annotate audioio/AudioCallbackPlaySource.cpp @ 450:d9d132c0e240 alignment_view

Merge from default branch
author Chris Cannam
date Mon, 20 Apr 2015 09:21:32 +0100
parents c48bc6ddfe17
children 3e2a2ca24d90
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@91 29 #include "AudioCallbackPlayTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@174 37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@366 40 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 41
Chris@105 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@57 46 m_clientName(clientName),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@193 65 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 66 m_outputLeft(0.0),
Chris@43 67 m_outputRight(0.0),
Chris@43 68 m_auditioningPlugin(0),
Chris@43 69 m_auditioningPluginBypassed(false),
Chris@94 70 m_playStartFrame(0),
Chris@94 71 m_playStartFramePassed(false),
Chris@43 72 m_timeStretcher(0),
Chris@130 73 m_monoStretcher(0),
Chris@91 74 m_stretchRatio(1.0),
Chris@405 75 m_stretchMono(false),
Chris@91 76 m_stretcherInputCount(0),
Chris@91 77 m_stretcherInputs(0),
Chris@91 78 m_stretcherInputSizes(0),
Chris@43 79 m_fillThread(0),
Chris@43 80 m_converter(0),
Chris@43 81 m_crapConverter(0),
Chris@43 82 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 83 {
Chris@43 84 m_viewManager->setAudioPlaySource(this);
Chris@43 85
Chris@43 86 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 87 this, SLOT(selectionChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 89 this, SLOT(playLoopModeChanged()));
Chris@43 90 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 91 this, SLOT(playSelectionModeChanged()));
Chris@43 92
Chris@300 93 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 94 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 95
Chris@43 96 connect(PlayParameterRepository::getInstance(),
Chris@43 97 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 98 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 99
Chris@43 100 connect(Preferences::getInstance(),
Chris@43 101 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 102 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 103 }
Chris@43 104
Chris@43 105 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 106 {
Chris@177 107 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 108 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 109 #endif
Chris@43 110 m_exiting = true;
Chris@43 111
Chris@43 112 if (m_fillThread) {
Chris@212 113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 114 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 115 #endif
Chris@212 116 m_condition.wakeAll();
Chris@43 117 m_fillThread->wait();
Chris@43 118 delete m_fillThread;
Chris@43 119 }
Chris@43 120
Chris@43 121 clearModels();
Chris@43 122
Chris@43 123 if (m_readBuffers != m_writeBuffers) {
Chris@43 124 delete m_readBuffers;
Chris@43 125 }
Chris@43 126
Chris@43 127 delete m_writeBuffers;
Chris@43 128
Chris@43 129 delete m_audioGenerator;
Chris@43 130
Chris@366 131 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 132 delete[] m_stretcherInputs[i];
Chris@91 133 }
Chris@91 134 delete[] m_stretcherInputSizes;
Chris@91 135 delete[] m_stretcherInputs;
Chris@91 136
Chris@130 137 delete m_timeStretcher;
Chris@130 138 delete m_monoStretcher;
Chris@130 139
Chris@43 140 m_bufferScavenger.scavenge(true);
Chris@43 141 m_pluginScavenger.scavenge(true);
Chris@177 142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 143 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 144 #endif
Chris@43 145 }
Chris@43 146
Chris@43 147 void
Chris@43 148 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 149 {
Chris@43 150 if (m_models.find(model) != m_models.end()) return;
Chris@43 151
Chris@418 152 bool willPlay = m_audioGenerator->addModel(model);
Chris@43 153
Chris@43 154 m_mutex.lock();
Chris@43 155
Chris@43 156 m_models.insert(model);
Chris@43 157 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 158 m_lastModelEndFrame = model->getEndFrame();
Chris@43 159 }
Chris@43 160
Chris@43 161 bool buffersChanged = false, srChanged = false;
Chris@43 162
Chris@366 163 int modelChannels = 1;
Chris@43 164 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 165 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 166 if (modelChannels > m_sourceChannelCount) {
Chris@43 167 m_sourceChannelCount = modelChannels;
Chris@43 168 }
Chris@43 169
Chris@43 170 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 171 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 172 #endif
Chris@43 173
Chris@43 174 if (m_sourceSampleRate == 0) {
Chris@43 175
Chris@43 176 m_sourceSampleRate = model->getSampleRate();
Chris@43 177 srChanged = true;
Chris@43 178
Chris@43 179 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 180
Chris@43 181 // If this is a dense time-value model and we have no other, we
Chris@43 182 // can just switch to this model's sample rate
Chris@43 183
Chris@43 184 if (dtvm) {
Chris@43 185
Chris@43 186 bool conflicting = false;
Chris@43 187
Chris@43 188 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 189 i != m_models.end(); ++i) {
Chris@43 190 // Only wave file models can be considered conflicting --
Chris@43 191 // writable wave file models are derived and we shouldn't
Chris@43 192 // take their rates into account. Also, don't give any
Chris@43 193 // particular weight to a file that's already playing at
Chris@43 194 // the wrong rate anyway
Chris@43 195 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 196 if (wfm && wfm != dtvm &&
Chris@43 197 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 198 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@233 199 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 200 conflicting = true;
Chris@43 201 break;
Chris@43 202 }
Chris@43 203 }
Chris@43 204
Chris@43 205 if (conflicting) {
Chris@43 206
Chris@233 207 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 208 << "New model sample rate does not match" << endl
Chris@43 209 << "existing model(s) (new " << model->getSampleRate()
Chris@43 210 << " vs " << m_sourceSampleRate
Chris@43 211 << "), playback will be wrong"
Chris@229 212 << endl;
Chris@43 213
Chris@43 214 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 215 m_sourceSampleRate,
Chris@43 216 false);
Chris@43 217 } else {
Chris@43 218 m_sourceSampleRate = model->getSampleRate();
Chris@43 219 srChanged = true;
Chris@43 220 }
Chris@43 221 }
Chris@43 222 }
Chris@43 223
Chris@366 224 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@43 225 clearRingBuffers(true, getTargetChannelCount());
Chris@43 226 buffersChanged = true;
Chris@43 227 } else {
Chris@418 228 if (willPlay) clearRingBuffers(true);
Chris@43 229 }
Chris@43 230
Chris@43 231 if (buffersChanged || srChanged) {
Chris@43 232 if (m_converter) {
Chris@43 233 src_delete(m_converter);
Chris@43 234 src_delete(m_crapConverter);
Chris@43 235 m_converter = 0;
Chris@43 236 m_crapConverter = 0;
Chris@43 237 }
Chris@43 238 }
Chris@43 239
Chris@164 240 rebuildRangeLists();
Chris@164 241
Chris@43 242 m_mutex.unlock();
Chris@43 243
Chris@43 244 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 245
Chris@43 246 if (!m_fillThread) {
Chris@43 247 m_fillThread = new FillThread(*this);
Chris@43 248 m_fillThread->start();
Chris@43 249 }
Chris@43 250
Chris@43 251 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 252 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
Chris@43 253 #endif
Chris@43 254
Chris@43 255 if (buffersChanged || srChanged) {
Chris@43 256 emit modelReplaced();
Chris@43 257 }
Chris@43 258
Chris@435 259 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 260 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 261
Chris@212 262 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 263 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 264 #endif
Chris@212 265
Chris@43 266 m_condition.wakeAll();
Chris@43 267 }
Chris@43 268
Chris@43 269 void
Chris@435 270 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
Chris@367 271 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 272 startFrame
Chris@367 273 #endif
Chris@435 274 , sv_frame_t endFrame)
Chris@43 275 {
Chris@43 276 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 277 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 278 #endif
Chris@93 279 if (endFrame > m_lastModelEndFrame) {
Chris@93 280 m_lastModelEndFrame = endFrame;
Chris@99 281 rebuildRangeLists();
Chris@93 282 }
Chris@43 283 }
Chris@43 284
Chris@43 285 void
Chris@43 286 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 287 {
Chris@43 288 m_mutex.lock();
Chris@43 289
Chris@43 290 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 291 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 292 #endif
Chris@43 293
Chris@435 294 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 295 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 296
Chris@43 297 m_models.erase(model);
Chris@43 298
Chris@43 299 if (m_models.empty()) {
Chris@43 300 if (m_converter) {
Chris@43 301 src_delete(m_converter);
Chris@43 302 src_delete(m_crapConverter);
Chris@43 303 m_converter = 0;
Chris@43 304 m_crapConverter = 0;
Chris@43 305 }
Chris@43 306 m_sourceSampleRate = 0;
Chris@43 307 }
Chris@43 308
Chris@436 309 sv_frame_t lastEnd = 0;
Chris@43 310 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 311 i != m_models.end(); ++i) {
Chris@164 312 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 313 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 314 #endif
Chris@367 315 if ((*i)->getEndFrame() > lastEnd) {
Chris@367 316 lastEnd = (*i)->getEndFrame();
Chris@367 317 }
Chris@164 318 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 319 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 320 #endif
Chris@43 321 }
Chris@43 322 m_lastModelEndFrame = lastEnd;
Chris@43 323
Chris@212 324 m_audioGenerator->removeModel(model);
Chris@212 325
Chris@43 326 m_mutex.unlock();
Chris@43 327
Chris@43 328 clearRingBuffers();
Chris@43 329 }
Chris@43 330
Chris@43 331 void
Chris@43 332 AudioCallbackPlaySource::clearModels()
Chris@43 333 {
Chris@43 334 m_mutex.lock();
Chris@43 335
Chris@43 336 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 337 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 338 #endif
Chris@43 339
Chris@43 340 m_models.clear();
Chris@43 341
Chris@43 342 if (m_converter) {
Chris@43 343 src_delete(m_converter);
Chris@43 344 src_delete(m_crapConverter);
Chris@43 345 m_converter = 0;
Chris@43 346 m_crapConverter = 0;
Chris@43 347 }
Chris@43 348
Chris@43 349 m_lastModelEndFrame = 0;
Chris@43 350
Chris@43 351 m_sourceSampleRate = 0;
Chris@43 352
Chris@43 353 m_mutex.unlock();
Chris@43 354
Chris@43 355 m_audioGenerator->clearModels();
Chris@93 356
Chris@93 357 clearRingBuffers();
Chris@43 358 }
Chris@43 359
Chris@43 360 void
Chris@366 361 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 362 {
Chris@43 363 if (!haveLock) m_mutex.lock();
Chris@43 364
Chris@445 365 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 366 cerr << "clearRingBuffers" << endl;
Chris@445 367 #endif
Chris@397 368
Chris@93 369 rebuildRangeLists();
Chris@93 370
Chris@43 371 if (count == 0) {
Chris@436 372 if (m_writeBuffers) count = int(m_writeBuffers->size());
Chris@43 373 }
Chris@43 374
Chris@445 375 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 376 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 377
Chris@397 378 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@445 379 #endif
Chris@445 380
Chris@93 381 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 382
Chris@445 383 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@397 384 cerr << "current buffered frame = " << m_writeBufferFill << endl;
Chris@445 385 #endif
Chris@397 386
Chris@43 387 if (m_readBuffers != m_writeBuffers) {
Chris@43 388 delete m_writeBuffers;
Chris@43 389 }
Chris@43 390
Chris@43 391 m_writeBuffers = new RingBufferVector;
Chris@43 392
Chris@366 393 for (int i = 0; i < count; ++i) {
Chris@43 394 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 395 }
Chris@43 396
Chris@442 397 m_audioGenerator->reset();
Chris@442 398
Chris@293 399 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 400 // << count << " write buffers" << endl;
Chris@43 401
Chris@43 402 if (!haveLock) {
Chris@43 403 m_mutex.unlock();
Chris@43 404 }
Chris@43 405 }
Chris@43 406
Chris@43 407 void
Chris@434 408 AudioCallbackPlaySource::play(sv_frame_t startFrame)
Chris@43 409 {
Chris@414 410 if (!m_sourceSampleRate) {
Chris@414 411 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
Chris@414 412 return;
Chris@414 413 }
Chris@414 414
Chris@43 415 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 416 !m_viewManager->getSelections().empty()) {
Chris@60 417
Chris@233 418 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 419
Chris@60 420 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 421
Chris@233 422 SVDEBUG << startFrame << endl;
Chris@94 423
Chris@43 424 } else {
Chris@43 425 if (startFrame >= m_lastModelEndFrame) {
Chris@43 426 startFrame = 0;
Chris@43 427 }
Chris@43 428 }
Chris@43 429
Chris@132 430 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 431 cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 432 #endif
Chris@60 433
Chris@60 434 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 435
Chris@189 436 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 437 cerr << startFrame << endl;
Chris@189 438 #endif
Chris@60 439
Chris@43 440 // The fill thread will automatically empty its buffers before
Chris@43 441 // starting again if we have not so far been playing, but not if
Chris@43 442 // we're just re-seeking.
Chris@102 443 // NO -- we can end up playing some first -- always reset here
Chris@43 444
Chris@43 445 m_mutex.lock();
Chris@102 446
Chris@91 447 if (m_timeStretcher) {
Chris@91 448 m_timeStretcher->reset();
Chris@91 449 }
Chris@130 450 if (m_monoStretcher) {
Chris@130 451 m_monoStretcher->reset();
Chris@130 452 }
Chris@102 453
Chris@102 454 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 455 if (m_readBuffers) {
Chris@366 456 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 457 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 458 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 459 cerr << "reset ring buffer for channel " << c << endl;
Chris@132 460 #endif
Chris@102 461 if (rb) rb->reset();
Chris@102 462 }
Chris@43 463 }
Chris@102 464 if (m_converter) src_reset(m_converter);
Chris@102 465 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 466
Chris@43 467 m_mutex.unlock();
Chris@43 468
Chris@43 469 m_audioGenerator->reset();
Chris@43 470
Chris@94 471 m_playStartFrame = startFrame;
Chris@94 472 m_playStartFramePassed = false;
Chris@94 473 m_playStartedAt = RealTime::zeroTime;
Chris@94 474 if (m_target) {
Chris@94 475 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 476 }
Chris@94 477
Chris@43 478 bool changed = !m_playing;
Chris@91 479 m_lastRetrievalTimestamp = 0;
Chris@102 480 m_lastCurrentFrame = 0;
Chris@43 481 m_playing = true;
Chris@212 482
Chris@212 483 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 484 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 485 #endif
Chris@212 486
Chris@43 487 m_condition.wakeAll();
Chris@158 488 if (changed) {
Chris@158 489 emit playStatusChanged(m_playing);
Chris@158 490 emit activity(tr("Play from %1").arg
Chris@158 491 (RealTime::frame2RealTime
Chris@158 492 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 493 }
Chris@43 494 }
Chris@43 495
Chris@43 496 void
Chris@43 497 AudioCallbackPlaySource::stop()
Chris@43 498 {
Chris@212 499 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 500 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 501 #endif
Chris@43 502 bool changed = m_playing;
Chris@43 503 m_playing = false;
Chris@212 504
Chris@212 505 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 506 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 507 #endif
Chris@212 508
Chris@43 509 m_condition.wakeAll();
Chris@91 510 m_lastRetrievalTimestamp = 0;
Chris@158 511 if (changed) {
Chris@158 512 emit playStatusChanged(m_playing);
Chris@158 513 emit activity(tr("Stop at %1").arg
Chris@158 514 (RealTime::frame2RealTime
Chris@158 515 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 516 }
Chris@102 517 m_lastCurrentFrame = 0;
Chris@43 518 }
Chris@43 519
Chris@43 520 void
Chris@43 521 AudioCallbackPlaySource::selectionChanged()
Chris@43 522 {
Chris@43 523 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 524 clearRingBuffers();
Chris@43 525 }
Chris@43 526 }
Chris@43 527
Chris@43 528 void
Chris@43 529 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 530 {
Chris@43 531 clearRingBuffers();
Chris@43 532 }
Chris@43 533
Chris@43 534 void
Chris@43 535 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 536 {
Chris@43 537 if (!m_viewManager->getSelections().empty()) {
Chris@43 538 clearRingBuffers();
Chris@43 539 }
Chris@43 540 }
Chris@43 541
Chris@43 542 void
Chris@43 543 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 544 {
Chris@43 545 clearRingBuffers();
Chris@43 546 }
Chris@43 547
Chris@43 548 void
Chris@43 549 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 550 {
Chris@43 551 if (n == "Resample Quality") {
Chris@43 552 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 553 }
Chris@43 554 }
Chris@43 555
Chris@43 556 void
Chris@43 557 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 558 {
Chris@293 559 cerr << "Audio processing overload!" << endl;
Chris@130 560
Chris@130 561 if (!m_playing) return;
Chris@130 562
Chris@43 563 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 564 if (ap && !m_auditioningPluginBypassed) {
Chris@43 565 m_auditioningPluginBypassed = true;
Chris@43 566 emit audioOverloadPluginDisabled();
Chris@130 567 return;
Chris@130 568 }
Chris@130 569
Chris@130 570 if (m_timeStretcher &&
Chris@130 571 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 572 m_stretcherInputCount > 1 &&
Chris@130 573 m_monoStretcher && !m_stretchMono) {
Chris@130 574 m_stretchMono = true;
Chris@130 575 emit audioTimeStretchMultiChannelDisabled();
Chris@130 576 return;
Chris@43 577 }
Chris@43 578 }
Chris@43 579
Chris@43 580 void
Chris@366 581 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, int size)
Chris@43 582 {
Chris@91 583 m_target = target;
Chris@293 584 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 585 if (size != 0) {
Chris@193 586 m_blockSize = size;
Chris@193 587 }
Chris@193 588 if (size * 4 > m_ringBufferSize) {
Chris@233 589 SVDEBUG << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@193 590 << size << " > a quarter of ring buffer size "
Chris@193 591 << m_ringBufferSize << ", calling for more ring buffer"
Chris@229 592 << endl;
Chris@193 593 m_ringBufferSize = size * 4;
Chris@193 594 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 595 clearRingBuffers();
Chris@193 596 }
Chris@193 597 }
Chris@43 598 }
Chris@43 599
Chris@366 600 int
Chris@43 601 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 602 {
Chris@293 603 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@436 604 return int(m_blockSize);
Chris@43 605 }
Chris@43 606
Chris@43 607 void
Chris@434 608 AudioCallbackPlaySource::setTargetPlayLatency(sv_frame_t latency)
Chris@43 609 {
Chris@43 610 m_playLatency = latency;
Chris@43 611 }
Chris@43 612
Chris@434 613 sv_frame_t
Chris@43 614 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 615 {
Chris@43 616 return m_playLatency;
Chris@43 617 }
Chris@43 618
Chris@434 619 sv_frame_t
Chris@43 620 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 621 {
Chris@91 622 // This method attempts to estimate which audio sample frame is
Chris@91 623 // "currently coming through the speakers".
Chris@91 624
Chris@436 625 sv_samplerate_t targetRate = getTargetSampleRate();
Chris@436 626 sv_frame_t latency = m_playLatency; // at target rate
Chris@402 627 RealTime latency_t = RealTime::zeroTime;
Chris@402 628
Chris@402 629 if (targetRate != 0) {
Chris@402 630 latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@402 631 }
Chris@93 632
Chris@93 633 return getCurrentFrame(latency_t);
Chris@93 634 }
Chris@93 635
Chris@434 636 sv_frame_t
Chris@93 637 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 638 {
Chris@93 639 return getCurrentFrame(RealTime::zeroTime);
Chris@93 640 }
Chris@93 641
Chris@434 642 sv_frame_t
Chris@93 643 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 644 {
Chris@91 645 // We resample when filling the ring buffer, and time-stretch when
Chris@91 646 // draining it. The buffer contains data at the "target rate" and
Chris@91 647 // the latency provided by the target is also at the target rate.
Chris@91 648 // Because of the multiple rates involved, we do the actual
Chris@91 649 // calculation using RealTime instead.
Chris@43 650
Chris@434 651 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@434 652 sv_samplerate_t targetRate = getTargetSampleRate();
Chris@91 653
Chris@91 654 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 655
Chris@366 656 int inbuffer = 0; // at target rate
Chris@91 657
Chris@366 658 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 659 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 660 if (rb) {
Chris@366 661 int here = rb->getReadSpace();
Chris@91 662 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 663 }
Chris@43 664 }
Chris@43 665
Chris@436 666 sv_frame_t readBufferFill = m_readBufferFill;
Chris@436 667 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 668 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 669 double currentTime = 0.0;
Chris@91 670 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 671
Chris@102 672 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 673
Chris@91 674 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 675
Chris@436 676 sv_frame_t stretchlat = 0;
Chris@91 677 double timeRatio = 1.0;
Chris@91 678
Chris@91 679 if (m_timeStretcher) {
Chris@91 680 stretchlat = m_timeStretcher->getLatency();
Chris@91 681 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 682 }
Chris@43 683
Chris@91 684 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 685
Chris@91 686 // When the target has just requested a block from us, the last
Chris@91 687 // sample it obtained was our buffer fill frame count minus the
Chris@91 688 // amount of read space (converted back to source sample rate)
Chris@91 689 // remaining now. That sample is not expected to be played until
Chris@91 690 // the target's play latency has elapsed. By the time the
Chris@91 691 // following block is requested, that sample will be at the
Chris@91 692 // target's play latency minus the last requested block size away
Chris@91 693 // from being played.
Chris@91 694
Chris@91 695 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 696 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 697
Chris@102 698 if (m_target &&
Chris@102 699 m_trustworthyTimestamps &&
Chris@102 700 lastRetrievalTimestamp != 0.0) {
Chris@91 701
Chris@91 702 lastretrieved_t = RealTime::frame2RealTime
Chris@91 703 (lastRetrievedBlockSize, targetRate);
Chris@91 704
Chris@91 705 // calculate number of frames at target rate that have elapsed
Chris@91 706 // since the end of the last call to getSourceSamples
Chris@91 707
Chris@102 708 if (m_trustworthyTimestamps && !looping) {
Chris@91 709
Chris@102 710 // this adjustment seems to cause more problems when looping
Chris@102 711 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 712
Chris@102 713 if (elapsed > 0.0) {
Chris@102 714 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 715 }
Chris@91 716 }
Chris@91 717
Chris@91 718 } else {
Chris@91 719
Chris@91 720 lastretrieved_t = RealTime::frame2RealTime
Chris@91 721 (getTargetBlockSize(), targetRate);
Chris@62 722 }
Chris@91 723
Chris@91 724 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 725
Chris@91 726 if (timeRatio != 1.0) {
Chris@91 727 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 728 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 729 latency_t = latency_t / timeRatio;
Chris@43 730 }
Chris@43 731
Chris@91 732 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 733 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 734 #endif
Chris@43 735
Chris@93 736 // Normally the range lists should contain at least one item each
Chris@93 737 // -- if playback is unconstrained, that item should report the
Chris@93 738 // entire source audio duration.
Chris@43 739
Chris@93 740 if (m_rangeStarts.empty()) {
Chris@93 741 rebuildRangeLists();
Chris@93 742 }
Chris@92 743
Chris@93 744 if (m_rangeStarts.empty()) {
Chris@93 745 // this code is only used in case of error in rebuildRangeLists
Chris@93 746 RealTime playing_t = bufferedto_t
Chris@93 747 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 748 + sincerequest_t;
Chris@193 749 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@434 750 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 751 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 752 }
Chris@43 753
Chris@91 754 int inRange = 0;
Chris@91 755 int index = 0;
Chris@91 756
Chris@366 757 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 758 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 759 inRange = index;
Chris@93 760 } else {
Chris@93 761 break;
Chris@93 762 }
Chris@93 763 ++index;
Chris@93 764 }
Chris@93 765
Chris@436 766 if (inRange >= int(m_rangeStarts.size())) {
Chris@436 767 inRange = int(m_rangeStarts.size())-1;
Chris@436 768 }
Chris@93 769
Chris@94 770 RealTime playing_t = bufferedto_t;
Chris@93 771
Chris@93 772 playing_t = playing_t
Chris@93 773 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 774 + sincerequest_t;
Chris@94 775
Chris@94 776 // This rather gross little hack is used to ensure that latency
Chris@94 777 // compensation doesn't result in the playback pointer appearing
Chris@94 778 // to start earlier than the actual playback does. It doesn't
Chris@94 779 // work properly (hence the bail-out in the middle) because if we
Chris@94 780 // are playing a relatively short looped region, the playing time
Chris@94 781 // estimated from the buffer fill frame may have wrapped around
Chris@94 782 // the region boundary and end up being much smaller than the
Chris@94 783 // theoretical play start frame, perhaps even for the entire
Chris@94 784 // duration of playback!
Chris@94 785
Chris@94 786 if (!m_playStartFramePassed) {
Chris@94 787 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 788 sourceRate);
Chris@94 789 if (playing_t < playstart_t) {
Chris@293 790 // cerr << "playing_t " << playing_t << " < playstart_t "
Chris@293 791 // << playstart_t << endl;
Chris@122 792 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 793 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 794 RealTime::fromSeconds(currentTime)) {
Chris@293 795 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 796 m_playStartFramePassed = true;
Chris@94 797 } else {
Chris@94 798 playing_t = playstart_t;
Chris@94 799 }
Chris@94 800 } else {
Chris@94 801 m_playStartFramePassed = true;
Chris@94 802 }
Chris@94 803 }
Chris@163 804
Chris@163 805 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 806 cerr << "playing_t " << playing_t;
Chris@163 807 #endif
Chris@94 808
Chris@94 809 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 810
Chris@93 811 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 812 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 813 #endif
Chris@93 814
Chris@93 815 while (playing_t < RealTime::zeroTime) {
Chris@93 816
Chris@93 817 if (inRange == 0) {
Chris@93 818 if (looping) {
Chris@436 819 inRange = int(m_rangeStarts.size()) - 1;
Chris@93 820 } else {
Chris@93 821 break;
Chris@93 822 }
Chris@93 823 } else {
Chris@93 824 --inRange;
Chris@93 825 }
Chris@93 826
Chris@93 827 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 828 }
Chris@93 829
Chris@93 830 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 831
Chris@93 832 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 833 cerr << " playing time: " << playing_t << endl;
Chris@93 834 #endif
Chris@93 835
Chris@93 836 if (!looping) {
Chris@366 837 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 838 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@293 839 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 840 stop();
Chris@93 841 }
Chris@93 842 }
Chris@93 843
Chris@93 844 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 845
Chris@434 846 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 847
Chris@102 848 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 849 if (frame < m_lastCurrentFrame) {
Chris@102 850 frame = m_lastCurrentFrame;
Chris@102 851 }
Chris@102 852 }
Chris@102 853
Chris@102 854 m_lastCurrentFrame = frame;
Chris@102 855
Chris@93 856 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 857 }
Chris@93 858
Chris@93 859 void
Chris@93 860 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 861 {
Chris@93 862 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 863
Chris@93 864 m_rangeStarts.clear();
Chris@93 865 m_rangeDurations.clear();
Chris@93 866
Chris@436 867 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@93 868 if (sourceRate == 0) return;
Chris@93 869
Chris@93 870 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 871 if (end == RealTime::zeroTime) return;
Chris@93 872
Chris@93 873 if (!constrained) {
Chris@93 874 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 875 m_rangeDurations.push_back(end);
Chris@93 876 return;
Chris@93 877 }
Chris@93 878
Chris@93 879 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 880 MultiSelection::SelectionList::const_iterator i;
Chris@93 881
Chris@93 882 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 883 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 884 #endif
Chris@93 885
Chris@93 886 if (!selections.empty()) {
Chris@91 887
Chris@91 888 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 889
Chris@91 890 RealTime start =
Chris@91 891 (RealTime::frame2RealTime
Chris@91 892 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 893 sourceRate));
Chris@91 894 RealTime duration =
Chris@91 895 (RealTime::frame2RealTime
Chris@91 896 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 897 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 898 sourceRate));
Chris@91 899
Chris@93 900 m_rangeStarts.push_back(start);
Chris@93 901 m_rangeDurations.push_back(duration);
Chris@91 902 }
Chris@93 903 } else {
Chris@93 904 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 905 m_rangeDurations.push_back(end);
Chris@43 906 }
Chris@43 907
Chris@93 908 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 909 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 910 #endif
Chris@43 911 }
Chris@43 912
Chris@43 913 void
Chris@43 914 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 915 {
Chris@43 916 m_outputLeft = left;
Chris@43 917 m_outputRight = right;
Chris@43 918 }
Chris@43 919
Chris@43 920 bool
Chris@43 921 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 922 {
Chris@43 923 left = m_outputLeft;
Chris@43 924 right = m_outputRight;
Chris@43 925 return true;
Chris@43 926 }
Chris@43 927
Chris@43 928 void
Chris@434 929 AudioCallbackPlaySource::setTargetSampleRate(sv_samplerate_t sr)
Chris@43 930 {
Chris@244 931 bool first = (m_targetSampleRate == 0);
Chris@244 932
Chris@43 933 m_targetSampleRate = sr;
Chris@43 934 initialiseConverter();
Chris@244 935
Chris@244 936 if (first && (m_stretchRatio != 1.f)) {
Chris@244 937 // couldn't create a stretcher before because we had no sample
Chris@244 938 // rate: make one now
Chris@244 939 setTimeStretch(m_stretchRatio);
Chris@244 940 }
Chris@43 941 }
Chris@43 942
Chris@43 943 void
Chris@43 944 AudioCallbackPlaySource::initialiseConverter()
Chris@43 945 {
Chris@43 946 m_mutex.lock();
Chris@43 947
Chris@43 948 if (m_converter) {
Chris@43 949 src_delete(m_converter);
Chris@43 950 src_delete(m_crapConverter);
Chris@43 951 m_converter = 0;
Chris@43 952 m_crapConverter = 0;
Chris@43 953 }
Chris@43 954
Chris@43 955 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 956
Chris@43 957 int err = 0;
Chris@43 958
Chris@43 959 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 960 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 961 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 962 SRC_SINC_MEDIUM_QUALITY,
Chris@43 963 getTargetChannelCount(), &err);
Chris@43 964
Chris@43 965 if (m_converter) {
Chris@43 966 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 967 getTargetChannelCount(),
Chris@43 968 &err);
Chris@43 969 }
Chris@43 970
Chris@43 971 if (!m_converter || !m_crapConverter) {
Chris@293 972 cerr
Chris@43 973 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@293 974 << src_strerror(err) << endl;
Chris@43 975
Chris@43 976 if (m_converter) {
Chris@43 977 src_delete(m_converter);
Chris@43 978 m_converter = 0;
Chris@43 979 }
Chris@43 980
Chris@43 981 if (m_crapConverter) {
Chris@43 982 src_delete(m_crapConverter);
Chris@43 983 m_crapConverter = 0;
Chris@43 984 }
Chris@43 985
Chris@43 986 m_mutex.unlock();
Chris@43 987
Chris@43 988 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 989 getTargetSampleRate(),
Chris@43 990 false);
Chris@43 991 } else {
Chris@43 992
Chris@43 993 m_mutex.unlock();
Chris@43 994
Chris@43 995 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 996 getTargetSampleRate(),
Chris@43 997 true);
Chris@43 998 }
Chris@43 999 } else {
Chris@43 1000 m_mutex.unlock();
Chris@43 1001 }
Chris@43 1002 }
Chris@43 1003
Chris@43 1004 void
Chris@43 1005 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 1006 {
Chris@43 1007 if (q == m_resampleQuality) return;
Chris@43 1008 m_resampleQuality = q;
Chris@43 1009
Chris@43 1010 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 1011 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@229 1012 << m_resampleQuality << endl;
Chris@43 1013 #endif
Chris@43 1014
Chris@43 1015 initialiseConverter();
Chris@43 1016 }
Chris@43 1017
Chris@43 1018 void
Chris@107 1019 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 1020 {
Chris@107 1021 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 1022 if (a && !plugin) {
Chris@293 1023 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 1024 }
Chris@204 1025
Chris@204 1026 m_mutex.lock();
Chris@43 1027 m_auditioningPlugin = plugin;
Chris@43 1028 m_auditioningPluginBypassed = false;
Chris@204 1029 m_mutex.unlock();
Chris@43 1030 }
Chris@43 1031
Chris@43 1032 void
Chris@43 1033 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 1034 {
Chris@43 1035 m_audioGenerator->setSoloModelSet(s);
Chris@43 1036 clearRingBuffers();
Chris@43 1037 }
Chris@43 1038
Chris@43 1039 void
Chris@43 1040 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1041 {
Chris@43 1042 m_audioGenerator->clearSoloModelSet();
Chris@43 1043 clearRingBuffers();
Chris@43 1044 }
Chris@43 1045
Chris@434 1046 sv_samplerate_t
Chris@43 1047 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 1048 {
Chris@43 1049 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 1050 else return getSourceSampleRate();
Chris@43 1051 }
Chris@43 1052
Chris@366 1053 int
Chris@43 1054 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1055 {
Chris@43 1056 return m_sourceChannelCount;
Chris@43 1057 }
Chris@43 1058
Chris@366 1059 int
Chris@43 1060 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1061 {
Chris@43 1062 if (m_sourceChannelCount < 2) return 2;
Chris@43 1063 return m_sourceChannelCount;
Chris@43 1064 }
Chris@43 1065
Chris@434 1066 sv_samplerate_t
Chris@43 1067 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1068 {
Chris@43 1069 return m_sourceSampleRate;
Chris@43 1070 }
Chris@43 1071
Chris@43 1072 void
Chris@436 1073 AudioCallbackPlaySource::setTimeStretch(double factor)
Chris@43 1074 {
Chris@91 1075 m_stretchRatio = factor;
Chris@91 1076
Chris@244 1077 if (!getTargetSampleRate()) return; // have to make our stretcher later
Chris@244 1078
Chris@436 1079 if (m_timeStretcher || (factor == 1.0)) {
Chris@91 1080 // stretch ratio will be set in next process call if appropriate
Chris@62 1081 } else {
Chris@91 1082 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1083 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@436 1084 (int(getTargetSampleRate()),
Chris@91 1085 m_stretcherInputCount,
Chris@62 1086 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1087 factor);
Chris@130 1088 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@436 1089 (int(getTargetSampleRate()),
Chris@130 1090 1,
Chris@130 1091 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1092 factor);
Chris@91 1093 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@436 1094 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
Chris@366 1095 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1096 m_stretcherInputSizes[c] = 16384;
Chris@91 1097 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1098 }
Chris@130 1099 m_monoStretcher = monoStretcher;
Chris@62 1100 m_timeStretcher = stretcher;
Chris@62 1101 }
Chris@158 1102
Chris@158 1103 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1104 }
Chris@43 1105
Chris@434 1106 sv_frame_t
Chris@434 1107 AudioCallbackPlaySource::getSourceSamples(sv_frame_t count, float **buffer)
Chris@43 1108 {
Chris@43 1109 if (!m_playing) {
Chris@193 1110 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1111 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1112 #endif
Chris@366 1113 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1114 for (int i = 0; i < count; ++i) {
Chris@43 1115 buffer[ch][i] = 0.0;
Chris@43 1116 }
Chris@43 1117 }
Chris@43 1118 return 0;
Chris@43 1119 }
Chris@43 1120
Chris@212 1121 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1122 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1123 #endif
Chris@212 1124
Chris@43 1125 // Ensure that all buffers have at least the amount of data we
Chris@43 1126 // need -- else reduce the size of our requests correspondingly
Chris@43 1127
Chris@366 1128 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1129
Chris@43 1130 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1131
Chris@43 1132 if (!rb) {
Chris@293 1133 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1134 << "No ring buffer available for channel " << ch
Chris@293 1135 << ", returning no data here" << endl;
Chris@43 1136 count = 0;
Chris@43 1137 break;
Chris@43 1138 }
Chris@43 1139
Chris@366 1140 int rs = rb->getReadSpace();
Chris@43 1141 if (rs < count) {
Chris@43 1142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1143 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1144 << "Ring buffer for channel " << ch << " has only "
Chris@193 1145 << rs << " (of " << count << ") samples available ("
Chris@193 1146 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1147 << "space " << rb->getWriteSpace() << "), "
Chris@293 1148 << "reducing request size" << endl;
Chris@43 1149 #endif
Chris@43 1150 count = rs;
Chris@43 1151 }
Chris@43 1152 }
Chris@43 1153
Chris@43 1154 if (count == 0) return 0;
Chris@43 1155
Chris@62 1156 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1157 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1158
Chris@436 1159 double ratio = ts ? ts->getTimeRatio() : 1.0;
Chris@91 1160
Chris@91 1161 if (ratio != m_stretchRatio) {
Chris@91 1162 if (!ts) {
Chris@293 1163 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@436 1164 m_stretchRatio = 1.0;
Chris@91 1165 } else {
Chris@91 1166 ts->setTimeRatio(m_stretchRatio);
Chris@130 1167 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1168 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1169 }
Chris@130 1170 }
Chris@130 1171
Chris@130 1172 int stretchChannels = m_stretcherInputCount;
Chris@130 1173 if (m_stretchMono) {
Chris@130 1174 if (ms) {
Chris@130 1175 ts = ms;
Chris@130 1176 stretchChannels = 1;
Chris@130 1177 } else {
Chris@130 1178 m_stretchMono = false;
Chris@91 1179 }
Chris@91 1180 }
Chris@91 1181
Chris@91 1182 if (m_target) {
Chris@91 1183 m_lastRetrievedBlockSize = count;
Chris@91 1184 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1185 }
Chris@43 1186
Chris@62 1187 if (!ts || ratio == 1.f) {
Chris@43 1188
Chris@130 1189 int got = 0;
Chris@43 1190
Chris@366 1191 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1192
Chris@43 1193 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1194
Chris@43 1195 if (rb) {
Chris@43 1196
Chris@43 1197 // this is marginally more likely to leave our channels in
Chris@43 1198 // sync after a processing failure than just passing "count":
Chris@436 1199 sv_frame_t request = count;
Chris@43 1200 if (ch > 0) request = got;
Chris@43 1201
Chris@436 1202 got = rb->read(buffer[ch], int(request));
Chris@43 1203
Chris@43 1204 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1205 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1206 #endif
Chris@43 1207 }
Chris@43 1208
Chris@366 1209 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1210 for (int i = got; i < count; ++i) {
Chris@43 1211 buffer[ch][i] = 0.0;
Chris@43 1212 }
Chris@43 1213 }
Chris@43 1214 }
Chris@43 1215
Chris@43 1216 applyAuditioningEffect(count, buffer);
Chris@43 1217
Chris@212 1218 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1219 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1220 #endif
Chris@212 1221
Chris@43 1222 m_condition.wakeAll();
Chris@91 1223
Chris@43 1224 return got;
Chris@43 1225 }
Chris@43 1226
Chris@366 1227 int channels = getTargetChannelCount();
Chris@436 1228 sv_frame_t available;
Chris@436 1229 sv_frame_t fedToStretcher = 0;
Chris@91 1230 int warned = 0;
Chris@43 1231
Chris@91 1232 // The input block for a given output is approx output / ratio,
Chris@91 1233 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1234
Chris@91 1235 while ((available = ts->available()) < count) {
Chris@91 1236
Chris@436 1237 sv_frame_t reqd = lrint(double(count - available) / ratio);
Chris@436 1238 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
Chris@91 1239 if (reqd == 0) reqd = 1;
Chris@91 1240
Chris@436 1241 sv_frame_t got = reqd;
Chris@91 1242
Chris@91 1243 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1244 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1245 #endif
Chris@43 1246
Chris@366 1247 for (int c = 0; c < channels; ++c) {
Chris@131 1248 if (c >= m_stretcherInputCount) continue;
Chris@91 1249 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1250 if (c == 0) {
Chris@293 1251 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1252 }
Chris@91 1253 delete[] m_stretcherInputs[c];
Chris@91 1254 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1255 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1256 }
Chris@91 1257 }
Chris@43 1258
Chris@366 1259 for (int c = 0; c < channels; ++c) {
Chris@131 1260 if (c >= m_stretcherInputCount) continue;
Chris@91 1261 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1262 if (rb) {
Chris@436 1263 sv_frame_t gotHere;
Chris@130 1264 if (stretchChannels == 1 && c > 0) {
Chris@436 1265 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
Chris@130 1266 } else {
Chris@436 1267 gotHere = rb->read(m_stretcherInputs[c], int(got));
Chris@130 1268 }
Chris@91 1269 if (gotHere < got) got = gotHere;
Chris@91 1270
Chris@91 1271 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1272 if (c == 0) {
Chris@233 1273 SVDEBUG << "feeding stretcher: got " << gotHere
Chris@229 1274 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1275 }
Chris@62 1276 #endif
Chris@43 1277
Chris@91 1278 } else {
Chris@293 1279 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1280 }
Chris@43 1281 }
Chris@43 1282
Chris@43 1283 if (got < reqd) {
Chris@293 1284 cerr << "WARNING: Read underrun in playback ("
Chris@293 1285 << got << " < " << reqd << ")" << endl;
Chris@43 1286 }
Chris@43 1287
Chris@91 1288 ts->process(m_stretcherInputs, got, false);
Chris@91 1289
Chris@91 1290 fedToStretcher += got;
Chris@43 1291
Chris@43 1292 if (got == 0) break;
Chris@43 1293
Chris@62 1294 if (ts->available() == available) {
Chris@293 1295 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1296 if (++warned == 5) break;
Chris@43 1297 }
Chris@43 1298 }
Chris@43 1299
Chris@62 1300 ts->retrieve(buffer, count);
Chris@43 1301
Chris@130 1302 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1303 for (int i = 0; i < count; ++i) {
Chris@130 1304 buffer[c][i] = buffer[0][i];
Chris@130 1305 }
Chris@130 1306 }
Chris@130 1307
Chris@43 1308 applyAuditioningEffect(count, buffer);
Chris@43 1309
Chris@212 1310 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1311 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1312 #endif
Chris@212 1313
Chris@43 1314 m_condition.wakeAll();
Chris@43 1315
Chris@43 1316 return count;
Chris@43 1317 }
Chris@43 1318
Chris@43 1319 void
Chris@434 1320 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float **buffers)
Chris@43 1321 {
Chris@43 1322 if (m_auditioningPluginBypassed) return;
Chris@43 1323 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1324 if (!plugin) return;
Chris@204 1325
Chris@366 1326 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@293 1327 // cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1328 // << " != our channel count " << getTargetChannelCount()
Chris@293 1329 // << endl;
Chris@43 1330 return;
Chris@43 1331 }
Chris@366 1332 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@293 1333 // cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1334 // << " != our channel count " << getTargetChannelCount()
Chris@293 1335 // << endl;
Chris@43 1336 return;
Chris@43 1337 }
Chris@366 1338 if ((int)plugin->getBufferSize() < count) {
Chris@293 1339 // cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1340 // << " < our block size " << count
Chris@293 1341 // << endl;
Chris@43 1342 return;
Chris@43 1343 }
Chris@43 1344
Chris@43 1345 float **ib = plugin->getAudioInputBuffers();
Chris@43 1346 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1347
Chris@366 1348 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1349 for (int i = 0; i < count; ++i) {
Chris@43 1350 ib[c][i] = buffers[c][i];
Chris@43 1351 }
Chris@43 1352 }
Chris@43 1353
Chris@436 1354 plugin->run(Vamp::RealTime::zeroTime, int(count));
Chris@43 1355
Chris@366 1356 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1357 for (int i = 0; i < count; ++i) {
Chris@43 1358 buffers[c][i] = ob[c][i];
Chris@43 1359 }
Chris@43 1360 }
Chris@43 1361 }
Chris@43 1362
Chris@43 1363 // Called from fill thread, m_playing true, mutex held
Chris@43 1364 bool
Chris@43 1365 AudioCallbackPlaySource::fillBuffers()
Chris@43 1366 {
Chris@43 1367 static float *tmp = 0;
Chris@436 1368 static sv_frame_t tmpSize = 0;
Chris@43 1369
Chris@434 1370 sv_frame_t space = 0;
Chris@366 1371 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1372 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1373 if (wb) {
Chris@434 1374 sv_frame_t spaceHere = wb->getWriteSpace();
Chris@43 1375 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1376 }
Chris@43 1377 }
Chris@43 1378
Chris@103 1379 if (space == 0) {
Chris@103 1380 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1381 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1382 #endif
Chris@103 1383 return false;
Chris@103 1384 }
Chris@43 1385
Chris@434 1386 sv_frame_t f = m_writeBufferFill;
Chris@43 1387
Chris@43 1388 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1389
Chris@43 1390 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1391 if (!readWriteEqual) {
Chris@293 1392 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1393 }
Chris@293 1394 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1395 #endif
Chris@43 1396
Chris@43 1397 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1398 cout << "buffered to " << f << " already" << endl;
Chris@43 1399 #endif
Chris@43 1400
Chris@43 1401 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1402
Chris@43 1403 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1404 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
Chris@43 1405 #endif
Chris@43 1406
Chris@366 1407 int channels = getTargetChannelCount();
Chris@43 1408
Chris@434 1409 sv_frame_t orig = space;
Chris@434 1410 sv_frame_t got = 0;
Chris@43 1411
Chris@43 1412 static float **bufferPtrs = 0;
Chris@366 1413 static int bufferPtrCount = 0;
Chris@43 1414
Chris@43 1415 if (bufferPtrCount < channels) {
Chris@43 1416 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1417 bufferPtrs = new float *[channels];
Chris@43 1418 bufferPtrCount = channels;
Chris@43 1419 }
Chris@43 1420
Chris@436 1421 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1422
Chris@43 1423 if (resample && !m_converter) {
Chris@43 1424 static bool warned = false;
Chris@43 1425 if (!warned) {
Chris@293 1426 cerr << "WARNING: sample rates differ, but no converter available!" << endl;
Chris@43 1427 warned = true;
Chris@43 1428 }
Chris@43 1429 }
Chris@43 1430
Chris@43 1431 if (resample && m_converter) {
Chris@43 1432
Chris@43 1433 double ratio =
Chris@43 1434 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@436 1435 orig = sv_frame_t(double(orig) / ratio + 0.1);
Chris@43 1436
Chris@43 1437 // orig must be a multiple of generatorBlockSize
Chris@43 1438 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1439 if (orig == 0) return false;
Chris@43 1440
Chris@436 1441 sv_frame_t work = std::max(orig, space);
Chris@43 1442
Chris@43 1443 // We only allocate one buffer, but we use it in two halves.
Chris@43 1444 // We place the non-interleaved values in the second half of
Chris@43 1445 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1446 // channel 1 etc), and then interleave them into the first
Chris@43 1447 // half of the buffer. Then we resample back into the second
Chris@43 1448 // half (interleaved) and de-interleave the results back to
Chris@43 1449 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1450 // What a faff -- especially as we've already de-interleaved
Chris@43 1451 // the audio data from the source file elsewhere before we
Chris@43 1452 // even reach this point.
Chris@43 1453
Chris@43 1454 if (tmpSize < channels * work * 2) {
Chris@43 1455 delete[] tmp;
Chris@43 1456 tmp = new float[channels * work * 2];
Chris@43 1457 tmpSize = channels * work * 2;
Chris@43 1458 }
Chris@43 1459
Chris@43 1460 float *nonintlv = tmp + channels * work;
Chris@43 1461 float *intlv = tmp;
Chris@43 1462 float *srcout = tmp + channels * work;
Chris@43 1463
Chris@366 1464 for (int c = 0; c < channels; ++c) {
Chris@366 1465 for (int i = 0; i < orig; ++i) {
Chris@43 1466 nonintlv[channels * i + c] = 0.0f;
Chris@43 1467 }
Chris@43 1468 }
Chris@43 1469
Chris@366 1470 for (int c = 0; c < channels; ++c) {
Chris@43 1471 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1472 }
Chris@43 1473
Chris@163 1474 got = mixModels(f, orig, bufferPtrs); // also modifies f
Chris@43 1475
Chris@43 1476 // and interleave into first half
Chris@366 1477 for (int c = 0; c < channels; ++c) {
Chris@366 1478 for (int i = 0; i < got; ++i) {
Chris@43 1479 float sample = nonintlv[c * got + i];
Chris@43 1480 intlv[channels * i + c] = sample;
Chris@43 1481 }
Chris@43 1482 }
Chris@43 1483
Chris@43 1484 SRC_DATA data;
Chris@43 1485 data.data_in = intlv;
Chris@43 1486 data.data_out = srcout;
Chris@43 1487 data.input_frames = got;
Chris@43 1488 data.output_frames = work;
Chris@43 1489 data.src_ratio = ratio;
Chris@43 1490 data.end_of_input = 0;
Chris@43 1491
Chris@43 1492 int err = 0;
Chris@43 1493
Chris@62 1494 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1495 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1496 cout << "Using crappy converter" << endl;
Chris@43 1497 #endif
Chris@43 1498 err = src_process(m_crapConverter, &data);
Chris@43 1499 } else {
Chris@43 1500 err = src_process(m_converter, &data);
Chris@43 1501 }
Chris@43 1502
Chris@436 1503 sv_frame_t toCopy = sv_frame_t(double(got) * ratio + 0.1);
Chris@43 1504
Chris@43 1505 if (err) {
Chris@293 1506 cerr
Chris@43 1507 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@293 1508 << src_strerror(err) << endl;
Chris@43 1509 //!!! Then what?
Chris@43 1510 } else {
Chris@43 1511 got = data.input_frames_used;
Chris@43 1512 toCopy = data.output_frames_gen;
Chris@43 1513 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1514 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
Chris@43 1515 #endif
Chris@43 1516 }
Chris@43 1517
Chris@366 1518 for (int c = 0; c < channels; ++c) {
Chris@366 1519 for (int i = 0; i < toCopy; ++i) {
Chris@43 1520 tmp[i] = srcout[channels * i + c];
Chris@43 1521 }
Chris@43 1522 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@436 1523 if (wb) wb->write(tmp, int(toCopy));
Chris@43 1524 }
Chris@43 1525
Chris@43 1526 m_writeBufferFill = f;
Chris@43 1527 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1528
Chris@43 1529 } else {
Chris@43 1530
Chris@43 1531 // space must be a multiple of generatorBlockSize
Chris@436 1532 sv_frame_t reqSpace = space;
Chris@195 1533 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@91 1534 if (space == 0) {
Chris@91 1535 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1536 cout << "requested fill of " << reqSpace
Chris@195 1537 << " is less than generator block size of "
Chris@293 1538 << generatorBlockSize << ", leaving it" << endl;
Chris@91 1539 #endif
Chris@91 1540 return false;
Chris@91 1541 }
Chris@43 1542
Chris@43 1543 if (tmpSize < channels * space) {
Chris@43 1544 delete[] tmp;
Chris@43 1545 tmp = new float[channels * space];
Chris@43 1546 tmpSize = channels * space;
Chris@43 1547 }
Chris@43 1548
Chris@366 1549 for (int c = 0; c < channels; ++c) {
Chris@43 1550
Chris@43 1551 bufferPtrs[c] = tmp + c * space;
Chris@43 1552
Chris@366 1553 for (int i = 0; i < space; ++i) {
Chris@43 1554 tmp[c * space + i] = 0.0f;
Chris@43 1555 }
Chris@43 1556 }
Chris@43 1557
Chris@436 1558 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1559
Chris@366 1560 for (int c = 0; c < channels; ++c) {
Chris@43 1561
Chris@43 1562 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1563 if (wb) {
Chris@436 1564 int actual = wb->write(bufferPtrs[c], int(got));
Chris@43 1565 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1566 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1567 << wb->getReadSpace() << " to read"
Chris@293 1568 << endl;
Chris@43 1569 #endif
Chris@43 1570 if (actual < got) {
Chris@293 1571 cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1572 << ": wrote " << actual << " of " << got
Chris@293 1573 << " samples" << endl;
Chris@43 1574 }
Chris@43 1575 }
Chris@43 1576 }
Chris@43 1577
Chris@43 1578 m_writeBufferFill = f;
Chris@43 1579 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1580
Chris@163 1581 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1582 cout << "Read buffer fill is now " << m_readBufferFill << endl;
Chris@163 1583 #endif
Chris@163 1584
Chris@43 1585 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1586 }
Chris@43 1587
Chris@43 1588 return true;
Chris@43 1589 }
Chris@43 1590
Chris@434 1591 sv_frame_t
Chris@434 1592 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
Chris@43 1593 {
Chris@434 1594 sv_frame_t processed = 0;
Chris@434 1595 sv_frame_t chunkStart = frame;
Chris@434 1596 sv_frame_t chunkSize = count;
Chris@434 1597 sv_frame_t selectionSize = 0;
Chris@434 1598 sv_frame_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1599
Chris@43 1600 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1601 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1602 !m_viewManager->getSelections().empty());
Chris@43 1603
Chris@43 1604 static float **chunkBufferPtrs = 0;
Chris@366 1605 static int chunkBufferPtrCount = 0;
Chris@366 1606 int channels = getTargetChannelCount();
Chris@43 1607
Chris@43 1608 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1609 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
Chris@43 1610 #endif
Chris@43 1611
Chris@43 1612 if (chunkBufferPtrCount < channels) {
Chris@43 1613 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1614 chunkBufferPtrs = new float *[channels];
Chris@43 1615 chunkBufferPtrCount = channels;
Chris@43 1616 }
Chris@43 1617
Chris@366 1618 for (int c = 0; c < channels; ++c) {
Chris@43 1619 chunkBufferPtrs[c] = buffers[c];
Chris@43 1620 }
Chris@43 1621
Chris@43 1622 while (processed < count) {
Chris@43 1623
Chris@43 1624 chunkSize = count - processed;
Chris@43 1625 nextChunkStart = chunkStart + chunkSize;
Chris@43 1626 selectionSize = 0;
Chris@43 1627
Chris@434 1628 sv_frame_t fadeIn = 0, fadeOut = 0;
Chris@43 1629
Chris@43 1630 if (constrained) {
Chris@60 1631
Chris@434 1632 sv_frame_t rChunkStart =
Chris@60 1633 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1634
Chris@43 1635 Selection selection =
Chris@60 1636 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1637
Chris@43 1638 if (selection.isEmpty()) {
Chris@43 1639 if (looping) {
Chris@43 1640 selection = *m_viewManager->getSelections().begin();
Chris@60 1641 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1642 (selection.getStartFrame());
Chris@43 1643 fadeIn = 50;
Chris@43 1644 }
Chris@43 1645 }
Chris@43 1646
Chris@43 1647 if (selection.isEmpty()) {
Chris@43 1648
Chris@43 1649 chunkSize = 0;
Chris@43 1650 nextChunkStart = chunkStart;
Chris@43 1651
Chris@43 1652 } else {
Chris@43 1653
Chris@434 1654 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1655 (selection.getStartFrame());
Chris@434 1656 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1657 (selection.getEndFrame());
Chris@43 1658
Chris@60 1659 selectionSize = ef - sf;
Chris@60 1660
Chris@60 1661 if (chunkStart < sf) {
Chris@60 1662 chunkStart = sf;
Chris@43 1663 fadeIn = 50;
Chris@43 1664 }
Chris@43 1665
Chris@43 1666 nextChunkStart = chunkStart + chunkSize;
Chris@43 1667
Chris@60 1668 if (nextChunkStart >= ef) {
Chris@60 1669 nextChunkStart = ef;
Chris@43 1670 fadeOut = 50;
Chris@43 1671 }
Chris@43 1672
Chris@43 1673 chunkSize = nextChunkStart - chunkStart;
Chris@43 1674 }
Chris@43 1675
Chris@43 1676 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1677
Chris@43 1678 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1679 chunkStart = 0;
Chris@43 1680 }
Chris@43 1681 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1682 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1683 }
Chris@43 1684 nextChunkStart = chunkStart + chunkSize;
Chris@43 1685 }
Chris@43 1686
Chris@293 1687 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@43 1688
Chris@43 1689 if (!chunkSize) {
Chris@43 1690 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1691 cout << "Ending selection playback at " << nextChunkStart << endl;
Chris@43 1692 #endif
Chris@43 1693 // We need to maintain full buffers so that the other
Chris@43 1694 // thread can tell where it's got to in the playback -- so
Chris@43 1695 // return the full amount here
Chris@43 1696 frame = frame + count;
Chris@43 1697 return count;
Chris@43 1698 }
Chris@43 1699
Chris@43 1700 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1701 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1702 #endif
Chris@43 1703
Chris@43 1704 if (selectionSize < 100) {
Chris@43 1705 fadeIn = 0;
Chris@43 1706 fadeOut = 0;
Chris@43 1707 } else if (selectionSize < 300) {
Chris@43 1708 if (fadeIn > 0) fadeIn = 10;
Chris@43 1709 if (fadeOut > 0) fadeOut = 10;
Chris@43 1710 }
Chris@43 1711
Chris@43 1712 if (fadeIn > 0) {
Chris@43 1713 if (processed * 2 < fadeIn) {
Chris@43 1714 fadeIn = processed * 2;
Chris@43 1715 }
Chris@43 1716 }
Chris@43 1717
Chris@43 1718 if (fadeOut > 0) {
Chris@43 1719 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1720 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1721 }
Chris@43 1722 }
Chris@43 1723
Chris@43 1724 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1725 mi != m_models.end(); ++mi) {
Chris@43 1726
Chris@366 1727 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1728 chunkSize, chunkBufferPtrs,
Chris@366 1729 fadeIn, fadeOut);
Chris@43 1730 }
Chris@43 1731
Chris@366 1732 for (int c = 0; c < channels; ++c) {
Chris@43 1733 chunkBufferPtrs[c] += chunkSize;
Chris@43 1734 }
Chris@43 1735
Chris@43 1736 processed += chunkSize;
Chris@43 1737 chunkStart = nextChunkStart;
Chris@43 1738 }
Chris@43 1739
Chris@43 1740 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1741 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1742 #endif
Chris@43 1743
Chris@43 1744 frame = nextChunkStart;
Chris@43 1745 return processed;
Chris@43 1746 }
Chris@43 1747
Chris@43 1748 void
Chris@43 1749 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1750 {
Chris@43 1751 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1752
Chris@43 1753 // only unify if there will be something to read
Chris@366 1754 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1755 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1756 if (wb) {
Chris@43 1757 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1758 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1759 m_lastModelEndFrame) {
Chris@43 1760 // OK, we don't have enough and there's more to
Chris@43 1761 // read -- don't unify until we can do better
Chris@193 1762 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1763 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1764 #endif
Chris@43 1765 return;
Chris@43 1766 }
Chris@43 1767 }
Chris@43 1768 break;
Chris@43 1769 }
Chris@43 1770 }
Chris@43 1771
Chris@436 1772 sv_frame_t rf = m_readBufferFill;
Chris@43 1773 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1774 if (rb) {
Chris@366 1775 int rs = rb->getReadSpace();
Chris@43 1776 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1777 // cout << "rs = " << rs << endl;
Chris@43 1778 if (rs < rf) rf -= rs;
Chris@43 1779 else rf = 0;
Chris@43 1780 }
Chris@43 1781
Chris@193 1782 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1783 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1784 #endif
Chris@43 1785
Chris@436 1786 sv_frame_t wf = m_writeBufferFill;
Chris@436 1787 sv_frame_t skip = 0;
Chris@366 1788 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1789 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1790 if (wb) {
Chris@43 1791 if (c == 0) {
Chris@43 1792
Chris@366 1793 int wrs = wb->getReadSpace();
Chris@293 1794 // cout << "wrs = " << wrs << endl;
Chris@43 1795
Chris@43 1796 if (wrs < wf) wf -= wrs;
Chris@43 1797 else wf = 0;
Chris@293 1798 // cout << "wf = " << wf << endl;
Chris@43 1799
Chris@43 1800 if (wf < rf) skip = rf - wf;
Chris@43 1801 if (skip == 0) break;
Chris@43 1802 }
Chris@43 1803
Chris@293 1804 // cout << "skipping " << skip << endl;
Chris@436 1805 wb->skip(int(skip));
Chris@43 1806 }
Chris@43 1807 }
Chris@43 1808
Chris@43 1809 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1810 m_readBuffers = m_writeBuffers;
Chris@43 1811 m_readBufferFill = m_writeBufferFill;
Chris@193 1812 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1813 cerr << "unified" << endl;
Chris@193 1814 #endif
Chris@43 1815 }
Chris@43 1816
Chris@43 1817 void
Chris@43 1818 AudioCallbackPlaySource::FillThread::run()
Chris@43 1819 {
Chris@43 1820 AudioCallbackPlaySource &s(m_source);
Chris@43 1821
Chris@43 1822 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1823 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1824 #endif
Chris@43 1825
Chris@43 1826 s.m_mutex.lock();
Chris@43 1827
Chris@43 1828 bool previouslyPlaying = s.m_playing;
Chris@43 1829 bool work = false;
Chris@43 1830
Chris@43 1831 while (!s.m_exiting) {
Chris@43 1832
Chris@43 1833 s.unifyRingBuffers();
Chris@43 1834 s.m_bufferScavenger.scavenge();
Chris@43 1835 s.m_pluginScavenger.scavenge();
Chris@43 1836
Chris@43 1837 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1838
Chris@43 1839 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1840 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1841 #endif
Chris@43 1842
Chris@43 1843 s.m_mutex.unlock();
Chris@43 1844 s.m_mutex.lock();
Chris@43 1845
Chris@43 1846 } else {
Chris@43 1847
Chris@436 1848 double ms = 100;
Chris@43 1849 if (s.getSourceSampleRate() > 0) {
Chris@436 1850 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
Chris@43 1851 }
Chris@43 1852
Chris@43 1853 if (s.m_playing) ms /= 10;
Chris@43 1854
Chris@43 1855 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1856 if (!s.m_playing) cout << endl;
Chris@293 1857 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1858 #endif
Chris@43 1859
Chris@366 1860 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@43 1861 }
Chris@43 1862
Chris@43 1863 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1864 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1865 #endif
Chris@43 1866
Chris@43 1867 work = false;
Chris@43 1868
Chris@103 1869 if (!s.getSourceSampleRate()) {
Chris@103 1870 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1871 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1872 #endif
Chris@103 1873 continue;
Chris@103 1874 }
Chris@43 1875
Chris@43 1876 bool playing = s.m_playing;
Chris@43 1877
Chris@43 1878 if (playing && !previouslyPlaying) {
Chris@43 1879 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1880 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1881 #endif
Chris@366 1882 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1883 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1884 if (rb) rb->reset();
Chris@43 1885 }
Chris@43 1886 }
Chris@43 1887 previouslyPlaying = playing;
Chris@43 1888
Chris@43 1889 work = s.fillBuffers();
Chris@43 1890 }
Chris@43 1891
Chris@43 1892 s.m_mutex.unlock();
Chris@43 1893 }
Chris@43 1894