svgui
1.9
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#include "LevelPanWidget.h"
#include <QPainter>
#include <QMouseEvent>
#include <QWheelEvent>
#include "layer/ColourMapper.h"
#include "base/AudioLevel.h"
#include "WidgetScale.h"
#include <iostream>
#include <cmath>
#include <cassert>
Go to the source code of this file.
Variables | |
static const int | maxPan = 2 |
Gain and pan scales: More... | |
Variable Documentation
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static |
Gain and pan scales:
Gain: we have 5 circles vertically in the display, each of which has half-circle and full-circle versions, and we also have "no circles", so there are in total 11 distinct levels, which we refer to as "notches" and number 0-10. (We use "notch" because "level" is used by the external API to refer to audio gain.)
i.e. the levels are represented by these (schematic, rotated to horizontal) displays:
0 X 1 [ 2 [] 3 [][ ... 9 [][][][][ 10 [][][][][]
If we have mute enabled, then we map the range 0-10 to gain using AudioLevel::fader_to_* with the ShortFader type, which treats fader 0 as muted. If mute is disabled, then we map the range 1-10.
We can also disable half-circles, which leaves the range unchanged but limits the notches to even values.
Pan: we have 5 columns with no finer resolution, so we only have 2 possible pan values on each side of centre.
Definition at line 64 of file LevelPanWidget.cpp.
Referenced by LevelPanWidget::audioPanToPan(), LevelPanWidget::cellCentre(), LevelPanWidget::cellSize(), LevelPanWidget::clampPan(), LevelPanWidget::coordsToPan(), LevelPanWidget::panToAudioPan(), LevelPanWidget::renderTo(), and LevelPanWidget::thinLineWidth().
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