBufferPtrs[c] += chunkSize;
Chris@595 1673 }
Chris@43 1674
Chris@595 1675 processed += chunkSize;
Chris@595 1676 chunkStart = nextChunkStart;
Chris@43 1677 }
Chris@43 1678
Chris@43 1679 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1680 cout << "mixModels returning " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1681 #endif
Chris@43 1682
Chris@43 1683 frame = nextChunkStart;
Chris@43 1684 return processed;
Chris@43 1685 }
Chris@43 1686
Chris@43 1687 void
Chris@43 1688 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1689 {
Chris@43 1690 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1691
Chris@43 1692 // only unify if there will be something to read
Chris@366 1693 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 1694 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@595 1695 if (wb) {
Chris@595 1696 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@595 1697 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@595 1698 m_lastModelEndFrame) {
Chris@595 1699 // OK, we don't have enough and there's more to
Chris@595 1700 // read -- don't unify until we can do better
Chris@193 1701 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1702 cout << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1703 #endif
Chris@595 1704 return;
Chris@595 1705 }
Chris@595 1706 }
Chris@595 1707 break;
Chris@595 1708 }
Chris@43 1709 }
Chris@43 1710
Chris@436 1711 sv_frame_t rf = m_readBufferFill;
Chris@43 1712 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1713 if (rb) {
Chris@595 1714 int rs = rb->getReadSpace();
Chris@595 1715 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@595 1716 // cout << "rs = " << rs << endl;
Chris@595 1717 if (rs < rf) rf -= rs;
Chris@595 1718 else rf = 0;
Chris@43 1719 }
Chris@43 1720
Chris@193 1721 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1722 cout << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1723 #endif
Chris@43 1724
Chris@436 1725 sv_frame_t wf = m_writeBufferFill;
Chris@436 1726 sv_frame_t skip = 0;
Chris@366 1727 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 1728 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@595 1729 if (wb) {
Chris@595 1730 if (c == 0) {
Chris@595 1731
Chris@595 1732 int wrs = wb->getReadSpace();
Chris@595 1733 // cout << "wrs = " << wrs << endl;
Chris@43 1734
Chris@595 1735 if (wrs < wf) wf -= wrs;
Chris@595 1736 else wf = 0;
Chris@595 1737 // cout << "wf = " << wf << endl;
Chris@595 1738
Chris@595 1739 if (wf < rf) skip = rf - wf;
Chris@595 1740 if (skip == 0) break;
Chris@595 1741 }
Chris@43 1742
Chris@595 1743 // cout << "skipping " << skip << endl;
Chris@595 1744 wb->skip(int(skip));
Chris@595 1745 }
Chris@43 1746 }
Chris@595 1747
Chris@43 1748 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1749 m_readBuffers = m_writeBuffers;
Chris@43 1750 m_readBufferFill = m_writeBufferFill;
Chris@193 1751 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1752 cout << "unified" << endl;
Chris@193 1753 #endif
Chris@43 1754 }
Chris@43 1755
Chris@43 1756 void
Chris@43 1757 AudioCallbackPlaySource::FillThread::run()
Chris@43 1758 {
Chris@43 1759 AudioCallbackPlaySource &s(m_source);
Chris@43 1760
Chris@43 1761 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1762 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1763 #endif
Chris@43 1764
Chris@43 1765 s.m_mutex.lock();
Chris@43 1766
Chris@43 1767 bool previouslyPlaying = s.m_playing;
Chris@43 1768 bool work = false;
Chris@43 1769
Chris@43 1770 while (!s.m_exiting) {
Chris@43 1771
Chris@595 1772 s.unifyRingBuffers();
Chris@595 1773 s.m_bufferScavenger.scavenge();
Chris@43 1774 s.m_pluginScavenger.scavenge();
Chris@43 1775
Chris@595 1776 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@595 1777
Chris@43 1778 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1779 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1780 #endif
Chris@43 1781
Chris@595 1782 s.m_mutex.unlock();
Chris@595 1783 s.m_mutex.lock();
Chris@43 1784
Chris@595 1785 } else {
Chris@595 1786
Chris@595 1787 double ms = 100;
Chris@595 1788 if (s.getSourceSampleRate() > 0) {
Chris@595 1789 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
Chris@595 1790 }
Chris@595 1791
Chris@595 1792 if (s.m_playing) ms /= 10;
Chris@43 1793
Chris@43 1794 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1795 if (!s.m_playing) cout << endl;
Chris@595 1796 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1797 #endif
Chris@595 1798
Chris@595 1799 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@595 1800 }
Chris@43 1801
Chris@43 1802 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1803 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1804 #endif
Chris@43 1805
Chris@595 1806 work = false;
Chris@43 1807
Chris@595 1808 if (!s.getSourceSampleRate()) {
Chris@103 1809 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1810 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1811 #endif
Chris@103 1812 continue;
Chris@103 1813 }
Chris@43 1814
Chris@595 1815 bool playing = s.m_playing;
Chris@43 1816
Chris@595 1817 if (playing && !previouslyPlaying) {
Chris@43 1818 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1819 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1820 #endif
Chris@595 1821 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@595 1822 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@595 1823 if (rb) rb->reset();
Chris@595 1824 }
Chris@595 1825 }
Chris@595 1826 previouslyPlaying = playing;
Chris@43 1827
Chris@595 1828 work = s.fillBuffers();
Chris@43 1829 }
Chris@43 1830
Chris@43 1831 s.m_mutex.unlock();
Chris@43 1832 }
Chris@43 1833