annotate audioio/AudioCallbackPlaySource.cpp @ 327:d2c13ec0f148 tonioni

scale gain of synth wave, replace tabs with spaces
author Justin Salamon <justin.salamon@nyu.edu>
date Fri, 17 Jan 2014 11:59:49 -0500
parents 055ff09f7a08
children 0876ea394902
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@91 29 #include "AudioCallbackPlayTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@174 37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@193 40 static const size_t DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 41
Chris@105 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@57 46 m_clientName(clientName),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@193 65 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 66 m_outputLeft(0.0),
Chris@43 67 m_outputRight(0.0),
Chris@43 68 m_auditioningPlugin(0),
Chris@43 69 m_auditioningPluginBypassed(false),
Chris@94 70 m_playStartFrame(0),
Chris@94 71 m_playStartFramePassed(false),
Chris@43 72 m_timeStretcher(0),
Chris@130 73 m_monoStretcher(0),
Chris@91 74 m_stretchRatio(1.0),
Chris@91 75 m_stretcherInputCount(0),
Chris@91 76 m_stretcherInputs(0),
Chris@91 77 m_stretcherInputSizes(0),
Chris@43 78 m_fillThread(0),
Chris@43 79 m_converter(0),
Chris@43 80 m_crapConverter(0),
Chris@43 81 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 82 {
Chris@43 83 m_viewManager->setAudioPlaySource(this);
Chris@43 84
Chris@43 85 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 86 this, SLOT(selectionChanged()));
Chris@43 87 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 88 this, SLOT(playLoopModeChanged()));
Chris@43 89 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 90 this, SLOT(playSelectionModeChanged()));
Chris@43 91
Chris@300 92 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 93 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 94
Chris@43 95 connect(PlayParameterRepository::getInstance(),
Chris@43 96 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 97 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 98
Chris@43 99 connect(Preferences::getInstance(),
Chris@43 100 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 101 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 102 }
Chris@43 103
Chris@43 104 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 105 {
Chris@177 106 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 107 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 108 #endif
Chris@43 109 m_exiting = true;
Chris@43 110
Chris@43 111 if (m_fillThread) {
Chris@212 112 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 113 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 114 #endif
Chris@212 115 m_condition.wakeAll();
Chris@43 116 m_fillThread->wait();
Chris@43 117 delete m_fillThread;
Chris@43 118 }
Chris@43 119
Chris@43 120 clearModels();
Chris@43 121
Chris@43 122 if (m_readBuffers != m_writeBuffers) {
Chris@43 123 delete m_readBuffers;
Chris@43 124 }
Chris@43 125
Chris@43 126 delete m_writeBuffers;
Chris@43 127
Chris@43 128 delete m_audioGenerator;
Chris@43 129
Chris@91 130 for (size_t i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 131 delete[] m_stretcherInputs[i];
Chris@91 132 }
Chris@91 133 delete[] m_stretcherInputSizes;
Chris@91 134 delete[] m_stretcherInputs;
Chris@91 135
Chris@130 136 delete m_timeStretcher;
Chris@130 137 delete m_monoStretcher;
Chris@130 138
Chris@43 139 m_bufferScavenger.scavenge(true);
Chris@43 140 m_pluginScavenger.scavenge(true);
Chris@177 141 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 142 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 143 #endif
Chris@43 144 }
Chris@43 145
Chris@43 146 void
Chris@43 147 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 148 {
Chris@43 149 if (m_models.find(model) != m_models.end()) return;
Chris@43 150
Chris@43 151 bool canPlay = m_audioGenerator->addModel(model);
Chris@43 152
Chris@43 153 m_mutex.lock();
Chris@43 154
Chris@43 155 m_models.insert(model);
Chris@43 156 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 157 m_lastModelEndFrame = model->getEndFrame();
Chris@43 158 }
Chris@43 159
Chris@43 160 bool buffersChanged = false, srChanged = false;
Chris@43 161
Chris@43 162 size_t modelChannels = 1;
Chris@43 163 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 164 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 165 if (modelChannels > m_sourceChannelCount) {
Chris@43 166 m_sourceChannelCount = modelChannels;
Chris@43 167 }
Chris@43 168
Chris@43 169 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 170 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 171 #endif
Chris@43 172
Chris@43 173 if (m_sourceSampleRate == 0) {
Chris@43 174
Chris@43 175 m_sourceSampleRate = model->getSampleRate();
Chris@43 176 srChanged = true;
Chris@43 177
Chris@43 178 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 179
Chris@43 180 // If this is a dense time-value model and we have no other, we
Chris@43 181 // can just switch to this model's sample rate
Chris@43 182
Chris@43 183 if (dtvm) {
Chris@43 184
Chris@43 185 bool conflicting = false;
Chris@43 186
Chris@43 187 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 188 i != m_models.end(); ++i) {
Chris@43 189 // Only wave file models can be considered conflicting --
Chris@43 190 // writable wave file models are derived and we shouldn't
Chris@43 191 // take their rates into account. Also, don't give any
Chris@43 192 // particular weight to a file that's already playing at
Chris@43 193 // the wrong rate anyway
Chris@43 194 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 195 if (wfm && wfm != dtvm &&
Chris@43 196 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 197 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@233 198 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 199 conflicting = true;
Chris@43 200 break;
Chris@43 201 }
Chris@43 202 }
Chris@43 203
Chris@43 204 if (conflicting) {
Chris@43 205
Chris@233 206 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 207 << "New model sample rate does not match" << endl
Chris@43 208 << "existing model(s) (new " << model->getSampleRate()
Chris@43 209 << " vs " << m_sourceSampleRate
Chris@43 210 << "), playback will be wrong"
Chris@229 211 << endl;
Chris@43 212
Chris@43 213 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 214 m_sourceSampleRate,
Chris@43 215 false);
Chris@43 216 } else {
Chris@43 217 m_sourceSampleRate = model->getSampleRate();
Chris@43 218 srChanged = true;
Chris@43 219 }
Chris@43 220 }
Chris@43 221 }
Chris@43 222
Chris@43 223 if (!m_writeBuffers || (m_writeBuffers->size() < getTargetChannelCount())) {
Chris@43 224 clearRingBuffers(true, getTargetChannelCount());
Chris@43 225 buffersChanged = true;
Chris@43 226 } else {
Chris@43 227 if (canPlay) clearRingBuffers(true);
Chris@43 228 }
Chris@43 229
Chris@43 230 if (buffersChanged || srChanged) {
Chris@43 231 if (m_converter) {
Chris@43 232 src_delete(m_converter);
Chris@43 233 src_delete(m_crapConverter);
Chris@43 234 m_converter = 0;
Chris@43 235 m_crapConverter = 0;
Chris@43 236 }
Chris@43 237 }
Chris@43 238
Chris@164 239 rebuildRangeLists();
Chris@164 240
Chris@43 241 m_mutex.unlock();
Chris@43 242
Chris@43 243 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 244
Chris@43 245 if (!m_fillThread) {
Chris@43 246 m_fillThread = new FillThread(*this);
Chris@43 247 m_fillThread->start();
Chris@43 248 }
Chris@43 249
Chris@43 250 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 251 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
Chris@43 252 #endif
Chris@43 253
Chris@43 254 if (buffersChanged || srChanged) {
Chris@43 255 emit modelReplaced();
Chris@43 256 }
Chris@43 257
Chris@43 258 connect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 259 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 260
Chris@212 261 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 262 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 263 #endif
Chris@212 264
Chris@43 265 m_condition.wakeAll();
Chris@43 266 }
Chris@43 267
Chris@43 268 void
Chris@43 269 AudioCallbackPlaySource::modelChanged(size_t startFrame, size_t endFrame)
Chris@43 270 {
Chris@43 271 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 272 SVDEBUG << "AudioCallbackPlaySource::modelChanged(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 273 #endif
Chris@93 274 if (endFrame > m_lastModelEndFrame) {
Chris@93 275 m_lastModelEndFrame = endFrame;
Chris@99 276 rebuildRangeLists();
Chris@93 277 }
Chris@43 278 }
Chris@43 279
Chris@43 280 void
Chris@43 281 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 282 {
Chris@43 283 m_mutex.lock();
Chris@43 284
Chris@43 285 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 286 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 287 #endif
Chris@43 288
Chris@43 289 disconnect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 290 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 291
Chris@43 292 m_models.erase(model);
Chris@43 293
Chris@43 294 if (m_models.empty()) {
Chris@43 295 if (m_converter) {
Chris@43 296 src_delete(m_converter);
Chris@43 297 src_delete(m_crapConverter);
Chris@43 298 m_converter = 0;
Chris@43 299 m_crapConverter = 0;
Chris@43 300 }
Chris@43 301 m_sourceSampleRate = 0;
Chris@43 302 }
Chris@43 303
Chris@43 304 size_t lastEnd = 0;
Chris@43 305 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 306 i != m_models.end(); ++i) {
Chris@164 307 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 308 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 309 #endif
Chris@43 310 if ((*i)->getEndFrame() > lastEnd) lastEnd = (*i)->getEndFrame();
Chris@164 311 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 312 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 313 #endif
Chris@43 314 }
Chris@43 315 m_lastModelEndFrame = lastEnd;
Chris@43 316
Chris@212 317 m_audioGenerator->removeModel(model);
Chris@212 318
Chris@43 319 m_mutex.unlock();
Chris@43 320
Chris@43 321 clearRingBuffers();
Chris@43 322 }
Chris@43 323
Chris@43 324 void
Chris@43 325 AudioCallbackPlaySource::clearModels()
Chris@43 326 {
Chris@43 327 m_mutex.lock();
Chris@43 328
Chris@43 329 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 330 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 331 #endif
Chris@43 332
Chris@43 333 m_models.clear();
Chris@43 334
Chris@43 335 if (m_converter) {
Chris@43 336 src_delete(m_converter);
Chris@43 337 src_delete(m_crapConverter);
Chris@43 338 m_converter = 0;
Chris@43 339 m_crapConverter = 0;
Chris@43 340 }
Chris@43 341
Chris@43 342 m_lastModelEndFrame = 0;
Chris@43 343
Chris@43 344 m_sourceSampleRate = 0;
Chris@43 345
Chris@43 346 m_mutex.unlock();
Chris@43 347
Chris@43 348 m_audioGenerator->clearModels();
Chris@93 349
Chris@93 350 clearRingBuffers();
Chris@43 351 }
Chris@43 352
Chris@43 353 void
Chris@43 354 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, size_t count)
Chris@43 355 {
Chris@43 356 if (!haveLock) m_mutex.lock();
Chris@43 357
Chris@93 358 rebuildRangeLists();
Chris@93 359
Chris@43 360 if (count == 0) {
Chris@43 361 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@43 362 }
Chris@43 363
Chris@93 364 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 365
Chris@43 366 if (m_readBuffers != m_writeBuffers) {
Chris@43 367 delete m_writeBuffers;
Chris@43 368 }
Chris@43 369
Chris@43 370 m_writeBuffers = new RingBufferVector;
Chris@43 371
Chris@43 372 for (size_t i = 0; i < count; ++i) {
Chris@43 373 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 374 }
Chris@43 375
Chris@293 376 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 377 // << count << " write buffers" << endl;
Chris@43 378
Chris@43 379 if (!haveLock) {
Chris@43 380 m_mutex.unlock();
Chris@43 381 }
Chris@43 382 }
Chris@43 383
Chris@43 384 void
Chris@43 385 AudioCallbackPlaySource::play(size_t startFrame)
Chris@43 386 {
Chris@43 387 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 388 !m_viewManager->getSelections().empty()) {
Chris@60 389
Chris@233 390 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 391
Chris@60 392 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 393
Chris@233 394 SVDEBUG << startFrame << endl;
Chris@94 395
Chris@43 396 } else {
Chris@43 397 if (startFrame >= m_lastModelEndFrame) {
Chris@43 398 startFrame = 0;
Chris@43 399 }
Chris@43 400 }
Chris@43 401
Chris@132 402 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 403 cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 404 #endif
Chris@60 405
Chris@60 406 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 407
Chris@189 408 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 409 cerr << startFrame << endl;
Chris@189 410 #endif
Chris@60 411
Chris@43 412 // The fill thread will automatically empty its buffers before
Chris@43 413 // starting again if we have not so far been playing, but not if
Chris@43 414 // we're just re-seeking.
Chris@102 415 // NO -- we can end up playing some first -- always reset here
Chris@43 416
Chris@43 417 m_mutex.lock();
Chris@102 418
Chris@91 419 if (m_timeStretcher) {
Chris@91 420 m_timeStretcher->reset();
Chris@91 421 }
Chris@130 422 if (m_monoStretcher) {
Chris@130 423 m_monoStretcher->reset();
Chris@130 424 }
Chris@102 425
Chris@102 426 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 427 if (m_readBuffers) {
Chris@102 428 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 429 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 430 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 431 cerr << "reset ring buffer for channel " << c << endl;
Chris@132 432 #endif
Chris@102 433 if (rb) rb->reset();
Chris@102 434 }
Chris@43 435 }
Chris@102 436 if (m_converter) src_reset(m_converter);
Chris@102 437 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 438
Chris@43 439 m_mutex.unlock();
Chris@43 440
Chris@43 441 m_audioGenerator->reset();
Chris@43 442
Chris@94 443 m_playStartFrame = startFrame;
Chris@94 444 m_playStartFramePassed = false;
Chris@94 445 m_playStartedAt = RealTime::zeroTime;
Chris@94 446 if (m_target) {
Chris@94 447 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 448 }
Chris@94 449
Chris@43 450 bool changed = !m_playing;
Chris@91 451 m_lastRetrievalTimestamp = 0;
Chris@102 452 m_lastCurrentFrame = 0;
Chris@43 453 m_playing = true;
Chris@212 454
Chris@212 455 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 456 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 457 #endif
Chris@212 458
Chris@43 459 m_condition.wakeAll();
Chris@158 460 if (changed) {
Chris@158 461 emit playStatusChanged(m_playing);
Chris@158 462 emit activity(tr("Play from %1").arg
Chris@158 463 (RealTime::frame2RealTime
Chris@158 464 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 465 }
Chris@43 466 }
Chris@43 467
Chris@43 468 void
Chris@43 469 AudioCallbackPlaySource::stop()
Chris@43 470 {
Chris@212 471 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 472 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 473 #endif
Chris@43 474 bool changed = m_playing;
Chris@43 475 m_playing = false;
Chris@212 476
Chris@212 477 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 478 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 479 #endif
Chris@212 480
Chris@43 481 m_condition.wakeAll();
Chris@91 482 m_lastRetrievalTimestamp = 0;
Chris@158 483 if (changed) {
Chris@158 484 emit playStatusChanged(m_playing);
Chris@158 485 emit activity(tr("Stop at %1").arg
Chris@158 486 (RealTime::frame2RealTime
Chris@158 487 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 488 }
Chris@102 489 m_lastCurrentFrame = 0;
Chris@43 490 }
Chris@43 491
Chris@43 492 void
Chris@43 493 AudioCallbackPlaySource::selectionChanged()
Chris@43 494 {
Chris@43 495 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 496 clearRingBuffers();
Chris@43 497 }
Chris@43 498 }
Chris@43 499
Chris@43 500 void
Chris@43 501 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 502 {
Chris@43 503 clearRingBuffers();
Chris@43 504 }
Chris@43 505
Chris@43 506 void
Chris@43 507 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 508 {
Chris@43 509 if (!m_viewManager->getSelections().empty()) {
Chris@43 510 clearRingBuffers();
Chris@43 511 }
Chris@43 512 }
Chris@43 513
Chris@43 514 void
Chris@43 515 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 516 {
Chris@43 517 clearRingBuffers();
Chris@43 518 }
Chris@43 519
Chris@43 520 void
Chris@43 521 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 522 {
Chris@43 523 if (n == "Resample Quality") {
Chris@43 524 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 525 }
Chris@43 526 }
Chris@43 527
Chris@43 528 void
Chris@43 529 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 530 {
Chris@293 531 cerr << "Audio processing overload!" << endl;
Chris@130 532
Chris@130 533 if (!m_playing) return;
Chris@130 534
Chris@43 535 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 536 if (ap && !m_auditioningPluginBypassed) {
Chris@43 537 m_auditioningPluginBypassed = true;
Chris@43 538 emit audioOverloadPluginDisabled();
Chris@130 539 return;
Chris@130 540 }
Chris@130 541
Chris@130 542 if (m_timeStretcher &&
Chris@130 543 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 544 m_stretcherInputCount > 1 &&
Chris@130 545 m_monoStretcher && !m_stretchMono) {
Chris@130 546 m_stretchMono = true;
Chris@130 547 emit audioTimeStretchMultiChannelDisabled();
Chris@130 548 return;
Chris@43 549 }
Chris@43 550 }
Chris@43 551
Chris@43 552 void
Chris@91 553 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, size_t size)
Chris@43 554 {
Chris@91 555 m_target = target;
Chris@293 556 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 557 if (size != 0) {
Chris@193 558 m_blockSize = size;
Chris@193 559 }
Chris@193 560 if (size * 4 > m_ringBufferSize) {
Chris@233 561 SVDEBUG << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@193 562 << size << " > a quarter of ring buffer size "
Chris@193 563 << m_ringBufferSize << ", calling for more ring buffer"
Chris@229 564 << endl;
Chris@193 565 m_ringBufferSize = size * 4;
Chris@193 566 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 567 clearRingBuffers();
Chris@193 568 }
Chris@193 569 }
Chris@43 570 }
Chris@43 571
Chris@43 572 size_t
Chris@43 573 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 574 {
Chris@293 575 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@43 576 return m_blockSize;
Chris@43 577 }
Chris@43 578
Chris@43 579 void
Chris@43 580 AudioCallbackPlaySource::setTargetPlayLatency(size_t latency)
Chris@43 581 {
Chris@43 582 m_playLatency = latency;
Chris@43 583 }
Chris@43 584
Chris@43 585 size_t
Chris@43 586 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 587 {
Chris@43 588 return m_playLatency;
Chris@43 589 }
Chris@43 590
Chris@43 591 size_t
Chris@43 592 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 593 {
Chris@91 594 // This method attempts to estimate which audio sample frame is
Chris@91 595 // "currently coming through the speakers".
Chris@91 596
Chris@93 597 size_t targetRate = getTargetSampleRate();
Chris@93 598 size_t latency = m_playLatency; // at target rate
Chris@93 599 RealTime latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@93 600
Chris@93 601 return getCurrentFrame(latency_t);
Chris@93 602 }
Chris@93 603
Chris@93 604 size_t
Chris@93 605 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 606 {
Chris@93 607 return getCurrentFrame(RealTime::zeroTime);
Chris@93 608 }
Chris@93 609
Chris@93 610 size_t
Chris@93 611 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 612 {
Chris@43 613 bool resample = false;
Chris@91 614 double resampleRatio = 1.0;
Chris@43 615
Chris@91 616 // We resample when filling the ring buffer, and time-stretch when
Chris@91 617 // draining it. The buffer contains data at the "target rate" and
Chris@91 618 // the latency provided by the target is also at the target rate.
Chris@91 619 // Because of the multiple rates involved, we do the actual
Chris@91 620 // calculation using RealTime instead.
Chris@43 621
Chris@91 622 size_t sourceRate = getSourceSampleRate();
Chris@91 623 size_t targetRate = getTargetSampleRate();
Chris@91 624
Chris@91 625 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 626
Chris@91 627 size_t inbuffer = 0; // at target rate
Chris@91 628
Chris@43 629 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 630 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 631 if (rb) {
Chris@91 632 size_t here = rb->getReadSpace();
Chris@91 633 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 634 }
Chris@43 635 }
Chris@43 636
Chris@91 637 size_t readBufferFill = m_readBufferFill;
Chris@91 638 size_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 639 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 640 double currentTime = 0.0;
Chris@91 641 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 642
Chris@102 643 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 644
Chris@91 645 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 646
Chris@91 647 size_t stretchlat = 0;
Chris@91 648 double timeRatio = 1.0;
Chris@91 649
Chris@91 650 if (m_timeStretcher) {
Chris@91 651 stretchlat = m_timeStretcher->getLatency();
Chris@91 652 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 653 }
Chris@43 654
Chris@91 655 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 656
Chris@91 657 // When the target has just requested a block from us, the last
Chris@91 658 // sample it obtained was our buffer fill frame count minus the
Chris@91 659 // amount of read space (converted back to source sample rate)
Chris@91 660 // remaining now. That sample is not expected to be played until
Chris@91 661 // the target's play latency has elapsed. By the time the
Chris@91 662 // following block is requested, that sample will be at the
Chris@91 663 // target's play latency minus the last requested block size away
Chris@91 664 // from being played.
Chris@91 665
Chris@91 666 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 667 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 668
Chris@102 669 if (m_target &&
Chris@102 670 m_trustworthyTimestamps &&
Chris@102 671 lastRetrievalTimestamp != 0.0) {
Chris@91 672
Chris@91 673 lastretrieved_t = RealTime::frame2RealTime
Chris@91 674 (lastRetrievedBlockSize, targetRate);
Chris@91 675
Chris@91 676 // calculate number of frames at target rate that have elapsed
Chris@91 677 // since the end of the last call to getSourceSamples
Chris@91 678
Chris@102 679 if (m_trustworthyTimestamps && !looping) {
Chris@91 680
Chris@102 681 // this adjustment seems to cause more problems when looping
Chris@102 682 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 683
Chris@102 684 if (elapsed > 0.0) {
Chris@102 685 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 686 }
Chris@91 687 }
Chris@91 688
Chris@91 689 } else {
Chris@91 690
Chris@91 691 lastretrieved_t = RealTime::frame2RealTime
Chris@91 692 (getTargetBlockSize(), targetRate);
Chris@62 693 }
Chris@91 694
Chris@91 695 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 696
Chris@91 697 if (timeRatio != 1.0) {
Chris@91 698 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 699 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 700 latency_t = latency_t / timeRatio;
Chris@43 701 }
Chris@43 702
Chris@91 703 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 704 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 705 #endif
Chris@43 706
Chris@91 707 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@60 708
Chris@93 709 // Normally the range lists should contain at least one item each
Chris@93 710 // -- if playback is unconstrained, that item should report the
Chris@93 711 // entire source audio duration.
Chris@43 712
Chris@93 713 if (m_rangeStarts.empty()) {
Chris@93 714 rebuildRangeLists();
Chris@93 715 }
Chris@92 716
Chris@93 717 if (m_rangeStarts.empty()) {
Chris@93 718 // this code is only used in case of error in rebuildRangeLists
Chris@93 719 RealTime playing_t = bufferedto_t
Chris@93 720 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 721 + sincerequest_t;
Chris@193 722 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 723 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 724 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 725 }
Chris@43 726
Chris@91 727 int inRange = 0;
Chris@91 728 int index = 0;
Chris@91 729
Chris@93 730 for (size_t i = 0; i < m_rangeStarts.size(); ++i) {
Chris@93 731 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 732 inRange = index;
Chris@93 733 } else {
Chris@93 734 break;
Chris@93 735 }
Chris@93 736 ++index;
Chris@93 737 }
Chris@93 738
Chris@93 739 if (inRange >= m_rangeStarts.size()) inRange = m_rangeStarts.size()-1;
Chris@93 740
Chris@94 741 RealTime playing_t = bufferedto_t;
Chris@93 742
Chris@93 743 playing_t = playing_t
Chris@93 744 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 745 + sincerequest_t;
Chris@94 746
Chris@94 747 // This rather gross little hack is used to ensure that latency
Chris@94 748 // compensation doesn't result in the playback pointer appearing
Chris@94 749 // to start earlier than the actual playback does. It doesn't
Chris@94 750 // work properly (hence the bail-out in the middle) because if we
Chris@94 751 // are playing a relatively short looped region, the playing time
Chris@94 752 // estimated from the buffer fill frame may have wrapped around
Chris@94 753 // the region boundary and end up being much smaller than the
Chris@94 754 // theoretical play start frame, perhaps even for the entire
Chris@94 755 // duration of playback!
Chris@94 756
Chris@94 757 if (!m_playStartFramePassed) {
Chris@94 758 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 759 sourceRate);
Chris@94 760 if (playing_t < playstart_t) {
Chris@293 761 // cerr << "playing_t " << playing_t << " < playstart_t "
Chris@293 762 // << playstart_t << endl;
Chris@122 763 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 764 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 765 RealTime::fromSeconds(currentTime)) {
Chris@293 766 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 767 m_playStartFramePassed = true;
Chris@94 768 } else {
Chris@94 769 playing_t = playstart_t;
Chris@94 770 }
Chris@94 771 } else {
Chris@94 772 m_playStartFramePassed = true;
Chris@94 773 }
Chris@94 774 }
Chris@163 775
Chris@163 776 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 777 cerr << "playing_t " << playing_t;
Chris@163 778 #endif
Chris@94 779
Chris@94 780 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 781
Chris@93 782 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 783 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 784 #endif
Chris@93 785
Chris@93 786 while (playing_t < RealTime::zeroTime) {
Chris@93 787
Chris@93 788 if (inRange == 0) {
Chris@93 789 if (looping) {
Chris@93 790 inRange = m_rangeStarts.size() - 1;
Chris@93 791 } else {
Chris@93 792 break;
Chris@93 793 }
Chris@93 794 } else {
Chris@93 795 --inRange;
Chris@93 796 }
Chris@93 797
Chris@93 798 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 799 }
Chris@93 800
Chris@93 801 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 802
Chris@93 803 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 804 cerr << " playing time: " << playing_t << endl;
Chris@93 805 #endif
Chris@93 806
Chris@93 807 if (!looping) {
Chris@93 808 if (inRange == m_rangeStarts.size()-1 &&
Chris@93 809 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@293 810 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 811 stop();
Chris@93 812 }
Chris@93 813 }
Chris@93 814
Chris@93 815 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 816
Chris@93 817 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 818
Chris@102 819 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 820 if (frame < m_lastCurrentFrame) {
Chris@102 821 frame = m_lastCurrentFrame;
Chris@102 822 }
Chris@102 823 }
Chris@102 824
Chris@102 825 m_lastCurrentFrame = frame;
Chris@102 826
Chris@93 827 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 828 }
Chris@93 829
Chris@93 830 void
Chris@93 831 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 832 {
Chris@93 833 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 834
Chris@93 835 m_rangeStarts.clear();
Chris@93 836 m_rangeDurations.clear();
Chris@93 837
Chris@93 838 size_t sourceRate = getSourceSampleRate();
Chris@93 839 if (sourceRate == 0) return;
Chris@93 840
Chris@93 841 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 842 if (end == RealTime::zeroTime) return;
Chris@93 843
Chris@93 844 if (!constrained) {
Chris@93 845 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 846 m_rangeDurations.push_back(end);
Chris@93 847 return;
Chris@93 848 }
Chris@93 849
Chris@93 850 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 851 MultiSelection::SelectionList::const_iterator i;
Chris@93 852
Chris@93 853 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 854 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 855 #endif
Chris@93 856
Chris@93 857 if (!selections.empty()) {
Chris@91 858
Chris@91 859 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 860
Chris@91 861 RealTime start =
Chris@91 862 (RealTime::frame2RealTime
Chris@91 863 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 864 sourceRate));
Chris@91 865 RealTime duration =
Chris@91 866 (RealTime::frame2RealTime
Chris@91 867 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 868 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 869 sourceRate));
Chris@91 870
Chris@93 871 m_rangeStarts.push_back(start);
Chris@93 872 m_rangeDurations.push_back(duration);
Chris@91 873 }
Chris@93 874 } else {
Chris@93 875 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 876 m_rangeDurations.push_back(end);
Chris@43 877 }
Chris@43 878
Chris@93 879 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 880 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 881 #endif
Chris@43 882 }
Chris@43 883
Chris@43 884 void
Chris@43 885 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 886 {
Chris@43 887 m_outputLeft = left;
Chris@43 888 m_outputRight = right;
Chris@43 889 }
Chris@43 890
Chris@43 891 bool
Chris@43 892 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 893 {
Chris@43 894 left = m_outputLeft;
Chris@43 895 right = m_outputRight;
Chris@43 896 return true;
Chris@43 897 }
Chris@43 898
Chris@43 899 void
Chris@43 900 AudioCallbackPlaySource::setTargetSampleRate(size_t sr)
Chris@43 901 {
Chris@244 902 bool first = (m_targetSampleRate == 0);
Chris@244 903
Chris@43 904 m_targetSampleRate = sr;
Chris@43 905 initialiseConverter();
Chris@244 906
Chris@244 907 if (first && (m_stretchRatio != 1.f)) {
Chris@244 908 // couldn't create a stretcher before because we had no sample
Chris@244 909 // rate: make one now
Chris@244 910 setTimeStretch(m_stretchRatio);
Chris@244 911 }
Chris@43 912 }
Chris@43 913
Chris@43 914 void
Chris@43 915 AudioCallbackPlaySource::initialiseConverter()
Chris@43 916 {
Chris@43 917 m_mutex.lock();
Chris@43 918
Chris@43 919 if (m_converter) {
Chris@43 920 src_delete(m_converter);
Chris@43 921 src_delete(m_crapConverter);
Chris@43 922 m_converter = 0;
Chris@43 923 m_crapConverter = 0;
Chris@43 924 }
Chris@43 925
Chris@43 926 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 927
Chris@43 928 int err = 0;
Chris@43 929
Chris@43 930 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 931 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 932 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 933 SRC_SINC_MEDIUM_QUALITY,
Chris@43 934 getTargetChannelCount(), &err);
Chris@43 935
Chris@43 936 if (m_converter) {
Chris@43 937 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 938 getTargetChannelCount(),
Chris@43 939 &err);
Chris@43 940 }
Chris@43 941
Chris@43 942 if (!m_converter || !m_crapConverter) {
Chris@293 943 cerr
Chris@43 944 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@293 945 << src_strerror(err) << endl;
Chris@43 946
Chris@43 947 if (m_converter) {
Chris@43 948 src_delete(m_converter);
Chris@43 949 m_converter = 0;
Chris@43 950 }
Chris@43 951
Chris@43 952 if (m_crapConverter) {
Chris@43 953 src_delete(m_crapConverter);
Chris@43 954 m_crapConverter = 0;
Chris@43 955 }
Chris@43 956
Chris@43 957 m_mutex.unlock();
Chris@43 958
Chris@43 959 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 960 getTargetSampleRate(),
Chris@43 961 false);
Chris@43 962 } else {
Chris@43 963
Chris@43 964 m_mutex.unlock();
Chris@43 965
Chris@43 966 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 967 getTargetSampleRate(),
Chris@43 968 true);
Chris@43 969 }
Chris@43 970 } else {
Chris@43 971 m_mutex.unlock();
Chris@43 972 }
Chris@43 973 }
Chris@43 974
Chris@43 975 void
Chris@43 976 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 977 {
Chris@43 978 if (q == m_resampleQuality) return;
Chris@43 979 m_resampleQuality = q;
Chris@43 980
Chris@43 981 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 982 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@229 983 << m_resampleQuality << endl;
Chris@43 984 #endif
Chris@43 985
Chris@43 986 initialiseConverter();
Chris@43 987 }
Chris@43 988
Chris@43 989 void
Chris@107 990 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 991 {
Chris@107 992 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 993 if (a && !plugin) {
Chris@293 994 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 995 }
Chris@204 996
Chris@204 997 m_mutex.lock();
Chris@43 998 m_auditioningPlugin = plugin;
Chris@43 999 m_auditioningPluginBypassed = false;
Chris@204 1000 m_mutex.unlock();
Chris@43 1001 }
Chris@43 1002
Chris@43 1003 void
Chris@43 1004 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 1005 {
Chris@43 1006 m_audioGenerator->setSoloModelSet(s);
Chris@43 1007 clearRingBuffers();
Chris@43 1008 }
Chris@43 1009
Chris@43 1010 void
Chris@43 1011 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1012 {
Chris@43 1013 m_audioGenerator->clearSoloModelSet();
Chris@43 1014 clearRingBuffers();
Chris@43 1015 }
Chris@43 1016
Chris@43 1017 size_t
Chris@43 1018 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 1019 {
Chris@43 1020 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 1021 else return getSourceSampleRate();
Chris@43 1022 }
Chris@43 1023
Chris@43 1024 size_t
Chris@43 1025 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1026 {
Chris@43 1027 return m_sourceChannelCount;
Chris@43 1028 }
Chris@43 1029
Chris@43 1030 size_t
Chris@43 1031 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1032 {
Chris@43 1033 if (m_sourceChannelCount < 2) return 2;
Chris@43 1034 return m_sourceChannelCount;
Chris@43 1035 }
Chris@43 1036
Chris@43 1037 size_t
Chris@43 1038 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1039 {
Chris@43 1040 return m_sourceSampleRate;
Chris@43 1041 }
Chris@43 1042
Chris@43 1043 void
Chris@91 1044 AudioCallbackPlaySource::setTimeStretch(float factor)
Chris@43 1045 {
Chris@91 1046 m_stretchRatio = factor;
Chris@91 1047
Chris@244 1048 if (!getTargetSampleRate()) return; // have to make our stretcher later
Chris@244 1049
Chris@91 1050 if (m_timeStretcher || (factor == 1.f)) {
Chris@91 1051 // stretch ratio will be set in next process call if appropriate
Chris@62 1052 } else {
Chris@91 1053 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1054 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@62 1055 (getTargetSampleRate(),
Chris@91 1056 m_stretcherInputCount,
Chris@62 1057 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1058 factor);
Chris@130 1059 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@130 1060 (getTargetSampleRate(),
Chris@130 1061 1,
Chris@130 1062 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1063 factor);
Chris@91 1064 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@91 1065 m_stretcherInputSizes = new size_t[m_stretcherInputCount];
Chris@91 1066 for (size_t c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1067 m_stretcherInputSizes[c] = 16384;
Chris@91 1068 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1069 }
Chris@130 1070 m_monoStretcher = monoStretcher;
Chris@62 1071 m_timeStretcher = stretcher;
Chris@62 1072 }
Chris@158 1073
Chris@158 1074 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1075 }
Chris@43 1076
Chris@43 1077 size_t
Chris@130 1078 AudioCallbackPlaySource::getSourceSamples(size_t ucount, float **buffer)
Chris@43 1079 {
Chris@130 1080 int count = ucount;
Chris@130 1081
Chris@43 1082 if (!m_playing) {
Chris@193 1083 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1084 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1085 #endif
Chris@43 1086 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1087 for (int i = 0; i < count; ++i) {
Chris@43 1088 buffer[ch][i] = 0.0;
Chris@43 1089 }
Chris@43 1090 }
Chris@43 1091 return 0;
Chris@43 1092 }
Chris@43 1093
Chris@212 1094 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1095 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1096 #endif
Chris@212 1097
Chris@43 1098 // Ensure that all buffers have at least the amount of data we
Chris@43 1099 // need -- else reduce the size of our requests correspondingly
Chris@43 1100
Chris@43 1101 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1102
Chris@43 1103 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1104
Chris@43 1105 if (!rb) {
Chris@293 1106 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1107 << "No ring buffer available for channel " << ch
Chris@293 1108 << ", returning no data here" << endl;
Chris@43 1109 count = 0;
Chris@43 1110 break;
Chris@43 1111 }
Chris@43 1112
Chris@43 1113 size_t rs = rb->getReadSpace();
Chris@43 1114 if (rs < count) {
Chris@43 1115 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1116 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1117 << "Ring buffer for channel " << ch << " has only "
Chris@193 1118 << rs << " (of " << count << ") samples available ("
Chris@193 1119 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1120 << "space " << rb->getWriteSpace() << "), "
Chris@293 1121 << "reducing request size" << endl;
Chris@43 1122 #endif
Chris@43 1123 count = rs;
Chris@43 1124 }
Chris@43 1125 }
Chris@43 1126
Chris@43 1127 if (count == 0) return 0;
Chris@43 1128
Chris@62 1129 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1130 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1131
Chris@62 1132 float ratio = ts ? ts->getTimeRatio() : 1.f;
Chris@91 1133
Chris@91 1134 if (ratio != m_stretchRatio) {
Chris@91 1135 if (!ts) {
Chris@293 1136 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@91 1137 m_stretchRatio = 1.f;
Chris@91 1138 } else {
Chris@91 1139 ts->setTimeRatio(m_stretchRatio);
Chris@130 1140 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1141 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1142 }
Chris@130 1143 }
Chris@130 1144
Chris@130 1145 int stretchChannels = m_stretcherInputCount;
Chris@130 1146 if (m_stretchMono) {
Chris@130 1147 if (ms) {
Chris@130 1148 ts = ms;
Chris@130 1149 stretchChannels = 1;
Chris@130 1150 } else {
Chris@130 1151 m_stretchMono = false;
Chris@91 1152 }
Chris@91 1153 }
Chris@91 1154
Chris@91 1155 if (m_target) {
Chris@91 1156 m_lastRetrievedBlockSize = count;
Chris@91 1157 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1158 }
Chris@43 1159
Chris@62 1160 if (!ts || ratio == 1.f) {
Chris@43 1161
Chris@130 1162 int got = 0;
Chris@43 1163
Chris@43 1164 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1165
Chris@43 1166 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1167
Chris@43 1168 if (rb) {
Chris@43 1169
Chris@43 1170 // this is marginally more likely to leave our channels in
Chris@43 1171 // sync after a processing failure than just passing "count":
Chris@43 1172 size_t request = count;
Chris@43 1173 if (ch > 0) request = got;
Chris@43 1174
Chris@43 1175 got = rb->read(buffer[ch], request);
Chris@43 1176
Chris@43 1177 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1178 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1179 #endif
Chris@43 1180 }
Chris@43 1181
Chris@43 1182 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1183 for (int i = got; i < count; ++i) {
Chris@43 1184 buffer[ch][i] = 0.0;
Chris@43 1185 }
Chris@43 1186 }
Chris@43 1187 }
Chris@43 1188
Chris@43 1189 applyAuditioningEffect(count, buffer);
Chris@43 1190
Chris@212 1191 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1192 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1193 #endif
Chris@212 1194
Chris@43 1195 m_condition.wakeAll();
Chris@91 1196
Chris@43 1197 return got;
Chris@43 1198 }
Chris@43 1199
Chris@62 1200 size_t channels = getTargetChannelCount();
Chris@91 1201 size_t available;
Chris@91 1202 int warned = 0;
Chris@91 1203 size_t fedToStretcher = 0;
Chris@43 1204
Chris@91 1205 // The input block for a given output is approx output / ratio,
Chris@91 1206 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1207
Chris@91 1208 while ((available = ts->available()) < count) {
Chris@91 1209
Chris@91 1210 size_t reqd = lrintf((count - available) / ratio);
Chris@91 1211 reqd = std::max(reqd, ts->getSamplesRequired());
Chris@91 1212 if (reqd == 0) reqd = 1;
Chris@91 1213
Chris@91 1214 size_t got = reqd;
Chris@91 1215
Chris@91 1216 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1217 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1218 #endif
Chris@43 1219
Chris@91 1220 for (size_t c = 0; c < channels; ++c) {
Chris@131 1221 if (c >= m_stretcherInputCount) continue;
Chris@91 1222 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1223 if (c == 0) {
Chris@293 1224 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1225 }
Chris@91 1226 delete[] m_stretcherInputs[c];
Chris@91 1227 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1228 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1229 }
Chris@91 1230 }
Chris@43 1231
Chris@91 1232 for (size_t c = 0; c < channels; ++c) {
Chris@131 1233 if (c >= m_stretcherInputCount) continue;
Chris@91 1234 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1235 if (rb) {
Chris@130 1236 size_t gotHere;
Chris@130 1237 if (stretchChannels == 1 && c > 0) {
Chris@130 1238 gotHere = rb->readAdding(m_stretcherInputs[0], got);
Chris@130 1239 } else {
Chris@130 1240 gotHere = rb->read(m_stretcherInputs[c], got);
Chris@130 1241 }
Chris@91 1242 if (gotHere < got) got = gotHere;
Chris@91 1243
Chris@91 1244 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1245 if (c == 0) {
Chris@233 1246 SVDEBUG << "feeding stretcher: got " << gotHere
Chris@229 1247 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1248 }
Chris@62 1249 #endif
Chris@43 1250
Chris@91 1251 } else {
Chris@293 1252 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1253 }
Chris@43 1254 }
Chris@43 1255
Chris@43 1256 if (got < reqd) {
Chris@293 1257 cerr << "WARNING: Read underrun in playback ("
Chris@293 1258 << got << " < " << reqd << ")" << endl;
Chris@43 1259 }
Chris@43 1260
Chris@91 1261 ts->process(m_stretcherInputs, got, false);
Chris@91 1262
Chris@91 1263 fedToStretcher += got;
Chris@43 1264
Chris@43 1265 if (got == 0) break;
Chris@43 1266
Chris@62 1267 if (ts->available() == available) {
Chris@293 1268 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1269 if (++warned == 5) break;
Chris@43 1270 }
Chris@43 1271 }
Chris@43 1272
Chris@62 1273 ts->retrieve(buffer, count);
Chris@43 1274
Chris@130 1275 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1276 for (int i = 0; i < count; ++i) {
Chris@130 1277 buffer[c][i] = buffer[0][i];
Chris@130 1278 }
Chris@130 1279 }
Chris@130 1280
Chris@43 1281 applyAuditioningEffect(count, buffer);
Chris@43 1282
Chris@212 1283 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1284 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1285 #endif
Chris@212 1286
Chris@43 1287 m_condition.wakeAll();
Chris@43 1288
Chris@43 1289 return count;
Chris@43 1290 }
Chris@43 1291
Chris@43 1292 void
Chris@43 1293 AudioCallbackPlaySource::applyAuditioningEffect(size_t count, float **buffers)
Chris@43 1294 {
Chris@43 1295 if (m_auditioningPluginBypassed) return;
Chris@43 1296 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1297 if (!plugin) return;
Chris@204 1298
Chris@43 1299 if (plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@293 1300 // cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1301 // << " != our channel count " << getTargetChannelCount()
Chris@293 1302 // << endl;
Chris@43 1303 return;
Chris@43 1304 }
Chris@43 1305 if (plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@293 1306 // cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1307 // << " != our channel count " << getTargetChannelCount()
Chris@293 1308 // << endl;
Chris@43 1309 return;
Chris@43 1310 }
Chris@102 1311 if (plugin->getBufferSize() < count) {
Chris@293 1312 // cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1313 // << " < our block size " << count
Chris@293 1314 // << endl;
Chris@43 1315 return;
Chris@43 1316 }
Chris@43 1317
Chris@43 1318 float **ib = plugin->getAudioInputBuffers();
Chris@43 1319 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1320
Chris@43 1321 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1322 for (size_t i = 0; i < count; ++i) {
Chris@43 1323 ib[c][i] = buffers[c][i];
Chris@43 1324 }
Chris@43 1325 }
Chris@43 1326
Chris@102 1327 plugin->run(Vamp::RealTime::zeroTime, count);
Chris@43 1328
Chris@43 1329 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1330 for (size_t i = 0; i < count; ++i) {
Chris@43 1331 buffers[c][i] = ob[c][i];
Chris@43 1332 }
Chris@43 1333 }
Chris@43 1334 }
Chris@43 1335
Chris@43 1336 // Called from fill thread, m_playing true, mutex held
Chris@43 1337 bool
Chris@43 1338 AudioCallbackPlaySource::fillBuffers()
Chris@43 1339 {
Chris@43 1340 static float *tmp = 0;
Chris@43 1341 static size_t tmpSize = 0;
Chris@43 1342
Chris@43 1343 size_t space = 0;
Chris@43 1344 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1345 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1346 if (wb) {
Chris@43 1347 size_t spaceHere = wb->getWriteSpace();
Chris@43 1348 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1349 }
Chris@43 1350 }
Chris@43 1351
Chris@103 1352 if (space == 0) {
Chris@103 1353 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1354 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1355 #endif
Chris@103 1356 return false;
Chris@103 1357 }
Chris@43 1358
Chris@43 1359 size_t f = m_writeBufferFill;
Chris@43 1360
Chris@43 1361 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1362
Chris@43 1363 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1364 if (!readWriteEqual) {
Chris@293 1365 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1366 }
Chris@293 1367 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1368 #endif
Chris@43 1369
Chris@43 1370 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1371 cout << "buffered to " << f << " already" << endl;
Chris@43 1372 #endif
Chris@43 1373
Chris@43 1374 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1375
Chris@43 1376 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1377 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
Chris@43 1378 #endif
Chris@43 1379
Chris@43 1380 size_t channels = getTargetChannelCount();
Chris@43 1381
Chris@43 1382 size_t orig = space;
Chris@43 1383 size_t got = 0;
Chris@43 1384
Chris@43 1385 static float **bufferPtrs = 0;
Chris@43 1386 static size_t bufferPtrCount = 0;
Chris@43 1387
Chris@43 1388 if (bufferPtrCount < channels) {
Chris@43 1389 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1390 bufferPtrs = new float *[channels];
Chris@43 1391 bufferPtrCount = channels;
Chris@43 1392 }
Chris@43 1393
Chris@43 1394 size_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1395
Chris@43 1396 if (resample && !m_converter) {
Chris@43 1397 static bool warned = false;
Chris@43 1398 if (!warned) {
Chris@293 1399 cerr << "WARNING: sample rates differ, but no converter available!" << endl;
Chris@43 1400 warned = true;
Chris@43 1401 }
Chris@43 1402 }
Chris@43 1403
Chris@43 1404 if (resample && m_converter) {
Chris@43 1405
Chris@43 1406 double ratio =
Chris@43 1407 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@43 1408 orig = size_t(orig / ratio + 0.1);
Chris@43 1409
Chris@43 1410 // orig must be a multiple of generatorBlockSize
Chris@43 1411 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1412 if (orig == 0) return false;
Chris@43 1413
Chris@43 1414 size_t work = std::max(orig, space);
Chris@43 1415
Chris@43 1416 // We only allocate one buffer, but we use it in two halves.
Chris@43 1417 // We place the non-interleaved values in the second half of
Chris@43 1418 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1419 // channel 1 etc), and then interleave them into the first
Chris@43 1420 // half of the buffer. Then we resample back into the second
Chris@43 1421 // half (interleaved) and de-interleave the results back to
Chris@43 1422 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1423 // What a faff -- especially as we've already de-interleaved
Chris@43 1424 // the audio data from the source file elsewhere before we
Chris@43 1425 // even reach this point.
Chris@43 1426
Chris@43 1427 if (tmpSize < channels * work * 2) {
Chris@43 1428 delete[] tmp;
Chris@43 1429 tmp = new float[channels * work * 2];
Chris@43 1430 tmpSize = channels * work * 2;
Chris@43 1431 }
Chris@43 1432
Chris@43 1433 float *nonintlv = tmp + channels * work;
Chris@43 1434 float *intlv = tmp;
Chris@43 1435 float *srcout = tmp + channels * work;
Chris@43 1436
Chris@43 1437 for (size_t c = 0; c < channels; ++c) {
Chris@43 1438 for (size_t i = 0; i < orig; ++i) {
Chris@43 1439 nonintlv[channels * i + c] = 0.0f;
Chris@43 1440 }
Chris@43 1441 }
Chris@43 1442
Chris@43 1443 for (size_t c = 0; c < channels; ++c) {
Chris@43 1444 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1445 }
Chris@43 1446
Chris@163 1447 got = mixModels(f, orig, bufferPtrs); // also modifies f
Chris@43 1448
Chris@43 1449 // and interleave into first half
Chris@43 1450 for (size_t c = 0; c < channels; ++c) {
Chris@43 1451 for (size_t i = 0; i < got; ++i) {
Chris@43 1452 float sample = nonintlv[c * got + i];
Chris@43 1453 intlv[channels * i + c] = sample;
Chris@43 1454 }
Chris@43 1455 }
Chris@43 1456
Chris@43 1457 SRC_DATA data;
Chris@43 1458 data.data_in = intlv;
Chris@43 1459 data.data_out = srcout;
Chris@43 1460 data.input_frames = got;
Chris@43 1461 data.output_frames = work;
Chris@43 1462 data.src_ratio = ratio;
Chris@43 1463 data.end_of_input = 0;
Chris@43 1464
Chris@43 1465 int err = 0;
Chris@43 1466
Chris@62 1467 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1468 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1469 cout << "Using crappy converter" << endl;
Chris@43 1470 #endif
Chris@43 1471 err = src_process(m_crapConverter, &data);
Chris@43 1472 } else {
Chris@43 1473 err = src_process(m_converter, &data);
Chris@43 1474 }
Chris@43 1475
Chris@43 1476 size_t toCopy = size_t(got * ratio + 0.1);
Chris@43 1477
Chris@43 1478 if (err) {
Chris@293 1479 cerr
Chris@43 1480 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@293 1481 << src_strerror(err) << endl;
Chris@43 1482 //!!! Then what?
Chris@43 1483 } else {
Chris@43 1484 got = data.input_frames_used;
Chris@43 1485 toCopy = data.output_frames_gen;
Chris@43 1486 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1487 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
Chris@43 1488 #endif
Chris@43 1489 }
Chris@43 1490
Chris@43 1491 for (size_t c = 0; c < channels; ++c) {
Chris@43 1492 for (size_t i = 0; i < toCopy; ++i) {
Chris@43 1493 tmp[i] = srcout[channels * i + c];
Chris@43 1494 }
Chris@43 1495 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1496 if (wb) wb->write(tmp, toCopy);
Chris@43 1497 }
Chris@43 1498
Chris@43 1499 m_writeBufferFill = f;
Chris@43 1500 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1501
Chris@43 1502 } else {
Chris@43 1503
Chris@43 1504 // space must be a multiple of generatorBlockSize
Chris@195 1505 size_t reqSpace = space;
Chris@195 1506 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@91 1507 if (space == 0) {
Chris@91 1508 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1509 cout << "requested fill of " << reqSpace
Chris@195 1510 << " is less than generator block size of "
Chris@293 1511 << generatorBlockSize << ", leaving it" << endl;
Chris@91 1512 #endif
Chris@91 1513 return false;
Chris@91 1514 }
Chris@43 1515
Chris@43 1516 if (tmpSize < channels * space) {
Chris@43 1517 delete[] tmp;
Chris@43 1518 tmp = new float[channels * space];
Chris@43 1519 tmpSize = channels * space;
Chris@43 1520 }
Chris@43 1521
Chris@43 1522 for (size_t c = 0; c < channels; ++c) {
Chris@43 1523
Chris@43 1524 bufferPtrs[c] = tmp + c * space;
Chris@43 1525
Chris@43 1526 for (size_t i = 0; i < space; ++i) {
Chris@43 1527 tmp[c * space + i] = 0.0f;
Chris@43 1528 }
Chris@43 1529 }
Chris@43 1530
Chris@163 1531 size_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1532
Chris@43 1533 for (size_t c = 0; c < channels; ++c) {
Chris@43 1534
Chris@43 1535 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1536 if (wb) {
Chris@43 1537 size_t actual = wb->write(bufferPtrs[c], got);
Chris@43 1538 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1539 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1540 << wb->getReadSpace() << " to read"
Chris@293 1541 << endl;
Chris@43 1542 #endif
Chris@43 1543 if (actual < got) {
Chris@293 1544 cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1545 << ": wrote " << actual << " of " << got
Chris@293 1546 << " samples" << endl;
Chris@43 1547 }
Chris@43 1548 }
Chris@43 1549 }
Chris@43 1550
Chris@43 1551 m_writeBufferFill = f;
Chris@43 1552 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1553
Chris@163 1554 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1555 cout << "Read buffer fill is now " << m_readBufferFill << endl;
Chris@163 1556 #endif
Chris@163 1557
Chris@43 1558 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1559 }
Chris@43 1560
Chris@43 1561 return true;
Chris@43 1562 }
Chris@43 1563
Chris@43 1564 size_t
Chris@43 1565 AudioCallbackPlaySource::mixModels(size_t &frame, size_t count, float **buffers)
Chris@43 1566 {
Chris@43 1567 size_t processed = 0;
Chris@43 1568 size_t chunkStart = frame;
Chris@43 1569 size_t chunkSize = count;
Chris@43 1570 size_t selectionSize = 0;
Chris@43 1571 size_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1572
Chris@43 1573 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1574 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1575 !m_viewManager->getSelections().empty());
Chris@43 1576
Chris@43 1577 static float **chunkBufferPtrs = 0;
Chris@43 1578 static size_t chunkBufferPtrCount = 0;
Chris@43 1579 size_t channels = getTargetChannelCount();
Chris@43 1580
Chris@43 1581 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1582 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
Chris@43 1583 #endif
Chris@43 1584
Chris@43 1585 if (chunkBufferPtrCount < channels) {
Chris@43 1586 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1587 chunkBufferPtrs = new float *[channels];
Chris@43 1588 chunkBufferPtrCount = channels;
Chris@43 1589 }
Chris@43 1590
Chris@43 1591 for (size_t c = 0; c < channels; ++c) {
Chris@43 1592 chunkBufferPtrs[c] = buffers[c];
Chris@43 1593 }
Chris@43 1594
Chris@43 1595 while (processed < count) {
Chris@43 1596
Chris@43 1597 chunkSize = count - processed;
Chris@43 1598 nextChunkStart = chunkStart + chunkSize;
Chris@43 1599 selectionSize = 0;
Chris@43 1600
Chris@43 1601 size_t fadeIn = 0, fadeOut = 0;
Chris@43 1602
Chris@43 1603 if (constrained) {
Chris@60 1604
Chris@60 1605 size_t rChunkStart =
Chris@60 1606 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1607
Chris@43 1608 Selection selection =
Chris@60 1609 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1610
Chris@43 1611 if (selection.isEmpty()) {
Chris@43 1612 if (looping) {
Chris@43 1613 selection = *m_viewManager->getSelections().begin();
Chris@60 1614 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1615 (selection.getStartFrame());
Chris@43 1616 fadeIn = 50;
Chris@43 1617 }
Chris@43 1618 }
Chris@43 1619
Chris@43 1620 if (selection.isEmpty()) {
Chris@43 1621
Chris@43 1622 chunkSize = 0;
Chris@43 1623 nextChunkStart = chunkStart;
Chris@43 1624
Chris@43 1625 } else {
Chris@43 1626
Chris@60 1627 size_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1628 (selection.getStartFrame());
Chris@60 1629 size_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1630 (selection.getEndFrame());
Chris@43 1631
Chris@60 1632 selectionSize = ef - sf;
Chris@60 1633
Chris@60 1634 if (chunkStart < sf) {
Chris@60 1635 chunkStart = sf;
Chris@43 1636 fadeIn = 50;
Chris@43 1637 }
Chris@43 1638
Chris@43 1639 nextChunkStart = chunkStart + chunkSize;
Chris@43 1640
Chris@60 1641 if (nextChunkStart >= ef) {
Chris@60 1642 nextChunkStart = ef;
Chris@43 1643 fadeOut = 50;
Chris@43 1644 }
Chris@43 1645
Chris@43 1646 chunkSize = nextChunkStart - chunkStart;
Chris@43 1647 }
Chris@43 1648
Chris@43 1649 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1650
Chris@43 1651 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1652 chunkStart = 0;
Chris@43 1653 }
Chris@43 1654 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1655 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1656 }
Chris@43 1657 nextChunkStart = chunkStart + chunkSize;
Chris@43 1658 }
Chris@43 1659
Chris@293 1660 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@43 1661
Chris@43 1662 if (!chunkSize) {
Chris@43 1663 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1664 cout << "Ending selection playback at " << nextChunkStart << endl;
Chris@43 1665 #endif
Chris@43 1666 // We need to maintain full buffers so that the other
Chris@43 1667 // thread can tell where it's got to in the playback -- so
Chris@43 1668 // return the full amount here
Chris@43 1669 frame = frame + count;
Chris@43 1670 return count;
Chris@43 1671 }
Chris@43 1672
Chris@43 1673 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1674 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1675 #endif
Chris@43 1676
Chris@43 1677 size_t got = 0;
Chris@43 1678
Chris@43 1679 if (selectionSize < 100) {
Chris@43 1680 fadeIn = 0;
Chris@43 1681 fadeOut = 0;
Chris@43 1682 } else if (selectionSize < 300) {
Chris@43 1683 if (fadeIn > 0) fadeIn = 10;
Chris@43 1684 if (fadeOut > 0) fadeOut = 10;
Chris@43 1685 }
Chris@43 1686
Chris@43 1687 if (fadeIn > 0) {
Chris@43 1688 if (processed * 2 < fadeIn) {
Chris@43 1689 fadeIn = processed * 2;
Chris@43 1690 }
Chris@43 1691 }
Chris@43 1692
Chris@43 1693 if (fadeOut > 0) {
Chris@43 1694 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1695 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1696 }
Chris@43 1697 }
Chris@43 1698
Chris@43 1699 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1700 mi != m_models.end(); ++mi) {
Chris@43 1701
Chris@43 1702 got = m_audioGenerator->mixModel(*mi, chunkStart,
Chris@43 1703 chunkSize, chunkBufferPtrs,
Chris@43 1704 fadeIn, fadeOut);
Chris@43 1705 }
Chris@43 1706
Chris@43 1707 for (size_t c = 0; c < channels; ++c) {
Chris@43 1708 chunkBufferPtrs[c] += chunkSize;
Chris@43 1709 }
Chris@43 1710
Chris@43 1711 processed += chunkSize;
Chris@43 1712 chunkStart = nextChunkStart;
Chris@43 1713 }
Chris@43 1714
Chris@43 1715 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1716 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1717 #endif
Chris@43 1718
Chris@43 1719 frame = nextChunkStart;
Chris@43 1720 return processed;
Chris@43 1721 }
Chris@43 1722
Chris@43 1723 void
Chris@43 1724 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1725 {
Chris@43 1726 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1727
Chris@43 1728 // only unify if there will be something to read
Chris@43 1729 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1730 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1731 if (wb) {
Chris@43 1732 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1733 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1734 m_lastModelEndFrame) {
Chris@43 1735 // OK, we don't have enough and there's more to
Chris@43 1736 // read -- don't unify until we can do better
Chris@193 1737 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1738 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1739 #endif
Chris@43 1740 return;
Chris@43 1741 }
Chris@43 1742 }
Chris@43 1743 break;
Chris@43 1744 }
Chris@43 1745 }
Chris@43 1746
Chris@43 1747 size_t rf = m_readBufferFill;
Chris@43 1748 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1749 if (rb) {
Chris@43 1750 size_t rs = rb->getReadSpace();
Chris@43 1751 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1752 // cout << "rs = " << rs << endl;
Chris@43 1753 if (rs < rf) rf -= rs;
Chris@43 1754 else rf = 0;
Chris@43 1755 }
Chris@43 1756
Chris@193 1757 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1758 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1759 #endif
Chris@43 1760
Chris@43 1761 size_t wf = m_writeBufferFill;
Chris@43 1762 size_t skip = 0;
Chris@43 1763 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1764 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1765 if (wb) {
Chris@43 1766 if (c == 0) {
Chris@43 1767
Chris@43 1768 size_t wrs = wb->getReadSpace();
Chris@293 1769 // cout << "wrs = " << wrs << endl;
Chris@43 1770
Chris@43 1771 if (wrs < wf) wf -= wrs;
Chris@43 1772 else wf = 0;
Chris@293 1773 // cout << "wf = " << wf << endl;
Chris@43 1774
Chris@43 1775 if (wf < rf) skip = rf - wf;
Chris@43 1776 if (skip == 0) break;
Chris@43 1777 }
Chris@43 1778
Chris@293 1779 // cout << "skipping " << skip << endl;
Chris@43 1780 wb->skip(skip);
Chris@43 1781 }
Chris@43 1782 }
Chris@43 1783
Chris@43 1784 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1785 m_readBuffers = m_writeBuffers;
Chris@43 1786 m_readBufferFill = m_writeBufferFill;
Chris@193 1787 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1788 cerr << "unified" << endl;
Chris@193 1789 #endif
Chris@43 1790 }
Chris@43 1791
Chris@43 1792 void
Chris@43 1793 AudioCallbackPlaySource::FillThread::run()
Chris@43 1794 {
Chris@43 1795 AudioCallbackPlaySource &s(m_source);
Chris@43 1796
Chris@43 1797 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1798 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1799 #endif
Chris@43 1800
Chris@43 1801 s.m_mutex.lock();
Chris@43 1802
Chris@43 1803 bool previouslyPlaying = s.m_playing;
Chris@43 1804 bool work = false;
Chris@43 1805
Chris@43 1806 while (!s.m_exiting) {
Chris@43 1807
Chris@43 1808 s.unifyRingBuffers();
Chris@43 1809 s.m_bufferScavenger.scavenge();
Chris@43 1810 s.m_pluginScavenger.scavenge();
Chris@43 1811
Chris@43 1812 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1813
Chris@43 1814 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1815 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1816 #endif
Chris@43 1817
Chris@43 1818 s.m_mutex.unlock();
Chris@43 1819 s.m_mutex.lock();
Chris@43 1820
Chris@43 1821 } else {
Chris@43 1822
Chris@43 1823 float ms = 100;
Chris@43 1824 if (s.getSourceSampleRate() > 0) {
Chris@193 1825 ms = float(s.m_ringBufferSize) /
Chris@193 1826 float(s.getSourceSampleRate()) * 1000.0;
Chris@43 1827 }
Chris@43 1828
Chris@43 1829 if (s.m_playing) ms /= 10;
Chris@43 1830
Chris@43 1831 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1832 if (!s.m_playing) cout << endl;
Chris@293 1833 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1834 #endif
Chris@43 1835
Chris@43 1836 s.m_condition.wait(&s.m_mutex, size_t(ms));
Chris@43 1837 }
Chris@43 1838
Chris@43 1839 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1840 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1841 #endif
Chris@43 1842
Chris@43 1843 work = false;
Chris@43 1844
Chris@103 1845 if (!s.getSourceSampleRate()) {
Chris@103 1846 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1847 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1848 #endif
Chris@103 1849 continue;
Chris@103 1850 }
Chris@43 1851
Chris@43 1852 bool playing = s.m_playing;
Chris@43 1853
Chris@43 1854 if (playing && !previouslyPlaying) {
Chris@43 1855 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1856 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1857 #endif
Chris@43 1858 for (size_t c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1859 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1860 if (rb) rb->reset();
Chris@43 1861 }
Chris@43 1862 }
Chris@43 1863 previouslyPlaying = playing;
Chris@43 1864
Chris@43 1865 work = s.fillBuffers();
Chris@43 1866 }
Chris@43 1867
Chris@43 1868 s.m_mutex.unlock();
Chris@43 1869 }
Chris@43 1870