annotate audioio/AudioCallbackPlaySource.cpp @ 444:ba789baf642b tonioni

Remove redundant include
author Chris Cannam
date Tue, 31 Mar 2015 11:04:44 +0100
parents 88ae0e53a5da
children c48bc6ddfe17
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@91 29 #include "AudioCallbackPlayTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@174 37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@366 40 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 41
Chris@105 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@57 46 m_clientName(clientName),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@193 65 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 66 m_outputLeft(0.0),
Chris@43 67 m_outputRight(0.0),
Chris@43 68 m_auditioningPlugin(0),
Chris@43 69 m_auditioningPluginBypassed(false),
Chris@94 70 m_playStartFrame(0),
Chris@94 71 m_playStartFramePassed(false),
Chris@43 72 m_timeStretcher(0),
Chris@130 73 m_monoStretcher(0),
Chris@91 74 m_stretchRatio(1.0),
Chris@405 75 m_stretchMono(false),
Chris@91 76 m_stretcherInputCount(0),
Chris@91 77 m_stretcherInputs(0),
Chris@91 78 m_stretcherInputSizes(0),
Chris@43 79 m_fillThread(0),
Chris@43 80 m_converter(0),
Chris@43 81 m_crapConverter(0),
Chris@43 82 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 83 {
Chris@43 84 m_viewManager->setAudioPlaySource(this);
Chris@43 85
Chris@43 86 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 87 this, SLOT(selectionChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 89 this, SLOT(playLoopModeChanged()));
Chris@43 90 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 91 this, SLOT(playSelectionModeChanged()));
Chris@43 92
Chris@300 93 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 94 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 95
Chris@43 96 connect(PlayParameterRepository::getInstance(),
Chris@43 97 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 98 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 99
Chris@43 100 connect(Preferences::getInstance(),
Chris@43 101 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 102 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 103 }
Chris@43 104
Chris@43 105 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 106 {
Chris@177 107 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 108 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 109 #endif
Chris@43 110 m_exiting = true;
Chris@43 111
Chris@43 112 if (m_fillThread) {
Chris@212 113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 114 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 115 #endif
Chris@212 116 m_condition.wakeAll();
Chris@43 117 m_fillThread->wait();
Chris@43 118 delete m_fillThread;
Chris@43 119 }
Chris@43 120
Chris@43 121 clearModels();
Chris@43 122
Chris@43 123 if (m_readBuffers != m_writeBuffers) {
Chris@43 124 delete m_readBuffers;
Chris@43 125 }
Chris@43 126
Chris@43 127 delete m_writeBuffers;
Chris@43 128
Chris@43 129 delete m_audioGenerator;
Chris@43 130
Chris@366 131 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 132 delete[] m_stretcherInputs[i];
Chris@91 133 }
Chris@91 134 delete[] m_stretcherInputSizes;
Chris@91 135 delete[] m_stretcherInputs;
Chris@91 136
Chris@130 137 delete m_timeStretcher;
Chris@130 138 delete m_monoStretcher;
Chris@130 139
Chris@43 140 m_bufferScavenger.scavenge(true);
Chris@43 141 m_pluginScavenger.scavenge(true);
Chris@177 142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 143 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 144 #endif
Chris@43 145 }
Chris@43 146
Chris@43 147 void
Chris@43 148 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 149 {
Chris@43 150 if (m_models.find(model) != m_models.end()) return;
Chris@43 151
Chris@418 152 bool willPlay = m_audioGenerator->addModel(model);
Chris@43 153
Chris@43 154 m_mutex.lock();
Chris@43 155
Chris@43 156 m_models.insert(model);
Chris@43 157 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 158 m_lastModelEndFrame = model->getEndFrame();
Chris@43 159 }
Chris@43 160
Chris@43 161 bool buffersChanged = false, srChanged = false;
Chris@43 162
Chris@366 163 int modelChannels = 1;
Chris@43 164 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 165 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 166 if (modelChannels > m_sourceChannelCount) {
Chris@43 167 m_sourceChannelCount = modelChannels;
Chris@43 168 }
Chris@43 169
Chris@43 170 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 171 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 172 #endif
Chris@43 173
Chris@43 174 if (m_sourceSampleRate == 0) {
Chris@43 175
Chris@43 176 m_sourceSampleRate = model->getSampleRate();
Chris@43 177 srChanged = true;
Chris@43 178
Chris@43 179 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 180
Chris@43 181 // If this is a dense time-value model and we have no other, we
Chris@43 182 // can just switch to this model's sample rate
Chris@43 183
Chris@43 184 if (dtvm) {
Chris@43 185
Chris@43 186 bool conflicting = false;
Chris@43 187
Chris@43 188 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 189 i != m_models.end(); ++i) {
Chris@43 190 // Only wave file models can be considered conflicting --
Chris@43 191 // writable wave file models are derived and we shouldn't
Chris@43 192 // take their rates into account. Also, don't give any
Chris@43 193 // particular weight to a file that's already playing at
Chris@43 194 // the wrong rate anyway
Chris@43 195 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 196 if (wfm && wfm != dtvm &&
Chris@43 197 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 198 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@233 199 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 200 conflicting = true;
Chris@43 201 break;
Chris@43 202 }
Chris@43 203 }
Chris@43 204
Chris@43 205 if (conflicting) {
Chris@43 206
Chris@233 207 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 208 << "New model sample rate does not match" << endl
Chris@43 209 << "existing model(s) (new " << model->getSampleRate()
Chris@43 210 << " vs " << m_sourceSampleRate
Chris@43 211 << "), playback will be wrong"
Chris@229 212 << endl;
Chris@43 213
Chris@43 214 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 215 m_sourceSampleRate,
Chris@43 216 false);
Chris@43 217 } else {
Chris@43 218 m_sourceSampleRate = model->getSampleRate();
Chris@43 219 srChanged = true;
Chris@43 220 }
Chris@43 221 }
Chris@43 222 }
Chris@43 223
Chris@366 224 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@43 225 clearRingBuffers(true, getTargetChannelCount());
Chris@43 226 buffersChanged = true;
Chris@43 227 } else {
Chris@418 228 if (willPlay) clearRingBuffers(true);
Chris@43 229 }
Chris@43 230
Chris@43 231 if (buffersChanged || srChanged) {
Chris@43 232 if (m_converter) {
Chris@43 233 src_delete(m_converter);
Chris@43 234 src_delete(m_crapConverter);
Chris@43 235 m_converter = 0;
Chris@43 236 m_crapConverter = 0;
Chris@43 237 }
Chris@43 238 }
Chris@43 239
Chris@164 240 rebuildRangeLists();
Chris@164 241
Chris@43 242 m_mutex.unlock();
Chris@43 243
Chris@43 244 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 245
Chris@43 246 if (!m_fillThread) {
Chris@43 247 m_fillThread = new FillThread(*this);
Chris@43 248 m_fillThread->start();
Chris@43 249 }
Chris@43 250
Chris@43 251 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 252 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
Chris@43 253 #endif
Chris@43 254
Chris@43 255 if (buffersChanged || srChanged) {
Chris@43 256 emit modelReplaced();
Chris@43 257 }
Chris@43 258
Chris@435 259 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 260 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 261
Chris@212 262 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 263 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 264 #endif
Chris@212 265
Chris@43 266 m_condition.wakeAll();
Chris@43 267 }
Chris@43 268
Chris@43 269 void
Chris@435 270 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
Chris@367 271 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 272 startFrame
Chris@367 273 #endif
Chris@435 274 , sv_frame_t endFrame)
Chris@43 275 {
Chris@43 276 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@367 277 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 278 #endif
Chris@93 279 if (endFrame > m_lastModelEndFrame) {
Chris@93 280 m_lastModelEndFrame = endFrame;
Chris@99 281 rebuildRangeLists();
Chris@93 282 }
Chris@43 283 }
Chris@43 284
Chris@43 285 void
Chris@43 286 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 287 {
Chris@43 288 m_mutex.lock();
Chris@43 289
Chris@43 290 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 291 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 292 #endif
Chris@43 293
Chris@435 294 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
Chris@435 295 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
Chris@43 296
Chris@43 297 m_models.erase(model);
Chris@43 298
Chris@43 299 if (m_models.empty()) {
Chris@43 300 if (m_converter) {
Chris@43 301 src_delete(m_converter);
Chris@43 302 src_delete(m_crapConverter);
Chris@43 303 m_converter = 0;
Chris@43 304 m_crapConverter = 0;
Chris@43 305 }
Chris@43 306 m_sourceSampleRate = 0;
Chris@43 307 }
Chris@43 308
Chris@436 309 sv_frame_t lastEnd = 0;
Chris@43 310 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 311 i != m_models.end(); ++i) {
Chris@164 312 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 313 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 314 #endif
Chris@367 315 if ((*i)->getEndFrame() > lastEnd) {
Chris@367 316 lastEnd = (*i)->getEndFrame();
Chris@367 317 }
Chris@164 318 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 319 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 320 #endif
Chris@43 321 }
Chris@43 322 m_lastModelEndFrame = lastEnd;
Chris@43 323
Chris@212 324 m_audioGenerator->removeModel(model);
Chris@212 325
Chris@43 326 m_mutex.unlock();
Chris@43 327
Chris@43 328 clearRingBuffers();
Chris@43 329 }
Chris@43 330
Chris@43 331 void
Chris@43 332 AudioCallbackPlaySource::clearModels()
Chris@43 333 {
Chris@43 334 m_mutex.lock();
Chris@43 335
Chris@43 336 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 337 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 338 #endif
Chris@43 339
Chris@43 340 m_models.clear();
Chris@43 341
Chris@43 342 if (m_converter) {
Chris@43 343 src_delete(m_converter);
Chris@43 344 src_delete(m_crapConverter);
Chris@43 345 m_converter = 0;
Chris@43 346 m_crapConverter = 0;
Chris@43 347 }
Chris@43 348
Chris@43 349 m_lastModelEndFrame = 0;
Chris@43 350
Chris@43 351 m_sourceSampleRate = 0;
Chris@43 352
Chris@43 353 m_mutex.unlock();
Chris@43 354
Chris@43 355 m_audioGenerator->clearModels();
Chris@93 356
Chris@93 357 clearRingBuffers();
Chris@43 358 }
Chris@43 359
Chris@43 360 void
Chris@366 361 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 362 {
Chris@43 363 if (!haveLock) m_mutex.lock();
Chris@43 364
Chris@397 365 cerr << "clearRingBuffers" << endl;
Chris@397 366
Chris@93 367 rebuildRangeLists();
Chris@93 368
Chris@43 369 if (count == 0) {
Chris@436 370 if (m_writeBuffers) count = int(m_writeBuffers->size());
Chris@43 371 }
Chris@43 372
Chris@397 373 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
Chris@397 374
Chris@397 375 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
Chris@397 376
Chris@93 377 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 378
Chris@397 379 cerr << "current buffered frame = " << m_writeBufferFill << endl;
Chris@397 380
Chris@43 381 if (m_readBuffers != m_writeBuffers) {
Chris@43 382 delete m_writeBuffers;
Chris@43 383 }
Chris@43 384
Chris@43 385 m_writeBuffers = new RingBufferVector;
Chris@43 386
Chris@366 387 for (int i = 0; i < count; ++i) {
Chris@43 388 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 389 }
Chris@43 390
Chris@442 391 m_audioGenerator->reset();
Chris@442 392
Chris@293 393 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 394 // << count << " write buffers" << endl;
Chris@43 395
Chris@43 396 if (!haveLock) {
Chris@43 397 m_mutex.unlock();
Chris@43 398 }
Chris@43 399 }
Chris@43 400
Chris@43 401 void
Chris@434 402 AudioCallbackPlaySource::play(sv_frame_t startFrame)
Chris@43 403 {
Chris@414 404 if (!m_sourceSampleRate) {
Chris@414 405 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
Chris@414 406 return;
Chris@414 407 }
Chris@414 408
Chris@43 409 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 410 !m_viewManager->getSelections().empty()) {
Chris@60 411
Chris@233 412 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 413
Chris@60 414 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 415
Chris@233 416 SVDEBUG << startFrame << endl;
Chris@94 417
Chris@43 418 } else {
Chris@43 419 if (startFrame >= m_lastModelEndFrame) {
Chris@43 420 startFrame = 0;
Chris@43 421 }
Chris@43 422 }
Chris@43 423
Chris@132 424 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 425 cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 426 #endif
Chris@60 427
Chris@60 428 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 429
Chris@189 430 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 431 cerr << startFrame << endl;
Chris@189 432 #endif
Chris@60 433
Chris@43 434 // The fill thread will automatically empty its buffers before
Chris@43 435 // starting again if we have not so far been playing, but not if
Chris@43 436 // we're just re-seeking.
Chris@102 437 // NO -- we can end up playing some first -- always reset here
Chris@43 438
Chris@43 439 m_mutex.lock();
Chris@102 440
Chris@91 441 if (m_timeStretcher) {
Chris@91 442 m_timeStretcher->reset();
Chris@91 443 }
Chris@130 444 if (m_monoStretcher) {
Chris@130 445 m_monoStretcher->reset();
Chris@130 446 }
Chris@102 447
Chris@102 448 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 449 if (m_readBuffers) {
Chris@366 450 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 451 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 452 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 453 cerr << "reset ring buffer for channel " << c << endl;
Chris@132 454 #endif
Chris@102 455 if (rb) rb->reset();
Chris@102 456 }
Chris@43 457 }
Chris@102 458 if (m_converter) src_reset(m_converter);
Chris@102 459 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 460
Chris@43 461 m_mutex.unlock();
Chris@43 462
Chris@43 463 m_audioGenerator->reset();
Chris@43 464
Chris@94 465 m_playStartFrame = startFrame;
Chris@94 466 m_playStartFramePassed = false;
Chris@94 467 m_playStartedAt = RealTime::zeroTime;
Chris@94 468 if (m_target) {
Chris@94 469 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 470 }
Chris@94 471
Chris@43 472 bool changed = !m_playing;
Chris@91 473 m_lastRetrievalTimestamp = 0;
Chris@102 474 m_lastCurrentFrame = 0;
Chris@43 475 m_playing = true;
Chris@212 476
Chris@212 477 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 478 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 479 #endif
Chris@212 480
Chris@43 481 m_condition.wakeAll();
Chris@158 482 if (changed) {
Chris@158 483 emit playStatusChanged(m_playing);
Chris@158 484 emit activity(tr("Play from %1").arg
Chris@158 485 (RealTime::frame2RealTime
Chris@158 486 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 487 }
Chris@43 488 }
Chris@43 489
Chris@43 490 void
Chris@43 491 AudioCallbackPlaySource::stop()
Chris@43 492 {
Chris@212 493 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 494 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 495 #endif
Chris@43 496 bool changed = m_playing;
Chris@43 497 m_playing = false;
Chris@212 498
Chris@212 499 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 500 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 501 #endif
Chris@212 502
Chris@43 503 m_condition.wakeAll();
Chris@91 504 m_lastRetrievalTimestamp = 0;
Chris@158 505 if (changed) {
Chris@158 506 emit playStatusChanged(m_playing);
Chris@158 507 emit activity(tr("Stop at %1").arg
Chris@158 508 (RealTime::frame2RealTime
Chris@158 509 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 510 }
Chris@102 511 m_lastCurrentFrame = 0;
Chris@43 512 }
Chris@43 513
Chris@43 514 void
Chris@43 515 AudioCallbackPlaySource::selectionChanged()
Chris@43 516 {
Chris@43 517 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 518 clearRingBuffers();
Chris@43 519 }
Chris@43 520 }
Chris@43 521
Chris@43 522 void
Chris@43 523 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 524 {
Chris@43 525 clearRingBuffers();
Chris@43 526 }
Chris@43 527
Chris@43 528 void
Chris@43 529 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 530 {
Chris@43 531 if (!m_viewManager->getSelections().empty()) {
Chris@43 532 clearRingBuffers();
Chris@43 533 }
Chris@43 534 }
Chris@43 535
Chris@43 536 void
Chris@43 537 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 538 {
Chris@43 539 clearRingBuffers();
Chris@43 540 }
Chris@43 541
Chris@43 542 void
Chris@43 543 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 544 {
Chris@43 545 if (n == "Resample Quality") {
Chris@43 546 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 547 }
Chris@43 548 }
Chris@43 549
Chris@43 550 void
Chris@43 551 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 552 {
Chris@293 553 cerr << "Audio processing overload!" << endl;
Chris@130 554
Chris@130 555 if (!m_playing) return;
Chris@130 556
Chris@43 557 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 558 if (ap && !m_auditioningPluginBypassed) {
Chris@43 559 m_auditioningPluginBypassed = true;
Chris@43 560 emit audioOverloadPluginDisabled();
Chris@130 561 return;
Chris@130 562 }
Chris@130 563
Chris@130 564 if (m_timeStretcher &&
Chris@130 565 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 566 m_stretcherInputCount > 1 &&
Chris@130 567 m_monoStretcher && !m_stretchMono) {
Chris@130 568 m_stretchMono = true;
Chris@130 569 emit audioTimeStretchMultiChannelDisabled();
Chris@130 570 return;
Chris@43 571 }
Chris@43 572 }
Chris@43 573
Chris@43 574 void
Chris@366 575 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, int size)
Chris@43 576 {
Chris@91 577 m_target = target;
Chris@293 578 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 579 if (size != 0) {
Chris@193 580 m_blockSize = size;
Chris@193 581 }
Chris@193 582 if (size * 4 > m_ringBufferSize) {
Chris@233 583 SVDEBUG << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@193 584 << size << " > a quarter of ring buffer size "
Chris@193 585 << m_ringBufferSize << ", calling for more ring buffer"
Chris@229 586 << endl;
Chris@193 587 m_ringBufferSize = size * 4;
Chris@193 588 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 589 clearRingBuffers();
Chris@193 590 }
Chris@193 591 }
Chris@43 592 }
Chris@43 593
Chris@366 594 int
Chris@43 595 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 596 {
Chris@293 597 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@436 598 return int(m_blockSize);
Chris@43 599 }
Chris@43 600
Chris@43 601 void
Chris@434 602 AudioCallbackPlaySource::setTargetPlayLatency(sv_frame_t latency)
Chris@43 603 {
Chris@43 604 m_playLatency = latency;
Chris@43 605 }
Chris@43 606
Chris@434 607 sv_frame_t
Chris@43 608 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 609 {
Chris@43 610 return m_playLatency;
Chris@43 611 }
Chris@43 612
Chris@434 613 sv_frame_t
Chris@43 614 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 615 {
Chris@91 616 // This method attempts to estimate which audio sample frame is
Chris@91 617 // "currently coming through the speakers".
Chris@91 618
Chris@436 619 sv_samplerate_t targetRate = getTargetSampleRate();
Chris@436 620 sv_frame_t latency = m_playLatency; // at target rate
Chris@402 621 RealTime latency_t = RealTime::zeroTime;
Chris@402 622
Chris@402 623 if (targetRate != 0) {
Chris@402 624 latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@402 625 }
Chris@93 626
Chris@93 627 return getCurrentFrame(latency_t);
Chris@93 628 }
Chris@93 629
Chris@434 630 sv_frame_t
Chris@93 631 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 632 {
Chris@93 633 return getCurrentFrame(RealTime::zeroTime);
Chris@93 634 }
Chris@93 635
Chris@434 636 sv_frame_t
Chris@93 637 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 638 {
Chris@91 639 // We resample when filling the ring buffer, and time-stretch when
Chris@91 640 // draining it. The buffer contains data at the "target rate" and
Chris@91 641 // the latency provided by the target is also at the target rate.
Chris@91 642 // Because of the multiple rates involved, we do the actual
Chris@91 643 // calculation using RealTime instead.
Chris@43 644
Chris@434 645 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@434 646 sv_samplerate_t targetRate = getTargetSampleRate();
Chris@91 647
Chris@91 648 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 649
Chris@366 650 int inbuffer = 0; // at target rate
Chris@91 651
Chris@366 652 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 653 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 654 if (rb) {
Chris@366 655 int here = rb->getReadSpace();
Chris@91 656 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 657 }
Chris@43 658 }
Chris@43 659
Chris@436 660 sv_frame_t readBufferFill = m_readBufferFill;
Chris@436 661 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 662 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 663 double currentTime = 0.0;
Chris@91 664 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 665
Chris@102 666 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 667
Chris@91 668 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 669
Chris@436 670 sv_frame_t stretchlat = 0;
Chris@91 671 double timeRatio = 1.0;
Chris@91 672
Chris@91 673 if (m_timeStretcher) {
Chris@91 674 stretchlat = m_timeStretcher->getLatency();
Chris@91 675 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 676 }
Chris@43 677
Chris@91 678 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 679
Chris@91 680 // When the target has just requested a block from us, the last
Chris@91 681 // sample it obtained was our buffer fill frame count minus the
Chris@91 682 // amount of read space (converted back to source sample rate)
Chris@91 683 // remaining now. That sample is not expected to be played until
Chris@91 684 // the target's play latency has elapsed. By the time the
Chris@91 685 // following block is requested, that sample will be at the
Chris@91 686 // target's play latency minus the last requested block size away
Chris@91 687 // from being played.
Chris@91 688
Chris@91 689 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 690 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 691
Chris@102 692 if (m_target &&
Chris@102 693 m_trustworthyTimestamps &&
Chris@102 694 lastRetrievalTimestamp != 0.0) {
Chris@91 695
Chris@91 696 lastretrieved_t = RealTime::frame2RealTime
Chris@91 697 (lastRetrievedBlockSize, targetRate);
Chris@91 698
Chris@91 699 // calculate number of frames at target rate that have elapsed
Chris@91 700 // since the end of the last call to getSourceSamples
Chris@91 701
Chris@102 702 if (m_trustworthyTimestamps && !looping) {
Chris@91 703
Chris@102 704 // this adjustment seems to cause more problems when looping
Chris@102 705 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 706
Chris@102 707 if (elapsed > 0.0) {
Chris@102 708 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 709 }
Chris@91 710 }
Chris@91 711
Chris@91 712 } else {
Chris@91 713
Chris@91 714 lastretrieved_t = RealTime::frame2RealTime
Chris@91 715 (getTargetBlockSize(), targetRate);
Chris@62 716 }
Chris@91 717
Chris@91 718 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 719
Chris@91 720 if (timeRatio != 1.0) {
Chris@91 721 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 722 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 723 latency_t = latency_t / timeRatio;
Chris@43 724 }
Chris@43 725
Chris@91 726 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 727 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 728 #endif
Chris@43 729
Chris@93 730 // Normally the range lists should contain at least one item each
Chris@93 731 // -- if playback is unconstrained, that item should report the
Chris@93 732 // entire source audio duration.
Chris@43 733
Chris@93 734 if (m_rangeStarts.empty()) {
Chris@93 735 rebuildRangeLists();
Chris@93 736 }
Chris@92 737
Chris@93 738 if (m_rangeStarts.empty()) {
Chris@93 739 // this code is only used in case of error in rebuildRangeLists
Chris@93 740 RealTime playing_t = bufferedto_t
Chris@93 741 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 742 + sincerequest_t;
Chris@193 743 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@434 744 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 745 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 746 }
Chris@43 747
Chris@91 748 int inRange = 0;
Chris@91 749 int index = 0;
Chris@91 750
Chris@366 751 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 752 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 753 inRange = index;
Chris@93 754 } else {
Chris@93 755 break;
Chris@93 756 }
Chris@93 757 ++index;
Chris@93 758 }
Chris@93 759
Chris@436 760 if (inRange >= int(m_rangeStarts.size())) {
Chris@436 761 inRange = int(m_rangeStarts.size())-1;
Chris@436 762 }
Chris@93 763
Chris@94 764 RealTime playing_t = bufferedto_t;
Chris@93 765
Chris@93 766 playing_t = playing_t
Chris@93 767 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 768 + sincerequest_t;
Chris@94 769
Chris@94 770 // This rather gross little hack is used to ensure that latency
Chris@94 771 // compensation doesn't result in the playback pointer appearing
Chris@94 772 // to start earlier than the actual playback does. It doesn't
Chris@94 773 // work properly (hence the bail-out in the middle) because if we
Chris@94 774 // are playing a relatively short looped region, the playing time
Chris@94 775 // estimated from the buffer fill frame may have wrapped around
Chris@94 776 // the region boundary and end up being much smaller than the
Chris@94 777 // theoretical play start frame, perhaps even for the entire
Chris@94 778 // duration of playback!
Chris@94 779
Chris@94 780 if (!m_playStartFramePassed) {
Chris@94 781 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 782 sourceRate);
Chris@94 783 if (playing_t < playstart_t) {
Chris@293 784 // cerr << "playing_t " << playing_t << " < playstart_t "
Chris@293 785 // << playstart_t << endl;
Chris@122 786 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 787 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 788 RealTime::fromSeconds(currentTime)) {
Chris@293 789 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 790 m_playStartFramePassed = true;
Chris@94 791 } else {
Chris@94 792 playing_t = playstart_t;
Chris@94 793 }
Chris@94 794 } else {
Chris@94 795 m_playStartFramePassed = true;
Chris@94 796 }
Chris@94 797 }
Chris@163 798
Chris@163 799 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 800 cerr << "playing_t " << playing_t;
Chris@163 801 #endif
Chris@94 802
Chris@94 803 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 804
Chris@93 805 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 806 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 807 #endif
Chris@93 808
Chris@93 809 while (playing_t < RealTime::zeroTime) {
Chris@93 810
Chris@93 811 if (inRange == 0) {
Chris@93 812 if (looping) {
Chris@436 813 inRange = int(m_rangeStarts.size()) - 1;
Chris@93 814 } else {
Chris@93 815 break;
Chris@93 816 }
Chris@93 817 } else {
Chris@93 818 --inRange;
Chris@93 819 }
Chris@93 820
Chris@93 821 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 822 }
Chris@93 823
Chris@93 824 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 825
Chris@93 826 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 827 cerr << " playing time: " << playing_t << endl;
Chris@93 828 #endif
Chris@93 829
Chris@93 830 if (!looping) {
Chris@366 831 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 832 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@293 833 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 834 stop();
Chris@93 835 }
Chris@93 836 }
Chris@93 837
Chris@93 838 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 839
Chris@434 840 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 841
Chris@102 842 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 843 if (frame < m_lastCurrentFrame) {
Chris@102 844 frame = m_lastCurrentFrame;
Chris@102 845 }
Chris@102 846 }
Chris@102 847
Chris@102 848 m_lastCurrentFrame = frame;
Chris@102 849
Chris@93 850 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 851 }
Chris@93 852
Chris@93 853 void
Chris@93 854 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 855 {
Chris@93 856 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 857
Chris@93 858 m_rangeStarts.clear();
Chris@93 859 m_rangeDurations.clear();
Chris@93 860
Chris@436 861 sv_samplerate_t sourceRate = getSourceSampleRate();
Chris@93 862 if (sourceRate == 0) return;
Chris@93 863
Chris@93 864 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 865 if (end == RealTime::zeroTime) return;
Chris@93 866
Chris@93 867 if (!constrained) {
Chris@93 868 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 869 m_rangeDurations.push_back(end);
Chris@93 870 return;
Chris@93 871 }
Chris@93 872
Chris@93 873 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 874 MultiSelection::SelectionList::const_iterator i;
Chris@93 875
Chris@93 876 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 877 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 878 #endif
Chris@93 879
Chris@93 880 if (!selections.empty()) {
Chris@91 881
Chris@91 882 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 883
Chris@91 884 RealTime start =
Chris@91 885 (RealTime::frame2RealTime
Chris@91 886 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 887 sourceRate));
Chris@91 888 RealTime duration =
Chris@91 889 (RealTime::frame2RealTime
Chris@91 890 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 891 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 892 sourceRate));
Chris@91 893
Chris@93 894 m_rangeStarts.push_back(start);
Chris@93 895 m_rangeDurations.push_back(duration);
Chris@91 896 }
Chris@93 897 } else {
Chris@93 898 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 899 m_rangeDurations.push_back(end);
Chris@43 900 }
Chris@43 901
Chris@93 902 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 903 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 904 #endif
Chris@43 905 }
Chris@43 906
Chris@43 907 void
Chris@43 908 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 909 {
Chris@43 910 m_outputLeft = left;
Chris@43 911 m_outputRight = right;
Chris@43 912 }
Chris@43 913
Chris@43 914 bool
Chris@43 915 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 916 {
Chris@43 917 left = m_outputLeft;
Chris@43 918 right = m_outputRight;
Chris@43 919 return true;
Chris@43 920 }
Chris@43 921
Chris@43 922 void
Chris@434 923 AudioCallbackPlaySource::setTargetSampleRate(sv_samplerate_t sr)
Chris@43 924 {
Chris@244 925 bool first = (m_targetSampleRate == 0);
Chris@244 926
Chris@43 927 m_targetSampleRate = sr;
Chris@43 928 initialiseConverter();
Chris@244 929
Chris@244 930 if (first && (m_stretchRatio != 1.f)) {
Chris@244 931 // couldn't create a stretcher before because we had no sample
Chris@244 932 // rate: make one now
Chris@244 933 setTimeStretch(m_stretchRatio);
Chris@244 934 }
Chris@43 935 }
Chris@43 936
Chris@43 937 void
Chris@43 938 AudioCallbackPlaySource::initialiseConverter()
Chris@43 939 {
Chris@43 940 m_mutex.lock();
Chris@43 941
Chris@43 942 if (m_converter) {
Chris@43 943 src_delete(m_converter);
Chris@43 944 src_delete(m_crapConverter);
Chris@43 945 m_converter = 0;
Chris@43 946 m_crapConverter = 0;
Chris@43 947 }
Chris@43 948
Chris@43 949 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 950
Chris@43 951 int err = 0;
Chris@43 952
Chris@43 953 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 954 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 955 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 956 SRC_SINC_MEDIUM_QUALITY,
Chris@43 957 getTargetChannelCount(), &err);
Chris@43 958
Chris@43 959 if (m_converter) {
Chris@43 960 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 961 getTargetChannelCount(),
Chris@43 962 &err);
Chris@43 963 }
Chris@43 964
Chris@43 965 if (!m_converter || !m_crapConverter) {
Chris@293 966 cerr
Chris@43 967 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@293 968 << src_strerror(err) << endl;
Chris@43 969
Chris@43 970 if (m_converter) {
Chris@43 971 src_delete(m_converter);
Chris@43 972 m_converter = 0;
Chris@43 973 }
Chris@43 974
Chris@43 975 if (m_crapConverter) {
Chris@43 976 src_delete(m_crapConverter);
Chris@43 977 m_crapConverter = 0;
Chris@43 978 }
Chris@43 979
Chris@43 980 m_mutex.unlock();
Chris@43 981
Chris@43 982 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 983 getTargetSampleRate(),
Chris@43 984 false);
Chris@43 985 } else {
Chris@43 986
Chris@43 987 m_mutex.unlock();
Chris@43 988
Chris@43 989 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 990 getTargetSampleRate(),
Chris@43 991 true);
Chris@43 992 }
Chris@43 993 } else {
Chris@43 994 m_mutex.unlock();
Chris@43 995 }
Chris@43 996 }
Chris@43 997
Chris@43 998 void
Chris@43 999 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 1000 {
Chris@43 1001 if (q == m_resampleQuality) return;
Chris@43 1002 m_resampleQuality = q;
Chris@43 1003
Chris@43 1004 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 1005 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@229 1006 << m_resampleQuality << endl;
Chris@43 1007 #endif
Chris@43 1008
Chris@43 1009 initialiseConverter();
Chris@43 1010 }
Chris@43 1011
Chris@43 1012 void
Chris@107 1013 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 1014 {
Chris@107 1015 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 1016 if (a && !plugin) {
Chris@293 1017 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 1018 }
Chris@204 1019
Chris@204 1020 m_mutex.lock();
Chris@43 1021 m_auditioningPlugin = plugin;
Chris@43 1022 m_auditioningPluginBypassed = false;
Chris@204 1023 m_mutex.unlock();
Chris@43 1024 }
Chris@43 1025
Chris@43 1026 void
Chris@43 1027 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 1028 {
Chris@43 1029 m_audioGenerator->setSoloModelSet(s);
Chris@43 1030 clearRingBuffers();
Chris@43 1031 }
Chris@43 1032
Chris@43 1033 void
Chris@43 1034 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1035 {
Chris@43 1036 m_audioGenerator->clearSoloModelSet();
Chris@43 1037 clearRingBuffers();
Chris@43 1038 }
Chris@43 1039
Chris@434 1040 sv_samplerate_t
Chris@43 1041 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 1042 {
Chris@43 1043 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 1044 else return getSourceSampleRate();
Chris@43 1045 }
Chris@43 1046
Chris@366 1047 int
Chris@43 1048 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1049 {
Chris@43 1050 return m_sourceChannelCount;
Chris@43 1051 }
Chris@43 1052
Chris@366 1053 int
Chris@43 1054 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1055 {
Chris@43 1056 if (m_sourceChannelCount < 2) return 2;
Chris@43 1057 return m_sourceChannelCount;
Chris@43 1058 }
Chris@43 1059
Chris@434 1060 sv_samplerate_t
Chris@43 1061 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1062 {
Chris@43 1063 return m_sourceSampleRate;
Chris@43 1064 }
Chris@43 1065
Chris@43 1066 void
Chris@436 1067 AudioCallbackPlaySource::setTimeStretch(double factor)
Chris@43 1068 {
Chris@91 1069 m_stretchRatio = factor;
Chris@91 1070
Chris@244 1071 if (!getTargetSampleRate()) return; // have to make our stretcher later
Chris@244 1072
Chris@436 1073 if (m_timeStretcher || (factor == 1.0)) {
Chris@91 1074 // stretch ratio will be set in next process call if appropriate
Chris@62 1075 } else {
Chris@91 1076 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1077 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@436 1078 (int(getTargetSampleRate()),
Chris@91 1079 m_stretcherInputCount,
Chris@62 1080 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1081 factor);
Chris@130 1082 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@436 1083 (int(getTargetSampleRate()),
Chris@130 1084 1,
Chris@130 1085 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1086 factor);
Chris@91 1087 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@436 1088 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
Chris@366 1089 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1090 m_stretcherInputSizes[c] = 16384;
Chris@91 1091 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1092 }
Chris@130 1093 m_monoStretcher = monoStretcher;
Chris@62 1094 m_timeStretcher = stretcher;
Chris@62 1095 }
Chris@158 1096
Chris@158 1097 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1098 }
Chris@43 1099
Chris@434 1100 sv_frame_t
Chris@434 1101 AudioCallbackPlaySource::getSourceSamples(sv_frame_t count, float **buffer)
Chris@43 1102 {
Chris@43 1103 if (!m_playing) {
Chris@193 1104 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1105 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1106 #endif
Chris@366 1107 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1108 for (int i = 0; i < count; ++i) {
Chris@43 1109 buffer[ch][i] = 0.0;
Chris@43 1110 }
Chris@43 1111 }
Chris@43 1112 return 0;
Chris@43 1113 }
Chris@43 1114
Chris@212 1115 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1116 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1117 #endif
Chris@212 1118
Chris@43 1119 // Ensure that all buffers have at least the amount of data we
Chris@43 1120 // need -- else reduce the size of our requests correspondingly
Chris@43 1121
Chris@366 1122 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1123
Chris@43 1124 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1125
Chris@43 1126 if (!rb) {
Chris@293 1127 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1128 << "No ring buffer available for channel " << ch
Chris@293 1129 << ", returning no data here" << endl;
Chris@43 1130 count = 0;
Chris@43 1131 break;
Chris@43 1132 }
Chris@43 1133
Chris@366 1134 int rs = rb->getReadSpace();
Chris@43 1135 if (rs < count) {
Chris@43 1136 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1137 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1138 << "Ring buffer for channel " << ch << " has only "
Chris@193 1139 << rs << " (of " << count << ") samples available ("
Chris@193 1140 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1141 << "space " << rb->getWriteSpace() << "), "
Chris@293 1142 << "reducing request size" << endl;
Chris@43 1143 #endif
Chris@43 1144 count = rs;
Chris@43 1145 }
Chris@43 1146 }
Chris@43 1147
Chris@43 1148 if (count == 0) return 0;
Chris@43 1149
Chris@62 1150 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1151 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1152
Chris@436 1153 double ratio = ts ? ts->getTimeRatio() : 1.0;
Chris@91 1154
Chris@91 1155 if (ratio != m_stretchRatio) {
Chris@91 1156 if (!ts) {
Chris@293 1157 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@436 1158 m_stretchRatio = 1.0;
Chris@91 1159 } else {
Chris@91 1160 ts->setTimeRatio(m_stretchRatio);
Chris@130 1161 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1162 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1163 }
Chris@130 1164 }
Chris@130 1165
Chris@130 1166 int stretchChannels = m_stretcherInputCount;
Chris@130 1167 if (m_stretchMono) {
Chris@130 1168 if (ms) {
Chris@130 1169 ts = ms;
Chris@130 1170 stretchChannels = 1;
Chris@130 1171 } else {
Chris@130 1172 m_stretchMono = false;
Chris@91 1173 }
Chris@91 1174 }
Chris@91 1175
Chris@91 1176 if (m_target) {
Chris@91 1177 m_lastRetrievedBlockSize = count;
Chris@91 1178 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1179 }
Chris@43 1180
Chris@62 1181 if (!ts || ratio == 1.f) {
Chris@43 1182
Chris@130 1183 int got = 0;
Chris@43 1184
Chris@366 1185 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1186
Chris@43 1187 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1188
Chris@43 1189 if (rb) {
Chris@43 1190
Chris@43 1191 // this is marginally more likely to leave our channels in
Chris@43 1192 // sync after a processing failure than just passing "count":
Chris@436 1193 sv_frame_t request = count;
Chris@43 1194 if (ch > 0) request = got;
Chris@43 1195
Chris@436 1196 got = rb->read(buffer[ch], int(request));
Chris@43 1197
Chris@43 1198 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1199 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1200 #endif
Chris@43 1201 }
Chris@43 1202
Chris@366 1203 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1204 for (int i = got; i < count; ++i) {
Chris@43 1205 buffer[ch][i] = 0.0;
Chris@43 1206 }
Chris@43 1207 }
Chris@43 1208 }
Chris@43 1209
Chris@43 1210 applyAuditioningEffect(count, buffer);
Chris@43 1211
Chris@212 1212 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1213 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1214 #endif
Chris@212 1215
Chris@43 1216 m_condition.wakeAll();
Chris@91 1217
Chris@43 1218 return got;
Chris@43 1219 }
Chris@43 1220
Chris@366 1221 int channels = getTargetChannelCount();
Chris@436 1222 sv_frame_t available;
Chris@436 1223 sv_frame_t fedToStretcher = 0;
Chris@91 1224 int warned = 0;
Chris@43 1225
Chris@91 1226 // The input block for a given output is approx output / ratio,
Chris@91 1227 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1228
Chris@91 1229 while ((available = ts->available()) < count) {
Chris@91 1230
Chris@436 1231 sv_frame_t reqd = lrint(double(count - available) / ratio);
Chris@436 1232 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
Chris@91 1233 if (reqd == 0) reqd = 1;
Chris@91 1234
Chris@436 1235 sv_frame_t got = reqd;
Chris@91 1236
Chris@91 1237 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1238 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1239 #endif
Chris@43 1240
Chris@366 1241 for (int c = 0; c < channels; ++c) {
Chris@131 1242 if (c >= m_stretcherInputCount) continue;
Chris@91 1243 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1244 if (c == 0) {
Chris@293 1245 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1246 }
Chris@91 1247 delete[] m_stretcherInputs[c];
Chris@91 1248 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1249 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1250 }
Chris@91 1251 }
Chris@43 1252
Chris@366 1253 for (int c = 0; c < channels; ++c) {
Chris@131 1254 if (c >= m_stretcherInputCount) continue;
Chris@91 1255 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1256 if (rb) {
Chris@436 1257 sv_frame_t gotHere;
Chris@130 1258 if (stretchChannels == 1 && c > 0) {
Chris@436 1259 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
Chris@130 1260 } else {
Chris@436 1261 gotHere = rb->read(m_stretcherInputs[c], int(got));
Chris@130 1262 }
Chris@91 1263 if (gotHere < got) got = gotHere;
Chris@91 1264
Chris@91 1265 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1266 if (c == 0) {
Chris@233 1267 SVDEBUG << "feeding stretcher: got " << gotHere
Chris@229 1268 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1269 }
Chris@62 1270 #endif
Chris@43 1271
Chris@91 1272 } else {
Chris@293 1273 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1274 }
Chris@43 1275 }
Chris@43 1276
Chris@43 1277 if (got < reqd) {
Chris@293 1278 cerr << "WARNING: Read underrun in playback ("
Chris@293 1279 << got << " < " << reqd << ")" << endl;
Chris@43 1280 }
Chris@43 1281
Chris@91 1282 ts->process(m_stretcherInputs, got, false);
Chris@91 1283
Chris@91 1284 fedToStretcher += got;
Chris@43 1285
Chris@43 1286 if (got == 0) break;
Chris@43 1287
Chris@62 1288 if (ts->available() == available) {
Chris@293 1289 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1290 if (++warned == 5) break;
Chris@43 1291 }
Chris@43 1292 }
Chris@43 1293
Chris@62 1294 ts->retrieve(buffer, count);
Chris@43 1295
Chris@130 1296 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1297 for (int i = 0; i < count; ++i) {
Chris@130 1298 buffer[c][i] = buffer[0][i];
Chris@130 1299 }
Chris@130 1300 }
Chris@130 1301
Chris@43 1302 applyAuditioningEffect(count, buffer);
Chris@43 1303
Chris@212 1304 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1305 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1306 #endif
Chris@212 1307
Chris@43 1308 m_condition.wakeAll();
Chris@43 1309
Chris@43 1310 return count;
Chris@43 1311 }
Chris@43 1312
Chris@43 1313 void
Chris@434 1314 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float **buffers)
Chris@43 1315 {
Chris@43 1316 if (m_auditioningPluginBypassed) return;
Chris@43 1317 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1318 if (!plugin) return;
Chris@204 1319
Chris@366 1320 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@293 1321 // cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1322 // << " != our channel count " << getTargetChannelCount()
Chris@293 1323 // << endl;
Chris@43 1324 return;
Chris@43 1325 }
Chris@366 1326 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@293 1327 // cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1328 // << " != our channel count " << getTargetChannelCount()
Chris@293 1329 // << endl;
Chris@43 1330 return;
Chris@43 1331 }
Chris@366 1332 if ((int)plugin->getBufferSize() < count) {
Chris@293 1333 // cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1334 // << " < our block size " << count
Chris@293 1335 // << endl;
Chris@43 1336 return;
Chris@43 1337 }
Chris@43 1338
Chris@43 1339 float **ib = plugin->getAudioInputBuffers();
Chris@43 1340 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1341
Chris@366 1342 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1343 for (int i = 0; i < count; ++i) {
Chris@43 1344 ib[c][i] = buffers[c][i];
Chris@43 1345 }
Chris@43 1346 }
Chris@43 1347
Chris@436 1348 plugin->run(Vamp::RealTime::zeroTime, int(count));
Chris@43 1349
Chris@366 1350 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1351 for (int i = 0; i < count; ++i) {
Chris@43 1352 buffers[c][i] = ob[c][i];
Chris@43 1353 }
Chris@43 1354 }
Chris@43 1355 }
Chris@43 1356
Chris@43 1357 // Called from fill thread, m_playing true, mutex held
Chris@43 1358 bool
Chris@43 1359 AudioCallbackPlaySource::fillBuffers()
Chris@43 1360 {
Chris@43 1361 static float *tmp = 0;
Chris@436 1362 static sv_frame_t tmpSize = 0;
Chris@43 1363
Chris@434 1364 sv_frame_t space = 0;
Chris@366 1365 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1366 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1367 if (wb) {
Chris@434 1368 sv_frame_t spaceHere = wb->getWriteSpace();
Chris@43 1369 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1370 }
Chris@43 1371 }
Chris@43 1372
Chris@103 1373 if (space == 0) {
Chris@103 1374 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1375 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1376 #endif
Chris@103 1377 return false;
Chris@103 1378 }
Chris@43 1379
Chris@434 1380 sv_frame_t f = m_writeBufferFill;
Chris@43 1381
Chris@43 1382 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1383
Chris@43 1384 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1385 if (!readWriteEqual) {
Chris@293 1386 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1387 }
Chris@293 1388 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1389 #endif
Chris@43 1390
Chris@43 1391 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1392 cout << "buffered to " << f << " already" << endl;
Chris@43 1393 #endif
Chris@43 1394
Chris@43 1395 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1396
Chris@43 1397 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1398 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
Chris@43 1399 #endif
Chris@43 1400
Chris@366 1401 int channels = getTargetChannelCount();
Chris@43 1402
Chris@434 1403 sv_frame_t orig = space;
Chris@434 1404 sv_frame_t got = 0;
Chris@43 1405
Chris@43 1406 static float **bufferPtrs = 0;
Chris@366 1407 static int bufferPtrCount = 0;
Chris@43 1408
Chris@43 1409 if (bufferPtrCount < channels) {
Chris@43 1410 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1411 bufferPtrs = new float *[channels];
Chris@43 1412 bufferPtrCount = channels;
Chris@43 1413 }
Chris@43 1414
Chris@436 1415 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1416
Chris@43 1417 if (resample && !m_converter) {
Chris@43 1418 static bool warned = false;
Chris@43 1419 if (!warned) {
Chris@293 1420 cerr << "WARNING: sample rates differ, but no converter available!" << endl;
Chris@43 1421 warned = true;
Chris@43 1422 }
Chris@43 1423 }
Chris@43 1424
Chris@43 1425 if (resample && m_converter) {
Chris@43 1426
Chris@43 1427 double ratio =
Chris@43 1428 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@436 1429 orig = sv_frame_t(double(orig) / ratio + 0.1);
Chris@43 1430
Chris@43 1431 // orig must be a multiple of generatorBlockSize
Chris@43 1432 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1433 if (orig == 0) return false;
Chris@43 1434
Chris@436 1435 sv_frame_t work = std::max(orig, space);
Chris@43 1436
Chris@43 1437 // We only allocate one buffer, but we use it in two halves.
Chris@43 1438 // We place the non-interleaved values in the second half of
Chris@43 1439 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1440 // channel 1 etc), and then interleave them into the first
Chris@43 1441 // half of the buffer. Then we resample back into the second
Chris@43 1442 // half (interleaved) and de-interleave the results back to
Chris@43 1443 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1444 // What a faff -- especially as we've already de-interleaved
Chris@43 1445 // the audio data from the source file elsewhere before we
Chris@43 1446 // even reach this point.
Chris@43 1447
Chris@43 1448 if (tmpSize < channels * work * 2) {
Chris@43 1449 delete[] tmp;
Chris@43 1450 tmp = new float[channels * work * 2];
Chris@43 1451 tmpSize = channels * work * 2;
Chris@43 1452 }
Chris@43 1453
Chris@43 1454 float *nonintlv = tmp + channels * work;
Chris@43 1455 float *intlv = tmp;
Chris@43 1456 float *srcout = tmp + channels * work;
Chris@43 1457
Chris@366 1458 for (int c = 0; c < channels; ++c) {
Chris@366 1459 for (int i = 0; i < orig; ++i) {
Chris@43 1460 nonintlv[channels * i + c] = 0.0f;
Chris@43 1461 }
Chris@43 1462 }
Chris@43 1463
Chris@366 1464 for (int c = 0; c < channels; ++c) {
Chris@43 1465 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1466 }
Chris@43 1467
Chris@163 1468 got = mixModels(f, orig, bufferPtrs); // also modifies f
Chris@43 1469
Chris@43 1470 // and interleave into first half
Chris@366 1471 for (int c = 0; c < channels; ++c) {
Chris@366 1472 for (int i = 0; i < got; ++i) {
Chris@43 1473 float sample = nonintlv[c * got + i];
Chris@43 1474 intlv[channels * i + c] = sample;
Chris@43 1475 }
Chris@43 1476 }
Chris@43 1477
Chris@43 1478 SRC_DATA data;
Chris@43 1479 data.data_in = intlv;
Chris@43 1480 data.data_out = srcout;
Chris@43 1481 data.input_frames = got;
Chris@43 1482 data.output_frames = work;
Chris@43 1483 data.src_ratio = ratio;
Chris@43 1484 data.end_of_input = 0;
Chris@43 1485
Chris@43 1486 int err = 0;
Chris@43 1487
Chris@62 1488 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1489 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1490 cout << "Using crappy converter" << endl;
Chris@43 1491 #endif
Chris@43 1492 err = src_process(m_crapConverter, &data);
Chris@43 1493 } else {
Chris@43 1494 err = src_process(m_converter, &data);
Chris@43 1495 }
Chris@43 1496
Chris@436 1497 sv_frame_t toCopy = sv_frame_t(double(got) * ratio + 0.1);
Chris@43 1498
Chris@43 1499 if (err) {
Chris@293 1500 cerr
Chris@43 1501 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@293 1502 << src_strerror(err) << endl;
Chris@43 1503 //!!! Then what?
Chris@43 1504 } else {
Chris@43 1505 got = data.input_frames_used;
Chris@43 1506 toCopy = data.output_frames_gen;
Chris@43 1507 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1508 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
Chris@43 1509 #endif
Chris@43 1510 }
Chris@43 1511
Chris@366 1512 for (int c = 0; c < channels; ++c) {
Chris@366 1513 for (int i = 0; i < toCopy; ++i) {
Chris@43 1514 tmp[i] = srcout[channels * i + c];
Chris@43 1515 }
Chris@43 1516 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@436 1517 if (wb) wb->write(tmp, int(toCopy));
Chris@43 1518 }
Chris@43 1519
Chris@43 1520 m_writeBufferFill = f;
Chris@43 1521 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1522
Chris@43 1523 } else {
Chris@43 1524
Chris@43 1525 // space must be a multiple of generatorBlockSize
Chris@436 1526 sv_frame_t reqSpace = space;
Chris@195 1527 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@91 1528 if (space == 0) {
Chris@91 1529 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1530 cout << "requested fill of " << reqSpace
Chris@195 1531 << " is less than generator block size of "
Chris@293 1532 << generatorBlockSize << ", leaving it" << endl;
Chris@91 1533 #endif
Chris@91 1534 return false;
Chris@91 1535 }
Chris@43 1536
Chris@43 1537 if (tmpSize < channels * space) {
Chris@43 1538 delete[] tmp;
Chris@43 1539 tmp = new float[channels * space];
Chris@43 1540 tmpSize = channels * space;
Chris@43 1541 }
Chris@43 1542
Chris@366 1543 for (int c = 0; c < channels; ++c) {
Chris@43 1544
Chris@43 1545 bufferPtrs[c] = tmp + c * space;
Chris@43 1546
Chris@366 1547 for (int i = 0; i < space; ++i) {
Chris@43 1548 tmp[c * space + i] = 0.0f;
Chris@43 1549 }
Chris@43 1550 }
Chris@43 1551
Chris@436 1552 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1553
Chris@366 1554 for (int c = 0; c < channels; ++c) {
Chris@43 1555
Chris@43 1556 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1557 if (wb) {
Chris@436 1558 int actual = wb->write(bufferPtrs[c], int(got));
Chris@43 1559 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1560 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1561 << wb->getReadSpace() << " to read"
Chris@293 1562 << endl;
Chris@43 1563 #endif
Chris@43 1564 if (actual < got) {
Chris@293 1565 cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1566 << ": wrote " << actual << " of " << got
Chris@293 1567 << " samples" << endl;
Chris@43 1568 }
Chris@43 1569 }
Chris@43 1570 }
Chris@43 1571
Chris@43 1572 m_writeBufferFill = f;
Chris@43 1573 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1574
Chris@163 1575 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1576 cout << "Read buffer fill is now " << m_readBufferFill << endl;
Chris@163 1577 #endif
Chris@163 1578
Chris@43 1579 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1580 }
Chris@43 1581
Chris@43 1582 return true;
Chris@43 1583 }
Chris@43 1584
Chris@434 1585 sv_frame_t
Chris@434 1586 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
Chris@43 1587 {
Chris@434 1588 sv_frame_t processed = 0;
Chris@434 1589 sv_frame_t chunkStart = frame;
Chris@434 1590 sv_frame_t chunkSize = count;
Chris@434 1591 sv_frame_t selectionSize = 0;
Chris@434 1592 sv_frame_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1593
Chris@43 1594 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1595 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1596 !m_viewManager->getSelections().empty());
Chris@43 1597
Chris@43 1598 static float **chunkBufferPtrs = 0;
Chris@366 1599 static int chunkBufferPtrCount = 0;
Chris@366 1600 int channels = getTargetChannelCount();
Chris@43 1601
Chris@43 1602 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1603 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
Chris@43 1604 #endif
Chris@43 1605
Chris@43 1606 if (chunkBufferPtrCount < channels) {
Chris@43 1607 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1608 chunkBufferPtrs = new float *[channels];
Chris@43 1609 chunkBufferPtrCount = channels;
Chris@43 1610 }
Chris@43 1611
Chris@366 1612 for (int c = 0; c < channels; ++c) {
Chris@43 1613 chunkBufferPtrs[c] = buffers[c];
Chris@43 1614 }
Chris@43 1615
Chris@43 1616 while (processed < count) {
Chris@43 1617
Chris@43 1618 chunkSize = count - processed;
Chris@43 1619 nextChunkStart = chunkStart + chunkSize;
Chris@43 1620 selectionSize = 0;
Chris@43 1621
Chris@434 1622 sv_frame_t fadeIn = 0, fadeOut = 0;
Chris@43 1623
Chris@43 1624 if (constrained) {
Chris@60 1625
Chris@434 1626 sv_frame_t rChunkStart =
Chris@60 1627 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1628
Chris@43 1629 Selection selection =
Chris@60 1630 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1631
Chris@43 1632 if (selection.isEmpty()) {
Chris@43 1633 if (looping) {
Chris@43 1634 selection = *m_viewManager->getSelections().begin();
Chris@60 1635 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1636 (selection.getStartFrame());
Chris@43 1637 fadeIn = 50;
Chris@43 1638 }
Chris@43 1639 }
Chris@43 1640
Chris@43 1641 if (selection.isEmpty()) {
Chris@43 1642
Chris@43 1643 chunkSize = 0;
Chris@43 1644 nextChunkStart = chunkStart;
Chris@43 1645
Chris@43 1646 } else {
Chris@43 1647
Chris@434 1648 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1649 (selection.getStartFrame());
Chris@434 1650 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1651 (selection.getEndFrame());
Chris@43 1652
Chris@60 1653 selectionSize = ef - sf;
Chris@60 1654
Chris@60 1655 if (chunkStart < sf) {
Chris@60 1656 chunkStart = sf;
Chris@43 1657 fadeIn = 50;
Chris@43 1658 }
Chris@43 1659
Chris@43 1660 nextChunkStart = chunkStart + chunkSize;
Chris@43 1661
Chris@60 1662 if (nextChunkStart >= ef) {
Chris@60 1663 nextChunkStart = ef;
Chris@43 1664 fadeOut = 50;
Chris@43 1665 }
Chris@43 1666
Chris@43 1667 chunkSize = nextChunkStart - chunkStart;
Chris@43 1668 }
Chris@43 1669
Chris@43 1670 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1671
Chris@43 1672 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1673 chunkStart = 0;
Chris@43 1674 }
Chris@43 1675 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1676 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1677 }
Chris@43 1678 nextChunkStart = chunkStart + chunkSize;
Chris@43 1679 }
Chris@43 1680
Chris@293 1681 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@43 1682
Chris@43 1683 if (!chunkSize) {
Chris@43 1684 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1685 cout << "Ending selection playback at " << nextChunkStart << endl;
Chris@43 1686 #endif
Chris@43 1687 // We need to maintain full buffers so that the other
Chris@43 1688 // thread can tell where it's got to in the playback -- so
Chris@43 1689 // return the full amount here
Chris@43 1690 frame = frame + count;
Chris@43 1691 return count;
Chris@43 1692 }
Chris@43 1693
Chris@43 1694 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1695 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1696 #endif
Chris@43 1697
Chris@43 1698 if (selectionSize < 100) {
Chris@43 1699 fadeIn = 0;
Chris@43 1700 fadeOut = 0;
Chris@43 1701 } else if (selectionSize < 300) {
Chris@43 1702 if (fadeIn > 0) fadeIn = 10;
Chris@43 1703 if (fadeOut > 0) fadeOut = 10;
Chris@43 1704 }
Chris@43 1705
Chris@43 1706 if (fadeIn > 0) {
Chris@43 1707 if (processed * 2 < fadeIn) {
Chris@43 1708 fadeIn = processed * 2;
Chris@43 1709 }
Chris@43 1710 }
Chris@43 1711
Chris@43 1712 if (fadeOut > 0) {
Chris@43 1713 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1714 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1715 }
Chris@43 1716 }
Chris@43 1717
Chris@43 1718 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1719 mi != m_models.end(); ++mi) {
Chris@43 1720
Chris@366 1721 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1722 chunkSize, chunkBufferPtrs,
Chris@366 1723 fadeIn, fadeOut);
Chris@43 1724 }
Chris@43 1725
Chris@366 1726 for (int c = 0; c < channels; ++c) {
Chris@43 1727 chunkBufferPtrs[c] += chunkSize;
Chris@43 1728 }
Chris@43 1729
Chris@43 1730 processed += chunkSize;
Chris@43 1731 chunkStart = nextChunkStart;
Chris@43 1732 }
Chris@43 1733
Chris@43 1734 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1735 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1736 #endif
Chris@43 1737
Chris@43 1738 frame = nextChunkStart;
Chris@43 1739 return processed;
Chris@43 1740 }
Chris@43 1741
Chris@43 1742 void
Chris@43 1743 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1744 {
Chris@43 1745 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1746
Chris@43 1747 // only unify if there will be something to read
Chris@366 1748 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1749 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1750 if (wb) {
Chris@43 1751 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1752 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1753 m_lastModelEndFrame) {
Chris@43 1754 // OK, we don't have enough and there's more to
Chris@43 1755 // read -- don't unify until we can do better
Chris@193 1756 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1757 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1758 #endif
Chris@43 1759 return;
Chris@43 1760 }
Chris@43 1761 }
Chris@43 1762 break;
Chris@43 1763 }
Chris@43 1764 }
Chris@43 1765
Chris@436 1766 sv_frame_t rf = m_readBufferFill;
Chris@43 1767 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1768 if (rb) {
Chris@366 1769 int rs = rb->getReadSpace();
Chris@43 1770 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1771 // cout << "rs = " << rs << endl;
Chris@43 1772 if (rs < rf) rf -= rs;
Chris@43 1773 else rf = 0;
Chris@43 1774 }
Chris@43 1775
Chris@193 1776 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1777 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1778 #endif
Chris@43 1779
Chris@436 1780 sv_frame_t wf = m_writeBufferFill;
Chris@436 1781 sv_frame_t skip = 0;
Chris@366 1782 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1783 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1784 if (wb) {
Chris@43 1785 if (c == 0) {
Chris@43 1786
Chris@366 1787 int wrs = wb->getReadSpace();
Chris@293 1788 // cout << "wrs = " << wrs << endl;
Chris@43 1789
Chris@43 1790 if (wrs < wf) wf -= wrs;
Chris@43 1791 else wf = 0;
Chris@293 1792 // cout << "wf = " << wf << endl;
Chris@43 1793
Chris@43 1794 if (wf < rf) skip = rf - wf;
Chris@43 1795 if (skip == 0) break;
Chris@43 1796 }
Chris@43 1797
Chris@293 1798 // cout << "skipping " << skip << endl;
Chris@436 1799 wb->skip(int(skip));
Chris@43 1800 }
Chris@43 1801 }
Chris@43 1802
Chris@43 1803 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1804 m_readBuffers = m_writeBuffers;
Chris@43 1805 m_readBufferFill = m_writeBufferFill;
Chris@193 1806 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1807 cerr << "unified" << endl;
Chris@193 1808 #endif
Chris@43 1809 }
Chris@43 1810
Chris@43 1811 void
Chris@43 1812 AudioCallbackPlaySource::FillThread::run()
Chris@43 1813 {
Chris@43 1814 AudioCallbackPlaySource &s(m_source);
Chris@43 1815
Chris@43 1816 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1817 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1818 #endif
Chris@43 1819
Chris@43 1820 s.m_mutex.lock();
Chris@43 1821
Chris@43 1822 bool previouslyPlaying = s.m_playing;
Chris@43 1823 bool work = false;
Chris@43 1824
Chris@43 1825 while (!s.m_exiting) {
Chris@43 1826
Chris@43 1827 s.unifyRingBuffers();
Chris@43 1828 s.m_bufferScavenger.scavenge();
Chris@43 1829 s.m_pluginScavenger.scavenge();
Chris@43 1830
Chris@43 1831 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1832
Chris@43 1833 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1834 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1835 #endif
Chris@43 1836
Chris@43 1837 s.m_mutex.unlock();
Chris@43 1838 s.m_mutex.lock();
Chris@43 1839
Chris@43 1840 } else {
Chris@43 1841
Chris@436 1842 double ms = 100;
Chris@43 1843 if (s.getSourceSampleRate() > 0) {
Chris@436 1844 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
Chris@43 1845 }
Chris@43 1846
Chris@43 1847 if (s.m_playing) ms /= 10;
Chris@43 1848
Chris@43 1849 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1850 if (!s.m_playing) cout << endl;
Chris@293 1851 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1852 #endif
Chris@43 1853
Chris@366 1854 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@43 1855 }
Chris@43 1856
Chris@43 1857 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1858 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1859 #endif
Chris@43 1860
Chris@43 1861 work = false;
Chris@43 1862
Chris@103 1863 if (!s.getSourceSampleRate()) {
Chris@103 1864 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1865 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1866 #endif
Chris@103 1867 continue;
Chris@103 1868 }
Chris@43 1869
Chris@43 1870 bool playing = s.m_playing;
Chris@43 1871
Chris@43 1872 if (playing && !previouslyPlaying) {
Chris@43 1873 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1874 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1875 #endif
Chris@366 1876 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1877 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1878 if (rb) rb->reset();
Chris@43 1879 }
Chris@43 1880 }
Chris@43 1881 previouslyPlaying = playing;
Chris@43 1882
Chris@43 1883 work = s.fillBuffers();
Chris@43 1884 }
Chris@43 1885
Chris@43 1886 s.m_mutex.unlock();
Chris@43 1887 }
Chris@43 1888