annotate audio/AudioCallbackPlaySource.cpp @ 565:be83e81d9156 levelpanwidget

Moving around some UI bits
author Chris Cannam
date Thu, 15 Dec 2016 10:36:41 +0000
parents ce3818cd16c5
children 36076ef960fb
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@506 26 #include "data/model/ReadOnlyWaveFileModel.h"
Chris@43 27 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 28 #include "plugin/RealTimePluginInstance.h"
Chris@62 29
Chris@468 30 #include "bqaudioio/SystemPlaybackTarget.h"
Chris@551 31 #include "bqaudioio/ResamplerWrapper.h"
Chris@91 32
Chris@559 33 #include "bqvec/VectorOps.h"
Chris@559 34
Chris@62 35 #include <rubberband/RubberBandStretcher.h>
Chris@62 36 using namespace RubberBand;
Chris@43 37
Chris@559 38 using breakfastquay::v_zero_channels;
Chris@559 39
Chris@43 40 #include <iostream>
Chris@43 41 #include <cassert>
Chris@43 42
Chris@510 43 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 44 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 45
Chris@366 46 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 47
Chris@105 48 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 49 QString clientName) :
Chris@43 50 m_viewManager(manager),
Chris@43 51 m_audioGenerator(new AudioGenerator()),
Chris@468 52 m_clientName(clientName.toUtf8().data()),
Chris@43 53 m_readBuffers(0),
Chris@43 54 m_writeBuffers(0),
Chris@43 55 m_readBufferFill(0),
Chris@43 56 m_writeBufferFill(0),
Chris@43 57 m_bufferScavenger(1),
Chris@43 58 m_sourceChannelCount(0),
Chris@43 59 m_blockSize(1024),
Chris@43 60 m_sourceSampleRate(0),
Chris@553 61 m_deviceSampleRate(0),
Chris@559 62 m_deviceChannelCount(0),
Chris@43 63 m_playLatency(0),
Chris@91 64 m_target(0),
Chris@91 65 m_lastRetrievalTimestamp(0.0),
Chris@91 66 m_lastRetrievedBlockSize(0),
Chris@102 67 m_trustworthyTimestamps(true),
Chris@102 68 m_lastCurrentFrame(0),
Chris@43 69 m_playing(false),
Chris@43 70 m_exiting(false),
Chris@43 71 m_lastModelEndFrame(0),
Chris@193 72 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 73 m_outputLeft(0.0),
Chris@43 74 m_outputRight(0.0),
Chris@43 75 m_auditioningPlugin(0),
Chris@43 76 m_auditioningPluginBypassed(false),
Chris@94 77 m_playStartFrame(0),
Chris@94 78 m_playStartFramePassed(false),
Chris@43 79 m_timeStretcher(0),
Chris@130 80 m_monoStretcher(0),
Chris@91 81 m_stretchRatio(1.0),
Chris@405 82 m_stretchMono(false),
Chris@91 83 m_stretcherInputCount(0),
Chris@91 84 m_stretcherInputs(0),
Chris@91 85 m_stretcherInputSizes(0),
Chris@551 86 m_fillThread(0),
Chris@551 87 m_resamplerWrapper(0)
Chris@43 88 {
Chris@43 89 m_viewManager->setAudioPlaySource(this);
Chris@43 90
Chris@43 91 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 92 this, SLOT(selectionChanged()));
Chris@43 93 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 94 this, SLOT(playLoopModeChanged()));
Chris@43 95 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 96 this, SLOT(playSelectionModeChanged()));
Chris@43 97
Chris@300 98 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 99 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 100
Chris@43 101 connect(PlayParameterRepository::getInstance(),
Chris@43 102 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 103 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 104
Chris@43 105 connect(Preferences::getInstance(),
Chris@43 106 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 107 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 108 }
Chris@43 109
Chris@43 110 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 111 {
Chris@177 112 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 113 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 114 #endif
Chris@43 115 m_exiting = true;
Chris@43 116
Chris@43 117 if (m_fillThread) {
Chris@212 118 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 119 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 120 #endif
Chris@212 121 m_condition.wakeAll();
Chris@43 122 m_fillThread->wait();
Chris@43 123 delete m_fillThread;
Chris@43 124 }
Chris@43 125
Chris@43 126 clearModels();
Chris@43 127
Chris@43 128 if (m_readBuffers != m_writeBuffers) {
Chris@43 129 delete m_readBuffers;
Chris@43 130 }
Chris@43 131
Chris@43 132 delete m_writeBuffers;
Chris@43 133
Chris@43 134 delete m_audioGenerator;
Chris@43 135
Chris@366 136 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 137 delete[] m_stretcherInputs[i];
Chris@91 138 }
Chris@91 139 delete[] m_stretcherInputSizes;
Chris@91 140 delete[] m_stretcherInputs;
Chris@91 141
Chris@130 142 delete m_timeStretcher;
Chris@130 143 delete m_monoStretcher;
Chris@130 144
Chris@43 145 m_bufferScavenger.scavenge(true);
Chris@43 146 m_pluginScavenger.scavenge(true);
Chris@177 147 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 148 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 149 #endif
Chris@43 150 }
Chris@43 151
Chris@43 152 void
Chris@43 153 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 154 {
Chris@43 155 if (m_models.find(model) != m_models.end()) return;
Chris@43 156
Chris@418 157 bool willPlay = m_audioGenerator->addModel(model);
Chris@43 158
Chris@43 159 m_mutex.lock();
Chris@43 160
Chris@43 161 m_models.insert(model);
Chris@43 162 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 163 m_lastModelEndFrame = model->getEndFrame();
Chris@43 164 }
Chris@43 165
Chris@559 166 bool buffersIncreased = false, srChanged = false;
Chris@43 167
Chris@366 168 int modelChannels = 1;
Chris@506 169 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
Chris@506 170 if (rowfm) modelChannels = rowfm->getChannelCount();
Chris@43 171 if (modelChannels > m_sourceChannelCount) {
Chris@43 172 m_sourceChannelCount = modelChannels;
Chris@43 173 }
Chris@43 174
Chris@43 175 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 176 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 177 #endif
Chris@43 178
Chris@43 179 if (m_sourceSampleRate == 0) {
Chris@43 180
Chris@43 181 m_sourceSampleRate = model->getSampleRate();
Chris@43 182 srChanged = true;
Chris@43 183
Chris@43 184 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 185
Chris@506 186 // If this is a read-only wave file model and we have no
Chris@506 187 // other, we can just switch to this model's sample rate
Chris@43 188
Chris@506 189 if (rowfm) {
Chris@43 190
Chris@43 191 bool conflicting = false;
Chris@43 192
Chris@43 193 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 194 i != m_models.end(); ++i) {
Chris@506 195 // Only read-only wave file models should be
Chris@506 196 // considered conflicting -- writable wave file models
Chris@506 197 // are derived and we shouldn't take their rates into
Chris@506 198 // account. Also, don't give any particular weight to
Chris@506 199 // a file that's already playing at the wrong rate
Chris@506 200 // anyway
Chris@506 201 ReadOnlyWaveFileModel *other =
Chris@506 202 qobject_cast<ReadOnlyWaveFileModel *>(*i);
Chris@506 203 if (other && other != rowfm &&
Chris@506 204 other->getSampleRate() != model->getSampleRate() &&
Chris@506 205 other->getSampleRate() == m_sourceSampleRate) {
Chris@233 206 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 207 conflicting = true;
Chris@43 208 break;
Chris@43 209 }
Chris@43 210 }
Chris@43 211
Chris@43 212 if (conflicting) {
Chris@43 213
Chris@233 214 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 215 << "New model sample rate does not match" << endl
Chris@43 216 << "existing model(s) (new " << model->getSampleRate()
Chris@43 217 << " vs " << m_sourceSampleRate
Chris@43 218 << "), playback will be wrong"
Chris@229 219 << endl;
Chris@43 220
Chris@43 221 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 222 m_sourceSampleRate,
Chris@43 223 false);
Chris@43 224 } else {
Chris@43 225 m_sourceSampleRate = model->getSampleRate();
Chris@43 226 srChanged = true;
Chris@43 227 }
Chris@43 228 }
Chris@43 229 }
Chris@43 230
Chris@366 231 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@43 232 clearRingBuffers(true, getTargetChannelCount());
Chris@559 233 buffersIncreased = true;
Chris@43 234 } else {
Chris@418 235 if (willPlay) clearRingBuffers(true);
Chris@43 236 }
Chris@43 237
Chris@552 238 if (srChanged) {
Chris@553 239
Chris@552 240 SVCERR << "AudioCallbackPlaySource: Source rate changed" << endl;
Chris@553 241
Chris@552 242 if (m_resamplerWrapper) {
Chris@552 243 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
Chris@552 244 << m_sourceSampleRate << ", updating resampler wrapper" << endl;
Chris@552 245 m_resamplerWrapper->changeApplicationSampleRate
Chris@552 246 (int(round(m_sourceSampleRate)));
Chris@552 247 m_resamplerWrapper->reset();
Chris@552 248 }
Chris@553 249
Chris@553 250 delete m_timeStretcher;
Chris@553 251 delete m_monoStretcher;
Chris@553 252 m_timeStretcher = 0;
Chris@553 253 m_monoStretcher = 0;
Chris@553 254
Chris@553 255 if (m_stretchRatio != 1.f) {
Chris@553 256 setTimeStretch(m_stretchRatio);
Chris@553 257 }
Chris@43 258 }
Chris@43 259
Chris@164 260 rebuildRangeLists();
Chris@164 261
Chris@43 262 m_mutex.unlock();
Chris@43 263
Chris@43 264 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 265
Chris@559 266 if (buffersIncreased) {
Chris@559 267 SVDEBUG << "AudioCallbackPlaySource::addModel: Number of buffers increased, signalling channelCountIncreased" << endl;
Chris@559 268 emit channelCountIncreased();
Chris@559 269 }
Chris@559 270
Chris@43 271 if (!m_fillThread) {
Chris@43 272 m_fillThread = new FillThread(*this);
Chris@43 273 m_fillThread->start();
Chris@43 274 }
Chris@43 275
Chris@43 276 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@559 277 SVDEBUG << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s)" << endl;
Chris@43 278 #endif
Chris@43 279
Chris@435 280 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 281 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 282
Chris@212 283 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 284 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 285 #endif
Chris@559 286
Chris@43 287 m_condition.wakeAll();
Chris@43 288 }
Chris@43 289
Chris@43 290 void
Chris@435 291 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
Chris@367 292 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 293 startFrame
Chris@367 294 #endif
Chris@435 295 , sv_frame_t endFrame)
Chris@43 296 {
Chris@43 297 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 298 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 299 #endif
Chris@93 300 if (endFrame > m_lastModelEndFrame) {
Chris@93 301 m_lastModelEndFrame = endFrame;
Chris@99 302 rebuildRangeLists();
Chris@93 303 }
Chris@43 304 }
Chris@43 305
Chris@43 306 void
Chris@43 307 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 308 {
Chris@43 309 m_mutex.lock();
Chris@43 310
Chris@43 311 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 312 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 313 #endif
Chris@43 314
Chris@435 315 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 316 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 317
Chris@43 318 m_models.erase(model);
Chris@43 319
Chris@43 320 if (m_models.empty()) {
Chris@43 321 m_sourceSampleRate = 0;
Chris@43 322 }
Chris@43 323
Chris@436 324 sv_frame_t lastEnd = 0;
Chris@43 325 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 326 i != m_models.end(); ++i) {
Chris@164 327 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 328 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 329 #endif
Chris@367 330 if ((*i)->getEndFrame() > lastEnd) {
Chris@367 331 lastEnd = (*i)->getEndFrame();
Chris@367 332 }
Chris@164 333 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 334 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 335 #endif
Chris@43 336 }
Chris@43 337 m_lastModelEndFrame = lastEnd;
Chris@43 338
Chris@212 339 m_audioGenerator->removeModel(model);
Chris@212 340
Chris@43 341 m_mutex.unlock();
Chris@43 342
Chris@43 343 clearRingBuffers();
Chris@43 344 }
Chris@43 345
Chris@43 346 void
Chris@43 347 AudioCallbackPlaySource::clearModels()
Chris@43 348 {
Chris@43 349 m_mutex.lock();
Chris@43 350
Chris@43 351 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 352 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 353 #endif
Chris@43 354
Chris@43 355 m_models.clear();
Chris@43 356
Chris@43 357 m_lastModelEndFrame = 0;
Chris@43 358
Chris@43 359 m_sourceSampleRate = 0;
Chris@43 360
Chris@43 361 m_mutex.unlock();
Chris@43 362
Chris@43 363 m_audioGenerator->clearModels();
Chris@93 364
Chris@93 365 clearRingBuffers();
Chris@43 366 }
Chris@43 367
Chris@43 368 void
Chris@366 369 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 370 {
Chris@43 371 if (!haveLock) m_mutex.lock();
Chris@43 372
Chris@445 373 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 374 cout << "clearRingBuffers" << endl;
Chris@445 375 #endif
Chris@397 376
Chris@93 377 rebuildRangeLists();
Chris@93 378
Chris@43 379 if (count == 0) {
Chris@436 380 if (m_writeBuffers) count = int(m_writeBuffers->size());
Chris@43 381 }
Chris@43 382
Chris@445 383 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 384 cout << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 385
Chris@563 386 cout << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@445 387 #endif
Chris@445 388
Chris@93 389 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 390
Chris@445 391 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 392 cout << "current buffered frame = " << m_writeBufferFill << endl;
Chris@445 393 #endif
Chris@397 394
Chris@43 395 if (m_readBuffers != m_writeBuffers) {
Chris@43 396 delete m_writeBuffers;
Chris@43 397 }
Chris@43 398
Chris@43 399 m_writeBuffers = new RingBufferVector;
Chris@43 400
Chris@366 401 for (int i = 0; i < count; ++i) {
Chris@43 402 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 403 }
Chris@43 404
Chris@442 405 m_audioGenerator->reset();
Chris@442 406
Chris@293 407 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 408 // << count << " write buffers" << endl;
Chris@43 409
Chris@43 410 if (!haveLock) {
Chris@43 411 m_mutex.unlock();
Chris@43 412 }
Chris@43 413 }
Chris@43 414
Chris@43 415 void
Chris@434 416 AudioCallbackPlaySource::play(sv_frame_t startFrame)
Chris@43 417 {
Chris@540 418 if (!m_target) return;
Chris@540 419
Chris@414 420 if (!m_sourceSampleRate) {
Chris@563 421 SVCERR << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
Chris@414 422 return;
Chris@414 423 }
Chris@414 424
Chris@43 425 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 426 !m_viewManager->getSelections().empty()) {
Chris@60 427
Chris@563 428 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 429 cout << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@563 430 #endif
Chris@94 431
Chris@60 432 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 433
Chris@563 434 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 435 cout << startFrame << endl;
Chris@563 436 #endif
Chris@94 437
Chris@43 438 } else {
Chris@454 439 if (startFrame < 0) {
Chris@454 440 startFrame = 0;
Chris@454 441 }
Chris@43 442 if (startFrame >= m_lastModelEndFrame) {
Chris@43 443 startFrame = 0;
Chris@43 444 }
Chris@43 445 }
Chris@43 446
Chris@132 447 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 448 cout << "play(" << startFrame << ") -> aligned playback model ";
Chris@132 449 #endif
Chris@60 450
Chris@60 451 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 452
Chris@189 453 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 454 cout << startFrame << endl;
Chris@189 455 #endif
Chris@60 456
Chris@43 457 // The fill thread will automatically empty its buffers before
Chris@43 458 // starting again if we have not so far been playing, but not if
Chris@43 459 // we're just re-seeking.
Chris@102 460 // NO -- we can end up playing some first -- always reset here
Chris@43 461
Chris@43 462 m_mutex.lock();
Chris@102 463
Chris@91 464 if (m_timeStretcher) {
Chris@91 465 m_timeStretcher->reset();
Chris@91 466 }
Chris@130 467 if (m_monoStretcher) {
Chris@130 468 m_monoStretcher->reset();
Chris@130 469 }
Chris@102 470
Chris@102 471 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 472 if (m_readBuffers) {
Chris@366 473 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 474 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 475 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 476 cout << "reset ring buffer for channel " << c << endl;
Chris@132 477 #endif
Chris@102 478 if (rb) rb->reset();
Chris@102 479 }
Chris@43 480 }
Chris@102 481
Chris@43 482 m_mutex.unlock();
Chris@43 483
Chris@43 484 m_audioGenerator->reset();
Chris@43 485
Chris@94 486 m_playStartFrame = startFrame;
Chris@94 487 m_playStartFramePassed = false;
Chris@94 488 m_playStartedAt = RealTime::zeroTime;
Chris@94 489 if (m_target) {
Chris@94 490 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 491 }
Chris@94 492
Chris@43 493 bool changed = !m_playing;
Chris@91 494 m_lastRetrievalTimestamp = 0;
Chris@102 495 m_lastCurrentFrame = 0;
Chris@43 496 m_playing = true;
Chris@212 497
Chris@212 498 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 499 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 500 #endif
Chris@212 501
Chris@43 502 m_condition.wakeAll();
Chris@158 503 if (changed) {
Chris@158 504 emit playStatusChanged(m_playing);
Chris@158 505 emit activity(tr("Play from %1").arg
Chris@158 506 (RealTime::frame2RealTime
Chris@158 507 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 508 }
Chris@43 509 }
Chris@43 510
Chris@43 511 void
Chris@43 512 AudioCallbackPlaySource::stop()
Chris@43 513 {
Chris@212 514 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 515 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 516 #endif
Chris@43 517 bool changed = m_playing;
Chris@43 518 m_playing = false;
Chris@212 519
Chris@212 520 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 521 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 522 #endif
Chris@212 523
Chris@43 524 m_condition.wakeAll();
Chris@91 525 m_lastRetrievalTimestamp = 0;
Chris@158 526 if (changed) {
Chris@158 527 emit playStatusChanged(m_playing);
Chris@158 528 emit activity(tr("Stop at %1").arg
Chris@158 529 (RealTime::frame2RealTime
Chris@158 530 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 531 }
Chris@102 532 m_lastCurrentFrame = 0;
Chris@43 533 }
Chris@43 534
Chris@43 535 void
Chris@43 536 AudioCallbackPlaySource::selectionChanged()
Chris@43 537 {
Chris@43 538 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 539 clearRingBuffers();
Chris@43 540 }
Chris@43 541 }
Chris@43 542
Chris@43 543 void
Chris@43 544 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 545 {
Chris@43 546 clearRingBuffers();
Chris@43 547 }
Chris@43 548
Chris@43 549 void
Chris@43 550 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 551 {
Chris@43 552 if (!m_viewManager->getSelections().empty()) {
Chris@43 553 clearRingBuffers();
Chris@43 554 }
Chris@43 555 }
Chris@43 556
Chris@43 557 void
Chris@43 558 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 559 {
Chris@43 560 clearRingBuffers();
Chris@43 561 }
Chris@43 562
Chris@43 563 void
Chris@552 564 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName )
Chris@43 565 {
Chris@43 566 }
Chris@43 567
Chris@43 568 void
Chris@43 569 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 570 {
Chris@563 571 SVCERR << "Audio processing overload!" << endl;
Chris@130 572
Chris@130 573 if (!m_playing) return;
Chris@130 574
Chris@43 575 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 576 if (ap && !m_auditioningPluginBypassed) {
Chris@43 577 m_auditioningPluginBypassed = true;
Chris@43 578 emit audioOverloadPluginDisabled();
Chris@130 579 return;
Chris@130 580 }
Chris@130 581
Chris@130 582 if (m_timeStretcher &&
Chris@130 583 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 584 m_stretcherInputCount > 1 &&
Chris@130 585 m_monoStretcher && !m_stretchMono) {
Chris@130 586 m_stretchMono = true;
Chris@130 587 emit audioTimeStretchMultiChannelDisabled();
Chris@130 588 return;
Chris@43 589 }
Chris@43 590 }
Chris@43 591
Chris@43 592 void
Chris@468 593 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
Chris@43 594 {
Chris@559 595 if (target == 0) {
Chris@559 596 // reset target-related facts and figures
Chris@559 597 m_deviceSampleRate = 0;
Chris@559 598 m_deviceChannelCount = 0;
Chris@559 599 }
Chris@91 600 m_target = target;
Chris@468 601 }
Chris@468 602
Chris@468 603 void
Chris@551 604 AudioCallbackPlaySource::setResamplerWrapper(breakfastquay::ResamplerWrapper *w)
Chris@551 605 {
Chris@551 606 m_resamplerWrapper = w;
Chris@552 607 if (m_resamplerWrapper && m_sourceSampleRate != 0) {
Chris@552 608 m_resamplerWrapper->changeApplicationSampleRate
Chris@552 609 (int(round(m_sourceSampleRate)));
Chris@552 610 }
Chris@551 611 }
Chris@551 612
Chris@551 613 void
Chris@468 614 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
Chris@468 615 {
Chris@293 616 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 617 if (size != 0) {
Chris@193 618 m_blockSize = size;
Chris@193 619 }
Chris@193 620 if (size * 4 > m_ringBufferSize) {
Chris@472 621 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 622 cout << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@472 623 << size << " > a quarter of ring buffer size "
Chris@472 624 << m_ringBufferSize << ", calling for more ring buffer"
Chris@472 625 << endl;
Chris@472 626 #endif
Chris@193 627 m_ringBufferSize = size * 4;
Chris@193 628 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 629 clearRingBuffers();
Chris@193 630 }
Chris@193 631 }
Chris@43 632 }
Chris@43 633
Chris@366 634 int
Chris@43 635 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 636 {
Chris@293 637 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@436 638 return int(m_blockSize);
Chris@43 639 }
Chris@43 640
Chris@43 641 void
Chris@468 642 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
Chris@43 643 {
Chris@43 644 m_playLatency = latency;
Chris@43 645 }
Chris@43 646
Chris@434 647 sv_frame_t
Chris@43 648 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 649 {
Chris@43 650 return m_playLatency;
Chris@43 651 }
Chris@43 652
Chris@434 653 sv_frame_t
Chris@43 654 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 655 {
Chris@91 656 // This method attempts to estimate which audio sample frame is
Chris@91 657 // "currently coming through the speakers".
Chris@91 658
Chris@553 659 sv_samplerate_t deviceRate = getDeviceSampleRate();
Chris@436 660 sv_frame_t latency = m_playLatency; // at target rate
Chris@402 661 RealTime latency_t = RealTime::zeroTime;
Chris@402 662
Chris@553 663 if (deviceRate != 0) {
Chris@553 664 latency_t = RealTime::frame2RealTime(latency, deviceRate);
Chris@402 665 }
Chris@93 666
Chris@93 667 return getCurrentFrame(latency_t);
Chris@93 668 }
Chris@93 669
Chris@434 670 sv_frame_t
Chris@93 671 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 672 {
Chris@93 673 return getCurrentFrame(RealTime::zeroTime);
Chris@93 674 }
Chris@93 675
Chris@434 676 sv_frame_t
Chris@93 677 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 678 {
Chris@553 679 // The ring buffers contain data at the source sample rate and all
Chris@553 680 // processing (including time stretching) happens at this
Chris@553 681 // rate. Resampling only happens after the audio data leaves this
Chris@553 682 // class.
Chris@553 683
Chris@553 684 // (But because historically more than one sample rate could have
Chris@553 685 // been involved here, we do latency calculations using RealTime
Chris@553 686 // values instead of samples.)
Chris@43 687
Chris@553 688 sv_samplerate_t rate = getSourceSampleRate();
Chris@91 689
Chris@553 690 if (rate == 0) return 0;
Chris@91 691
Chris@366 692 int inbuffer = 0; // at target rate
Chris@91 693
Chris@366 694 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 695 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 696 if (rb) {
Chris@366 697 int here = rb->getReadSpace();
Chris@91 698 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 699 }
Chris@43 700 }
Chris@43 701
Chris@436 702 sv_frame_t readBufferFill = m_readBufferFill;
Chris@436 703 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 704 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 705 double currentTime = 0.0;
Chris@91 706 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 707
Chris@102 708 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 709
Chris@553 710 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, rate);
Chris@91 711
Chris@436 712 sv_frame_t stretchlat = 0;
Chris@91 713 double timeRatio = 1.0;
Chris@91 714
Chris@91 715 if (m_timeStretcher) {
Chris@91 716 stretchlat = m_timeStretcher->getLatency();
Chris@91 717 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 718 }
Chris@43 719
Chris@553 720 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, rate);
Chris@43 721
Chris@91 722 // When the target has just requested a block from us, the last
Chris@91 723 // sample it obtained was our buffer fill frame count minus the
Chris@91 724 // amount of read space (converted back to source sample rate)
Chris@91 725 // remaining now. That sample is not expected to be played until
Chris@91 726 // the target's play latency has elapsed. By the time the
Chris@91 727 // following block is requested, that sample will be at the
Chris@91 728 // target's play latency minus the last requested block size away
Chris@91 729 // from being played.
Chris@91 730
Chris@91 731 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 732 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 733
Chris@102 734 if (m_target &&
Chris@102 735 m_trustworthyTimestamps &&
Chris@102 736 lastRetrievalTimestamp != 0.0) {
Chris@91 737
Chris@553 738 lastretrieved_t = RealTime::frame2RealTime(lastRetrievedBlockSize, rate);
Chris@91 739
Chris@91 740 // calculate number of frames at target rate that have elapsed
Chris@91 741 // since the end of the last call to getSourceSamples
Chris@91 742
Chris@102 743 if (m_trustworthyTimestamps && !looping) {
Chris@91 744
Chris@102 745 // this adjustment seems to cause more problems when looping
Chris@102 746 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 747
Chris@102 748 if (elapsed > 0.0) {
Chris@102 749 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 750 }
Chris@91 751 }
Chris@91 752
Chris@91 753 } else {
Chris@91 754
Chris@553 755 lastretrieved_t = RealTime::frame2RealTime(getTargetBlockSize(), rate);
Chris@62 756 }
Chris@91 757
Chris@553 758 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, rate);
Chris@91 759
Chris@91 760 if (timeRatio != 1.0) {
Chris@91 761 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 762 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 763 latency_t = latency_t / timeRatio;
Chris@43 764 }
Chris@43 765
Chris@91 766 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 767 cout << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 768 #endif
Chris@43 769
Chris@93 770 // Normally the range lists should contain at least one item each
Chris@93 771 // -- if playback is unconstrained, that item should report the
Chris@93 772 // entire source audio duration.
Chris@43 773
Chris@93 774 if (m_rangeStarts.empty()) {
Chris@93 775 rebuildRangeLists();
Chris@93 776 }
Chris@92 777
Chris@93 778 if (m_rangeStarts.empty()) {
Chris@93 779 // this code is only used in case of error in rebuildRangeLists
Chris@93 780 RealTime playing_t = bufferedto_t
Chris@93 781 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 782 + sincerequest_t;
Chris@193 783 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@553 784 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@93 785 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 786 }
Chris@43 787
Chris@91 788 int inRange = 0;
Chris@91 789 int index = 0;
Chris@91 790
Chris@366 791 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 792 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 793 inRange = index;
Chris@93 794 } else {
Chris@93 795 break;
Chris@93 796 }
Chris@93 797 ++index;
Chris@93 798 }
Chris@93 799
Chris@436 800 if (inRange >= int(m_rangeStarts.size())) {
Chris@436 801 inRange = int(m_rangeStarts.size())-1;
Chris@436 802 }
Chris@93 803
Chris@94 804 RealTime playing_t = bufferedto_t;
Chris@93 805
Chris@93 806 playing_t = playing_t
Chris@93 807 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 808 + sincerequest_t;
Chris@94 809
Chris@94 810 // This rather gross little hack is used to ensure that latency
Chris@94 811 // compensation doesn't result in the playback pointer appearing
Chris@94 812 // to start earlier than the actual playback does. It doesn't
Chris@94 813 // work properly (hence the bail-out in the middle) because if we
Chris@94 814 // are playing a relatively short looped region, the playing time
Chris@94 815 // estimated from the buffer fill frame may have wrapped around
Chris@94 816 // the region boundary and end up being much smaller than the
Chris@94 817 // theoretical play start frame, perhaps even for the entire
Chris@94 818 // duration of playback!
Chris@94 819
Chris@94 820 if (!m_playStartFramePassed) {
Chris@553 821 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame, rate);
Chris@94 822 if (playing_t < playstart_t) {
Chris@563 823 // cout << "playing_t " << playing_t << " < playstart_t "
Chris@293 824 // << playstart_t << endl;
Chris@122 825 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 826 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 827 RealTime::fromSeconds(currentTime)) {
Chris@563 828 // cout << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 829 m_playStartFramePassed = true;
Chris@94 830 } else {
Chris@94 831 playing_t = playstart_t;
Chris@94 832 }
Chris@94 833 } else {
Chris@94 834 m_playStartFramePassed = true;
Chris@94 835 }
Chris@94 836 }
Chris@163 837
Chris@163 838 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 839 cout << "playing_t " << playing_t;
Chris@163 840 #endif
Chris@94 841
Chris@94 842 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 843
Chris@93 844 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 845 cout << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 846 #endif
Chris@93 847
Chris@93 848 while (playing_t < RealTime::zeroTime) {
Chris@93 849
Chris@93 850 if (inRange == 0) {
Chris@93 851 if (looping) {
Chris@436 852 inRange = int(m_rangeStarts.size()) - 1;
Chris@93 853 } else {
Chris@93 854 break;
Chris@93 855 }
Chris@93 856 } else {
Chris@93 857 --inRange;
Chris@93 858 }
Chris@93 859
Chris@93 860 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 861 }
Chris@93 862
Chris@93 863 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 864
Chris@93 865 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 866 cout << " playing time: " << playing_t << endl;
Chris@93 867 #endif
Chris@93 868
Chris@93 869 if (!looping) {
Chris@366 870 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 871 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@563 872 cout << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 873 stop();
Chris@93 874 }
Chris@93 875 }
Chris@93 876
Chris@93 877 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 878
Chris@553 879 sv_frame_t frame = RealTime::realTime2Frame(playing_t, rate);
Chris@102 880
Chris@102 881 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 882 if (frame < m_lastCurrentFrame) {
Chris@102 883 frame = m_lastCurrentFrame;
Chris@102 884 }
Chris@102 885 }
Chris@102 886
Chris@102 887 m_lastCurrentFrame = frame;
Chris@102 888
Chris@93 889 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 890 }
Chris@93 891
Chris@93 892 void
Chris@93 893 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 894 {
Chris@93 895 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 896
Chris@93 897 m_rangeStarts.clear();
Chris@93 898 m_rangeDurations.clear();
Chris@93 899
Chris@436 900 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@93 901 if (sourceRate == 0) return;
Chris@93 902
Chris@93 903 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 904 if (end == RealTime::zeroTime) return;
Chris@93 905
Chris@93 906 if (!constrained) {
Chris@93 907 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 908 m_rangeDurations.push_back(end);
Chris@93 909 return;
Chris@93 910 }
Chris@93 911
Chris@93 912 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 913 MultiSelection::SelectionList::const_iterator i;
Chris@93 914
Chris@93 915 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 916 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 917 #endif
Chris@93 918
Chris@93 919 if (!selections.empty()) {
Chris@91 920
Chris@91 921 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 922
Chris@91 923 RealTime start =
Chris@91 924 (RealTime::frame2RealTime
Chris@91 925 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 926 sourceRate));
Chris@91 927 RealTime duration =
Chris@91 928 (RealTime::frame2RealTime
Chris@91 929 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 930 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 931 sourceRate));
Chris@91 932
Chris@93 933 m_rangeStarts.push_back(start);
Chris@93 934 m_rangeDurations.push_back(duration);
Chris@91 935 }
Chris@93 936 } else {
Chris@93 937 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 938 m_rangeDurations.push_back(end);
Chris@43 939 }
Chris@43 940
Chris@93 941 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 942 cout << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 943 #endif
Chris@43 944 }
Chris@43 945
Chris@43 946 void
Chris@43 947 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 948 {
Chris@43 949 m_outputLeft = left;
Chris@43 950 m_outputRight = right;
Chris@43 951 }
Chris@43 952
Chris@43 953 bool
Chris@43 954 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 955 {
Chris@43 956 left = m_outputLeft;
Chris@43 957 right = m_outputRight;
Chris@43 958 return true;
Chris@43 959 }
Chris@43 960
Chris@43 961 void
Chris@468 962 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
Chris@43 963 {
Chris@553 964 m_deviceSampleRate = sr;
Chris@43 965 }
Chris@43 966
Chris@43 967 void
Chris@559 968 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int count)
Chris@43 969 {
Chris@559 970 m_deviceChannelCount = count;
Chris@43 971 }
Chris@43 972
Chris@43 973 void
Chris@107 974 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 975 {
Chris@107 976 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 977 if (a && !plugin) {
Chris@563 978 SVCERR << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 979 }
Chris@204 980
Chris@204 981 m_mutex.lock();
Chris@43 982 m_auditioningPlugin = plugin;
Chris@43 983 m_auditioningPluginBypassed = false;
Chris@204 984 m_mutex.unlock();
Chris@43 985 }
Chris@43 986
Chris@43 987 void
Chris@43 988 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 989 {
Chris@43 990 m_audioGenerator->setSoloModelSet(s);
Chris@43 991 clearRingBuffers();
Chris@43 992 }
Chris@43 993
Chris@43 994 void
Chris@43 995 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 996 {
Chris@43 997 m_audioGenerator->clearSoloModelSet();
Chris@43 998 clearRingBuffers();
Chris@43 999 }
Chris@43 1000
Chris@434 1001 sv_samplerate_t
Chris@553 1002 AudioCallbackPlaySource::getDeviceSampleRate() const
Chris@43 1003 {
Chris@553 1004 return m_deviceSampleRate;
Chris@43 1005 }
Chris@43 1006
Chris@366 1007 int
Chris@43 1008 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1009 {
Chris@43 1010 return m_sourceChannelCount;
Chris@43 1011 }
Chris@43 1012
Chris@366 1013 int
Chris@43 1014 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1015 {
Chris@43 1016 if (m_sourceChannelCount < 2) return 2;
Chris@43 1017 return m_sourceChannelCount;
Chris@43 1018 }
Chris@43 1019
Chris@559 1020 int
Chris@559 1021 AudioCallbackPlaySource::getDeviceChannelCount() const
Chris@559 1022 {
Chris@559 1023 return m_deviceChannelCount;
Chris@559 1024 }
Chris@559 1025
Chris@434 1026 sv_samplerate_t
Chris@43 1027 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1028 {
Chris@43 1029 return m_sourceSampleRate;
Chris@43 1030 }
Chris@43 1031
Chris@43 1032 void
Chris@436 1033 AudioCallbackPlaySource::setTimeStretch(double factor)
Chris@43 1034 {
Chris@91 1035 m_stretchRatio = factor;
Chris@91 1036
Chris@553 1037 int rate = int(getSourceSampleRate());
Chris@553 1038 if (!rate) return; // have to make our stretcher later
Chris@244 1039
Chris@436 1040 if (m_timeStretcher || (factor == 1.0)) {
Chris@91 1041 // stretch ratio will be set in next process call if appropriate
Chris@62 1042 } else {
Chris@91 1043 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1044 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@553 1045 (rate,
Chris@91 1046 m_stretcherInputCount,
Chris@62 1047 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1048 factor);
Chris@130 1049 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@553 1050 (rate,
Chris@130 1051 1,
Chris@130 1052 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1053 factor);
Chris@91 1054 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@436 1055 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
Chris@366 1056 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1057 m_stretcherInputSizes[c] = 16384;
Chris@91 1058 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1059 }
Chris@130 1060 m_monoStretcher = monoStretcher;
Chris@62 1061 m_timeStretcher = stretcher;
Chris@62 1062 }
Chris@158 1063
Chris@158 1064 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1065 }
Chris@43 1066
Chris@471 1067 int
Chris@559 1068 AudioCallbackPlaySource::getSourceSamples(float *const *buffer,
Chris@559 1069 int requestedChannels,
Chris@559 1070 int count)
Chris@43 1071 {
Chris@559 1072 // In principle, the target will handle channel mapping in cases
Chris@559 1073 // where our channel count differs from the device's. But that
Chris@559 1074 // only holds if our channel count doesn't change -- i.e. if
Chris@559 1075 // getApplicationChannelCount() always returns the same value as
Chris@559 1076 // it did when the target was created, and if this function always
Chris@559 1077 // returns that number of channels.
Chris@559 1078 //
Chris@559 1079 // Unfortunately that can't hold for us -- we always have at least
Chris@559 1080 // 2 channels but if the user opens a new main model with more
Chris@559 1081 // channels than that (and more than the last main model) then our
Chris@559 1082 // target channel count necessarily gets increased.
Chris@559 1083 //
Chris@559 1084 // We have:
Chris@559 1085 //
Chris@559 1086 // getSourceChannelCount() -> number of channels available to
Chris@559 1087 // provide from real model data
Chris@559 1088 //
Chris@559 1089 // getTargetChannelCount() -> number we will actually provide;
Chris@559 1090 // same as getSourceChannelCount() except that it is always at
Chris@559 1091 // least 2
Chris@559 1092 //
Chris@559 1093 // getDeviceChannelCount() -> number the device will emit, usually
Chris@559 1094 // equal to the value of getTargetChannelCount() at the time the
Chris@559 1095 // device was initialised, unless the device could not provide
Chris@559 1096 // that number
Chris@559 1097 //
Chris@559 1098 // requestedChannels -> number the device is expecting from us,
Chris@559 1099 // always equal to the value of getTargetChannelCount() at the
Chris@559 1100 // time the device was initialised
Chris@559 1101 //
Chris@559 1102 // If the requested channel count is at least the target channel
Chris@559 1103 // count, then we go ahead and provide the target channels as
Chris@559 1104 // expected. We just zero any spare channels.
Chris@559 1105 //
Chris@559 1106 // If the requested channel count is smaller than the target
Chris@559 1107 // channel count, then we don't know what to do and we provide
Chris@559 1108 // nothing. This shouldn't happen as long as management is on the
Chris@559 1109 // ball -- we emit channelCountIncreased() when the target channel
Chris@559 1110 // count increases, and whatever code "owns" the driver should
Chris@559 1111 // have reopened the audio device when it got that signal. But
Chris@559 1112 // there's a race condition there, which we accommodate with this
Chris@559 1113 // check.
Chris@559 1114
Chris@559 1115 int channels = getTargetChannelCount();
Chris@559 1116
Chris@43 1117 if (!m_playing) {
Chris@193 1118 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1119 cout << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1120 #endif
Chris@559 1121 v_zero_channels(buffer, requestedChannels, count);
Chris@471 1122 return 0;
Chris@43 1123 }
Chris@559 1124 if (requestedChannels < channels) {
Chris@559 1125 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not enough device channels (" << requestedChannels << ", need " << channels << "); hoping device is about to be reopened" << endl;
Chris@559 1126 v_zero_channels(buffer, requestedChannels, count);
Chris@559 1127 return 0;
Chris@559 1128 }
Chris@559 1129 if (requestedChannels > channels) {
Chris@559 1130 v_zero_channels(buffer + channels, requestedChannels - channels, count);
Chris@559 1131 }
Chris@43 1132
Chris@212 1133 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1134 cout << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1135 #endif
Chris@212 1136
Chris@43 1137 // Ensure that all buffers have at least the amount of data we
Chris@43 1138 // need -- else reduce the size of our requests correspondingly
Chris@43 1139
Chris@559 1140 for (int ch = 0; ch < channels; ++ch) {
Chris@43 1141
Chris@43 1142 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1143
Chris@43 1144 if (!rb) {
Chris@563 1145 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1146 << "No ring buffer available for channel " << ch
Chris@293 1147 << ", returning no data here" << endl;
Chris@43 1148 count = 0;
Chris@43 1149 break;
Chris@43 1150 }
Chris@43 1151
Chris@366 1152 int rs = rb->getReadSpace();
Chris@43 1153 if (rs < count) {
Chris@43 1154 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1155 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1156 << "Ring buffer for channel " << ch << " has only "
Chris@193 1157 << rs << " (of " << count << ") samples available ("
Chris@193 1158 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1159 << "space " << rb->getWriteSpace() << "), "
Chris@293 1160 << "reducing request size" << endl;
Chris@43 1161 #endif
Chris@43 1162 count = rs;
Chris@43 1163 }
Chris@43 1164 }
Chris@43 1165
Chris@471 1166 if (count == 0) return 0;
Chris@43 1167
Chris@62 1168 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1169 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1170
Chris@436 1171 double ratio = ts ? ts->getTimeRatio() : 1.0;
Chris@91 1172
Chris@91 1173 if (ratio != m_stretchRatio) {
Chris@91 1174 if (!ts) {
Chris@563 1175 SVCERR << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@436 1176 m_stretchRatio = 1.0;
Chris@91 1177 } else {
Chris@91 1178 ts->setTimeRatio(m_stretchRatio);
Chris@130 1179 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1180 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1181 }
Chris@130 1182 }
Chris@130 1183
Chris@130 1184 int stretchChannels = m_stretcherInputCount;
Chris@130 1185 if (m_stretchMono) {
Chris@130 1186 if (ms) {
Chris@130 1187 ts = ms;
Chris@130 1188 stretchChannels = 1;
Chris@130 1189 } else {
Chris@130 1190 m_stretchMono = false;
Chris@91 1191 }
Chris@91 1192 }
Chris@91 1193
Chris@91 1194 if (m_target) {
Chris@91 1195 m_lastRetrievedBlockSize = count;
Chris@91 1196 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1197 }
Chris@43 1198
Chris@62 1199 if (!ts || ratio == 1.f) {
Chris@43 1200
Chris@130 1201 int got = 0;
Chris@43 1202
Chris@563 1203 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1204 cout << "channels == " << channels << endl;
Chris@563 1205 #endif
Chris@555 1206
Chris@559 1207 for (int ch = 0; ch < channels; ++ch) {
Chris@43 1208
Chris@43 1209 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1210
Chris@43 1211 if (rb) {
Chris@43 1212
Chris@43 1213 // this is marginally more likely to leave our channels in
Chris@43 1214 // sync after a processing failure than just passing "count":
Chris@436 1215 sv_frame_t request = count;
Chris@43 1216 if (ch > 0) request = got;
Chris@43 1217
Chris@436 1218 got = rb->read(buffer[ch], int(request));
Chris@43 1219
Chris@43 1220 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1221 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1222 #endif
Chris@43 1223 }
Chris@43 1224
Chris@559 1225 for (int ch = 0; ch < channels; ++ch) {
Chris@130 1226 for (int i = got; i < count; ++i) {
Chris@43 1227 buffer[ch][i] = 0.0;
Chris@43 1228 }
Chris@43 1229 }
Chris@43 1230 }
Chris@43 1231
Chris@43 1232 applyAuditioningEffect(count, buffer);
Chris@43 1233
Chris@212 1234 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1235 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1236 #endif
Chris@212 1237
Chris@43 1238 m_condition.wakeAll();
Chris@91 1239
Chris@471 1240 return got;
Chris@43 1241 }
Chris@43 1242
Chris@436 1243 sv_frame_t available;
Chris@436 1244 sv_frame_t fedToStretcher = 0;
Chris@91 1245 int warned = 0;
Chris@43 1246
Chris@91 1247 // The input block for a given output is approx output / ratio,
Chris@91 1248 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1249
Chris@91 1250 while ((available = ts->available()) < count) {
Chris@91 1251
Chris@436 1252 sv_frame_t reqd = lrint(double(count - available) / ratio);
Chris@436 1253 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
Chris@91 1254 if (reqd == 0) reqd = 1;
Chris@91 1255
Chris@436 1256 sv_frame_t got = reqd;
Chris@91 1257
Chris@91 1258 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1259 cout << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1260 #endif
Chris@43 1261
Chris@366 1262 for (int c = 0; c < channels; ++c) {
Chris@131 1263 if (c >= m_stretcherInputCount) continue;
Chris@91 1264 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1265 if (c == 0) {
Chris@563 1266 SVDEBUG << "NOTE: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1267 }
Chris@91 1268 delete[] m_stretcherInputs[c];
Chris@91 1269 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1270 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1271 }
Chris@91 1272 }
Chris@43 1273
Chris@366 1274 for (int c = 0; c < channels; ++c) {
Chris@131 1275 if (c >= m_stretcherInputCount) continue;
Chris@91 1276 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1277 if (rb) {
Chris@436 1278 sv_frame_t gotHere;
Chris@130 1279 if (stretchChannels == 1 && c > 0) {
Chris@436 1280 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
Chris@130 1281 } else {
Chris@436 1282 gotHere = rb->read(m_stretcherInputs[c], int(got));
Chris@130 1283 }
Chris@91 1284 if (gotHere < got) got = gotHere;
Chris@91 1285
Chris@91 1286 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1287 if (c == 0) {
Chris@563 1288 cout << "feeding stretcher: got " << gotHere
Chris@229 1289 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1290 }
Chris@62 1291 #endif
Chris@43 1292
Chris@91 1293 } else {
Chris@563 1294 SVCERR << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1295 }
Chris@43 1296 }
Chris@43 1297
Chris@43 1298 if (got < reqd) {
Chris@563 1299 SVCERR << "WARNING: Read underrun in playback ("
Chris@293 1300 << got << " < " << reqd << ")" << endl;
Chris@43 1301 }
Chris@43 1302
Chris@463 1303 ts->process(m_stretcherInputs, size_t(got), false);
Chris@91 1304
Chris@91 1305 fedToStretcher += got;
Chris@43 1306
Chris@43 1307 if (got == 0) break;
Chris@43 1308
Chris@62 1309 if (ts->available() == available) {
Chris@563 1310 SVCERR << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1311 if (++warned == 5) break;
Chris@43 1312 }
Chris@43 1313 }
Chris@43 1314
Chris@463 1315 ts->retrieve(buffer, size_t(count));
Chris@43 1316
Chris@559 1317 v_zero_channels(buffer + stretchChannels, channels - stretchChannels, count);
Chris@130 1318
Chris@43 1319 applyAuditioningEffect(count, buffer);
Chris@43 1320
Chris@212 1321 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1322 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1323 #endif
Chris@212 1324
Chris@43 1325 m_condition.wakeAll();
Chris@43 1326
Chris@471 1327 return count;
Chris@43 1328 }
Chris@43 1329
Chris@43 1330 void
Chris@559 1331 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float *const *buffers)
Chris@43 1332 {
Chris@43 1333 if (m_auditioningPluginBypassed) return;
Chris@43 1334 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1335 if (!plugin) return;
Chris@204 1336
Chris@366 1337 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@563 1338 // cout << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1339 // << " != our channel count " << getTargetChannelCount()
Chris@293 1340 // << endl;
Chris@43 1341 return;
Chris@43 1342 }
Chris@366 1343 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@563 1344 // cout << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1345 // << " != our channel count " << getTargetChannelCount()
Chris@293 1346 // << endl;
Chris@43 1347 return;
Chris@43 1348 }
Chris@366 1349 if ((int)plugin->getBufferSize() < count) {
Chris@563 1350 // cout << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1351 // << " < our block size " << count
Chris@293 1352 // << endl;
Chris@43 1353 return;
Chris@43 1354 }
Chris@43 1355
Chris@43 1356 float **ib = plugin->getAudioInputBuffers();
Chris@43 1357 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1358
Chris@366 1359 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1360 for (int i = 0; i < count; ++i) {
Chris@43 1361 ib[c][i] = buffers[c][i];
Chris@43 1362 }
Chris@43 1363 }
Chris@43 1364
Chris@436 1365 plugin->run(Vamp::RealTime::zeroTime, int(count));
Chris@43 1366
Chris@366 1367 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1368 for (int i = 0; i < count; ++i) {
Chris@43 1369 buffers[c][i] = ob[c][i];
Chris@43 1370 }
Chris@43 1371 }
Chris@43 1372 }
Chris@43 1373
Chris@43 1374 // Called from fill thread, m_playing true, mutex held
Chris@43 1375 bool
Chris@43 1376 AudioCallbackPlaySource::fillBuffers()
Chris@43 1377 {
Chris@43 1378 static float *tmp = 0;
Chris@436 1379 static sv_frame_t tmpSize = 0;
Chris@43 1380
Chris@434 1381 sv_frame_t space = 0;
Chris@366 1382 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1383 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1384 if (wb) {
Chris@434 1385 sv_frame_t spaceHere = wb->getWriteSpace();
Chris@43 1386 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1387 }
Chris@43 1388 }
Chris@43 1389
Chris@103 1390 if (space == 0) {
Chris@103 1391 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1392 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1393 #endif
Chris@103 1394 return false;
Chris@103 1395 }
Chris@43 1396
Chris@544 1397 // space is now the number of samples that can be written on each
Chris@544 1398 // channel's write ringbuffer
Chris@544 1399
Chris@434 1400 sv_frame_t f = m_writeBufferFill;
Chris@43 1401
Chris@43 1402 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1403
Chris@43 1404 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1405 if (!readWriteEqual) {
Chris@293 1406 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1407 }
Chris@293 1408 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1409 #endif
Chris@43 1410
Chris@43 1411 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1412 cout << "buffered to " << f << " already" << endl;
Chris@43 1413 #endif
Chris@43 1414
Chris@366 1415 int channels = getTargetChannelCount();
Chris@43 1416
Chris@43 1417 static float **bufferPtrs = 0;
Chris@366 1418 static int bufferPtrCount = 0;
Chris@43 1419
Chris@43 1420 if (bufferPtrCount < channels) {
Chris@43 1421 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1422 bufferPtrs = new float *[channels];
Chris@43 1423 bufferPtrCount = channels;
Chris@43 1424 }
Chris@43 1425
Chris@436 1426 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1427
Chris@546 1428 // space must be a multiple of generatorBlockSize
Chris@546 1429 sv_frame_t reqSpace = space;
Chris@546 1430 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@546 1431 if (space == 0) {
Chris@546 1432 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1433 cout << "requested fill of " << reqSpace
Chris@546 1434 << " is less than generator block size of "
Chris@546 1435 << generatorBlockSize << ", leaving it" << endl;
Chris@546 1436 #endif
Chris@546 1437 return false;
Chris@43 1438 }
Chris@43 1439
Chris@546 1440 if (tmpSize < channels * space) {
Chris@546 1441 delete[] tmp;
Chris@546 1442 tmp = new float[channels * space];
Chris@546 1443 tmpSize = channels * space;
Chris@546 1444 }
Chris@43 1445
Chris@546 1446 for (int c = 0; c < channels; ++c) {
Chris@43 1447
Chris@546 1448 bufferPtrs[c] = tmp + c * space;
Chris@546 1449
Chris@546 1450 for (int i = 0; i < space; ++i) {
Chris@546 1451 tmp[c * space + i] = 0.0f;
Chris@546 1452 }
Chris@546 1453 }
Chris@43 1454
Chris@546 1455 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1456
Chris@546 1457 for (int c = 0; c < channels; ++c) {
Chris@43 1458
Chris@546 1459 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@546 1460 if (wb) {
Chris@546 1461 int actual = wb->write(bufferPtrs[c], int(got));
Chris@546 1462 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1463 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@546 1464 << wb->getReadSpace() << " to read"
Chris@546 1465 << endl;
Chris@546 1466 #endif
Chris@546 1467 if (actual < got) {
Chris@563 1468 SVCERR << "WARNING: Buffer overrun in channel " << c
Chris@563 1469 << ": wrote " << actual << " of " << got
Chris@563 1470 << " samples" << endl;
Chris@546 1471 }
Chris@546 1472 }
Chris@546 1473 }
Chris@43 1474
Chris@546 1475 m_writeBufferFill = f;
Chris@546 1476 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1477
Chris@163 1478 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1479 cout << "Read buffer fill is now " << m_readBufferFill << ", write buffer fill "
Chris@563 1480 << m_writeBufferFill << endl;
Chris@163 1481 #endif
Chris@163 1482
Chris@546 1483 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1484
Chris@43 1485 return true;
Chris@43 1486 }
Chris@43 1487
Chris@434 1488 sv_frame_t
Chris@434 1489 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
Chris@43 1490 {
Chris@434 1491 sv_frame_t processed = 0;
Chris@434 1492 sv_frame_t chunkStart = frame;
Chris@434 1493 sv_frame_t chunkSize = count;
Chris@434 1494 sv_frame_t selectionSize = 0;
Chris@434 1495 sv_frame_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1496
Chris@43 1497 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1498 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1499 !m_viewManager->getSelections().empty());
Chris@43 1500
Chris@366 1501 int channels = getTargetChannelCount();
Chris@43 1502
Chris@43 1503 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1504 cout << "mixModels: start " << frame << ", size " << count << ", channels " << channels << endl;
Chris@43 1505 #endif
Chris@563 1506 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1507 if (constrained) {
Chris@563 1508 cout << "Manager has " << m_viewManager->getSelections().size() << " selection(s):" << endl;
Chris@563 1509 for (auto sel: m_viewManager->getSelections()) {
Chris@563 1510 cout << sel.getStartFrame() << " -> " << sel.getEndFrame()
Chris@563 1511 << " (" << (sel.getEndFrame() - sel.getStartFrame()) << " frames)"
Chris@563 1512 << endl;
Chris@563 1513 }
Chris@563 1514 }
Chris@563 1515 #endif
Chris@563 1516
Chris@563 1517 static float **chunkBufferPtrs = 0;
Chris@563 1518 static int chunkBufferPtrCount = 0;
Chris@43 1519
Chris@43 1520 if (chunkBufferPtrCount < channels) {
Chris@43 1521 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1522 chunkBufferPtrs = new float *[channels];
Chris@43 1523 chunkBufferPtrCount = channels;
Chris@43 1524 }
Chris@43 1525
Chris@366 1526 for (int c = 0; c < channels; ++c) {
Chris@43 1527 chunkBufferPtrs[c] = buffers[c];
Chris@43 1528 }
Chris@43 1529
Chris@43 1530 while (processed < count) {
Chris@43 1531
Chris@43 1532 chunkSize = count - processed;
Chris@43 1533 nextChunkStart = chunkStart + chunkSize;
Chris@43 1534 selectionSize = 0;
Chris@43 1535
Chris@434 1536 sv_frame_t fadeIn = 0, fadeOut = 0;
Chris@43 1537
Chris@43 1538 if (constrained) {
Chris@60 1539
Chris@434 1540 sv_frame_t rChunkStart =
Chris@60 1541 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1542
Chris@43 1543 Selection selection =
Chris@60 1544 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1545
Chris@43 1546 if (selection.isEmpty()) {
Chris@43 1547 if (looping) {
Chris@43 1548 selection = *m_viewManager->getSelections().begin();
Chris@60 1549 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1550 (selection.getStartFrame());
Chris@43 1551 fadeIn = 50;
Chris@43 1552 }
Chris@43 1553 }
Chris@43 1554
Chris@43 1555 if (selection.isEmpty()) {
Chris@43 1556
Chris@43 1557 chunkSize = 0;
Chris@43 1558 nextChunkStart = chunkStart;
Chris@43 1559
Chris@43 1560 } else {
Chris@43 1561
Chris@434 1562 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1563 (selection.getStartFrame());
Chris@434 1564 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1565 (selection.getEndFrame());
Chris@43 1566
Chris@60 1567 selectionSize = ef - sf;
Chris@60 1568
Chris@60 1569 if (chunkStart < sf) {
Chris@60 1570 chunkStart = sf;
Chris@43 1571 fadeIn = 50;
Chris@43 1572 }
Chris@43 1573
Chris@43 1574 nextChunkStart = chunkStart + chunkSize;
Chris@43 1575
Chris@60 1576 if (nextChunkStart >= ef) {
Chris@60 1577 nextChunkStart = ef;
Chris@43 1578 fadeOut = 50;
Chris@43 1579 }
Chris@43 1580
Chris@43 1581 chunkSize = nextChunkStart - chunkStart;
Chris@43 1582 }
Chris@43 1583
Chris@43 1584 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1585
Chris@43 1586 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1587 chunkStart = 0;
Chris@43 1588 }
Chris@43 1589 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1590 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1591 }
Chris@43 1592 nextChunkStart = chunkStart + chunkSize;
Chris@43 1593 }
Chris@43 1594
Chris@563 1595 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1596 cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@563 1597 #endif
Chris@563 1598
Chris@43 1599 if (!chunkSize) {
Chris@43 1600 // We need to maintain full buffers so that the other
Chris@43 1601 // thread can tell where it's got to in the playback -- so
Chris@43 1602 // return the full amount here
Chris@43 1603 frame = frame + count;
Chris@562 1604 if (frame < nextChunkStart) {
Chris@562 1605 frame = nextChunkStart;
Chris@562 1606 }
Chris@562 1607 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@562 1608 cout << "mixModels: ending at " << nextChunkStart << ", returning frame as "
Chris@562 1609 << frame << endl;
Chris@562 1610 #endif
Chris@43 1611 return count;
Chris@43 1612 }
Chris@43 1613
Chris@43 1614 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1615 cout << "mixModels: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1616 #endif
Chris@43 1617
Chris@43 1618 if (selectionSize < 100) {
Chris@43 1619 fadeIn = 0;
Chris@43 1620 fadeOut = 0;
Chris@43 1621 } else if (selectionSize < 300) {
Chris@43 1622 if (fadeIn > 0) fadeIn = 10;
Chris@43 1623 if (fadeOut > 0) fadeOut = 10;
Chris@43 1624 }
Chris@43 1625
Chris@43 1626 if (fadeIn > 0) {
Chris@43 1627 if (processed * 2 < fadeIn) {
Chris@43 1628 fadeIn = processed * 2;
Chris@43 1629 }
Chris@43 1630 }
Chris@43 1631
Chris@43 1632 if (fadeOut > 0) {
Chris@43 1633 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1634 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1635 }
Chris@43 1636 }
Chris@43 1637
Chris@43 1638 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1639 mi != m_models.end(); ++mi) {
Chris@43 1640
Chris@366 1641 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1642 chunkSize, chunkBufferPtrs,
Chris@366 1643 fadeIn, fadeOut);
Chris@43 1644 }
Chris@43 1645
Chris@366 1646 for (int c = 0; c < channels; ++c) {
Chris@43 1647 chunkBufferPtrs[c] += chunkSize;
Chris@43 1648 }
Chris@43 1649
Chris@43 1650 processed += chunkSize;
Chris@43 1651 chunkStart = nextChunkStart;
Chris@43 1652 }
Chris@43 1653
Chris@43 1654 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@563 1655 cout << "mixModels returning " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1656 #endif
Chris@43 1657
Chris@43 1658 frame = nextChunkStart;
Chris@43 1659 return processed;
Chris@43 1660 }
Chris@43 1661
Chris@43 1662 void
Chris@43 1663 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1664 {
Chris@43 1665 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1666
Chris@43 1667 // only unify if there will be something to read
Chris@366 1668 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1669 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1670 if (wb) {
Chris@43 1671 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1672 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1673 m_lastModelEndFrame) {
Chris@43 1674 // OK, we don't have enough and there's more to
Chris@43 1675 // read -- don't unify until we can do better
Chris@193 1676 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1677 cout << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1678 #endif
Chris@43 1679 return;
Chris@43 1680 }
Chris@43 1681 }
Chris@43 1682 break;
Chris@43 1683 }
Chris@43 1684 }
Chris@43 1685
Chris@436 1686 sv_frame_t rf = m_readBufferFill;
Chris@43 1687 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1688 if (rb) {
Chris@366 1689 int rs = rb->getReadSpace();
Chris@43 1690 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1691 // cout << "rs = " << rs << endl;
Chris@43 1692 if (rs < rf) rf -= rs;
Chris@43 1693 else rf = 0;
Chris@43 1694 }
Chris@43 1695
Chris@193 1696 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1697 cout << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1698 #endif
Chris@43 1699
Chris@436 1700 sv_frame_t wf = m_writeBufferFill;
Chris@436 1701 sv_frame_t skip = 0;
Chris@366 1702 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1703 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1704 if (wb) {
Chris@43 1705 if (c == 0) {
Chris@43 1706
Chris@366 1707 int wrs = wb->getReadSpace();
Chris@293 1708 // cout << "wrs = " << wrs << endl;
Chris@43 1709
Chris@43 1710 if (wrs < wf) wf -= wrs;
Chris@43 1711 else wf = 0;
Chris@293 1712 // cout << "wf = " << wf << endl;
Chris@43 1713
Chris@43 1714 if (wf < rf) skip = rf - wf;
Chris@43 1715 if (skip == 0) break;
Chris@43 1716 }
Chris@43 1717
Chris@293 1718 // cout << "skipping " << skip << endl;
Chris@436 1719 wb->skip(int(skip));
Chris@43 1720 }
Chris@43 1721 }
Chris@43 1722
Chris@43 1723 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1724 m_readBuffers = m_writeBuffers;
Chris@43 1725 m_readBufferFill = m_writeBufferFill;
Chris@193 1726 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@563 1727 cout << "unified" << endl;
Chris@193 1728 #endif
Chris@43 1729 }
Chris@43 1730
Chris@43 1731 void
Chris@43 1732 AudioCallbackPlaySource::FillThread::run()
Chris@43 1733 {
Chris@43 1734 AudioCallbackPlaySource &s(m_source);
Chris@43 1735
Chris@43 1736 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1737 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1738 #endif
Chris@43 1739
Chris@43 1740 s.m_mutex.lock();
Chris@43 1741
Chris@43 1742 bool previouslyPlaying = s.m_playing;
Chris@43 1743 bool work = false;
Chris@43 1744
Chris@43 1745 while (!s.m_exiting) {
Chris@43 1746
Chris@43 1747 s.unifyRingBuffers();
Chris@43 1748 s.m_bufferScavenger.scavenge();
Chris@43 1749 s.m_pluginScavenger.scavenge();
Chris@43 1750
Chris@43 1751 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1752
Chris@43 1753 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1754 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1755 #endif
Chris@43 1756
Chris@43 1757 s.m_mutex.unlock();
Chris@43 1758 s.m_mutex.lock();
Chris@43 1759
Chris@43 1760 } else {
Chris@43 1761
Chris@436 1762 double ms = 100;
Chris@43 1763 if (s.getSourceSampleRate() > 0) {
Chris@436 1764 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
Chris@43 1765 }
Chris@43 1766
Chris@43 1767 if (s.m_playing) ms /= 10;
Chris@43 1768
Chris@43 1769 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1770 if (!s.m_playing) cout << endl;
Chris@293 1771 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1772 #endif
Chris@43 1773
Chris@366 1774 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@43 1775 }
Chris@43 1776
Chris@43 1777 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1778 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1779 #endif
Chris@43 1780
Chris@43 1781 work = false;
Chris@43 1782
Chris@103 1783 if (!s.getSourceSampleRate()) {
Chris@103 1784 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1785 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1786 #endif
Chris@103 1787 continue;
Chris@103 1788 }
Chris@43 1789
Chris@43 1790 bool playing = s.m_playing;
Chris@43 1791
Chris@43 1792 if (playing && !previouslyPlaying) {
Chris@43 1793 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1794 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1795 #endif
Chris@366 1796 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1797 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1798 if (rb) rb->reset();
Chris@43 1799 }
Chris@43 1800 }
Chris@43 1801 previouslyPlaying = playing;
Chris@43 1802
Chris@43 1803 work = s.fillBuffers();
Chris@43 1804 }
Chris@43 1805
Chris@43 1806 s.m_mutex.unlock();
Chris@43 1807 }
Chris@43 1808