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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "AudioCallbackPlaySource.h"
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17
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18 #include "AudioGenerator.h"
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19
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20 #include "data/model/Model.h"
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21 #include "base/ViewManagerBase.h"
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22 #include "base/PlayParameterRepository.h"
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23 #include "base/Preferences.h"
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24 #include "data/model/DenseTimeValueModel.h"
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25 #include "data/model/WaveFileModel.h"
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26 #include "data/model/ReadOnlyWaveFileModel.h"
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27 #include "data/model/SparseOneDimensionalModel.h"
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28 #include "plugin/RealTimePluginInstance.h"
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29
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30 #include "bqaudioio/SystemPlaybackTarget.h"
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31
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32 #include <rubberband/RubberBandStretcher.h>
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33 using namespace RubberBand;
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34
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35 #include <iostream>
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36 #include <cassert>
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37
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38 //#define DEBUG_AUDIO_PLAY_SOURCE 1
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39 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
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40
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41 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
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42
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43 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
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44 QString clientName) :
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45 m_viewManager(manager),
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46 m_audioGenerator(new AudioGenerator()),
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47 m_clientName(clientName.toUtf8().data()),
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48 m_readBuffers(0),
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49 m_writeBuffers(0),
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50 m_readBufferFill(0),
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51 m_writeBufferFill(0),
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52 m_bufferScavenger(1),
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53 m_sourceChannelCount(0),
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54 m_blockSize(1024),
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55 m_sourceSampleRate(0),
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56 m_targetSampleRate(0),
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57 m_playLatency(0),
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58 m_target(0),
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59 m_lastRetrievalTimestamp(0.0),
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60 m_lastRetrievedBlockSize(0),
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61 m_trustworthyTimestamps(true),
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62 m_lastCurrentFrame(0),
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63 m_playing(false),
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64 m_exiting(false),
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65 m_lastModelEndFrame(0),
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66 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
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67 m_outputLeft(0.0),
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68 m_outputRight(0.0),
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69 m_auditioningPlugin(0),
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70 m_auditioningPluginBypassed(false),
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71 m_playStartFrame(0),
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72 m_playStartFramePassed(false),
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73 m_timeStretcher(0),
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74 m_monoStretcher(0),
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75 m_stretchRatio(1.0),
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76 m_stretchMono(false),
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77 m_stretcherInputCount(0),
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78 m_stretcherInputs(0),
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79 m_stretcherInputSizes(0),
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80 m_fillThread(0)
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81 {
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82 m_viewManager->setAudioPlaySource(this);
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83
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84 connect(m_viewManager, SIGNAL(selectionChanged()),
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85 this, SLOT(selectionChanged()));
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86 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
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87 this, SLOT(playLoopModeChanged()));
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88 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
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89 this, SLOT(playSelectionModeChanged()));
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90
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91 connect(this, SIGNAL(playStatusChanged(bool)),
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92 m_viewManager, SLOT(playStatusChanged(bool)));
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93
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94 connect(PlayParameterRepository::getInstance(),
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95 SIGNAL(playParametersChanged(PlayParameters *)),
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96 this, SLOT(playParametersChanged(PlayParameters *)));
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97
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98 connect(Preferences::getInstance(),
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99 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
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100 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
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101 }
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102
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103 AudioCallbackPlaySource::~AudioCallbackPlaySource()
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104 {
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105 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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106 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
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107 #endif
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108 m_exiting = true;
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109
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110 if (m_fillThread) {
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111 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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112 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
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113 #endif
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114 m_condition.wakeAll();
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115 m_fillThread->wait();
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116 delete m_fillThread;
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117 }
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118
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119 clearModels();
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120
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121 if (m_readBuffers != m_writeBuffers) {
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122 delete m_readBuffers;
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123 }
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124
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125 delete m_writeBuffers;
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126
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127 delete m_audioGenerator;
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128
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129 for (int i = 0; i < m_stretcherInputCount; ++i) {
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130 delete[] m_stretcherInputs[i];
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131 }
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132 delete[] m_stretcherInputSizes;
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133 delete[] m_stretcherInputs;
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134
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135 delete m_timeStretcher;
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136 delete m_monoStretcher;
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137
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138 m_bufferScavenger.scavenge(true);
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139 m_pluginScavenger.scavenge(true);
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140 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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141 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
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142 #endif
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143 }
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144
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145 void
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146 AudioCallbackPlaySource::addModel(Model *model)
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147 {
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148 if (m_models.find(model) != m_models.end()) return;
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149
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150 bool willPlay = m_audioGenerator->addModel(model);
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151
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152 m_mutex.lock();
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153
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154 m_models.insert(model);
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155 if (model->getEndFrame() > m_lastModelEndFrame) {
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156 m_lastModelEndFrame = model->getEndFrame();
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157 }
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158
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159 bool buffersChanged = false, srChanged = false;
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160
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161 int modelChannels = 1;
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162 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
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163 if (rowfm) modelChannels = rowfm->getChannelCount();
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164 if (modelChannels > m_sourceChannelCount) {
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165 m_sourceChannelCount = modelChannels;
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166 }
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167
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168 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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169 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
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170 #endif
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171
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172 if (m_sourceSampleRate == 0) {
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173
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174 m_sourceSampleRate = model->getSampleRate();
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175 srChanged = true;
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176
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177 } else if (model->getSampleRate() != m_sourceSampleRate) {
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178
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179 // If this is a read-only wave file model and we have no
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180 // other, we can just switch to this model's sample rate
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181
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182 if (rowfm) {
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183
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184 bool conflicting = false;
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185
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186 for (std::set<Model *>::const_iterator i = m_models.begin();
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187 i != m_models.end(); ++i) {
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188 // Only read-only wave file models should be
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189 // considered conflicting -- writable wave file models
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190 // are derived and we shouldn't take their rates into
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191 // account. Also, don't give any particular weight to
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192 // a file that's already playing at the wrong rate
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193 // anyway
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194 ReadOnlyWaveFileModel *other =
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195 qobject_cast<ReadOnlyWaveFileModel *>(*i);
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196 if (other && other != rowfm &&
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197 other->getSampleRate() != model->getSampleRate() &&
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198 other->getSampleRate() == m_sourceSampleRate) {
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199 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
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200 conflicting = true;
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201 break;
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202 }
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203 }
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204
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205 if (conflicting) {
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206
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207 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
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208 << "New model sample rate does not match" << endl
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209 << "existing model(s) (new " << model->getSampleRate()
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210 << " vs " << m_sourceSampleRate
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211 << "), playback will be wrong"
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212 << endl;
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213
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214 emit sampleRateMismatch(model->getSampleRate(),
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215 m_sourceSampleRate,
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216 false);
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217 } else {
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218 m_sourceSampleRate = model->getSampleRate();
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219 srChanged = true;
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220 }
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221 }
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222 }
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223
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224 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
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225 clearRingBuffers(true, getTargetChannelCount());
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226 buffersChanged = true;
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227 } else {
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228 if (willPlay) clearRingBuffers(true);
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229 }
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230
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231 if (buffersChanged || srChanged) {
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232
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233 // There are more channels than there were before, or the
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234 // source sample rate has changed
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235
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236 //!!!
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237
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238 }
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239
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240 rebuildRangeLists();
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241
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242 m_mutex.unlock();
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243
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244 //!!!
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245
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246 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
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247
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248 if (!m_fillThread) {
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249 m_fillThread = new FillThread(*this);
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250 m_fillThread->start();
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251 }
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252
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253 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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254 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
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255 #endif
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256
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257 if (buffersChanged || srChanged) {
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258 emit modelReplaced();
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259 }
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260
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261 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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262 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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263
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264 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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265 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
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266 #endif
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267
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268 m_condition.wakeAll();
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269 }
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270
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271 void
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272 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
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273 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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274 startFrame
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275 #endif
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276 , sv_frame_t endFrame)
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277 {
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278 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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279 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
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280 #endif
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281 if (endFrame > m_lastModelEndFrame) {
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282 m_lastModelEndFrame = endFrame;
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283 rebuildRangeLists();
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284 }
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285 }
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286
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287 void
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288 AudioCallbackPlaySource::removeModel(Model *model)
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289 {
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290 m_mutex.lock();
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291
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292 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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293 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
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294 #endif
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295
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296 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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297 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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298
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299 m_models.erase(model);
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300
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301 if (m_models.empty()) {
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302 m_sourceSampleRate = 0;
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303 }
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304
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305 sv_frame_t lastEnd = 0;
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306 for (std::set<Model *>::const_iterator i = m_models.begin();
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307 i != m_models.end(); ++i) {
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308 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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309 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
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310 #endif
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311 if ((*i)->getEndFrame() > lastEnd) {
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312 lastEnd = (*i)->getEndFrame();
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313 }
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314 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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315 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
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316 #endif
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317 }
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318 m_lastModelEndFrame = lastEnd;
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319
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320 m_audioGenerator->removeModel(model);
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321
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322 m_mutex.unlock();
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323
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324 clearRingBuffers();
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325 }
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326
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327 void
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328 AudioCallbackPlaySource::clearModels()
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329 {
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330 m_mutex.lock();
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331
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332 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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333 cout << "AudioCallbackPlaySource::clearModels()" << endl;
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334 #endif
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335
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336 m_models.clear();
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337
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338 m_lastModelEndFrame = 0;
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339
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340 m_sourceSampleRate = 0;
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341
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342 m_mutex.unlock();
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343
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344 m_audioGenerator->clearModels();
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345
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346 clearRingBuffers();
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347 }
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348
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349 void
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350 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
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351 {
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352 if (!haveLock) m_mutex.lock();
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353
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354 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@397
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355 cerr << "clearRingBuffers" << endl;
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356 #endif
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357
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358 rebuildRangeLists();
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359
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Chris@43
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360 if (count == 0) {
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361 if (m_writeBuffers) count = int(m_writeBuffers->size());
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362 }
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363
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364 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@397
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365 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
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Chris@397
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366
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Chris@397
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367 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
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368 #endif
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369
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370 m_writeBufferFill = getCurrentBufferedFrame();
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371
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372 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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Chris@397
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373 cerr << "current buffered frame = " << m_writeBufferFill << endl;
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Chris@445
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374 #endif
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Chris@397
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375
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Chris@43
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376 if (m_readBuffers != m_writeBuffers) {
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Chris@43
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377 delete m_writeBuffers;
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Chris@43
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378 }
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379
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380 m_writeBuffers = new RingBufferVector;
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381
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382 for (int i = 0; i < count; ++i) {
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Chris@43
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383 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
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Chris@43
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384 }
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Chris@43
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385
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Chris@442
|
386 m_audioGenerator->reset();
|
Chris@442
|
387
|
Chris@293
|
388 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
|
Chris@293
|
389 // << count << " write buffers" << endl;
|
Chris@43
|
390
|
Chris@43
|
391 if (!haveLock) {
|
Chris@43
|
392 m_mutex.unlock();
|
Chris@43
|
393 }
|
Chris@43
|
394 }
|
Chris@43
|
395
|
Chris@43
|
396 void
|
Chris@434
|
397 AudioCallbackPlaySource::play(sv_frame_t startFrame)
|
Chris@43
|
398 {
|
Chris@540
|
399 if (!m_target) return;
|
Chris@540
|
400
|
Chris@414
|
401 if (!m_sourceSampleRate) {
|
Chris@414
|
402 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
|
Chris@414
|
403 return;
|
Chris@414
|
404 }
|
Chris@414
|
405
|
Chris@43
|
406 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
407 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
408
|
Chris@233
|
409 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@94
|
410
|
Chris@60
|
411 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
412
|
Chris@233
|
413 SVDEBUG << startFrame << endl;
|
Chris@94
|
414
|
Chris@43
|
415 } else {
|
Chris@454
|
416 if (startFrame < 0) {
|
Chris@454
|
417 startFrame = 0;
|
Chris@454
|
418 }
|
Chris@43
|
419 if (startFrame >= m_lastModelEndFrame) {
|
Chris@43
|
420 startFrame = 0;
|
Chris@43
|
421 }
|
Chris@43
|
422 }
|
Chris@43
|
423
|
Chris@132
|
424 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
425 cerr << "play(" << startFrame << ") -> playback model ";
|
Chris@132
|
426 #endif
|
Chris@60
|
427
|
Chris@60
|
428 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
429
|
Chris@189
|
430 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
431 cerr << startFrame << endl;
|
Chris@189
|
432 #endif
|
Chris@60
|
433
|
Chris@43
|
434 // The fill thread will automatically empty its buffers before
|
Chris@43
|
435 // starting again if we have not so far been playing, but not if
|
Chris@43
|
436 // we're just re-seeking.
|
Chris@102
|
437 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
438
|
Chris@43
|
439 m_mutex.lock();
|
Chris@102
|
440
|
Chris@91
|
441 if (m_timeStretcher) {
|
Chris@91
|
442 m_timeStretcher->reset();
|
Chris@91
|
443 }
|
Chris@130
|
444 if (m_monoStretcher) {
|
Chris@130
|
445 m_monoStretcher->reset();
|
Chris@130
|
446 }
|
Chris@102
|
447
|
Chris@102
|
448 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
449 if (m_readBuffers) {
|
Chris@366
|
450 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
451 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
452 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
453 cerr << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
454 #endif
|
Chris@102
|
455 if (rb) rb->reset();
|
Chris@102
|
456 }
|
Chris@43
|
457 }
|
Chris@102
|
458
|
Chris@43
|
459 m_mutex.unlock();
|
Chris@43
|
460
|
Chris@43
|
461 m_audioGenerator->reset();
|
Chris@43
|
462
|
Chris@94
|
463 m_playStartFrame = startFrame;
|
Chris@94
|
464 m_playStartFramePassed = false;
|
Chris@94
|
465 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
466 if (m_target) {
|
Chris@94
|
467 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
468 }
|
Chris@94
|
469
|
Chris@43
|
470 bool changed = !m_playing;
|
Chris@91
|
471 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
472 m_lastCurrentFrame = 0;
|
Chris@43
|
473 m_playing = true;
|
Chris@212
|
474
|
Chris@212
|
475 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
476 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
477 #endif
|
Chris@212
|
478
|
Chris@43
|
479 m_condition.wakeAll();
|
Chris@158
|
480 if (changed) {
|
Chris@158
|
481 emit playStatusChanged(m_playing);
|
Chris@158
|
482 emit activity(tr("Play from %1").arg
|
Chris@158
|
483 (RealTime::frame2RealTime
|
Chris@158
|
484 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
485 }
|
Chris@43
|
486 }
|
Chris@43
|
487
|
Chris@43
|
488 void
|
Chris@43
|
489 AudioCallbackPlaySource::stop()
|
Chris@43
|
490 {
|
Chris@212
|
491 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
492 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
493 #endif
|
Chris@43
|
494 bool changed = m_playing;
|
Chris@43
|
495 m_playing = false;
|
Chris@212
|
496
|
Chris@212
|
497 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
498 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
499 #endif
|
Chris@212
|
500
|
Chris@43
|
501 m_condition.wakeAll();
|
Chris@91
|
502 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
503 if (changed) {
|
Chris@158
|
504 emit playStatusChanged(m_playing);
|
Chris@158
|
505 emit activity(tr("Stop at %1").arg
|
Chris@158
|
506 (RealTime::frame2RealTime
|
Chris@158
|
507 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
508 }
|
Chris@102
|
509 m_lastCurrentFrame = 0;
|
Chris@43
|
510 }
|
Chris@43
|
511
|
Chris@43
|
512 void
|
Chris@43
|
513 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
514 {
|
Chris@43
|
515 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@43
|
516 clearRingBuffers();
|
Chris@43
|
517 }
|
Chris@43
|
518 }
|
Chris@43
|
519
|
Chris@43
|
520 void
|
Chris@43
|
521 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
522 {
|
Chris@43
|
523 clearRingBuffers();
|
Chris@43
|
524 }
|
Chris@43
|
525
|
Chris@43
|
526 void
|
Chris@43
|
527 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
528 {
|
Chris@43
|
529 if (!m_viewManager->getSelections().empty()) {
|
Chris@43
|
530 clearRingBuffers();
|
Chris@43
|
531 }
|
Chris@43
|
532 }
|
Chris@43
|
533
|
Chris@43
|
534 void
|
Chris@43
|
535 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
|
Chris@43
|
536 {
|
Chris@43
|
537 clearRingBuffers();
|
Chris@43
|
538 }
|
Chris@43
|
539
|
Chris@43
|
540 void
|
Chris@43
|
541 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
|
Chris@43
|
542 {
|
Chris@43
|
543 }
|
Chris@43
|
544
|
Chris@43
|
545 void
|
Chris@43
|
546 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
547 {
|
Chris@293
|
548 cerr << "Audio processing overload!" << endl;
|
Chris@130
|
549
|
Chris@130
|
550 if (!m_playing) return;
|
Chris@130
|
551
|
Chris@43
|
552 RealTimePluginInstance *ap = m_auditioningPlugin;
|
Chris@130
|
553 if (ap && !m_auditioningPluginBypassed) {
|
Chris@43
|
554 m_auditioningPluginBypassed = true;
|
Chris@43
|
555 emit audioOverloadPluginDisabled();
|
Chris@130
|
556 return;
|
Chris@130
|
557 }
|
Chris@130
|
558
|
Chris@130
|
559 if (m_timeStretcher &&
|
Chris@130
|
560 m_timeStretcher->getTimeRatio() < 1.0 &&
|
Chris@130
|
561 m_stretcherInputCount > 1 &&
|
Chris@130
|
562 m_monoStretcher && !m_stretchMono) {
|
Chris@130
|
563 m_stretchMono = true;
|
Chris@130
|
564 emit audioTimeStretchMultiChannelDisabled();
|
Chris@130
|
565 return;
|
Chris@43
|
566 }
|
Chris@43
|
567 }
|
Chris@43
|
568
|
Chris@43
|
569 void
|
Chris@468
|
570 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
|
Chris@43
|
571 {
|
Chris@91
|
572 m_target = target;
|
Chris@468
|
573 }
|
Chris@468
|
574
|
Chris@468
|
575 void
|
Chris@468
|
576 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
|
Chris@468
|
577 {
|
Chris@293
|
578 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
579 if (size != 0) {
|
Chris@193
|
580 m_blockSize = size;
|
Chris@193
|
581 }
|
Chris@193
|
582 if (size * 4 > m_ringBufferSize) {
|
Chris@472
|
583 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@472
|
584 cerr << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@472
|
585 << size << " > a quarter of ring buffer size "
|
Chris@472
|
586 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@472
|
587 << endl;
|
Chris@472
|
588 #endif
|
Chris@193
|
589 m_ringBufferSize = size * 4;
|
Chris@193
|
590 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
591 clearRingBuffers();
|
Chris@193
|
592 }
|
Chris@193
|
593 }
|
Chris@43
|
594 }
|
Chris@43
|
595
|
Chris@366
|
596 int
|
Chris@43
|
597 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
598 {
|
Chris@293
|
599 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@436
|
600 return int(m_blockSize);
|
Chris@43
|
601 }
|
Chris@43
|
602
|
Chris@43
|
603 void
|
Chris@468
|
604 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
|
Chris@43
|
605 {
|
Chris@43
|
606 m_playLatency = latency;
|
Chris@43
|
607 }
|
Chris@43
|
608
|
Chris@434
|
609 sv_frame_t
|
Chris@43
|
610 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
611 {
|
Chris@43
|
612 return m_playLatency;
|
Chris@43
|
613 }
|
Chris@43
|
614
|
Chris@434
|
615 sv_frame_t
|
Chris@43
|
616 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
617 {
|
Chris@91
|
618 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
619 // "currently coming through the speakers".
|
Chris@91
|
620
|
Chris@436
|
621 sv_samplerate_t targetRate = getTargetSampleRate();
|
Chris@436
|
622 sv_frame_t latency = m_playLatency; // at target rate
|
Chris@402
|
623 RealTime latency_t = RealTime::zeroTime;
|
Chris@402
|
624
|
Chris@402
|
625 if (targetRate != 0) {
|
Chris@402
|
626 latency_t = RealTime::frame2RealTime(latency, targetRate);
|
Chris@402
|
627 }
|
Chris@93
|
628
|
Chris@93
|
629 return getCurrentFrame(latency_t);
|
Chris@93
|
630 }
|
Chris@93
|
631
|
Chris@434
|
632 sv_frame_t
|
Chris@93
|
633 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
634 {
|
Chris@93
|
635 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
636 }
|
Chris@93
|
637
|
Chris@434
|
638 sv_frame_t
|
Chris@93
|
639 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
640 {
|
Chris@91
|
641 // We resample when filling the ring buffer, and time-stretch when
|
Chris@91
|
642 // draining it. The buffer contains data at the "target rate" and
|
Chris@91
|
643 // the latency provided by the target is also at the target rate.
|
Chris@91
|
644 // Because of the multiple rates involved, we do the actual
|
Chris@91
|
645 // calculation using RealTime instead.
|
Chris@43
|
646
|
Chris@434
|
647 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@434
|
648 sv_samplerate_t targetRate = getTargetSampleRate();
|
Chris@91
|
649
|
Chris@91
|
650 if (sourceRate == 0 || targetRate == 0) return 0;
|
Chris@91
|
651
|
Chris@366
|
652 int inbuffer = 0; // at target rate
|
Chris@91
|
653
|
Chris@366
|
654 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
655 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@43
|
656 if (rb) {
|
Chris@366
|
657 int here = rb->getReadSpace();
|
Chris@91
|
658 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@43
|
659 }
|
Chris@43
|
660 }
|
Chris@43
|
661
|
Chris@436
|
662 sv_frame_t readBufferFill = m_readBufferFill;
|
Chris@436
|
663 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
664 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
665 double currentTime = 0.0;
|
Chris@91
|
666 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
667
|
Chris@102
|
668 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
669
|
Chris@91
|
670 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
|
Chris@91
|
671
|
Chris@436
|
672 sv_frame_t stretchlat = 0;
|
Chris@91
|
673 double timeRatio = 1.0;
|
Chris@91
|
674
|
Chris@91
|
675 if (m_timeStretcher) {
|
Chris@91
|
676 stretchlat = m_timeStretcher->getLatency();
|
Chris@91
|
677 timeRatio = m_timeStretcher->getTimeRatio();
|
Chris@43
|
678 }
|
Chris@43
|
679
|
Chris@91
|
680 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
|
Chris@43
|
681
|
Chris@91
|
682 // When the target has just requested a block from us, the last
|
Chris@91
|
683 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
684 // amount of read space (converted back to source sample rate)
|
Chris@91
|
685 // remaining now. That sample is not expected to be played until
|
Chris@91
|
686 // the target's play latency has elapsed. By the time the
|
Chris@91
|
687 // following block is requested, that sample will be at the
|
Chris@91
|
688 // target's play latency minus the last requested block size away
|
Chris@91
|
689 // from being played.
|
Chris@91
|
690
|
Chris@91
|
691 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
692 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
693
|
Chris@102
|
694 if (m_target &&
|
Chris@102
|
695 m_trustworthyTimestamps &&
|
Chris@102
|
696 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
697
|
Chris@91
|
698 lastretrieved_t = RealTime::frame2RealTime
|
Chris@91
|
699 (lastRetrievedBlockSize, targetRate);
|
Chris@91
|
700
|
Chris@91
|
701 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
702 // since the end of the last call to getSourceSamples
|
Chris@91
|
703
|
Chris@102
|
704 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
705
|
Chris@102
|
706 // this adjustment seems to cause more problems when looping
|
Chris@102
|
707 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
708
|
Chris@102
|
709 if (elapsed > 0.0) {
|
Chris@102
|
710 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
711 }
|
Chris@91
|
712 }
|
Chris@91
|
713
|
Chris@91
|
714 } else {
|
Chris@91
|
715
|
Chris@91
|
716 lastretrieved_t = RealTime::frame2RealTime
|
Chris@91
|
717 (getTargetBlockSize(), targetRate);
|
Chris@62
|
718 }
|
Chris@91
|
719
|
Chris@91
|
720 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
|
Chris@91
|
721
|
Chris@91
|
722 if (timeRatio != 1.0) {
|
Chris@91
|
723 lastretrieved_t = lastretrieved_t / timeRatio;
|
Chris@91
|
724 sincerequest_t = sincerequest_t / timeRatio;
|
Chris@163
|
725 latency_t = latency_t / timeRatio;
|
Chris@43
|
726 }
|
Chris@43
|
727
|
Chris@91
|
728 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
729 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
730 #endif
|
Chris@43
|
731
|
Chris@93
|
732 // Normally the range lists should contain at least one item each
|
Chris@93
|
733 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
734 // entire source audio duration.
|
Chris@43
|
735
|
Chris@93
|
736 if (m_rangeStarts.empty()) {
|
Chris@93
|
737 rebuildRangeLists();
|
Chris@93
|
738 }
|
Chris@92
|
739
|
Chris@93
|
740 if (m_rangeStarts.empty()) {
|
Chris@93
|
741 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
742 RealTime playing_t = bufferedto_t
|
Chris@93
|
743 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
744 + sincerequest_t;
|
Chris@193
|
745 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@434
|
746 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
|
Chris@93
|
747 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
748 }
|
Chris@43
|
749
|
Chris@91
|
750 int inRange = 0;
|
Chris@91
|
751 int index = 0;
|
Chris@91
|
752
|
Chris@366
|
753 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
754 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
755 inRange = index;
|
Chris@93
|
756 } else {
|
Chris@93
|
757 break;
|
Chris@93
|
758 }
|
Chris@93
|
759 ++index;
|
Chris@93
|
760 }
|
Chris@93
|
761
|
Chris@436
|
762 if (inRange >= int(m_rangeStarts.size())) {
|
Chris@436
|
763 inRange = int(m_rangeStarts.size())-1;
|
Chris@436
|
764 }
|
Chris@93
|
765
|
Chris@94
|
766 RealTime playing_t = bufferedto_t;
|
Chris@93
|
767
|
Chris@93
|
768 playing_t = playing_t
|
Chris@93
|
769 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
770 + sincerequest_t;
|
Chris@94
|
771
|
Chris@94
|
772 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
773 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
774 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
775 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
776 // are playing a relatively short looped region, the playing time
|
Chris@94
|
777 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
778 // the region boundary and end up being much smaller than the
|
Chris@94
|
779 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
780 // duration of playback!
|
Chris@94
|
781
|
Chris@94
|
782 if (!m_playStartFramePassed) {
|
Chris@94
|
783 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
|
Chris@94
|
784 sourceRate);
|
Chris@94
|
785 if (playing_t < playstart_t) {
|
Chris@293
|
786 // cerr << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
787 // << playstart_t << endl;
|
Chris@122
|
788 if (/*!!! sincerequest_t > RealTime::zeroTime && */
|
Chris@94
|
789 m_playStartedAt + latency_t + stretchlat_t <
|
Chris@94
|
790 RealTime::fromSeconds(currentTime)) {
|
Chris@293
|
791 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
792 m_playStartFramePassed = true;
|
Chris@94
|
793 } else {
|
Chris@94
|
794 playing_t = playstart_t;
|
Chris@94
|
795 }
|
Chris@94
|
796 } else {
|
Chris@94
|
797 m_playStartFramePassed = true;
|
Chris@94
|
798 }
|
Chris@94
|
799 }
|
Chris@163
|
800
|
Chris@163
|
801 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
802 cerr << "playing_t " << playing_t;
|
Chris@163
|
803 #endif
|
Chris@94
|
804
|
Chris@94
|
805 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
806
|
Chris@93
|
807 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
808 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
809 #endif
|
Chris@93
|
810
|
Chris@93
|
811 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
812
|
Chris@93
|
813 if (inRange == 0) {
|
Chris@93
|
814 if (looping) {
|
Chris@436
|
815 inRange = int(m_rangeStarts.size()) - 1;
|
Chris@93
|
816 } else {
|
Chris@93
|
817 break;
|
Chris@93
|
818 }
|
Chris@93
|
819 } else {
|
Chris@93
|
820 --inRange;
|
Chris@93
|
821 }
|
Chris@93
|
822
|
Chris@93
|
823 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
824 }
|
Chris@93
|
825
|
Chris@93
|
826 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
827
|
Chris@93
|
828 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
829 cerr << " playing time: " << playing_t << endl;
|
Chris@93
|
830 #endif
|
Chris@93
|
831
|
Chris@93
|
832 if (!looping) {
|
Chris@366
|
833 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
834 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@293
|
835 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
836 stop();
|
Chris@93
|
837 }
|
Chris@93
|
838 }
|
Chris@93
|
839
|
Chris@93
|
840 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
841
|
Chris@434
|
842 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
|
Chris@102
|
843
|
Chris@102
|
844 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
845 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
846 frame = m_lastCurrentFrame;
|
Chris@102
|
847 }
|
Chris@102
|
848 }
|
Chris@102
|
849
|
Chris@102
|
850 m_lastCurrentFrame = frame;
|
Chris@102
|
851
|
Chris@93
|
852 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
853 }
|
Chris@93
|
854
|
Chris@93
|
855 void
|
Chris@93
|
856 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
857 {
|
Chris@93
|
858 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
859
|
Chris@93
|
860 m_rangeStarts.clear();
|
Chris@93
|
861 m_rangeDurations.clear();
|
Chris@93
|
862
|
Chris@436
|
863 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@93
|
864 if (sourceRate == 0) return;
|
Chris@93
|
865
|
Chris@93
|
866 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
867 if (end == RealTime::zeroTime) return;
|
Chris@93
|
868
|
Chris@93
|
869 if (!constrained) {
|
Chris@93
|
870 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
871 m_rangeDurations.push_back(end);
|
Chris@93
|
872 return;
|
Chris@93
|
873 }
|
Chris@93
|
874
|
Chris@93
|
875 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
876 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
877
|
Chris@93
|
878 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
879 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
880 #endif
|
Chris@93
|
881
|
Chris@93
|
882 if (!selections.empty()) {
|
Chris@91
|
883
|
Chris@91
|
884 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
885
|
Chris@91
|
886 RealTime start =
|
Chris@91
|
887 (RealTime::frame2RealTime
|
Chris@91
|
888 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
889 sourceRate));
|
Chris@91
|
890 RealTime duration =
|
Chris@91
|
891 (RealTime::frame2RealTime
|
Chris@91
|
892 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
893 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
894 sourceRate));
|
Chris@91
|
895
|
Chris@93
|
896 m_rangeStarts.push_back(start);
|
Chris@93
|
897 m_rangeDurations.push_back(duration);
|
Chris@91
|
898 }
|
Chris@93
|
899 } else {
|
Chris@93
|
900 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
901 m_rangeDurations.push_back(end);
|
Chris@43
|
902 }
|
Chris@43
|
903
|
Chris@93
|
904 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
905 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
906 #endif
|
Chris@43
|
907 }
|
Chris@43
|
908
|
Chris@43
|
909 void
|
Chris@43
|
910 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
911 {
|
Chris@43
|
912 m_outputLeft = left;
|
Chris@43
|
913 m_outputRight = right;
|
Chris@43
|
914 }
|
Chris@43
|
915
|
Chris@43
|
916 bool
|
Chris@43
|
917 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
918 {
|
Chris@43
|
919 left = m_outputLeft;
|
Chris@43
|
920 right = m_outputRight;
|
Chris@43
|
921 return true;
|
Chris@43
|
922 }
|
Chris@43
|
923
|
Chris@43
|
924 void
|
Chris@468
|
925 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
|
Chris@43
|
926 {
|
Chris@244
|
927 bool first = (m_targetSampleRate == 0);
|
Chris@244
|
928
|
Chris@43
|
929 m_targetSampleRate = sr;
|
Chris@244
|
930
|
Chris@244
|
931 if (first && (m_stretchRatio != 1.f)) {
|
Chris@244
|
932 // couldn't create a stretcher before because we had no sample
|
Chris@244
|
933 // rate: make one now
|
Chris@244
|
934 setTimeStretch(m_stretchRatio);
|
Chris@244
|
935 }
|
Chris@43
|
936 }
|
Chris@43
|
937
|
Chris@43
|
938 void
|
Chris@546
|
939 AudioCallbackPlaySource::setSystemPlaybackChannelCount(int c)
|
Chris@43
|
940 {
|
Chris@43
|
941 }
|
Chris@43
|
942
|
Chris@43
|
943 void
|
Chris@107
|
944 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
|
Chris@43
|
945 {
|
Chris@107
|
946 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
|
Chris@107
|
947 if (a && !plugin) {
|
Chris@293
|
948 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
949 }
|
Chris@204
|
950
|
Chris@204
|
951 m_mutex.lock();
|
Chris@43
|
952 m_auditioningPlugin = plugin;
|
Chris@43
|
953 m_auditioningPluginBypassed = false;
|
Chris@204
|
954 m_mutex.unlock();
|
Chris@43
|
955 }
|
Chris@43
|
956
|
Chris@43
|
957 void
|
Chris@43
|
958 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
|
Chris@43
|
959 {
|
Chris@43
|
960 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
961 clearRingBuffers();
|
Chris@43
|
962 }
|
Chris@43
|
963
|
Chris@43
|
964 void
|
Chris@43
|
965 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
966 {
|
Chris@43
|
967 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
968 clearRingBuffers();
|
Chris@43
|
969 }
|
Chris@43
|
970
|
Chris@434
|
971 sv_samplerate_t
|
Chris@43
|
972 AudioCallbackPlaySource::getTargetSampleRate() const
|
Chris@43
|
973 {
|
Chris@43
|
974 if (m_targetSampleRate) return m_targetSampleRate;
|
Chris@43
|
975 else return getSourceSampleRate();
|
Chris@43
|
976 }
|
Chris@43
|
977
|
Chris@366
|
978 int
|
Chris@43
|
979 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
980 {
|
Chris@43
|
981 return m_sourceChannelCount;
|
Chris@43
|
982 }
|
Chris@43
|
983
|
Chris@366
|
984 int
|
Chris@43
|
985 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
986 {
|
Chris@43
|
987 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
988 return m_sourceChannelCount;
|
Chris@43
|
989 }
|
Chris@43
|
990
|
Chris@434
|
991 sv_samplerate_t
|
Chris@43
|
992 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
993 {
|
Chris@43
|
994 return m_sourceSampleRate;
|
Chris@43
|
995 }
|
Chris@43
|
996
|
Chris@43
|
997 void
|
Chris@436
|
998 AudioCallbackPlaySource::setTimeStretch(double factor)
|
Chris@43
|
999 {
|
Chris@91
|
1000 m_stretchRatio = factor;
|
Chris@91
|
1001
|
Chris@244
|
1002 if (!getTargetSampleRate()) return; // have to make our stretcher later
|
Chris@244
|
1003
|
Chris@436
|
1004 if (m_timeStretcher || (factor == 1.0)) {
|
Chris@91
|
1005 // stretch ratio will be set in next process call if appropriate
|
Chris@62
|
1006 } else {
|
Chris@91
|
1007 m_stretcherInputCount = getTargetChannelCount();
|
Chris@62
|
1008 RubberBandStretcher *stretcher = new RubberBandStretcher
|
Chris@436
|
1009 (int(getTargetSampleRate()),
|
Chris@91
|
1010 m_stretcherInputCount,
|
Chris@62
|
1011 RubberBandStretcher::OptionProcessRealTime,
|
Chris@62
|
1012 factor);
|
Chris@130
|
1013 RubberBandStretcher *monoStretcher = new RubberBandStretcher
|
Chris@436
|
1014 (int(getTargetSampleRate()),
|
Chris@130
|
1015 1,
|
Chris@130
|
1016 RubberBandStretcher::OptionProcessRealTime,
|
Chris@130
|
1017 factor);
|
Chris@91
|
1018 m_stretcherInputs = new float *[m_stretcherInputCount];
|
Chris@436
|
1019 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
|
Chris@366
|
1020 for (int c = 0; c < m_stretcherInputCount; ++c) {
|
Chris@91
|
1021 m_stretcherInputSizes[c] = 16384;
|
Chris@91
|
1022 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1023 }
|
Chris@130
|
1024 m_monoStretcher = monoStretcher;
|
Chris@62
|
1025 m_timeStretcher = stretcher;
|
Chris@62
|
1026 }
|
Chris@158
|
1027
|
Chris@158
|
1028 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1029 }
|
Chris@43
|
1030
|
Chris@471
|
1031 int
|
Chris@468
|
1032 AudioCallbackPlaySource::getSourceSamples(int count, float **buffer)
|
Chris@43
|
1033 {
|
Chris@43
|
1034 if (!m_playing) {
|
Chris@193
|
1035 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1036 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1037 #endif
|
Chris@366
|
1038 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1039 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1040 buffer[ch][i] = 0.0;
|
Chris@43
|
1041 }
|
Chris@43
|
1042 }
|
Chris@471
|
1043 return 0;
|
Chris@43
|
1044 }
|
Chris@43
|
1045
|
Chris@212
|
1046 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1047 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1048 #endif
|
Chris@212
|
1049
|
Chris@43
|
1050 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1051 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1052
|
Chris@366
|
1053 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1054
|
Chris@43
|
1055 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1056
|
Chris@43
|
1057 if (!rb) {
|
Chris@293
|
1058 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1059 << "No ring buffer available for channel " << ch
|
Chris@293
|
1060 << ", returning no data here" << endl;
|
Chris@43
|
1061 count = 0;
|
Chris@43
|
1062 break;
|
Chris@43
|
1063 }
|
Chris@43
|
1064
|
Chris@366
|
1065 int rs = rb->getReadSpace();
|
Chris@43
|
1066 if (rs < count) {
|
Chris@43
|
1067 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1068 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1069 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1070 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1071 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1072 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1073 << "reducing request size" << endl;
|
Chris@43
|
1074 #endif
|
Chris@43
|
1075 count = rs;
|
Chris@43
|
1076 }
|
Chris@43
|
1077 }
|
Chris@43
|
1078
|
Chris@471
|
1079 if (count == 0) return 0;
|
Chris@43
|
1080
|
Chris@62
|
1081 RubberBandStretcher *ts = m_timeStretcher;
|
Chris@130
|
1082 RubberBandStretcher *ms = m_monoStretcher;
|
Chris@130
|
1083
|
Chris@436
|
1084 double ratio = ts ? ts->getTimeRatio() : 1.0;
|
Chris@91
|
1085
|
Chris@91
|
1086 if (ratio != m_stretchRatio) {
|
Chris@91
|
1087 if (!ts) {
|
Chris@293
|
1088 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
|
Chris@436
|
1089 m_stretchRatio = 1.0;
|
Chris@91
|
1090 } else {
|
Chris@91
|
1091 ts->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1092 if (ms) ms->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1093 if (m_stretchRatio >= 1.0) m_stretchMono = false;
|
Chris@130
|
1094 }
|
Chris@130
|
1095 }
|
Chris@130
|
1096
|
Chris@130
|
1097 int stretchChannels = m_stretcherInputCount;
|
Chris@130
|
1098 if (m_stretchMono) {
|
Chris@130
|
1099 if (ms) {
|
Chris@130
|
1100 ts = ms;
|
Chris@130
|
1101 stretchChannels = 1;
|
Chris@130
|
1102 } else {
|
Chris@130
|
1103 m_stretchMono = false;
|
Chris@91
|
1104 }
|
Chris@91
|
1105 }
|
Chris@91
|
1106
|
Chris@91
|
1107 if (m_target) {
|
Chris@91
|
1108 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1109 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1110 }
|
Chris@43
|
1111
|
Chris@62
|
1112 if (!ts || ratio == 1.f) {
|
Chris@43
|
1113
|
Chris@130
|
1114 int got = 0;
|
Chris@43
|
1115
|
Chris@366
|
1116 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1117
|
Chris@43
|
1118 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1119
|
Chris@43
|
1120 if (rb) {
|
Chris@43
|
1121
|
Chris@43
|
1122 // this is marginally more likely to leave our channels in
|
Chris@43
|
1123 // sync after a processing failure than just passing "count":
|
Chris@436
|
1124 sv_frame_t request = count;
|
Chris@43
|
1125 if (ch > 0) request = got;
|
Chris@43
|
1126
|
Chris@436
|
1127 got = rb->read(buffer[ch], int(request));
|
Chris@43
|
1128
|
Chris@43
|
1129 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1130 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1131 #endif
|
Chris@43
|
1132 }
|
Chris@43
|
1133
|
Chris@366
|
1134 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1135 for (int i = got; i < count; ++i) {
|
Chris@43
|
1136 buffer[ch][i] = 0.0;
|
Chris@43
|
1137 }
|
Chris@43
|
1138 }
|
Chris@43
|
1139 }
|
Chris@43
|
1140
|
Chris@43
|
1141 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1142
|
Chris@212
|
1143 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1144 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1145 #endif
|
Chris@212
|
1146
|
Chris@43
|
1147 m_condition.wakeAll();
|
Chris@91
|
1148
|
Chris@471
|
1149 return got;
|
Chris@43
|
1150 }
|
Chris@43
|
1151
|
Chris@366
|
1152 int channels = getTargetChannelCount();
|
Chris@436
|
1153 sv_frame_t available;
|
Chris@436
|
1154 sv_frame_t fedToStretcher = 0;
|
Chris@91
|
1155 int warned = 0;
|
Chris@43
|
1156
|
Chris@91
|
1157 // The input block for a given output is approx output / ratio,
|
Chris@91
|
1158 // but we can't predict it exactly, for an adaptive timestretcher.
|
Chris@91
|
1159
|
Chris@91
|
1160 while ((available = ts->available()) < count) {
|
Chris@91
|
1161
|
Chris@436
|
1162 sv_frame_t reqd = lrint(double(count - available) / ratio);
|
Chris@436
|
1163 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
|
Chris@91
|
1164 if (reqd == 0) reqd = 1;
|
Chris@91
|
1165
|
Chris@436
|
1166 sv_frame_t got = reqd;
|
Chris@91
|
1167
|
Chris@91
|
1168 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1169 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
|
Chris@62
|
1170 #endif
|
Chris@43
|
1171
|
Chris@366
|
1172 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1173 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1174 if (reqd > m_stretcherInputSizes[c]) {
|
Chris@91
|
1175 if (c == 0) {
|
Chris@293
|
1176 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
|
Chris@91
|
1177 }
|
Chris@91
|
1178 delete[] m_stretcherInputs[c];
|
Chris@91
|
1179 m_stretcherInputSizes[c] = reqd * 2;
|
Chris@91
|
1180 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1181 }
|
Chris@91
|
1182 }
|
Chris@43
|
1183
|
Chris@366
|
1184 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1185 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1186 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@91
|
1187 if (rb) {
|
Chris@436
|
1188 sv_frame_t gotHere;
|
Chris@130
|
1189 if (stretchChannels == 1 && c > 0) {
|
Chris@436
|
1190 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
|
Chris@130
|
1191 } else {
|
Chris@436
|
1192 gotHere = rb->read(m_stretcherInputs[c], int(got));
|
Chris@130
|
1193 }
|
Chris@91
|
1194 if (gotHere < got) got = gotHere;
|
Chris@91
|
1195
|
Chris@91
|
1196 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@91
|
1197 if (c == 0) {
|
Chris@233
|
1198 SVDEBUG << "feeding stretcher: got " << gotHere
|
Chris@229
|
1199 << ", " << rb->getReadSpace() << " remain" << endl;
|
Chris@91
|
1200 }
|
Chris@62
|
1201 #endif
|
Chris@43
|
1202
|
Chris@91
|
1203 } else {
|
Chris@293
|
1204 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
|
Chris@43
|
1205 }
|
Chris@43
|
1206 }
|
Chris@43
|
1207
|
Chris@43
|
1208 if (got < reqd) {
|
Chris@293
|
1209 cerr << "WARNING: Read underrun in playback ("
|
Chris@293
|
1210 << got << " < " << reqd << ")" << endl;
|
Chris@43
|
1211 }
|
Chris@43
|
1212
|
Chris@463
|
1213 ts->process(m_stretcherInputs, size_t(got), false);
|
Chris@91
|
1214
|
Chris@91
|
1215 fedToStretcher += got;
|
Chris@43
|
1216
|
Chris@43
|
1217 if (got == 0) break;
|
Chris@43
|
1218
|
Chris@62
|
1219 if (ts->available() == available) {
|
Chris@293
|
1220 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
|
Chris@43
|
1221 if (++warned == 5) break;
|
Chris@43
|
1222 }
|
Chris@43
|
1223 }
|
Chris@43
|
1224
|
Chris@463
|
1225 ts->retrieve(buffer, size_t(count));
|
Chris@43
|
1226
|
Chris@130
|
1227 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
|
Chris@130
|
1228 for (int i = 0; i < count; ++i) {
|
Chris@130
|
1229 buffer[c][i] = buffer[0][i];
|
Chris@130
|
1230 }
|
Chris@130
|
1231 }
|
Chris@130
|
1232
|
Chris@43
|
1233 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1234
|
Chris@212
|
1235 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1236 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
|
Chris@212
|
1237 #endif
|
Chris@212
|
1238
|
Chris@43
|
1239 m_condition.wakeAll();
|
Chris@43
|
1240
|
Chris@471
|
1241 return count;
|
Chris@43
|
1242 }
|
Chris@43
|
1243
|
Chris@43
|
1244 void
|
Chris@434
|
1245 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float **buffers)
|
Chris@43
|
1246 {
|
Chris@43
|
1247 if (m_auditioningPluginBypassed) return;
|
Chris@43
|
1248 RealTimePluginInstance *plugin = m_auditioningPlugin;
|
Chris@43
|
1249 if (!plugin) return;
|
Chris@204
|
1250
|
Chris@366
|
1251 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
|
Chris@293
|
1252 // cerr << "plugin input count " << plugin->getAudioInputCount()
|
Chris@43
|
1253 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1254 // << endl;
|
Chris@43
|
1255 return;
|
Chris@43
|
1256 }
|
Chris@366
|
1257 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
|
Chris@293
|
1258 // cerr << "plugin output count " << plugin->getAudioOutputCount()
|
Chris@43
|
1259 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1260 // << endl;
|
Chris@43
|
1261 return;
|
Chris@43
|
1262 }
|
Chris@366
|
1263 if ((int)plugin->getBufferSize() < count) {
|
Chris@293
|
1264 // cerr << "plugin buffer size " << plugin->getBufferSize()
|
Chris@102
|
1265 // << " < our block size " << count
|
Chris@293
|
1266 // << endl;
|
Chris@43
|
1267 return;
|
Chris@43
|
1268 }
|
Chris@43
|
1269
|
Chris@43
|
1270 float **ib = plugin->getAudioInputBuffers();
|
Chris@43
|
1271 float **ob = plugin->getAudioOutputBuffers();
|
Chris@43
|
1272
|
Chris@366
|
1273 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1274 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1275 ib[c][i] = buffers[c][i];
|
Chris@43
|
1276 }
|
Chris@43
|
1277 }
|
Chris@43
|
1278
|
Chris@436
|
1279 plugin->run(Vamp::RealTime::zeroTime, int(count));
|
Chris@43
|
1280
|
Chris@366
|
1281 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1282 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1283 buffers[c][i] = ob[c][i];
|
Chris@43
|
1284 }
|
Chris@43
|
1285 }
|
Chris@43
|
1286 }
|
Chris@43
|
1287
|
Chris@43
|
1288 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1289 bool
|
Chris@43
|
1290 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1291 {
|
Chris@43
|
1292 static float *tmp = 0;
|
Chris@436
|
1293 static sv_frame_t tmpSize = 0;
|
Chris@43
|
1294
|
Chris@434
|
1295 sv_frame_t space = 0;
|
Chris@366
|
1296 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1297 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1298 if (wb) {
|
Chris@434
|
1299 sv_frame_t spaceHere = wb->getWriteSpace();
|
Chris@43
|
1300 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@43
|
1301 }
|
Chris@43
|
1302 }
|
Chris@43
|
1303
|
Chris@103
|
1304 if (space == 0) {
|
Chris@103
|
1305 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1306 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1307 #endif
|
Chris@103
|
1308 return false;
|
Chris@103
|
1309 }
|
Chris@43
|
1310
|
Chris@434
|
1311 sv_frame_t f = m_writeBufferFill;
|
Chris@43
|
1312
|
Chris@43
|
1313 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1314
|
Chris@43
|
1315 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1316 if (!readWriteEqual) {
|
Chris@293
|
1317 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1318 }
|
Chris@293
|
1319 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1320 #endif
|
Chris@43
|
1321
|
Chris@43
|
1322 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1323 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1324 #endif
|
Chris@43
|
1325
|
Chris@366
|
1326 int channels = getTargetChannelCount();
|
Chris@43
|
1327
|
Chris@434
|
1328 sv_frame_t orig = space;
|
Chris@43
|
1329
|
Chris@43
|
1330 static float **bufferPtrs = 0;
|
Chris@366
|
1331 static int bufferPtrCount = 0;
|
Chris@43
|
1332
|
Chris@43
|
1333 if (bufferPtrCount < channels) {
|
Chris@43
|
1334 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@43
|
1335 bufferPtrs = new float *[channels];
|
Chris@43
|
1336 bufferPtrCount = channels;
|
Chris@43
|
1337 }
|
Chris@43
|
1338
|
Chris@436
|
1339 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1340
|
Chris@546
|
1341 // space must be a multiple of generatorBlockSize
|
Chris@546
|
1342 sv_frame_t reqSpace = space;
|
Chris@546
|
1343 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@546
|
1344 if (space == 0) {
|
Chris@546
|
1345 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1346 cout << "requested fill of " << reqSpace
|
Chris@546
|
1347 << " is less than generator block size of "
|
Chris@546
|
1348 << generatorBlockSize << ", leaving it" << endl;
|
Chris@546
|
1349 #endif
|
Chris@546
|
1350 return false;
|
Chris@43
|
1351 }
|
Chris@43
|
1352
|
Chris@546
|
1353 if (tmpSize < channels * space) {
|
Chris@546
|
1354 delete[] tmp;
|
Chris@546
|
1355 tmp = new float[channels * space];
|
Chris@546
|
1356 tmpSize = channels * space;
|
Chris@546
|
1357 }
|
Chris@43
|
1358
|
Chris@546
|
1359 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1360
|
Chris@546
|
1361 bufferPtrs[c] = tmp + c * space;
|
Chris@546
|
1362
|
Chris@546
|
1363 for (int i = 0; i < space; ++i) {
|
Chris@546
|
1364 tmp[c * space + i] = 0.0f;
|
Chris@546
|
1365 }
|
Chris@546
|
1366 }
|
Chris@43
|
1367
|
Chris@546
|
1368 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1369
|
Chris@546
|
1370 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1371
|
Chris@546
|
1372 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@546
|
1373 if (wb) {
|
Chris@546
|
1374 int actual = wb->write(bufferPtrs[c], int(got));
|
Chris@546
|
1375 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1376 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@546
|
1377 << wb->getReadSpace() << " to read"
|
Chris@546
|
1378 << endl;
|
Chris@546
|
1379 #endif
|
Chris@546
|
1380 if (actual < got) {
|
Chris@546
|
1381 cerr << "WARNING: Buffer overrun in channel " << c
|
Chris@546
|
1382 << ": wrote " << actual << " of " << got
|
Chris@546
|
1383 << " samples" << endl;
|
Chris@546
|
1384 }
|
Chris@546
|
1385 }
|
Chris@546
|
1386 }
|
Chris@43
|
1387
|
Chris@546
|
1388 m_writeBufferFill = f;
|
Chris@546
|
1389 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1390
|
Chris@163
|
1391 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@546
|
1392 cout << "Read buffer fill is now " << m_readBufferFill << endl;
|
Chris@163
|
1393 #endif
|
Chris@163
|
1394
|
Chris@546
|
1395 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1396
|
Chris@43
|
1397 return true;
|
Chris@43
|
1398 }
|
Chris@43
|
1399
|
Chris@434
|
1400 sv_frame_t
|
Chris@434
|
1401 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
|
Chris@43
|
1402 {
|
Chris@434
|
1403 sv_frame_t processed = 0;
|
Chris@434
|
1404 sv_frame_t chunkStart = frame;
|
Chris@434
|
1405 sv_frame_t chunkSize = count;
|
Chris@434
|
1406 sv_frame_t selectionSize = 0;
|
Chris@434
|
1407 sv_frame_t nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1408
|
Chris@43
|
1409 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1410 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
1411 !m_viewManager->getSelections().empty());
|
Chris@43
|
1412
|
Chris@43
|
1413 static float **chunkBufferPtrs = 0;
|
Chris@366
|
1414 static int chunkBufferPtrCount = 0;
|
Chris@366
|
1415 int channels = getTargetChannelCount();
|
Chris@43
|
1416
|
Chris@43
|
1417 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1418 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
|
Chris@43
|
1419 #endif
|
Chris@43
|
1420
|
Chris@43
|
1421 if (chunkBufferPtrCount < channels) {
|
Chris@43
|
1422 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@43
|
1423 chunkBufferPtrs = new float *[channels];
|
Chris@43
|
1424 chunkBufferPtrCount = channels;
|
Chris@43
|
1425 }
|
Chris@43
|
1426
|
Chris@366
|
1427 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1428 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1429 }
|
Chris@43
|
1430
|
Chris@43
|
1431 while (processed < count) {
|
Chris@43
|
1432
|
Chris@43
|
1433 chunkSize = count - processed;
|
Chris@43
|
1434 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1435 selectionSize = 0;
|
Chris@43
|
1436
|
Chris@434
|
1437 sv_frame_t fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1438
|
Chris@43
|
1439 if (constrained) {
|
Chris@60
|
1440
|
Chris@434
|
1441 sv_frame_t rChunkStart =
|
Chris@60
|
1442 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@43
|
1443
|
Chris@43
|
1444 Selection selection =
|
Chris@60
|
1445 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@43
|
1446
|
Chris@43
|
1447 if (selection.isEmpty()) {
|
Chris@43
|
1448 if (looping) {
|
Chris@43
|
1449 selection = *m_viewManager->getSelections().begin();
|
Chris@60
|
1450 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1451 (selection.getStartFrame());
|
Chris@43
|
1452 fadeIn = 50;
|
Chris@43
|
1453 }
|
Chris@43
|
1454 }
|
Chris@43
|
1455
|
Chris@43
|
1456 if (selection.isEmpty()) {
|
Chris@43
|
1457
|
Chris@43
|
1458 chunkSize = 0;
|
Chris@43
|
1459 nextChunkStart = chunkStart;
|
Chris@43
|
1460
|
Chris@43
|
1461 } else {
|
Chris@43
|
1462
|
Chris@434
|
1463 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1464 (selection.getStartFrame());
|
Chris@434
|
1465 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1466 (selection.getEndFrame());
|
Chris@43
|
1467
|
Chris@60
|
1468 selectionSize = ef - sf;
|
Chris@60
|
1469
|
Chris@60
|
1470 if (chunkStart < sf) {
|
Chris@60
|
1471 chunkStart = sf;
|
Chris@43
|
1472 fadeIn = 50;
|
Chris@43
|
1473 }
|
Chris@43
|
1474
|
Chris@43
|
1475 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1476
|
Chris@60
|
1477 if (nextChunkStart >= ef) {
|
Chris@60
|
1478 nextChunkStart = ef;
|
Chris@43
|
1479 fadeOut = 50;
|
Chris@43
|
1480 }
|
Chris@43
|
1481
|
Chris@43
|
1482 chunkSize = nextChunkStart - chunkStart;
|
Chris@43
|
1483 }
|
Chris@43
|
1484
|
Chris@43
|
1485 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1486
|
Chris@43
|
1487 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@43
|
1488 chunkStart = 0;
|
Chris@43
|
1489 }
|
Chris@43
|
1490 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@43
|
1491 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@43
|
1492 }
|
Chris@43
|
1493 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1494 }
|
Chris@43
|
1495
|
Chris@293
|
1496 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@43
|
1497
|
Chris@43
|
1498 if (!chunkSize) {
|
Chris@43
|
1499 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1500 cout << "Ending selection playback at " << nextChunkStart << endl;
|
Chris@43
|
1501 #endif
|
Chris@43
|
1502 // We need to maintain full buffers so that the other
|
Chris@43
|
1503 // thread can tell where it's got to in the playback -- so
|
Chris@43
|
1504 // return the full amount here
|
Chris@43
|
1505 frame = frame + count;
|
Chris@43
|
1506 return count;
|
Chris@43
|
1507 }
|
Chris@43
|
1508
|
Chris@43
|
1509 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1510 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1511 #endif
|
Chris@43
|
1512
|
Chris@43
|
1513 if (selectionSize < 100) {
|
Chris@43
|
1514 fadeIn = 0;
|
Chris@43
|
1515 fadeOut = 0;
|
Chris@43
|
1516 } else if (selectionSize < 300) {
|
Chris@43
|
1517 if (fadeIn > 0) fadeIn = 10;
|
Chris@43
|
1518 if (fadeOut > 0) fadeOut = 10;
|
Chris@43
|
1519 }
|
Chris@43
|
1520
|
Chris@43
|
1521 if (fadeIn > 0) {
|
Chris@43
|
1522 if (processed * 2 < fadeIn) {
|
Chris@43
|
1523 fadeIn = processed * 2;
|
Chris@43
|
1524 }
|
Chris@43
|
1525 }
|
Chris@43
|
1526
|
Chris@43
|
1527 if (fadeOut > 0) {
|
Chris@43
|
1528 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@43
|
1529 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@43
|
1530 }
|
Chris@43
|
1531 }
|
Chris@43
|
1532
|
Chris@43
|
1533 for (std::set<Model *>::iterator mi = m_models.begin();
|
Chris@43
|
1534 mi != m_models.end(); ++mi) {
|
Chris@43
|
1535
|
Chris@366
|
1536 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1537 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1538 fadeIn, fadeOut);
|
Chris@43
|
1539 }
|
Chris@43
|
1540
|
Chris@366
|
1541 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1542 chunkBufferPtrs[c] += chunkSize;
|
Chris@43
|
1543 }
|
Chris@43
|
1544
|
Chris@43
|
1545 processed += chunkSize;
|
Chris@43
|
1546 chunkStart = nextChunkStart;
|
Chris@43
|
1547 }
|
Chris@43
|
1548
|
Chris@43
|
1549 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1550 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1551 #endif
|
Chris@43
|
1552
|
Chris@43
|
1553 frame = nextChunkStart;
|
Chris@43
|
1554 return processed;
|
Chris@43
|
1555 }
|
Chris@43
|
1556
|
Chris@43
|
1557 void
|
Chris@43
|
1558 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1559 {
|
Chris@43
|
1560 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1561
|
Chris@43
|
1562 // only unify if there will be something to read
|
Chris@366
|
1563 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1564 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1565 if (wb) {
|
Chris@43
|
1566 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@43
|
1567 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@43
|
1568 m_lastModelEndFrame) {
|
Chris@43
|
1569 // OK, we don't have enough and there's more to
|
Chris@43
|
1570 // read -- don't unify until we can do better
|
Chris@193
|
1571 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1572 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1573 #endif
|
Chris@43
|
1574 return;
|
Chris@43
|
1575 }
|
Chris@43
|
1576 }
|
Chris@43
|
1577 break;
|
Chris@43
|
1578 }
|
Chris@43
|
1579 }
|
Chris@43
|
1580
|
Chris@436
|
1581 sv_frame_t rf = m_readBufferFill;
|
Chris@43
|
1582 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1583 if (rb) {
|
Chris@366
|
1584 int rs = rb->getReadSpace();
|
Chris@43
|
1585 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@293
|
1586 // cout << "rs = " << rs << endl;
|
Chris@43
|
1587 if (rs < rf) rf -= rs;
|
Chris@43
|
1588 else rf = 0;
|
Chris@43
|
1589 }
|
Chris@43
|
1590
|
Chris@193
|
1591 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1592 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1593 #endif
|
Chris@43
|
1594
|
Chris@436
|
1595 sv_frame_t wf = m_writeBufferFill;
|
Chris@436
|
1596 sv_frame_t skip = 0;
|
Chris@366
|
1597 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1598 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1599 if (wb) {
|
Chris@43
|
1600 if (c == 0) {
|
Chris@43
|
1601
|
Chris@366
|
1602 int wrs = wb->getReadSpace();
|
Chris@293
|
1603 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1604
|
Chris@43
|
1605 if (wrs < wf) wf -= wrs;
|
Chris@43
|
1606 else wf = 0;
|
Chris@293
|
1607 // cout << "wf = " << wf << endl;
|
Chris@43
|
1608
|
Chris@43
|
1609 if (wf < rf) skip = rf - wf;
|
Chris@43
|
1610 if (skip == 0) break;
|
Chris@43
|
1611 }
|
Chris@43
|
1612
|
Chris@293
|
1613 // cout << "skipping " << skip << endl;
|
Chris@436
|
1614 wb->skip(int(skip));
|
Chris@43
|
1615 }
|
Chris@43
|
1616 }
|
Chris@43
|
1617
|
Chris@43
|
1618 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1619 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1620 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1621 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1622 cerr << "unified" << endl;
|
Chris@193
|
1623 #endif
|
Chris@43
|
1624 }
|
Chris@43
|
1625
|
Chris@43
|
1626 void
|
Chris@43
|
1627 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1628 {
|
Chris@43
|
1629 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1630
|
Chris@43
|
1631 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1632 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1633 #endif
|
Chris@43
|
1634
|
Chris@43
|
1635 s.m_mutex.lock();
|
Chris@43
|
1636
|
Chris@43
|
1637 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1638 bool work = false;
|
Chris@43
|
1639
|
Chris@43
|
1640 while (!s.m_exiting) {
|
Chris@43
|
1641
|
Chris@43
|
1642 s.unifyRingBuffers();
|
Chris@43
|
1643 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1644 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1645
|
Chris@43
|
1646 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@43
|
1647
|
Chris@43
|
1648 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1649 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1650 #endif
|
Chris@43
|
1651
|
Chris@43
|
1652 s.m_mutex.unlock();
|
Chris@43
|
1653 s.m_mutex.lock();
|
Chris@43
|
1654
|
Chris@43
|
1655 } else {
|
Chris@43
|
1656
|
Chris@436
|
1657 double ms = 100;
|
Chris@43
|
1658 if (s.getSourceSampleRate() > 0) {
|
Chris@436
|
1659 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
|
Chris@43
|
1660 }
|
Chris@43
|
1661
|
Chris@43
|
1662 if (s.m_playing) ms /= 10;
|
Chris@43
|
1663
|
Chris@43
|
1664 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1665 if (!s.m_playing) cout << endl;
|
Chris@293
|
1666 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1667 #endif
|
Chris@43
|
1668
|
Chris@366
|
1669 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@43
|
1670 }
|
Chris@43
|
1671
|
Chris@43
|
1672 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1673 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1674 #endif
|
Chris@43
|
1675
|
Chris@43
|
1676 work = false;
|
Chris@43
|
1677
|
Chris@103
|
1678 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1679 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1680 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1681 #endif
|
Chris@103
|
1682 continue;
|
Chris@103
|
1683 }
|
Chris@43
|
1684
|
Chris@43
|
1685 bool playing = s.m_playing;
|
Chris@43
|
1686
|
Chris@43
|
1687 if (playing && !previouslyPlaying) {
|
Chris@43
|
1688 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1689 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1690 #endif
|
Chris@366
|
1691 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@43
|
1692 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@43
|
1693 if (rb) rb->reset();
|
Chris@43
|
1694 }
|
Chris@43
|
1695 }
|
Chris@43
|
1696 previouslyPlaying = playing;
|
Chris@43
|
1697
|
Chris@43
|
1698 work = s.fillBuffers();
|
Chris@43
|
1699 }
|
Chris@43
|
1700
|
Chris@43
|
1701 s.m_mutex.unlock();
|
Chris@43
|
1702 }
|
Chris@43
|
1703
|