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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "AudioCallbackPlaySource.h"
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17
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18 #include "AudioGenerator.h"
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19
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20 #include "data/model/Model.h"
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21 #include "base/ViewManagerBase.h"
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22 #include "base/PlayParameterRepository.h"
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23 #include "base/Preferences.h"
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24 #include "data/model/DenseTimeValueModel.h"
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25 #include "data/model/WaveFileModel.h"
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26 #include "data/model/SparseOneDimensionalModel.h"
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27 #include "plugin/RealTimePluginInstance.h"
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28
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29 #include "AudioCallbackPlayTarget.h"
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30
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31 #include <rubberband/RubberBandStretcher.h>
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32 using namespace RubberBand;
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33
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34 #include <iostream>
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35 #include <cassert>
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36
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37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
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38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
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39
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40 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
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41
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42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
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43 QString clientName) :
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44 m_viewManager(manager),
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45 m_audioGenerator(new AudioGenerator()),
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46 m_clientName(clientName),
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47 m_readBuffers(0),
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48 m_writeBuffers(0),
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49 m_readBufferFill(0),
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50 m_writeBufferFill(0),
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51 m_bufferScavenger(1),
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52 m_sourceChannelCount(0),
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53 m_blockSize(1024),
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54 m_sourceSampleRate(0),
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55 m_targetSampleRate(0),
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56 m_playLatency(0),
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57 m_target(0),
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58 m_lastRetrievalTimestamp(0.0),
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59 m_lastRetrievedBlockSize(0),
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60 m_trustworthyTimestamps(true),
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61 m_lastCurrentFrame(0),
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62 m_playing(false),
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63 m_exiting(false),
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64 m_lastModelEndFrame(0),
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65 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
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66 m_outputLeft(0.0),
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67 m_outputRight(0.0),
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68 m_auditioningPlugin(0),
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69 m_auditioningPluginBypassed(false),
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70 m_playStartFrame(0),
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71 m_playStartFramePassed(false),
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72 m_timeStretcher(0),
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73 m_monoStretcher(0),
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74 m_stretchRatio(1.0),
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75 m_stretchMono(false),
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76 m_stretcherInputCount(0),
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77 m_stretcherInputs(0),
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78 m_stretcherInputSizes(0),
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79 m_fillThread(0),
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80 m_converter(0),
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81 m_crapConverter(0),
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82 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
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83 {
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84 m_viewManager->setAudioPlaySource(this);
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85
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86 connect(m_viewManager, SIGNAL(selectionChanged()),
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87 this, SLOT(selectionChanged()));
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88 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
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89 this, SLOT(playLoopModeChanged()));
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90 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
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91 this, SLOT(playSelectionModeChanged()));
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92
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93 connect(this, SIGNAL(playStatusChanged(bool)),
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94 m_viewManager, SLOT(playStatusChanged(bool)));
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95
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96 connect(PlayParameterRepository::getInstance(),
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97 SIGNAL(playParametersChanged(PlayParameters *)),
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98 this, SLOT(playParametersChanged(PlayParameters *)));
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99
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100 connect(Preferences::getInstance(),
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101 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
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102 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
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103 }
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104
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105 AudioCallbackPlaySource::~AudioCallbackPlaySource()
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106 {
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107 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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108 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
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109 #endif
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110 m_exiting = true;
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111
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112 if (m_fillThread) {
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113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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114 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
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115 #endif
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116 m_condition.wakeAll();
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117 m_fillThread->wait();
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118 delete m_fillThread;
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119 }
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120
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121 clearModels();
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122
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123 if (m_readBuffers != m_writeBuffers) {
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124 delete m_readBuffers;
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125 }
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126
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127 delete m_writeBuffers;
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128
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129 delete m_audioGenerator;
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130
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131 for (int i = 0; i < m_stretcherInputCount; ++i) {
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132 delete[] m_stretcherInputs[i];
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133 }
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134 delete[] m_stretcherInputSizes;
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135 delete[] m_stretcherInputs;
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136
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137 delete m_timeStretcher;
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138 delete m_monoStretcher;
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139
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140 m_bufferScavenger.scavenge(true);
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141 m_pluginScavenger.scavenge(true);
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142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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143 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
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144 #endif
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145 }
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146
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147 void
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148 AudioCallbackPlaySource::addModel(Model *model)
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149 {
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150 if (m_models.find(model) != m_models.end()) return;
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151
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152 bool willPlay = m_audioGenerator->addModel(model);
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153
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154 m_mutex.lock();
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155
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156 m_models.insert(model);
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157 if (model->getEndFrame() > m_lastModelEndFrame) {
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158 m_lastModelEndFrame = model->getEndFrame();
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159 }
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160
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161 bool buffersChanged = false, srChanged = false;
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162
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163 int modelChannels = 1;
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164 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
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165 if (dtvm) modelChannels = dtvm->getChannelCount();
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166 if (modelChannels > m_sourceChannelCount) {
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167 m_sourceChannelCount = modelChannels;
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168 }
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169
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170 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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171 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
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172 #endif
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173
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174 if (m_sourceSampleRate == 0) {
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175
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176 m_sourceSampleRate = model->getSampleRate();
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177 srChanged = true;
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178
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179 } else if (model->getSampleRate() != m_sourceSampleRate) {
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180
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181 // If this is a dense time-value model and we have no other, we
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182 // can just switch to this model's sample rate
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183
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184 if (dtvm) {
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185
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186 bool conflicting = false;
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187
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188 for (std::set<Model *>::const_iterator i = m_models.begin();
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189 i != m_models.end(); ++i) {
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190 // Only wave file models can be considered conflicting --
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191 // writable wave file models are derived and we shouldn't
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192 // take their rates into account. Also, don't give any
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193 // particular weight to a file that's already playing at
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194 // the wrong rate anyway
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195 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
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196 if (wfm && wfm != dtvm &&
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197 wfm->getSampleRate() != model->getSampleRate() &&
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198 wfm->getSampleRate() == m_sourceSampleRate) {
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199 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
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200 conflicting = true;
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201 break;
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202 }
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203 }
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204
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205 if (conflicting) {
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206
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207 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
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208 << "New model sample rate does not match" << endl
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209 << "existing model(s) (new " << model->getSampleRate()
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210 << " vs " << m_sourceSampleRate
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211 << "), playback will be wrong"
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212 << endl;
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213
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214 emit sampleRateMismatch(model->getSampleRate(),
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215 m_sourceSampleRate,
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216 false);
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217 } else {
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218 m_sourceSampleRate = model->getSampleRate();
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219 srChanged = true;
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220 }
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221 }
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222 }
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223
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224 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
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225 clearRingBuffers(true, getTargetChannelCount());
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226 buffersChanged = true;
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227 } else {
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228 if (willPlay) clearRingBuffers(true);
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229 }
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230
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231 if (buffersChanged || srChanged) {
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232 if (m_converter) {
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233 src_delete(m_converter);
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234 src_delete(m_crapConverter);
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235 m_converter = 0;
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236 m_crapConverter = 0;
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237 }
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238 }
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239
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240 rebuildRangeLists();
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241
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242 m_mutex.unlock();
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243
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244 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
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245
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246 if (!m_fillThread) {
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247 m_fillThread = new FillThread(*this);
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248 m_fillThread->start();
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249 }
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250
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251 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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252 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
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253 #endif
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254
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255 if (buffersChanged || srChanged) {
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256 emit modelReplaced();
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257 }
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258
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259 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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260 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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261
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262 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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263 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
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264 #endif
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265
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266 m_condition.wakeAll();
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267 }
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268
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269 void
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270 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
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271 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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272 startFrame
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273 #endif
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274 , sv_frame_t endFrame)
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275 {
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276 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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277 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
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278 #endif
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279 if (endFrame > m_lastModelEndFrame) {
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280 m_lastModelEndFrame = endFrame;
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281 rebuildRangeLists();
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282 }
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283 }
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284
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285 void
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286 AudioCallbackPlaySource::removeModel(Model *model)
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287 {
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288 m_mutex.lock();
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289
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290 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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291 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
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292 #endif
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293
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294 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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295 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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296
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297 m_models.erase(model);
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298
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299 if (m_models.empty()) {
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300 if (m_converter) {
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301 src_delete(m_converter);
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302 src_delete(m_crapConverter);
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303 m_converter = 0;
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304 m_crapConverter = 0;
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305 }
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306 m_sourceSampleRate = 0;
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307 }
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308
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309 sv_frame_t lastEnd = 0;
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310 for (std::set<Model *>::const_iterator i = m_models.begin();
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311 i != m_models.end(); ++i) {
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312 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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313 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
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314 #endif
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315 if ((*i)->getEndFrame() > lastEnd) {
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316 lastEnd = (*i)->getEndFrame();
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317 }
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Chris@164
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318 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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319 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
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320 #endif
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321 }
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322 m_lastModelEndFrame = lastEnd;
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323
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324 m_audioGenerator->removeModel(model);
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325
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326 m_mutex.unlock();
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327
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328 clearRingBuffers();
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329 }
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330
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331 void
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332 AudioCallbackPlaySource::clearModels()
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333 {
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334 m_mutex.lock();
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335
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336 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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337 cout << "AudioCallbackPlaySource::clearModels()" << endl;
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338 #endif
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339
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340 m_models.clear();
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341
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342 if (m_converter) {
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343 src_delete(m_converter);
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344 src_delete(m_crapConverter);
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345 m_converter = 0;
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346 m_crapConverter = 0;
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347 }
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348
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349 m_lastModelEndFrame = 0;
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350
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351 m_sourceSampleRate = 0;
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352
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353 m_mutex.unlock();
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354
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355 m_audioGenerator->clearModels();
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356
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357 clearRingBuffers();
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Chris@43
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358 }
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359
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360 void
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361 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
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362 {
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Chris@43
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363 if (!haveLock) m_mutex.lock();
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364
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Chris@397
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365 cerr << "clearRingBuffers" << endl;
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366
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Chris@93
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367 rebuildRangeLists();
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368
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Chris@43
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369 if (count == 0) {
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370 if (m_writeBuffers) count = int(m_writeBuffers->size());
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Chris@43
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371 }
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Chris@43
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372
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Chris@397
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373 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
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Chris@397
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374
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Chris@397
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375 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
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Chris@397
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376
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Chris@93
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377 m_writeBufferFill = getCurrentBufferedFrame();
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Chris@43
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378
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Chris@397
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379 cerr << "current buffered frame = " << m_writeBufferFill << endl;
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Chris@397
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380
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Chris@43
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381 if (m_readBuffers != m_writeBuffers) {
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Chris@43
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382 delete m_writeBuffers;
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Chris@43
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383 }
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Chris@43
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384
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Chris@43
|
385 m_writeBuffers = new RingBufferVector;
|
Chris@43
|
386
|
Chris@366
|
387 for (int i = 0; i < count; ++i) {
|
Chris@43
|
388 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
|
Chris@43
|
389 }
|
Chris@43
|
390
|
Chris@442
|
391 m_audioGenerator->reset();
|
Chris@442
|
392
|
Chris@293
|
393 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
|
Chris@293
|
394 // << count << " write buffers" << endl;
|
Chris@43
|
395
|
Chris@43
|
396 if (!haveLock) {
|
Chris@43
|
397 m_mutex.unlock();
|
Chris@43
|
398 }
|
Chris@43
|
399 }
|
Chris@43
|
400
|
Chris@43
|
401 void
|
Chris@434
|
402 AudioCallbackPlaySource::play(sv_frame_t startFrame)
|
Chris@43
|
403 {
|
Chris@414
|
404 if (!m_sourceSampleRate) {
|
Chris@414
|
405 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
|
Chris@414
|
406 return;
|
Chris@414
|
407 }
|
Chris@414
|
408
|
Chris@43
|
409 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
410 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
411
|
Chris@233
|
412 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@94
|
413
|
Chris@60
|
414 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
415
|
Chris@233
|
416 SVDEBUG << startFrame << endl;
|
Chris@94
|
417
|
Chris@43
|
418 } else {
|
Chris@43
|
419 if (startFrame >= m_lastModelEndFrame) {
|
Chris@43
|
420 startFrame = 0;
|
Chris@43
|
421 }
|
Chris@43
|
422 }
|
Chris@43
|
423
|
Chris@132
|
424 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
425 cerr << "play(" << startFrame << ") -> playback model ";
|
Chris@132
|
426 #endif
|
Chris@60
|
427
|
Chris@60
|
428 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
429
|
Chris@189
|
430 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
431 cerr << startFrame << endl;
|
Chris@189
|
432 #endif
|
Chris@60
|
433
|
Chris@43
|
434 // The fill thread will automatically empty its buffers before
|
Chris@43
|
435 // starting again if we have not so far been playing, but not if
|
Chris@43
|
436 // we're just re-seeking.
|
Chris@102
|
437 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
438
|
Chris@43
|
439 m_mutex.lock();
|
Chris@102
|
440
|
Chris@91
|
441 if (m_timeStretcher) {
|
Chris@91
|
442 m_timeStretcher->reset();
|
Chris@91
|
443 }
|
Chris@130
|
444 if (m_monoStretcher) {
|
Chris@130
|
445 m_monoStretcher->reset();
|
Chris@130
|
446 }
|
Chris@102
|
447
|
Chris@102
|
448 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
449 if (m_readBuffers) {
|
Chris@366
|
450 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
451 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
452 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
453 cerr << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
454 #endif
|
Chris@102
|
455 if (rb) rb->reset();
|
Chris@102
|
456 }
|
Chris@43
|
457 }
|
Chris@102
|
458 if (m_converter) src_reset(m_converter);
|
Chris@102
|
459 if (m_crapConverter) src_reset(m_crapConverter);
|
Chris@102
|
460
|
Chris@43
|
461 m_mutex.unlock();
|
Chris@43
|
462
|
Chris@43
|
463 m_audioGenerator->reset();
|
Chris@43
|
464
|
Chris@94
|
465 m_playStartFrame = startFrame;
|
Chris@94
|
466 m_playStartFramePassed = false;
|
Chris@94
|
467 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
468 if (m_target) {
|
Chris@94
|
469 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
470 }
|
Chris@94
|
471
|
Chris@43
|
472 bool changed = !m_playing;
|
Chris@91
|
473 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
474 m_lastCurrentFrame = 0;
|
Chris@43
|
475 m_playing = true;
|
Chris@212
|
476
|
Chris@212
|
477 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
478 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
479 #endif
|
Chris@212
|
480
|
Chris@43
|
481 m_condition.wakeAll();
|
Chris@158
|
482 if (changed) {
|
Chris@158
|
483 emit playStatusChanged(m_playing);
|
Chris@158
|
484 emit activity(tr("Play from %1").arg
|
Chris@158
|
485 (RealTime::frame2RealTime
|
Chris@158
|
486 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
487 }
|
Chris@43
|
488 }
|
Chris@43
|
489
|
Chris@43
|
490 void
|
Chris@43
|
491 AudioCallbackPlaySource::stop()
|
Chris@43
|
492 {
|
Chris@212
|
493 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
494 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
495 #endif
|
Chris@43
|
496 bool changed = m_playing;
|
Chris@43
|
497 m_playing = false;
|
Chris@212
|
498
|
Chris@212
|
499 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
500 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
501 #endif
|
Chris@212
|
502
|
Chris@43
|
503 m_condition.wakeAll();
|
Chris@91
|
504 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
505 if (changed) {
|
Chris@158
|
506 emit playStatusChanged(m_playing);
|
Chris@158
|
507 emit activity(tr("Stop at %1").arg
|
Chris@158
|
508 (RealTime::frame2RealTime
|
Chris@158
|
509 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
510 }
|
Chris@102
|
511 m_lastCurrentFrame = 0;
|
Chris@43
|
512 }
|
Chris@43
|
513
|
Chris@43
|
514 void
|
Chris@43
|
515 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
516 {
|
Chris@43
|
517 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@43
|
518 clearRingBuffers();
|
Chris@43
|
519 }
|
Chris@43
|
520 }
|
Chris@43
|
521
|
Chris@43
|
522 void
|
Chris@43
|
523 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
524 {
|
Chris@43
|
525 clearRingBuffers();
|
Chris@43
|
526 }
|
Chris@43
|
527
|
Chris@43
|
528 void
|
Chris@43
|
529 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
530 {
|
Chris@43
|
531 if (!m_viewManager->getSelections().empty()) {
|
Chris@43
|
532 clearRingBuffers();
|
Chris@43
|
533 }
|
Chris@43
|
534 }
|
Chris@43
|
535
|
Chris@43
|
536 void
|
Chris@43
|
537 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
|
Chris@43
|
538 {
|
Chris@43
|
539 clearRingBuffers();
|
Chris@43
|
540 }
|
Chris@43
|
541
|
Chris@43
|
542 void
|
Chris@43
|
543 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
|
Chris@43
|
544 {
|
Chris@43
|
545 if (n == "Resample Quality") {
|
Chris@43
|
546 setResampleQuality(Preferences::getInstance()->getResampleQuality());
|
Chris@43
|
547 }
|
Chris@43
|
548 }
|
Chris@43
|
549
|
Chris@43
|
550 void
|
Chris@43
|
551 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
552 {
|
Chris@293
|
553 cerr << "Audio processing overload!" << endl;
|
Chris@130
|
554
|
Chris@130
|
555 if (!m_playing) return;
|
Chris@130
|
556
|
Chris@43
|
557 RealTimePluginInstance *ap = m_auditioningPlugin;
|
Chris@130
|
558 if (ap && !m_auditioningPluginBypassed) {
|
Chris@43
|
559 m_auditioningPluginBypassed = true;
|
Chris@43
|
560 emit audioOverloadPluginDisabled();
|
Chris@130
|
561 return;
|
Chris@130
|
562 }
|
Chris@130
|
563
|
Chris@130
|
564 if (m_timeStretcher &&
|
Chris@130
|
565 m_timeStretcher->getTimeRatio() < 1.0 &&
|
Chris@130
|
566 m_stretcherInputCount > 1 &&
|
Chris@130
|
567 m_monoStretcher && !m_stretchMono) {
|
Chris@130
|
568 m_stretchMono = true;
|
Chris@130
|
569 emit audioTimeStretchMultiChannelDisabled();
|
Chris@130
|
570 return;
|
Chris@43
|
571 }
|
Chris@43
|
572 }
|
Chris@43
|
573
|
Chris@43
|
574 void
|
Chris@366
|
575 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, int size)
|
Chris@43
|
576 {
|
Chris@91
|
577 m_target = target;
|
Chris@293
|
578 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
579 if (size != 0) {
|
Chris@193
|
580 m_blockSize = size;
|
Chris@193
|
581 }
|
Chris@193
|
582 if (size * 4 > m_ringBufferSize) {
|
Chris@233
|
583 SVDEBUG << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@193
|
584 << size << " > a quarter of ring buffer size "
|
Chris@193
|
585 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@229
|
586 << endl;
|
Chris@193
|
587 m_ringBufferSize = size * 4;
|
Chris@193
|
588 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
589 clearRingBuffers();
|
Chris@193
|
590 }
|
Chris@193
|
591 }
|
Chris@43
|
592 }
|
Chris@43
|
593
|
Chris@366
|
594 int
|
Chris@43
|
595 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
596 {
|
Chris@293
|
597 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@436
|
598 return int(m_blockSize);
|
Chris@43
|
599 }
|
Chris@43
|
600
|
Chris@43
|
601 void
|
Chris@434
|
602 AudioCallbackPlaySource::setTargetPlayLatency(sv_frame_t latency)
|
Chris@43
|
603 {
|
Chris@43
|
604 m_playLatency = latency;
|
Chris@43
|
605 }
|
Chris@43
|
606
|
Chris@434
|
607 sv_frame_t
|
Chris@43
|
608 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
609 {
|
Chris@43
|
610 return m_playLatency;
|
Chris@43
|
611 }
|
Chris@43
|
612
|
Chris@434
|
613 sv_frame_t
|
Chris@43
|
614 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
615 {
|
Chris@91
|
616 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
617 // "currently coming through the speakers".
|
Chris@91
|
618
|
Chris@436
|
619 sv_samplerate_t targetRate = getTargetSampleRate();
|
Chris@436
|
620 sv_frame_t latency = m_playLatency; // at target rate
|
Chris@402
|
621 RealTime latency_t = RealTime::zeroTime;
|
Chris@402
|
622
|
Chris@402
|
623 if (targetRate != 0) {
|
Chris@402
|
624 latency_t = RealTime::frame2RealTime(latency, targetRate);
|
Chris@402
|
625 }
|
Chris@93
|
626
|
Chris@93
|
627 return getCurrentFrame(latency_t);
|
Chris@93
|
628 }
|
Chris@93
|
629
|
Chris@434
|
630 sv_frame_t
|
Chris@93
|
631 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
632 {
|
Chris@93
|
633 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
634 }
|
Chris@93
|
635
|
Chris@434
|
636 sv_frame_t
|
Chris@93
|
637 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
638 {
|
Chris@91
|
639 // We resample when filling the ring buffer, and time-stretch when
|
Chris@91
|
640 // draining it. The buffer contains data at the "target rate" and
|
Chris@91
|
641 // the latency provided by the target is also at the target rate.
|
Chris@91
|
642 // Because of the multiple rates involved, we do the actual
|
Chris@91
|
643 // calculation using RealTime instead.
|
Chris@43
|
644
|
Chris@434
|
645 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@434
|
646 sv_samplerate_t targetRate = getTargetSampleRate();
|
Chris@91
|
647
|
Chris@91
|
648 if (sourceRate == 0 || targetRate == 0) return 0;
|
Chris@91
|
649
|
Chris@366
|
650 int inbuffer = 0; // at target rate
|
Chris@91
|
651
|
Chris@366
|
652 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
653 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@43
|
654 if (rb) {
|
Chris@366
|
655 int here = rb->getReadSpace();
|
Chris@91
|
656 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@43
|
657 }
|
Chris@43
|
658 }
|
Chris@43
|
659
|
Chris@436
|
660 sv_frame_t readBufferFill = m_readBufferFill;
|
Chris@436
|
661 sv_frame_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
662 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
663 double currentTime = 0.0;
|
Chris@91
|
664 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
665
|
Chris@102
|
666 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
667
|
Chris@91
|
668 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
|
Chris@91
|
669
|
Chris@436
|
670 sv_frame_t stretchlat = 0;
|
Chris@91
|
671 double timeRatio = 1.0;
|
Chris@91
|
672
|
Chris@91
|
673 if (m_timeStretcher) {
|
Chris@91
|
674 stretchlat = m_timeStretcher->getLatency();
|
Chris@91
|
675 timeRatio = m_timeStretcher->getTimeRatio();
|
Chris@43
|
676 }
|
Chris@43
|
677
|
Chris@91
|
678 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
|
Chris@43
|
679
|
Chris@91
|
680 // When the target has just requested a block from us, the last
|
Chris@91
|
681 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
682 // amount of read space (converted back to source sample rate)
|
Chris@91
|
683 // remaining now. That sample is not expected to be played until
|
Chris@91
|
684 // the target's play latency has elapsed. By the time the
|
Chris@91
|
685 // following block is requested, that sample will be at the
|
Chris@91
|
686 // target's play latency minus the last requested block size away
|
Chris@91
|
687 // from being played.
|
Chris@91
|
688
|
Chris@91
|
689 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
690 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
691
|
Chris@102
|
692 if (m_target &&
|
Chris@102
|
693 m_trustworthyTimestamps &&
|
Chris@102
|
694 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
695
|
Chris@91
|
696 lastretrieved_t = RealTime::frame2RealTime
|
Chris@91
|
697 (lastRetrievedBlockSize, targetRate);
|
Chris@91
|
698
|
Chris@91
|
699 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
700 // since the end of the last call to getSourceSamples
|
Chris@91
|
701
|
Chris@102
|
702 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
703
|
Chris@102
|
704 // this adjustment seems to cause more problems when looping
|
Chris@102
|
705 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
706
|
Chris@102
|
707 if (elapsed > 0.0) {
|
Chris@102
|
708 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
709 }
|
Chris@91
|
710 }
|
Chris@91
|
711
|
Chris@91
|
712 } else {
|
Chris@91
|
713
|
Chris@91
|
714 lastretrieved_t = RealTime::frame2RealTime
|
Chris@91
|
715 (getTargetBlockSize(), targetRate);
|
Chris@62
|
716 }
|
Chris@91
|
717
|
Chris@91
|
718 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
|
Chris@91
|
719
|
Chris@91
|
720 if (timeRatio != 1.0) {
|
Chris@91
|
721 lastretrieved_t = lastretrieved_t / timeRatio;
|
Chris@91
|
722 sincerequest_t = sincerequest_t / timeRatio;
|
Chris@163
|
723 latency_t = latency_t / timeRatio;
|
Chris@43
|
724 }
|
Chris@43
|
725
|
Chris@91
|
726 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
727 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
728 #endif
|
Chris@43
|
729
|
Chris@93
|
730 // Normally the range lists should contain at least one item each
|
Chris@93
|
731 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
732 // entire source audio duration.
|
Chris@43
|
733
|
Chris@93
|
734 if (m_rangeStarts.empty()) {
|
Chris@93
|
735 rebuildRangeLists();
|
Chris@93
|
736 }
|
Chris@92
|
737
|
Chris@93
|
738 if (m_rangeStarts.empty()) {
|
Chris@93
|
739 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
740 RealTime playing_t = bufferedto_t
|
Chris@93
|
741 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
742 + sincerequest_t;
|
Chris@193
|
743 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@434
|
744 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
|
Chris@93
|
745 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
746 }
|
Chris@43
|
747
|
Chris@91
|
748 int inRange = 0;
|
Chris@91
|
749 int index = 0;
|
Chris@91
|
750
|
Chris@366
|
751 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
752 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
753 inRange = index;
|
Chris@93
|
754 } else {
|
Chris@93
|
755 break;
|
Chris@93
|
756 }
|
Chris@93
|
757 ++index;
|
Chris@93
|
758 }
|
Chris@93
|
759
|
Chris@436
|
760 if (inRange >= int(m_rangeStarts.size())) {
|
Chris@436
|
761 inRange = int(m_rangeStarts.size())-1;
|
Chris@436
|
762 }
|
Chris@93
|
763
|
Chris@94
|
764 RealTime playing_t = bufferedto_t;
|
Chris@93
|
765
|
Chris@93
|
766 playing_t = playing_t
|
Chris@93
|
767 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
768 + sincerequest_t;
|
Chris@94
|
769
|
Chris@94
|
770 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
771 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
772 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
773 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
774 // are playing a relatively short looped region, the playing time
|
Chris@94
|
775 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
776 // the region boundary and end up being much smaller than the
|
Chris@94
|
777 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
778 // duration of playback!
|
Chris@94
|
779
|
Chris@94
|
780 if (!m_playStartFramePassed) {
|
Chris@94
|
781 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
|
Chris@94
|
782 sourceRate);
|
Chris@94
|
783 if (playing_t < playstart_t) {
|
Chris@293
|
784 // cerr << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
785 // << playstart_t << endl;
|
Chris@122
|
786 if (/*!!! sincerequest_t > RealTime::zeroTime && */
|
Chris@94
|
787 m_playStartedAt + latency_t + stretchlat_t <
|
Chris@94
|
788 RealTime::fromSeconds(currentTime)) {
|
Chris@293
|
789 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
790 m_playStartFramePassed = true;
|
Chris@94
|
791 } else {
|
Chris@94
|
792 playing_t = playstart_t;
|
Chris@94
|
793 }
|
Chris@94
|
794 } else {
|
Chris@94
|
795 m_playStartFramePassed = true;
|
Chris@94
|
796 }
|
Chris@94
|
797 }
|
Chris@163
|
798
|
Chris@163
|
799 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
800 cerr << "playing_t " << playing_t;
|
Chris@163
|
801 #endif
|
Chris@94
|
802
|
Chris@94
|
803 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
804
|
Chris@93
|
805 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
806 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
807 #endif
|
Chris@93
|
808
|
Chris@93
|
809 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
810
|
Chris@93
|
811 if (inRange == 0) {
|
Chris@93
|
812 if (looping) {
|
Chris@436
|
813 inRange = int(m_rangeStarts.size()) - 1;
|
Chris@93
|
814 } else {
|
Chris@93
|
815 break;
|
Chris@93
|
816 }
|
Chris@93
|
817 } else {
|
Chris@93
|
818 --inRange;
|
Chris@93
|
819 }
|
Chris@93
|
820
|
Chris@93
|
821 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
822 }
|
Chris@93
|
823
|
Chris@93
|
824 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
825
|
Chris@93
|
826 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
827 cerr << " playing time: " << playing_t << endl;
|
Chris@93
|
828 #endif
|
Chris@93
|
829
|
Chris@93
|
830 if (!looping) {
|
Chris@366
|
831 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
832 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@293
|
833 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
834 stop();
|
Chris@93
|
835 }
|
Chris@93
|
836 }
|
Chris@93
|
837
|
Chris@93
|
838 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
839
|
Chris@434
|
840 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
|
Chris@102
|
841
|
Chris@102
|
842 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
843 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
844 frame = m_lastCurrentFrame;
|
Chris@102
|
845 }
|
Chris@102
|
846 }
|
Chris@102
|
847
|
Chris@102
|
848 m_lastCurrentFrame = frame;
|
Chris@102
|
849
|
Chris@93
|
850 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
851 }
|
Chris@93
|
852
|
Chris@93
|
853 void
|
Chris@93
|
854 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
855 {
|
Chris@93
|
856 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
857
|
Chris@93
|
858 m_rangeStarts.clear();
|
Chris@93
|
859 m_rangeDurations.clear();
|
Chris@93
|
860
|
Chris@436
|
861 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@93
|
862 if (sourceRate == 0) return;
|
Chris@93
|
863
|
Chris@93
|
864 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
865 if (end == RealTime::zeroTime) return;
|
Chris@93
|
866
|
Chris@93
|
867 if (!constrained) {
|
Chris@93
|
868 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
869 m_rangeDurations.push_back(end);
|
Chris@93
|
870 return;
|
Chris@93
|
871 }
|
Chris@93
|
872
|
Chris@93
|
873 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
874 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
875
|
Chris@93
|
876 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
877 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
878 #endif
|
Chris@93
|
879
|
Chris@93
|
880 if (!selections.empty()) {
|
Chris@91
|
881
|
Chris@91
|
882 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
883
|
Chris@91
|
884 RealTime start =
|
Chris@91
|
885 (RealTime::frame2RealTime
|
Chris@91
|
886 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
887 sourceRate));
|
Chris@91
|
888 RealTime duration =
|
Chris@91
|
889 (RealTime::frame2RealTime
|
Chris@91
|
890 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
891 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
892 sourceRate));
|
Chris@91
|
893
|
Chris@93
|
894 m_rangeStarts.push_back(start);
|
Chris@93
|
895 m_rangeDurations.push_back(duration);
|
Chris@91
|
896 }
|
Chris@93
|
897 } else {
|
Chris@93
|
898 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
899 m_rangeDurations.push_back(end);
|
Chris@43
|
900 }
|
Chris@43
|
901
|
Chris@93
|
902 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
903 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
904 #endif
|
Chris@43
|
905 }
|
Chris@43
|
906
|
Chris@43
|
907 void
|
Chris@43
|
908 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
909 {
|
Chris@43
|
910 m_outputLeft = left;
|
Chris@43
|
911 m_outputRight = right;
|
Chris@43
|
912 }
|
Chris@43
|
913
|
Chris@43
|
914 bool
|
Chris@43
|
915 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
916 {
|
Chris@43
|
917 left = m_outputLeft;
|
Chris@43
|
918 right = m_outputRight;
|
Chris@43
|
919 return true;
|
Chris@43
|
920 }
|
Chris@43
|
921
|
Chris@43
|
922 void
|
Chris@434
|
923 AudioCallbackPlaySource::setTargetSampleRate(sv_samplerate_t sr)
|
Chris@43
|
924 {
|
Chris@244
|
925 bool first = (m_targetSampleRate == 0);
|
Chris@244
|
926
|
Chris@43
|
927 m_targetSampleRate = sr;
|
Chris@43
|
928 initialiseConverter();
|
Chris@244
|
929
|
Chris@244
|
930 if (first && (m_stretchRatio != 1.f)) {
|
Chris@244
|
931 // couldn't create a stretcher before because we had no sample
|
Chris@244
|
932 // rate: make one now
|
Chris@244
|
933 setTimeStretch(m_stretchRatio);
|
Chris@244
|
934 }
|
Chris@43
|
935 }
|
Chris@43
|
936
|
Chris@43
|
937 void
|
Chris@43
|
938 AudioCallbackPlaySource::initialiseConverter()
|
Chris@43
|
939 {
|
Chris@43
|
940 m_mutex.lock();
|
Chris@43
|
941
|
Chris@43
|
942 if (m_converter) {
|
Chris@43
|
943 src_delete(m_converter);
|
Chris@43
|
944 src_delete(m_crapConverter);
|
Chris@43
|
945 m_converter = 0;
|
Chris@43
|
946 m_crapConverter = 0;
|
Chris@43
|
947 }
|
Chris@43
|
948
|
Chris@43
|
949 if (getSourceSampleRate() != getTargetSampleRate()) {
|
Chris@43
|
950
|
Chris@43
|
951 int err = 0;
|
Chris@43
|
952
|
Chris@43
|
953 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
|
Chris@43
|
954 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
|
Chris@43
|
955 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
|
Chris@43
|
956 SRC_SINC_MEDIUM_QUALITY,
|
Chris@43
|
957 getTargetChannelCount(), &err);
|
Chris@43
|
958
|
Chris@43
|
959 if (m_converter) {
|
Chris@43
|
960 m_crapConverter = src_new(SRC_LINEAR,
|
Chris@43
|
961 getTargetChannelCount(),
|
Chris@43
|
962 &err);
|
Chris@43
|
963 }
|
Chris@43
|
964
|
Chris@43
|
965 if (!m_converter || !m_crapConverter) {
|
Chris@293
|
966 cerr
|
Chris@43
|
967 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
|
Chris@293
|
968 << src_strerror(err) << endl;
|
Chris@43
|
969
|
Chris@43
|
970 if (m_converter) {
|
Chris@43
|
971 src_delete(m_converter);
|
Chris@43
|
972 m_converter = 0;
|
Chris@43
|
973 }
|
Chris@43
|
974
|
Chris@43
|
975 if (m_crapConverter) {
|
Chris@43
|
976 src_delete(m_crapConverter);
|
Chris@43
|
977 m_crapConverter = 0;
|
Chris@43
|
978 }
|
Chris@43
|
979
|
Chris@43
|
980 m_mutex.unlock();
|
Chris@43
|
981
|
Chris@43
|
982 emit sampleRateMismatch(getSourceSampleRate(),
|
Chris@43
|
983 getTargetSampleRate(),
|
Chris@43
|
984 false);
|
Chris@43
|
985 } else {
|
Chris@43
|
986
|
Chris@43
|
987 m_mutex.unlock();
|
Chris@43
|
988
|
Chris@43
|
989 emit sampleRateMismatch(getSourceSampleRate(),
|
Chris@43
|
990 getTargetSampleRate(),
|
Chris@43
|
991 true);
|
Chris@43
|
992 }
|
Chris@43
|
993 } else {
|
Chris@43
|
994 m_mutex.unlock();
|
Chris@43
|
995 }
|
Chris@43
|
996 }
|
Chris@43
|
997
|
Chris@43
|
998 void
|
Chris@43
|
999 AudioCallbackPlaySource::setResampleQuality(int q)
|
Chris@43
|
1000 {
|
Chris@43
|
1001 if (q == m_resampleQuality) return;
|
Chris@43
|
1002 m_resampleQuality = q;
|
Chris@43
|
1003
|
Chris@43
|
1004 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
1005 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
|
Chris@229
|
1006 << m_resampleQuality << endl;
|
Chris@43
|
1007 #endif
|
Chris@43
|
1008
|
Chris@43
|
1009 initialiseConverter();
|
Chris@43
|
1010 }
|
Chris@43
|
1011
|
Chris@43
|
1012 void
|
Chris@107
|
1013 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
|
Chris@43
|
1014 {
|
Chris@107
|
1015 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
|
Chris@107
|
1016 if (a && !plugin) {
|
Chris@293
|
1017 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
1018 }
|
Chris@204
|
1019
|
Chris@204
|
1020 m_mutex.lock();
|
Chris@43
|
1021 m_auditioningPlugin = plugin;
|
Chris@43
|
1022 m_auditioningPluginBypassed = false;
|
Chris@204
|
1023 m_mutex.unlock();
|
Chris@43
|
1024 }
|
Chris@43
|
1025
|
Chris@43
|
1026 void
|
Chris@43
|
1027 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
|
Chris@43
|
1028 {
|
Chris@43
|
1029 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
1030 clearRingBuffers();
|
Chris@43
|
1031 }
|
Chris@43
|
1032
|
Chris@43
|
1033 void
|
Chris@43
|
1034 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
1035 {
|
Chris@43
|
1036 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
1037 clearRingBuffers();
|
Chris@43
|
1038 }
|
Chris@43
|
1039
|
Chris@434
|
1040 sv_samplerate_t
|
Chris@43
|
1041 AudioCallbackPlaySource::getTargetSampleRate() const
|
Chris@43
|
1042 {
|
Chris@43
|
1043 if (m_targetSampleRate) return m_targetSampleRate;
|
Chris@43
|
1044 else return getSourceSampleRate();
|
Chris@43
|
1045 }
|
Chris@43
|
1046
|
Chris@366
|
1047 int
|
Chris@43
|
1048 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
1049 {
|
Chris@43
|
1050 return m_sourceChannelCount;
|
Chris@43
|
1051 }
|
Chris@43
|
1052
|
Chris@366
|
1053 int
|
Chris@43
|
1054 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
1055 {
|
Chris@43
|
1056 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
1057 return m_sourceChannelCount;
|
Chris@43
|
1058 }
|
Chris@43
|
1059
|
Chris@434
|
1060 sv_samplerate_t
|
Chris@43
|
1061 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
1062 {
|
Chris@43
|
1063 return m_sourceSampleRate;
|
Chris@43
|
1064 }
|
Chris@43
|
1065
|
Chris@43
|
1066 void
|
Chris@436
|
1067 AudioCallbackPlaySource::setTimeStretch(double factor)
|
Chris@43
|
1068 {
|
Chris@91
|
1069 m_stretchRatio = factor;
|
Chris@91
|
1070
|
Chris@244
|
1071 if (!getTargetSampleRate()) return; // have to make our stretcher later
|
Chris@244
|
1072
|
Chris@436
|
1073 if (m_timeStretcher || (factor == 1.0)) {
|
Chris@91
|
1074 // stretch ratio will be set in next process call if appropriate
|
Chris@62
|
1075 } else {
|
Chris@91
|
1076 m_stretcherInputCount = getTargetChannelCount();
|
Chris@62
|
1077 RubberBandStretcher *stretcher = new RubberBandStretcher
|
Chris@436
|
1078 (int(getTargetSampleRate()),
|
Chris@91
|
1079 m_stretcherInputCount,
|
Chris@62
|
1080 RubberBandStretcher::OptionProcessRealTime,
|
Chris@62
|
1081 factor);
|
Chris@130
|
1082 RubberBandStretcher *monoStretcher = new RubberBandStretcher
|
Chris@436
|
1083 (int(getTargetSampleRate()),
|
Chris@130
|
1084 1,
|
Chris@130
|
1085 RubberBandStretcher::OptionProcessRealTime,
|
Chris@130
|
1086 factor);
|
Chris@91
|
1087 m_stretcherInputs = new float *[m_stretcherInputCount];
|
Chris@436
|
1088 m_stretcherInputSizes = new sv_frame_t[m_stretcherInputCount];
|
Chris@366
|
1089 for (int c = 0; c < m_stretcherInputCount; ++c) {
|
Chris@91
|
1090 m_stretcherInputSizes[c] = 16384;
|
Chris@91
|
1091 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1092 }
|
Chris@130
|
1093 m_monoStretcher = monoStretcher;
|
Chris@62
|
1094 m_timeStretcher = stretcher;
|
Chris@62
|
1095 }
|
Chris@158
|
1096
|
Chris@158
|
1097 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1098 }
|
Chris@43
|
1099
|
Chris@434
|
1100 sv_frame_t
|
Chris@434
|
1101 AudioCallbackPlaySource::getSourceSamples(sv_frame_t count, float **buffer)
|
Chris@43
|
1102 {
|
Chris@43
|
1103 if (!m_playing) {
|
Chris@193
|
1104 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1105 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1106 #endif
|
Chris@366
|
1107 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1108 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1109 buffer[ch][i] = 0.0;
|
Chris@43
|
1110 }
|
Chris@43
|
1111 }
|
Chris@43
|
1112 return 0;
|
Chris@43
|
1113 }
|
Chris@43
|
1114
|
Chris@212
|
1115 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1116 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1117 #endif
|
Chris@212
|
1118
|
Chris@43
|
1119 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1120 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1121
|
Chris@366
|
1122 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1123
|
Chris@43
|
1124 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1125
|
Chris@43
|
1126 if (!rb) {
|
Chris@293
|
1127 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1128 << "No ring buffer available for channel " << ch
|
Chris@293
|
1129 << ", returning no data here" << endl;
|
Chris@43
|
1130 count = 0;
|
Chris@43
|
1131 break;
|
Chris@43
|
1132 }
|
Chris@43
|
1133
|
Chris@366
|
1134 int rs = rb->getReadSpace();
|
Chris@43
|
1135 if (rs < count) {
|
Chris@43
|
1136 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1137 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1138 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1139 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1140 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1141 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1142 << "reducing request size" << endl;
|
Chris@43
|
1143 #endif
|
Chris@43
|
1144 count = rs;
|
Chris@43
|
1145 }
|
Chris@43
|
1146 }
|
Chris@43
|
1147
|
Chris@43
|
1148 if (count == 0) return 0;
|
Chris@43
|
1149
|
Chris@62
|
1150 RubberBandStretcher *ts = m_timeStretcher;
|
Chris@130
|
1151 RubberBandStretcher *ms = m_monoStretcher;
|
Chris@130
|
1152
|
Chris@436
|
1153 double ratio = ts ? ts->getTimeRatio() : 1.0;
|
Chris@91
|
1154
|
Chris@91
|
1155 if (ratio != m_stretchRatio) {
|
Chris@91
|
1156 if (!ts) {
|
Chris@293
|
1157 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
|
Chris@436
|
1158 m_stretchRatio = 1.0;
|
Chris@91
|
1159 } else {
|
Chris@91
|
1160 ts->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1161 if (ms) ms->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1162 if (m_stretchRatio >= 1.0) m_stretchMono = false;
|
Chris@130
|
1163 }
|
Chris@130
|
1164 }
|
Chris@130
|
1165
|
Chris@130
|
1166 int stretchChannels = m_stretcherInputCount;
|
Chris@130
|
1167 if (m_stretchMono) {
|
Chris@130
|
1168 if (ms) {
|
Chris@130
|
1169 ts = ms;
|
Chris@130
|
1170 stretchChannels = 1;
|
Chris@130
|
1171 } else {
|
Chris@130
|
1172 m_stretchMono = false;
|
Chris@91
|
1173 }
|
Chris@91
|
1174 }
|
Chris@91
|
1175
|
Chris@91
|
1176 if (m_target) {
|
Chris@91
|
1177 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1178 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1179 }
|
Chris@43
|
1180
|
Chris@62
|
1181 if (!ts || ratio == 1.f) {
|
Chris@43
|
1182
|
Chris@130
|
1183 int got = 0;
|
Chris@43
|
1184
|
Chris@366
|
1185 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1186
|
Chris@43
|
1187 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1188
|
Chris@43
|
1189 if (rb) {
|
Chris@43
|
1190
|
Chris@43
|
1191 // this is marginally more likely to leave our channels in
|
Chris@43
|
1192 // sync after a processing failure than just passing "count":
|
Chris@436
|
1193 sv_frame_t request = count;
|
Chris@43
|
1194 if (ch > 0) request = got;
|
Chris@43
|
1195
|
Chris@436
|
1196 got = rb->read(buffer[ch], int(request));
|
Chris@43
|
1197
|
Chris@43
|
1198 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1199 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1200 #endif
|
Chris@43
|
1201 }
|
Chris@43
|
1202
|
Chris@366
|
1203 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1204 for (int i = got; i < count; ++i) {
|
Chris@43
|
1205 buffer[ch][i] = 0.0;
|
Chris@43
|
1206 }
|
Chris@43
|
1207 }
|
Chris@43
|
1208 }
|
Chris@43
|
1209
|
Chris@43
|
1210 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1211
|
Chris@212
|
1212 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1213 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1214 #endif
|
Chris@212
|
1215
|
Chris@43
|
1216 m_condition.wakeAll();
|
Chris@91
|
1217
|
Chris@43
|
1218 return got;
|
Chris@43
|
1219 }
|
Chris@43
|
1220
|
Chris@366
|
1221 int channels = getTargetChannelCount();
|
Chris@436
|
1222 sv_frame_t available;
|
Chris@436
|
1223 sv_frame_t fedToStretcher = 0;
|
Chris@91
|
1224 int warned = 0;
|
Chris@43
|
1225
|
Chris@91
|
1226 // The input block for a given output is approx output / ratio,
|
Chris@91
|
1227 // but we can't predict it exactly, for an adaptive timestretcher.
|
Chris@91
|
1228
|
Chris@91
|
1229 while ((available = ts->available()) < count) {
|
Chris@91
|
1230
|
Chris@436
|
1231 sv_frame_t reqd = lrint(double(count - available) / ratio);
|
Chris@436
|
1232 reqd = std::max(reqd, sv_frame_t(ts->getSamplesRequired()));
|
Chris@91
|
1233 if (reqd == 0) reqd = 1;
|
Chris@91
|
1234
|
Chris@436
|
1235 sv_frame_t got = reqd;
|
Chris@91
|
1236
|
Chris@91
|
1237 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1238 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
|
Chris@62
|
1239 #endif
|
Chris@43
|
1240
|
Chris@366
|
1241 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1242 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1243 if (reqd > m_stretcherInputSizes[c]) {
|
Chris@91
|
1244 if (c == 0) {
|
Chris@293
|
1245 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
|
Chris@91
|
1246 }
|
Chris@91
|
1247 delete[] m_stretcherInputs[c];
|
Chris@91
|
1248 m_stretcherInputSizes[c] = reqd * 2;
|
Chris@91
|
1249 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1250 }
|
Chris@91
|
1251 }
|
Chris@43
|
1252
|
Chris@366
|
1253 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1254 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1255 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@91
|
1256 if (rb) {
|
Chris@436
|
1257 sv_frame_t gotHere;
|
Chris@130
|
1258 if (stretchChannels == 1 && c > 0) {
|
Chris@436
|
1259 gotHere = rb->readAdding(m_stretcherInputs[0], int(got));
|
Chris@130
|
1260 } else {
|
Chris@436
|
1261 gotHere = rb->read(m_stretcherInputs[c], int(got));
|
Chris@130
|
1262 }
|
Chris@91
|
1263 if (gotHere < got) got = gotHere;
|
Chris@91
|
1264
|
Chris@91
|
1265 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@91
|
1266 if (c == 0) {
|
Chris@233
|
1267 SVDEBUG << "feeding stretcher: got " << gotHere
|
Chris@229
|
1268 << ", " << rb->getReadSpace() << " remain" << endl;
|
Chris@91
|
1269 }
|
Chris@62
|
1270 #endif
|
Chris@43
|
1271
|
Chris@91
|
1272 } else {
|
Chris@293
|
1273 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
|
Chris@43
|
1274 }
|
Chris@43
|
1275 }
|
Chris@43
|
1276
|
Chris@43
|
1277 if (got < reqd) {
|
Chris@293
|
1278 cerr << "WARNING: Read underrun in playback ("
|
Chris@293
|
1279 << got << " < " << reqd << ")" << endl;
|
Chris@43
|
1280 }
|
Chris@43
|
1281
|
Chris@91
|
1282 ts->process(m_stretcherInputs, got, false);
|
Chris@91
|
1283
|
Chris@91
|
1284 fedToStretcher += got;
|
Chris@43
|
1285
|
Chris@43
|
1286 if (got == 0) break;
|
Chris@43
|
1287
|
Chris@62
|
1288 if (ts->available() == available) {
|
Chris@293
|
1289 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
|
Chris@43
|
1290 if (++warned == 5) break;
|
Chris@43
|
1291 }
|
Chris@43
|
1292 }
|
Chris@43
|
1293
|
Chris@62
|
1294 ts->retrieve(buffer, count);
|
Chris@43
|
1295
|
Chris@130
|
1296 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
|
Chris@130
|
1297 for (int i = 0; i < count; ++i) {
|
Chris@130
|
1298 buffer[c][i] = buffer[0][i];
|
Chris@130
|
1299 }
|
Chris@130
|
1300 }
|
Chris@130
|
1301
|
Chris@43
|
1302 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1303
|
Chris@212
|
1304 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1305 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
|
Chris@212
|
1306 #endif
|
Chris@212
|
1307
|
Chris@43
|
1308 m_condition.wakeAll();
|
Chris@43
|
1309
|
Chris@43
|
1310 return count;
|
Chris@43
|
1311 }
|
Chris@43
|
1312
|
Chris@43
|
1313 void
|
Chris@434
|
1314 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float **buffers)
|
Chris@43
|
1315 {
|
Chris@43
|
1316 if (m_auditioningPluginBypassed) return;
|
Chris@43
|
1317 RealTimePluginInstance *plugin = m_auditioningPlugin;
|
Chris@43
|
1318 if (!plugin) return;
|
Chris@204
|
1319
|
Chris@366
|
1320 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
|
Chris@293
|
1321 // cerr << "plugin input count " << plugin->getAudioInputCount()
|
Chris@43
|
1322 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1323 // << endl;
|
Chris@43
|
1324 return;
|
Chris@43
|
1325 }
|
Chris@366
|
1326 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
|
Chris@293
|
1327 // cerr << "plugin output count " << plugin->getAudioOutputCount()
|
Chris@43
|
1328 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1329 // << endl;
|
Chris@43
|
1330 return;
|
Chris@43
|
1331 }
|
Chris@366
|
1332 if ((int)plugin->getBufferSize() < count) {
|
Chris@293
|
1333 // cerr << "plugin buffer size " << plugin->getBufferSize()
|
Chris@102
|
1334 // << " < our block size " << count
|
Chris@293
|
1335 // << endl;
|
Chris@43
|
1336 return;
|
Chris@43
|
1337 }
|
Chris@43
|
1338
|
Chris@43
|
1339 float **ib = plugin->getAudioInputBuffers();
|
Chris@43
|
1340 float **ob = plugin->getAudioOutputBuffers();
|
Chris@43
|
1341
|
Chris@366
|
1342 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1343 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1344 ib[c][i] = buffers[c][i];
|
Chris@43
|
1345 }
|
Chris@43
|
1346 }
|
Chris@43
|
1347
|
Chris@436
|
1348 plugin->run(Vamp::RealTime::zeroTime, int(count));
|
Chris@43
|
1349
|
Chris@366
|
1350 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1351 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1352 buffers[c][i] = ob[c][i];
|
Chris@43
|
1353 }
|
Chris@43
|
1354 }
|
Chris@43
|
1355 }
|
Chris@43
|
1356
|
Chris@43
|
1357 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1358 bool
|
Chris@43
|
1359 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1360 {
|
Chris@43
|
1361 static float *tmp = 0;
|
Chris@436
|
1362 static sv_frame_t tmpSize = 0;
|
Chris@43
|
1363
|
Chris@434
|
1364 sv_frame_t space = 0;
|
Chris@366
|
1365 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1366 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1367 if (wb) {
|
Chris@434
|
1368 sv_frame_t spaceHere = wb->getWriteSpace();
|
Chris@43
|
1369 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@43
|
1370 }
|
Chris@43
|
1371 }
|
Chris@43
|
1372
|
Chris@103
|
1373 if (space == 0) {
|
Chris@103
|
1374 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1375 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1376 #endif
|
Chris@103
|
1377 return false;
|
Chris@103
|
1378 }
|
Chris@43
|
1379
|
Chris@434
|
1380 sv_frame_t f = m_writeBufferFill;
|
Chris@43
|
1381
|
Chris@43
|
1382 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1383
|
Chris@43
|
1384 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1385 if (!readWriteEqual) {
|
Chris@293
|
1386 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1387 }
|
Chris@293
|
1388 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1389 #endif
|
Chris@43
|
1390
|
Chris@43
|
1391 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1392 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1393 #endif
|
Chris@43
|
1394
|
Chris@43
|
1395 bool resample = (getSourceSampleRate() != getTargetSampleRate());
|
Chris@43
|
1396
|
Chris@43
|
1397 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1398 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
|
Chris@43
|
1399 #endif
|
Chris@43
|
1400
|
Chris@366
|
1401 int channels = getTargetChannelCount();
|
Chris@43
|
1402
|
Chris@434
|
1403 sv_frame_t orig = space;
|
Chris@434
|
1404 sv_frame_t got = 0;
|
Chris@43
|
1405
|
Chris@43
|
1406 static float **bufferPtrs = 0;
|
Chris@366
|
1407 static int bufferPtrCount = 0;
|
Chris@43
|
1408
|
Chris@43
|
1409 if (bufferPtrCount < channels) {
|
Chris@43
|
1410 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@43
|
1411 bufferPtrs = new float *[channels];
|
Chris@43
|
1412 bufferPtrCount = channels;
|
Chris@43
|
1413 }
|
Chris@43
|
1414
|
Chris@436
|
1415 sv_frame_t generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1416
|
Chris@43
|
1417 if (resample && !m_converter) {
|
Chris@43
|
1418 static bool warned = false;
|
Chris@43
|
1419 if (!warned) {
|
Chris@293
|
1420 cerr << "WARNING: sample rates differ, but no converter available!" << endl;
|
Chris@43
|
1421 warned = true;
|
Chris@43
|
1422 }
|
Chris@43
|
1423 }
|
Chris@43
|
1424
|
Chris@43
|
1425 if (resample && m_converter) {
|
Chris@43
|
1426
|
Chris@43
|
1427 double ratio =
|
Chris@43
|
1428 double(getTargetSampleRate()) / double(getSourceSampleRate());
|
Chris@436
|
1429 orig = sv_frame_t(double(orig) / ratio + 0.1);
|
Chris@43
|
1430
|
Chris@43
|
1431 // orig must be a multiple of generatorBlockSize
|
Chris@43
|
1432 orig = (orig / generatorBlockSize) * generatorBlockSize;
|
Chris@43
|
1433 if (orig == 0) return false;
|
Chris@43
|
1434
|
Chris@436
|
1435 sv_frame_t work = std::max(orig, space);
|
Chris@43
|
1436
|
Chris@43
|
1437 // We only allocate one buffer, but we use it in two halves.
|
Chris@43
|
1438 // We place the non-interleaved values in the second half of
|
Chris@43
|
1439 // the buffer (orig samples for channel 0, orig samples for
|
Chris@43
|
1440 // channel 1 etc), and then interleave them into the first
|
Chris@43
|
1441 // half of the buffer. Then we resample back into the second
|
Chris@43
|
1442 // half (interleaved) and de-interleave the results back to
|
Chris@43
|
1443 // the start of the buffer for insertion into the ringbuffers.
|
Chris@43
|
1444 // What a faff -- especially as we've already de-interleaved
|
Chris@43
|
1445 // the audio data from the source file elsewhere before we
|
Chris@43
|
1446 // even reach this point.
|
Chris@43
|
1447
|
Chris@43
|
1448 if (tmpSize < channels * work * 2) {
|
Chris@43
|
1449 delete[] tmp;
|
Chris@43
|
1450 tmp = new float[channels * work * 2];
|
Chris@43
|
1451 tmpSize = channels * work * 2;
|
Chris@43
|
1452 }
|
Chris@43
|
1453
|
Chris@43
|
1454 float *nonintlv = tmp + channels * work;
|
Chris@43
|
1455 float *intlv = tmp;
|
Chris@43
|
1456 float *srcout = tmp + channels * work;
|
Chris@43
|
1457
|
Chris@366
|
1458 for (int c = 0; c < channels; ++c) {
|
Chris@366
|
1459 for (int i = 0; i < orig; ++i) {
|
Chris@43
|
1460 nonintlv[channels * i + c] = 0.0f;
|
Chris@43
|
1461 }
|
Chris@43
|
1462 }
|
Chris@43
|
1463
|
Chris@366
|
1464 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1465 bufferPtrs[c] = nonintlv + c * orig;
|
Chris@43
|
1466 }
|
Chris@43
|
1467
|
Chris@163
|
1468 got = mixModels(f, orig, bufferPtrs); // also modifies f
|
Chris@43
|
1469
|
Chris@43
|
1470 // and interleave into first half
|
Chris@366
|
1471 for (int c = 0; c < channels; ++c) {
|
Chris@366
|
1472 for (int i = 0; i < got; ++i) {
|
Chris@43
|
1473 float sample = nonintlv[c * got + i];
|
Chris@43
|
1474 intlv[channels * i + c] = sample;
|
Chris@43
|
1475 }
|
Chris@43
|
1476 }
|
Chris@43
|
1477
|
Chris@43
|
1478 SRC_DATA data;
|
Chris@43
|
1479 data.data_in = intlv;
|
Chris@43
|
1480 data.data_out = srcout;
|
Chris@43
|
1481 data.input_frames = got;
|
Chris@43
|
1482 data.output_frames = work;
|
Chris@43
|
1483 data.src_ratio = ratio;
|
Chris@43
|
1484 data.end_of_input = 0;
|
Chris@43
|
1485
|
Chris@43
|
1486 int err = 0;
|
Chris@43
|
1487
|
Chris@62
|
1488 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
|
Chris@43
|
1489 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1490 cout << "Using crappy converter" << endl;
|
Chris@43
|
1491 #endif
|
Chris@43
|
1492 err = src_process(m_crapConverter, &data);
|
Chris@43
|
1493 } else {
|
Chris@43
|
1494 err = src_process(m_converter, &data);
|
Chris@43
|
1495 }
|
Chris@43
|
1496
|
Chris@436
|
1497 sv_frame_t toCopy = sv_frame_t(double(got) * ratio + 0.1);
|
Chris@43
|
1498
|
Chris@43
|
1499 if (err) {
|
Chris@293
|
1500 cerr
|
Chris@43
|
1501 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
|
Chris@293
|
1502 << src_strerror(err) << endl;
|
Chris@43
|
1503 //!!! Then what?
|
Chris@43
|
1504 } else {
|
Chris@43
|
1505 got = data.input_frames_used;
|
Chris@43
|
1506 toCopy = data.output_frames_gen;
|
Chris@43
|
1507 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1508 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
|
Chris@43
|
1509 #endif
|
Chris@43
|
1510 }
|
Chris@43
|
1511
|
Chris@366
|
1512 for (int c = 0; c < channels; ++c) {
|
Chris@366
|
1513 for (int i = 0; i < toCopy; ++i) {
|
Chris@43
|
1514 tmp[i] = srcout[channels * i + c];
|
Chris@43
|
1515 }
|
Chris@43
|
1516 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@436
|
1517 if (wb) wb->write(tmp, int(toCopy));
|
Chris@43
|
1518 }
|
Chris@43
|
1519
|
Chris@43
|
1520 m_writeBufferFill = f;
|
Chris@43
|
1521 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1522
|
Chris@43
|
1523 } else {
|
Chris@43
|
1524
|
Chris@43
|
1525 // space must be a multiple of generatorBlockSize
|
Chris@436
|
1526 sv_frame_t reqSpace = space;
|
Chris@195
|
1527 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@91
|
1528 if (space == 0) {
|
Chris@91
|
1529 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1530 cout << "requested fill of " << reqSpace
|
Chris@195
|
1531 << " is less than generator block size of "
|
Chris@293
|
1532 << generatorBlockSize << ", leaving it" << endl;
|
Chris@91
|
1533 #endif
|
Chris@91
|
1534 return false;
|
Chris@91
|
1535 }
|
Chris@43
|
1536
|
Chris@43
|
1537 if (tmpSize < channels * space) {
|
Chris@43
|
1538 delete[] tmp;
|
Chris@43
|
1539 tmp = new float[channels * space];
|
Chris@43
|
1540 tmpSize = channels * space;
|
Chris@43
|
1541 }
|
Chris@43
|
1542
|
Chris@366
|
1543 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1544
|
Chris@43
|
1545 bufferPtrs[c] = tmp + c * space;
|
Chris@43
|
1546
|
Chris@366
|
1547 for (int i = 0; i < space; ++i) {
|
Chris@43
|
1548 tmp[c * space + i] = 0.0f;
|
Chris@43
|
1549 }
|
Chris@43
|
1550 }
|
Chris@43
|
1551
|
Chris@436
|
1552 sv_frame_t got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1553
|
Chris@366
|
1554 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1555
|
Chris@43
|
1556 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1557 if (wb) {
|
Chris@436
|
1558 int actual = wb->write(bufferPtrs[c], int(got));
|
Chris@43
|
1559 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1560 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@43
|
1561 << wb->getReadSpace() << " to read"
|
Chris@293
|
1562 << endl;
|
Chris@43
|
1563 #endif
|
Chris@43
|
1564 if (actual < got) {
|
Chris@293
|
1565 cerr << "WARNING: Buffer overrun in channel " << c
|
Chris@43
|
1566 << ": wrote " << actual << " of " << got
|
Chris@293
|
1567 << " samples" << endl;
|
Chris@43
|
1568 }
|
Chris@43
|
1569 }
|
Chris@43
|
1570 }
|
Chris@43
|
1571
|
Chris@43
|
1572 m_writeBufferFill = f;
|
Chris@43
|
1573 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1574
|
Chris@163
|
1575 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1576 cout << "Read buffer fill is now " << m_readBufferFill << endl;
|
Chris@163
|
1577 #endif
|
Chris@163
|
1578
|
Chris@43
|
1579 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1580 }
|
Chris@43
|
1581
|
Chris@43
|
1582 return true;
|
Chris@43
|
1583 }
|
Chris@43
|
1584
|
Chris@434
|
1585 sv_frame_t
|
Chris@434
|
1586 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
|
Chris@43
|
1587 {
|
Chris@434
|
1588 sv_frame_t processed = 0;
|
Chris@434
|
1589 sv_frame_t chunkStart = frame;
|
Chris@434
|
1590 sv_frame_t chunkSize = count;
|
Chris@434
|
1591 sv_frame_t selectionSize = 0;
|
Chris@434
|
1592 sv_frame_t nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1593
|
Chris@43
|
1594 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1595 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
1596 !m_viewManager->getSelections().empty());
|
Chris@43
|
1597
|
Chris@43
|
1598 static float **chunkBufferPtrs = 0;
|
Chris@366
|
1599 static int chunkBufferPtrCount = 0;
|
Chris@366
|
1600 int channels = getTargetChannelCount();
|
Chris@43
|
1601
|
Chris@43
|
1602 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1603 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
|
Chris@43
|
1604 #endif
|
Chris@43
|
1605
|
Chris@43
|
1606 if (chunkBufferPtrCount < channels) {
|
Chris@43
|
1607 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@43
|
1608 chunkBufferPtrs = new float *[channels];
|
Chris@43
|
1609 chunkBufferPtrCount = channels;
|
Chris@43
|
1610 }
|
Chris@43
|
1611
|
Chris@366
|
1612 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1613 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1614 }
|
Chris@43
|
1615
|
Chris@43
|
1616 while (processed < count) {
|
Chris@43
|
1617
|
Chris@43
|
1618 chunkSize = count - processed;
|
Chris@43
|
1619 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1620 selectionSize = 0;
|
Chris@43
|
1621
|
Chris@434
|
1622 sv_frame_t fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1623
|
Chris@43
|
1624 if (constrained) {
|
Chris@60
|
1625
|
Chris@434
|
1626 sv_frame_t rChunkStart =
|
Chris@60
|
1627 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@43
|
1628
|
Chris@43
|
1629 Selection selection =
|
Chris@60
|
1630 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@43
|
1631
|
Chris@43
|
1632 if (selection.isEmpty()) {
|
Chris@43
|
1633 if (looping) {
|
Chris@43
|
1634 selection = *m_viewManager->getSelections().begin();
|
Chris@60
|
1635 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1636 (selection.getStartFrame());
|
Chris@43
|
1637 fadeIn = 50;
|
Chris@43
|
1638 }
|
Chris@43
|
1639 }
|
Chris@43
|
1640
|
Chris@43
|
1641 if (selection.isEmpty()) {
|
Chris@43
|
1642
|
Chris@43
|
1643 chunkSize = 0;
|
Chris@43
|
1644 nextChunkStart = chunkStart;
|
Chris@43
|
1645
|
Chris@43
|
1646 } else {
|
Chris@43
|
1647
|
Chris@434
|
1648 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1649 (selection.getStartFrame());
|
Chris@434
|
1650 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1651 (selection.getEndFrame());
|
Chris@43
|
1652
|
Chris@60
|
1653 selectionSize = ef - sf;
|
Chris@60
|
1654
|
Chris@60
|
1655 if (chunkStart < sf) {
|
Chris@60
|
1656 chunkStart = sf;
|
Chris@43
|
1657 fadeIn = 50;
|
Chris@43
|
1658 }
|
Chris@43
|
1659
|
Chris@43
|
1660 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1661
|
Chris@60
|
1662 if (nextChunkStart >= ef) {
|
Chris@60
|
1663 nextChunkStart = ef;
|
Chris@43
|
1664 fadeOut = 50;
|
Chris@43
|
1665 }
|
Chris@43
|
1666
|
Chris@43
|
1667 chunkSize = nextChunkStart - chunkStart;
|
Chris@43
|
1668 }
|
Chris@43
|
1669
|
Chris@43
|
1670 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1671
|
Chris@43
|
1672 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@43
|
1673 chunkStart = 0;
|
Chris@43
|
1674 }
|
Chris@43
|
1675 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@43
|
1676 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@43
|
1677 }
|
Chris@43
|
1678 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1679 }
|
Chris@43
|
1680
|
Chris@293
|
1681 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@43
|
1682
|
Chris@43
|
1683 if (!chunkSize) {
|
Chris@43
|
1684 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1685 cout << "Ending selection playback at " << nextChunkStart << endl;
|
Chris@43
|
1686 #endif
|
Chris@43
|
1687 // We need to maintain full buffers so that the other
|
Chris@43
|
1688 // thread can tell where it's got to in the playback -- so
|
Chris@43
|
1689 // return the full amount here
|
Chris@43
|
1690 frame = frame + count;
|
Chris@43
|
1691 return count;
|
Chris@43
|
1692 }
|
Chris@43
|
1693
|
Chris@43
|
1694 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1695 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1696 #endif
|
Chris@43
|
1697
|
Chris@43
|
1698 if (selectionSize < 100) {
|
Chris@43
|
1699 fadeIn = 0;
|
Chris@43
|
1700 fadeOut = 0;
|
Chris@43
|
1701 } else if (selectionSize < 300) {
|
Chris@43
|
1702 if (fadeIn > 0) fadeIn = 10;
|
Chris@43
|
1703 if (fadeOut > 0) fadeOut = 10;
|
Chris@43
|
1704 }
|
Chris@43
|
1705
|
Chris@43
|
1706 if (fadeIn > 0) {
|
Chris@43
|
1707 if (processed * 2 < fadeIn) {
|
Chris@43
|
1708 fadeIn = processed * 2;
|
Chris@43
|
1709 }
|
Chris@43
|
1710 }
|
Chris@43
|
1711
|
Chris@43
|
1712 if (fadeOut > 0) {
|
Chris@43
|
1713 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@43
|
1714 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@43
|
1715 }
|
Chris@43
|
1716 }
|
Chris@43
|
1717
|
Chris@43
|
1718 for (std::set<Model *>::iterator mi = m_models.begin();
|
Chris@43
|
1719 mi != m_models.end(); ++mi) {
|
Chris@43
|
1720
|
Chris@366
|
1721 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1722 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1723 fadeIn, fadeOut);
|
Chris@43
|
1724 }
|
Chris@43
|
1725
|
Chris@366
|
1726 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1727 chunkBufferPtrs[c] += chunkSize;
|
Chris@43
|
1728 }
|
Chris@43
|
1729
|
Chris@43
|
1730 processed += chunkSize;
|
Chris@43
|
1731 chunkStart = nextChunkStart;
|
Chris@43
|
1732 }
|
Chris@43
|
1733
|
Chris@43
|
1734 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1735 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1736 #endif
|
Chris@43
|
1737
|
Chris@43
|
1738 frame = nextChunkStart;
|
Chris@43
|
1739 return processed;
|
Chris@43
|
1740 }
|
Chris@43
|
1741
|
Chris@43
|
1742 void
|
Chris@43
|
1743 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1744 {
|
Chris@43
|
1745 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1746
|
Chris@43
|
1747 // only unify if there will be something to read
|
Chris@366
|
1748 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1749 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1750 if (wb) {
|
Chris@43
|
1751 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@43
|
1752 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@43
|
1753 m_lastModelEndFrame) {
|
Chris@43
|
1754 // OK, we don't have enough and there's more to
|
Chris@43
|
1755 // read -- don't unify until we can do better
|
Chris@193
|
1756 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1757 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1758 #endif
|
Chris@43
|
1759 return;
|
Chris@43
|
1760 }
|
Chris@43
|
1761 }
|
Chris@43
|
1762 break;
|
Chris@43
|
1763 }
|
Chris@43
|
1764 }
|
Chris@43
|
1765
|
Chris@436
|
1766 sv_frame_t rf = m_readBufferFill;
|
Chris@43
|
1767 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1768 if (rb) {
|
Chris@366
|
1769 int rs = rb->getReadSpace();
|
Chris@43
|
1770 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@293
|
1771 // cout << "rs = " << rs << endl;
|
Chris@43
|
1772 if (rs < rf) rf -= rs;
|
Chris@43
|
1773 else rf = 0;
|
Chris@43
|
1774 }
|
Chris@43
|
1775
|
Chris@193
|
1776 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1777 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1778 #endif
|
Chris@43
|
1779
|
Chris@436
|
1780 sv_frame_t wf = m_writeBufferFill;
|
Chris@436
|
1781 sv_frame_t skip = 0;
|
Chris@366
|
1782 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1783 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1784 if (wb) {
|
Chris@43
|
1785 if (c == 0) {
|
Chris@43
|
1786
|
Chris@366
|
1787 int wrs = wb->getReadSpace();
|
Chris@293
|
1788 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1789
|
Chris@43
|
1790 if (wrs < wf) wf -= wrs;
|
Chris@43
|
1791 else wf = 0;
|
Chris@293
|
1792 // cout << "wf = " << wf << endl;
|
Chris@43
|
1793
|
Chris@43
|
1794 if (wf < rf) skip = rf - wf;
|
Chris@43
|
1795 if (skip == 0) break;
|
Chris@43
|
1796 }
|
Chris@43
|
1797
|
Chris@293
|
1798 // cout << "skipping " << skip << endl;
|
Chris@436
|
1799 wb->skip(int(skip));
|
Chris@43
|
1800 }
|
Chris@43
|
1801 }
|
Chris@43
|
1802
|
Chris@43
|
1803 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1804 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1805 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1806 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1807 cerr << "unified" << endl;
|
Chris@193
|
1808 #endif
|
Chris@43
|
1809 }
|
Chris@43
|
1810
|
Chris@43
|
1811 void
|
Chris@43
|
1812 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1813 {
|
Chris@43
|
1814 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1815
|
Chris@43
|
1816 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1817 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1818 #endif
|
Chris@43
|
1819
|
Chris@43
|
1820 s.m_mutex.lock();
|
Chris@43
|
1821
|
Chris@43
|
1822 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1823 bool work = false;
|
Chris@43
|
1824
|
Chris@43
|
1825 while (!s.m_exiting) {
|
Chris@43
|
1826
|
Chris@43
|
1827 s.unifyRingBuffers();
|
Chris@43
|
1828 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1829 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1830
|
Chris@43
|
1831 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@43
|
1832
|
Chris@43
|
1833 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1834 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1835 #endif
|
Chris@43
|
1836
|
Chris@43
|
1837 s.m_mutex.unlock();
|
Chris@43
|
1838 s.m_mutex.lock();
|
Chris@43
|
1839
|
Chris@43
|
1840 } else {
|
Chris@43
|
1841
|
Chris@436
|
1842 double ms = 100;
|
Chris@43
|
1843 if (s.getSourceSampleRate() > 0) {
|
Chris@436
|
1844 ms = double(s.m_ringBufferSize) / s.getSourceSampleRate() * 1000.0;
|
Chris@43
|
1845 }
|
Chris@43
|
1846
|
Chris@43
|
1847 if (s.m_playing) ms /= 10;
|
Chris@43
|
1848
|
Chris@43
|
1849 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1850 if (!s.m_playing) cout << endl;
|
Chris@293
|
1851 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1852 #endif
|
Chris@43
|
1853
|
Chris@366
|
1854 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@43
|
1855 }
|
Chris@43
|
1856
|
Chris@43
|
1857 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1858 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1859 #endif
|
Chris@43
|
1860
|
Chris@43
|
1861 work = false;
|
Chris@43
|
1862
|
Chris@103
|
1863 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1864 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1865 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1866 #endif
|
Chris@103
|
1867 continue;
|
Chris@103
|
1868 }
|
Chris@43
|
1869
|
Chris@43
|
1870 bool playing = s.m_playing;
|
Chris@43
|
1871
|
Chris@43
|
1872 if (playing && !previouslyPlaying) {
|
Chris@43
|
1873 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1874 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1875 #endif
|
Chris@366
|
1876 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@43
|
1877 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@43
|
1878 if (rb) rb->reset();
|
Chris@43
|
1879 }
|
Chris@43
|
1880 }
|
Chris@43
|
1881 previouslyPlaying = playing;
|
Chris@43
|
1882
|
Chris@43
|
1883 work = s.fillBuffers();
|
Chris@43
|
1884 }
|
Chris@43
|
1885
|
Chris@43
|
1886 s.m_mutex.unlock();
|
Chris@43
|
1887 }
|
Chris@43
|
1888
|