FFmpeg
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vaapi_internal.h
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64 VASliceParameterBufferBase *ff_vaapi_alloc_slice(struct vaapi_context *vactx, const uint8_t *buffer, uint32_t size);
int ff_vaapi_render_picture(struct vaapi_context *vactx, VASurfaceID surface)
Definition: vaapi.c:44
Definition: vaapi.h:50
void ff_vaapi_common_end_frame(AVCodecContext *avctx)
Definition: vaapi.c:179
void * ff_vaapi_alloc_pic_param(struct vaapi_context *vactx, unsigned int size)
Definition: vaapi.c:133
Definition: mpegvideo.h:97
Definition: libavcodec/avcodec.h:1134
VASliceParameterBufferBase * ff_vaapi_alloc_slice(struct vaapi_context *vactx, const uint8_t *buffer, uint32_t size)
Definition: vaapi.c:148
void * ff_vaapi_alloc_iq_matrix(struct vaapi_context *vactx, unsigned int size)
Definition: vaapi.c:138
the buffer and buffer reference mechanism is intended to as much as expensive copies of that data while still allowing the filters to produce correct results The data is stored in buffers represented by AVFilterBuffer structures They must not be accessed but through references stored in AVFilterBufferRef structures Several references can point to the same buffer
Definition: filter_design.txt:45
static VASurfaceID ff_vaapi_get_surface_id(Picture *pic)
Definition: vaapi_internal.h:39
uint8_t * ff_vaapi_alloc_bitplane(struct vaapi_context *vactx, uint32_t size)
Definition: vaapi.c:143
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