annotate audio/AudioCallbackPlaySource.cpp @ 552:8c11ca1ebc39 bqresample

Some fixes to sample rate management
author Chris Cannam
date Fri, 09 Dec 2016 13:46:34 +0000
parents b9d8c7a690d6
children 2a1e9e017484
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@506 26 #include "data/model/ReadOnlyWaveFileModel.h"
Chris@43 27 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 28 #include "plugin/RealTimePluginInstance.h"
Chris@62 29
Chris@468 30 #include "bqaudioio/SystemPlaybackTarget.h"
Chris@551 31 #include "bqaudioio/ResamplerWrapper.h"
Chris@91 32
Chris@62 33 #include <rubberband/RubberBandStretcher.h>
Chris@62 34 using namespace RubberBand;
Chris@43 35
Chris@43 36 #include <iostream>
Chris@43 37 #include <cassert>
Chris@43 38
Chris@510 39 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 40 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 41
Chris@366 42 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 43
Chris@105 44 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 45 QString clientName) :
Chris@43 46 m_viewManager(manager),
Chris@43 47 m_audioGenerator(new AudioGenerator()),
Chris@468 48 m_clientName(clientName.toUtf8().data()),
Chris@43 49 m_readBuffers(0),
Chris@43 50 m_writeBuffers(0),
Chris@43 51 m_readBufferFill(0),
Chris@43 52 m_writeBufferFill(0),
Chris@43 53 m_bufferScavenger(1),
Chris@43 54 m_sourceChannelCount(0),
Chris@43 55 m_blockSize(1024),
Chris@43 56 m_sourceSampleRate(0),
Chris@43 57 m_targetSampleRate(0),
Chris@43 58 m_playLatency(0),
Chris@91 59 m_target(0),
Chris@91 60 m_lastRetrievalTimestamp(0.0),
Chris@91 61 m_lastRetrievedBlockSize(0),
Chris@102 62 m_trustworthyTimestamps(true),
Chris@102 63 m_lastCurrentFrame(0),
Chris@43 64 m_playing(false),
Chris@43 65 m_exiting(false),
Chris@43 66 m_lastModelEndFrame(0),
Chris@193 67 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 68 m_outputLeft(0.0),
Chris@43 69 m_outputRight(0.0),
Chris@43 70 m_auditioningPlugin(0),
Chris@43 71 m_auditioningPluginBypassed(false),
Chris@94 72 m_playStartFrame(0),
Chris@94 73 m_playStartFramePassed(false),
Chris@43 74 m_timeStretcher(0),
Chris@130 75 m_monoStretcher(0),
Chris@91 76 m_stretchRatio(1.0),
Chris@405 77 m_stretchMono(false),
Chris@91 78 m_stretcherInputCount(0),
Chris@91 79 m_stretcherInputs(0),
Chris@91 80 m_stretcherInputSizes(0),
Chris@551 81 m_fillThread(0),
Chris@551 82 m_resamplerWrapper(0)
Chris@43 83 {
Chris@43 84 m_viewManager->setAudioPlaySource(this);
Chris@43 85
Chris@43 86 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 87 this, SLOT(selectionChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 89 this, SLOT(playLoopModeChanged()));
Chris@43 90 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 91 this, SLOT(playSelectionModeChanged()));
Chris@43 92
Chris@300 93 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 94 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 95
Chris@43 96 connect(PlayParameterRepository::getInstance(),
Chris@43 97 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 98 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 99
Chris@43 100 connect(Preferences::getInstance(),
Chris@43 101 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 102 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 103 }
Chris@43 104
Chris@43 105 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 106 {
Chris@177 107 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 108 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 109 #endif
Chris@43 110 m_exiting = true;
Chris@43 111
Chris@43 112 if (m_fillThread) {
Chris@212 113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 114 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 115 #endif
Chris@212 116 m_condition.wakeAll();
Chris@43 117 m_fillThread->wait();
Chris@43 118 delete m_fillThread;
Chris@43 119 }
Chris@43 120
Chris@43 121 clearModels();
Chris@43 122
Chris@43 123 if (m_readBuffers != m_writeBuffers) {
Chris@43 124 delete m_readBuffers;
Chris@43 125 }
Chris@43 126
Chris@43 127 delete m_writeBuffers;
Chris@43 128
Chris@43 129 delete m_audioGenerator;
Chris@43 130
Chris@366 131 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 132 delete[] m_stretcherInputs[i];
Chris@91 133 }
Chris@91 134 delete[] m_stretcherInputSizes;
Chris@91 135 delete[] m_stretcherInputs;
Chris@91 136
Chris@130 137 delete m_timeStretcher;
Chris@130 138 delete m_monoStretcher;
Chris@130 139
Chris@43 140 m_bufferScavenger.scavenge(true);
Chris@43 141 m_pluginScavenger.scavenge(true);
Chris@177 142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 143 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 144 #endif
Chris@43 145 }
Chris@43 146
Chris@43 147 void
Chris@43 148 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 149 {
Chris@43 150 if (m_models.find(model) != m_models.end()) return;
Chris@43 151
Chris@418 152 bool willPlay = m_audioGenerator->addModel(model);
Chris@43 153
Chris@43 154 m_mutex.lock();
Chris@43 155
Chris@43 156 m_models.insert(model);
Chris@43 157 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 158 m_lastModelEndFrame = model->getEndFrame();
Chris@43 159 }
Chris@43 160
Chris@43 161 bool buffersChanged = false, srChanged = false;
Chris@43 162
Chris@366 163 int modelChannels = 1;
Chris@506 164 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
Chris@506 165 if (rowfm) modelChannels = rowfm->getChannelCount();
Chris@43 166 if (modelChannels > m_sourceChannelCount) {
Chris@43 167 m_sourceChannelCount = modelChannels;
Chris@43 168 }
Chris@43 169
Chris@43 170 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 171 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 172 #endif
Chris@43 173
Chris@43 174 if (m_sourceSampleRate == 0) {
Chris@43 175
Chris@43 176 m_sourceSampleRate = model->getSampleRate();
Chris@43 177 srChanged = true;
Chris@43 178
Chris@43 179 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 180
Chris@506 181 // If this is a read-only wave file model and we have no
Chris@506 182 // other, we can just switch to this model's sample rate
Chris@43 183
Chris@506 184 if (rowfm) {
Chris@43 185
Chris@43 186 bool conflicting = false;
Chris@43 187
Chris@43 188 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 189 i != m_models.end(); ++i) {
Chris@506 190 // Only read-only wave file models should be
Chris@506 191 // considered conflicting -- writable wave file models
Chris@506 192 // are derived and we shouldn't take their rates into
Chris@506 193 // account. Also, don't give any particular weight to
Chris@506 194 // a file that's already playing at the wrong rate
Chris@506 195 // anyway
Chris@506 196 ReadOnlyWaveFileModel *other =
Chris@506 197 qobject_cast<ReadOnlyWaveFileModel *>(*i);
Chris@506 198 if (other && other != rowfm &&
Chris@506 199 other->getSampleRate() != model->getSampleRate() &&
Chris@506 200 other->getSampleRate() == m_sourceSampleRate) {
Chris@233 201 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 202 conflicting = true;
Chris@43 203 break;
Chris@43 204 }
Chris@43 205 }
Chris@43 206
Chris@43 207 if (conflicting) {
Chris@43 208
Chris@233 209 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 210 << "New model sample rate does not match" << endl
Chris@43 211 << "existing model(s) (new " << model->getSampleRate()
Chris@43 212 << " vs " << m_sourceSampleRate
Chris@43 213 << "), playback will be wrong"
Chris@229 214 << endl;
Chris@43 215
Chris@43 216 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 217 m_sourceSampleRate,
Chris@43 218 false);
Chris@43 219 } else {
Chris@43 220 m_sourceSampleRate = model->getSampleRate();
Chris@43 221 srChanged = true;
Chris@43 222 }
Chris@43 223 }
Chris@43 224 }
Chris@43 225
Chris@366 226 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@43 227 clearRingBuffers(true, getTargetChannelCount());
Chris@43 228 buffersChanged = true;
Chris@43 229 } else {
Chris@418 230 if (willPlay) clearRingBuffers(true);
Chris@43 231 }
Chris@43 232
Chris@552 233 if (srChanged) {
Chris@552 234 SVCERR << "AudioCallbackPlaySource: Source rate changed" << endl;
Chris@552 235 if (m_resamplerWrapper) {
Chris@552 236 SVCERR << "AudioCallbackPlaySource: Source sample rate changed to "
Chris@552 237 << m_sourceSampleRate << ", updating resampler wrapper" << endl;
Chris@552 238 m_resamplerWrapper->changeApplicationSampleRate
Chris@552 239 (int(round(m_sourceSampleRate)));
Chris@552 240 m_resamplerWrapper->reset();
Chris@552 241 }
Chris@43 242 }
Chris@43 243
Chris@164 244 rebuildRangeLists();
Chris@164 245
Chris@43 246 m_mutex.unlock();
Chris@43 247
Chris@546 248 //!!!
Chris@506 249
Chris@43 250 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 251
Chris@43 252 if (!m_fillThread) {
Chris@43 253 m_fillThread = new FillThread(*this);
Chris@43 254 m_fillThread->start();
Chris@43 255 }
Chris@43 256
Chris@43 257 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 258 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
Chris@43 259 #endif
Chris@43 260
Chris@43 261 if (buffersChanged || srChanged) {
Chris@43 262 emit modelReplaced();
Chris@43 263 }
Chris@43 264
Chris@435 265 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 266 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 267
Chris@212 268 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 269 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 270 #endif
Chris@212 271
Chris@43 272 m_condition.wakeAll();
Chris@43 273 }
Chris@43 274
Chris@43 275 void
Chris@435 276 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
Chris@367 277 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 278 startFrame
Chris@367 279 #endif
Chris@435 280 , sv_frame_t endFrame)
Chris@43 281 {
Chris@43 282 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 283 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 284 #endif
Chris@93 285 if (endFrame > m_lastModelEndFrame) {
Chris@93 286 m_lastModelEndFrame = endFrame;
Chris@99 287 rebuildRangeLists();
Chris@93 288 }
Chris@43 289 }
Chris@43 290
Chris@43 291 void
Chris@43 292 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 293 {
Chris@43 294 m_mutex.lock();
Chris@43 295
Chris@43 296 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 297 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 298 #endif
Chris@43 299
Chris@435 300 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 301 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 302
Chris@43 303 m_models.erase(model);
Chris@43 304
Chris@43 305 if (m_models.empty()) {
Chris@43 306 m_sourceSampleRate = 0;
Chris@43 307 }
Chris@43 308
Chris@436 309 sv_frame_t lastEnd = 0;
Chris@43 310 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 311 i != m_models.end(); ++i) {
Chris@164 312 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 313 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 314 #endif
Chris@367 315 if ((*i)->getEndFrame() > lastEnd) {
Chris@367 316 lastEnd = (*i)->getEndFrame();
Chris@367 317 }
Chris@164 318 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 319 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 320 #endif
Chris@43 321 }
Chris@43 322 m_lastModelEndFrame = lastEnd;
Chris@43 323
Chris@212 324 m_audioGenerator->removeModel(model);
Chris@212 325
Chris@43 326 m_mutex.unlock();
Chris@43 327
Chris@43 328 clearRingBuffers();
Chris@43 329 }
Chris@43 330
Chris@43 331 void
Chris@43 332 AudioCallbackPlaySource::clearModels()
Chris@43 333 {
Chris@43 334 m_mutex.lock();
Chris@43 335
Chris@43 336 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 337 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 338 #endif
Chris@43 339
Chris@43 340 m_models.clear();
Chris@43 341
Chris@43 342 m_lastModelEndFrame = 0;
Chris@43 343
Chris@43 344 m_sourceSampleRate = 0;
Chris@43 345
Chris@43 346 m_mutex.unlock();
Chris@43 347
Chris@43 348 m_audioGenerator->clearModels();
Chris@93 349
Chris@93 350 clearRingBuffers();
Chris@43 351 }
Chris@43 352
Chris@43 353 void
Chris@366 354 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 355 {
Chris@43 356 if (!haveLock) m_mutex.lock();
Chris@43 357
Chris@445 358 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 359 cerr << "clearRingBuffers" << endl;
Chris@445 360 #endif
Chris@397 361
Chris@93 362 rebuildRangeLists();
Chris@93 363
Chris@43 364 if (count == 0) {
Chris@436 365 if (m_writeBuffers) count = int(m_writeBuffers->size());
Chris@43 366 }
Chris@43 367
Chris@445 368 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 369 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 370
Chris@397 371 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@445 372 #endif
Chris@445 373
Chris@93 374 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 375
Chris@445 376 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 377 cerr << "current buffered frame = " << m_writeBufferFill << endl;
Chris@445 378 #endif
Chris@397 379
Chris@43 380 if (m_readBuffers != m_writeBuffers) {
Chris@43 381 delete m_writeBuffers;
Chris@43 382 }
Chris@43 383
Chris@43 384 m_writeBuffers = new RingBufferVector;
Chris@43 385
Chris@366 386 for (int i = 0; i < count; ++i) {
Chris@43 387 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 388 }
Chris@43 389
Chris@442 390 m_audioGenerator->reset();
Chris@442 391
Chris@293 392 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 393 // << count << " write buffers" << endl;
Chris@43 394
Chris@43 395 if (!haveLock) {
Chris@43 396 m_mutex.unlock();
Chris@43 397 }
Chris@43 398 }
Chris@43 399
Chris@43 400 void
Chris@434 401 AudioCallbackPlaySource::play(sv_frame_t startFrame)
Chris@43 402 {
Chris@540 403 if (!m_target) return;
Chris@540 404
Chris@414 405 if (!m_sourceSampleRate) {
Chris@414 406 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
Chris@414 407 return;
Chris@414 408 }
Chris@414 409
Chris@43 410 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 411 !m_viewManager->getSelections().empty()) {
Chris@60 412
Chris@233 413 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 414
Chris@60 415 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 416
Chris@233 417 SVDEBUG << startFrame << endl;
Chris@94 418
Chris@43 419 } else {
Chris@454 420 if (startFrame < 0) {
Chris@454 421 startFrame = 0;
Chris@454 422 }
Chris@43 423 if (startFrame >= m_lastModelEndFrame) {
Chris@43 424 startFrame = 0;
Chris@43 425 }
Chris@43 426 }
Chris@43 427
Chris@132 428 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 429 cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 430 #endif
Chris@60 431
Chris@60 432 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 433
Chris@189 434 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 435 cerr << startFrame << endl;
Chris@189 436 #endif
Chris@60 437
Chris@43 438 // The fill thread will automatically empty its buffers before
Chris@43 439 // starting again if we have not so far been playing, but not if
Chris@43 440 // we're just re-seeking.
Chris@102 441 // NO -- we can end up playing some first -- always reset here
Chris@43 442
Chris@43 443 m_mutex.lock();
Chris@102 444
Chris@91 445 if (m_timeStretcher) {
Chris@91 446 m_timeStretcher->reset();
Chris@91 447 }
Chris@130 448 if (m_monoStretcher) {
Chris@130 449 m_monoStretcher->reset();
Chris@130 450 }
Chris@102 451
Chris@102 452 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 453 if (m_readBuffers) {
Chris@366 454 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 455 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 456 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 457 cerr << "reset ring buffer for channel " << c << endl;
Chris@132 458 #endif
Chris@102 459 if (rb) rb->reset();
Chris@102 460 }
Chris@43 461 }
Chris@102 462
Chris@43 463 m_mutex.unlock();
Chris@43 464
Chris@43 465 m_audioGenerator->reset();
Chris@43 466
Chris@94 467 m_playStartFrame = startFrame;
Chris@94 468 m_playStartFramePassed = false;
Chris@94 469 m_playStartedAt = RealTime::zeroTime;
Chris@94 470 if (m_target) {
Chris@94 471 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 472 }
Chris@94 473
Chris@43 474 bool changed = !m_playing;
Chris@91 475 m_lastRetrievalTimestamp = 0;
Chris@102 476 m_lastCurrentFrame = 0;
Chris@43 477 m_playing = true;
Chris@212 478
Chris@212 479 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 480 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 481 #endif
Chris@212 482
Chris@43 483 m_condition.wakeAll();
Chris@158 484 if (changed) {
Chris@158 485 emit playStatusChanged(m_playing);
Chris@158 486 emit activity(tr("Play from %1").arg
Chris@158 487 (RealTime::frame2RealTime
Chris@158 488 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 489 }
Chris@43 490 }
Chris@43 491
Chris@43 492 void
Chris@43 493 AudioCallbackPlaySource::stop()
Chris@43 494 {
Chris@212 495 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 496 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 497 #endif
Chris@43 498 bool changed = m_playing;
Chris@43 499 m_playing = false;
Chris@212 500
Chris@212 501 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 502 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 503 #endif
Chris@212 504
Chris@43 505 m_condition.wakeAll();
Chris@91 506 m_lastRetrievalTimestamp = 0;
Chris@158 507 if (changed) {
Chris@158 508 emit playStatusChanged(m_playing);
Chris@158 509 emit activity(tr("Stop at %1").arg
Chris@158 510 (RealTime::frame2RealTime
Chris@158 511 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 512 }
Chris@102 513 m_lastCurrentFrame = 0;
Chris@43 514 }
Chris@43 515
Chris@43 516 void
Chris@43 517 AudioCallbackPlaySource::selectionChanged()
Chris@43 518 {
Chris@43 519 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 520 clearRingBuffers();
Chris@43 521 }
Chris@43 522 }
Chris@43 523
Chris@43 524 void
Chris@43 525 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 526 {
Chris@43 527 clearRingBuffers();
Chris@43 528 }
Chris@43 529
Chris@43 530 void
Chris@43 531 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 532 {
Chris@43 533 if (!m_viewManager->getSelections().empty()) {
Chris@43 534 clearRingBuffers();
Chris@43 535 }
Chris@43 536 }
Chris@43 537
Chris@43 538 void
Chris@43 539 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 540 {
Chris@43 541 clearRingBuffers();
Chris@43 542 }
Chris@43 543
Chris@43 544 void
Chris@552 545 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName )
Chris@43 546 {
Chris@43 547 }
Chris@43 548
Chris@43 549 void
Chris@43 550 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 551 {
Chris@293 552 cerr << "Audio processing overload!" << endl;
Chris@130 553
Chris@130 554 if (!m_playing) return;
Chris@130 555
Chris@43 556 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 557 if (ap && !m_auditioningPluginBypassed) {
Chris@43 558 m_auditioningPluginBypassed = true;
Chris@43 559 emit audioOverloadPluginDisabled();
Chris@130 560 return;
Chris@130 561 }
Chris@130 562
Chris@130 563 if (m_timeStretcher &&
Chris@130 564 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 565 m_stretcherInputCount > 1 &&
Chris@130 566 m_monoStretcher && !m_stretchMono) {
Chris@130 567 m_stretchMono = true;
Chris@130 568 emit audioTimeStretchMultiChannelDisabled();
Chris@130 569 return;
Chris@43 570 }
Chris@43 571 }
Chris@43 572
Chris@43 573 void
Chris@468 574 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
Chris@43 575 {
Chris@91 576 m_target = target;
Chris@468 577 }
Chris@468 578
Chris@468 579 void
Chris@551 580 AudioCallbackPlaySource::setResamplerWrapper(breakfastquay::ResamplerWrapper *w)
Chris@551 581 {
Chris@551 582 m_resamplerWrapper = w;
Chris@552 583 if (m_resamplerWrapper && m_sourceSampleRate != 0) {
Chris@552 584 m_resamplerWrapper->changeApplicationSampleRate
Chris@552 585 (int(round(m_sourceSampleRate)));
Chris@552 586 }
Chris@551 587 }
Chris@551 588
Chris@551 589 void
Chris@468 590 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
Chris@468 591 {
Chris@293 592 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 593 if (size != 0) {
Chris@193 594 m_blockSize = size;
Chris@193 595 }
Chris@193 596 if (size * 4 > m_ringBufferSize) {
Chris@472 597 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@472 598 cerr << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@472 599 << size << " > a quarter of ring buffer size "
Chris@472 600 << m_ringBufferSize << ", calling for more ring buffer"
Chris@472 601 << endl;
Chris@472 602 #endif
Chris@193 603 m_ringBufferSize = size * 4;
Chris@193 604 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 605 clearRingBuffers();
Chris@193 606 }
Chris@193 607 }
Chris@43 608 }
Chris@43 609
Chris@366 610 int
Chris@43 611 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 612 {
Chris@293 613 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@436 614 return int(m_blockSize);
Chris@43 615 }
Chris@43 616
Chris@43 617 void
Chris@468 618 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
Chris@43 619 {
Chris@43 620 m_playLatency = latency;
Chris@43 621 }
Chris@43 622
Chris@434 623 sv_frame_t
Chris@43 624 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 625 {
Chris@43 626 return m_playLatency;
Chris@43 627 }
Chris@43 628
Chris@434 629 sv_frame_t
Chris@43 630 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 631 {
Chris@91 632 // This method attempts to estimate which audio sample frame is
Chris@91 633 // "currently coming through the speakers".
Chris@91 634
Chris@436 635 sv_samplerate_t targetRate = getTargetSampleRate();
Chris@436 636 sv_frame_t latency = m_playLatency; // at target rate
Chris@402 637 RealTime latency_t = RealTime::zeroTime;
Chris@402 638
Chris@402 639 if (targetRate != 0) {
Chris@402 640 latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@402 641 }
Chris@93 642
Chris@93 643 return getCurrentFrame(latency_t);
Chris@93 644 }
Chris@93 645
Chris@434 646 sv_frame_t
Chris@93 647 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 648 {
Chris@93 649 return getCurrentFrame(RealTime::zeroTime);
Chris@93 650 }
Chris@93 651
Chris@434 652 sv_frame_t
Chris@93 653 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 654 {
Chris@91 655 // We resample when filling the ring buffer, and time-stretch when
Chris@91 656 // draining it. The buffer contains data at the "target rate" and
Chris@91 657 // the latency provided by the target is also at the target rate.
Chris@91 658 // Because of the multiple rates involved, we do the actual
Chris@91 659 // calculation using RealTime instead.
Chris@43 660
Chris@434 661 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@434 662 sv_samplerate_t targetRate = getTargetSampleRate();
Chris@91 663
Chris@91 664 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 665
Chris@366 666 int inbuffer = 0; // at target rate
Chris@91 667
Chris@366 668 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 669 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 670 if (rb) {
Chris@366 671 int here = rb->getReadSpace();
Chris@91 672 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 673 }
Chris@43 674 }
Chris@43 675
Chris@436 676 sv_frame_t readBufferFill = m_readBufferFill;
Chris@436 677 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 678 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 679 double currentTime = 0.0;
Chris@91 680 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 681
Chris@102 682 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 683
Chris@91 684 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 685
Chris@436 686 sv_frame_t stretchlat = 0;
Chris@91 687 double timeRatio = 1.0;
Chris@91 688
Chris@91 689 if (m_timeStretcher) {
Chris@91 690 stretchlat = m_timeStretcher->getLatency();
Chris@91 691 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 692 }
Chris@43 693
Chris@91 694 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 695
Chris@91 696 // When the target has just requested a block from us, the last
Chris@91 697 // sample it obtained was our buffer fill frame count minus the
Chris@91 698 // amount of read space (converted back to source sample rate)
Chris@91 699 // remaining now. That sample is not expected to be played until
Chris@91 700 // the target's play latency has elapsed. By the time the
Chris@91 701 // following block is requested, that sample will be at the
Chris@91 702 // target's play latency minus the last requested block size away
Chris@91 703 // from being played.
Chris@91 704
Chris@91 705 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 706 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 707
Chris@102 708 if (m_target &&
Chris@102 709 m_trustworthyTimestamps &&
Chris@102 710 lastRetrievalTimestamp != 0.0) {
Chris@91 711
Chris@91 712 lastretrieved_t = RealTime::frame2RealTime
Chris@91 713 (lastRetrievedBlockSize, targetRate);
Chris@91 714
Chris@91 715 // calculate number of frames at target rate that have elapsed
Chris@91 716 // since the end of the last call to getSourceSamples
Chris@91 717
Chris@102 718 if (m_trustworthyTimestamps && !looping) {
Chris@91 719
Chris@102 720 // this adjustment seems to cause more problems when looping
Chris@102 721 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 722
Chris@102 723 if (elapsed > 0.0) {
Chris@102 724 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 725 }
Chris@91 726 }
Chris@91 727
Chris@91 728 } else {
Chris@91 729
Chris@91 730 lastretrieved_t = RealTime::frame2RealTime
Chris@91 731 (getTargetBlockSize(), targetRate);
Chris@62 732 }
Chris@91 733
Chris@91 734 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 735
Chris@91 736 if (timeRatio != 1.0) {
Chris@91 737 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 738 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 739 latency_t = latency_t / timeRatio;
Chris@43 740 }
Chris@43 741
Chris@91 742 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 743 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 744 #endif
Chris@43 745
Chris@93 746 // Normally the range lists should contain at least one item each
Chris@93 747 // -- if playback is unconstrained, that item should report the
Chris@93 748 // entire source audio duration.
Chris@43 749
Chris@93 750 if (m_rangeStarts.empty()) {
Chris@93 751 rebuildRangeLists();
Chris@93 752 }
Chris@92 753
Chris@93 754 if (m_rangeStarts.empty()) {
Chris@93 755 // this code is only used in case of error in rebuildRangeLists
Chris@93 756 RealTime playing_t = bufferedto_t
Chris@93 757 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 758 + sincerequest_t;
Chris@193 759 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@434 760 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 761 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 762 }
Chris@43 763
Chris@91 764 int inRange = 0;
Chris@91 765 int index = 0;
Chris@91 766
Chris@366 767 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 768 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 769 inRange = index;
Chris@93 770 } else {
Chris@93 771 break;
Chris@93 772 }
Chris@93 773 ++index;
Chris@93 774 }
Chris@93 775
Chris@436 776 if (inRange >= int(m_rangeStarts.size())) {
Chris@436 777 inRange = int(m_rangeStarts.size())-1;
Chris@436 778 }
Chris@93 779
Chris@94 780 RealTime playing_t = bufferedto_t;
Chris@93 781
Chris@93 782 playing_t = playing_t
Chris@93 783 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 784 + sincerequest_t;
Chris@94 785
Chris@94 786 // This rather gross little hack is used to ensure that latency
Chris@94 787 // compensation doesn't result in the playback pointer appearing
Chris@94 788 // to start earlier than the actual playback does. It doesn't
Chris@94 789 // work properly (hence the bail-out in the middle) because if we
Chris@94 790 // are playing a relatively short looped region, the playing time
Chris@94 791 // estimated from the buffer fill frame may have wrapped around
Chris@94 792 // the region boundary and end up being much smaller than the
Chris@94 793 // theoretical play start frame, perhaps even for the entire
Chris@94 794 // duration of playback!
Chris@94 795
Chris@94 796 if (!m_playStartFramePassed) {
Chris@94 797 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 798 sourceRate);
Chris@94 799 if (playing_t < playstart_t) {
Chris@293 800 // cerr << "playing_t " << playing_t << " < playstart_t "
Chris@293 801 // << playstart_t << endl;
Chris@122 802 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 803 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 804 RealTime::fromSeconds(currentTime)) {
Chris@293 805 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 806 m_playStartFramePassed = true;
Chris@94 807 } else {
Chris@94 808 playing_t = playstart_t;
Chris@94 809 }
Chris@94 810 } else {
Chris@94 811 m_playStartFramePassed = true;
Chris@94 812 }
Chris@94 813 }
Chris@163 814
Chris@163 815 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 816 cerr << "playing_t " << playing_t;
Chris@163 817 #endif
Chris@94 818
Chris@94 819 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 820
Chris@93 821 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 822 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 823 #endif
Chris@93 824
Chris@93 825 while (playing_t < RealTime::zeroTime) {
Chris@93 826
Chris@93 827 if (inRange == 0) {
Chris@93 828 if (looping) {
Chris@436 829 inRange = int(m_rangeStarts.size()) - 1;
Chris@93 830 } else {
Chris@93 831 break;
Chris@93 832 }
Chris@93 833 } else {
Chris@93 834 --inRange;
Chris@93 835 }
Chris@93 836
Chris@93 837 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 838 }
Chris@93 839
Chris@93 840 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 841
Chris@93 842 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 843 cerr << " playing time: " << playing_t << endl;
Chris@93 844 #endif
Chris@93 845
Chris@93 846 if (!looping) {
Chris@366 847 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 848 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@293 849 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 850 stop();
Chris@93 851 }
Chris@93 852 }
Chris@93 853
Chris@93 854 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 855
Chris@434 856 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 857
Chris@102 858 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 859 if (frame < m_lastCurrentFrame) {
Chris@102 860 frame = m_lastCurrentFrame;
Chris@102 861 }
Chris@102 862 }
Chris@102 863
Chris@102 864 m_lastCurrentFrame = frame;
Chris@102 865
Chris@93 866 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 867 }
Chris@93 868
Chris@93 869 void
Chris@93 870 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 871 {
Chris@93 872 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 873
Chris@93 874 m_rangeStarts.clear();
Chris@93 875 m_rangeDurations.clear();
Chris@93 876
Chris@436 877 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@93 878 if (sourceRate == 0) return;
Chris@93 879
Chris@93 880 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 881 if (end == RealTime::zeroTime) return;
Chris@93 882
Chris@93 883 if (!constrained) {
Chris@93 884 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 885 m_rangeDurations.push_back(end);
Chris@93 886 return;
Chris@93 887 }
Chris@93 888
Chris@93 889 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 890 MultiSelection::SelectionList::const_iterator i;
Chris@93 891
Chris@93 892 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 893 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 894 #endif
Chris@93 895
Chris@93 896 if (!selections.empty()) {
Chris@91 897
Chris@91 898 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 899
Chris@91 900 RealTime start =
Chris@91 901 (RealTime::frame2RealTime
Chris@91 902 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 903 sourceRate));
Chris@91 904 RealTime duration =
Chris@91 905 (RealTime::frame2RealTime
Chris@91 906 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 907 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 908 sourceRate));
Chris@91 909
Chris@93 910 m_rangeStarts.push_back(start);
Chris@93 911 m_rangeDurations.push_back(duration);
Chris@91 912 }
Chris@93 913 } else {
Chris@93 914 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 915 m_rangeDurations.push_back(end);
Chris@43 916 }
Chris@43 917
Chris@93 918 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 919 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 920 #endif
Chris@43 921 }
Chris@43 922
Chris@43 923 void
Chris@43 924 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 925 {
Chris@43 926 m_outputLeft = left;
Chris@43 927 m_outputRight = right;
Chris@43 928 }
Chris@43 929
Chris@43 930 bool
Chris@43 931 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 932 {
Chris@43 933 left = m_outputLeft;
Chris@43 934 right = m_outputRight;
Chris@43 935 return true;
Chris@43 936 }
Chris@43 937
Chris@43 938 void
Chris@468 939 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
Chris@43 940 {
Chris@244 941 bool first = (m_targetSampleRate == 0);
Chris@244 942
Chris@43 943 m_targetSampleRate = sr;
Chris@244 944
Chris@244 945 if (first && (m_stretchRatio != 1.f)) {
Chris@244 946 // couldn't create a stretcher before because we had no sample
Chris@244 947 // rate: make one now
Chris@244 948 setTimeStretch(m_stretchRatio);
Chris@244 949 }
Chris@43 950 }
Chris@43 951
Chris@43 952 void
Chris@552 953 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int)
Chris@43 954 {
Chris@43 955 }
Chris@43 956
Chris@43 957 void
Chris@107 958 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 959 {
Chris@107 960 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 961 if (a && !plugin) {
Chris@293 962 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 963 }
Chris@204 964
Chris@204 965 m_mutex.lock();
Chris@43 966 m_auditioningPlugin = plugin;
Chris@43 967 m_auditioningPluginBypassed = false;
Chris@204 968 m_mutex.unlock();
Chris@43 969 }
Chris@43 970
Chris@43 971 void
Chris@43 972 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 973 {
Chris@43 974 m_audioGenerator->setSoloModelSet(s);
Chris@43 975 clearRingBuffers();
Chris@43 976 }
Chris@43 977
Chris@43 978 void
Chris@43 979 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 980 {
Chris@43 981 m_audioGenerator->clearSoloModelSet();
Chris@43 982 clearRingBuffers();
Chris@43 983 }
Chris@43 984
Chris@434 985 sv_samplerate_t
Chris@43 986 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 987 {
Chris@43 988 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 989 else return getSourceSampleRate();
Chris@43 990 }
Chris@43 991
Chris@366 992 int
Chris@43 993 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 994 {
Chris@43 995 return m_sourceChannelCount;
Chris@43 996 }
Chris@43 997
Chris@366 998 int
Chris@43 999 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1000 {
Chris@43 1001 if (m_sourceChannelCount < 2) return 2;
Chris@43 1002 return m_sourceChannelCount;
Chris@43 1003 }
Chris@43 1004
Chris@434 1005 sv_samplerate_t
Chris@43 1006 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1007 {
Chris@43 1008 return m_sourceSampleRate;
Chris@43 1009 }
Chris@43 1010
Chris@43 1011 void
Chris@436 1012 AudioCallbackPlaySource::setTimeStretch(double factor)
Chris@43 1013 {
Chris@91 1014 m_stretchRatio = factor;
Chris@91 1015
Chris@244 1016 if (!getTargetSampleRate()) return; // have to make our stretcher later
Chris@244 1017
Chris@436 1018 if (m_timeStretcher || (factor == 1.0)) {
Chris@91 1019 // stretch ratio will be set in next process call if appropriate
Chris@62 1020 } else {
Chris@91 1021 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1022 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@436 1023 (int(getTargetSampleRate()),
Chris@91 1024 m_stretcherInputCount,
Chris@62 1025 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1026 factor);
Chris@130 1027 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@436 1028 (int(getTargetSampleRate()),
Chris@130 1029 1,
Chris@130 1030 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1031 factor);
Chris@91 1032 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@436 1033 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
Chris@366 1034 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1035 m_stretcherInputSizes[c] = 16384;
Chris@91 1036 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1037 }
Chris@130 1038 m_monoStretcher = monoStretcher;
Chris@62 1039 m_timeStretcher = stretcher;
Chris@62 1040 }
Chris@158 1041
Chris@158 1042 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1043 }
Chris@43 1044
Chris@471 1045 int
Chris@468 1046 AudioCallbackPlaySource::getSourceSamples(int count, float **buffer)
Chris@43 1047 {
Chris@43 1048 if (!m_playing) {
Chris@193 1049 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1050 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1051 #endif
Chris@366 1052 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1053 for (int i = 0; i < count; ++i) {
Chris@43 1054 buffer[ch][i] = 0.0;
Chris@43 1055 }
Chris@43 1056 }
Chris@471 1057 return 0;
Chris@43 1058 }
Chris@43 1059
Chris@212 1060 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1061 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1062 #endif
Chris@212 1063
Chris@43 1064 // Ensure that all buffers have at least the amount of data we
Chris@43 1065 // need -- else reduce the size of our requests correspondingly
Chris@43 1066
Chris@366 1067 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1068
Chris@43 1069 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1070
Chris@43 1071 if (!rb) {
Chris@293 1072 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1073 << "No ring buffer available for channel " << ch
Chris@293 1074 << ", returning no data here" << endl;
Chris@43 1075 count = 0;
Chris@43 1076 break;
Chris@43 1077 }
Chris@43 1078
Chris@366 1079 int rs = rb->getReadSpace();
Chris@43 1080 if (rs < count) {
Chris@43 1081 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1082 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1083 << "Ring buffer for channel " << ch << " has only "
Chris@193 1084 << rs << " (of " << count << ") samples available ("
Chris@193 1085 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1086 << "space " << rb->getWriteSpace() << "), "
Chris@293 1087 << "reducing request size" << endl;
Chris@43 1088 #endif
Chris@43 1089 count = rs;
Chris@43 1090 }
Chris@43 1091 }
Chris@43 1092
Chris@471 1093 if (count == 0) return 0;
Chris@43 1094
Chris@62 1095 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1096 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1097
Chris@436 1098 double ratio = ts ? ts->getTimeRatio() : 1.0;
Chris@91 1099
Chris@91 1100 if (ratio != m_stretchRatio) {
Chris@91 1101 if (!ts) {
Chris@293 1102 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@436 1103 m_stretchRatio = 1.0;
Chris@91 1104 } else {
Chris@91 1105 ts->setTimeRatio(m_stretchRatio);
Chris@130 1106 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1107 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1108 }
Chris@130 1109 }
Chris@130 1110
Chris@130 1111 int stretchChannels = m_stretcherInputCount;
Chris@130 1112 if (m_stretchMono) {
Chris@130 1113 if (ms) {
Chris@130 1114 ts = ms;
Chris@130 1115 stretchChannels = 1;
Chris@130 1116 } else {
Chris@130 1117 m_stretchMono = false;
Chris@91 1118 }
Chris@91 1119 }
Chris@91 1120
Chris@91 1121 if (m_target) {
Chris@91 1122 m_lastRetrievedBlockSize = count;
Chris@91 1123 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1124 }
Chris@43 1125
Chris@62 1126 if (!ts || ratio == 1.f) {
Chris@43 1127
Chris@130 1128 int got = 0;
Chris@43 1129
Chris@366 1130 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1131
Chris@43 1132 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1133
Chris@43 1134 if (rb) {
Chris@43 1135
Chris@43 1136 // this is marginally more likely to leave our channels in
Chris@43 1137 // sync after a processing failure than just passing "count":
Chris@436 1138 sv_frame_t request = count;
Chris@43 1139 if (ch > 0) request = got;
Chris@43 1140
Chris@436 1141 got = rb->read(buffer[ch], int(request));
Chris@43 1142
Chris@43 1143 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1144 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1145 #endif
Chris@43 1146 }
Chris@43 1147
Chris@366 1148 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1149 for (int i = got; i < count; ++i) {
Chris@43 1150 buffer[ch][i] = 0.0;
Chris@43 1151 }
Chris@43 1152 }
Chris@43 1153 }
Chris@43 1154
Chris@43 1155 applyAuditioningEffect(count, buffer);
Chris@43 1156
Chris@212 1157 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1158 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1159 #endif
Chris@212 1160
Chris@43 1161 m_condition.wakeAll();
Chris@91 1162
Chris@471 1163 return got;
Chris@43 1164 }
Chris@43 1165
Chris@366 1166 int channels = getTargetChannelCount();
Chris@436 1167 sv_frame_t available;
Chris@436 1168 sv_frame_t fedToStretcher = 0;
Chris@91 1169 int warned = 0;
Chris@43 1170
Chris@91 1171 // The input block for a given output is approx output / ratio,
Chris@91 1172 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1173
Chris@91 1174 while ((available = ts->available()) < count) {
Chris@91 1175
Chris@436 1176 sv_frame_t reqd = lrint(double(count - available) / ratio);
Chris@436 1177 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
Chris@91 1178 if (reqd == 0) reqd = 1;
Chris@91 1179
Chris@436 1180 sv_frame_t got = reqd;
Chris@91 1181
Chris@91 1182 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1183 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1184 #endif
Chris@43 1185
Chris@366 1186 for (int c = 0; c < channels; ++c) {
Chris@131 1187 if (c >= m_stretcherInputCount) continue;
Chris@91 1188 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1189 if (c == 0) {
Chris@293 1190 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1191 }
Chris@91 1192 delete[] m_stretcherInputs[c];
Chris@91 1193 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1194 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1195 }
Chris@91 1196 }
Chris@43 1197
Chris@366 1198 for (int c = 0; c < channels; ++c) {
Chris@131 1199 if (c >= m_stretcherInputCount) continue;
Chris@91 1200 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1201 if (rb) {
Chris@436 1202 sv_frame_t gotHere;
Chris@130 1203 if (stretchChannels == 1 && c > 0) {
Chris@436 1204 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
Chris@130 1205 } else {
Chris@436 1206 gotHere = rb->read(m_stretcherInputs[c], int(got));
Chris@130 1207 }
Chris@91 1208 if (gotHere < got) got = gotHere;
Chris@91 1209
Chris@91 1210 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1211 if (c == 0) {
Chris@233 1212 SVDEBUG << "feeding stretcher: got " << gotHere
Chris@229 1213 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1214 }
Chris@62 1215 #endif
Chris@43 1216
Chris@91 1217 } else {
Chris@293 1218 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1219 }
Chris@43 1220 }
Chris@43 1221
Chris@43 1222 if (got < reqd) {
Chris@293 1223 cerr << "WARNING: Read underrun in playback ("
Chris@293 1224 << got << " < " << reqd << ")" << endl;
Chris@43 1225 }
Chris@43 1226
Chris@463 1227 ts->process(m_stretcherInputs, size_t(got), false);
Chris@91 1228
Chris@91 1229 fedToStretcher += got;
Chris@43 1230
Chris@43 1231 if (got == 0) break;
Chris@43 1232
Chris@62 1233 if (ts->available() == available) {
Chris@293 1234 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1235 if (++warned == 5) break;
Chris@43 1236 }
Chris@43 1237 }
Chris@43 1238
Chris@463 1239 ts->retrieve(buffer, size_t(count));
Chris@43 1240
Chris@130 1241 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1242 for (int i = 0; i < count; ++i) {
Chris@130 1243 buffer[c][i] = buffer[0][i];
Chris@130 1244 }
Chris@130 1245 }
Chris@130 1246
Chris@43 1247 applyAuditioningEffect(count, buffer);
Chris@43 1248
Chris@212 1249 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1250 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1251 #endif
Chris@212 1252
Chris@43 1253 m_condition.wakeAll();
Chris@43 1254
Chris@471 1255 return count;
Chris@43 1256 }
Chris@43 1257
Chris@43 1258 void
Chris@434 1259 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float **buffers)
Chris@43 1260 {
Chris@43 1261 if (m_auditioningPluginBypassed) return;
Chris@43 1262 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1263 if (!plugin) return;
Chris@204 1264
Chris@366 1265 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@293 1266 // cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1267 // << " != our channel count " << getTargetChannelCount()
Chris@293 1268 // << endl;
Chris@43 1269 return;
Chris@43 1270 }
Chris@366 1271 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@293 1272 // cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1273 // << " != our channel count " << getTargetChannelCount()
Chris@293 1274 // << endl;
Chris@43 1275 return;
Chris@43 1276 }
Chris@366 1277 if ((int)plugin->getBufferSize() < count) {
Chris@293 1278 // cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1279 // << " < our block size " << count
Chris@293 1280 // << endl;
Chris@43 1281 return;
Chris@43 1282 }
Chris@43 1283
Chris@43 1284 float **ib = plugin->getAudioInputBuffers();
Chris@43 1285 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1286
Chris@366 1287 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1288 for (int i = 0; i < count; ++i) {
Chris@43 1289 ib[c][i] = buffers[c][i];
Chris@43 1290 }
Chris@43 1291 }
Chris@43 1292
Chris@436 1293 plugin->run(Vamp::RealTime::zeroTime, int(count));
Chris@43 1294
Chris@366 1295 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1296 for (int i = 0; i < count; ++i) {
Chris@43 1297 buffers[c][i] = ob[c][i];
Chris@43 1298 }
Chris@43 1299 }
Chris@43 1300 }
Chris@43 1301
Chris@43 1302 // Called from fill thread, m_playing true, mutex held
Chris@43 1303 bool
Chris@43 1304 AudioCallbackPlaySource::fillBuffers()
Chris@43 1305 {
Chris@43 1306 static float *tmp = 0;
Chris@436 1307 static sv_frame_t tmpSize = 0;
Chris@43 1308
Chris@434 1309 sv_frame_t space = 0;
Chris@366 1310 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1311 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1312 if (wb) {
Chris@434 1313 sv_frame_t spaceHere = wb->getWriteSpace();
Chris@43 1314 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1315 }
Chris@43 1316 }
Chris@43 1317
Chris@103 1318 if (space == 0) {
Chris@103 1319 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1320 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1321 #endif
Chris@103 1322 return false;
Chris@103 1323 }
Chris@43 1324
Chris@544 1325 // space is now the number of samples that can be written on each
Chris@544 1326 // channel's write ringbuffer
Chris@544 1327
Chris@434 1328 sv_frame_t f = m_writeBufferFill;
Chris@43 1329
Chris@43 1330 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1331
Chris@43 1332 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1333 if (!readWriteEqual) {
Chris@293 1334 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1335 }
Chris@293 1336 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1337 #endif
Chris@43 1338
Chris@43 1339 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1340 cout << "buffered to " << f << " already" << endl;
Chris@43 1341 #endif
Chris@43 1342
Chris@366 1343 int channels = getTargetChannelCount();
Chris@43 1344
Chris@43 1345 static float **bufferPtrs = 0;
Chris@366 1346 static int bufferPtrCount = 0;
Chris@43 1347
Chris@43 1348 if (bufferPtrCount < channels) {
Chris@43 1349 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1350 bufferPtrs = new float *[channels];
Chris@43 1351 bufferPtrCount = channels;
Chris@43 1352 }
Chris@43 1353
Chris@436 1354 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1355
Chris@546 1356 // space must be a multiple of generatorBlockSize
Chris@546 1357 sv_frame_t reqSpace = space;
Chris@546 1358 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@546 1359 if (space == 0) {
Chris@546 1360 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1361 cout << "requested fill of " << reqSpace
Chris@546 1362 << " is less than generator block size of "
Chris@546 1363 << generatorBlockSize << ", leaving it" << endl;
Chris@546 1364 #endif
Chris@546 1365 return false;
Chris@43 1366 }
Chris@43 1367
Chris@546 1368 if (tmpSize < channels * space) {
Chris@546 1369 delete[] tmp;
Chris@546 1370 tmp = new float[channels * space];
Chris@546 1371 tmpSize = channels * space;
Chris@546 1372 }
Chris@43 1373
Chris@546 1374 for (int c = 0; c < channels; ++c) {
Chris@43 1375
Chris@546 1376 bufferPtrs[c] = tmp + c * space;
Chris@546 1377
Chris@546 1378 for (int i = 0; i < space; ++i) {
Chris@546 1379 tmp[c * space + i] = 0.0f;
Chris@546 1380 }
Chris@546 1381 }
Chris@43 1382
Chris@546 1383 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1384
Chris@546 1385 for (int c = 0; c < channels; ++c) {
Chris@43 1386
Chris@546 1387 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@546 1388 if (wb) {
Chris@546 1389 int actual = wb->write(bufferPtrs[c], int(got));
Chris@546 1390 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1391 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@546 1392 << wb->getReadSpace() << " to read"
Chris@546 1393 << endl;
Chris@546 1394 #endif
Chris@546 1395 if (actual < got) {
Chris@546 1396 cerr << "WARNING: Buffer overrun in channel " << c
Chris@546 1397 << ": wrote " << actual << " of " << got
Chris@546 1398 << " samples" << endl;
Chris@546 1399 }
Chris@546 1400 }
Chris@546 1401 }
Chris@43 1402
Chris@546 1403 m_writeBufferFill = f;
Chris@546 1404 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1405
Chris@163 1406 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@546 1407 cout << "Read buffer fill is now " << m_readBufferFill << endl;
Chris@163 1408 #endif
Chris@163 1409
Chris@546 1410 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1411
Chris@43 1412 return true;
Chris@43 1413 }
Chris@43 1414
Chris@434 1415 sv_frame_t
Chris@434 1416 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
Chris@43 1417 {
Chris@434 1418 sv_frame_t processed = 0;
Chris@434 1419 sv_frame_t chunkStart = frame;
Chris@434 1420 sv_frame_t chunkSize = count;
Chris@434 1421 sv_frame_t selectionSize = 0;
Chris@434 1422 sv_frame_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1423
Chris@43 1424 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1425 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1426 !m_viewManager->getSelections().empty());
Chris@43 1427
Chris@43 1428 static float **chunkBufferPtrs = 0;
Chris@366 1429 static int chunkBufferPtrCount = 0;
Chris@366 1430 int channels = getTargetChannelCount();
Chris@43 1431
Chris@43 1432 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1433 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
Chris@43 1434 #endif
Chris@43 1435
Chris@43 1436 if (chunkBufferPtrCount < channels) {
Chris@43 1437 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1438 chunkBufferPtrs = new float *[channels];
Chris@43 1439 chunkBufferPtrCount = channels;
Chris@43 1440 }
Chris@43 1441
Chris@366 1442 for (int c = 0; c < channels; ++c) {
Chris@43 1443 chunkBufferPtrs[c] = buffers[c];
Chris@43 1444 }
Chris@43 1445
Chris@43 1446 while (processed < count) {
Chris@43 1447
Chris@43 1448 chunkSize = count - processed;
Chris@43 1449 nextChunkStart = chunkStart + chunkSize;
Chris@43 1450 selectionSize = 0;
Chris@43 1451
Chris@434 1452 sv_frame_t fadeIn = 0, fadeOut = 0;
Chris@43 1453
Chris@43 1454 if (constrained) {
Chris@60 1455
Chris@434 1456 sv_frame_t rChunkStart =
Chris@60 1457 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1458
Chris@43 1459 Selection selection =
Chris@60 1460 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1461
Chris@43 1462 if (selection.isEmpty()) {
Chris@43 1463 if (looping) {
Chris@43 1464 selection = *m_viewManager->getSelections().begin();
Chris@60 1465 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1466 (selection.getStartFrame());
Chris@43 1467 fadeIn = 50;
Chris@43 1468 }
Chris@43 1469 }
Chris@43 1470
Chris@43 1471 if (selection.isEmpty()) {
Chris@43 1472
Chris@43 1473 chunkSize = 0;
Chris@43 1474 nextChunkStart = chunkStart;
Chris@43 1475
Chris@43 1476 } else {
Chris@43 1477
Chris@434 1478 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1479 (selection.getStartFrame());
Chris@434 1480 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1481 (selection.getEndFrame());
Chris@43 1482
Chris@60 1483 selectionSize = ef - sf;
Chris@60 1484
Chris@60 1485 if (chunkStart < sf) {
Chris@60 1486 chunkStart = sf;
Chris@43 1487 fadeIn = 50;
Chris@43 1488 }
Chris@43 1489
Chris@43 1490 nextChunkStart = chunkStart + chunkSize;
Chris@43 1491
Chris@60 1492 if (nextChunkStart >= ef) {
Chris@60 1493 nextChunkStart = ef;
Chris@43 1494 fadeOut = 50;
Chris@43 1495 }
Chris@43 1496
Chris@43 1497 chunkSize = nextChunkStart - chunkStart;
Chris@43 1498 }
Chris@43 1499
Chris@43 1500 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1501
Chris@43 1502 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1503 chunkStart = 0;
Chris@43 1504 }
Chris@43 1505 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1506 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1507 }
Chris@43 1508 nextChunkStart = chunkStart + chunkSize;
Chris@43 1509 }
Chris@43 1510
Chris@293 1511 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@43 1512
Chris@43 1513 if (!chunkSize) {
Chris@43 1514 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1515 cout << "Ending selection playback at " << nextChunkStart << endl;
Chris@43 1516 #endif
Chris@43 1517 // We need to maintain full buffers so that the other
Chris@43 1518 // thread can tell where it's got to in the playback -- so
Chris@43 1519 // return the full amount here
Chris@43 1520 frame = frame + count;
Chris@43 1521 return count;
Chris@43 1522 }
Chris@43 1523
Chris@43 1524 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1525 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1526 #endif
Chris@43 1527
Chris@43 1528 if (selectionSize < 100) {
Chris@43 1529 fadeIn = 0;
Chris@43 1530 fadeOut = 0;
Chris@43 1531 } else if (selectionSize < 300) {
Chris@43 1532 if (fadeIn > 0) fadeIn = 10;
Chris@43 1533 if (fadeOut > 0) fadeOut = 10;
Chris@43 1534 }
Chris@43 1535
Chris@43 1536 if (fadeIn > 0) {
Chris@43 1537 if (processed * 2 < fadeIn) {
Chris@43 1538 fadeIn = processed * 2;
Chris@43 1539 }
Chris@43 1540 }
Chris@43 1541
Chris@43 1542 if (fadeOut > 0) {
Chris@43 1543 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1544 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1545 }
Chris@43 1546 }
Chris@43 1547
Chris@43 1548 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1549 mi != m_models.end(); ++mi) {
Chris@43 1550
Chris@366 1551 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1552 chunkSize, chunkBufferPtrs,
Chris@366 1553 fadeIn, fadeOut);
Chris@43 1554 }
Chris@43 1555
Chris@366 1556 for (int c = 0; c < channels; ++c) {
Chris@43 1557 chunkBufferPtrs[c] += chunkSize;
Chris@43 1558 }
Chris@43 1559
Chris@43 1560 processed += chunkSize;
Chris@43 1561 chunkStart = nextChunkStart;
Chris@43 1562 }
Chris@43 1563
Chris@43 1564 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1565 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1566 #endif
Chris@43 1567
Chris@43 1568 frame = nextChunkStart;
Chris@43 1569 return processed;
Chris@43 1570 }
Chris@43 1571
Chris@43 1572 void
Chris@43 1573 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1574 {
Chris@43 1575 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1576
Chris@43 1577 // only unify if there will be something to read
Chris@366 1578 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1579 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1580 if (wb) {
Chris@43 1581 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1582 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1583 m_lastModelEndFrame) {
Chris@43 1584 // OK, we don't have enough and there's more to
Chris@43 1585 // read -- don't unify until we can do better
Chris@193 1586 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1587 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1588 #endif
Chris@43 1589 return;
Chris@43 1590 }
Chris@43 1591 }
Chris@43 1592 break;
Chris@43 1593 }
Chris@43 1594 }
Chris@43 1595
Chris@436 1596 sv_frame_t rf = m_readBufferFill;
Chris@43 1597 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1598 if (rb) {
Chris@366 1599 int rs = rb->getReadSpace();
Chris@43 1600 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1601 // cout << "rs = " << rs << endl;
Chris@43 1602 if (rs < rf) rf -= rs;
Chris@43 1603 else rf = 0;
Chris@43 1604 }
Chris@43 1605
Chris@193 1606 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1607 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1608 #endif
Chris@43 1609
Chris@436 1610 sv_frame_t wf = m_writeBufferFill;
Chris@436 1611 sv_frame_t skip = 0;
Chris@366 1612 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1613 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1614 if (wb) {
Chris@43 1615 if (c == 0) {
Chris@43 1616
Chris@366 1617 int wrs = wb->getReadSpace();
Chris@293 1618 // cout << "wrs = " << wrs << endl;
Chris@43 1619
Chris@43 1620 if (wrs < wf) wf -= wrs;
Chris@43 1621 else wf = 0;
Chris@293 1622 // cout << "wf = " << wf << endl;
Chris@43 1623
Chris@43 1624 if (wf < rf) skip = rf - wf;
Chris@43 1625 if (skip == 0) break;
Chris@43 1626 }
Chris@43 1627
Chris@293 1628 // cout << "skipping " << skip << endl;
Chris@436 1629 wb->skip(int(skip));
Chris@43 1630 }
Chris@43 1631 }
Chris@43 1632
Chris@43 1633 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1634 m_readBuffers = m_writeBuffers;
Chris@43 1635 m_readBufferFill = m_writeBufferFill;
Chris@193 1636 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1637 cerr << "unified" << endl;
Chris@193 1638 #endif
Chris@43 1639 }
Chris@43 1640
Chris@43 1641 void
Chris@43 1642 AudioCallbackPlaySource::FillThread::run()
Chris@43 1643 {
Chris@43 1644 AudioCallbackPlaySource &s(m_source);
Chris@43 1645
Chris@43 1646 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1647 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1648 #endif
Chris@43 1649
Chris@43 1650 s.m_mutex.lock();
Chris@43 1651
Chris@43 1652 bool previouslyPlaying = s.m_playing;
Chris@43 1653 bool work = false;
Chris@43 1654
Chris@43 1655 while (!s.m_exiting) {
Chris@43 1656
Chris@43 1657 s.unifyRingBuffers();
Chris@43 1658 s.m_bufferScavenger.scavenge();
Chris@43 1659 s.m_pluginScavenger.scavenge();
Chris@43 1660
Chris@43 1661 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1662
Chris@43 1663 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1664 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1665 #endif
Chris@43 1666
Chris@43 1667 s.m_mutex.unlock();
Chris@43 1668 s.m_mutex.lock();
Chris@43 1669
Chris@43 1670 } else {
Chris@43 1671
Chris@436 1672 double ms = 100;
Chris@43 1673 if (s.getSourceSampleRate() > 0) {
Chris@436 1674 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
Chris@43 1675 }
Chris@43 1676
Chris@43 1677 if (s.m_playing) ms /= 10;
Chris@43 1678
Chris@43 1679 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1680 if (!s.m_playing) cout << endl;
Chris@293 1681 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1682 #endif
Chris@43 1683
Chris@366 1684 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@43 1685 }
Chris@43 1686
Chris@43 1687 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1688 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1689 #endif
Chris@43 1690
Chris@43 1691 work = false;
Chris@43 1692
Chris@103 1693 if (!s.getSourceSampleRate()) {
Chris@103 1694 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1695 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1696 #endif
Chris@103 1697 continue;
Chris@103 1698 }
Chris@43 1699
Chris@43 1700 bool playing = s.m_playing;
Chris@43 1701
Chris@43 1702 if (playing && !previouslyPlaying) {
Chris@43 1703 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1704 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1705 #endif
Chris@366 1706 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1707 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1708 if (rb) rb->reset();
Chris@43 1709 }
Chris@43 1710 }
Chris@43 1711 previouslyPlaying = playing;
Chris@43 1712
Chris@43 1713 work = s.fillBuffers();
Chris@43 1714 }
Chris@43 1715
Chris@43 1716 s.m_mutex.unlock();
Chris@43 1717 }
Chris@43 1718