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In auditory signal processing research, we are often interested in algorithms that modify audible sounds, for example to increase speech intelligibility. Oftentimes, it is interesting and sufficient in an experiment to process such sounds offline and play them back to participants at a later stage ...
matlab, real-time, simulinkStefan Bleeck2015-12-212015-12-21
This is an example CUDA C/C++ GPU implementation of a multirate FIR filter. It was made with the Vamp Tipic plugin in mind, but it can be used for any other application.
feature extraction, cuda, real-time, audio analysis, algorithms, C/C++Chris Cannam, Sebastian Ewert, Sofia Dimoudi2016-09-162016-09-16
Sound synthesis model of an Aeolian harp. GUI gives users control over 13 strings, controlling length, diameter, tension, mass and damping.
real-time, soundsynthesis, physicalmodelRod Selfridge2016-11-232016-11-23
Real-time physically derived sound synthesis model of a propeller.
real-time, soundsynthesis, physicalmodel, aeroacousitc, propellerRod Selfridge2017-04-052017-04-05
Real-time sound synthesis model of a cavity tone
real-time, soundsynthesis, physicalmodel, cavitytoneRod Selfridge2017-04-072017-04-07
Physically derived sound synthesis model that replicates the sound of a number of objects swinging through the air
real-time, soundsynthesis, physicalmodel, gameaudio, VRaudioRod Selfridge2017-10-072017-10-07
Proof of concept mode of a edge tone compact sound source. Derived using equations from aeroacoustics
real-time, soundsynthesis, physicalmodelRod Selfridge2017-12-202017-12-20

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