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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "AudioCallbackPlaySource.h"
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17
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18 #include "AudioGenerator.h"
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19
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20 #include "data/model/Model.h"
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21 #include "base/ViewManagerBase.h"
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22 #include "base/PlayParameterRepository.h"
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23 #include "base/Preferences.h"
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24 #include "data/model/DenseTimeValueModel.h"
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25 #include "data/model/WaveFileModel.h"
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26 #include "data/model/ReadOnlyWaveFileModel.h"
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27 #include "data/model/SparseOneDimensionalModel.h"
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28 #include "plugin/RealTimePluginInstance.h"
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29
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30 #include "bqaudioio/SystemPlaybackTarget.h"
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31 #include "bqaudioio/ResamplerWrapper.h"
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32
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33 #include "bqvec/VectorOps.h"
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34
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35 #include <rubberband/RubberBandStretcher.h>
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36 using namespace RubberBand;
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37
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38 using breakfastquay::v_zero_channels;
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39
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40 #include <iostream>
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41 #include <cassert>
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42
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43 //#define DEBUG_AUDIO_PLAY_SOURCE 1
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44 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
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45
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46 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
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47
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48 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
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49 QString clientName) :
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50 m_viewManager(manager),
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51 m_audioGenerator(new AudioGenerator()),
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52 m_clientName(clientName.toUtf8().data()),
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53 m_readBuffers(nullptr),
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54 m_writeBuffers(nullptr),
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55 m_readBufferFill(0),
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56 m_writeBufferFill(0),
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57 m_bufferScavenger(1),
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58 m_sourceChannelCount(0),
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59 m_blockSize(1024),
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60 m_sourceSampleRate(0),
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61 m_deviceSampleRate(0),
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62 m_deviceChannelCount(0),
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63 m_playLatency(0),
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64 m_target(nullptr),
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65 m_lastRetrievalTimestamp(0.0),
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66 m_lastRetrievedBlockSize(0),
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67 m_trustworthyTimestamps(true),
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68 m_lastCurrentFrame(0),
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69 m_playing(false),
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70 m_exiting(false),
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71 m_lastModelEndFrame(0),
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72 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
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73 m_outputLeft(0.0),
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74 m_outputRight(0.0),
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75 m_levelsSet(false),
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76 m_auditioningPlugin(nullptr),
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77 m_auditioningPluginBypassed(false),
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78 m_playStartFrame(0),
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79 m_playStartFramePassed(false),
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80 m_timeStretcher(nullptr),
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81 m_monoStretcher(nullptr),
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82 m_stretchRatio(1.0),
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83 m_stretchMono(false),
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84 m_stretcherInputCount(0),
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85 m_stretcherInputs(nullptr),
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86 m_stretcherInputSizes(nullptr),
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87 m_fillThread(nullptr),
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88 m_resamplerWrapper(nullptr)
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89 {
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90 m_viewManager->setAudioPlaySource(this);
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91
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92 connect(m_viewManager, SIGNAL(selectionChanged()),
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93 this, SLOT(selectionChanged()));
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94 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
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95 this, SLOT(playLoopModeChanged()));
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96 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
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97 this, SLOT(playSelectionModeChanged()));
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98
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99 connect(this, SIGNAL(playStatusChanged(bool)),
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100 m_viewManager, SLOT(playStatusChanged(bool)));
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101
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102 connect(PlayParameterRepository::getInstance(),
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103 SIGNAL(playParametersChanged(PlayParameters *)),
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104 this, SLOT(playParametersChanged(PlayParameters *)));
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105
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106 connect(Preferences::getInstance(),
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107 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
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108 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
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109 }
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110
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111 AudioCallbackPlaySource::~AudioCallbackPlaySource()
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112 {
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113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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114 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
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115 #endif
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116 m_exiting = true;
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117
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118 if (m_fillThread) {
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119 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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120 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
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121 #endif
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122 m_condition.wakeAll();
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123 m_fillThread->wait();
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124 delete m_fillThread;
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125 }
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126
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127 clearModels();
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128
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129 if (m_readBuffers != m_writeBuffers) {
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130 delete m_readBuffers;
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131 }
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132
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133 delete m_writeBuffers;
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134
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135 delete m_audioGenerator;
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136
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137 for (int i = 0; i < m_stretcherInputCount; ++i) {
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138 delete[] m_stretcherInputs[i];
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139 }
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140 delete[] m_stretcherInputSizes;
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141 delete[] m_stretcherInputs;
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142
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143 delete m_timeStretcher;
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144 delete m_monoStretcher;
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145
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146 m_bufferScavenger.scavenge(true);
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147 m_pluginScavenger.scavenge(true);
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148 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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149 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
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150 #endif
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151 }
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152
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153 void
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154 AudioCallbackPlaySource::addModel(Model *model)
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155 {
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156 if (m_models.find(model) != m_models.end()) return;
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157
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158 bool willPlay = m_audioGenerator->addModel(model);
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159
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160 m_mutex.lock();
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161
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162 m_models.insert(model);
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163 if (model->getEndFrame() > m_lastModelEndFrame) {
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164 m_lastModelEndFrame = model->getEndFrame();
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165 }
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166
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167 bool buffersIncreased = false, srChanged = false;
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168
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169 int modelChannels = 1;
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170 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
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171 if (rowfm) modelChannels = rowfm->getChannelCount();
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172 if (modelChannels > m_sourceChannelCount) {
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173 m_sourceChannelCount = modelChannels;
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174 }
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175
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176 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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177 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
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178 #endif
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179
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180 if (m_sourceSampleRate == 0) {
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181
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182 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from 0 to "
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183 << model->getSampleRate() << endl;
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184
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185 m_sourceSampleRate = model->getSampleRate();
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186 srChanged = true;
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187
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188 } else if (model->getSampleRate() != m_sourceSampleRate) {
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189
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190 // If this is a read-only wave file model and we have no
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191 // other, we can just switch to this model's sample rate
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192
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193 if (rowfm) {
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194
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195 bool conflicting = false;
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196
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197 for (std::set<Model *>::const_iterator i = m_models.begin();
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198 i != m_models.end(); ++i) {
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199 // Only read-only wave file models should be
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200 // considered conflicting -- writable wave file models
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201 // are derived and we shouldn't take their rates into
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202 // account. Also, don't give any particular weight to
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203 // a file that's already playing at the wrong rate
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204 // anyway
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205 ReadOnlyWaveFileModel *other =
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206 qobject_cast<ReadOnlyWaveFileModel *>(*i);
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207 if (other && other != rowfm &&
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208 other->getSampleRate() != model->getSampleRate() &&
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209 other->getSampleRate() == m_sourceSampleRate) {
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210 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
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211 conflicting = true;
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212 break;
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213 }
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214 }
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215
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216 if (conflicting) {
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217
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218 SVCERR << "AudioCallbackPlaySource::addModel: ERROR: "
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219 << "New model sample rate does not match" << endl
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220 << "existing model(s) (new " << model->getSampleRate()
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221 << " vs " << m_sourceSampleRate
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222 << "), playback will be wrong"
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223 << endl;
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224
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225 emit sampleRateMismatch(model->getSampleRate(),
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226 m_sourceSampleRate,
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227 false);
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228 } else {
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229 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from "
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230 << m_sourceSampleRate << " to " << model->getSampleRate() << endl;
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231
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232 m_sourceSampleRate = model->getSampleRate();
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233 srChanged = true;
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234 }
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235 }
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236 }
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237
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238 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
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239 cerr << "m_writeBuffers size = " << (m_writeBuffers ? m_writeBuffers->size() : 0) << endl;
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240 cerr << "target channel count = " << (getTargetChannelCount()) << endl;
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241 clearRingBuffers(true, getTargetChannelCount());
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242 buffersIncreased = true;
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243 } else {
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244 if (willPlay) clearRingBuffers(true);
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245 }
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246
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247 if (srChanged) {
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248
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249 SVCERR << "AudioCallbackPlaySource: Source rate changed" << endl;
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250
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251 if (m_resamplerWrapper) {
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252 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
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253 << m_sourceSampleRate << ", updating resampler wrapper" << endl;
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254 m_resamplerWrapper->changeApplicationSampleRate
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255 (int(round(m_sourceSampleRate)));
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256 m_resamplerWrapper->reset();
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257 }
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258
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259 delete m_timeStretcher;
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260 delete m_monoStretcher;
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261 m_timeStretcher = nullptr;
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262 m_monoStretcher = nullptr;
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263
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264 if (m_stretchRatio != 1.f) {
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265 setTimeStretch(m_stretchRatio);
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266 }
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267 }
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268
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269 rebuildRangeLists();
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270
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271 m_mutex.unlock();
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272
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273 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
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274
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275 if (buffersIncreased) {
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276 SVDEBUG << "AudioCallbackPlaySource::addModel: Number of buffers increased to " << getTargetChannelCount() << endl;
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277 if (getTargetChannelCount() > getDeviceChannelCount()) {
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278 SVDEBUG << "AudioCallbackPlaySource::addModel: This is more than the device channel count, signalling channelCountIncreased" << endl;
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279 emit channelCountIncreased(getTargetChannelCount());
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280 } else {
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281 SVDEBUG << "AudioCallbackPlaySource::addModel: This is no more than the device channel count (" << getDeviceChannelCount() << "), so taking no action" << endl;
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282 }
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283 }
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284
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285 if (!m_fillThread) {
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286 m_fillThread = new FillThread(*this);
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287 m_fillThread->start();
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288 }
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289
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290 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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291 SVDEBUG << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s)" << endl;
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292 #endif
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293
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294 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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295 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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296
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297 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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298 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
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299 #endif
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300
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301 m_condition.wakeAll();
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302 }
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303
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304 void
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305 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
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306 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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307 startFrame
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308 #endif
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309 , sv_frame_t endFrame)
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310 {
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311 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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312 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
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313 #endif
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314 if (endFrame > m_lastModelEndFrame) {
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315 m_lastModelEndFrame = endFrame;
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316 rebuildRangeLists();
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317 }
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318 }
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319
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320 void
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321 AudioCallbackPlaySource::removeModel(Model *model)
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322 {
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323 m_mutex.lock();
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324
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325 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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326 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
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327 #endif
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328
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329 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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330 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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331
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332 m_models.erase(model);
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333
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334 // I don't think we have to do this any more: if a new model is
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335 // loaded at a different rate, we'll hit the non-conflicting path
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336 // in addModel and the rate will be updated without problems; but
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337 // if a new model is loaded at the rate that we were using for the
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338 // last one, then we save work by not having reset this here
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339 //
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340 // if (m_models.empty()) {
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341 // m_sourceSampleRate = 0;
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342 // }
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343
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344 sv_frame_t lastEnd = 0;
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345 for (std::set<Model *>::const_iterator i = m_models.begin();
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346 i != m_models.end(); ++i) {
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347 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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348 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
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349 #endif
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350 if ((*i)->getEndFrame() > lastEnd) {
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351 lastEnd = (*i)->getEndFrame();
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352 }
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Chris@164
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353 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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354 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
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355 #endif
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Chris@43
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356 }
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357 m_lastModelEndFrame = lastEnd;
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358
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Chris@212
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359 m_audioGenerator->removeModel(model);
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Chris@212
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360
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Chris@680
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361 if (m_models.empty()) {
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362 m_sourceSampleRate = 0;
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363 }
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364
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365 m_mutex.unlock();
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Chris@43
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366
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Chris@43
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367 clearRingBuffers();
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368 }
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369
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Chris@43
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370 void
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Chris@43
|
371 AudioCallbackPlaySource::clearModels()
|
Chris@43
|
372 {
|
Chris@43
|
373 m_mutex.lock();
|
Chris@43
|
374
|
Chris@43
|
375 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
376 cout << "AudioCallbackPlaySource::clearModels()" << endl;
|
Chris@43
|
377 #endif
|
Chris@43
|
378
|
Chris@43
|
379 m_models.clear();
|
Chris@43
|
380
|
Chris@43
|
381 m_lastModelEndFrame = 0;
|
Chris@43
|
382
|
Chris@43
|
383 m_sourceSampleRate = 0;
|
Chris@43
|
384
|
Chris@43
|
385 m_mutex.unlock();
|
Chris@43
|
386
|
Chris@43
|
387 m_audioGenerator->clearModels();
|
Chris@93
|
388
|
Chris@93
|
389 clearRingBuffers();
|
Chris@43
|
390 }
|
Chris@43
|
391
|
Chris@43
|
392 void
|
Chris@366
|
393 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
|
Chris@43
|
394 {
|
Chris@43
|
395 if (!haveLock) m_mutex.lock();
|
Chris@43
|
396
|
Chris@445
|
397 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
398 cout << "clearRingBuffers" << endl;
|
Chris@445
|
399 #endif
|
Chris@397
|
400
|
Chris@93
|
401 rebuildRangeLists();
|
Chris@93
|
402
|
Chris@43
|
403 if (count == 0) {
|
Chris@595
|
404 if (m_writeBuffers) count = int(m_writeBuffers->size());
|
Chris@43
|
405 }
|
Chris@43
|
406
|
Chris@445
|
407 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
408 cout << "current playing frame = " << getCurrentPlayingFrame() << endl;
|
Chris@397
|
409
|
Chris@563
|
410 cout << "write buffer fill (before) = " << m_writeBufferFill << endl;
|
Chris@445
|
411 #endif
|
Chris@445
|
412
|
Chris@93
|
413 m_writeBufferFill = getCurrentBufferedFrame();
|
Chris@43
|
414
|
Chris@445
|
415 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
416 cout << "current buffered frame = " << m_writeBufferFill << endl;
|
Chris@445
|
417 #endif
|
Chris@397
|
418
|
Chris@43
|
419 if (m_readBuffers != m_writeBuffers) {
|
Chris@595
|
420 delete m_writeBuffers;
|
Chris@43
|
421 }
|
Chris@43
|
422
|
Chris@43
|
423 m_writeBuffers = new RingBufferVector;
|
Chris@43
|
424
|
Chris@366
|
425 for (int i = 0; i < count; ++i) {
|
Chris@595
|
426 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
|
Chris@43
|
427 }
|
Chris@43
|
428
|
Chris@442
|
429 m_audioGenerator->reset();
|
Chris@442
|
430
|
Chris@293
|
431 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
|
Chris@595
|
432 // << count << " write buffers" << endl;
|
Chris@43
|
433
|
Chris@43
|
434 if (!haveLock) {
|
Chris@595
|
435 m_mutex.unlock();
|
Chris@43
|
436 }
|
Chris@43
|
437 }
|
Chris@43
|
438
|
Chris@43
|
439 void
|
Chris@434
|
440 AudioCallbackPlaySource::play(sv_frame_t startFrame)
|
Chris@43
|
441 {
|
Chris@540
|
442 if (!m_target) return;
|
Chris@540
|
443
|
Chris@414
|
444 if (!m_sourceSampleRate) {
|
Chris@563
|
445 SVCERR << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
|
Chris@414
|
446 return;
|
Chris@414
|
447 }
|
Chris@414
|
448
|
Chris@43
|
449 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@595
|
450 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
451
|
Chris@563
|
452 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
453 cout << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@563
|
454 #endif
|
Chris@94
|
455
|
Chris@60
|
456 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
457
|
Chris@563
|
458 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
459 cout << startFrame << endl;
|
Chris@563
|
460 #endif
|
Chris@94
|
461
|
Chris@43
|
462 } else {
|
Chris@454
|
463 if (startFrame < 0) {
|
Chris@454
|
464 startFrame = 0;
|
Chris@454
|
465 }
|
Chris@595
|
466 if (startFrame >= m_lastModelEndFrame) {
|
Chris@595
|
467 startFrame = 0;
|
Chris@595
|
468 }
|
Chris@43
|
469 }
|
Chris@43
|
470
|
Chris@132
|
471 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
472 cout << "play(" << startFrame << ") -> aligned playback model ";
|
Chris@132
|
473 #endif
|
Chris@60
|
474
|
Chris@60
|
475 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
476
|
Chris@189
|
477 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
478 cout << startFrame << endl;
|
Chris@189
|
479 #endif
|
Chris@60
|
480
|
Chris@43
|
481 // The fill thread will automatically empty its buffers before
|
Chris@43
|
482 // starting again if we have not so far been playing, but not if
|
Chris@43
|
483 // we're just re-seeking.
|
Chris@102
|
484 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
485
|
Chris@43
|
486 m_mutex.lock();
|
Chris@102
|
487
|
Chris@91
|
488 if (m_timeStretcher) {
|
Chris@91
|
489 m_timeStretcher->reset();
|
Chris@91
|
490 }
|
Chris@130
|
491 if (m_monoStretcher) {
|
Chris@130
|
492 m_monoStretcher->reset();
|
Chris@130
|
493 }
|
Chris@102
|
494
|
Chris@102
|
495 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
496 if (m_readBuffers) {
|
Chris@366
|
497 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
498 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
499 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
500 cout << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
501 #endif
|
Chris@102
|
502 if (rb) rb->reset();
|
Chris@102
|
503 }
|
Chris@43
|
504 }
|
Chris@102
|
505
|
Chris@43
|
506 m_mutex.unlock();
|
Chris@43
|
507
|
Chris@43
|
508 m_audioGenerator->reset();
|
Chris@43
|
509
|
Chris@94
|
510 m_playStartFrame = startFrame;
|
Chris@94
|
511 m_playStartFramePassed = false;
|
Chris@94
|
512 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
513 if (m_target) {
|
Chris@94
|
514 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
515 }
|
Chris@94
|
516
|
Chris@43
|
517 bool changed = !m_playing;
|
Chris@91
|
518 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
519 m_lastCurrentFrame = 0;
|
Chris@43
|
520 m_playing = true;
|
Chris@212
|
521
|
Chris@212
|
522 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
523 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
524 #endif
|
Chris@212
|
525
|
Chris@43
|
526 m_condition.wakeAll();
|
Chris@158
|
527 if (changed) {
|
Chris@158
|
528 emit playStatusChanged(m_playing);
|
Chris@158
|
529 emit activity(tr("Play from %1").arg
|
Chris@158
|
530 (RealTime::frame2RealTime
|
Chris@158
|
531 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
532 }
|
Chris@43
|
533 }
|
Chris@43
|
534
|
Chris@43
|
535 void
|
Chris@43
|
536 AudioCallbackPlaySource::stop()
|
Chris@43
|
537 {
|
Chris@212
|
538 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
539 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
540 #endif
|
Chris@43
|
541 bool changed = m_playing;
|
Chris@43
|
542 m_playing = false;
|
Chris@212
|
543
|
Chris@212
|
544 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
545 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
546 #endif
|
Chris@212
|
547
|
Chris@43
|
548 m_condition.wakeAll();
|
Chris@91
|
549 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
550 if (changed) {
|
Chris@158
|
551 emit playStatusChanged(m_playing);
|
Chris@158
|
552 emit activity(tr("Stop at %1").arg
|
Chris@158
|
553 (RealTime::frame2RealTime
|
Chris@158
|
554 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
555 }
|
Chris@102
|
556 m_lastCurrentFrame = 0;
|
Chris@43
|
557 }
|
Chris@43
|
558
|
Chris@43
|
559 void
|
Chris@43
|
560 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
561 {
|
Chris@43
|
562 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@595
|
563 clearRingBuffers();
|
Chris@43
|
564 }
|
Chris@43
|
565 }
|
Chris@43
|
566
|
Chris@43
|
567 void
|
Chris@43
|
568 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
569 {
|
Chris@43
|
570 clearRingBuffers();
|
Chris@43
|
571 }
|
Chris@43
|
572
|
Chris@43
|
573 void
|
Chris@43
|
574 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
575 {
|
Chris@43
|
576 if (!m_viewManager->getSelections().empty()) {
|
Chris@595
|
577 clearRingBuffers();
|
Chris@43
|
578 }
|
Chris@43
|
579 }
|
Chris@43
|
580
|
Chris@43
|
581 void
|
Chris@43
|
582 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
|
Chris@43
|
583 {
|
Chris@43
|
584 clearRingBuffers();
|
Chris@43
|
585 }
|
Chris@43
|
586
|
Chris@43
|
587 void
|
Chris@552
|
588 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName )
|
Chris@43
|
589 {
|
Chris@43
|
590 }
|
Chris@43
|
591
|
Chris@43
|
592 void
|
Chris@43
|
593 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
594 {
|
Chris@563
|
595 SVCERR << "Audio processing overload!" << endl;
|
Chris@130
|
596
|
Chris@130
|
597 if (!m_playing) return;
|
Chris@130
|
598
|
Chris@43
|
599 RealTimePluginInstance *ap = m_auditioningPlugin;
|
Chris@130
|
600 if (ap && !m_auditioningPluginBypassed) {
|
Chris@43
|
601 m_auditioningPluginBypassed = true;
|
Chris@43
|
602 emit audioOverloadPluginDisabled();
|
Chris@130
|
603 return;
|
Chris@130
|
604 }
|
Chris@130
|
605
|
Chris@130
|
606 if (m_timeStretcher &&
|
Chris@130
|
607 m_timeStretcher->getTimeRatio() < 1.0 &&
|
Chris@130
|
608 m_stretcherInputCount > 1 &&
|
Chris@130
|
609 m_monoStretcher && !m_stretchMono) {
|
Chris@130
|
610 m_stretchMono = true;
|
Chris@130
|
611 emit audioTimeStretchMultiChannelDisabled();
|
Chris@130
|
612 return;
|
Chris@43
|
613 }
|
Chris@43
|
614 }
|
Chris@43
|
615
|
Chris@43
|
616 void
|
Chris@468
|
617 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
|
Chris@43
|
618 {
|
Chris@636
|
619 if (target == nullptr) {
|
Chris@559
|
620 // reset target-related facts and figures
|
Chris@559
|
621 m_deviceSampleRate = 0;
|
Chris@559
|
622 m_deviceChannelCount = 0;
|
Chris@559
|
623 }
|
Chris@91
|
624 m_target = target;
|
Chris@468
|
625 }
|
Chris@468
|
626
|
Chris@468
|
627 void
|
Chris@551
|
628 AudioCallbackPlaySource::setResamplerWrapper(breakfastquay::ResamplerWrapper *w)
|
Chris@551
|
629 {
|
Chris@551
|
630 m_resamplerWrapper = w;
|
Chris@552
|
631 if (m_resamplerWrapper && m_sourceSampleRate != 0) {
|
Chris@552
|
632 m_resamplerWrapper->changeApplicationSampleRate
|
Chris@552
|
633 (int(round(m_sourceSampleRate)));
|
Chris@552
|
634 }
|
Chris@551
|
635 }
|
Chris@551
|
636
|
Chris@551
|
637 void
|
Chris@468
|
638 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
|
Chris@468
|
639 {
|
Chris@293
|
640 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
641 if (size != 0) {
|
Chris@193
|
642 m_blockSize = size;
|
Chris@193
|
643 }
|
Chris@193
|
644 if (size * 4 > m_ringBufferSize) {
|
Chris@472
|
645 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
646 cout << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@472
|
647 << size << " > a quarter of ring buffer size "
|
Chris@472
|
648 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@472
|
649 << endl;
|
Chris@472
|
650 #endif
|
Chris@193
|
651 m_ringBufferSize = size * 4;
|
Chris@193
|
652 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
653 clearRingBuffers();
|
Chris@193
|
654 }
|
Chris@193
|
655 }
|
Chris@43
|
656 }
|
Chris@43
|
657
|
Chris@366
|
658 int
|
Chris@43
|
659 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
660 {
|
Chris@293
|
661 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@436
|
662 return int(m_blockSize);
|
Chris@43
|
663 }
|
Chris@43
|
664
|
Chris@43
|
665 void
|
Chris@468
|
666 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
|
Chris@43
|
667 {
|
Chris@43
|
668 m_playLatency = latency;
|
Chris@43
|
669 }
|
Chris@43
|
670
|
Chris@434
|
671 sv_frame_t
|
Chris@43
|
672 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
673 {
|
Chris@43
|
674 return m_playLatency;
|
Chris@43
|
675 }
|
Chris@43
|
676
|
Chris@434
|
677 sv_frame_t
|
Chris@43
|
678 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
679 {
|
Chris@91
|
680 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
681 // "currently coming through the speakers".
|
Chris@91
|
682
|
Chris@553
|
683 sv_samplerate_t deviceRate = getDeviceSampleRate();
|
Chris@436
|
684 sv_frame_t latency = m_playLatency; // at target rate
|
Chris@402
|
685 RealTime latency_t = RealTime::zeroTime;
|
Chris@402
|
686
|
Chris@553
|
687 if (deviceRate != 0) {
|
Chris@553
|
688 latency_t = RealTime::frame2RealTime(latency, deviceRate);
|
Chris@402
|
689 }
|
Chris@93
|
690
|
Chris@93
|
691 return getCurrentFrame(latency_t);
|
Chris@93
|
692 }
|
Chris@93
|
693
|
Chris@434
|
694 sv_frame_t
|
Chris@93
|
695 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
696 {
|
Chris@93
|
697 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
698 }
|
Chris@93
|
699
|
Chris@434
|
700 sv_frame_t
|
Chris@93
|
701 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
702 {
|
Chris@553
|
703 // The ring buffers contain data at the source sample rate and all
|
Chris@553
|
704 // processing (including time stretching) happens at this
|
Chris@553
|
705 // rate. Resampling only happens after the audio data leaves this
|
Chris@553
|
706 // class.
|
Chris@553
|
707
|
Chris@553
|
708 // (But because historically more than one sample rate could have
|
Chris@553
|
709 // been involved here, we do latency calculations using RealTime
|
Chris@553
|
710 // values instead of samples.)
|
Chris@43
|
711
|
Chris@553
|
712 sv_samplerate_t rate = getSourceSampleRate();
|
Chris@91
|
713
|
Chris@553
|
714 if (rate == 0) return 0;
|
Chris@91
|
715
|
Chris@366
|
716 int inbuffer = 0; // at target rate
|
Chris@91
|
717
|
Chris@366
|
718 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
719 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@595
|
720 if (rb) {
|
Chris@595
|
721 int here = rb->getReadSpace();
|
Chris@595
|
722 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@595
|
723 }
|
Chris@43
|
724 }
|
Chris@43
|
725
|
Chris@436
|
726 sv_frame_t readBufferFill = m_readBufferFill;
|
Chris@436
|
727 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
728 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
729 double currentTime = 0.0;
|
Chris@91
|
730 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
731
|
Chris@102
|
732 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
733
|
Chris@553
|
734 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
|
Chris@91
|
735
|
Chris@436
|
736 sv_frame_t stretchlat = 0;
|
Chris@91
|
737 double timeRatio = 1.0;
|
Chris@91
|
738
|
Chris@91
|
739 if (m_timeStretcher) {
|
Chris@91
|
740 stretchlat = m_timeStretcher->getLatency();
|
Chris@91
|
741 timeRatio = m_timeStretcher->getTimeRatio();
|
Chris@43
|
742 }
|
Chris@43
|
743
|
Chris@553
|
744 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, rate);
|
Chris@43
|
745
|
Chris@91
|
746 // When the target has just requested a block from us, the last
|
Chris@91
|
747 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
748 // amount of read space (converted back to source sample rate)
|
Chris@91
|
749 // remaining now. That sample is not expected to be played until
|
Chris@91
|
750 // the target's play latency has elapsed. By the time the
|
Chris@91
|
751 // following block is requested, that sample will be at the
|
Chris@91
|
752 // target's play latency minus the last requested block size away
|
Chris@91
|
753 // from being played.
|
Chris@91
|
754
|
Chris@91
|
755 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
756 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
757
|
Chris@102
|
758 if (m_target &&
|
Chris@102
|
759 m_trustworthyTimestamps &&
|
Chris@102
|
760 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
761
|
Chris@553
|
762 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
|
Chris@91
|
763
|
Chris@91
|
764 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
765 // since the end of the last call to getSourceSamples
|
Chris@91
|
766
|
Chris@102
|
767 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
768
|
Chris@102
|
769 // this adjustment seems to cause more problems when looping
|
Chris@102
|
770 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
771
|
Chris@102
|
772 if (elapsed > 0.0) {
|
Chris@102
|
773 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
774 }
|
Chris@91
|
775 }
|
Chris@91
|
776
|
Chris@91
|
777 } else {
|
Chris@91
|
778
|
Chris@553
|
779 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
|
Chris@62
|
780 }
|
Chris@91
|
781
|
Chris@553
|
782 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
|
Chris@91
|
783
|
Chris@91
|
784 if (timeRatio != 1.0) {
|
Chris@91
|
785 lastretrieved_t = lastretrieved_t / timeRatio;
|
Chris@91
|
786 sincerequest_t = sincerequest_t / timeRatio;
|
Chris@163
|
787 latency_t = latency_t / timeRatio;
|
Chris@43
|
788 }
|
Chris@43
|
789
|
Chris@91
|
790 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
791 cout << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
792 #endif
|
Chris@43
|
793
|
Chris@93
|
794 // Normally the range lists should contain at least one item each
|
Chris@93
|
795 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
796 // entire source audio duration.
|
Chris@43
|
797
|
Chris@93
|
798 if (m_rangeStarts.empty()) {
|
Chris@93
|
799 rebuildRangeLists();
|
Chris@93
|
800 }
|
Chris@92
|
801
|
Chris@93
|
802 if (m_rangeStarts.empty()) {
|
Chris@93
|
803 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
804 RealTime playing_t = bufferedto_t
|
Chris@93
|
805 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
806 + sincerequest_t;
|
Chris@193
|
807 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@553
|
808 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@93
|
809 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
810 }
|
Chris@43
|
811
|
Chris@91
|
812 int inRange = 0;
|
Chris@91
|
813 int index = 0;
|
Chris@91
|
814
|
Chris@366
|
815 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
816 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
817 inRange = index;
|
Chris@93
|
818 } else {
|
Chris@93
|
819 break;
|
Chris@93
|
820 }
|
Chris@93
|
821 ++index;
|
Chris@93
|
822 }
|
Chris@93
|
823
|
Chris@436
|
824 if (inRange >= int(m_rangeStarts.size())) {
|
Chris@436
|
825 inRange = int(m_rangeStarts.size())-1;
|
Chris@436
|
826 }
|
Chris@93
|
827
|
Chris@94
|
828 RealTime playing_t = bufferedto_t;
|
Chris@93
|
829
|
Chris@93
|
830 playing_t = playing_t
|
Chris@93
|
831 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
832 + sincerequest_t;
|
Chris@94
|
833
|
Chris@94
|
834 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
835 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
836 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
837 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
838 // are playing a relatively short looped region, the playing time
|
Chris@94
|
839 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
840 // the region boundary and end up being much smaller than the
|
Chris@94
|
841 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
842 // duration of playback!
|
Chris@94
|
843
|
Chris@94
|
844 if (!m_playStartFramePassed) {
|
Chris@553
|
845 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
|
Chris@94
|
846 if (playing_t < playstart_t) {
|
Chris@563
|
847 // cout << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
848 // << playstart_t << endl;
|
Chris@122
|
849 if (/*!!! sincerequest_t > RealTime::zeroTime && */
|
Chris@94
|
850 m_playStartedAt + latency_t + stretchlat_t <
|
Chris@94
|
851 RealTime::fromSeconds(currentTime)) {
|
Chris@563
|
852 // cout << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
853 m_playStartFramePassed = true;
|
Chris@94
|
854 } else {
|
Chris@94
|
855 playing_t = playstart_t;
|
Chris@94
|
856 }
|
Chris@94
|
857 } else {
|
Chris@94
|
858 m_playStartFramePassed = true;
|
Chris@94
|
859 }
|
Chris@94
|
860 }
|
Chris@163
|
861
|
Chris@163
|
862 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
863 cout << "playing_t " << playing_t;
|
Chris@163
|
864 #endif
|
Chris@94
|
865
|
Chris@94
|
866 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
867
|
Chris@93
|
868 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
869 cout << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
870 #endif
|
Chris@93
|
871
|
Chris@93
|
872 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
873
|
Chris@93
|
874 if (inRange == 0) {
|
Chris@93
|
875 if (looping) {
|
Chris@436
|
876 inRange = int(m_rangeStarts.size()) - 1;
|
Chris@93
|
877 } else {
|
Chris@93
|
878 break;
|
Chris@93
|
879 }
|
Chris@93
|
880 } else {
|
Chris@93
|
881 --inRange;
|
Chris@93
|
882 }
|
Chris@93
|
883
|
Chris@93
|
884 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
885 }
|
Chris@93
|
886
|
Chris@93
|
887 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
888
|
Chris@93
|
889 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
890 cout << " playing time: " << playing_t << endl;
|
Chris@93
|
891 #endif
|
Chris@93
|
892
|
Chris@93
|
893 if (!looping) {
|
Chris@366
|
894 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
895 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@563
|
896 cout << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
897 stop();
|
Chris@93
|
898 }
|
Chris@93
|
899 }
|
Chris@93
|
900
|
Chris@93
|
901 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
902
|
Chris@553
|
903 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@102
|
904
|
Chris@102
|
905 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
906 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
907 frame = m_lastCurrentFrame;
|
Chris@102
|
908 }
|
Chris@102
|
909 }
|
Chris@102
|
910
|
Chris@102
|
911 m_lastCurrentFrame = frame;
|
Chris@102
|
912
|
Chris@93
|
913 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
914 }
|
Chris@93
|
915
|
Chris@93
|
916 void
|
Chris@93
|
917 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
918 {
|
Chris@93
|
919 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
920
|
Chris@93
|
921 m_rangeStarts.clear();
|
Chris@93
|
922 m_rangeDurations.clear();
|
Chris@93
|
923
|
Chris@436
|
924 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@93
|
925 if (sourceRate == 0) return;
|
Chris@93
|
926
|
Chris@93
|
927 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
928 if (end == RealTime::zeroTime) return;
|
Chris@93
|
929
|
Chris@93
|
930 if (!constrained) {
|
Chris@93
|
931 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
932 m_rangeDurations.push_back(end);
|
Chris@93
|
933 return;
|
Chris@93
|
934 }
|
Chris@93
|
935
|
Chris@93
|
936 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
937 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
938
|
Chris@93
|
939 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
940 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
941 #endif
|
Chris@93
|
942
|
Chris@93
|
943 if (!selections.empty()) {
|
Chris@91
|
944
|
Chris@91
|
945 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
946
|
Chris@91
|
947 RealTime start =
|
Chris@91
|
948 (RealTime::frame2RealTime
|
Chris@91
|
949 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
950 sourceRate));
|
Chris@91
|
951 RealTime duration =
|
Chris@91
|
952 (RealTime::frame2RealTime
|
Chris@91
|
953 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
954 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
955 sourceRate));
|
Chris@91
|
956
|
Chris@93
|
957 m_rangeStarts.push_back(start);
|
Chris@93
|
958 m_rangeDurations.push_back(duration);
|
Chris@91
|
959 }
|
Chris@93
|
960 } else {
|
Chris@93
|
961 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
962 m_rangeDurations.push_back(end);
|
Chris@43
|
963 }
|
Chris@43
|
964
|
Chris@93
|
965 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
966 cout << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
967 #endif
|
Chris@43
|
968 }
|
Chris@43
|
969
|
Chris@43
|
970 void
|
Chris@43
|
971 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
972 {
|
Chris@574
|
973 if (left > m_outputLeft) m_outputLeft = left;
|
Chris@574
|
974 if (right > m_outputRight) m_outputRight = right;
|
Chris@580
|
975 m_levelsSet = true;
|
Chris@43
|
976 }
|
Chris@43
|
977
|
Chris@43
|
978 bool
|
Chris@43
|
979 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
980 {
|
Chris@43
|
981 left = m_outputLeft;
|
Chris@43
|
982 right = m_outputRight;
|
Chris@580
|
983 bool valid = m_levelsSet;
|
Chris@574
|
984 m_outputLeft = 0.f;
|
Chris@574
|
985 m_outputRight = 0.f;
|
Chris@580
|
986 m_levelsSet = false;
|
Chris@580
|
987 return valid;
|
Chris@43
|
988 }
|
Chris@43
|
989
|
Chris@43
|
990 void
|
Chris@468
|
991 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
|
Chris@43
|
992 {
|
Chris@553
|
993 m_deviceSampleRate = sr;
|
Chris@43
|
994 }
|
Chris@43
|
995
|
Chris@43
|
996 void
|
Chris@559
|
997 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int count)
|
Chris@43
|
998 {
|
Chris@559
|
999 m_deviceChannelCount = count;
|
Chris@43
|
1000 }
|
Chris@43
|
1001
|
Chris@43
|
1002 void
|
Chris@107
|
1003 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
|
Chris@43
|
1004 {
|
Chris@107
|
1005 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
|
Chris@107
|
1006 if (a && !plugin) {
|
Chris@563
|
1007 SVCERR << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
1008 }
|
Chris@204
|
1009
|
Chris@204
|
1010 m_mutex.lock();
|
Chris@43
|
1011 m_auditioningPlugin = plugin;
|
Chris@43
|
1012 m_auditioningPluginBypassed = false;
|
Chris@204
|
1013 m_mutex.unlock();
|
Chris@43
|
1014 }
|
Chris@43
|
1015
|
Chris@43
|
1016 void
|
Chris@43
|
1017 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
|
Chris@43
|
1018 {
|
Chris@43
|
1019 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
1020 clearRingBuffers();
|
Chris@43
|
1021 }
|
Chris@43
|
1022
|
Chris@43
|
1023 void
|
Chris@43
|
1024 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
1025 {
|
Chris@43
|
1026 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
1027 clearRingBuffers();
|
Chris@43
|
1028 }
|
Chris@43
|
1029
|
Chris@434
|
1030 sv_samplerate_t
|
Chris@553
|
1031 AudioCallbackPlaySource::getDeviceSampleRate() const
|
Chris@43
|
1032 {
|
Chris@553
|
1033 return m_deviceSampleRate;
|
Chris@43
|
1034 }
|
Chris@43
|
1035
|
Chris@366
|
1036 int
|
Chris@43
|
1037 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
1038 {
|
Chris@43
|
1039 return m_sourceChannelCount;
|
Chris@43
|
1040 }
|
Chris@43
|
1041
|
Chris@366
|
1042 int
|
Chris@43
|
1043 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
1044 {
|
Chris@43
|
1045 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
1046 return m_sourceChannelCount;
|
Chris@43
|
1047 }
|
Chris@43
|
1048
|
Chris@559
|
1049 int
|
Chris@559
|
1050 AudioCallbackPlaySource::getDeviceChannelCount() const
|
Chris@559
|
1051 {
|
Chris@559
|
1052 return m_deviceChannelCount;
|
Chris@559
|
1053 }
|
Chris@559
|
1054
|
Chris@434
|
1055 sv_samplerate_t
|
Chris@43
|
1056 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
1057 {
|
Chris@43
|
1058 return m_sourceSampleRate;
|
Chris@43
|
1059 }
|
Chris@43
|
1060
|
Chris@43
|
1061 void
|
Chris@436
|
1062 AudioCallbackPlaySource::setTimeStretch(double factor)
|
Chris@43
|
1063 {
|
Chris@91
|
1064 m_stretchRatio = factor;
|
Chris@91
|
1065
|
Chris@553
|
1066 int rate = int(getSourceSampleRate());
|
Chris@553
|
1067 if (!rate) return; // have to make our stretcher later
|
Chris@244
|
1068
|
Chris@436
|
1069 if (m_timeStretcher || (factor == 1.0)) {
|
Chris@91
|
1070 // stretch ratio will be set in next process call if appropriate
|
Chris@62
|
1071 } else {
|
Chris@91
|
1072 m_stretcherInputCount = getTargetChannelCount();
|
Chris@62
|
1073 RubberBandStretcher *stretcher = new RubberBandStretcher
|
Chris@553
|
1074 (rate,
|
Chris@91
|
1075 m_stretcherInputCount,
|
Chris@62
|
1076 RubberBandStretcher::OptionProcessRealTime,
|
Chris@62
|
1077 factor);
|
Chris@130
|
1078 RubberBandStretcher *monoStretcher = new RubberBandStretcher
|
Chris@553
|
1079 (rate,
|
Chris@130
|
1080 1,
|
Chris@130
|
1081 RubberBandStretcher::OptionProcessRealTime,
|
Chris@130
|
1082 factor);
|
Chris@91
|
1083 m_stretcherInputs = new float *[m_stretcherInputCount];
|
Chris@436
|
1084 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
|
Chris@366
|
1085 for (int c = 0; c < m_stretcherInputCount; ++c) {
|
Chris@91
|
1086 m_stretcherInputSizes[c] = 16384;
|
Chris@91
|
1087 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1088 }
|
Chris@130
|
1089 m_monoStretcher = monoStretcher;
|
Chris@62
|
1090 m_timeStretcher = stretcher;
|
Chris@62
|
1091 }
|
Chris@158
|
1092
|
Chris@158
|
1093 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1094 }
|
Chris@43
|
1095
|
Chris@471
|
1096 int
|
Chris@559
|
1097 AudioCallbackPlaySource::getSourceSamples(float *const *buffer,
|
Chris@559
|
1098 int requestedChannels,
|
Chris@559
|
1099 int count)
|
Chris@43
|
1100 {
|
Chris@559
|
1101 // In principle, the target will handle channel mapping in cases
|
Chris@559
|
1102 // where our channel count differs from the device's. But that
|
Chris@559
|
1103 // only holds if our channel count doesn't change -- i.e. if
|
Chris@559
|
1104 // getApplicationChannelCount() always returns the same value as
|
Chris@559
|
1105 // it did when the target was created, and if this function always
|
Chris@559
|
1106 // returns that number of channels.
|
Chris@559
|
1107 //
|
Chris@559
|
1108 // Unfortunately that can't hold for us -- we always have at least
|
Chris@559
|
1109 // 2 channels but if the user opens a new main model with more
|
Chris@559
|
1110 // channels than that (and more than the last main model) then our
|
Chris@559
|
1111 // target channel count necessarily gets increased.
|
Chris@559
|
1112 //
|
Chris@559
|
1113 // We have:
|
Chris@559
|
1114 //
|
Chris@559
|
1115 // getSourceChannelCount() -> number of channels available to
|
Chris@559
|
1116 // provide from real model data
|
Chris@559
|
1117 //
|
Chris@559
|
1118 // getTargetChannelCount() -> number we will actually provide;
|
Chris@559
|
1119 // same as getSourceChannelCount() except that it is always at
|
Chris@559
|
1120 // least 2
|
Chris@559
|
1121 //
|
Chris@559
|
1122 // getDeviceChannelCount() -> number the device will emit, usually
|
Chris@559
|
1123 // equal to the value of getTargetChannelCount() at the time the
|
Chris@559
|
1124 // device was initialised, unless the device could not provide
|
Chris@559
|
1125 // that number
|
Chris@559
|
1126 //
|
Chris@559
|
1127 // requestedChannels -> number the device is expecting from us,
|
Chris@559
|
1128 // always equal to the value of getTargetChannelCount() at the
|
Chris@559
|
1129 // time the device was initialised
|
Chris@559
|
1130 //
|
Chris@559
|
1131 // If the requested channel count is at least the target channel
|
Chris@559
|
1132 // count, then we go ahead and provide the target channels as
|
Chris@559
|
1133 // expected. We just zero any spare channels.
|
Chris@559
|
1134 //
|
Chris@559
|
1135 // If the requested channel count is smaller than the target
|
Chris@559
|
1136 // channel count, then we don't know what to do and we provide
|
Chris@559
|
1137 // nothing. This shouldn't happen as long as management is on the
|
Chris@559
|
1138 // ball -- we emit channelCountIncreased() when the target channel
|
Chris@559
|
1139 // count increases, and whatever code "owns" the driver should
|
Chris@559
|
1140 // have reopened the audio device when it got that signal. But
|
Chris@559
|
1141 // there's a race condition there, which we accommodate with this
|
Chris@559
|
1142 // check.
|
Chris@559
|
1143
|
Chris@559
|
1144 int channels = getTargetChannelCount();
|
Chris@559
|
1145
|
Chris@43
|
1146 if (!m_playing) {
|
Chris@193
|
1147 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1148 cout << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1149 #endif
|
Chris@559
|
1150 v_zero_channels(buffer, requestedChannels, count);
|
Chris@595
|
1151 return 0;
|
Chris@43
|
1152 }
|
Chris@559
|
1153 if (requestedChannels < channels) {
|
Chris@559
|
1154 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not enough device channels (" << requestedChannels << ", need " << channels << "); hoping device is about to be reopened" << endl;
|
Chris@559
|
1155 v_zero_channels(buffer, requestedChannels, count);
|
Chris@559
|
1156 return 0;
|
Chris@559
|
1157 }
|
Chris@559
|
1158 if (requestedChannels > channels) {
|
Chris@559
|
1159 v_zero_channels(buffer + channels, requestedChannels - channels, count);
|
Chris@559
|
1160 }
|
Chris@43
|
1161
|
Chris@212
|
1162 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1163 cout << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1164 #endif
|
Chris@212
|
1165
|
Chris@43
|
1166 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1167 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1168
|
Chris@559
|
1169 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1170
|
Chris@43
|
1171 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1172
|
Chris@43
|
1173 if (!rb) {
|
Chris@563
|
1174 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1175 << "No ring buffer available for channel " << ch
|
Chris@293
|
1176 << ", returning no data here" << endl;
|
Chris@43
|
1177 count = 0;
|
Chris@43
|
1178 break;
|
Chris@43
|
1179 }
|
Chris@43
|
1180
|
Chris@366
|
1181 int rs = rb->getReadSpace();
|
Chris@43
|
1182 if (rs < count) {
|
Chris@43
|
1183 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1184 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1185 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1186 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1187 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1188 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1189 << "reducing request size" << endl;
|
Chris@43
|
1190 #endif
|
Chris@43
|
1191 count = rs;
|
Chris@43
|
1192 }
|
Chris@43
|
1193 }
|
Chris@43
|
1194
|
Chris@471
|
1195 if (count == 0) return 0;
|
Chris@43
|
1196
|
Chris@62
|
1197 RubberBandStretcher *ts = m_timeStretcher;
|
Chris@130
|
1198 RubberBandStretcher *ms = m_monoStretcher;
|
Chris@130
|
1199
|
Chris@436
|
1200 double ratio = ts ? ts->getTimeRatio() : 1.0;
|
Chris@91
|
1201
|
Chris@91
|
1202 if (ratio != m_stretchRatio) {
|
Chris@91
|
1203 if (!ts) {
|
Chris@563
|
1204 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
|
Chris@436
|
1205 m_stretchRatio = 1.0;
|
Chris@91
|
1206 } else {
|
Chris@91
|
1207 ts->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1208 if (ms) ms->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1209 if (m_stretchRatio >= 1.0) m_stretchMono = false;
|
Chris@130
|
1210 }
|
Chris@130
|
1211 }
|
Chris@130
|
1212
|
Chris@130
|
1213 int stretchChannels = m_stretcherInputCount;
|
Chris@130
|
1214 if (m_stretchMono) {
|
Chris@130
|
1215 if (ms) {
|
Chris@130
|
1216 ts = ms;
|
Chris@130
|
1217 stretchChannels = 1;
|
Chris@130
|
1218 } else {
|
Chris@130
|
1219 m_stretchMono = false;
|
Chris@91
|
1220 }
|
Chris@91
|
1221 }
|
Chris@91
|
1222
|
Chris@91
|
1223 if (m_target) {
|
Chris@91
|
1224 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1225 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1226 }
|
Chris@43
|
1227
|
Chris@62
|
1228 if (!ts || ratio == 1.f) {
|
Chris@43
|
1229
|
Chris@595
|
1230 int got = 0;
|
Chris@43
|
1231
|
Chris@563
|
1232 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1233 cout << "channels == " << channels << endl;
|
Chris@563
|
1234 #endif
|
Chris@555
|
1235
|
Chris@595
|
1236 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1237
|
Chris@595
|
1238 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1239
|
Chris@595
|
1240 if (rb) {
|
Chris@43
|
1241
|
Chris@595
|
1242 // this is marginally more likely to leave our channels in
|
Chris@595
|
1243 // sync after a processing failure than just passing "count":
|
Chris@595
|
1244 sv_frame_t request = count;
|
Chris@595
|
1245 if (ch > 0) request = got;
|
Chris@43
|
1246
|
Chris@595
|
1247 got = rb->read(buffer[ch], int(request));
|
Chris@595
|
1248
|
Chris@43
|
1249 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@595
|
1250 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1251 #endif
|
Chris@595
|
1252 }
|
Chris@43
|
1253
|
Chris@595
|
1254 for (int ch = 0; ch < channels; ++ch) {
|
Chris@595
|
1255 for (int i = got; i < count; ++i) {
|
Chris@595
|
1256 buffer[ch][i] = 0.0;
|
Chris@595
|
1257 }
|
Chris@595
|
1258 }
|
Chris@595
|
1259 }
|
Chris@43
|
1260
|
Chris@43
|
1261 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1262
|
Chris@212
|
1263 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1264 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1265 #endif
|
Chris@212
|
1266
|
Chris@43
|
1267 m_condition.wakeAll();
|
Chris@91
|
1268
|
Chris@595
|
1269 return got;
|
Chris@43
|
1270 }
|
Chris@43
|
1271
|
Chris@436
|
1272 sv_frame_t available;
|
Chris@436
|
1273 sv_frame_t fedToStretcher = 0;
|
Chris@91
|
1274 int warned = 0;
|
Chris@43
|
1275
|
Chris@91
|
1276 // The input block for a given output is approx output / ratio,
|
Chris@91
|
1277 // but we can't predict it exactly, for an adaptive timestretcher.
|
Chris@91
|
1278
|
Chris@91
|
1279 while ((available = ts->available()) < count) {
|
Chris@91
|
1280
|
Chris@436
|
1281 sv_frame_t reqd = lrint(double(count - available) / ratio);
|
Chris@436
|
1282 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
|
Chris@91
|
1283 if (reqd == 0) reqd = 1;
|
Chris@91
|
1284
|
Chris@436
|
1285 sv_frame_t got = reqd;
|
Chris@91
|
1286
|
Chris@91
|
1287 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1288 cout << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
|
Chris@62
|
1289 #endif
|
Chris@43
|
1290
|
Chris@366
|
1291 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1292 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1293 if (reqd > m_stretcherInputSizes[c]) {
|
Chris@91
|
1294 if (c == 0) {
|
Chris@563
|
1295 SVDEBUG << "NOTE: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
|
Chris@91
|
1296 }
|
Chris@91
|
1297 delete[] m_stretcherInputs[c];
|
Chris@91
|
1298 m_stretcherInputSizes[c] = reqd * 2;
|
Chris@91
|
1299 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1300 }
|
Chris@91
|
1301 }
|
Chris@43
|
1302
|
Chris@366
|
1303 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1304 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1305 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@91
|
1306 if (rb) {
|
Chris@436
|
1307 sv_frame_t gotHere;
|
Chris@130
|
1308 if (stretchChannels == 1 && c > 0) {
|
Chris@436
|
1309 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
|
Chris@130
|
1310 } else {
|
Chris@436
|
1311 gotHere = rb->read(m_stretcherInputs[c], int(got));
|
Chris@130
|
1312 }
|
Chris@91
|
1313 if (gotHere < got) got = gotHere;
|
Chris@91
|
1314
|
Chris@91
|
1315 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@91
|
1316 if (c == 0) {
|
Chris@563
|
1317 cout << "feeding stretcher: got " << gotHere
|
Chris@229
|
1318 << ", " << rb->getReadSpace() << " remain" << endl;
|
Chris@91
|
1319 }
|
Chris@62
|
1320 #endif
|
Chris@43
|
1321
|
Chris@91
|
1322 } else {
|
Chris@563
|
1323 SVCERR << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
|
Chris@43
|
1324 }
|
Chris@43
|
1325 }
|
Chris@43
|
1326
|
Chris@43
|
1327 if (got < reqd) {
|
Chris@563
|
1328 SVCERR << "WARNING: Read underrun in playback ("
|
Chris@293
|
1329 << got << " < " << reqd << ")" << endl;
|
Chris@43
|
1330 }
|
Chris@43
|
1331
|
Chris@463
|
1332 ts->process(m_stretcherInputs, size_t(got), false);
|
Chris@91
|
1333
|
Chris@91
|
1334 fedToStretcher += got;
|
Chris@43
|
1335
|
Chris@43
|
1336 if (got == 0) break;
|
Chris@43
|
1337
|
Chris@62
|
1338 if (ts->available() == available) {
|
Chris@563
|
1339 SVCERR << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
|
Chris@43
|
1340 if (++warned == 5) break;
|
Chris@43
|
1341 }
|
Chris@43
|
1342 }
|
Chris@43
|
1343
|
Chris@463
|
1344 ts->retrieve(buffer, size_t(count));
|
Chris@43
|
1345
|
Chris@559
|
1346 v_zero_channels(buffer + stretchChannels, channels - stretchChannels, count);
|
Chris@130
|
1347
|
Chris@43
|
1348 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1349
|
Chris@212
|
1350 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1351 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
|
Chris@212
|
1352 #endif
|
Chris@212
|
1353
|
Chris@43
|
1354 m_condition.wakeAll();
|
Chris@43
|
1355
|
Chris@471
|
1356 return count;
|
Chris@43
|
1357 }
|
Chris@43
|
1358
|
Chris@43
|
1359 void
|
Chris@559
|
1360 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float *const *buffers)
|
Chris@43
|
1361 {
|
Chris@43
|
1362 if (m_auditioningPluginBypassed) return;
|
Chris@43
|
1363 RealTimePluginInstance *plugin = m_auditioningPlugin;
|
Chris@43
|
1364 if (!plugin) return;
|
Chris@204
|
1365
|
Chris@366
|
1366 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
|
Chris@563
|
1367 // cout << "plugin input count " << plugin->getAudioInputCount()
|
Chris@43
|
1368 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1369 // << endl;
|
Chris@43
|
1370 return;
|
Chris@43
|
1371 }
|
Chris@366
|
1372 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
|
Chris@563
|
1373 // cout << "plugin output count " << plugin->getAudioOutputCount()
|
Chris@43
|
1374 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1375 // << endl;
|
Chris@43
|
1376 return;
|
Chris@43
|
1377 }
|
Chris@366
|
1378 if ((int)plugin->getBufferSize() < count) {
|
Chris@563
|
1379 // cout << "plugin buffer size " << plugin->getBufferSize()
|
Chris@102
|
1380 // << " < our block size " << count
|
Chris@293
|
1381 // << endl;
|
Chris@43
|
1382 return;
|
Chris@43
|
1383 }
|
Chris@43
|
1384
|
Chris@43
|
1385 float **ib = plugin->getAudioInputBuffers();
|
Chris@43
|
1386 float **ob = plugin->getAudioOutputBuffers();
|
Chris@43
|
1387
|
Chris@366
|
1388 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1389 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1390 ib[c][i] = buffers[c][i];
|
Chris@43
|
1391 }
|
Chris@43
|
1392 }
|
Chris@43
|
1393
|
Chris@436
|
1394 plugin->run(Vamp::RealTime::zeroTime, int(count));
|
Chris@43
|
1395
|
Chris@366
|
1396 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1397 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1398 buffers[c][i] = ob[c][i];
|
Chris@43
|
1399 }
|
Chris@43
|
1400 }
|
Chris@43
|
1401 }
|
Chris@43
|
1402
|
Chris@43
|
1403 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1404 bool
|
Chris@43
|
1405 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1406 {
|
Chris@636
|
1407 static float *tmp = nullptr;
|
Chris@436
|
1408 static sv_frame_t tmpSize = 0;
|
Chris@43
|
1409
|
Chris@434
|
1410 sv_frame_t space = 0;
|
Chris@366
|
1411 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
1412 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@595
|
1413 if (wb) {
|
Chris@595
|
1414 sv_frame_t spaceHere = wb->getWriteSpace();
|
Chris@595
|
1415 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@595
|
1416 }
|
Chris@43
|
1417 }
|
Chris@43
|
1418
|
Chris@103
|
1419 if (space == 0) {
|
Chris@103
|
1420 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1421 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1422 #endif
|
Chris@103
|
1423 return false;
|
Chris@103
|
1424 }
|
Chris@43
|
1425
|
Chris@544
|
1426 // space is now the number of samples that can be written on each
|
Chris@544
|
1427 // channel's write ringbuffer
|
Chris@544
|
1428
|
Chris@434
|
1429 sv_frame_t f = m_writeBufferFill;
|
Chris@595
|
1430
|
Chris@43
|
1431 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1432
|
Chris@43
|
1433 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1434 if (!readWriteEqual) {
|
Chris@293
|
1435 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1436 }
|
Chris@293
|
1437 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1438 #endif
|
Chris@43
|
1439
|
Chris@43
|
1440 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1441 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1442 #endif
|
Chris@43
|
1443
|
Chris@366
|
1444 int channels = getTargetChannelCount();
|
Chris@43
|
1445
|
Chris@636
|
1446 static float **bufferPtrs = nullptr;
|
Chris@366
|
1447 static int bufferPtrCount = 0;
|
Chris@43
|
1448
|
Chris@43
|
1449 if (bufferPtrCount < channels) {
|
Chris@595
|
1450 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@595
|
1451 bufferPtrs = new float *[channels];
|
Chris@595
|
1452 bufferPtrCount = channels;
|
Chris@43
|
1453 }
|
Chris@43
|
1454
|
Chris@436
|
1455 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1456
|
Chris@546
|
1457 // space must be a multiple of generatorBlockSize
|
Chris@546
|
1458 sv_frame_t reqSpace = space;
|
Chris@546
|
1459 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@546
|
1460 if (space == 0) {
|
Chris@546
|
1461 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1462 cout << "requested fill of " << reqSpace
|
Chris@546
|
1463 << " is less than generator block size of "
|
Chris@546
|
1464 << generatorBlockSize << ", leaving it" << endl;
|
Chris@546
|
1465 #endif
|
Chris@546
|
1466 return false;
|
Chris@43
|
1467 }
|
Chris@43
|
1468
|
Chris@546
|
1469 if (tmpSize < channels * space) {
|
Chris@546
|
1470 delete[] tmp;
|
Chris@546
|
1471 tmp = new float[channels * space];
|
Chris@546
|
1472 tmpSize = channels * space;
|
Chris@546
|
1473 }
|
Chris@43
|
1474
|
Chris@546
|
1475 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1476
|
Chris@546
|
1477 bufferPtrs[c] = tmp + c * space;
|
Chris@595
|
1478
|
Chris@546
|
1479 for (int i = 0; i < space; ++i) {
|
Chris@546
|
1480 tmp[c * space + i] = 0.0f;
|
Chris@546
|
1481 }
|
Chris@546
|
1482 }
|
Chris@43
|
1483
|
Chris@546
|
1484 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1485
|
Chris@546
|
1486 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1487
|
Chris@546
|
1488 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@546
|
1489 if (wb) {
|
Chris@546
|
1490 int actual = wb->write(bufferPtrs[c], int(got));
|
Chris@546
|
1491 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1492 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@546
|
1493 << wb->getReadSpace() << " to read"
|
Chris@546
|
1494 << endl;
|
Chris@546
|
1495 #endif
|
Chris@546
|
1496 if (actual < got) {
|
Chris@563
|
1497 SVCERR << "WARNING: Buffer overrun in channel " << c
|
Chris@563
|
1498 << ": wrote " << actual << " of " << got
|
Chris@563
|
1499 << " samples" << endl;
|
Chris@546
|
1500 }
|
Chris@546
|
1501 }
|
Chris@546
|
1502 }
|
Chris@43
|
1503
|
Chris@546
|
1504 m_writeBufferFill = f;
|
Chris@546
|
1505 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1506
|
Chris@163
|
1507 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1508 cout << "Read buffer fill is now " << m_readBufferFill << ", write buffer fill "
|
Chris@563
|
1509 << m_writeBufferFill << endl;
|
Chris@163
|
1510 #endif
|
Chris@163
|
1511
|
Chris@546
|
1512 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1513
|
Chris@43
|
1514 return true;
|
Chris@43
|
1515 }
|
Chris@43
|
1516
|
Chris@434
|
1517 sv_frame_t
|
Chris@434
|
1518 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
|
Chris@43
|
1519 {
|
Chris@434
|
1520 sv_frame_t processed = 0;
|
Chris@434
|
1521 sv_frame_t chunkStart = frame;
|
Chris@434
|
1522 sv_frame_t chunkSize = count;
|
Chris@434
|
1523 sv_frame_t selectionSize = 0;
|
Chris@434
|
1524 sv_frame_t nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1525
|
Chris@43
|
1526 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1527 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@595
|
1528 !m_viewManager->getSelections().empty());
|
Chris@43
|
1529
|
Chris@366
|
1530 int channels = getTargetChannelCount();
|
Chris@43
|
1531
|
Chris@43
|
1532 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1533 cout << "mixModels: start " << frame << ", size " << count << ", channels " << channels << endl;
|
Chris@43
|
1534 #endif
|
Chris@563
|
1535 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1536 if (constrained) {
|
Chris@563
|
1537 cout << "Manager has " << m_viewManager->getSelections().size() << " selection(s):" << endl;
|
Chris@563
|
1538 for (auto sel: m_viewManager->getSelections()) {
|
Chris@563
|
1539 cout << sel.getStartFrame() << " -> " << sel.getEndFrame()
|
Chris@563
|
1540 << " (" << (sel.getEndFrame() - sel.getStartFrame()) << " frames)"
|
Chris@563
|
1541 << endl;
|
Chris@563
|
1542 }
|
Chris@563
|
1543 }
|
Chris@563
|
1544 #endif
|
Chris@563
|
1545
|
Chris@636
|
1546 static float **chunkBufferPtrs = nullptr;
|
Chris@563
|
1547 static int chunkBufferPtrCount = 0;
|
Chris@43
|
1548
|
Chris@43
|
1549 if (chunkBufferPtrCount < channels) {
|
Chris@595
|
1550 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@595
|
1551 chunkBufferPtrs = new float *[channels];
|
Chris@595
|
1552 chunkBufferPtrCount = channels;
|
Chris@43
|
1553 }
|
Chris@43
|
1554
|
Chris@366
|
1555 for (int c = 0; c < channels; ++c) {
|
Chris@595
|
1556 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1557 }
|
Chris@43
|
1558
|
Chris@43
|
1559 while (processed < count) {
|
Chris@595
|
1560
|
Chris@595
|
1561 chunkSize = count - processed;
|
Chris@595
|
1562 nextChunkStart = chunkStart + chunkSize;
|
Chris@595
|
1563 selectionSize = 0;
|
Chris@43
|
1564
|
Chris@595
|
1565 sv_frame_t fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1566
|
Chris@595
|
1567 if (constrained) {
|
Chris@60
|
1568
|
Chris@434
|
1569 sv_frame_t rChunkStart =
|
Chris@60
|
1570 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@595
|
1571
|
Chris@595
|
1572 Selection selection =
|
Chris@595
|
1573 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@595
|
1574
|
Chris@595
|
1575 if (selection.isEmpty()) {
|
Chris@595
|
1576 if (looping) {
|
Chris@595
|
1577 selection = *m_viewManager->getSelections().begin();
|
Chris@595
|
1578 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1579 (selection.getStartFrame());
|
Chris@595
|
1580 fadeIn = 50;
|
Chris@595
|
1581 }
|
Chris@595
|
1582 }
|
Chris@43
|
1583
|
Chris@595
|
1584 if (selection.isEmpty()) {
|
Chris@43
|
1585
|
Chris@595
|
1586 chunkSize = 0;
|
Chris@595
|
1587 nextChunkStart = chunkStart;
|
Chris@43
|
1588
|
Chris@595
|
1589 } else {
|
Chris@43
|
1590
|
Chris@434
|
1591 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1592 (selection.getStartFrame());
|
Chris@434
|
1593 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1594 (selection.getEndFrame());
|
Chris@43
|
1595
|
Chris@595
|
1596 selectionSize = ef - sf;
|
Chris@60
|
1597
|
Chris@595
|
1598 if (chunkStart < sf) {
|
Chris@595
|
1599 chunkStart = sf;
|
Chris@595
|
1600 fadeIn = 50;
|
Chris@595
|
1601 }
|
Chris@43
|
1602
|
Chris@595
|
1603 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1604
|
Chris@595
|
1605 if (nextChunkStart >= ef) {
|
Chris@595
|
1606 nextChunkStart = ef;
|
Chris@595
|
1607 fadeOut = 50;
|
Chris@595
|
1608 }
|
Chris@43
|
1609
|
Chris@595
|
1610 chunkSize = nextChunkStart - chunkStart;
|
Chris@595
|
1611 }
|
Chris@595
|
1612
|
Chris@595
|
1613 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1614
|
Chris@595
|
1615 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@595
|
1616 chunkStart = 0;
|
Chris@595
|
1617 }
|
Chris@595
|
1618 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@595
|
1619 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@595
|
1620 }
|
Chris@595
|
1621 nextChunkStart = chunkStart + chunkSize;
|
Chris@595
|
1622 }
|
Chris@43
|
1623
|
Chris@563
|
1624 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@595
|
1625 cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@563
|
1626 #endif
|
Chris@563
|
1627
|
Chris@595
|
1628 if (!chunkSize) {
|
Chris@595
|
1629 // We need to maintain full buffers so that the other
|
Chris@595
|
1630 // thread can tell where it's got to in the playback -- so
|
Chris@595
|
1631 // return the full amount here
|
Chris@595
|
1632 frame = frame + count;
|
Chris@562
|
1633 if (frame < nextChunkStart) {
|
Chris@562
|
1634 frame = nextChunkStart;
|
Chris@562
|
1635 }
|
Chris@562
|
1636 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1637 cout << "mixModels: ending at " << nextChunkStart << ", returning frame as "
|
Chris@562
|
1638 << frame << endl;
|
Chris@562
|
1639 #endif
|
Chris@595
|
1640 return count;
|
Chris@595
|
1641 }
|
Chris@43
|
1642
|
Chris@43
|
1643 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1644 cout << "mixModels: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1645 #endif
|
Chris@43
|
1646
|
Chris@595
|
1647 if (selectionSize < 100) {
|
Chris@595
|
1648 fadeIn = 0;
|
Chris@595
|
1649 fadeOut = 0;
|
Chris@595
|
1650 } else if (selectionSize < 300) {
|
Chris@595
|
1651 if (fadeIn > 0) fadeIn = 10;
|
Chris@595
|
1652 if (fadeOut > 0) fadeOut = 10;
|
Chris@595
|
1653 }
|
Chris@43
|
1654
|
Chris@595
|
1655 if (fadeIn > 0) {
|
Chris@595
|
1656 if (processed * 2 < fadeIn) {
|
Chris@595
|
1657 fadeIn = processed * 2;
|
Chris@595
|
1658 }
|
Chris@595
|
1659 }
|
Chris@43
|
1660
|
Chris@595
|
1661 if (fadeOut > 0) {
|
Chris@595
|
1662 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@595
|
1663 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@595
|
1664 }
|
Chris@595
|
1665 }
|
Chris@43
|
1666
|
Chris@595
|
1667 for (std::set<Model *>::iterator mi = m_models.begin();
|
Chris@595
|
1668 mi != m_models.end(); ++mi) {
|
Chris@595
|
1669
|
Chris@595
|
1670 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1671 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1672 fadeIn, fadeOut);
|
Chris@595
|
1673 }
|
Chris@43
|
1674
|
Chris@595
|
1675 for (int c = 0; c < channels; ++c) {
|
Chris@595
|
1676 chunkBufferPtrs[c] += chunkSize;
|
Chris@595
|
1677 }
|
Chris@43
|
1678
|
Chris@595
|
1679 processed += chunkSize;
|
Chris@595
|
1680 chunkStart = nextChunkStart;
|
Chris@43
|
1681 }
|
Chris@43
|
1682
|
Chris@43
|
1683 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1684 cout << "mixModels returning " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1685 #endif
|
Chris@43
|
1686
|
Chris@43
|
1687 frame = nextChunkStart;
|
Chris@43
|
1688 return processed;
|
Chris@43
|
1689 }
|
Chris@43
|
1690
|
Chris@43
|
1691 void
|
Chris@43
|
1692 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1693 {
|
Chris@43
|
1694 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1695
|
Chris@43
|
1696 // only unify if there will be something to read
|
Chris@366
|
1697 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
1698 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@595
|
1699 if (wb) {
|
Chris@595
|
1700 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@595
|
1701 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@595
|
1702 m_lastModelEndFrame) {
|
Chris@595
|
1703 // OK, we don't have enough and there's more to
|
Chris@595
|
1704 // read -- don't unify until we can do better
|
Chris@193
|
1705 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1706 cout << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1707 #endif
|
Chris@595
|
1708 return;
|
Chris@595
|
1709 }
|
Chris@595
|
1710 }
|
Chris@595
|
1711 break;
|
Chris@595
|
1712 }
|
Chris@43
|
1713 }
|
Chris@43
|
1714
|
Chris@436
|
1715 sv_frame_t rf = m_readBufferFill;
|
Chris@43
|
1716 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1717 if (rb) {
|
Chris@595
|
1718 int rs = rb->getReadSpace();
|
Chris@595
|
1719 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@595
|
1720 // cout << "rs = " << rs << endl;
|
Chris@595
|
1721 if (rs < rf) rf -= rs;
|
Chris@595
|
1722 else rf = 0;
|
Chris@43
|
1723 }
|
Chris@43
|
1724
|
Chris@193
|
1725 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1726 cout << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1727 #endif
|
Chris@43
|
1728
|
Chris@436
|
1729 sv_frame_t wf = m_writeBufferFill;
|
Chris@436
|
1730 sv_frame_t skip = 0;
|
Chris@366
|
1731 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@595
|
1732 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@595
|
1733 if (wb) {
|
Chris@595
|
1734 if (c == 0) {
|
Chris@595
|
1735
|
Chris@595
|
1736 int wrs = wb->getReadSpace();
|
Chris@595
|
1737 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1738
|
Chris@595
|
1739 if (wrs < wf) wf -= wrs;
|
Chris@595
|
1740 else wf = 0;
|
Chris@595
|
1741 // cout << "wf = " << wf << endl;
|
Chris@595
|
1742
|
Chris@595
|
1743 if (wf < rf) skip = rf - wf;
|
Chris@595
|
1744 if (skip == 0) break;
|
Chris@595
|
1745 }
|
Chris@43
|
1746
|
Chris@595
|
1747 // cout << "skipping " << skip << endl;
|
Chris@595
|
1748 wb->skip(int(skip));
|
Chris@595
|
1749 }
|
Chris@43
|
1750 }
|
Chris@595
|
1751
|
Chris@43
|
1752 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1753 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1754 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1755 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1756 cout << "unified" << endl;
|
Chris@193
|
1757 #endif
|
Chris@43
|
1758 }
|
Chris@43
|
1759
|
Chris@43
|
1760 void
|
Chris@43
|
1761 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1762 {
|
Chris@43
|
1763 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1764
|
Chris@43
|
1765 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1766 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1767 #endif
|
Chris@43
|
1768
|
Chris@43
|
1769 s.m_mutex.lock();
|
Chris@43
|
1770
|
Chris@43
|
1771 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1772 bool work = false;
|
Chris@43
|
1773
|
Chris@43
|
1774 while (!s.m_exiting) {
|
Chris@43
|
1775
|
Chris@595
|
1776 s.unifyRingBuffers();
|
Chris@595
|
1777 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1778 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1779
|
Chris@595
|
1780 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@595
|
1781
|
Chris@43
|
1782 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1783 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1784 #endif
|
Chris@43
|
1785
|
Chris@595
|
1786 s.m_mutex.unlock();
|
Chris@595
|
1787 s.m_mutex.lock();
|
Chris@43
|
1788
|
Chris@595
|
1789 } else {
|
Chris@595
|
1790
|
Chris@595
|
1791 double ms = 100;
|
Chris@595
|
1792 if (s.getSourceSampleRate() > 0) {
|
Chris@595
|
1793 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
|
Chris@595
|
1794 }
|
Chris@595
|
1795
|
Chris@595
|
1796 if (s.m_playing) ms /= 10;
|
Chris@43
|
1797
|
Chris@43
|
1798 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1799 if (!s.m_playing) cout << endl;
|
Chris@595
|
1800 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1801 #endif
|
Chris@595
|
1802
|
Chris@595
|
1803 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@595
|
1804 }
|
Chris@43
|
1805
|
Chris@43
|
1806 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1807 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1808 #endif
|
Chris@43
|
1809
|
Chris@595
|
1810 work = false;
|
Chris@43
|
1811
|
Chris@595
|
1812 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1813 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1814 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1815 #endif
|
Chris@103
|
1816 continue;
|
Chris@103
|
1817 }
|
Chris@43
|
1818
|
Chris@595
|
1819 bool playing = s.m_playing;
|
Chris@43
|
1820
|
Chris@595
|
1821 if (playing && !previouslyPlaying) {
|
Chris@43
|
1822 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@595
|
1823 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1824 #endif
|
Chris@595
|
1825 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@595
|
1826 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@595
|
1827 if (rb) rb->reset();
|
Chris@595
|
1828 }
|
Chris@595
|
1829 }
|
Chris@595
|
1830 previouslyPlaying = playing;
|
Chris@43
|
1831
|
Chris@595
|
1832 work = s.fillBuffers();
|
Chris@43
|
1833 }
|
Chris@43
|
1834
|
Chris@43
|
1835 s.m_mutex.unlock();
|
Chris@43
|
1836 }
|
Chris@43
|
1837
|