annotate audio/AudioCallbackPlaySource.cpp @ 739:ddfac001b543 audio-source-refactor

Introduce EffectWrapper for the auditioning effect
author Chris Cannam
date Thu, 19 Mar 2020 16:14:02 +0000
parents 48001ed9143b
children 846970dbef17
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@738 19 #include "TimeStretchWrapper.h"
Chris@739 20 #include "EffectWrapper.h"
Chris@43 21
Chris@43 22 #include "data/model/Model.h"
Chris@105 23 #include "base/ViewManagerBase.h"
Chris@43 24 #include "base/PlayParameterRepository.h"
Chris@43 25 #include "base/Preferences.h"
Chris@43 26 #include "data/model/DenseTimeValueModel.h"
Chris@43 27 #include "data/model/WaveFileModel.h"
Chris@506 28 #include "data/model/ReadOnlyWaveFileModel.h"
Chris@43 29 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 30 #include "plugin/RealTimePluginInstance.h"
Chris@62 31
Chris@468 32 #include "bqaudioio/SystemPlaybackTarget.h"
Chris@551 33 #include "bqaudioio/ResamplerWrapper.h"
Chris@91 34
Chris@559 35 #include "bqvec/VectorOps.h"
Chris@559 36
Chris@559 37 using breakfastquay::v_zero_channels;
Chris@559 38
Chris@43 39 #include <iostream>
Chris@43 40 #include <cassert>
Chris@43 41
Chris@510 42 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 43 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 44
Chris@366 45 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 46
Chris@105 47 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 48 QString clientName) :
Chris@43 49 m_viewManager(manager),
Chris@43 50 m_audioGenerator(new AudioGenerator()),
Chris@468 51 m_clientName(clientName.toUtf8().data()),
Chris@636 52 m_readBuffers(nullptr),
Chris@636 53 m_writeBuffers(nullptr),
Chris@43 54 m_readBufferFill(0),
Chris@43 55 m_writeBufferFill(0),
Chris@43 56 m_bufferScavenger(1),
Chris@43 57 m_sourceChannelCount(0),
Chris@43 58 m_blockSize(1024),
Chris@43 59 m_sourceSampleRate(0),
Chris@553 60 m_deviceSampleRate(0),
Chris@559 61 m_deviceChannelCount(0),
Chris@43 62 m_playLatency(0),
Chris@636 63 m_target(nullptr),
Chris@91 64 m_lastRetrievalTimestamp(0.0),
Chris@91 65 m_lastRetrievedBlockSize(0),
Chris@102 66 m_trustworthyTimestamps(true),
Chris@102 67 m_lastCurrentFrame(0),
Chris@43 68 m_playing(false),
Chris@43 69 m_exiting(false),
Chris@43 70 m_lastModelEndFrame(0),
Chris@193 71 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 72 m_outputLeft(0.0),
Chris@43 73 m_outputRight(0.0),
Chris@580 74 m_levelsSet(false),
Chris@94 75 m_playStartFrame(0),
Chris@94 76 m_playStartFramePassed(false),
Chris@636 77 m_fillThread(nullptr),
Chris@738 78 m_resamplerWrapper(nullptr),
Chris@739 79 m_timeStretchWrapper(nullptr),
Chris@739 80 m_auditioningEffectWrapper(nullptr)
Chris@43 81 {
Chris@43 82 m_viewManager->setAudioPlaySource(this);
Chris@43 83
Chris@43 84 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@595 85 this, SLOT(selectionChanged()));
Chris@43 86 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@595 87 this, SLOT(playLoopModeChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@595 89 this, SLOT(playSelectionModeChanged()));
Chris@43 90
Chris@300 91 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 92 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 93
Chris@43 94 connect(PlayParameterRepository::getInstance(),
Chris@687 95 SIGNAL(playParametersChanged(int)),
Chris@687 96 this, SLOT(playParametersChanged(int)));
Chris@43 97
Chris@43 98 connect(Preferences::getInstance(),
Chris@43 99 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 100 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 101 }
Chris@43 102
Chris@43 103 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 104 {
Chris@177 105 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 106 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 107 #endif
Chris@43 108 m_exiting = true;
Chris@43 109
Chris@43 110 if (m_fillThread) {
Chris@212 111 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 112 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 113 #endif
Chris@212 114 m_condition.wakeAll();
Chris@595 115 m_fillThread->wait();
Chris@595 116 delete m_fillThread;
Chris@43 117 }
Chris@43 118
Chris@43 119 clearModels();
Chris@43 120
Chris@43 121 if (m_readBuffers != m_writeBuffers) {
Chris@595 122 delete m_readBuffers;
Chris@43 123 }
Chris@43 124
Chris@43 125 delete m_writeBuffers;
Chris@43 126
Chris@43 127 delete m_audioGenerator;
Chris@43 128
Chris@739 129 delete m_timeStretchWrapper;
Chris@739 130 delete m_auditioningEffectWrapper;
Chris@739 131 delete m_resamplerWrapper;
Chris@739 132
Chris@43 133 m_bufferScavenger.scavenge(true);
Chris@43 134 m_pluginScavenger.scavenge(true);
Chris@177 135 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 136 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 137 #endif
Chris@43 138 }
Chris@43 139
Chris@738 140 breakfastquay::ApplicationPlaybackSource *
Chris@738 141 AudioCallbackPlaySource::getApplicationPlaybackSource()
Chris@738 142 {
Chris@738 143 QMutexLocker locker(&m_mutex);
Chris@738 144
Chris@738 145 if (m_timeStretchWrapper) {
Chris@738 146 return m_timeStretchWrapper;
Chris@738 147 }
Chris@738 148
Chris@738 149 checkWrappers();
Chris@738 150 return m_timeStretchWrapper;
Chris@738 151 }
Chris@738 152
Chris@738 153 void
Chris@738 154 AudioCallbackPlaySource::checkWrappers()
Chris@738 155 {
Chris@738 156 // to be called only with m_mutex held
Chris@738 157
Chris@738 158 if (!m_resamplerWrapper) {
Chris@738 159 m_resamplerWrapper = new breakfastquay::ResamplerWrapper(this);
Chris@738 160 }
Chris@739 161 if (!m_auditioningEffectWrapper) {
Chris@739 162 m_auditioningEffectWrapper = new EffectWrapper(m_resamplerWrapper);
Chris@739 163 }
Chris@738 164 if (!m_timeStretchWrapper) {
Chris@739 165 m_timeStretchWrapper = new TimeStretchWrapper(m_auditioningEffectWrapper);
Chris@738 166 }
Chris@738 167 }
Chris@738 168
Chris@43 169 void
Chris@682 170 AudioCallbackPlaySource::addModel(ModelId modelId)
Chris@43 171 {
Chris@682 172 if (m_models.find(modelId) != m_models.end()) return;
Chris@43 173
Chris@682 174 bool willPlay = m_audioGenerator->addModel(modelId);
Chris@682 175
Chris@682 176 auto model = ModelById::get(modelId);
Chris@682 177 if (!model) return;
Chris@43 178
Chris@43 179 m_mutex.lock();
Chris@43 180
Chris@682 181 m_models.insert(modelId);
Chris@682 182
Chris@43 183 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@595 184 m_lastModelEndFrame = model->getEndFrame();
Chris@43 185 }
Chris@43 186
Chris@559 187 bool buffersIncreased = false, srChanged = false;
Chris@43 188
Chris@366 189 int modelChannels = 1;
Chris@682 190 auto rowfm = std::dynamic_pointer_cast<ReadOnlyWaveFileModel>(model);
Chris@506 191 if (rowfm) modelChannels = rowfm->getChannelCount();
Chris@43 192 if (modelChannels > m_sourceChannelCount) {
Chris@595 193 m_sourceChannelCount = modelChannels;
Chris@43 194 }
Chris@43 195
Chris@43 196 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 197 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 198 #endif
Chris@43 199
Chris@43 200 if (m_sourceSampleRate == 0) {
Chris@43 201
Chris@566 202 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from 0 to "
Chris@566 203 << model->getSampleRate() << endl;
Chris@566 204
Chris@595 205 m_sourceSampleRate = model->getSampleRate();
Chris@595 206 srChanged = true;
Chris@43 207
Chris@43 208 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 209
Chris@506 210 // If this is a read-only wave file model and we have no
Chris@506 211 // other, we can just switch to this model's sample rate
Chris@43 212
Chris@506 213 if (rowfm) {
Chris@43 214
Chris@43 215 bool conflicting = false;
Chris@43 216
Chris@682 217 for (ModelId otherId: m_models) {
Chris@506 218 // Only read-only wave file models should be
Chris@506 219 // considered conflicting -- writable wave file models
Chris@506 220 // are derived and we shouldn't take their rates into
Chris@506 221 // account. Also, don't give any particular weight to
Chris@506 222 // a file that's already playing at the wrong rate
Chris@506 223 // anyway
Chris@682 224 if (otherId == modelId) continue;
Chris@682 225 auto other = ModelById::getAs<ReadOnlyWaveFileModel>(otherId);
Chris@682 226 if (other &&
Chris@506 227 other->getSampleRate() != model->getSampleRate() &&
Chris@506 228 other->getSampleRate() == m_sourceSampleRate) {
Chris@682 229 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << otherId << " found" << endl;
Chris@43 230 conflicting = true;
Chris@43 231 break;
Chris@43 232 }
Chris@43 233 }
Chris@43 234
Chris@43 235 if (conflicting) {
Chris@43 236
Chris@625 237 SVCERR << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 238 << "New model sample rate does not match" << endl
Chris@43 239 << "existing model(s) (new " << model->getSampleRate()
Chris@43 240 << " vs " << m_sourceSampleRate
Chris@43 241 << "), playback will be wrong"
Chris@229 242 << endl;
Chris@43 243
Chris@43 244 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 245 m_sourceSampleRate,
Chris@43 246 false);
Chris@43 247 } else {
Chris@566 248 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from "
Chris@566 249 << m_sourceSampleRate << " to " << model->getSampleRate() << endl;
Chris@566 250
Chris@43 251 m_sourceSampleRate = model->getSampleRate();
Chris@43 252 srChanged = true;
Chris@43 253 }
Chris@43 254 }
Chris@43 255 }
Chris@43 256
Chris@366 257 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@570 258 cerr << "m_writeBuffers size = " << (m_writeBuffers ? m_writeBuffers->size() : 0) << endl;
Chris@570 259 cerr << "target channel count = " << (getTargetChannelCount()) << endl;
Chris@595 260 clearRingBuffers(true, getTargetChannelCount());
Chris@595 261 buffersIncreased = true;
Chris@43 262 } else {
Chris@595 263 if (willPlay) clearRingBuffers(true);
Chris@43 264 }
Chris@43 265
Chris@552 266 if (srChanged) {
Chris@553 267
Chris@738 268 checkWrappers();
Chris@553 269
Chris@738 270 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
Chris@738 271 << m_sourceSampleRate << ", updating resampler wrapper"
Chris@738 272 << endl;
Chris@738 273 m_resamplerWrapper->changeApplicationSampleRate
Chris@738 274 (int(round(m_sourceSampleRate)));
Chris@738 275 m_resamplerWrapper->reset();
Chris@43 276 }
Chris@43 277
Chris@164 278 rebuildRangeLists();
Chris@164 279
Chris@43 280 m_mutex.unlock();
Chris@43 281
Chris@43 282 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 283
Chris@559 284 if (buffersIncreased) {
Chris@570 285 SVDEBUG << "AudioCallbackPlaySource::addModel: Number of buffers increased to " << getTargetChannelCount() << endl;
Chris@570 286 if (getTargetChannelCount() > getDeviceChannelCount()) {
Chris@570 287 SVDEBUG << "AudioCallbackPlaySource::addModel: This is more than the device channel count, signalling channelCountIncreased" << endl;
Chris@570 288 emit channelCountIncreased(getTargetChannelCount());
Chris@570 289 } else {
Chris@570 290 SVDEBUG << "AudioCallbackPlaySource::addModel: This is no more than the device channel count (" << getDeviceChannelCount() << "), so taking no action" << endl;
Chris@570 291 }
Chris@559 292 }
Chris@559 293
Chris@43 294 if (!m_fillThread) {
Chris@595 295 m_fillThread = new FillThread(*this);
Chris@595 296 m_fillThread->start();
Chris@43 297 }
Chris@43 298
Chris@43 299 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@559 300 SVDEBUG << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s)" << endl;
Chris@43 301 #endif
Chris@43 302
Chris@687 303 connect(model.get(), SIGNAL(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)),
Chris@687 304 this, SLOT(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)));
Chris@43 305
Chris@212 306 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 307 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 308 #endif
Chris@559 309
Chris@43 310 m_condition.wakeAll();
Chris@43 311 }
Chris@43 312
Chris@43 313 void
Chris@687 314 AudioCallbackPlaySource::modelChangedWithin(ModelId, sv_frame_t
Chris@367 315 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 316 startFrame
Chris@367 317 #endif
Chris@435 318 , sv_frame_t endFrame)
Chris@43 319 {
Chris@43 320 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 321 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 322 #endif
Chris@93 323 if (endFrame > m_lastModelEndFrame) {
Chris@93 324 m_lastModelEndFrame = endFrame;
Chris@99 325 rebuildRangeLists();
Chris@93 326 }
Chris@43 327 }
Chris@43 328
Chris@43 329 void
Chris@682 330 AudioCallbackPlaySource::removeModel(ModelId modelId)
Chris@43 331 {
Chris@682 332 auto model = ModelById::get(modelId);
Chris@682 333 if (!model) return;
Chris@682 334
Chris@43 335 m_mutex.lock();
Chris@43 336
Chris@43 337 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@682 338 cout << "AudioCallbackPlaySource::removeModel(" << modelId << ")" << endl;
Chris@43 339 #endif
Chris@43 340
Chris@687 341 disconnect(model.get(), SIGNAL(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)),
Chris@687 342 this, SLOT(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)));
Chris@43 343
Chris@682 344 m_models.erase(modelId);
Chris@43 345
Chris@436 346 sv_frame_t lastEnd = 0;
Chris@682 347 for (ModelId otherId: m_models) {
Chris@164 348 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@682 349 cout << "AudioCallbackPlaySource::removeModel(" << modelId << "): checking end frame on model " << otherId << endl;
Chris@164 350 #endif
Chris@682 351 if (auto other = ModelById::get(otherId)) {
Chris@682 352 if (other->getEndFrame() > lastEnd) {
Chris@682 353 lastEnd = other->getEndFrame();
Chris@682 354 }
Chris@367 355 }
Chris@164 356 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 357 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 358 #endif
Chris@43 359 }
Chris@43 360 m_lastModelEndFrame = lastEnd;
Chris@43 361
Chris@682 362 m_audioGenerator->removeModel(modelId);
Chris@212 363
Chris@680 364 if (m_models.empty()) {
Chris@680 365 m_sourceSampleRate = 0;
Chris@680 366 }
Chris@680 367
Chris@43 368 m_mutex.unlock();
Chris@43 369
Chris@43 370 clearRingBuffers();
Chris@43 371 }
Chris@43 372
Chris@43 373 void
Chris@43 374 AudioCallbackPlaySource::clearModels()
Chris@43 375 {
Chris@43 376 m_mutex.lock();
Chris@43 377
Chris@43 378 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 379 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 380 #endif
Chris@43 381
Chris@43 382 m_models.clear();
Chris@43 383
Chris@43 384 m_lastModelEndFrame = 0;
Chris@43 385
Chris@43 386 m_sourceSampleRate = 0;
Chris@43 387
Chris@43 388 m_mutex.unlock();
Chris@43 389
Chris@43 390 m_audioGenerator->clearModels();
Chris@93 391
Chris@93 392 clearRingBuffers();
Chris@43 393 }
Chris@43 394
Chris@43 395 void
Chris@366 396 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 397 {
Chris@43 398 if (!haveLock) m_mutex.lock();
Chris@43 399
Chris@445 400 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 401 cout << "clearRingBuffers" << endl;
Chris@445 402 #endif
Chris@397 403
Chris@93 404 rebuildRangeLists();
Chris@93 405
Chris@43 406 if (count == 0) {
Chris@595 407 if (m_writeBuffers) count = int(m_writeBuffers->size());
Chris@43 408 }
Chris@43 409
Chris@445 410 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 411 cout << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 412
Chris@563 413 cout << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@445 414 #endif
Chris@445 415
Chris@93 416 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 417
Chris@445 418 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 419 cout << "current buffered frame = " << m_writeBufferFill << endl;
Chris@445 420 #endif
Chris@397 421
Chris@43 422 if (m_readBuffers != m_writeBuffers) {
Chris@595 423 delete m_writeBuffers;
Chris@43 424 }
Chris@43 425
Chris@43 426 m_writeBuffers = new RingBufferVector;
Chris@43 427
Chris@366 428 for (int i = 0; i < count; ++i) {
Chris@595 429 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 430 }
Chris@43 431
Chris@442 432 m_audioGenerator->reset();
Chris@442 433
Chris@293 434 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@595 435 // << count << " write buffers" << endl;
Chris@43 436
Chris@43 437 if (!haveLock) {
Chris@595 438 m_mutex.unlock();
Chris@43 439 }
Chris@43 440 }
Chris@43 441
Chris@43 442 void
Chris@434 443 AudioCallbackPlaySource::play(sv_frame_t startFrame)
Chris@43 444 {
Chris@540 445 if (!m_target) return;
Chris@540 446
Chris@414 447 if (!m_sourceSampleRate) {
Chris@563 448 SVCERR << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
Chris@414 449 return;
Chris@414 450 }
Chris@414 451
Chris@43 452 if (m_viewManager->getPlaySelectionMode() &&
Chris@595 453 !m_viewManager->getSelections().empty()) {
Chris@60 454
Chris@563 455 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 456 cout << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@563 457 #endif
Chris@94 458
Chris@60 459 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 460
Chris@563 461 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 462 cout << startFrame << endl;
Chris@563 463 #endif
Chris@94 464
Chris@43 465 } else {
Chris@454 466 if (startFrame < 0) {
Chris@454 467 startFrame = 0;
Chris@454 468 }
Chris@595 469 if (startFrame >= m_lastModelEndFrame) {
Chris@595 470 startFrame = 0;
Chris@595 471 }
Chris@43 472 }
Chris@43 473
Chris@132 474 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 475 cout << "play(" << startFrame << ") -> aligned playback model ";
Chris@132 476 #endif
Chris@60 477
Chris@60 478 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 479
Chris@189 480 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 481 cout << startFrame << endl;
Chris@189 482 #endif
Chris@60 483
Chris@43 484 // The fill thread will automatically empty its buffers before
Chris@43 485 // starting again if we have not so far been playing, but not if
Chris@43 486 // we're just re-seeking.
Chris@102 487 // NO -- we can end up playing some first -- always reset here
Chris@43 488
Chris@43 489 m_mutex.lock();
Chris@102 490
Chris@738 491 if (m_timeStretchWrapper) {
Chris@738 492 m_timeStretchWrapper->reset();
Chris@130 493 }
Chris@102 494
Chris@102 495 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 496 if (m_readBuffers) {
Chris@366 497 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 498 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 499 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 500 cout << "reset ring buffer for channel " << c << endl;
Chris@132 501 #endif
Chris@102 502 if (rb) rb->reset();
Chris@102 503 }
Chris@43 504 }
Chris@102 505
Chris@43 506 m_mutex.unlock();
Chris@43 507
Chris@43 508 m_audioGenerator->reset();
Chris@43 509
Chris@94 510 m_playStartFrame = startFrame;
Chris@94 511 m_playStartFramePassed = false;
Chris@94 512 m_playStartedAt = RealTime::zeroTime;
Chris@94 513 if (m_target) {
Chris@94 514 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 515 }
Chris@94 516
Chris@43 517 bool changed = !m_playing;
Chris@91 518 m_lastRetrievalTimestamp = 0;
Chris@102 519 m_lastCurrentFrame = 0;
Chris@43 520 m_playing = true;
Chris@212 521
Chris@212 522 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 523 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 524 #endif
Chris@212 525
Chris@43 526 m_condition.wakeAll();
Chris@158 527 if (changed) {
Chris@158 528 emit playStatusChanged(m_playing);
Chris@158 529 emit activity(tr("Play from %1").arg
Chris@158 530 (RealTime::frame2RealTime
Chris@158 531 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 532 }
Chris@43 533 }
Chris@43 534
Chris@43 535 void
Chris@43 536 AudioCallbackPlaySource::stop()
Chris@43 537 {
Chris@212 538 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 539 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 540 #endif
Chris@43 541 bool changed = m_playing;
Chris@43 542 m_playing = false;
Chris@212 543
Chris@212 544 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 545 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 546 #endif
Chris@212 547
Chris@43 548 m_condition.wakeAll();
Chris@91 549 m_lastRetrievalTimestamp = 0;
Chris@158 550 if (changed) {
Chris@158 551 emit playStatusChanged(m_playing);
Chris@713 552 if (m_sourceSampleRate) {
Chris@713 553 emit activity(tr("Stop at %1").arg
Chris@713 554 (RealTime::frame2RealTime
Chris@713 555 (m_lastCurrentFrame, m_sourceSampleRate)
Chris@713 556 .toText().c_str()));
Chris@713 557 } else {
Chris@713 558 emit activity(tr("Stop"));
Chris@713 559 }
Chris@158 560 }
Chris@102 561 m_lastCurrentFrame = 0;
Chris@43 562 }
Chris@43 563
Chris@43 564 void
Chris@43 565 AudioCallbackPlaySource::selectionChanged()
Chris@43 566 {
Chris@43 567 if (m_viewManager->getPlaySelectionMode()) {
Chris@595 568 clearRingBuffers();
Chris@43 569 }
Chris@43 570 }
Chris@43 571
Chris@43 572 void
Chris@43 573 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 574 {
Chris@43 575 clearRingBuffers();
Chris@43 576 }
Chris@43 577
Chris@43 578 void
Chris@43 579 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 580 {
Chris@43 581 if (!m_viewManager->getSelections().empty()) {
Chris@595 582 clearRingBuffers();
Chris@43 583 }
Chris@43 584 }
Chris@43 585
Chris@43 586 void
Chris@687 587 AudioCallbackPlaySource::playParametersChanged(int)
Chris@43 588 {
Chris@43 589 clearRingBuffers();
Chris@43 590 }
Chris@43 591
Chris@43 592 void
Chris@687 593 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName)
Chris@43 594 {
Chris@43 595 }
Chris@43 596
Chris@43 597 void
Chris@43 598 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 599 {
Chris@563 600 SVCERR << "Audio processing overload!" << endl;
Chris@130 601
Chris@130 602 if (!m_playing) return;
Chris@130 603
Chris@739 604 if (m_auditioningEffectWrapper &&
Chris@739 605 !m_auditioningEffectWrapper->isBypassed()) {
Chris@739 606 m_auditioningEffectWrapper->setBypassed(true);
Chris@43 607 emit audioOverloadPluginDisabled();
Chris@130 608 return;
Chris@130 609 }
Chris@43 610 }
Chris@43 611
Chris@43 612 void
Chris@468 613 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
Chris@43 614 {
Chris@738 615 //!!! This should go, we should be using the ApplicationPlaybackSource callbacks
Chris@738 616
Chris@636 617 if (target == nullptr) {
Chris@559 618 // reset target-related facts and figures
Chris@559 619 m_deviceSampleRate = 0;
Chris@559 620 m_deviceChannelCount = 0;
Chris@559 621 }
Chris@91 622 m_target = target;
Chris@468 623 }
Chris@468 624
Chris@468 625 void
Chris@468 626 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
Chris@468 627 {
Chris@293 628 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 629 if (size != 0) {
Chris@193 630 m_blockSize = size;
Chris@193 631 }
Chris@193 632 if (size * 4 > m_ringBufferSize) {
Chris@472 633 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 634 cout << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@472 635 << size << " > a quarter of ring buffer size "
Chris@472 636 << m_ringBufferSize << ", calling for more ring buffer"
Chris@472 637 << endl;
Chris@472 638 #endif
Chris@193 639 m_ringBufferSize = size * 4;
Chris@193 640 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 641 clearRingBuffers();
Chris@193 642 }
Chris@193 643 }
Chris@43 644 }
Chris@43 645
Chris@366 646 int
Chris@43 647 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 648 {
Chris@293 649 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@436 650 return int(m_blockSize);
Chris@43 651 }
Chris@43 652
Chris@43 653 void
Chris@468 654 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
Chris@43 655 {
Chris@43 656 m_playLatency = latency;
Chris@43 657 }
Chris@43 658
Chris@434 659 sv_frame_t
Chris@43 660 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 661 {
Chris@43 662 return m_playLatency;
Chris@43 663 }
Chris@43 664
Chris@434 665 sv_frame_t
Chris@43 666 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 667 {
Chris@91 668 // This method attempts to estimate which audio sample frame is
Chris@91 669 // "currently coming through the speakers".
Chris@91 670
Chris@553 671 sv_samplerate_t deviceRate = getDeviceSampleRate();
Chris@436 672 sv_frame_t latency = m_playLatency; // at target rate
Chris@402 673 RealTime latency_t = RealTime::zeroTime;
Chris@402 674
Chris@553 675 if (deviceRate != 0) {
Chris@553 676 latency_t = RealTime::frame2RealTime(latency, deviceRate);
Chris@402 677 }
Chris@93 678
Chris@93 679 return getCurrentFrame(latency_t);
Chris@93 680 }
Chris@93 681
Chris@434 682 sv_frame_t
Chris@93 683 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 684 {
Chris@93 685 return getCurrentFrame(RealTime::zeroTime);
Chris@93 686 }
Chris@93 687
Chris@434 688 sv_frame_t
Chris@93 689 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 690 {
Chris@553 691 // The ring buffers contain data at the source sample rate and all
Chris@553 692 // processing (including time stretching) happens at this
Chris@553 693 // rate. Resampling only happens after the audio data leaves this
Chris@553 694 // class.
Chris@553 695
Chris@553 696 // (But because historically more than one sample rate could have
Chris@553 697 // been involved here, we do latency calculations using RealTime
Chris@553 698 // values instead of samples.)
Chris@43 699
Chris@553 700 sv_samplerate_t rate = getSourceSampleRate();
Chris@91 701
Chris@553 702 if (rate == 0) return 0;
Chris@91 703
Chris@366 704 int inbuffer = 0; // at target rate
Chris@91 705
Chris@366 706 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 707 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@595 708 if (rb) {
Chris@595 709 int here = rb->getReadSpace();
Chris@595 710 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@595 711 }
Chris@43 712 }
Chris@43 713
Chris@436 714 sv_frame_t readBufferFill = m_readBufferFill;
Chris@436 715 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 716 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 717 double currentTime = 0.0;
Chris@91 718 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 719
Chris@102 720 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 721
Chris@553 722 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
Chris@91 723
Chris@738 724 /*!!!
Chris@436 725 sv_frame_t stretchlat = 0;
Chris@91 726 double timeRatio = 1.0;
Chris@91 727
Chris@91 728 if (m_timeStretcher) {
Chris@91 729 stretchlat = m_timeStretcher->getLatency();
Chris@91 730 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 731 }
Chris@43 732
Chris@553 733 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, rate);
Chris@738 734 */
Chris@91 735 // When the target has just requested a block from us, the last
Chris@91 736 // sample it obtained was our buffer fill frame count minus the
Chris@91 737 // amount of read space (converted back to source sample rate)
Chris@91 738 // remaining now. That sample is not expected to be played until
Chris@91 739 // the target's play latency has elapsed. By the time the
Chris@91 740 // following block is requested, that sample will be at the
Chris@91 741 // target's play latency minus the last requested block size away
Chris@91 742 // from being played.
Chris@91 743
Chris@91 744 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 745 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 746
Chris@102 747 if (m_target &&
Chris@102 748 m_trustworthyTimestamps &&
Chris@102 749 lastRetrievalTimestamp != 0.0) {
Chris@91 750
Chris@553 751 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
Chris@91 752
Chris@91 753 // calculate number of frames at target rate that have elapsed
Chris@91 754 // since the end of the last call to getSourceSamples
Chris@91 755
Chris@102 756 if (m_trustworthyTimestamps && !looping) {
Chris@91 757
Chris@102 758 // this adjustment seems to cause more problems when looping
Chris@102 759 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 760
Chris@102 761 if (elapsed > 0.0) {
Chris@102 762 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 763 }
Chris@91 764 }
Chris@91 765
Chris@91 766 } else {
Chris@91 767
Chris@553 768 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
Chris@62 769 }
Chris@91 770
Chris@553 771 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
Chris@91 772
Chris@91 773 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 774 cout << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 775 #endif
Chris@43 776
Chris@93 777 // Normally the range lists should contain at least one item each
Chris@93 778 // -- if playback is unconstrained, that item should report the
Chris@93 779 // entire source audio duration.
Chris@43 780
Chris@93 781 if (m_rangeStarts.empty()) {
Chris@93 782 rebuildRangeLists();
Chris@93 783 }
Chris@92 784
Chris@93 785 if (m_rangeStarts.empty()) {
Chris@93 786 // this code is only used in case of error in rebuildRangeLists
Chris@93 787 RealTime playing_t = bufferedto_t
Chris@738 788 //!!! - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@738 789 - latency_t - lastretrieved_t - inbuffer_t
Chris@93 790 + sincerequest_t;
Chris@193 791 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@553 792 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@93 793 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 794 }
Chris@43 795
Chris@91 796 int inRange = 0;
Chris@91 797 int index = 0;
Chris@91 798
Chris@366 799 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 800 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 801 inRange = index;
Chris@93 802 } else {
Chris@93 803 break;
Chris@93 804 }
Chris@93 805 ++index;
Chris@93 806 }
Chris@93 807
Chris@436 808 if (inRange >= int(m_rangeStarts.size())) {
Chris@436 809 inRange = int(m_rangeStarts.size())-1;
Chris@436 810 }
Chris@93 811
Chris@94 812 RealTime playing_t = bufferedto_t;
Chris@93 813
Chris@93 814 playing_t = playing_t
Chris@738 815 //!!! - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@738 816 - latency_t - lastretrieved_t - inbuffer_t
Chris@93 817 + sincerequest_t;
Chris@94 818
Chris@94 819 // This rather gross little hack is used to ensure that latency
Chris@94 820 // compensation doesn't result in the playback pointer appearing
Chris@94 821 // to start earlier than the actual playback does. It doesn't
Chris@94 822 // work properly (hence the bail-out in the middle) because if we
Chris@94 823 // are playing a relatively short looped region, the playing time
Chris@94 824 // estimated from the buffer fill frame may have wrapped around
Chris@94 825 // the region boundary and end up being much smaller than the
Chris@94 826 // theoretical play start frame, perhaps even for the entire
Chris@94 827 // duration of playback!
Chris@94 828
Chris@94 829 if (!m_playStartFramePassed) {
Chris@553 830 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
Chris@94 831 if (playing_t < playstart_t) {
Chris@563 832 // cout << "playing_t " << playing_t << " < playstart_t "
Chris@293 833 // << playstart_t << endl;
Chris@122 834 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@738 835 //!!! m_playStartedAt + latency_t + stretchlat_t <
Chris@738 836 m_playStartedAt + latency_t <
Chris@94 837 RealTime::fromSeconds(currentTime)) {
Chris@563 838 // cout << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 839 m_playStartFramePassed = true;
Chris@94 840 } else {
Chris@94 841 playing_t = playstart_t;
Chris@94 842 }
Chris@94 843 } else {
Chris@94 844 m_playStartFramePassed = true;
Chris@94 845 }
Chris@94 846 }
Chris@163 847
Chris@163 848 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 849 cout << "playing_t " << playing_t;
Chris@163 850 #endif
Chris@94 851
Chris@94 852 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 853
Chris@93 854 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 855 cout << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 856 #endif
Chris@93 857
Chris@93 858 while (playing_t < RealTime::zeroTime) {
Chris@93 859
Chris@93 860 if (inRange == 0) {
Chris@93 861 if (looping) {
Chris@436 862 inRange = int(m_rangeStarts.size()) - 1;
Chris@93 863 } else {
Chris@93 864 break;
Chris@93 865 }
Chris@93 866 } else {
Chris@93 867 --inRange;
Chris@93 868 }
Chris@93 869
Chris@93 870 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 871 }
Chris@93 872
Chris@93 873 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 874
Chris@93 875 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 876 cout << " playing time: " << playing_t << endl;
Chris@93 877 #endif
Chris@93 878
Chris@93 879 if (!looping) {
Chris@366 880 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 881 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@563 882 cout << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 883 stop();
Chris@93 884 }
Chris@93 885 }
Chris@93 886
Chris@93 887 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 888
Chris@553 889 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@102 890
Chris@102 891 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 892 if (frame < m_lastCurrentFrame) {
Chris@102 893 frame = m_lastCurrentFrame;
Chris@102 894 }
Chris@102 895 }
Chris@102 896
Chris@102 897 m_lastCurrentFrame = frame;
Chris@102 898
Chris@93 899 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 900 }
Chris@93 901
Chris@93 902 void
Chris@93 903 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 904 {
Chris@93 905 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 906
Chris@93 907 m_rangeStarts.clear();
Chris@93 908 m_rangeDurations.clear();
Chris@93 909
Chris@436 910 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@93 911 if (sourceRate == 0) return;
Chris@93 912
Chris@93 913 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 914 if (end == RealTime::zeroTime) return;
Chris@93 915
Chris@93 916 if (!constrained) {
Chris@93 917 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 918 m_rangeDurations.push_back(end);
Chris@93 919 return;
Chris@93 920 }
Chris@93 921
Chris@93 922 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 923 MultiSelection::SelectionList::const_iterator i;
Chris@93 924
Chris@93 925 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 926 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 927 #endif
Chris@93 928
Chris@93 929 if (!selections.empty()) {
Chris@91 930
Chris@91 931 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 932
Chris@91 933 RealTime start =
Chris@91 934 (RealTime::frame2RealTime
Chris@91 935 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 936 sourceRate));
Chris@91 937 RealTime duration =
Chris@91 938 (RealTime::frame2RealTime
Chris@91 939 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 940 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 941 sourceRate));
Chris@91 942
Chris@93 943 m_rangeStarts.push_back(start);
Chris@93 944 m_rangeDurations.push_back(duration);
Chris@91 945 }
Chris@93 946 } else {
Chris@93 947 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 948 m_rangeDurations.push_back(end);
Chris@43 949 }
Chris@43 950
Chris@93 951 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 952 cout << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 953 #endif
Chris@43 954 }
Chris@43 955
Chris@43 956 void
Chris@43 957 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 958 {
Chris@574 959 if (left > m_outputLeft) m_outputLeft = left;
Chris@574 960 if (right > m_outputRight) m_outputRight = right;
Chris@580 961 m_levelsSet = true;
Chris@43 962 }
Chris@43 963
Chris@43 964 bool
Chris@43 965 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 966 {
Chris@43 967 left = m_outputLeft;
Chris@43 968 right = m_outputRight;
Chris@580 969 bool valid = m_levelsSet;
Chris@574 970 m_outputLeft = 0.f;
Chris@574 971 m_outputRight = 0.f;
Chris@580 972 m_levelsSet = false;
Chris@580 973 return valid;
Chris@43 974 }
Chris@43 975
Chris@43 976 void
Chris@468 977 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
Chris@43 978 {
Chris@553 979 m_deviceSampleRate = sr;
Chris@43 980 }
Chris@43 981
Chris@43 982 void
Chris@559 983 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int count)
Chris@43 984 {
Chris@559 985 m_deviceChannelCount = count;
Chris@43 986 }
Chris@43 987
Chris@43 988 void
Chris@739 989 AudioCallbackPlaySource::setAuditioningEffect(std::shared_ptr<Auditionable> a)
Chris@43 990 {
Chris@739 991 auto plugin = std::dynamic_pointer_cast<RealTimePluginInstance>(a);
Chris@107 992 if (a && !plugin) {
Chris@563 993 SVCERR << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 994 }
Chris@204 995
Chris@204 996 m_mutex.lock();
Chris@739 997 m_auditioningEffectWrapper->setEffect(plugin);
Chris@739 998 m_auditioningEffectWrapper->setBypassed(false);
Chris@204 999 m_mutex.unlock();
Chris@737 1000
Chris@737 1001 SVDEBUG << "AudioCallbackPlaySource::setAuditioningEffect: set plugin to "
Chris@739 1002 << plugin << endl;
Chris@43 1003 }
Chris@43 1004
Chris@43 1005 void
Chris@682 1006 AudioCallbackPlaySource::setSoloModelSet(std::set<ModelId> s)
Chris@43 1007 {
Chris@43 1008 m_audioGenerator->setSoloModelSet(s);
Chris@43 1009 clearRingBuffers();
Chris@43 1010 }
Chris@43 1011
Chris@43 1012 void
Chris@43 1013 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1014 {
Chris@43 1015 m_audioGenerator->clearSoloModelSet();
Chris@43 1016 clearRingBuffers();
Chris@43 1017 }
Chris@43 1018
Chris@434 1019 sv_samplerate_t
Chris@553 1020 AudioCallbackPlaySource::getDeviceSampleRate() const
Chris@43 1021 {
Chris@553 1022 return m_deviceSampleRate;
Chris@43 1023 }
Chris@43 1024
Chris@366 1025 int
Chris@43 1026 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1027 {
Chris@43 1028 return m_sourceChannelCount;
Chris@43 1029 }
Chris@43 1030
Chris@366 1031 int
Chris@43 1032 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1033 {
Chris@43 1034 if (m_sourceChannelCount < 2) return 2;
Chris@43 1035 return m_sourceChannelCount;
Chris@43 1036 }
Chris@43 1037
Chris@559 1038 int
Chris@559 1039 AudioCallbackPlaySource::getDeviceChannelCount() const
Chris@559 1040 {
Chris@559 1041 return m_deviceChannelCount;
Chris@559 1042 }
Chris@559 1043
Chris@434 1044 sv_samplerate_t
Chris@43 1045 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1046 {
Chris@43 1047 return m_sourceSampleRate;
Chris@43 1048 }
Chris@43 1049
Chris@43 1050 void
Chris@436 1051 AudioCallbackPlaySource::setTimeStretch(double factor)
Chris@43 1052 {
Chris@738 1053 checkWrappers();
Chris@91 1054
Chris@738 1055 m_timeStretchWrapper->setTimeStretchRatio(factor);
Chris@738 1056
Chris@158 1057 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1058 }
Chris@43 1059
Chris@471 1060 int
Chris@559 1061 AudioCallbackPlaySource::getSourceSamples(float *const *buffer,
Chris@559 1062 int requestedChannels,
Chris@559 1063 int count)
Chris@43 1064 {
Chris@559 1065 // In principle, the target will handle channel mapping in cases
Chris@559 1066 // where our channel count differs from the device's. But that
Chris@559 1067 // only holds if our channel count doesn't change -- i.e. if
Chris@559 1068 // getApplicationChannelCount() always returns the same value as
Chris@559 1069 // it did when the target was created, and if this function always
Chris@559 1070 // returns that number of channels.
Chris@559 1071 //
Chris@559 1072 // Unfortunately that can't hold for us -- we always have at least
Chris@559 1073 // 2 channels but if the user opens a new main model with more
Chris@559 1074 // channels than that (and more than the last main model) then our
Chris@559 1075 // target channel count necessarily gets increased.
Chris@559 1076 //
Chris@559 1077 // We have:
Chris@559 1078 //
Chris@559 1079 // getSourceChannelCount() -> number of channels available to
Chris@559 1080 // provide from real model data
Chris@559 1081 //
Chris@559 1082 // getTargetChannelCount() -> number we will actually provide;
Chris@559 1083 // same as getSourceChannelCount() except that it is always at
Chris@559 1084 // least 2
Chris@559 1085 //
Chris@559 1086 // getDeviceChannelCount() -> number the device will emit, usually
Chris@559 1087 // equal to the value of getTargetChannelCount() at the time the
Chris@559 1088 // device was initialised, unless the device could not provide
Chris@559 1089 // that number
Chris@559 1090 //
Chris@559 1091 // requestedChannels -> number the device is expecting from us,
Chris@559 1092 // always equal to the value of getTargetChannelCount() at the
Chris@559 1093 // time the device was initialised
Chris@559 1094 //
Chris@559 1095 // If the requested channel count is at least the target channel
Chris@559 1096 // count, then we go ahead and provide the target channels as
Chris@559 1097 // expected. We just zero any spare channels.
Chris@559 1098 //
Chris@559 1099 // If the requested channel count is smaller than the target
Chris@559 1100 // channel count, then we don't know what to do and we provide
Chris@559 1101 // nothing. This shouldn't happen as long as management is on the
Chris@559 1102 // ball -- we emit channelCountIncreased() when the target channel
Chris@559 1103 // count increases, and whatever code "owns" the driver should
Chris@559 1104 // have reopened the audio device when it got that signal. But
Chris@559 1105 // there's a race condition there, which we accommodate with this
Chris@559 1106 // check.
Chris@559 1107
Chris@559 1108 int channels = getTargetChannelCount();
Chris@559 1109
Chris@43 1110 if (!m_playing) {
Chris@193 1111 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1112 cout << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1113 #endif
Chris@559 1114 v_zero_channels(buffer, requestedChannels, count);
Chris@595 1115 return 0;
Chris@43 1116 }
Chris@559 1117 if (requestedChannels < channels) {
Chris@559 1118 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not enough device channels (" << requestedChannels << ", need " << channels << "); hoping device is about to be reopened" << endl;
Chris@559 1119 v_zero_channels(buffer, requestedChannels, count);
Chris@559 1120 return 0;
Chris@559 1121 }
Chris@559 1122 if (requestedChannels > channels) {
Chris@559 1123 v_zero_channels(buffer + channels, requestedChannels - channels, count);
Chris@559 1124 }
Chris@43 1125
Chris@212 1126 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1127 cout << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1128 #endif
Chris@212 1129
Chris@43 1130 // Ensure that all buffers have at least the amount of data we
Chris@43 1131 // need -- else reduce the size of our requests correspondingly
Chris@43 1132
Chris@559 1133 for (int ch = 0; ch < channels; ++ch) {
Chris@43 1134
Chris@43 1135 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1136
Chris@43 1137 if (!rb) {
Chris@563 1138 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1139 << "No ring buffer available for channel " << ch
Chris@293 1140 << ", returning no data here" << endl;
Chris@43 1141 count = 0;
Chris@43 1142 break;
Chris@43 1143 }
Chris@43 1144
Chris@366 1145 int rs = rb->getReadSpace();
Chris@43 1146 if (rs < count) {
Chris@43 1147 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1148 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1149 << "Ring buffer for channel " << ch << " has only "
Chris@193 1150 << rs << " (of " << count << ") samples available ("
Chris@193 1151 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1152 << "space " << rb->getWriteSpace() << "), "
Chris@293 1153 << "reducing request size" << endl;
Chris@43 1154 #endif
Chris@43 1155 count = rs;
Chris@43 1156 }
Chris@43 1157 }
Chris@43 1158
Chris@471 1159 if (count == 0) return 0;
Chris@43 1160
Chris@91 1161 if (m_target) {
Chris@91 1162 m_lastRetrievedBlockSize = count;
Chris@91 1163 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1164 }
Chris@43 1165
Chris@738 1166 int got = 0;
Chris@43 1167
Chris@563 1168 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@738 1169 cout << "channels == " << channels << endl;
Chris@563 1170 #endif
Chris@555 1171
Chris@738 1172 for (int ch = 0; ch < channels; ++ch) {
Chris@43 1173
Chris@738 1174 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1175
Chris@738 1176 if (rb) {
Chris@43 1177
Chris@738 1178 // this is marginally more likely to leave our channels in
Chris@738 1179 // sync after a processing failure than just passing "count":
Chris@738 1180 sv_frame_t request = count;
Chris@738 1181 if (ch > 0) request = got;
Chris@43 1182
Chris@738 1183 got = rb->read(buffer[ch], int(request));
Chris@595 1184
Chris@43 1185 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@738 1186 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1187 #endif
Chris@738 1188 }
Chris@43 1189
Chris@738 1190 for (int ch = 0; ch < channels; ++ch) {
Chris@738 1191 for (int i = got; i < count; ++i) {
Chris@738 1192 buffer[ch][i] = 0.0;
Chris@595 1193 }
Chris@595 1194 }
Chris@738 1195 }
Chris@43 1196
Chris@212 1197 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1198 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1199 #endif
Chris@212 1200
Chris@43 1201 m_condition.wakeAll();
Chris@43 1202
Chris@738 1203 return got;
Chris@43 1204 }
Chris@43 1205
Chris@43 1206 // Called from fill thread, m_playing true, mutex held
Chris@43 1207 bool
Chris@43 1208 AudioCallbackPlaySource::fillBuffers()
Chris@43 1209 {
Chris@636 1210 static float *tmp = nullptr;
Chris@436 1211 static sv_frame_t tmpSize = 0;
Chris@43 1212
Chris@434 1213 sv_frame_t space = 0;
Chris@366 1214 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 1215 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@595 1216 if (wb) {
Chris@595 1217 sv_frame_t spaceHere = wb->getWriteSpace();
Chris@595 1218 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@595 1219 }
Chris@43 1220 }
Chris@43 1221
Chris@103 1222 if (space == 0) {
Chris@103 1223 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1224 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1225 #endif
Chris@103 1226 return false;
Chris@103 1227 }
Chris@43 1228
Chris@544 1229 // space is now the number of samples that can be written on each
Chris@544 1230 // channel's write ringbuffer
Chris@544 1231
Chris@434 1232 sv_frame_t f = m_writeBufferFill;
Chris@595 1233
Chris@43 1234 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1235
Chris@43 1236 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1237 if (!readWriteEqual) {
Chris@293 1238 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1239 }
Chris@293 1240 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1241 #endif
Chris@43 1242
Chris@43 1243 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1244 cout << "buffered to " << f << " already" << endl;
Chris@43 1245 #endif
Chris@43 1246
Chris@366 1247 int channels = getTargetChannelCount();
Chris@43 1248
Chris@636 1249 static float **bufferPtrs = nullptr;
Chris@366 1250 static int bufferPtrCount = 0;
Chris@43 1251
Chris@43 1252 if (bufferPtrCount < channels) {
Chris@595 1253 if (bufferPtrs) delete[] bufferPtrs;
Chris@595 1254 bufferPtrs = new float *[channels];
Chris@595 1255 bufferPtrCount = channels;
Chris@43 1256 }
Chris@43 1257
Chris@436 1258 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1259
Chris@546 1260 // space must be a multiple of generatorBlockSize
Chris@546 1261 sv_frame_t reqSpace = space;
Chris@546 1262 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@546 1263 if (space == 0) {
Chris@546 1264 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1265 cout << "requested fill of " << reqSpace
Chris@546 1266 << " is less than generator block size of "
Chris@546 1267 << generatorBlockSize << ", leaving it" << endl;
Chris@546 1268 #endif
Chris@546 1269 return false;
Chris@43 1270 }
Chris@43 1271
Chris@546 1272 if (tmpSize < channels * space) {
Chris@546 1273 delete[] tmp;
Chris@546 1274 tmp = new float[channels * space];
Chris@546 1275 tmpSize = channels * space;
Chris@546 1276 }
Chris@43 1277
Chris@546 1278 for (int c = 0; c < channels; ++c) {
Chris@43 1279
Chris@546 1280 bufferPtrs[c] = tmp + c * space;
Chris@595 1281
Chris@546 1282 for (int i = 0; i < space; ++i) {
Chris@546 1283 tmp[c * space + i] = 0.0f;
Chris@546 1284 }
Chris@546 1285 }
Chris@43 1286
Chris@546 1287 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1288
Chris@546 1289 for (int c = 0; c < channels; ++c) {
Chris@43 1290
Chris@546 1291 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@546 1292 if (wb) {
Chris@546 1293 int actual = wb->write(bufferPtrs[c], int(got));
Chris@546 1294 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1295 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@546 1296 << wb->getReadSpace() << " to read"
Chris@546 1297 << endl;
Chris@546 1298 #endif
Chris@546 1299 if (actual < got) {
Chris@563 1300 SVCERR << "WARNING: Buffer overrun in channel " << c
Chris@563 1301 << ": wrote " << actual << " of " << got
Chris@563 1302 << " samples" << endl;
Chris@546 1303 }
Chris@546 1304 }
Chris@546 1305 }
Chris@43 1306
Chris@546 1307 m_writeBufferFill = f;
Chris@546 1308 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1309
Chris@163 1310 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1311 cout << "Read buffer fill is now " << m_readBufferFill << ", write buffer fill "
Chris@563 1312 << m_writeBufferFill << endl;
Chris@163 1313 #endif
Chris@163 1314
Chris@546 1315 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1316
Chris@43 1317 return true;
Chris@43 1318 }
Chris@43 1319
Chris@434 1320 sv_frame_t
Chris@434 1321 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
Chris@43 1322 {
Chris@434 1323 sv_frame_t processed = 0;
Chris@434 1324 sv_frame_t chunkStart = frame;
Chris@434 1325 sv_frame_t chunkSize = count;
Chris@434 1326 sv_frame_t selectionSize = 0;
Chris@434 1327 sv_frame_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1328
Chris@43 1329 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1330 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@595 1331 !m_viewManager->getSelections().empty());
Chris@43 1332
Chris@366 1333 int channels = getTargetChannelCount();
Chris@43 1334
Chris@43 1335 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1336 cout << "mixModels: start " << frame << ", size " << count << ", channels " << channels << endl;
Chris@43 1337 #endif
Chris@563 1338 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1339 if (constrained) {
Chris@563 1340 cout << "Manager has " << m_viewManager->getSelections().size() << " selection(s):" << endl;
Chris@563 1341 for (auto sel: m_viewManager->getSelections()) {
Chris@563 1342 cout << sel.getStartFrame() << " -> " << sel.getEndFrame()
Chris@563 1343 << " (" << (sel.getEndFrame() - sel.getStartFrame()) << " frames)"
Chris@563 1344 << endl;
Chris@563 1345 }
Chris@563 1346 }
Chris@563 1347 #endif
Chris@563 1348
Chris@636 1349 static float **chunkBufferPtrs = nullptr;
Chris@563 1350 static int chunkBufferPtrCount = 0;
Chris@43 1351
Chris@43 1352 if (chunkBufferPtrCount < channels) {
Chris@595 1353 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@595 1354 chunkBufferPtrs = new float *[channels];
Chris@595 1355 chunkBufferPtrCount = channels;
Chris@43 1356 }
Chris@43 1357
Chris@366 1358 for (int c = 0; c < channels; ++c) {
Chris@595 1359 chunkBufferPtrs[c] = buffers[c];
Chris@43 1360 }
Chris@43 1361
Chris@43 1362 while (processed < count) {
Chris@595 1363
Chris@595 1364 chunkSize = count - processed;
Chris@595 1365 nextChunkStart = chunkStart + chunkSize;
Chris@595 1366 selectionSize = 0;
Chris@43 1367
Chris@595 1368 sv_frame_t fadeIn = 0, fadeOut = 0;
Chris@43 1369
Chris@595 1370 if (constrained) {
Chris@60 1371
Chris@434 1372 sv_frame_t rChunkStart =
Chris@60 1373 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@595 1374
Chris@595 1375 Selection selection =
Chris@595 1376 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@595 1377
Chris@595 1378 if (selection.isEmpty()) {
Chris@595 1379 if (looping) {
Chris@595 1380 selection = *m_viewManager->getSelections().begin();
Chris@595 1381 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1382 (selection.getStartFrame());
Chris@595 1383 fadeIn = 50;
Chris@595 1384 }
Chris@595 1385 }
Chris@43 1386
Chris@595 1387 if (selection.isEmpty()) {
Chris@43 1388
Chris@595 1389 chunkSize = 0;
Chris@595 1390 nextChunkStart = chunkStart;
Chris@43 1391
Chris@595 1392 } else {
Chris@43 1393
Chris@434 1394 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1395 (selection.getStartFrame());
Chris@434 1396 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1397 (selection.getEndFrame());
Chris@43 1398
Chris@595 1399 selectionSize = ef - sf;
Chris@60 1400
Chris@595 1401 if (chunkStart < sf) {
Chris@595 1402 chunkStart = sf;
Chris@595 1403 fadeIn = 50;
Chris@595 1404 }
Chris@43 1405
Chris@595 1406 nextChunkStart = chunkStart + chunkSize;
Chris@43 1407
Chris@595 1408 if (nextChunkStart >= ef) {
Chris@595 1409 nextChunkStart = ef;
Chris@595 1410 fadeOut = 50;
Chris@595 1411 }
Chris@43 1412
Chris@595 1413 chunkSize = nextChunkStart - chunkStart;
Chris@595 1414 }
Chris@595 1415
Chris@595 1416 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1417
Chris@595 1418 if (chunkStart >= m_lastModelEndFrame) {
Chris@595 1419 chunkStart = 0;
Chris@595 1420 }
Chris@595 1421 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@595 1422 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@595 1423 }
Chris@595 1424 nextChunkStart = chunkStart + chunkSize;
Chris@595 1425 }
Chris@43 1426
Chris@563 1427 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@595 1428 cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@563 1429 #endif
Chris@563 1430
Chris@595 1431 if (!chunkSize) {
Chris@595 1432 // We need to maintain full buffers so that the other
Chris@595 1433 // thread can tell where it's got to in the playback -- so
Chris@595 1434 // return the full amount here
Chris@595 1435 frame = frame + count;
Chris@562 1436 if (frame < nextChunkStart) {
Chris@562 1437 frame = nextChunkStart;
Chris@562 1438 }
Chris@562 1439 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1440 cout << "mixModels: ending at " << nextChunkStart << ", returning frame as "
Chris@562 1441 << frame << endl;
Chris@562 1442 #endif
Chris@595 1443 return count;
Chris@595 1444 }
Chris@43 1445
Chris@43 1446 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1447 cout << "mixModels: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1448 #endif
Chris@43 1449
Chris@595 1450 if (selectionSize < 100) {
Chris@595 1451 fadeIn = 0;
Chris@595 1452 fadeOut = 0;
Chris@595 1453 } else if (selectionSize < 300) {
Chris@595 1454 if (fadeIn > 0) fadeIn = 10;
Chris@595 1455 if (fadeOut > 0) fadeOut = 10;
Chris@595 1456 }
Chris@43 1457
Chris@595 1458 if (fadeIn > 0) {
Chris@595 1459 if (processed * 2 < fadeIn) {
Chris@595 1460 fadeIn = processed * 2;
Chris@595 1461 }
Chris@595 1462 }
Chris@43 1463
Chris@595 1464 if (fadeOut > 0) {
Chris@595 1465 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@595 1466 fadeOut = (count - processed - chunkSize) * 2;
Chris@595 1467 }
Chris@595 1468 }
Chris@43 1469
Chris@682 1470 for (std::set<ModelId>::iterator mi = m_models.begin();
Chris@595 1471 mi != m_models.end(); ++mi) {
Chris@595 1472
Chris@595 1473 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1474 chunkSize, chunkBufferPtrs,
Chris@366 1475 fadeIn, fadeOut);
Chris@595 1476 }
Chris@43 1477
Chris@595 1478 for (int c = 0; c < channels; ++c) {
Chris@595 1479 chunkBufferPtrs[c] += chunkSize;
Chris@595 1480 }
Chris@43 1481
Chris@595 1482 processed += chunkSize;
Chris@595 1483 chunkStart = nextChunkStart;
Chris@43 1484 }
Chris@43 1485
Chris@43 1486 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1487 cout << "mixModels returning " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1488 #endif
Chris@43 1489
Chris@43 1490 frame = nextChunkStart;
Chris@43 1491 return processed;
Chris@43 1492 }
Chris@43 1493
Chris@43 1494 void
Chris@43 1495 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1496 {
Chris@43 1497 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1498
Chris@43 1499 // only unify if there will be something to read
Chris@366 1500 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 1501 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@595 1502 if (wb) {
Chris@595 1503 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@595 1504 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@595 1505 m_lastModelEndFrame) {
Chris@595 1506 // OK, we don't have enough and there's more to
Chris@595 1507 // read -- don't unify until we can do better
Chris@193 1508 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1509 cout << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1510 #endif
Chris@595 1511 return;
Chris@595 1512 }
Chris@595 1513 }
Chris@595 1514 break;
Chris@595 1515 }
Chris@43 1516 }
Chris@43 1517
Chris@436 1518 sv_frame_t rf = m_readBufferFill;
Chris@43 1519 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1520 if (rb) {
Chris@595 1521 int rs = rb->getReadSpace();
Chris@595 1522 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@595 1523 // cout << "rs = " << rs << endl;
Chris@595 1524 if (rs < rf) rf -= rs;
Chris@595 1525 else rf = 0;
Chris@43 1526 }
Chris@43 1527
Chris@193 1528 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1529 cout << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1530 #endif
Chris@43 1531
Chris@436 1532 sv_frame_t wf = m_writeBufferFill;
Chris@436 1533 sv_frame_t skip = 0;
Chris@366 1534 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 1535 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@595 1536 if (wb) {
Chris@595 1537 if (c == 0) {
Chris@595 1538
Chris@595 1539 int wrs = wb->getReadSpace();
Chris@595 1540 // cout << "wrs = " << wrs << endl;
Chris@43 1541
Chris@595 1542 if (wrs < wf) wf -= wrs;
Chris@595 1543 else wf = 0;
Chris@595 1544 // cout << "wf = " << wf << endl;
Chris@595 1545
Chris@595 1546 if (wf < rf) skip = rf - wf;
Chris@595 1547 if (skip == 0) break;
Chris@595 1548 }
Chris@43 1549
Chris@595 1550 // cout << "skipping " << skip << endl;
Chris@595 1551 wb->skip(int(skip));
Chris@595 1552 }
Chris@43 1553 }
Chris@595 1554
Chris@43 1555 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1556 m_readBuffers = m_writeBuffers;
Chris@43 1557 m_readBufferFill = m_writeBufferFill;
Chris@193 1558 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1559 cout << "unified" << endl;
Chris@193 1560 #endif
Chris@43 1561 }
Chris@43 1562
Chris@43 1563 void
Chris@43 1564 AudioCallbackPlaySource::FillThread::run()
Chris@43 1565 {
Chris@43 1566 AudioCallbackPlaySource &s(m_source);
Chris@43 1567
Chris@43 1568 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1569 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1570 #endif
Chris@43 1571
Chris@43 1572 s.m_mutex.lock();
Chris@43 1573
Chris@43 1574 bool previouslyPlaying = s.m_playing;
Chris@43 1575 bool work = false;
Chris@43 1576
Chris@43 1577 while (!s.m_exiting) {
Chris@43 1578
Chris@595 1579 s.unifyRingBuffers();
Chris@595 1580 s.m_bufferScavenger.scavenge();
Chris@43 1581 s.m_pluginScavenger.scavenge();
Chris@43 1582
Chris@595 1583 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@595 1584
Chris@43 1585 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1586 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1587 #endif
Chris@43 1588
Chris@595 1589 s.m_mutex.unlock();
Chris@595 1590 s.m_mutex.lock();
Chris@43 1591
Chris@595 1592 } else {
Chris@595 1593
Chris@595 1594 double ms = 100;
Chris@595 1595 if (s.getSourceSampleRate() > 0) {
Chris@595 1596 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
Chris@595 1597 }
Chris@595 1598
Chris@595 1599 if (s.m_playing) ms /= 10;
Chris@43 1600
Chris@43 1601 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1602 if (!s.m_playing) cout << endl;
Chris@595 1603 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1604 #endif
Chris@595 1605
Chris@595 1606 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@595 1607 }
Chris@43 1608
Chris@43 1609 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1610 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1611 #endif
Chris@43 1612
Chris@595 1613 work = false;
Chris@43 1614
Chris@595 1615 if (!s.getSourceSampleRate()) {
Chris@103 1616 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1617 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1618 #endif
Chris@103 1619 continue;
Chris@103 1620 }
Chris@43 1621
Chris@595 1622 bool playing = s.m_playing;
Chris@43 1623
Chris@595 1624 if (playing && !previouslyPlaying) {
Chris@43 1625 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1626 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1627 #endif
Chris@595 1628 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@595 1629 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@595 1630 if (rb) rb->reset();
Chris@595 1631 }
Chris@595 1632 }
Chris@595 1633 previouslyPlaying = playing;
Chris@43 1634
Chris@595 1635 work = s.fillBuffers();
Chris@43 1636 }
Chris@43 1637
Chris@43 1638 s.m_mutex.unlock();
Chris@43 1639 }
Chris@43 1640