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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "AudioCallbackPlaySource.h"
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17
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18 #include "AudioGenerator.h"
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19
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20 #include "data/model/Model.h"
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21 #include "base/ViewManagerBase.h"
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22 #include "base/PlayParameterRepository.h"
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23 #include "base/Preferences.h"
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24 #include "data/model/DenseTimeValueModel.h"
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25 #include "data/model/WaveFileModel.h"
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26 #include "data/model/SparseOneDimensionalModel.h"
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27 #include "plugin/RealTimePluginInstance.h"
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28
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29 #include "AudioCallbackPlayTarget.h"
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30
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31 #include <rubberband/RubberBandStretcher.h>
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32 using namespace RubberBand;
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33
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34 #include <iostream>
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35 #include <cassert>
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36
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37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
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38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
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39
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40 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
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41
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42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
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43 QString clientName) :
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44 m_viewManager(manager),
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45 m_audioGenerator(new AudioGenerator()),
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46 m_clientName(clientName),
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47 m_readBuffers(0),
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48 m_writeBuffers(0),
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49 m_readBufferFill(0),
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50 m_writeBufferFill(0),
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51 m_bufferScavenger(1),
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52 m_sourceChannelCount(0),
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53 m_blockSize(1024),
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54 m_sourceSampleRate(0),
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55 m_targetSampleRate(0),
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56 m_playLatency(0),
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57 m_target(0),
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58 m_lastRetrievalTimestamp(0.0),
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59 m_lastRetrievedBlockSize(0),
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60 m_trustworthyTimestamps(true),
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61 m_lastCurrentFrame(0),
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62 m_playing(false),
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63 m_exiting(false),
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64 m_lastModelEndFrame(0),
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65 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
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66 m_outputLeft(0.0),
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67 m_outputRight(0.0),
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68 m_auditioningPlugin(0),
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69 m_auditioningPluginBypassed(false),
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70 m_playStartFrame(0),
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71 m_playStartFramePassed(false),
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72 m_timeStretcher(0),
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73 m_monoStretcher(0),
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74 m_stretchRatio(1.0),
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75 m_stretchMono(false),
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76 m_stretcherInputCount(0),
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77 m_stretcherInputs(0),
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78 m_stretcherInputSizes(0),
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79 m_fillThread(0),
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80 m_converter(0),
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81 m_crapConverter(0),
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82 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
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83 {
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84 m_viewManager->setAudioPlaySource(this);
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85
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86 connect(m_viewManager, SIGNAL(selectionChanged()),
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87 this, SLOT(selectionChanged()));
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88 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
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89 this, SLOT(playLoopModeChanged()));
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90 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
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91 this, SLOT(playSelectionModeChanged()));
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92
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93 connect(this, SIGNAL(playStatusChanged(bool)),
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94 m_viewManager, SLOT(playStatusChanged(bool)));
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95
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96 connect(PlayParameterRepository::getInstance(),
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97 SIGNAL(playParametersChanged(PlayParameters *)),
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98 this, SLOT(playParametersChanged(PlayParameters *)));
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99
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100 connect(Preferences::getInstance(),
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101 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
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102 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
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103 }
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104
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105 AudioCallbackPlaySource::~AudioCallbackPlaySource()
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106 {
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107 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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108 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
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109 #endif
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110 m_exiting = true;
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111
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112 if (m_fillThread) {
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113 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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114 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
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115 #endif
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116 m_condition.wakeAll();
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117 m_fillThread->wait();
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118 delete m_fillThread;
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119 }
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120
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121 clearModels();
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122
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123 if (m_readBuffers != m_writeBuffers) {
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124 delete m_readBuffers;
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125 }
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126
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127 delete m_writeBuffers;
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128
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129 delete m_audioGenerator;
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130
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131 for (int i = 0; i < m_stretcherInputCount; ++i) {
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132 delete[] m_stretcherInputs[i];
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133 }
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134 delete[] m_stretcherInputSizes;
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135 delete[] m_stretcherInputs;
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136
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137 delete m_timeStretcher;
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138 delete m_monoStretcher;
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139
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140 m_bufferScavenger.scavenge(true);
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141 m_pluginScavenger.scavenge(true);
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142 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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143 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
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144 #endif
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145 }
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146
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147 void
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148 AudioCallbackPlaySource::addModel(Model *model)
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149 {
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150 if (m_models.find(model) != m_models.end()) return;
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151
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152 bool canPlay = m_audioGenerator->addModel(model);
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153
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154 m_mutex.lock();
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155
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156 m_models.insert(model);
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157 if (model->getEndFrame() > m_lastModelEndFrame) {
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158 m_lastModelEndFrame = model->getEndFrame();
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159 }
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160
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161 bool buffersChanged = false, srChanged = false;
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162
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163 int modelChannels = 1;
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164 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
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165 if (dtvm) modelChannels = dtvm->getChannelCount();
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166 if (modelChannels > m_sourceChannelCount) {
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167 m_sourceChannelCount = modelChannels;
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168 }
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169
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170 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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171 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
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172 #endif
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173
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174 if (m_sourceSampleRate == 0) {
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175
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176 m_sourceSampleRate = model->getSampleRate();
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177 srChanged = true;
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178
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179 } else if (model->getSampleRate() != m_sourceSampleRate) {
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180
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181 // If this is a dense time-value model and we have no other, we
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182 // can just switch to this model's sample rate
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183
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184 if (dtvm) {
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185
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186 bool conflicting = false;
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187
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188 for (std::set<Model *>::const_iterator i = m_models.begin();
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189 i != m_models.end(); ++i) {
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190 // Only wave file models can be considered conflicting --
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191 // writable wave file models are derived and we shouldn't
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192 // take their rates into account. Also, don't give any
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193 // particular weight to a file that's already playing at
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194 // the wrong rate anyway
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195 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
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196 if (wfm && wfm != dtvm &&
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197 wfm->getSampleRate() != model->getSampleRate() &&
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198 wfm->getSampleRate() == m_sourceSampleRate) {
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199 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
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200 conflicting = true;
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201 break;
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202 }
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203 }
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204
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205 if (conflicting) {
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206
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207 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
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208 << "New model sample rate does not match" << endl
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209 << "existing model(s) (new " << model->getSampleRate()
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210 << " vs " << m_sourceSampleRate
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211 << "), playback will be wrong"
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212 << endl;
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213
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214 emit sampleRateMismatch(model->getSampleRate(),
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215 m_sourceSampleRate,
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216 false);
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217 } else {
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218 m_sourceSampleRate = model->getSampleRate();
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219 srChanged = true;
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220 }
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221 }
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222 }
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223
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224 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
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225 clearRingBuffers(true, getTargetChannelCount());
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226 buffersChanged = true;
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227 } else {
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228 if (canPlay) clearRingBuffers(true);
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229 }
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230
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231 if (buffersChanged || srChanged) {
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232 if (m_converter) {
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233 src_delete(m_converter);
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234 src_delete(m_crapConverter);
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235 m_converter = 0;
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236 m_crapConverter = 0;
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237 }
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238 }
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239
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240 rebuildRangeLists();
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241
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242 m_mutex.unlock();
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243
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244 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
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245
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246 if (!m_fillThread) {
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247 m_fillThread = new FillThread(*this);
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248 m_fillThread->start();
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249 }
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250
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251 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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252 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
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253 #endif
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254
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255 if (buffersChanged || srChanged) {
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256 emit modelReplaced();
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257 }
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258
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259 connect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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260 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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261
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262 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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263 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
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264 #endif
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265
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266 m_condition.wakeAll();
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267 }
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268
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269 void
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270 AudioCallbackPlaySource::modelChangedWithin(sv_frame_t
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271 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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272 startFrame
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273 #endif
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274 , sv_frame_t endFrame)
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275 {
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276 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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277 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
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278 #endif
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279 if (endFrame > m_lastModelEndFrame) {
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280 m_lastModelEndFrame = endFrame;
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281 rebuildRangeLists();
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282 }
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283 }
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284
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285 void
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286 AudioCallbackPlaySource::removeModel(Model *model)
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287 {
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288 m_mutex.lock();
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289
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290 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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291 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
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292 #endif
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293
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294 disconnect(model, SIGNAL(modelChangedWithin(sv_frame_t, sv_frame_t)),
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295 this, SLOT(modelChangedWithin(sv_frame_t, sv_frame_t)));
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296
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297 m_models.erase(model);
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298
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299 if (m_models.empty()) {
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300 if (m_converter) {
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301 src_delete(m_converter);
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302 src_delete(m_crapConverter);
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303 m_converter = 0;
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304 m_crapConverter = 0;
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305 }
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306 m_sourceSampleRate = 0;
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307 }
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308
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309 int lastEnd = 0;
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310 for (std::set<Model *>::const_iterator i = m_models.begin();
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311 i != m_models.end(); ++i) {
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312 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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313 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
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314 #endif
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315 if ((*i)->getEndFrame() > lastEnd) {
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316 lastEnd = (*i)->getEndFrame();
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317 }
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Chris@164
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318 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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319 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
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320 #endif
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321 }
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322 m_lastModelEndFrame = lastEnd;
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323
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324 m_audioGenerator->removeModel(model);
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325
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326 m_mutex.unlock();
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327
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328 clearRingBuffers();
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329 }
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330
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331 void
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332 AudioCallbackPlaySource::clearModels()
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333 {
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334 m_mutex.lock();
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335
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336 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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337 cout << "AudioCallbackPlaySource::clearModels()" << endl;
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338 #endif
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339
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340 m_models.clear();
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341
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342 if (m_converter) {
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343 src_delete(m_converter);
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344 src_delete(m_crapConverter);
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345 m_converter = 0;
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346 m_crapConverter = 0;
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347 }
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348
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349 m_lastModelEndFrame = 0;
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350
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351 m_sourceSampleRate = 0;
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352
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353 m_mutex.unlock();
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354
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355 m_audioGenerator->clearModels();
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356
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357 clearRingBuffers();
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Chris@43
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358 }
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359
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360 void
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361 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
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362 {
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Chris@43
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363 if (!haveLock) m_mutex.lock();
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364
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Chris@397
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365 cerr << "clearRingBuffers" << endl;
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366
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Chris@93
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367 rebuildRangeLists();
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368
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Chris@43
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369 if (count == 0) {
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370 if (m_writeBuffers) count = m_writeBuffers->size();
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Chris@43
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371 }
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Chris@43
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372
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Chris@397
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373 cerr << "current playing frame = " << getCurrentPlayingFrame() << endl;
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Chris@397
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374
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Chris@397
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375 cerr << "write buffer fill (before) = " << m_writeBufferFill << endl;
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Chris@397
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376
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Chris@93
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377 m_writeBufferFill = getCurrentBufferedFrame();
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378
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Chris@397
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379 cerr << "current buffered frame = " << m_writeBufferFill << endl;
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Chris@397
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380
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Chris@43
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381 if (m_readBuffers != m_writeBuffers) {
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Chris@43
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382 delete m_writeBuffers;
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Chris@43
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383 }
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Chris@43
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384
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Chris@43
|
385 m_writeBuffers = new RingBufferVector;
|
Chris@43
|
386
|
Chris@366
|
387 for (int i = 0; i < count; ++i) {
|
Chris@43
|
388 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
|
Chris@43
|
389 }
|
Chris@43
|
390
|
Chris@293
|
391 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
|
Chris@293
|
392 // << count << " write buffers" << endl;
|
Chris@43
|
393
|
Chris@43
|
394 if (!haveLock) {
|
Chris@43
|
395 m_mutex.unlock();
|
Chris@43
|
396 }
|
Chris@43
|
397 }
|
Chris@43
|
398
|
Chris@43
|
399 void
|
Chris@434
|
400 AudioCallbackPlaySource::play(sv_frame_t startFrame)
|
Chris@43
|
401 {
|
Chris@414
|
402 if (!m_sourceSampleRate) {
|
Chris@414
|
403 cerr << "AudioCallbackPlaySource::play: No source sample rate available, not playing" << endl;
|
Chris@414
|
404 return;
|
Chris@414
|
405 }
|
Chris@414
|
406
|
Chris@43
|
407 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
408 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
409
|
Chris@233
|
410 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@94
|
411
|
Chris@60
|
412 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
413
|
Chris@233
|
414 SVDEBUG << startFrame << endl;
|
Chris@94
|
415
|
Chris@43
|
416 } else {
|
Chris@43
|
417 if (startFrame >= m_lastModelEndFrame) {
|
Chris@43
|
418 startFrame = 0;
|
Chris@43
|
419 }
|
Chris@43
|
420 }
|
Chris@43
|
421
|
Chris@132
|
422 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
423 cerr << "play(" << startFrame << ") -> playback model ";
|
Chris@132
|
424 #endif
|
Chris@60
|
425
|
Chris@60
|
426 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
427
|
Chris@189
|
428 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
429 cerr << startFrame << endl;
|
Chris@189
|
430 #endif
|
Chris@60
|
431
|
Chris@43
|
432 // The fill thread will automatically empty its buffers before
|
Chris@43
|
433 // starting again if we have not so far been playing, but not if
|
Chris@43
|
434 // we're just re-seeking.
|
Chris@102
|
435 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
436
|
Chris@43
|
437 m_mutex.lock();
|
Chris@102
|
438
|
Chris@91
|
439 if (m_timeStretcher) {
|
Chris@91
|
440 m_timeStretcher->reset();
|
Chris@91
|
441 }
|
Chris@130
|
442 if (m_monoStretcher) {
|
Chris@130
|
443 m_monoStretcher->reset();
|
Chris@130
|
444 }
|
Chris@102
|
445
|
Chris@102
|
446 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
447 if (m_readBuffers) {
|
Chris@366
|
448 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
449 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
450 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
451 cerr << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
452 #endif
|
Chris@102
|
453 if (rb) rb->reset();
|
Chris@102
|
454 }
|
Chris@43
|
455 }
|
Chris@102
|
456 if (m_converter) src_reset(m_converter);
|
Chris@102
|
457 if (m_crapConverter) src_reset(m_crapConverter);
|
Chris@102
|
458
|
Chris@43
|
459 m_mutex.unlock();
|
Chris@43
|
460
|
Chris@43
|
461 m_audioGenerator->reset();
|
Chris@43
|
462
|
Chris@94
|
463 m_playStartFrame = startFrame;
|
Chris@94
|
464 m_playStartFramePassed = false;
|
Chris@94
|
465 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
466 if (m_target) {
|
Chris@94
|
467 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
468 }
|
Chris@94
|
469
|
Chris@43
|
470 bool changed = !m_playing;
|
Chris@91
|
471 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
472 m_lastCurrentFrame = 0;
|
Chris@43
|
473 m_playing = true;
|
Chris@212
|
474
|
Chris@212
|
475 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
476 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
477 #endif
|
Chris@212
|
478
|
Chris@43
|
479 m_condition.wakeAll();
|
Chris@158
|
480 if (changed) {
|
Chris@158
|
481 emit playStatusChanged(m_playing);
|
Chris@158
|
482 emit activity(tr("Play from %1").arg
|
Chris@158
|
483 (RealTime::frame2RealTime
|
Chris@158
|
484 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
485 }
|
Chris@43
|
486 }
|
Chris@43
|
487
|
Chris@43
|
488 void
|
Chris@43
|
489 AudioCallbackPlaySource::stop()
|
Chris@43
|
490 {
|
Chris@212
|
491 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
492 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
493 #endif
|
Chris@43
|
494 bool changed = m_playing;
|
Chris@43
|
495 m_playing = false;
|
Chris@212
|
496
|
Chris@212
|
497 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
498 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
499 #endif
|
Chris@212
|
500
|
Chris@43
|
501 m_condition.wakeAll();
|
Chris@91
|
502 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
503 if (changed) {
|
Chris@158
|
504 emit playStatusChanged(m_playing);
|
Chris@158
|
505 emit activity(tr("Stop at %1").arg
|
Chris@158
|
506 (RealTime::frame2RealTime
|
Chris@158
|
507 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
508 }
|
Chris@102
|
509 m_lastCurrentFrame = 0;
|
Chris@43
|
510 }
|
Chris@43
|
511
|
Chris@43
|
512 void
|
Chris@43
|
513 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
514 {
|
Chris@43
|
515 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@43
|
516 clearRingBuffers();
|
Chris@43
|
517 }
|
Chris@43
|
518 }
|
Chris@43
|
519
|
Chris@43
|
520 void
|
Chris@43
|
521 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
522 {
|
Chris@43
|
523 clearRingBuffers();
|
Chris@43
|
524 }
|
Chris@43
|
525
|
Chris@43
|
526 void
|
Chris@43
|
527 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
528 {
|
Chris@43
|
529 if (!m_viewManager->getSelections().empty()) {
|
Chris@43
|
530 clearRingBuffers();
|
Chris@43
|
531 }
|
Chris@43
|
532 }
|
Chris@43
|
533
|
Chris@43
|
534 void
|
Chris@43
|
535 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
|
Chris@43
|
536 {
|
Chris@43
|
537 clearRingBuffers();
|
Chris@43
|
538 }
|
Chris@43
|
539
|
Chris@43
|
540 void
|
Chris@43
|
541 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
|
Chris@43
|
542 {
|
Chris@43
|
543 if (n == "Resample Quality") {
|
Chris@43
|
544 setResampleQuality(Preferences::getInstance()->getResampleQuality());
|
Chris@43
|
545 }
|
Chris@43
|
546 }
|
Chris@43
|
547
|
Chris@43
|
548 void
|
Chris@43
|
549 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
550 {
|
Chris@293
|
551 cerr << "Audio processing overload!" << endl;
|
Chris@130
|
552
|
Chris@130
|
553 if (!m_playing) return;
|
Chris@130
|
554
|
Chris@43
|
555 RealTimePluginInstance *ap = m_auditioningPlugin;
|
Chris@130
|
556 if (ap && !m_auditioningPluginBypassed) {
|
Chris@43
|
557 m_auditioningPluginBypassed = true;
|
Chris@43
|
558 emit audioOverloadPluginDisabled();
|
Chris@130
|
559 return;
|
Chris@130
|
560 }
|
Chris@130
|
561
|
Chris@130
|
562 if (m_timeStretcher &&
|
Chris@130
|
563 m_timeStretcher->getTimeRatio() < 1.0 &&
|
Chris@130
|
564 m_stretcherInputCount > 1 &&
|
Chris@130
|
565 m_monoStretcher && !m_stretchMono) {
|
Chris@130
|
566 m_stretchMono = true;
|
Chris@130
|
567 emit audioTimeStretchMultiChannelDisabled();
|
Chris@130
|
568 return;
|
Chris@43
|
569 }
|
Chris@43
|
570 }
|
Chris@43
|
571
|
Chris@43
|
572 void
|
Chris@366
|
573 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, int size)
|
Chris@43
|
574 {
|
Chris@91
|
575 m_target = target;
|
Chris@293
|
576 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
577 if (size != 0) {
|
Chris@193
|
578 m_blockSize = size;
|
Chris@193
|
579 }
|
Chris@193
|
580 if (size * 4 > m_ringBufferSize) {
|
Chris@233
|
581 SVDEBUG << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@193
|
582 << size << " > a quarter of ring buffer size "
|
Chris@193
|
583 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@229
|
584 << endl;
|
Chris@193
|
585 m_ringBufferSize = size * 4;
|
Chris@193
|
586 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
587 clearRingBuffers();
|
Chris@193
|
588 }
|
Chris@193
|
589 }
|
Chris@43
|
590 }
|
Chris@43
|
591
|
Chris@366
|
592 int
|
Chris@43
|
593 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
594 {
|
Chris@293
|
595 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@43
|
596 return m_blockSize;
|
Chris@43
|
597 }
|
Chris@43
|
598
|
Chris@43
|
599 void
|
Chris@434
|
600 AudioCallbackPlaySource::setTargetPlayLatency(sv_frame_t latency)
|
Chris@43
|
601 {
|
Chris@43
|
602 m_playLatency = latency;
|
Chris@43
|
603 }
|
Chris@43
|
604
|
Chris@434
|
605 sv_frame_t
|
Chris@43
|
606 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
607 {
|
Chris@43
|
608 return m_playLatency;
|
Chris@43
|
609 }
|
Chris@43
|
610
|
Chris@434
|
611 sv_frame_t
|
Chris@43
|
612 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
613 {
|
Chris@91
|
614 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
615 // "currently coming through the speakers".
|
Chris@91
|
616
|
Chris@366
|
617 int targetRate = getTargetSampleRate();
|
Chris@366
|
618 int latency = m_playLatency; // at target rate
|
Chris@402
|
619 RealTime latency_t = RealTime::zeroTime;
|
Chris@402
|
620
|
Chris@402
|
621 if (targetRate != 0) {
|
Chris@402
|
622 latency_t = RealTime::frame2RealTime(latency, targetRate);
|
Chris@402
|
623 }
|
Chris@93
|
624
|
Chris@93
|
625 return getCurrentFrame(latency_t);
|
Chris@93
|
626 }
|
Chris@93
|
627
|
Chris@434
|
628 sv_frame_t
|
Chris@93
|
629 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
630 {
|
Chris@93
|
631 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
632 }
|
Chris@93
|
633
|
Chris@434
|
634 sv_frame_t
|
Chris@93
|
635 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
636 {
|
Chris@91
|
637 // We resample when filling the ring buffer, and time-stretch when
|
Chris@91
|
638 // draining it. The buffer contains data at the "target rate" and
|
Chris@91
|
639 // the latency provided by the target is also at the target rate.
|
Chris@91
|
640 // Because of the multiple rates involved, we do the actual
|
Chris@91
|
641 // calculation using RealTime instead.
|
Chris@43
|
642
|
Chris@434
|
643 sv_samplerate_t sourceRate = getSourceSampleRate();
|
Chris@434
|
644 sv_samplerate_t targetRate = getTargetSampleRate();
|
Chris@91
|
645
|
Chris@91
|
646 if (sourceRate == 0 || targetRate == 0) return 0;
|
Chris@91
|
647
|
Chris@366
|
648 int inbuffer = 0; // at target rate
|
Chris@91
|
649
|
Chris@366
|
650 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
651 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@43
|
652 if (rb) {
|
Chris@366
|
653 int here = rb->getReadSpace();
|
Chris@91
|
654 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@43
|
655 }
|
Chris@43
|
656 }
|
Chris@43
|
657
|
Chris@366
|
658 int readBufferFill = m_readBufferFill;
|
Chris@366
|
659 int lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
660 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
661 double currentTime = 0.0;
|
Chris@91
|
662 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
663
|
Chris@102
|
664 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
665
|
Chris@91
|
666 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
|
Chris@91
|
667
|
Chris@366
|
668 int stretchlat = 0;
|
Chris@91
|
669 double timeRatio = 1.0;
|
Chris@91
|
670
|
Chris@91
|
671 if (m_timeStretcher) {
|
Chris@91
|
672 stretchlat = m_timeStretcher->getLatency();
|
Chris@91
|
673 timeRatio = m_timeStretcher->getTimeRatio();
|
Chris@43
|
674 }
|
Chris@43
|
675
|
Chris@91
|
676 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
|
Chris@43
|
677
|
Chris@91
|
678 // When the target has just requested a block from us, the last
|
Chris@91
|
679 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
680 // amount of read space (converted back to source sample rate)
|
Chris@91
|
681 // remaining now. That sample is not expected to be played until
|
Chris@91
|
682 // the target's play latency has elapsed. By the time the
|
Chris@91
|
683 // following block is requested, that sample will be at the
|
Chris@91
|
684 // target's play latency minus the last requested block size away
|
Chris@91
|
685 // from being played.
|
Chris@91
|
686
|
Chris@91
|
687 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
688 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
689
|
Chris@102
|
690 if (m_target &&
|
Chris@102
|
691 m_trustworthyTimestamps &&
|
Chris@102
|
692 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
693
|
Chris@91
|
694 lastretrieved_t = RealTime::frame2RealTime
|
Chris@91
|
695 (lastRetrievedBlockSize, targetRate);
|
Chris@91
|
696
|
Chris@91
|
697 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
698 // since the end of the last call to getSourceSamples
|
Chris@91
|
699
|
Chris@102
|
700 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
701
|
Chris@102
|
702 // this adjustment seems to cause more problems when looping
|
Chris@102
|
703 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
704
|
Chris@102
|
705 if (elapsed > 0.0) {
|
Chris@102
|
706 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
707 }
|
Chris@91
|
708 }
|
Chris@91
|
709
|
Chris@91
|
710 } else {
|
Chris@91
|
711
|
Chris@91
|
712 lastretrieved_t = RealTime::frame2RealTime
|
Chris@91
|
713 (getTargetBlockSize(), targetRate);
|
Chris@62
|
714 }
|
Chris@91
|
715
|
Chris@91
|
716 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
|
Chris@91
|
717
|
Chris@91
|
718 if (timeRatio != 1.0) {
|
Chris@91
|
719 lastretrieved_t = lastretrieved_t / timeRatio;
|
Chris@91
|
720 sincerequest_t = sincerequest_t / timeRatio;
|
Chris@163
|
721 latency_t = latency_t / timeRatio;
|
Chris@43
|
722 }
|
Chris@43
|
723
|
Chris@91
|
724 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
725 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
726 #endif
|
Chris@43
|
727
|
Chris@93
|
728 // Normally the range lists should contain at least one item each
|
Chris@93
|
729 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
730 // entire source audio duration.
|
Chris@43
|
731
|
Chris@93
|
732 if (m_rangeStarts.empty()) {
|
Chris@93
|
733 rebuildRangeLists();
|
Chris@93
|
734 }
|
Chris@92
|
735
|
Chris@93
|
736 if (m_rangeStarts.empty()) {
|
Chris@93
|
737 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
738 RealTime playing_t = bufferedto_t
|
Chris@93
|
739 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
740 + sincerequest_t;
|
Chris@193
|
741 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@434
|
742 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
|
Chris@93
|
743 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
744 }
|
Chris@43
|
745
|
Chris@91
|
746 int inRange = 0;
|
Chris@91
|
747 int index = 0;
|
Chris@91
|
748
|
Chris@366
|
749 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
750 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
751 inRange = index;
|
Chris@93
|
752 } else {
|
Chris@93
|
753 break;
|
Chris@93
|
754 }
|
Chris@93
|
755 ++index;
|
Chris@93
|
756 }
|
Chris@93
|
757
|
Chris@366
|
758 if (inRange >= (int)m_rangeStarts.size()) inRange = m_rangeStarts.size()-1;
|
Chris@93
|
759
|
Chris@94
|
760 RealTime playing_t = bufferedto_t;
|
Chris@93
|
761
|
Chris@93
|
762 playing_t = playing_t
|
Chris@93
|
763 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
764 + sincerequest_t;
|
Chris@94
|
765
|
Chris@94
|
766 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
767 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
768 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
769 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
770 // are playing a relatively short looped region, the playing time
|
Chris@94
|
771 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
772 // the region boundary and end up being much smaller than the
|
Chris@94
|
773 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
774 // duration of playback!
|
Chris@94
|
775
|
Chris@94
|
776 if (!m_playStartFramePassed) {
|
Chris@94
|
777 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
|
Chris@94
|
778 sourceRate);
|
Chris@94
|
779 if (playing_t < playstart_t) {
|
Chris@293
|
780 // cerr << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
781 // << playstart_t << endl;
|
Chris@122
|
782 if (/*!!! sincerequest_t > RealTime::zeroTime && */
|
Chris@94
|
783 m_playStartedAt + latency_t + stretchlat_t <
|
Chris@94
|
784 RealTime::fromSeconds(currentTime)) {
|
Chris@293
|
785 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
786 m_playStartFramePassed = true;
|
Chris@94
|
787 } else {
|
Chris@94
|
788 playing_t = playstart_t;
|
Chris@94
|
789 }
|
Chris@94
|
790 } else {
|
Chris@94
|
791 m_playStartFramePassed = true;
|
Chris@94
|
792 }
|
Chris@94
|
793 }
|
Chris@163
|
794
|
Chris@163
|
795 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
796 cerr << "playing_t " << playing_t;
|
Chris@163
|
797 #endif
|
Chris@94
|
798
|
Chris@94
|
799 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
800
|
Chris@93
|
801 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
802 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
803 #endif
|
Chris@93
|
804
|
Chris@93
|
805 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
806
|
Chris@93
|
807 if (inRange == 0) {
|
Chris@93
|
808 if (looping) {
|
Chris@93
|
809 inRange = m_rangeStarts.size() - 1;
|
Chris@93
|
810 } else {
|
Chris@93
|
811 break;
|
Chris@93
|
812 }
|
Chris@93
|
813 } else {
|
Chris@93
|
814 --inRange;
|
Chris@93
|
815 }
|
Chris@93
|
816
|
Chris@93
|
817 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
818 }
|
Chris@93
|
819
|
Chris@93
|
820 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
821
|
Chris@93
|
822 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
823 cerr << " playing time: " << playing_t << endl;
|
Chris@93
|
824 #endif
|
Chris@93
|
825
|
Chris@93
|
826 if (!looping) {
|
Chris@366
|
827 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
828 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@293
|
829 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
830 stop();
|
Chris@93
|
831 }
|
Chris@93
|
832 }
|
Chris@93
|
833
|
Chris@93
|
834 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
835
|
Chris@434
|
836 sv_frame_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
|
Chris@102
|
837
|
Chris@102
|
838 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
839 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
840 frame = m_lastCurrentFrame;
|
Chris@102
|
841 }
|
Chris@102
|
842 }
|
Chris@102
|
843
|
Chris@102
|
844 m_lastCurrentFrame = frame;
|
Chris@102
|
845
|
Chris@93
|
846 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
847 }
|
Chris@93
|
848
|
Chris@93
|
849 void
|
Chris@93
|
850 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
851 {
|
Chris@93
|
852 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
853
|
Chris@93
|
854 m_rangeStarts.clear();
|
Chris@93
|
855 m_rangeDurations.clear();
|
Chris@93
|
856
|
Chris@366
|
857 int sourceRate = getSourceSampleRate();
|
Chris@93
|
858 if (sourceRate == 0) return;
|
Chris@93
|
859
|
Chris@93
|
860 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
861 if (end == RealTime::zeroTime) return;
|
Chris@93
|
862
|
Chris@93
|
863 if (!constrained) {
|
Chris@93
|
864 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
865 m_rangeDurations.push_back(end);
|
Chris@93
|
866 return;
|
Chris@93
|
867 }
|
Chris@93
|
868
|
Chris@93
|
869 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
870 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
871
|
Chris@93
|
872 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
873 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
874 #endif
|
Chris@93
|
875
|
Chris@93
|
876 if (!selections.empty()) {
|
Chris@91
|
877
|
Chris@91
|
878 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
879
|
Chris@91
|
880 RealTime start =
|
Chris@91
|
881 (RealTime::frame2RealTime
|
Chris@91
|
882 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
883 sourceRate));
|
Chris@91
|
884 RealTime duration =
|
Chris@91
|
885 (RealTime::frame2RealTime
|
Chris@91
|
886 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
887 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
888 sourceRate));
|
Chris@91
|
889
|
Chris@93
|
890 m_rangeStarts.push_back(start);
|
Chris@93
|
891 m_rangeDurations.push_back(duration);
|
Chris@91
|
892 }
|
Chris@93
|
893 } else {
|
Chris@93
|
894 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
895 m_rangeDurations.push_back(end);
|
Chris@43
|
896 }
|
Chris@43
|
897
|
Chris@93
|
898 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
899 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
900 #endif
|
Chris@43
|
901 }
|
Chris@43
|
902
|
Chris@43
|
903 void
|
Chris@43
|
904 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
905 {
|
Chris@43
|
906 m_outputLeft = left;
|
Chris@43
|
907 m_outputRight = right;
|
Chris@43
|
908 }
|
Chris@43
|
909
|
Chris@43
|
910 bool
|
Chris@43
|
911 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
912 {
|
Chris@43
|
913 left = m_outputLeft;
|
Chris@43
|
914 right = m_outputRight;
|
Chris@43
|
915 return true;
|
Chris@43
|
916 }
|
Chris@43
|
917
|
Chris@43
|
918 void
|
Chris@434
|
919 AudioCallbackPlaySource::setTargetSampleRate(sv_samplerate_t sr)
|
Chris@43
|
920 {
|
Chris@244
|
921 bool first = (m_targetSampleRate == 0);
|
Chris@244
|
922
|
Chris@43
|
923 m_targetSampleRate = sr;
|
Chris@43
|
924 initialiseConverter();
|
Chris@244
|
925
|
Chris@244
|
926 if (first && (m_stretchRatio != 1.f)) {
|
Chris@244
|
927 // couldn't create a stretcher before because we had no sample
|
Chris@244
|
928 // rate: make one now
|
Chris@244
|
929 setTimeStretch(m_stretchRatio);
|
Chris@244
|
930 }
|
Chris@43
|
931 }
|
Chris@43
|
932
|
Chris@43
|
933 void
|
Chris@43
|
934 AudioCallbackPlaySource::initialiseConverter()
|
Chris@43
|
935 {
|
Chris@43
|
936 m_mutex.lock();
|
Chris@43
|
937
|
Chris@43
|
938 if (m_converter) {
|
Chris@43
|
939 src_delete(m_converter);
|
Chris@43
|
940 src_delete(m_crapConverter);
|
Chris@43
|
941 m_converter = 0;
|
Chris@43
|
942 m_crapConverter = 0;
|
Chris@43
|
943 }
|
Chris@43
|
944
|
Chris@43
|
945 if (getSourceSampleRate() != getTargetSampleRate()) {
|
Chris@43
|
946
|
Chris@43
|
947 int err = 0;
|
Chris@43
|
948
|
Chris@43
|
949 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
|
Chris@43
|
950 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
|
Chris@43
|
951 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
|
Chris@43
|
952 SRC_SINC_MEDIUM_QUALITY,
|
Chris@43
|
953 getTargetChannelCount(), &err);
|
Chris@43
|
954
|
Chris@43
|
955 if (m_converter) {
|
Chris@43
|
956 m_crapConverter = src_new(SRC_LINEAR,
|
Chris@43
|
957 getTargetChannelCount(),
|
Chris@43
|
958 &err);
|
Chris@43
|
959 }
|
Chris@43
|
960
|
Chris@43
|
961 if (!m_converter || !m_crapConverter) {
|
Chris@293
|
962 cerr
|
Chris@43
|
963 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
|
Chris@293
|
964 << src_strerror(err) << endl;
|
Chris@43
|
965
|
Chris@43
|
966 if (m_converter) {
|
Chris@43
|
967 src_delete(m_converter);
|
Chris@43
|
968 m_converter = 0;
|
Chris@43
|
969 }
|
Chris@43
|
970
|
Chris@43
|
971 if (m_crapConverter) {
|
Chris@43
|
972 src_delete(m_crapConverter);
|
Chris@43
|
973 m_crapConverter = 0;
|
Chris@43
|
974 }
|
Chris@43
|
975
|
Chris@43
|
976 m_mutex.unlock();
|
Chris@43
|
977
|
Chris@43
|
978 emit sampleRateMismatch(getSourceSampleRate(),
|
Chris@43
|
979 getTargetSampleRate(),
|
Chris@43
|
980 false);
|
Chris@43
|
981 } else {
|
Chris@43
|
982
|
Chris@43
|
983 m_mutex.unlock();
|
Chris@43
|
984
|
Chris@43
|
985 emit sampleRateMismatch(getSourceSampleRate(),
|
Chris@43
|
986 getTargetSampleRate(),
|
Chris@43
|
987 true);
|
Chris@43
|
988 }
|
Chris@43
|
989 } else {
|
Chris@43
|
990 m_mutex.unlock();
|
Chris@43
|
991 }
|
Chris@43
|
992 }
|
Chris@43
|
993
|
Chris@43
|
994 void
|
Chris@43
|
995 AudioCallbackPlaySource::setResampleQuality(int q)
|
Chris@43
|
996 {
|
Chris@43
|
997 if (q == m_resampleQuality) return;
|
Chris@43
|
998 m_resampleQuality = q;
|
Chris@43
|
999
|
Chris@43
|
1000 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
1001 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
|
Chris@229
|
1002 << m_resampleQuality << endl;
|
Chris@43
|
1003 #endif
|
Chris@43
|
1004
|
Chris@43
|
1005 initialiseConverter();
|
Chris@43
|
1006 }
|
Chris@43
|
1007
|
Chris@43
|
1008 void
|
Chris@107
|
1009 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
|
Chris@43
|
1010 {
|
Chris@107
|
1011 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
|
Chris@107
|
1012 if (a && !plugin) {
|
Chris@293
|
1013 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
1014 }
|
Chris@204
|
1015
|
Chris@204
|
1016 m_mutex.lock();
|
Chris@43
|
1017 m_auditioningPlugin = plugin;
|
Chris@43
|
1018 m_auditioningPluginBypassed = false;
|
Chris@204
|
1019 m_mutex.unlock();
|
Chris@43
|
1020 }
|
Chris@43
|
1021
|
Chris@43
|
1022 void
|
Chris@43
|
1023 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
|
Chris@43
|
1024 {
|
Chris@43
|
1025 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
1026 clearRingBuffers();
|
Chris@43
|
1027 }
|
Chris@43
|
1028
|
Chris@43
|
1029 void
|
Chris@43
|
1030 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
1031 {
|
Chris@43
|
1032 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
1033 clearRingBuffers();
|
Chris@43
|
1034 }
|
Chris@43
|
1035
|
Chris@434
|
1036 sv_samplerate_t
|
Chris@43
|
1037 AudioCallbackPlaySource::getTargetSampleRate() const
|
Chris@43
|
1038 {
|
Chris@43
|
1039 if (m_targetSampleRate) return m_targetSampleRate;
|
Chris@43
|
1040 else return getSourceSampleRate();
|
Chris@43
|
1041 }
|
Chris@43
|
1042
|
Chris@366
|
1043 int
|
Chris@43
|
1044 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
1045 {
|
Chris@43
|
1046 return m_sourceChannelCount;
|
Chris@43
|
1047 }
|
Chris@43
|
1048
|
Chris@366
|
1049 int
|
Chris@43
|
1050 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
1051 {
|
Chris@43
|
1052 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
1053 return m_sourceChannelCount;
|
Chris@43
|
1054 }
|
Chris@43
|
1055
|
Chris@434
|
1056 sv_samplerate_t
|
Chris@43
|
1057 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
1058 {
|
Chris@43
|
1059 return m_sourceSampleRate;
|
Chris@43
|
1060 }
|
Chris@43
|
1061
|
Chris@43
|
1062 void
|
Chris@91
|
1063 AudioCallbackPlaySource::setTimeStretch(float factor)
|
Chris@43
|
1064 {
|
Chris@91
|
1065 m_stretchRatio = factor;
|
Chris@91
|
1066
|
Chris@244
|
1067 if (!getTargetSampleRate()) return; // have to make our stretcher later
|
Chris@244
|
1068
|
Chris@91
|
1069 if (m_timeStretcher || (factor == 1.f)) {
|
Chris@91
|
1070 // stretch ratio will be set in next process call if appropriate
|
Chris@62
|
1071 } else {
|
Chris@91
|
1072 m_stretcherInputCount = getTargetChannelCount();
|
Chris@62
|
1073 RubberBandStretcher *stretcher = new RubberBandStretcher
|
Chris@62
|
1074 (getTargetSampleRate(),
|
Chris@91
|
1075 m_stretcherInputCount,
|
Chris@62
|
1076 RubberBandStretcher::OptionProcessRealTime,
|
Chris@62
|
1077 factor);
|
Chris@130
|
1078 RubberBandStretcher *monoStretcher = new RubberBandStretcher
|
Chris@130
|
1079 (getTargetSampleRate(),
|
Chris@130
|
1080 1,
|
Chris@130
|
1081 RubberBandStretcher::OptionProcessRealTime,
|
Chris@130
|
1082 factor);
|
Chris@91
|
1083 m_stretcherInputs = new float *[m_stretcherInputCount];
|
Chris@366
|
1084 m_stretcherInputSizes = new int[m_stretcherInputCount];
|
Chris@366
|
1085 for (int c = 0; c < m_stretcherInputCount; ++c) {
|
Chris@91
|
1086 m_stretcherInputSizes[c] = 16384;
|
Chris@91
|
1087 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1088 }
|
Chris@130
|
1089 m_monoStretcher = monoStretcher;
|
Chris@62
|
1090 m_timeStretcher = stretcher;
|
Chris@62
|
1091 }
|
Chris@158
|
1092
|
Chris@158
|
1093 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1094 }
|
Chris@43
|
1095
|
Chris@434
|
1096 sv_frame_t
|
Chris@434
|
1097 AudioCallbackPlaySource::getSourceSamples(sv_frame_t count, float **buffer)
|
Chris@43
|
1098 {
|
Chris@43
|
1099 if (!m_playing) {
|
Chris@193
|
1100 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1101 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1102 #endif
|
Chris@366
|
1103 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1104 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1105 buffer[ch][i] = 0.0;
|
Chris@43
|
1106 }
|
Chris@43
|
1107 }
|
Chris@43
|
1108 return 0;
|
Chris@43
|
1109 }
|
Chris@43
|
1110
|
Chris@212
|
1111 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1112 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1113 #endif
|
Chris@212
|
1114
|
Chris@43
|
1115 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1116 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1117
|
Chris@366
|
1118 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1119
|
Chris@43
|
1120 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1121
|
Chris@43
|
1122 if (!rb) {
|
Chris@293
|
1123 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1124 << "No ring buffer available for channel " << ch
|
Chris@293
|
1125 << ", returning no data here" << endl;
|
Chris@43
|
1126 count = 0;
|
Chris@43
|
1127 break;
|
Chris@43
|
1128 }
|
Chris@43
|
1129
|
Chris@366
|
1130 int rs = rb->getReadSpace();
|
Chris@43
|
1131 if (rs < count) {
|
Chris@43
|
1132 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1133 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1134 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1135 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1136 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1137 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1138 << "reducing request size" << endl;
|
Chris@43
|
1139 #endif
|
Chris@43
|
1140 count = rs;
|
Chris@43
|
1141 }
|
Chris@43
|
1142 }
|
Chris@43
|
1143
|
Chris@43
|
1144 if (count == 0) return 0;
|
Chris@43
|
1145
|
Chris@62
|
1146 RubberBandStretcher *ts = m_timeStretcher;
|
Chris@130
|
1147 RubberBandStretcher *ms = m_monoStretcher;
|
Chris@130
|
1148
|
Chris@62
|
1149 float ratio = ts ? ts->getTimeRatio() : 1.f;
|
Chris@91
|
1150
|
Chris@91
|
1151 if (ratio != m_stretchRatio) {
|
Chris@91
|
1152 if (!ts) {
|
Chris@293
|
1153 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
|
Chris@91
|
1154 m_stretchRatio = 1.f;
|
Chris@91
|
1155 } else {
|
Chris@91
|
1156 ts->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1157 if (ms) ms->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1158 if (m_stretchRatio >= 1.0) m_stretchMono = false;
|
Chris@130
|
1159 }
|
Chris@130
|
1160 }
|
Chris@130
|
1161
|
Chris@130
|
1162 int stretchChannels = m_stretcherInputCount;
|
Chris@130
|
1163 if (m_stretchMono) {
|
Chris@130
|
1164 if (ms) {
|
Chris@130
|
1165 ts = ms;
|
Chris@130
|
1166 stretchChannels = 1;
|
Chris@130
|
1167 } else {
|
Chris@130
|
1168 m_stretchMono = false;
|
Chris@91
|
1169 }
|
Chris@91
|
1170 }
|
Chris@91
|
1171
|
Chris@91
|
1172 if (m_target) {
|
Chris@91
|
1173 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1174 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1175 }
|
Chris@43
|
1176
|
Chris@62
|
1177 if (!ts || ratio == 1.f) {
|
Chris@43
|
1178
|
Chris@130
|
1179 int got = 0;
|
Chris@43
|
1180
|
Chris@366
|
1181 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1182
|
Chris@43
|
1183 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1184
|
Chris@43
|
1185 if (rb) {
|
Chris@43
|
1186
|
Chris@43
|
1187 // this is marginally more likely to leave our channels in
|
Chris@43
|
1188 // sync after a processing failure than just passing "count":
|
Chris@366
|
1189 int request = count;
|
Chris@43
|
1190 if (ch > 0) request = got;
|
Chris@43
|
1191
|
Chris@43
|
1192 got = rb->read(buffer[ch], request);
|
Chris@43
|
1193
|
Chris@43
|
1194 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1195 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1196 #endif
|
Chris@43
|
1197 }
|
Chris@43
|
1198
|
Chris@366
|
1199 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1200 for (int i = got; i < count; ++i) {
|
Chris@43
|
1201 buffer[ch][i] = 0.0;
|
Chris@43
|
1202 }
|
Chris@43
|
1203 }
|
Chris@43
|
1204 }
|
Chris@43
|
1205
|
Chris@43
|
1206 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1207
|
Chris@212
|
1208 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1209 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1210 #endif
|
Chris@212
|
1211
|
Chris@43
|
1212 m_condition.wakeAll();
|
Chris@91
|
1213
|
Chris@43
|
1214 return got;
|
Chris@43
|
1215 }
|
Chris@43
|
1216
|
Chris@366
|
1217 int channels = getTargetChannelCount();
|
Chris@366
|
1218 int available;
|
Chris@91
|
1219 int warned = 0;
|
Chris@366
|
1220 int fedToStretcher = 0;
|
Chris@43
|
1221
|
Chris@91
|
1222 // The input block for a given output is approx output / ratio,
|
Chris@91
|
1223 // but we can't predict it exactly, for an adaptive timestretcher.
|
Chris@91
|
1224
|
Chris@91
|
1225 while ((available = ts->available()) < count) {
|
Chris@91
|
1226
|
Chris@366
|
1227 int reqd = lrintf((count - available) / ratio);
|
Chris@366
|
1228 reqd = std::max(reqd, (int)ts->getSamplesRequired());
|
Chris@91
|
1229 if (reqd == 0) reqd = 1;
|
Chris@91
|
1230
|
Chris@366
|
1231 int got = reqd;
|
Chris@91
|
1232
|
Chris@91
|
1233 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1234 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
|
Chris@62
|
1235 #endif
|
Chris@43
|
1236
|
Chris@366
|
1237 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1238 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1239 if (reqd > m_stretcherInputSizes[c]) {
|
Chris@91
|
1240 if (c == 0) {
|
Chris@293
|
1241 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
|
Chris@91
|
1242 }
|
Chris@91
|
1243 delete[] m_stretcherInputs[c];
|
Chris@91
|
1244 m_stretcherInputSizes[c] = reqd * 2;
|
Chris@91
|
1245 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1246 }
|
Chris@91
|
1247 }
|
Chris@43
|
1248
|
Chris@366
|
1249 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1250 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1251 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@91
|
1252 if (rb) {
|
Chris@366
|
1253 int gotHere;
|
Chris@130
|
1254 if (stretchChannels == 1 && c > 0) {
|
Chris@130
|
1255 gotHere = rb->readAdding(m_stretcherInputs[0], got);
|
Chris@130
|
1256 } else {
|
Chris@130
|
1257 gotHere = rb->read(m_stretcherInputs[c], got);
|
Chris@130
|
1258 }
|
Chris@91
|
1259 if (gotHere < got) got = gotHere;
|
Chris@91
|
1260
|
Chris@91
|
1261 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@91
|
1262 if (c == 0) {
|
Chris@233
|
1263 SVDEBUG << "feeding stretcher: got " << gotHere
|
Chris@229
|
1264 << ", " << rb->getReadSpace() << " remain" << endl;
|
Chris@91
|
1265 }
|
Chris@62
|
1266 #endif
|
Chris@43
|
1267
|
Chris@91
|
1268 } else {
|
Chris@293
|
1269 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
|
Chris@43
|
1270 }
|
Chris@43
|
1271 }
|
Chris@43
|
1272
|
Chris@43
|
1273 if (got < reqd) {
|
Chris@293
|
1274 cerr << "WARNING: Read underrun in playback ("
|
Chris@293
|
1275 << got << " < " << reqd << ")" << endl;
|
Chris@43
|
1276 }
|
Chris@43
|
1277
|
Chris@91
|
1278 ts->process(m_stretcherInputs, got, false);
|
Chris@91
|
1279
|
Chris@91
|
1280 fedToStretcher += got;
|
Chris@43
|
1281
|
Chris@43
|
1282 if (got == 0) break;
|
Chris@43
|
1283
|
Chris@62
|
1284 if (ts->available() == available) {
|
Chris@293
|
1285 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
|
Chris@43
|
1286 if (++warned == 5) break;
|
Chris@43
|
1287 }
|
Chris@43
|
1288 }
|
Chris@43
|
1289
|
Chris@62
|
1290 ts->retrieve(buffer, count);
|
Chris@43
|
1291
|
Chris@130
|
1292 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
|
Chris@130
|
1293 for (int i = 0; i < count; ++i) {
|
Chris@130
|
1294 buffer[c][i] = buffer[0][i];
|
Chris@130
|
1295 }
|
Chris@130
|
1296 }
|
Chris@130
|
1297
|
Chris@43
|
1298 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1299
|
Chris@212
|
1300 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1301 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
|
Chris@212
|
1302 #endif
|
Chris@212
|
1303
|
Chris@43
|
1304 m_condition.wakeAll();
|
Chris@43
|
1305
|
Chris@43
|
1306 return count;
|
Chris@43
|
1307 }
|
Chris@43
|
1308
|
Chris@43
|
1309 void
|
Chris@434
|
1310 AudioCallbackPlaySource::applyAuditioningEffect(sv_frame_t count, float **buffers)
|
Chris@43
|
1311 {
|
Chris@43
|
1312 if (m_auditioningPluginBypassed) return;
|
Chris@43
|
1313 RealTimePluginInstance *plugin = m_auditioningPlugin;
|
Chris@43
|
1314 if (!plugin) return;
|
Chris@204
|
1315
|
Chris@366
|
1316 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
|
Chris@293
|
1317 // cerr << "plugin input count " << plugin->getAudioInputCount()
|
Chris@43
|
1318 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1319 // << endl;
|
Chris@43
|
1320 return;
|
Chris@43
|
1321 }
|
Chris@366
|
1322 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
|
Chris@293
|
1323 // cerr << "plugin output count " << plugin->getAudioOutputCount()
|
Chris@43
|
1324 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1325 // << endl;
|
Chris@43
|
1326 return;
|
Chris@43
|
1327 }
|
Chris@366
|
1328 if ((int)plugin->getBufferSize() < count) {
|
Chris@293
|
1329 // cerr << "plugin buffer size " << plugin->getBufferSize()
|
Chris@102
|
1330 // << " < our block size " << count
|
Chris@293
|
1331 // << endl;
|
Chris@43
|
1332 return;
|
Chris@43
|
1333 }
|
Chris@43
|
1334
|
Chris@43
|
1335 float **ib = plugin->getAudioInputBuffers();
|
Chris@43
|
1336 float **ob = plugin->getAudioOutputBuffers();
|
Chris@43
|
1337
|
Chris@366
|
1338 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1339 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1340 ib[c][i] = buffers[c][i];
|
Chris@43
|
1341 }
|
Chris@43
|
1342 }
|
Chris@43
|
1343
|
Chris@102
|
1344 plugin->run(Vamp::RealTime::zeroTime, count);
|
Chris@43
|
1345
|
Chris@366
|
1346 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1347 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1348 buffers[c][i] = ob[c][i];
|
Chris@43
|
1349 }
|
Chris@43
|
1350 }
|
Chris@43
|
1351 }
|
Chris@43
|
1352
|
Chris@43
|
1353 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1354 bool
|
Chris@43
|
1355 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1356 {
|
Chris@43
|
1357 static float *tmp = 0;
|
Chris@366
|
1358 static int tmpSize = 0;
|
Chris@43
|
1359
|
Chris@434
|
1360 sv_frame_t space = 0;
|
Chris@366
|
1361 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1362 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1363 if (wb) {
|
Chris@434
|
1364 sv_frame_t spaceHere = wb->getWriteSpace();
|
Chris@43
|
1365 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@43
|
1366 }
|
Chris@43
|
1367 }
|
Chris@43
|
1368
|
Chris@103
|
1369 if (space == 0) {
|
Chris@103
|
1370 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1371 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1372 #endif
|
Chris@103
|
1373 return false;
|
Chris@103
|
1374 }
|
Chris@43
|
1375
|
Chris@434
|
1376 sv_frame_t f = m_writeBufferFill;
|
Chris@43
|
1377
|
Chris@43
|
1378 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1379
|
Chris@43
|
1380 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1381 if (!readWriteEqual) {
|
Chris@293
|
1382 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1383 }
|
Chris@293
|
1384 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1385 #endif
|
Chris@43
|
1386
|
Chris@43
|
1387 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1388 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1389 #endif
|
Chris@43
|
1390
|
Chris@43
|
1391 bool resample = (getSourceSampleRate() != getTargetSampleRate());
|
Chris@43
|
1392
|
Chris@43
|
1393 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1394 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
|
Chris@43
|
1395 #endif
|
Chris@43
|
1396
|
Chris@366
|
1397 int channels = getTargetChannelCount();
|
Chris@43
|
1398
|
Chris@434
|
1399 sv_frame_t orig = space;
|
Chris@434
|
1400 sv_frame_t got = 0;
|
Chris@43
|
1401
|
Chris@43
|
1402 static float **bufferPtrs = 0;
|
Chris@366
|
1403 static int bufferPtrCount = 0;
|
Chris@43
|
1404
|
Chris@43
|
1405 if (bufferPtrCount < channels) {
|
Chris@43
|
1406 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@43
|
1407 bufferPtrs = new float *[channels];
|
Chris@43
|
1408 bufferPtrCount = channels;
|
Chris@43
|
1409 }
|
Chris@43
|
1410
|
Chris@366
|
1411 int generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1412
|
Chris@43
|
1413 if (resample && !m_converter) {
|
Chris@43
|
1414 static bool warned = false;
|
Chris@43
|
1415 if (!warned) {
|
Chris@293
|
1416 cerr << "WARNING: sample rates differ, but no converter available!" << endl;
|
Chris@43
|
1417 warned = true;
|
Chris@43
|
1418 }
|
Chris@43
|
1419 }
|
Chris@43
|
1420
|
Chris@43
|
1421 if (resample && m_converter) {
|
Chris@43
|
1422
|
Chris@43
|
1423 double ratio =
|
Chris@43
|
1424 double(getTargetSampleRate()) / double(getSourceSampleRate());
|
Chris@366
|
1425 orig = int(orig / ratio + 0.1);
|
Chris@43
|
1426
|
Chris@43
|
1427 // orig must be a multiple of generatorBlockSize
|
Chris@43
|
1428 orig = (orig / generatorBlockSize) * generatorBlockSize;
|
Chris@43
|
1429 if (orig == 0) return false;
|
Chris@43
|
1430
|
Chris@366
|
1431 int work = std::max(orig, space);
|
Chris@43
|
1432
|
Chris@43
|
1433 // We only allocate one buffer, but we use it in two halves.
|
Chris@43
|
1434 // We place the non-interleaved values in the second half of
|
Chris@43
|
1435 // the buffer (orig samples for channel 0, orig samples for
|
Chris@43
|
1436 // channel 1 etc), and then interleave them into the first
|
Chris@43
|
1437 // half of the buffer. Then we resample back into the second
|
Chris@43
|
1438 // half (interleaved) and de-interleave the results back to
|
Chris@43
|
1439 // the start of the buffer for insertion into the ringbuffers.
|
Chris@43
|
1440 // What a faff -- especially as we've already de-interleaved
|
Chris@43
|
1441 // the audio data from the source file elsewhere before we
|
Chris@43
|
1442 // even reach this point.
|
Chris@43
|
1443
|
Chris@43
|
1444 if (tmpSize < channels * work * 2) {
|
Chris@43
|
1445 delete[] tmp;
|
Chris@43
|
1446 tmp = new float[channels * work * 2];
|
Chris@43
|
1447 tmpSize = channels * work * 2;
|
Chris@43
|
1448 }
|
Chris@43
|
1449
|
Chris@43
|
1450 float *nonintlv = tmp + channels * work;
|
Chris@43
|
1451 float *intlv = tmp;
|
Chris@43
|
1452 float *srcout = tmp + channels * work;
|
Chris@43
|
1453
|
Chris@366
|
1454 for (int c = 0; c < channels; ++c) {
|
Chris@366
|
1455 for (int i = 0; i < orig; ++i) {
|
Chris@43
|
1456 nonintlv[channels * i + c] = 0.0f;
|
Chris@43
|
1457 }
|
Chris@43
|
1458 }
|
Chris@43
|
1459
|
Chris@366
|
1460 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1461 bufferPtrs[c] = nonintlv + c * orig;
|
Chris@43
|
1462 }
|
Chris@43
|
1463
|
Chris@163
|
1464 got = mixModels(f, orig, bufferPtrs); // also modifies f
|
Chris@43
|
1465
|
Chris@43
|
1466 // and interleave into first half
|
Chris@366
|
1467 for (int c = 0; c < channels; ++c) {
|
Chris@366
|
1468 for (int i = 0; i < got; ++i) {
|
Chris@43
|
1469 float sample = nonintlv[c * got + i];
|
Chris@43
|
1470 intlv[channels * i + c] = sample;
|
Chris@43
|
1471 }
|
Chris@43
|
1472 }
|
Chris@43
|
1473
|
Chris@43
|
1474 SRC_DATA data;
|
Chris@43
|
1475 data.data_in = intlv;
|
Chris@43
|
1476 data.data_out = srcout;
|
Chris@43
|
1477 data.input_frames = got;
|
Chris@43
|
1478 data.output_frames = work;
|
Chris@43
|
1479 data.src_ratio = ratio;
|
Chris@43
|
1480 data.end_of_input = 0;
|
Chris@43
|
1481
|
Chris@43
|
1482 int err = 0;
|
Chris@43
|
1483
|
Chris@62
|
1484 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
|
Chris@43
|
1485 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1486 cout << "Using crappy converter" << endl;
|
Chris@43
|
1487 #endif
|
Chris@43
|
1488 err = src_process(m_crapConverter, &data);
|
Chris@43
|
1489 } else {
|
Chris@43
|
1490 err = src_process(m_converter, &data);
|
Chris@43
|
1491 }
|
Chris@43
|
1492
|
Chris@366
|
1493 int toCopy = int(got * ratio + 0.1);
|
Chris@43
|
1494
|
Chris@43
|
1495 if (err) {
|
Chris@293
|
1496 cerr
|
Chris@43
|
1497 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
|
Chris@293
|
1498 << src_strerror(err) << endl;
|
Chris@43
|
1499 //!!! Then what?
|
Chris@43
|
1500 } else {
|
Chris@43
|
1501 got = data.input_frames_used;
|
Chris@43
|
1502 toCopy = data.output_frames_gen;
|
Chris@43
|
1503 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1504 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
|
Chris@43
|
1505 #endif
|
Chris@43
|
1506 }
|
Chris@43
|
1507
|
Chris@366
|
1508 for (int c = 0; c < channels; ++c) {
|
Chris@366
|
1509 for (int i = 0; i < toCopy; ++i) {
|
Chris@43
|
1510 tmp[i] = srcout[channels * i + c];
|
Chris@43
|
1511 }
|
Chris@43
|
1512 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1513 if (wb) wb->write(tmp, toCopy);
|
Chris@43
|
1514 }
|
Chris@43
|
1515
|
Chris@43
|
1516 m_writeBufferFill = f;
|
Chris@43
|
1517 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1518
|
Chris@43
|
1519 } else {
|
Chris@43
|
1520
|
Chris@43
|
1521 // space must be a multiple of generatorBlockSize
|
Chris@366
|
1522 int reqSpace = space;
|
Chris@195
|
1523 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@91
|
1524 if (space == 0) {
|
Chris@91
|
1525 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1526 cout << "requested fill of " << reqSpace
|
Chris@195
|
1527 << " is less than generator block size of "
|
Chris@293
|
1528 << generatorBlockSize << ", leaving it" << endl;
|
Chris@91
|
1529 #endif
|
Chris@91
|
1530 return false;
|
Chris@91
|
1531 }
|
Chris@43
|
1532
|
Chris@43
|
1533 if (tmpSize < channels * space) {
|
Chris@43
|
1534 delete[] tmp;
|
Chris@43
|
1535 tmp = new float[channels * space];
|
Chris@43
|
1536 tmpSize = channels * space;
|
Chris@43
|
1537 }
|
Chris@43
|
1538
|
Chris@366
|
1539 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1540
|
Chris@43
|
1541 bufferPtrs[c] = tmp + c * space;
|
Chris@43
|
1542
|
Chris@366
|
1543 for (int i = 0; i < space; ++i) {
|
Chris@43
|
1544 tmp[c * space + i] = 0.0f;
|
Chris@43
|
1545 }
|
Chris@43
|
1546 }
|
Chris@43
|
1547
|
Chris@366
|
1548 int got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1549
|
Chris@366
|
1550 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1551
|
Chris@43
|
1552 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1553 if (wb) {
|
Chris@366
|
1554 int actual = wb->write(bufferPtrs[c], got);
|
Chris@43
|
1555 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1556 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@43
|
1557 << wb->getReadSpace() << " to read"
|
Chris@293
|
1558 << endl;
|
Chris@43
|
1559 #endif
|
Chris@43
|
1560 if (actual < got) {
|
Chris@293
|
1561 cerr << "WARNING: Buffer overrun in channel " << c
|
Chris@43
|
1562 << ": wrote " << actual << " of " << got
|
Chris@293
|
1563 << " samples" << endl;
|
Chris@43
|
1564 }
|
Chris@43
|
1565 }
|
Chris@43
|
1566 }
|
Chris@43
|
1567
|
Chris@43
|
1568 m_writeBufferFill = f;
|
Chris@43
|
1569 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1570
|
Chris@163
|
1571 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1572 cout << "Read buffer fill is now " << m_readBufferFill << endl;
|
Chris@163
|
1573 #endif
|
Chris@163
|
1574
|
Chris@43
|
1575 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1576 }
|
Chris@43
|
1577
|
Chris@43
|
1578 return true;
|
Chris@43
|
1579 }
|
Chris@43
|
1580
|
Chris@434
|
1581 sv_frame_t
|
Chris@434
|
1582 AudioCallbackPlaySource::mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers)
|
Chris@43
|
1583 {
|
Chris@434
|
1584 sv_frame_t processed = 0;
|
Chris@434
|
1585 sv_frame_t chunkStart = frame;
|
Chris@434
|
1586 sv_frame_t chunkSize = count;
|
Chris@434
|
1587 sv_frame_t selectionSize = 0;
|
Chris@434
|
1588 sv_frame_t nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1589
|
Chris@43
|
1590 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1591 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
1592 !m_viewManager->getSelections().empty());
|
Chris@43
|
1593
|
Chris@43
|
1594 static float **chunkBufferPtrs = 0;
|
Chris@366
|
1595 static int chunkBufferPtrCount = 0;
|
Chris@366
|
1596 int channels = getTargetChannelCount();
|
Chris@43
|
1597
|
Chris@43
|
1598 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1599 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
|
Chris@43
|
1600 #endif
|
Chris@43
|
1601
|
Chris@43
|
1602 if (chunkBufferPtrCount < channels) {
|
Chris@43
|
1603 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@43
|
1604 chunkBufferPtrs = new float *[channels];
|
Chris@43
|
1605 chunkBufferPtrCount = channels;
|
Chris@43
|
1606 }
|
Chris@43
|
1607
|
Chris@366
|
1608 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1609 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1610 }
|
Chris@43
|
1611
|
Chris@43
|
1612 while (processed < count) {
|
Chris@43
|
1613
|
Chris@43
|
1614 chunkSize = count - processed;
|
Chris@43
|
1615 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1616 selectionSize = 0;
|
Chris@43
|
1617
|
Chris@434
|
1618 sv_frame_t fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1619
|
Chris@43
|
1620 if (constrained) {
|
Chris@60
|
1621
|
Chris@434
|
1622 sv_frame_t rChunkStart =
|
Chris@60
|
1623 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@43
|
1624
|
Chris@43
|
1625 Selection selection =
|
Chris@60
|
1626 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@43
|
1627
|
Chris@43
|
1628 if (selection.isEmpty()) {
|
Chris@43
|
1629 if (looping) {
|
Chris@43
|
1630 selection = *m_viewManager->getSelections().begin();
|
Chris@60
|
1631 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1632 (selection.getStartFrame());
|
Chris@43
|
1633 fadeIn = 50;
|
Chris@43
|
1634 }
|
Chris@43
|
1635 }
|
Chris@43
|
1636
|
Chris@43
|
1637 if (selection.isEmpty()) {
|
Chris@43
|
1638
|
Chris@43
|
1639 chunkSize = 0;
|
Chris@43
|
1640 nextChunkStart = chunkStart;
|
Chris@43
|
1641
|
Chris@43
|
1642 } else {
|
Chris@43
|
1643
|
Chris@434
|
1644 sv_frame_t sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1645 (selection.getStartFrame());
|
Chris@434
|
1646 sv_frame_t ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1647 (selection.getEndFrame());
|
Chris@43
|
1648
|
Chris@60
|
1649 selectionSize = ef - sf;
|
Chris@60
|
1650
|
Chris@60
|
1651 if (chunkStart < sf) {
|
Chris@60
|
1652 chunkStart = sf;
|
Chris@43
|
1653 fadeIn = 50;
|
Chris@43
|
1654 }
|
Chris@43
|
1655
|
Chris@43
|
1656 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1657
|
Chris@60
|
1658 if (nextChunkStart >= ef) {
|
Chris@60
|
1659 nextChunkStart = ef;
|
Chris@43
|
1660 fadeOut = 50;
|
Chris@43
|
1661 }
|
Chris@43
|
1662
|
Chris@43
|
1663 chunkSize = nextChunkStart - chunkStart;
|
Chris@43
|
1664 }
|
Chris@43
|
1665
|
Chris@43
|
1666 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1667
|
Chris@43
|
1668 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@43
|
1669 chunkStart = 0;
|
Chris@43
|
1670 }
|
Chris@43
|
1671 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@43
|
1672 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@43
|
1673 }
|
Chris@43
|
1674 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1675 }
|
Chris@43
|
1676
|
Chris@293
|
1677 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@43
|
1678
|
Chris@43
|
1679 if (!chunkSize) {
|
Chris@43
|
1680 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1681 cout << "Ending selection playback at " << nextChunkStart << endl;
|
Chris@43
|
1682 #endif
|
Chris@43
|
1683 // We need to maintain full buffers so that the other
|
Chris@43
|
1684 // thread can tell where it's got to in the playback -- so
|
Chris@43
|
1685 // return the full amount here
|
Chris@43
|
1686 frame = frame + count;
|
Chris@43
|
1687 return count;
|
Chris@43
|
1688 }
|
Chris@43
|
1689
|
Chris@43
|
1690 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1691 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1692 #endif
|
Chris@43
|
1693
|
Chris@43
|
1694 if (selectionSize < 100) {
|
Chris@43
|
1695 fadeIn = 0;
|
Chris@43
|
1696 fadeOut = 0;
|
Chris@43
|
1697 } else if (selectionSize < 300) {
|
Chris@43
|
1698 if (fadeIn > 0) fadeIn = 10;
|
Chris@43
|
1699 if (fadeOut > 0) fadeOut = 10;
|
Chris@43
|
1700 }
|
Chris@43
|
1701
|
Chris@43
|
1702 if (fadeIn > 0) {
|
Chris@43
|
1703 if (processed * 2 < fadeIn) {
|
Chris@43
|
1704 fadeIn = processed * 2;
|
Chris@43
|
1705 }
|
Chris@43
|
1706 }
|
Chris@43
|
1707
|
Chris@43
|
1708 if (fadeOut > 0) {
|
Chris@43
|
1709 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@43
|
1710 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@43
|
1711 }
|
Chris@43
|
1712 }
|
Chris@43
|
1713
|
Chris@43
|
1714 for (std::set<Model *>::iterator mi = m_models.begin();
|
Chris@43
|
1715 mi != m_models.end(); ++mi) {
|
Chris@43
|
1716
|
Chris@366
|
1717 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1718 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1719 fadeIn, fadeOut);
|
Chris@43
|
1720 }
|
Chris@43
|
1721
|
Chris@366
|
1722 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1723 chunkBufferPtrs[c] += chunkSize;
|
Chris@43
|
1724 }
|
Chris@43
|
1725
|
Chris@43
|
1726 processed += chunkSize;
|
Chris@43
|
1727 chunkStart = nextChunkStart;
|
Chris@43
|
1728 }
|
Chris@43
|
1729
|
Chris@43
|
1730 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1731 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1732 #endif
|
Chris@43
|
1733
|
Chris@43
|
1734 frame = nextChunkStart;
|
Chris@43
|
1735 return processed;
|
Chris@43
|
1736 }
|
Chris@43
|
1737
|
Chris@43
|
1738 void
|
Chris@43
|
1739 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1740 {
|
Chris@43
|
1741 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1742
|
Chris@43
|
1743 // only unify if there will be something to read
|
Chris@366
|
1744 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1745 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1746 if (wb) {
|
Chris@43
|
1747 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@43
|
1748 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@43
|
1749 m_lastModelEndFrame) {
|
Chris@43
|
1750 // OK, we don't have enough and there's more to
|
Chris@43
|
1751 // read -- don't unify until we can do better
|
Chris@193
|
1752 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1753 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1754 #endif
|
Chris@43
|
1755 return;
|
Chris@43
|
1756 }
|
Chris@43
|
1757 }
|
Chris@43
|
1758 break;
|
Chris@43
|
1759 }
|
Chris@43
|
1760 }
|
Chris@43
|
1761
|
Chris@366
|
1762 int rf = m_readBufferFill;
|
Chris@43
|
1763 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1764 if (rb) {
|
Chris@366
|
1765 int rs = rb->getReadSpace();
|
Chris@43
|
1766 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@293
|
1767 // cout << "rs = " << rs << endl;
|
Chris@43
|
1768 if (rs < rf) rf -= rs;
|
Chris@43
|
1769 else rf = 0;
|
Chris@43
|
1770 }
|
Chris@43
|
1771
|
Chris@193
|
1772 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1773 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1774 #endif
|
Chris@43
|
1775
|
Chris@366
|
1776 int wf = m_writeBufferFill;
|
Chris@366
|
1777 int skip = 0;
|
Chris@366
|
1778 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1779 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1780 if (wb) {
|
Chris@43
|
1781 if (c == 0) {
|
Chris@43
|
1782
|
Chris@366
|
1783 int wrs = wb->getReadSpace();
|
Chris@293
|
1784 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1785
|
Chris@43
|
1786 if (wrs < wf) wf -= wrs;
|
Chris@43
|
1787 else wf = 0;
|
Chris@293
|
1788 // cout << "wf = " << wf << endl;
|
Chris@43
|
1789
|
Chris@43
|
1790 if (wf < rf) skip = rf - wf;
|
Chris@43
|
1791 if (skip == 0) break;
|
Chris@43
|
1792 }
|
Chris@43
|
1793
|
Chris@293
|
1794 // cout << "skipping " << skip << endl;
|
Chris@43
|
1795 wb->skip(skip);
|
Chris@43
|
1796 }
|
Chris@43
|
1797 }
|
Chris@43
|
1798
|
Chris@43
|
1799 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1800 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1801 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1802 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1803 cerr << "unified" << endl;
|
Chris@193
|
1804 #endif
|
Chris@43
|
1805 }
|
Chris@43
|
1806
|
Chris@43
|
1807 void
|
Chris@43
|
1808 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1809 {
|
Chris@43
|
1810 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1811
|
Chris@43
|
1812 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1813 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1814 #endif
|
Chris@43
|
1815
|
Chris@43
|
1816 s.m_mutex.lock();
|
Chris@43
|
1817
|
Chris@43
|
1818 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1819 bool work = false;
|
Chris@43
|
1820
|
Chris@43
|
1821 while (!s.m_exiting) {
|
Chris@43
|
1822
|
Chris@43
|
1823 s.unifyRingBuffers();
|
Chris@43
|
1824 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1825 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1826
|
Chris@43
|
1827 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@43
|
1828
|
Chris@43
|
1829 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1830 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1831 #endif
|
Chris@43
|
1832
|
Chris@43
|
1833 s.m_mutex.unlock();
|
Chris@43
|
1834 s.m_mutex.lock();
|
Chris@43
|
1835
|
Chris@43
|
1836 } else {
|
Chris@43
|
1837
|
Chris@43
|
1838 float ms = 100;
|
Chris@43
|
1839 if (s.getSourceSampleRate() > 0) {
|
Chris@193
|
1840 ms = float(s.m_ringBufferSize) /
|
Chris@193
|
1841 float(s.getSourceSampleRate()) * 1000.0;
|
Chris@43
|
1842 }
|
Chris@43
|
1843
|
Chris@43
|
1844 if (s.m_playing) ms /= 10;
|
Chris@43
|
1845
|
Chris@43
|
1846 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1847 if (!s.m_playing) cout << endl;
|
Chris@293
|
1848 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1849 #endif
|
Chris@43
|
1850
|
Chris@366
|
1851 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@43
|
1852 }
|
Chris@43
|
1853
|
Chris@43
|
1854 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1855 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1856 #endif
|
Chris@43
|
1857
|
Chris@43
|
1858 work = false;
|
Chris@43
|
1859
|
Chris@103
|
1860 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1861 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1862 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1863 #endif
|
Chris@103
|
1864 continue;
|
Chris@103
|
1865 }
|
Chris@43
|
1866
|
Chris@43
|
1867 bool playing = s.m_playing;
|
Chris@43
|
1868
|
Chris@43
|
1869 if (playing && !previouslyPlaying) {
|
Chris@43
|
1870 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1871 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1872 #endif
|
Chris@366
|
1873 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@43
|
1874 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@43
|
1875 if (rb) rb->reset();
|
Chris@43
|
1876 }
|
Chris@43
|
1877 }
|
Chris@43
|
1878 previouslyPlaying = playing;
|
Chris@43
|
1879
|
Chris@43
|
1880 work = s.fillBuffers();
|
Chris@43
|
1881 }
|
Chris@43
|
1882
|
Chris@43
|
1883 s.m_mutex.unlock();
|
Chris@43
|
1884 }
|
Chris@43
|
1885
|