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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "AudioCallbackPlaySource.h"
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17
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18 #include "AudioGenerator.h"
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19 #include "TimeStretchWrapper.h"
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20 #include "EffectWrapper.h"
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21
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22 #include "data/model/Model.h"
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23 #include "base/ViewManagerBase.h"
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24 #include "base/PlayParameterRepository.h"
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25 #include "base/Preferences.h"
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26 #include "data/model/DenseTimeValueModel.h"
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27 #include "data/model/WaveFileModel.h"
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28 #include "data/model/ReadOnlyWaveFileModel.h"
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29 #include "data/model/SparseOneDimensionalModel.h"
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30 #include "plugin/RealTimePluginInstance.h"
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31
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32 #include "bqaudioio/SystemPlaybackTarget.h"
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33 #include "bqaudioio/ResamplerWrapper.h"
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34
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35 #include "bqvec/VectorOps.h"
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36
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37 using breakfastquay::v_zero_channels;
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38
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39 #include <iostream>
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40 #include <cassert>
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41
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42 //#define DEBUG_AUDIO_PLAY_SOURCE 1
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43 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
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44
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45 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
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46
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47 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
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48 QString clientName) :
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49 m_viewManager(manager),
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50 m_audioGenerator(new AudioGenerator()),
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51 m_clientName(clientName.toUtf8().data()),
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52 m_readBuffers(nullptr),
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53 m_writeBuffers(nullptr),
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54 m_readBufferFill(0),
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55 m_writeBufferFill(0),
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56 m_bufferScavenger(1),
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57 m_sourceChannelCount(0),
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58 m_blockSize(1024),
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59 m_sourceSampleRate(0),
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60 m_deviceSampleRate(0),
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61 m_deviceChannelCount(0),
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62 m_playLatency(0),
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63 m_target(nullptr),
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64 m_lastRetrievalTimestamp(0.0),
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65 m_lastRetrievedBlockSize(0),
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66 m_trustworthyTimestamps(true),
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67 m_lastCurrentFrame(0),
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68 m_playing(false),
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69 m_exiting(false),
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70 m_lastModelEndFrame(0),
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71 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
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72 m_outputLeft(0.0),
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73 m_outputRight(0.0),
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74 m_levelsSet(false),
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75 m_playStartFrame(0),
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76 m_playStartFramePassed(false),
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77 m_fillThread(nullptr),
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78 m_resamplerWrapper(nullptr),
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79 m_timeStretchWrapper(nullptr),
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80 m_auditioningEffectWrapper(nullptr)
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81 {
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82 m_viewManager->setAudioPlaySource(this);
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83
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84 connect(m_viewManager, SIGNAL(selectionChanged()),
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85 this, SLOT(selectionChanged()));
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86 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
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87 this, SLOT(playLoopModeChanged()));
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88 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
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89 this, SLOT(playSelectionModeChanged()));
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90
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91 connect(this, SIGNAL(playStatusChanged(bool)),
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92 m_viewManager, SLOT(playStatusChanged(bool)));
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93
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94 connect(PlayParameterRepository::getInstance(),
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95 SIGNAL(playParametersChanged(int)),
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96 this, SLOT(playParametersChanged(int)));
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97
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98 connect(Preferences::getInstance(),
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99 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
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100 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
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101 }
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102
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103 AudioCallbackPlaySource::~AudioCallbackPlaySource()
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104 {
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105 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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106 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
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107 #endif
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108 m_exiting = true;
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109
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110 if (m_fillThread) {
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111 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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112 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
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113 #endif
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114 m_condition.wakeAll();
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115 m_fillThread->wait();
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116 delete m_fillThread;
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117 }
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118
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119 clearModels();
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120
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121 if (m_readBuffers != m_writeBuffers) {
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122 delete m_readBuffers;
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123 }
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124
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125 delete m_writeBuffers;
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126
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127 delete m_audioGenerator;
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128
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129 delete m_timeStretchWrapper;
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130 delete m_auditioningEffectWrapper;
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131 delete m_resamplerWrapper;
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132
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133 m_bufferScavenger.scavenge(true);
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134 m_pluginScavenger.scavenge(true);
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135 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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136 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
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137 #endif
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138 }
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139
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140 breakfastquay::ApplicationPlaybackSource *
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141 AudioCallbackPlaySource::getApplicationPlaybackSource()
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142 {
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143 QMutexLocker locker(&m_mutex);
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144
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145 if (m_timeStretchWrapper) {
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146 return m_timeStretchWrapper;
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147 }
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148
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149 checkWrappers();
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150 return m_timeStretchWrapper;
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151 }
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152
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153 void
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154 AudioCallbackPlaySource::checkWrappers()
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155 {
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156 // to be called only with m_mutex held
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157
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158 if (!m_resamplerWrapper) {
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159 m_resamplerWrapper = new breakfastquay::ResamplerWrapper(this);
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160 }
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161 if (!m_auditioningEffectWrapper) {
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162 m_auditioningEffectWrapper = new EffectWrapper(m_resamplerWrapper);
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163 }
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164 if (!m_timeStretchWrapper) {
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165 m_timeStretchWrapper = new TimeStretchWrapper(m_auditioningEffectWrapper);
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166 }
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167 }
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168
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169 void
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170 AudioCallbackPlaySource::addModel(ModelId modelId)
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171 {
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172 if (m_models.find(modelId) != m_models.end()) return;
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173
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174 bool willPlay = m_audioGenerator->addModel(modelId);
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175
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176 auto model = ModelById::get(modelId);
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177 if (!model) return;
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178
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179 m_mutex.lock();
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180
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181 m_models.insert(modelId);
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182
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183 if (model->getEndFrame() > m_lastModelEndFrame) {
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184 m_lastModelEndFrame = model->getEndFrame();
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185 }
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186
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187 bool buffersIncreased = false, srChanged = false;
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188
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189 int modelChannels = 1;
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190 auto rowfm = std::dynamic_pointer_cast<ReadOnlyWaveFileModel>(model);
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191 if (rowfm) modelChannels = rowfm->getChannelCount();
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192 if (modelChannels > m_sourceChannelCount) {
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193 m_sourceChannelCount = modelChannels;
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194 }
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195
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196 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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197 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
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198 #endif
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199
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200 if (m_sourceSampleRate == 0) {
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201
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202 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from 0 to "
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203 << model->getSampleRate() << endl;
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204
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205 m_sourceSampleRate = model->getSampleRate();
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206 srChanged = true;
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207
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208 } else if (model->getSampleRate() != m_sourceSampleRate) {
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209
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210 // If this is a read-only wave file model and we have no
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211 // other, we can just switch to this model's sample rate
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212
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213 if (rowfm) {
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214
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215 bool conflicting = false;
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216
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217 for (ModelId otherId: m_models) {
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218 // Only read-only wave file models should be
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219 // considered conflicting -- writable wave file models
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220 // are derived and we shouldn't take their rates into
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221 // account. Also, don't give any particular weight to
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222 // a file that's already playing at the wrong rate
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223 // anyway
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224 if (otherId == modelId) continue;
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225 auto other = ModelById::getAs<ReadOnlyWaveFileModel>(otherId);
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226 if (other &&
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227 other->getSampleRate() != model->getSampleRate() &&
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228 other->getSampleRate() == m_sourceSampleRate) {
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229 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << otherId << " found" << endl;
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230 conflicting = true;
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231 break;
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232 }
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233 }
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234
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235 if (conflicting) {
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236
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237 SVCERR << "AudioCallbackPlaySource::addModel: ERROR: "
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238 << "New model sample rate does not match" << endl
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239 << "existing model(s) (new " << model->getSampleRate()
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240 << " vs " << m_sourceSampleRate
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241 << "), playback will be wrong"
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242 << endl;
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243
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244 emit sampleRateMismatch(model->getSampleRate(),
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245 m_sourceSampleRate,
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246 false);
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247 } else {
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248 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from "
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249 << m_sourceSampleRate << " to " << model->getSampleRate() << endl;
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250
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251 m_sourceSampleRate = model->getSampleRate();
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252 srChanged = true;
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253 }
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254 }
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255 }
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256
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257 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
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258 cerr << "m_writeBuffers size = " << (m_writeBuffers ? m_writeBuffers->size() : 0) << endl;
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259 cerr << "target channel count = " << (getTargetChannelCount()) << endl;
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260 clearRingBuffers(true, getTargetChannelCount());
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261 buffersIncreased = true;
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262 } else {
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263 if (willPlay) clearRingBuffers(true);
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264 }
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265
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266 if (srChanged) {
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267
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268 checkWrappers();
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269
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270 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
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271 << m_sourceSampleRate << ", updating resampler wrapper"
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272 << endl;
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273 m_resamplerWrapper->changeApplicationSampleRate
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274 (int(round(m_sourceSampleRate)));
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275 m_resamplerWrapper->reset();
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276 }
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277
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278 rebuildRangeLists();
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279
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280 m_mutex.unlock();
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281
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282 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
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283
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284 if (buffersIncreased) {
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285 SVDEBUG << "AudioCallbackPlaySource::addModel: Number of buffers increased to " << getTargetChannelCount() << endl;
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286 if (getTargetChannelCount() > getDeviceChannelCount()) {
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287 SVDEBUG << "AudioCallbackPlaySource::addModel: This is more than the device channel count, signalling channelCountIncreased" << endl;
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288 emit channelCountIncreased(getTargetChannelCount());
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289 } else {
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290 SVDEBUG << "AudioCallbackPlaySource::addModel: This is no more than the device channel count (" << getDeviceChannelCount() << "), so taking no action" << endl;
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291 }
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292 }
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293
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294 if (!m_fillThread) {
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295 m_fillThread = new FillThread(*this);
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296 m_fillThread->start();
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297 }
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298
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299 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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300 SVDEBUG << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s)" << endl;
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301 #endif
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302
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303 connect(model.get(), SIGNAL(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)),
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304 this, SLOT(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)));
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305
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Chris@212
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306 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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307 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
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308 #endif
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309
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310 m_condition.wakeAll();
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311 }
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312
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313 void
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314 AudioCallbackPlaySource::modelChangedWithin(ModelId, sv_frame_t
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315 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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316 startFrame
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317 #endif
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318 , sv_frame_t endFrame)
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319 {
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320 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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321 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
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322 #endif
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323 if (endFrame > m_lastModelEndFrame) {
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324 m_lastModelEndFrame = endFrame;
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325 rebuildRangeLists();
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326 }
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327 }
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328
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329 void
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330 AudioCallbackPlaySource::removeModel(ModelId modelId)
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331 {
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332 auto model = ModelById::get(modelId);
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333 if (!model) return;
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334
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335 m_mutex.lock();
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336
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337 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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338 cout << "AudioCallbackPlaySource::removeModel(" << modelId << ")" << endl;
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339 #endif
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340
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341 disconnect(model.get(), SIGNAL(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)),
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342 this, SLOT(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)));
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343
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344 m_models.erase(modelId);
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345
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346 sv_frame_t lastEnd = 0;
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347 for (ModelId otherId: m_models) {
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348 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@682
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349 cout << "AudioCallbackPlaySource::removeModel(" << modelId << "): checking end frame on model " << otherId << endl;
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Chris@164
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350 #endif
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Chris@682
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351 if (auto other = ModelById::get(otherId)) {
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Chris@682
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352 if (other->getEndFrame() > lastEnd) {
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353 lastEnd = other->getEndFrame();
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Chris@682
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354 }
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Chris@367
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355 }
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Chris@164
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356 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@595
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357 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
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358 #endif
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Chris@43
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359 }
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Chris@43
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360 m_lastModelEndFrame = lastEnd;
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361
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Chris@682
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362 m_audioGenerator->removeModel(modelId);
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Chris@212
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363
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Chris@680
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364 if (m_models.empty()) {
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Chris@680
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365 m_sourceSampleRate = 0;
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Chris@680
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366 }
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Chris@680
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367
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Chris@43
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368 m_mutex.unlock();
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369
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370 clearRingBuffers();
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Chris@43
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371 }
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372
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373 void
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Chris@43
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374 AudioCallbackPlaySource::clearModels()
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|
375 {
|
Chris@43
|
376 m_mutex.lock();
|
Chris@43
|
377
|
Chris@43
|
378 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
379 cout << "AudioCallbackPlaySource::clearModels()" << endl;
|
Chris@43
|
380 #endif
|
Chris@43
|
381
|
Chris@43
|
382 m_models.clear();
|
Chris@43
|
383
|
Chris@43
|
384 m_lastModelEndFrame = 0;
|
Chris@43
|
385
|
Chris@43
|
386 m_sourceSampleRate = 0;
|
Chris@43
|
387
|
Chris@43
|
388 m_mutex.unlock();
|
Chris@43
|
389
|
Chris@43
|
390 m_audioGenerator->clearModels();
|
Chris@93
|
391
|
Chris@93
|
392 clearRingBuffers();
|
Chris@43
|
393 }
|
Chris@43
|
394
|
Chris@43
|
395 void
|
Chris@366
|
396 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
|
Chris@43
|
397 {
|
Chris@43
|
398 if (!haveLock) m_mutex.lock();
|
Chris@43
|
399
|
Chris@445
|
400 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
401 cout << "clearRingBuffers" << endl;
|
Chris@445
|
402 #endif
|
Chris@397
|
403
|
Chris@93
|
404 rebuildRangeLists();
|
Chris@93
|
405
|
Chris@43
|
406 if (count == 0) {
|
Chris@595
|
407 if (m_writeBuffers) count = int(m_writeBuffers->size());
|
Chris@43
|
408 }
|
Chris@43
|
409
|
Chris@445
|
410 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
411 cout << "current playing frame = " << getCurrentPlayingFrame() << endl;
|
Chris@397
|
412
|
Chris@563
|
413 cout << "write buffer fill (before) = " << m_writeBufferFill << endl;
|
Chris@445
|
414 #endif
|
Chris@445
|
415
|
Chris@93
|
416 m_writeBufferFill = getCurrentBufferedFrame();
|
Chris@43
|
417
|
Chris@445
|
418 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
419 cout << "current buffered frame = " << m_writeBufferFill << endl;
|
Chris@445
|
420 #endif
|
Chris@397
|
421
|
Chris@43
|
422 if (m_readBuffers != m_writeBuffers) {
|
Chris@595
|
423 delete m_writeBuffers;
|
Chris@43
|
424 }
|
Chris@43
|
425
|
Chris@43
|
426 m_writeBuffers = new RingBufferVector;
|
Chris@43
|
427
|
Chris@366
|
428 for (int i = 0; i < count; ++i) {
|
Chris@595
|
429 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
|
Chris@43
|
430 }
|
Chris@43
|
431
|
Chris@442
|
432 m_audioGenerator->reset();
|
Chris@442
|
433
|
Chris@293
|
434 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
|
Chris@595
|
435 // << count << " write buffers" << endl;
|
Chris@43
|
436
|
Chris@43
|
437 if (!haveLock) {
|
Chris@595
|
438 m_mutex.unlock();
|
Chris@43
|
439 }
|
Chris@43
|
440 }
|
Chris@43
|
441
|
Chris@43
|
442 void
|
Chris@434
|
443 AudioCallbackPlaySource::play(sv_frame_t startFrame)
|
Chris@43
|
444 {
|
Chris@540
|
445 if (!m_target) return;
|
Chris@540
|
446
|
Chris@414
|
447 if (!m_sourceSampleRate) {
|
Chris@563
|
448 SVCERR << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
|
Chris@414
|
449 return;
|
Chris@414
|
450 }
|
Chris@414
|
451
|
Chris@43
|
452 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@595
|
453 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
454
|
Chris@563
|
455 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
456 cout << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@563
|
457 #endif
|
Chris@94
|
458
|
Chris@60
|
459 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
460
|
Chris@563
|
461 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
462 cout << startFrame << endl;
|
Chris@563
|
463 #endif
|
Chris@94
|
464
|
Chris@43
|
465 } else {
|
Chris@454
|
466 if (startFrame < 0) {
|
Chris@454
|
467 startFrame = 0;
|
Chris@454
|
468 }
|
Chris@595
|
469 if (startFrame >= m_lastModelEndFrame) {
|
Chris@595
|
470 startFrame = 0;
|
Chris@595
|
471 }
|
Chris@43
|
472 }
|
Chris@43
|
473
|
Chris@132
|
474 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
475 cout << "play(" << startFrame << ") -> aligned playback model ";
|
Chris@132
|
476 #endif
|
Chris@60
|
477
|
Chris@60
|
478 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
479
|
Chris@189
|
480 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
481 cout << startFrame << endl;
|
Chris@189
|
482 #endif
|
Chris@60
|
483
|
Chris@43
|
484 // The fill thread will automatically empty its buffers before
|
Chris@43
|
485 // starting again if we have not so far been playing, but not if
|
Chris@43
|
486 // we're just re-seeking.
|
Chris@102
|
487 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
488
|
Chris@43
|
489 m_mutex.lock();
|
Chris@102
|
490
|
Chris@738
|
491 if (m_timeStretchWrapper) {
|
Chris@738
|
492 m_timeStretchWrapper->reset();
|
Chris@130
|
493 }
|
Chris@102
|
494
|
Chris@102
|
495 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
496 if (m_readBuffers) {
|
Chris@366
|
497 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
498 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
499 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
500 cout << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
501 #endif
|
Chris@102
|
502 if (rb) rb->reset();
|
Chris@102
|
503 }
|
Chris@43
|
504 }
|
Chris@102
|
505
|
Chris@43
|
506 m_mutex.unlock();
|
Chris@43
|
507
|
Chris@43
|
508 m_audioGenerator->reset();
|
Chris@43
|
509
|
Chris@94
|
510 m_playStartFrame = startFrame;
|
Chris@94
|
511 m_playStartFramePassed = false;
|
Chris@94
|
512 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
513 if (m_target) {
|
Chris@94
|
514 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
515 }
|
Chris@94
|
516
|
Chris@43
|
517 bool changed = !m_playing;
|
Chris@91
|
518 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
519 m_lastCurrentFrame = 0;
|
Chris@43
|
520 m_playing = true;
|
Chris@212
|
521
|
Chris@212
|
522 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
523 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
524 #endif
|
Chris@212
|
525
|
Chris@43
|
526 m_condition.wakeAll();
|
Chris@158
|
527 if (changed) {
|
Chris@158
|
528 emit playStatusChanged(m_playing);
|
Chris@158
|
529 emit activity(tr("Play from %1").arg
|
Chris@158
|
530 (RealTime::frame2RealTime
|
Chris@158
|
531 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
532 }
|
Chris@43
|
533 }
|
Chris@43
|
534
|
Chris@43
|
535 void
|
Chris@43
|
536 AudioCallbackPlaySource::stop()
|
Chris@43
|
537 {
|
Chris@212
|
538 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
539 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
540 #endif
|
Chris@43
|
541 bool changed = m_playing;
|
Chris@43
|
542 m_playing = false;
|
Chris@212
|
543
|
Chris@212
|
544 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
545 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
546 #endif
|
Chris@212
|
547
|
Chris@43
|
548 m_condition.wakeAll();
|
Chris@91
|
549 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
550 if (changed) {
|
Chris@158
|
551 emit playStatusChanged(m_playing);
|
Chris@713
|
552 if (m_sourceSampleRate) {
|
Chris@713
|
553 emit activity(tr("Stop at %1").arg
|
Chris@713
|
554 (RealTime::frame2RealTime
|
Chris@713
|
555 (m_lastCurrentFrame, m_sourceSampleRate)
|
Chris@713
|
556 .toText().c_str()));
|
Chris@713
|
557 } else {
|
Chris@713
|
558 emit activity(tr("Stop"));
|
Chris@713
|
559 }
|
Chris@158
|
560 }
|
Chris@102
|
561 m_lastCurrentFrame = 0;
|
Chris@43
|
562 }
|
Chris@43
|
563
|
Chris@43
|
564 void
|
Chris@43
|
565 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
566 {
|
Chris@43
|
567 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@595
|
568 clearRingBuffers();
|
Chris@43
|
569 }
|
Chris@43
|
570 }
|
Chris@43
|
571
|
Chris@43
|
572 void
|
Chris@43
|
573 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
574 {
|
Chris@43
|
575 clearRingBuffers();
|
Chris@43
|
576 }
|
Chris@43
|
577
|
Chris@43
|
578 void
|
Chris@43
|
579 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
580 {
|
Chris@43
|
581 if (!m_viewManager->getSelections().empty()) {
|
Chris@595
|
582 clearRingBuffers();
|
Chris@43
|
583 }
|
Chris@43
|
584 }
|
Chris@43
|
585
|
Chris@43
|
586 void
|
Chris@687
|
587 AudioCallbackPlaySource::playParametersChanged(int)
|
Chris@43
|
588 {
|
Chris@43
|
589 clearRingBuffers();
|
Chris@43
|
590 }
|
Chris@43
|
591
|
Chris@43
|
592 void
|
Chris@687
|
593 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName)
|
Chris@43
|
594 {
|
Chris@43
|
595 }
|
Chris@43
|
596
|
Chris@43
|
597 void
|
Chris@43
|
598 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
599 {
|
Chris@563
|
600 SVCERR << "Audio processing overload!" << endl;
|
Chris@130
|
601
|
Chris@130
|
602 if (!m_playing) return;
|
Chris@130
|
603
|
Chris@739
|
604 if (m_auditioningEffectWrapper &&
|
Chris@739
|
605 !m_auditioningEffectWrapper->isBypassed()) {
|
Chris@739
|
606 m_auditioningEffectWrapper->setBypassed(true);
|
Chris@43
|
607 emit audioOverloadPluginDisabled();
|
Chris@130
|
608 return;
|
Chris@130
|
609 }
|
Chris@43
|
610 }
|
Chris@43
|
611
|
Chris@43
|
612 void
|
Chris@468
|
613 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
|
Chris@43
|
614 {
|
Chris@636
|
615 if (target == nullptr) {
|
Chris@559
|
616 // reset target-related facts and figures
|
Chris@559
|
617 m_deviceSampleRate = 0;
|
Chris@559
|
618 m_deviceChannelCount = 0;
|
Chris@559
|
619 }
|
Chris@91
|
620 m_target = target;
|
Chris@468
|
621 }
|
Chris@468
|
622
|
Chris@468
|
623 void
|
Chris@468
|
624 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
|
Chris@468
|
625 {
|
Chris@741
|
626 SVDEBUG << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
627 if (size != 0) {
|
Chris@193
|
628 m_blockSize = size;
|
Chris@193
|
629 }
|
Chris@193
|
630 if (size * 4 > m_ringBufferSize) {
|
Chris@472
|
631 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@741
|
632 SVCERR << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@741
|
633 << size << " > a quarter of ring buffer size "
|
Chris@741
|
634 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@741
|
635 << endl;
|
Chris@472
|
636 #endif
|
Chris@193
|
637 m_ringBufferSize = size * 4;
|
Chris@193
|
638 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
639 clearRingBuffers();
|
Chris@193
|
640 }
|
Chris@193
|
641 }
|
Chris@43
|
642 }
|
Chris@43
|
643
|
Chris@366
|
644 int
|
Chris@43
|
645 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
646 {
|
Chris@293
|
647 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@436
|
648 return int(m_blockSize);
|
Chris@43
|
649 }
|
Chris@43
|
650
|
Chris@43
|
651 void
|
Chris@468
|
652 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
|
Chris@43
|
653 {
|
Chris@43
|
654 m_playLatency = latency;
|
Chris@43
|
655 }
|
Chris@43
|
656
|
Chris@434
|
657 sv_frame_t
|
Chris@43
|
658 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
659 {
|
Chris@43
|
660 return m_playLatency;
|
Chris@43
|
661 }
|
Chris@43
|
662
|
Chris@434
|
663 sv_frame_t
|
Chris@43
|
664 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
665 {
|
Chris@91
|
666 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
667 // "currently coming through the speakers".
|
Chris@91
|
668
|
Chris@553
|
669 sv_samplerate_t deviceRate = getDeviceSampleRate();
|
Chris@436
|
670 sv_frame_t latency = m_playLatency; // at target rate
|
Chris@402
|
671 RealTime latency_t = RealTime::zeroTime;
|
Chris@402
|
672
|
Chris@553
|
673 if (deviceRate != 0) {
|
Chris@553
|
674 latency_t = RealTime::frame2RealTime(latency, deviceRate);
|
Chris@402
|
675 }
|
Chris@93
|
676
|
Chris@93
|
677 return getCurrentFrame(latency_t);
|
Chris@93
|
678 }
|
Chris@93
|
679
|
Chris@434
|
680 sv_frame_t
|
Chris@93
|
681 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
682 {
|
Chris@93
|
683 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
684 }
|
Chris@93
|
685
|
Chris@434
|
686 sv_frame_t
|
Chris@93
|
687 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
688 {
|
Chris@553
|
689 // The ring buffers contain data at the source sample rate and all
|
Chris@553
|
690 // processing (including time stretching) happens at this
|
Chris@553
|
691 // rate. Resampling only happens after the audio data leaves this
|
Chris@553
|
692 // class.
|
Chris@553
|
693
|
Chris@553
|
694 // (But because historically more than one sample rate could have
|
Chris@553
|
695 // been involved here, we do latency calculations using RealTime
|
Chris@553
|
696 // values instead of samples.)
|
Chris@43
|
697
|
Chris@553
|
698 sv_samplerate_t rate = getSourceSampleRate();
|
Chris@91
|
699
|
Chris@553
|
700 if (rate == 0) return 0;
|
Chris@91
|
701
|
Chris@366
|
702 int inbuffer = 0; // at target rate
|
Chris@91
|
703
|
Chris@366
|
704 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
705 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@595
|
706 if (rb) {
|
Chris@595
|
707 int here = rb->getReadSpace();
|
Chris@595
|
708 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@595
|
709 }
|
Chris@43
|
710 }
|
Chris@43
|
711
|
Chris@436
|
712 sv_frame_t readBufferFill = m_readBufferFill;
|
Chris@436
|
713 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
714 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
715 double currentTime = 0.0;
|
Chris@91
|
716 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
717
|
Chris@102
|
718 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
719
|
Chris@553
|
720 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
|
Chris@91
|
721
|
Chris@91
|
722 // When the target has just requested a block from us, the last
|
Chris@91
|
723 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
724 // amount of read space (converted back to source sample rate)
|
Chris@91
|
725 // remaining now. That sample is not expected to be played until
|
Chris@91
|
726 // the target's play latency has elapsed. By the time the
|
Chris@91
|
727 // following block is requested, that sample will be at the
|
Chris@91
|
728 // target's play latency minus the last requested block size away
|
Chris@91
|
729 // from being played.
|
Chris@91
|
730
|
Chris@91
|
731 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
732 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
733
|
Chris@102
|
734 if (m_target &&
|
Chris@102
|
735 m_trustworthyTimestamps &&
|
Chris@102
|
736 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
737
|
Chris@553
|
738 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
|
Chris@91
|
739
|
Chris@91
|
740 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
741 // since the end of the last call to getSourceSamples
|
Chris@91
|
742
|
Chris@102
|
743 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
744
|
Chris@102
|
745 // this adjustment seems to cause more problems when looping
|
Chris@102
|
746 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
747
|
Chris@102
|
748 if (elapsed > 0.0) {
|
Chris@102
|
749 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
750 }
|
Chris@91
|
751 }
|
Chris@91
|
752
|
Chris@91
|
753 } else {
|
Chris@91
|
754
|
Chris@553
|
755 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
|
Chris@62
|
756 }
|
Chris@91
|
757
|
Chris@553
|
758 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
|
Chris@91
|
759
|
Chris@91
|
760 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
761 cout << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
762 #endif
|
Chris@43
|
763
|
Chris@93
|
764 // Normally the range lists should contain at least one item each
|
Chris@93
|
765 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
766 // entire source audio duration.
|
Chris@43
|
767
|
Chris@93
|
768 if (m_rangeStarts.empty()) {
|
Chris@93
|
769 rebuildRangeLists();
|
Chris@93
|
770 }
|
Chris@92
|
771
|
Chris@93
|
772 if (m_rangeStarts.empty()) {
|
Chris@93
|
773 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
774 RealTime playing_t = bufferedto_t
|
Chris@738
|
775 - latency_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
776 + sincerequest_t;
|
Chris@193
|
777 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@553
|
778 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@93
|
779 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
780 }
|
Chris@43
|
781
|
Chris@91
|
782 int inRange = 0;
|
Chris@91
|
783 int index = 0;
|
Chris@91
|
784
|
Chris@366
|
785 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
786 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
787 inRange = index;
|
Chris@93
|
788 } else {
|
Chris@93
|
789 break;
|
Chris@93
|
790 }
|
Chris@93
|
791 ++index;
|
Chris@93
|
792 }
|
Chris@93
|
793
|
Chris@436
|
794 if (inRange >= int(m_rangeStarts.size())) {
|
Chris@436
|
795 inRange = int(m_rangeStarts.size())-1;
|
Chris@436
|
796 }
|
Chris@93
|
797
|
Chris@94
|
798 RealTime playing_t = bufferedto_t;
|
Chris@93
|
799
|
Chris@93
|
800 playing_t = playing_t
|
Chris@738
|
801 - latency_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
802 + sincerequest_t;
|
Chris@94
|
803
|
Chris@94
|
804 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
805 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
806 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
807 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
808 // are playing a relatively short looped region, the playing time
|
Chris@94
|
809 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
810 // the region boundary and end up being much smaller than the
|
Chris@94
|
811 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
812 // duration of playback!
|
Chris@94
|
813
|
Chris@94
|
814 if (!m_playStartFramePassed) {
|
Chris@553
|
815 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
|
Chris@94
|
816 if (playing_t < playstart_t) {
|
Chris@563
|
817 // cout << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
818 // << playstart_t << endl;
|
Chris@741
|
819 if (m_playStartedAt + latency_t <
|
Chris@94
|
820 RealTime::fromSeconds(currentTime)) {
|
Chris@563
|
821 // cout << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
822 m_playStartFramePassed = true;
|
Chris@94
|
823 } else {
|
Chris@94
|
824 playing_t = playstart_t;
|
Chris@94
|
825 }
|
Chris@94
|
826 } else {
|
Chris@94
|
827 m_playStartFramePassed = true;
|
Chris@94
|
828 }
|
Chris@94
|
829 }
|
Chris@163
|
830
|
Chris@163
|
831 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
832 cout << "playing_t " << playing_t;
|
Chris@163
|
833 #endif
|
Chris@94
|
834
|
Chris@94
|
835 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
836
|
Chris@93
|
837 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
838 cout << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
839 #endif
|
Chris@93
|
840
|
Chris@93
|
841 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
842
|
Chris@93
|
843 if (inRange == 0) {
|
Chris@93
|
844 if (looping) {
|
Chris@436
|
845 inRange = int(m_rangeStarts.size()) - 1;
|
Chris@93
|
846 } else {
|
Chris@93
|
847 break;
|
Chris@93
|
848 }
|
Chris@93
|
849 } else {
|
Chris@93
|
850 --inRange;
|
Chris@93
|
851 }
|
Chris@93
|
852
|
Chris@93
|
853 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
854 }
|
Chris@93
|
855
|
Chris@93
|
856 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
857
|
Chris@93
|
858 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
859 cout << " playing time: " << playing_t << endl;
|
Chris@93
|
860 #endif
|
Chris@93
|
861
|
Chris@93
|
862 if (!looping) {
|
Chris@366
|
863 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
864 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@563
|
865 cout << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
866 stop();
|
Chris@93
|
867 }
|
Chris@93
|
868 }
|
Chris@93
|
869
|
Chris@93
|
870 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
871
|
Chris@553
|
872 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@102
|
873
|
Chris@102
|
874 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
875 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
876 frame = m_lastCurrentFrame;
|
Chris@102
|
877 }
|
Chris@102
|
878 }
|
Chris@102
|
879
|
Chris@102
|
880 m_lastCurrentFrame = frame;
|
Chris@102
|
881
|
Chris@93
|
882 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
883 }
|
Chris@93
|
884
|
Chris@93
|
885 void
|
Chris@93
|
886 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
887 {
|
Chris@93
|
888 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
889
|
Chris@93
|
890 m_rangeStarts.clear();
|
Chris@93
|
891 m_rangeDurations.clear();
|
Chris@93
|
892
|
Chris@436
|
893 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@93
|
894 if (sourceRate == 0) return;
|
Chris@93
|
895
|
Chris@93
|
896 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
897 if (end == RealTime::zeroTime) return;
|
Chris@93
|
898
|
Chris@93
|
899 if (!constrained) {
|
Chris@93
|
900 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
901 m_rangeDurations.push_back(end);
|
Chris@93
|
902 return;
|
Chris@93
|
903 }
|
Chris@93
|
904
|
Chris@93
|
905 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
906 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
907
|
Chris@93
|
908 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
909 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
910 #endif
|
Chris@93
|
911
|
Chris@93
|
912 if (!selections.empty()) {
|
Chris@91
|
913
|
Chris@91
|
914 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
915
|
Chris@91
|
916 RealTime start =
|
Chris@91
|
917 (RealTime::frame2RealTime
|
Chris@91
|
918 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
919 sourceRate));
|
Chris@91
|
920 RealTime duration =
|
Chris@91
|
921 (RealTime::frame2RealTime
|
Chris@91
|
922 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
923 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
924 sourceRate));
|
Chris@91
|
925
|
Chris@93
|
926 m_rangeStarts.push_back(start);
|
Chris@93
|
927 m_rangeDurations.push_back(duration);
|
Chris@91
|
928 }
|
Chris@93
|
929 } else {
|
Chris@93
|
930 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
931 m_rangeDurations.push_back(end);
|
Chris@43
|
932 }
|
Chris@43
|
933
|
Chris@93
|
934 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
935 cout << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
936 #endif
|
Chris@43
|
937 }
|
Chris@43
|
938
|
Chris@43
|
939 void
|
Chris@43
|
940 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
941 {
|
Chris@574
|
942 if (left > m_outputLeft) m_outputLeft = left;
|
Chris@574
|
943 if (right > m_outputRight) m_outputRight = right;
|
Chris@580
|
944 m_levelsSet = true;
|
Chris@43
|
945 }
|
Chris@43
|
946
|
Chris@43
|
947 bool
|
Chris@43
|
948 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
949 {
|
Chris@43
|
950 left = m_outputLeft;
|
Chris@43
|
951 right = m_outputRight;
|
Chris@580
|
952 bool valid = m_levelsSet;
|
Chris@574
|
953 m_outputLeft = 0.f;
|
Chris@574
|
954 m_outputRight = 0.f;
|
Chris@580
|
955 m_levelsSet = false;
|
Chris@580
|
956 return valid;
|
Chris@43
|
957 }
|
Chris@43
|
958
|
Chris@43
|
959 void
|
Chris@468
|
960 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
|
Chris@43
|
961 {
|
Chris@553
|
962 m_deviceSampleRate = sr;
|
Chris@43
|
963 }
|
Chris@43
|
964
|
Chris@43
|
965 void
|
Chris@559
|
966 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int count)
|
Chris@43
|
967 {
|
Chris@559
|
968 m_deviceChannelCount = count;
|
Chris@43
|
969 }
|
Chris@43
|
970
|
Chris@43
|
971 void
|
Chris@739
|
972 AudioCallbackPlaySource::setAuditioningEffect(std::shared_ptr<Auditionable> a)
|
Chris@43
|
973 {
|
Chris@740
|
974 SVDEBUG << "AudioCallbackPlaySource::setAuditioningEffect(" << a << ")"
|
Chris@740
|
975 << endl;
|
Chris@740
|
976
|
Chris@739
|
977 auto plugin = std::dynamic_pointer_cast<RealTimePluginInstance>(a);
|
Chris@107
|
978 if (a && !plugin) {
|
Chris@563
|
979 SVCERR << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
980 }
|
Chris@204
|
981
|
Chris@204
|
982 m_mutex.lock();
|
Chris@739
|
983 m_auditioningEffectWrapper->setEffect(plugin);
|
Chris@739
|
984 m_auditioningEffectWrapper->setBypassed(false);
|
Chris@204
|
985 m_mutex.unlock();
|
Chris@737
|
986
|
Chris@737
|
987 SVDEBUG << "AudioCallbackPlaySource::setAuditioningEffect: set plugin to "
|
Chris@739
|
988 << plugin << endl;
|
Chris@43
|
989 }
|
Chris@43
|
990
|
Chris@43
|
991 void
|
Chris@682
|
992 AudioCallbackPlaySource::setSoloModelSet(std::set<ModelId> s)
|
Chris@43
|
993 {
|
Chris@43
|
994 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
995 clearRingBuffers();
|
Chris@43
|
996 }
|
Chris@43
|
997
|
Chris@43
|
998 void
|
Chris@43
|
999 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
1000 {
|
Chris@43
|
1001 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
1002 clearRingBuffers();
|
Chris@43
|
1003 }
|
Chris@43
|
1004
|
Chris@434
|
1005 sv_samplerate_t
|
Chris@553
|
1006 AudioCallbackPlaySource::getDeviceSampleRate() const
|
Chris@43
|
1007 {
|
Chris@553
|
1008 return m_deviceSampleRate;
|
Chris@43
|
1009 }
|
Chris@43
|
1010
|
Chris@366
|
1011 int
|
Chris@43
|
1012 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
1013 {
|
Chris@43
|
1014 return m_sourceChannelCount;
|
Chris@43
|
1015 }
|
Chris@43
|
1016
|
Chris@366
|
1017 int
|
Chris@43
|
1018 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
1019 {
|
Chris@43
|
1020 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
1021 return m_sourceChannelCount;
|
Chris@43
|
1022 }
|
Chris@43
|
1023
|
Chris@559
|
1024 int
|
Chris@559
|
1025 AudioCallbackPlaySource::getDeviceChannelCount() const
|
Chris@559
|
1026 {
|
Chris@559
|
1027 return m_deviceChannelCount;
|
Chris@559
|
1028 }
|
Chris@559
|
1029
|
Chris@434
|
1030 sv_samplerate_t
|
Chris@43
|
1031 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
1032 {
|
Chris@43
|
1033 return m_sourceSampleRate;
|
Chris@43
|
1034 }
|
Chris@43
|
1035
|
Chris@43
|
1036 void
|
Chris@436
|
1037 AudioCallbackPlaySource::setTimeStretch(double factor)
|
Chris@43
|
1038 {
|
Chris@738
|
1039 checkWrappers();
|
Chris@91
|
1040
|
Chris@738
|
1041 m_timeStretchWrapper->setTimeStretchRatio(factor);
|
Chris@738
|
1042
|
Chris@158
|
1043 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1044 }
|
Chris@43
|
1045
|
Chris@471
|
1046 int
|
Chris@559
|
1047 AudioCallbackPlaySource::getSourceSamples(float *const *buffer,
|
Chris@559
|
1048 int requestedChannels,
|
Chris@559
|
1049 int count)
|
Chris@43
|
1050 {
|
Chris@559
|
1051 // In principle, the target will handle channel mapping in cases
|
Chris@559
|
1052 // where our channel count differs from the device's. But that
|
Chris@559
|
1053 // only holds if our channel count doesn't change -- i.e. if
|
Chris@559
|
1054 // getApplicationChannelCount() always returns the same value as
|
Chris@559
|
1055 // it did when the target was created, and if this function always
|
Chris@559
|
1056 // returns that number of channels.
|
Chris@559
|
1057 //
|
Chris@559
|
1058 // Unfortunately that can't hold for us -- we always have at least
|
Chris@559
|
1059 // 2 channels but if the user opens a new main model with more
|
Chris@559
|
1060 // channels than that (and more than the last main model) then our
|
Chris@559
|
1061 // target channel count necessarily gets increased.
|
Chris@559
|
1062 //
|
Chris@559
|
1063 // We have:
|
Chris@559
|
1064 //
|
Chris@559
|
1065 // getSourceChannelCount() -> number of channels available to
|
Chris@559
|
1066 // provide from real model data
|
Chris@559
|
1067 //
|
Chris@559
|
1068 // getTargetChannelCount() -> number we will actually provide;
|
Chris@559
|
1069 // same as getSourceChannelCount() except that it is always at
|
Chris@559
|
1070 // least 2
|
Chris@559
|
1071 //
|
Chris@559
|
1072 // getDeviceChannelCount() -> number the device will emit, usually
|
Chris@559
|
1073 // equal to the value of getTargetChannelCount() at the time the
|
Chris@559
|
1074 // device was initialised, unless the device could not provide
|
Chris@559
|
1075 // that number
|
Chris@559
|
1076 //
|
Chris@559
|
1077 // requestedChannels -> number the device is expecting from us,
|
Chris@559
|
1078 // always equal to the value of getTargetChannelCount() at the
|
Chris@559
|
1079 // time the device was initialised
|
Chris@559
|
1080 //
|
Chris@559
|
1081 // If the requested channel count is at least the target channel
|
Chris@559
|
1082 // count, then we go ahead and provide the target channels as
|
Chris@559
|
1083 // expected. We just zero any spare channels.
|
Chris@559
|
1084 //
|
Chris@559
|
1085 // If the requested channel count is smaller than the target
|
Chris@559
|
1086 // channel count, then we don't know what to do and we provide
|
Chris@559
|
1087 // nothing. This shouldn't happen as long as management is on the
|
Chris@559
|
1088 // ball -- we emit channelCountIncreased() when the target channel
|
Chris@559
|
1089 // count increases, and whatever code "owns" the driver should
|
Chris@559
|
1090 // have reopened the audio device when it got that signal. But
|
Chris@559
|
1091 // there's a race condition there, which we accommodate with this
|
Chris@559
|
1092 // check.
|
Chris@559
|
1093
|
Chris@559
|
1094 int channels = getTargetChannelCount();
|
Chris@559
|
1095
|
Chris@43
|
1096 if (!m_playing) {
|
Chris@193
|
1097 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1098 cout << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1099 #endif
|
Chris@559
|
1100 v_zero_channels(buffer, requestedChannels, count);
|
Chris@595
|
1101 return 0;
|
Chris@43
|
1102 }
|
Chris@559
|
1103 if (requestedChannels < channels) {
|
Chris@559
|
1104 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not enough device channels (" << requestedChannels << ", need " << channels << "); hoping device is about to be reopened" << endl;
|
Chris@559
|
1105 v_zero_channels(buffer, requestedChannels, count);
|
Chris@559
|
1106 return 0;
|
Chris@559
|
1107 }
|
Chris@559
|
1108 if (requestedChannels > channels) {
|
Chris@559
|
1109 v_zero_channels(buffer + channels, requestedChannels - channels, count);
|
Chris@559
|
1110 }
|
Chris@43
|
1111
|
Chris@212
|
1112 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1113 cout << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1114 #endif
|
Chris@212
|
1115
|
Chris@43
|
1116 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1117 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1118
|
Chris@559
|
1119 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1120
|
Chris@43
|
1121 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1122
|
Chris@43
|
1123 if (!rb) {
|
Chris@563
|
1124 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1125 << "No ring buffer available for channel " << ch
|
Chris@293
|
1126 << ", returning no data here" << endl;
|
Chris@43
|
1127 count = 0;
|
Chris@43
|
1128 break;
|
Chris@43
|
1129 }
|
Chris@43
|
1130
|
Chris@366
|
1131 int rs = rb->getReadSpace();
|
Chris@43
|
1132 if (rs < count) {
|
Chris@43
|
1133 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1134 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1135 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1136 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1137 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1138 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1139 << "reducing request size" << endl;
|
Chris@43
|
1140 #endif
|
Chris@43
|
1141 count = rs;
|
Chris@43
|
1142 }
|
Chris@43
|
1143 }
|
Chris@43
|
1144
|
Chris@471
|
1145 if (count == 0) return 0;
|
Chris@43
|
1146
|
Chris@91
|
1147 if (m_target) {
|
Chris@91
|
1148 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1149 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1150 }
|
Chris@43
|
1151
|
Chris@738
|
1152 int got = 0;
|
Chris@43
|
1153
|
Chris@563
|
1154 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@738
|
1155 cout << "channels == " << channels << endl;
|
Chris@563
|
1156 #endif
|
Chris@555
|
1157
|
Chris@738
|
1158 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1159
|
Chris@738
|
1160 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1161
|
Chris@738
|
1162 if (rb) {
|
Chris@43
|
1163
|
Chris@738
|
1164 // this is marginally more likely to leave our channels in
|
Chris@738
|
1165 // sync after a processing failure than just passing "count":
|
Chris@738
|
1166 sv_frame_t request = count;
|
Chris@738
|
1167 if (ch > 0) request = got;
|
Chris@43
|
1168
|
Chris@738
|
1169 got = rb->read(buffer[ch], int(request));
|
Chris@595
|
1170
|
Chris@43
|
1171 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@738
|
1172 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1173 #endif
|
Chris@738
|
1174 }
|
Chris@43
|
1175
|
Chris@738
|
1176 for (int ch = 0; ch < channels; ++ch) {
|
Chris@738
|
1177 for (int i = got; i < count; ++i) {
|
Chris@738
|
1178 buffer[ch][i] = 0.0;
|
Chris@595
|
1179 }
|
Chris@595
|
1180 }
|
Chris@738
|
1181 }
|
Chris@43
|
1182
|
Chris@212
|
1183 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1184 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1185 #endif
|
Chris@212
|
1186
|
Chris@43
|
1187 m_condition.wakeAll();
|
Chris@43
|
1188
|
Chris@738
|
1189 return got;
|
Chris@43
|
1190 }
|
Chris@43
|
1191
|
Chris@43
|
1192 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1193 bool
|
Chris@43
|
1194 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1195 {
|
Chris@636
|
1196 static float *tmp = nullptr;
|
Chris@436
|
1197 static sv_frame_t tmpSize = 0;
|
Chris@43
|
1198
|
Chris@434
|
1199 sv_frame_t space = 0;
|
Chris@366
|
1200 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
1201 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@595
|
1202 if (wb) {
|
Chris@595
|
1203 sv_frame_t spaceHere = wb->getWriteSpace();
|
Chris@595
|
1204 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@595
|
1205 }
|
Chris@43
|
1206 }
|
Chris@43
|
1207
|
Chris@103
|
1208 if (space == 0) {
|
Chris@103
|
1209 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1210 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1211 #endif
|
Chris@103
|
1212 return false;
|
Chris@103
|
1213 }
|
Chris@43
|
1214
|
Chris@544
|
1215 // space is now the number of samples that can be written on each
|
Chris@544
|
1216 // channel's write ringbuffer
|
Chris@544
|
1217
|
Chris@434
|
1218 sv_frame_t f = m_writeBufferFill;
|
Chris@595
|
1219
|
Chris@43
|
1220 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1221
|
Chris@43
|
1222 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1223 if (!readWriteEqual) {
|
Chris@293
|
1224 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1225 }
|
Chris@293
|
1226 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1227 #endif
|
Chris@43
|
1228
|
Chris@43
|
1229 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1230 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1231 #endif
|
Chris@43
|
1232
|
Chris@366
|
1233 int channels = getTargetChannelCount();
|
Chris@43
|
1234
|
Chris@636
|
1235 static float **bufferPtrs = nullptr;
|
Chris@366
|
1236 static int bufferPtrCount = 0;
|
Chris@43
|
1237
|
Chris@43
|
1238 if (bufferPtrCount < channels) {
|
Chris@595
|
1239 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@595
|
1240 bufferPtrs = new float *[channels];
|
Chris@595
|
1241 bufferPtrCount = channels;
|
Chris@43
|
1242 }
|
Chris@43
|
1243
|
Chris@436
|
1244 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1245
|
Chris@546
|
1246 // space must be a multiple of generatorBlockSize
|
Chris@546
|
1247 sv_frame_t reqSpace = space;
|
Chris@546
|
1248 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@546
|
1249 if (space == 0) {
|
Chris@546
|
1250 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1251 cout << "requested fill of " << reqSpace
|
Chris@546
|
1252 << " is less than generator block size of "
|
Chris@546
|
1253 << generatorBlockSize << ", leaving it" << endl;
|
Chris@546
|
1254 #endif
|
Chris@546
|
1255 return false;
|
Chris@43
|
1256 }
|
Chris@43
|
1257
|
Chris@546
|
1258 if (tmpSize < channels * space) {
|
Chris@546
|
1259 delete[] tmp;
|
Chris@546
|
1260 tmp = new float[channels * space];
|
Chris@546
|
1261 tmpSize = channels * space;
|
Chris@546
|
1262 }
|
Chris@43
|
1263
|
Chris@546
|
1264 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1265
|
Chris@546
|
1266 bufferPtrs[c] = tmp + c * space;
|
Chris@595
|
1267
|
Chris@546
|
1268 for (int i = 0; i < space; ++i) {
|
Chris@546
|
1269 tmp[c * space + i] = 0.0f;
|
Chris@546
|
1270 }
|
Chris@546
|
1271 }
|
Chris@43
|
1272
|
Chris@546
|
1273 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1274
|
Chris@546
|
1275 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1276
|
Chris@546
|
1277 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@546
|
1278 if (wb) {
|
Chris@546
|
1279 int actual = wb->write(bufferPtrs[c], int(got));
|
Chris@546
|
1280 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1281 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@546
|
1282 << wb->getReadSpace() << " to read"
|
Chris@546
|
1283 << endl;
|
Chris@546
|
1284 #endif
|
Chris@546
|
1285 if (actual < got) {
|
Chris@563
|
1286 SVCERR << "WARNING: Buffer overrun in channel " << c
|
Chris@563
|
1287 << ": wrote " << actual << " of " << got
|
Chris@563
|
1288 << " samples" << endl;
|
Chris@546
|
1289 }
|
Chris@546
|
1290 }
|
Chris@546
|
1291 }
|
Chris@43
|
1292
|
Chris@546
|
1293 m_writeBufferFill = f;
|
Chris@546
|
1294 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1295
|
Chris@163
|
1296 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1297 cout << "Read buffer fill is now " << m_readBufferFill << ", write buffer fill "
|
Chris@563
|
1298 << m_writeBufferFill << endl;
|
Chris@163
|
1299 #endif
|
Chris@163
|
1300
|
Chris@546
|
1301 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1302
|
Chris@43
|
1303 return true;
|
Chris@43
|
1304 }
|
Chris@43
|
1305
|
Chris@434
|
1306 sv_frame_t
|
Chris@434
|
1307 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
|
Chris@43
|
1308 {
|
Chris@434
|
1309 sv_frame_t processed = 0;
|
Chris@434
|
1310 sv_frame_t chunkStart = frame;
|
Chris@434
|
1311 sv_frame_t chunkSize = count;
|
Chris@434
|
1312 sv_frame_t selectionSize = 0;
|
Chris@434
|
1313 sv_frame_t nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1314
|
Chris@43
|
1315 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1316 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@595
|
1317 !m_viewManager->getSelections().empty());
|
Chris@43
|
1318
|
Chris@366
|
1319 int channels = getTargetChannelCount();
|
Chris@43
|
1320
|
Chris@43
|
1321 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1322 cout << "mixModels: start " << frame << ", size " << count << ", channels " << channels << endl;
|
Chris@43
|
1323 #endif
|
Chris@563
|
1324 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1325 if (constrained) {
|
Chris@563
|
1326 cout << "Manager has " << m_viewManager->getSelections().size() << " selection(s):" << endl;
|
Chris@563
|
1327 for (auto sel: m_viewManager->getSelections()) {
|
Chris@563
|
1328 cout << sel.getStartFrame() << " -> " << sel.getEndFrame()
|
Chris@563
|
1329 << " (" << (sel.getEndFrame() - sel.getStartFrame()) << " frames)"
|
Chris@563
|
1330 << endl;
|
Chris@563
|
1331 }
|
Chris@563
|
1332 }
|
Chris@563
|
1333 #endif
|
Chris@563
|
1334
|
Chris@636
|
1335 static float **chunkBufferPtrs = nullptr;
|
Chris@563
|
1336 static int chunkBufferPtrCount = 0;
|
Chris@43
|
1337
|
Chris@43
|
1338 if (chunkBufferPtrCount < channels) {
|
Chris@595
|
1339 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@595
|
1340 chunkBufferPtrs = new float *[channels];
|
Chris@595
|
1341 chunkBufferPtrCount = channels;
|
Chris@43
|
1342 }
|
Chris@43
|
1343
|
Chris@366
|
1344 for (int c = 0; c < channels; ++c) {
|
Chris@595
|
1345 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1346 }
|
Chris@43
|
1347
|
Chris@43
|
1348 while (processed < count) {
|
Chris@595
|
1349
|
Chris@595
|
1350 chunkSize = count - processed;
|
Chris@595
|
1351 nextChunkStart = chunkStart + chunkSize;
|
Chris@595
|
1352 selectionSize = 0;
|
Chris@43
|
1353
|
Chris@595
|
1354 sv_frame_t fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1355
|
Chris@595
|
1356 if (constrained) {
|
Chris@60
|
1357
|
Chris@434
|
1358 sv_frame_t rChunkStart =
|
Chris@60
|
1359 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@595
|
1360
|
Chris@595
|
1361 Selection selection =
|
Chris@595
|
1362 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@595
|
1363
|
Chris@595
|
1364 if (selection.isEmpty()) {
|
Chris@595
|
1365 if (looping) {
|
Chris@595
|
1366 selection = *m_viewManager->getSelections().begin();
|
Chris@595
|
1367 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1368 (selection.getStartFrame());
|
Chris@595
|
1369 fadeIn = 50;
|
Chris@595
|
1370 }
|
Chris@595
|
1371 }
|
Chris@43
|
1372
|
Chris@595
|
1373 if (selection.isEmpty()) {
|
Chris@43
|
1374
|
Chris@595
|
1375 chunkSize = 0;
|
Chris@595
|
1376 nextChunkStart = chunkStart;
|
Chris@43
|
1377
|
Chris@595
|
1378 } else {
|
Chris@43
|
1379
|
Chris@434
|
1380 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1381 (selection.getStartFrame());
|
Chris@434
|
1382 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1383 (selection.getEndFrame());
|
Chris@43
|
1384
|
Chris@595
|
1385 selectionSize = ef - sf;
|
Chris@60
|
1386
|
Chris@595
|
1387 if (chunkStart < sf) {
|
Chris@595
|
1388 chunkStart = sf;
|
Chris@595
|
1389 fadeIn = 50;
|
Chris@595
|
1390 }
|
Chris@43
|
1391
|
Chris@595
|
1392 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1393
|
Chris@595
|
1394 if (nextChunkStart >= ef) {
|
Chris@595
|
1395 nextChunkStart = ef;
|
Chris@595
|
1396 fadeOut = 50;
|
Chris@595
|
1397 }
|
Chris@43
|
1398
|
Chris@595
|
1399 chunkSize = nextChunkStart - chunkStart;
|
Chris@595
|
1400 }
|
Chris@595
|
1401
|
Chris@595
|
1402 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1403
|
Chris@595
|
1404 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@595
|
1405 chunkStart = 0;
|
Chris@595
|
1406 }
|
Chris@595
|
1407 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@595
|
1408 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@595
|
1409 }
|
Chris@595
|
1410 nextChunkStart = chunkStart + chunkSize;
|
Chris@595
|
1411 }
|
Chris@43
|
1412
|
Chris@563
|
1413 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@595
|
1414 cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@563
|
1415 #endif
|
Chris@563
|
1416
|
Chris@595
|
1417 if (!chunkSize) {
|
Chris@595
|
1418 // We need to maintain full buffers so that the other
|
Chris@595
|
1419 // thread can tell where it's got to in the playback -- so
|
Chris@595
|
1420 // return the full amount here
|
Chris@595
|
1421 frame = frame + count;
|
Chris@562
|
1422 if (frame < nextChunkStart) {
|
Chris@562
|
1423 frame = nextChunkStart;
|
Chris@562
|
1424 }
|
Chris@562
|
1425 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1426 cout << "mixModels: ending at " << nextChunkStart << ", returning frame as "
|
Chris@562
|
1427 << frame << endl;
|
Chris@562
|
1428 #endif
|
Chris@595
|
1429 return count;
|
Chris@595
|
1430 }
|
Chris@43
|
1431
|
Chris@43
|
1432 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1433 cout << "mixModels: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1434 #endif
|
Chris@43
|
1435
|
Chris@595
|
1436 if (selectionSize < 100) {
|
Chris@595
|
1437 fadeIn = 0;
|
Chris@595
|
1438 fadeOut = 0;
|
Chris@595
|
1439 } else if (selectionSize < 300) {
|
Chris@595
|
1440 if (fadeIn > 0) fadeIn = 10;
|
Chris@595
|
1441 if (fadeOut > 0) fadeOut = 10;
|
Chris@595
|
1442 }
|
Chris@43
|
1443
|
Chris@595
|
1444 if (fadeIn > 0) {
|
Chris@595
|
1445 if (processed * 2 < fadeIn) {
|
Chris@595
|
1446 fadeIn = processed * 2;
|
Chris@595
|
1447 }
|
Chris@595
|
1448 }
|
Chris@43
|
1449
|
Chris@595
|
1450 if (fadeOut > 0) {
|
Chris@595
|
1451 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@595
|
1452 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@595
|
1453 }
|
Chris@595
|
1454 }
|
Chris@43
|
1455
|
Chris@682
|
1456 for (std::set<ModelId>::iterator mi = m_models.begin();
|
Chris@595
|
1457 mi != m_models.end(); ++mi) {
|
Chris@595
|
1458
|
Chris@595
|
1459 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1460 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1461 fadeIn, fadeOut);
|
Chris@595
|
1462 }
|
Chris@43
|
1463
|
Chris@595
|
1464 for (int c = 0; c < channels; ++c) {
|
Chris@595
|
1465 chunkBufferPtrs[c] += chunkSize;
|
Chris@595
|
1466 }
|
Chris@43
|
1467
|
Chris@595
|
1468 processed += chunkSize;
|
Chris@595
|
1469 chunkStart = nextChunkStart;
|
Chris@43
|
1470 }
|
Chris@43
|
1471
|
Chris@43
|
1472 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1473 cout << "mixModels returning " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1474 #endif
|
Chris@43
|
1475
|
Chris@43
|
1476 frame = nextChunkStart;
|
Chris@43
|
1477 return processed;
|
Chris@43
|
1478 }
|
Chris@43
|
1479
|
Chris@43
|
1480 void
|
Chris@43
|
1481 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1482 {
|
Chris@43
|
1483 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1484
|
Chris@43
|
1485 // only unify if there will be something to read
|
Chris@366
|
1486 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
1487 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@595
|
1488 if (wb) {
|
Chris@595
|
1489 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@595
|
1490 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@595
|
1491 m_lastModelEndFrame) {
|
Chris@595
|
1492 // OK, we don't have enough and there's more to
|
Chris@595
|
1493 // read -- don't unify until we can do better
|
Chris@193
|
1494 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1495 cout << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1496 #endif
|
Chris@595
|
1497 return;
|
Chris@595
|
1498 }
|
Chris@595
|
1499 }
|
Chris@595
|
1500 break;
|
Chris@595
|
1501 }
|
Chris@43
|
1502 }
|
Chris@43
|
1503
|
Chris@436
|
1504 sv_frame_t rf = m_readBufferFill;
|
Chris@43
|
1505 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1506 if (rb) {
|
Chris@595
|
1507 int rs = rb->getReadSpace();
|
Chris@595
|
1508 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@595
|
1509 // cout << "rs = " << rs << endl;
|
Chris@595
|
1510 if (rs < rf) rf -= rs;
|
Chris@595
|
1511 else rf = 0;
|
Chris@43
|
1512 }
|
Chris@43
|
1513
|
Chris@193
|
1514 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1515 cout << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1516 #endif
|
Chris@43
|
1517
|
Chris@436
|
1518 sv_frame_t wf = m_writeBufferFill;
|
Chris@436
|
1519 sv_frame_t skip = 0;
|
Chris@366
|
1520 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
1521 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@595
|
1522 if (wb) {
|
Chris@595
|
1523 if (c == 0) {
|
Chris@595
|
1524
|
Chris@595
|
1525 int wrs = wb->getReadSpace();
|
Chris@595
|
1526 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1527
|
Chris@595
|
1528 if (wrs < wf) wf -= wrs;
|
Chris@595
|
1529 else wf = 0;
|
Chris@595
|
1530 // cout << "wf = " << wf << endl;
|
Chris@595
|
1531
|
Chris@595
|
1532 if (wf < rf) skip = rf - wf;
|
Chris@595
|
1533 if (skip == 0) break;
|
Chris@595
|
1534 }
|
Chris@43
|
1535
|
Chris@595
|
1536 // cout << "skipping " << skip << endl;
|
Chris@595
|
1537 wb->skip(int(skip));
|
Chris@595
|
1538 }
|
Chris@43
|
1539 }
|
Chris@595
|
1540
|
Chris@43
|
1541 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1542 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1543 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1544 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1545 cout << "unified" << endl;
|
Chris@193
|
1546 #endif
|
Chris@43
|
1547 }
|
Chris@43
|
1548
|
Chris@43
|
1549 void
|
Chris@43
|
1550 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1551 {
|
Chris@43
|
1552 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1553
|
Chris@43
|
1554 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1555 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1556 #endif
|
Chris@43
|
1557
|
Chris@43
|
1558 s.m_mutex.lock();
|
Chris@43
|
1559
|
Chris@43
|
1560 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1561 bool work = false;
|
Chris@43
|
1562
|
Chris@43
|
1563 while (!s.m_exiting) {
|
Chris@43
|
1564
|
Chris@595
|
1565 s.unifyRingBuffers();
|
Chris@595
|
1566 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1567 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1568
|
Chris@595
|
1569 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@595
|
1570
|
Chris@43
|
1571 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1572 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1573 #endif
|
Chris@43
|
1574
|
Chris@595
|
1575 s.m_mutex.unlock();
|
Chris@595
|
1576 s.m_mutex.lock();
|
Chris@43
|
1577
|
Chris@595
|
1578 } else {
|
Chris@595
|
1579
|
Chris@595
|
1580 double ms = 100;
|
Chris@595
|
1581 if (s.getSourceSampleRate() > 0) {
|
Chris@595
|
1582 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
|
Chris@595
|
1583 }
|
Chris@595
|
1584
|
Chris@595
|
1585 if (s.m_playing) ms /= 10;
|
Chris@43
|
1586
|
Chris@43
|
1587 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1588 if (!s.m_playing) cout << endl;
|
Chris@595
|
1589 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1590 #endif
|
Chris@595
|
1591
|
Chris@595
|
1592 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@595
|
1593 }
|
Chris@43
|
1594
|
Chris@43
|
1595 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1596 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1597 #endif
|
Chris@43
|
1598
|
Chris@595
|
1599 work = false;
|
Chris@43
|
1600
|
Chris@595
|
1601 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1602 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1603 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1604 #endif
|
Chris@103
|
1605 continue;
|
Chris@103
|
1606 }
|
Chris@43
|
1607
|
Chris@595
|
1608 bool playing = s.m_playing;
|
Chris@43
|
1609
|
Chris@595
|
1610 if (playing && !previouslyPlaying) {
|
Chris@43
|
1611 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1612 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1613 #endif
|
Chris@595
|
1614 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@595
|
1615 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@595
|
1616 if (rb) rb->reset();
|
Chris@595
|
1617 }
|
Chris@595
|
1618 }
|
Chris@595
|
1619 previouslyPlaying = playing;
|
Chris@43
|
1620
|
Chris@595
|
1621 work = s.fillBuffers();
|
Chris@43
|
1622 }
|
Chris@43
|
1623
|
Chris@43
|
1624 s.m_mutex.unlock();
|
Chris@43
|
1625 }
|
Chris@43
|
1626
|