vdpau_internal.h
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1 /*
2  * Video Decode and Presentation API for UNIX (VDPAU) is used for
3  * HW decode acceleration for MPEG-1/2, H.264 and VC-1.
4  *
5  * Copyright (C) 2008 NVIDIA
6  *
7  * This file is part of FFmpeg.
8  *
9  * FFmpeg is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * FFmpeg is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with FFmpeg; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
22  */
23 
24 #ifndef AVCODEC_VDPAU_INTERNAL_H
25 #define AVCODEC_VDPAU_INTERNAL_H
26 
27 #include <stdint.h>
28 #include "h264.h"
29 #include "mpegvideo.h"
30 
31 /** Extract VdpVideoSurface from a Picture */
32 static inline uintptr_t ff_vdpau_get_surface_id(Picture *pic)
33 {
34  return (uintptr_t)pic->f.data[3];
35 }
36 
38  const uint8_t *buffer, uint32_t size);
41  const uint8_t *buf, uint32_t buf_size);
42 
43 
45  int buf_size);
46 
48  int buf_size, int slice_count);
49 
53 
55  int buf_size);
56 
58  int buf_size);
59 
60 #endif /* AVCODEC_VDPAU_INTERNAL_H */
const char * s
Definition: avisynth_c.h:668
mpegvideo header.
H264Context.
Definition: h264.h:260
void ff_vdpau_h264_picture_complete(H264Context *h)
uint8_t
static uintptr_t ff_vdpau_get_surface_id(Picture *pic)
Extract VdpVideoSurface from a Picture.
H.264 / AVC / MPEG4 part10 codec.
Spectrum Plot time data
int size
Picture.
Definition: mpegvideo.h:97
void ff_vdpau_add_data_chunk(uint8_t *data, const uint8_t *buf, int buf_size)
Definition: vdpau.c:160
int ff_vdpau_mpeg_end_frame(AVCodecContext *avctx)
main external API structure.
int ff_vdpau_add_buffer(AVCodecContext *avctx, const uint8_t *buf, uint32_t buf_size)
Definition: vdpau.c:70
void * buf
Definition: avisynth_c.h:594
void ff_vdpau_h264_set_reference_frames(H264Context *h)
Definition: vdpau.c:92
void ff_vdpau_h264_picture_start(H264Context *h)
uint8_t * data[AV_NUM_DATA_POINTERS]
pointer to the picture/channel planes.
Definition: frame.h:87
MpegEncContext.
Definition: mpegvideo.h:241
void ff_vdpau_mpeg_picture_complete(MpegEncContext *s, const uint8_t *buf, int buf_size, int slice_count)
the buffer and buffer reference mechanism is intended to as much as expensive copies of that data while still allowing the filters to produce correct results The data is stored in buffers represented by AVFilterBuffer structures They must not be accessed but through references stored in AVFilterBufferRef structures Several references can point to the same buffer
void ff_vdpau_mpeg4_decode_picture(MpegEncContext *s, const uint8_t *buf, int buf_size)
struct AVFrame f
Definition: mpegvideo.h:98
int ff_vdpau_common_start_frame(AVCodecContext *avctx, const uint8_t *buffer, uint32_t size)
void ff_vdpau_vc1_decode_picture(MpegEncContext *s, const uint8_t *buf, int buf_size)