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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "AudioCallbackPlaySource.h"
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17
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18 #include "AudioGenerator.h"
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19
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20 #include "data/model/Model.h"
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21 #include "base/ViewManagerBase.h"
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22 #include "base/PlayParameterRepository.h"
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23 #include "base/Preferences.h"
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24 #include "data/model/DenseTimeValueModel.h"
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25 #include "data/model/WaveFileModel.h"
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26 #include "data/model/SparseOneDimensionalModel.h"
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27 #include "plugin/RealTimePluginInstance.h"
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28
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29 #include "bqaudioio/SystemPlaybackTarget.h"
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30
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31 #include <rubberband/RubberBandStretcher.h>
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32 using namespace RubberBand;
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33
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34 #include <iostream>
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35 #include <cassert>
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36
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37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
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38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
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39
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40 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
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41
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42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
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43 QString clientName) :
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44 m_viewManager(manager),
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45 m_audioGenerator(new AudioGenerator()),
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46 m_clientName(clientName.toUtf8().data()),
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47 m_readBuffers(0),
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48 m_writeBuffers(0),
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49 m_readBufferFill(0),
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50 m_writeBufferFill(0),
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51 m_bufferScavenger(1),
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52 m_sourceChannelCount(0),
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53 m_blockSize(1024),
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54 m_sourceSampleRate(0),
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55 m_targetSampleRate(0),
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56 m_playLatency(0),
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57 m_target(0),
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58 m_lastRetrievalTimestamp(0.0),
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59 m_lastRetrievedBlockSize(0),
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60 m_trustworthyTimestamps(true),
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61 m_lastCurrentFrame(0),
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62 m_playing(false),
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63 m_exiting(false),
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64 m_lastModelEndFrame(0),
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65 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
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66 m_outputLeft(0.0),
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67 m_outputRight(0.0),
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68 m_auditioningPlugin(0),
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69 m_auditioningPluginBypassed(false),
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70 m_playStartFrame(0),
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71 m_playStartFramePassed(false),
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72 m_timeStretcher(0),
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73 m_monoStretcher(0),
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74 m_stretchRatio(1.0),
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75 m_stretchMono(false),
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76 m_stretcherInputCount(0),
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77 m_stretcherInputs(0),
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78 m_stretcherInputSizes(0),
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79 m_fillThread(0),
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80 m_converter(0),
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81 m_crapConverter(0),
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82 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
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83 {
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84 m_viewManager->setAudioPlaySource(this);
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85
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86 connect(m_viewManager, SIGNAL(selectionChanged()),
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87 this, SLOT(selectionChanged()));
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88 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
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89 this, SLOT(playLoopModeChanged()));
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90 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
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91 this, SLOT(playSelectionModeChanged()));
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92
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93 connect(this, SIGNAL(playStatusChanged(bool)),
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94 m_viewManager, SLOT(playStatusChanged(bool)));
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95
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96 connect(PlayParameterRepository::getInstance(),
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97 SIGNAL(playParametersChanged(PlayParameters *)),
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98 this, SLOT(playParametersChanged(PlayParameters *)));
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99
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100 connect(Preferences::getInstance(),
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101 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
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102 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
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103 }
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104
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105 AudioCallbackPlaySource::~AudioCallbackPlaySource()
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106 {
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107 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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108 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
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109 #endif
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110 m_exiting = true;
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111
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112 if (m_fillThread) {
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113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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114 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
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115 #endif
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116 m_condition.wakeAll();
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117 m_fillThread->wait();
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118 delete m_fillThread;
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119 }
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120
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121 clearModels();
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122
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123 if (m_readBuffers != m_writeBuffers) {
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124 delete m_readBuffers;
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125 }
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126
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127 delete m_writeBuffers;
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128
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129 delete m_audioGenerator;
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130
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131 for (int i = 0; i < m_stretcherInputCount; ++i) {
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132 delete[] m_stretcherInputs[i];
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133 }
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134 delete[] m_stretcherInputSizes;
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135 delete[] m_stretcherInputs;
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136
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137 delete m_timeStretcher;
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138 delete m_monoStretcher;
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139
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140 m_bufferScavenger.scavenge(true);
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141 m_pluginScavenger.scavenge(true);
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142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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143 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
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144 #endif
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145 }
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146
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147 void
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148 AudioCallbackPlaySource::addModel(Model *model)
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149 {
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150 if (m_models.find(model) != m_models.end()) return;
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151
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152 bool willPlay = m_audioGenerator->addModel(model);
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153
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154 m_mutex.lock();
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155
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156 m_models.insert(model);
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157 if (model->getEndFrame() > m_lastModelEndFrame) {
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158 m_lastModelEndFrame = model->getEndFrame();
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159 }
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160
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161 bool buffersChanged = false, srChanged = false;
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162
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163 int modelChannels = 1;
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164 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
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165 if (dtvm) modelChannels = dtvm->getChannelCount();
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166 if (modelChannels > m_sourceChannelCount) {
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167 m_sourceChannelCount = modelChannels;
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168 }
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169
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170 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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171 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
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172 #endif
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173
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174 if (m_sourceSampleRate == 0) {
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175
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176 m_sourceSampleRate = model->getSampleRate();
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177 srChanged = true;
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178
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179 } else if (model->getSampleRate() != m_sourceSampleRate) {
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180
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181 // If this is a dense time-value model and we have no other, we
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182 // can just switch to this model's sample rate
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183
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184 if (dtvm) {
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185
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186 bool conflicting = false;
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187
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188 for (std::set<Model *>::const_iterator i = m_models.begin();
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189 i != m_models.end(); ++i) {
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190 // Only wave file models can be considered conflicting --
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191 // writable wave file models are derived and we shouldn't
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192 // take their rates into account. Also, don't give any
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193 // particular weight to a file that's already playing at
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194 // the wrong rate anyway
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195 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
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196 if (wfm && wfm != dtvm &&
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197 wfm->getSampleRate() != model->getSampleRate() &&
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198 wfm->getSampleRate() == m_sourceSampleRate) {
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199 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
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200 conflicting = true;
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201 break;
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202 }
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203 }
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204
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205 if (conflicting) {
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206
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207 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
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208 << "New model sample rate does not match" << endl
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209 << "existing model(s) (new " << model->getSampleRate()
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210 << " vs " << m_sourceSampleRate
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211 << "), playback will be wrong"
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212 << endl;
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213
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214 emit sampleRateMismatch(model->getSampleRate(),
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215 m_sourceSampleRate,
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216 false);
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217 } else {
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218 m_sourceSampleRate = model->getSampleRate();
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219 srChanged = true;
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220 }
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221 }
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222 }
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223
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224 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
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225 clearRingBuffers(true, getTargetChannelCount());
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226 buffersChanged = true;
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227 } else {
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228 if (willPlay) clearRingBuffers(true);
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229 }
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230
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231 if (buffersChanged || srChanged) {
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232 if (m_converter) {
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233 src_delete(m_converter);
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234 src_delete(m_crapConverter);
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235 m_converter = 0;
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236 m_crapConverter = 0;
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237 }
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238 }
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239
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240 rebuildRangeLists();
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241
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242 m_mutex.unlock();
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243
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244 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
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245
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246 if (!m_fillThread) {
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247 m_fillThread = new FillThread(*this);
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248 m_fillThread->start();
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249 }
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250
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251 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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252 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
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253 #endif
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254
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255 if (buffersChanged || srChanged) {
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256 emit modelReplaced();
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257 }
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258
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259 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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260 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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261
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262 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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263 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
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264 #endif
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265
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266 m_condition.wakeAll();
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267 }
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268
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269 void
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270 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
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271 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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272 startFrame
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273 #endif
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274 , sv_frame_t endFrame)
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275 {
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276 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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277 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
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278 #endif
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279 if (endFrame > m_lastModelEndFrame) {
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280 m_lastModelEndFrame = endFrame;
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281 rebuildRangeLists();
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282 }
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283 }
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284
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285 void
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286 AudioCallbackPlaySource::removeModel(Model *model)
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287 {
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288 m_mutex.lock();
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289
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290 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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291 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
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292 #endif
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293
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294 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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295 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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296
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297 m_models.erase(model);
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298
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299 if (m_models.empty()) {
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300 if (m_converter) {
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301 src_delete(m_converter);
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302 src_delete(m_crapConverter);
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303 m_converter = 0;
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304 m_crapConverter = 0;
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305 }
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306 m_sourceSampleRate = 0;
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307 }
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308
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309 sv_frame_t lastEnd = 0;
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310 for (std::set<Model *>::const_iterator i = m_models.begin();
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311 i != m_models.end(); ++i) {
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312 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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313 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
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314 #endif
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315 if ((*i)->getEndFrame() > lastEnd) {
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316 lastEnd = (*i)->getEndFrame();
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317 }
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318 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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319 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
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320 #endif
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321 }
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322 m_lastModelEndFrame = lastEnd;
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323
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324 m_audioGenerator->removeModel(model);
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325
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326 m_mutex.unlock();
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327
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328 clearRingBuffers();
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329 }
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330
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331 void
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332 AudioCallbackPlaySource::clearModels()
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333 {
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334 m_mutex.lock();
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335
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336 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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337 cout << "AudioCallbackPlaySource::clearModels()" << endl;
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338 #endif
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339
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340 m_models.clear();
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341
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342 if (m_converter) {
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343 src_delete(m_converter);
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344 src_delete(m_crapConverter);
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345 m_converter = 0;
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346 m_crapConverter = 0;
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347 }
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348
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349 m_lastModelEndFrame = 0;
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350
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351 m_sourceSampleRate = 0;
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352
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353 m_mutex.unlock();
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354
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355 m_audioGenerator->clearModels();
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356
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357 clearRingBuffers();
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358 }
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359
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360 void
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361 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
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362 {
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363 if (!haveLock) m_mutex.lock();
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364
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Chris@445
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365 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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366 cerr << "clearRingBuffers" << endl;
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367 #endif
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368
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369 rebuildRangeLists();
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370
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Chris@43
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371 if (count == 0) {
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372 if (m_writeBuffers) count = int(m_writeBuffers->size());
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Chris@43
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373 }
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Chris@43
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374
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Chris@445
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375 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@397
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376 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
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377
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Chris@397
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378 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
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379 #endif
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380
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Chris@93
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381 m_writeBufferFill = getCurrentBufferedFrame();
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382
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Chris@445
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383 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@397
|
384 cerr << "current buffered frame = " << m_writeBufferFill << endl;
|
Chris@445
|
385 #endif
|
Chris@397
|
386
|
Chris@43
|
387 if (m_readBuffers != m_writeBuffers) {
|
Chris@43
|
388 delete m_writeBuffers;
|
Chris@43
|
389 }
|
Chris@43
|
390
|
Chris@43
|
391 m_writeBuffers = new RingBufferVector;
|
Chris@43
|
392
|
Chris@366
|
393 for (int i = 0; i < count; ++i) {
|
Chris@43
|
394 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
|
Chris@43
|
395 }
|
Chris@43
|
396
|
Chris@442
|
397 m_audioGenerator->reset();
|
Chris@442
|
398
|
Chris@293
|
399 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
|
Chris@293
|
400 // << count << " write buffers" << endl;
|
Chris@43
|
401
|
Chris@43
|
402 if (!haveLock) {
|
Chris@43
|
403 m_mutex.unlock();
|
Chris@43
|
404 }
|
Chris@43
|
405 }
|
Chris@43
|
406
|
Chris@43
|
407 void
|
Chris@434
|
408 AudioCallbackPlaySource::play(sv_frame_t startFrame)
|
Chris@43
|
409 {
|
Chris@414
|
410 if (!m_sourceSampleRate) {
|
Chris@414
|
411 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
|
Chris@414
|
412 return;
|
Chris@414
|
413 }
|
Chris@414
|
414
|
Chris@43
|
415 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
416 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
417
|
Chris@233
|
418 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@94
|
419
|
Chris@60
|
420 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
421
|
Chris@233
|
422 SVDEBUG << startFrame << endl;
|
Chris@94
|
423
|
Chris@43
|
424 } else {
|
Chris@454
|
425 if (startFrame < 0) {
|
Chris@454
|
426 startFrame = 0;
|
Chris@454
|
427 }
|
Chris@43
|
428 if (startFrame >= m_lastModelEndFrame) {
|
Chris@43
|
429 startFrame = 0;
|
Chris@43
|
430 }
|
Chris@43
|
431 }
|
Chris@43
|
432
|
Chris@132
|
433 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
434 cerr << "play(" << startFrame << ") -> playback model ";
|
Chris@132
|
435 #endif
|
Chris@60
|
436
|
Chris@60
|
437 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
438
|
Chris@189
|
439 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
440 cerr << startFrame << endl;
|
Chris@189
|
441 #endif
|
Chris@60
|
442
|
Chris@43
|
443 // The fill thread will automatically empty its buffers before
|
Chris@43
|
444 // starting again if we have not so far been playing, but not if
|
Chris@43
|
445 // we're just re-seeking.
|
Chris@102
|
446 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
447
|
Chris@43
|
448 m_mutex.lock();
|
Chris@102
|
449
|
Chris@91
|
450 if (m_timeStretcher) {
|
Chris@91
|
451 m_timeStretcher->reset();
|
Chris@91
|
452 }
|
Chris@130
|
453 if (m_monoStretcher) {
|
Chris@130
|
454 m_monoStretcher->reset();
|
Chris@130
|
455 }
|
Chris@102
|
456
|
Chris@102
|
457 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
458 if (m_readBuffers) {
|
Chris@366
|
459 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
460 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
461 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
462 cerr << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
463 #endif
|
Chris@102
|
464 if (rb) rb->reset();
|
Chris@102
|
465 }
|
Chris@43
|
466 }
|
Chris@102
|
467 if (m_converter) src_reset(m_converter);
|
Chris@102
|
468 if (m_crapConverter) src_reset(m_crapConverter);
|
Chris@102
|
469
|
Chris@43
|
470 m_mutex.unlock();
|
Chris@43
|
471
|
Chris@43
|
472 m_audioGenerator->reset();
|
Chris@43
|
473
|
Chris@94
|
474 m_playStartFrame = startFrame;
|
Chris@94
|
475 m_playStartFramePassed = false;
|
Chris@94
|
476 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
477 if (m_target) {
|
Chris@94
|
478 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
479 }
|
Chris@94
|
480
|
Chris@43
|
481 bool changed = !m_playing;
|
Chris@91
|
482 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
483 m_lastCurrentFrame = 0;
|
Chris@43
|
484 m_playing = true;
|
Chris@212
|
485
|
Chris@212
|
486 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
487 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
488 #endif
|
Chris@212
|
489
|
Chris@43
|
490 m_condition.wakeAll();
|
Chris@158
|
491 if (changed) {
|
Chris@158
|
492 emit playStatusChanged(m_playing);
|
Chris@158
|
493 emit activity(tr("Play from %1").arg
|
Chris@158
|
494 (RealTime::frame2RealTime
|
Chris@158
|
495 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
496 }
|
Chris@43
|
497 }
|
Chris@43
|
498
|
Chris@43
|
499 void
|
Chris@43
|
500 AudioCallbackPlaySource::stop()
|
Chris@43
|
501 {
|
Chris@212
|
502 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
503 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
504 #endif
|
Chris@43
|
505 bool changed = m_playing;
|
Chris@43
|
506 m_playing = false;
|
Chris@212
|
507
|
Chris@212
|
508 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
509 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
510 #endif
|
Chris@212
|
511
|
Chris@43
|
512 m_condition.wakeAll();
|
Chris@91
|
513 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
514 if (changed) {
|
Chris@158
|
515 emit playStatusChanged(m_playing);
|
Chris@158
|
516 emit activity(tr("Stop at %1").arg
|
Chris@158
|
517 (RealTime::frame2RealTime
|
Chris@158
|
518 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
519 }
|
Chris@102
|
520 m_lastCurrentFrame = 0;
|
Chris@43
|
521 }
|
Chris@43
|
522
|
Chris@43
|
523 void
|
Chris@43
|
524 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
525 {
|
Chris@43
|
526 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@43
|
527 clearRingBuffers();
|
Chris@43
|
528 }
|
Chris@43
|
529 }
|
Chris@43
|
530
|
Chris@43
|
531 void
|
Chris@43
|
532 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
533 {
|
Chris@43
|
534 clearRingBuffers();
|
Chris@43
|
535 }
|
Chris@43
|
536
|
Chris@43
|
537 void
|
Chris@43
|
538 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
539 {
|
Chris@43
|
540 if (!m_viewManager->getSelections().empty()) {
|
Chris@43
|
541 clearRingBuffers();
|
Chris@43
|
542 }
|
Chris@43
|
543 }
|
Chris@43
|
544
|
Chris@43
|
545 void
|
Chris@43
|
546 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
|
Chris@43
|
547 {
|
Chris@43
|
548 clearRingBuffers();
|
Chris@43
|
549 }
|
Chris@43
|
550
|
Chris@43
|
551 void
|
Chris@43
|
552 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
|
Chris@43
|
553 {
|
Chris@43
|
554 if (n == "Resample Quality") {
|
Chris@43
|
555 setResampleQuality(Preferences::getInstance()->getResampleQuality());
|
Chris@43
|
556 }
|
Chris@43
|
557 }
|
Chris@43
|
558
|
Chris@43
|
559 void
|
Chris@43
|
560 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
561 {
|
Chris@293
|
562 cerr << "Audio processing overload!" << endl;
|
Chris@130
|
563
|
Chris@130
|
564 if (!m_playing) return;
|
Chris@130
|
565
|
Chris@43
|
566 RealTimePluginInstance *ap = m_auditioningPlugin;
|
Chris@130
|
567 if (ap && !m_auditioningPluginBypassed) {
|
Chris@43
|
568 m_auditioningPluginBypassed = true;
|
Chris@43
|
569 emit audioOverloadPluginDisabled();
|
Chris@130
|
570 return;
|
Chris@130
|
571 }
|
Chris@130
|
572
|
Chris@130
|
573 if (m_timeStretcher &&
|
Chris@130
|
574 m_timeStretcher->getTimeRatio() < 1.0 &&
|
Chris@130
|
575 m_stretcherInputCount > 1 &&
|
Chris@130
|
576 m_monoStretcher && !m_stretchMono) {
|
Chris@130
|
577 m_stretchMono = true;
|
Chris@130
|
578 emit audioTimeStretchMultiChannelDisabled();
|
Chris@130
|
579 return;
|
Chris@43
|
580 }
|
Chris@43
|
581 }
|
Chris@43
|
582
|
Chris@43
|
583 void
|
Chris@468
|
584 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
|
Chris@43
|
585 {
|
Chris@91
|
586 m_target = target;
|
Chris@468
|
587 }
|
Chris@468
|
588
|
Chris@468
|
589 void
|
Chris@468
|
590 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
|
Chris@468
|
591 {
|
Chris@293
|
592 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
593 if (size != 0) {
|
Chris@193
|
594 m_blockSize = size;
|
Chris@193
|
595 }
|
Chris@193
|
596 if (size * 4 > m_ringBufferSize) {
|
Chris@472
|
597 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@472
|
598 cerr << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@472
|
599 << size << " > a quarter of ring buffer size "
|
Chris@472
|
600 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@472
|
601 << endl;
|
Chris@472
|
602 #endif
|
Chris@193
|
603 m_ringBufferSize = size * 4;
|
Chris@193
|
604 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
605 clearRingBuffers();
|
Chris@193
|
606 }
|
Chris@193
|
607 }
|
Chris@43
|
608 }
|
Chris@43
|
609
|
Chris@366
|
610 int
|
Chris@43
|
611 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
612 {
|
Chris@293
|
613 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@436
|
614 return int(m_blockSize);
|
Chris@43
|
615 }
|
Chris@43
|
616
|
Chris@43
|
617 void
|
Chris@468
|
618 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
|
Chris@43
|
619 {
|
Chris@43
|
620 m_playLatency = latency;
|
Chris@43
|
621 }
|
Chris@43
|
622
|
Chris@434
|
623 sv_frame_t
|
Chris@43
|
624 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
625 {
|
Chris@43
|
626 return m_playLatency;
|
Chris@43
|
627 }
|
Chris@43
|
628
|
Chris@434
|
629 sv_frame_t
|
Chris@43
|
630 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
631 {
|
Chris@91
|
632 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
633 // "currently coming through the speakers".
|
Chris@91
|
634
|
Chris@436
|
635 sv_samplerate_t targetRate = getTargetSampleRate();
|
Chris@436
|
636 sv_frame_t latency = m_playLatency; // at target rate
|
Chris@402
|
637 RealTime latency_t = RealTime::zeroTime;
|
Chris@402
|
638
|
Chris@402
|
639 if (targetRate != 0) {
|
Chris@402
|
640 latency_t = RealTime::frame2RealTime(latency, targetRate);
|
Chris@402
|
641 }
|
Chris@93
|
642
|
Chris@93
|
643 return getCurrentFrame(latency_t);
|
Chris@93
|
644 }
|
Chris@93
|
645
|
Chris@434
|
646 sv_frame_t
|
Chris@93
|
647 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
648 {
|
Chris@93
|
649 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
650 }
|
Chris@93
|
651
|
Chris@434
|
652 sv_frame_t
|
Chris@93
|
653 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
654 {
|
Chris@91
|
655 // We resample when filling the ring buffer, and time-stretch when
|
Chris@91
|
656 // draining it. The buffer contains data at the "target rate" and
|
Chris@91
|
657 // the latency provided by the target is also at the target rate.
|
Chris@91
|
658 // Because of the multiple rates involved, we do the actual
|
Chris@91
|
659 // calculation using RealTime instead.
|
Chris@43
|
660
|
Chris@434
|
661 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@434
|
662 sv_samplerate_t targetRate = getTargetSampleRate();
|
Chris@91
|
663
|
Chris@91
|
664 if (sourceRate == 0 || targetRate == 0) return 0;
|
Chris@91
|
665
|
Chris@366
|
666 int inbuffer = 0; // at target rate
|
Chris@91
|
667
|
Chris@366
|
668 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
669 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@43
|
670 if (rb) {
|
Chris@366
|
671 int here = rb->getReadSpace();
|
Chris@91
|
672 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@43
|
673 }
|
Chris@43
|
674 }
|
Chris@43
|
675
|
Chris@436
|
676 sv_frame_t readBufferFill = m_readBufferFill;
|
Chris@436
|
677 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
678 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
679 double currentTime = 0.0;
|
Chris@91
|
680 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
681
|
Chris@102
|
682 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
683
|
Chris@91
|
684 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
|
Chris@91
|
685
|
Chris@436
|
686 sv_frame_t stretchlat = 0;
|
Chris@91
|
687 double timeRatio = 1.0;
|
Chris@91
|
688
|
Chris@91
|
689 if (m_timeStretcher) {
|
Chris@91
|
690 stretchlat = m_timeStretcher->getLatency();
|
Chris@91
|
691 timeRatio = m_timeStretcher->getTimeRatio();
|
Chris@43
|
692 }
|
Chris@43
|
693
|
Chris@91
|
694 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
|
Chris@43
|
695
|
Chris@91
|
696 // When the target has just requested a block from us, the last
|
Chris@91
|
697 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
698 // amount of read space (converted back to source sample rate)
|
Chris@91
|
699 // remaining now. That sample is not expected to be played until
|
Chris@91
|
700 // the target's play latency has elapsed. By the time the
|
Chris@91
|
701 // following block is requested, that sample will be at the
|
Chris@91
|
702 // target's play latency minus the last requested block size away
|
Chris@91
|
703 // from being played.
|
Chris@91
|
704
|
Chris@91
|
705 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
706 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
707
|
Chris@102
|
708 if (m_target &&
|
Chris@102
|
709 m_trustworthyTimestamps &&
|
Chris@102
|
710 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
711
|
Chris@91
|
712 lastretrieved_t = RealTime::frame2RealTime
|
Chris@91
|
713 (lastRetrievedBlockSize, targetRate);
|
Chris@91
|
714
|
Chris@91
|
715 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
716 // since the end of the last call to getSourceSamples
|
Chris@91
|
717
|
Chris@102
|
718 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
719
|
Chris@102
|
720 // this adjustment seems to cause more problems when looping
|
Chris@102
|
721 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
722
|
Chris@102
|
723 if (elapsed > 0.0) {
|
Chris@102
|
724 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
725 }
|
Chris@91
|
726 }
|
Chris@91
|
727
|
Chris@91
|
728 } else {
|
Chris@91
|
729
|
Chris@91
|
730 lastretrieved_t = RealTime::frame2RealTime
|
Chris@91
|
731 (getTargetBlockSize(), targetRate);
|
Chris@62
|
732 }
|
Chris@91
|
733
|
Chris@91
|
734 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
|
Chris@91
|
735
|
Chris@91
|
736 if (timeRatio != 1.0) {
|
Chris@91
|
737 lastretrieved_t = lastretrieved_t / timeRatio;
|
Chris@91
|
738 sincerequest_t = sincerequest_t / timeRatio;
|
Chris@163
|
739 latency_t = latency_t / timeRatio;
|
Chris@43
|
740 }
|
Chris@43
|
741
|
Chris@91
|
742 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
743 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
744 #endif
|
Chris@43
|
745
|
Chris@93
|
746 // Normally the range lists should contain at least one item each
|
Chris@93
|
747 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
748 // entire source audio duration.
|
Chris@43
|
749
|
Chris@93
|
750 if (m_rangeStarts.empty()) {
|
Chris@93
|
751 rebuildRangeLists();
|
Chris@93
|
752 }
|
Chris@92
|
753
|
Chris@93
|
754 if (m_rangeStarts.empty()) {
|
Chris@93
|
755 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
756 RealTime playing_t = bufferedto_t
|
Chris@93
|
757 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
758 + sincerequest_t;
|
Chris@193
|
759 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@434
|
760 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
|
Chris@93
|
761 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
762 }
|
Chris@43
|
763
|
Chris@91
|
764 int inRange = 0;
|
Chris@91
|
765 int index = 0;
|
Chris@91
|
766
|
Chris@366
|
767 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
768 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
769 inRange = index;
|
Chris@93
|
770 } else {
|
Chris@93
|
771 break;
|
Chris@93
|
772 }
|
Chris@93
|
773 ++index;
|
Chris@93
|
774 }
|
Chris@93
|
775
|
Chris@436
|
776 if (inRange >= int(m_rangeStarts.size())) {
|
Chris@436
|
777 inRange = int(m_rangeStarts.size())-1;
|
Chris@436
|
778 }
|
Chris@93
|
779
|
Chris@94
|
780 RealTime playing_t = bufferedto_t;
|
Chris@93
|
781
|
Chris@93
|
782 playing_t = playing_t
|
Chris@93
|
783 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
784 + sincerequest_t;
|
Chris@94
|
785
|
Chris@94
|
786 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
787 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
788 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
789 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
790 // are playing a relatively short looped region, the playing time
|
Chris@94
|
791 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
792 // the region boundary and end up being much smaller than the
|
Chris@94
|
793 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
794 // duration of playback!
|
Chris@94
|
795
|
Chris@94
|
796 if (!m_playStartFramePassed) {
|
Chris@94
|
797 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
|
Chris@94
|
798 sourceRate);
|
Chris@94
|
799 if (playing_t < playstart_t) {
|
Chris@293
|
800 // cerr << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
801 // << playstart_t << endl;
|
Chris@122
|
802 if (/*!!! sincerequest_t > RealTime::zeroTime && */
|
Chris@94
|
803 m_playStartedAt + latency_t + stretchlat_t <
|
Chris@94
|
804 RealTime::fromSeconds(currentTime)) {
|
Chris@293
|
805 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
806 m_playStartFramePassed = true;
|
Chris@94
|
807 } else {
|
Chris@94
|
808 playing_t = playstart_t;
|
Chris@94
|
809 }
|
Chris@94
|
810 } else {
|
Chris@94
|
811 m_playStartFramePassed = true;
|
Chris@94
|
812 }
|
Chris@94
|
813 }
|
Chris@163
|
814
|
Chris@163
|
815 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
816 cerr << "playing_t " << playing_t;
|
Chris@163
|
817 #endif
|
Chris@94
|
818
|
Chris@94
|
819 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
820
|
Chris@93
|
821 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
822 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
823 #endif
|
Chris@93
|
824
|
Chris@93
|
825 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
826
|
Chris@93
|
827 if (inRange == 0) {
|
Chris@93
|
828 if (looping) {
|
Chris@436
|
829 inRange = int(m_rangeStarts.size()) - 1;
|
Chris@93
|
830 } else {
|
Chris@93
|
831 break;
|
Chris@93
|
832 }
|
Chris@93
|
833 } else {
|
Chris@93
|
834 --inRange;
|
Chris@93
|
835 }
|
Chris@93
|
836
|
Chris@93
|
837 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
838 }
|
Chris@93
|
839
|
Chris@93
|
840 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
841
|
Chris@93
|
842 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
843 cerr << " playing time: " << playing_t << endl;
|
Chris@93
|
844 #endif
|
Chris@93
|
845
|
Chris@93
|
846 if (!looping) {
|
Chris@366
|
847 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
848 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@293
|
849 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
850 stop();
|
Chris@93
|
851 }
|
Chris@93
|
852 }
|
Chris@93
|
853
|
Chris@93
|
854 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
855
|
Chris@434
|
856 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
|
Chris@102
|
857
|
Chris@102
|
858 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
859 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
860 frame = m_lastCurrentFrame;
|
Chris@102
|
861 }
|
Chris@102
|
862 }
|
Chris@102
|
863
|
Chris@102
|
864 m_lastCurrentFrame = frame;
|
Chris@102
|
865
|
Chris@93
|
866 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
867 }
|
Chris@93
|
868
|
Chris@93
|
869 void
|
Chris@93
|
870 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
871 {
|
Chris@93
|
872 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
873
|
Chris@93
|
874 m_rangeStarts.clear();
|
Chris@93
|
875 m_rangeDurations.clear();
|
Chris@93
|
876
|
Chris@436
|
877 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@93
|
878 if (sourceRate == 0) return;
|
Chris@93
|
879
|
Chris@93
|
880 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
881 if (end == RealTime::zeroTime) return;
|
Chris@93
|
882
|
Chris@93
|
883 if (!constrained) {
|
Chris@93
|
884 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
885 m_rangeDurations.push_back(end);
|
Chris@93
|
886 return;
|
Chris@93
|
887 }
|
Chris@93
|
888
|
Chris@93
|
889 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
890 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
891
|
Chris@93
|
892 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
893 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
894 #endif
|
Chris@93
|
895
|
Chris@93
|
896 if (!selections.empty()) {
|
Chris@91
|
897
|
Chris@91
|
898 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
899
|
Chris@91
|
900 RealTime start =
|
Chris@91
|
901 (RealTime::frame2RealTime
|
Chris@91
|
902 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
903 sourceRate));
|
Chris@91
|
904 RealTime duration =
|
Chris@91
|
905 (RealTime::frame2RealTime
|
Chris@91
|
906 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
907 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
908 sourceRate));
|
Chris@91
|
909
|
Chris@93
|
910 m_rangeStarts.push_back(start);
|
Chris@93
|
911 m_rangeDurations.push_back(duration);
|
Chris@91
|
912 }
|
Chris@93
|
913 } else {
|
Chris@93
|
914 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
915 m_rangeDurations.push_back(end);
|
Chris@43
|
916 }
|
Chris@43
|
917
|
Chris@93
|
918 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
919 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
920 #endif
|
Chris@43
|
921 }
|
Chris@43
|
922
|
Chris@43
|
923 void
|
Chris@43
|
924 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
925 {
|
Chris@43
|
926 m_outputLeft = left;
|
Chris@43
|
927 m_outputRight = right;
|
Chris@43
|
928 }
|
Chris@43
|
929
|
Chris@43
|
930 bool
|
Chris@43
|
931 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
932 {
|
Chris@43
|
933 left = m_outputLeft;
|
Chris@43
|
934 right = m_outputRight;
|
Chris@43
|
935 return true;
|
Chris@43
|
936 }
|
Chris@43
|
937
|
Chris@43
|
938 void
|
Chris@468
|
939 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
|
Chris@43
|
940 {
|
Chris@244
|
941 bool first = (m_targetSampleRate == 0);
|
Chris@244
|
942
|
Chris@43
|
943 m_targetSampleRate = sr;
|
Chris@43
|
944 initialiseConverter();
|
Chris@244
|
945
|
Chris@244
|
946 if (first && (m_stretchRatio != 1.f)) {
|
Chris@244
|
947 // couldn't create a stretcher before because we had no sample
|
Chris@244
|
948 // rate: make one now
|
Chris@244
|
949 setTimeStretch(m_stretchRatio);
|
Chris@244
|
950 }
|
Chris@43
|
951 }
|
Chris@43
|
952
|
Chris@43
|
953 void
|
Chris@43
|
954 AudioCallbackPlaySource::initialiseConverter()
|
Chris@43
|
955 {
|
Chris@43
|
956 m_mutex.lock();
|
Chris@43
|
957
|
Chris@43
|
958 if (m_converter) {
|
Chris@43
|
959 src_delete(m_converter);
|
Chris@43
|
960 src_delete(m_crapConverter);
|
Chris@43
|
961 m_converter = 0;
|
Chris@43
|
962 m_crapConverter = 0;
|
Chris@43
|
963 }
|
Chris@43
|
964
|
Chris@43
|
965 if (getSourceSampleRate() != getTargetSampleRate()) {
|
Chris@43
|
966
|
Chris@43
|
967 int err = 0;
|
Chris@43
|
968
|
Chris@43
|
969 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
|
Chris@43
|
970 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
|
Chris@43
|
971 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
|
Chris@43
|
972 SRC_SINC_MEDIUM_QUALITY,
|
Chris@43
|
973 getTargetChannelCount(), &err);
|
Chris@43
|
974
|
Chris@43
|
975 if (m_converter) {
|
Chris@43
|
976 m_crapConverter = src_new(SRC_LINEAR,
|
Chris@43
|
977 getTargetChannelCount(),
|
Chris@43
|
978 &err);
|
Chris@43
|
979 }
|
Chris@43
|
980
|
Chris@43
|
981 if (!m_converter || !m_crapConverter) {
|
Chris@293
|
982 cerr
|
Chris@43
|
983 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
|
Chris@293
|
984 << src_strerror(err) << endl;
|
Chris@43
|
985
|
Chris@43
|
986 if (m_converter) {
|
Chris@43
|
987 src_delete(m_converter);
|
Chris@43
|
988 m_converter = 0;
|
Chris@43
|
989 }
|
Chris@43
|
990
|
Chris@43
|
991 if (m_crapConverter) {
|
Chris@43
|
992 src_delete(m_crapConverter);
|
Chris@43
|
993 m_crapConverter = 0;
|
Chris@43
|
994 }
|
Chris@43
|
995
|
Chris@43
|
996 m_mutex.unlock();
|
Chris@43
|
997
|
Chris@43
|
998 emit sampleRateMismatch(getSourceSampleRate(),
|
Chris@43
|
999 getTargetSampleRate(),
|
Chris@43
|
1000 false);
|
Chris@43
|
1001 } else {
|
Chris@43
|
1002
|
Chris@43
|
1003 m_mutex.unlock();
|
Chris@43
|
1004
|
Chris@43
|
1005 emit sampleRateMismatch(getSourceSampleRate(),
|
Chris@43
|
1006 getTargetSampleRate(),
|
Chris@43
|
1007 true);
|
Chris@43
|
1008 }
|
Chris@43
|
1009 } else {
|
Chris@43
|
1010 m_mutex.unlock();
|
Chris@43
|
1011 }
|
Chris@43
|
1012 }
|
Chris@43
|
1013
|
Chris@43
|
1014 void
|
Chris@43
|
1015 AudioCallbackPlaySource::setResampleQuality(int q)
|
Chris@43
|
1016 {
|
Chris@43
|
1017 if (q == m_resampleQuality) return;
|
Chris@43
|
1018 m_resampleQuality = q;
|
Chris@43
|
1019
|
Chris@43
|
1020 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
1021 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
|
Chris@229
|
1022 << m_resampleQuality << endl;
|
Chris@43
|
1023 #endif
|
Chris@43
|
1024
|
Chris@43
|
1025 initialiseConverter();
|
Chris@43
|
1026 }
|
Chris@43
|
1027
|
Chris@43
|
1028 void
|
Chris@107
|
1029 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
|
Chris@43
|
1030 {
|
Chris@107
|
1031 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
|
Chris@107
|
1032 if (a && !plugin) {
|
Chris@293
|
1033 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
1034 }
|
Chris@204
|
1035
|
Chris@204
|
1036 m_mutex.lock();
|
Chris@43
|
1037 m_auditioningPlugin = plugin;
|
Chris@43
|
1038 m_auditioningPluginBypassed = false;
|
Chris@204
|
1039 m_mutex.unlock();
|
Chris@43
|
1040 }
|
Chris@43
|
1041
|
Chris@43
|
1042 void
|
Chris@43
|
1043 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
|
Chris@43
|
1044 {
|
Chris@43
|
1045 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
1046 clearRingBuffers();
|
Chris@43
|
1047 }
|
Chris@43
|
1048
|
Chris@43
|
1049 void
|
Chris@43
|
1050 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
1051 {
|
Chris@43
|
1052 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
1053 clearRingBuffers();
|
Chris@43
|
1054 }
|
Chris@43
|
1055
|
Chris@434
|
1056 sv_samplerate_t
|
Chris@43
|
1057 AudioCallbackPlaySource::getTargetSampleRate() const
|
Chris@43
|
1058 {
|
Chris@43
|
1059 if (m_targetSampleRate) return m_targetSampleRate;
|
Chris@43
|
1060 else return getSourceSampleRate();
|
Chris@43
|
1061 }
|
Chris@43
|
1062
|
Chris@366
|
1063 int
|
Chris@43
|
1064 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
1065 {
|
Chris@43
|
1066 return m_sourceChannelCount;
|
Chris@43
|
1067 }
|
Chris@43
|
1068
|
Chris@366
|
1069 int
|
Chris@43
|
1070 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
1071 {
|
Chris@43
|
1072 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
1073 return m_sourceChannelCount;
|
Chris@43
|
1074 }
|
Chris@43
|
1075
|
Chris@434
|
1076 sv_samplerate_t
|
Chris@43
|
1077 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
1078 {
|
Chris@43
|
1079 return m_sourceSampleRate;
|
Chris@43
|
1080 }
|
Chris@43
|
1081
|
Chris@43
|
1082 void
|
Chris@436
|
1083 AudioCallbackPlaySource::setTimeStretch(double factor)
|
Chris@43
|
1084 {
|
Chris@91
|
1085 m_stretchRatio = factor;
|
Chris@91
|
1086
|
Chris@244
|
1087 if (!getTargetSampleRate()) return; // have to make our stretcher later
|
Chris@244
|
1088
|
Chris@436
|
1089 if (m_timeStretcher || (factor == 1.0)) {
|
Chris@91
|
1090 // stretch ratio will be set in next process call if appropriate
|
Chris@62
|
1091 } else {
|
Chris@91
|
1092 m_stretcherInputCount = getTargetChannelCount();
|
Chris@62
|
1093 RubberBandStretcher *stretcher = new RubberBandStretcher
|
Chris@436
|
1094 (int(getTargetSampleRate()),
|
Chris@91
|
1095 m_stretcherInputCount,
|
Chris@62
|
1096 RubberBandStretcher::OptionProcessRealTime,
|
Chris@62
|
1097 factor);
|
Chris@130
|
1098 RubberBandStretcher *monoStretcher = new RubberBandStretcher
|
Chris@436
|
1099 (int(getTargetSampleRate()),
|
Chris@130
|
1100 1,
|
Chris@130
|
1101 RubberBandStretcher::OptionProcessRealTime,
|
Chris@130
|
1102 factor);
|
Chris@91
|
1103 m_stretcherInputs = new float *[m_stretcherInputCount];
|
Chris@436
|
1104 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
|
Chris@366
|
1105 for (int c = 0; c < m_stretcherInputCount; ++c) {
|
Chris@91
|
1106 m_stretcherInputSizes[c] = 16384;
|
Chris@91
|
1107 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1108 }
|
Chris@130
|
1109 m_monoStretcher = monoStretcher;
|
Chris@62
|
1110 m_timeStretcher = stretcher;
|
Chris@62
|
1111 }
|
Chris@158
|
1112
|
Chris@158
|
1113 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1114 }
|
Chris@43
|
1115
|
Chris@471
|
1116 int
|
Chris@468
|
1117 AudioCallbackPlaySource::getSourceSamples(int count, float **buffer)
|
Chris@43
|
1118 {
|
Chris@43
|
1119 if (!m_playing) {
|
Chris@193
|
1120 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1121 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1122 #endif
|
Chris@366
|
1123 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1124 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1125 buffer[ch][i] = 0.0;
|
Chris@43
|
1126 }
|
Chris@43
|
1127 }
|
Chris@471
|
1128 return 0;
|
Chris@43
|
1129 }
|
Chris@43
|
1130
|
Chris@212
|
1131 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1132 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1133 #endif
|
Chris@212
|
1134
|
Chris@43
|
1135 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1136 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1137
|
Chris@366
|
1138 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1139
|
Chris@43
|
1140 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1141
|
Chris@43
|
1142 if (!rb) {
|
Chris@293
|
1143 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1144 << "No ring buffer available for channel " << ch
|
Chris@293
|
1145 << ", returning no data here" << endl;
|
Chris@43
|
1146 count = 0;
|
Chris@43
|
1147 break;
|
Chris@43
|
1148 }
|
Chris@43
|
1149
|
Chris@366
|
1150 int rs = rb->getReadSpace();
|
Chris@43
|
1151 if (rs < count) {
|
Chris@43
|
1152 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1153 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1154 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1155 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1156 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1157 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1158 << "reducing request size" << endl;
|
Chris@43
|
1159 #endif
|
Chris@43
|
1160 count = rs;
|
Chris@43
|
1161 }
|
Chris@43
|
1162 }
|
Chris@43
|
1163
|
Chris@471
|
1164 if (count == 0) return 0;
|
Chris@43
|
1165
|
Chris@62
|
1166 RubberBandStretcher *ts = m_timeStretcher;
|
Chris@130
|
1167 RubberBandStretcher *ms = m_monoStretcher;
|
Chris@130
|
1168
|
Chris@436
|
1169 double ratio = ts ? ts->getTimeRatio() : 1.0;
|
Chris@91
|
1170
|
Chris@91
|
1171 if (ratio != m_stretchRatio) {
|
Chris@91
|
1172 if (!ts) {
|
Chris@293
|
1173 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
|
Chris@436
|
1174 m_stretchRatio = 1.0;
|
Chris@91
|
1175 } else {
|
Chris@91
|
1176 ts->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1177 if (ms) ms->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1178 if (m_stretchRatio >= 1.0) m_stretchMono = false;
|
Chris@130
|
1179 }
|
Chris@130
|
1180 }
|
Chris@130
|
1181
|
Chris@130
|
1182 int stretchChannels = m_stretcherInputCount;
|
Chris@130
|
1183 if (m_stretchMono) {
|
Chris@130
|
1184 if (ms) {
|
Chris@130
|
1185 ts = ms;
|
Chris@130
|
1186 stretchChannels = 1;
|
Chris@130
|
1187 } else {
|
Chris@130
|
1188 m_stretchMono = false;
|
Chris@91
|
1189 }
|
Chris@91
|
1190 }
|
Chris@91
|
1191
|
Chris@91
|
1192 if (m_target) {
|
Chris@91
|
1193 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1194 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1195 }
|
Chris@43
|
1196
|
Chris@62
|
1197 if (!ts || ratio == 1.f) {
|
Chris@43
|
1198
|
Chris@130
|
1199 int got = 0;
|
Chris@43
|
1200
|
Chris@366
|
1201 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1202
|
Chris@43
|
1203 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1204
|
Chris@43
|
1205 if (rb) {
|
Chris@43
|
1206
|
Chris@43
|
1207 // this is marginally more likely to leave our channels in
|
Chris@43
|
1208 // sync after a processing failure than just passing "count":
|
Chris@436
|
1209 sv_frame_t request = count;
|
Chris@43
|
1210 if (ch > 0) request = got;
|
Chris@43
|
1211
|
Chris@436
|
1212 got = rb->read(buffer[ch], int(request));
|
Chris@43
|
1213
|
Chris@43
|
1214 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1215 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1216 #endif
|
Chris@43
|
1217 }
|
Chris@43
|
1218
|
Chris@366
|
1219 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1220 for (int i = got; i < count; ++i) {
|
Chris@43
|
1221 buffer[ch][i] = 0.0;
|
Chris@43
|
1222 }
|
Chris@43
|
1223 }
|
Chris@43
|
1224 }
|
Chris@43
|
1225
|
Chris@43
|
1226 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1227
|
Chris@212
|
1228 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1229 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1230 #endif
|
Chris@212
|
1231
|
Chris@43
|
1232 m_condition.wakeAll();
|
Chris@91
|
1233
|
Chris@471
|
1234 return got;
|
Chris@43
|
1235 }
|
Chris@43
|
1236
|
Chris@366
|
1237 int channels = getTargetChannelCount();
|
Chris@436
|
1238 sv_frame_t available;
|
Chris@436
|
1239 sv_frame_t fedToStretcher = 0;
|
Chris@91
|
1240 int warned = 0;
|
Chris@43
|
1241
|
Chris@91
|
1242 // The input block for a given output is approx output / ratio,
|
Chris@91
|
1243 // but we can't predict it exactly, for an adaptive timestretcher.
|
Chris@91
|
1244
|
Chris@91
|
1245 while ((available = ts->available()) < count) {
|
Chris@91
|
1246
|
Chris@436
|
1247 sv_frame_t reqd = lrint(double(count - available) / ratio);
|
Chris@436
|
1248 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
|
Chris@91
|
1249 if (reqd == 0) reqd = 1;
|
Chris@91
|
1250
|
Chris@436
|
1251 sv_frame_t got = reqd;
|
Chris@91
|
1252
|
Chris@91
|
1253 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1254 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
|
Chris@62
|
1255 #endif
|
Chris@43
|
1256
|
Chris@366
|
1257 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1258 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1259 if (reqd > m_stretcherInputSizes[c]) {
|
Chris@91
|
1260 if (c == 0) {
|
Chris@293
|
1261 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
|
Chris@91
|
1262 }
|
Chris@91
|
1263 delete[] m_stretcherInputs[c];
|
Chris@91
|
1264 m_stretcherInputSizes[c] = reqd * 2;
|
Chris@91
|
1265 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1266 }
|
Chris@91
|
1267 }
|
Chris@43
|
1268
|
Chris@366
|
1269 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1270 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1271 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@91
|
1272 if (rb) {
|
Chris@436
|
1273 sv_frame_t gotHere;
|
Chris@130
|
1274 if (stretchChannels == 1 && c > 0) {
|
Chris@436
|
1275 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
|
Chris@130
|
1276 } else {
|
Chris@436
|
1277 gotHere = rb->read(m_stretcherInputs[c], int(got));
|
Chris@130
|
1278 }
|
Chris@91
|
1279 if (gotHere < got) got = gotHere;
|
Chris@91
|
1280
|
Chris@91
|
1281 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@91
|
1282 if (c == 0) {
|
Chris@233
|
1283 SVDEBUG << "feeding stretcher: got " << gotHere
|
Chris@229
|
1284 << ", " << rb->getReadSpace() << " remain" << endl;
|
Chris@91
|
1285 }
|
Chris@62
|
1286 #endif
|
Chris@43
|
1287
|
Chris@91
|
1288 } else {
|
Chris@293
|
1289 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
|
Chris@43
|
1290 }
|
Chris@43
|
1291 }
|
Chris@43
|
1292
|
Chris@43
|
1293 if (got < reqd) {
|
Chris@293
|
1294 cerr << "WARNING: Read underrun in playback ("
|
Chris@293
|
1295 << got << " < " << reqd << ")" << endl;
|
Chris@43
|
1296 }
|
Chris@43
|
1297
|
Chris@463
|
1298 ts->process(m_stretcherInputs, size_t(got), false);
|
Chris@91
|
1299
|
Chris@91
|
1300 fedToStretcher += got;
|
Chris@43
|
1301
|
Chris@43
|
1302 if (got == 0) break;
|
Chris@43
|
1303
|
Chris@62
|
1304 if (ts->available() == available) {
|
Chris@293
|
1305 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
|
Chris@43
|
1306 if (++warned == 5) break;
|
Chris@43
|
1307 }
|
Chris@43
|
1308 }
|
Chris@43
|
1309
|
Chris@463
|
1310 ts->retrieve(buffer, size_t(count));
|
Chris@43
|
1311
|
Chris@130
|
1312 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
|
Chris@130
|
1313 for (int i = 0; i < count; ++i) {
|
Chris@130
|
1314 buffer[c][i] = buffer[0][i];
|
Chris@130
|
1315 }
|
Chris@130
|
1316 }
|
Chris@130
|
1317
|
Chris@43
|
1318 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1319
|
Chris@212
|
1320 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1321 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
|
Chris@212
|
1322 #endif
|
Chris@212
|
1323
|
Chris@43
|
1324 m_condition.wakeAll();
|
Chris@43
|
1325
|
Chris@471
|
1326 return count;
|
Chris@43
|
1327 }
|
Chris@43
|
1328
|
Chris@43
|
1329 void
|
Chris@434
|
1330 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float **buffers)
|
Chris@43
|
1331 {
|
Chris@43
|
1332 if (m_auditioningPluginBypassed) return;
|
Chris@43
|
1333 RealTimePluginInstance *plugin = m_auditioningPlugin;
|
Chris@43
|
1334 if (!plugin) return;
|
Chris@204
|
1335
|
Chris@366
|
1336 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
|
Chris@293
|
1337 // cerr << "plugin input count " << plugin->getAudioInputCount()
|
Chris@43
|
1338 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1339 // << endl;
|
Chris@43
|
1340 return;
|
Chris@43
|
1341 }
|
Chris@366
|
1342 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
|
Chris@293
|
1343 // cerr << "plugin output count " << plugin->getAudioOutputCount()
|
Chris@43
|
1344 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1345 // << endl;
|
Chris@43
|
1346 return;
|
Chris@43
|
1347 }
|
Chris@366
|
1348 if ((int)plugin->getBufferSize() < count) {
|
Chris@293
|
1349 // cerr << "plugin buffer size " << plugin->getBufferSize()
|
Chris@102
|
1350 // << " < our block size " << count
|
Chris@293
|
1351 // << endl;
|
Chris@43
|
1352 return;
|
Chris@43
|
1353 }
|
Chris@43
|
1354
|
Chris@43
|
1355 float **ib = plugin->getAudioInputBuffers();
|
Chris@43
|
1356 float **ob = plugin->getAudioOutputBuffers();
|
Chris@43
|
1357
|
Chris@366
|
1358 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1359 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1360 ib[c][i] = buffers[c][i];
|
Chris@43
|
1361 }
|
Chris@43
|
1362 }
|
Chris@43
|
1363
|
Chris@436
|
1364 plugin->run(Vamp::RealTime::zeroTime, int(count));
|
Chris@43
|
1365
|
Chris@366
|
1366 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1367 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1368 buffers[c][i] = ob[c][i];
|
Chris@43
|
1369 }
|
Chris@43
|
1370 }
|
Chris@43
|
1371 }
|
Chris@43
|
1372
|
Chris@43
|
1373 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1374 bool
|
Chris@43
|
1375 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1376 {
|
Chris@43
|
1377 static float *tmp = 0;
|
Chris@436
|
1378 static sv_frame_t tmpSize = 0;
|
Chris@43
|
1379
|
Chris@434
|
1380 sv_frame_t space = 0;
|
Chris@366
|
1381 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1382 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1383 if (wb) {
|
Chris@434
|
1384 sv_frame_t spaceHere = wb->getWriteSpace();
|
Chris@43
|
1385 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@43
|
1386 }
|
Chris@43
|
1387 }
|
Chris@43
|
1388
|
Chris@103
|
1389 if (space == 0) {
|
Chris@103
|
1390 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1391 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1392 #endif
|
Chris@103
|
1393 return false;
|
Chris@103
|
1394 }
|
Chris@43
|
1395
|
Chris@434
|
1396 sv_frame_t f = m_writeBufferFill;
|
Chris@43
|
1397
|
Chris@43
|
1398 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1399
|
Chris@43
|
1400 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1401 if (!readWriteEqual) {
|
Chris@293
|
1402 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1403 }
|
Chris@293
|
1404 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1405 #endif
|
Chris@43
|
1406
|
Chris@43
|
1407 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1408 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1409 #endif
|
Chris@43
|
1410
|
Chris@43
|
1411 bool resample = (getSourceSampleRate() != getTargetSampleRate());
|
Chris@43
|
1412
|
Chris@43
|
1413 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1414 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
|
Chris@43
|
1415 #endif
|
Chris@43
|
1416
|
Chris@366
|
1417 int channels = getTargetChannelCount();
|
Chris@43
|
1418
|
Chris@434
|
1419 sv_frame_t orig = space;
|
Chris@434
|
1420 sv_frame_t got = 0;
|
Chris@43
|
1421
|
Chris@43
|
1422 static float **bufferPtrs = 0;
|
Chris@366
|
1423 static int bufferPtrCount = 0;
|
Chris@43
|
1424
|
Chris@43
|
1425 if (bufferPtrCount < channels) {
|
Chris@43
|
1426 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@43
|
1427 bufferPtrs = new float *[channels];
|
Chris@43
|
1428 bufferPtrCount = channels;
|
Chris@43
|
1429 }
|
Chris@43
|
1430
|
Chris@436
|
1431 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1432
|
Chris@43
|
1433 if (resample && !m_converter) {
|
Chris@43
|
1434 static bool warned = false;
|
Chris@43
|
1435 if (!warned) {
|
Chris@293
|
1436 cerr << "WARNING: sample rates differ, but no converter available!" << endl;
|
Chris@43
|
1437 warned = true;
|
Chris@43
|
1438 }
|
Chris@43
|
1439 }
|
Chris@43
|
1440
|
Chris@43
|
1441 if (resample && m_converter) {
|
Chris@43
|
1442
|
Chris@43
|
1443 double ratio =
|
Chris@43
|
1444 double(getTargetSampleRate()) / double(getSourceSampleRate());
|
Chris@436
|
1445 orig = sv_frame_t(double(orig) / ratio + 0.1);
|
Chris@43
|
1446
|
Chris@43
|
1447 // orig must be a multiple of generatorBlockSize
|
Chris@43
|
1448 orig = (orig / generatorBlockSize) * generatorBlockSize;
|
Chris@43
|
1449 if (orig == 0) return false;
|
Chris@43
|
1450
|
Chris@436
|
1451 sv_frame_t work = std::max(orig, space);
|
Chris@43
|
1452
|
Chris@43
|
1453 // We only allocate one buffer, but we use it in two halves.
|
Chris@43
|
1454 // We place the non-interleaved values in the second half of
|
Chris@43
|
1455 // the buffer (orig samples for channel 0, orig samples for
|
Chris@43
|
1456 // channel 1 etc), and then interleave them into the first
|
Chris@43
|
1457 // half of the buffer. Then we resample back into the second
|
Chris@43
|
1458 // half (interleaved) and de-interleave the results back to
|
Chris@43
|
1459 // the start of the buffer for insertion into the ringbuffers.
|
Chris@43
|
1460 // What a faff -- especially as we've already de-interleaved
|
Chris@43
|
1461 // the audio data from the source file elsewhere before we
|
Chris@43
|
1462 // even reach this point.
|
Chris@43
|
1463
|
Chris@43
|
1464 if (tmpSize < channels * work * 2) {
|
Chris@43
|
1465 delete[] tmp;
|
Chris@43
|
1466 tmp = new float[channels * work * 2];
|
Chris@43
|
1467 tmpSize = channels * work * 2;
|
Chris@43
|
1468 }
|
Chris@43
|
1469
|
Chris@43
|
1470 float *nonintlv = tmp + channels * work;
|
Chris@43
|
1471 float *intlv = tmp;
|
Chris@43
|
1472 float *srcout = tmp + channels * work;
|
Chris@43
|
1473
|
Chris@366
|
1474 for (int c = 0; c < channels; ++c) {
|
Chris@366
|
1475 for (int i = 0; i < orig; ++i) {
|
Chris@43
|
1476 nonintlv[channels * i + c] = 0.0f;
|
Chris@43
|
1477 }
|
Chris@43
|
1478 }
|
Chris@43
|
1479
|
Chris@366
|
1480 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1481 bufferPtrs[c] = nonintlv + c * orig;
|
Chris@43
|
1482 }
|
Chris@43
|
1483
|
Chris@163
|
1484 got = mixModels(f, orig, bufferPtrs); // also modifies f
|
Chris@43
|
1485
|
Chris@43
|
1486 // and interleave into first half
|
Chris@366
|
1487 for (int c = 0; c < channels; ++c) {
|
Chris@366
|
1488 for (int i = 0; i < got; ++i) {
|
Chris@43
|
1489 float sample = nonintlv[c * got + i];
|
Chris@43
|
1490 intlv[channels * i + c] = sample;
|
Chris@43
|
1491 }
|
Chris@43
|
1492 }
|
Chris@43
|
1493
|
Chris@43
|
1494 SRC_DATA data;
|
Chris@43
|
1495 data.data_in = intlv;
|
Chris@43
|
1496 data.data_out = srcout;
|
Chris@463
|
1497 data.input_frames = long(got);
|
Chris@463
|
1498 data.output_frames = long(work);
|
Chris@43
|
1499 data.src_ratio = ratio;
|
Chris@43
|
1500 data.end_of_input = 0;
|
Chris@43
|
1501
|
Chris@43
|
1502 int err = 0;
|
Chris@43
|
1503
|
Chris@62
|
1504 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
|
Chris@43
|
1505 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1506 cout << "Using crappy converter" << endl;
|
Chris@43
|
1507 #endif
|
Chris@43
|
1508 err = src_process(m_crapConverter, &data);
|
Chris@43
|
1509 } else {
|
Chris@43
|
1510 err = src_process(m_converter, &data);
|
Chris@43
|
1511 }
|
Chris@43
|
1512
|
Chris@436
|
1513 sv_frame_t toCopy = sv_frame_t(double(got) * ratio + 0.1);
|
Chris@43
|
1514
|
Chris@43
|
1515 if (err) {
|
Chris@293
|
1516 cerr
|
Chris@43
|
1517 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
|
Chris@293
|
1518 << src_strerror(err) << endl;
|
Chris@43
|
1519 //!!! Then what?
|
Chris@43
|
1520 } else {
|
Chris@43
|
1521 got = data.input_frames_used;
|
Chris@43
|
1522 toCopy = data.output_frames_gen;
|
Chris@43
|
1523 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1524 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
|
Chris@43
|
1525 #endif
|
Chris@43
|
1526 }
|
Chris@43
|
1527
|
Chris@366
|
1528 for (int c = 0; c < channels; ++c) {
|
Chris@366
|
1529 for (int i = 0; i < toCopy; ++i) {
|
Chris@43
|
1530 tmp[i] = srcout[channels * i + c];
|
Chris@43
|
1531 }
|
Chris@43
|
1532 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@436
|
1533 if (wb) wb->write(tmp, int(toCopy));
|
Chris@43
|
1534 }
|
Chris@43
|
1535
|
Chris@43
|
1536 m_writeBufferFill = f;
|
Chris@43
|
1537 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1538
|
Chris@43
|
1539 } else {
|
Chris@43
|
1540
|
Chris@43
|
1541 // space must be a multiple of generatorBlockSize
|
Chris@436
|
1542 sv_frame_t reqSpace = space;
|
Chris@195
|
1543 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@91
|
1544 if (space == 0) {
|
Chris@91
|
1545 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1546 cout << "requested fill of " << reqSpace
|
Chris@195
|
1547 << " is less than generator block size of "
|
Chris@293
|
1548 << generatorBlockSize << ", leaving it" << endl;
|
Chris@91
|
1549 #endif
|
Chris@91
|
1550 return false;
|
Chris@91
|
1551 }
|
Chris@43
|
1552
|
Chris@43
|
1553 if (tmpSize < channels * space) {
|
Chris@43
|
1554 delete[] tmp;
|
Chris@43
|
1555 tmp = new float[channels * space];
|
Chris@43
|
1556 tmpSize = channels * space;
|
Chris@43
|
1557 }
|
Chris@43
|
1558
|
Chris@366
|
1559 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1560
|
Chris@43
|
1561 bufferPtrs[c] = tmp + c * space;
|
Chris@43
|
1562
|
Chris@366
|
1563 for (int i = 0; i < space; ++i) {
|
Chris@43
|
1564 tmp[c * space + i] = 0.0f;
|
Chris@43
|
1565 }
|
Chris@43
|
1566 }
|
Chris@43
|
1567
|
Chris@436
|
1568 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1569
|
Chris@366
|
1570 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1571
|
Chris@43
|
1572 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1573 if (wb) {
|
Chris@436
|
1574 int actual = wb->write(bufferPtrs[c], int(got));
|
Chris@43
|
1575 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1576 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@43
|
1577 << wb->getReadSpace() << " to read"
|
Chris@293
|
1578 << endl;
|
Chris@43
|
1579 #endif
|
Chris@43
|
1580 if (actual < got) {
|
Chris@293
|
1581 cerr << "WARNING: Buffer overrun in channel " << c
|
Chris@43
|
1582 << ": wrote " << actual << " of " << got
|
Chris@293
|
1583 << " samples" << endl;
|
Chris@43
|
1584 }
|
Chris@43
|
1585 }
|
Chris@43
|
1586 }
|
Chris@43
|
1587
|
Chris@43
|
1588 m_writeBufferFill = f;
|
Chris@43
|
1589 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1590
|
Chris@163
|
1591 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1592 cout << "Read buffer fill is now " << m_readBufferFill << endl;
|
Chris@163
|
1593 #endif
|
Chris@163
|
1594
|
Chris@43
|
1595 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1596 }
|
Chris@43
|
1597
|
Chris@43
|
1598 return true;
|
Chris@43
|
1599 }
|
Chris@43
|
1600
|
Chris@434
|
1601 sv_frame_t
|
Chris@434
|
1602 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
|
Chris@43
|
1603 {
|
Chris@434
|
1604 sv_frame_t processed = 0;
|
Chris@434
|
1605 sv_frame_t chunkStart = frame;
|
Chris@434
|
1606 sv_frame_t chunkSize = count;
|
Chris@434
|
1607 sv_frame_t selectionSize = 0;
|
Chris@434
|
1608 sv_frame_t nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1609
|
Chris@43
|
1610 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1611 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
1612 !m_viewManager->getSelections().empty());
|
Chris@43
|
1613
|
Chris@43
|
1614 static float **chunkBufferPtrs = 0;
|
Chris@366
|
1615 static int chunkBufferPtrCount = 0;
|
Chris@366
|
1616 int channels = getTargetChannelCount();
|
Chris@43
|
1617
|
Chris@43
|
1618 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1619 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
|
Chris@43
|
1620 #endif
|
Chris@43
|
1621
|
Chris@43
|
1622 if (chunkBufferPtrCount < channels) {
|
Chris@43
|
1623 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@43
|
1624 chunkBufferPtrs = new float *[channels];
|
Chris@43
|
1625 chunkBufferPtrCount = channels;
|
Chris@43
|
1626 }
|
Chris@43
|
1627
|
Chris@366
|
1628 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1629 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1630 }
|
Chris@43
|
1631
|
Chris@43
|
1632 while (processed < count) {
|
Chris@43
|
1633
|
Chris@43
|
1634 chunkSize = count - processed;
|
Chris@43
|
1635 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1636 selectionSize = 0;
|
Chris@43
|
1637
|
Chris@434
|
1638 sv_frame_t fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1639
|
Chris@43
|
1640 if (constrained) {
|
Chris@60
|
1641
|
Chris@434
|
1642 sv_frame_t rChunkStart =
|
Chris@60
|
1643 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@43
|
1644
|
Chris@43
|
1645 Selection selection =
|
Chris@60
|
1646 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@43
|
1647
|
Chris@43
|
1648 if (selection.isEmpty()) {
|
Chris@43
|
1649 if (looping) {
|
Chris@43
|
1650 selection = *m_viewManager->getSelections().begin();
|
Chris@60
|
1651 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1652 (selection.getStartFrame());
|
Chris@43
|
1653 fadeIn = 50;
|
Chris@43
|
1654 }
|
Chris@43
|
1655 }
|
Chris@43
|
1656
|
Chris@43
|
1657 if (selection.isEmpty()) {
|
Chris@43
|
1658
|
Chris@43
|
1659 chunkSize = 0;
|
Chris@43
|
1660 nextChunkStart = chunkStart;
|
Chris@43
|
1661
|
Chris@43
|
1662 } else {
|
Chris@43
|
1663
|
Chris@434
|
1664 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1665 (selection.getStartFrame());
|
Chris@434
|
1666 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1667 (selection.getEndFrame());
|
Chris@43
|
1668
|
Chris@60
|
1669 selectionSize = ef - sf;
|
Chris@60
|
1670
|
Chris@60
|
1671 if (chunkStart < sf) {
|
Chris@60
|
1672 chunkStart = sf;
|
Chris@43
|
1673 fadeIn = 50;
|
Chris@43
|
1674 }
|
Chris@43
|
1675
|
Chris@43
|
1676 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1677
|
Chris@60
|
1678 if (nextChunkStart >= ef) {
|
Chris@60
|
1679 nextChunkStart = ef;
|
Chris@43
|
1680 fadeOut = 50;
|
Chris@43
|
1681 }
|
Chris@43
|
1682
|
Chris@43
|
1683 chunkSize = nextChunkStart - chunkStart;
|
Chris@43
|
1684 }
|
Chris@43
|
1685
|
Chris@43
|
1686 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1687
|
Chris@43
|
1688 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@43
|
1689 chunkStart = 0;
|
Chris@43
|
1690 }
|
Chris@43
|
1691 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@43
|
1692 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@43
|
1693 }
|
Chris@43
|
1694 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1695 }
|
Chris@43
|
1696
|
Chris@293
|
1697 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@43
|
1698
|
Chris@43
|
1699 if (!chunkSize) {
|
Chris@43
|
1700 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1701 cout << "Ending selection playback at " << nextChunkStart << endl;
|
Chris@43
|
1702 #endif
|
Chris@43
|
1703 // We need to maintain full buffers so that the other
|
Chris@43
|
1704 // thread can tell where it's got to in the playback -- so
|
Chris@43
|
1705 // return the full amount here
|
Chris@43
|
1706 frame = frame + count;
|
Chris@43
|
1707 return count;
|
Chris@43
|
1708 }
|
Chris@43
|
1709
|
Chris@43
|
1710 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1711 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1712 #endif
|
Chris@43
|
1713
|
Chris@43
|
1714 if (selectionSize < 100) {
|
Chris@43
|
1715 fadeIn = 0;
|
Chris@43
|
1716 fadeOut = 0;
|
Chris@43
|
1717 } else if (selectionSize < 300) {
|
Chris@43
|
1718 if (fadeIn > 0) fadeIn = 10;
|
Chris@43
|
1719 if (fadeOut > 0) fadeOut = 10;
|
Chris@43
|
1720 }
|
Chris@43
|
1721
|
Chris@43
|
1722 if (fadeIn > 0) {
|
Chris@43
|
1723 if (processed * 2 < fadeIn) {
|
Chris@43
|
1724 fadeIn = processed * 2;
|
Chris@43
|
1725 }
|
Chris@43
|
1726 }
|
Chris@43
|
1727
|
Chris@43
|
1728 if (fadeOut > 0) {
|
Chris@43
|
1729 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@43
|
1730 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@43
|
1731 }
|
Chris@43
|
1732 }
|
Chris@43
|
1733
|
Chris@43
|
1734 for (std::set<Model *>::iterator mi = m_models.begin();
|
Chris@43
|
1735 mi != m_models.end(); ++mi) {
|
Chris@43
|
1736
|
Chris@366
|
1737 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1738 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1739 fadeIn, fadeOut);
|
Chris@43
|
1740 }
|
Chris@43
|
1741
|
Chris@366
|
1742 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1743 chunkBufferPtrs[c] += chunkSize;
|
Chris@43
|
1744 }
|
Chris@43
|
1745
|
Chris@43
|
1746 processed += chunkSize;
|
Chris@43
|
1747 chunkStart = nextChunkStart;
|
Chris@43
|
1748 }
|
Chris@43
|
1749
|
Chris@43
|
1750 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1751 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1752 #endif
|
Chris@43
|
1753
|
Chris@43
|
1754 frame = nextChunkStart;
|
Chris@43
|
1755 return processed;
|
Chris@43
|
1756 }
|
Chris@43
|
1757
|
Chris@43
|
1758 void
|
Chris@43
|
1759 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1760 {
|
Chris@43
|
1761 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1762
|
Chris@43
|
1763 // only unify if there will be something to read
|
Chris@366
|
1764 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1765 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1766 if (wb) {
|
Chris@43
|
1767 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@43
|
1768 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@43
|
1769 m_lastModelEndFrame) {
|
Chris@43
|
1770 // OK, we don't have enough and there's more to
|
Chris@43
|
1771 // read -- don't unify until we can do better
|
Chris@193
|
1772 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1773 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1774 #endif
|
Chris@43
|
1775 return;
|
Chris@43
|
1776 }
|
Chris@43
|
1777 }
|
Chris@43
|
1778 break;
|
Chris@43
|
1779 }
|
Chris@43
|
1780 }
|
Chris@43
|
1781
|
Chris@436
|
1782 sv_frame_t rf = m_readBufferFill;
|
Chris@43
|
1783 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1784 if (rb) {
|
Chris@366
|
1785 int rs = rb->getReadSpace();
|
Chris@43
|
1786 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@293
|
1787 // cout << "rs = " << rs << endl;
|
Chris@43
|
1788 if (rs < rf) rf -= rs;
|
Chris@43
|
1789 else rf = 0;
|
Chris@43
|
1790 }
|
Chris@43
|
1791
|
Chris@193
|
1792 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1793 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1794 #endif
|
Chris@43
|
1795
|
Chris@436
|
1796 sv_frame_t wf = m_writeBufferFill;
|
Chris@436
|
1797 sv_frame_t skip = 0;
|
Chris@366
|
1798 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1799 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1800 if (wb) {
|
Chris@43
|
1801 if (c == 0) {
|
Chris@43
|
1802
|
Chris@366
|
1803 int wrs = wb->getReadSpace();
|
Chris@293
|
1804 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1805
|
Chris@43
|
1806 if (wrs < wf) wf -= wrs;
|
Chris@43
|
1807 else wf = 0;
|
Chris@293
|
1808 // cout << "wf = " << wf << endl;
|
Chris@43
|
1809
|
Chris@43
|
1810 if (wf < rf) skip = rf - wf;
|
Chris@43
|
1811 if (skip == 0) break;
|
Chris@43
|
1812 }
|
Chris@43
|
1813
|
Chris@293
|
1814 // cout << "skipping " << skip << endl;
|
Chris@436
|
1815 wb->skip(int(skip));
|
Chris@43
|
1816 }
|
Chris@43
|
1817 }
|
Chris@43
|
1818
|
Chris@43
|
1819 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1820 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1821 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1822 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1823 cerr << "unified" << endl;
|
Chris@193
|
1824 #endif
|
Chris@43
|
1825 }
|
Chris@43
|
1826
|
Chris@43
|
1827 void
|
Chris@43
|
1828 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1829 {
|
Chris@43
|
1830 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1831
|
Chris@43
|
1832 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1833 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1834 #endif
|
Chris@43
|
1835
|
Chris@43
|
1836 s.m_mutex.lock();
|
Chris@43
|
1837
|
Chris@43
|
1838 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1839 bool work = false;
|
Chris@43
|
1840
|
Chris@43
|
1841 while (!s.m_exiting) {
|
Chris@43
|
1842
|
Chris@43
|
1843 s.unifyRingBuffers();
|
Chris@43
|
1844 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1845 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1846
|
Chris@43
|
1847 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@43
|
1848
|
Chris@43
|
1849 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1850 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1851 #endif
|
Chris@43
|
1852
|
Chris@43
|
1853 s.m_mutex.unlock();
|
Chris@43
|
1854 s.m_mutex.lock();
|
Chris@43
|
1855
|
Chris@43
|
1856 } else {
|
Chris@43
|
1857
|
Chris@436
|
1858 double ms = 100;
|
Chris@43
|
1859 if (s.getSourceSampleRate() > 0) {
|
Chris@436
|
1860 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
|
Chris@43
|
1861 }
|
Chris@43
|
1862
|
Chris@43
|
1863 if (s.m_playing) ms /= 10;
|
Chris@43
|
1864
|
Chris@43
|
1865 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1866 if (!s.m_playing) cout << endl;
|
Chris@293
|
1867 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1868 #endif
|
Chris@43
|
1869
|
Chris@366
|
1870 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@43
|
1871 }
|
Chris@43
|
1872
|
Chris@43
|
1873 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1874 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1875 #endif
|
Chris@43
|
1876
|
Chris@43
|
1877 work = false;
|
Chris@43
|
1878
|
Chris@103
|
1879 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1880 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1881 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1882 #endif
|
Chris@103
|
1883 continue;
|
Chris@103
|
1884 }
|
Chris@43
|
1885
|
Chris@43
|
1886 bool playing = s.m_playing;
|
Chris@43
|
1887
|
Chris@43
|
1888 if (playing && !previouslyPlaying) {
|
Chris@43
|
1889 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1890 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1891 #endif
|
Chris@366
|
1892 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@43
|
1893 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@43
|
1894 if (rb) rb->reset();
|
Chris@43
|
1895 }
|
Chris@43
|
1896 }
|
Chris@43
|
1897 previouslyPlaying = playing;
|
Chris@43
|
1898
|
Chris@43
|
1899 work = s.fillBuffers();
|
Chris@43
|
1900 }
|
Chris@43
|
1901
|
Chris@43
|
1902 s.m_mutex.unlock();
|
Chris@43
|
1903 }
|
Chris@43
|
1904
|