All Projects


NameTagsManaged byCreated onUpdated on
The Sonic Visualiser application. Requires the SV Libraries code (svcore, svgui and svapp).
c++, stable, vamp, isophonics, ladspa, windows, osx, linux, qt, gpl, spectral, visualization, mir, host, audio, waveformAlo Allik, Chris Cannam, Dan Stowell, Lucas Thompson, Mathieu Barthet2010-07-232018-10-01
A set of simple SVG icons for Sonic Visualiser and related applications.
Chris Cannam2015-04-292015-08-05
An experimental build of Sonic Visualiser with MPEG IMAF file format support.
Chris Cannam, Panos Kudumakis2013-12-112013-12-13
Platform builds of third-party libraries that Sonic Visualiser depends on
Chris Cannam2013-03-132013-03-20
Aggregate data and charts from Sonic Visualiser user surveys.
surveyChris Cannam2013-04-252013-04-25
The Sonic Visualiser website.
html, websiteChris Cannam2012-07-122012-07-12
May is a collection of modules relevant to basic mathematical manipulation and audio analysis and processing using the Yeti functional language.
experimental, audio, yeti, jvm, toolkitChris Cannam2013-06-112014-12-08
Third-party library builds which May depends on
java, yetiChris Cannam2013-04-182013-06-24
The Audio Degradation Toolbox (ADT) consists of Matlab code for the controlled degradation of audio signals, and for the adaptation of ground-truth to the degraded audio. Its main purpose is to test the robustness of audio analysis methods against certain classes of degradations of the audio quality ...
dsp, mir, audioMatthias Mauch, Sebastian Ewert2013-07-172014-06-17
This repository shares a dataset including 111 rhythm stimuli and the corresponding perceptual ratings on the strength of syncopation. We also supply our implementation of seven existing syncopation models for reference ...
audio, python, perception, toolkit, dataset, syncopation, rhythmChristopher Harte, Chunyang Song, Marcus Pearce2014-03-202015-05-12
Emulation of audiophile wire (gold-plated, balanced): 100% lossless audio connector plug-in
plugin, vst, audioBrecht De Man2014-04-012017-08-09
Resource of sound synthesis models produced in house for research purposes.
audio, synthesis, simulationAdan Benito, Dave Moffat, josh reiss, Thomas Vassallo, Will Wilkinson2014-11-192015-06-22
An EPSRC-funded research project combining Audio & Music Technology, Semantic Web, e-Science and Human-Computer Interaction research groups.
audio, music, HCI, semantic, e-science, epsrcAdib Mehrabi, Alfonso Perez, Alo Allik, Andrew McPherson, Beici Liang, Ben White, Bob Sturm, Brecht De Man, Chris Cannam, Elio Quinton, Emmanouil Benetos, Florian Thalmann, Geraint Wiggins, Giulio Moro, Gyorgy Fazekas, JP Tauscher, Keunwoo Choi, mariano mora, Mark Sandler, Mathieu Barthet, Panos Kudumakis, Sebastian Ewert, Simon Dixon, Steven Hargreaves, Thomas Wilmering2015-04-272015-10-07
A node.js web app based on d3.js and n3.js that allows creating and editing Dynamic Music Objects and their renderings in an easy and intuitive way.
Florian Thalmann2015-09-022016-05-25
Quick evaluation of some DSP jobs in Javascript (first up: the FFT).
dsp, javascript, fftChris Cannam2015-10-072015-10-07
This demonstrator based on international MPEG standards for achieving interoperability such as IM AF format for interactive music services (remixing, Karaoke & collaborative music creation) and MVCO ontology for IP rights tracking aims to enable both a rich user experience and a royalties fair and transparent music ecosystem ...
interactive music, mpegPanos Kudumakis2015-11-192017-09-27
The Mobile Audio Ontology investigates the ways in which music can be experienced on mobile devices. It allows a definition a multiplicity of mappings between the available controls on mobile devices and parameters of the music itself ...
music, ontology, mobileAlfonso Perez, Florian Thalmann, Gyorgy Fazekas2015-06-242015-06-26
A simple tool to align different recordings of the same sound scene (e.g. a concert) based on an iteratively refining Hough transform. Compared to dynamic time warping, the method can deal with arbitrary start and end positions ...
Florian Thalmann, Sebastian Ewert2016-10-032016-10-03
The Semantic Player is a cross-platform mobile app based on Ionic and the Web Audio API that plays back Dynamic Music Objects based on Mobile Audio Ontology configurations.
Florian Thalmann2015-06-262015-06-26
Sound synthesis can be used as an effective tool in sound design. This paper presents an interactive model that synthesizes high quality, impact-based combat weapons and gunfire sound effects. A procedural audio approach was taken to compute the model ...
audio, synthesis, procedural, weaponDave Moffat2015-10-162016-07-21
Conversion between IM AF file format and prong web audio GUI library
audio, imaf, GUI, webLuke Barlow2016-05-182016-05-18
Piper is a protocol for driving audio feature extractors.
feature extraction, audio, audio analysis, piperChris Cannam, Lucas Thompson2016-10-042016-10-28
Supporting code in C++ for the Piper audio feature extractor protocol, primarily for making Vamp plugins work with the Piper protocol.
c++, vamp, feature extraction, audio, audio analysis, piperChris Cannam, Lucas Thompson2016-10-102017-02-10
Adapter code to make a Vamp plugin library into a module that exports request-handling functions for the Piper protocol's JSON serialisation.
vamp, javascript, json, piperChris Cannam, Lucas Thompson2016-10-102016-11-10
A proof-of-concept audio visualisation and analysis web app, using Piper libraries (and Vamp plugins) and Waves-UI components in an Angular 4 application.
Chris Cannam, Lucas Thompson2018-10-082018-10-08
Build scripts to transform various C++ Vamp plugin libraries into Javascript modules implementing the Piper JSON API, using the Piper Vamp JSON Adapter.
vamp, javascript, json, piperChris Cannam, Lucas Thompson2016-11-102016-11-10
Supporting code in C++ for the Piper audio feature extractor protocol, primarily for making Vamp plugins work with the Piper protocol.
c++, vamp, feature extraction, audio, audio analysis, piperChris Cannam, Lucas Thompson2016-10-102017-02-10
It is commonly known that music expresses emotion. In music production, the role of the mix engineer is to take a piece of recorded music and convey the emotions expressed as professionally sounding as possible ...
audio, paper, emotionDavid Ronan2017-06-162017-06-16
An audio scene generation toolkit inspired by Rossinol, Lafay and Lagrange's SimScene (https://bitbucket.org/mlagrange/simscene, Copyright IRCAM). This is written in python, and allows easy creation of patterns that generate sounds ...
audio, audio activity, sound event detection, sound scene analysisEmmanouil Theofanis Chourdakis2017-09-292017-10-09
Supplementary material to go along with Journal Paper
audio, synthesis, samples, soundsynthesis, supplementary, materialDave Moffat2017-10-102017-10-12
Supplementary material for Chourdakis & Reiss DMRN2018 poster on:
audio, retrieval, SFX, soundeffectsEmmanouil Theofanis Chourdakis2018-11-292018-12-18
Accompanying audio demo files for the AES e-brief paper ''Perceptually Motivated Hearing Loss Simulation for Audio Mixing Reference''.
audio, perception, auditory, simulation, aes, hearingloss, demoAngeliki Mourgela2019-08-292019-11-14
This paper proposes the development of a hearing loss simulation for use in audio mix referencing, designed according to psychoacoustic and audiology research findings. The simulation proposed in this paper aims to reproduce four perceptual aspects of hearing loss ...
audio, signal, Processing, hearingloss, psychoacoustics, audiomixing, audioreferencing, audioproductionAngeliki Mourgela2019-10-112019-10-11
This paper proposes the development of a hearing loss simulation for use in audio mix referencing, designed according to psychoacoustic and audiology research findings. The simulation proposed in this paper aims to reproduce four perceptual aspects of hearing loss ...
audio, signal, Processing, hearingloss, psychoacoustics, audiomixing, audioreferencing, audioproductionAngeliki Mourgela2019-10-112019-10-11
Source code and plugin files (Windows & Mac versions) accompanying the paper ''Investigation of a real-time hearing loss simulation for use in audio production'', scheduled to be presented at the 149th AES Convention in New York ...
audio, simulation, hearingloss, audioproduction, pluginsAngeliki Mourgela2020-08-152020-08-15

(1-15/15)

Also available in: Atom