Overview

Sound synthesis can be used as an effective tool in sound design. This paper presents an interactive model that synthesizes high quality, impact-based combat weapons and gunfire sound effects. A procedural audio approach was taken to compute the model. The model was devised by extracting the frequency peaks of the sound source. Sound variations were then created in real-time using additive synthesis and amplitude envelope generation. A subtractive method was implemented to recreate the signal envelope and residual background noise. Existing work is improved through the use of procedural audio methodologies and application of audio effects. Finally, a perceptual evaluation was undertaken by comparing the synthesis engine to some of the analyzed recorded samples. In 4 out of 7 cases, the synthesis engine generated sounds that were indistinguishable, in terms of perceived realism, from recorded samples.

Please reference this publication whenever using this software

L. Mengual, D. Moffat and J. D. Reiss, “Modal Synthesis of Weapon Sounds”, in Audio Engineering Society 61st International Conference: Audio for Games, 2016.

Related publications

L. Mengual, D. Moffat, and J. D. Reiss, “Modal Synthesis of Weapon Sounds,” in Audio Engineering Society 61st International Conference: Audio for Games, 2016.
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Members

Manager: Dave Moffat