annotate audio/AudioCallbackPlaySource.cpp @ 741:6508d9d216c7 audio-source-refactor

Comments & tidying
author Chris Cannam
date Mon, 23 Mar 2020 14:14:20 +0000
parents 846970dbef17
children 1c6c10cc5f73
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@738 19 #include "TimeStretchWrapper.h"
Chris@739 20 #include "EffectWrapper.h"
Chris@43 21
Chris@43 22 #include "data/model/Model.h"
Chris@105 23 #include "base/ViewManagerBase.h"
Chris@43 24 #include "base/PlayParameterRepository.h"
Chris@43 25 #include "base/Preferences.h"
Chris@43 26 #include "data/model/DenseTimeValueModel.h"
Chris@43 27 #include "data/model/WaveFileModel.h"
Chris@506 28 #include "data/model/ReadOnlyWaveFileModel.h"
Chris@43 29 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 30 #include "plugin/RealTimePluginInstance.h"
Chris@62 31
Chris@468 32 #include "bqaudioio/SystemPlaybackTarget.h"
Chris@551 33 #include "bqaudioio/ResamplerWrapper.h"
Chris@91 34
Chris@559 35 #include "bqvec/VectorOps.h"
Chris@559 36
Chris@559 37 using breakfastquay::v_zero_channels;
Chris@559 38
Chris@43 39 #include <iostream>
Chris@43 40 #include <cassert>
Chris@43 41
Chris@510 42 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 43 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 44
Chris@366 45 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 46
Chris@105 47 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 48 QString clientName) :
Chris@43 49 m_viewManager(manager),
Chris@43 50 m_audioGenerator(new AudioGenerator()),
Chris@468 51 m_clientName(clientName.toUtf8().data()),
Chris@636 52 m_readBuffers(nullptr),
Chris@636 53 m_writeBuffers(nullptr),
Chris@43 54 m_readBufferFill(0),
Chris@43 55 m_writeBufferFill(0),
Chris@43 56 m_bufferScavenger(1),
Chris@43 57 m_sourceChannelCount(0),
Chris@43 58 m_blockSize(1024),
Chris@43 59 m_sourceSampleRate(0),
Chris@553 60 m_deviceSampleRate(0),
Chris@559 61 m_deviceChannelCount(0),
Chris@43 62 m_playLatency(0),
Chris@636 63 m_target(nullptr),
Chris@91 64 m_lastRetrievalTimestamp(0.0),
Chris@91 65 m_lastRetrievedBlockSize(0),
Chris@102 66 m_trustworthyTimestamps(true),
Chris@102 67 m_lastCurrentFrame(0),
Chris@43 68 m_playing(false),
Chris@43 69 m_exiting(false),
Chris@43 70 m_lastModelEndFrame(0),
Chris@193 71 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 72 m_outputLeft(0.0),
Chris@43 73 m_outputRight(0.0),
Chris@580 74 m_levelsSet(false),
Chris@94 75 m_playStartFrame(0),
Chris@94 76 m_playStartFramePassed(false),
Chris@636 77 m_fillThread(nullptr),
Chris@738 78 m_resamplerWrapper(nullptr),
Chris@739 79 m_timeStretchWrapper(nullptr),
Chris@739 80 m_auditioningEffectWrapper(nullptr)
Chris@43 81 {
Chris@43 82 m_viewManager->setAudioPlaySource(this);
Chris@43 83
Chris@43 84 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@595 85 this, SLOT(selectionChanged()));
Chris@43 86 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@595 87 this, SLOT(playLoopModeChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@595 89 this, SLOT(playSelectionModeChanged()));
Chris@43 90
Chris@300 91 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 92 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 93
Chris@43 94 connect(PlayParameterRepository::getInstance(),
Chris@687 95 SIGNAL(playParametersChanged(int)),
Chris@687 96 this, SLOT(playParametersChanged(int)));
Chris@43 97
Chris@43 98 connect(Preferences::getInstance(),
Chris@43 99 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 100 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 101 }
Chris@43 102
Chris@43 103 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 104 {
Chris@177 105 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 106 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 107 #endif
Chris@43 108 m_exiting = true;
Chris@43 109
Chris@43 110 if (m_fillThread) {
Chris@212 111 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 112 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 113 #endif
Chris@212 114 m_condition.wakeAll();
Chris@595 115 m_fillThread->wait();
Chris@595 116 delete m_fillThread;
Chris@43 117 }
Chris@43 118
Chris@43 119 clearModels();
Chris@43 120
Chris@43 121 if (m_readBuffers != m_writeBuffers) {
Chris@595 122 delete m_readBuffers;
Chris@43 123 }
Chris@43 124
Chris@43 125 delete m_writeBuffers;
Chris@43 126
Chris@43 127 delete m_audioGenerator;
Chris@43 128
Chris@739 129 delete m_timeStretchWrapper;
Chris@739 130 delete m_auditioningEffectWrapper;
Chris@739 131 delete m_resamplerWrapper;
Chris@739 132
Chris@43 133 m_bufferScavenger.scavenge(true);
Chris@43 134 m_pluginScavenger.scavenge(true);
Chris@177 135 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 136 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 137 #endif
Chris@43 138 }
Chris@43 139
Chris@738 140 breakfastquay::ApplicationPlaybackSource *
Chris@738 141 AudioCallbackPlaySource::getApplicationPlaybackSource()
Chris@738 142 {
Chris@738 143 QMutexLocker locker(&m_mutex);
Chris@738 144
Chris@738 145 if (m_timeStretchWrapper) {
Chris@738 146 return m_timeStretchWrapper;
Chris@738 147 }
Chris@738 148
Chris@738 149 checkWrappers();
Chris@738 150 return m_timeStretchWrapper;
Chris@738 151 }
Chris@738 152
Chris@738 153 void
Chris@738 154 AudioCallbackPlaySource::checkWrappers()
Chris@738 155 {
Chris@738 156 // to be called only with m_mutex held
Chris@738 157
Chris@738 158 if (!m_resamplerWrapper) {
Chris@738 159 m_resamplerWrapper = new breakfastquay::ResamplerWrapper(this);
Chris@738 160 }
Chris@739 161 if (!m_auditioningEffectWrapper) {
Chris@739 162 m_auditioningEffectWrapper = new EffectWrapper(m_resamplerWrapper);
Chris@739 163 }
Chris@738 164 if (!m_timeStretchWrapper) {
Chris@739 165 m_timeStretchWrapper = new TimeStretchWrapper(m_auditioningEffectWrapper);
Chris@738 166 }
Chris@738 167 }
Chris@738 168
Chris@43 169 void
Chris@682 170 AudioCallbackPlaySource::addModel(ModelId modelId)
Chris@43 171 {
Chris@682 172 if (m_models.find(modelId) != m_models.end()) return;
Chris@43 173
Chris@682 174 bool willPlay = m_audioGenerator->addModel(modelId);
Chris@682 175
Chris@682 176 auto model = ModelById::get(modelId);
Chris@682 177 if (!model) return;
Chris@43 178
Chris@43 179 m_mutex.lock();
Chris@43 180
Chris@682 181 m_models.insert(modelId);
Chris@682 182
Chris@43 183 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@595 184 m_lastModelEndFrame = model->getEndFrame();
Chris@43 185 }
Chris@43 186
Chris@559 187 bool buffersIncreased = false, srChanged = false;
Chris@43 188
Chris@366 189 int modelChannels = 1;
Chris@682 190 auto rowfm = std::dynamic_pointer_cast<ReadOnlyWaveFileModel>(model);
Chris@506 191 if (rowfm) modelChannels = rowfm->getChannelCount();
Chris@43 192 if (modelChannels > m_sourceChannelCount) {
Chris@595 193 m_sourceChannelCount = modelChannels;
Chris@43 194 }
Chris@43 195
Chris@43 196 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 197 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 198 #endif
Chris@43 199
Chris@43 200 if (m_sourceSampleRate == 0) {
Chris@43 201
Chris@566 202 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from 0 to "
Chris@566 203 << model->getSampleRate() << endl;
Chris@566 204
Chris@595 205 m_sourceSampleRate = model->getSampleRate();
Chris@595 206 srChanged = true;
Chris@43 207
Chris@43 208 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 209
Chris@506 210 // If this is a read-only wave file model and we have no
Chris@506 211 // other, we can just switch to this model's sample rate
Chris@43 212
Chris@506 213 if (rowfm) {
Chris@43 214
Chris@43 215 bool conflicting = false;
Chris@43 216
Chris@682 217 for (ModelId otherId: m_models) {
Chris@506 218 // Only read-only wave file models should be
Chris@506 219 // considered conflicting -- writable wave file models
Chris@506 220 // are derived and we shouldn't take their rates into
Chris@506 221 // account. Also, don't give any particular weight to
Chris@506 222 // a file that's already playing at the wrong rate
Chris@506 223 // anyway
Chris@682 224 if (otherId == modelId) continue;
Chris@682 225 auto other = ModelById::getAs<ReadOnlyWaveFileModel>(otherId);
Chris@682 226 if (other &&
Chris@506 227 other->getSampleRate() != model->getSampleRate() &&
Chris@506 228 other->getSampleRate() == m_sourceSampleRate) {
Chris@682 229 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << otherId << " found" << endl;
Chris@43 230 conflicting = true;
Chris@43 231 break;
Chris@43 232 }
Chris@43 233 }
Chris@43 234
Chris@43 235 if (conflicting) {
Chris@43 236
Chris@625 237 SVCERR << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 238 << "New model sample rate does not match" << endl
Chris@43 239 << "existing model(s) (new " << model->getSampleRate()
Chris@43 240 << " vs " << m_sourceSampleRate
Chris@43 241 << "), playback will be wrong"
Chris@229 242 << endl;
Chris@43 243
Chris@43 244 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 245 m_sourceSampleRate,
Chris@43 246 false);
Chris@43 247 } else {
Chris@566 248 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from "
Chris@566 249 << m_sourceSampleRate << " to " << model->getSampleRate() << endl;
Chris@566 250
Chris@43 251 m_sourceSampleRate = model->getSampleRate();
Chris@43 252 srChanged = true;
Chris@43 253 }
Chris@43 254 }
Chris@43 255 }
Chris@43 256
Chris@366 257 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@570 258 cerr << "m_writeBuffers size = " << (m_writeBuffers ? m_writeBuffers->size() : 0) << endl;
Chris@570 259 cerr << "target channel count = " << (getTargetChannelCount()) << endl;
Chris@595 260 clearRingBuffers(true, getTargetChannelCount());
Chris@595 261 buffersIncreased = true;
Chris@43 262 } else {
Chris@595 263 if (willPlay) clearRingBuffers(true);
Chris@43 264 }
Chris@43 265
Chris@552 266 if (srChanged) {
Chris@553 267
Chris@738 268 checkWrappers();
Chris@553 269
Chris@738 270 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
Chris@738 271 << m_sourceSampleRate << ", updating resampler wrapper"
Chris@738 272 << endl;
Chris@738 273 m_resamplerWrapper->changeApplicationSampleRate
Chris@738 274 (int(round(m_sourceSampleRate)));
Chris@738 275 m_resamplerWrapper->reset();
Chris@43 276 }
Chris@43 277
Chris@164 278 rebuildRangeLists();
Chris@164 279
Chris@43 280 m_mutex.unlock();
Chris@43 281
Chris@43 282 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 283
Chris@559 284 if (buffersIncreased) {
Chris@570 285 SVDEBUG << "AudioCallbackPlaySource::addModel: Number of buffers increased to " << getTargetChannelCount() << endl;
Chris@570 286 if (getTargetChannelCount() > getDeviceChannelCount()) {
Chris@570 287 SVDEBUG << "AudioCallbackPlaySource::addModel: This is more than the device channel count, signalling channelCountIncreased" << endl;
Chris@570 288 emit channelCountIncreased(getTargetChannelCount());
Chris@570 289 } else {
Chris@570 290 SVDEBUG << "AudioCallbackPlaySource::addModel: This is no more than the device channel count (" << getDeviceChannelCount() << "), so taking no action" << endl;
Chris@570 291 }
Chris@559 292 }
Chris@559 293
Chris@43 294 if (!m_fillThread) {
Chris@595 295 m_fillThread = new FillThread(*this);
Chris@595 296 m_fillThread->start();
Chris@43 297 }
Chris@43 298
Chris@43 299 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@559 300 SVDEBUG << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s)" << endl;
Chris@43 301 #endif
Chris@43 302
Chris@687 303 connect(model.get(), SIGNAL(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)),
Chris@687 304 this, SLOT(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)));
Chris@43 305
Chris@212 306 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 307 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 308 #endif
Chris@559 309
Chris@43 310 m_condition.wakeAll();
Chris@43 311 }
Chris@43 312
Chris@43 313 void
Chris@687 314 AudioCallbackPlaySource::modelChangedWithin(ModelId, sv_frame_t
Chris@367 315 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 316 startFrame
Chris@367 317 #endif
Chris@435 318 , sv_frame_t endFrame)
Chris@43 319 {
Chris@43 320 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 321 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 322 #endif
Chris@93 323 if (endFrame > m_lastModelEndFrame) {
Chris@93 324 m_lastModelEndFrame = endFrame;
Chris@99 325 rebuildRangeLists();
Chris@93 326 }
Chris@43 327 }
Chris@43 328
Chris@43 329 void
Chris@682 330 AudioCallbackPlaySource::removeModel(ModelId modelId)
Chris@43 331 {
Chris@682 332 auto model = ModelById::get(modelId);
Chris@682 333 if (!model) return;
Chris@682 334
Chris@43 335 m_mutex.lock();
Chris@43 336
Chris@43 337 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@682 338 cout << "AudioCallbackPlaySource::removeModel(" << modelId << ")" << endl;
Chris@43 339 #endif
Chris@43 340
Chris@687 341 disconnect(model.get(), SIGNAL(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)),
Chris@687 342 this, SLOT(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)));
Chris@43 343
Chris@682 344 m_models.erase(modelId);
Chris@43 345
Chris@436 346 sv_frame_t lastEnd = 0;
Chris@682 347 for (ModelId otherId: m_models) {
Chris@164 348 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@682 349 cout << "AudioCallbackPlaySource::removeModel(" << modelId << "): checking end frame on model " << otherId << endl;
Chris@164 350 #endif
Chris@682 351 if (auto other = ModelById::get(otherId)) {
Chris@682 352 if (other->getEndFrame() > lastEnd) {
Chris@682 353 lastEnd = other->getEndFrame();
Chris@682 354 }
Chris@367 355 }
Chris@164 356 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 357 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 358 #endif
Chris@43 359 }
Chris@43 360 m_lastModelEndFrame = lastEnd;
Chris@43 361
Chris@682 362 m_audioGenerator->removeModel(modelId);
Chris@212 363
Chris@680 364 if (m_models.empty()) {
Chris@680 365 m_sourceSampleRate = 0;
Chris@680 366 }
Chris@680 367
Chris@43 368 m_mutex.unlock();
Chris@43 369
Chris@43 370 clearRingBuffers();
Chris@43 371 }
Chris@43 372
Chris@43 373 void
Chris@43 374 AudioCallbackPlaySource::clearModels()
Chris@43 375 {
Chris@43 376 m_mutex.lock();
Chris@43 377
Chris@43 378 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 379 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 380 #endif
Chris@43 381
Chris@43 382 m_models.clear();
Chris@43 383
Chris@43 384 m_lastModelEndFrame = 0;
Chris@43 385
Chris@43 386 m_sourceSampleRate = 0;
Chris@43 387
Chris@43 388 m_mutex.unlock();
Chris@43 389
Chris@43 390 m_audioGenerator->clearModels();
Chris@93 391
Chris@93 392 clearRingBuffers();
Chris@43 393 }
Chris@43 394
Chris@43 395 void
Chris@366 396 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 397 {
Chris@43 398 if (!haveLock) m_mutex.lock();
Chris@43 399
Chris@445 400 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 401 cout << "clearRingBuffers" << endl;
Chris@445 402 #endif
Chris@397 403
Chris@93 404 rebuildRangeLists();
Chris@93 405
Chris@43 406 if (count == 0) {
Chris@595 407 if (m_writeBuffers) count = int(m_writeBuffers->size());
Chris@43 408 }
Chris@43 409
Chris@445 410 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 411 cout << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 412
Chris@563 413 cout << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@445 414 #endif
Chris@445 415
Chris@93 416 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 417
Chris@445 418 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 419 cout << "current buffered frame = " << m_writeBufferFill << endl;
Chris@445 420 #endif
Chris@397 421
Chris@43 422 if (m_readBuffers != m_writeBuffers) {
Chris@595 423 delete m_writeBuffers;
Chris@43 424 }
Chris@43 425
Chris@43 426 m_writeBuffers = new RingBufferVector;
Chris@43 427
Chris@366 428 for (int i = 0; i < count; ++i) {
Chris@595 429 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 430 }
Chris@43 431
Chris@442 432 m_audioGenerator->reset();
Chris@442 433
Chris@293 434 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@595 435 // << count << " write buffers" << endl;
Chris@43 436
Chris@43 437 if (!haveLock) {
Chris@595 438 m_mutex.unlock();
Chris@43 439 }
Chris@43 440 }
Chris@43 441
Chris@43 442 void
Chris@434 443 AudioCallbackPlaySource::play(sv_frame_t startFrame)
Chris@43 444 {
Chris@540 445 if (!m_target) return;
Chris@540 446
Chris@414 447 if (!m_sourceSampleRate) {
Chris@563 448 SVCERR << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
Chris@414 449 return;
Chris@414 450 }
Chris@414 451
Chris@43 452 if (m_viewManager->getPlaySelectionMode() &&
Chris@595 453 !m_viewManager->getSelections().empty()) {
Chris@60 454
Chris@563 455 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 456 cout << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@563 457 #endif
Chris@94 458
Chris@60 459 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 460
Chris@563 461 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 462 cout << startFrame << endl;
Chris@563 463 #endif
Chris@94 464
Chris@43 465 } else {
Chris@454 466 if (startFrame < 0) {
Chris@454 467 startFrame = 0;
Chris@454 468 }
Chris@595 469 if (startFrame >= m_lastModelEndFrame) {
Chris@595 470 startFrame = 0;
Chris@595 471 }
Chris@43 472 }
Chris@43 473
Chris@132 474 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 475 cout << "play(" << startFrame << ") -> aligned playback model ";
Chris@132 476 #endif
Chris@60 477
Chris@60 478 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 479
Chris@189 480 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 481 cout << startFrame << endl;
Chris@189 482 #endif
Chris@60 483
Chris@43 484 // The fill thread will automatically empty its buffers before
Chris@43 485 // starting again if we have not so far been playing, but not if
Chris@43 486 // we're just re-seeking.
Chris@102 487 // NO -- we can end up playing some first -- always reset here
Chris@43 488
Chris@43 489 m_mutex.lock();
Chris@102 490
Chris@738 491 if (m_timeStretchWrapper) {
Chris@738 492 m_timeStretchWrapper->reset();
Chris@130 493 }
Chris@102 494
Chris@102 495 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 496 if (m_readBuffers) {
Chris@366 497 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 498 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 499 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 500 cout << "reset ring buffer for channel " << c << endl;
Chris@132 501 #endif
Chris@102 502 if (rb) rb->reset();
Chris@102 503 }
Chris@43 504 }
Chris@102 505
Chris@43 506 m_mutex.unlock();
Chris@43 507
Chris@43 508 m_audioGenerator->reset();
Chris@43 509
Chris@94 510 m_playStartFrame = startFrame;
Chris@94 511 m_playStartFramePassed = false;
Chris@94 512 m_playStartedAt = RealTime::zeroTime;
Chris@94 513 if (m_target) {
Chris@94 514 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 515 }
Chris@94 516
Chris@43 517 bool changed = !m_playing;
Chris@91 518 m_lastRetrievalTimestamp = 0;
Chris@102 519 m_lastCurrentFrame = 0;
Chris@43 520 m_playing = true;
Chris@212 521
Chris@212 522 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 523 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 524 #endif
Chris@212 525
Chris@43 526 m_condition.wakeAll();
Chris@158 527 if (changed) {
Chris@158 528 emit playStatusChanged(m_playing);
Chris@158 529 emit activity(tr("Play from %1").arg
Chris@158 530 (RealTime::frame2RealTime
Chris@158 531 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 532 }
Chris@43 533 }
Chris@43 534
Chris@43 535 void
Chris@43 536 AudioCallbackPlaySource::stop()
Chris@43 537 {
Chris@212 538 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 539 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 540 #endif
Chris@43 541 bool changed = m_playing;
Chris@43 542 m_playing = false;
Chris@212 543
Chris@212 544 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 545 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 546 #endif
Chris@212 547
Chris@43 548 m_condition.wakeAll();
Chris@91 549 m_lastRetrievalTimestamp = 0;
Chris@158 550 if (changed) {
Chris@158 551 emit playStatusChanged(m_playing);
Chris@713 552 if (m_sourceSampleRate) {
Chris@713 553 emit activity(tr("Stop at %1").arg
Chris@713 554 (RealTime::frame2RealTime
Chris@713 555 (m_lastCurrentFrame, m_sourceSampleRate)
Chris@713 556 .toText().c_str()));
Chris@713 557 } else {
Chris@713 558 emit activity(tr("Stop"));
Chris@713 559 }
Chris@158 560 }
Chris@102 561 m_lastCurrentFrame = 0;
Chris@43 562 }
Chris@43 563
Chris@43 564 void
Chris@43 565 AudioCallbackPlaySource::selectionChanged()
Chris@43 566 {
Chris@43 567 if (m_viewManager->getPlaySelectionMode()) {
Chris@595 568 clearRingBuffers();
Chris@43 569 }
Chris@43 570 }
Chris@43 571
Chris@43 572 void
Chris@43 573 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 574 {
Chris@43 575 clearRingBuffers();
Chris@43 576 }
Chris@43 577
Chris@43 578 void
Chris@43 579 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 580 {
Chris@43 581 if (!m_viewManager->getSelections().empty()) {
Chris@595 582 clearRingBuffers();
Chris@43 583 }
Chris@43 584 }
Chris@43 585
Chris@43 586 void
Chris@687 587 AudioCallbackPlaySource::playParametersChanged(int)
Chris@43 588 {
Chris@43 589 clearRingBuffers();
Chris@43 590 }
Chris@43 591
Chris@43 592 void
Chris@687 593 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName)
Chris@43 594 {
Chris@43 595 }
Chris@43 596
Chris@43 597 void
Chris@43 598 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 599 {
Chris@563 600 SVCERR << "Audio processing overload!" << endl;
Chris@130 601
Chris@130 602 if (!m_playing) return;
Chris@130 603
Chris@739 604 if (m_auditioningEffectWrapper &&
Chris@739 605 !m_auditioningEffectWrapper->isBypassed()) {
Chris@739 606 m_auditioningEffectWrapper->setBypassed(true);
Chris@43 607 emit audioOverloadPluginDisabled();
Chris@130 608 return;
Chris@130 609 }
Chris@43 610 }
Chris@43 611
Chris@43 612 void
Chris@468 613 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
Chris@43 614 {
Chris@636 615 if (target == nullptr) {
Chris@559 616 // reset target-related facts and figures
Chris@559 617 m_deviceSampleRate = 0;
Chris@559 618 m_deviceChannelCount = 0;
Chris@559 619 }
Chris@91 620 m_target = target;
Chris@468 621 }
Chris@468 622
Chris@468 623 void
Chris@468 624 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
Chris@468 625 {
Chris@741 626 SVDEBUG << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 627 if (size != 0) {
Chris@193 628 m_blockSize = size;
Chris@193 629 }
Chris@193 630 if (size * 4 > m_ringBufferSize) {
Chris@472 631 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@741 632 SVCERR << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@741 633 << size << " > a quarter of ring buffer size "
Chris@741 634 << m_ringBufferSize << ", calling for more ring buffer"
Chris@741 635 << endl;
Chris@472 636 #endif
Chris@193 637 m_ringBufferSize = size * 4;
Chris@193 638 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 639 clearRingBuffers();
Chris@193 640 }
Chris@193 641 }
Chris@43 642 }
Chris@43 643
Chris@366 644 int
Chris@43 645 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 646 {
Chris@293 647 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@436 648 return int(m_blockSize);
Chris@43 649 }
Chris@43 650
Chris@43 651 void
Chris@468 652 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
Chris@43 653 {
Chris@43 654 m_playLatency = latency;
Chris@43 655 }
Chris@43 656
Chris@434 657 sv_frame_t
Chris@43 658 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 659 {
Chris@43 660 return m_playLatency;
Chris@43 661 }
Chris@43 662
Chris@434 663 sv_frame_t
Chris@43 664 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 665 {
Chris@91 666 // This method attempts to estimate which audio sample frame is
Chris@91 667 // "currently coming through the speakers".
Chris@91 668
Chris@553 669 sv_samplerate_t deviceRate = getDeviceSampleRate();
Chris@436 670 sv_frame_t latency = m_playLatency; // at target rate
Chris@402 671 RealTime latency_t = RealTime::zeroTime;
Chris@402 672
Chris@553 673 if (deviceRate != 0) {
Chris@553 674 latency_t = RealTime::frame2RealTime(latency, deviceRate);
Chris@402 675 }
Chris@93 676
Chris@93 677 return getCurrentFrame(latency_t);
Chris@93 678 }
Chris@93 679
Chris@434 680 sv_frame_t
Chris@93 681 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 682 {
Chris@93 683 return getCurrentFrame(RealTime::zeroTime);
Chris@93 684 }
Chris@93 685
Chris@434 686 sv_frame_t
Chris@93 687 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 688 {
Chris@553 689 // The ring buffers contain data at the source sample rate and all
Chris@553 690 // processing (including time stretching) happens at this
Chris@553 691 // rate. Resampling only happens after the audio data leaves this
Chris@553 692 // class.
Chris@553 693
Chris@553 694 // (But because historically more than one sample rate could have
Chris@553 695 // been involved here, we do latency calculations using RealTime
Chris@553 696 // values instead of samples.)
Chris@43 697
Chris@553 698 sv_samplerate_t rate = getSourceSampleRate();
Chris@91 699
Chris@553 700 if (rate == 0) return 0;
Chris@91 701
Chris@366 702 int inbuffer = 0; // at target rate
Chris@91 703
Chris@366 704 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 705 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@595 706 if (rb) {
Chris@595 707 int here = rb->getReadSpace();
Chris@595 708 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@595 709 }
Chris@43 710 }
Chris@43 711
Chris@436 712 sv_frame_t readBufferFill = m_readBufferFill;
Chris@436 713 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 714 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 715 double currentTime = 0.0;
Chris@91 716 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 717
Chris@102 718 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 719
Chris@553 720 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
Chris@91 721
Chris@91 722 // When the target has just requested a block from us, the last
Chris@91 723 // sample it obtained was our buffer fill frame count minus the
Chris@91 724 // amount of read space (converted back to source sample rate)
Chris@91 725 // remaining now. That sample is not expected to be played until
Chris@91 726 // the target's play latency has elapsed. By the time the
Chris@91 727 // following block is requested, that sample will be at the
Chris@91 728 // target's play latency minus the last requested block size away
Chris@91 729 // from being played.
Chris@91 730
Chris@91 731 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 732 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 733
Chris@102 734 if (m_target &&
Chris@102 735 m_trustworthyTimestamps &&
Chris@102 736 lastRetrievalTimestamp != 0.0) {
Chris@91 737
Chris@553 738 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
Chris@91 739
Chris@91 740 // calculate number of frames at target rate that have elapsed
Chris@91 741 // since the end of the last call to getSourceSamples
Chris@91 742
Chris@102 743 if (m_trustworthyTimestamps && !looping) {
Chris@91 744
Chris@102 745 // this adjustment seems to cause more problems when looping
Chris@102 746 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 747
Chris@102 748 if (elapsed > 0.0) {
Chris@102 749 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 750 }
Chris@91 751 }
Chris@91 752
Chris@91 753 } else {
Chris@91 754
Chris@553 755 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
Chris@62 756 }
Chris@91 757
Chris@553 758 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
Chris@91 759
Chris@91 760 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 761 cout << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 762 #endif
Chris@43 763
Chris@93 764 // Normally the range lists should contain at least one item each
Chris@93 765 // -- if playback is unconstrained, that item should report the
Chris@93 766 // entire source audio duration.
Chris@43 767
Chris@93 768 if (m_rangeStarts.empty()) {
Chris@93 769 rebuildRangeLists();
Chris@93 770 }
Chris@92 771
Chris@93 772 if (m_rangeStarts.empty()) {
Chris@93 773 // this code is only used in case of error in rebuildRangeLists
Chris@93 774 RealTime playing_t = bufferedto_t
Chris@738 775 - latency_t - lastretrieved_t - inbuffer_t
Chris@93 776 + sincerequest_t;
Chris@193 777 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@553 778 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@93 779 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 780 }
Chris@43 781
Chris@91 782 int inRange = 0;
Chris@91 783 int index = 0;
Chris@91 784
Chris@366 785 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 786 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 787 inRange = index;
Chris@93 788 } else {
Chris@93 789 break;
Chris@93 790 }
Chris@93 791 ++index;
Chris@93 792 }
Chris@93 793
Chris@436 794 if (inRange >= int(m_rangeStarts.size())) {
Chris@436 795 inRange = int(m_rangeStarts.size())-1;
Chris@436 796 }
Chris@93 797
Chris@94 798 RealTime playing_t = bufferedto_t;
Chris@93 799
Chris@93 800 playing_t = playing_t
Chris@738 801 - latency_t - lastretrieved_t - inbuffer_t
Chris@93 802 + sincerequest_t;
Chris@94 803
Chris@94 804 // This rather gross little hack is used to ensure that latency
Chris@94 805 // compensation doesn't result in the playback pointer appearing
Chris@94 806 // to start earlier than the actual playback does. It doesn't
Chris@94 807 // work properly (hence the bail-out in the middle) because if we
Chris@94 808 // are playing a relatively short looped region, the playing time
Chris@94 809 // estimated from the buffer fill frame may have wrapped around
Chris@94 810 // the region boundary and end up being much smaller than the
Chris@94 811 // theoretical play start frame, perhaps even for the entire
Chris@94 812 // duration of playback!
Chris@94 813
Chris@94 814 if (!m_playStartFramePassed) {
Chris@553 815 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
Chris@94 816 if (playing_t < playstart_t) {
Chris@563 817 // cout << "playing_t " << playing_t << " < playstart_t "
Chris@293 818 // << playstart_t << endl;
Chris@741 819 if (m_playStartedAt + latency_t <
Chris@94 820 RealTime::fromSeconds(currentTime)) {
Chris@563 821 // cout << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 822 m_playStartFramePassed = true;
Chris@94 823 } else {
Chris@94 824 playing_t = playstart_t;
Chris@94 825 }
Chris@94 826 } else {
Chris@94 827 m_playStartFramePassed = true;
Chris@94 828 }
Chris@94 829 }
Chris@163 830
Chris@163 831 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 832 cout << "playing_t " << playing_t;
Chris@163 833 #endif
Chris@94 834
Chris@94 835 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 836
Chris@93 837 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 838 cout << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 839 #endif
Chris@93 840
Chris@93 841 while (playing_t < RealTime::zeroTime) {
Chris@93 842
Chris@93 843 if (inRange == 0) {
Chris@93 844 if (looping) {
Chris@436 845 inRange = int(m_rangeStarts.size()) - 1;
Chris@93 846 } else {
Chris@93 847 break;
Chris@93 848 }
Chris@93 849 } else {
Chris@93 850 --inRange;
Chris@93 851 }
Chris@93 852
Chris@93 853 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 854 }
Chris@93 855
Chris@93 856 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 857
Chris@93 858 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 859 cout << " playing time: " << playing_t << endl;
Chris@93 860 #endif
Chris@93 861
Chris@93 862 if (!looping) {
Chris@366 863 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 864 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@563 865 cout << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 866 stop();
Chris@93 867 }
Chris@93 868 }
Chris@93 869
Chris@93 870 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 871
Chris@553 872 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@102 873
Chris@102 874 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 875 if (frame < m_lastCurrentFrame) {
Chris@102 876 frame = m_lastCurrentFrame;
Chris@102 877 }
Chris@102 878 }
Chris@102 879
Chris@102 880 m_lastCurrentFrame = frame;
Chris@102 881
Chris@93 882 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 883 }
Chris@93 884
Chris@93 885 void
Chris@93 886 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 887 {
Chris@93 888 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 889
Chris@93 890 m_rangeStarts.clear();
Chris@93 891 m_rangeDurations.clear();
Chris@93 892
Chris@436 893 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@93 894 if (sourceRate == 0) return;
Chris@93 895
Chris@93 896 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 897 if (end == RealTime::zeroTime) return;
Chris@93 898
Chris@93 899 if (!constrained) {
Chris@93 900 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 901 m_rangeDurations.push_back(end);
Chris@93 902 return;
Chris@93 903 }
Chris@93 904
Chris@93 905 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 906 MultiSelection::SelectionList::const_iterator i;
Chris@93 907
Chris@93 908 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 909 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 910 #endif
Chris@93 911
Chris@93 912 if (!selections.empty()) {
Chris@91 913
Chris@91 914 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 915
Chris@91 916 RealTime start =
Chris@91 917 (RealTime::frame2RealTime
Chris@91 918 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 919 sourceRate));
Chris@91 920 RealTime duration =
Chris@91 921 (RealTime::frame2RealTime
Chris@91 922 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 923 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 924 sourceRate));
Chris@91 925
Chris@93 926 m_rangeStarts.push_back(start);
Chris@93 927 m_rangeDurations.push_back(duration);
Chris@91 928 }
Chris@93 929 } else {
Chris@93 930 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 931 m_rangeDurations.push_back(end);
Chris@43 932 }
Chris@43 933
Chris@93 934 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 935 cout << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 936 #endif
Chris@43 937 }
Chris@43 938
Chris@43 939 void
Chris@43 940 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 941 {
Chris@574 942 if (left > m_outputLeft) m_outputLeft = left;
Chris@574 943 if (right > m_outputRight) m_outputRight = right;
Chris@580 944 m_levelsSet = true;
Chris@43 945 }
Chris@43 946
Chris@43 947 bool
Chris@43 948 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 949 {
Chris@43 950 left = m_outputLeft;
Chris@43 951 right = m_outputRight;
Chris@580 952 bool valid = m_levelsSet;
Chris@574 953 m_outputLeft = 0.f;
Chris@574 954 m_outputRight = 0.f;
Chris@580 955 m_levelsSet = false;
Chris@580 956 return valid;
Chris@43 957 }
Chris@43 958
Chris@43 959 void
Chris@468 960 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
Chris@43 961 {
Chris@553 962 m_deviceSampleRate = sr;
Chris@43 963 }
Chris@43 964
Chris@43 965 void
Chris@559 966 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int count)
Chris@43 967 {
Chris@559 968 m_deviceChannelCount = count;
Chris@43 969 }
Chris@43 970
Chris@43 971 void
Chris@739 972 AudioCallbackPlaySource::setAuditioningEffect(std::shared_ptr<Auditionable> a)
Chris@43 973 {
Chris@740 974 SVDEBUG << "AudioCallbackPlaySource::setAuditioningEffect(" << a << ")"
Chris@740 975 << endl;
Chris@740 976
Chris@739 977 auto plugin = std::dynamic_pointer_cast<RealTimePluginInstance>(a);
Chris@107 978 if (a && !plugin) {
Chris@563 979 SVCERR << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 980 }
Chris@204 981
Chris@204 982 m_mutex.lock();
Chris@739 983 m_auditioningEffectWrapper->setEffect(plugin);
Chris@739 984 m_auditioningEffectWrapper->setBypassed(false);
Chris@204 985 m_mutex.unlock();
Chris@737 986
Chris@737 987 SVDEBUG << "AudioCallbackPlaySource::setAuditioningEffect: set plugin to "
Chris@739 988 << plugin << endl;
Chris@43 989 }
Chris@43 990
Chris@43 991 void
Chris@682 992 AudioCallbackPlaySource::setSoloModelSet(std::set<ModelId> s)
Chris@43 993 {
Chris@43 994 m_audioGenerator->setSoloModelSet(s);
Chris@43 995 clearRingBuffers();
Chris@43 996 }
Chris@43 997
Chris@43 998 void
Chris@43 999 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1000 {
Chris@43 1001 m_audioGenerator->clearSoloModelSet();
Chris@43 1002 clearRingBuffers();
Chris@43 1003 }
Chris@43 1004
Chris@434 1005 sv_samplerate_t
Chris@553 1006 AudioCallbackPlaySource::getDeviceSampleRate() const
Chris@43 1007 {
Chris@553 1008 return m_deviceSampleRate;
Chris@43 1009 }
Chris@43 1010
Chris@366 1011 int
Chris@43 1012 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1013 {
Chris@43 1014 return m_sourceChannelCount;
Chris@43 1015 }
Chris@43 1016
Chris@366 1017 int
Chris@43 1018 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1019 {
Chris@43 1020 if (m_sourceChannelCount < 2) return 2;
Chris@43 1021 return m_sourceChannelCount;
Chris@43 1022 }
Chris@43 1023
Chris@559 1024 int
Chris@559 1025 AudioCallbackPlaySource::getDeviceChannelCount() const
Chris@559 1026 {
Chris@559 1027 return m_deviceChannelCount;
Chris@559 1028 }
Chris@559 1029
Chris@434 1030 sv_samplerate_t
Chris@43 1031 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1032 {
Chris@43 1033 return m_sourceSampleRate;
Chris@43 1034 }
Chris@43 1035
Chris@43 1036 void
Chris@436 1037 AudioCallbackPlaySource::setTimeStretch(double factor)
Chris@43 1038 {
Chris@738 1039 checkWrappers();
Chris@91 1040
Chris@738 1041 m_timeStretchWrapper->setTimeStretchRatio(factor);
Chris@738 1042
Chris@158 1043 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1044 }
Chris@43 1045
Chris@471 1046 int
Chris@559 1047 AudioCallbackPlaySource::getSourceSamples(float *const *buffer,
Chris@559 1048 int requestedChannels,
Chris@559 1049 int count)
Chris@43 1050 {
Chris@559 1051 // In principle, the target will handle channel mapping in cases
Chris@559 1052 // where our channel count differs from the device's. But that
Chris@559 1053 // only holds if our channel count doesn't change -- i.e. if
Chris@559 1054 // getApplicationChannelCount() always returns the same value as
Chris@559 1055 // it did when the target was created, and if this function always
Chris@559 1056 // returns that number of channels.
Chris@559 1057 //
Chris@559 1058 // Unfortunately that can't hold for us -- we always have at least
Chris@559 1059 // 2 channels but if the user opens a new main model with more
Chris@559 1060 // channels than that (and more than the last main model) then our
Chris@559 1061 // target channel count necessarily gets increased.
Chris@559 1062 //
Chris@559 1063 // We have:
Chris@559 1064 //
Chris@559 1065 // getSourceChannelCount() -> number of channels available to
Chris@559 1066 // provide from real model data
Chris@559 1067 //
Chris@559 1068 // getTargetChannelCount() -> number we will actually provide;
Chris@559 1069 // same as getSourceChannelCount() except that it is always at
Chris@559 1070 // least 2
Chris@559 1071 //
Chris@559 1072 // getDeviceChannelCount() -> number the device will emit, usually
Chris@559 1073 // equal to the value of getTargetChannelCount() at the time the
Chris@559 1074 // device was initialised, unless the device could not provide
Chris@559 1075 // that number
Chris@559 1076 //
Chris@559 1077 // requestedChannels -> number the device is expecting from us,
Chris@559 1078 // always equal to the value of getTargetChannelCount() at the
Chris@559 1079 // time the device was initialised
Chris@559 1080 //
Chris@559 1081 // If the requested channel count is at least the target channel
Chris@559 1082 // count, then we go ahead and provide the target channels as
Chris@559 1083 // expected. We just zero any spare channels.
Chris@559 1084 //
Chris@559 1085 // If the requested channel count is smaller than the target
Chris@559 1086 // channel count, then we don't know what to do and we provide
Chris@559 1087 // nothing. This shouldn't happen as long as management is on the
Chris@559 1088 // ball -- we emit channelCountIncreased() when the target channel
Chris@559 1089 // count increases, and whatever code "owns" the driver should
Chris@559 1090 // have reopened the audio device when it got that signal. But
Chris@559 1091 // there's a race condition there, which we accommodate with this
Chris@559 1092 // check.
Chris@559 1093
Chris@559 1094 int channels = getTargetChannelCount();
Chris@559 1095
Chris@43 1096 if (!m_playing) {
Chris@193 1097 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1098 cout << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1099 #endif
Chris@559 1100 v_zero_channels(buffer, requestedChannels, count);
Chris@595 1101 return 0;
Chris@43 1102 }
Chris@559 1103 if (requestedChannels < channels) {
Chris@559 1104 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not enough device channels (" << requestedChannels << ", need " << channels << "); hoping device is about to be reopened" << endl;
Chris@559 1105 v_zero_channels(buffer, requestedChannels, count);
Chris@559 1106 return 0;
Chris@559 1107 }
Chris@559 1108 if (requestedChannels > channels) {
Chris@559 1109 v_zero_channels(buffer + channels, requestedChannels - channels, count);
Chris@559 1110 }
Chris@43 1111
Chris@212 1112 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1113 cout << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1114 #endif
Chris@212 1115
Chris@43 1116 // Ensure that all buffers have at least the amount of data we
Chris@43 1117 // need -- else reduce the size of our requests correspondingly
Chris@43 1118
Chris@559 1119 for (int ch = 0; ch < channels; ++ch) {
Chris@43 1120
Chris@43 1121 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1122
Chris@43 1123 if (!rb) {
Chris@563 1124 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1125 << "No ring buffer available for channel " << ch
Chris@293 1126 << ", returning no data here" << endl;
Chris@43 1127 count = 0;
Chris@43 1128 break;
Chris@43 1129 }
Chris@43 1130
Chris@366 1131 int rs = rb->getReadSpace();
Chris@43 1132 if (rs < count) {
Chris@43 1133 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1134 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1135 << "Ring buffer for channel " << ch << " has only "
Chris@193 1136 << rs << " (of " << count << ") samples available ("
Chris@193 1137 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1138 << "space " << rb->getWriteSpace() << "), "
Chris@293 1139 << "reducing request size" << endl;
Chris@43 1140 #endif
Chris@43 1141 count = rs;
Chris@43 1142 }
Chris@43 1143 }
Chris@43 1144
Chris@471 1145 if (count == 0) return 0;
Chris@43 1146
Chris@91 1147 if (m_target) {
Chris@91 1148 m_lastRetrievedBlockSize = count;
Chris@91 1149 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1150 }
Chris@43 1151
Chris@738 1152 int got = 0;
Chris@43 1153
Chris@563 1154 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@738 1155 cout << "channels == " << channels << endl;
Chris@563 1156 #endif
Chris@555 1157
Chris@738 1158 for (int ch = 0; ch < channels; ++ch) {
Chris@43 1159
Chris@738 1160 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1161
Chris@738 1162 if (rb) {
Chris@43 1163
Chris@738 1164 // this is marginally more likely to leave our channels in
Chris@738 1165 // sync after a processing failure than just passing "count":
Chris@738 1166 sv_frame_t request = count;
Chris@738 1167 if (ch > 0) request = got;
Chris@43 1168
Chris@738 1169 got = rb->read(buffer[ch], int(request));
Chris@595 1170
Chris@43 1171 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@738 1172 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1173 #endif
Chris@738 1174 }
Chris@43 1175
Chris@738 1176 for (int ch = 0; ch < channels; ++ch) {
Chris@738 1177 for (int i = got; i < count; ++i) {
Chris@738 1178 buffer[ch][i] = 0.0;
Chris@595 1179 }
Chris@595 1180 }
Chris@738 1181 }
Chris@43 1182
Chris@212 1183 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1184 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1185 #endif
Chris@212 1186
Chris@43 1187 m_condition.wakeAll();
Chris@43 1188
Chris@738 1189 return got;
Chris@43 1190 }
Chris@43 1191
Chris@43 1192 // Called from fill thread, m_playing true, mutex held
Chris@43 1193 bool
Chris@43 1194 AudioCallbackPlaySource::fillBuffers()
Chris@43 1195 {
Chris@636 1196 static float *tmp = nullptr;
Chris@436 1197 static sv_frame_t tmpSize = 0;
Chris@43 1198
Chris@434 1199 sv_frame_t space = 0;
Chris@366 1200 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 1201 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@595 1202 if (wb) {
Chris@595 1203 sv_frame_t spaceHere = wb->getWriteSpace();
Chris@595 1204 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@595 1205 }
Chris@43 1206 }
Chris@43 1207
Chris@103 1208 if (space == 0) {
Chris@103 1209 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1210 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1211 #endif
Chris@103 1212 return false;
Chris@103 1213 }
Chris@43 1214
Chris@544 1215 // space is now the number of samples that can be written on each
Chris@544 1216 // channel's write ringbuffer
Chris@544 1217
Chris@434 1218 sv_frame_t f = m_writeBufferFill;
Chris@595 1219
Chris@43 1220 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1221
Chris@43 1222 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1223 if (!readWriteEqual) {
Chris@293 1224 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1225 }
Chris@293 1226 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1227 #endif
Chris@43 1228
Chris@43 1229 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1230 cout << "buffered to " << f << " already" << endl;
Chris@43 1231 #endif
Chris@43 1232
Chris@366 1233 int channels = getTargetChannelCount();
Chris@43 1234
Chris@636 1235 static float **bufferPtrs = nullptr;
Chris@366 1236 static int bufferPtrCount = 0;
Chris@43 1237
Chris@43 1238 if (bufferPtrCount < channels) {
Chris@595 1239 if (bufferPtrs) delete[] bufferPtrs;
Chris@595 1240 bufferPtrs = new float *[channels];
Chris@595 1241 bufferPtrCount = channels;
Chris@43 1242 }
Chris@43 1243
Chris@436 1244 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1245
Chris@546 1246 // space must be a multiple of generatorBlockSize
Chris@546 1247 sv_frame_t reqSpace = space;
Chris@546 1248 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@546 1249 if (space == 0) {
Chris@546 1250 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1251 cout << "requested fill of " << reqSpace
Chris@546 1252 << " is less than generator block size of "
Chris@546 1253 << generatorBlockSize << ", leaving it" << endl;
Chris@546 1254 #endif
Chris@546 1255 return false;
Chris@43 1256 }
Chris@43 1257
Chris@546 1258 if (tmpSize < channels * space) {
Chris@546 1259 delete[] tmp;
Chris@546 1260 tmp = new float[channels * space];
Chris@546 1261 tmpSize = channels * space;
Chris@546 1262 }
Chris@43 1263
Chris@546 1264 for (int c = 0; c < channels; ++c) {
Chris@43 1265
Chris@546 1266 bufferPtrs[c] = tmp + c * space;
Chris@595 1267
Chris@546 1268 for (int i = 0; i < space; ++i) {
Chris@546 1269 tmp[c * space + i] = 0.0f;
Chris@546 1270 }
Chris@546 1271 }
Chris@43 1272
Chris@546 1273 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1274
Chris@546 1275 for (int c = 0; c < channels; ++c) {
Chris@43 1276
Chris@546 1277 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@546 1278 if (wb) {
Chris@546 1279 int actual = wb->write(bufferPtrs[c], int(got));
Chris@546 1280 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1281 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@546 1282 << wb->getReadSpace() << " to read"
Chris@546 1283 << endl;
Chris@546 1284 #endif
Chris@546 1285 if (actual < got) {
Chris@563 1286 SVCERR << "WARNING: Buffer overrun in channel " << c
Chris@563 1287 << ": wrote " << actual << " of " << got
Chris@563 1288 << " samples" << endl;
Chris@546 1289 }
Chris@546 1290 }
Chris@546 1291 }
Chris@43 1292
Chris@546 1293 m_writeBufferFill = f;
Chris@546 1294 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1295
Chris@163 1296 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1297 cout << "Read buffer fill is now " << m_readBufferFill << ", write buffer fill "
Chris@563 1298 << m_writeBufferFill << endl;
Chris@163 1299 #endif
Chris@163 1300
Chris@546 1301 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1302
Chris@43 1303 return true;
Chris@43 1304 }
Chris@43 1305
Chris@434 1306 sv_frame_t
Chris@434 1307 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
Chris@43 1308 {
Chris@434 1309 sv_frame_t processed = 0;
Chris@434 1310 sv_frame_t chunkStart = frame;
Chris@434 1311 sv_frame_t chunkSize = count;
Chris@434 1312 sv_frame_t selectionSize = 0;
Chris@434 1313 sv_frame_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1314
Chris@43 1315 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1316 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@595 1317 !m_viewManager->getSelections().empty());
Chris@43 1318
Chris@366 1319 int channels = getTargetChannelCount();
Chris@43 1320
Chris@43 1321 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1322 cout << "mixModels: start " << frame << ", size " << count << ", channels " << channels << endl;
Chris@43 1323 #endif
Chris@563 1324 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1325 if (constrained) {
Chris@563 1326 cout << "Manager has " << m_viewManager->getSelections().size() << " selection(s):" << endl;
Chris@563 1327 for (auto sel: m_viewManager->getSelections()) {
Chris@563 1328 cout << sel.getStartFrame() << " -> " << sel.getEndFrame()
Chris@563 1329 << " (" << (sel.getEndFrame() - sel.getStartFrame()) << " frames)"
Chris@563 1330 << endl;
Chris@563 1331 }
Chris@563 1332 }
Chris@563 1333 #endif
Chris@563 1334
Chris@636 1335 static float **chunkBufferPtrs = nullptr;
Chris@563 1336 static int chunkBufferPtrCount = 0;
Chris@43 1337
Chris@43 1338 if (chunkBufferPtrCount < channels) {
Chris@595 1339 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@595 1340 chunkBufferPtrs = new float *[channels];
Chris@595 1341 chunkBufferPtrCount = channels;
Chris@43 1342 }
Chris@43 1343
Chris@366 1344 for (int c = 0; c < channels; ++c) {
Chris@595 1345 chunkBufferPtrs[c] = buffers[c];
Chris@43 1346 }
Chris@43 1347
Chris@43 1348 while (processed < count) {
Chris@595 1349
Chris@595 1350 chunkSize = count - processed;
Chris@595 1351 nextChunkStart = chunkStart + chunkSize;
Chris@595 1352 selectionSize = 0;
Chris@43 1353
Chris@595 1354 sv_frame_t fadeIn = 0, fadeOut = 0;
Chris@43 1355
Chris@595 1356 if (constrained) {
Chris@60 1357
Chris@434 1358 sv_frame_t rChunkStart =
Chris@60 1359 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@595 1360
Chris@595 1361 Selection selection =
Chris@595 1362 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@595 1363
Chris@595 1364 if (selection.isEmpty()) {
Chris@595 1365 if (looping) {
Chris@595 1366 selection = *m_viewManager->getSelections().begin();
Chris@595 1367 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1368 (selection.getStartFrame());
Chris@595 1369 fadeIn = 50;
Chris@595 1370 }
Chris@595 1371 }
Chris@43 1372
Chris@595 1373 if (selection.isEmpty()) {
Chris@43 1374
Chris@595 1375 chunkSize = 0;
Chris@595 1376 nextChunkStart = chunkStart;
Chris@43 1377
Chris@595 1378 } else {
Chris@43 1379
Chris@434 1380 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1381 (selection.getStartFrame());
Chris@434 1382 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1383 (selection.getEndFrame());
Chris@43 1384
Chris@595 1385 selectionSize = ef - sf;
Chris@60 1386
Chris@595 1387 if (chunkStart < sf) {
Chris@595 1388 chunkStart = sf;
Chris@595 1389 fadeIn = 50;
Chris@595 1390 }
Chris@43 1391
Chris@595 1392 nextChunkStart = chunkStart + chunkSize;
Chris@43 1393
Chris@595 1394 if (nextChunkStart >= ef) {
Chris@595 1395 nextChunkStart = ef;
Chris@595 1396 fadeOut = 50;
Chris@595 1397 }
Chris@43 1398
Chris@595 1399 chunkSize = nextChunkStart - chunkStart;
Chris@595 1400 }
Chris@595 1401
Chris@595 1402 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1403
Chris@595 1404 if (chunkStart >= m_lastModelEndFrame) {
Chris@595 1405 chunkStart = 0;
Chris@595 1406 }
Chris@595 1407 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@595 1408 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@595 1409 }
Chris@595 1410 nextChunkStart = chunkStart + chunkSize;
Chris@595 1411 }
Chris@43 1412
Chris@563 1413 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@595 1414 cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@563 1415 #endif
Chris@563 1416
Chris@595 1417 if (!chunkSize) {
Chris@595 1418 // We need to maintain full buffers so that the other
Chris@595 1419 // thread can tell where it's got to in the playback -- so
Chris@595 1420 // return the full amount here
Chris@595 1421 frame = frame + count;
Chris@562 1422 if (frame < nextChunkStart) {
Chris@562 1423 frame = nextChunkStart;
Chris@562 1424 }
Chris@562 1425 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1426 cout << "mixModels: ending at " << nextChunkStart << ", returning frame as "
Chris@562 1427 << frame << endl;
Chris@562 1428 #endif
Chris@595 1429 return count;
Chris@595 1430 }
Chris@43 1431
Chris@43 1432 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1433 cout << "mixModels: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1434 #endif
Chris@43 1435
Chris@595 1436 if (selectionSize < 100) {
Chris@595 1437 fadeIn = 0;
Chris@595 1438 fadeOut = 0;
Chris@595 1439 } else if (selectionSize < 300) {
Chris@595 1440 if (fadeIn > 0) fadeIn = 10;
Chris@595 1441 if (fadeOut > 0) fadeOut = 10;
Chris@595 1442 }
Chris@43 1443
Chris@595 1444 if (fadeIn > 0) {
Chris@595 1445 if (processed * 2 < fadeIn) {
Chris@595 1446 fadeIn = processed * 2;
Chris@595 1447 }
Chris@595 1448 }
Chris@43 1449
Chris@595 1450 if (fadeOut > 0) {
Chris@595 1451 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@595 1452 fadeOut = (count - processed - chunkSize) * 2;
Chris@595 1453 }
Chris@595 1454 }
Chris@43 1455
Chris@682 1456 for (std::set<ModelId>::iterator mi = m_models.begin();
Chris@595 1457 mi != m_models.end(); ++mi) {
Chris@595 1458
Chris@595 1459 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1460 chunkSize, chunkBufferPtrs,
Chris@366 1461 fadeIn, fadeOut);
Chris@595 1462 }
Chris@43 1463
Chris@595 1464 for (int c = 0; c < channels; ++c) {
Chris@595 1465 chunkBufferPtrs[c] += chunkSize;
Chris@595 1466 }
Chris@43 1467
Chris@595 1468 processed += chunkSize;
Chris@595 1469 chunkStart = nextChunkStart;
Chris@43 1470 }
Chris@43 1471
Chris@43 1472 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1473 cout << "mixModels returning " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1474 #endif
Chris@43 1475
Chris@43 1476 frame = nextChunkStart;
Chris@43 1477 return processed;
Chris@43 1478 }
Chris@43 1479
Chris@43 1480 void
Chris@43 1481 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1482 {
Chris@43 1483 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1484
Chris@43 1485 // only unify if there will be something to read
Chris@366 1486 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 1487 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@595 1488 if (wb) {
Chris@595 1489 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@595 1490 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@595 1491 m_lastModelEndFrame) {
Chris@595 1492 // OK, we don't have enough and there's more to
Chris@595 1493 // read -- don't unify until we can do better
Chris@193 1494 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1495 cout << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1496 #endif
Chris@595 1497 return;
Chris@595 1498 }
Chris@595 1499 }
Chris@595 1500 break;
Chris@595 1501 }
Chris@43 1502 }
Chris@43 1503
Chris@436 1504 sv_frame_t rf = m_readBufferFill;
Chris@43 1505 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1506 if (rb) {
Chris@595 1507 int rs = rb->getReadSpace();
Chris@595 1508 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@595 1509 // cout << "rs = " << rs << endl;
Chris@595 1510 if (rs < rf) rf -= rs;
Chris@595 1511 else rf = 0;
Chris@43 1512 }
Chris@43 1513
Chris@193 1514 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1515 cout << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1516 #endif
Chris@43 1517
Chris@436 1518 sv_frame_t wf = m_writeBufferFill;
Chris@436 1519 sv_frame_t skip = 0;
Chris@366 1520 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 1521 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@595 1522 if (wb) {
Chris@595 1523 if (c == 0) {
Chris@595 1524
Chris@595 1525 int wrs = wb->getReadSpace();
Chris@595 1526 // cout << "wrs = " << wrs << endl;
Chris@43 1527
Chris@595 1528 if (wrs < wf) wf -= wrs;
Chris@595 1529 else wf = 0;
Chris@595 1530 // cout << "wf = " << wf << endl;
Chris@595 1531
Chris@595 1532 if (wf < rf) skip = rf - wf;
Chris@595 1533 if (skip == 0) break;
Chris@595 1534 }
Chris@43 1535
Chris@595 1536 // cout << "skipping " << skip << endl;
Chris@595 1537 wb->skip(int(skip));
Chris@595 1538 }
Chris@43 1539 }
Chris@595 1540
Chris@43 1541 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1542 m_readBuffers = m_writeBuffers;
Chris@43 1543 m_readBufferFill = m_writeBufferFill;
Chris@193 1544 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1545 cout << "unified" << endl;
Chris@193 1546 #endif
Chris@43 1547 }
Chris@43 1548
Chris@43 1549 void
Chris@43 1550 AudioCallbackPlaySource::FillThread::run()
Chris@43 1551 {
Chris@43 1552 AudioCallbackPlaySource &s(m_source);
Chris@43 1553
Chris@43 1554 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1555 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1556 #endif
Chris@43 1557
Chris@43 1558 s.m_mutex.lock();
Chris@43 1559
Chris@43 1560 bool previouslyPlaying = s.m_playing;
Chris@43 1561 bool work = false;
Chris@43 1562
Chris@43 1563 while (!s.m_exiting) {
Chris@43 1564
Chris@595 1565 s.unifyRingBuffers();
Chris@595 1566 s.m_bufferScavenger.scavenge();
Chris@43 1567 s.m_pluginScavenger.scavenge();
Chris@43 1568
Chris@595 1569 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@595 1570
Chris@43 1571 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1572 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1573 #endif
Chris@43 1574
Chris@595 1575 s.m_mutex.unlock();
Chris@595 1576 s.m_mutex.lock();
Chris@43 1577
Chris@595 1578 } else {
Chris@595 1579
Chris@595 1580 double ms = 100;
Chris@595 1581 if (s.getSourceSampleRate() > 0) {
Chris@595 1582 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
Chris@595 1583 }
Chris@595 1584
Chris@595 1585 if (s.m_playing) ms /= 10;
Chris@43 1586
Chris@43 1587 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1588 if (!s.m_playing) cout << endl;
Chris@595 1589 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1590 #endif
Chris@595 1591
Chris@595 1592 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@595 1593 }
Chris@43 1594
Chris@43 1595 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1596 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1597 #endif
Chris@43 1598
Chris@595 1599 work = false;
Chris@43 1600
Chris@595 1601 if (!s.getSourceSampleRate()) {
Chris@103 1602 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1603 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1604 #endif
Chris@103 1605 continue;
Chris@103 1606 }
Chris@43 1607
Chris@595 1608 bool playing = s.m_playing;
Chris@43 1609
Chris@595 1610 if (playing && !previouslyPlaying) {
Chris@43 1611 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1612 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1613 #endif
Chris@595 1614 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@595 1615 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@595 1616 if (rb) rb->reset();
Chris@595 1617 }
Chris@595 1618 }
Chris@595 1619 previouslyPlaying = playing;
Chris@43 1620
Chris@595 1621 work = s.fillBuffers();
Chris@43 1622 }
Chris@43 1623
Chris@43 1624 s.m_mutex.unlock();
Chris@43 1625 }
Chris@43 1626