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aacenc.h
Go to the documentation of this file.
47 void (*quantize_and_encode_band)(struct AACEncContext *s, PutBitContext *pb, const float *in, int size,
Definition: put_bits.h:41
static void encode_window_bands_info(AACEncContext *s, SingleChannelElement *sce, int win, int group_len, const float lambda)
Encode band info for single window group bands.
Definition: aaccoder.c:312
struct AACEncOptions AACEncOptions
About Git write you should know how to use GIT properly Luckily Git comes with excellent documentation git help man git shows you the available git< command > help man git< command > shows information about the subcommand< command > The most comprehensive manual is the website Git Reference visit they are quite exhaustive You do not need a special username or password All you need is to provide a ssh public key to the Git server admin What follows now is a basic introduction to Git and some FFmpeg specific guidelines Read it at least if you are granted commit privileges to the FFmpeg project you are expected to be familiar with these rules I if not You can get git from etc no matter how small Every one of them has been saved from looking like a fool by this many times It s very easy for stray debug output or cosmetic modifications to slip in
Definition: git-howto.txt:5
Definition: psymodel.c:86
static void search_for_ms(AACEncContext *s, ChannelElement *cpe, const float lambda)
Definition: aaccoder.c:1054
struct AACCoefficientsEncoder AACCoefficientsEncoder
Definition: aacenc.h:35
external API header
Definition: aacenc.h:42
Definition: fft.h:62
static void quantize_and_encode_band(struct AACEncContext *s, PutBitContext *pb, const float *in, int size, int scale_idx, int cb, const float lambda)
Definition: aaccoder.c:266
AAC definitions and structures.
Definition: float_dsp.h:24
Definition: audio_frame_queue.h:32
Single Channel Element - used for both SCE and LFE elements.
Definition: aac.h:227
the buffer and buffer reference mechanism is intended to as much as expensive copies of that data while still allowing the filters to produce correct results The data is stored in buffers represented by AVFilterBuffer structures They must not be accessed but through references stored in AVFilterBufferRef structures Several references can point to the same buffer
Definition: filter_design.txt:45
bitstream writer API
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