annotate audio/AudioCallbackPlaySource.cpp @ 517:36777aa80e15 3.0-integration

Merge from default branch
author Chris Cannam
date Fri, 04 Mar 2016 12:39:05 +0000
parents 83c60632bac0
children 0d5c3abc9658
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@506 26 #include "data/model/ReadOnlyWaveFileModel.h"
Chris@43 27 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 28 #include "plugin/RealTimePluginInstance.h"
Chris@62 29
Chris@468 30 #include "bqaudioio/SystemPlaybackTarget.h"
Chris@91 31
Chris@62 32 #include <rubberband/RubberBandStretcher.h>
Chris@62 33 using namespace RubberBand;
Chris@43 34
Chris@43 35 #include <iostream>
Chris@43 36 #include <cassert>
Chris@43 37
Chris@510 38 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 39 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 40
Chris@366 41 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 42
Chris@105 43 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 44 QString clientName) :
Chris@43 45 m_viewManager(manager),
Chris@43 46 m_audioGenerator(new AudioGenerator()),
Chris@468 47 m_clientName(clientName.toUtf8().data()),
Chris@43 48 m_readBuffers(0),
Chris@43 49 m_writeBuffers(0),
Chris@43 50 m_readBufferFill(0),
Chris@43 51 m_writeBufferFill(0),
Chris@43 52 m_bufferScavenger(1),
Chris@43 53 m_sourceChannelCount(0),
Chris@43 54 m_blockSize(1024),
Chris@43 55 m_sourceSampleRate(0),
Chris@43 56 m_targetSampleRate(0),
Chris@43 57 m_playLatency(0),
Chris@91 58 m_target(0),
Chris@91 59 m_lastRetrievalTimestamp(0.0),
Chris@91 60 m_lastRetrievedBlockSize(0),
Chris@102 61 m_trustworthyTimestamps(true),
Chris@102 62 m_lastCurrentFrame(0),
Chris@43 63 m_playing(false),
Chris@43 64 m_exiting(false),
Chris@43 65 m_lastModelEndFrame(0),
Chris@193 66 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 67 m_outputLeft(0.0),
Chris@43 68 m_outputRight(0.0),
Chris@43 69 m_auditioningPlugin(0),
Chris@43 70 m_auditioningPluginBypassed(false),
Chris@94 71 m_playStartFrame(0),
Chris@94 72 m_playStartFramePassed(false),
Chris@43 73 m_timeStretcher(0),
Chris@130 74 m_monoStretcher(0),
Chris@91 75 m_stretchRatio(1.0),
Chris@405 76 m_stretchMono(false),
Chris@91 77 m_stretcherInputCount(0),
Chris@91 78 m_stretcherInputs(0),
Chris@91 79 m_stretcherInputSizes(0),
Chris@43 80 m_fillThread(0),
Chris@43 81 m_converter(0),
Chris@43 82 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 83 {
Chris@43 84 m_viewManager->setAudioPlaySource(this);
Chris@43 85
Chris@43 86 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 87 this, SLOT(selectionChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 89 this, SLOT(playLoopModeChanged()));
Chris@43 90 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 91 this, SLOT(playSelectionModeChanged()));
Chris@43 92
Chris@300 93 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 94 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 95
Chris@43 96 connect(PlayParameterRepository::getInstance(),
Chris@43 97 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 98 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 99
Chris@43 100 connect(Preferences::getInstance(),
Chris@43 101 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 102 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 103 }
Chris@43 104
Chris@43 105 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 106 {
Chris@177 107 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 108 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 109 #endif
Chris@43 110 m_exiting = true;
Chris@43 111
Chris@43 112 if (m_fillThread) {
Chris@212 113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 114 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 115 #endif
Chris@212 116 m_condition.wakeAll();
Chris@43 117 m_fillThread->wait();
Chris@43 118 delete m_fillThread;
Chris@43 119 }
Chris@43 120
Chris@43 121 clearModels();
Chris@43 122
Chris@43 123 if (m_readBuffers != m_writeBuffers) {
Chris@43 124 delete m_readBuffers;
Chris@43 125 }
Chris@43 126
Chris@43 127 delete m_writeBuffers;
Chris@43 128
Chris@43 129 delete m_audioGenerator;
Chris@43 130
Chris@366 131 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 132 delete[] m_stretcherInputs[i];
Chris@91 133 }
Chris@91 134 delete[] m_stretcherInputSizes;
Chris@91 135 delete[] m_stretcherInputs;
Chris@91 136
Chris@130 137 delete m_timeStretcher;
Chris@130 138 delete m_monoStretcher;
Chris@130 139
Chris@43 140 m_bufferScavenger.scavenge(true);
Chris@43 141 m_pluginScavenger.scavenge(true);
Chris@177 142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 143 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 144 #endif
Chris@43 145 }
Chris@43 146
Chris@43 147 void
Chris@43 148 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 149 {
Chris@43 150 if (m_models.find(model) != m_models.end()) return;
Chris@43 151
Chris@418 152 bool willPlay = m_audioGenerator->addModel(model);
Chris@43 153
Chris@43 154 m_mutex.lock();
Chris@43 155
Chris@43 156 m_models.insert(model);
Chris@43 157 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 158 m_lastModelEndFrame = model->getEndFrame();
Chris@43 159 }
Chris@43 160
Chris@43 161 bool buffersChanged = false, srChanged = false;
Chris@43 162
Chris@366 163 int modelChannels = 1;
Chris@506 164 ReadOnlyWaveFileModel *rowfm = qobject_cast<ReadOnlyWaveFileModel *>(model);
Chris@506 165 if (rowfm) modelChannels = rowfm->getChannelCount();
Chris@43 166 if (modelChannels > m_sourceChannelCount) {
Chris@43 167 m_sourceChannelCount = modelChannels;
Chris@43 168 }
Chris@43 169
Chris@43 170 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 171 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 172 #endif
Chris@43 173
Chris@43 174 if (m_sourceSampleRate == 0) {
Chris@43 175
Chris@43 176 m_sourceSampleRate = model->getSampleRate();
Chris@43 177 srChanged = true;
Chris@43 178
Chris@43 179 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 180
Chris@506 181 // If this is a read-only wave file model and we have no
Chris@506 182 // other, we can just switch to this model's sample rate
Chris@43 183
Chris@506 184 if (rowfm) {
Chris@43 185
Chris@43 186 bool conflicting = false;
Chris@43 187
Chris@43 188 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 189 i != m_models.end(); ++i) {
Chris@506 190 // Only read-only wave file models should be
Chris@506 191 // considered conflicting -- writable wave file models
Chris@506 192 // are derived and we shouldn't take their rates into
Chris@506 193 // account. Also, don't give any particular weight to
Chris@506 194 // a file that's already playing at the wrong rate
Chris@506 195 // anyway
Chris@506 196 ReadOnlyWaveFileModel *other =
Chris@506 197 qobject_cast<ReadOnlyWaveFileModel *>(*i);
Chris@506 198 if (other && other != rowfm &&
Chris@506 199 other->getSampleRate() != model->getSampleRate() &&
Chris@506 200 other->getSampleRate() == m_sourceSampleRate) {
Chris@233 201 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 202 conflicting = true;
Chris@43 203 break;
Chris@43 204 }
Chris@43 205 }
Chris@43 206
Chris@43 207 if (conflicting) {
Chris@43 208
Chris@233 209 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 210 << "New model sample rate does not match" << endl
Chris@43 211 << "existing model(s) (new " << model->getSampleRate()
Chris@43 212 << " vs " << m_sourceSampleRate
Chris@43 213 << "), playback will be wrong"
Chris@229 214 << endl;
Chris@43 215
Chris@43 216 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 217 m_sourceSampleRate,
Chris@43 218 false);
Chris@43 219 } else {
Chris@43 220 m_sourceSampleRate = model->getSampleRate();
Chris@43 221 srChanged = true;
Chris@43 222 }
Chris@43 223 }
Chris@43 224 }
Chris@43 225
Chris@366 226 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@43 227 clearRingBuffers(true, getTargetChannelCount());
Chris@43 228 buffersChanged = true;
Chris@43 229 } else {
Chris@418 230 if (willPlay) clearRingBuffers(true);
Chris@43 231 }
Chris@43 232
Chris@43 233 if (buffersChanged || srChanged) {
Chris@43 234 if (m_converter) {
Chris@506 235 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@506 236 cerr << "AudioCallbackPlaySource::addModel: Buffers or sample rate changed, deleting existing SR converter" << endl;
Chris@506 237 #endif
Chris@43 238 src_delete(m_converter);
Chris@43 239 m_converter = 0;
Chris@43 240 }
Chris@43 241 }
Chris@43 242
Chris@164 243 rebuildRangeLists();
Chris@164 244
Chris@43 245 m_mutex.unlock();
Chris@43 246
Chris@506 247 initialiseConverter();
Chris@506 248
Chris@43 249 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 250
Chris@43 251 if (!m_fillThread) {
Chris@43 252 m_fillThread = new FillThread(*this);
Chris@43 253 m_fillThread->start();
Chris@43 254 }
Chris@43 255
Chris@43 256 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 257 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
Chris@43 258 #endif
Chris@43 259
Chris@43 260 if (buffersChanged || srChanged) {
Chris@43 261 emit modelReplaced();
Chris@43 262 }
Chris@43 263
Chris@435 264 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 265 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 266
Chris@212 267 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 268 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 269 #endif
Chris@212 270
Chris@43 271 m_condition.wakeAll();
Chris@43 272 }
Chris@43 273
Chris@43 274 void
Chris@435 275 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
Chris@367 276 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 277 startFrame
Chris@367 278 #endif
Chris@435 279 , sv_frame_t endFrame)
Chris@43 280 {
Chris@43 281 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 282 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 283 #endif
Chris@93 284 if (endFrame > m_lastModelEndFrame) {
Chris@93 285 m_lastModelEndFrame = endFrame;
Chris@99 286 rebuildRangeLists();
Chris@93 287 }
Chris@43 288 }
Chris@43 289
Chris@43 290 void
Chris@43 291 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 292 {
Chris@43 293 m_mutex.lock();
Chris@43 294
Chris@43 295 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 296 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 297 #endif
Chris@43 298
Chris@435 299 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 300 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 301
Chris@43 302 m_models.erase(model);
Chris@43 303
Chris@43 304 if (m_models.empty()) {
Chris@43 305 if (m_converter) {
Chris@506 306 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@506 307 cerr << "AudioCallbackPlaySource::removeModel: No models left, deleting SR converter" << endl;
Chris@506 308 #endif
Chris@43 309 src_delete(m_converter);
Chris@43 310 m_converter = 0;
Chris@43 311 }
Chris@43 312 m_sourceSampleRate = 0;
Chris@43 313 }
Chris@43 314
Chris@436 315 sv_frame_t lastEnd = 0;
Chris@43 316 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 317 i != m_models.end(); ++i) {
Chris@164 318 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 319 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 320 #endif
Chris@367 321 if ((*i)->getEndFrame() > lastEnd) {
Chris@367 322 lastEnd = (*i)->getEndFrame();
Chris@367 323 }
Chris@164 324 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 325 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 326 #endif
Chris@43 327 }
Chris@43 328 m_lastModelEndFrame = lastEnd;
Chris@43 329
Chris@212 330 m_audioGenerator->removeModel(model);
Chris@212 331
Chris@43 332 m_mutex.unlock();
Chris@43 333
Chris@43 334 clearRingBuffers();
Chris@43 335 }
Chris@43 336
Chris@43 337 void
Chris@43 338 AudioCallbackPlaySource::clearModels()
Chris@43 339 {
Chris@43 340 m_mutex.lock();
Chris@43 341
Chris@43 342 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 343 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 344 #endif
Chris@43 345
Chris@43 346 m_models.clear();
Chris@43 347
Chris@43 348 if (m_converter) {
Chris@506 349 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@506 350 cerr << "AudioCallbackPlaySource::clearModels: Deleting SR converter" << endl;
Chris@506 351 #endif
Chris@43 352 src_delete(m_converter);
Chris@43 353 m_converter = 0;
Chris@43 354 }
Chris@43 355
Chris@43 356 m_lastModelEndFrame = 0;
Chris@43 357
Chris@43 358 m_sourceSampleRate = 0;
Chris@43 359
Chris@43 360 m_mutex.unlock();
Chris@43 361
Chris@43 362 m_audioGenerator->clearModels();
Chris@93 363
Chris@93 364 clearRingBuffers();
Chris@43 365 }
Chris@43 366
Chris@43 367 void
Chris@366 368 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 369 {
Chris@43 370 if (!haveLock) m_mutex.lock();
Chris@43 371
Chris@445 372 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 373 cerr << "clearRingBuffers" << endl;
Chris@445 374 #endif
Chris@397 375
Chris@93 376 rebuildRangeLists();
Chris@93 377
Chris@43 378 if (count == 0) {
Chris@436 379 if (m_writeBuffers) count = int(m_writeBuffers->size());
Chris@43 380 }
Chris@43 381
Chris@445 382 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 383 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 384
Chris@397 385 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@445 386 #endif
Chris@445 387
Chris@93 388 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 389
Chris@445 390 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 391 cerr << "current buffered frame = " << m_writeBufferFill << endl;
Chris@445 392 #endif
Chris@397 393
Chris@43 394 if (m_readBuffers != m_writeBuffers) {
Chris@43 395 delete m_writeBuffers;
Chris@43 396 }
Chris@43 397
Chris@43 398 m_writeBuffers = new RingBufferVector;
Chris@43 399
Chris@366 400 for (int i = 0; i < count; ++i) {
Chris@43 401 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 402 }
Chris@43 403
Chris@442 404 m_audioGenerator->reset();
Chris@442 405
Chris@293 406 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 407 // << count << " write buffers" << endl;
Chris@43 408
Chris@43 409 if (!haveLock) {
Chris@43 410 m_mutex.unlock();
Chris@43 411 }
Chris@43 412 }
Chris@43 413
Chris@43 414 void
Chris@434 415 AudioCallbackPlaySource::play(sv_frame_t startFrame)
Chris@43 416 {
Chris@414 417 if (!m_sourceSampleRate) {
Chris@414 418 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
Chris@414 419 return;
Chris@414 420 }
Chris@414 421
Chris@43 422 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 423 !m_viewManager->getSelections().empty()) {
Chris@60 424
Chris@233 425 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 426
Chris@60 427 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 428
Chris@233 429 SVDEBUG << startFrame << endl;
Chris@94 430
Chris@43 431 } else {
Chris@454 432 if (startFrame < 0) {
Chris@454 433 startFrame = 0;
Chris@454 434 }
Chris@43 435 if (startFrame >= m_lastModelEndFrame) {
Chris@43 436 startFrame = 0;
Chris@43 437 }
Chris@43 438 }
Chris@43 439
Chris@132 440 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 441 cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 442 #endif
Chris@60 443
Chris@60 444 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 445
Chris@189 446 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 447 cerr << startFrame << endl;
Chris@189 448 #endif
Chris@60 449
Chris@43 450 // The fill thread will automatically empty its buffers before
Chris@43 451 // starting again if we have not so far been playing, but not if
Chris@43 452 // we're just re-seeking.
Chris@102 453 // NO -- we can end up playing some first -- always reset here
Chris@43 454
Chris@43 455 m_mutex.lock();
Chris@102 456
Chris@91 457 if (m_timeStretcher) {
Chris@91 458 m_timeStretcher->reset();
Chris@91 459 }
Chris@130 460 if (m_monoStretcher) {
Chris@130 461 m_monoStretcher->reset();
Chris@130 462 }
Chris@102 463
Chris@102 464 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 465 if (m_readBuffers) {
Chris@366 466 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 467 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 468 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 469 cerr << "reset ring buffer for channel " << c << endl;
Chris@132 470 #endif
Chris@102 471 if (rb) rb->reset();
Chris@102 472 }
Chris@43 473 }
Chris@102 474 if (m_converter) src_reset(m_converter);
Chris@102 475
Chris@43 476 m_mutex.unlock();
Chris@43 477
Chris@43 478 m_audioGenerator->reset();
Chris@43 479
Chris@94 480 m_playStartFrame = startFrame;
Chris@94 481 m_playStartFramePassed = false;
Chris@94 482 m_playStartedAt = RealTime::zeroTime;
Chris@94 483 if (m_target) {
Chris@94 484 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 485 }
Chris@94 486
Chris@43 487 bool changed = !m_playing;
Chris@91 488 m_lastRetrievalTimestamp = 0;
Chris@102 489 m_lastCurrentFrame = 0;
Chris@43 490 m_playing = true;
Chris@212 491
Chris@212 492 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 493 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 494 #endif
Chris@212 495
Chris@43 496 m_condition.wakeAll();
Chris@158 497 if (changed) {
Chris@158 498 emit playStatusChanged(m_playing);
Chris@158 499 emit activity(tr("Play from %1").arg
Chris@158 500 (RealTime::frame2RealTime
Chris@158 501 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 502 }
Chris@43 503 }
Chris@43 504
Chris@43 505 void
Chris@43 506 AudioCallbackPlaySource::stop()
Chris@43 507 {
Chris@212 508 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 509 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 510 #endif
Chris@43 511 bool changed = m_playing;
Chris@43 512 m_playing = false;
Chris@212 513
Chris@212 514 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 515 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 516 #endif
Chris@212 517
Chris@43 518 m_condition.wakeAll();
Chris@91 519 m_lastRetrievalTimestamp = 0;
Chris@158 520 if (changed) {
Chris@158 521 emit playStatusChanged(m_playing);
Chris@158 522 emit activity(tr("Stop at %1").arg
Chris@158 523 (RealTime::frame2RealTime
Chris@158 524 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 525 }
Chris@102 526 m_lastCurrentFrame = 0;
Chris@43 527 }
Chris@43 528
Chris@43 529 void
Chris@43 530 AudioCallbackPlaySource::selectionChanged()
Chris@43 531 {
Chris@43 532 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 533 clearRingBuffers();
Chris@43 534 }
Chris@43 535 }
Chris@43 536
Chris@43 537 void
Chris@43 538 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 539 {
Chris@43 540 clearRingBuffers();
Chris@43 541 }
Chris@43 542
Chris@43 543 void
Chris@43 544 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 545 {
Chris@43 546 if (!m_viewManager->getSelections().empty()) {
Chris@43 547 clearRingBuffers();
Chris@43 548 }
Chris@43 549 }
Chris@43 550
Chris@43 551 void
Chris@43 552 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 553 {
Chris@43 554 clearRingBuffers();
Chris@43 555 }
Chris@43 556
Chris@43 557 void
Chris@43 558 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 559 {
Chris@43 560 if (n == "Resample Quality") {
Chris@43 561 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 562 }
Chris@43 563 }
Chris@43 564
Chris@43 565 void
Chris@43 566 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 567 {
Chris@293 568 cerr << "Audio processing overload!" << endl;
Chris@130 569
Chris@130 570 if (!m_playing) return;
Chris@130 571
Chris@43 572 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 573 if (ap && !m_auditioningPluginBypassed) {
Chris@43 574 m_auditioningPluginBypassed = true;
Chris@43 575 emit audioOverloadPluginDisabled();
Chris@130 576 return;
Chris@130 577 }
Chris@130 578
Chris@130 579 if (m_timeStretcher &&
Chris@130 580 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 581 m_stretcherInputCount > 1 &&
Chris@130 582 m_monoStretcher && !m_stretchMono) {
Chris@130 583 m_stretchMono = true;
Chris@130 584 emit audioTimeStretchMultiChannelDisabled();
Chris@130 585 return;
Chris@43 586 }
Chris@43 587 }
Chris@43 588
Chris@43 589 void
Chris@468 590 AudioCallbackPlaySource::setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *target)
Chris@43 591 {
Chris@91 592 m_target = target;
Chris@468 593 }
Chris@468 594
Chris@468 595 void
Chris@468 596 AudioCallbackPlaySource::setSystemPlaybackBlockSize(int size)
Chris@468 597 {
Chris@293 598 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 599 if (size != 0) {
Chris@193 600 m_blockSize = size;
Chris@193 601 }
Chris@193 602 if (size * 4 > m_ringBufferSize) {
Chris@472 603 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@472 604 cerr << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@472 605 << size << " > a quarter of ring buffer size "
Chris@472 606 << m_ringBufferSize << ", calling for more ring buffer"
Chris@472 607 << endl;
Chris@472 608 #endif
Chris@193 609 m_ringBufferSize = size * 4;
Chris@193 610 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 611 clearRingBuffers();
Chris@193 612 }
Chris@193 613 }
Chris@43 614 }
Chris@43 615
Chris@366 616 int
Chris@43 617 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 618 {
Chris@293 619 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@436 620 return int(m_blockSize);
Chris@43 621 }
Chris@43 622
Chris@43 623 void
Chris@468 624 AudioCallbackPlaySource::setSystemPlaybackLatency(int latency)
Chris@43 625 {
Chris@43 626 m_playLatency = latency;
Chris@43 627 }
Chris@43 628
Chris@434 629 sv_frame_t
Chris@43 630 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 631 {
Chris@43 632 return m_playLatency;
Chris@43 633 }
Chris@43 634
Chris@434 635 sv_frame_t
Chris@43 636 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 637 {
Chris@91 638 // This method attempts to estimate which audio sample frame is
Chris@91 639 // "currently coming through the speakers".
Chris@91 640
Chris@436 641 sv_samplerate_t targetRate = getTargetSampleRate();
Chris@436 642 sv_frame_t latency = m_playLatency; // at target rate
Chris@402 643 RealTime latency_t = RealTime::zeroTime;
Chris@402 644
Chris@402 645 if (targetRate != 0) {
Chris@402 646 latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@402 647 }
Chris@93 648
Chris@93 649 return getCurrentFrame(latency_t);
Chris@93 650 }
Chris@93 651
Chris@434 652 sv_frame_t
Chris@93 653 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 654 {
Chris@93 655 return getCurrentFrame(RealTime::zeroTime);
Chris@93 656 }
Chris@93 657
Chris@434 658 sv_frame_t
Chris@93 659 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 660 {
Chris@91 661 // We resample when filling the ring buffer, and time-stretch when
Chris@91 662 // draining it. The buffer contains data at the "target rate" and
Chris@91 663 // the latency provided by the target is also at the target rate.
Chris@91 664 // Because of the multiple rates involved, we do the actual
Chris@91 665 // calculation using RealTime instead.
Chris@43 666
Chris@434 667 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@434 668 sv_samplerate_t targetRate = getTargetSampleRate();
Chris@91 669
Chris@91 670 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 671
Chris@366 672 int inbuffer = 0; // at target rate
Chris@91 673
Chris@366 674 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 675 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 676 if (rb) {
Chris@366 677 int here = rb->getReadSpace();
Chris@91 678 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 679 }
Chris@43 680 }
Chris@43 681
Chris@436 682 sv_frame_t readBufferFill = m_readBufferFill;
Chris@436 683 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 684 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 685 double currentTime = 0.0;
Chris@91 686 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 687
Chris@102 688 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 689
Chris@91 690 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 691
Chris@436 692 sv_frame_t stretchlat = 0;
Chris@91 693 double timeRatio = 1.0;
Chris@91 694
Chris@91 695 if (m_timeStretcher) {
Chris@91 696 stretchlat = m_timeStretcher->getLatency();
Chris@91 697 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 698 }
Chris@43 699
Chris@91 700 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 701
Chris@91 702 // When the target has just requested a block from us, the last
Chris@91 703 // sample it obtained was our buffer fill frame count minus the
Chris@91 704 // amount of read space (converted back to source sample rate)
Chris@91 705 // remaining now. That sample is not expected to be played until
Chris@91 706 // the target's play latency has elapsed. By the time the
Chris@91 707 // following block is requested, that sample will be at the
Chris@91 708 // target's play latency minus the last requested block size away
Chris@91 709 // from being played.
Chris@91 710
Chris@91 711 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 712 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 713
Chris@102 714 if (m_target &&
Chris@102 715 m_trustworthyTimestamps &&
Chris@102 716 lastRetrievalTimestamp != 0.0) {
Chris@91 717
Chris@91 718 lastretrieved_t = RealTime::frame2RealTime
Chris@91 719 (lastRetrievedBlockSize, targetRate);
Chris@91 720
Chris@91 721 // calculate number of frames at target rate that have elapsed
Chris@91 722 // since the end of the last call to getSourceSamples
Chris@91 723
Chris@102 724 if (m_trustworthyTimestamps && !looping) {
Chris@91 725
Chris@102 726 // this adjustment seems to cause more problems when looping
Chris@102 727 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 728
Chris@102 729 if (elapsed > 0.0) {
Chris@102 730 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 731 }
Chris@91 732 }
Chris@91 733
Chris@91 734 } else {
Chris@91 735
Chris@91 736 lastretrieved_t = RealTime::frame2RealTime
Chris@91 737 (getTargetBlockSize(), targetRate);
Chris@62 738 }
Chris@91 739
Chris@91 740 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 741
Chris@91 742 if (timeRatio != 1.0) {
Chris@91 743 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 744 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 745 latency_t = latency_t / timeRatio;
Chris@43 746 }
Chris@43 747
Chris@91 748 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 749 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 750 #endif
Chris@43 751
Chris@93 752 // Normally the range lists should contain at least one item each
Chris@93 753 // -- if playback is unconstrained, that item should report the
Chris@93 754 // entire source audio duration.
Chris@43 755
Chris@93 756 if (m_rangeStarts.empty()) {
Chris@93 757 rebuildRangeLists();
Chris@93 758 }
Chris@92 759
Chris@93 760 if (m_rangeStarts.empty()) {
Chris@93 761 // this code is only used in case of error in rebuildRangeLists
Chris@93 762 RealTime playing_t = bufferedto_t
Chris@93 763 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 764 + sincerequest_t;
Chris@193 765 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@434 766 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 767 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 768 }
Chris@43 769
Chris@91 770 int inRange = 0;
Chris@91 771 int index = 0;
Chris@91 772
Chris@366 773 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 774 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 775 inRange = index;
Chris@93 776 } else {
Chris@93 777 break;
Chris@93 778 }
Chris@93 779 ++index;
Chris@93 780 }
Chris@93 781
Chris@436 782 if (inRange >= int(m_rangeStarts.size())) {
Chris@436 783 inRange = int(m_rangeStarts.size())-1;
Chris@436 784 }
Chris@93 785
Chris@94 786 RealTime playing_t = bufferedto_t;
Chris@93 787
Chris@93 788 playing_t = playing_t
Chris@93 789 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 790 + sincerequest_t;
Chris@94 791
Chris@94 792 // This rather gross little hack is used to ensure that latency
Chris@94 793 // compensation doesn't result in the playback pointer appearing
Chris@94 794 // to start earlier than the actual playback does. It doesn't
Chris@94 795 // work properly (hence the bail-out in the middle) because if we
Chris@94 796 // are playing a relatively short looped region, the playing time
Chris@94 797 // estimated from the buffer fill frame may have wrapped around
Chris@94 798 // the region boundary and end up being much smaller than the
Chris@94 799 // theoretical play start frame, perhaps even for the entire
Chris@94 800 // duration of playback!
Chris@94 801
Chris@94 802 if (!m_playStartFramePassed) {
Chris@94 803 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 804 sourceRate);
Chris@94 805 if (playing_t < playstart_t) {
Chris@293 806 // cerr << "playing_t " << playing_t << " < playstart_t "
Chris@293 807 // << playstart_t << endl;
Chris@122 808 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 809 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 810 RealTime::fromSeconds(currentTime)) {
Chris@293 811 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 812 m_playStartFramePassed = true;
Chris@94 813 } else {
Chris@94 814 playing_t = playstart_t;
Chris@94 815 }
Chris@94 816 } else {
Chris@94 817 m_playStartFramePassed = true;
Chris@94 818 }
Chris@94 819 }
Chris@163 820
Chris@163 821 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 822 cerr << "playing_t " << playing_t;
Chris@163 823 #endif
Chris@94 824
Chris@94 825 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 826
Chris@93 827 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 828 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 829 #endif
Chris@93 830
Chris@93 831 while (playing_t < RealTime::zeroTime) {
Chris@93 832
Chris@93 833 if (inRange == 0) {
Chris@93 834 if (looping) {
Chris@436 835 inRange = int(m_rangeStarts.size()) - 1;
Chris@93 836 } else {
Chris@93 837 break;
Chris@93 838 }
Chris@93 839 } else {
Chris@93 840 --inRange;
Chris@93 841 }
Chris@93 842
Chris@93 843 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 844 }
Chris@93 845
Chris@93 846 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 847
Chris@93 848 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 849 cerr << " playing time: " << playing_t << endl;
Chris@93 850 #endif
Chris@93 851
Chris@93 852 if (!looping) {
Chris@366 853 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 854 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@293 855 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 856 stop();
Chris@93 857 }
Chris@93 858 }
Chris@93 859
Chris@93 860 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 861
Chris@434 862 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 863
Chris@102 864 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 865 if (frame < m_lastCurrentFrame) {
Chris@102 866 frame = m_lastCurrentFrame;
Chris@102 867 }
Chris@102 868 }
Chris@102 869
Chris@102 870 m_lastCurrentFrame = frame;
Chris@102 871
Chris@93 872 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 873 }
Chris@93 874
Chris@93 875 void
Chris@93 876 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 877 {
Chris@93 878 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 879
Chris@93 880 m_rangeStarts.clear();
Chris@93 881 m_rangeDurations.clear();
Chris@93 882
Chris@436 883 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@93 884 if (sourceRate == 0) return;
Chris@93 885
Chris@93 886 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 887 if (end == RealTime::zeroTime) return;
Chris@93 888
Chris@93 889 if (!constrained) {
Chris@93 890 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 891 m_rangeDurations.push_back(end);
Chris@93 892 return;
Chris@93 893 }
Chris@93 894
Chris@93 895 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 896 MultiSelection::SelectionList::const_iterator i;
Chris@93 897
Chris@93 898 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 899 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 900 #endif
Chris@93 901
Chris@93 902 if (!selections.empty()) {
Chris@91 903
Chris@91 904 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 905
Chris@91 906 RealTime start =
Chris@91 907 (RealTime::frame2RealTime
Chris@91 908 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 909 sourceRate));
Chris@91 910 RealTime duration =
Chris@91 911 (RealTime::frame2RealTime
Chris@91 912 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 913 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 914 sourceRate));
Chris@91 915
Chris@93 916 m_rangeStarts.push_back(start);
Chris@93 917 m_rangeDurations.push_back(duration);
Chris@91 918 }
Chris@93 919 } else {
Chris@93 920 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 921 m_rangeDurations.push_back(end);
Chris@43 922 }
Chris@43 923
Chris@93 924 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 925 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 926 #endif
Chris@43 927 }
Chris@43 928
Chris@43 929 void
Chris@43 930 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 931 {
Chris@43 932 m_outputLeft = left;
Chris@43 933 m_outputRight = right;
Chris@43 934 }
Chris@43 935
Chris@43 936 bool
Chris@43 937 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 938 {
Chris@43 939 left = m_outputLeft;
Chris@43 940 right = m_outputRight;
Chris@43 941 return true;
Chris@43 942 }
Chris@43 943
Chris@43 944 void
Chris@468 945 AudioCallbackPlaySource::setSystemPlaybackSampleRate(int sr)
Chris@43 946 {
Chris@244 947 bool first = (m_targetSampleRate == 0);
Chris@244 948
Chris@43 949 m_targetSampleRate = sr;
Chris@43 950 initialiseConverter();
Chris@244 951
Chris@244 952 if (first && (m_stretchRatio != 1.f)) {
Chris@244 953 // couldn't create a stretcher before because we had no sample
Chris@244 954 // rate: make one now
Chris@244 955 setTimeStretch(m_stretchRatio);
Chris@244 956 }
Chris@43 957 }
Chris@43 958
Chris@43 959 void
Chris@43 960 AudioCallbackPlaySource::initialiseConverter()
Chris@43 961 {
Chris@43 962 m_mutex.lock();
Chris@43 963
Chris@506 964 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@506 965 cerr << "AudioCallbackPlaySource::initialiseConverter(): from "
Chris@506 966 << getSourceSampleRate() << " to " << getTargetSampleRate() << endl;
Chris@506 967 #endif
Chris@506 968
Chris@43 969 if (m_converter) {
Chris@43 970 src_delete(m_converter);
Chris@43 971 m_converter = 0;
Chris@43 972 }
Chris@43 973
Chris@43 974 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 975
Chris@43 976 int err = 0;
Chris@43 977
Chris@43 978 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 979 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 980 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 981 SRC_SINC_MEDIUM_QUALITY,
Chris@43 982 getTargetChannelCount(), &err);
Chris@43 983
Chris@506 984 if (!m_converter) {
Chris@506 985 cerr << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@506 986 << src_strerror(err) << endl;
Chris@43 987
Chris@43 988 m_mutex.unlock();
Chris@43 989
Chris@43 990 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 991 getTargetSampleRate(),
Chris@43 992 false);
Chris@43 993 } else {
Chris@43 994
Chris@43 995 m_mutex.unlock();
Chris@43 996
Chris@43 997 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 998 getTargetSampleRate(),
Chris@43 999 true);
Chris@43 1000 }
Chris@43 1001 } else {
Chris@43 1002 m_mutex.unlock();
Chris@43 1003 }
Chris@43 1004 }
Chris@43 1005
Chris@43 1006 void
Chris@43 1007 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 1008 {
Chris@43 1009 if (q == m_resampleQuality) return;
Chris@43 1010 m_resampleQuality = q;
Chris@43 1011
Chris@43 1012 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 1013 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@229 1014 << m_resampleQuality << endl;
Chris@43 1015 #endif
Chris@43 1016
Chris@43 1017 initialiseConverter();
Chris@43 1018 }
Chris@43 1019
Chris@43 1020 void
Chris@107 1021 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 1022 {
Chris@107 1023 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 1024 if (a && !plugin) {
Chris@293 1025 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 1026 }
Chris@204 1027
Chris@204 1028 m_mutex.lock();
Chris@43 1029 m_auditioningPlugin = plugin;
Chris@43 1030 m_auditioningPluginBypassed = false;
Chris@204 1031 m_mutex.unlock();
Chris@43 1032 }
Chris@43 1033
Chris@43 1034 void
Chris@43 1035 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 1036 {
Chris@43 1037 m_audioGenerator->setSoloModelSet(s);
Chris@43 1038 clearRingBuffers();
Chris@43 1039 }
Chris@43 1040
Chris@43 1041 void
Chris@43 1042 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1043 {
Chris@43 1044 m_audioGenerator->clearSoloModelSet();
Chris@43 1045 clearRingBuffers();
Chris@43 1046 }
Chris@43 1047
Chris@434 1048 sv_samplerate_t
Chris@43 1049 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 1050 {
Chris@43 1051 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 1052 else return getSourceSampleRate();
Chris@43 1053 }
Chris@43 1054
Chris@366 1055 int
Chris@43 1056 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1057 {
Chris@43 1058 return m_sourceChannelCount;
Chris@43 1059 }
Chris@43 1060
Chris@366 1061 int
Chris@43 1062 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1063 {
Chris@43 1064 if (m_sourceChannelCount < 2) return 2;
Chris@43 1065 return m_sourceChannelCount;
Chris@43 1066 }
Chris@43 1067
Chris@434 1068 sv_samplerate_t
Chris@43 1069 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1070 {
Chris@43 1071 return m_sourceSampleRate;
Chris@43 1072 }
Chris@43 1073
Chris@43 1074 void
Chris@436 1075 AudioCallbackPlaySource::setTimeStretch(double factor)
Chris@43 1076 {
Chris@91 1077 m_stretchRatio = factor;
Chris@91 1078
Chris@244 1079 if (!getTargetSampleRate()) return; // have to make our stretcher later
Chris@244 1080
Chris@436 1081 if (m_timeStretcher || (factor == 1.0)) {
Chris@91 1082 // stretch ratio will be set in next process call if appropriate
Chris@62 1083 } else {
Chris@91 1084 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1085 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@436 1086 (int(getTargetSampleRate()),
Chris@91 1087 m_stretcherInputCount,
Chris@62 1088 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1089 factor);
Chris@130 1090 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@436 1091 (int(getTargetSampleRate()),
Chris@130 1092 1,
Chris@130 1093 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1094 factor);
Chris@91 1095 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@436 1096 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
Chris@366 1097 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1098 m_stretcherInputSizes[c] = 16384;
Chris@91 1099 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1100 }
Chris@130 1101 m_monoStretcher = monoStretcher;
Chris@62 1102 m_timeStretcher = stretcher;
Chris@62 1103 }
Chris@158 1104
Chris@158 1105 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1106 }
Chris@43 1107
Chris@471 1108 int
Chris@468 1109 AudioCallbackPlaySource::getSourceSamples(int count, float **buffer)
Chris@43 1110 {
Chris@43 1111 if (!m_playing) {
Chris@193 1112 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1113 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1114 #endif
Chris@366 1115 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1116 for (int i = 0; i < count; ++i) {
Chris@43 1117 buffer[ch][i] = 0.0;
Chris@43 1118 }
Chris@43 1119 }
Chris@471 1120 return 0;
Chris@43 1121 }
Chris@43 1122
Chris@212 1123 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1124 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1125 #endif
Chris@212 1126
Chris@43 1127 // Ensure that all buffers have at least the amount of data we
Chris@43 1128 // need -- else reduce the size of our requests correspondingly
Chris@43 1129
Chris@366 1130 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1131
Chris@43 1132 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1133
Chris@43 1134 if (!rb) {
Chris@293 1135 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1136 << "No ring buffer available for channel " << ch
Chris@293 1137 << ", returning no data here" << endl;
Chris@43 1138 count = 0;
Chris@43 1139 break;
Chris@43 1140 }
Chris@43 1141
Chris@366 1142 int rs = rb->getReadSpace();
Chris@43 1143 if (rs < count) {
Chris@43 1144 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1145 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1146 << "Ring buffer for channel " << ch << " has only "
Chris@193 1147 << rs << " (of " << count << ") samples available ("
Chris@193 1148 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1149 << "space " << rb->getWriteSpace() << "), "
Chris@293 1150 << "reducing request size" << endl;
Chris@43 1151 #endif
Chris@43 1152 count = rs;
Chris@43 1153 }
Chris@43 1154 }
Chris@43 1155
Chris@471 1156 if (count == 0) return 0;
Chris@43 1157
Chris@62 1158 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1159 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1160
Chris@436 1161 double ratio = ts ? ts->getTimeRatio() : 1.0;
Chris@91 1162
Chris@91 1163 if (ratio != m_stretchRatio) {
Chris@91 1164 if (!ts) {
Chris@293 1165 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@436 1166 m_stretchRatio = 1.0;
Chris@91 1167 } else {
Chris@91 1168 ts->setTimeRatio(m_stretchRatio);
Chris@130 1169 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1170 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1171 }
Chris@130 1172 }
Chris@130 1173
Chris@130 1174 int stretchChannels = m_stretcherInputCount;
Chris@130 1175 if (m_stretchMono) {
Chris@130 1176 if (ms) {
Chris@130 1177 ts = ms;
Chris@130 1178 stretchChannels = 1;
Chris@130 1179 } else {
Chris@130 1180 m_stretchMono = false;
Chris@91 1181 }
Chris@91 1182 }
Chris@91 1183
Chris@91 1184 if (m_target) {
Chris@91 1185 m_lastRetrievedBlockSize = count;
Chris@91 1186 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1187 }
Chris@43 1188
Chris@62 1189 if (!ts || ratio == 1.f) {
Chris@43 1190
Chris@130 1191 int got = 0;
Chris@43 1192
Chris@366 1193 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1194
Chris@43 1195 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1196
Chris@43 1197 if (rb) {
Chris@43 1198
Chris@43 1199 // this is marginally more likely to leave our channels in
Chris@43 1200 // sync after a processing failure than just passing "count":
Chris@436 1201 sv_frame_t request = count;
Chris@43 1202 if (ch > 0) request = got;
Chris@43 1203
Chris@436 1204 got = rb->read(buffer[ch], int(request));
Chris@43 1205
Chris@43 1206 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1207 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1208 #endif
Chris@43 1209 }
Chris@43 1210
Chris@366 1211 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1212 for (int i = got; i < count; ++i) {
Chris@43 1213 buffer[ch][i] = 0.0;
Chris@43 1214 }
Chris@43 1215 }
Chris@43 1216 }
Chris@43 1217
Chris@43 1218 applyAuditioningEffect(count, buffer);
Chris@43 1219
Chris@212 1220 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1221 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1222 #endif
Chris@212 1223
Chris@43 1224 m_condition.wakeAll();
Chris@91 1225
Chris@471 1226 return got;
Chris@43 1227 }
Chris@43 1228
Chris@366 1229 int channels = getTargetChannelCount();
Chris@436 1230 sv_frame_t available;
Chris@436 1231 sv_frame_t fedToStretcher = 0;
Chris@91 1232 int warned = 0;
Chris@43 1233
Chris@91 1234 // The input block for a given output is approx output / ratio,
Chris@91 1235 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1236
Chris@91 1237 while ((available = ts->available()) < count) {
Chris@91 1238
Chris@436 1239 sv_frame_t reqd = lrint(double(count - available) / ratio);
Chris@436 1240 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
Chris@91 1241 if (reqd == 0) reqd = 1;
Chris@91 1242
Chris@436 1243 sv_frame_t got = reqd;
Chris@91 1244
Chris@91 1245 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1246 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1247 #endif
Chris@43 1248
Chris@366 1249 for (int c = 0; c < channels; ++c) {
Chris@131 1250 if (c >= m_stretcherInputCount) continue;
Chris@91 1251 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1252 if (c == 0) {
Chris@293 1253 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1254 }
Chris@91 1255 delete[] m_stretcherInputs[c];
Chris@91 1256 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1257 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1258 }
Chris@91 1259 }
Chris@43 1260
Chris@366 1261 for (int c = 0; c < channels; ++c) {
Chris@131 1262 if (c >= m_stretcherInputCount) continue;
Chris@91 1263 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1264 if (rb) {
Chris@436 1265 sv_frame_t gotHere;
Chris@130 1266 if (stretchChannels == 1 && c > 0) {
Chris@436 1267 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
Chris@130 1268 } else {
Chris@436 1269 gotHere = rb->read(m_stretcherInputs[c], int(got));
Chris@130 1270 }
Chris@91 1271 if (gotHere < got) got = gotHere;
Chris@91 1272
Chris@91 1273 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1274 if (c == 0) {
Chris@233 1275 SVDEBUG << "feeding stretcher: got " << gotHere
Chris@229 1276 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1277 }
Chris@62 1278 #endif
Chris@43 1279
Chris@91 1280 } else {
Chris@293 1281 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1282 }
Chris@43 1283 }
Chris@43 1284
Chris@43 1285 if (got < reqd) {
Chris@293 1286 cerr << "WARNING: Read underrun in playback ("
Chris@293 1287 << got << " < " << reqd << ")" << endl;
Chris@43 1288 }
Chris@43 1289
Chris@463 1290 ts->process(m_stretcherInputs, size_t(got), false);
Chris@91 1291
Chris@91 1292 fedToStretcher += got;
Chris@43 1293
Chris@43 1294 if (got == 0) break;
Chris@43 1295
Chris@62 1296 if (ts->available() == available) {
Chris@293 1297 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1298 if (++warned == 5) break;
Chris@43 1299 }
Chris@43 1300 }
Chris@43 1301
Chris@463 1302 ts->retrieve(buffer, size_t(count));
Chris@43 1303
Chris@130 1304 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1305 for (int i = 0; i < count; ++i) {
Chris@130 1306 buffer[c][i] = buffer[0][i];
Chris@130 1307 }
Chris@130 1308 }
Chris@130 1309
Chris@43 1310 applyAuditioningEffect(count, buffer);
Chris@43 1311
Chris@212 1312 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1313 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1314 #endif
Chris@212 1315
Chris@43 1316 m_condition.wakeAll();
Chris@43 1317
Chris@471 1318 return count;
Chris@43 1319 }
Chris@43 1320
Chris@43 1321 void
Chris@434 1322 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float **buffers)
Chris@43 1323 {
Chris@43 1324 if (m_auditioningPluginBypassed) return;
Chris@43 1325 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1326 if (!plugin) return;
Chris@204 1327
Chris@366 1328 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@293 1329 // cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1330 // << " != our channel count " << getTargetChannelCount()
Chris@293 1331 // << endl;
Chris@43 1332 return;
Chris@43 1333 }
Chris@366 1334 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@293 1335 // cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1336 // << " != our channel count " << getTargetChannelCount()
Chris@293 1337 // << endl;
Chris@43 1338 return;
Chris@43 1339 }
Chris@366 1340 if ((int)plugin->getBufferSize() < count) {
Chris@293 1341 // cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1342 // << " < our block size " << count
Chris@293 1343 // << endl;
Chris@43 1344 return;
Chris@43 1345 }
Chris@43 1346
Chris@43 1347 float **ib = plugin->getAudioInputBuffers();
Chris@43 1348 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1349
Chris@366 1350 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1351 for (int i = 0; i < count; ++i) {
Chris@43 1352 ib[c][i] = buffers[c][i];
Chris@43 1353 }
Chris@43 1354 }
Chris@43 1355
Chris@436 1356 plugin->run(Vamp::RealTime::zeroTime, int(count));
Chris@43 1357
Chris@366 1358 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1359 for (int i = 0; i < count; ++i) {
Chris@43 1360 buffers[c][i] = ob[c][i];
Chris@43 1361 }
Chris@43 1362 }
Chris@43 1363 }
Chris@43 1364
Chris@43 1365 // Called from fill thread, m_playing true, mutex held
Chris@43 1366 bool
Chris@43 1367 AudioCallbackPlaySource::fillBuffers()
Chris@43 1368 {
Chris@43 1369 static float *tmp = 0;
Chris@436 1370 static sv_frame_t tmpSize = 0;
Chris@43 1371
Chris@434 1372 sv_frame_t space = 0;
Chris@366 1373 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1374 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1375 if (wb) {
Chris@434 1376 sv_frame_t spaceHere = wb->getWriteSpace();
Chris@43 1377 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1378 }
Chris@43 1379 }
Chris@43 1380
Chris@103 1381 if (space == 0) {
Chris@103 1382 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1383 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1384 #endif
Chris@103 1385 return false;
Chris@103 1386 }
Chris@43 1387
Chris@434 1388 sv_frame_t f = m_writeBufferFill;
Chris@43 1389
Chris@43 1390 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1391
Chris@43 1392 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1393 if (!readWriteEqual) {
Chris@293 1394 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1395 }
Chris@293 1396 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1397 #endif
Chris@43 1398
Chris@43 1399 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1400 cout << "buffered to " << f << " already" << endl;
Chris@43 1401 #endif
Chris@43 1402
Chris@43 1403 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1404
Chris@43 1405 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1406 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
Chris@43 1407 #endif
Chris@43 1408
Chris@366 1409 int channels = getTargetChannelCount();
Chris@43 1410
Chris@434 1411 sv_frame_t orig = space;
Chris@434 1412 sv_frame_t got = 0;
Chris@43 1413
Chris@43 1414 static float **bufferPtrs = 0;
Chris@366 1415 static int bufferPtrCount = 0;
Chris@43 1416
Chris@43 1417 if (bufferPtrCount < channels) {
Chris@43 1418 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1419 bufferPtrs = new float *[channels];
Chris@43 1420 bufferPtrCount = channels;
Chris@43 1421 }
Chris@43 1422
Chris@436 1423 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1424
Chris@43 1425 if (resample && !m_converter) {
Chris@506 1426 throw std::logic_error("Sample rates differ, but no converter available!");
Chris@43 1427 }
Chris@43 1428
Chris@43 1429 if (resample && m_converter) {
Chris@43 1430
Chris@43 1431 double ratio =
Chris@43 1432 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@436 1433 orig = sv_frame_t(double(orig) / ratio + 0.1);
Chris@43 1434
Chris@43 1435 // orig must be a multiple of generatorBlockSize
Chris@43 1436 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1437 if (orig == 0) return false;
Chris@43 1438
Chris@436 1439 sv_frame_t work = std::max(orig, space);
Chris@43 1440
Chris@43 1441 // We only allocate one buffer, but we use it in two halves.
Chris@43 1442 // We place the non-interleaved values in the second half of
Chris@43 1443 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1444 // channel 1 etc), and then interleave them into the first
Chris@43 1445 // half of the buffer. Then we resample back into the second
Chris@43 1446 // half (interleaved) and de-interleave the results back to
Chris@43 1447 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1448 // What a faff -- especially as we've already de-interleaved
Chris@43 1449 // the audio data from the source file elsewhere before we
Chris@43 1450 // even reach this point.
Chris@43 1451
Chris@43 1452 if (tmpSize < channels * work * 2) {
Chris@43 1453 delete[] tmp;
Chris@43 1454 tmp = new float[channels * work * 2];
Chris@43 1455 tmpSize = channels * work * 2;
Chris@43 1456 }
Chris@43 1457
Chris@43 1458 float *nonintlv = tmp + channels * work;
Chris@43 1459 float *intlv = tmp;
Chris@43 1460 float *srcout = tmp + channels * work;
Chris@43 1461
Chris@366 1462 for (int c = 0; c < channels; ++c) {
Chris@366 1463 for (int i = 0; i < orig; ++i) {
Chris@43 1464 nonintlv[channels * i + c] = 0.0f;
Chris@43 1465 }
Chris@43 1466 }
Chris@43 1467
Chris@366 1468 for (int c = 0; c < channels; ++c) {
Chris@43 1469 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1470 }
Chris@43 1471
Chris@163 1472 got = mixModels(f, orig, bufferPtrs); // also modifies f
Chris@43 1473
Chris@43 1474 // and interleave into first half
Chris@366 1475 for (int c = 0; c < channels; ++c) {
Chris@366 1476 for (int i = 0; i < got; ++i) {
Chris@43 1477 float sample = nonintlv[c * got + i];
Chris@43 1478 intlv[channels * i + c] = sample;
Chris@43 1479 }
Chris@43 1480 }
Chris@43 1481
Chris@43 1482 SRC_DATA data;
Chris@43 1483 data.data_in = intlv;
Chris@43 1484 data.data_out = srcout;
Chris@463 1485 data.input_frames = long(got);
Chris@463 1486 data.output_frames = long(work);
Chris@43 1487 data.src_ratio = ratio;
Chris@43 1488 data.end_of_input = 0;
Chris@43 1489
Chris@506 1490 int err = src_process(m_converter, &data);
Chris@43 1491
Chris@436 1492 sv_frame_t toCopy = sv_frame_t(double(got) * ratio + 0.1);
Chris@43 1493
Chris@43 1494 if (err) {
Chris@293 1495 cerr
Chris@43 1496 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@293 1497 << src_strerror(err) << endl;
Chris@43 1498 //!!! Then what?
Chris@43 1499 } else {
Chris@43 1500 got = data.input_frames_used;
Chris@43 1501 toCopy = data.output_frames_gen;
Chris@43 1502 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1503 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
Chris@43 1504 #endif
Chris@43 1505 }
Chris@43 1506
Chris@366 1507 for (int c = 0; c < channels; ++c) {
Chris@366 1508 for (int i = 0; i < toCopy; ++i) {
Chris@43 1509 tmp[i] = srcout[channels * i + c];
Chris@43 1510 }
Chris@43 1511 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@436 1512 if (wb) wb->write(tmp, int(toCopy));
Chris@43 1513 }
Chris@43 1514
Chris@43 1515 m_writeBufferFill = f;
Chris@43 1516 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1517
Chris@43 1518 } else {
Chris@43 1519
Chris@43 1520 // space must be a multiple of generatorBlockSize
Chris@436 1521 sv_frame_t reqSpace = space;
Chris@195 1522 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@91 1523 if (space == 0) {
Chris@91 1524 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1525 cout << "requested fill of " << reqSpace
Chris@195 1526 << " is less than generator block size of "
Chris@293 1527 << generatorBlockSize << ", leaving it" << endl;
Chris@91 1528 #endif
Chris@91 1529 return false;
Chris@91 1530 }
Chris@43 1531
Chris@43 1532 if (tmpSize < channels * space) {
Chris@43 1533 delete[] tmp;
Chris@43 1534 tmp = new float[channels * space];
Chris@43 1535 tmpSize = channels * space;
Chris@43 1536 }
Chris@43 1537
Chris@366 1538 for (int c = 0; c < channels; ++c) {
Chris@43 1539
Chris@43 1540 bufferPtrs[c] = tmp + c * space;
Chris@43 1541
Chris@366 1542 for (int i = 0; i < space; ++i) {
Chris@43 1543 tmp[c * space + i] = 0.0f;
Chris@43 1544 }
Chris@43 1545 }
Chris@43 1546
Chris@436 1547 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1548
Chris@366 1549 for (int c = 0; c < channels; ++c) {
Chris@43 1550
Chris@43 1551 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1552 if (wb) {
Chris@436 1553 int actual = wb->write(bufferPtrs[c], int(got));
Chris@43 1554 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1555 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1556 << wb->getReadSpace() << " to read"
Chris@293 1557 << endl;
Chris@43 1558 #endif
Chris@43 1559 if (actual < got) {
Chris@293 1560 cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1561 << ": wrote " << actual << " of " << got
Chris@293 1562 << " samples" << endl;
Chris@43 1563 }
Chris@43 1564 }
Chris@43 1565 }
Chris@43 1566
Chris@43 1567 m_writeBufferFill = f;
Chris@43 1568 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1569
Chris@163 1570 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1571 cout << "Read buffer fill is now " << m_readBufferFill << endl;
Chris@163 1572 #endif
Chris@163 1573
Chris@43 1574 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1575 }
Chris@43 1576
Chris@43 1577 return true;
Chris@43 1578 }
Chris@43 1579
Chris@434 1580 sv_frame_t
Chris@434 1581 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
Chris@43 1582 {
Chris@434 1583 sv_frame_t processed = 0;
Chris@434 1584 sv_frame_t chunkStart = frame;
Chris@434 1585 sv_frame_t chunkSize = count;
Chris@434 1586 sv_frame_t selectionSize = 0;
Chris@434 1587 sv_frame_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1588
Chris@43 1589 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1590 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1591 !m_viewManager->getSelections().empty());
Chris@43 1592
Chris@43 1593 static float **chunkBufferPtrs = 0;
Chris@366 1594 static int chunkBufferPtrCount = 0;
Chris@366 1595 int channels = getTargetChannelCount();
Chris@43 1596
Chris@43 1597 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1598 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
Chris@43 1599 #endif
Chris@43 1600
Chris@43 1601 if (chunkBufferPtrCount < channels) {
Chris@43 1602 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1603 chunkBufferPtrs = new float *[channels];
Chris@43 1604 chunkBufferPtrCount = channels;
Chris@43 1605 }
Chris@43 1606
Chris@366 1607 for (int c = 0; c < channels; ++c) {
Chris@43 1608 chunkBufferPtrs[c] = buffers[c];
Chris@43 1609 }
Chris@43 1610
Chris@43 1611 while (processed < count) {
Chris@43 1612
Chris@43 1613 chunkSize = count - processed;
Chris@43 1614 nextChunkStart = chunkStart + chunkSize;
Chris@43 1615 selectionSize = 0;
Chris@43 1616
Chris@434 1617 sv_frame_t fadeIn = 0, fadeOut = 0;
Chris@43 1618
Chris@43 1619 if (constrained) {
Chris@60 1620
Chris@434 1621 sv_frame_t rChunkStart =
Chris@60 1622 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1623
Chris@43 1624 Selection selection =
Chris@60 1625 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1626
Chris@43 1627 if (selection.isEmpty()) {
Chris@43 1628 if (looping) {
Chris@43 1629 selection = *m_viewManager->getSelections().begin();
Chris@60 1630 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1631 (selection.getStartFrame());
Chris@43 1632 fadeIn = 50;
Chris@43 1633 }
Chris@43 1634 }
Chris@43 1635
Chris@43 1636 if (selection.isEmpty()) {
Chris@43 1637
Chris@43 1638 chunkSize = 0;
Chris@43 1639 nextChunkStart = chunkStart;
Chris@43 1640
Chris@43 1641 } else {
Chris@43 1642
Chris@434 1643 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1644 (selection.getStartFrame());
Chris@434 1645 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1646 (selection.getEndFrame());
Chris@43 1647
Chris@60 1648 selectionSize = ef - sf;
Chris@60 1649
Chris@60 1650 if (chunkStart < sf) {
Chris@60 1651 chunkStart = sf;
Chris@43 1652 fadeIn = 50;
Chris@43 1653 }
Chris@43 1654
Chris@43 1655 nextChunkStart = chunkStart + chunkSize;
Chris@43 1656
Chris@60 1657 if (nextChunkStart >= ef) {
Chris@60 1658 nextChunkStart = ef;
Chris@43 1659 fadeOut = 50;
Chris@43 1660 }
Chris@43 1661
Chris@43 1662 chunkSize = nextChunkStart - chunkStart;
Chris@43 1663 }
Chris@43 1664
Chris@43 1665 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1666
Chris@43 1667 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1668 chunkStart = 0;
Chris@43 1669 }
Chris@43 1670 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1671 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1672 }
Chris@43 1673 nextChunkStart = chunkStart + chunkSize;
Chris@43 1674 }
Chris@43 1675
Chris@293 1676 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@43 1677
Chris@43 1678 if (!chunkSize) {
Chris@43 1679 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1680 cout << "Ending selection playback at " << nextChunkStart << endl;
Chris@43 1681 #endif
Chris@43 1682 // We need to maintain full buffers so that the other
Chris@43 1683 // thread can tell where it's got to in the playback -- so
Chris@43 1684 // return the full amount here
Chris@43 1685 frame = frame + count;
Chris@43 1686 return count;
Chris@43 1687 }
Chris@43 1688
Chris@43 1689 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1690 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1691 #endif
Chris@43 1692
Chris@43 1693 if (selectionSize < 100) {
Chris@43 1694 fadeIn = 0;
Chris@43 1695 fadeOut = 0;
Chris@43 1696 } else if (selectionSize < 300) {
Chris@43 1697 if (fadeIn > 0) fadeIn = 10;
Chris@43 1698 if (fadeOut > 0) fadeOut = 10;
Chris@43 1699 }
Chris@43 1700
Chris@43 1701 if (fadeIn > 0) {
Chris@43 1702 if (processed * 2 < fadeIn) {
Chris@43 1703 fadeIn = processed * 2;
Chris@43 1704 }
Chris@43 1705 }
Chris@43 1706
Chris@43 1707 if (fadeOut > 0) {
Chris@43 1708 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1709 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1710 }
Chris@43 1711 }
Chris@43 1712
Chris@43 1713 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1714 mi != m_models.end(); ++mi) {
Chris@43 1715
Chris@366 1716 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1717 chunkSize, chunkBufferPtrs,
Chris@366 1718 fadeIn, fadeOut);
Chris@43 1719 }
Chris@43 1720
Chris@366 1721 for (int c = 0; c < channels; ++c) {
Chris@43 1722 chunkBufferPtrs[c] += chunkSize;
Chris@43 1723 }
Chris@43 1724
Chris@43 1725 processed += chunkSize;
Chris@43 1726 chunkStart = nextChunkStart;
Chris@43 1727 }
Chris@43 1728
Chris@43 1729 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1730 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1731 #endif
Chris@43 1732
Chris@43 1733 frame = nextChunkStart;
Chris@43 1734 return processed;
Chris@43 1735 }
Chris@43 1736
Chris@43 1737 void
Chris@43 1738 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1739 {
Chris@43 1740 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1741
Chris@43 1742 // only unify if there will be something to read
Chris@366 1743 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1744 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1745 if (wb) {
Chris@43 1746 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1747 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1748 m_lastModelEndFrame) {
Chris@43 1749 // OK, we don't have enough and there's more to
Chris@43 1750 // read -- don't unify until we can do better
Chris@193 1751 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1752 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1753 #endif
Chris@43 1754 return;
Chris@43 1755 }
Chris@43 1756 }
Chris@43 1757 break;
Chris@43 1758 }
Chris@43 1759 }
Chris@43 1760
Chris@436 1761 sv_frame_t rf = m_readBufferFill;
Chris@43 1762 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1763 if (rb) {
Chris@366 1764 int rs = rb->getReadSpace();
Chris@43 1765 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1766 // cout << "rs = " << rs << endl;
Chris@43 1767 if (rs < rf) rf -= rs;
Chris@43 1768 else rf = 0;
Chris@43 1769 }
Chris@43 1770
Chris@193 1771 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1772 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1773 #endif
Chris@43 1774
Chris@436 1775 sv_frame_t wf = m_writeBufferFill;
Chris@436 1776 sv_frame_t skip = 0;
Chris@366 1777 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1778 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1779 if (wb) {
Chris@43 1780 if (c == 0) {
Chris@43 1781
Chris@366 1782 int wrs = wb->getReadSpace();
Chris@293 1783 // cout << "wrs = " << wrs << endl;
Chris@43 1784
Chris@43 1785 if (wrs < wf) wf -= wrs;
Chris@43 1786 else wf = 0;
Chris@293 1787 // cout << "wf = " << wf << endl;
Chris@43 1788
Chris@43 1789 if (wf < rf) skip = rf - wf;
Chris@43 1790 if (skip == 0) break;
Chris@43 1791 }
Chris@43 1792
Chris@293 1793 // cout << "skipping " << skip << endl;
Chris@436 1794 wb->skip(int(skip));
Chris@43 1795 }
Chris@43 1796 }
Chris@43 1797
Chris@43 1798 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1799 m_readBuffers = m_writeBuffers;
Chris@43 1800 m_readBufferFill = m_writeBufferFill;
Chris@193 1801 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1802 cerr << "unified" << endl;
Chris@193 1803 #endif
Chris@43 1804 }
Chris@43 1805
Chris@43 1806 void
Chris@43 1807 AudioCallbackPlaySource::FillThread::run()
Chris@43 1808 {
Chris@43 1809 AudioCallbackPlaySource &s(m_source);
Chris@43 1810
Chris@43 1811 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1812 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1813 #endif
Chris@43 1814
Chris@43 1815 s.m_mutex.lock();
Chris@43 1816
Chris@43 1817 bool previouslyPlaying = s.m_playing;
Chris@43 1818 bool work = false;
Chris@43 1819
Chris@43 1820 while (!s.m_exiting) {
Chris@43 1821
Chris@43 1822 s.unifyRingBuffers();
Chris@43 1823 s.m_bufferScavenger.scavenge();
Chris@43 1824 s.m_pluginScavenger.scavenge();
Chris@43 1825
Chris@43 1826 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1827
Chris@43 1828 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1829 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1830 #endif
Chris@43 1831
Chris@43 1832 s.m_mutex.unlock();
Chris@43 1833 s.m_mutex.lock();
Chris@43 1834
Chris@43 1835 } else {
Chris@43 1836
Chris@436 1837 double ms = 100;
Chris@43 1838 if (s.getSourceSampleRate() > 0) {
Chris@436 1839 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
Chris@43 1840 }
Chris@43 1841
Chris@43 1842 if (s.m_playing) ms /= 10;
Chris@43 1843
Chris@43 1844 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1845 if (!s.m_playing) cout << endl;
Chris@293 1846 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1847 #endif
Chris@43 1848
Chris@366 1849 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@43 1850 }
Chris@43 1851
Chris@43 1852 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1853 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1854 #endif
Chris@43 1855
Chris@43 1856 work = false;
Chris@43 1857
Chris@103 1858 if (!s.getSourceSampleRate()) {
Chris@103 1859 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1860 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1861 #endif
Chris@103 1862 continue;
Chris@103 1863 }
Chris@43 1864
Chris@43 1865 bool playing = s.m_playing;
Chris@43 1866
Chris@43 1867 if (playing && !previouslyPlaying) {
Chris@43 1868 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1869 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1870 #endif
Chris@366 1871 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1872 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1873 if (rb) rb->reset();
Chris@43 1874 }
Chris@43 1875 }
Chris@43 1876 previouslyPlaying = playing;
Chris@43 1877
Chris@43 1878 work = s.fillBuffers();
Chris@43 1879 }
Chris@43 1880
Chris@43 1881 s.m_mutex.unlock();
Chris@43 1882 }
Chris@43 1883