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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "AudioCallbackPlaySource.h"
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17
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18 #include "AudioGenerator.h"
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19
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20 #include "data/model/Model.h"
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21 #include "base/ViewManagerBase.h"
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22 #include "base/PlayParameterRepository.h"
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23 #include "base/Preferences.h"
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24 #include "data/model/DenseTimeValueModel.h"
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25 #include "data/model/WaveFileModel.h"
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26 #include "data/model/ReadOnlyWaveFileModel.h"
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27 #include "data/model/SparseOneDimensionalModel.h"
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28 #include "plugin/RealTimePluginInstance.h"
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29
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30 #include "bqaudioio/SystemPlaybackTarget.h"
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31 #include "bqaudioio/ResamplerWrapper.h"
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32
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33 #include "bqvec/VectorOps.h"
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34
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35 #include <rubberband/RubberBandStretcher.h>
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36 using namespace RubberBand;
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37
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38 using breakfastquay::v_zero_channels;
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39
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40 #include <iostream>
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41 #include <cassert>
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42
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43 //#define DEBUG_AUDIO_PLAY_SOURCE 1
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44 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
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45
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46 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
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47
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48 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
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49 QString clientName) :
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50 m_viewManager(manager),
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51 m_audioGenerator(new AudioGenerator()),
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52 m_clientName(clientName.toUtf8().data()),
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53 m_readBuffers(nullptr),
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54 m_writeBuffers(nullptr),
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55 m_readBufferFill(0),
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56 m_writeBufferFill(0),
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57 m_bufferScavenger(1),
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58 m_sourceChannelCount(0),
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59 m_blockSize(1024),
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60 m_sourceSampleRate(0),
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61 m_deviceSampleRate(0),
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62 m_deviceChannelCount(0),
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63 m_playLatency(0),
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64 m_target(nullptr),
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65 m_lastRetrievalTimestamp(0.0),
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66 m_lastRetrievedBlockSize(0),
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67 m_trustworthyTimestamps(true),
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68 m_lastCurrentFrame(0),
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69 m_playing(false),
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70 m_exiting(false),
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71 m_lastModelEndFrame(0),
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72 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
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73 m_outputLeft(0.0),
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74 m_outputRight(0.0),
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75 m_levelsSet(false),
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76 m_auditioningPlugin(nullptr),
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77 m_auditioningPluginBypassed(false),
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78 m_playStartFrame(0),
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79 m_playStartFramePassed(false),
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80 m_timeStretcher(nullptr),
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81 m_monoStretcher(nullptr),
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82 m_stretchRatio(1.0),
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83 m_stretchMono(false),
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84 m_stretcherInputCount(0),
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85 m_stretcherInputs(nullptr),
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86 m_stretcherInputSizes(nullptr),
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87 m_fillThread(nullptr),
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88 m_resamplerWrapper(nullptr)
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89 {
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90 m_viewManager->setAudioPlaySource(this);
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91
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92 connect(m_viewManager, SIGNAL(selectionChanged()),
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93 this, SLOT(selectionChanged()));
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94 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
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95 this, SLOT(playLoopModeChanged()));
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96 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
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97 this, SLOT(playSelectionModeChanged()));
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98
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99 connect(this, SIGNAL(playStatusChanged(bool)),
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100 m_viewManager, SLOT(playStatusChanged(bool)));
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101
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102 connect(PlayParameterRepository::getInstance(),
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103 SIGNAL(playParametersChanged(int)),
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104 this, SLOT(playParametersChanged(int)));
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105
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106 connect(Preferences::getInstance(),
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107 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
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108 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
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109 }
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110
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111 AudioCallbackPlaySource::~AudioCallbackPlaySource()
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112 {
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113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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114 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
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115 #endif
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116 m_exiting = true;
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117
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118 if (m_fillThread) {
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119 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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120 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
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121 #endif
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122 m_condition.wakeAll();
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123 m_fillThread->wait();
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124 delete m_fillThread;
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125 }
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126
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127 clearModels();
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128
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129 if (m_readBuffers != m_writeBuffers) {
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130 delete m_readBuffers;
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131 }
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132
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133 delete m_writeBuffers;
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134
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135 delete m_audioGenerator;
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136
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137 for (int i = 0; i < m_stretcherInputCount; ++i) {
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138 delete[] m_stretcherInputs[i];
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139 }
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140 delete[] m_stretcherInputSizes;
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141 delete[] m_stretcherInputs;
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142
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143 delete m_timeStretcher;
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144 delete m_monoStretcher;
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145
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146 m_bufferScavenger.scavenge(true);
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147 m_pluginScavenger.scavenge(true);
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148 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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149 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
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150 #endif
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151 }
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152
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153 void
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154 AudioCallbackPlaySource::addModel(ModelId modelId)
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155 {
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156 if (m_models.find(modelId) != m_models.end()) return;
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157
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158 bool willPlay = m_audioGenerator->addModel(modelId);
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159
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160 auto model = ModelById::get(modelId);
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161 if (!model) return;
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162
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163 m_mutex.lock();
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164
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165 m_models.insert(modelId);
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166
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167 if (model->getEndFrame() > m_lastModelEndFrame) {
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168 m_lastModelEndFrame = model->getEndFrame();
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169 }
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170
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171 bool buffersIncreased = false, srChanged = false;
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172
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173 int modelChannels = 1;
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174 auto rowfm = std::dynamic_pointer_cast<ReadOnlyWaveFileModel>(model);
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175 if (rowfm) modelChannels = rowfm->getChannelCount();
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176 if (modelChannels > m_sourceChannelCount) {
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177 m_sourceChannelCount = modelChannels;
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178 }
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179
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180 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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181 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
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182 #endif
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183
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184 if (m_sourceSampleRate == 0) {
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185
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186 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from 0 to "
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187 << model->getSampleRate() << endl;
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188
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189 m_sourceSampleRate = model->getSampleRate();
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190 srChanged = true;
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191
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192 } else if (model->getSampleRate() != m_sourceSampleRate) {
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193
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194 // If this is a read-only wave file model and we have no
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195 // other, we can just switch to this model's sample rate
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196
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197 if (rowfm) {
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198
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199 bool conflicting = false;
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200
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201 for (ModelId otherId: m_models) {
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202 // Only read-only wave file models should be
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203 // considered conflicting -- writable wave file models
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204 // are derived and we shouldn't take their rates into
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205 // account. Also, don't give any particular weight to
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206 // a file that's already playing at the wrong rate
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207 // anyway
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208 if (otherId == modelId) continue;
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209 auto other = ModelById::getAs<ReadOnlyWaveFileModel>(otherId);
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210 if (other &&
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211 other->getSampleRate() != model->getSampleRate() &&
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212 other->getSampleRate() == m_sourceSampleRate) {
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213 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << otherId << " found" << endl;
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214 conflicting = true;
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215 break;
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216 }
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217 }
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218
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219 if (conflicting) {
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220
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221 SVCERR << "AudioCallbackPlaySource::addModel: ERROR: "
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222 << "New model sample rate does not match" << endl
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223 << "existing model(s) (new " << model->getSampleRate()
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224 << " vs " << m_sourceSampleRate
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225 << "), playback will be wrong"
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226 << endl;
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227
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228 emit sampleRateMismatch(model->getSampleRate(),
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229 m_sourceSampleRate,
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230 false);
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231 } else {
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232 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from "
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233 << m_sourceSampleRate << " to " << model->getSampleRate() << endl;
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234
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235 m_sourceSampleRate = model->getSampleRate();
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236 srChanged = true;
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237 }
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238 }
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239 }
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240
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241 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
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242 cerr << "m_writeBuffers size = " << (m_writeBuffers ? m_writeBuffers->size() : 0) << endl;
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243 cerr << "target channel count = " << (getTargetChannelCount()) << endl;
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244 clearRingBuffers(true, getTargetChannelCount());
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245 buffersIncreased = true;
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246 } else {
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247 if (willPlay) clearRingBuffers(true);
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248 }
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249
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250 if (srChanged) {
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251
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252 SVCERR << "AudioCallbackPlaySource: Source rate changed" << endl;
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253
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254 if (m_resamplerWrapper) {
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255 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
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256 << m_sourceSampleRate << ", updating resampler wrapper" << endl;
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257 m_resamplerWrapper->changeApplicationSampleRate
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258 (int(round(m_sourceSampleRate)));
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259 m_resamplerWrapper->reset();
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260 }
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261
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262 delete m_timeStretcher;
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263 delete m_monoStretcher;
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264 m_timeStretcher = nullptr;
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265 m_monoStretcher = nullptr;
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266
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267 if (m_stretchRatio != 1.f) {
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268 setTimeStretch(m_stretchRatio);
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269 }
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270 }
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271
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272 rebuildRangeLists();
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273
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274 m_mutex.unlock();
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275
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276 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
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277
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278 if (buffersIncreased) {
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279 SVDEBUG << "AudioCallbackPlaySource::addModel: Number of buffers increased to " << getTargetChannelCount() << endl;
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280 if (getTargetChannelCount() > getDeviceChannelCount()) {
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281 SVDEBUG << "AudioCallbackPlaySource::addModel: This is more than the device channel count, signalling channelCountIncreased" << endl;
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282 emit channelCountIncreased(getTargetChannelCount());
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283 } else {
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284 SVDEBUG << "AudioCallbackPlaySource::addModel: This is no more than the device channel count (" << getDeviceChannelCount() << "), so taking no action" << endl;
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285 }
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286 }
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287
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288 if (!m_fillThread) {
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289 m_fillThread = new FillThread(*this);
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290 m_fillThread->start();
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291 }
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292
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293 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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294 SVDEBUG << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s)" << endl;
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295 #endif
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296
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297 connect(model.get(), SIGNAL(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)),
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298 this, SLOT(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)));
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299
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Chris@212
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300 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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301 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
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302 #endif
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303
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304 m_condition.wakeAll();
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305 }
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306
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307 void
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308 AudioCallbackPlaySource::modelChangedWithin(ModelId, sv_frame_t
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309 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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310 startFrame
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311 #endif
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312 , sv_frame_t endFrame)
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313 {
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314 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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315 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
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316 #endif
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317 if (endFrame > m_lastModelEndFrame) {
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318 m_lastModelEndFrame = endFrame;
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319 rebuildRangeLists();
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320 }
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321 }
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322
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323 void
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324 AudioCallbackPlaySource::removeModel(ModelId modelId)
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325 {
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326 auto model = ModelById::get(modelId);
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327 if (!model) return;
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328
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329 m_mutex.lock();
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330
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331 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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332 cout << "AudioCallbackPlaySource::removeModel(" << modelId << ")" << endl;
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333 #endif
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334
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335 disconnect(model.get(), SIGNAL(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)),
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336 this, SLOT(modelChangedWithin(ModelId, sv_frame_t, sv_frame_t)));
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337
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338 m_models.erase(modelId);
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339
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340 sv_frame_t lastEnd = 0;
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341 for (ModelId otherId: m_models) {
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342 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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343 cout << "AudioCallbackPlaySource::removeModel(" << modelId << "): checking end frame on model " << otherId << endl;
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344 #endif
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345 if (auto other = ModelById::get(otherId)) {
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346 if (other->getEndFrame() > lastEnd) {
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347 lastEnd = other->getEndFrame();
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348 }
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349 }
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Chris@164
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350 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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351 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
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352 #endif
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353 }
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354 m_lastModelEndFrame = lastEnd;
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355
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356 m_audioGenerator->removeModel(modelId);
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357
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358 if (m_models.empty()) {
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359 m_sourceSampleRate = 0;
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Chris@680
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360 }
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361
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362 m_mutex.unlock();
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363
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Chris@43
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364 clearRingBuffers();
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365 }
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366
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367 void
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368 AudioCallbackPlaySource::clearModels()
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369 {
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370 m_mutex.lock();
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Chris@43
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371
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372 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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373 cout << "AudioCallbackPlaySource::clearModels()" << endl;
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Chris@43
|
374 #endif
|
Chris@43
|
375
|
Chris@43
|
376 m_models.clear();
|
Chris@43
|
377
|
Chris@43
|
378 m_lastModelEndFrame = 0;
|
Chris@43
|
379
|
Chris@43
|
380 m_sourceSampleRate = 0;
|
Chris@43
|
381
|
Chris@43
|
382 m_mutex.unlock();
|
Chris@43
|
383
|
Chris@43
|
384 m_audioGenerator->clearModels();
|
Chris@93
|
385
|
Chris@93
|
386 clearRingBuffers();
|
Chris@43
|
387 }
|
Chris@43
|
388
|
Chris@43
|
389 void
|
Chris@366
|
390 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
|
Chris@43
|
391 {
|
Chris@43
|
392 if (!haveLock) m_mutex.lock();
|
Chris@43
|
393
|
Chris@445
|
394 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
395 cout << "clearRingBuffers" << endl;
|
Chris@445
|
396 #endif
|
Chris@397
|
397
|
Chris@93
|
398 rebuildRangeLists();
|
Chris@93
|
399
|
Chris@43
|
400 if (count == 0) {
|
Chris@595
|
401 if (m_writeBuffers) count = int(m_writeBuffers->size());
|
Chris@43
|
402 }
|
Chris@43
|
403
|
Chris@445
|
404 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
405 cout << "current playing frame = " << getCurrentPlayingFrame() << endl;
|
Chris@397
|
406
|
Chris@563
|
407 cout << "write buffer fill (before) = " << m_writeBufferFill << endl;
|
Chris@445
|
408 #endif
|
Chris@445
|
409
|
Chris@93
|
410 m_writeBufferFill = getCurrentBufferedFrame();
|
Chris@43
|
411
|
Chris@445
|
412 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
413 cout << "current buffered frame = " << m_writeBufferFill << endl;
|
Chris@445
|
414 #endif
|
Chris@397
|
415
|
Chris@43
|
416 if (m_readBuffers != m_writeBuffers) {
|
Chris@595
|
417 delete m_writeBuffers;
|
Chris@43
|
418 }
|
Chris@43
|
419
|
Chris@43
|
420 m_writeBuffers = new RingBufferVector;
|
Chris@43
|
421
|
Chris@366
|
422 for (int i = 0; i < count; ++i) {
|
Chris@595
|
423 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
|
Chris@43
|
424 }
|
Chris@43
|
425
|
Chris@442
|
426 m_audioGenerator->reset();
|
Chris@442
|
427
|
Chris@293
|
428 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
|
Chris@595
|
429 // << count << " write buffers" << endl;
|
Chris@43
|
430
|
Chris@43
|
431 if (!haveLock) {
|
Chris@595
|
432 m_mutex.unlock();
|
Chris@43
|
433 }
|
Chris@43
|
434 }
|
Chris@43
|
435
|
Chris@43
|
436 void
|
Chris@434
|
437 AudioCallbackPlaySource::play(sv_frame_t startFrame)
|
Chris@43
|
438 {
|
Chris@540
|
439 if (!m_target) return;
|
Chris@540
|
440
|
Chris@414
|
441 if (!m_sourceSampleRate) {
|
Chris@563
|
442 SVCERR << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
|
Chris@414
|
443 return;
|
Chris@414
|
444 }
|
Chris@414
|
445
|
Chris@43
|
446 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@595
|
447 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
448
|
Chris@563
|
449 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
450 cout << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@563
|
451 #endif
|
Chris@94
|
452
|
Chris@60
|
453 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
454
|
Chris@563
|
455 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
456 cout << startFrame << endl;
|
Chris@563
|
457 #endif
|
Chris@94
|
458
|
Chris@43
|
459 } else {
|
Chris@454
|
460 if (startFrame < 0) {
|
Chris@454
|
461 startFrame = 0;
|
Chris@454
|
462 }
|
Chris@595
|
463 if (startFrame >= m_lastModelEndFrame) {
|
Chris@595
|
464 startFrame = 0;
|
Chris@595
|
465 }
|
Chris@43
|
466 }
|
Chris@43
|
467
|
Chris@132
|
468 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
469 cout << "play(" << startFrame << ") -> aligned playback model ";
|
Chris@132
|
470 #endif
|
Chris@60
|
471
|
Chris@60
|
472 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
473
|
Chris@189
|
474 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
475 cout << startFrame << endl;
|
Chris@189
|
476 #endif
|
Chris@60
|
477
|
Chris@43
|
478 // The fill thread will automatically empty its buffers before
|
Chris@43
|
479 // starting again if we have not so far been playing, but not if
|
Chris@43
|
480 // we're just re-seeking.
|
Chris@102
|
481 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
482
|
Chris@43
|
483 m_mutex.lock();
|
Chris@102
|
484
|
Chris@91
|
485 if (m_timeStretcher) {
|
Chris@91
|
486 m_timeStretcher->reset();
|
Chris@91
|
487 }
|
Chris@130
|
488 if (m_monoStretcher) {
|
Chris@130
|
489 m_monoStretcher->reset();
|
Chris@130
|
490 }
|
Chris@102
|
491
|
Chris@102
|
492 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
493 if (m_readBuffers) {
|
Chris@366
|
494 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
495 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
496 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
497 cout << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
498 #endif
|
Chris@102
|
499 if (rb) rb->reset();
|
Chris@102
|
500 }
|
Chris@43
|
501 }
|
Chris@102
|
502
|
Chris@43
|
503 m_mutex.unlock();
|
Chris@43
|
504
|
Chris@43
|
505 m_audioGenerator->reset();
|
Chris@43
|
506
|
Chris@94
|
507 m_playStartFrame = startFrame;
|
Chris@94
|
508 m_playStartFramePassed = false;
|
Chris@94
|
509 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
510 if (m_target) {
|
Chris@94
|
511 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
512 }
|
Chris@94
|
513
|
Chris@43
|
514 bool changed = !m_playing;
|
Chris@91
|
515 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
516 m_lastCurrentFrame = 0;
|
Chris@43
|
517 m_playing = true;
|
Chris@212
|
518
|
Chris@212
|
519 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
520 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
521 #endif
|
Chris@212
|
522
|
Chris@43
|
523 m_condition.wakeAll();
|
Chris@158
|
524 if (changed) {
|
Chris@158
|
525 emit playStatusChanged(m_playing);
|
Chris@158
|
526 emit activity(tr("Play from %1").arg
|
Chris@158
|
527 (RealTime::frame2RealTime
|
Chris@158
|
528 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
529 }
|
Chris@43
|
530 }
|
Chris@43
|
531
|
Chris@43
|
532 void
|
Chris@43
|
533 AudioCallbackPlaySource::stop()
|
Chris@43
|
534 {
|
Chris@212
|
535 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
536 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
537 #endif
|
Chris@43
|
538 bool changed = m_playing;
|
Chris@43
|
539 m_playing = false;
|
Chris@212
|
540
|
Chris@212
|
541 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
542 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
543 #endif
|
Chris@212
|
544
|
Chris@43
|
545 m_condition.wakeAll();
|
Chris@91
|
546 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
547 if (changed) {
|
Chris@158
|
548 emit playStatusChanged(m_playing);
|
Chris@158
|
549 emit activity(tr("Stop at %1").arg
|
Chris@158
|
550 (RealTime::frame2RealTime
|
Chris@158
|
551 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
552 }
|
Chris@102
|
553 m_lastCurrentFrame = 0;
|
Chris@43
|
554 }
|
Chris@43
|
555
|
Chris@43
|
556 void
|
Chris@43
|
557 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
558 {
|
Chris@43
|
559 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@595
|
560 clearRingBuffers();
|
Chris@43
|
561 }
|
Chris@43
|
562 }
|
Chris@43
|
563
|
Chris@43
|
564 void
|
Chris@43
|
565 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
566 {
|
Chris@43
|
567 clearRingBuffers();
|
Chris@43
|
568 }
|
Chris@43
|
569
|
Chris@43
|
570 void
|
Chris@43
|
571 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
572 {
|
Chris@43
|
573 if (!m_viewManager->getSelections().empty()) {
|
Chris@595
|
574 clearRingBuffers();
|
Chris@43
|
575 }
|
Chris@43
|
576 }
|
Chris@43
|
577
|
Chris@43
|
578 void
|
Chris@687
|
579 AudioCallbackPlaySource::playParametersChanged(int)
|
Chris@43
|
580 {
|
Chris@43
|
581 clearRingBuffers();
|
Chris@43
|
582 }
|
Chris@43
|
583
|
Chris@43
|
584 void
|
Chris@687
|
585 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName)
|
Chris@43
|
586 {
|
Chris@43
|
587 }
|
Chris@43
|
588
|
Chris@43
|
589 void
|
Chris@43
|
590 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
591 {
|
Chris@563
|
592 SVCERR << "Audio processing overload!" << endl;
|
Chris@130
|
593
|
Chris@130
|
594 if (!m_playing) return;
|
Chris@130
|
595
|
Chris@43
|
596 RealTimePluginInstance *ap = m_auditioningPlugin;
|
Chris@130
|
597 if (ap && !m_auditioningPluginBypassed) {
|
Chris@43
|
598 m_auditioningPluginBypassed = true;
|
Chris@43
|
599 emit audioOverloadPluginDisabled();
|
Chris@130
|
600 return;
|
Chris@130
|
601 }
|
Chris@130
|
602
|
Chris@130
|
603 if (m_timeStretcher &&
|
Chris@130
|
604 m_timeStretcher->getTimeRatio() < 1.0 &&
|
Chris@130
|
605 m_stretcherInputCount > 1 &&
|
Chris@130
|
606 m_monoStretcher && !m_stretchMono) {
|
Chris@130
|
607 m_stretchMono = true;
|
Chris@130
|
608 emit audioTimeStretchMultiChannelDisabled();
|
Chris@130
|
609 return;
|
Chris@43
|
610 }
|
Chris@43
|
611 }
|
Chris@43
|
612
|
Chris@43
|
613 void
|
Chris@468
|
614 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
|
Chris@43
|
615 {
|
Chris@636
|
616 if (target == nullptr) {
|
Chris@559
|
617 // reset target-related facts and figures
|
Chris@559
|
618 m_deviceSampleRate = 0;
|
Chris@559
|
619 m_deviceChannelCount = 0;
|
Chris@559
|
620 }
|
Chris@91
|
621 m_target = target;
|
Chris@468
|
622 }
|
Chris@468
|
623
|
Chris@468
|
624 void
|
Chris@551
|
625 AudioCallbackPlaySource::setResamplerWrapper(breakfastquay::ResamplerWrapper *w)
|
Chris@551
|
626 {
|
Chris@551
|
627 m_resamplerWrapper = w;
|
Chris@552
|
628 if (m_resamplerWrapper && m_sourceSampleRate != 0) {
|
Chris@552
|
629 m_resamplerWrapper->changeApplicationSampleRate
|
Chris@552
|
630 (int(round(m_sourceSampleRate)));
|
Chris@552
|
631 }
|
Chris@551
|
632 }
|
Chris@551
|
633
|
Chris@551
|
634 void
|
Chris@468
|
635 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
|
Chris@468
|
636 {
|
Chris@293
|
637 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
638 if (size != 0) {
|
Chris@193
|
639 m_blockSize = size;
|
Chris@193
|
640 }
|
Chris@193
|
641 if (size * 4 > m_ringBufferSize) {
|
Chris@472
|
642 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
643 cout << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@472
|
644 << size << " > a quarter of ring buffer size "
|
Chris@472
|
645 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@472
|
646 << endl;
|
Chris@472
|
647 #endif
|
Chris@193
|
648 m_ringBufferSize = size * 4;
|
Chris@193
|
649 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
650 clearRingBuffers();
|
Chris@193
|
651 }
|
Chris@193
|
652 }
|
Chris@43
|
653 }
|
Chris@43
|
654
|
Chris@366
|
655 int
|
Chris@43
|
656 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
657 {
|
Chris@293
|
658 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@436
|
659 return int(m_blockSize);
|
Chris@43
|
660 }
|
Chris@43
|
661
|
Chris@43
|
662 void
|
Chris@468
|
663 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
|
Chris@43
|
664 {
|
Chris@43
|
665 m_playLatency = latency;
|
Chris@43
|
666 }
|
Chris@43
|
667
|
Chris@434
|
668 sv_frame_t
|
Chris@43
|
669 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
670 {
|
Chris@43
|
671 return m_playLatency;
|
Chris@43
|
672 }
|
Chris@43
|
673
|
Chris@434
|
674 sv_frame_t
|
Chris@43
|
675 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
676 {
|
Chris@91
|
677 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
678 // "currently coming through the speakers".
|
Chris@91
|
679
|
Chris@553
|
680 sv_samplerate_t deviceRate = getDeviceSampleRate();
|
Chris@436
|
681 sv_frame_t latency = m_playLatency; // at target rate
|
Chris@402
|
682 RealTime latency_t = RealTime::zeroTime;
|
Chris@402
|
683
|
Chris@553
|
684 if (deviceRate != 0) {
|
Chris@553
|
685 latency_t = RealTime::frame2RealTime(latency, deviceRate);
|
Chris@402
|
686 }
|
Chris@93
|
687
|
Chris@93
|
688 return getCurrentFrame(latency_t);
|
Chris@93
|
689 }
|
Chris@93
|
690
|
Chris@434
|
691 sv_frame_t
|
Chris@93
|
692 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
693 {
|
Chris@93
|
694 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
695 }
|
Chris@93
|
696
|
Chris@434
|
697 sv_frame_t
|
Chris@93
|
698 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
699 {
|
Chris@553
|
700 // The ring buffers contain data at the source sample rate and all
|
Chris@553
|
701 // processing (including time stretching) happens at this
|
Chris@553
|
702 // rate. Resampling only happens after the audio data leaves this
|
Chris@553
|
703 // class.
|
Chris@553
|
704
|
Chris@553
|
705 // (But because historically more than one sample rate could have
|
Chris@553
|
706 // been involved here, we do latency calculations using RealTime
|
Chris@553
|
707 // values instead of samples.)
|
Chris@43
|
708
|
Chris@553
|
709 sv_samplerate_t rate = getSourceSampleRate();
|
Chris@91
|
710
|
Chris@553
|
711 if (rate == 0) return 0;
|
Chris@91
|
712
|
Chris@366
|
713 int inbuffer = 0; // at target rate
|
Chris@91
|
714
|
Chris@366
|
715 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
716 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@595
|
717 if (rb) {
|
Chris@595
|
718 int here = rb->getReadSpace();
|
Chris@595
|
719 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@595
|
720 }
|
Chris@43
|
721 }
|
Chris@43
|
722
|
Chris@436
|
723 sv_frame_t readBufferFill = m_readBufferFill;
|
Chris@436
|
724 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
725 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
726 double currentTime = 0.0;
|
Chris@91
|
727 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
728
|
Chris@102
|
729 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
730
|
Chris@553
|
731 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
|
Chris@91
|
732
|
Chris@436
|
733 sv_frame_t stretchlat = 0;
|
Chris@91
|
734 double timeRatio = 1.0;
|
Chris@91
|
735
|
Chris@91
|
736 if (m_timeStretcher) {
|
Chris@91
|
737 stretchlat = m_timeStretcher->getLatency();
|
Chris@91
|
738 timeRatio = m_timeStretcher->getTimeRatio();
|
Chris@43
|
739 }
|
Chris@43
|
740
|
Chris@553
|
741 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, rate);
|
Chris@43
|
742
|
Chris@91
|
743 // When the target has just requested a block from us, the last
|
Chris@91
|
744 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
745 // amount of read space (converted back to source sample rate)
|
Chris@91
|
746 // remaining now. That sample is not expected to be played until
|
Chris@91
|
747 // the target's play latency has elapsed. By the time the
|
Chris@91
|
748 // following block is requested, that sample will be at the
|
Chris@91
|
749 // target's play latency minus the last requested block size away
|
Chris@91
|
750 // from being played.
|
Chris@91
|
751
|
Chris@91
|
752 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
753 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
754
|
Chris@102
|
755 if (m_target &&
|
Chris@102
|
756 m_trustworthyTimestamps &&
|
Chris@102
|
757 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
758
|
Chris@553
|
759 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
|
Chris@91
|
760
|
Chris@91
|
761 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
762 // since the end of the last call to getSourceSamples
|
Chris@91
|
763
|
Chris@102
|
764 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
765
|
Chris@102
|
766 // this adjustment seems to cause more problems when looping
|
Chris@102
|
767 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
768
|
Chris@102
|
769 if (elapsed > 0.0) {
|
Chris@102
|
770 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
771 }
|
Chris@91
|
772 }
|
Chris@91
|
773
|
Chris@91
|
774 } else {
|
Chris@91
|
775
|
Chris@553
|
776 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
|
Chris@62
|
777 }
|
Chris@91
|
778
|
Chris@553
|
779 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
|
Chris@91
|
780
|
Chris@91
|
781 if (timeRatio != 1.0) {
|
Chris@91
|
782 lastretrieved_t = lastretrieved_t / timeRatio;
|
Chris@91
|
783 sincerequest_t = sincerequest_t / timeRatio;
|
Chris@163
|
784 latency_t = latency_t / timeRatio;
|
Chris@43
|
785 }
|
Chris@43
|
786
|
Chris@91
|
787 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
788 cout << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
789 #endif
|
Chris@43
|
790
|
Chris@93
|
791 // Normally the range lists should contain at least one item each
|
Chris@93
|
792 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
793 // entire source audio duration.
|
Chris@43
|
794
|
Chris@93
|
795 if (m_rangeStarts.empty()) {
|
Chris@93
|
796 rebuildRangeLists();
|
Chris@93
|
797 }
|
Chris@92
|
798
|
Chris@93
|
799 if (m_rangeStarts.empty()) {
|
Chris@93
|
800 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
801 RealTime playing_t = bufferedto_t
|
Chris@93
|
802 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
803 + sincerequest_t;
|
Chris@193
|
804 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@553
|
805 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@93
|
806 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
807 }
|
Chris@43
|
808
|
Chris@91
|
809 int inRange = 0;
|
Chris@91
|
810 int index = 0;
|
Chris@91
|
811
|
Chris@366
|
812 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
813 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
814 inRange = index;
|
Chris@93
|
815 } else {
|
Chris@93
|
816 break;
|
Chris@93
|
817 }
|
Chris@93
|
818 ++index;
|
Chris@93
|
819 }
|
Chris@93
|
820
|
Chris@436
|
821 if (inRange >= int(m_rangeStarts.size())) {
|
Chris@436
|
822 inRange = int(m_rangeStarts.size())-1;
|
Chris@436
|
823 }
|
Chris@93
|
824
|
Chris@94
|
825 RealTime playing_t = bufferedto_t;
|
Chris@93
|
826
|
Chris@93
|
827 playing_t = playing_t
|
Chris@93
|
828 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
829 + sincerequest_t;
|
Chris@94
|
830
|
Chris@94
|
831 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
832 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
833 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
834 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
835 // are playing a relatively short looped region, the playing time
|
Chris@94
|
836 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
837 // the region boundary and end up being much smaller than the
|
Chris@94
|
838 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
839 // duration of playback!
|
Chris@94
|
840
|
Chris@94
|
841 if (!m_playStartFramePassed) {
|
Chris@553
|
842 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
|
Chris@94
|
843 if (playing_t < playstart_t) {
|
Chris@563
|
844 // cout << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
845 // << playstart_t << endl;
|
Chris@122
|
846 if (/*!!! sincerequest_t > RealTime::zeroTime && */
|
Chris@94
|
847 m_playStartedAt + latency_t + stretchlat_t <
|
Chris@94
|
848 RealTime::fromSeconds(currentTime)) {
|
Chris@563
|
849 // cout << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
850 m_playStartFramePassed = true;
|
Chris@94
|
851 } else {
|
Chris@94
|
852 playing_t = playstart_t;
|
Chris@94
|
853 }
|
Chris@94
|
854 } else {
|
Chris@94
|
855 m_playStartFramePassed = true;
|
Chris@94
|
856 }
|
Chris@94
|
857 }
|
Chris@163
|
858
|
Chris@163
|
859 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
860 cout << "playing_t " << playing_t;
|
Chris@163
|
861 #endif
|
Chris@94
|
862
|
Chris@94
|
863 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
864
|
Chris@93
|
865 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
866 cout << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
867 #endif
|
Chris@93
|
868
|
Chris@93
|
869 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
870
|
Chris@93
|
871 if (inRange == 0) {
|
Chris@93
|
872 if (looping) {
|
Chris@436
|
873 inRange = int(m_rangeStarts.size()) - 1;
|
Chris@93
|
874 } else {
|
Chris@93
|
875 break;
|
Chris@93
|
876 }
|
Chris@93
|
877 } else {
|
Chris@93
|
878 --inRange;
|
Chris@93
|
879 }
|
Chris@93
|
880
|
Chris@93
|
881 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
882 }
|
Chris@93
|
883
|
Chris@93
|
884 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
885
|
Chris@93
|
886 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
887 cout << " playing time: " << playing_t << endl;
|
Chris@93
|
888 #endif
|
Chris@93
|
889
|
Chris@93
|
890 if (!looping) {
|
Chris@366
|
891 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
892 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@563
|
893 cout << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
894 stop();
|
Chris@93
|
895 }
|
Chris@93
|
896 }
|
Chris@93
|
897
|
Chris@93
|
898 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
899
|
Chris@553
|
900 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@102
|
901
|
Chris@102
|
902 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
903 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
904 frame = m_lastCurrentFrame;
|
Chris@102
|
905 }
|
Chris@102
|
906 }
|
Chris@102
|
907
|
Chris@102
|
908 m_lastCurrentFrame = frame;
|
Chris@102
|
909
|
Chris@93
|
910 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
911 }
|
Chris@93
|
912
|
Chris@93
|
913 void
|
Chris@93
|
914 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
915 {
|
Chris@93
|
916 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
917
|
Chris@93
|
918 m_rangeStarts.clear();
|
Chris@93
|
919 m_rangeDurations.clear();
|
Chris@93
|
920
|
Chris@436
|
921 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@93
|
922 if (sourceRate == 0) return;
|
Chris@93
|
923
|
Chris@93
|
924 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
925 if (end == RealTime::zeroTime) return;
|
Chris@93
|
926
|
Chris@93
|
927 if (!constrained) {
|
Chris@93
|
928 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
929 m_rangeDurations.push_back(end);
|
Chris@93
|
930 return;
|
Chris@93
|
931 }
|
Chris@93
|
932
|
Chris@93
|
933 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
934 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
935
|
Chris@93
|
936 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
937 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
938 #endif
|
Chris@93
|
939
|
Chris@93
|
940 if (!selections.empty()) {
|
Chris@91
|
941
|
Chris@91
|
942 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
943
|
Chris@91
|
944 RealTime start =
|
Chris@91
|
945 (RealTime::frame2RealTime
|
Chris@91
|
946 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
947 sourceRate));
|
Chris@91
|
948 RealTime duration =
|
Chris@91
|
949 (RealTime::frame2RealTime
|
Chris@91
|
950 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
951 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
952 sourceRate));
|
Chris@91
|
953
|
Chris@93
|
954 m_rangeStarts.push_back(start);
|
Chris@93
|
955 m_rangeDurations.push_back(duration);
|
Chris@91
|
956 }
|
Chris@93
|
957 } else {
|
Chris@93
|
958 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
959 m_rangeDurations.push_back(end);
|
Chris@43
|
960 }
|
Chris@43
|
961
|
Chris@93
|
962 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
963 cout << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
964 #endif
|
Chris@43
|
965 }
|
Chris@43
|
966
|
Chris@43
|
967 void
|
Chris@43
|
968 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
969 {
|
Chris@574
|
970 if (left > m_outputLeft) m_outputLeft = left;
|
Chris@574
|
971 if (right > m_outputRight) m_outputRight = right;
|
Chris@580
|
972 m_levelsSet = true;
|
Chris@43
|
973 }
|
Chris@43
|
974
|
Chris@43
|
975 bool
|
Chris@43
|
976 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
977 {
|
Chris@43
|
978 left = m_outputLeft;
|
Chris@43
|
979 right = m_outputRight;
|
Chris@580
|
980 bool valid = m_levelsSet;
|
Chris@574
|
981 m_outputLeft = 0.f;
|
Chris@574
|
982 m_outputRight = 0.f;
|
Chris@580
|
983 m_levelsSet = false;
|
Chris@580
|
984 return valid;
|
Chris@43
|
985 }
|
Chris@43
|
986
|
Chris@43
|
987 void
|
Chris@468
|
988 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
|
Chris@43
|
989 {
|
Chris@553
|
990 m_deviceSampleRate = sr;
|
Chris@43
|
991 }
|
Chris@43
|
992
|
Chris@43
|
993 void
|
Chris@559
|
994 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int count)
|
Chris@43
|
995 {
|
Chris@559
|
996 m_deviceChannelCount = count;
|
Chris@43
|
997 }
|
Chris@43
|
998
|
Chris@43
|
999 void
|
Chris@107
|
1000 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
|
Chris@43
|
1001 {
|
Chris@107
|
1002 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
|
Chris@107
|
1003 if (a && !plugin) {
|
Chris@563
|
1004 SVCERR << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
1005 }
|
Chris@204
|
1006
|
Chris@204
|
1007 m_mutex.lock();
|
Chris@43
|
1008 m_auditioningPlugin = plugin;
|
Chris@43
|
1009 m_auditioningPluginBypassed = false;
|
Chris@204
|
1010 m_mutex.unlock();
|
Chris@43
|
1011 }
|
Chris@43
|
1012
|
Chris@43
|
1013 void
|
Chris@682
|
1014 AudioCallbackPlaySource::setSoloModelSet(std::set<ModelId> s)
|
Chris@43
|
1015 {
|
Chris@43
|
1016 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
1017 clearRingBuffers();
|
Chris@43
|
1018 }
|
Chris@43
|
1019
|
Chris@43
|
1020 void
|
Chris@43
|
1021 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
1022 {
|
Chris@43
|
1023 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
1024 clearRingBuffers();
|
Chris@43
|
1025 }
|
Chris@43
|
1026
|
Chris@434
|
1027 sv_samplerate_t
|
Chris@553
|
1028 AudioCallbackPlaySource::getDeviceSampleRate() const
|
Chris@43
|
1029 {
|
Chris@553
|
1030 return m_deviceSampleRate;
|
Chris@43
|
1031 }
|
Chris@43
|
1032
|
Chris@366
|
1033 int
|
Chris@43
|
1034 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
1035 {
|
Chris@43
|
1036 return m_sourceChannelCount;
|
Chris@43
|
1037 }
|
Chris@43
|
1038
|
Chris@366
|
1039 int
|
Chris@43
|
1040 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
1041 {
|
Chris@43
|
1042 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
1043 return m_sourceChannelCount;
|
Chris@43
|
1044 }
|
Chris@43
|
1045
|
Chris@559
|
1046 int
|
Chris@559
|
1047 AudioCallbackPlaySource::getDeviceChannelCount() const
|
Chris@559
|
1048 {
|
Chris@559
|
1049 return m_deviceChannelCount;
|
Chris@559
|
1050 }
|
Chris@559
|
1051
|
Chris@434
|
1052 sv_samplerate_t
|
Chris@43
|
1053 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
1054 {
|
Chris@43
|
1055 return m_sourceSampleRate;
|
Chris@43
|
1056 }
|
Chris@43
|
1057
|
Chris@43
|
1058 void
|
Chris@436
|
1059 AudioCallbackPlaySource::setTimeStretch(double factor)
|
Chris@43
|
1060 {
|
Chris@91
|
1061 m_stretchRatio = factor;
|
Chris@91
|
1062
|
Chris@553
|
1063 int rate = int(getSourceSampleRate());
|
Chris@553
|
1064 if (!rate) return; // have to make our stretcher later
|
Chris@244
|
1065
|
Chris@436
|
1066 if (m_timeStretcher || (factor == 1.0)) {
|
Chris@91
|
1067 // stretch ratio will be set in next process call if appropriate
|
Chris@62
|
1068 } else {
|
Chris@91
|
1069 m_stretcherInputCount = getTargetChannelCount();
|
Chris@62
|
1070 RubberBandStretcher *stretcher = new RubberBandStretcher
|
Chris@553
|
1071 (rate,
|
Chris@91
|
1072 m_stretcherInputCount,
|
Chris@62
|
1073 RubberBandStretcher::OptionProcessRealTime,
|
Chris@62
|
1074 factor);
|
Chris@130
|
1075 RubberBandStretcher *monoStretcher = new RubberBandStretcher
|
Chris@553
|
1076 (rate,
|
Chris@130
|
1077 1,
|
Chris@130
|
1078 RubberBandStretcher::OptionProcessRealTime,
|
Chris@130
|
1079 factor);
|
Chris@91
|
1080 m_stretcherInputs = new float *[m_stretcherInputCount];
|
Chris@436
|
1081 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
|
Chris@366
|
1082 for (int c = 0; c < m_stretcherInputCount; ++c) {
|
Chris@91
|
1083 m_stretcherInputSizes[c] = 16384;
|
Chris@91
|
1084 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1085 }
|
Chris@130
|
1086 m_monoStretcher = monoStretcher;
|
Chris@62
|
1087 m_timeStretcher = stretcher;
|
Chris@62
|
1088 }
|
Chris@158
|
1089
|
Chris@158
|
1090 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1091 }
|
Chris@43
|
1092
|
Chris@471
|
1093 int
|
Chris@559
|
1094 AudioCallbackPlaySource::getSourceSamples(float *const *buffer,
|
Chris@559
|
1095 int requestedChannels,
|
Chris@559
|
1096 int count)
|
Chris@43
|
1097 {
|
Chris@559
|
1098 // In principle, the target will handle channel mapping in cases
|
Chris@559
|
1099 // where our channel count differs from the device's. But that
|
Chris@559
|
1100 // only holds if our channel count doesn't change -- i.e. if
|
Chris@559
|
1101 // getApplicationChannelCount() always returns the same value as
|
Chris@559
|
1102 // it did when the target was created, and if this function always
|
Chris@559
|
1103 // returns that number of channels.
|
Chris@559
|
1104 //
|
Chris@559
|
1105 // Unfortunately that can't hold for us -- we always have at least
|
Chris@559
|
1106 // 2 channels but if the user opens a new main model with more
|
Chris@559
|
1107 // channels than that (and more than the last main model) then our
|
Chris@559
|
1108 // target channel count necessarily gets increased.
|
Chris@559
|
1109 //
|
Chris@559
|
1110 // We have:
|
Chris@559
|
1111 //
|
Chris@559
|
1112 // getSourceChannelCount() -> number of channels available to
|
Chris@559
|
1113 // provide from real model data
|
Chris@559
|
1114 //
|
Chris@559
|
1115 // getTargetChannelCount() -> number we will actually provide;
|
Chris@559
|
1116 // same as getSourceChannelCount() except that it is always at
|
Chris@559
|
1117 // least 2
|
Chris@559
|
1118 //
|
Chris@559
|
1119 // getDeviceChannelCount() -> number the device will emit, usually
|
Chris@559
|
1120 // equal to the value of getTargetChannelCount() at the time the
|
Chris@559
|
1121 // device was initialised, unless the device could not provide
|
Chris@559
|
1122 // that number
|
Chris@559
|
1123 //
|
Chris@559
|
1124 // requestedChannels -> number the device is expecting from us,
|
Chris@559
|
1125 // always equal to the value of getTargetChannelCount() at the
|
Chris@559
|
1126 // time the device was initialised
|
Chris@559
|
1127 //
|
Chris@559
|
1128 // If the requested channel count is at least the target channel
|
Chris@559
|
1129 // count, then we go ahead and provide the target channels as
|
Chris@559
|
1130 // expected. We just zero any spare channels.
|
Chris@559
|
1131 //
|
Chris@559
|
1132 // If the requested channel count is smaller than the target
|
Chris@559
|
1133 // channel count, then we don't know what to do and we provide
|
Chris@559
|
1134 // nothing. This shouldn't happen as long as management is on the
|
Chris@559
|
1135 // ball -- we emit channelCountIncreased() when the target channel
|
Chris@559
|
1136 // count increases, and whatever code "owns" the driver should
|
Chris@559
|
1137 // have reopened the audio device when it got that signal. But
|
Chris@559
|
1138 // there's a race condition there, which we accommodate with this
|
Chris@559
|
1139 // check.
|
Chris@559
|
1140
|
Chris@559
|
1141 int channels = getTargetChannelCount();
|
Chris@559
|
1142
|
Chris@43
|
1143 if (!m_playing) {
|
Chris@193
|
1144 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1145 cout << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1146 #endif
|
Chris@559
|
1147 v_zero_channels(buffer, requestedChannels, count);
|
Chris@595
|
1148 return 0;
|
Chris@43
|
1149 }
|
Chris@559
|
1150 if (requestedChannels < channels) {
|
Chris@559
|
1151 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not enough device channels (" << requestedChannels << ", need " << channels << "); hoping device is about to be reopened" << endl;
|
Chris@559
|
1152 v_zero_channels(buffer, requestedChannels, count);
|
Chris@559
|
1153 return 0;
|
Chris@559
|
1154 }
|
Chris@559
|
1155 if (requestedChannels > channels) {
|
Chris@559
|
1156 v_zero_channels(buffer + channels, requestedChannels - channels, count);
|
Chris@559
|
1157 }
|
Chris@43
|
1158
|
Chris@212
|
1159 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1160 cout << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1161 #endif
|
Chris@212
|
1162
|
Chris@43
|
1163 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1164 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1165
|
Chris@559
|
1166 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1167
|
Chris@43
|
1168 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1169
|
Chris@43
|
1170 if (!rb) {
|
Chris@563
|
1171 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1172 << "No ring buffer available for channel " << ch
|
Chris@293
|
1173 << ", returning no data here" << endl;
|
Chris@43
|
1174 count = 0;
|
Chris@43
|
1175 break;
|
Chris@43
|
1176 }
|
Chris@43
|
1177
|
Chris@366
|
1178 int rs = rb->getReadSpace();
|
Chris@43
|
1179 if (rs < count) {
|
Chris@43
|
1180 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1181 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1182 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1183 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1184 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1185 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1186 << "reducing request size" << endl;
|
Chris@43
|
1187 #endif
|
Chris@43
|
1188 count = rs;
|
Chris@43
|
1189 }
|
Chris@43
|
1190 }
|
Chris@43
|
1191
|
Chris@471
|
1192 if (count == 0) return 0;
|
Chris@43
|
1193
|
Chris@62
|
1194 RubberBandStretcher *ts = m_timeStretcher;
|
Chris@130
|
1195 RubberBandStretcher *ms = m_monoStretcher;
|
Chris@130
|
1196
|
Chris@436
|
1197 double ratio = ts ? ts->getTimeRatio() : 1.0;
|
Chris@91
|
1198
|
Chris@91
|
1199 if (ratio != m_stretchRatio) {
|
Chris@91
|
1200 if (!ts) {
|
Chris@563
|
1201 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
|
Chris@436
|
1202 m_stretchRatio = 1.0;
|
Chris@91
|
1203 } else {
|
Chris@91
|
1204 ts->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1205 if (ms) ms->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1206 if (m_stretchRatio >= 1.0) m_stretchMono = false;
|
Chris@130
|
1207 }
|
Chris@130
|
1208 }
|
Chris@130
|
1209
|
Chris@130
|
1210 int stretchChannels = m_stretcherInputCount;
|
Chris@130
|
1211 if (m_stretchMono) {
|
Chris@130
|
1212 if (ms) {
|
Chris@130
|
1213 ts = ms;
|
Chris@130
|
1214 stretchChannels = 1;
|
Chris@130
|
1215 } else {
|
Chris@130
|
1216 m_stretchMono = false;
|
Chris@91
|
1217 }
|
Chris@91
|
1218 }
|
Chris@91
|
1219
|
Chris@91
|
1220 if (m_target) {
|
Chris@91
|
1221 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1222 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1223 }
|
Chris@43
|
1224
|
Chris@62
|
1225 if (!ts || ratio == 1.f) {
|
Chris@43
|
1226
|
Chris@595
|
1227 int got = 0;
|
Chris@43
|
1228
|
Chris@563
|
1229 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1230 cout << "channels == " << channels << endl;
|
Chris@563
|
1231 #endif
|
Chris@555
|
1232
|
Chris@595
|
1233 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1234
|
Chris@595
|
1235 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1236
|
Chris@595
|
1237 if (rb) {
|
Chris@43
|
1238
|
Chris@595
|
1239 // this is marginally more likely to leave our channels in
|
Chris@595
|
1240 // sync after a processing failure than just passing "count":
|
Chris@595
|
1241 sv_frame_t request = count;
|
Chris@595
|
1242 if (ch > 0) request = got;
|
Chris@43
|
1243
|
Chris@595
|
1244 got = rb->read(buffer[ch], int(request));
|
Chris@595
|
1245
|
Chris@43
|
1246 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@595
|
1247 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1248 #endif
|
Chris@595
|
1249 }
|
Chris@43
|
1250
|
Chris@595
|
1251 for (int ch = 0; ch < channels; ++ch) {
|
Chris@595
|
1252 for (int i = got; i < count; ++i) {
|
Chris@595
|
1253 buffer[ch][i] = 0.0;
|
Chris@595
|
1254 }
|
Chris@595
|
1255 }
|
Chris@595
|
1256 }
|
Chris@43
|
1257
|
Chris@43
|
1258 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1259
|
Chris@212
|
1260 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1261 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1262 #endif
|
Chris@212
|
1263
|
Chris@43
|
1264 m_condition.wakeAll();
|
Chris@91
|
1265
|
Chris@595
|
1266 return got;
|
Chris@43
|
1267 }
|
Chris@43
|
1268
|
Chris@436
|
1269 sv_frame_t available;
|
Chris@436
|
1270 sv_frame_t fedToStretcher = 0;
|
Chris@91
|
1271 int warned = 0;
|
Chris@43
|
1272
|
Chris@91
|
1273 // The input block for a given output is approx output / ratio,
|
Chris@91
|
1274 // but we can't predict it exactly, for an adaptive timestretcher.
|
Chris@91
|
1275
|
Chris@91
|
1276 while ((available = ts->available()) < count) {
|
Chris@91
|
1277
|
Chris@436
|
1278 sv_frame_t reqd = lrint(double(count - available) / ratio);
|
Chris@436
|
1279 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
|
Chris@91
|
1280 if (reqd == 0) reqd = 1;
|
Chris@91
|
1281
|
Chris@436
|
1282 sv_frame_t got = reqd;
|
Chris@91
|
1283
|
Chris@91
|
1284 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1285 cout << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
|
Chris@62
|
1286 #endif
|
Chris@43
|
1287
|
Chris@366
|
1288 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1289 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1290 if (reqd > m_stretcherInputSizes[c]) {
|
Chris@91
|
1291 if (c == 0) {
|
Chris@563
|
1292 SVDEBUG << "NOTE: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
|
Chris@91
|
1293 }
|
Chris@91
|
1294 delete[] m_stretcherInputs[c];
|
Chris@91
|
1295 m_stretcherInputSizes[c] = reqd * 2;
|
Chris@91
|
1296 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1297 }
|
Chris@91
|
1298 }
|
Chris@43
|
1299
|
Chris@366
|
1300 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1301 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1302 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@91
|
1303 if (rb) {
|
Chris@436
|
1304 sv_frame_t gotHere;
|
Chris@130
|
1305 if (stretchChannels == 1 && c > 0) {
|
Chris@436
|
1306 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
|
Chris@130
|
1307 } else {
|
Chris@436
|
1308 gotHere = rb->read(m_stretcherInputs[c], int(got));
|
Chris@130
|
1309 }
|
Chris@91
|
1310 if (gotHere < got) got = gotHere;
|
Chris@91
|
1311
|
Chris@91
|
1312 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@91
|
1313 if (c == 0) {
|
Chris@563
|
1314 cout << "feeding stretcher: got " << gotHere
|
Chris@229
|
1315 << ", " << rb->getReadSpace() << " remain" << endl;
|
Chris@91
|
1316 }
|
Chris@62
|
1317 #endif
|
Chris@43
|
1318
|
Chris@91
|
1319 } else {
|
Chris@563
|
1320 SVCERR << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
|
Chris@43
|
1321 }
|
Chris@43
|
1322 }
|
Chris@43
|
1323
|
Chris@43
|
1324 if (got < reqd) {
|
Chris@563
|
1325 SVCERR << "WARNING: Read underrun in playback ("
|
Chris@293
|
1326 << got << " < " << reqd << ")" << endl;
|
Chris@43
|
1327 }
|
Chris@43
|
1328
|
Chris@463
|
1329 ts->process(m_stretcherInputs, size_t(got), false);
|
Chris@91
|
1330
|
Chris@91
|
1331 fedToStretcher += got;
|
Chris@43
|
1332
|
Chris@43
|
1333 if (got == 0) break;
|
Chris@43
|
1334
|
Chris@62
|
1335 if (ts->available() == available) {
|
Chris@563
|
1336 SVCERR << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
|
Chris@43
|
1337 if (++warned == 5) break;
|
Chris@43
|
1338 }
|
Chris@43
|
1339 }
|
Chris@43
|
1340
|
Chris@463
|
1341 ts->retrieve(buffer, size_t(count));
|
Chris@43
|
1342
|
Chris@559
|
1343 v_zero_channels(buffer + stretchChannels, channels - stretchChannels, count);
|
Chris@130
|
1344
|
Chris@43
|
1345 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1346
|
Chris@212
|
1347 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1348 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
|
Chris@212
|
1349 #endif
|
Chris@212
|
1350
|
Chris@43
|
1351 m_condition.wakeAll();
|
Chris@43
|
1352
|
Chris@471
|
1353 return count;
|
Chris@43
|
1354 }
|
Chris@43
|
1355
|
Chris@43
|
1356 void
|
Chris@559
|
1357 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float *const *buffers)
|
Chris@43
|
1358 {
|
Chris@43
|
1359 if (m_auditioningPluginBypassed) return;
|
Chris@43
|
1360 RealTimePluginInstance *plugin = m_auditioningPlugin;
|
Chris@43
|
1361 if (!plugin) return;
|
Chris@204
|
1362
|
Chris@366
|
1363 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
|
Chris@563
|
1364 // cout << "plugin input count " << plugin->getAudioInputCount()
|
Chris@43
|
1365 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1366 // << endl;
|
Chris@43
|
1367 return;
|
Chris@43
|
1368 }
|
Chris@366
|
1369 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
|
Chris@563
|
1370 // cout << "plugin output count " << plugin->getAudioOutputCount()
|
Chris@43
|
1371 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1372 // << endl;
|
Chris@43
|
1373 return;
|
Chris@43
|
1374 }
|
Chris@366
|
1375 if ((int)plugin->getBufferSize() < count) {
|
Chris@563
|
1376 // cout << "plugin buffer size " << plugin->getBufferSize()
|
Chris@102
|
1377 // << " < our block size " << count
|
Chris@293
|
1378 // << endl;
|
Chris@43
|
1379 return;
|
Chris@43
|
1380 }
|
Chris@43
|
1381
|
Chris@43
|
1382 float **ib = plugin->getAudioInputBuffers();
|
Chris@43
|
1383 float **ob = plugin->getAudioOutputBuffers();
|
Chris@43
|
1384
|
Chris@366
|
1385 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1386 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1387 ib[c][i] = buffers[c][i];
|
Chris@43
|
1388 }
|
Chris@43
|
1389 }
|
Chris@43
|
1390
|
Chris@436
|
1391 plugin->run(Vamp::RealTime::zeroTime, int(count));
|
Chris@43
|
1392
|
Chris@366
|
1393 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1394 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1395 buffers[c][i] = ob[c][i];
|
Chris@43
|
1396 }
|
Chris@43
|
1397 }
|
Chris@43
|
1398 }
|
Chris@43
|
1399
|
Chris@43
|
1400 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1401 bool
|
Chris@43
|
1402 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1403 {
|
Chris@636
|
1404 static float *tmp = nullptr;
|
Chris@436
|
1405 static sv_frame_t tmpSize = 0;
|
Chris@43
|
1406
|
Chris@434
|
1407 sv_frame_t space = 0;
|
Chris@366
|
1408 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
1409 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@595
|
1410 if (wb) {
|
Chris@595
|
1411 sv_frame_t spaceHere = wb->getWriteSpace();
|
Chris@595
|
1412 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@595
|
1413 }
|
Chris@43
|
1414 }
|
Chris@43
|
1415
|
Chris@103
|
1416 if (space == 0) {
|
Chris@103
|
1417 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1418 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1419 #endif
|
Chris@103
|
1420 return false;
|
Chris@103
|
1421 }
|
Chris@43
|
1422
|
Chris@544
|
1423 // space is now the number of samples that can be written on each
|
Chris@544
|
1424 // channel's write ringbuffer
|
Chris@544
|
1425
|
Chris@434
|
1426 sv_frame_t f = m_writeBufferFill;
|
Chris@595
|
1427
|
Chris@43
|
1428 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1429
|
Chris@43
|
1430 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1431 if (!readWriteEqual) {
|
Chris@293
|
1432 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1433 }
|
Chris@293
|
1434 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1435 #endif
|
Chris@43
|
1436
|
Chris@43
|
1437 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1438 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1439 #endif
|
Chris@43
|
1440
|
Chris@366
|
1441 int channels = getTargetChannelCount();
|
Chris@43
|
1442
|
Chris@636
|
1443 static float **bufferPtrs = nullptr;
|
Chris@366
|
1444 static int bufferPtrCount = 0;
|
Chris@43
|
1445
|
Chris@43
|
1446 if (bufferPtrCount < channels) {
|
Chris@595
|
1447 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@595
|
1448 bufferPtrs = new float *[channels];
|
Chris@595
|
1449 bufferPtrCount = channels;
|
Chris@43
|
1450 }
|
Chris@43
|
1451
|
Chris@436
|
1452 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1453
|
Chris@546
|
1454 // space must be a multiple of generatorBlockSize
|
Chris@546
|
1455 sv_frame_t reqSpace = space;
|
Chris@546
|
1456 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@546
|
1457 if (space == 0) {
|
Chris@546
|
1458 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1459 cout << "requested fill of " << reqSpace
|
Chris@546
|
1460 << " is less than generator block size of "
|
Chris@546
|
1461 << generatorBlockSize << ", leaving it" << endl;
|
Chris@546
|
1462 #endif
|
Chris@546
|
1463 return false;
|
Chris@43
|
1464 }
|
Chris@43
|
1465
|
Chris@546
|
1466 if (tmpSize < channels * space) {
|
Chris@546
|
1467 delete[] tmp;
|
Chris@546
|
1468 tmp = new float[channels * space];
|
Chris@546
|
1469 tmpSize = channels * space;
|
Chris@546
|
1470 }
|
Chris@43
|
1471
|
Chris@546
|
1472 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1473
|
Chris@546
|
1474 bufferPtrs[c] = tmp + c * space;
|
Chris@595
|
1475
|
Chris@546
|
1476 for (int i = 0; i < space; ++i) {
|
Chris@546
|
1477 tmp[c * space + i] = 0.0f;
|
Chris@546
|
1478 }
|
Chris@546
|
1479 }
|
Chris@43
|
1480
|
Chris@546
|
1481 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1482
|
Chris@546
|
1483 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1484
|
Chris@546
|
1485 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@546
|
1486 if (wb) {
|
Chris@546
|
1487 int actual = wb->write(bufferPtrs[c], int(got));
|
Chris@546
|
1488 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1489 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@546
|
1490 << wb->getReadSpace() << " to read"
|
Chris@546
|
1491 << endl;
|
Chris@546
|
1492 #endif
|
Chris@546
|
1493 if (actual < got) {
|
Chris@563
|
1494 SVCERR << "WARNING: Buffer overrun in channel " << c
|
Chris@563
|
1495 << ": wrote " << actual << " of " << got
|
Chris@563
|
1496 << " samples" << endl;
|
Chris@546
|
1497 }
|
Chris@546
|
1498 }
|
Chris@546
|
1499 }
|
Chris@43
|
1500
|
Chris@546
|
1501 m_writeBufferFill = f;
|
Chris@546
|
1502 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1503
|
Chris@163
|
1504 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1505 cout << "Read buffer fill is now " << m_readBufferFill << ", write buffer fill "
|
Chris@563
|
1506 << m_writeBufferFill << endl;
|
Chris@163
|
1507 #endif
|
Chris@163
|
1508
|
Chris@546
|
1509 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1510
|
Chris@43
|
1511 return true;
|
Chris@43
|
1512 }
|
Chris@43
|
1513
|
Chris@434
|
1514 sv_frame_t
|
Chris@434
|
1515 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
|
Chris@43
|
1516 {
|
Chris@434
|
1517 sv_frame_t processed = 0;
|
Chris@434
|
1518 sv_frame_t chunkStart = frame;
|
Chris@434
|
1519 sv_frame_t chunkSize = count;
|
Chris@434
|
1520 sv_frame_t selectionSize = 0;
|
Chris@434
|
1521 sv_frame_t nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1522
|
Chris@43
|
1523 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1524 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@595
|
1525 !m_viewManager->getSelections().empty());
|
Chris@43
|
1526
|
Chris@366
|
1527 int channels = getTargetChannelCount();
|
Chris@43
|
1528
|
Chris@43
|
1529 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1530 cout << "mixModels: start " << frame << ", size " << count << ", channels " << channels << endl;
|
Chris@43
|
1531 #endif
|
Chris@563
|
1532 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1533 if (constrained) {
|
Chris@563
|
1534 cout << "Manager has " << m_viewManager->getSelections().size() << " selection(s):" << endl;
|
Chris@563
|
1535 for (auto sel: m_viewManager->getSelections()) {
|
Chris@563
|
1536 cout << sel.getStartFrame() << " -> " << sel.getEndFrame()
|
Chris@563
|
1537 << " (" << (sel.getEndFrame() - sel.getStartFrame()) << " frames)"
|
Chris@563
|
1538 << endl;
|
Chris@563
|
1539 }
|
Chris@563
|
1540 }
|
Chris@563
|
1541 #endif
|
Chris@563
|
1542
|
Chris@636
|
1543 static float **chunkBufferPtrs = nullptr;
|
Chris@563
|
1544 static int chunkBufferPtrCount = 0;
|
Chris@43
|
1545
|
Chris@43
|
1546 if (chunkBufferPtrCount < channels) {
|
Chris@595
|
1547 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@595
|
1548 chunkBufferPtrs = new float *[channels];
|
Chris@595
|
1549 chunkBufferPtrCount = channels;
|
Chris@43
|
1550 }
|
Chris@43
|
1551
|
Chris@366
|
1552 for (int c = 0; c < channels; ++c) {
|
Chris@595
|
1553 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1554 }
|
Chris@43
|
1555
|
Chris@43
|
1556 while (processed < count) {
|
Chris@595
|
1557
|
Chris@595
|
1558 chunkSize = count - processed;
|
Chris@595
|
1559 nextChunkStart = chunkStart + chunkSize;
|
Chris@595
|
1560 selectionSize = 0;
|
Chris@43
|
1561
|
Chris@595
|
1562 sv_frame_t fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1563
|
Chris@595
|
1564 if (constrained) {
|
Chris@60
|
1565
|
Chris@434
|
1566 sv_frame_t rChunkStart =
|
Chris@60
|
1567 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@595
|
1568
|
Chris@595
|
1569 Selection selection =
|
Chris@595
|
1570 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@595
|
1571
|
Chris@595
|
1572 if (selection.isEmpty()) {
|
Chris@595
|
1573 if (looping) {
|
Chris@595
|
1574 selection = *m_viewManager->getSelections().begin();
|
Chris@595
|
1575 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1576 (selection.getStartFrame());
|
Chris@595
|
1577 fadeIn = 50;
|
Chris@595
|
1578 }
|
Chris@595
|
1579 }
|
Chris@43
|
1580
|
Chris@595
|
1581 if (selection.isEmpty()) {
|
Chris@43
|
1582
|
Chris@595
|
1583 chunkSize = 0;
|
Chris@595
|
1584 nextChunkStart = chunkStart;
|
Chris@43
|
1585
|
Chris@595
|
1586 } else {
|
Chris@43
|
1587
|
Chris@434
|
1588 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1589 (selection.getStartFrame());
|
Chris@434
|
1590 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1591 (selection.getEndFrame());
|
Chris@43
|
1592
|
Chris@595
|
1593 selectionSize = ef - sf;
|
Chris@60
|
1594
|
Chris@595
|
1595 if (chunkStart < sf) {
|
Chris@595
|
1596 chunkStart = sf;
|
Chris@595
|
1597 fadeIn = 50;
|
Chris@595
|
1598 }
|
Chris@43
|
1599
|
Chris@595
|
1600 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1601
|
Chris@595
|
1602 if (nextChunkStart >= ef) {
|
Chris@595
|
1603 nextChunkStart = ef;
|
Chris@595
|
1604 fadeOut = 50;
|
Chris@595
|
1605 }
|
Chris@43
|
1606
|
Chris@595
|
1607 chunkSize = nextChunkStart - chunkStart;
|
Chris@595
|
1608 }
|
Chris@595
|
1609
|
Chris@595
|
1610 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1611
|
Chris@595
|
1612 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@595
|
1613 chunkStart = 0;
|
Chris@595
|
1614 }
|
Chris@595
|
1615 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@595
|
1616 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@595
|
1617 }
|
Chris@595
|
1618 nextChunkStart = chunkStart + chunkSize;
|
Chris@595
|
1619 }
|
Chris@43
|
1620
|
Chris@563
|
1621 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@595
|
1622 cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@563
|
1623 #endif
|
Chris@563
|
1624
|
Chris@595
|
1625 if (!chunkSize) {
|
Chris@595
|
1626 // We need to maintain full buffers so that the other
|
Chris@595
|
1627 // thread can tell where it's got to in the playback -- so
|
Chris@595
|
1628 // return the full amount here
|
Chris@595
|
1629 frame = frame + count;
|
Chris@562
|
1630 if (frame < nextChunkStart) {
|
Chris@562
|
1631 frame = nextChunkStart;
|
Chris@562
|
1632 }
|
Chris@562
|
1633 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1634 cout << "mixModels: ending at " << nextChunkStart << ", returning frame as "
|
Chris@562
|
1635 << frame << endl;
|
Chris@562
|
1636 #endif
|
Chris@595
|
1637 return count;
|
Chris@595
|
1638 }
|
Chris@43
|
1639
|
Chris@43
|
1640 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1641 cout << "mixModels: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1642 #endif
|
Chris@43
|
1643
|
Chris@595
|
1644 if (selectionSize < 100) {
|
Chris@595
|
1645 fadeIn = 0;
|
Chris@595
|
1646 fadeOut = 0;
|
Chris@595
|
1647 } else if (selectionSize < 300) {
|
Chris@595
|
1648 if (fadeIn > 0) fadeIn = 10;
|
Chris@595
|
1649 if (fadeOut > 0) fadeOut = 10;
|
Chris@595
|
1650 }
|
Chris@43
|
1651
|
Chris@595
|
1652 if (fadeIn > 0) {
|
Chris@595
|
1653 if (processed * 2 < fadeIn) {
|
Chris@595
|
1654 fadeIn = processed * 2;
|
Chris@595
|
1655 }
|
Chris@595
|
1656 }
|
Chris@43
|
1657
|
Chris@595
|
1658 if (fadeOut > 0) {
|
Chris@595
|
1659 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@595
|
1660 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@595
|
1661 }
|
Chris@595
|
1662 }
|
Chris@43
|
1663
|
Chris@682
|
1664 for (std::set<ModelId>::iterator mi = m_models.begin();
|
Chris@595
|
1665 mi != m_models.end(); ++mi) {
|
Chris@595
|
1666
|
Chris@595
|
1667 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1668 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1669 fadeIn, fadeOut);
|
Chris@595
|
1670 }
|
Chris@43
|
1671
|
Chris@595
|
1672 for (int c = 0; c < channels; ++c) {
|
Chris@595
|
1673 chunkBufferPtrs[c] += chunkSize;
|
Chris@595
|
1674 }
|
Chris@43
|
1675
|
Chris@595
|
1676 processed += chunkSize;
|
Chris@595
|
1677 chunkStart = nextChunkStart;
|
Chris@43
|
1678 }
|
Chris@43
|
1679
|
Chris@43
|
1680 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1681 cout << "mixModels returning " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1682 #endif
|
Chris@43
|
1683
|
Chris@43
|
1684 frame = nextChunkStart;
|
Chris@43
|
1685 return processed;
|
Chris@43
|
1686 }
|
Chris@43
|
1687
|
Chris@43
|
1688 void
|
Chris@43
|
1689 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1690 {
|
Chris@43
|
1691 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1692
|
Chris@43
|
1693 // only unify if there will be something to read
|
Chris@366
|
1694 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
1695 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@595
|
1696 if (wb) {
|
Chris@595
|
1697 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@595
|
1698 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@595
|
1699 m_lastModelEndFrame) {
|
Chris@595
|
1700 // OK, we don't have enough and there's more to
|
Chris@595
|
1701 // read -- don't unify until we can do better
|
Chris@193
|
1702 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1703 cout << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1704 #endif
|
Chris@595
|
1705 return;
|
Chris@595
|
1706 }
|
Chris@595
|
1707 }
|
Chris@595
|
1708 break;
|
Chris@595
|
1709 }
|
Chris@43
|
1710 }
|
Chris@43
|
1711
|
Chris@436
|
1712 sv_frame_t rf = m_readBufferFill;
|
Chris@43
|
1713 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1714 if (rb) {
|
Chris@595
|
1715 int rs = rb->getReadSpace();
|
Chris@595
|
1716 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@595
|
1717 // cout << "rs = " << rs << endl;
|
Chris@595
|
1718 if (rs < rf) rf -= rs;
|
Chris@595
|
1719 else rf = 0;
|
Chris@43
|
1720 }
|
Chris@43
|
1721
|
Chris@193
|
1722 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1723 cout << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1724 #endif
|
Chris@43
|
1725
|
Chris@436
|
1726 sv_frame_t wf = m_writeBufferFill;
|
Chris@436
|
1727 sv_frame_t skip = 0;
|
Chris@366
|
1728 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
1729 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@595
|
1730 if (wb) {
|
Chris@595
|
1731 if (c == 0) {
|
Chris@595
|
1732
|
Chris@595
|
1733 int wrs = wb->getReadSpace();
|
Chris@595
|
1734 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1735
|
Chris@595
|
1736 if (wrs < wf) wf -= wrs;
|
Chris@595
|
1737 else wf = 0;
|
Chris@595
|
1738 // cout << "wf = " << wf << endl;
|
Chris@595
|
1739
|
Chris@595
|
1740 if (wf < rf) skip = rf - wf;
|
Chris@595
|
1741 if (skip == 0) break;
|
Chris@595
|
1742 }
|
Chris@43
|
1743
|
Chris@595
|
1744 // cout << "skipping " << skip << endl;
|
Chris@595
|
1745 wb->skip(int(skip));
|
Chris@595
|
1746 }
|
Chris@43
|
1747 }
|
Chris@595
|
1748
|
Chris@43
|
1749 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1750 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1751 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1752 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1753 cout << "unified" << endl;
|
Chris@193
|
1754 #endif
|
Chris@43
|
1755 }
|
Chris@43
|
1756
|
Chris@43
|
1757 void
|
Chris@43
|
1758 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1759 {
|
Chris@43
|
1760 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1761
|
Chris@43
|
1762 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1763 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1764 #endif
|
Chris@43
|
1765
|
Chris@43
|
1766 s.m_mutex.lock();
|
Chris@43
|
1767
|
Chris@43
|
1768 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1769 bool work = false;
|
Chris@43
|
1770
|
Chris@43
|
1771 while (!s.m_exiting) {
|
Chris@43
|
1772
|
Chris@595
|
1773 s.unifyRingBuffers();
|
Chris@595
|
1774 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1775 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1776
|
Chris@595
|
1777 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@595
|
1778
|
Chris@43
|
1779 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1780 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1781 #endif
|
Chris@43
|
1782
|
Chris@595
|
1783 s.m_mutex.unlock();
|
Chris@595
|
1784 s.m_mutex.lock();
|
Chris@43
|
1785
|
Chris@595
|
1786 } else {
|
Chris@595
|
1787
|
Chris@595
|
1788 double ms = 100;
|
Chris@595
|
1789 if (s.getSourceSampleRate() > 0) {
|
Chris@595
|
1790 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
|
Chris@595
|
1791 }
|
Chris@595
|
1792
|
Chris@595
|
1793 if (s.m_playing) ms /= 10;
|
Chris@43
|
1794
|
Chris@43
|
1795 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1796 if (!s.m_playing) cout << endl;
|
Chris@595
|
1797 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1798 #endif
|
Chris@595
|
1799
|
Chris@595
|
1800 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@595
|
1801 }
|
Chris@43
|
1802
|
Chris@43
|
1803 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1804 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1805 #endif
|
Chris@43
|
1806
|
Chris@595
|
1807 work = false;
|
Chris@43
|
1808
|
Chris@595
|
1809 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1810 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1811 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1812 #endif
|
Chris@103
|
1813 continue;
|
Chris@103
|
1814 }
|
Chris@43
|
1815
|
Chris@595
|
1816 bool playing = s.m_playing;
|
Chris@43
|
1817
|
Chris@595
|
1818 if (playing && !previouslyPlaying) {
|
Chris@43
|
1819 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1820 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1821 #endif
|
Chris@595
|
1822 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@595
|
1823 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@595
|
1824 if (rb) rb->reset();
|
Chris@595
|
1825 }
|
Chris@595
|
1826 }
|
Chris@595
|
1827 previouslyPlaying = playing;
|
Chris@43
|
1828
|
Chris@595
|
1829 work = s.fillBuffers();
|
Chris@43
|
1830 }
|
Chris@43
|
1831
|
Chris@43
|
1832 s.m_mutex.unlock();
|
Chris@43
|
1833 }
|
Chris@43
|
1834
|