annotate audioio/AudioCallbackPlaySource.cpp @ 405:ddfb480c70a0

Fix uninitialised bool
author Chris Cannam
date Wed, 03 Sep 2014 09:21:05 +0100
parents f7dddea0dbe0
children b65ee5c4f8bc
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@91 29 #include "AudioCallbackPlayTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@174 37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@366 40 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 41
Chris@105 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@57 46 m_clientName(clientName),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@193 65 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 66 m_outputLeft(0.0),
Chris@43 67 m_outputRight(0.0),
Chris@43 68 m_auditioningPlugin(0),
Chris@43 69 m_auditioningPluginBypassed(false),
Chris@94 70 m_playStartFrame(0),
Chris@94 71 m_playStartFramePassed(false),
Chris@43 72 m_timeStretcher(0),
Chris@130 73 m_monoStretcher(0),
Chris@91 74 m_stretchRatio(1.0),
Chris@405 75 m_stretchMono(false),
Chris@91 76 m_stretcherInputCount(0),
Chris@91 77 m_stretcherInputs(0),
Chris@91 78 m_stretcherInputSizes(0),
Chris@43 79 m_fillThread(0),
Chris@43 80 m_converter(0),
Chris@43 81 m_crapConverter(0),
Chris@43 82 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 83 {
Chris@43 84 m_viewManager->setAudioPlaySource(this);
Chris@43 85
Chris@43 86 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 87 this, SLOT(selectionChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 89 this, SLOT(playLoopModeChanged()));
Chris@43 90 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 91 this, SLOT(playSelectionModeChanged()));
Chris@43 92
Chris@300 93 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 94 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 95
Chris@43 96 connect(PlayParameterRepository::getInstance(),
Chris@43 97 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 98 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 99
Chris@43 100 connect(Preferences::getInstance(),
Chris@43 101 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 102 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 103 }
Chris@43 104
Chris@43 105 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 106 {
Chris@177 107 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 108 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 109 #endif
Chris@43 110 m_exiting = true;
Chris@43 111
Chris@43 112 if (m_fillThread) {
Chris@212 113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 114 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 115 #endif
Chris@212 116 m_condition.wakeAll();
Chris@43 117 m_fillThread->wait();
Chris@43 118 delete m_fillThread;
Chris@43 119 }
Chris@43 120
Chris@43 121 clearModels();
Chris@43 122
Chris@43 123 if (m_readBuffers != m_writeBuffers) {
Chris@43 124 delete m_readBuffers;
Chris@43 125 }
Chris@43 126
Chris@43 127 delete m_writeBuffers;
Chris@43 128
Chris@43 129 delete m_audioGenerator;
Chris@43 130
Chris@366 131 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 132 delete[] m_stretcherInputs[i];
Chris@91 133 }
Chris@91 134 delete[] m_stretcherInputSizes;
Chris@91 135 delete[] m_stretcherInputs;
Chris@91 136
Chris@130 137 delete m_timeStretcher;
Chris@130 138 delete m_monoStretcher;
Chris@130 139
Chris@43 140 m_bufferScavenger.scavenge(true);
Chris@43 141 m_pluginScavenger.scavenge(true);
Chris@177 142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 143 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 144 #endif
Chris@43 145 }
Chris@43 146
Chris@43 147 void
Chris@43 148 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 149 {
Chris@43 150 if (m_models.find(model) != m_models.end()) return;
Chris@43 151
Chris@43 152 bool canPlay = m_audioGenerator->addModel(model);
Chris@43 153
Chris@43 154 m_mutex.lock();
Chris@43 155
Chris@43 156 m_models.insert(model);
Chris@43 157 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 158 m_lastModelEndFrame = model->getEndFrame();
Chris@43 159 }
Chris@43 160
Chris@43 161 bool buffersChanged = false, srChanged = false;
Chris@43 162
Chris@366 163 int modelChannels = 1;
Chris@43 164 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 165 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 166 if (modelChannels > m_sourceChannelCount) {
Chris@43 167 m_sourceChannelCount = modelChannels;
Chris@43 168 }
Chris@43 169
Chris@43 170 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 171 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 172 #endif
Chris@43 173
Chris@43 174 if (m_sourceSampleRate == 0) {
Chris@43 175
Chris@43 176 m_sourceSampleRate = model->getSampleRate();
Chris@43 177 srChanged = true;
Chris@43 178
Chris@43 179 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 180
Chris@43 181 // If this is a dense time-value model and we have no other, we
Chris@43 182 // can just switch to this model's sample rate
Chris@43 183
Chris@43 184 if (dtvm) {
Chris@43 185
Chris@43 186 bool conflicting = false;
Chris@43 187
Chris@43 188 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 189 i != m_models.end(); ++i) {
Chris@43 190 // Only wave file models can be considered conflicting --
Chris@43 191 // writable wave file models are derived and we shouldn't
Chris@43 192 // take their rates into account. Also, don't give any
Chris@43 193 // particular weight to a file that's already playing at
Chris@43 194 // the wrong rate anyway
Chris@43 195 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 196 if (wfm && wfm != dtvm &&
Chris@43 197 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 198 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@233 199 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 200 conflicting = true;
Chris@43 201 break;
Chris@43 202 }
Chris@43 203 }
Chris@43 204
Chris@43 205 if (conflicting) {
Chris@43 206
Chris@233 207 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 208 << "New model sample rate does not match" << endl
Chris@43 209 << "existing model(s) (new " << model->getSampleRate()
Chris@43 210 << " vs " << m_sourceSampleRate
Chris@43 211 << "), playback will be wrong"
Chris@229 212 << endl;
Chris@43 213
Chris@43 214 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 215 m_sourceSampleRate,
Chris@43 216 false);
Chris@43 217 } else {
Chris@43 218 m_sourceSampleRate = model->getSampleRate();
Chris@43 219 srChanged = true;
Chris@43 220 }
Chris@43 221 }
Chris@43 222 }
Chris@43 223
Chris@366 224 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@43 225 clearRingBuffers(true, getTargetChannelCount());
Chris@43 226 buffersChanged = true;
Chris@43 227 } else {
Chris@43 228 if (canPlay) clearRingBuffers(true);
Chris@43 229 }
Chris@43 230
Chris@43 231 if (buffersChanged || srChanged) {
Chris@43 232 if (m_converter) {
Chris@43 233 src_delete(m_converter);
Chris@43 234 src_delete(m_crapConverter);
Chris@43 235 m_converter = 0;
Chris@43 236 m_crapConverter = 0;
Chris@43 237 }
Chris@43 238 }
Chris@43 239
Chris@164 240 rebuildRangeLists();
Chris@164 241
Chris@43 242 m_mutex.unlock();
Chris@43 243
Chris@43 244 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 245
Chris@43 246 if (!m_fillThread) {
Chris@43 247 m_fillThread = new FillThread(*this);
Chris@43 248 m_fillThread->start();
Chris@43 249 }
Chris@43 250
Chris@43 251 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 252 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
Chris@43 253 #endif
Chris@43 254
Chris@43 255 if (buffersChanged || srChanged) {
Chris@43 256 emit modelReplaced();
Chris@43 257 }
Chris@43 258
Chris@367 259 connect(model, SIGNAL(modelChangedWithin(int, int)),
Chris@367 260 this, SLOT(modelChangedWithin(int, int)));
Chris@43 261
Chris@212 262 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 263 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 264 #endif
Chris@212 265
Chris@43 266 m_condition.wakeAll();
Chris@43 267 }
Chris@43 268
Chris@43 269 void
Chris@367 270 AudioCallbackPlaySource::modelChangedWithin(int
Chris@367 271 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 272 startFrame
Chris@367 273 #endif
Chris@367 274 , int endFrame)
Chris@43 275 {
Chris@43 276 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 277 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 278 #endif
Chris@93 279 if (endFrame > m_lastModelEndFrame) {
Chris@93 280 m_lastModelEndFrame = endFrame;
Chris@99 281 rebuildRangeLists();
Chris@93 282 }
Chris@43 283 }
Chris@43 284
Chris@43 285 void
Chris@43 286 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 287 {
Chris@43 288 m_mutex.lock();
Chris@43 289
Chris@43 290 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 291 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 292 #endif
Chris@43 293
Chris@367 294 disconnect(model, SIGNAL(modelChangedWithin(int, int)),
Chris@367 295 this, SLOT(modelChangedWithin(int, int)));
Chris@43 296
Chris@43 297 m_models.erase(model);
Chris@43 298
Chris@43 299 if (m_models.empty()) {
Chris@43 300 if (m_converter) {
Chris@43 301 src_delete(m_converter);
Chris@43 302 src_delete(m_crapConverter);
Chris@43 303 m_converter = 0;
Chris@43 304 m_crapConverter = 0;
Chris@43 305 }
Chris@43 306 m_sourceSampleRate = 0;
Chris@43 307 }
Chris@43 308
Chris@366 309 int lastEnd = 0;
Chris@43 310 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 311 i != m_models.end(); ++i) {
Chris@164 312 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 313 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 314 #endif
Chris@367 315 if ((*i)->getEndFrame() > lastEnd) {
Chris@367 316 lastEnd = (*i)->getEndFrame();
Chris@367 317 }
Chris@164 318 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 319 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 320 #endif
Chris@43 321 }
Chris@43 322 m_lastModelEndFrame = lastEnd;
Chris@43 323
Chris@212 324 m_audioGenerator->removeModel(model);
Chris@212 325
Chris@43 326 m_mutex.unlock();
Chris@43 327
Chris@43 328 clearRingBuffers();
Chris@43 329 }
Chris@43 330
Chris@43 331 void
Chris@43 332 AudioCallbackPlaySource::clearModels()
Chris@43 333 {
Chris@43 334 m_mutex.lock();
Chris@43 335
Chris@43 336 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 337 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 338 #endif
Chris@43 339
Chris@43 340 m_models.clear();
Chris@43 341
Chris@43 342 if (m_converter) {
Chris@43 343 src_delete(m_converter);
Chris@43 344 src_delete(m_crapConverter);
Chris@43 345 m_converter = 0;
Chris@43 346 m_crapConverter = 0;
Chris@43 347 }
Chris@43 348
Chris@43 349 m_lastModelEndFrame = 0;
Chris@43 350
Chris@43 351 m_sourceSampleRate = 0;
Chris@43 352
Chris@43 353 m_mutex.unlock();
Chris@43 354
Chris@43 355 m_audioGenerator->clearModels();
Chris@93 356
Chris@93 357 clearRingBuffers();
Chris@43 358 }
Chris@43 359
Chris@43 360 void
Chris@366 361 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 362 {
Chris@43 363 if (!haveLock) m_mutex.lock();
Chris@43 364
Chris@397 365 cerr << "clearRingBuffers" << endl;
Chris@397 366
Chris@93 367 rebuildRangeLists();
Chris@93 368
Chris@43 369 if (count == 0) {
Chris@43 370 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@43 371 }
Chris@43 372
Chris@397 373 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 374
Chris@397 375 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@397 376
Chris@93 377 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 378
Chris@397 379 cerr << "current buffered frame = " << m_writeBufferFill << endl;
Chris@397 380
Chris@43 381 if (m_readBuffers != m_writeBuffers) {
Chris@43 382 delete m_writeBuffers;
Chris@43 383 }
Chris@43 384
Chris@43 385 m_writeBuffers = new RingBufferVector;
Chris@43 386
Chris@366 387 for (int i = 0; i < count; ++i) {
Chris@43 388 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 389 }
Chris@43 390
Chris@293 391 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 392 // << count << " write buffers" << endl;
Chris@43 393
Chris@43 394 if (!haveLock) {
Chris@43 395 m_mutex.unlock();
Chris@43 396 }
Chris@43 397 }
Chris@43 398
Chris@43 399 void
Chris@366 400 AudioCallbackPlaySource::play(int startFrame)
Chris@43 401 {
Chris@43 402 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 403 !m_viewManager->getSelections().empty()) {
Chris@60 404
Chris@233 405 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 406
Chris@60 407 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 408
Chris@233 409 SVDEBUG << startFrame << endl;
Chris@94 410
Chris@43 411 } else {
Chris@43 412 if (startFrame >= m_lastModelEndFrame) {
Chris@43 413 startFrame = 0;
Chris@43 414 }
Chris@43 415 }
Chris@43 416
Chris@132 417 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 418 cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 419 #endif
Chris@60 420
Chris@60 421 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 422
Chris@189 423 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 424 cerr << startFrame << endl;
Chris@189 425 #endif
Chris@60 426
Chris@43 427 // The fill thread will automatically empty its buffers before
Chris@43 428 // starting again if we have not so far been playing, but not if
Chris@43 429 // we're just re-seeking.
Chris@102 430 // NO -- we can end up playing some first -- always reset here
Chris@43 431
Chris@43 432 m_mutex.lock();
Chris@102 433
Chris@91 434 if (m_timeStretcher) {
Chris@91 435 m_timeStretcher->reset();
Chris@91 436 }
Chris@130 437 if (m_monoStretcher) {
Chris@130 438 m_monoStretcher->reset();
Chris@130 439 }
Chris@102 440
Chris@102 441 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 442 if (m_readBuffers) {
Chris@366 443 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 444 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 445 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 446 cerr << "reset ring buffer for channel " << c << endl;
Chris@132 447 #endif
Chris@102 448 if (rb) rb->reset();
Chris@102 449 }
Chris@43 450 }
Chris@102 451 if (m_converter) src_reset(m_converter);
Chris@102 452 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 453
Chris@43 454 m_mutex.unlock();
Chris@43 455
Chris@43 456 m_audioGenerator->reset();
Chris@43 457
Chris@94 458 m_playStartFrame = startFrame;
Chris@94 459 m_playStartFramePassed = false;
Chris@94 460 m_playStartedAt = RealTime::zeroTime;
Chris@94 461 if (m_target) {
Chris@94 462 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 463 }
Chris@94 464
Chris@43 465 bool changed = !m_playing;
Chris@91 466 m_lastRetrievalTimestamp = 0;
Chris@102 467 m_lastCurrentFrame = 0;
Chris@43 468 m_playing = true;
Chris@212 469
Chris@212 470 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 471 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 472 #endif
Chris@212 473
Chris@43 474 m_condition.wakeAll();
Chris@158 475 if (changed) {
Chris@158 476 emit playStatusChanged(m_playing);
Chris@158 477 emit activity(tr("Play from %1").arg
Chris@158 478 (RealTime::frame2RealTime
Chris@158 479 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 480 }
Chris@43 481 }
Chris@43 482
Chris@43 483 void
Chris@43 484 AudioCallbackPlaySource::stop()
Chris@43 485 {
Chris@212 486 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 487 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 488 #endif
Chris@43 489 bool changed = m_playing;
Chris@43 490 m_playing = false;
Chris@212 491
Chris@212 492 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 493 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 494 #endif
Chris@212 495
Chris@43 496 m_condition.wakeAll();
Chris@91 497 m_lastRetrievalTimestamp = 0;
Chris@158 498 if (changed) {
Chris@158 499 emit playStatusChanged(m_playing);
Chris@158 500 emit activity(tr("Stop at %1").arg
Chris@158 501 (RealTime::frame2RealTime
Chris@158 502 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 503 }
Chris@102 504 m_lastCurrentFrame = 0;
Chris@43 505 }
Chris@43 506
Chris@43 507 void
Chris@43 508 AudioCallbackPlaySource::selectionChanged()
Chris@43 509 {
Chris@43 510 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 511 clearRingBuffers();
Chris@43 512 }
Chris@43 513 }
Chris@43 514
Chris@43 515 void
Chris@43 516 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 517 {
Chris@43 518 clearRingBuffers();
Chris@43 519 }
Chris@43 520
Chris@43 521 void
Chris@43 522 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 523 {
Chris@43 524 if (!m_viewManager->getSelections().empty()) {
Chris@43 525 clearRingBuffers();
Chris@43 526 }
Chris@43 527 }
Chris@43 528
Chris@43 529 void
Chris@43 530 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 531 {
Chris@43 532 clearRingBuffers();
Chris@43 533 }
Chris@43 534
Chris@43 535 void
Chris@43 536 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 537 {
Chris@43 538 if (n == "Resample Quality") {
Chris@43 539 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 540 }
Chris@43 541 }
Chris@43 542
Chris@43 543 void
Chris@43 544 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 545 {
Chris@293 546 cerr << "Audio processing overload!" << endl;
Chris@130 547
Chris@130 548 if (!m_playing) return;
Chris@130 549
Chris@43 550 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 551 if (ap && !m_auditioningPluginBypassed) {
Chris@43 552 m_auditioningPluginBypassed = true;
Chris@43 553 emit audioOverloadPluginDisabled();
Chris@130 554 return;
Chris@130 555 }
Chris@130 556
Chris@130 557 if (m_timeStretcher &&
Chris@130 558 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 559 m_stretcherInputCount > 1 &&
Chris@130 560 m_monoStretcher && !m_stretchMono) {
Chris@130 561 m_stretchMono = true;
Chris@130 562 emit audioTimeStretchMultiChannelDisabled();
Chris@130 563 return;
Chris@43 564 }
Chris@43 565 }
Chris@43 566
Chris@43 567 void
Chris@366 568 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, int size)
Chris@43 569 {
Chris@91 570 m_target = target;
Chris@293 571 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 572 if (size != 0) {
Chris@193 573 m_blockSize = size;
Chris@193 574 }
Chris@193 575 if (size * 4 > m_ringBufferSize) {
Chris@233 576 SVDEBUG << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@193 577 << size << " > a quarter of ring buffer size "
Chris@193 578 << m_ringBufferSize << ", calling for more ring buffer"
Chris@229 579 << endl;
Chris@193 580 m_ringBufferSize = size * 4;
Chris@193 581 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 582 clearRingBuffers();
Chris@193 583 }
Chris@193 584 }
Chris@43 585 }
Chris@43 586
Chris@366 587 int
Chris@43 588 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 589 {
Chris@293 590 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@43 591 return m_blockSize;
Chris@43 592 }
Chris@43 593
Chris@43 594 void
Chris@366 595 AudioCallbackPlaySource::setTargetPlayLatency(int latency)
Chris@43 596 {
Chris@43 597 m_playLatency = latency;
Chris@43 598 }
Chris@43 599
Chris@366 600 int
Chris@43 601 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 602 {
Chris@43 603 return m_playLatency;
Chris@43 604 }
Chris@43 605
Chris@366 606 int
Chris@43 607 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 608 {
Chris@91 609 // This method attempts to estimate which audio sample frame is
Chris@91 610 // "currently coming through the speakers".
Chris@91 611
Chris@366 612 int targetRate = getTargetSampleRate();
Chris@366 613 int latency = m_playLatency; // at target rate
Chris@402 614 RealTime latency_t = RealTime::zeroTime;
Chris@402 615
Chris@402 616 if (targetRate != 0) {
Chris@402 617 latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@402 618 }
Chris@93 619
Chris@93 620 return getCurrentFrame(latency_t);
Chris@93 621 }
Chris@93 622
Chris@366 623 int
Chris@93 624 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 625 {
Chris@93 626 return getCurrentFrame(RealTime::zeroTime);
Chris@93 627 }
Chris@93 628
Chris@366 629 int
Chris@93 630 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 631 {
Chris@91 632 // We resample when filling the ring buffer, and time-stretch when
Chris@91 633 // draining it. The buffer contains data at the "target rate" and
Chris@91 634 // the latency provided by the target is also at the target rate.
Chris@91 635 // Because of the multiple rates involved, we do the actual
Chris@91 636 // calculation using RealTime instead.
Chris@43 637
Chris@366 638 int sourceRate = getSourceSampleRate();
Chris@366 639 int targetRate = getTargetSampleRate();
Chris@91 640
Chris@91 641 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 642
Chris@366 643 int inbuffer = 0; // at target rate
Chris@91 644
Chris@366 645 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 646 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 647 if (rb) {
Chris@366 648 int here = rb->getReadSpace();
Chris@91 649 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 650 }
Chris@43 651 }
Chris@43 652
Chris@366 653 int readBufferFill = m_readBufferFill;
Chris@366 654 int lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 655 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 656 double currentTime = 0.0;
Chris@91 657 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 658
Chris@102 659 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 660
Chris@91 661 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 662
Chris@366 663 int stretchlat = 0;
Chris@91 664 double timeRatio = 1.0;
Chris@91 665
Chris@91 666 if (m_timeStretcher) {
Chris@91 667 stretchlat = m_timeStretcher->getLatency();
Chris@91 668 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 669 }
Chris@43 670
Chris@91 671 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 672
Chris@91 673 // When the target has just requested a block from us, the last
Chris@91 674 // sample it obtained was our buffer fill frame count minus the
Chris@91 675 // amount of read space (converted back to source sample rate)
Chris@91 676 // remaining now. That sample is not expected to be played until
Chris@91 677 // the target's play latency has elapsed. By the time the
Chris@91 678 // following block is requested, that sample will be at the
Chris@91 679 // target's play latency minus the last requested block size away
Chris@91 680 // from being played.
Chris@91 681
Chris@91 682 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 683 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 684
Chris@102 685 if (m_target &&
Chris@102 686 m_trustworthyTimestamps &&
Chris@102 687 lastRetrievalTimestamp != 0.0) {
Chris@91 688
Chris@91 689 lastretrieved_t = RealTime::frame2RealTime
Chris@91 690 (lastRetrievedBlockSize, targetRate);
Chris@91 691
Chris@91 692 // calculate number of frames at target rate that have elapsed
Chris@91 693 // since the end of the last call to getSourceSamples
Chris@91 694
Chris@102 695 if (m_trustworthyTimestamps && !looping) {
Chris@91 696
Chris@102 697 // this adjustment seems to cause more problems when looping
Chris@102 698 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 699
Chris@102 700 if (elapsed > 0.0) {
Chris@102 701 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 702 }
Chris@91 703 }
Chris@91 704
Chris@91 705 } else {
Chris@91 706
Chris@91 707 lastretrieved_t = RealTime::frame2RealTime
Chris@91 708 (getTargetBlockSize(), targetRate);
Chris@62 709 }
Chris@91 710
Chris@91 711 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 712
Chris@91 713 if (timeRatio != 1.0) {
Chris@91 714 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 715 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 716 latency_t = latency_t / timeRatio;
Chris@43 717 }
Chris@43 718
Chris@91 719 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 720 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 721 #endif
Chris@43 722
Chris@93 723 // Normally the range lists should contain at least one item each
Chris@93 724 // -- if playback is unconstrained, that item should report the
Chris@93 725 // entire source audio duration.
Chris@43 726
Chris@93 727 if (m_rangeStarts.empty()) {
Chris@93 728 rebuildRangeLists();
Chris@93 729 }
Chris@92 730
Chris@93 731 if (m_rangeStarts.empty()) {
Chris@93 732 // this code is only used in case of error in rebuildRangeLists
Chris@93 733 RealTime playing_t = bufferedto_t
Chris@93 734 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 735 + sincerequest_t;
Chris@193 736 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@366 737 int frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 738 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 739 }
Chris@43 740
Chris@91 741 int inRange = 0;
Chris@91 742 int index = 0;
Chris@91 743
Chris@366 744 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 745 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 746 inRange = index;
Chris@93 747 } else {
Chris@93 748 break;
Chris@93 749 }
Chris@93 750 ++index;
Chris@93 751 }
Chris@93 752
Chris@366 753 if (inRange >= (int)m_rangeStarts.size()) inRange = m_rangeStarts.size()-1;
Chris@93 754
Chris@94 755 RealTime playing_t = bufferedto_t;
Chris@93 756
Chris@93 757 playing_t = playing_t
Chris@93 758 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 759 + sincerequest_t;
Chris@94 760
Chris@94 761 // This rather gross little hack is used to ensure that latency
Chris@94 762 // compensation doesn't result in the playback pointer appearing
Chris@94 763 // to start earlier than the actual playback does. It doesn't
Chris@94 764 // work properly (hence the bail-out in the middle) because if we
Chris@94 765 // are playing a relatively short looped region, the playing time
Chris@94 766 // estimated from the buffer fill frame may have wrapped around
Chris@94 767 // the region boundary and end up being much smaller than the
Chris@94 768 // theoretical play start frame, perhaps even for the entire
Chris@94 769 // duration of playback!
Chris@94 770
Chris@94 771 if (!m_playStartFramePassed) {
Chris@94 772 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 773 sourceRate);
Chris@94 774 if (playing_t < playstart_t) {
Chris@293 775 // cerr << "playing_t " << playing_t << " < playstart_t "
Chris@293 776 // << playstart_t << endl;
Chris@122 777 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 778 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 779 RealTime::fromSeconds(currentTime)) {
Chris@293 780 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 781 m_playStartFramePassed = true;
Chris@94 782 } else {
Chris@94 783 playing_t = playstart_t;
Chris@94 784 }
Chris@94 785 } else {
Chris@94 786 m_playStartFramePassed = true;
Chris@94 787 }
Chris@94 788 }
Chris@163 789
Chris@163 790 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 791 cerr << "playing_t " << playing_t;
Chris@163 792 #endif
Chris@94 793
Chris@94 794 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 795
Chris@93 796 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 797 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 798 #endif
Chris@93 799
Chris@93 800 while (playing_t < RealTime::zeroTime) {
Chris@93 801
Chris@93 802 if (inRange == 0) {
Chris@93 803 if (looping) {
Chris@93 804 inRange = m_rangeStarts.size() - 1;
Chris@93 805 } else {
Chris@93 806 break;
Chris@93 807 }
Chris@93 808 } else {
Chris@93 809 --inRange;
Chris@93 810 }
Chris@93 811
Chris@93 812 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 813 }
Chris@93 814
Chris@93 815 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 816
Chris@93 817 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 818 cerr << " playing time: " << playing_t << endl;
Chris@93 819 #endif
Chris@93 820
Chris@93 821 if (!looping) {
Chris@366 822 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 823 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@293 824 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 825 stop();
Chris@93 826 }
Chris@93 827 }
Chris@93 828
Chris@93 829 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 830
Chris@366 831 int frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 832
Chris@102 833 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 834 if (frame < m_lastCurrentFrame) {
Chris@102 835 frame = m_lastCurrentFrame;
Chris@102 836 }
Chris@102 837 }
Chris@102 838
Chris@102 839 m_lastCurrentFrame = frame;
Chris@102 840
Chris@93 841 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 842 }
Chris@93 843
Chris@93 844 void
Chris@93 845 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 846 {
Chris@93 847 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 848
Chris@93 849 m_rangeStarts.clear();
Chris@93 850 m_rangeDurations.clear();
Chris@93 851
Chris@366 852 int sourceRate = getSourceSampleRate();
Chris@93 853 if (sourceRate == 0) return;
Chris@93 854
Chris@93 855 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 856 if (end == RealTime::zeroTime) return;
Chris@93 857
Chris@93 858 if (!constrained) {
Chris@93 859 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 860 m_rangeDurations.push_back(end);
Chris@93 861 return;
Chris@93 862 }
Chris@93 863
Chris@93 864 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 865 MultiSelection::SelectionList::const_iterator i;
Chris@93 866
Chris@93 867 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 868 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 869 #endif
Chris@93 870
Chris@93 871 if (!selections.empty()) {
Chris@91 872
Chris@91 873 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 874
Chris@91 875 RealTime start =
Chris@91 876 (RealTime::frame2RealTime
Chris@91 877 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 878 sourceRate));
Chris@91 879 RealTime duration =
Chris@91 880 (RealTime::frame2RealTime
Chris@91 881 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 882 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 883 sourceRate));
Chris@91 884
Chris@93 885 m_rangeStarts.push_back(start);
Chris@93 886 m_rangeDurations.push_back(duration);
Chris@91 887 }
Chris@93 888 } else {
Chris@93 889 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 890 m_rangeDurations.push_back(end);
Chris@43 891 }
Chris@43 892
Chris@93 893 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 894 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 895 #endif
Chris@43 896 }
Chris@43 897
Chris@43 898 void
Chris@43 899 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 900 {
Chris@43 901 m_outputLeft = left;
Chris@43 902 m_outputRight = right;
Chris@43 903 }
Chris@43 904
Chris@43 905 bool
Chris@43 906 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 907 {
Chris@43 908 left = m_outputLeft;
Chris@43 909 right = m_outputRight;
Chris@43 910 return true;
Chris@43 911 }
Chris@43 912
Chris@43 913 void
Chris@366 914 AudioCallbackPlaySource::setTargetSampleRate(int sr)
Chris@43 915 {
Chris@244 916 bool first = (m_targetSampleRate == 0);
Chris@244 917
Chris@43 918 m_targetSampleRate = sr;
Chris@43 919 initialiseConverter();
Chris@244 920
Chris@244 921 if (first && (m_stretchRatio != 1.f)) {
Chris@244 922 // couldn't create a stretcher before because we had no sample
Chris@244 923 // rate: make one now
Chris@244 924 setTimeStretch(m_stretchRatio);
Chris@244 925 }
Chris@43 926 }
Chris@43 927
Chris@43 928 void
Chris@43 929 AudioCallbackPlaySource::initialiseConverter()
Chris@43 930 {
Chris@43 931 m_mutex.lock();
Chris@43 932
Chris@43 933 if (m_converter) {
Chris@43 934 src_delete(m_converter);
Chris@43 935 src_delete(m_crapConverter);
Chris@43 936 m_converter = 0;
Chris@43 937 m_crapConverter = 0;
Chris@43 938 }
Chris@43 939
Chris@43 940 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 941
Chris@43 942 int err = 0;
Chris@43 943
Chris@43 944 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 945 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 946 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 947 SRC_SINC_MEDIUM_QUALITY,
Chris@43 948 getTargetChannelCount(), &err);
Chris@43 949
Chris@43 950 if (m_converter) {
Chris@43 951 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 952 getTargetChannelCount(),
Chris@43 953 &err);
Chris@43 954 }
Chris@43 955
Chris@43 956 if (!m_converter || !m_crapConverter) {
Chris@293 957 cerr
Chris@43 958 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@293 959 << src_strerror(err) << endl;
Chris@43 960
Chris@43 961 if (m_converter) {
Chris@43 962 src_delete(m_converter);
Chris@43 963 m_converter = 0;
Chris@43 964 }
Chris@43 965
Chris@43 966 if (m_crapConverter) {
Chris@43 967 src_delete(m_crapConverter);
Chris@43 968 m_crapConverter = 0;
Chris@43 969 }
Chris@43 970
Chris@43 971 m_mutex.unlock();
Chris@43 972
Chris@43 973 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 974 getTargetSampleRate(),
Chris@43 975 false);
Chris@43 976 } else {
Chris@43 977
Chris@43 978 m_mutex.unlock();
Chris@43 979
Chris@43 980 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 981 getTargetSampleRate(),
Chris@43 982 true);
Chris@43 983 }
Chris@43 984 } else {
Chris@43 985 m_mutex.unlock();
Chris@43 986 }
Chris@43 987 }
Chris@43 988
Chris@43 989 void
Chris@43 990 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 991 {
Chris@43 992 if (q == m_resampleQuality) return;
Chris@43 993 m_resampleQuality = q;
Chris@43 994
Chris@43 995 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 996 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@229 997 << m_resampleQuality << endl;
Chris@43 998 #endif
Chris@43 999
Chris@43 1000 initialiseConverter();
Chris@43 1001 }
Chris@43 1002
Chris@43 1003 void
Chris@107 1004 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 1005 {
Chris@107 1006 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 1007 if (a && !plugin) {
Chris@293 1008 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 1009 }
Chris@204 1010
Chris@204 1011 m_mutex.lock();
Chris@43 1012 m_auditioningPlugin = plugin;
Chris@43 1013 m_auditioningPluginBypassed = false;
Chris@204 1014 m_mutex.unlock();
Chris@43 1015 }
Chris@43 1016
Chris@43 1017 void
Chris@43 1018 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 1019 {
Chris@43 1020 m_audioGenerator->setSoloModelSet(s);
Chris@43 1021 clearRingBuffers();
Chris@43 1022 }
Chris@43 1023
Chris@43 1024 void
Chris@43 1025 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1026 {
Chris@43 1027 m_audioGenerator->clearSoloModelSet();
Chris@43 1028 clearRingBuffers();
Chris@43 1029 }
Chris@43 1030
Chris@366 1031 int
Chris@43 1032 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 1033 {
Chris@43 1034 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 1035 else return getSourceSampleRate();
Chris@43 1036 }
Chris@43 1037
Chris@366 1038 int
Chris@43 1039 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1040 {
Chris@43 1041 return m_sourceChannelCount;
Chris@43 1042 }
Chris@43 1043
Chris@366 1044 int
Chris@43 1045 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1046 {
Chris@43 1047 if (m_sourceChannelCount < 2) return 2;
Chris@43 1048 return m_sourceChannelCount;
Chris@43 1049 }
Chris@43 1050
Chris@366 1051 int
Chris@43 1052 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1053 {
Chris@43 1054 return m_sourceSampleRate;
Chris@43 1055 }
Chris@43 1056
Chris@43 1057 void
Chris@91 1058 AudioCallbackPlaySource::setTimeStretch(float factor)
Chris@43 1059 {
Chris@91 1060 m_stretchRatio = factor;
Chris@91 1061
Chris@244 1062 if (!getTargetSampleRate()) return; // have to make our stretcher later
Chris@244 1063
Chris@91 1064 if (m_timeStretcher || (factor == 1.f)) {
Chris@91 1065 // stretch ratio will be set in next process call if appropriate
Chris@62 1066 } else {
Chris@91 1067 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1068 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@62 1069 (getTargetSampleRate(),
Chris@91 1070 m_stretcherInputCount,
Chris@62 1071 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1072 factor);
Chris@130 1073 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@130 1074 (getTargetSampleRate(),
Chris@130 1075 1,
Chris@130 1076 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1077 factor);
Chris@91 1078 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@366 1079 m_stretcherInputSizes = new int[m_stretcherInputCount];
Chris@366 1080 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1081 m_stretcherInputSizes[c] = 16384;
Chris@91 1082 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1083 }
Chris@130 1084 m_monoStretcher = monoStretcher;
Chris@62 1085 m_timeStretcher = stretcher;
Chris@62 1086 }
Chris@158 1087
Chris@158 1088 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1089 }
Chris@43 1090
Chris@366 1091 int
Chris@366 1092 AudioCallbackPlaySource::getSourceSamples(int ucount, float **buffer)
Chris@43 1093 {
Chris@130 1094 int count = ucount;
Chris@130 1095
Chris@43 1096 if (!m_playing) {
Chris@193 1097 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1098 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1099 #endif
Chris@366 1100 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1101 for (int i = 0; i < count; ++i) {
Chris@43 1102 buffer[ch][i] = 0.0;
Chris@43 1103 }
Chris@43 1104 }
Chris@43 1105 return 0;
Chris@43 1106 }
Chris@43 1107
Chris@212 1108 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1109 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1110 #endif
Chris@212 1111
Chris@43 1112 // Ensure that all buffers have at least the amount of data we
Chris@43 1113 // need -- else reduce the size of our requests correspondingly
Chris@43 1114
Chris@366 1115 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1116
Chris@43 1117 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1118
Chris@43 1119 if (!rb) {
Chris@293 1120 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1121 << "No ring buffer available for channel " << ch
Chris@293 1122 << ", returning no data here" << endl;
Chris@43 1123 count = 0;
Chris@43 1124 break;
Chris@43 1125 }
Chris@43 1126
Chris@366 1127 int rs = rb->getReadSpace();
Chris@43 1128 if (rs < count) {
Chris@43 1129 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1130 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1131 << "Ring buffer for channel " << ch << " has only "
Chris@193 1132 << rs << " (of " << count << ") samples available ("
Chris@193 1133 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1134 << "space " << rb->getWriteSpace() << "), "
Chris@293 1135 << "reducing request size" << endl;
Chris@43 1136 #endif
Chris@43 1137 count = rs;
Chris@43 1138 }
Chris@43 1139 }
Chris@43 1140
Chris@43 1141 if (count == 0) return 0;
Chris@43 1142
Chris@62 1143 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1144 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1145
Chris@62 1146 float ratio = ts ? ts->getTimeRatio() : 1.f;
Chris@91 1147
Chris@91 1148 if (ratio != m_stretchRatio) {
Chris@91 1149 if (!ts) {
Chris@293 1150 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@91 1151 m_stretchRatio = 1.f;
Chris@91 1152 } else {
Chris@91 1153 ts->setTimeRatio(m_stretchRatio);
Chris@130 1154 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1155 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1156 }
Chris@130 1157 }
Chris@130 1158
Chris@130 1159 int stretchChannels = m_stretcherInputCount;
Chris@130 1160 if (m_stretchMono) {
Chris@130 1161 if (ms) {
Chris@130 1162 ts = ms;
Chris@130 1163 stretchChannels = 1;
Chris@130 1164 } else {
Chris@130 1165 m_stretchMono = false;
Chris@91 1166 }
Chris@91 1167 }
Chris@91 1168
Chris@91 1169 if (m_target) {
Chris@91 1170 m_lastRetrievedBlockSize = count;
Chris@91 1171 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1172 }
Chris@43 1173
Chris@62 1174 if (!ts || ratio == 1.f) {
Chris@43 1175
Chris@130 1176 int got = 0;
Chris@43 1177
Chris@366 1178 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1179
Chris@43 1180 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1181
Chris@43 1182 if (rb) {
Chris@43 1183
Chris@43 1184 // this is marginally more likely to leave our channels in
Chris@43 1185 // sync after a processing failure than just passing "count":
Chris@366 1186 int request = count;
Chris@43 1187 if (ch > 0) request = got;
Chris@43 1188
Chris@43 1189 got = rb->read(buffer[ch], request);
Chris@43 1190
Chris@43 1191 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1192 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1193 #endif
Chris@43 1194 }
Chris@43 1195
Chris@366 1196 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1197 for (int i = got; i < count; ++i) {
Chris@43 1198 buffer[ch][i] = 0.0;
Chris@43 1199 }
Chris@43 1200 }
Chris@43 1201 }
Chris@43 1202
Chris@43 1203 applyAuditioningEffect(count, buffer);
Chris@43 1204
Chris@212 1205 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1206 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1207 #endif
Chris@212 1208
Chris@43 1209 m_condition.wakeAll();
Chris@91 1210
Chris@43 1211 return got;
Chris@43 1212 }
Chris@43 1213
Chris@366 1214 int channels = getTargetChannelCount();
Chris@366 1215 int available;
Chris@91 1216 int warned = 0;
Chris@366 1217 int fedToStretcher = 0;
Chris@43 1218
Chris@91 1219 // The input block for a given output is approx output / ratio,
Chris@91 1220 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1221
Chris@91 1222 while ((available = ts->available()) < count) {
Chris@91 1223
Chris@366 1224 int reqd = lrintf((count - available) / ratio);
Chris@366 1225 reqd = std::max(reqd, (int)ts->getSamplesRequired());
Chris@91 1226 if (reqd == 0) reqd = 1;
Chris@91 1227
Chris@366 1228 int got = reqd;
Chris@91 1229
Chris@91 1230 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1231 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1232 #endif
Chris@43 1233
Chris@366 1234 for (int c = 0; c < channels; ++c) {
Chris@131 1235 if (c >= m_stretcherInputCount) continue;
Chris@91 1236 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1237 if (c == 0) {
Chris@293 1238 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1239 }
Chris@91 1240 delete[] m_stretcherInputs[c];
Chris@91 1241 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1242 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1243 }
Chris@91 1244 }
Chris@43 1245
Chris@366 1246 for (int c = 0; c < channels; ++c) {
Chris@131 1247 if (c >= m_stretcherInputCount) continue;
Chris@91 1248 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1249 if (rb) {
Chris@366 1250 int gotHere;
Chris@130 1251 if (stretchChannels == 1 && c > 0) {
Chris@130 1252 gotHere = rb->readAdding(m_stretcherInputs[0], got);
Chris@130 1253 } else {
Chris@130 1254 gotHere = rb->read(m_stretcherInputs[c], got);
Chris@130 1255 }
Chris@91 1256 if (gotHere < got) got = gotHere;
Chris@91 1257
Chris@91 1258 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1259 if (c == 0) {
Chris@233 1260 SVDEBUG << "feeding stretcher: got " << gotHere
Chris@229 1261 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1262 }
Chris@62 1263 #endif
Chris@43 1264
Chris@91 1265 } else {
Chris@293 1266 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1267 }
Chris@43 1268 }
Chris@43 1269
Chris@43 1270 if (got < reqd) {
Chris@293 1271 cerr << "WARNING: Read underrun in playback ("
Chris@293 1272 << got << " < " << reqd << ")" << endl;
Chris@43 1273 }
Chris@43 1274
Chris@91 1275 ts->process(m_stretcherInputs, got, false);
Chris@91 1276
Chris@91 1277 fedToStretcher += got;
Chris@43 1278
Chris@43 1279 if (got == 0) break;
Chris@43 1280
Chris@62 1281 if (ts->available() == available) {
Chris@293 1282 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1283 if (++warned == 5) break;
Chris@43 1284 }
Chris@43 1285 }
Chris@43 1286
Chris@62 1287 ts->retrieve(buffer, count);
Chris@43 1288
Chris@130 1289 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1290 for (int i = 0; i < count; ++i) {
Chris@130 1291 buffer[c][i] = buffer[0][i];
Chris@130 1292 }
Chris@130 1293 }
Chris@130 1294
Chris@43 1295 applyAuditioningEffect(count, buffer);
Chris@43 1296
Chris@212 1297 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1298 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1299 #endif
Chris@212 1300
Chris@43 1301 m_condition.wakeAll();
Chris@43 1302
Chris@43 1303 return count;
Chris@43 1304 }
Chris@43 1305
Chris@43 1306 void
Chris@366 1307 AudioCallbackPlaySource::applyAuditioningEffect(int count, float **buffers)
Chris@43 1308 {
Chris@43 1309 if (m_auditioningPluginBypassed) return;
Chris@43 1310 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1311 if (!plugin) return;
Chris@204 1312
Chris@366 1313 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@293 1314 // cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1315 // << " != our channel count " << getTargetChannelCount()
Chris@293 1316 // << endl;
Chris@43 1317 return;
Chris@43 1318 }
Chris@366 1319 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@293 1320 // cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1321 // << " != our channel count " << getTargetChannelCount()
Chris@293 1322 // << endl;
Chris@43 1323 return;
Chris@43 1324 }
Chris@366 1325 if ((int)plugin->getBufferSize() < count) {
Chris@293 1326 // cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1327 // << " < our block size " << count
Chris@293 1328 // << endl;
Chris@43 1329 return;
Chris@43 1330 }
Chris@43 1331
Chris@43 1332 float **ib = plugin->getAudioInputBuffers();
Chris@43 1333 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1334
Chris@366 1335 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1336 for (int i = 0; i < count; ++i) {
Chris@43 1337 ib[c][i] = buffers[c][i];
Chris@43 1338 }
Chris@43 1339 }
Chris@43 1340
Chris@102 1341 plugin->run(Vamp::RealTime::zeroTime, count);
Chris@43 1342
Chris@366 1343 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1344 for (int i = 0; i < count; ++i) {
Chris@43 1345 buffers[c][i] = ob[c][i];
Chris@43 1346 }
Chris@43 1347 }
Chris@43 1348 }
Chris@43 1349
Chris@43 1350 // Called from fill thread, m_playing true, mutex held
Chris@43 1351 bool
Chris@43 1352 AudioCallbackPlaySource::fillBuffers()
Chris@43 1353 {
Chris@43 1354 static float *tmp = 0;
Chris@366 1355 static int tmpSize = 0;
Chris@43 1356
Chris@366 1357 int space = 0;
Chris@366 1358 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1359 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1360 if (wb) {
Chris@366 1361 int spaceHere = wb->getWriteSpace();
Chris@43 1362 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1363 }
Chris@43 1364 }
Chris@43 1365
Chris@103 1366 if (space == 0) {
Chris@103 1367 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1368 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1369 #endif
Chris@103 1370 return false;
Chris@103 1371 }
Chris@43 1372
Chris@366 1373 int f = m_writeBufferFill;
Chris@43 1374
Chris@43 1375 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1376
Chris@43 1377 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1378 if (!readWriteEqual) {
Chris@293 1379 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1380 }
Chris@293 1381 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1382 #endif
Chris@43 1383
Chris@43 1384 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1385 cout << "buffered to " << f << " already" << endl;
Chris@43 1386 #endif
Chris@43 1387
Chris@43 1388 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1389
Chris@43 1390 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1391 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
Chris@43 1392 #endif
Chris@43 1393
Chris@366 1394 int channels = getTargetChannelCount();
Chris@43 1395
Chris@366 1396 int orig = space;
Chris@366 1397 int got = 0;
Chris@43 1398
Chris@43 1399 static float **bufferPtrs = 0;
Chris@366 1400 static int bufferPtrCount = 0;
Chris@43 1401
Chris@43 1402 if (bufferPtrCount < channels) {
Chris@43 1403 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1404 bufferPtrs = new float *[channels];
Chris@43 1405 bufferPtrCount = channels;
Chris@43 1406 }
Chris@43 1407
Chris@366 1408 int generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1409
Chris@43 1410 if (resample && !m_converter) {
Chris@43 1411 static bool warned = false;
Chris@43 1412 if (!warned) {
Chris@293 1413 cerr << "WARNING: sample rates differ, but no converter available!" << endl;
Chris@43 1414 warned = true;
Chris@43 1415 }
Chris@43 1416 }
Chris@43 1417
Chris@43 1418 if (resample && m_converter) {
Chris@43 1419
Chris@43 1420 double ratio =
Chris@43 1421 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@366 1422 orig = int(orig / ratio + 0.1);
Chris@43 1423
Chris@43 1424 // orig must be a multiple of generatorBlockSize
Chris@43 1425 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1426 if (orig == 0) return false;
Chris@43 1427
Chris@366 1428 int work = std::max(orig, space);
Chris@43 1429
Chris@43 1430 // We only allocate one buffer, but we use it in two halves.
Chris@43 1431 // We place the non-interleaved values in the second half of
Chris@43 1432 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1433 // channel 1 etc), and then interleave them into the first
Chris@43 1434 // half of the buffer. Then we resample back into the second
Chris@43 1435 // half (interleaved) and de-interleave the results back to
Chris@43 1436 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1437 // What a faff -- especially as we've already de-interleaved
Chris@43 1438 // the audio data from the source file elsewhere before we
Chris@43 1439 // even reach this point.
Chris@43 1440
Chris@43 1441 if (tmpSize < channels * work * 2) {
Chris@43 1442 delete[] tmp;
Chris@43 1443 tmp = new float[channels * work * 2];
Chris@43 1444 tmpSize = channels * work * 2;
Chris@43 1445 }
Chris@43 1446
Chris@43 1447 float *nonintlv = tmp + channels * work;
Chris@43 1448 float *intlv = tmp;
Chris@43 1449 float *srcout = tmp + channels * work;
Chris@43 1450
Chris@366 1451 for (int c = 0; c < channels; ++c) {
Chris@366 1452 for (int i = 0; i < orig; ++i) {
Chris@43 1453 nonintlv[channels * i + c] = 0.0f;
Chris@43 1454 }
Chris@43 1455 }
Chris@43 1456
Chris@366 1457 for (int c = 0; c < channels; ++c) {
Chris@43 1458 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1459 }
Chris@43 1460
Chris@163 1461 got = mixModels(f, orig, bufferPtrs); // also modifies f
Chris@43 1462
Chris@43 1463 // and interleave into first half
Chris@366 1464 for (int c = 0; c < channels; ++c) {
Chris@366 1465 for (int i = 0; i < got; ++i) {
Chris@43 1466 float sample = nonintlv[c * got + i];
Chris@43 1467 intlv[channels * i + c] = sample;
Chris@43 1468 }
Chris@43 1469 }
Chris@43 1470
Chris@43 1471 SRC_DATA data;
Chris@43 1472 data.data_in = intlv;
Chris@43 1473 data.data_out = srcout;
Chris@43 1474 data.input_frames = got;
Chris@43 1475 data.output_frames = work;
Chris@43 1476 data.src_ratio = ratio;
Chris@43 1477 data.end_of_input = 0;
Chris@43 1478
Chris@43 1479 int err = 0;
Chris@43 1480
Chris@62 1481 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1482 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1483 cout << "Using crappy converter" << endl;
Chris@43 1484 #endif
Chris@43 1485 err = src_process(m_crapConverter, &data);
Chris@43 1486 } else {
Chris@43 1487 err = src_process(m_converter, &data);
Chris@43 1488 }
Chris@43 1489
Chris@366 1490 int toCopy = int(got * ratio + 0.1);
Chris@43 1491
Chris@43 1492 if (err) {
Chris@293 1493 cerr
Chris@43 1494 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@293 1495 << src_strerror(err) << endl;
Chris@43 1496 //!!! Then what?
Chris@43 1497 } else {
Chris@43 1498 got = data.input_frames_used;
Chris@43 1499 toCopy = data.output_frames_gen;
Chris@43 1500 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1501 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
Chris@43 1502 #endif
Chris@43 1503 }
Chris@43 1504
Chris@366 1505 for (int c = 0; c < channels; ++c) {
Chris@366 1506 for (int i = 0; i < toCopy; ++i) {
Chris@43 1507 tmp[i] = srcout[channels * i + c];
Chris@43 1508 }
Chris@43 1509 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1510 if (wb) wb->write(tmp, toCopy);
Chris@43 1511 }
Chris@43 1512
Chris@43 1513 m_writeBufferFill = f;
Chris@43 1514 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1515
Chris@43 1516 } else {
Chris@43 1517
Chris@43 1518 // space must be a multiple of generatorBlockSize
Chris@366 1519 int reqSpace = space;
Chris@195 1520 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@91 1521 if (space == 0) {
Chris@91 1522 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1523 cout << "requested fill of " << reqSpace
Chris@195 1524 << " is less than generator block size of "
Chris@293 1525 << generatorBlockSize << ", leaving it" << endl;
Chris@91 1526 #endif
Chris@91 1527 return false;
Chris@91 1528 }
Chris@43 1529
Chris@43 1530 if (tmpSize < channels * space) {
Chris@43 1531 delete[] tmp;
Chris@43 1532 tmp = new float[channels * space];
Chris@43 1533 tmpSize = channels * space;
Chris@43 1534 }
Chris@43 1535
Chris@366 1536 for (int c = 0; c < channels; ++c) {
Chris@43 1537
Chris@43 1538 bufferPtrs[c] = tmp + c * space;
Chris@43 1539
Chris@366 1540 for (int i = 0; i < space; ++i) {
Chris@43 1541 tmp[c * space + i] = 0.0f;
Chris@43 1542 }
Chris@43 1543 }
Chris@43 1544
Chris@366 1545 int got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1546
Chris@366 1547 for (int c = 0; c < channels; ++c) {
Chris@43 1548
Chris@43 1549 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1550 if (wb) {
Chris@366 1551 int actual = wb->write(bufferPtrs[c], got);
Chris@43 1552 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1553 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1554 << wb->getReadSpace() << " to read"
Chris@293 1555 << endl;
Chris@43 1556 #endif
Chris@43 1557 if (actual < got) {
Chris@293 1558 cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1559 << ": wrote " << actual << " of " << got
Chris@293 1560 << " samples" << endl;
Chris@43 1561 }
Chris@43 1562 }
Chris@43 1563 }
Chris@43 1564
Chris@43 1565 m_writeBufferFill = f;
Chris@43 1566 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1567
Chris@163 1568 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1569 cout << "Read buffer fill is now " << m_readBufferFill << endl;
Chris@163 1570 #endif
Chris@163 1571
Chris@43 1572 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1573 }
Chris@43 1574
Chris@43 1575 return true;
Chris@43 1576 }
Chris@43 1577
Chris@366 1578 int
Chris@366 1579 AudioCallbackPlaySource::mixModels(int &frame, int count, float **buffers)
Chris@43 1580 {
Chris@366 1581 int processed = 0;
Chris@366 1582 int chunkStart = frame;
Chris@366 1583 int chunkSize = count;
Chris@366 1584 int selectionSize = 0;
Chris@366 1585 int nextChunkStart = chunkStart + chunkSize;
Chris@43 1586
Chris@43 1587 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1588 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1589 !m_viewManager->getSelections().empty());
Chris@43 1590
Chris@43 1591 static float **chunkBufferPtrs = 0;
Chris@366 1592 static int chunkBufferPtrCount = 0;
Chris@366 1593 int channels = getTargetChannelCount();
Chris@43 1594
Chris@43 1595 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1596 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
Chris@43 1597 #endif
Chris@43 1598
Chris@43 1599 if (chunkBufferPtrCount < channels) {
Chris@43 1600 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1601 chunkBufferPtrs = new float *[channels];
Chris@43 1602 chunkBufferPtrCount = channels;
Chris@43 1603 }
Chris@43 1604
Chris@366 1605 for (int c = 0; c < channels; ++c) {
Chris@43 1606 chunkBufferPtrs[c] = buffers[c];
Chris@43 1607 }
Chris@43 1608
Chris@43 1609 while (processed < count) {
Chris@43 1610
Chris@43 1611 chunkSize = count - processed;
Chris@43 1612 nextChunkStart = chunkStart + chunkSize;
Chris@43 1613 selectionSize = 0;
Chris@43 1614
Chris@366 1615 int fadeIn = 0, fadeOut = 0;
Chris@43 1616
Chris@43 1617 if (constrained) {
Chris@60 1618
Chris@366 1619 int rChunkStart =
Chris@60 1620 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1621
Chris@43 1622 Selection selection =
Chris@60 1623 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1624
Chris@43 1625 if (selection.isEmpty()) {
Chris@43 1626 if (looping) {
Chris@43 1627 selection = *m_viewManager->getSelections().begin();
Chris@60 1628 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1629 (selection.getStartFrame());
Chris@43 1630 fadeIn = 50;
Chris@43 1631 }
Chris@43 1632 }
Chris@43 1633
Chris@43 1634 if (selection.isEmpty()) {
Chris@43 1635
Chris@43 1636 chunkSize = 0;
Chris@43 1637 nextChunkStart = chunkStart;
Chris@43 1638
Chris@43 1639 } else {
Chris@43 1640
Chris@366 1641 int sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1642 (selection.getStartFrame());
Chris@366 1643 int ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1644 (selection.getEndFrame());
Chris@43 1645
Chris@60 1646 selectionSize = ef - sf;
Chris@60 1647
Chris@60 1648 if (chunkStart < sf) {
Chris@60 1649 chunkStart = sf;
Chris@43 1650 fadeIn = 50;
Chris@43 1651 }
Chris@43 1652
Chris@43 1653 nextChunkStart = chunkStart + chunkSize;
Chris@43 1654
Chris@60 1655 if (nextChunkStart >= ef) {
Chris@60 1656 nextChunkStart = ef;
Chris@43 1657 fadeOut = 50;
Chris@43 1658 }
Chris@43 1659
Chris@43 1660 chunkSize = nextChunkStart - chunkStart;
Chris@43 1661 }
Chris@43 1662
Chris@43 1663 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1664
Chris@43 1665 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1666 chunkStart = 0;
Chris@43 1667 }
Chris@43 1668 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1669 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1670 }
Chris@43 1671 nextChunkStart = chunkStart + chunkSize;
Chris@43 1672 }
Chris@43 1673
Chris@293 1674 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@43 1675
Chris@43 1676 if (!chunkSize) {
Chris@43 1677 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1678 cout << "Ending selection playback at " << nextChunkStart << endl;
Chris@43 1679 #endif
Chris@43 1680 // We need to maintain full buffers so that the other
Chris@43 1681 // thread can tell where it's got to in the playback -- so
Chris@43 1682 // return the full amount here
Chris@43 1683 frame = frame + count;
Chris@43 1684 return count;
Chris@43 1685 }
Chris@43 1686
Chris@43 1687 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1688 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1689 #endif
Chris@43 1690
Chris@43 1691 if (selectionSize < 100) {
Chris@43 1692 fadeIn = 0;
Chris@43 1693 fadeOut = 0;
Chris@43 1694 } else if (selectionSize < 300) {
Chris@43 1695 if (fadeIn > 0) fadeIn = 10;
Chris@43 1696 if (fadeOut > 0) fadeOut = 10;
Chris@43 1697 }
Chris@43 1698
Chris@43 1699 if (fadeIn > 0) {
Chris@43 1700 if (processed * 2 < fadeIn) {
Chris@43 1701 fadeIn = processed * 2;
Chris@43 1702 }
Chris@43 1703 }
Chris@43 1704
Chris@43 1705 if (fadeOut > 0) {
Chris@43 1706 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1707 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1708 }
Chris@43 1709 }
Chris@43 1710
Chris@43 1711 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1712 mi != m_models.end(); ++mi) {
Chris@43 1713
Chris@366 1714 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1715 chunkSize, chunkBufferPtrs,
Chris@366 1716 fadeIn, fadeOut);
Chris@43 1717 }
Chris@43 1718
Chris@366 1719 for (int c = 0; c < channels; ++c) {
Chris@43 1720 chunkBufferPtrs[c] += chunkSize;
Chris@43 1721 }
Chris@43 1722
Chris@43 1723 processed += chunkSize;
Chris@43 1724 chunkStart = nextChunkStart;
Chris@43 1725 }
Chris@43 1726
Chris@43 1727 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1728 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1729 #endif
Chris@43 1730
Chris@43 1731 frame = nextChunkStart;
Chris@43 1732 return processed;
Chris@43 1733 }
Chris@43 1734
Chris@43 1735 void
Chris@43 1736 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1737 {
Chris@43 1738 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1739
Chris@43 1740 // only unify if there will be something to read
Chris@366 1741 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1742 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1743 if (wb) {
Chris@43 1744 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1745 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1746 m_lastModelEndFrame) {
Chris@43 1747 // OK, we don't have enough and there's more to
Chris@43 1748 // read -- don't unify until we can do better
Chris@193 1749 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1750 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1751 #endif
Chris@43 1752 return;
Chris@43 1753 }
Chris@43 1754 }
Chris@43 1755 break;
Chris@43 1756 }
Chris@43 1757 }
Chris@43 1758
Chris@366 1759 int rf = m_readBufferFill;
Chris@43 1760 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1761 if (rb) {
Chris@366 1762 int rs = rb->getReadSpace();
Chris@43 1763 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1764 // cout << "rs = " << rs << endl;
Chris@43 1765 if (rs < rf) rf -= rs;
Chris@43 1766 else rf = 0;
Chris@43 1767 }
Chris@43 1768
Chris@193 1769 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1770 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1771 #endif
Chris@43 1772
Chris@366 1773 int wf = m_writeBufferFill;
Chris@366 1774 int skip = 0;
Chris@366 1775 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1776 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1777 if (wb) {
Chris@43 1778 if (c == 0) {
Chris@43 1779
Chris@366 1780 int wrs = wb->getReadSpace();
Chris@293 1781 // cout << "wrs = " << wrs << endl;
Chris@43 1782
Chris@43 1783 if (wrs < wf) wf -= wrs;
Chris@43 1784 else wf = 0;
Chris@293 1785 // cout << "wf = " << wf << endl;
Chris@43 1786
Chris@43 1787 if (wf < rf) skip = rf - wf;
Chris@43 1788 if (skip == 0) break;
Chris@43 1789 }
Chris@43 1790
Chris@293 1791 // cout << "skipping " << skip << endl;
Chris@43 1792 wb->skip(skip);
Chris@43 1793 }
Chris@43 1794 }
Chris@43 1795
Chris@43 1796 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1797 m_readBuffers = m_writeBuffers;
Chris@43 1798 m_readBufferFill = m_writeBufferFill;
Chris@193 1799 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1800 cerr << "unified" << endl;
Chris@193 1801 #endif
Chris@43 1802 }
Chris@43 1803
Chris@43 1804 void
Chris@43 1805 AudioCallbackPlaySource::FillThread::run()
Chris@43 1806 {
Chris@43 1807 AudioCallbackPlaySource &s(m_source);
Chris@43 1808
Chris@43 1809 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1810 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1811 #endif
Chris@43 1812
Chris@43 1813 s.m_mutex.lock();
Chris@43 1814
Chris@43 1815 bool previouslyPlaying = s.m_playing;
Chris@43 1816 bool work = false;
Chris@43 1817
Chris@43 1818 while (!s.m_exiting) {
Chris@43 1819
Chris@43 1820 s.unifyRingBuffers();
Chris@43 1821 s.m_bufferScavenger.scavenge();
Chris@43 1822 s.m_pluginScavenger.scavenge();
Chris@43 1823
Chris@43 1824 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1825
Chris@43 1826 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1827 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1828 #endif
Chris@43 1829
Chris@43 1830 s.m_mutex.unlock();
Chris@43 1831 s.m_mutex.lock();
Chris@43 1832
Chris@43 1833 } else {
Chris@43 1834
Chris@43 1835 float ms = 100;
Chris@43 1836 if (s.getSourceSampleRate() > 0) {
Chris@193 1837 ms = float(s.m_ringBufferSize) /
Chris@193 1838 float(s.getSourceSampleRate()) * 1000.0;
Chris@43 1839 }
Chris@43 1840
Chris@43 1841 if (s.m_playing) ms /= 10;
Chris@43 1842
Chris@43 1843 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1844 if (!s.m_playing) cout << endl;
Chris@293 1845 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1846 #endif
Chris@43 1847
Chris@366 1848 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@43 1849 }
Chris@43 1850
Chris@43 1851 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1852 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1853 #endif
Chris@43 1854
Chris@43 1855 work = false;
Chris@43 1856
Chris@103 1857 if (!s.getSourceSampleRate()) {
Chris@103 1858 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1859 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1860 #endif
Chris@103 1861 continue;
Chris@103 1862 }
Chris@43 1863
Chris@43 1864 bool playing = s.m_playing;
Chris@43 1865
Chris@43 1866 if (playing && !previouslyPlaying) {
Chris@43 1867 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1868 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1869 #endif
Chris@366 1870 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1871 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1872 if (rb) rb->reset();
Chris@43 1873 }
Chris@43 1874 }
Chris@43 1875 previouslyPlaying = playing;
Chris@43 1876
Chris@43 1877 work = s.fillBuffers();
Chris@43 1878 }
Chris@43 1879
Chris@43 1880 s.m_mutex.unlock();
Chris@43 1881 }
Chris@43 1882