Chris@43
|
1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
|
Chris@43
|
2
|
Chris@43
|
3 /*
|
Chris@43
|
4 Sonic Visualiser
|
Chris@43
|
5 An audio file viewer and annotation editor.
|
Chris@43
|
6 Centre for Digital Music, Queen Mary, University of London.
|
Chris@43
|
7 This file copyright 2006 Chris Cannam and QMUL.
|
Chris@43
|
8
|
Chris@43
|
9 This program is free software; you can redistribute it and/or
|
Chris@43
|
10 modify it under the terms of the GNU General Public License as
|
Chris@43
|
11 published by the Free Software Foundation; either version 2 of the
|
Chris@43
|
12 License, or (at your option) any later version. See the file
|
Chris@43
|
13 COPYING included with this distribution for more information.
|
Chris@43
|
14 */
|
Chris@43
|
15
|
Chris@43
|
16 #include "AudioCallbackPlaySource.h"
|
Chris@43
|
17
|
Chris@43
|
18 #include "AudioGenerator.h"
|
Chris@43
|
19
|
Chris@43
|
20 #include "data/model/Model.h"
|
Chris@105
|
21 #include "base/ViewManagerBase.h"
|
Chris@43
|
22 #include "base/PlayParameterRepository.h"
|
Chris@43
|
23 #include "base/Preferences.h"
|
Chris@43
|
24 #include "data/model/DenseTimeValueModel.h"
|
Chris@43
|
25 #include "data/model/WaveFileModel.h"
|
Chris@506
|
26 #include "data/model/ReadOnlyWaveFileModel.h"
|
Chris@43
|
27 #include "data/model/SparseOneDimensionalModel.h"
|
Chris@43
|
28 #include "plugin/RealTimePluginInstance.h"
|
Chris@62
|
29
|
Chris@468
|
30 #include "bqaudioio/SystemPlaybackTarget.h"
|
Chris@551
|
31 #include "bqaudioio/ResamplerWrapper.h"
|
Chris@91
|
32
|
Chris@559
|
33 #include "bqvec/VectorOps.h"
|
Chris@559
|
34
|
Chris@62
|
35 #include <rubberband/RubberBandStretcher.h>
|
Chris@62
|
36 using namespace RubberBand;
|
Chris@43
|
37
|
Chris@559
|
38 using breakfastquay::v_zero_channels;
|
Chris@559
|
39
|
Chris@43
|
40 #include <iostream>
|
Chris@43
|
41 #include <cassert>
|
Chris@43
|
42
|
Chris@510
|
43 //#define DEBUG_AUDIO_PLAY_SOURCE 1
|
Chris@43
|
44 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
|
Chris@43
|
45
|
Chris@366
|
46 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
|
Chris@43
|
47
|
Chris@105
|
48 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
|
Chris@57
|
49 QString clientName) :
|
Chris@43
|
50 m_viewManager(manager),
|
Chris@43
|
51 m_audioGenerator(new AudioGenerator()),
|
Chris@468
|
52 m_clientName(clientName.toUtf8().data()),
|
Chris@43
|
53 m_readBuffers(0),
|
Chris@43
|
54 m_writeBuffers(0),
|
Chris@43
|
55 m_readBufferFill(0),
|
Chris@43
|
56 m_writeBufferFill(0),
|
Chris@43
|
57 m_bufferScavenger(1),
|
Chris@43
|
58 m_sourceChannelCount(0),
|
Chris@43
|
59 m_blockSize(1024),
|
Chris@43
|
60 m_sourceSampleRate(0),
|
Chris@553
|
61 m_deviceSampleRate(0),
|
Chris@559
|
62 m_deviceChannelCount(0),
|
Chris@43
|
63 m_playLatency(0),
|
Chris@91
|
64 m_target(0),
|
Chris@91
|
65 m_lastRetrievalTimestamp(0.0),
|
Chris@91
|
66 m_lastRetrievedBlockSize(0),
|
Chris@102
|
67 m_trustworthyTimestamps(true),
|
Chris@102
|
68 m_lastCurrentFrame(0),
|
Chris@43
|
69 m_playing(false),
|
Chris@43
|
70 m_exiting(false),
|
Chris@43
|
71 m_lastModelEndFrame(0),
|
Chris@193
|
72 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
|
Chris@43
|
73 m_outputLeft(0.0),
|
Chris@43
|
74 m_outputRight(0.0),
|
Chris@43
|
75 m_auditioningPlugin(0),
|
Chris@43
|
76 m_auditioningPluginBypassed(false),
|
Chris@94
|
77 m_playStartFrame(0),
|
Chris@94
|
78 m_playStartFramePassed(false),
|
Chris@43
|
79 m_timeStretcher(0),
|
Chris@130
|
80 m_monoStretcher(0),
|
Chris@91
|
81 m_stretchRatio(1.0),
|
Chris@405
|
82 m_stretchMono(false),
|
Chris@91
|
83 m_stretcherInputCount(0),
|
Chris@91
|
84 m_stretcherInputs(0),
|
Chris@91
|
85 m_stretcherInputSizes(0),
|
Chris@551
|
86 m_fillThread(0),
|
Chris@551
|
87 m_resamplerWrapper(0)
|
Chris@43
|
88 {
|
Chris@43
|
89 m_viewManager->setAudioPlaySource(this);
|
Chris@43
|
90
|
Chris@43
|
91 connect(m_viewManager, SIGNAL(selectionChanged()),
|
Chris@43
|
92 this, SLOT(selectionChanged()));
|
Chris@43
|
93 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
|
Chris@43
|
94 this, SLOT(playLoopModeChanged()));
|
Chris@43
|
95 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
|
Chris@43
|
96 this, SLOT(playSelectionModeChanged()));
|
Chris@43
|
97
|
Chris@300
|
98 connect(this, SIGNAL(playStatusChanged(bool)),
|
Chris@300
|
99 m_viewManager, SLOT(playStatusChanged(bool)));
|
Chris@300
|
100
|
Chris@43
|
101 connect(PlayParameterRepository::getInstance(),
|
Chris@43
|
102 SIGNAL(playParametersChanged(PlayParameters *)),
|
Chris@43
|
103 this, SLOT(playParametersChanged(PlayParameters *)));
|
Chris@43
|
104
|
Chris@43
|
105 connect(Preferences::getInstance(),
|
Chris@43
|
106 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
|
Chris@43
|
107 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
|
Chris@43
|
108 }
|
Chris@43
|
109
|
Chris@43
|
110 AudioCallbackPlaySource::~AudioCallbackPlaySource()
|
Chris@43
|
111 {
|
Chris@177
|
112 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
113 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
|
Chris@177
|
114 #endif
|
Chris@43
|
115 m_exiting = true;
|
Chris@43
|
116
|
Chris@43
|
117 if (m_fillThread) {
|
Chris@212
|
118 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
119 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
|
Chris@212
|
120 #endif
|
Chris@212
|
121 m_condition.wakeAll();
|
Chris@43
|
122 m_fillThread->wait();
|
Chris@43
|
123 delete m_fillThread;
|
Chris@43
|
124 }
|
Chris@43
|
125
|
Chris@43
|
126 clearModels();
|
Chris@43
|
127
|
Chris@43
|
128 if (m_readBuffers != m_writeBuffers) {
|
Chris@43
|
129 delete m_readBuffers;
|
Chris@43
|
130 }
|
Chris@43
|
131
|
Chris@43
|
132 delete m_writeBuffers;
|
Chris@43
|
133
|
Chris@43
|
134 delete m_audioGenerator;
|
Chris@43
|
135
|
Chris@366
|
136 for (int i = 0; i < m_stretcherInputCount; ++i) {
|
Chris@91
|
137 delete[] m_stretcherInputs[i];
|
Chris@91
|
138 }
|
Chris@91
|
139 delete[] m_stretcherInputSizes;
|
Chris@91
|
140 delete[] m_stretcherInputs;
|
Chris@91
|
141
|
Chris@130
|
142 delete m_timeStretcher;
|
Chris@130
|
143 delete m_monoStretcher;
|
Chris@130
|
144
|
Chris@43
|
145 m_bufferScavenger.scavenge(true);
|
Chris@43
|
146 m_pluginScavenger.scavenge(true);
|
Chris@177
|
147 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
148 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
|
Chris@177
|
149 #endif
|
Chris@43
|
150 }
|
Chris@43
|
151
|
Chris@43
|
152 void
|
Chris@43
|
153 AudioCallbackPlaySource::addModel(Model *model)
|
Chris@43
|
154 {
|
Chris@43
|
155 if (m_models.find(model) != m_models.end()) return;
|
Chris@43
|
156
|
Chris@418
|
157 bool willPlay = m_audioGenerator->addModel(model);
|
Chris@43
|
158
|
Chris@43
|
159 m_mutex.lock();
|
Chris@43
|
160
|
Chris@43
|
161 m_models.insert(model);
|
Chris@43
|
162 if (model->getEndFrame() > m_lastModelEndFrame) {
|
Chris@43
|
163 m_lastModelEndFrame = model->getEndFrame();
|
Chris@43
|
164 }
|
Chris@43
|
165
|
Chris@559
|
166 bool buffersIncreased = false, srChanged = false;
|
Chris@43
|
167
|
Chris@366
|
168 int modelChannels = 1;
|
Chris@506
|
169 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
|
Chris@506
|
170 if (rowfm) modelChannels = rowfm->getChannelCount();
|
Chris@43
|
171 if (modelChannels > m_sourceChannelCount) {
|
Chris@43
|
172 m_sourceChannelCount = modelChannels;
|
Chris@43
|
173 }
|
Chris@43
|
174
|
Chris@43
|
175 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@295
|
176 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
|
Chris@43
|
177 #endif
|
Chris@43
|
178
|
Chris@43
|
179 if (m_sourceSampleRate == 0) {
|
Chris@43
|
180
|
Chris@566
|
181 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from 0 to "
|
Chris@566
|
182 << model->getSampleRate() << endl;
|
Chris@566
|
183
|
Chris@43
|
184 m_sourceSampleRate = model->getSampleRate();
|
Chris@43
|
185 srChanged = true;
|
Chris@43
|
186
|
Chris@43
|
187 } else if (model->getSampleRate() != m_sourceSampleRate) {
|
Chris@43
|
188
|
Chris@506
|
189 // If this is a read-only wave file model and we have no
|
Chris@506
|
190 // other, we can just switch to this model's sample rate
|
Chris@43
|
191
|
Chris@506
|
192 if (rowfm) {
|
Chris@43
|
193
|
Chris@43
|
194 bool conflicting = false;
|
Chris@43
|
195
|
Chris@43
|
196 for (std::set<Model *>::const_iterator i = m_models.begin();
|
Chris@43
|
197 i != m_models.end(); ++i) {
|
Chris@506
|
198 // Only read-only wave file models should be
|
Chris@506
|
199 // considered conflicting -- writable wave file models
|
Chris@506
|
200 // are derived and we shouldn't take their rates into
|
Chris@506
|
201 // account. Also, don't give any particular weight to
|
Chris@506
|
202 // a file that's already playing at the wrong rate
|
Chris@506
|
203 // anyway
|
Chris@506
|
204 ReadOnlyWaveFileModel *other =
|
Chris@506
|
205 qobject_cast<ReadOnlyWaveFileModel *>(*i);
|
Chris@506
|
206 if (other && other != rowfm &&
|
Chris@506
|
207 other->getSampleRate() != model->getSampleRate() &&
|
Chris@506
|
208 other->getSampleRate() == m_sourceSampleRate) {
|
Chris@233
|
209 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
|
Chris@43
|
210 conflicting = true;
|
Chris@43
|
211 break;
|
Chris@43
|
212 }
|
Chris@43
|
213 }
|
Chris@43
|
214
|
Chris@43
|
215 if (conflicting) {
|
Chris@43
|
216
|
Chris@233
|
217 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
|
Chris@229
|
218 << "New model sample rate does not match" << endl
|
Chris@43
|
219 << "existing model(s) (new " << model->getSampleRate()
|
Chris@43
|
220 << " vs " << m_sourceSampleRate
|
Chris@43
|
221 << "), playback will be wrong"
|
Chris@229
|
222 << endl;
|
Chris@43
|
223
|
Chris@43
|
224 emit sampleRateMismatch(model->getSampleRate(),
|
Chris@43
|
225 m_sourceSampleRate,
|
Chris@43
|
226 false);
|
Chris@43
|
227 } else {
|
Chris@566
|
228 SVDEBUG << "AudioCallbackPlaySource::addModel: Source rate changing from "
|
Chris@566
|
229 << m_sourceSampleRate << " to " << model->getSampleRate() << endl;
|
Chris@566
|
230
|
Chris@43
|
231 m_sourceSampleRate = model->getSampleRate();
|
Chris@43
|
232 srChanged = true;
|
Chris@43
|
233 }
|
Chris@43
|
234 }
|
Chris@43
|
235 }
|
Chris@43
|
236
|
Chris@366
|
237 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
|
Chris@570
|
238 cerr << "m_writeBuffers size = " << (m_writeBuffers ? m_writeBuffers->size() : 0) << endl;
|
Chris@570
|
239 cerr << "target channel count = " << (getTargetChannelCount()) << endl;
|
Chris@43
|
240 clearRingBuffers(true, getTargetChannelCount());
|
Chris@559
|
241 buffersIncreased = true;
|
Chris@43
|
242 } else {
|
Chris@418
|
243 if (willPlay) clearRingBuffers(true);
|
Chris@43
|
244 }
|
Chris@43
|
245
|
Chris@552
|
246 if (srChanged) {
|
Chris@553
|
247
|
Chris@552
|
248 SVCERR << "AudioCallbackPlaySource: Source rate changed" << endl;
|
Chris@553
|
249
|
Chris@552
|
250 if (m_resamplerWrapper) {
|
Chris@552
|
251 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
|
Chris@552
|
252 << m_sourceSampleRate << ", updating resampler wrapper" << endl;
|
Chris@552
|
253 m_resamplerWrapper->changeApplicationSampleRate
|
Chris@552
|
254 (int(round(m_sourceSampleRate)));
|
Chris@552
|
255 m_resamplerWrapper->reset();
|
Chris@552
|
256 }
|
Chris@553
|
257
|
Chris@553
|
258 delete m_timeStretcher;
|
Chris@553
|
259 delete m_monoStretcher;
|
Chris@553
|
260 m_timeStretcher = 0;
|
Chris@553
|
261 m_monoStretcher = 0;
|
Chris@553
|
262
|
Chris@553
|
263 if (m_stretchRatio != 1.f) {
|
Chris@553
|
264 setTimeStretch(m_stretchRatio);
|
Chris@553
|
265 }
|
Chris@43
|
266 }
|
Chris@43
|
267
|
Chris@164
|
268 rebuildRangeLists();
|
Chris@164
|
269
|
Chris@43
|
270 m_mutex.unlock();
|
Chris@43
|
271
|
Chris@43
|
272 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
|
Chris@43
|
273
|
Chris@559
|
274 if (buffersIncreased) {
|
Chris@570
|
275 SVDEBUG << "AudioCallbackPlaySource::addModel: Number of buffers increased to " << getTargetChannelCount() << endl;
|
Chris@570
|
276 if (getTargetChannelCount() > getDeviceChannelCount()) {
|
Chris@570
|
277 SVDEBUG << "AudioCallbackPlaySource::addModel: This is more than the device channel count, signalling channelCountIncreased" << endl;
|
Chris@570
|
278 emit channelCountIncreased(getTargetChannelCount());
|
Chris@570
|
279 } else {
|
Chris@570
|
280 SVDEBUG << "AudioCallbackPlaySource::addModel: This is no more than the device channel count (" << getDeviceChannelCount() << "), so taking no action" << endl;
|
Chris@570
|
281 }
|
Chris@559
|
282 }
|
Chris@559
|
283
|
Chris@43
|
284 if (!m_fillThread) {
|
Chris@43
|
285 m_fillThread = new FillThread(*this);
|
Chris@43
|
286 m_fillThread->start();
|
Chris@43
|
287 }
|
Chris@43
|
288
|
Chris@43
|
289 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@559
|
290 SVDEBUG << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s)" << endl;
|
Chris@43
|
291 #endif
|
Chris@43
|
292
|
Chris@435
|
293 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
|
Chris@435
|
294 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
|
Chris@43
|
295
|
Chris@212
|
296 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
297 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
|
Chris@212
|
298 #endif
|
Chris@559
|
299
|
Chris@43
|
300 m_condition.wakeAll();
|
Chris@43
|
301 }
|
Chris@43
|
302
|
Chris@43
|
303 void
|
Chris@435
|
304 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
|
Chris@367
|
305 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@367
|
306 startFrame
|
Chris@367
|
307 #endif
|
Chris@435
|
308 , sv_frame_t endFrame)
|
Chris@43
|
309 {
|
Chris@43
|
310 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@367
|
311 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
|
Chris@43
|
312 #endif
|
Chris@93
|
313 if (endFrame > m_lastModelEndFrame) {
|
Chris@93
|
314 m_lastModelEndFrame = endFrame;
|
Chris@99
|
315 rebuildRangeLists();
|
Chris@93
|
316 }
|
Chris@43
|
317 }
|
Chris@43
|
318
|
Chris@43
|
319 void
|
Chris@43
|
320 AudioCallbackPlaySource::removeModel(Model *model)
|
Chris@43
|
321 {
|
Chris@43
|
322 m_mutex.lock();
|
Chris@43
|
323
|
Chris@43
|
324 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
325 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
|
Chris@43
|
326 #endif
|
Chris@43
|
327
|
Chris@435
|
328 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
|
Chris@435
|
329 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
|
Chris@43
|
330
|
Chris@43
|
331 m_models.erase(model);
|
Chris@43
|
332
|
Chris@566
|
333 // I don't think we have to do this any more: if a new model is
|
Chris@566
|
334 // loaded at a different rate, we'll hit the non-conflicting path
|
Chris@566
|
335 // in addModel and the rate will be updated without problems; but
|
Chris@566
|
336 // if a new model is loaded at the rate that we were using for the
|
Chris@566
|
337 // last one, then we save work by not having reset this here
|
Chris@566
|
338 //
|
Chris@566
|
339 // if (m_models.empty()) {
|
Chris@566
|
340 // m_sourceSampleRate = 0;
|
Chris@566
|
341 // }
|
Chris@43
|
342
|
Chris@436
|
343 sv_frame_t lastEnd = 0;
|
Chris@43
|
344 for (std::set<Model *>::const_iterator i = m_models.begin();
|
Chris@43
|
345 i != m_models.end(); ++i) {
|
Chris@164
|
346 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
347 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
|
Chris@164
|
348 #endif
|
Chris@367
|
349 if ((*i)->getEndFrame() > lastEnd) {
|
Chris@367
|
350 lastEnd = (*i)->getEndFrame();
|
Chris@367
|
351 }
|
Chris@164
|
352 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
353 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
|
Chris@164
|
354 #endif
|
Chris@43
|
355 }
|
Chris@43
|
356 m_lastModelEndFrame = lastEnd;
|
Chris@43
|
357
|
Chris@212
|
358 m_audioGenerator->removeModel(model);
|
Chris@212
|
359
|
Chris@43
|
360 m_mutex.unlock();
|
Chris@43
|
361
|
Chris@43
|
362 clearRingBuffers();
|
Chris@43
|
363 }
|
Chris@43
|
364
|
Chris@43
|
365 void
|
Chris@43
|
366 AudioCallbackPlaySource::clearModels()
|
Chris@43
|
367 {
|
Chris@43
|
368 m_mutex.lock();
|
Chris@43
|
369
|
Chris@43
|
370 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
371 cout << "AudioCallbackPlaySource::clearModels()" << endl;
|
Chris@43
|
372 #endif
|
Chris@43
|
373
|
Chris@43
|
374 m_models.clear();
|
Chris@43
|
375
|
Chris@43
|
376 m_lastModelEndFrame = 0;
|
Chris@43
|
377
|
Chris@43
|
378 m_sourceSampleRate = 0;
|
Chris@43
|
379
|
Chris@43
|
380 m_mutex.unlock();
|
Chris@43
|
381
|
Chris@43
|
382 m_audioGenerator->clearModels();
|
Chris@93
|
383
|
Chris@93
|
384 clearRingBuffers();
|
Chris@43
|
385 }
|
Chris@43
|
386
|
Chris@43
|
387 void
|
Chris@366
|
388 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
|
Chris@43
|
389 {
|
Chris@43
|
390 if (!haveLock) m_mutex.lock();
|
Chris@43
|
391
|
Chris@445
|
392 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
393 cout << "clearRingBuffers" << endl;
|
Chris@445
|
394 #endif
|
Chris@397
|
395
|
Chris@93
|
396 rebuildRangeLists();
|
Chris@93
|
397
|
Chris@43
|
398 if (count == 0) {
|
Chris@436
|
399 if (m_writeBuffers) count = int(m_writeBuffers->size());
|
Chris@43
|
400 }
|
Chris@43
|
401
|
Chris@445
|
402 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
403 cout << "current playing frame = " << getCurrentPlayingFrame() << endl;
|
Chris@397
|
404
|
Chris@563
|
405 cout << "write buffer fill (before) = " << m_writeBufferFill << endl;
|
Chris@445
|
406 #endif
|
Chris@445
|
407
|
Chris@93
|
408 m_writeBufferFill = getCurrentBufferedFrame();
|
Chris@43
|
409
|
Chris@445
|
410 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
411 cout << "current buffered frame = " << m_writeBufferFill << endl;
|
Chris@445
|
412 #endif
|
Chris@397
|
413
|
Chris@43
|
414 if (m_readBuffers != m_writeBuffers) {
|
Chris@43
|
415 delete m_writeBuffers;
|
Chris@43
|
416 }
|
Chris@43
|
417
|
Chris@43
|
418 m_writeBuffers = new RingBufferVector;
|
Chris@43
|
419
|
Chris@366
|
420 for (int i = 0; i < count; ++i) {
|
Chris@43
|
421 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
|
Chris@43
|
422 }
|
Chris@43
|
423
|
Chris@442
|
424 m_audioGenerator->reset();
|
Chris@442
|
425
|
Chris@293
|
426 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
|
Chris@293
|
427 // << count << " write buffers" << endl;
|
Chris@43
|
428
|
Chris@43
|
429 if (!haveLock) {
|
Chris@43
|
430 m_mutex.unlock();
|
Chris@43
|
431 }
|
Chris@43
|
432 }
|
Chris@43
|
433
|
Chris@43
|
434 void
|
Chris@434
|
435 AudioCallbackPlaySource::play(sv_frame_t startFrame)
|
Chris@43
|
436 {
|
Chris@540
|
437 if (!m_target) return;
|
Chris@540
|
438
|
Chris@414
|
439 if (!m_sourceSampleRate) {
|
Chris@563
|
440 SVCERR << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
|
Chris@414
|
441 return;
|
Chris@414
|
442 }
|
Chris@414
|
443
|
Chris@43
|
444 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
445 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
446
|
Chris@563
|
447 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
448 cout << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@563
|
449 #endif
|
Chris@94
|
450
|
Chris@60
|
451 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
452
|
Chris@563
|
453 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
454 cout << startFrame << endl;
|
Chris@563
|
455 #endif
|
Chris@94
|
456
|
Chris@43
|
457 } else {
|
Chris@454
|
458 if (startFrame < 0) {
|
Chris@454
|
459 startFrame = 0;
|
Chris@454
|
460 }
|
Chris@43
|
461 if (startFrame >= m_lastModelEndFrame) {
|
Chris@43
|
462 startFrame = 0;
|
Chris@43
|
463 }
|
Chris@43
|
464 }
|
Chris@43
|
465
|
Chris@132
|
466 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
467 cout << "play(" << startFrame << ") -> aligned playback model ";
|
Chris@132
|
468 #endif
|
Chris@60
|
469
|
Chris@60
|
470 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
471
|
Chris@189
|
472 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
473 cout << startFrame << endl;
|
Chris@189
|
474 #endif
|
Chris@60
|
475
|
Chris@43
|
476 // The fill thread will automatically empty its buffers before
|
Chris@43
|
477 // starting again if we have not so far been playing, but not if
|
Chris@43
|
478 // we're just re-seeking.
|
Chris@102
|
479 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
480
|
Chris@43
|
481 m_mutex.lock();
|
Chris@102
|
482
|
Chris@91
|
483 if (m_timeStretcher) {
|
Chris@91
|
484 m_timeStretcher->reset();
|
Chris@91
|
485 }
|
Chris@130
|
486 if (m_monoStretcher) {
|
Chris@130
|
487 m_monoStretcher->reset();
|
Chris@130
|
488 }
|
Chris@102
|
489
|
Chris@102
|
490 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
491 if (m_readBuffers) {
|
Chris@366
|
492 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
493 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
494 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
495 cout << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
496 #endif
|
Chris@102
|
497 if (rb) rb->reset();
|
Chris@102
|
498 }
|
Chris@43
|
499 }
|
Chris@102
|
500
|
Chris@43
|
501 m_mutex.unlock();
|
Chris@43
|
502
|
Chris@43
|
503 m_audioGenerator->reset();
|
Chris@43
|
504
|
Chris@94
|
505 m_playStartFrame = startFrame;
|
Chris@94
|
506 m_playStartFramePassed = false;
|
Chris@94
|
507 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
508 if (m_target) {
|
Chris@94
|
509 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
510 }
|
Chris@94
|
511
|
Chris@43
|
512 bool changed = !m_playing;
|
Chris@91
|
513 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
514 m_lastCurrentFrame = 0;
|
Chris@43
|
515 m_playing = true;
|
Chris@212
|
516
|
Chris@212
|
517 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
518 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
519 #endif
|
Chris@212
|
520
|
Chris@43
|
521 m_condition.wakeAll();
|
Chris@158
|
522 if (changed) {
|
Chris@158
|
523 emit playStatusChanged(m_playing);
|
Chris@158
|
524 emit activity(tr("Play from %1").arg
|
Chris@158
|
525 (RealTime::frame2RealTime
|
Chris@158
|
526 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
527 }
|
Chris@43
|
528 }
|
Chris@43
|
529
|
Chris@43
|
530 void
|
Chris@43
|
531 AudioCallbackPlaySource::stop()
|
Chris@43
|
532 {
|
Chris@212
|
533 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
534 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
535 #endif
|
Chris@43
|
536 bool changed = m_playing;
|
Chris@43
|
537 m_playing = false;
|
Chris@212
|
538
|
Chris@212
|
539 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
540 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
541 #endif
|
Chris@212
|
542
|
Chris@43
|
543 m_condition.wakeAll();
|
Chris@91
|
544 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
545 if (changed) {
|
Chris@158
|
546 emit playStatusChanged(m_playing);
|
Chris@158
|
547 emit activity(tr("Stop at %1").arg
|
Chris@158
|
548 (RealTime::frame2RealTime
|
Chris@158
|
549 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
550 }
|
Chris@102
|
551 m_lastCurrentFrame = 0;
|
Chris@43
|
552 }
|
Chris@43
|
553
|
Chris@43
|
554 void
|
Chris@43
|
555 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
556 {
|
Chris@43
|
557 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@43
|
558 clearRingBuffers();
|
Chris@43
|
559 }
|
Chris@43
|
560 }
|
Chris@43
|
561
|
Chris@43
|
562 void
|
Chris@43
|
563 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
564 {
|
Chris@43
|
565 clearRingBuffers();
|
Chris@43
|
566 }
|
Chris@43
|
567
|
Chris@43
|
568 void
|
Chris@43
|
569 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
570 {
|
Chris@43
|
571 if (!m_viewManager->getSelections().empty()) {
|
Chris@43
|
572 clearRingBuffers();
|
Chris@43
|
573 }
|
Chris@43
|
574 }
|
Chris@43
|
575
|
Chris@43
|
576 void
|
Chris@43
|
577 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
|
Chris@43
|
578 {
|
Chris@43
|
579 clearRingBuffers();
|
Chris@43
|
580 }
|
Chris@43
|
581
|
Chris@43
|
582 void
|
Chris@552
|
583 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName )
|
Chris@43
|
584 {
|
Chris@43
|
585 }
|
Chris@43
|
586
|
Chris@43
|
587 void
|
Chris@43
|
588 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
589 {
|
Chris@563
|
590 SVCERR << "Audio processing overload!" << endl;
|
Chris@130
|
591
|
Chris@130
|
592 if (!m_playing) return;
|
Chris@130
|
593
|
Chris@43
|
594 RealTimePluginInstance *ap = m_auditioningPlugin;
|
Chris@130
|
595 if (ap && !m_auditioningPluginBypassed) {
|
Chris@43
|
596 m_auditioningPluginBypassed = true;
|
Chris@43
|
597 emit audioOverloadPluginDisabled();
|
Chris@130
|
598 return;
|
Chris@130
|
599 }
|
Chris@130
|
600
|
Chris@130
|
601 if (m_timeStretcher &&
|
Chris@130
|
602 m_timeStretcher->getTimeRatio() < 1.0 &&
|
Chris@130
|
603 m_stretcherInputCount > 1 &&
|
Chris@130
|
604 m_monoStretcher && !m_stretchMono) {
|
Chris@130
|
605 m_stretchMono = true;
|
Chris@130
|
606 emit audioTimeStretchMultiChannelDisabled();
|
Chris@130
|
607 return;
|
Chris@43
|
608 }
|
Chris@43
|
609 }
|
Chris@43
|
610
|
Chris@43
|
611 void
|
Chris@468
|
612 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
|
Chris@43
|
613 {
|
Chris@559
|
614 if (target == 0) {
|
Chris@559
|
615 // reset target-related facts and figures
|
Chris@559
|
616 m_deviceSampleRate = 0;
|
Chris@559
|
617 m_deviceChannelCount = 0;
|
Chris@559
|
618 }
|
Chris@91
|
619 m_target = target;
|
Chris@468
|
620 }
|
Chris@468
|
621
|
Chris@468
|
622 void
|
Chris@551
|
623 AudioCallbackPlaySource::setResamplerWrapper(breakfastquay::ResamplerWrapper *w)
|
Chris@551
|
624 {
|
Chris@551
|
625 m_resamplerWrapper = w;
|
Chris@552
|
626 if (m_resamplerWrapper && m_sourceSampleRate != 0) {
|
Chris@552
|
627 m_resamplerWrapper->changeApplicationSampleRate
|
Chris@552
|
628 (int(round(m_sourceSampleRate)));
|
Chris@552
|
629 }
|
Chris@551
|
630 }
|
Chris@551
|
631
|
Chris@551
|
632 void
|
Chris@468
|
633 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
|
Chris@468
|
634 {
|
Chris@293
|
635 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
636 if (size != 0) {
|
Chris@193
|
637 m_blockSize = size;
|
Chris@193
|
638 }
|
Chris@193
|
639 if (size * 4 > m_ringBufferSize) {
|
Chris@472
|
640 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
641 cout << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@472
|
642 << size << " > a quarter of ring buffer size "
|
Chris@472
|
643 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@472
|
644 << endl;
|
Chris@472
|
645 #endif
|
Chris@193
|
646 m_ringBufferSize = size * 4;
|
Chris@193
|
647 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
648 clearRingBuffers();
|
Chris@193
|
649 }
|
Chris@193
|
650 }
|
Chris@43
|
651 }
|
Chris@43
|
652
|
Chris@366
|
653 int
|
Chris@43
|
654 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
655 {
|
Chris@293
|
656 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@436
|
657 return int(m_blockSize);
|
Chris@43
|
658 }
|
Chris@43
|
659
|
Chris@43
|
660 void
|
Chris@468
|
661 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
|
Chris@43
|
662 {
|
Chris@43
|
663 m_playLatency = latency;
|
Chris@43
|
664 }
|
Chris@43
|
665
|
Chris@434
|
666 sv_frame_t
|
Chris@43
|
667 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
668 {
|
Chris@43
|
669 return m_playLatency;
|
Chris@43
|
670 }
|
Chris@43
|
671
|
Chris@434
|
672 sv_frame_t
|
Chris@43
|
673 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
674 {
|
Chris@91
|
675 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
676 // "currently coming through the speakers".
|
Chris@91
|
677
|
Chris@553
|
678 sv_samplerate_t deviceRate = getDeviceSampleRate();
|
Chris@436
|
679 sv_frame_t latency = m_playLatency; // at target rate
|
Chris@402
|
680 RealTime latency_t = RealTime::zeroTime;
|
Chris@402
|
681
|
Chris@553
|
682 if (deviceRate != 0) {
|
Chris@553
|
683 latency_t = RealTime::frame2RealTime(latency, deviceRate);
|
Chris@402
|
684 }
|
Chris@93
|
685
|
Chris@93
|
686 return getCurrentFrame(latency_t);
|
Chris@93
|
687 }
|
Chris@93
|
688
|
Chris@434
|
689 sv_frame_t
|
Chris@93
|
690 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
691 {
|
Chris@93
|
692 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
693 }
|
Chris@93
|
694
|
Chris@434
|
695 sv_frame_t
|
Chris@93
|
696 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
697 {
|
Chris@553
|
698 // The ring buffers contain data at the source sample rate and all
|
Chris@553
|
699 // processing (including time stretching) happens at this
|
Chris@553
|
700 // rate. Resampling only happens after the audio data leaves this
|
Chris@553
|
701 // class.
|
Chris@553
|
702
|
Chris@553
|
703 // (But because historically more than one sample rate could have
|
Chris@553
|
704 // been involved here, we do latency calculations using RealTime
|
Chris@553
|
705 // values instead of samples.)
|
Chris@43
|
706
|
Chris@553
|
707 sv_samplerate_t rate = getSourceSampleRate();
|
Chris@91
|
708
|
Chris@553
|
709 if (rate == 0) return 0;
|
Chris@91
|
710
|
Chris@366
|
711 int inbuffer = 0; // at target rate
|
Chris@91
|
712
|
Chris@366
|
713 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
714 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@43
|
715 if (rb) {
|
Chris@366
|
716 int here = rb->getReadSpace();
|
Chris@91
|
717 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@43
|
718 }
|
Chris@43
|
719 }
|
Chris@43
|
720
|
Chris@436
|
721 sv_frame_t readBufferFill = m_readBufferFill;
|
Chris@436
|
722 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
723 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
724 double currentTime = 0.0;
|
Chris@91
|
725 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
726
|
Chris@102
|
727 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
728
|
Chris@553
|
729 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
|
Chris@91
|
730
|
Chris@436
|
731 sv_frame_t stretchlat = 0;
|
Chris@91
|
732 double timeRatio = 1.0;
|
Chris@91
|
733
|
Chris@91
|
734 if (m_timeStretcher) {
|
Chris@91
|
735 stretchlat = m_timeStretcher->getLatency();
|
Chris@91
|
736 timeRatio = m_timeStretcher->getTimeRatio();
|
Chris@43
|
737 }
|
Chris@43
|
738
|
Chris@553
|
739 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, rate);
|
Chris@43
|
740
|
Chris@91
|
741 // When the target has just requested a block from us, the last
|
Chris@91
|
742 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
743 // amount of read space (converted back to source sample rate)
|
Chris@91
|
744 // remaining now. That sample is not expected to be played until
|
Chris@91
|
745 // the target's play latency has elapsed. By the time the
|
Chris@91
|
746 // following block is requested, that sample will be at the
|
Chris@91
|
747 // target's play latency minus the last requested block size away
|
Chris@91
|
748 // from being played.
|
Chris@91
|
749
|
Chris@91
|
750 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
751 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
752
|
Chris@102
|
753 if (m_target &&
|
Chris@102
|
754 m_trustworthyTimestamps &&
|
Chris@102
|
755 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
756
|
Chris@553
|
757 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
|
Chris@91
|
758
|
Chris@91
|
759 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
760 // since the end of the last call to getSourceSamples
|
Chris@91
|
761
|
Chris@102
|
762 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
763
|
Chris@102
|
764 // this adjustment seems to cause more problems when looping
|
Chris@102
|
765 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
766
|
Chris@102
|
767 if (elapsed > 0.0) {
|
Chris@102
|
768 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
769 }
|
Chris@91
|
770 }
|
Chris@91
|
771
|
Chris@91
|
772 } else {
|
Chris@91
|
773
|
Chris@553
|
774 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
|
Chris@62
|
775 }
|
Chris@91
|
776
|
Chris@553
|
777 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
|
Chris@91
|
778
|
Chris@91
|
779 if (timeRatio != 1.0) {
|
Chris@91
|
780 lastretrieved_t = lastretrieved_t / timeRatio;
|
Chris@91
|
781 sincerequest_t = sincerequest_t / timeRatio;
|
Chris@163
|
782 latency_t = latency_t / timeRatio;
|
Chris@43
|
783 }
|
Chris@43
|
784
|
Chris@91
|
785 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
786 cout << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
787 #endif
|
Chris@43
|
788
|
Chris@93
|
789 // Normally the range lists should contain at least one item each
|
Chris@93
|
790 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
791 // entire source audio duration.
|
Chris@43
|
792
|
Chris@93
|
793 if (m_rangeStarts.empty()) {
|
Chris@93
|
794 rebuildRangeLists();
|
Chris@93
|
795 }
|
Chris@92
|
796
|
Chris@93
|
797 if (m_rangeStarts.empty()) {
|
Chris@93
|
798 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
799 RealTime playing_t = bufferedto_t
|
Chris@93
|
800 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
801 + sincerequest_t;
|
Chris@193
|
802 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@553
|
803 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@93
|
804 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
805 }
|
Chris@43
|
806
|
Chris@91
|
807 int inRange = 0;
|
Chris@91
|
808 int index = 0;
|
Chris@91
|
809
|
Chris@366
|
810 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
811 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
812 inRange = index;
|
Chris@93
|
813 } else {
|
Chris@93
|
814 break;
|
Chris@93
|
815 }
|
Chris@93
|
816 ++index;
|
Chris@93
|
817 }
|
Chris@93
|
818
|
Chris@436
|
819 if (inRange >= int(m_rangeStarts.size())) {
|
Chris@436
|
820 inRange = int(m_rangeStarts.size())-1;
|
Chris@436
|
821 }
|
Chris@93
|
822
|
Chris@94
|
823 RealTime playing_t = bufferedto_t;
|
Chris@93
|
824
|
Chris@93
|
825 playing_t = playing_t
|
Chris@93
|
826 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
827 + sincerequest_t;
|
Chris@94
|
828
|
Chris@94
|
829 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
830 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
831 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
832 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
833 // are playing a relatively short looped region, the playing time
|
Chris@94
|
834 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
835 // the region boundary and end up being much smaller than the
|
Chris@94
|
836 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
837 // duration of playback!
|
Chris@94
|
838
|
Chris@94
|
839 if (!m_playStartFramePassed) {
|
Chris@553
|
840 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
|
Chris@94
|
841 if (playing_t < playstart_t) {
|
Chris@563
|
842 // cout << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
843 // << playstart_t << endl;
|
Chris@122
|
844 if (/*!!! sincerequest_t > RealTime::zeroTime && */
|
Chris@94
|
845 m_playStartedAt + latency_t + stretchlat_t <
|
Chris@94
|
846 RealTime::fromSeconds(currentTime)) {
|
Chris@563
|
847 // cout << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
848 m_playStartFramePassed = true;
|
Chris@94
|
849 } else {
|
Chris@94
|
850 playing_t = playstart_t;
|
Chris@94
|
851 }
|
Chris@94
|
852 } else {
|
Chris@94
|
853 m_playStartFramePassed = true;
|
Chris@94
|
854 }
|
Chris@94
|
855 }
|
Chris@163
|
856
|
Chris@163
|
857 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
858 cout << "playing_t " << playing_t;
|
Chris@163
|
859 #endif
|
Chris@94
|
860
|
Chris@94
|
861 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
862
|
Chris@93
|
863 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
864 cout << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
865 #endif
|
Chris@93
|
866
|
Chris@93
|
867 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
868
|
Chris@93
|
869 if (inRange == 0) {
|
Chris@93
|
870 if (looping) {
|
Chris@436
|
871 inRange = int(m_rangeStarts.size()) - 1;
|
Chris@93
|
872 } else {
|
Chris@93
|
873 break;
|
Chris@93
|
874 }
|
Chris@93
|
875 } else {
|
Chris@93
|
876 --inRange;
|
Chris@93
|
877 }
|
Chris@93
|
878
|
Chris@93
|
879 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
880 }
|
Chris@93
|
881
|
Chris@93
|
882 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
883
|
Chris@93
|
884 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
885 cout << " playing time: " << playing_t << endl;
|
Chris@93
|
886 #endif
|
Chris@93
|
887
|
Chris@93
|
888 if (!looping) {
|
Chris@366
|
889 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
890 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@563
|
891 cout << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
892 stop();
|
Chris@93
|
893 }
|
Chris@93
|
894 }
|
Chris@93
|
895
|
Chris@93
|
896 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
897
|
Chris@553
|
898 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
|
Chris@102
|
899
|
Chris@102
|
900 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
901 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
902 frame = m_lastCurrentFrame;
|
Chris@102
|
903 }
|
Chris@102
|
904 }
|
Chris@102
|
905
|
Chris@102
|
906 m_lastCurrentFrame = frame;
|
Chris@102
|
907
|
Chris@93
|
908 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
909 }
|
Chris@93
|
910
|
Chris@93
|
911 void
|
Chris@93
|
912 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
913 {
|
Chris@93
|
914 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
915
|
Chris@93
|
916 m_rangeStarts.clear();
|
Chris@93
|
917 m_rangeDurations.clear();
|
Chris@93
|
918
|
Chris@436
|
919 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@93
|
920 if (sourceRate == 0) return;
|
Chris@93
|
921
|
Chris@93
|
922 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
923 if (end == RealTime::zeroTime) return;
|
Chris@93
|
924
|
Chris@93
|
925 if (!constrained) {
|
Chris@93
|
926 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
927 m_rangeDurations.push_back(end);
|
Chris@93
|
928 return;
|
Chris@93
|
929 }
|
Chris@93
|
930
|
Chris@93
|
931 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
932 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
933
|
Chris@93
|
934 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
935 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
936 #endif
|
Chris@93
|
937
|
Chris@93
|
938 if (!selections.empty()) {
|
Chris@91
|
939
|
Chris@91
|
940 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
941
|
Chris@91
|
942 RealTime start =
|
Chris@91
|
943 (RealTime::frame2RealTime
|
Chris@91
|
944 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
945 sourceRate));
|
Chris@91
|
946 RealTime duration =
|
Chris@91
|
947 (RealTime::frame2RealTime
|
Chris@91
|
948 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
949 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
950 sourceRate));
|
Chris@91
|
951
|
Chris@93
|
952 m_rangeStarts.push_back(start);
|
Chris@93
|
953 m_rangeDurations.push_back(duration);
|
Chris@91
|
954 }
|
Chris@93
|
955 } else {
|
Chris@93
|
956 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
957 m_rangeDurations.push_back(end);
|
Chris@43
|
958 }
|
Chris@43
|
959
|
Chris@93
|
960 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
961 cout << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
962 #endif
|
Chris@43
|
963 }
|
Chris@43
|
964
|
Chris@43
|
965 void
|
Chris@43
|
966 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
967 {
|
Chris@574
|
968 if (left > m_outputLeft) m_outputLeft = left;
|
Chris@574
|
969 if (right > m_outputRight) m_outputRight = right;
|
Chris@43
|
970 }
|
Chris@43
|
971
|
Chris@43
|
972 bool
|
Chris@43
|
973 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
974 {
|
Chris@43
|
975 left = m_outputLeft;
|
Chris@43
|
976 right = m_outputRight;
|
Chris@574
|
977 m_outputLeft = 0.f;
|
Chris@574
|
978 m_outputRight = 0.f;
|
Chris@43
|
979 return true;
|
Chris@43
|
980 }
|
Chris@43
|
981
|
Chris@43
|
982 void
|
Chris@468
|
983 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
|
Chris@43
|
984 {
|
Chris@553
|
985 m_deviceSampleRate = sr;
|
Chris@43
|
986 }
|
Chris@43
|
987
|
Chris@43
|
988 void
|
Chris@559
|
989 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int count)
|
Chris@43
|
990 {
|
Chris@559
|
991 m_deviceChannelCount = count;
|
Chris@43
|
992 }
|
Chris@43
|
993
|
Chris@43
|
994 void
|
Chris@107
|
995 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
|
Chris@43
|
996 {
|
Chris@107
|
997 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
|
Chris@107
|
998 if (a && !plugin) {
|
Chris@563
|
999 SVCERR << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
1000 }
|
Chris@204
|
1001
|
Chris@204
|
1002 m_mutex.lock();
|
Chris@43
|
1003 m_auditioningPlugin = plugin;
|
Chris@43
|
1004 m_auditioningPluginBypassed = false;
|
Chris@204
|
1005 m_mutex.unlock();
|
Chris@43
|
1006 }
|
Chris@43
|
1007
|
Chris@43
|
1008 void
|
Chris@43
|
1009 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
|
Chris@43
|
1010 {
|
Chris@43
|
1011 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
1012 clearRingBuffers();
|
Chris@43
|
1013 }
|
Chris@43
|
1014
|
Chris@43
|
1015 void
|
Chris@43
|
1016 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
1017 {
|
Chris@43
|
1018 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
1019 clearRingBuffers();
|
Chris@43
|
1020 }
|
Chris@43
|
1021
|
Chris@434
|
1022 sv_samplerate_t
|
Chris@553
|
1023 AudioCallbackPlaySource::getDeviceSampleRate() const
|
Chris@43
|
1024 {
|
Chris@553
|
1025 return m_deviceSampleRate;
|
Chris@43
|
1026 }
|
Chris@43
|
1027
|
Chris@366
|
1028 int
|
Chris@43
|
1029 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
1030 {
|
Chris@43
|
1031 return m_sourceChannelCount;
|
Chris@43
|
1032 }
|
Chris@43
|
1033
|
Chris@366
|
1034 int
|
Chris@43
|
1035 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
1036 {
|
Chris@43
|
1037 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
1038 return m_sourceChannelCount;
|
Chris@43
|
1039 }
|
Chris@43
|
1040
|
Chris@559
|
1041 int
|
Chris@559
|
1042 AudioCallbackPlaySource::getDeviceChannelCount() const
|
Chris@559
|
1043 {
|
Chris@559
|
1044 return m_deviceChannelCount;
|
Chris@559
|
1045 }
|
Chris@559
|
1046
|
Chris@434
|
1047 sv_samplerate_t
|
Chris@43
|
1048 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
1049 {
|
Chris@43
|
1050 return m_sourceSampleRate;
|
Chris@43
|
1051 }
|
Chris@43
|
1052
|
Chris@43
|
1053 void
|
Chris@436
|
1054 AudioCallbackPlaySource::setTimeStretch(double factor)
|
Chris@43
|
1055 {
|
Chris@91
|
1056 m_stretchRatio = factor;
|
Chris@91
|
1057
|
Chris@553
|
1058 int rate = int(getSourceSampleRate());
|
Chris@553
|
1059 if (!rate) return; // have to make our stretcher later
|
Chris@244
|
1060
|
Chris@436
|
1061 if (m_timeStretcher || (factor == 1.0)) {
|
Chris@91
|
1062 // stretch ratio will be set in next process call if appropriate
|
Chris@62
|
1063 } else {
|
Chris@91
|
1064 m_stretcherInputCount = getTargetChannelCount();
|
Chris@62
|
1065 RubberBandStretcher *stretcher = new RubberBandStretcher
|
Chris@553
|
1066 (rate,
|
Chris@91
|
1067 m_stretcherInputCount,
|
Chris@62
|
1068 RubberBandStretcher::OptionProcessRealTime,
|
Chris@62
|
1069 factor);
|
Chris@130
|
1070 RubberBandStretcher *monoStretcher = new RubberBandStretcher
|
Chris@553
|
1071 (rate,
|
Chris@130
|
1072 1,
|
Chris@130
|
1073 RubberBandStretcher::OptionProcessRealTime,
|
Chris@130
|
1074 factor);
|
Chris@91
|
1075 m_stretcherInputs = new float *[m_stretcherInputCount];
|
Chris@436
|
1076 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
|
Chris@366
|
1077 for (int c = 0; c < m_stretcherInputCount; ++c) {
|
Chris@91
|
1078 m_stretcherInputSizes[c] = 16384;
|
Chris@91
|
1079 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1080 }
|
Chris@130
|
1081 m_monoStretcher = monoStretcher;
|
Chris@62
|
1082 m_timeStretcher = stretcher;
|
Chris@62
|
1083 }
|
Chris@158
|
1084
|
Chris@158
|
1085 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1086 }
|
Chris@43
|
1087
|
Chris@471
|
1088 int
|
Chris@559
|
1089 AudioCallbackPlaySource::getSourceSamples(float *const *buffer,
|
Chris@559
|
1090 int requestedChannels,
|
Chris@559
|
1091 int count)
|
Chris@43
|
1092 {
|
Chris@559
|
1093 // In principle, the target will handle channel mapping in cases
|
Chris@559
|
1094 // where our channel count differs from the device's. But that
|
Chris@559
|
1095 // only holds if our channel count doesn't change -- i.e. if
|
Chris@559
|
1096 // getApplicationChannelCount() always returns the same value as
|
Chris@559
|
1097 // it did when the target was created, and if this function always
|
Chris@559
|
1098 // returns that number of channels.
|
Chris@559
|
1099 //
|
Chris@559
|
1100 // Unfortunately that can't hold for us -- we always have at least
|
Chris@559
|
1101 // 2 channels but if the user opens a new main model with more
|
Chris@559
|
1102 // channels than that (and more than the last main model) then our
|
Chris@559
|
1103 // target channel count necessarily gets increased.
|
Chris@559
|
1104 //
|
Chris@559
|
1105 // We have:
|
Chris@559
|
1106 //
|
Chris@559
|
1107 // getSourceChannelCount() -> number of channels available to
|
Chris@559
|
1108 // provide from real model data
|
Chris@559
|
1109 //
|
Chris@559
|
1110 // getTargetChannelCount() -> number we will actually provide;
|
Chris@559
|
1111 // same as getSourceChannelCount() except that it is always at
|
Chris@559
|
1112 // least 2
|
Chris@559
|
1113 //
|
Chris@559
|
1114 // getDeviceChannelCount() -> number the device will emit, usually
|
Chris@559
|
1115 // equal to the value of getTargetChannelCount() at the time the
|
Chris@559
|
1116 // device was initialised, unless the device could not provide
|
Chris@559
|
1117 // that number
|
Chris@559
|
1118 //
|
Chris@559
|
1119 // requestedChannels -> number the device is expecting from us,
|
Chris@559
|
1120 // always equal to the value of getTargetChannelCount() at the
|
Chris@559
|
1121 // time the device was initialised
|
Chris@559
|
1122 //
|
Chris@559
|
1123 // If the requested channel count is at least the target channel
|
Chris@559
|
1124 // count, then we go ahead and provide the target channels as
|
Chris@559
|
1125 // expected. We just zero any spare channels.
|
Chris@559
|
1126 //
|
Chris@559
|
1127 // If the requested channel count is smaller than the target
|
Chris@559
|
1128 // channel count, then we don't know what to do and we provide
|
Chris@559
|
1129 // nothing. This shouldn't happen as long as management is on the
|
Chris@559
|
1130 // ball -- we emit channelCountIncreased() when the target channel
|
Chris@559
|
1131 // count increases, and whatever code "owns" the driver should
|
Chris@559
|
1132 // have reopened the audio device when it got that signal. But
|
Chris@559
|
1133 // there's a race condition there, which we accommodate with this
|
Chris@559
|
1134 // check.
|
Chris@559
|
1135
|
Chris@559
|
1136 int channels = getTargetChannelCount();
|
Chris@559
|
1137
|
Chris@43
|
1138 if (!m_playing) {
|
Chris@193
|
1139 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1140 cout << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1141 #endif
|
Chris@559
|
1142 v_zero_channels(buffer, requestedChannels, count);
|
Chris@471
|
1143 return 0;
|
Chris@43
|
1144 }
|
Chris@559
|
1145 if (requestedChannels < channels) {
|
Chris@559
|
1146 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not enough device channels (" << requestedChannels << ", need " << channels << "); hoping device is about to be reopened" << endl;
|
Chris@559
|
1147 v_zero_channels(buffer, requestedChannels, count);
|
Chris@559
|
1148 return 0;
|
Chris@559
|
1149 }
|
Chris@559
|
1150 if (requestedChannels > channels) {
|
Chris@559
|
1151 v_zero_channels(buffer + channels, requestedChannels - channels, count);
|
Chris@559
|
1152 }
|
Chris@43
|
1153
|
Chris@212
|
1154 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1155 cout << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1156 #endif
|
Chris@212
|
1157
|
Chris@43
|
1158 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1159 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1160
|
Chris@559
|
1161 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1162
|
Chris@43
|
1163 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1164
|
Chris@43
|
1165 if (!rb) {
|
Chris@563
|
1166 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1167 << "No ring buffer available for channel " << ch
|
Chris@293
|
1168 << ", returning no data here" << endl;
|
Chris@43
|
1169 count = 0;
|
Chris@43
|
1170 break;
|
Chris@43
|
1171 }
|
Chris@43
|
1172
|
Chris@366
|
1173 int rs = rb->getReadSpace();
|
Chris@43
|
1174 if (rs < count) {
|
Chris@43
|
1175 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1176 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1177 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1178 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1179 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1180 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1181 << "reducing request size" << endl;
|
Chris@43
|
1182 #endif
|
Chris@43
|
1183 count = rs;
|
Chris@43
|
1184 }
|
Chris@43
|
1185 }
|
Chris@43
|
1186
|
Chris@471
|
1187 if (count == 0) return 0;
|
Chris@43
|
1188
|
Chris@62
|
1189 RubberBandStretcher *ts = m_timeStretcher;
|
Chris@130
|
1190 RubberBandStretcher *ms = m_monoStretcher;
|
Chris@130
|
1191
|
Chris@436
|
1192 double ratio = ts ? ts->getTimeRatio() : 1.0;
|
Chris@91
|
1193
|
Chris@91
|
1194 if (ratio != m_stretchRatio) {
|
Chris@91
|
1195 if (!ts) {
|
Chris@563
|
1196 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
|
Chris@436
|
1197 m_stretchRatio = 1.0;
|
Chris@91
|
1198 } else {
|
Chris@91
|
1199 ts->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1200 if (ms) ms->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1201 if (m_stretchRatio >= 1.0) m_stretchMono = false;
|
Chris@130
|
1202 }
|
Chris@130
|
1203 }
|
Chris@130
|
1204
|
Chris@130
|
1205 int stretchChannels = m_stretcherInputCount;
|
Chris@130
|
1206 if (m_stretchMono) {
|
Chris@130
|
1207 if (ms) {
|
Chris@130
|
1208 ts = ms;
|
Chris@130
|
1209 stretchChannels = 1;
|
Chris@130
|
1210 } else {
|
Chris@130
|
1211 m_stretchMono = false;
|
Chris@91
|
1212 }
|
Chris@91
|
1213 }
|
Chris@91
|
1214
|
Chris@91
|
1215 if (m_target) {
|
Chris@91
|
1216 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1217 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1218 }
|
Chris@43
|
1219
|
Chris@62
|
1220 if (!ts || ratio == 1.f) {
|
Chris@43
|
1221
|
Chris@130
|
1222 int got = 0;
|
Chris@43
|
1223
|
Chris@563
|
1224 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1225 cout << "channels == " << channels << endl;
|
Chris@563
|
1226 #endif
|
Chris@555
|
1227
|
Chris@559
|
1228 for (int ch = 0; ch < channels; ++ch) {
|
Chris@43
|
1229
|
Chris@43
|
1230 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1231
|
Chris@43
|
1232 if (rb) {
|
Chris@43
|
1233
|
Chris@43
|
1234 // this is marginally more likely to leave our channels in
|
Chris@43
|
1235 // sync after a processing failure than just passing "count":
|
Chris@436
|
1236 sv_frame_t request = count;
|
Chris@43
|
1237 if (ch > 0) request = got;
|
Chris@43
|
1238
|
Chris@436
|
1239 got = rb->read(buffer[ch], int(request));
|
Chris@43
|
1240
|
Chris@43
|
1241 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1242 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1243 #endif
|
Chris@43
|
1244 }
|
Chris@43
|
1245
|
Chris@559
|
1246 for (int ch = 0; ch < channels; ++ch) {
|
Chris@130
|
1247 for (int i = got; i < count; ++i) {
|
Chris@43
|
1248 buffer[ch][i] = 0.0;
|
Chris@43
|
1249 }
|
Chris@43
|
1250 }
|
Chris@43
|
1251 }
|
Chris@43
|
1252
|
Chris@43
|
1253 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1254
|
Chris@212
|
1255 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1256 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1257 #endif
|
Chris@212
|
1258
|
Chris@43
|
1259 m_condition.wakeAll();
|
Chris@91
|
1260
|
Chris@471
|
1261 return got;
|
Chris@43
|
1262 }
|
Chris@43
|
1263
|
Chris@436
|
1264 sv_frame_t available;
|
Chris@436
|
1265 sv_frame_t fedToStretcher = 0;
|
Chris@91
|
1266 int warned = 0;
|
Chris@43
|
1267
|
Chris@91
|
1268 // The input block for a given output is approx output / ratio,
|
Chris@91
|
1269 // but we can't predict it exactly, for an adaptive timestretcher.
|
Chris@91
|
1270
|
Chris@91
|
1271 while ((available = ts->available()) < count) {
|
Chris@91
|
1272
|
Chris@436
|
1273 sv_frame_t reqd = lrint(double(count - available) / ratio);
|
Chris@436
|
1274 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
|
Chris@91
|
1275 if (reqd == 0) reqd = 1;
|
Chris@91
|
1276
|
Chris@436
|
1277 sv_frame_t got = reqd;
|
Chris@91
|
1278
|
Chris@91
|
1279 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1280 cout << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
|
Chris@62
|
1281 #endif
|
Chris@43
|
1282
|
Chris@366
|
1283 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1284 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1285 if (reqd > m_stretcherInputSizes[c]) {
|
Chris@91
|
1286 if (c == 0) {
|
Chris@563
|
1287 SVDEBUG << "NOTE: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
|
Chris@91
|
1288 }
|
Chris@91
|
1289 delete[] m_stretcherInputs[c];
|
Chris@91
|
1290 m_stretcherInputSizes[c] = reqd * 2;
|
Chris@91
|
1291 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1292 }
|
Chris@91
|
1293 }
|
Chris@43
|
1294
|
Chris@366
|
1295 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1296 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1297 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@91
|
1298 if (rb) {
|
Chris@436
|
1299 sv_frame_t gotHere;
|
Chris@130
|
1300 if (stretchChannels == 1 && c > 0) {
|
Chris@436
|
1301 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
|
Chris@130
|
1302 } else {
|
Chris@436
|
1303 gotHere = rb->read(m_stretcherInputs[c], int(got));
|
Chris@130
|
1304 }
|
Chris@91
|
1305 if (gotHere < got) got = gotHere;
|
Chris@91
|
1306
|
Chris@91
|
1307 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@91
|
1308 if (c == 0) {
|
Chris@563
|
1309 cout << "feeding stretcher: got " << gotHere
|
Chris@229
|
1310 << ", " << rb->getReadSpace() << " remain" << endl;
|
Chris@91
|
1311 }
|
Chris@62
|
1312 #endif
|
Chris@43
|
1313
|
Chris@91
|
1314 } else {
|
Chris@563
|
1315 SVCERR << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
|
Chris@43
|
1316 }
|
Chris@43
|
1317 }
|
Chris@43
|
1318
|
Chris@43
|
1319 if (got < reqd) {
|
Chris@563
|
1320 SVCERR << "WARNING: Read underrun in playback ("
|
Chris@293
|
1321 << got << " < " << reqd << ")" << endl;
|
Chris@43
|
1322 }
|
Chris@43
|
1323
|
Chris@463
|
1324 ts->process(m_stretcherInputs, size_t(got), false);
|
Chris@91
|
1325
|
Chris@91
|
1326 fedToStretcher += got;
|
Chris@43
|
1327
|
Chris@43
|
1328 if (got == 0) break;
|
Chris@43
|
1329
|
Chris@62
|
1330 if (ts->available() == available) {
|
Chris@563
|
1331 SVCERR << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
|
Chris@43
|
1332 if (++warned == 5) break;
|
Chris@43
|
1333 }
|
Chris@43
|
1334 }
|
Chris@43
|
1335
|
Chris@463
|
1336 ts->retrieve(buffer, size_t(count));
|
Chris@43
|
1337
|
Chris@559
|
1338 v_zero_channels(buffer + stretchChannels, channels - stretchChannels, count);
|
Chris@130
|
1339
|
Chris@43
|
1340 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1341
|
Chris@212
|
1342 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1343 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
|
Chris@212
|
1344 #endif
|
Chris@212
|
1345
|
Chris@43
|
1346 m_condition.wakeAll();
|
Chris@43
|
1347
|
Chris@471
|
1348 return count;
|
Chris@43
|
1349 }
|
Chris@43
|
1350
|
Chris@43
|
1351 void
|
Chris@559
|
1352 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float *const *buffers)
|
Chris@43
|
1353 {
|
Chris@43
|
1354 if (m_auditioningPluginBypassed) return;
|
Chris@43
|
1355 RealTimePluginInstance *plugin = m_auditioningPlugin;
|
Chris@43
|
1356 if (!plugin) return;
|
Chris@204
|
1357
|
Chris@366
|
1358 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
|
Chris@563
|
1359 // cout << "plugin input count " << plugin->getAudioInputCount()
|
Chris@43
|
1360 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1361 // << endl;
|
Chris@43
|
1362 return;
|
Chris@43
|
1363 }
|
Chris@366
|
1364 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
|
Chris@563
|
1365 // cout << "plugin output count " << plugin->getAudioOutputCount()
|
Chris@43
|
1366 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1367 // << endl;
|
Chris@43
|
1368 return;
|
Chris@43
|
1369 }
|
Chris@366
|
1370 if ((int)plugin->getBufferSize() < count) {
|
Chris@563
|
1371 // cout << "plugin buffer size " << plugin->getBufferSize()
|
Chris@102
|
1372 // << " < our block size " << count
|
Chris@293
|
1373 // << endl;
|
Chris@43
|
1374 return;
|
Chris@43
|
1375 }
|
Chris@43
|
1376
|
Chris@43
|
1377 float **ib = plugin->getAudioInputBuffers();
|
Chris@43
|
1378 float **ob = plugin->getAudioOutputBuffers();
|
Chris@43
|
1379
|
Chris@366
|
1380 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1381 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1382 ib[c][i] = buffers[c][i];
|
Chris@43
|
1383 }
|
Chris@43
|
1384 }
|
Chris@43
|
1385
|
Chris@436
|
1386 plugin->run(Vamp::RealTime::zeroTime, int(count));
|
Chris@43
|
1387
|
Chris@366
|
1388 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1389 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1390 buffers[c][i] = ob[c][i];
|
Chris@43
|
1391 }
|
Chris@43
|
1392 }
|
Chris@43
|
1393 }
|
Chris@43
|
1394
|
Chris@43
|
1395 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1396 bool
|
Chris@43
|
1397 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1398 {
|
Chris@43
|
1399 static float *tmp = 0;
|
Chris@436
|
1400 static sv_frame_t tmpSize = 0;
|
Chris@43
|
1401
|
Chris@434
|
1402 sv_frame_t space = 0;
|
Chris@366
|
1403 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1404 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1405 if (wb) {
|
Chris@434
|
1406 sv_frame_t spaceHere = wb->getWriteSpace();
|
Chris@43
|
1407 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@43
|
1408 }
|
Chris@43
|
1409 }
|
Chris@43
|
1410
|
Chris@103
|
1411 if (space == 0) {
|
Chris@103
|
1412 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1413 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1414 #endif
|
Chris@103
|
1415 return false;
|
Chris@103
|
1416 }
|
Chris@43
|
1417
|
Chris@544
|
1418 // space is now the number of samples that can be written on each
|
Chris@544
|
1419 // channel's write ringbuffer
|
Chris@544
|
1420
|
Chris@434
|
1421 sv_frame_t f = m_writeBufferFill;
|
Chris@43
|
1422
|
Chris@43
|
1423 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1424
|
Chris@43
|
1425 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1426 if (!readWriteEqual) {
|
Chris@293
|
1427 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1428 }
|
Chris@293
|
1429 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1430 #endif
|
Chris@43
|
1431
|
Chris@43
|
1432 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1433 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1434 #endif
|
Chris@43
|
1435
|
Chris@366
|
1436 int channels = getTargetChannelCount();
|
Chris@43
|
1437
|
Chris@43
|
1438 static float **bufferPtrs = 0;
|
Chris@366
|
1439 static int bufferPtrCount = 0;
|
Chris@43
|
1440
|
Chris@43
|
1441 if (bufferPtrCount < channels) {
|
Chris@43
|
1442 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@43
|
1443 bufferPtrs = new float *[channels];
|
Chris@43
|
1444 bufferPtrCount = channels;
|
Chris@43
|
1445 }
|
Chris@43
|
1446
|
Chris@436
|
1447 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1448
|
Chris@546
|
1449 // space must be a multiple of generatorBlockSize
|
Chris@546
|
1450 sv_frame_t reqSpace = space;
|
Chris@546
|
1451 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@546
|
1452 if (space == 0) {
|
Chris@546
|
1453 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1454 cout << "requested fill of " << reqSpace
|
Chris@546
|
1455 << " is less than generator block size of "
|
Chris@546
|
1456 << generatorBlockSize << ", leaving it" << endl;
|
Chris@546
|
1457 #endif
|
Chris@546
|
1458 return false;
|
Chris@43
|
1459 }
|
Chris@43
|
1460
|
Chris@546
|
1461 if (tmpSize < channels * space) {
|
Chris@546
|
1462 delete[] tmp;
|
Chris@546
|
1463 tmp = new float[channels * space];
|
Chris@546
|
1464 tmpSize = channels * space;
|
Chris@546
|
1465 }
|
Chris@43
|
1466
|
Chris@546
|
1467 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1468
|
Chris@546
|
1469 bufferPtrs[c] = tmp + c * space;
|
Chris@546
|
1470
|
Chris@546
|
1471 for (int i = 0; i < space; ++i) {
|
Chris@546
|
1472 tmp[c * space + i] = 0.0f;
|
Chris@546
|
1473 }
|
Chris@546
|
1474 }
|
Chris@43
|
1475
|
Chris@546
|
1476 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1477
|
Chris@546
|
1478 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1479
|
Chris@546
|
1480 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@546
|
1481 if (wb) {
|
Chris@546
|
1482 int actual = wb->write(bufferPtrs[c], int(got));
|
Chris@546
|
1483 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1484 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@546
|
1485 << wb->getReadSpace() << " to read"
|
Chris@546
|
1486 << endl;
|
Chris@546
|
1487 #endif
|
Chris@546
|
1488 if (actual < got) {
|
Chris@563
|
1489 SVCERR << "WARNING: Buffer overrun in channel " << c
|
Chris@563
|
1490 << ": wrote " << actual << " of " << got
|
Chris@563
|
1491 << " samples" << endl;
|
Chris@546
|
1492 }
|
Chris@546
|
1493 }
|
Chris@546
|
1494 }
|
Chris@43
|
1495
|
Chris@546
|
1496 m_writeBufferFill = f;
|
Chris@546
|
1497 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1498
|
Chris@163
|
1499 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1500 cout << "Read buffer fill is now " << m_readBufferFill << ", write buffer fill "
|
Chris@563
|
1501 << m_writeBufferFill << endl;
|
Chris@163
|
1502 #endif
|
Chris@163
|
1503
|
Chris@546
|
1504 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1505
|
Chris@43
|
1506 return true;
|
Chris@43
|
1507 }
|
Chris@43
|
1508
|
Chris@434
|
1509 sv_frame_t
|
Chris@434
|
1510 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
|
Chris@43
|
1511 {
|
Chris@434
|
1512 sv_frame_t processed = 0;
|
Chris@434
|
1513 sv_frame_t chunkStart = frame;
|
Chris@434
|
1514 sv_frame_t chunkSize = count;
|
Chris@434
|
1515 sv_frame_t selectionSize = 0;
|
Chris@434
|
1516 sv_frame_t nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1517
|
Chris@43
|
1518 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1519 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
1520 !m_viewManager->getSelections().empty());
|
Chris@43
|
1521
|
Chris@366
|
1522 int channels = getTargetChannelCount();
|
Chris@43
|
1523
|
Chris@43
|
1524 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1525 cout << "mixModels: start " << frame << ", size " << count << ", channels " << channels << endl;
|
Chris@43
|
1526 #endif
|
Chris@563
|
1527 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1528 if (constrained) {
|
Chris@563
|
1529 cout << "Manager has " << m_viewManager->getSelections().size() << " selection(s):" << endl;
|
Chris@563
|
1530 for (auto sel: m_viewManager->getSelections()) {
|
Chris@563
|
1531 cout << sel.getStartFrame() << " -> " << sel.getEndFrame()
|
Chris@563
|
1532 << " (" << (sel.getEndFrame() - sel.getStartFrame()) << " frames)"
|
Chris@563
|
1533 << endl;
|
Chris@563
|
1534 }
|
Chris@563
|
1535 }
|
Chris@563
|
1536 #endif
|
Chris@563
|
1537
|
Chris@563
|
1538 static float **chunkBufferPtrs = 0;
|
Chris@563
|
1539 static int chunkBufferPtrCount = 0;
|
Chris@43
|
1540
|
Chris@43
|
1541 if (chunkBufferPtrCount < channels) {
|
Chris@43
|
1542 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@43
|
1543 chunkBufferPtrs = new float *[channels];
|
Chris@43
|
1544 chunkBufferPtrCount = channels;
|
Chris@43
|
1545 }
|
Chris@43
|
1546
|
Chris@366
|
1547 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1548 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1549 }
|
Chris@43
|
1550
|
Chris@43
|
1551 while (processed < count) {
|
Chris@43
|
1552
|
Chris@43
|
1553 chunkSize = count - processed;
|
Chris@43
|
1554 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1555 selectionSize = 0;
|
Chris@43
|
1556
|
Chris@434
|
1557 sv_frame_t fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1558
|
Chris@43
|
1559 if (constrained) {
|
Chris@60
|
1560
|
Chris@434
|
1561 sv_frame_t rChunkStart =
|
Chris@60
|
1562 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@43
|
1563
|
Chris@43
|
1564 Selection selection =
|
Chris@60
|
1565 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@43
|
1566
|
Chris@43
|
1567 if (selection.isEmpty()) {
|
Chris@43
|
1568 if (looping) {
|
Chris@43
|
1569 selection = *m_viewManager->getSelections().begin();
|
Chris@60
|
1570 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1571 (selection.getStartFrame());
|
Chris@43
|
1572 fadeIn = 50;
|
Chris@43
|
1573 }
|
Chris@43
|
1574 }
|
Chris@43
|
1575
|
Chris@43
|
1576 if (selection.isEmpty()) {
|
Chris@43
|
1577
|
Chris@43
|
1578 chunkSize = 0;
|
Chris@43
|
1579 nextChunkStart = chunkStart;
|
Chris@43
|
1580
|
Chris@43
|
1581 } else {
|
Chris@43
|
1582
|
Chris@434
|
1583 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1584 (selection.getStartFrame());
|
Chris@434
|
1585 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1586 (selection.getEndFrame());
|
Chris@43
|
1587
|
Chris@60
|
1588 selectionSize = ef - sf;
|
Chris@60
|
1589
|
Chris@60
|
1590 if (chunkStart < sf) {
|
Chris@60
|
1591 chunkStart = sf;
|
Chris@43
|
1592 fadeIn = 50;
|
Chris@43
|
1593 }
|
Chris@43
|
1594
|
Chris@43
|
1595 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1596
|
Chris@60
|
1597 if (nextChunkStart >= ef) {
|
Chris@60
|
1598 nextChunkStart = ef;
|
Chris@43
|
1599 fadeOut = 50;
|
Chris@43
|
1600 }
|
Chris@43
|
1601
|
Chris@43
|
1602 chunkSize = nextChunkStart - chunkStart;
|
Chris@43
|
1603 }
|
Chris@43
|
1604
|
Chris@43
|
1605 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1606
|
Chris@43
|
1607 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@43
|
1608 chunkStart = 0;
|
Chris@43
|
1609 }
|
Chris@43
|
1610 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@43
|
1611 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@43
|
1612 }
|
Chris@43
|
1613 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1614 }
|
Chris@43
|
1615
|
Chris@563
|
1616 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1617 cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@563
|
1618 #endif
|
Chris@563
|
1619
|
Chris@43
|
1620 if (!chunkSize) {
|
Chris@43
|
1621 // We need to maintain full buffers so that the other
|
Chris@43
|
1622 // thread can tell where it's got to in the playback -- so
|
Chris@43
|
1623 // return the full amount here
|
Chris@43
|
1624 frame = frame + count;
|
Chris@562
|
1625 if (frame < nextChunkStart) {
|
Chris@562
|
1626 frame = nextChunkStart;
|
Chris@562
|
1627 }
|
Chris@562
|
1628 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@562
|
1629 cout << "mixModels: ending at " << nextChunkStart << ", returning frame as "
|
Chris@562
|
1630 << frame << endl;
|
Chris@562
|
1631 #endif
|
Chris@43
|
1632 return count;
|
Chris@43
|
1633 }
|
Chris@43
|
1634
|
Chris@43
|
1635 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1636 cout << "mixModels: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1637 #endif
|
Chris@43
|
1638
|
Chris@43
|
1639 if (selectionSize < 100) {
|
Chris@43
|
1640 fadeIn = 0;
|
Chris@43
|
1641 fadeOut = 0;
|
Chris@43
|
1642 } else if (selectionSize < 300) {
|
Chris@43
|
1643 if (fadeIn > 0) fadeIn = 10;
|
Chris@43
|
1644 if (fadeOut > 0) fadeOut = 10;
|
Chris@43
|
1645 }
|
Chris@43
|
1646
|
Chris@43
|
1647 if (fadeIn > 0) {
|
Chris@43
|
1648 if (processed * 2 < fadeIn) {
|
Chris@43
|
1649 fadeIn = processed * 2;
|
Chris@43
|
1650 }
|
Chris@43
|
1651 }
|
Chris@43
|
1652
|
Chris@43
|
1653 if (fadeOut > 0) {
|
Chris@43
|
1654 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@43
|
1655 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@43
|
1656 }
|
Chris@43
|
1657 }
|
Chris@43
|
1658
|
Chris@43
|
1659 for (std::set<Model *>::iterator mi = m_models.begin();
|
Chris@43
|
1660 mi != m_models.end(); ++mi) {
|
Chris@43
|
1661
|
Chris@366
|
1662 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1663 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1664 fadeIn, fadeOut);
|
Chris@43
|
1665 }
|
Chris@43
|
1666
|
Chris@366
|
1667 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1668 chunkBufferPtrs[c] += chunkSize;
|
Chris@43
|
1669 }
|
Chris@43
|
1670
|
Chris@43
|
1671 processed += chunkSize;
|
Chris@43
|
1672 chunkStart = nextChunkStart;
|
Chris@43
|
1673 }
|
Chris@43
|
1674
|
Chris@43
|
1675 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@563
|
1676 cout << "mixModels returning " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1677 #endif
|
Chris@43
|
1678
|
Chris@43
|
1679 frame = nextChunkStart;
|
Chris@43
|
1680 return processed;
|
Chris@43
|
1681 }
|
Chris@43
|
1682
|
Chris@43
|
1683 void
|
Chris@43
|
1684 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1685 {
|
Chris@43
|
1686 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1687
|
Chris@43
|
1688 // only unify if there will be something to read
|
Chris@366
|
1689 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1690 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1691 if (wb) {
|
Chris@43
|
1692 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@43
|
1693 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@43
|
1694 m_lastModelEndFrame) {
|
Chris@43
|
1695 // OK, we don't have enough and there's more to
|
Chris@43
|
1696 // read -- don't unify until we can do better
|
Chris@193
|
1697 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1698 cout << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1699 #endif
|
Chris@43
|
1700 return;
|
Chris@43
|
1701 }
|
Chris@43
|
1702 }
|
Chris@43
|
1703 break;
|
Chris@43
|
1704 }
|
Chris@43
|
1705 }
|
Chris@43
|
1706
|
Chris@436
|
1707 sv_frame_t rf = m_readBufferFill;
|
Chris@43
|
1708 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1709 if (rb) {
|
Chris@366
|
1710 int rs = rb->getReadSpace();
|
Chris@43
|
1711 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@293
|
1712 // cout << "rs = " << rs << endl;
|
Chris@43
|
1713 if (rs < rf) rf -= rs;
|
Chris@43
|
1714 else rf = 0;
|
Chris@43
|
1715 }
|
Chris@43
|
1716
|
Chris@193
|
1717 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1718 cout << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1719 #endif
|
Chris@43
|
1720
|
Chris@436
|
1721 sv_frame_t wf = m_writeBufferFill;
|
Chris@436
|
1722 sv_frame_t skip = 0;
|
Chris@366
|
1723 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1724 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1725 if (wb) {
|
Chris@43
|
1726 if (c == 0) {
|
Chris@43
|
1727
|
Chris@366
|
1728 int wrs = wb->getReadSpace();
|
Chris@293
|
1729 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1730
|
Chris@43
|
1731 if (wrs < wf) wf -= wrs;
|
Chris@43
|
1732 else wf = 0;
|
Chris@293
|
1733 // cout << "wf = " << wf << endl;
|
Chris@43
|
1734
|
Chris@43
|
1735 if (wf < rf) skip = rf - wf;
|
Chris@43
|
1736 if (skip == 0) break;
|
Chris@43
|
1737 }
|
Chris@43
|
1738
|
Chris@293
|
1739 // cout << "skipping " << skip << endl;
|
Chris@436
|
1740 wb->skip(int(skip));
|
Chris@43
|
1741 }
|
Chris@43
|
1742 }
|
Chris@43
|
1743
|
Chris@43
|
1744 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1745 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1746 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1747 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@563
|
1748 cout << "unified" << endl;
|
Chris@193
|
1749 #endif
|
Chris@43
|
1750 }
|
Chris@43
|
1751
|
Chris@43
|
1752 void
|
Chris@43
|
1753 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1754 {
|
Chris@43
|
1755 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1756
|
Chris@43
|
1757 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1758 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1759 #endif
|
Chris@43
|
1760
|
Chris@43
|
1761 s.m_mutex.lock();
|
Chris@43
|
1762
|
Chris@43
|
1763 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1764 bool work = false;
|
Chris@43
|
1765
|
Chris@43
|
1766 while (!s.m_exiting) {
|
Chris@43
|
1767
|
Chris@43
|
1768 s.unifyRingBuffers();
|
Chris@43
|
1769 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1770 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1771
|
Chris@43
|
1772 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@43
|
1773
|
Chris@43
|
1774 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1775 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1776 #endif
|
Chris@43
|
1777
|
Chris@43
|
1778 s.m_mutex.unlock();
|
Chris@43
|
1779 s.m_mutex.lock();
|
Chris@43
|
1780
|
Chris@43
|
1781 } else {
|
Chris@43
|
1782
|
Chris@436
|
1783 double ms = 100;
|
Chris@43
|
1784 if (s.getSourceSampleRate() > 0) {
|
Chris@436
|
1785 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
|
Chris@43
|
1786 }
|
Chris@43
|
1787
|
Chris@43
|
1788 if (s.m_playing) ms /= 10;
|
Chris@43
|
1789
|
Chris@43
|
1790 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1791 if (!s.m_playing) cout << endl;
|
Chris@293
|
1792 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1793 #endif
|
Chris@43
|
1794
|
Chris@366
|
1795 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@43
|
1796 }
|
Chris@43
|
1797
|
Chris@43
|
1798 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1799 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1800 #endif
|
Chris@43
|
1801
|
Chris@43
|
1802 work = false;
|
Chris@43
|
1803
|
Chris@103
|
1804 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1805 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1806 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1807 #endif
|
Chris@103
|
1808 continue;
|
Chris@103
|
1809 }
|
Chris@43
|
1810
|
Chris@43
|
1811 bool playing = s.m_playing;
|
Chris@43
|
1812
|
Chris@43
|
1813 if (playing && !previouslyPlaying) {
|
Chris@43
|
1814 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1815 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1816 #endif
|
Chris@366
|
1817 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@43
|
1818 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@43
|
1819 if (rb) rb->reset();
|
Chris@43
|
1820 }
|
Chris@43
|
1821 }
|
Chris@43
|
1822 previouslyPlaying = playing;
|
Chris@43
|
1823
|
Chris@43
|
1824 work = s.fillBuffers();
|
Chris@43
|
1825 }
|
Chris@43
|
1826
|
Chris@43
|
1827 s.m_mutex.unlock();
|
Chris@43
|
1828 }
|
Chris@43
|
1829
|