annotate audio/AudioCallbackPlaySource.cpp @ 499:a4d90cf2bb79 3.0-integration

Merge from recording branch
author Chris Cannam
date Mon, 12 Oct 2015 12:43:06 +0100
parents cd9dec2f47e8
children 39e94df71d24
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@468 29 #include "bqaudioio/SystemPlaybackTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@174 37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@366 40 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 41
Chris@105 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@468 46 m_clientName(clientName.toUtf8().data()),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@193 65 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 66 m_outputLeft(0.0),
Chris@43 67 m_outputRight(0.0),
Chris@43 68 m_auditioningPlugin(0),
Chris@43 69 m_auditioningPluginBypassed(false),
Chris@94 70 m_playStartFrame(0),
Chris@94 71 m_playStartFramePassed(false),
Chris@43 72 m_timeStretcher(0),
Chris@130 73 m_monoStretcher(0),
Chris@91 74 m_stretchRatio(1.0),
Chris@405 75 m_stretchMono(false),
Chris@91 76 m_stretcherInputCount(0),
Chris@91 77 m_stretcherInputs(0),
Chris@91 78 m_stretcherInputSizes(0),
Chris@43 79 m_fillThread(0),
Chris@43 80 m_converter(0),
Chris@43 81 m_crapConverter(0),
Chris@43 82 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 83 {
Chris@43 84 m_viewManager->setAudioPlaySource(this);
Chris@43 85
Chris@43 86 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 87 this, SLOT(selectionChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 89 this, SLOT(playLoopModeChanged()));
Chris@43 90 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 91 this, SLOT(playSelectionModeChanged()));
Chris@43 92
Chris@300 93 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 94 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 95
Chris@43 96 connect(PlayParameterRepository::getInstance(),
Chris@43 97 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 98 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 99
Chris@43 100 connect(Preferences::getInstance(),
Chris@43 101 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 102 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 103 }
Chris@43 104
Chris@43 105 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 106 {
Chris@177 107 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 108 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 109 #endif
Chris@43 110 m_exiting = true;
Chris@43 111
Chris@43 112 if (m_fillThread) {
Chris@212 113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 114 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 115 #endif
Chris@212 116 m_condition.wakeAll();
Chris@43 117 m_fillThread->wait();
Chris@43 118 delete m_fillThread;
Chris@43 119 }
Chris@43 120
Chris@43 121 clearModels();
Chris@43 122
Chris@43 123 if (m_readBuffers != m_writeBuffers) {
Chris@43 124 delete m_readBuffers;
Chris@43 125 }
Chris@43 126
Chris@43 127 delete m_writeBuffers;
Chris@43 128
Chris@43 129 delete m_audioGenerator;
Chris@43 130
Chris@366 131 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 132 delete[] m_stretcherInputs[i];
Chris@91 133 }
Chris@91 134 delete[] m_stretcherInputSizes;
Chris@91 135 delete[] m_stretcherInputs;
Chris@91 136
Chris@130 137 delete m_timeStretcher;
Chris@130 138 delete m_monoStretcher;
Chris@130 139
Chris@43 140 m_bufferScavenger.scavenge(true);
Chris@43 141 m_pluginScavenger.scavenge(true);
Chris@177 142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 143 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 144 #endif
Chris@43 145 }
Chris@43 146
Chris@43 147 void
Chris@43 148 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 149 {
Chris@43 150 if (m_models.find(model) != m_models.end()) return;
Chris@43 151
Chris@418 152 bool willPlay = m_audioGenerator->addModel(model);
Chris@43 153
Chris@43 154 m_mutex.lock();
Chris@43 155
Chris@43 156 m_models.insert(model);
Chris@43 157 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 158 m_lastModelEndFrame = model->getEndFrame();
Chris@43 159 }
Chris@43 160
Chris@43 161 bool buffersChanged = false, srChanged = false;
Chris@43 162
Chris@366 163 int modelChannels = 1;
Chris@43 164 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 165 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 166 if (modelChannels > m_sourceChannelCount) {
Chris@43 167 m_sourceChannelCount = modelChannels;
Chris@43 168 }
Chris@43 169
Chris@43 170 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 171 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 172 #endif
Chris@43 173
Chris@43 174 if (m_sourceSampleRate == 0) {
Chris@43 175
Chris@43 176 m_sourceSampleRate = model->getSampleRate();
Chris@43 177 srChanged = true;
Chris@43 178
Chris@43 179 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 180
Chris@43 181 // If this is a dense time-value model and we have no other, we
Chris@43 182 // can just switch to this model's sample rate
Chris@43 183
Chris@43 184 if (dtvm) {
Chris@43 185
Chris@43 186 bool conflicting = false;
Chris@43 187
Chris@43 188 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 189 i != m_models.end(); ++i) {
Chris@43 190 // Only wave file models can be considered conflicting --
Chris@43 191 // writable wave file models are derived and we shouldn't
Chris@43 192 // take their rates into account. Also, don't give any
Chris@43 193 // particular weight to a file that's already playing at
Chris@43 194 // the wrong rate anyway
Chris@43 195 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 196 if (wfm && wfm != dtvm &&
Chris@43 197 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 198 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@233 199 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 200 conflicting = true;
Chris@43 201 break;
Chris@43 202 }
Chris@43 203 }
Chris@43 204
Chris@43 205 if (conflicting) {
Chris@43 206
Chris@233 207 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 208 << "New model sample rate does not match" << endl
Chris@43 209 << "existing model(s) (new " << model->getSampleRate()
Chris@43 210 << " vs " << m_sourceSampleRate
Chris@43 211 << "), playback will be wrong"
Chris@229 212 << endl;
Chris@43 213
Chris@43 214 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 215 m_sourceSampleRate,
Chris@43 216 false);
Chris@43 217 } else {
Chris@43 218 m_sourceSampleRate = model->getSampleRate();
Chris@43 219 srChanged = true;
Chris@43 220 }
Chris@43 221 }
Chris@43 222 }
Chris@43 223
Chris@366 224 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@43 225 clearRingBuffers(true, getTargetChannelCount());
Chris@43 226 buffersChanged = true;
Chris@43 227 } else {
Chris@418 228 if (willPlay) clearRingBuffers(true);
Chris@43 229 }
Chris@43 230
Chris@43 231 if (buffersChanged || srChanged) {
Chris@43 232 if (m_converter) {
Chris@43 233 src_delete(m_converter);
Chris@43 234 src_delete(m_crapConverter);
Chris@43 235 m_converter = 0;
Chris@43 236 m_crapConverter = 0;
Chris@43 237 }
Chris@43 238 }
Chris@43 239
Chris@164 240 rebuildRangeLists();
Chris@164 241
Chris@43 242 m_mutex.unlock();
Chris@43 243
Chris@43 244 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 245
Chris@43 246 if (!m_fillThread) {
Chris@43 247 m_fillThread = new FillThread(*this);
Chris@43 248 m_fillThread->start();
Chris@43 249 }
Chris@43 250
Chris@43 251 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 252 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
Chris@43 253 #endif
Chris@43 254
Chris@43 255 if (buffersChanged || srChanged) {
Chris@43 256 emit modelReplaced();
Chris@43 257 }
Chris@43 258
Chris@435 259 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 260 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 261
Chris@212 262 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 263 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 264 #endif
Chris@212 265
Chris@43 266 m_condition.wakeAll();
Chris@43 267 }
Chris@43 268
Chris@43 269 void
Chris@435 270 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
Chris@367 271 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 272 startFrame
Chris@367 273 #endif
Chris@435 274 , sv_frame_t endFrame)
Chris@43 275 {
Chris@43 276 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 277 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 278 #endif
Chris@93 279 if (endFrame > m_lastModelEndFrame) {
Chris@93 280 m_lastModelEndFrame = endFrame;
Chris@99 281 rebuildRangeLists();
Chris@93 282 }
Chris@43 283 }
Chris@43 284
Chris@43 285 void
Chris@43 286 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 287 {
Chris@43 288 m_mutex.lock();
Chris@43 289
Chris@43 290 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 291 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 292 #endif
Chris@43 293
Chris@435 294 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 295 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 296
Chris@43 297 m_models.erase(model);
Chris@43 298
Chris@43 299 if (m_models.empty()) {
Chris@43 300 if (m_converter) {
Chris@43 301 src_delete(m_converter);
Chris@43 302 src_delete(m_crapConverter);
Chris@43 303 m_converter = 0;
Chris@43 304 m_crapConverter = 0;
Chris@43 305 }
Chris@43 306 m_sourceSampleRate = 0;
Chris@43 307 }
Chris@43 308
Chris@436 309 sv_frame_t lastEnd = 0;
Chris@43 310 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 311 i != m_models.end(); ++i) {
Chris@164 312 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 313 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 314 #endif
Chris@367 315 if ((*i)->getEndFrame() > lastEnd) {
Chris@367 316 lastEnd = (*i)->getEndFrame();
Chris@367 317 }
Chris@164 318 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 319 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 320 #endif
Chris@43 321 }
Chris@43 322 m_lastModelEndFrame = lastEnd;
Chris@43 323
Chris@212 324 m_audioGenerator->removeModel(model);
Chris@212 325
Chris@43 326 m_mutex.unlock();
Chris@43 327
Chris@43 328 clearRingBuffers();
Chris@43 329 }
Chris@43 330
Chris@43 331 void
Chris@43 332 AudioCallbackPlaySource::clearModels()
Chris@43 333 {
Chris@43 334 m_mutex.lock();
Chris@43 335
Chris@43 336 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 337 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 338 #endif
Chris@43 339
Chris@43 340 m_models.clear();
Chris@43 341
Chris@43 342 if (m_converter) {
Chris@43 343 src_delete(m_converter);
Chris@43 344 src_delete(m_crapConverter);
Chris@43 345 m_converter = 0;
Chris@43 346 m_crapConverter = 0;
Chris@43 347 }
Chris@43 348
Chris@43 349 m_lastModelEndFrame = 0;
Chris@43 350
Chris@43 351 m_sourceSampleRate = 0;
Chris@43 352
Chris@43 353 m_mutex.unlock();
Chris@43 354
Chris@43 355 m_audioGenerator->clearModels();
Chris@93 356
Chris@93 357 clearRingBuffers();
Chris@43 358 }
Chris@43 359
Chris@43 360 void
Chris@366 361 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 362 {
Chris@43 363 if (!haveLock) m_mutex.lock();
Chris@43 364
Chris@445 365 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 366 cerr << "clearRingBuffers" << endl;
Chris@445 367 #endif
Chris@397 368
Chris@93 369 rebuildRangeLists();
Chris@93 370
Chris@43 371 if (count == 0) {
Chris@436 372 if (m_writeBuffers) count = int(m_writeBuffers->size());
Chris@43 373 }
Chris@43 374
Chris@445 375 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 376 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 377
Chris@397 378 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@445 379 #endif
Chris@445 380
Chris@93 381 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 382
Chris@445 383 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 384 cerr << "current buffered frame = " << m_writeBufferFill << endl;
Chris@445 385 #endif
Chris@397 386
Chris@43 387 if (m_readBuffers != m_writeBuffers) {
Chris@43 388 delete m_writeBuffers;
Chris@43 389 }
Chris@43 390
Chris@43 391 m_writeBuffers = new RingBufferVector;
Chris@43 392
Chris@366 393 for (int i = 0; i < count; ++i) {
Chris@43 394 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 395 }
Chris@43 396
Chris@442 397 m_audioGenerator->reset();
Chris@442 398
Chris@293 399 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 400 // << count << " write buffers" << endl;
Chris@43 401
Chris@43 402 if (!haveLock) {
Chris@43 403 m_mutex.unlock();
Chris@43 404 }
Chris@43 405 }
Chris@43 406
Chris@43 407 void
Chris@434 408 AudioCallbackPlaySource::play(sv_frame_t startFrame)
Chris@43 409 {
Chris@498 410 if (m_target) m_target->resume();
Chris@498 411
Chris@414 412 if (!m_sourceSampleRate) {
Chris@414 413 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
Chris@414 414 return;
Chris@414 415 }
Chris@414 416
Chris@43 417 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 418 !m_viewManager->getSelections().empty()) {
Chris@60 419
Chris@233 420 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 421
Chris@60 422 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 423
Chris@233 424 SVDEBUG << startFrame << endl;
Chris@94 425
Chris@43 426 } else {
Chris@454 427 if (startFrame < 0) {
Chris@454 428 startFrame = 0;
Chris@454 429 }
Chris@43 430 if (startFrame >= m_lastModelEndFrame) {
Chris@43 431 startFrame = 0;
Chris@43 432 }
Chris@43 433 }
Chris@43 434
Chris@132 435 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 436 cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 437 #endif
Chris@60 438
Chris@60 439 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 440
Chris@189 441 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 442 cerr << startFrame << endl;
Chris@189 443 #endif
Chris@60 444
Chris@43 445 // The fill thread will automatically empty its buffers before
Chris@43 446 // starting again if we have not so far been playing, but not if
Chris@43 447 // we're just re-seeking.
Chris@102 448 // NO -- we can end up playing some first -- always reset here
Chris@43 449
Chris@43 450 m_mutex.lock();
Chris@102 451
Chris@91 452 if (m_timeStretcher) {
Chris@91 453 m_timeStretcher->reset();
Chris@91 454 }
Chris@130 455 if (m_monoStretcher) {
Chris@130 456 m_monoStretcher->reset();
Chris@130 457 }
Chris@102 458
Chris@102 459 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 460 if (m_readBuffers) {
Chris@366 461 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 462 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 463 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 464 cerr << "reset ring buffer for channel " << c << endl;
Chris@132 465 #endif
Chris@102 466 if (rb) rb->reset();
Chris@102 467 }
Chris@43 468 }
Chris@102 469 if (m_converter) src_reset(m_converter);
Chris@102 470 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 471
Chris@43 472 m_mutex.unlock();
Chris@43 473
Chris@43 474 m_audioGenerator->reset();
Chris@43 475
Chris@94 476 m_playStartFrame = startFrame;
Chris@94 477 m_playStartFramePassed = false;
Chris@94 478 m_playStartedAt = RealTime::zeroTime;
Chris@94 479 if (m_target) {
Chris@94 480 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 481 }
Chris@94 482
Chris@43 483 bool changed = !m_playing;
Chris@91 484 m_lastRetrievalTimestamp = 0;
Chris@102 485 m_lastCurrentFrame = 0;
Chris@43 486 m_playing = true;
Chris@212 487
Chris@212 488 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 489 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 490 #endif
Chris@212 491
Chris@43 492 m_condition.wakeAll();
Chris@158 493 if (changed) {
Chris@158 494 emit playStatusChanged(m_playing);
Chris@158 495 emit activity(tr("Play from %1").arg
Chris@158 496 (RealTime::frame2RealTime
Chris@158 497 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 498 }
Chris@43 499 }
Chris@43 500
Chris@43 501 void
Chris@43 502 AudioCallbackPlaySource::stop()
Chris@43 503 {
Chris@212 504 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 505 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 506 #endif
Chris@43 507 bool changed = m_playing;
Chris@43 508 m_playing = false;
Chris@212 509
Chris@212 510 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 511 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 512 #endif
Chris@212 513
Chris@43 514 m_condition.wakeAll();
Chris@91 515 m_lastRetrievalTimestamp = 0;
Chris@158 516 if (changed) {
Chris@158 517 emit playStatusChanged(m_playing);
Chris@158 518 emit activity(tr("Stop at %1").arg
Chris@158 519 (RealTime::frame2RealTime
Chris@158 520 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 521 }
Chris@102 522 m_lastCurrentFrame = 0;
Chris@498 523
Chris@498 524 if (m_target) m_target->suspend();
Chris@43 525 }
Chris@43 526
Chris@43 527 void
Chris@43 528 AudioCallbackPlaySource::selectionChanged()
Chris@43 529 {
Chris@43 530 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 531 clearRingBuffers();
Chris@43 532 }
Chris@43 533 }
Chris@43 534
Chris@43 535 void
Chris@43 536 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 537 {
Chris@43 538 clearRingBuffers();
Chris@43 539 }
Chris@43 540
Chris@43 541 void
Chris@43 542 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 543 {
Chris@43 544 if (!m_viewManager->getSelections().empty()) {
Chris@43 545 clearRingBuffers();
Chris@43 546 }
Chris@43 547 }
Chris@43 548
Chris@43 549 void
Chris@43 550 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 551 {
Chris@43 552 clearRingBuffers();
Chris@43 553 }
Chris@43 554
Chris@43 555 void
Chris@43 556 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 557 {
Chris@43 558 if (n == "Resample Quality") {
Chris@43 559 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 560 }
Chris@43 561 }
Chris@43 562
Chris@43 563 void
Chris@43 564 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 565 {
Chris@293 566 cerr << "Audio processing overload!" << endl;
Chris@130 567
Chris@130 568 if (!m_playing) return;
Chris@130 569
Chris@43 570 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 571 if (ap && !m_auditioningPluginBypassed) {
Chris@43 572 m_auditioningPluginBypassed = true;
Chris@43 573 emit audioOverloadPluginDisabled();
Chris@130 574 return;
Chris@130 575 }
Chris@130 576
Chris@130 577 if (m_timeStretcher &&
Chris@130 578 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 579 m_stretcherInputCount > 1 &&
Chris@130 580 m_monoStretcher && !m_stretchMono) {
Chris@130 581 m_stretchMono = true;
Chris@130 582 emit audioTimeStretchMultiChannelDisabled();
Chris@130 583 return;
Chris@43 584 }
Chris@43 585 }
Chris@43 586
Chris@43 587 void
Chris@468 588 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
Chris@43 589 {
Chris@91 590 m_target = target;
Chris@468 591 }
Chris@468 592
Chris@468 593 void
Chris@468 594 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
Chris@468 595 {
Chris@293 596 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 597 if (size != 0) {
Chris@193 598 m_blockSize = size;
Chris@193 599 }
Chris@193 600 if (size * 4 > m_ringBufferSize) {
Chris@474 601 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@474 602 cerr << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@474 603 << size << " > a quarter of ring buffer size "
Chris@474 604 << m_ringBufferSize << ", calling for more ring buffer"
Chris@474 605 << endl;
Chris@474 606 #endif
Chris@193 607 m_ringBufferSize = size * 4;
Chris@193 608 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 609 clearRingBuffers();
Chris@193 610 }
Chris@193 611 }
Chris@43 612 }
Chris@43 613
Chris@366 614 int
Chris@43 615 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 616 {
Chris@293 617 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@436 618 return int(m_blockSize);
Chris@43 619 }
Chris@43 620
Chris@43 621 void
Chris@468 622 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
Chris@43 623 {
Chris@43 624 m_playLatency = latency;
Chris@43 625 }
Chris@43 626
Chris@434 627 sv_frame_t
Chris@43 628 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 629 {
Chris@43 630 return m_playLatency;
Chris@43 631 }
Chris@43 632
Chris@434 633 sv_frame_t
Chris@43 634 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 635 {
Chris@91 636 // This method attempts to estimate which audio sample frame is
Chris@91 637 // "currently coming through the speakers".
Chris@91 638
Chris@436 639 sv_samplerate_t targetRate = getTargetSampleRate();
Chris@436 640 sv_frame_t latency = m_playLatency; // at target rate
Chris@402 641 RealTime latency_t = RealTime::zeroTime;
Chris@402 642
Chris@402 643 if (targetRate != 0) {
Chris@402 644 latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@402 645 }
Chris@93 646
Chris@93 647 return getCurrentFrame(latency_t);
Chris@93 648 }
Chris@93 649
Chris@434 650 sv_frame_t
Chris@93 651 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 652 {
Chris@93 653 return getCurrentFrame(RealTime::zeroTime);
Chris@93 654 }
Chris@93 655
Chris@434 656 sv_frame_t
Chris@93 657 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 658 {
Chris@91 659 // We resample when filling the ring buffer, and time-stretch when
Chris@91 660 // draining it. The buffer contains data at the "target rate" and
Chris@91 661 // the latency provided by the target is also at the target rate.
Chris@91 662 // Because of the multiple rates involved, we do the actual
Chris@91 663 // calculation using RealTime instead.
Chris@43 664
Chris@434 665 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@434 666 sv_samplerate_t targetRate = getTargetSampleRate();
Chris@91 667
Chris@91 668 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 669
Chris@366 670 int inbuffer = 0; // at target rate
Chris@91 671
Chris@366 672 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 673 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 674 if (rb) {
Chris@366 675 int here = rb->getReadSpace();
Chris@91 676 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 677 }
Chris@43 678 }
Chris@43 679
Chris@436 680 sv_frame_t readBufferFill = m_readBufferFill;
Chris@436 681 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 682 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 683 double currentTime = 0.0;
Chris@91 684 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 685
Chris@102 686 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 687
Chris@91 688 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 689
Chris@436 690 sv_frame_t stretchlat = 0;
Chris@91 691 double timeRatio = 1.0;
Chris@91 692
Chris@91 693 if (m_timeStretcher) {
Chris@91 694 stretchlat = m_timeStretcher->getLatency();
Chris@91 695 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 696 }
Chris@43 697
Chris@91 698 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 699
Chris@91 700 // When the target has just requested a block from us, the last
Chris@91 701 // sample it obtained was our buffer fill frame count minus the
Chris@91 702 // amount of read space (converted back to source sample rate)
Chris@91 703 // remaining now. That sample is not expected to be played until
Chris@91 704 // the target's play latency has elapsed. By the time the
Chris@91 705 // following block is requested, that sample will be at the
Chris@91 706 // target's play latency minus the last requested block size away
Chris@91 707 // from being played.
Chris@91 708
Chris@91 709 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 710 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 711
Chris@102 712 if (m_target &&
Chris@102 713 m_trustworthyTimestamps &&
Chris@102 714 lastRetrievalTimestamp != 0.0) {
Chris@91 715
Chris@91 716 lastretrieved_t = RealTime::frame2RealTime
Chris@91 717 (lastRetrievedBlockSize, targetRate);
Chris@91 718
Chris@91 719 // calculate number of frames at target rate that have elapsed
Chris@91 720 // since the end of the last call to getSourceSamples
Chris@91 721
Chris@102 722 if (m_trustworthyTimestamps && !looping) {
Chris@91 723
Chris@102 724 // this adjustment seems to cause more problems when looping
Chris@102 725 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 726
Chris@102 727 if (elapsed > 0.0) {
Chris@102 728 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 729 }
Chris@91 730 }
Chris@91 731
Chris@91 732 } else {
Chris@91 733
Chris@91 734 lastretrieved_t = RealTime::frame2RealTime
Chris@91 735 (getTargetBlockSize(), targetRate);
Chris@62 736 }
Chris@91 737
Chris@91 738 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 739
Chris@91 740 if (timeRatio != 1.0) {
Chris@91 741 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 742 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 743 latency_t = latency_t / timeRatio;
Chris@43 744 }
Chris@43 745
Chris@91 746 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 747 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 748 #endif
Chris@43 749
Chris@93 750 // Normally the range lists should contain at least one item each
Chris@93 751 // -- if playback is unconstrained, that item should report the
Chris@93 752 // entire source audio duration.
Chris@43 753
Chris@93 754 if (m_rangeStarts.empty()) {
Chris@93 755 rebuildRangeLists();
Chris@93 756 }
Chris@92 757
Chris@93 758 if (m_rangeStarts.empty()) {
Chris@93 759 // this code is only used in case of error in rebuildRangeLists
Chris@93 760 RealTime playing_t = bufferedto_t
Chris@93 761 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 762 + sincerequest_t;
Chris@193 763 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@434 764 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 765 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 766 }
Chris@43 767
Chris@91 768 int inRange = 0;
Chris@91 769 int index = 0;
Chris@91 770
Chris@366 771 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 772 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 773 inRange = index;
Chris@93 774 } else {
Chris@93 775 break;
Chris@93 776 }
Chris@93 777 ++index;
Chris@93 778 }
Chris@93 779
Chris@436 780 if (inRange >= int(m_rangeStarts.size())) {
Chris@436 781 inRange = int(m_rangeStarts.size())-1;
Chris@436 782 }
Chris@93 783
Chris@94 784 RealTime playing_t = bufferedto_t;
Chris@93 785
Chris@93 786 playing_t = playing_t
Chris@93 787 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 788 + sincerequest_t;
Chris@94 789
Chris@94 790 // This rather gross little hack is used to ensure that latency
Chris@94 791 // compensation doesn't result in the playback pointer appearing
Chris@94 792 // to start earlier than the actual playback does. It doesn't
Chris@94 793 // work properly (hence the bail-out in the middle) because if we
Chris@94 794 // are playing a relatively short looped region, the playing time
Chris@94 795 // estimated from the buffer fill frame may have wrapped around
Chris@94 796 // the region boundary and end up being much smaller than the
Chris@94 797 // theoretical play start frame, perhaps even for the entire
Chris@94 798 // duration of playback!
Chris@94 799
Chris@94 800 if (!m_playStartFramePassed) {
Chris@94 801 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 802 sourceRate);
Chris@94 803 if (playing_t < playstart_t) {
Chris@293 804 // cerr << "playing_t " << playing_t << " < playstart_t "
Chris@293 805 // << playstart_t << endl;
Chris@122 806 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 807 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 808 RealTime::fromSeconds(currentTime)) {
Chris@293 809 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 810 m_playStartFramePassed = true;
Chris@94 811 } else {
Chris@94 812 playing_t = playstart_t;
Chris@94 813 }
Chris@94 814 } else {
Chris@94 815 m_playStartFramePassed = true;
Chris@94 816 }
Chris@94 817 }
Chris@163 818
Chris@163 819 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 820 cerr << "playing_t " << playing_t;
Chris@163 821 #endif
Chris@94 822
Chris@94 823 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 824
Chris@93 825 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 826 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 827 #endif
Chris@93 828
Chris@93 829 while (playing_t < RealTime::zeroTime) {
Chris@93 830
Chris@93 831 if (inRange == 0) {
Chris@93 832 if (looping) {
Chris@436 833 inRange = int(m_rangeStarts.size()) - 1;
Chris@93 834 } else {
Chris@93 835 break;
Chris@93 836 }
Chris@93 837 } else {
Chris@93 838 --inRange;
Chris@93 839 }
Chris@93 840
Chris@93 841 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 842 }
Chris@93 843
Chris@93 844 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 845
Chris@93 846 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 847 cerr << " playing time: " << playing_t << endl;
Chris@93 848 #endif
Chris@93 849
Chris@93 850 if (!looping) {
Chris@366 851 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 852 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@293 853 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 854 stop();
Chris@93 855 }
Chris@93 856 }
Chris@93 857
Chris@93 858 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 859
Chris@434 860 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 861
Chris@102 862 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 863 if (frame < m_lastCurrentFrame) {
Chris@102 864 frame = m_lastCurrentFrame;
Chris@102 865 }
Chris@102 866 }
Chris@102 867
Chris@102 868 m_lastCurrentFrame = frame;
Chris@102 869
Chris@93 870 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 871 }
Chris@93 872
Chris@93 873 void
Chris@93 874 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 875 {
Chris@93 876 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 877
Chris@93 878 m_rangeStarts.clear();
Chris@93 879 m_rangeDurations.clear();
Chris@93 880
Chris@436 881 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@93 882 if (sourceRate == 0) return;
Chris@93 883
Chris@93 884 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 885 if (end == RealTime::zeroTime) return;
Chris@93 886
Chris@93 887 if (!constrained) {
Chris@93 888 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 889 m_rangeDurations.push_back(end);
Chris@93 890 return;
Chris@93 891 }
Chris@93 892
Chris@93 893 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 894 MultiSelection::SelectionList::const_iterator i;
Chris@93 895
Chris@93 896 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 897 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 898 #endif
Chris@93 899
Chris@93 900 if (!selections.empty()) {
Chris@91 901
Chris@91 902 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 903
Chris@91 904 RealTime start =
Chris@91 905 (RealTime::frame2RealTime
Chris@91 906 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 907 sourceRate));
Chris@91 908 RealTime duration =
Chris@91 909 (RealTime::frame2RealTime
Chris@91 910 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 911 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 912 sourceRate));
Chris@91 913
Chris@93 914 m_rangeStarts.push_back(start);
Chris@93 915 m_rangeDurations.push_back(duration);
Chris@91 916 }
Chris@93 917 } else {
Chris@93 918 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 919 m_rangeDurations.push_back(end);
Chris@43 920 }
Chris@43 921
Chris@93 922 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 923 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 924 #endif
Chris@43 925 }
Chris@43 926
Chris@43 927 void
Chris@43 928 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 929 {
Chris@43 930 m_outputLeft = left;
Chris@43 931 m_outputRight = right;
Chris@43 932 }
Chris@43 933
Chris@43 934 bool
Chris@43 935 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 936 {
Chris@43 937 left = m_outputLeft;
Chris@43 938 right = m_outputRight;
Chris@43 939 return true;
Chris@43 940 }
Chris@43 941
Chris@43 942 void
Chris@468 943 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
Chris@43 944 {
Chris@244 945 bool first = (m_targetSampleRate == 0);
Chris@244 946
Chris@43 947 m_targetSampleRate = sr;
Chris@43 948 initialiseConverter();
Chris@244 949
Chris@244 950 if (first && (m_stretchRatio != 1.f)) {
Chris@244 951 // couldn't create a stretcher before because we had no sample
Chris@244 952 // rate: make one now
Chris@244 953 setTimeStretch(m_stretchRatio);
Chris@244 954 }
Chris@43 955 }
Chris@43 956
Chris@43 957 void
Chris@43 958 AudioCallbackPlaySource::initialiseConverter()
Chris@43 959 {
Chris@43 960 m_mutex.lock();
Chris@43 961
Chris@43 962 if (m_converter) {
Chris@43 963 src_delete(m_converter);
Chris@43 964 src_delete(m_crapConverter);
Chris@43 965 m_converter = 0;
Chris@43 966 m_crapConverter = 0;
Chris@43 967 }
Chris@43 968
Chris@43 969 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 970
Chris@43 971 int err = 0;
Chris@43 972
Chris@43 973 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 974 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 975 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 976 SRC_SINC_MEDIUM_QUALITY,
Chris@43 977 getTargetChannelCount(), &err);
Chris@43 978
Chris@43 979 if (m_converter) {
Chris@43 980 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 981 getTargetChannelCount(),
Chris@43 982 &err);
Chris@43 983 }
Chris@43 984
Chris@43 985 if (!m_converter || !m_crapConverter) {
Chris@293 986 cerr
Chris@43 987 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@293 988 << src_strerror(err) << endl;
Chris@43 989
Chris@43 990 if (m_converter) {
Chris@43 991 src_delete(m_converter);
Chris@43 992 m_converter = 0;
Chris@43 993 }
Chris@43 994
Chris@43 995 if (m_crapConverter) {
Chris@43 996 src_delete(m_crapConverter);
Chris@43 997 m_crapConverter = 0;
Chris@43 998 }
Chris@43 999
Chris@43 1000 m_mutex.unlock();
Chris@43 1001
Chris@43 1002 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 1003 getTargetSampleRate(),
Chris@43 1004 false);
Chris@43 1005 } else {
Chris@43 1006
Chris@43 1007 m_mutex.unlock();
Chris@43 1008
Chris@43 1009 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 1010 getTargetSampleRate(),
Chris@43 1011 true);
Chris@43 1012 }
Chris@43 1013 } else {
Chris@43 1014 m_mutex.unlock();
Chris@43 1015 }
Chris@43 1016 }
Chris@43 1017
Chris@43 1018 void
Chris@43 1019 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 1020 {
Chris@43 1021 if (q == m_resampleQuality) return;
Chris@43 1022 m_resampleQuality = q;
Chris@43 1023
Chris@43 1024 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 1025 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@229 1026 << m_resampleQuality << endl;
Chris@43 1027 #endif
Chris@43 1028
Chris@43 1029 initialiseConverter();
Chris@43 1030 }
Chris@43 1031
Chris@43 1032 void
Chris@107 1033 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 1034 {
Chris@107 1035 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 1036 if (a && !plugin) {
Chris@293 1037 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 1038 }
Chris@204 1039
Chris@204 1040 m_mutex.lock();
Chris@43 1041 m_auditioningPlugin = plugin;
Chris@43 1042 m_auditioningPluginBypassed = false;
Chris@204 1043 m_mutex.unlock();
Chris@43 1044 }
Chris@43 1045
Chris@43 1046 void
Chris@43 1047 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 1048 {
Chris@43 1049 m_audioGenerator->setSoloModelSet(s);
Chris@43 1050 clearRingBuffers();
Chris@43 1051 }
Chris@43 1052
Chris@43 1053 void
Chris@43 1054 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1055 {
Chris@43 1056 m_audioGenerator->clearSoloModelSet();
Chris@43 1057 clearRingBuffers();
Chris@43 1058 }
Chris@43 1059
Chris@434 1060 sv_samplerate_t
Chris@43 1061 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 1062 {
Chris@43 1063 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 1064 else return getSourceSampleRate();
Chris@43 1065 }
Chris@43 1066
Chris@366 1067 int
Chris@43 1068 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1069 {
Chris@43 1070 return m_sourceChannelCount;
Chris@43 1071 }
Chris@43 1072
Chris@366 1073 int
Chris@43 1074 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1075 {
Chris@43 1076 if (m_sourceChannelCount < 2) return 2;
Chris@43 1077 return m_sourceChannelCount;
Chris@43 1078 }
Chris@43 1079
Chris@434 1080 sv_samplerate_t
Chris@43 1081 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1082 {
Chris@43 1083 return m_sourceSampleRate;
Chris@43 1084 }
Chris@43 1085
Chris@43 1086 void
Chris@436 1087 AudioCallbackPlaySource::setTimeStretch(double factor)
Chris@43 1088 {
Chris@91 1089 m_stretchRatio = factor;
Chris@91 1090
Chris@244 1091 if (!getTargetSampleRate()) return; // have to make our stretcher later
Chris@244 1092
Chris@436 1093 if (m_timeStretcher || (factor == 1.0)) {
Chris@91 1094 // stretch ratio will be set in next process call if appropriate
Chris@62 1095 } else {
Chris@91 1096 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1097 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@436 1098 (int(getTargetSampleRate()),
Chris@91 1099 m_stretcherInputCount,
Chris@62 1100 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1101 factor);
Chris@130 1102 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@436 1103 (int(getTargetSampleRate()),
Chris@130 1104 1,
Chris@130 1105 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1106 factor);
Chris@91 1107 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@436 1108 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
Chris@366 1109 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1110 m_stretcherInputSizes[c] = 16384;
Chris@91 1111 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1112 }
Chris@130 1113 m_monoStretcher = monoStretcher;
Chris@62 1114 m_timeStretcher = stretcher;
Chris@62 1115 }
Chris@158 1116
Chris@158 1117 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1118 }
Chris@43 1119
Chris@473 1120 int
Chris@468 1121 AudioCallbackPlaySource::getSourceSamples(int count, float **buffer)
Chris@43 1122 {
Chris@43 1123 if (!m_playing) {
Chris@193 1124 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1125 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1126 #endif
Chris@366 1127 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1128 for (int i = 0; i < count; ++i) {
Chris@43 1129 buffer[ch][i] = 0.0;
Chris@43 1130 }
Chris@43 1131 }
Chris@473 1132 return 0;
Chris@43 1133 }
Chris@43 1134
Chris@212 1135 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1136 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1137 #endif
Chris@212 1138
Chris@43 1139 // Ensure that all buffers have at least the amount of data we
Chris@43 1140 // need -- else reduce the size of our requests correspondingly
Chris@43 1141
Chris@366 1142 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1143
Chris@43 1144 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1145
Chris@43 1146 if (!rb) {
Chris@293 1147 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1148 << "No ring buffer available for channel " << ch
Chris@293 1149 << ", returning no data here" << endl;
Chris@43 1150 count = 0;
Chris@43 1151 break;
Chris@43 1152 }
Chris@43 1153
Chris@366 1154 int rs = rb->getReadSpace();
Chris@43 1155 if (rs < count) {
Chris@43 1156 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1157 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1158 << "Ring buffer for channel " << ch << " has only "
Chris@193 1159 << rs << " (of " << count << ") samples available ("
Chris@193 1160 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1161 << "space " << rb->getWriteSpace() << "), "
Chris@293 1162 << "reducing request size" << endl;
Chris@43 1163 #endif
Chris@43 1164 count = rs;
Chris@43 1165 }
Chris@43 1166 }
Chris@43 1167
Chris@473 1168 if (count == 0) return 0;
Chris@43 1169
Chris@62 1170 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1171 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1172
Chris@436 1173 double ratio = ts ? ts->getTimeRatio() : 1.0;
Chris@91 1174
Chris@91 1175 if (ratio != m_stretchRatio) {
Chris@91 1176 if (!ts) {
Chris@293 1177 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@436 1178 m_stretchRatio = 1.0;
Chris@91 1179 } else {
Chris@91 1180 ts->setTimeRatio(m_stretchRatio);
Chris@130 1181 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1182 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1183 }
Chris@130 1184 }
Chris@130 1185
Chris@130 1186 int stretchChannels = m_stretcherInputCount;
Chris@130 1187 if (m_stretchMono) {
Chris@130 1188 if (ms) {
Chris@130 1189 ts = ms;
Chris@130 1190 stretchChannels = 1;
Chris@130 1191 } else {
Chris@130 1192 m_stretchMono = false;
Chris@91 1193 }
Chris@91 1194 }
Chris@91 1195
Chris@91 1196 if (m_target) {
Chris@91 1197 m_lastRetrievedBlockSize = count;
Chris@91 1198 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1199 }
Chris@43 1200
Chris@62 1201 if (!ts || ratio == 1.f) {
Chris@43 1202
Chris@130 1203 int got = 0;
Chris@43 1204
Chris@366 1205 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1206
Chris@43 1207 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1208
Chris@43 1209 if (rb) {
Chris@43 1210
Chris@43 1211 // this is marginally more likely to leave our channels in
Chris@43 1212 // sync after a processing failure than just passing "count":
Chris@436 1213 sv_frame_t request = count;
Chris@43 1214 if (ch > 0) request = got;
Chris@43 1215
Chris@436 1216 got = rb->read(buffer[ch], int(request));
Chris@43 1217
Chris@43 1218 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1219 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1220 #endif
Chris@43 1221 }
Chris@43 1222
Chris@366 1223 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1224 for (int i = got; i < count; ++i) {
Chris@43 1225 buffer[ch][i] = 0.0;
Chris@43 1226 }
Chris@43 1227 }
Chris@43 1228 }
Chris@43 1229
Chris@43 1230 applyAuditioningEffect(count, buffer);
Chris@43 1231
Chris@212 1232 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1233 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1234 #endif
Chris@212 1235
Chris@43 1236 m_condition.wakeAll();
Chris@91 1237
Chris@473 1238 return got;
Chris@43 1239 }
Chris@43 1240
Chris@366 1241 int channels = getTargetChannelCount();
Chris@436 1242 sv_frame_t available;
Chris@436 1243 sv_frame_t fedToStretcher = 0;
Chris@91 1244 int warned = 0;
Chris@43 1245
Chris@91 1246 // The input block for a given output is approx output / ratio,
Chris@91 1247 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1248
Chris@91 1249 while ((available = ts->available()) < count) {
Chris@91 1250
Chris@436 1251 sv_frame_t reqd = lrint(double(count - available) / ratio);
Chris@436 1252 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
Chris@91 1253 if (reqd == 0) reqd = 1;
Chris@91 1254
Chris@436 1255 sv_frame_t got = reqd;
Chris@91 1256
Chris@91 1257 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1258 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1259 #endif
Chris@43 1260
Chris@366 1261 for (int c = 0; c < channels; ++c) {
Chris@131 1262 if (c >= m_stretcherInputCount) continue;
Chris@91 1263 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1264 if (c == 0) {
Chris@293 1265 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1266 }
Chris@91 1267 delete[] m_stretcherInputs[c];
Chris@91 1268 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1269 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1270 }
Chris@91 1271 }
Chris@43 1272
Chris@366 1273 for (int c = 0; c < channels; ++c) {
Chris@131 1274 if (c >= m_stretcherInputCount) continue;
Chris@91 1275 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1276 if (rb) {
Chris@436 1277 sv_frame_t gotHere;
Chris@130 1278 if (stretchChannels == 1 && c > 0) {
Chris@436 1279 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
Chris@130 1280 } else {
Chris@436 1281 gotHere = rb->read(m_stretcherInputs[c], int(got));
Chris@130 1282 }
Chris@91 1283 if (gotHere < got) got = gotHere;
Chris@91 1284
Chris@91 1285 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1286 if (c == 0) {
Chris@233 1287 SVDEBUG << "feeding stretcher: got " << gotHere
Chris@229 1288 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1289 }
Chris@62 1290 #endif
Chris@43 1291
Chris@91 1292 } else {
Chris@293 1293 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1294 }
Chris@43 1295 }
Chris@43 1296
Chris@43 1297 if (got < reqd) {
Chris@293 1298 cerr << "WARNING: Read underrun in playback ("
Chris@293 1299 << got << " < " << reqd << ")" << endl;
Chris@43 1300 }
Chris@43 1301
Chris@463 1302 ts->process(m_stretcherInputs, size_t(got), false);
Chris@91 1303
Chris@91 1304 fedToStretcher += got;
Chris@43 1305
Chris@43 1306 if (got == 0) break;
Chris@43 1307
Chris@62 1308 if (ts->available() == available) {
Chris@293 1309 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1310 if (++warned == 5) break;
Chris@43 1311 }
Chris@43 1312 }
Chris@43 1313
Chris@463 1314 ts->retrieve(buffer, size_t(count));
Chris@43 1315
Chris@130 1316 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1317 for (int i = 0; i < count; ++i) {
Chris@130 1318 buffer[c][i] = buffer[0][i];
Chris@130 1319 }
Chris@130 1320 }
Chris@130 1321
Chris@43 1322 applyAuditioningEffect(count, buffer);
Chris@43 1323
Chris@212 1324 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1325 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1326 #endif
Chris@212 1327
Chris@43 1328 m_condition.wakeAll();
Chris@43 1329
Chris@473 1330 return count;
Chris@43 1331 }
Chris@43 1332
Chris@43 1333 void
Chris@434 1334 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float **buffers)
Chris@43 1335 {
Chris@43 1336 if (m_auditioningPluginBypassed) return;
Chris@43 1337 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1338 if (!plugin) return;
Chris@204 1339
Chris@366 1340 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@293 1341 // cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1342 // << " != our channel count " << getTargetChannelCount()
Chris@293 1343 // << endl;
Chris@43 1344 return;
Chris@43 1345 }
Chris@366 1346 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@293 1347 // cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1348 // << " != our channel count " << getTargetChannelCount()
Chris@293 1349 // << endl;
Chris@43 1350 return;
Chris@43 1351 }
Chris@366 1352 if ((int)plugin->getBufferSize() < count) {
Chris@293 1353 // cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1354 // << " < our block size " << count
Chris@293 1355 // << endl;
Chris@43 1356 return;
Chris@43 1357 }
Chris@43 1358
Chris@43 1359 float **ib = plugin->getAudioInputBuffers();
Chris@43 1360 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1361
Chris@366 1362 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1363 for (int i = 0; i < count; ++i) {
Chris@43 1364 ib[c][i] = buffers[c][i];
Chris@43 1365 }
Chris@43 1366 }
Chris@43 1367
Chris@436 1368 plugin->run(Vamp::RealTime::zeroTime, int(count));
Chris@43 1369
Chris@366 1370 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1371 for (int i = 0; i < count; ++i) {
Chris@43 1372 buffers[c][i] = ob[c][i];
Chris@43 1373 }
Chris@43 1374 }
Chris@43 1375 }
Chris@43 1376
Chris@43 1377 // Called from fill thread, m_playing true, mutex held
Chris@43 1378 bool
Chris@43 1379 AudioCallbackPlaySource::fillBuffers()
Chris@43 1380 {
Chris@43 1381 static float *tmp = 0;
Chris@436 1382 static sv_frame_t tmpSize = 0;
Chris@43 1383
Chris@434 1384 sv_frame_t space = 0;
Chris@366 1385 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1386 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1387 if (wb) {
Chris@434 1388 sv_frame_t spaceHere = wb->getWriteSpace();
Chris@43 1389 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1390 }
Chris@43 1391 }
Chris@43 1392
Chris@103 1393 if (space == 0) {
Chris@103 1394 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1395 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1396 #endif
Chris@103 1397 return false;
Chris@103 1398 }
Chris@43 1399
Chris@434 1400 sv_frame_t f = m_writeBufferFill;
Chris@43 1401
Chris@43 1402 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1403
Chris@43 1404 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1405 if (!readWriteEqual) {
Chris@293 1406 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1407 }
Chris@293 1408 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1409 #endif
Chris@43 1410
Chris@43 1411 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1412 cout << "buffered to " << f << " already" << endl;
Chris@43 1413 #endif
Chris@43 1414
Chris@43 1415 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1416
Chris@43 1417 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1418 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
Chris@43 1419 #endif
Chris@43 1420
Chris@366 1421 int channels = getTargetChannelCount();
Chris@43 1422
Chris@434 1423 sv_frame_t orig = space;
Chris@434 1424 sv_frame_t got = 0;
Chris@43 1425
Chris@43 1426 static float **bufferPtrs = 0;
Chris@366 1427 static int bufferPtrCount = 0;
Chris@43 1428
Chris@43 1429 if (bufferPtrCount < channels) {
Chris@43 1430 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1431 bufferPtrs = new float *[channels];
Chris@43 1432 bufferPtrCount = channels;
Chris@43 1433 }
Chris@43 1434
Chris@436 1435 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1436
Chris@43 1437 if (resample && !m_converter) {
Chris@43 1438 static bool warned = false;
Chris@43 1439 if (!warned) {
Chris@293 1440 cerr << "WARNING: sample rates differ, but no converter available!" << endl;
Chris@43 1441 warned = true;
Chris@43 1442 }
Chris@43 1443 }
Chris@43 1444
Chris@43 1445 if (resample && m_converter) {
Chris@43 1446
Chris@43 1447 double ratio =
Chris@43 1448 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@436 1449 orig = sv_frame_t(double(orig) / ratio + 0.1);
Chris@43 1450
Chris@43 1451 // orig must be a multiple of generatorBlockSize
Chris@43 1452 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1453 if (orig == 0) return false;
Chris@43 1454
Chris@436 1455 sv_frame_t work = std::max(orig, space);
Chris@43 1456
Chris@43 1457 // We only allocate one buffer, but we use it in two halves.
Chris@43 1458 // We place the non-interleaved values in the second half of
Chris@43 1459 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1460 // channel 1 etc), and then interleave them into the first
Chris@43 1461 // half of the buffer. Then we resample back into the second
Chris@43 1462 // half (interleaved) and de-interleave the results back to
Chris@43 1463 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1464 // What a faff -- especially as we've already de-interleaved
Chris@43 1465 // the audio data from the source file elsewhere before we
Chris@43 1466 // even reach this point.
Chris@43 1467
Chris@43 1468 if (tmpSize < channels * work * 2) {
Chris@43 1469 delete[] tmp;
Chris@43 1470 tmp = new float[channels * work * 2];
Chris@43 1471 tmpSize = channels * work * 2;
Chris@43 1472 }
Chris@43 1473
Chris@43 1474 float *nonintlv = tmp + channels * work;
Chris@43 1475 float *intlv = tmp;
Chris@43 1476 float *srcout = tmp + channels * work;
Chris@43 1477
Chris@366 1478 for (int c = 0; c < channels; ++c) {
Chris@366 1479 for (int i = 0; i < orig; ++i) {
Chris@43 1480 nonintlv[channels * i + c] = 0.0f;
Chris@43 1481 }
Chris@43 1482 }
Chris@43 1483
Chris@366 1484 for (int c = 0; c < channels; ++c) {
Chris@43 1485 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1486 }
Chris@43 1487
Chris@163 1488 got = mixModels(f, orig, bufferPtrs); // also modifies f
Chris@43 1489
Chris@43 1490 // and interleave into first half
Chris@366 1491 for (int c = 0; c < channels; ++c) {
Chris@366 1492 for (int i = 0; i < got; ++i) {
Chris@43 1493 float sample = nonintlv[c * got + i];
Chris@43 1494 intlv[channels * i + c] = sample;
Chris@43 1495 }
Chris@43 1496 }
Chris@43 1497
Chris@43 1498 SRC_DATA data;
Chris@43 1499 data.data_in = intlv;
Chris@43 1500 data.data_out = srcout;
Chris@463 1501 data.input_frames = long(got);
Chris@463 1502 data.output_frames = long(work);
Chris@43 1503 data.src_ratio = ratio;
Chris@43 1504 data.end_of_input = 0;
Chris@43 1505
Chris@43 1506 int err = 0;
Chris@43 1507
Chris@62 1508 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1509 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1510 cout << "Using crappy converter" << endl;
Chris@43 1511 #endif
Chris@43 1512 err = src_process(m_crapConverter, &data);
Chris@43 1513 } else {
Chris@43 1514 err = src_process(m_converter, &data);
Chris@43 1515 }
Chris@43 1516
Chris@436 1517 sv_frame_t toCopy = sv_frame_t(double(got) * ratio + 0.1);
Chris@43 1518
Chris@43 1519 if (err) {
Chris@293 1520 cerr
Chris@43 1521 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@293 1522 << src_strerror(err) << endl;
Chris@43 1523 //!!! Then what?
Chris@43 1524 } else {
Chris@43 1525 got = data.input_frames_used;
Chris@43 1526 toCopy = data.output_frames_gen;
Chris@43 1527 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1528 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
Chris@43 1529 #endif
Chris@43 1530 }
Chris@43 1531
Chris@366 1532 for (int c = 0; c < channels; ++c) {
Chris@366 1533 for (int i = 0; i < toCopy; ++i) {
Chris@43 1534 tmp[i] = srcout[channels * i + c];
Chris@43 1535 }
Chris@43 1536 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@436 1537 if (wb) wb->write(tmp, int(toCopy));
Chris@43 1538 }
Chris@43 1539
Chris@43 1540 m_writeBufferFill = f;
Chris@43 1541 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1542
Chris@43 1543 } else {
Chris@43 1544
Chris@43 1545 // space must be a multiple of generatorBlockSize
Chris@436 1546 sv_frame_t reqSpace = space;
Chris@195 1547 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@91 1548 if (space == 0) {
Chris@91 1549 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1550 cout << "requested fill of " << reqSpace
Chris@195 1551 << " is less than generator block size of "
Chris@293 1552 << generatorBlockSize << ", leaving it" << endl;
Chris@91 1553 #endif
Chris@91 1554 return false;
Chris@91 1555 }
Chris@43 1556
Chris@43 1557 if (tmpSize < channels * space) {
Chris@43 1558 delete[] tmp;
Chris@43 1559 tmp = new float[channels * space];
Chris@43 1560 tmpSize = channels * space;
Chris@43 1561 }
Chris@43 1562
Chris@366 1563 for (int c = 0; c < channels; ++c) {
Chris@43 1564
Chris@43 1565 bufferPtrs[c] = tmp + c * space;
Chris@43 1566
Chris@366 1567 for (int i = 0; i < space; ++i) {
Chris@43 1568 tmp[c * space + i] = 0.0f;
Chris@43 1569 }
Chris@43 1570 }
Chris@43 1571
Chris@436 1572 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1573
Chris@366 1574 for (int c = 0; c < channels; ++c) {
Chris@43 1575
Chris@43 1576 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1577 if (wb) {
Chris@436 1578 int actual = wb->write(bufferPtrs[c], int(got));
Chris@43 1579 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1580 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1581 << wb->getReadSpace() << " to read"
Chris@293 1582 << endl;
Chris@43 1583 #endif
Chris@43 1584 if (actual < got) {
Chris@293 1585 cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1586 << ": wrote " << actual << " of " << got
Chris@293 1587 << " samples" << endl;
Chris@43 1588 }
Chris@43 1589 }
Chris@43 1590 }
Chris@43 1591
Chris@43 1592 m_writeBufferFill = f;
Chris@43 1593 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1594
Chris@163 1595 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1596 cout << "Read buffer fill is now " << m_readBufferFill << endl;
Chris@163 1597 #endif
Chris@163 1598
Chris@43 1599 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1600 }
Chris@43 1601
Chris@43 1602 return true;
Chris@43 1603 }
Chris@43 1604
Chris@434 1605 sv_frame_t
Chris@434 1606 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
Chris@43 1607 {
Chris@434 1608 sv_frame_t processed = 0;
Chris@434 1609 sv_frame_t chunkStart = frame;
Chris@434 1610 sv_frame_t chunkSize = count;
Chris@434 1611 sv_frame_t selectionSize = 0;
Chris@434 1612 sv_frame_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1613
Chris@43 1614 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1615 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1616 !m_viewManager->getSelections().empty());
Chris@43 1617
Chris@43 1618 static float **chunkBufferPtrs = 0;
Chris@366 1619 static int chunkBufferPtrCount = 0;
Chris@366 1620 int channels = getTargetChannelCount();
Chris@43 1621
Chris@43 1622 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1623 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
Chris@43 1624 #endif
Chris@43 1625
Chris@43 1626 if (chunkBufferPtrCount < channels) {
Chris@43 1627 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1628 chunkBufferPtrs = new float *[channels];
Chris@43 1629 chunkBufferPtrCount = channels;
Chris@43 1630 }
Chris@43 1631
Chris@366 1632 for (int c = 0; c < channels; ++c) {
Chris@43 1633 chunkBufferPtrs[c] = buffers[c];
Chris@43 1634 }
Chris@43 1635
Chris@43 1636 while (processed < count) {
Chris@43 1637
Chris@43 1638 chunkSize = count - processed;
Chris@43 1639 nextChunkStart = chunkStart + chunkSize;
Chris@43 1640 selectionSize = 0;
Chris@43 1641
Chris@434 1642 sv_frame_t fadeIn = 0, fadeOut = 0;
Chris@43 1643
Chris@43 1644 if (constrained) {
Chris@60 1645
Chris@434 1646 sv_frame_t rChunkStart =
Chris@60 1647 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1648
Chris@43 1649 Selection selection =
Chris@60 1650 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1651
Chris@43 1652 if (selection.isEmpty()) {
Chris@43 1653 if (looping) {
Chris@43 1654 selection = *m_viewManager->getSelections().begin();
Chris@60 1655 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1656 (selection.getStartFrame());
Chris@43 1657 fadeIn = 50;
Chris@43 1658 }
Chris@43 1659 }
Chris@43 1660
Chris@43 1661 if (selection.isEmpty()) {
Chris@43 1662
Chris@43 1663 chunkSize = 0;
Chris@43 1664 nextChunkStart = chunkStart;
Chris@43 1665
Chris@43 1666 } else {
Chris@43 1667
Chris@434 1668 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1669 (selection.getStartFrame());
Chris@434 1670 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1671 (selection.getEndFrame());
Chris@43 1672
Chris@60 1673 selectionSize = ef - sf;
Chris@60 1674
Chris@60 1675 if (chunkStart < sf) {
Chris@60 1676 chunkStart = sf;
Chris@43 1677 fadeIn = 50;
Chris@43 1678 }
Chris@43 1679
Chris@43 1680 nextChunkStart = chunkStart + chunkSize;
Chris@43 1681
Chris@60 1682 if (nextChunkStart >= ef) {
Chris@60 1683 nextChunkStart = ef;
Chris@43 1684 fadeOut = 50;
Chris@43 1685 }
Chris@43 1686
Chris@43 1687 chunkSize = nextChunkStart - chunkStart;
Chris@43 1688 }
Chris@43 1689
Chris@43 1690 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1691
Chris@43 1692 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1693 chunkStart = 0;
Chris@43 1694 }
Chris@43 1695 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1696 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1697 }
Chris@43 1698 nextChunkStart = chunkStart + chunkSize;
Chris@43 1699 }
Chris@43 1700
Chris@293 1701 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@43 1702
Chris@43 1703 if (!chunkSize) {
Chris@43 1704 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1705 cout << "Ending selection playback at " << nextChunkStart << endl;
Chris@43 1706 #endif
Chris@43 1707 // We need to maintain full buffers so that the other
Chris@43 1708 // thread can tell where it's got to in the playback -- so
Chris@43 1709 // return the full amount here
Chris@43 1710 frame = frame + count;
Chris@43 1711 return count;
Chris@43 1712 }
Chris@43 1713
Chris@43 1714 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1715 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1716 #endif
Chris@43 1717
Chris@43 1718 if (selectionSize < 100) {
Chris@43 1719 fadeIn = 0;
Chris@43 1720 fadeOut = 0;
Chris@43 1721 } else if (selectionSize < 300) {
Chris@43 1722 if (fadeIn > 0) fadeIn = 10;
Chris@43 1723 if (fadeOut > 0) fadeOut = 10;
Chris@43 1724 }
Chris@43 1725
Chris@43 1726 if (fadeIn > 0) {
Chris@43 1727 if (processed * 2 < fadeIn) {
Chris@43 1728 fadeIn = processed * 2;
Chris@43 1729 }
Chris@43 1730 }
Chris@43 1731
Chris@43 1732 if (fadeOut > 0) {
Chris@43 1733 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1734 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1735 }
Chris@43 1736 }
Chris@43 1737
Chris@43 1738 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1739 mi != m_models.end(); ++mi) {
Chris@43 1740
Chris@366 1741 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1742 chunkSize, chunkBufferPtrs,
Chris@366 1743 fadeIn, fadeOut);
Chris@43 1744 }
Chris@43 1745
Chris@366 1746 for (int c = 0; c < channels; ++c) {
Chris@43 1747 chunkBufferPtrs[c] += chunkSize;
Chris@43 1748 }
Chris@43 1749
Chris@43 1750 processed += chunkSize;
Chris@43 1751 chunkStart = nextChunkStart;
Chris@43 1752 }
Chris@43 1753
Chris@43 1754 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1755 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1756 #endif
Chris@43 1757
Chris@43 1758 frame = nextChunkStart;
Chris@43 1759 return processed;
Chris@43 1760 }
Chris@43 1761
Chris@43 1762 void
Chris@43 1763 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1764 {
Chris@43 1765 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1766
Chris@43 1767 // only unify if there will be something to read
Chris@366 1768 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1769 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1770 if (wb) {
Chris@43 1771 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1772 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1773 m_lastModelEndFrame) {
Chris@43 1774 // OK, we don't have enough and there's more to
Chris@43 1775 // read -- don't unify until we can do better
Chris@193 1776 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1777 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1778 #endif
Chris@43 1779 return;
Chris@43 1780 }
Chris@43 1781 }
Chris@43 1782 break;
Chris@43 1783 }
Chris@43 1784 }
Chris@43 1785
Chris@436 1786 sv_frame_t rf = m_readBufferFill;
Chris@43 1787 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1788 if (rb) {
Chris@366 1789 int rs = rb->getReadSpace();
Chris@43 1790 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1791 // cout << "rs = " << rs << endl;
Chris@43 1792 if (rs < rf) rf -= rs;
Chris@43 1793 else rf = 0;
Chris@43 1794 }
Chris@43 1795
Chris@193 1796 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1797 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1798 #endif
Chris@43 1799
Chris@436 1800 sv_frame_t wf = m_writeBufferFill;
Chris@436 1801 sv_frame_t skip = 0;
Chris@366 1802 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1803 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1804 if (wb) {
Chris@43 1805 if (c == 0) {
Chris@43 1806
Chris@366 1807 int wrs = wb->getReadSpace();
Chris@293 1808 // cout << "wrs = " << wrs << endl;
Chris@43 1809
Chris@43 1810 if (wrs < wf) wf -= wrs;
Chris@43 1811 else wf = 0;
Chris@293 1812 // cout << "wf = " << wf << endl;
Chris@43 1813
Chris@43 1814 if (wf < rf) skip = rf - wf;
Chris@43 1815 if (skip == 0) break;
Chris@43 1816 }
Chris@43 1817
Chris@293 1818 // cout << "skipping " << skip << endl;
Chris@436 1819 wb->skip(int(skip));
Chris@43 1820 }
Chris@43 1821 }
Chris@43 1822
Chris@43 1823 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1824 m_readBuffers = m_writeBuffers;
Chris@43 1825 m_readBufferFill = m_writeBufferFill;
Chris@193 1826 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1827 cerr << "unified" << endl;
Chris@193 1828 #endif
Chris@43 1829 }
Chris@43 1830
Chris@43 1831 void
Chris@43 1832 AudioCallbackPlaySource::FillThread::run()
Chris@43 1833 {
Chris@43 1834 AudioCallbackPlaySource &s(m_source);
Chris@43 1835
Chris@43 1836 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1837 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1838 #endif
Chris@43 1839
Chris@43 1840 s.m_mutex.lock();
Chris@43 1841
Chris@43 1842 bool previouslyPlaying = s.m_playing;
Chris@43 1843 bool work = false;
Chris@43 1844
Chris@43 1845 while (!s.m_exiting) {
Chris@43 1846
Chris@43 1847 s.unifyRingBuffers();
Chris@43 1848 s.m_bufferScavenger.scavenge();
Chris@43 1849 s.m_pluginScavenger.scavenge();
Chris@43 1850
Chris@43 1851 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1852
Chris@43 1853 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1854 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1855 #endif
Chris@43 1856
Chris@43 1857 s.m_mutex.unlock();
Chris@43 1858 s.m_mutex.lock();
Chris@43 1859
Chris@43 1860 } else {
Chris@43 1861
Chris@436 1862 double ms = 100;
Chris@43 1863 if (s.getSourceSampleRate() > 0) {
Chris@436 1864 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
Chris@43 1865 }
Chris@43 1866
Chris@43 1867 if (s.m_playing) ms /= 10;
Chris@43 1868
Chris@43 1869 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1870 if (!s.m_playing) cout << endl;
Chris@293 1871 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1872 #endif
Chris@43 1873
Chris@366 1874 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@43 1875 }
Chris@43 1876
Chris@43 1877 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1878 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1879 #endif
Chris@43 1880
Chris@43 1881 work = false;
Chris@43 1882
Chris@103 1883 if (!s.getSourceSampleRate()) {
Chris@103 1884 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1885 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1886 #endif
Chris@103 1887 continue;
Chris@103 1888 }
Chris@43 1889
Chris@43 1890 bool playing = s.m_playing;
Chris@43 1891
Chris@43 1892 if (playing && !previouslyPlaying) {
Chris@43 1893 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1894 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1895 #endif
Chris@366 1896 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1897 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1898 if (rb) rb->reset();
Chris@43 1899 }
Chris@43 1900 }
Chris@43 1901 previouslyPlaying = playing;
Chris@43 1902
Chris@43 1903 work = s.fillBuffers();
Chris@43 1904 }
Chris@43 1905
Chris@43 1906 s.m_mutex.unlock();
Chris@43 1907 }
Chris@43 1908