All Projects


NameTagsManaged byCreated onUpdated on
The Fan Chirp Transform F0gram plugin, written by Ignacio Irigaray and Martín Rocamora of the Universidad de la República, Uruguay.
c++, vamp, gpl, visualisation, fanchirpChris Cannam2018-10-022018-10-02
A proof-of-concept audio visualisation and analysis web app, using Piper libraries (and Vamp plugins) and Waves-UI components in an Angular 4 application.
Chris Cannam, Lucas Thompson2018-10-082018-10-08
Drupal site data. Everything here is also part of the public website.
Chris Cannam2018-07-052018-07-05
This is the documentation for producing a backup of the Audio Mostly Website
website, documentation, docs, backup, web, audiomostlyDave Moffat2018-03-142018-03-14
This is a C++ implementation of the chromagram estimation and chord recognition algorithm by Adam Stark and Mark Plumbley.
Adam Stark2014-06-142014-06-14
Peak level meters, along with other components which rely on the sense of sight for their use, are inherently inaccessible to people living visual impairments. Our AccessiblePeakMeter is the first plug ...
c++, vst, accessibility, sonificationFiore Martin, Nick Bryan-Kinns2015-06-042016-01-27
A variation of the Accessible Peak Meter that always sends the sonification to the default sound card.
Fiore Martin, Nick Bryan-Kinns2015-06-092015-06-09
Core application library from the Sonic Visualiser project, also used by GUI-less applications such as Sonic Annotator. Includes audio file wrappers and other file format support, data models, basic utility functions ...
Chris Cannam, Lucas Thompson2010-07-232010-07-26
A C++ library for audio analysis, developed in the Centre for Digital Music, originally by Christian Landone.
c++, stable, gpl, dsp, feature extraction, mirChris Cannam2010-12-012011-01-25
Public fork of dml home with a view to merge into dml-home eventually
Daniel Wolff, Jordan Smith, Klaus Frieler, Martin Pfleiderer, Polina Proutskova, Simon Dixon, Tillman Weyde2018-07-022018-07-02
It is commonly known that music expresses emotion. In music production, the role of the mix engineer is to take a piece of recorded music and convey the emotions expressed as professionally sounding as possible ...
audio, paper, emotionDavid Ronan2017-06-162017-06-16
Proof of concept mode of a edge tone compact sound source. Derived using equations from aeroacoustics
real-time, soundsynthesis, physicalmodelRod Selfridge2017-12-202017-12-20
Second version of synth parameter matching experiment.
synthesis, interfaceRobert Tubb2014-10-102014-10-10
Demo code and listening test WAET raw results for:
Emmanouil Theofanis Chourdakis2018-05-162018-07-09
Public fork of the dml-open-cliopatria repo with a view to merge back improvements to the source.
Daniel Wolff, Jordan Smith, Klaus Frieler, Martin Pfleiderer, Polina Proutskova, Simon Dixon, Tillman Weyde2018-07-022018-07-02
The iterative process of masking minimisation when mixing multitrack audio is a challenging optimisation problem, in part due to the complexity and non-linearity of auditory perception. In this article ...
David Ronan2018-03-152018-03-15
Frequency domain sequencer - creates rhythmic patterns from discrete sinusoids.
Robert Tubb2012-10-112012-10-11
Analysis of piano pedalling techniques from sensor, audio and midi data
midi, python, pianoBeici Liang, Gyorgy Fazekas2016-07-132018-01-16
This project contains the lectures and assignments for the sound recording and production module. A link to related data (mainly Logic projects) will be provided at a later date.
Michael Terrell2013-09-112014-09-02
CAMEL (Content-based Audio and Music Extraction Library) is an easy-to-use C++ framework developed for content-based audio and music analysis. The framework provides a set of tools for easy Segmentation ...
c++, feature extraction, mir, library, frameworkChad Befus2011-01-092013-06-21
Matlab code for score-informed piano transcription system. Particularly useful for automatic piano tutoring applications. Code accompanies EUSIPCO 2012 paper by E. Benetos, A. Klapuri, and S. Dixon entitled "Score ...
transcription, automatic music transcription, score-informed transcription, automatic piano tutoringAnssi Klapuri, Emmanouil Benetos, Simon Dixon2014-11-132015-08-13
*The main page of this project is now at https://github.com/BrechtDeMan/WebAudioEvaluationTool (git repository, wiki documentation and public issue tracker). This page still contains an up to date Mercurial repository ...
javascript, HTML5, WebAudioBrecht De Man, Dave Moffat, josh reiss, Nicholas Jillings, Ryan Stables2015-02-202016-08-11
An experimental application for showing comparative alignments of audio recordings. Uses the Sonic Visualiser Libraries code. Not yet ready for general use.
experimentalChris Cannam2010-07-232014-02-11
This holds the annotations for 359 aesop fables in brat .ann format
nlp, annotations, corpus, aesop, fablesEmmanouil Theofanis Chourdakis2018-01-302018-01-30
Miscellaneous documentation files for Vamp and the Vamp plugin SDK.
vamp, plugin, host, documentation, docsChris Cannam2011-10-042011-10-04
Prototyping models in Pure Data for weather sounds - moving towards aeroacoustic sound synthesis.
Rod Selfridge2014-12-082017-04-07
Pure data patch of Aeolian tone sound effect.
Rod Selfridge2016-05-172016-05-17
Sound synthesis model of an Aeolian harp. GUI gives users control over 13 strings, controlling length, diameter, tension, mass and damping.
real-time, soundsynthesis, physicalmodelRod Selfridge2016-11-232016-11-23
Real-time sound synthesis model of a cavity tone
real-time, soundsynthesis, physicalmodel, cavitytoneRod Selfridge2017-04-072017-04-07
Proof of concept mode of a edge tone compact sound source. Derived using equations from aeroacoustics
real-time, soundsynthesis, physicalmodelRod Selfridge2017-12-202017-12-20
This is a demo version used to synthesis the sound of a sword swooshing through the air. It is a physical model based on aeroacoustic equations.. The GUI allows users to adjust the physical dimensions of the sword as well as the speed it sweeps through the air ...
synthesisRod Selfridge2016-06-272016-06-27
Physically derived sound synthesis model that replicates the sound of a number of objects swinging through the air
real-time, soundsynthesis, physicalmodel, gameaudio, VRaudioRod Selfridge2017-10-072017-10-07
Real-time physically derived sound synthesis model of a propeller.
real-time, soundsynthesis, physicalmodel, aeroacousitc, propellerRod Selfridge2017-04-052017-04-05

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