|Name||Tags||Managed by||Created on||Updated on|
In auditory signal processing research, we are often interested in algorithms that modify audible sounds, for example to increase speech intelligibility. Oftentimes, it is interesting and sufficient in an experiment to process such sounds offline and play them back to participants at a later stage ...
|matlab, real-time, simulink||2015-12-21||2015-12-21|
This is an example CUDA C/C++ GPU implementation of a multirate FIR filter. It was made with the Vamp Tipic plugin in mind, but it can be used for any other application.
|feature extraction, cuda, real-time, audio analysis, algorithms, C/C++||Chris Cannam, Sebastian Ewert, Sofia Dimoudi||2016-09-16||2016-09-16|
Sound synthesis model of an Aeolian harp. GUI gives users control over 13 strings, controlling length, diameter, tension, mass and damping.
|real-time, soundsynthesis, physicalmodel||2016-11-23||2016-11-23|
Real-time physically derived sound synthesis model of a propeller.
|real-time, soundsynthesis, physicalmodel, aeroacousitc, propeller||2017-04-05||2017-04-05|
Real-time sound synthesis model of a cavity tone
|real-time, soundsynthesis, physicalmodel, cavitytone||2017-04-07||2017-04-07|
Physically derived sound synthesis model that replicates the sound of a number of objects swinging through the air
|real-time, soundsynthesis, physicalmodel, gameaudio, VRaudio||2017-10-07||2017-10-07|
Proof of concept mode of a edge tone compact sound source. Derived using equations from aeroacoustics
|real-time, soundsynthesis, physicalmodel||2017-12-20||2017-12-20|
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