annotate audio/AudioCallbackPlaySource.cpp @ 747:bac019c94e38

Use Provider structure
author Chris Cannam
date Mon, 20 Apr 2020 18:47:04 +0100
parents 771ec060c1d2
children e7c77c366360
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@738 19 #include "TimeStretchWrapper.h"
Chris@739 20 #include "EffectWrapper.h"
Chris@43 21
Chris@43 22 #include "data/model/Model.h"
Chris@105 23 #include "base/ViewManagerBase.h"
Chris@43 24 #include "base/PlayParameterRepository.h"
Chris@43 25 #include "base/Preferences.h"
Chris@43 26 #include "data/model/DenseTimeValueModel.h"
Chris@43 27 #include "data/model/WaveFileModel.h"
Chris@506 28 #include "data/model/ReadOnlyWaveFileModel.h"
Chris@43 29 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 30 #include "plugin/RealTimePluginInstance.h"
Chris@62 31
Chris@468 32 #include "bqaudioio/SystemPlaybackTarget.h"
Chris@551 33 #include "bqaudioio/ResamplerWrapper.h"
Chris@91 34
Chris@559 35 #include "bqvec/VectorOps.h"
Chris@559 36
Chris@559 37 using breakfastquay::v_zero_channels;
Chris@559 38
Chris@43 39 #include <iostream>
Chris@43 40 #include <cassert>
Chris@43 41
Chris@510 42 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 43 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 44
Chris@366 45 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 46
Chris@105 47 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 48 QString clientName) :
Chris@43 49 m_viewManager(manager),
Chris@43 50 m_audioGenerator(new AudioGenerator()),
Chris@468 51 m_clientName(clientName.toUtf8().data()),
Chris@636 52 m_readBuffers(nullptr),
Chris@636 53 m_writeBuffers(nullptr),
Chris@43 54 m_readBufferFill(0),
Chris@43 55 m_writeBufferFill(0),
Chris@43 56 m_bufferScavenger(1),
Chris@43 57 m_sourceChannelCount(0),
Chris@43 58 m_blockSize(1024),
Chris@43 59 m_sourceSampleRate(0),
Chris@553 60 m_deviceSampleRate(0),
Chris@559 61 m_deviceChannelCount(0),
Chris@43 62 m_playLatency(0),
Chris@636 63 m_target(nullptr),
Chris@91 64 m_lastRetrievalTimestamp(0.0),
Chris@91 65 m_lastRetrievedBlockSize(0),
Chris@102 66 m_trustworthyTimestamps(true),
Chris@102 67 m_lastCurrentFrame(0),
Chris@43 68 m_playing(false),
Chris@43 69 m_exiting(false),
Chris@43 70 m_lastModelEndFrame(0),
Chris@193 71 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 72 m_outputLeft(0.0),
Chris@43 73 m_outputRight(0.0),
Chris@580 74 m_levelsSet(false),
Chris@94 75 m_playStartFrame(0),
Chris@94 76 m_playStartFramePassed(false),
Chris@636 77 m_fillThread(nullptr),
Chris@738 78 m_resamplerWrapper(nullptr),
Chris@739 79 m_timeStretchWrapper(nullptr),
Chris@739 80 m_auditioningEffectWrapper(nullptr)
Chris@43 81 {
Chris@43 82 m_viewManager->setAudioPlaySource(this);
Chris@43 83
Chris@43 84 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@595 85 this, SLOT(selectionChanged()));
Chris@43 86 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@595 87 this, SLOT(playLoopModeChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@595 89 this, SLOT(playSelectionModeChanged()));
Chris@43 90
Chris@300 91 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 92 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 93
Chris@43 94 connect(PlayParameterRepository::getInstance(),
Chris@687 95 SIGNAL(playParametersChanged(int)),
Chris@687 96 this, SLOT(playParametersChanged(int)));
Chris@43 97
Chris@43 98 connect(Preferences::getInstance(),
Chris@43 99 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 100 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 101 }
Chris@43 102
Chris@43 103 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 104 {
Chris@177 105 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 106 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 107 #endif
Chris@43 108 m_exiting = true;
Chris@43 109
Chris@43 110 if (m_fillThread) {
Chris@212 111 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 112 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 113 #endif
Chris@212 114 m_condition.wakeAll();
Chris@595 115 m_fillThread->wait();
Chris@595 116 delete m_fillThread;
Chris@43 117 }
Chris@43 118
Chris@43 119 clearModels();
Chris@43 120
Chris@43 121 if (m_readBuffers != m_writeBuffers) {
Chris@595 122 delete m_readBuffers;
Chris@43 123 }
Chris@43 124
Chris@43 125 delete m_writeBuffers;
Chris@43 126
Chris@43 127 delete m_audioGenerator;
Chris@43 128
Chris@739 129 delete m_timeStretchWrapper;
Chris@739 130 delete m_auditioningEffectWrapper;
Chris@739 131 delete m_resamplerWrapper;
Chris@739 132
Chris@43 133 m_bufferScavenger.scavenge(true);
Chris@43 134 m_pluginScavenger.scavenge(true);
Chris@177 135 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 136 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 137 #endif
Chris@43 138 }
Chris@43 139
Chris@738 140 breakfastquay::ApplicationPlaybackSource *
Chris@738 141 AudioCallbackPlaySource::getApplicationPlaybackSource()
Chris@738 142 {
Chris@738 143 QMutexLocker locker(&m_mutex);
Chris@738 144
Chris@738 145 if (m_timeStretchWrapper) {
Chris@738 146 return m_timeStretchWrapper;
Chris@738 147 }
Chris@738 148
Chris@738 149 checkWrappers();
Chris@738 150 return m_timeStretchWrapper;
Chris@738 151 }
Chris@738 152
Chris@738 153 void
Chris@738 154 AudioCallbackPlaySource::checkWrappers()
Chris@738 155 {
Chris@738 156 // to be called only with m_mutex held
Chris@738 157
Chris@738 158 if (!m_resamplerWrapper) {
Chris@738 159 m_resamplerWrapper = new breakfastquay::ResamplerWrapper(this);
Chris@738 160 }
Chris@739 161 if (!m_auditioningEffectWrapper) {
Chris@739 162 m_auditioningEffectWrapper = new EffectWrapper(m_resamplerWrapper);
Chris@739 163 }
Chris@738 164 if (!m_timeStretchWrapper) {
Chris@739 165 m_timeStretchWrapper = new TimeStretchWrapper(m_auditioningEffectWrapper);
Chris@738 166 }
Chris@738 167 }
Chris@738 168
Chris@43 169 void
Chris@682 170 AudioCallbackPlaySource::addModel(ModelId modelId)
Chris@43 171 {
Chris@682 172 if (m_models.find(modelId) != m_models.end()) return;
Chris@43 173
Chris@682 174 bool willPlay = m_audioGenerator->addModel(modelId);
Chris@682 175
Chris@682 176 auto model = ModelById::get(modelId);
Chris@682 177 if (!model) return;
Chris@43 178
Chris@43 179 m_mutex.lock();
Chris@43 180
Chris@682 181 m_models.insert(modelId);
Chris@682 182
Chris@43 183 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@595 184 m_lastModelEndFrame = model->getEndFrame();
Chris@43 185 }
Chris@43 186
Chris@559 187 bool buffersIncreased = false, srChanged = false;
Chris@43 188
Chris@366 189 int modelChannels = 1;
Chris@682 190 auto rowfm = std::dynamic_pointer_cast<ReadOnlyWaveFileModel>(model);
Chris@506 191 if (rowfm) modelChannels = rowfm->getChannelCount();
Chris@43 192 if (modelChannels > m_sourceChannelCount) {
Chris@595 193 m_sourceChannelCount = modelChannels;
Chris@43 194 }
Chris@43 195
Chris@43 196 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 197 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 198 #endif
Chris@43 199
Chris@43 200 if (m_sourceSampleRate == 0) {
Chris@43 201
Chris@566 202 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from 0 to "
Chris@566 203 << model->getSampleRate() << endl;
Chris@566 204
Chris@595 205 m_sourceSampleRate = model->getSampleRate();
Chris@595 206 srChanged = true;
Chris@43 207
Chris@43 208 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 209
Chris@506 210 // If this is a read-only wave file model and we have no
Chris@506 211 // other, we can just switch to this model's sample rate
Chris@43 212
Chris@506 213 if (rowfm) {
Chris@43 214
Chris@43 215 bool conflicting = false;
Chris@43 216
Chris@682 217 for (ModelId otherId: m_models) {
Chris@506 218 // Only read-only wave file models should be
Chris@506 219 // considered conflicting -- writable wave file models
Chris@506 220 // are derived and we shouldn't take their rates into
Chris@506 221 // account. Also, don't give any particular weight to
Chris@506 222 // a file that's already playing at the wrong rate
Chris@506 223 // anyway
Chris@682 224 if (otherId == modelId) continue;
Chris@682 225 auto other = ModelById::getAs<ReadOnlyWaveFileModel>(otherId);
Chris@682 226 if (other &&
Chris@506 227 other->getSampleRate() != model->getSampleRate() &&
Chris@506 228 other->getSampleRate() == m_sourceSampleRate) {
Chris@682 229 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << otherId << " found" << endl;
Chris@43 230 conflicting = true;
Chris@43 231 break;
Chris@43 232 }
Chris@43 233 }
Chris@43 234
Chris@43 235 if (conflicting) {
Chris@43 236
Chris@625 237 SVCERR << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 238 << "New model sample rate does not match" << endl
Chris@43 239 << "existing model(s) (new " << model->getSampleRate()
Chris@43 240 << " vs " << m_sourceSampleRate
Chris@43 241 << "), playback will be wrong"
Chris@229 242 << endl;
Chris@43 243
Chris@43 244 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 245 m_sourceSampleRate,
Chris@43 246 false);
Chris@43 247 } else {
Chris@566 248 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from "
Chris@566 249 << m_sourceSampleRate << " to " << model->getSampleRate() << endl;
Chris@566 250
Chris@43 251 m_sourceSampleRate = model->getSampleRate();
Chris@43 252 srChanged = true;
Chris@43 253 }
Chris@43 254 }
Chris@43 255 }
Chris@43 256
Chris@366 257 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@570 258 cerr << "m_writeBuffers size = " << (m_writeBuffers ? m_writeBuffers->size() : 0) << endl;
Chris@570 259 cerr << "target channel count = " << (getTargetChannelCount()) << endl;
Chris@595 260 clearRingBuffers(true, getTargetChannelCount());
Chris@595 261 buffersIncreased = true;
Chris@43 262 } else {
Chris@595 263 if (willPlay) clearRingBuffers(true);
Chris@43 264 }
Chris@43 265
Chris@552 266 if (srChanged) {
Chris@553 267
Chris@738 268 checkWrappers();
Chris@553 269
Chris@738 270 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
Chris@738 271 << m_sourceSampleRate << ", updating resampler wrapper"
Chris@738 272 << endl;
Chris@738 273 m_resamplerWrapper->changeApplicationSampleRate
Chris@738 274 (int(round(m_sourceSampleRate)));
Chris@738 275 m_resamplerWrapper->reset();
Chris@43 276 }
Chris@43 277
Chris@164 278 rebuildRangeLists();
Chris@164 279
Chris@43 280 m_mutex.unlock();
Chris@43 281
Chris@43 282 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 283
Chris@559 284 if (buffersIncreased) {
Chris@570 285 SVDEBUG << "AudioCallbackPlaySource::addModel: Number of buffers increased to " << getTargetChannelCount() << endl;
Chris@570 286 if (getTargetChannelCount() > getDeviceChannelCount()) {
Chris@570 287 SVDEBUG << "AudioCallbackPlaySource::addModel: This is more than the device channel count, signalling channelCountIncreased" << endl;
Chris@570 288 emit channelCountIncreased(getTargetChannelCount());
Chris@570 289 } else {
Chris@570 290 SVDEBUG << "AudioCallbackPlaySource::addModel: This is no more than the device channel count (" << getDeviceChannelCount() << "), so taking no action" << endl;
Chris@570 291 }
Chris@559 292 }
Chris@559 293
Chris@43 294 if (!m_fillThread) {
Chris@595 295 m_fillThread = new FillThread(*this);
Chris@595 296 m_fillThread->start();
Chris@43 297 }
Chris@43 298
Chris@43 299 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@559 300 SVDEBUG << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s)" << endl;
Chris@43 301 #endif
Chris@43 302
Chris@687 303 connect(model.get(), SIGNAL(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)),
Chris@687 304 this, SLOT(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)));
Chris@43 305
Chris@212 306 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 307 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 308 #endif
Chris@559 309
Chris@43 310 m_condition.wakeAll();
Chris@43 311 }
Chris@43 312
Chris@43 313 void
Chris@687 314 AudioCallbackPlaySource::modelChangedWithin(ModelId, sv_frame_t
Chris@367 315 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 316 startFrame
Chris@367 317 #endif
Chris@435 318 , sv_frame_t endFrame)
Chris@43 319 {
Chris@43 320 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 321 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 322 #endif
Chris@93 323 if (endFrame > m_lastModelEndFrame) {
Chris@93 324 m_lastModelEndFrame = endFrame;
Chris@99 325 rebuildRangeLists();
Chris@93 326 }
Chris@43 327 }
Chris@43 328
Chris@43 329 void
Chris@682 330 AudioCallbackPlaySource::removeModel(ModelId modelId)
Chris@43 331 {
Chris@682 332 auto model = ModelById::get(modelId);
Chris@682 333 if (!model) return;
Chris@682 334
Chris@43 335 m_mutex.lock();
Chris@43 336
Chris@43 337 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@682 338 cout << "AudioCallbackPlaySource::removeModel(" << modelId << ")" << endl;
Chris@43 339 #endif
Chris@43 340
Chris@687 341 disconnect(model.get(), SIGNAL(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)),
Chris@687 342 this, SLOT(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)));
Chris@43 343
Chris@682 344 m_models.erase(modelId);
Chris@43 345
Chris@436 346 sv_frame_t lastEnd = 0;
Chris@682 347 for (ModelId otherId: m_models) {
Chris@164 348 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@682 349 cout << "AudioCallbackPlaySource::removeModel(" << modelId << "): checking end frame on model " << otherId << endl;
Chris@164 350 #endif
Chris@682 351 if (auto other = ModelById::get(otherId)) {
Chris@682 352 if (other->getEndFrame() > lastEnd) {
Chris@682 353 lastEnd = other->getEndFrame();
Chris@682 354 }
Chris@367 355 }
Chris@164 356 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 357 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 358 #endif
Chris@43 359 }
Chris@43 360 m_lastModelEndFrame = lastEnd;
Chris@43 361
Chris@682 362 m_audioGenerator->removeModel(modelId);
Chris@212 363
Chris@680 364 if (m_models.empty()) {
Chris@680 365 m_sourceSampleRate = 0;
Chris@680 366 }
Chris@680 367
Chris@43 368 m_mutex.unlock();
Chris@43 369
Chris@43 370 clearRingBuffers();
Chris@43 371 }
Chris@43 372
Chris@43 373 void
Chris@43 374 AudioCallbackPlaySource::clearModels()
Chris@43 375 {
Chris@43 376 m_mutex.lock();
Chris@43 377
Chris@43 378 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 379 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 380 #endif
Chris@43 381
Chris@43 382 m_models.clear();
Chris@43 383
Chris@43 384 m_lastModelEndFrame = 0;
Chris@43 385
Chris@43 386 m_sourceSampleRate = 0;
Chris@43 387
Chris@43 388 m_mutex.unlock();
Chris@43 389
Chris@43 390 m_audioGenerator->clearModels();
Chris@93 391
Chris@93 392 clearRingBuffers();
Chris@43 393 }
Chris@43 394
Chris@43 395 void
Chris@366 396 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 397 {
Chris@43 398 if (!haveLock) m_mutex.lock();
Chris@43 399
Chris@445 400 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 401 cout << "clearRingBuffers" << endl;
Chris@445 402 #endif
Chris@397 403
Chris@93 404 rebuildRangeLists();
Chris@93 405
Chris@43 406 if (count == 0) {
Chris@595 407 if (m_writeBuffers) count = int(m_writeBuffers->size());
Chris@43 408 }
Chris@43 409
Chris@445 410 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 411 cout << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 412
Chris@563 413 cout << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@445 414 #endif
Chris@445 415
Chris@93 416 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 417
Chris@445 418 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 419 cout << "current buffered frame = " << m_writeBufferFill << endl;
Chris@445 420 #endif
Chris@397 421
Chris@43 422 if (m_readBuffers != m_writeBuffers) {
Chris@595 423 delete m_writeBuffers;
Chris@43 424 }
Chris@43 425
Chris@43 426 m_writeBuffers = new RingBufferVector;
Chris@43 427
Chris@366 428 for (int i = 0; i < count; ++i) {
Chris@595 429 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 430 }
Chris@43 431
Chris@442 432 m_audioGenerator->reset();
Chris@442 433
Chris@293 434 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@595 435 // << count << " write buffers" << endl;
Chris@43 436
Chris@43 437 if (!haveLock) {
Chris@595 438 m_mutex.unlock();
Chris@43 439 }
Chris@43 440 }
Chris@43 441
Chris@43 442 void
Chris@434 443 AudioCallbackPlaySource::play(sv_frame_t startFrame)
Chris@43 444 {
Chris@540 445 if (!m_target) return;
Chris@540 446
Chris@414 447 if (!m_sourceSampleRate) {
Chris@563 448 SVCERR << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
Chris@414 449 return;
Chris@414 450 }
Chris@414 451
Chris@43 452 if (m_viewManager->getPlaySelectionMode() &&
Chris@595 453 !m_viewManager->getSelections().empty()) {
Chris@60 454
Chris@563 455 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 456 cout << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@563 457 #endif
Chris@94 458
Chris@60 459 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 460
Chris@563 461 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 462 cout << startFrame << endl;
Chris@563 463 #endif
Chris@94 464
Chris@43 465 } else {
Chris@454 466 if (startFrame < 0) {
Chris@454 467 startFrame = 0;
Chris@454 468 }
Chris@595 469 if (startFrame >= m_lastModelEndFrame) {
Chris@595 470 startFrame = 0;
Chris@595 471 }
Chris@43 472 }
Chris@43 473
Chris@132 474 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 475 cout << "play(" << startFrame << ") -> aligned playback model ";
Chris@132 476 #endif
Chris@60 477
Chris@60 478 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 479
Chris@189 480 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 481 cout << startFrame << endl;
Chris@189 482 #endif
Chris@60 483
Chris@43 484 // The fill thread will automatically empty its buffers before
Chris@43 485 // starting again if we have not so far been playing, but not if
Chris@43 486 // we're just re-seeking.
Chris@102 487 // NO -- we can end up playing some first -- always reset here
Chris@43 488
Chris@43 489 m_mutex.lock();
Chris@102 490
Chris@738 491 if (m_timeStretchWrapper) {
Chris@738 492 m_timeStretchWrapper->reset();
Chris@130 493 }
Chris@102 494
Chris@102 495 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 496 if (m_readBuffers) {
Chris@366 497 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 498 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 499 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 500 cout << "reset ring buffer for channel " << c << endl;
Chris@132 501 #endif
Chris@102 502 if (rb) rb->reset();
Chris@102 503 }
Chris@43 504 }
Chris@102 505
Chris@43 506 m_mutex.unlock();
Chris@43 507
Chris@43 508 m_audioGenerator->reset();
Chris@43 509
Chris@94 510 m_playStartFrame = startFrame;
Chris@94 511 m_playStartFramePassed = false;
Chris@94 512 m_playStartedAt = RealTime::zeroTime;
Chris@94 513 if (m_target) {
Chris@94 514 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 515 }
Chris@94 516
Chris@43 517 bool changed = !m_playing;
Chris@91 518 m_lastRetrievalTimestamp = 0;
Chris@102 519 m_lastCurrentFrame = 0;
Chris@43 520 m_playing = true;
Chris@212 521
Chris@212 522 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 523 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 524 #endif
Chris@212 525
Chris@43 526 m_condition.wakeAll();
Chris@158 527 if (changed) {
Chris@158 528 emit playStatusChanged(m_playing);
Chris@158 529 emit activity(tr("Play from %1").arg
Chris@158 530 (RealTime::frame2RealTime
Chris@158 531 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 532 }
Chris@43 533 }
Chris@43 534
Chris@43 535 void
Chris@43 536 AudioCallbackPlaySource::stop()
Chris@43 537 {
Chris@212 538 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 539 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 540 #endif
Chris@43 541 bool changed = m_playing;
Chris@43 542 m_playing = false;
Chris@212 543
Chris@212 544 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 545 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 546 #endif
Chris@212 547
Chris@43 548 m_condition.wakeAll();
Chris@91 549 m_lastRetrievalTimestamp = 0;
Chris@158 550 if (changed) {
Chris@158 551 emit playStatusChanged(m_playing);
Chris@713 552 if (m_sourceSampleRate) {
Chris@713 553 emit activity(tr("Stop at %1").arg
Chris@713 554 (RealTime::frame2RealTime
Chris@713 555 (m_lastCurrentFrame, m_sourceSampleRate)
Chris@713 556 .toText().c_str()));
Chris@713 557 } else {
Chris@713 558 emit activity(tr("Stop"));
Chris@713 559 }
Chris@158 560 }
Chris@102 561 m_lastCurrentFrame = 0;
Chris@43 562 }
Chris@43 563
Chris@43 564 void
Chris@43 565 AudioCallbackPlaySource::selectionChanged()
Chris@43 566 {
Chris@43 567 if (m_viewManager->getPlaySelectionMode()) {
Chris@595 568 clearRingBuffers();
Chris@43 569 }
Chris@43 570 }
Chris@43 571
Chris@43 572 void
Chris@43 573 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 574 {
Chris@43 575 clearRingBuffers();
Chris@43 576 }
Chris@43 577
Chris@43 578 void
Chris@43 579 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 580 {
Chris@43 581 if (!m_viewManager->getSelections().empty()) {
Chris@595 582 clearRingBuffers();
Chris@43 583 }
Chris@43 584 }
Chris@43 585
Chris@43 586 void
Chris@687 587 AudioCallbackPlaySource::playParametersChanged(int)
Chris@43 588 {
Chris@43 589 clearRingBuffers();
Chris@43 590 }
Chris@43 591
Chris@43 592 void
Chris@687 593 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName)
Chris@43 594 {
Chris@43 595 }
Chris@43 596
Chris@43 597 void
Chris@43 598 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 599 {
Chris@563 600 SVCERR << "Audio processing overload!" << endl;
Chris@130 601
Chris@130 602 if (!m_playing) return;
Chris@130 603
Chris@739 604 if (m_auditioningEffectWrapper &&
Chris@739 605 !m_auditioningEffectWrapper->isBypassed()) {
Chris@739 606 m_auditioningEffectWrapper->setBypassed(true);
Chris@43 607 emit audioOverloadPluginDisabled();
Chris@130 608 return;
Chris@130 609 }
Chris@43 610 }
Chris@43 611
Chris@43 612 void
Chris@468 613 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
Chris@43 614 {
Chris@636 615 if (target == nullptr) {
Chris@559 616 // reset target-related facts and figures
Chris@559 617 m_deviceSampleRate = 0;
Chris@559 618 m_deviceChannelCount = 0;
Chris@559 619 }
Chris@91 620 m_target = target;
Chris@468 621 }
Chris@468 622
Chris@468 623 void
Chris@468 624 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
Chris@468 625 {
Chris@741 626 SVDEBUG << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 627 if (size != 0) {
Chris@193 628 m_blockSize = size;
Chris@193 629 }
Chris@193 630 if (size * 4 > m_ringBufferSize) {
Chris@472 631 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@741 632 SVCERR << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@741 633 << size << " > a quarter of ring buffer size "
Chris@741 634 << m_ringBufferSize << ", calling for more ring buffer"
Chris@741 635 << endl;
Chris@472 636 #endif
Chris@193 637 m_ringBufferSize = size * 4;
Chris@193 638 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 639 clearRingBuffers();
Chris@193 640 }
Chris@193 641 }
Chris@43 642 }
Chris@43 643
Chris@366 644 int
Chris@43 645 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 646 {
Chris@293 647 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@436 648 return int(m_blockSize);
Chris@43 649 }
Chris@43 650
Chris@43 651 void
Chris@468 652 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
Chris@43 653 {
Chris@43 654 m_playLatency = latency;
Chris@43 655 }
Chris@43 656
Chris@434 657 sv_frame_t
Chris@43 658 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 659 {
Chris@43 660 return m_playLatency;
Chris@43 661 }
Chris@43 662
Chris@434 663 sv_frame_t
Chris@43 664 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 665 {
Chris@91 666 // This method attempts to estimate which audio sample frame is
Chris@91 667 // "currently coming through the speakers".
Chris@91 668
Chris@553 669 sv_samplerate_t deviceRate = getDeviceSampleRate();
Chris@436 670 sv_frame_t latency = m_playLatency; // at target rate
Chris@402 671 RealTime latency_t = RealTime::zeroTime;
Chris@402 672
Chris@553 673 if (deviceRate != 0) {
Chris@553 674 latency_t = RealTime::frame2RealTime(latency, deviceRate);
Chris@402 675 }
Chris@93 676
Chris@93 677 return getCurrentFrame(latency_t);
Chris@93 678 }
Chris@93 679
Chris@434 680 sv_frame_t
Chris@93 681 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 682 {
Chris@93 683 return getCurrentFrame(RealTime::zeroTime);
Chris@93 684 }
Chris@93 685
Chris@434 686 sv_frame_t
Chris@93 687 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 688 {
Chris@553 689 // The ring buffers contain data at the source sample rate and all
Chris@745 690 // processing here happens at this rate. Resampling only happens
Chris@745 691 // after the audio data leaves this class.
Chris@553 692
Chris@553 693 // (But because historically more than one sample rate could have
Chris@553 694 // been involved here, we do latency calculations using RealTime
Chris@553 695 // values instead of samples.)
Chris@43 696
Chris@553 697 sv_samplerate_t rate = getSourceSampleRate();
Chris@91 698
Chris@553 699 if (rate == 0) return 0;
Chris@91 700
Chris@366 701 int inbuffer = 0; // at target rate
Chris@91 702
Chris@366 703 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 704 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@595 705 if (rb) {
Chris@595 706 int here = rb->getReadSpace();
Chris@595 707 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@595 708 }
Chris@43 709 }
Chris@43 710
Chris@436 711 sv_frame_t readBufferFill = m_readBufferFill;
Chris@436 712 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 713 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 714 double currentTime = 0.0;
Chris@91 715 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 716
Chris@102 717 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 718
Chris@553 719 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
Chris@91 720
Chris@91 721 // When the target has just requested a block from us, the last
Chris@91 722 // sample it obtained was our buffer fill frame count minus the
Chris@91 723 // amount of read space (converted back to source sample rate)
Chris@91 724 // remaining now. That sample is not expected to be played until
Chris@91 725 // the target's play latency has elapsed. By the time the
Chris@91 726 // following block is requested, that sample will be at the
Chris@91 727 // target's play latency minus the last requested block size away
Chris@91 728 // from being played.
Chris@91 729
Chris@91 730 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 731 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 732
Chris@102 733 if (m_target &&
Chris@102 734 m_trustworthyTimestamps &&
Chris@102 735 lastRetrievalTimestamp != 0.0) {
Chris@91 736
Chris@553 737 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
Chris@91 738
Chris@91 739 // calculate number of frames at target rate that have elapsed
Chris@91 740 // since the end of the last call to getSourceSamples
Chris@91 741
Chris@102 742 if (m_trustworthyTimestamps && !looping) {
Chris@91 743
Chris@102 744 // this adjustment seems to cause more problems when looping
Chris@102 745 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 746
Chris@102 747 if (elapsed > 0.0) {
Chris@102 748 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 749 }
Chris@91 750 }
Chris@91 751
Chris@91 752 } else {
Chris@91 753
Chris@553 754 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
Chris@62 755 }
Chris@91 756
Chris@553 757 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
Chris@91 758
Chris@91 759 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@742 760 cout << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 761 #endif
Chris@43 762
Chris@93 763 // Normally the range lists should contain at least one item each
Chris@93 764 // -- if playback is unconstrained, that item should report the
Chris@93 765 // entire source audio duration.
Chris@43 766
Chris@93 767 if (m_rangeStarts.empty()) {
Chris@93 768 rebuildRangeLists();
Chris@93 769 }
Chris@92 770
Chris@93 771 if (m_rangeStarts.empty()) {
Chris@93 772 // this code is only used in case of error in rebuildRangeLists
Chris@93 773 RealTime playing_t = bufferedto_t
Chris@738 774 - latency_t - lastretrieved_t - inbuffer_t
Chris@93 775 + sincerequest_t;
Chris@193 776 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@553 777 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@93 778 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 779 }
Chris@43 780
Chris@91 781 int inRange = 0;
Chris@91 782 int index = 0;
Chris@91 783
Chris@366 784 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 785 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 786 inRange = index;
Chris@93 787 } else {
Chris@93 788 break;
Chris@93 789 }
Chris@93 790 ++index;
Chris@93 791 }
Chris@93 792
Chris@436 793 if (inRange >= int(m_rangeStarts.size())) {
Chris@436 794 inRange = int(m_rangeStarts.size())-1;
Chris@436 795 }
Chris@93 796
Chris@94 797 RealTime playing_t = bufferedto_t;
Chris@93 798
Chris@93 799 playing_t = playing_t
Chris@738 800 - latency_t - lastretrieved_t - inbuffer_t
Chris@93 801 + sincerequest_t;
Chris@94 802
Chris@94 803 // This rather gross little hack is used to ensure that latency
Chris@94 804 // compensation doesn't result in the playback pointer appearing
Chris@94 805 // to start earlier than the actual playback does. It doesn't
Chris@94 806 // work properly (hence the bail-out in the middle) because if we
Chris@94 807 // are playing a relatively short looped region, the playing time
Chris@94 808 // estimated from the buffer fill frame may have wrapped around
Chris@94 809 // the region boundary and end up being much smaller than the
Chris@94 810 // theoretical play start frame, perhaps even for the entire
Chris@94 811 // duration of playback!
Chris@94 812
Chris@94 813 if (!m_playStartFramePassed) {
Chris@553 814 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
Chris@94 815 if (playing_t < playstart_t) {
Chris@563 816 // cout << "playing_t " << playing_t << " < playstart_t "
Chris@293 817 // << playstart_t << endl;
Chris@741 818 if (m_playStartedAt + latency_t <
Chris@94 819 RealTime::fromSeconds(currentTime)) {
Chris@563 820 // cout << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 821 m_playStartFramePassed = true;
Chris@94 822 } else {
Chris@94 823 playing_t = playstart_t;
Chris@94 824 }
Chris@94 825 } else {
Chris@94 826 m_playStartFramePassed = true;
Chris@94 827 }
Chris@94 828 }
Chris@163 829
Chris@163 830 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 831 cout << "playing_t " << playing_t;
Chris@163 832 #endif
Chris@94 833
Chris@94 834 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 835
Chris@93 836 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 837 cout << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 838 #endif
Chris@93 839
Chris@93 840 while (playing_t < RealTime::zeroTime) {
Chris@93 841
Chris@93 842 if (inRange == 0) {
Chris@93 843 if (looping) {
Chris@436 844 inRange = int(m_rangeStarts.size()) - 1;
Chris@93 845 } else {
Chris@93 846 break;
Chris@93 847 }
Chris@93 848 } else {
Chris@93 849 --inRange;
Chris@93 850 }
Chris@93 851
Chris@93 852 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 853 }
Chris@93 854
Chris@93 855 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 856
Chris@93 857 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 858 cout << " playing time: " << playing_t << endl;
Chris@93 859 #endif
Chris@93 860
Chris@93 861 if (!looping) {
Chris@366 862 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 863 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@563 864 cout << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 865 stop();
Chris@93 866 }
Chris@93 867 }
Chris@93 868
Chris@93 869 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 870
Chris@553 871 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@102 872
Chris@102 873 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 874 if (frame < m_lastCurrentFrame) {
Chris@102 875 frame = m_lastCurrentFrame;
Chris@102 876 }
Chris@102 877 }
Chris@102 878
Chris@102 879 m_lastCurrentFrame = frame;
Chris@102 880
Chris@93 881 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 882 }
Chris@93 883
Chris@93 884 void
Chris@93 885 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 886 {
Chris@93 887 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 888
Chris@93 889 m_rangeStarts.clear();
Chris@93 890 m_rangeDurations.clear();
Chris@93 891
Chris@436 892 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@93 893 if (sourceRate == 0) return;
Chris@93 894
Chris@93 895 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 896 if (end == RealTime::zeroTime) return;
Chris@93 897
Chris@93 898 if (!constrained) {
Chris@93 899 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 900 m_rangeDurations.push_back(end);
Chris@93 901 return;
Chris@93 902 }
Chris@93 903
Chris@93 904 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 905 MultiSelection::SelectionList::const_iterator i;
Chris@93 906
Chris@93 907 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 908 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 909 #endif
Chris@93 910
Chris@93 911 if (!selections.empty()) {
Chris@91 912
Chris@91 913 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 914
Chris@91 915 RealTime start =
Chris@91 916 (RealTime::frame2RealTime
Chris@91 917 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 918 sourceRate));
Chris@91 919 RealTime duration =
Chris@91 920 (RealTime::frame2RealTime
Chris@91 921 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 922 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 923 sourceRate));
Chris@91 924
Chris@93 925 m_rangeStarts.push_back(start);
Chris@93 926 m_rangeDurations.push_back(duration);
Chris@91 927 }
Chris@93 928 } else {
Chris@93 929 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 930 m_rangeDurations.push_back(end);
Chris@43 931 }
Chris@43 932
Chris@93 933 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 934 cout << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 935 #endif
Chris@43 936 }
Chris@43 937
Chris@43 938 void
Chris@43 939 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 940 {
Chris@574 941 if (left > m_outputLeft) m_outputLeft = left;
Chris@574 942 if (right > m_outputRight) m_outputRight = right;
Chris@580 943 m_levelsSet = true;
Chris@43 944 }
Chris@43 945
Chris@43 946 bool
Chris@43 947 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 948 {
Chris@43 949 left = m_outputLeft;
Chris@43 950 right = m_outputRight;
Chris@580 951 bool valid = m_levelsSet;
Chris@574 952 m_outputLeft = 0.f;
Chris@574 953 m_outputRight = 0.f;
Chris@580 954 m_levelsSet = false;
Chris@580 955 return valid;
Chris@43 956 }
Chris@43 957
Chris@43 958 void
Chris@468 959 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
Chris@43 960 {
Chris@553 961 m_deviceSampleRate = sr;
Chris@43 962 }
Chris@43 963
Chris@43 964 void
Chris@559 965 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int count)
Chris@43 966 {
Chris@559 967 m_deviceChannelCount = count;
Chris@43 968 }
Chris@43 969
Chris@43 970 void
Chris@739 971 AudioCallbackPlaySource::setAuditioningEffect(std::shared_ptr<Auditionable> a)
Chris@43 972 {
Chris@740 973 SVDEBUG << "AudioCallbackPlaySource::setAuditioningEffect(" << a << ")"
Chris@740 974 << endl;
Chris@740 975
Chris@739 976 auto plugin = std::dynamic_pointer_cast<RealTimePluginInstance>(a);
Chris@107 977 if (a && !plugin) {
Chris@563 978 SVCERR << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 979 }
Chris@204 980
Chris@204 981 m_mutex.lock();
Chris@739 982 m_auditioningEffectWrapper->setEffect(plugin);
Chris@739 983 m_auditioningEffectWrapper->setBypassed(false);
Chris@204 984 m_mutex.unlock();
Chris@737 985
Chris@737 986 SVDEBUG << "AudioCallbackPlaySource::setAuditioningEffect: set plugin to "
Chris@739 987 << plugin << endl;
Chris@43 988 }
Chris@43 989
Chris@43 990 void
Chris@682 991 AudioCallbackPlaySource::setSoloModelSet(std::set<ModelId> s)
Chris@43 992 {
Chris@43 993 m_audioGenerator->setSoloModelSet(s);
Chris@43 994 clearRingBuffers();
Chris@43 995 }
Chris@43 996
Chris@43 997 void
Chris@43 998 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 999 {
Chris@43 1000 m_audioGenerator->clearSoloModelSet();
Chris@43 1001 clearRingBuffers();
Chris@43 1002 }
Chris@43 1003
Chris@434 1004 sv_samplerate_t
Chris@553 1005 AudioCallbackPlaySource::getDeviceSampleRate() const
Chris@43 1006 {
Chris@553 1007 return m_deviceSampleRate;
Chris@43 1008 }
Chris@43 1009
Chris@366 1010 int
Chris@43 1011 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1012 {
Chris@43 1013 return m_sourceChannelCount;
Chris@43 1014 }
Chris@43 1015
Chris@366 1016 int
Chris@43 1017 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1018 {
Chris@43 1019 if (m_sourceChannelCount < 2) return 2;
Chris@43 1020 return m_sourceChannelCount;
Chris@43 1021 }
Chris@43 1022
Chris@559 1023 int
Chris@559 1024 AudioCallbackPlaySource::getDeviceChannelCount() const
Chris@559 1025 {
Chris@559 1026 return m_deviceChannelCount;
Chris@559 1027 }
Chris@559 1028
Chris@434 1029 sv_samplerate_t
Chris@43 1030 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1031 {
Chris@43 1032 return m_sourceSampleRate;
Chris@43 1033 }
Chris@43 1034
Chris@43 1035 void
Chris@436 1036 AudioCallbackPlaySource::setTimeStretch(double factor)
Chris@43 1037 {
Chris@738 1038 checkWrappers();
Chris@91 1039
Chris@738 1040 m_timeStretchWrapper->setTimeStretchRatio(factor);
Chris@738 1041
Chris@158 1042 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1043 }
Chris@43 1044
Chris@471 1045 int
Chris@559 1046 AudioCallbackPlaySource::getSourceSamples(float *const *buffer,
Chris@559 1047 int requestedChannels,
Chris@559 1048 int count)
Chris@43 1049 {
Chris@559 1050 // In principle, the target will handle channel mapping in cases
Chris@559 1051 // where our channel count differs from the device's. But that
Chris@559 1052 // only holds if our channel count doesn't change -- i.e. if
Chris@559 1053 // getApplicationChannelCount() always returns the same value as
Chris@559 1054 // it did when the target was created, and if this function always
Chris@559 1055 // returns that number of channels.
Chris@559 1056 //
Chris@559 1057 // Unfortunately that can't hold for us -- we always have at least
Chris@559 1058 // 2 channels but if the user opens a new main model with more
Chris@559 1059 // channels than that (and more than the last main model) then our
Chris@559 1060 // target channel count necessarily gets increased.
Chris@559 1061 //
Chris@559 1062 // We have:
Chris@559 1063 //
Chris@559 1064 // getSourceChannelCount() -> number of channels available to
Chris@559 1065 // provide from real model data
Chris@559 1066 //
Chris@559 1067 // getTargetChannelCount() -> number we will actually provide;
Chris@559 1068 // same as getSourceChannelCount() except that it is always at
Chris@559 1069 // least 2
Chris@559 1070 //
Chris@559 1071 // getDeviceChannelCount() -> number the device will emit, usually
Chris@559 1072 // equal to the value of getTargetChannelCount() at the time the
Chris@559 1073 // device was initialised, unless the device could not provide
Chris@559 1074 // that number
Chris@559 1075 //
Chris@559 1076 // requestedChannels -> number the device is expecting from us,
Chris@559 1077 // always equal to the value of getTargetChannelCount() at the
Chris@559 1078 // time the device was initialised
Chris@559 1079 //
Chris@559 1080 // If the requested channel count is at least the target channel
Chris@559 1081 // count, then we go ahead and provide the target channels as
Chris@559 1082 // expected. We just zero any spare channels.
Chris@559 1083 //
Chris@559 1084 // If the requested channel count is smaller than the target
Chris@559 1085 // channel count, then we don't know what to do and we provide
Chris@559 1086 // nothing. This shouldn't happen as long as management is on the
Chris@559 1087 // ball -- we emit channelCountIncreased() when the target channel
Chris@559 1088 // count increases, and whatever code "owns" the driver should
Chris@559 1089 // have reopened the audio device when it got that signal. But
Chris@559 1090 // there's a race condition there, which we accommodate with this
Chris@559 1091 // check.
Chris@559 1092
Chris@559 1093 int channels = getTargetChannelCount();
Chris@559 1094
Chris@43 1095 if (!m_playing) {
Chris@193 1096 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1097 cout << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1098 #endif
Chris@559 1099 v_zero_channels(buffer, requestedChannels, count);
Chris@595 1100 return 0;
Chris@43 1101 }
Chris@559 1102 if (requestedChannels < channels) {
Chris@559 1103 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not enough device channels (" << requestedChannels << ", need " << channels << "); hoping device is about to be reopened" << endl;
Chris@559 1104 v_zero_channels(buffer, requestedChannels, count);
Chris@559 1105 return 0;
Chris@559 1106 }
Chris@559 1107 if (requestedChannels > channels) {
Chris@559 1108 v_zero_channels(buffer + channels, requestedChannels - channels, count);
Chris@559 1109 }
Chris@43 1110
Chris@212 1111 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1112 cout << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1113 #endif
Chris@212 1114
Chris@43 1115 // Ensure that all buffers have at least the amount of data we
Chris@43 1116 // need -- else reduce the size of our requests correspondingly
Chris@43 1117
Chris@559 1118 for (int ch = 0; ch < channels; ++ch) {
Chris@43 1119
Chris@43 1120 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1121
Chris@43 1122 if (!rb) {
Chris@563 1123 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1124 << "No ring buffer available for channel " << ch
Chris@293 1125 << ", returning no data here" << endl;
Chris@43 1126 count = 0;
Chris@43 1127 break;
Chris@43 1128 }
Chris@43 1129
Chris@366 1130 int rs = rb->getReadSpace();
Chris@43 1131 if (rs < count) {
Chris@43 1132 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1133 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1134 << "Ring buffer for channel " << ch << " has only "
Chris@193 1135 << rs << " (of " << count << ") samples available ("
Chris@193 1136 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1137 << "space " << rb->getWriteSpace() << "), "
Chris@293 1138 << "reducing request size" << endl;
Chris@43 1139 #endif
Chris@43 1140 count = rs;
Chris@43 1141 }
Chris@43 1142 }
Chris@43 1143
Chris@471 1144 if (count == 0) return 0;
Chris@43 1145
Chris@91 1146 if (m_target) {
Chris@91 1147 m_lastRetrievedBlockSize = count;
Chris@91 1148 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1149 }
Chris@43 1150
Chris@738 1151 int got = 0;
Chris@43 1152
Chris@563 1153 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@738 1154 cout << "channels == " << channels << endl;
Chris@563 1155 #endif
Chris@555 1156
Chris@738 1157 for (int ch = 0; ch < channels; ++ch) {
Chris@43 1158
Chris@738 1159 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1160
Chris@738 1161 if (rb) {
Chris@43 1162
Chris@738 1163 // this is marginally more likely to leave our channels in
Chris@738 1164 // sync after a processing failure than just passing "count":
Chris@738 1165 sv_frame_t request = count;
Chris@738 1166 if (ch > 0) request = got;
Chris@43 1167
Chris@738 1168 got = rb->read(buffer[ch], int(request));
Chris@595 1169
Chris@43 1170 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@738 1171 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1172 #endif
Chris@738 1173 }
Chris@43 1174
Chris@738 1175 for (int ch = 0; ch < channels; ++ch) {
Chris@738 1176 for (int i = got; i < count; ++i) {
Chris@738 1177 buffer[ch][i] = 0.0;
Chris@595 1178 }
Chris@595 1179 }
Chris@738 1180 }
Chris@43 1181
Chris@212 1182 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1183 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1184 #endif
Chris@212 1185
Chris@43 1186 m_condition.wakeAll();
Chris@43 1187
Chris@738 1188 return got;
Chris@43 1189 }
Chris@43 1190
Chris@43 1191 // Called from fill thread, m_playing true, mutex held
Chris@43 1192 bool
Chris@43 1193 AudioCallbackPlaySource::fillBuffers()
Chris@43 1194 {
Chris@636 1195 static float *tmp = nullptr;
Chris@436 1196 static sv_frame_t tmpSize = 0;
Chris@43 1197
Chris@434 1198 sv_frame_t space = 0;
Chris@366 1199 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 1200 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@595 1201 if (wb) {
Chris@595 1202 sv_frame_t spaceHere = wb->getWriteSpace();
Chris@595 1203 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@595 1204 }
Chris@43 1205 }
Chris@43 1206
Chris@103 1207 if (space == 0) {
Chris@103 1208 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1209 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1210 #endif
Chris@103 1211 return false;
Chris@103 1212 }
Chris@43 1213
Chris@544 1214 // space is now the number of samples that can be written on each
Chris@544 1215 // channel's write ringbuffer
Chris@544 1216
Chris@434 1217 sv_frame_t f = m_writeBufferFill;
Chris@595 1218
Chris@43 1219 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1220
Chris@43 1221 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1222 if (!readWriteEqual) {
Chris@293 1223 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1224 }
Chris@293 1225 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1226 #endif
Chris@43 1227
Chris@43 1228 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1229 cout << "buffered to " << f << " already" << endl;
Chris@43 1230 #endif
Chris@43 1231
Chris@366 1232 int channels = getTargetChannelCount();
Chris@43 1233
Chris@636 1234 static float **bufferPtrs = nullptr;
Chris@366 1235 static int bufferPtrCount = 0;
Chris@43 1236
Chris@43 1237 if (bufferPtrCount < channels) {
Chris@595 1238 if (bufferPtrs) delete[] bufferPtrs;
Chris@595 1239 bufferPtrs = new float *[channels];
Chris@595 1240 bufferPtrCount = channels;
Chris@43 1241 }
Chris@43 1242
Chris@436 1243 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1244
Chris@546 1245 // space must be a multiple of generatorBlockSize
Chris@546 1246 sv_frame_t reqSpace = space;
Chris@546 1247 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@546 1248 if (space == 0) {
Chris@546 1249 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1250 cout << "requested fill of " << reqSpace
Chris@546 1251 << " is less than generator block size of "
Chris@546 1252 << generatorBlockSize << ", leaving it" << endl;
Chris@546 1253 #endif
Chris@546 1254 return false;
Chris@43 1255 }
Chris@43 1256
Chris@546 1257 if (tmpSize < channels * space) {
Chris@546 1258 delete[] tmp;
Chris@546 1259 tmp = new float[channels * space];
Chris@546 1260 tmpSize = channels * space;
Chris@546 1261 }
Chris@43 1262
Chris@546 1263 for (int c = 0; c < channels; ++c) {
Chris@43 1264
Chris@546 1265 bufferPtrs[c] = tmp + c * space;
Chris@595 1266
Chris@546 1267 for (int i = 0; i < space; ++i) {
Chris@546 1268 tmp[c * space + i] = 0.0f;
Chris@546 1269 }
Chris@546 1270 }
Chris@43 1271
Chris@546 1272 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1273
Chris@546 1274 for (int c = 0; c < channels; ++c) {
Chris@43 1275
Chris@546 1276 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@546 1277 if (wb) {
Chris@546 1278 int actual = wb->write(bufferPtrs[c], int(got));
Chris@546 1279 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1280 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@546 1281 << wb->getReadSpace() << " to read"
Chris@546 1282 << endl;
Chris@546 1283 #endif
Chris@546 1284 if (actual < got) {
Chris@563 1285 SVCERR << "WARNING: Buffer overrun in channel " << c
Chris@563 1286 << ": wrote " << actual << " of " << got
Chris@563 1287 << " samples" << endl;
Chris@546 1288 }
Chris@546 1289 }
Chris@546 1290 }
Chris@43 1291
Chris@546 1292 m_writeBufferFill = f;
Chris@546 1293 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1294
Chris@163 1295 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1296 cout << "Read buffer fill is now " << m_readBufferFill << ", write buffer fill "
Chris@563 1297 << m_writeBufferFill << endl;
Chris@163 1298 #endif
Chris@163 1299
Chris@546 1300 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1301
Chris@43 1302 return true;
Chris@43 1303 }
Chris@43 1304
Chris@434 1305 sv_frame_t
Chris@434 1306 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
Chris@43 1307 {
Chris@434 1308 sv_frame_t processed = 0;
Chris@434 1309 sv_frame_t chunkStart = frame;
Chris@434 1310 sv_frame_t chunkSize = count;
Chris@434 1311 sv_frame_t selectionSize = 0;
Chris@434 1312 sv_frame_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1313
Chris@43 1314 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1315 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@595 1316 !m_viewManager->getSelections().empty());
Chris@43 1317
Chris@366 1318 int channels = getTargetChannelCount();
Chris@43 1319
Chris@43 1320 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1321 cout << "mixModels: start " << frame << ", size " << count << ", channels " << channels << endl;
Chris@43 1322 #endif
Chris@563 1323 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1324 if (constrained) {
Chris@563 1325 cout << "Manager has " << m_viewManager->getSelections().size() << " selection(s):" << endl;
Chris@563 1326 for (auto sel: m_viewManager->getSelections()) {
Chris@563 1327 cout << sel.getStartFrame() << " -> " << sel.getEndFrame()
Chris@563 1328 << " (" << (sel.getEndFrame() - sel.getStartFrame()) << " frames)"
Chris@563 1329 << endl;
Chris@563 1330 }
Chris@563 1331 }
Chris@563 1332 #endif
Chris@563 1333
Chris@636 1334 static float **chunkBufferPtrs = nullptr;
Chris@563 1335 static int chunkBufferPtrCount = 0;
Chris@43 1336
Chris@43 1337 if (chunkBufferPtrCount < channels) {
Chris@595 1338 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@595 1339 chunkBufferPtrs = new float *[channels];
Chris@595 1340 chunkBufferPtrCount = channels;
Chris@43 1341 }
Chris@43 1342
Chris@366 1343 for (int c = 0; c < channels; ++c) {
Chris@595 1344 chunkBufferPtrs[c] = buffers[c];
Chris@43 1345 }
Chris@43 1346
Chris@43 1347 while (processed < count) {
Chris@595 1348
Chris@595 1349 chunkSize = count - processed;
Chris@595 1350 nextChunkStart = chunkStart + chunkSize;
Chris@595 1351 selectionSize = 0;
Chris@43 1352
Chris@595 1353 sv_frame_t fadeIn = 0, fadeOut = 0;
Chris@43 1354
Chris@595 1355 if (constrained) {
Chris@60 1356
Chris@434 1357 sv_frame_t rChunkStart =
Chris@60 1358 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@595 1359
Chris@595 1360 Selection selection =
Chris@595 1361 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@595 1362
Chris@595 1363 if (selection.isEmpty()) {
Chris@595 1364 if (looping) {
Chris@595 1365 selection = *m_viewManager->getSelections().begin();
Chris@595 1366 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1367 (selection.getStartFrame());
Chris@595 1368 fadeIn = 50;
Chris@595 1369 }
Chris@595 1370 }
Chris@43 1371
Chris@595 1372 if (selection.isEmpty()) {
Chris@43 1373
Chris@595 1374 chunkSize = 0;
Chris@595 1375 nextChunkStart = chunkStart;
Chris@43 1376
Chris@595 1377 } else {
Chris@43 1378
Chris@434 1379 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1380 (selection.getStartFrame());
Chris@434 1381 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1382 (selection.getEndFrame());
Chris@43 1383
Chris@595 1384 selectionSize = ef - sf;
Chris@60 1385
Chris@595 1386 if (chunkStart < sf) {
Chris@595 1387 chunkStart = sf;
Chris@595 1388 fadeIn = 50;
Chris@595 1389 }
Chris@43 1390
Chris@595 1391 nextChunkStart = chunkStart + chunkSize;
Chris@43 1392
Chris@595 1393 if (nextChunkStart >= ef) {
Chris@595 1394 nextChunkStart = ef;
Chris@595 1395 fadeOut = 50;
Chris@595 1396 }
Chris@43 1397
Chris@595 1398 chunkSize = nextChunkStart - chunkStart;
Chris@595 1399 }
Chris@595 1400
Chris@595 1401 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1402
Chris@595 1403 if (chunkStart >= m_lastModelEndFrame) {
Chris@595 1404 chunkStart = 0;
Chris@595 1405 }
Chris@595 1406 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@595 1407 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@595 1408 }
Chris@595 1409 nextChunkStart = chunkStart + chunkSize;
Chris@595 1410 }
Chris@43 1411
Chris@563 1412 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@595 1413 cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@563 1414 #endif
Chris@563 1415
Chris@595 1416 if (!chunkSize) {
Chris@595 1417 // We need to maintain full buffers so that the other
Chris@595 1418 // thread can tell where it's got to in the playback -- so
Chris@595 1419 // return the full amount here
Chris@595 1420 frame = frame + count;
Chris@562 1421 if (frame < nextChunkStart) {
Chris@562 1422 frame = nextChunkStart;
Chris@562 1423 }
Chris@562 1424 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1425 cout << "mixModels: ending at " << nextChunkStart << ", returning frame as "
Chris@562 1426 << frame << endl;
Chris@562 1427 #endif
Chris@595 1428 return count;
Chris@595 1429 }
Chris@43 1430
Chris@43 1431 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1432 cout << "mixModels: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1433 #endif
Chris@43 1434
Chris@595 1435 if (selectionSize < 100) {
Chris@595 1436 fadeIn = 0;
Chris@595 1437 fadeOut = 0;
Chris@595 1438 } else if (selectionSize < 300) {
Chris@595 1439 if (fadeIn > 0) fadeIn = 10;
Chris@595 1440 if (fadeOut > 0) fadeOut = 10;
Chris@595 1441 }
Chris@43 1442
Chris@595 1443 if (fadeIn > 0) {
Chris@595 1444 if (processed * 2 < fadeIn) {
Chris@595 1445 fadeIn = processed * 2;
Chris@595 1446 }
Chris@595 1447 }
Chris@43 1448
Chris@595 1449 if (fadeOut > 0) {
Chris@595 1450 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@595 1451 fadeOut = (count - processed - chunkSize) * 2;
Chris@595 1452 }
Chris@595 1453 }
Chris@43 1454
Chris@682 1455 for (std::set<ModelId>::iterator mi = m_models.begin();
Chris@595 1456 mi != m_models.end(); ++mi) {
Chris@595 1457
Chris@595 1458 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1459 chunkSize, chunkBufferPtrs,
Chris@366 1460 fadeIn, fadeOut);
Chris@595 1461 }
Chris@43 1462
Chris@595 1463 for (int c = 0; c < channels; ++c) {
Chris@595 1464 chunkBufferPtrs[c] += chunkSize;
Chris@595 1465 }
Chris@43 1466
Chris@595 1467 processed += chunkSize;
Chris@595 1468 chunkStart = nextChunkStart;
Chris@43 1469 }
Chris@43 1470
Chris@43 1471 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1472 cout << "mixModels returning " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1473 #endif
Chris@43 1474
Chris@43 1475 frame = nextChunkStart;
Chris@43 1476 return processed;
Chris@43 1477 }
Chris@43 1478
Chris@43 1479 void
Chris@43 1480 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1481 {
Chris@43 1482 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1483
Chris@43 1484 // only unify if there will be something to read
Chris@366 1485 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 1486 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@595 1487 if (wb) {
Chris@595 1488 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@595 1489 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@595 1490 m_lastModelEndFrame) {
Chris@595 1491 // OK, we don't have enough and there's more to
Chris@595 1492 // read -- don't unify until we can do better
Chris@193 1493 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1494 cout << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1495 #endif
Chris@595 1496 return;
Chris@595 1497 }
Chris@595 1498 }
Chris@595 1499 break;
Chris@595 1500 }
Chris@43 1501 }
Chris@43 1502
Chris@436 1503 sv_frame_t rf = m_readBufferFill;
Chris@43 1504 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1505 if (rb) {
Chris@595 1506 int rs = rb->getReadSpace();
Chris@595 1507 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@595 1508 // cout << "rs = " << rs << endl;
Chris@595 1509 if (rs < rf) rf -= rs;
Chris@595 1510 else rf = 0;
Chris@43 1511 }
Chris@43 1512
Chris@193 1513 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1514 cout << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1515 #endif
Chris@43 1516
Chris@436 1517 sv_frame_t wf = m_writeBufferFill;
Chris@436 1518 sv_frame_t skip = 0;
Chris@366 1519 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@595 1520 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@595 1521 if (wb) {
Chris@595 1522 if (c == 0) {
Chris@595 1523
Chris@595 1524 int wrs = wb->getReadSpace();
Chris@595 1525 // cout << "wrs = " << wrs << endl;
Chris@43 1526
Chris@595 1527 if (wrs < wf) wf -= wrs;
Chris@595 1528 else wf = 0;
Chris@595 1529 // cout << "wf = " << wf << endl;
Chris@595 1530
Chris@595 1531 if (wf < rf) skip = rf - wf;
Chris@595 1532 if (skip == 0) break;
Chris@595 1533 }
Chris@43 1534
Chris@595 1535 // cout << "skipping " << skip << endl;
Chris@595 1536 wb->skip(int(skip));
Chris@595 1537 }
Chris@43 1538 }
Chris@595 1539
Chris@43 1540 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1541 m_readBuffers = m_writeBuffers;
Chris@43 1542 m_readBufferFill = m_writeBufferFill;
Chris@193 1543 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1544 cout << "unified" << endl;
Chris@193 1545 #endif
Chris@43 1546 }
Chris@43 1547
Chris@43 1548 void
Chris@43 1549 AudioCallbackPlaySource::FillThread::run()
Chris@43 1550 {
Chris@43 1551 AudioCallbackPlaySource &s(m_source);
Chris@43 1552
Chris@43 1553 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1554 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1555 #endif
Chris@43 1556
Chris@43 1557 s.m_mutex.lock();
Chris@43 1558
Chris@43 1559 bool previouslyPlaying = s.m_playing;
Chris@43 1560 bool work = false;
Chris@43 1561
Chris@43 1562 while (!s.m_exiting) {
Chris@43 1563
Chris@595 1564 s.unifyRingBuffers();
Chris@595 1565 s.m_bufferScavenger.scavenge();
Chris@43 1566 s.m_pluginScavenger.scavenge();
Chris@43 1567
Chris@595 1568 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@595 1569
Chris@43 1570 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1571 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1572 #endif
Chris@43 1573
Chris@595 1574 s.m_mutex.unlock();
Chris@595 1575 s.m_mutex.lock();
Chris@43 1576
Chris@595 1577 } else {
Chris@595 1578
Chris@595 1579 double ms = 100;
Chris@595 1580 if (s.getSourceSampleRate() > 0) {
Chris@595 1581 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
Chris@595 1582 }
Chris@595 1583
Chris@595 1584 if (s.m_playing) ms /= 10;
Chris@43 1585
Chris@43 1586 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1587 if (!s.m_playing) cout << endl;
Chris@595 1588 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1589 #endif
Chris@595 1590
Chris@595 1591 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@595 1592 }
Chris@43 1593
Chris@43 1594 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1595 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1596 #endif
Chris@43 1597
Chris@595 1598 work = false;
Chris@43 1599
Chris@595 1600 if (!s.getSourceSampleRate()) {
Chris@103 1601 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1602 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1603 #endif
Chris@103 1604 continue;
Chris@103 1605 }
Chris@43 1606
Chris@595 1607 bool playing = s.m_playing;
Chris@43 1608
Chris@595 1609 if (playing && !previouslyPlaying) {
Chris@43 1610 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@595 1611 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1612 #endif
Chris@595 1613 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@595 1614 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@595 1615 if (rb) rb->reset();
Chris@595 1616 }
Chris@595 1617 }
Chris@595 1618 previouslyPlaying = playing;
Chris@43 1619
Chris@595 1620 work = s.fillBuffers();
Chris@43 1621 }
Chris@43 1622
Chris@43 1623 s.m_mutex.unlock();
Chris@43 1624 }
Chris@43 1625