annotate audio/AudioCallbackPlaySource.cpp @ 543:699db455a3e1 3.0-integration

Start pruning other resampler logic than bqresample
author Chris Cannam
date Mon, 05 Dec 2016 16:54:19 +0000
parents 167d37937436
children 4de547a5905c
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@506 26 #include "data/model/ReadOnlyWaveFileModel.h"
Chris@43 27 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 28 #include "plugin/RealTimePluginInstance.h"
Chris@62 29
Chris@468 30 #include "bqaudioio/SystemPlaybackTarget.h"
Chris@91 31
Chris@62 32 #include <rubberband/RubberBandStretcher.h>
Chris@62 33 using namespace RubberBand;
Chris@43 34
Chris@43 35 #include <iostream>
Chris@43 36 #include <cassert>
Chris@43 37
Chris@510 38 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 39 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 40
Chris@366 41 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 42
Chris@105 43 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 44 QString clientName) :
Chris@43 45 m_viewManager(manager),
Chris@43 46 m_audioGenerator(new AudioGenerator()),
Chris@468 47 m_clientName(clientName.toUtf8().data()),
Chris@43 48 m_readBuffers(0),
Chris@43 49 m_writeBuffers(0),
Chris@43 50 m_readBufferFill(0),
Chris@43 51 m_writeBufferFill(0),
Chris@43 52 m_bufferScavenger(1),
Chris@43 53 m_sourceChannelCount(0),
Chris@43 54 m_blockSize(1024),
Chris@43 55 m_sourceSampleRate(0),
Chris@43 56 m_targetSampleRate(0),
Chris@43 57 m_playLatency(0),
Chris@91 58 m_target(0),
Chris@91 59 m_lastRetrievalTimestamp(0.0),
Chris@91 60 m_lastRetrievedBlockSize(0),
Chris@102 61 m_trustworthyTimestamps(true),
Chris@102 62 m_lastCurrentFrame(0),
Chris@43 63 m_playing(false),
Chris@43 64 m_exiting(false),
Chris@43 65 m_lastModelEndFrame(0),
Chris@193 66 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 67 m_outputLeft(0.0),
Chris@43 68 m_outputRight(0.0),
Chris@43 69 m_auditioningPlugin(0),
Chris@43 70 m_auditioningPluginBypassed(false),
Chris@94 71 m_playStartFrame(0),
Chris@94 72 m_playStartFramePassed(false),
Chris@43 73 m_timeStretcher(0),
Chris@130 74 m_monoStretcher(0),
Chris@91 75 m_stretchRatio(1.0),
Chris@405 76 m_stretchMono(false),
Chris@91 77 m_stretcherInputCount(0),
Chris@91 78 m_stretcherInputs(0),
Chris@91 79 m_stretcherInputSizes(0),
Chris@43 80 m_fillThread(0),
Chris@543 81 m_resampler(0)
Chris@43 82 {
Chris@43 83 m_viewManager->setAudioPlaySource(this);
Chris@43 84
Chris@43 85 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 86 this, SLOT(selectionChanged()));
Chris@43 87 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 88 this, SLOT(playLoopModeChanged()));
Chris@43 89 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 90 this, SLOT(playSelectionModeChanged()));
Chris@43 91
Chris@300 92 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 93 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 94
Chris@43 95 connect(PlayParameterRepository::getInstance(),
Chris@43 96 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 97 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 98
Chris@43 99 connect(Preferences::getInstance(),
Chris@43 100 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 101 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 102 }
Chris@43 103
Chris@43 104 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 105 {
Chris@177 106 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 107 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 108 #endif
Chris@43 109 m_exiting = true;
Chris@43 110
Chris@43 111 if (m_fillThread) {
Chris@212 112 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 113 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 114 #endif
Chris@212 115 m_condition.wakeAll();
Chris@43 116 m_fillThread->wait();
Chris@43 117 delete m_fillThread;
Chris@43 118 }
Chris@43 119
Chris@43 120 clearModels();
Chris@43 121
Chris@43 122 if (m_readBuffers != m_writeBuffers) {
Chris@43 123 delete m_readBuffers;
Chris@43 124 }
Chris@43 125
Chris@43 126 delete m_writeBuffers;
Chris@43 127
Chris@43 128 delete m_audioGenerator;
Chris@43 129
Chris@366 130 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 131 delete[] m_stretcherInputs[i];
Chris@91 132 }
Chris@91 133 delete[] m_stretcherInputSizes;
Chris@91 134 delete[] m_stretcherInputs;
Chris@91 135
Chris@130 136 delete m_timeStretcher;
Chris@130 137 delete m_monoStretcher;
Chris@130 138
Chris@43 139 m_bufferScavenger.scavenge(true);
Chris@43 140 m_pluginScavenger.scavenge(true);
Chris@177 141 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 142 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 143 #endif
Chris@43 144 }
Chris@43 145
Chris@43 146 void
Chris@43 147 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 148 {
Chris@43 149 if (m_models.find(model) != m_models.end()) return;
Chris@43 150
Chris@418 151 bool willPlay = m_audioGenerator->addModel(model);
Chris@43 152
Chris@43 153 m_mutex.lock();
Chris@43 154
Chris@43 155 m_models.insert(model);
Chris@43 156 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 157 m_lastModelEndFrame = model->getEndFrame();
Chris@43 158 }
Chris@43 159
Chris@43 160 bool buffersChanged = false, srChanged = false;
Chris@43 161
Chris@366 162 int modelChannels = 1;
Chris@506 163 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
Chris@506 164 if (rowfm) modelChannels = rowfm->getChannelCount();
Chris@43 165 if (modelChannels > m_sourceChannelCount) {
Chris@43 166 m_sourceChannelCount = modelChannels;
Chris@43 167 }
Chris@43 168
Chris@43 169 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 170 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 171 #endif
Chris@43 172
Chris@43 173 if (m_sourceSampleRate == 0) {
Chris@43 174
Chris@43 175 m_sourceSampleRate = model->getSampleRate();
Chris@43 176 srChanged = true;
Chris@43 177
Chris@43 178 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 179
Chris@506 180 // If this is a read-only wave file model and we have no
Chris@506 181 // other, we can just switch to this model's sample rate
Chris@43 182
Chris@506 183 if (rowfm) {
Chris@43 184
Chris@43 185 bool conflicting = false;
Chris@43 186
Chris@43 187 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 188 i != m_models.end(); ++i) {
Chris@506 189 // Only read-only wave file models should be
Chris@506 190 // considered conflicting -- writable wave file models
Chris@506 191 // are derived and we shouldn't take their rates into
Chris@506 192 // account. Also, don't give any particular weight to
Chris@506 193 // a file that's already playing at the wrong rate
Chris@506 194 // anyway
Chris@506 195 ReadOnlyWaveFileModel *other =
Chris@506 196 qobject_cast<ReadOnlyWaveFileModel *>(*i);
Chris@506 197 if (other && other != rowfm &&
Chris@506 198 other->getSampleRate() != model->getSampleRate() &&
Chris@506 199 other->getSampleRate() == m_sourceSampleRate) {
Chris@233 200 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 201 conflicting = true;
Chris@43 202 break;
Chris@43 203 }
Chris@43 204 }
Chris@43 205
Chris@43 206 if (conflicting) {
Chris@43 207
Chris@233 208 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 209 << "New model sample rate does not match" << endl
Chris@43 210 << "existing model(s) (new " << model->getSampleRate()
Chris@43 211 << " vs " << m_sourceSampleRate
Chris@43 212 << "), playback will be wrong"
Chris@229 213 << endl;
Chris@43 214
Chris@43 215 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 216 m_sourceSampleRate,
Chris@43 217 false);
Chris@43 218 } else {
Chris@43 219 m_sourceSampleRate = model->getSampleRate();
Chris@43 220 srChanged = true;
Chris@43 221 }
Chris@43 222 }
Chris@43 223 }
Chris@43 224
Chris@366 225 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@43 226 clearRingBuffers(true, getTargetChannelCount());
Chris@43 227 buffersChanged = true;
Chris@43 228 } else {
Chris@418 229 if (willPlay) clearRingBuffers(true);
Chris@43 230 }
Chris@43 231
Chris@43 232 if (buffersChanged || srChanged) {
Chris@543 233 if (m_resampler) {
Chris@506 234 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@543 235 cerr << "AudioCallbackPlaySource::addModel: Buffers or sample rate changed, deleting existing resampler" << endl;
Chris@506 236 #endif
Chris@543 237 delete m_resampler;
Chris@543 238 m_resampler = 0;
Chris@43 239 }
Chris@43 240 }
Chris@43 241
Chris@164 242 rebuildRangeLists();
Chris@164 243
Chris@43 244 m_mutex.unlock();
Chris@43 245
Chris@543 246 initialiseResampler();
Chris@506 247
Chris@43 248 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 249
Chris@43 250 if (!m_fillThread) {
Chris@43 251 m_fillThread = new FillThread(*this);
Chris@43 252 m_fillThread->start();
Chris@43 253 }
Chris@43 254
Chris@43 255 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 256 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
Chris@43 257 #endif
Chris@43 258
Chris@43 259 if (buffersChanged || srChanged) {
Chris@43 260 emit modelReplaced();
Chris@43 261 }
Chris@43 262
Chris@435 263 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 264 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 265
Chris@212 266 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 267 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 268 #endif
Chris@212 269
Chris@43 270 m_condition.wakeAll();
Chris@43 271 }
Chris@43 272
Chris@43 273 void
Chris@435 274 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
Chris@367 275 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 276 startFrame
Chris@367 277 #endif
Chris@435 278 , sv_frame_t endFrame)
Chris@43 279 {
Chris@43 280 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 281 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 282 #endif
Chris@93 283 if (endFrame > m_lastModelEndFrame) {
Chris@93 284 m_lastModelEndFrame = endFrame;
Chris@99 285 rebuildRangeLists();
Chris@93 286 }
Chris@43 287 }
Chris@43 288
Chris@43 289 void
Chris@43 290 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 291 {
Chris@43 292 m_mutex.lock();
Chris@43 293
Chris@43 294 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 295 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 296 #endif
Chris@43 297
Chris@435 298 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 299 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 300
Chris@43 301 m_models.erase(model);
Chris@43 302
Chris@43 303 if (m_models.empty()) {
Chris@543 304 if (m_resampler) {
Chris@506 305 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@543 306 cerr << "AudioCallbackPlaySource::removeModel: No models left, deleting resampler" << endl;
Chris@506 307 #endif
Chris@543 308 delete m_resampler;
Chris@543 309 m_resampler = 0;
Chris@43 310 }
Chris@43 311 m_sourceSampleRate = 0;
Chris@43 312 }
Chris@43 313
Chris@436 314 sv_frame_t lastEnd = 0;
Chris@43 315 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 316 i != m_models.end(); ++i) {
Chris@164 317 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 318 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 319 #endif
Chris@367 320 if ((*i)->getEndFrame() > lastEnd) {
Chris@367 321 lastEnd = (*i)->getEndFrame();
Chris@367 322 }
Chris@164 323 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 324 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 325 #endif
Chris@43 326 }
Chris@43 327 m_lastModelEndFrame = lastEnd;
Chris@43 328
Chris@212 329 m_audioGenerator->removeModel(model);
Chris@212 330
Chris@43 331 m_mutex.unlock();
Chris@43 332
Chris@43 333 clearRingBuffers();
Chris@43 334 }
Chris@43 335
Chris@43 336 void
Chris@43 337 AudioCallbackPlaySource::clearModels()
Chris@43 338 {
Chris@43 339 m_mutex.lock();
Chris@43 340
Chris@43 341 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 342 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 343 #endif
Chris@43 344
Chris@43 345 m_models.clear();
Chris@43 346
Chris@543 347 if (m_resampler) {
Chris@506 348 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@543 349 cerr << "AudioCallbackPlaySource::clearModels: Deleting resampler" << endl;
Chris@506 350 #endif
Chris@543 351 delete m_resampler;
Chris@543 352 m_resampler = 0;
Chris@43 353 }
Chris@43 354
Chris@43 355 m_lastModelEndFrame = 0;
Chris@43 356
Chris@43 357 m_sourceSampleRate = 0;
Chris@43 358
Chris@43 359 m_mutex.unlock();
Chris@43 360
Chris@43 361 m_audioGenerator->clearModels();
Chris@93 362
Chris@93 363 clearRingBuffers();
Chris@43 364 }
Chris@43 365
Chris@43 366 void
Chris@366 367 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 368 {
Chris@43 369 if (!haveLock) m_mutex.lock();
Chris@43 370
Chris@445 371 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 372 cerr << "clearRingBuffers" << endl;
Chris@445 373 #endif
Chris@397 374
Chris@93 375 rebuildRangeLists();
Chris@93 376
Chris@43 377 if (count == 0) {
Chris@436 378 if (m_writeBuffers) count = int(m_writeBuffers->size());
Chris@43 379 }
Chris@43 380
Chris@445 381 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 382 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 383
Chris@397 384 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@445 385 #endif
Chris@445 386
Chris@93 387 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 388
Chris@445 389 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 390 cerr << "current buffered frame = " << m_writeBufferFill << endl;
Chris@445 391 #endif
Chris@397 392
Chris@43 393 if (m_readBuffers != m_writeBuffers) {
Chris@43 394 delete m_writeBuffers;
Chris@43 395 }
Chris@43 396
Chris@43 397 m_writeBuffers = new RingBufferVector;
Chris@43 398
Chris@366 399 for (int i = 0; i < count; ++i) {
Chris@43 400 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 401 }
Chris@43 402
Chris@442 403 m_audioGenerator->reset();
Chris@442 404
Chris@293 405 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 406 // << count << " write buffers" << endl;
Chris@43 407
Chris@43 408 if (!haveLock) {
Chris@43 409 m_mutex.unlock();
Chris@43 410 }
Chris@43 411 }
Chris@43 412
Chris@43 413 void
Chris@434 414 AudioCallbackPlaySource::play(sv_frame_t startFrame)
Chris@43 415 {
Chris@540 416 if (!m_target) return;
Chris@540 417
Chris@414 418 if (!m_sourceSampleRate) {
Chris@414 419 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
Chris@414 420 return;
Chris@414 421 }
Chris@414 422
Chris@43 423 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 424 !m_viewManager->getSelections().empty()) {
Chris@60 425
Chris@233 426 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 427
Chris@60 428 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 429
Chris@233 430 SVDEBUG << startFrame << endl;
Chris@94 431
Chris@43 432 } else {
Chris@454 433 if (startFrame < 0) {
Chris@454 434 startFrame = 0;
Chris@454 435 }
Chris@43 436 if (startFrame >= m_lastModelEndFrame) {
Chris@43 437 startFrame = 0;
Chris@43 438 }
Chris@43 439 }
Chris@43 440
Chris@132 441 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 442 cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 443 #endif
Chris@60 444
Chris@60 445 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 446
Chris@189 447 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 448 cerr << startFrame << endl;
Chris@189 449 #endif
Chris@60 450
Chris@43 451 // The fill thread will automatically empty its buffers before
Chris@43 452 // starting again if we have not so far been playing, but not if
Chris@43 453 // we're just re-seeking.
Chris@102 454 // NO -- we can end up playing some first -- always reset here
Chris@43 455
Chris@43 456 m_mutex.lock();
Chris@102 457
Chris@91 458 if (m_timeStretcher) {
Chris@91 459 m_timeStretcher->reset();
Chris@91 460 }
Chris@130 461 if (m_monoStretcher) {
Chris@130 462 m_monoStretcher->reset();
Chris@130 463 }
Chris@102 464
Chris@102 465 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 466 if (m_readBuffers) {
Chris@366 467 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 468 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 469 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 470 cerr << "reset ring buffer for channel " << c << endl;
Chris@132 471 #endif
Chris@102 472 if (rb) rb->reset();
Chris@102 473 }
Chris@43 474 }
Chris@543 475 if (m_resampler) {
Chris@543 476 m_resampler->reset();
Chris@543 477 }
Chris@102 478
Chris@43 479 m_mutex.unlock();
Chris@43 480
Chris@43 481 m_audioGenerator->reset();
Chris@43 482
Chris@94 483 m_playStartFrame = startFrame;
Chris@94 484 m_playStartFramePassed = false;
Chris@94 485 m_playStartedAt = RealTime::zeroTime;
Chris@94 486 if (m_target) {
Chris@94 487 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 488 }
Chris@94 489
Chris@43 490 bool changed = !m_playing;
Chris@91 491 m_lastRetrievalTimestamp = 0;
Chris@102 492 m_lastCurrentFrame = 0;
Chris@43 493 m_playing = true;
Chris@212 494
Chris@212 495 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 496 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 497 #endif
Chris@212 498
Chris@43 499 m_condition.wakeAll();
Chris@158 500 if (changed) {
Chris@158 501 emit playStatusChanged(m_playing);
Chris@158 502 emit activity(tr("Play from %1").arg
Chris@158 503 (RealTime::frame2RealTime
Chris@158 504 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 505 }
Chris@43 506 }
Chris@43 507
Chris@43 508 void
Chris@43 509 AudioCallbackPlaySource::stop()
Chris@43 510 {
Chris@212 511 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 512 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 513 #endif
Chris@43 514 bool changed = m_playing;
Chris@43 515 m_playing = false;
Chris@212 516
Chris@212 517 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 518 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 519 #endif
Chris@212 520
Chris@43 521 m_condition.wakeAll();
Chris@91 522 m_lastRetrievalTimestamp = 0;
Chris@158 523 if (changed) {
Chris@158 524 emit playStatusChanged(m_playing);
Chris@158 525 emit activity(tr("Stop at %1").arg
Chris@158 526 (RealTime::frame2RealTime
Chris@158 527 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 528 }
Chris@102 529 m_lastCurrentFrame = 0;
Chris@43 530 }
Chris@43 531
Chris@43 532 void
Chris@43 533 AudioCallbackPlaySource::selectionChanged()
Chris@43 534 {
Chris@43 535 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 536 clearRingBuffers();
Chris@43 537 }
Chris@43 538 }
Chris@43 539
Chris@43 540 void
Chris@43 541 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 542 {
Chris@43 543 clearRingBuffers();
Chris@43 544 }
Chris@43 545
Chris@43 546 void
Chris@43 547 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 548 {
Chris@43 549 if (!m_viewManager->getSelections().empty()) {
Chris@43 550 clearRingBuffers();
Chris@43 551 }
Chris@43 552 }
Chris@43 553
Chris@43 554 void
Chris@43 555 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 556 {
Chris@43 557 clearRingBuffers();
Chris@43 558 }
Chris@43 559
Chris@43 560 void
Chris@43 561 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 562 {
Chris@43 563 }
Chris@43 564
Chris@43 565 void
Chris@43 566 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 567 {
Chris@293 568 cerr << "Audio processing overload!" << endl;
Chris@130 569
Chris@130 570 if (!m_playing) return;
Chris@130 571
Chris@43 572 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 573 if (ap && !m_auditioningPluginBypassed) {
Chris@43 574 m_auditioningPluginBypassed = true;
Chris@43 575 emit audioOverloadPluginDisabled();
Chris@130 576 return;
Chris@130 577 }
Chris@130 578
Chris@130 579 if (m_timeStretcher &&
Chris@130 580 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 581 m_stretcherInputCount > 1 &&
Chris@130 582 m_monoStretcher && !m_stretchMono) {
Chris@130 583 m_stretchMono = true;
Chris@130 584 emit audioTimeStretchMultiChannelDisabled();
Chris@130 585 return;
Chris@43 586 }
Chris@43 587 }
Chris@43 588
Chris@43 589 void
Chris@468 590 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
Chris@43 591 {
Chris@91 592 m_target = target;
Chris@468 593 }
Chris@468 594
Chris@468 595 void
Chris@468 596 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
Chris@468 597 {
Chris@293 598 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 599 if (size != 0) {
Chris@193 600 m_blockSize = size;
Chris@193 601 }
Chris@193 602 if (size * 4 > m_ringBufferSize) {
Chris@472 603 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@472 604 cerr << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@472 605 << size << " > a quarter of ring buffer size "
Chris@472 606 << m_ringBufferSize << ", calling for more ring buffer"
Chris@472 607 << endl;
Chris@472 608 #endif
Chris@193 609 m_ringBufferSize = size * 4;
Chris@193 610 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 611 clearRingBuffers();
Chris@193 612 }
Chris@193 613 }
Chris@43 614 }
Chris@43 615
Chris@366 616 int
Chris@43 617 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 618 {
Chris@293 619 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@436 620 return int(m_blockSize);
Chris@43 621 }
Chris@43 622
Chris@43 623 void
Chris@468 624 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
Chris@43 625 {
Chris@43 626 m_playLatency = latency;
Chris@43 627 }
Chris@43 628
Chris@434 629 sv_frame_t
Chris@43 630 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 631 {
Chris@43 632 return m_playLatency;
Chris@43 633 }
Chris@43 634
Chris@434 635 sv_frame_t
Chris@43 636 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 637 {
Chris@91 638 // This method attempts to estimate which audio sample frame is
Chris@91 639 // "currently coming through the speakers".
Chris@91 640
Chris@436 641 sv_samplerate_t targetRate = getTargetSampleRate();
Chris@436 642 sv_frame_t latency = m_playLatency; // at target rate
Chris@402 643 RealTime latency_t = RealTime::zeroTime;
Chris@402 644
Chris@402 645 if (targetRate != 0) {
Chris@402 646 latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@402 647 }
Chris@93 648
Chris@93 649 return getCurrentFrame(latency_t);
Chris@93 650 }
Chris@93 651
Chris@434 652 sv_frame_t
Chris@93 653 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 654 {
Chris@93 655 return getCurrentFrame(RealTime::zeroTime);
Chris@93 656 }
Chris@93 657
Chris@434 658 sv_frame_t
Chris@93 659 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 660 {
Chris@91 661 // We resample when filling the ring buffer, and time-stretch when
Chris@91 662 // draining it. The buffer contains data at the "target rate" and
Chris@91 663 // the latency provided by the target is also at the target rate.
Chris@91 664 // Because of the multiple rates involved, we do the actual
Chris@91 665 // calculation using RealTime instead.
Chris@43 666
Chris@434 667 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@434 668 sv_samplerate_t targetRate = getTargetSampleRate();
Chris@91 669
Chris@91 670 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 671
Chris@366 672 int inbuffer = 0; // at target rate
Chris@91 673
Chris@366 674 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 675 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 676 if (rb) {
Chris@366 677 int here = rb->getReadSpace();
Chris@91 678 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 679 }
Chris@43 680 }
Chris@43 681
Chris@436 682 sv_frame_t readBufferFill = m_readBufferFill;
Chris@436 683 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 684 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 685 double currentTime = 0.0;
Chris@91 686 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 687
Chris@102 688 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 689
Chris@91 690 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 691
Chris@436 692 sv_frame_t stretchlat = 0;
Chris@91 693 double timeRatio = 1.0;
Chris@91 694
Chris@91 695 if (m_timeStretcher) {
Chris@91 696 stretchlat = m_timeStretcher->getLatency();
Chris@91 697 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 698 }
Chris@43 699
Chris@91 700 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 701
Chris@91 702 // When the target has just requested a block from us, the last
Chris@91 703 // sample it obtained was our buffer fill frame count minus the
Chris@91 704 // amount of read space (converted back to source sample rate)
Chris@91 705 // remaining now. That sample is not expected to be played until
Chris@91 706 // the target's play latency has elapsed. By the time the
Chris@91 707 // following block is requested, that sample will be at the
Chris@91 708 // target's play latency minus the last requested block size away
Chris@91 709 // from being played.
Chris@91 710
Chris@91 711 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 712 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 713
Chris@102 714 if (m_target &&
Chris@102 715 m_trustworthyTimestamps &&
Chris@102 716 lastRetrievalTimestamp != 0.0) {
Chris@91 717
Chris@91 718 lastretrieved_t = RealTime::frame2RealTime
Chris@91 719 (lastRetrievedBlockSize, targetRate);
Chris@91 720
Chris@91 721 // calculate number of frames at target rate that have elapsed
Chris@91 722 // since the end of the last call to getSourceSamples
Chris@91 723
Chris@102 724 if (m_trustworthyTimestamps && !looping) {
Chris@91 725
Chris@102 726 // this adjustment seems to cause more problems when looping
Chris@102 727 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 728
Chris@102 729 if (elapsed > 0.0) {
Chris@102 730 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 731 }
Chris@91 732 }
Chris@91 733
Chris@91 734 } else {
Chris@91 735
Chris@91 736 lastretrieved_t = RealTime::frame2RealTime
Chris@91 737 (getTargetBlockSize(), targetRate);
Chris@62 738 }
Chris@91 739
Chris@91 740 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 741
Chris@91 742 if (timeRatio != 1.0) {
Chris@91 743 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 744 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 745 latency_t = latency_t / timeRatio;
Chris@43 746 }
Chris@43 747
Chris@91 748 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 749 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 750 #endif
Chris@43 751
Chris@93 752 // Normally the range lists should contain at least one item each
Chris@93 753 // -- if playback is unconstrained, that item should report the
Chris@93 754 // entire source audio duration.
Chris@43 755
Chris@93 756 if (m_rangeStarts.empty()) {
Chris@93 757 rebuildRangeLists();
Chris@93 758 }
Chris@92 759
Chris@93 760 if (m_rangeStarts.empty()) {
Chris@93 761 // this code is only used in case of error in rebuildRangeLists
Chris@93 762 RealTime playing_t = bufferedto_t
Chris@93 763 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 764 + sincerequest_t;
Chris@193 765 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@434 766 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 767 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 768 }
Chris@43 769
Chris@91 770 int inRange = 0;
Chris@91 771 int index = 0;
Chris@91 772
Chris@366 773 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 774 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 775 inRange = index;
Chris@93 776 } else {
Chris@93 777 break;
Chris@93 778 }
Chris@93 779 ++index;
Chris@93 780 }
Chris@93 781
Chris@436 782 if (inRange >= int(m_rangeStarts.size())) {
Chris@436 783 inRange = int(m_rangeStarts.size())-1;
Chris@436 784 }
Chris@93 785
Chris@94 786 RealTime playing_t = bufferedto_t;
Chris@93 787
Chris@93 788 playing_t = playing_t
Chris@93 789 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 790 + sincerequest_t;
Chris@94 791
Chris@94 792 // This rather gross little hack is used to ensure that latency
Chris@94 793 // compensation doesn't result in the playback pointer appearing
Chris@94 794 // to start earlier than the actual playback does. It doesn't
Chris@94 795 // work properly (hence the bail-out in the middle) because if we
Chris@94 796 // are playing a relatively short looped region, the playing time
Chris@94 797 // estimated from the buffer fill frame may have wrapped around
Chris@94 798 // the region boundary and end up being much smaller than the
Chris@94 799 // theoretical play start frame, perhaps even for the entire
Chris@94 800 // duration of playback!
Chris@94 801
Chris@94 802 if (!m_playStartFramePassed) {
Chris@94 803 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 804 sourceRate);
Chris@94 805 if (playing_t < playstart_t) {
Chris@293 806 // cerr << "playing_t " << playing_t << " < playstart_t "
Chris@293 807 // << playstart_t << endl;
Chris@122 808 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 809 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 810 RealTime::fromSeconds(currentTime)) {
Chris@293 811 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 812 m_playStartFramePassed = true;
Chris@94 813 } else {
Chris@94 814 playing_t = playstart_t;
Chris@94 815 }
Chris@94 816 } else {
Chris@94 817 m_playStartFramePassed = true;
Chris@94 818 }
Chris@94 819 }
Chris@163 820
Chris@163 821 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 822 cerr << "playing_t " << playing_t;
Chris@163 823 #endif
Chris@94 824
Chris@94 825 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 826
Chris@93 827 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 828 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 829 #endif
Chris@93 830
Chris@93 831 while (playing_t < RealTime::zeroTime) {
Chris@93 832
Chris@93 833 if (inRange == 0) {
Chris@93 834 if (looping) {
Chris@436 835 inRange = int(m_rangeStarts.size()) - 1;
Chris@93 836 } else {
Chris@93 837 break;
Chris@93 838 }
Chris@93 839 } else {
Chris@93 840 --inRange;
Chris@93 841 }
Chris@93 842
Chris@93 843 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 844 }
Chris@93 845
Chris@93 846 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 847
Chris@93 848 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 849 cerr << " playing time: " << playing_t << endl;
Chris@93 850 #endif
Chris@93 851
Chris@93 852 if (!looping) {
Chris@366 853 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 854 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@293 855 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 856 stop();
Chris@93 857 }
Chris@93 858 }
Chris@93 859
Chris@93 860 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 861
Chris@434 862 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 863
Chris@102 864 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 865 if (frame < m_lastCurrentFrame) {
Chris@102 866 frame = m_lastCurrentFrame;
Chris@102 867 }
Chris@102 868 }
Chris@102 869
Chris@102 870 m_lastCurrentFrame = frame;
Chris@102 871
Chris@93 872 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 873 }
Chris@93 874
Chris@93 875 void
Chris@93 876 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 877 {
Chris@93 878 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 879
Chris@93 880 m_rangeStarts.clear();
Chris@93 881 m_rangeDurations.clear();
Chris@93 882
Chris@436 883 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@93 884 if (sourceRate == 0) return;
Chris@93 885
Chris@93 886 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 887 if (end == RealTime::zeroTime) return;
Chris@93 888
Chris@93 889 if (!constrained) {
Chris@93 890 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 891 m_rangeDurations.push_back(end);
Chris@93 892 return;
Chris@93 893 }
Chris@93 894
Chris@93 895 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 896 MultiSelection::SelectionList::const_iterator i;
Chris@93 897
Chris@93 898 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 899 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 900 #endif
Chris@93 901
Chris@93 902 if (!selections.empty()) {
Chris@91 903
Chris@91 904 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 905
Chris@91 906 RealTime start =
Chris@91 907 (RealTime::frame2RealTime
Chris@91 908 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 909 sourceRate));
Chris@91 910 RealTime duration =
Chris@91 911 (RealTime::frame2RealTime
Chris@91 912 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 913 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 914 sourceRate));
Chris@91 915
Chris@93 916 m_rangeStarts.push_back(start);
Chris@93 917 m_rangeDurations.push_back(duration);
Chris@91 918 }
Chris@93 919 } else {
Chris@93 920 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 921 m_rangeDurations.push_back(end);
Chris@43 922 }
Chris@43 923
Chris@93 924 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 925 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 926 #endif
Chris@43 927 }
Chris@43 928
Chris@43 929 void
Chris@43 930 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 931 {
Chris@43 932 m_outputLeft = left;
Chris@43 933 m_outputRight = right;
Chris@43 934 }
Chris@43 935
Chris@43 936 bool
Chris@43 937 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 938 {
Chris@43 939 left = m_outputLeft;
Chris@43 940 right = m_outputRight;
Chris@43 941 return true;
Chris@43 942 }
Chris@43 943
Chris@43 944 void
Chris@468 945 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
Chris@43 946 {
Chris@244 947 bool first = (m_targetSampleRate == 0);
Chris@244 948
Chris@43 949 m_targetSampleRate = sr;
Chris@543 950 initialiseResampler();
Chris@244 951
Chris@244 952 if (first && (m_stretchRatio != 1.f)) {
Chris@244 953 // couldn't create a stretcher before because we had no sample
Chris@244 954 // rate: make one now
Chris@244 955 setTimeStretch(m_stretchRatio);
Chris@244 956 }
Chris@43 957 }
Chris@43 958
Chris@43 959 void
Chris@543 960 AudioCallbackPlaySource::initialiseResampler()
Chris@43 961 {
Chris@43 962 m_mutex.lock();
Chris@43 963
Chris@506 964 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@543 965 cerr << "AudioCallbackPlaySource::initialiseResampler(): from "
Chris@506 966 << getSourceSampleRate() << " to " << getTargetSampleRate() << endl;
Chris@506 967 #endif
Chris@506 968
Chris@543 969 if (m_resampler) {
Chris@543 970 delete m_resampler;
Chris@543 971 m_resampler = 0;
Chris@43 972 }
Chris@43 973
Chris@43 974 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 975
Chris@543 976 m_resampler = new breakfastquay::Resampler
Chris@543 977 (breakfastquay::Resampler::FastestTolerable,
Chris@543 978 getTargetChannelCount());
Chris@43 979
Chris@543 980 m_mutex.unlock();
Chris@43 981
Chris@543 982 emit sampleRateMismatch(getSourceSampleRate(),
Chris@543 983 getTargetSampleRate(),
Chris@543 984 true);
Chris@43 985 } else {
Chris@43 986 m_mutex.unlock();
Chris@43 987 }
Chris@43 988 }
Chris@43 989
Chris@43 990 void
Chris@107 991 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 992 {
Chris@107 993 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 994 if (a && !plugin) {
Chris@293 995 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 996 }
Chris@204 997
Chris@204 998 m_mutex.lock();
Chris@43 999 m_auditioningPlugin = plugin;
Chris@43 1000 m_auditioningPluginBypassed = false;
Chris@204 1001 m_mutex.unlock();
Chris@43 1002 }
Chris@43 1003
Chris@43 1004 void
Chris@43 1005 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 1006 {
Chris@43 1007 m_audioGenerator->setSoloModelSet(s);
Chris@43 1008 clearRingBuffers();
Chris@43 1009 }
Chris@43 1010
Chris@43 1011 void
Chris@43 1012 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1013 {
Chris@43 1014 m_audioGenerator->clearSoloModelSet();
Chris@43 1015 clearRingBuffers();
Chris@43 1016 }
Chris@43 1017
Chris@434 1018 sv_samplerate_t
Chris@43 1019 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 1020 {
Chris@43 1021 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 1022 else return getSourceSampleRate();
Chris@43 1023 }
Chris@43 1024
Chris@366 1025 int
Chris@43 1026 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1027 {
Chris@43 1028 return m_sourceChannelCount;
Chris@43 1029 }
Chris@43 1030
Chris@366 1031 int
Chris@43 1032 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1033 {
Chris@43 1034 if (m_sourceChannelCount < 2) return 2;
Chris@43 1035 return m_sourceChannelCount;
Chris@43 1036 }
Chris@43 1037
Chris@434 1038 sv_samplerate_t
Chris@43 1039 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1040 {
Chris@43 1041 return m_sourceSampleRate;
Chris@43 1042 }
Chris@43 1043
Chris@43 1044 void
Chris@436 1045 AudioCallbackPlaySource::setTimeStretch(double factor)
Chris@43 1046 {
Chris@91 1047 m_stretchRatio = factor;
Chris@91 1048
Chris@244 1049 if (!getTargetSampleRate()) return; // have to make our stretcher later
Chris@244 1050
Chris@436 1051 if (m_timeStretcher || (factor == 1.0)) {
Chris@91 1052 // stretch ratio will be set in next process call if appropriate
Chris@62 1053 } else {
Chris@91 1054 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1055 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@436 1056 (int(getTargetSampleRate()),
Chris@91 1057 m_stretcherInputCount,
Chris@62 1058 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1059 factor);
Chris@130 1060 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@436 1061 (int(getTargetSampleRate()),
Chris@130 1062 1,
Chris@130 1063 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1064 factor);
Chris@91 1065 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@436 1066 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
Chris@366 1067 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1068 m_stretcherInputSizes[c] = 16384;
Chris@91 1069 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1070 }
Chris@130 1071 m_monoStretcher = monoStretcher;
Chris@62 1072 m_timeStretcher = stretcher;
Chris@62 1073 }
Chris@158 1074
Chris@158 1075 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1076 }
Chris@43 1077
Chris@471 1078 int
Chris@468 1079 AudioCallbackPlaySource::getSourceSamples(int count, float **buffer)
Chris@43 1080 {
Chris@43 1081 if (!m_playing) {
Chris@193 1082 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1083 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1084 #endif
Chris@366 1085 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1086 for (int i = 0; i < count; ++i) {
Chris@43 1087 buffer[ch][i] = 0.0;
Chris@43 1088 }
Chris@43 1089 }
Chris@471 1090 return 0;
Chris@43 1091 }
Chris@43 1092
Chris@212 1093 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1094 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1095 #endif
Chris@212 1096
Chris@43 1097 // Ensure that all buffers have at least the amount of data we
Chris@43 1098 // need -- else reduce the size of our requests correspondingly
Chris@43 1099
Chris@366 1100 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1101
Chris@43 1102 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1103
Chris@43 1104 if (!rb) {
Chris@293 1105 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1106 << "No ring buffer available for channel " << ch
Chris@293 1107 << ", returning no data here" << endl;
Chris@43 1108 count = 0;
Chris@43 1109 break;
Chris@43 1110 }
Chris@43 1111
Chris@366 1112 int rs = rb->getReadSpace();
Chris@43 1113 if (rs < count) {
Chris@43 1114 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1115 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1116 << "Ring buffer for channel " << ch << " has only "
Chris@193 1117 << rs << " (of " << count << ") samples available ("
Chris@193 1118 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1119 << "space " << rb->getWriteSpace() << "), "
Chris@293 1120 << "reducing request size" << endl;
Chris@43 1121 #endif
Chris@43 1122 count = rs;
Chris@43 1123 }
Chris@43 1124 }
Chris@43 1125
Chris@471 1126 if (count == 0) return 0;
Chris@43 1127
Chris@62 1128 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1129 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1130
Chris@436 1131 double ratio = ts ? ts->getTimeRatio() : 1.0;
Chris@91 1132
Chris@91 1133 if (ratio != m_stretchRatio) {
Chris@91 1134 if (!ts) {
Chris@293 1135 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@436 1136 m_stretchRatio = 1.0;
Chris@91 1137 } else {
Chris@91 1138 ts->setTimeRatio(m_stretchRatio);
Chris@130 1139 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1140 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1141 }
Chris@130 1142 }
Chris@130 1143
Chris@130 1144 int stretchChannels = m_stretcherInputCount;
Chris@130 1145 if (m_stretchMono) {
Chris@130 1146 if (ms) {
Chris@130 1147 ts = ms;
Chris@130 1148 stretchChannels = 1;
Chris@130 1149 } else {
Chris@130 1150 m_stretchMono = false;
Chris@91 1151 }
Chris@91 1152 }
Chris@91 1153
Chris@91 1154 if (m_target) {
Chris@91 1155 m_lastRetrievedBlockSize = count;
Chris@91 1156 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1157 }
Chris@43 1158
Chris@62 1159 if (!ts || ratio == 1.f) {
Chris@43 1160
Chris@130 1161 int got = 0;
Chris@43 1162
Chris@366 1163 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1164
Chris@43 1165 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1166
Chris@43 1167 if (rb) {
Chris@43 1168
Chris@43 1169 // this is marginally more likely to leave our channels in
Chris@43 1170 // sync after a processing failure than just passing "count":
Chris@436 1171 sv_frame_t request = count;
Chris@43 1172 if (ch > 0) request = got;
Chris@43 1173
Chris@436 1174 got = rb->read(buffer[ch], int(request));
Chris@43 1175
Chris@43 1176 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1177 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1178 #endif
Chris@43 1179 }
Chris@43 1180
Chris@366 1181 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1182 for (int i = got; i < count; ++i) {
Chris@43 1183 buffer[ch][i] = 0.0;
Chris@43 1184 }
Chris@43 1185 }
Chris@43 1186 }
Chris@43 1187
Chris@43 1188 applyAuditioningEffect(count, buffer);
Chris@43 1189
Chris@212 1190 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1191 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1192 #endif
Chris@212 1193
Chris@43 1194 m_condition.wakeAll();
Chris@91 1195
Chris@471 1196 return got;
Chris@43 1197 }
Chris@43 1198
Chris@366 1199 int channels = getTargetChannelCount();
Chris@436 1200 sv_frame_t available;
Chris@436 1201 sv_frame_t fedToStretcher = 0;
Chris@91 1202 int warned = 0;
Chris@43 1203
Chris@91 1204 // The input block for a given output is approx output / ratio,
Chris@91 1205 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1206
Chris@91 1207 while ((available = ts->available()) < count) {
Chris@91 1208
Chris@436 1209 sv_frame_t reqd = lrint(double(count - available) / ratio);
Chris@436 1210 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
Chris@91 1211 if (reqd == 0) reqd = 1;
Chris@91 1212
Chris@436 1213 sv_frame_t got = reqd;
Chris@91 1214
Chris@91 1215 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1216 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1217 #endif
Chris@43 1218
Chris@366 1219 for (int c = 0; c < channels; ++c) {
Chris@131 1220 if (c >= m_stretcherInputCount) continue;
Chris@91 1221 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1222 if (c == 0) {
Chris@293 1223 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1224 }
Chris@91 1225 delete[] m_stretcherInputs[c];
Chris@91 1226 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1227 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1228 }
Chris@91 1229 }
Chris@43 1230
Chris@366 1231 for (int c = 0; c < channels; ++c) {
Chris@131 1232 if (c >= m_stretcherInputCount) continue;
Chris@91 1233 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1234 if (rb) {
Chris@436 1235 sv_frame_t gotHere;
Chris@130 1236 if (stretchChannels == 1 && c > 0) {
Chris@436 1237 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
Chris@130 1238 } else {
Chris@436 1239 gotHere = rb->read(m_stretcherInputs[c], int(got));
Chris@130 1240 }
Chris@91 1241 if (gotHere < got) got = gotHere;
Chris@91 1242
Chris@91 1243 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1244 if (c == 0) {
Chris@233 1245 SVDEBUG << "feeding stretcher: got " << gotHere
Chris@229 1246 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1247 }
Chris@62 1248 #endif
Chris@43 1249
Chris@91 1250 } else {
Chris@293 1251 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1252 }
Chris@43 1253 }
Chris@43 1254
Chris@43 1255 if (got < reqd) {
Chris@293 1256 cerr << "WARNING: Read underrun in playback ("
Chris@293 1257 << got << " < " << reqd << ")" << endl;
Chris@43 1258 }
Chris@43 1259
Chris@463 1260 ts->process(m_stretcherInputs, size_t(got), false);
Chris@91 1261
Chris@91 1262 fedToStretcher += got;
Chris@43 1263
Chris@43 1264 if (got == 0) break;
Chris@43 1265
Chris@62 1266 if (ts->available() == available) {
Chris@293 1267 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1268 if (++warned == 5) break;
Chris@43 1269 }
Chris@43 1270 }
Chris@43 1271
Chris@463 1272 ts->retrieve(buffer, size_t(count));
Chris@43 1273
Chris@130 1274 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1275 for (int i = 0; i < count; ++i) {
Chris@130 1276 buffer[c][i] = buffer[0][i];
Chris@130 1277 }
Chris@130 1278 }
Chris@130 1279
Chris@43 1280 applyAuditioningEffect(count, buffer);
Chris@43 1281
Chris@212 1282 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1283 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1284 #endif
Chris@212 1285
Chris@43 1286 m_condition.wakeAll();
Chris@43 1287
Chris@471 1288 return count;
Chris@43 1289 }
Chris@43 1290
Chris@43 1291 void
Chris@434 1292 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float **buffers)
Chris@43 1293 {
Chris@43 1294 if (m_auditioningPluginBypassed) return;
Chris@43 1295 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1296 if (!plugin) return;
Chris@204 1297
Chris@366 1298 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@293 1299 // cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1300 // << " != our channel count " << getTargetChannelCount()
Chris@293 1301 // << endl;
Chris@43 1302 return;
Chris@43 1303 }
Chris@366 1304 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@293 1305 // cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1306 // << " != our channel count " << getTargetChannelCount()
Chris@293 1307 // << endl;
Chris@43 1308 return;
Chris@43 1309 }
Chris@366 1310 if ((int)plugin->getBufferSize() < count) {
Chris@293 1311 // cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1312 // << " < our block size " << count
Chris@293 1313 // << endl;
Chris@43 1314 return;
Chris@43 1315 }
Chris@43 1316
Chris@43 1317 float **ib = plugin->getAudioInputBuffers();
Chris@43 1318 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1319
Chris@366 1320 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1321 for (int i = 0; i < count; ++i) {
Chris@43 1322 ib[c][i] = buffers[c][i];
Chris@43 1323 }
Chris@43 1324 }
Chris@43 1325
Chris@436 1326 plugin->run(Vamp::RealTime::zeroTime, int(count));
Chris@43 1327
Chris@366 1328 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1329 for (int i = 0; i < count; ++i) {
Chris@43 1330 buffers[c][i] = ob[c][i];
Chris@43 1331 }
Chris@43 1332 }
Chris@43 1333 }
Chris@43 1334
Chris@43 1335 // Called from fill thread, m_playing true, mutex held
Chris@43 1336 bool
Chris@43 1337 AudioCallbackPlaySource::fillBuffers()
Chris@43 1338 {
Chris@43 1339 static float *tmp = 0;
Chris@436 1340 static sv_frame_t tmpSize = 0;
Chris@43 1341
Chris@434 1342 sv_frame_t space = 0;
Chris@366 1343 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1344 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1345 if (wb) {
Chris@434 1346 sv_frame_t spaceHere = wb->getWriteSpace();
Chris@43 1347 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1348 }
Chris@43 1349 }
Chris@43 1350
Chris@103 1351 if (space == 0) {
Chris@103 1352 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1353 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1354 #endif
Chris@103 1355 return false;
Chris@103 1356 }
Chris@43 1357
Chris@434 1358 sv_frame_t f = m_writeBufferFill;
Chris@43 1359
Chris@43 1360 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1361
Chris@43 1362 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1363 if (!readWriteEqual) {
Chris@293 1364 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1365 }
Chris@293 1366 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1367 #endif
Chris@43 1368
Chris@43 1369 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1370 cout << "buffered to " << f << " already" << endl;
Chris@43 1371 #endif
Chris@43 1372
Chris@43 1373 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1374
Chris@43 1375 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1376 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
Chris@43 1377 #endif
Chris@43 1378
Chris@366 1379 int channels = getTargetChannelCount();
Chris@43 1380
Chris@434 1381 sv_frame_t orig = space;
Chris@434 1382 sv_frame_t got = 0;
Chris@43 1383
Chris@43 1384 static float **bufferPtrs = 0;
Chris@366 1385 static int bufferPtrCount = 0;
Chris@43 1386
Chris@43 1387 if (bufferPtrCount < channels) {
Chris@43 1388 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1389 bufferPtrs = new float *[channels];
Chris@43 1390 bufferPtrCount = channels;
Chris@43 1391 }
Chris@43 1392
Chris@436 1393 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1394
Chris@543 1395 if (resample && !m_resampler) {
Chris@543 1396 throw std::logic_error("Sample rates differ, but no resampler available!");
Chris@43 1397 }
Chris@43 1398
Chris@543 1399 if (resample && m_resampler) {
Chris@43 1400
Chris@43 1401 double ratio =
Chris@43 1402 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@436 1403 orig = sv_frame_t(double(orig) / ratio + 0.1);
Chris@43 1404
Chris@43 1405 // orig must be a multiple of generatorBlockSize
Chris@43 1406 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1407 if (orig == 0) return false;
Chris@43 1408
Chris@436 1409 sv_frame_t work = std::max(orig, space);
Chris@43 1410
Chris@43 1411 // We only allocate one buffer, but we use it in two halves.
Chris@43 1412 // We place the non-interleaved values in the second half of
Chris@43 1413 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1414 // channel 1 etc), and then interleave them into the first
Chris@43 1415 // half of the buffer. Then we resample back into the second
Chris@43 1416 // half (interleaved) and de-interleave the results back to
Chris@43 1417 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1418 // What a faff -- especially as we've already de-interleaved
Chris@43 1419 // the audio data from the source file elsewhere before we
Chris@43 1420 // even reach this point.
Chris@43 1421
Chris@43 1422 if (tmpSize < channels * work * 2) {
Chris@43 1423 delete[] tmp;
Chris@43 1424 tmp = new float[channels * work * 2];
Chris@43 1425 tmpSize = channels * work * 2;
Chris@43 1426 }
Chris@43 1427
Chris@43 1428 float *nonintlv = tmp + channels * work;
Chris@43 1429 float *intlv = tmp;
Chris@43 1430 float *srcout = tmp + channels * work;
Chris@43 1431
Chris@366 1432 for (int c = 0; c < channels; ++c) {
Chris@366 1433 for (int i = 0; i < orig; ++i) {
Chris@43 1434 nonintlv[channels * i + c] = 0.0f;
Chris@43 1435 }
Chris@43 1436 }
Chris@43 1437
Chris@366 1438 for (int c = 0; c < channels; ++c) {
Chris@43 1439 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1440 }
Chris@43 1441
Chris@163 1442 got = mixModels(f, orig, bufferPtrs); // also modifies f
Chris@43 1443
Chris@43 1444 // and interleave into first half
Chris@366 1445 for (int c = 0; c < channels; ++c) {
Chris@366 1446 for (int i = 0; i < got; ++i) {
Chris@43 1447 float sample = nonintlv[c * got + i];
Chris@43 1448 intlv[channels * i + c] = sample;
Chris@43 1449 }
Chris@43 1450 }
Chris@43 1451
Chris@43 1452 SRC_DATA data;
Chris@43 1453 data.data_in = intlv;
Chris@43 1454 data.data_out = srcout;
Chris@463 1455 data.input_frames = long(got);
Chris@463 1456 data.output_frames = long(work);
Chris@43 1457 data.src_ratio = ratio;
Chris@43 1458 data.end_of_input = 0;
Chris@43 1459
Chris@506 1460 int err = src_process(m_converter, &data);
Chris@43 1461
Chris@436 1462 sv_frame_t toCopy = sv_frame_t(double(got) * ratio + 0.1);
Chris@43 1463
Chris@43 1464 if (err) {
Chris@293 1465 cerr
Chris@43 1466 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@293 1467 << src_strerror(err) << endl;
Chris@43 1468 //!!! Then what?
Chris@43 1469 } else {
Chris@43 1470 got = data.input_frames_used;
Chris@43 1471 toCopy = data.output_frames_gen;
Chris@43 1472 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1473 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
Chris@43 1474 #endif
Chris@43 1475 }
Chris@43 1476
Chris@366 1477 for (int c = 0; c < channels; ++c) {
Chris@366 1478 for (int i = 0; i < toCopy; ++i) {
Chris@43 1479 tmp[i] = srcout[channels * i + c];
Chris@43 1480 }
Chris@43 1481 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@436 1482 if (wb) wb->write(tmp, int(toCopy));
Chris@43 1483 }
Chris@43 1484
Chris@43 1485 m_writeBufferFill = f;
Chris@43 1486 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1487
Chris@43 1488 } else {
Chris@43 1489
Chris@43 1490 // space must be a multiple of generatorBlockSize
Chris@436 1491 sv_frame_t reqSpace = space;
Chris@195 1492 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@91 1493 if (space == 0) {
Chris@91 1494 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1495 cout << "requested fill of " << reqSpace
Chris@195 1496 << " is less than generator block size of "
Chris@293 1497 << generatorBlockSize << ", leaving it" << endl;
Chris@91 1498 #endif
Chris@91 1499 return false;
Chris@91 1500 }
Chris@43 1501
Chris@43 1502 if (tmpSize < channels * space) {
Chris@43 1503 delete[] tmp;
Chris@43 1504 tmp = new float[channels * space];
Chris@43 1505 tmpSize = channels * space;
Chris@43 1506 }
Chris@43 1507
Chris@366 1508 for (int c = 0; c < channels; ++c) {
Chris@43 1509
Chris@43 1510 bufferPtrs[c] = tmp + c * space;
Chris@43 1511
Chris@366 1512 for (int i = 0; i < space; ++i) {
Chris@43 1513 tmp[c * space + i] = 0.0f;
Chris@43 1514 }
Chris@43 1515 }
Chris@43 1516
Chris@436 1517 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1518
Chris@366 1519 for (int c = 0; c < channels; ++c) {
Chris@43 1520
Chris@43 1521 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1522 if (wb) {
Chris@436 1523 int actual = wb->write(bufferPtrs[c], int(got));
Chris@43 1524 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1525 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1526 << wb->getReadSpace() << " to read"
Chris@293 1527 << endl;
Chris@43 1528 #endif
Chris@43 1529 if (actual < got) {
Chris@293 1530 cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1531 << ": wrote " << actual << " of " << got
Chris@293 1532 << " samples" << endl;
Chris@43 1533 }
Chris@43 1534 }
Chris@43 1535 }
Chris@43 1536
Chris@43 1537 m_writeBufferFill = f;
Chris@43 1538 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1539
Chris@163 1540 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1541 cout << "Read buffer fill is now " << m_readBufferFill << endl;
Chris@163 1542 #endif
Chris@163 1543
Chris@43 1544 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1545 }
Chris@43 1546
Chris@43 1547 return true;
Chris@43 1548 }
Chris@43 1549
Chris@434 1550 sv_frame_t
Chris@434 1551 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
Chris@43 1552 {
Chris@434 1553 sv_frame_t processed = 0;
Chris@434 1554 sv_frame_t chunkStart = frame;
Chris@434 1555 sv_frame_t chunkSize = count;
Chris@434 1556 sv_frame_t selectionSize = 0;
Chris@434 1557 sv_frame_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1558
Chris@43 1559 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1560 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1561 !m_viewManager->getSelections().empty());
Chris@43 1562
Chris@43 1563 static float **chunkBufferPtrs = 0;
Chris@366 1564 static int chunkBufferPtrCount = 0;
Chris@366 1565 int channels = getTargetChannelCount();
Chris@43 1566
Chris@43 1567 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1568 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
Chris@43 1569 #endif
Chris@43 1570
Chris@43 1571 if (chunkBufferPtrCount < channels) {
Chris@43 1572 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1573 chunkBufferPtrs = new float *[channels];
Chris@43 1574 chunkBufferPtrCount = channels;
Chris@43 1575 }
Chris@43 1576
Chris@366 1577 for (int c = 0; c < channels; ++c) {
Chris@43 1578 chunkBufferPtrs[c] = buffers[c];
Chris@43 1579 }
Chris@43 1580
Chris@43 1581 while (processed < count) {
Chris@43 1582
Chris@43 1583 chunkSize = count - processed;
Chris@43 1584 nextChunkStart = chunkStart + chunkSize;
Chris@43 1585 selectionSize = 0;
Chris@43 1586
Chris@434 1587 sv_frame_t fadeIn = 0, fadeOut = 0;
Chris@43 1588
Chris@43 1589 if (constrained) {
Chris@60 1590
Chris@434 1591 sv_frame_t rChunkStart =
Chris@60 1592 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1593
Chris@43 1594 Selection selection =
Chris@60 1595 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1596
Chris@43 1597 if (selection.isEmpty()) {
Chris@43 1598 if (looping) {
Chris@43 1599 selection = *m_viewManager->getSelections().begin();
Chris@60 1600 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1601 (selection.getStartFrame());
Chris@43 1602 fadeIn = 50;
Chris@43 1603 }
Chris@43 1604 }
Chris@43 1605
Chris@43 1606 if (selection.isEmpty()) {
Chris@43 1607
Chris@43 1608 chunkSize = 0;
Chris@43 1609 nextChunkStart = chunkStart;
Chris@43 1610
Chris@43 1611 } else {
Chris@43 1612
Chris@434 1613 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1614 (selection.getStartFrame());
Chris@434 1615 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1616 (selection.getEndFrame());
Chris@43 1617
Chris@60 1618 selectionSize = ef - sf;
Chris@60 1619
Chris@60 1620 if (chunkStart < sf) {
Chris@60 1621 chunkStart = sf;
Chris@43 1622 fadeIn = 50;
Chris@43 1623 }
Chris@43 1624
Chris@43 1625 nextChunkStart = chunkStart + chunkSize;
Chris@43 1626
Chris@60 1627 if (nextChunkStart >= ef) {
Chris@60 1628 nextChunkStart = ef;
Chris@43 1629 fadeOut = 50;
Chris@43 1630 }
Chris@43 1631
Chris@43 1632 chunkSize = nextChunkStart - chunkStart;
Chris@43 1633 }
Chris@43 1634
Chris@43 1635 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1636
Chris@43 1637 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1638 chunkStart = 0;
Chris@43 1639 }
Chris@43 1640 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1641 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1642 }
Chris@43 1643 nextChunkStart = chunkStart + chunkSize;
Chris@43 1644 }
Chris@43 1645
Chris@293 1646 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@43 1647
Chris@43 1648 if (!chunkSize) {
Chris@43 1649 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1650 cout << "Ending selection playback at " << nextChunkStart << endl;
Chris@43 1651 #endif
Chris@43 1652 // We need to maintain full buffers so that the other
Chris@43 1653 // thread can tell where it's got to in the playback -- so
Chris@43 1654 // return the full amount here
Chris@43 1655 frame = frame + count;
Chris@43 1656 return count;
Chris@43 1657 }
Chris@43 1658
Chris@43 1659 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1660 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1661 #endif
Chris@43 1662
Chris@43 1663 if (selectionSize < 100) {
Chris@43 1664 fadeIn = 0;
Chris@43 1665 fadeOut = 0;
Chris@43 1666 } else if (selectionSize < 300) {
Chris@43 1667 if (fadeIn > 0) fadeIn = 10;
Chris@43 1668 if (fadeOut > 0) fadeOut = 10;
Chris@43 1669 }
Chris@43 1670
Chris@43 1671 if (fadeIn > 0) {
Chris@43 1672 if (processed * 2 < fadeIn) {
Chris@43 1673 fadeIn = processed * 2;
Chris@43 1674 }
Chris@43 1675 }
Chris@43 1676
Chris@43 1677 if (fadeOut > 0) {
Chris@43 1678 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1679 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1680 }
Chris@43 1681 }
Chris@43 1682
Chris@43 1683 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1684 mi != m_models.end(); ++mi) {
Chris@43 1685
Chris@366 1686 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1687 chunkSize, chunkBufferPtrs,
Chris@366 1688 fadeIn, fadeOut);
Chris@43 1689 }
Chris@43 1690
Chris@366 1691 for (int c = 0; c < channels; ++c) {
Chris@43 1692 chunkBufferPtrs[c] += chunkSize;
Chris@43 1693 }
Chris@43 1694
Chris@43 1695 processed += chunkSize;
Chris@43 1696 chunkStart = nextChunkStart;
Chris@43 1697 }
Chris@43 1698
Chris@43 1699 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1700 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1701 #endif
Chris@43 1702
Chris@43 1703 frame = nextChunkStart;
Chris@43 1704 return processed;
Chris@43 1705 }
Chris@43 1706
Chris@43 1707 void
Chris@43 1708 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1709 {
Chris@43 1710 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1711
Chris@43 1712 // only unify if there will be something to read
Chris@366 1713 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1714 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1715 if (wb) {
Chris@43 1716 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1717 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1718 m_lastModelEndFrame) {
Chris@43 1719 // OK, we don't have enough and there's more to
Chris@43 1720 // read -- don't unify until we can do better
Chris@193 1721 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1722 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1723 #endif
Chris@43 1724 return;
Chris@43 1725 }
Chris@43 1726 }
Chris@43 1727 break;
Chris@43 1728 }
Chris@43 1729 }
Chris@43 1730
Chris@436 1731 sv_frame_t rf = m_readBufferFill;
Chris@43 1732 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1733 if (rb) {
Chris@366 1734 int rs = rb->getReadSpace();
Chris@43 1735 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1736 // cout << "rs = " << rs << endl;
Chris@43 1737 if (rs < rf) rf -= rs;
Chris@43 1738 else rf = 0;
Chris@43 1739 }
Chris@43 1740
Chris@193 1741 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1742 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1743 #endif
Chris@43 1744
Chris@436 1745 sv_frame_t wf = m_writeBufferFill;
Chris@436 1746 sv_frame_t skip = 0;
Chris@366 1747 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1748 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1749 if (wb) {
Chris@43 1750 if (c == 0) {
Chris@43 1751
Chris@366 1752 int wrs = wb->getReadSpace();
Chris@293 1753 // cout << "wrs = " << wrs << endl;
Chris@43 1754
Chris@43 1755 if (wrs < wf) wf -= wrs;
Chris@43 1756 else wf = 0;
Chris@293 1757 // cout << "wf = " << wf << endl;
Chris@43 1758
Chris@43 1759 if (wf < rf) skip = rf - wf;
Chris@43 1760 if (skip == 0) break;
Chris@43 1761 }
Chris@43 1762
Chris@293 1763 // cout << "skipping " << skip << endl;
Chris@436 1764 wb->skip(int(skip));
Chris@43 1765 }
Chris@43 1766 }
Chris@43 1767
Chris@43 1768 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1769 m_readBuffers = m_writeBuffers;
Chris@43 1770 m_readBufferFill = m_writeBufferFill;
Chris@193 1771 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1772 cerr << "unified" << endl;
Chris@193 1773 #endif
Chris@43 1774 }
Chris@43 1775
Chris@43 1776 void
Chris@43 1777 AudioCallbackPlaySource::FillThread::run()
Chris@43 1778 {
Chris@43 1779 AudioCallbackPlaySource &s(m_source);
Chris@43 1780
Chris@43 1781 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1782 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1783 #endif
Chris@43 1784
Chris@43 1785 s.m_mutex.lock();
Chris@43 1786
Chris@43 1787 bool previouslyPlaying = s.m_playing;
Chris@43 1788 bool work = false;
Chris@43 1789
Chris@43 1790 while (!s.m_exiting) {
Chris@43 1791
Chris@43 1792 s.unifyRingBuffers();
Chris@43 1793 s.m_bufferScavenger.scavenge();
Chris@43 1794 s.m_pluginScavenger.scavenge();
Chris@43 1795
Chris@43 1796 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1797
Chris@43 1798 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1799 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1800 #endif
Chris@43 1801
Chris@43 1802 s.m_mutex.unlock();
Chris@43 1803 s.m_mutex.lock();
Chris@43 1804
Chris@43 1805 } else {
Chris@43 1806
Chris@436 1807 double ms = 100;
Chris@43 1808 if (s.getSourceSampleRate() > 0) {
Chris@436 1809 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
Chris@43 1810 }
Chris@43 1811
Chris@43 1812 if (s.m_playing) ms /= 10;
Chris@43 1813
Chris@43 1814 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1815 if (!s.m_playing) cout << endl;
Chris@293 1816 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1817 #endif
Chris@43 1818
Chris@366 1819 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@43 1820 }
Chris@43 1821
Chris@43 1822 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1823 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1824 #endif
Chris@43 1825
Chris@43 1826 work = false;
Chris@43 1827
Chris@103 1828 if (!s.getSourceSampleRate()) {
Chris@103 1829 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1830 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1831 #endif
Chris@103 1832 continue;
Chris@103 1833 }
Chris@43 1834
Chris@43 1835 bool playing = s.m_playing;
Chris@43 1836
Chris@43 1837 if (playing && !previouslyPlaying) {
Chris@43 1838 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1839 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1840 #endif
Chris@366 1841 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1842 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1843 if (rb) rb->reset();
Chris@43 1844 }
Chris@43 1845 }
Chris@43 1846 previouslyPlaying = playing;
Chris@43 1847
Chris@43 1848 work = s.fillBuffers();
Chris@43 1849 }
Chris@43 1850
Chris@43 1851 s.m_mutex.unlock();
Chris@43 1852 }
Chris@43 1853