annotate audioio/AudioCallbackPlaySource.cpp @ 233:8aace2d9f1c2

Seems to be a bad idea to use plain DEBUG symbol on OS/X (system wants it)
author Chris Cannam
date Tue, 14 Jun 2011 15:27:12 +0100
parents 8c13e8219903
children 1fcee2a1c03e f853dfb200de
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@91 29 #include "AudioCallbackPlayTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@174 37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@193 40 static const size_t DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 41
Chris@105 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@57 46 m_clientName(clientName),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@193 65 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 66 m_outputLeft(0.0),
Chris@43 67 m_outputRight(0.0),
Chris@43 68 m_auditioningPlugin(0),
Chris@43 69 m_auditioningPluginBypassed(false),
Chris@94 70 m_playStartFrame(0),
Chris@94 71 m_playStartFramePassed(false),
Chris@43 72 m_timeStretcher(0),
Chris@130 73 m_monoStretcher(0),
Chris@91 74 m_stretchRatio(1.0),
Chris@91 75 m_stretcherInputCount(0),
Chris@91 76 m_stretcherInputs(0),
Chris@91 77 m_stretcherInputSizes(0),
Chris@43 78 m_fillThread(0),
Chris@43 79 m_converter(0),
Chris@43 80 m_crapConverter(0),
Chris@43 81 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 82 {
Chris@43 83 m_viewManager->setAudioPlaySource(this);
Chris@43 84
Chris@43 85 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 86 this, SLOT(selectionChanged()));
Chris@43 87 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 88 this, SLOT(playLoopModeChanged()));
Chris@43 89 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 90 this, SLOT(playSelectionModeChanged()));
Chris@43 91
Chris@43 92 connect(PlayParameterRepository::getInstance(),
Chris@43 93 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 94 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 95
Chris@43 96 connect(Preferences::getInstance(),
Chris@43 97 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 98 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 99 }
Chris@43 100
Chris@43 101 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 102 {
Chris@177 103 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 104 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 105 #endif
Chris@43 106 m_exiting = true;
Chris@43 107
Chris@43 108 if (m_fillThread) {
Chris@212 109 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@212 110 std::cout << "AudioCallbackPlaySource dtor: awakening thread" << std::endl;
Chris@212 111 #endif
Chris@212 112 m_condition.wakeAll();
Chris@43 113 m_fillThread->wait();
Chris@43 114 delete m_fillThread;
Chris@43 115 }
Chris@43 116
Chris@43 117 clearModels();
Chris@43 118
Chris@43 119 if (m_readBuffers != m_writeBuffers) {
Chris@43 120 delete m_readBuffers;
Chris@43 121 }
Chris@43 122
Chris@43 123 delete m_writeBuffers;
Chris@43 124
Chris@43 125 delete m_audioGenerator;
Chris@43 126
Chris@91 127 for (size_t i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 128 delete[] m_stretcherInputs[i];
Chris@91 129 }
Chris@91 130 delete[] m_stretcherInputSizes;
Chris@91 131 delete[] m_stretcherInputs;
Chris@91 132
Chris@130 133 delete m_timeStretcher;
Chris@130 134 delete m_monoStretcher;
Chris@130 135
Chris@43 136 m_bufferScavenger.scavenge(true);
Chris@43 137 m_pluginScavenger.scavenge(true);
Chris@177 138 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 139 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 140 #endif
Chris@43 141 }
Chris@43 142
Chris@43 143 void
Chris@43 144 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 145 {
Chris@43 146 if (m_models.find(model) != m_models.end()) return;
Chris@43 147
Chris@43 148 bool canPlay = m_audioGenerator->addModel(model);
Chris@43 149
Chris@43 150 m_mutex.lock();
Chris@43 151
Chris@43 152 m_models.insert(model);
Chris@43 153 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 154 m_lastModelEndFrame = model->getEndFrame();
Chris@43 155 }
Chris@43 156
Chris@43 157 bool buffersChanged = false, srChanged = false;
Chris@43 158
Chris@43 159 size_t modelChannels = 1;
Chris@43 160 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 161 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 162 if (modelChannels > m_sourceChannelCount) {
Chris@43 163 m_sourceChannelCount = modelChannels;
Chris@43 164 }
Chris@43 165
Chris@43 166 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 167 std::cout << "Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << std::endl;
Chris@43 168 #endif
Chris@43 169
Chris@43 170 if (m_sourceSampleRate == 0) {
Chris@43 171
Chris@43 172 m_sourceSampleRate = model->getSampleRate();
Chris@43 173 srChanged = true;
Chris@43 174
Chris@43 175 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 176
Chris@43 177 // If this is a dense time-value model and we have no other, we
Chris@43 178 // can just switch to this model's sample rate
Chris@43 179
Chris@43 180 if (dtvm) {
Chris@43 181
Chris@43 182 bool conflicting = false;
Chris@43 183
Chris@43 184 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 185 i != m_models.end(); ++i) {
Chris@43 186 // Only wave file models can be considered conflicting --
Chris@43 187 // writable wave file models are derived and we shouldn't
Chris@43 188 // take their rates into account. Also, don't give any
Chris@43 189 // particular weight to a file that's already playing at
Chris@43 190 // the wrong rate anyway
Chris@43 191 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 192 if (wfm && wfm != dtvm &&
Chris@43 193 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 194 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@233 195 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 196 conflicting = true;
Chris@43 197 break;
Chris@43 198 }
Chris@43 199 }
Chris@43 200
Chris@43 201 if (conflicting) {
Chris@43 202
Chris@233 203 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 204 << "New model sample rate does not match" << endl
Chris@43 205 << "existing model(s) (new " << model->getSampleRate()
Chris@43 206 << " vs " << m_sourceSampleRate
Chris@43 207 << "), playback will be wrong"
Chris@229 208 << endl;
Chris@43 209
Chris@43 210 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 211 m_sourceSampleRate,
Chris@43 212 false);
Chris@43 213 } else {
Chris@43 214 m_sourceSampleRate = model->getSampleRate();
Chris@43 215 srChanged = true;
Chris@43 216 }
Chris@43 217 }
Chris@43 218 }
Chris@43 219
Chris@43 220 if (!m_writeBuffers || (m_writeBuffers->size() < getTargetChannelCount())) {
Chris@43 221 clearRingBuffers(true, getTargetChannelCount());
Chris@43 222 buffersChanged = true;
Chris@43 223 } else {
Chris@43 224 if (canPlay) clearRingBuffers(true);
Chris@43 225 }
Chris@43 226
Chris@43 227 if (buffersChanged || srChanged) {
Chris@43 228 if (m_converter) {
Chris@43 229 src_delete(m_converter);
Chris@43 230 src_delete(m_crapConverter);
Chris@43 231 m_converter = 0;
Chris@43 232 m_crapConverter = 0;
Chris@43 233 }
Chris@43 234 }
Chris@43 235
Chris@164 236 rebuildRangeLists();
Chris@164 237
Chris@43 238 m_mutex.unlock();
Chris@43 239
Chris@43 240 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 241
Chris@43 242 if (!m_fillThread) {
Chris@43 243 m_fillThread = new FillThread(*this);
Chris@43 244 m_fillThread->start();
Chris@43 245 }
Chris@43 246
Chris@43 247 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 248 std::cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << std::endl;
Chris@43 249 #endif
Chris@43 250
Chris@43 251 if (buffersChanged || srChanged) {
Chris@43 252 emit modelReplaced();
Chris@43 253 }
Chris@43 254
Chris@43 255 connect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 256 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 257
Chris@212 258 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@212 259 std::cout << "AudioCallbackPlaySource::addModel: awakening thread" << std::endl;
Chris@212 260 #endif
Chris@212 261
Chris@43 262 m_condition.wakeAll();
Chris@43 263 }
Chris@43 264
Chris@43 265 void
Chris@43 266 AudioCallbackPlaySource::modelChanged(size_t startFrame, size_t endFrame)
Chris@43 267 {
Chris@43 268 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 269 SVDEBUG << "AudioCallbackPlaySource::modelChanged(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 270 #endif
Chris@93 271 if (endFrame > m_lastModelEndFrame) {
Chris@93 272 m_lastModelEndFrame = endFrame;
Chris@99 273 rebuildRangeLists();
Chris@93 274 }
Chris@43 275 }
Chris@43 276
Chris@43 277 void
Chris@43 278 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 279 {
Chris@43 280 m_mutex.lock();
Chris@43 281
Chris@43 282 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 283 std::cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << std::endl;
Chris@43 284 #endif
Chris@43 285
Chris@43 286 disconnect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 287 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 288
Chris@43 289 m_models.erase(model);
Chris@43 290
Chris@43 291 if (m_models.empty()) {
Chris@43 292 if (m_converter) {
Chris@43 293 src_delete(m_converter);
Chris@43 294 src_delete(m_crapConverter);
Chris@43 295 m_converter = 0;
Chris@43 296 m_crapConverter = 0;
Chris@43 297 }
Chris@43 298 m_sourceSampleRate = 0;
Chris@43 299 }
Chris@43 300
Chris@43 301 size_t lastEnd = 0;
Chris@43 302 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 303 i != m_models.end(); ++i) {
Chris@164 304 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@164 305 std::cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << std::endl;
Chris@164 306 #endif
Chris@43 307 if ((*i)->getEndFrame() > lastEnd) lastEnd = (*i)->getEndFrame();
Chris@164 308 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@164 309 std::cout << "(done, lastEnd now " << lastEnd << ")" << std::endl;
Chris@164 310 #endif
Chris@43 311 }
Chris@43 312 m_lastModelEndFrame = lastEnd;
Chris@43 313
Chris@212 314 m_audioGenerator->removeModel(model);
Chris@212 315
Chris@43 316 m_mutex.unlock();
Chris@43 317
Chris@43 318 clearRingBuffers();
Chris@43 319 }
Chris@43 320
Chris@43 321 void
Chris@43 322 AudioCallbackPlaySource::clearModels()
Chris@43 323 {
Chris@43 324 m_mutex.lock();
Chris@43 325
Chris@43 326 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 327 std::cout << "AudioCallbackPlaySource::clearModels()" << std::endl;
Chris@43 328 #endif
Chris@43 329
Chris@43 330 m_models.clear();
Chris@43 331
Chris@43 332 if (m_converter) {
Chris@43 333 src_delete(m_converter);
Chris@43 334 src_delete(m_crapConverter);
Chris@43 335 m_converter = 0;
Chris@43 336 m_crapConverter = 0;
Chris@43 337 }
Chris@43 338
Chris@43 339 m_lastModelEndFrame = 0;
Chris@43 340
Chris@43 341 m_sourceSampleRate = 0;
Chris@43 342
Chris@43 343 m_mutex.unlock();
Chris@43 344
Chris@43 345 m_audioGenerator->clearModels();
Chris@93 346
Chris@93 347 clearRingBuffers();
Chris@43 348 }
Chris@43 349
Chris@43 350 void
Chris@43 351 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, size_t count)
Chris@43 352 {
Chris@43 353 if (!haveLock) m_mutex.lock();
Chris@43 354
Chris@93 355 rebuildRangeLists();
Chris@93 356
Chris@43 357 if (count == 0) {
Chris@43 358 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@43 359 }
Chris@43 360
Chris@93 361 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 362
Chris@43 363 if (m_readBuffers != m_writeBuffers) {
Chris@43 364 delete m_writeBuffers;
Chris@43 365 }
Chris@43 366
Chris@43 367 m_writeBuffers = new RingBufferVector;
Chris@43 368
Chris@43 369 for (size_t i = 0; i < count; ++i) {
Chris@43 370 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 371 }
Chris@43 372
Chris@43 373 // std::cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@43 374 // << count << " write buffers" << std::endl;
Chris@43 375
Chris@43 376 if (!haveLock) {
Chris@43 377 m_mutex.unlock();
Chris@43 378 }
Chris@43 379 }
Chris@43 380
Chris@43 381 void
Chris@43 382 AudioCallbackPlaySource::play(size_t startFrame)
Chris@43 383 {
Chris@43 384 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 385 !m_viewManager->getSelections().empty()) {
Chris@60 386
Chris@233 387 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 388
Chris@60 389 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 390
Chris@233 391 SVDEBUG << startFrame << endl;
Chris@94 392
Chris@43 393 } else {
Chris@43 394 if (startFrame >= m_lastModelEndFrame) {
Chris@43 395 startFrame = 0;
Chris@43 396 }
Chris@43 397 }
Chris@43 398
Chris@132 399 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@60 400 std::cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 401 #endif
Chris@60 402
Chris@60 403 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 404
Chris@189 405 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@60 406 std::cerr << startFrame << std::endl;
Chris@189 407 #endif
Chris@60 408
Chris@43 409 // The fill thread will automatically empty its buffers before
Chris@43 410 // starting again if we have not so far been playing, but not if
Chris@43 411 // we're just re-seeking.
Chris@102 412 // NO -- we can end up playing some first -- always reset here
Chris@43 413
Chris@43 414 m_mutex.lock();
Chris@102 415
Chris@91 416 if (m_timeStretcher) {
Chris@91 417 m_timeStretcher->reset();
Chris@91 418 }
Chris@130 419 if (m_monoStretcher) {
Chris@130 420 m_monoStretcher->reset();
Chris@130 421 }
Chris@102 422
Chris@102 423 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 424 if (m_readBuffers) {
Chris@102 425 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 426 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 427 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@102 428 std::cerr << "reset ring buffer for channel " << c << std::endl;
Chris@132 429 #endif
Chris@102 430 if (rb) rb->reset();
Chris@102 431 }
Chris@43 432 }
Chris@102 433 if (m_converter) src_reset(m_converter);
Chris@102 434 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 435
Chris@43 436 m_mutex.unlock();
Chris@43 437
Chris@43 438 m_audioGenerator->reset();
Chris@43 439
Chris@94 440 m_playStartFrame = startFrame;
Chris@94 441 m_playStartFramePassed = false;
Chris@94 442 m_playStartedAt = RealTime::zeroTime;
Chris@94 443 if (m_target) {
Chris@94 444 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 445 }
Chris@94 446
Chris@43 447 bool changed = !m_playing;
Chris@91 448 m_lastRetrievalTimestamp = 0;
Chris@102 449 m_lastCurrentFrame = 0;
Chris@43 450 m_playing = true;
Chris@212 451
Chris@212 452 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@212 453 std::cout << "AudioCallbackPlaySource::play: awakening thread" << std::endl;
Chris@212 454 #endif
Chris@212 455
Chris@43 456 m_condition.wakeAll();
Chris@158 457 if (changed) {
Chris@158 458 emit playStatusChanged(m_playing);
Chris@158 459 emit activity(tr("Play from %1").arg
Chris@158 460 (RealTime::frame2RealTime
Chris@158 461 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 462 }
Chris@43 463 }
Chris@43 464
Chris@43 465 void
Chris@43 466 AudioCallbackPlaySource::stop()
Chris@43 467 {
Chris@212 468 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 469 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 470 #endif
Chris@43 471 bool changed = m_playing;
Chris@43 472 m_playing = false;
Chris@212 473
Chris@212 474 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@212 475 std::cout << "AudioCallbackPlaySource::stop: awakening thread" << std::endl;
Chris@212 476 #endif
Chris@212 477
Chris@43 478 m_condition.wakeAll();
Chris@91 479 m_lastRetrievalTimestamp = 0;
Chris@158 480 if (changed) {
Chris@158 481 emit playStatusChanged(m_playing);
Chris@158 482 emit activity(tr("Stop at %1").arg
Chris@158 483 (RealTime::frame2RealTime
Chris@158 484 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 485 }
Chris@102 486 m_lastCurrentFrame = 0;
Chris@43 487 }
Chris@43 488
Chris@43 489 void
Chris@43 490 AudioCallbackPlaySource::selectionChanged()
Chris@43 491 {
Chris@43 492 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 493 clearRingBuffers();
Chris@43 494 }
Chris@43 495 }
Chris@43 496
Chris@43 497 void
Chris@43 498 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 499 {
Chris@43 500 clearRingBuffers();
Chris@43 501 }
Chris@43 502
Chris@43 503 void
Chris@43 504 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 505 {
Chris@43 506 if (!m_viewManager->getSelections().empty()) {
Chris@43 507 clearRingBuffers();
Chris@43 508 }
Chris@43 509 }
Chris@43 510
Chris@43 511 void
Chris@43 512 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 513 {
Chris@43 514 clearRingBuffers();
Chris@43 515 }
Chris@43 516
Chris@43 517 void
Chris@43 518 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 519 {
Chris@43 520 if (n == "Resample Quality") {
Chris@43 521 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 522 }
Chris@43 523 }
Chris@43 524
Chris@43 525 void
Chris@43 526 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 527 {
Chris@130 528 std::cerr << "Audio processing overload!" << std::endl;
Chris@130 529
Chris@130 530 if (!m_playing) return;
Chris@130 531
Chris@43 532 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 533 if (ap && !m_auditioningPluginBypassed) {
Chris@43 534 m_auditioningPluginBypassed = true;
Chris@43 535 emit audioOverloadPluginDisabled();
Chris@130 536 return;
Chris@130 537 }
Chris@130 538
Chris@130 539 if (m_timeStretcher &&
Chris@130 540 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 541 m_stretcherInputCount > 1 &&
Chris@130 542 m_monoStretcher && !m_stretchMono) {
Chris@130 543 m_stretchMono = true;
Chris@130 544 emit audioTimeStretchMultiChannelDisabled();
Chris@130 545 return;
Chris@43 546 }
Chris@43 547 }
Chris@43 548
Chris@43 549 void
Chris@91 550 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, size_t size)
Chris@43 551 {
Chris@91 552 m_target = target;
Chris@193 553 std::cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << std::endl;
Chris@193 554 if (size != 0) {
Chris@193 555 m_blockSize = size;
Chris@193 556 }
Chris@193 557 if (size * 4 > m_ringBufferSize) {
Chris@233 558 SVDEBUG << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@193 559 << size << " > a quarter of ring buffer size "
Chris@193 560 << m_ringBufferSize << ", calling for more ring buffer"
Chris@229 561 << endl;
Chris@193 562 m_ringBufferSize = size * 4;
Chris@193 563 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 564 clearRingBuffers();
Chris@193 565 }
Chris@193 566 }
Chris@43 567 }
Chris@43 568
Chris@43 569 size_t
Chris@43 570 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 571 {
Chris@43 572 // std::cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << std::endl;
Chris@43 573 return m_blockSize;
Chris@43 574 }
Chris@43 575
Chris@43 576 void
Chris@43 577 AudioCallbackPlaySource::setTargetPlayLatency(size_t latency)
Chris@43 578 {
Chris@43 579 m_playLatency = latency;
Chris@43 580 }
Chris@43 581
Chris@43 582 size_t
Chris@43 583 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 584 {
Chris@43 585 return m_playLatency;
Chris@43 586 }
Chris@43 587
Chris@43 588 size_t
Chris@43 589 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 590 {
Chris@91 591 // This method attempts to estimate which audio sample frame is
Chris@91 592 // "currently coming through the speakers".
Chris@91 593
Chris@93 594 size_t targetRate = getTargetSampleRate();
Chris@93 595 size_t latency = m_playLatency; // at target rate
Chris@93 596 RealTime latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@93 597
Chris@93 598 return getCurrentFrame(latency_t);
Chris@93 599 }
Chris@93 600
Chris@93 601 size_t
Chris@93 602 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 603 {
Chris@93 604 return getCurrentFrame(RealTime::zeroTime);
Chris@93 605 }
Chris@93 606
Chris@93 607 size_t
Chris@93 608 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 609 {
Chris@43 610 bool resample = false;
Chris@91 611 double resampleRatio = 1.0;
Chris@43 612
Chris@91 613 // We resample when filling the ring buffer, and time-stretch when
Chris@91 614 // draining it. The buffer contains data at the "target rate" and
Chris@91 615 // the latency provided by the target is also at the target rate.
Chris@91 616 // Because of the multiple rates involved, we do the actual
Chris@91 617 // calculation using RealTime instead.
Chris@43 618
Chris@91 619 size_t sourceRate = getSourceSampleRate();
Chris@91 620 size_t targetRate = getTargetSampleRate();
Chris@91 621
Chris@91 622 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 623
Chris@91 624 size_t inbuffer = 0; // at target rate
Chris@91 625
Chris@43 626 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 627 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 628 if (rb) {
Chris@91 629 size_t here = rb->getReadSpace();
Chris@91 630 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 631 }
Chris@43 632 }
Chris@43 633
Chris@91 634 size_t readBufferFill = m_readBufferFill;
Chris@91 635 size_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 636 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 637 double currentTime = 0.0;
Chris@91 638 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 639
Chris@102 640 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 641
Chris@91 642 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 643
Chris@91 644 size_t stretchlat = 0;
Chris@91 645 double timeRatio = 1.0;
Chris@91 646
Chris@91 647 if (m_timeStretcher) {
Chris@91 648 stretchlat = m_timeStretcher->getLatency();
Chris@91 649 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 650 }
Chris@43 651
Chris@91 652 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 653
Chris@91 654 // When the target has just requested a block from us, the last
Chris@91 655 // sample it obtained was our buffer fill frame count minus the
Chris@91 656 // amount of read space (converted back to source sample rate)
Chris@91 657 // remaining now. That sample is not expected to be played until
Chris@91 658 // the target's play latency has elapsed. By the time the
Chris@91 659 // following block is requested, that sample will be at the
Chris@91 660 // target's play latency minus the last requested block size away
Chris@91 661 // from being played.
Chris@91 662
Chris@91 663 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 664 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 665
Chris@102 666 if (m_target &&
Chris@102 667 m_trustworthyTimestamps &&
Chris@102 668 lastRetrievalTimestamp != 0.0) {
Chris@91 669
Chris@91 670 lastretrieved_t = RealTime::frame2RealTime
Chris@91 671 (lastRetrievedBlockSize, targetRate);
Chris@91 672
Chris@91 673 // calculate number of frames at target rate that have elapsed
Chris@91 674 // since the end of the last call to getSourceSamples
Chris@91 675
Chris@102 676 if (m_trustworthyTimestamps && !looping) {
Chris@91 677
Chris@102 678 // this adjustment seems to cause more problems when looping
Chris@102 679 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 680
Chris@102 681 if (elapsed > 0.0) {
Chris@102 682 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 683 }
Chris@91 684 }
Chris@91 685
Chris@91 686 } else {
Chris@91 687
Chris@91 688 lastretrieved_t = RealTime::frame2RealTime
Chris@91 689 (getTargetBlockSize(), targetRate);
Chris@62 690 }
Chris@91 691
Chris@91 692 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 693
Chris@91 694 if (timeRatio != 1.0) {
Chris@91 695 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 696 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 697 latency_t = latency_t / timeRatio;
Chris@43 698 }
Chris@43 699
Chris@91 700 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@163 701 std::cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << std::endl;
Chris@91 702 #endif
Chris@43 703
Chris@91 704 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@60 705
Chris@93 706 // Normally the range lists should contain at least one item each
Chris@93 707 // -- if playback is unconstrained, that item should report the
Chris@93 708 // entire source audio duration.
Chris@43 709
Chris@93 710 if (m_rangeStarts.empty()) {
Chris@93 711 rebuildRangeLists();
Chris@93 712 }
Chris@92 713
Chris@93 714 if (m_rangeStarts.empty()) {
Chris@93 715 // this code is only used in case of error in rebuildRangeLists
Chris@93 716 RealTime playing_t = bufferedto_t
Chris@93 717 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 718 + sincerequest_t;
Chris@193 719 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 720 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 721 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 722 }
Chris@43 723
Chris@91 724 int inRange = 0;
Chris@91 725 int index = 0;
Chris@91 726
Chris@93 727 for (size_t i = 0; i < m_rangeStarts.size(); ++i) {
Chris@93 728 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 729 inRange = index;
Chris@93 730 } else {
Chris@93 731 break;
Chris@93 732 }
Chris@93 733 ++index;
Chris@93 734 }
Chris@93 735
Chris@93 736 if (inRange >= m_rangeStarts.size()) inRange = m_rangeStarts.size()-1;
Chris@93 737
Chris@94 738 RealTime playing_t = bufferedto_t;
Chris@93 739
Chris@93 740 playing_t = playing_t
Chris@93 741 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 742 + sincerequest_t;
Chris@94 743
Chris@94 744 // This rather gross little hack is used to ensure that latency
Chris@94 745 // compensation doesn't result in the playback pointer appearing
Chris@94 746 // to start earlier than the actual playback does. It doesn't
Chris@94 747 // work properly (hence the bail-out in the middle) because if we
Chris@94 748 // are playing a relatively short looped region, the playing time
Chris@94 749 // estimated from the buffer fill frame may have wrapped around
Chris@94 750 // the region boundary and end up being much smaller than the
Chris@94 751 // theoretical play start frame, perhaps even for the entire
Chris@94 752 // duration of playback!
Chris@94 753
Chris@94 754 if (!m_playStartFramePassed) {
Chris@94 755 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 756 sourceRate);
Chris@94 757 if (playing_t < playstart_t) {
Chris@132 758 // std::cerr << "playing_t " << playing_t << " < playstart_t "
Chris@132 759 // << playstart_t << std::endl;
Chris@122 760 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 761 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 762 RealTime::fromSeconds(currentTime)) {
Chris@176 763 // std::cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << std::endl;
Chris@94 764 m_playStartFramePassed = true;
Chris@94 765 } else {
Chris@94 766 playing_t = playstart_t;
Chris@94 767 }
Chris@94 768 } else {
Chris@94 769 m_playStartFramePassed = true;
Chris@94 770 }
Chris@94 771 }
Chris@163 772
Chris@163 773 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@163 774 std::cerr << "playing_t " << playing_t;
Chris@163 775 #endif
Chris@94 776
Chris@94 777 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 778
Chris@93 779 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@163 780 std::cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << std::endl;
Chris@93 781 #endif
Chris@93 782
Chris@93 783 while (playing_t < RealTime::zeroTime) {
Chris@93 784
Chris@93 785 if (inRange == 0) {
Chris@93 786 if (looping) {
Chris@93 787 inRange = m_rangeStarts.size() - 1;
Chris@93 788 } else {
Chris@93 789 break;
Chris@93 790 }
Chris@93 791 } else {
Chris@93 792 --inRange;
Chris@93 793 }
Chris@93 794
Chris@93 795 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 796 }
Chris@93 797
Chris@93 798 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 799
Chris@93 800 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@93 801 std::cerr << " playing time: " << playing_t << std::endl;
Chris@93 802 #endif
Chris@93 803
Chris@93 804 if (!looping) {
Chris@93 805 if (inRange == m_rangeStarts.size()-1 &&
Chris@93 806 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@96 807 std::cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << std::endl;
Chris@93 808 stop();
Chris@93 809 }
Chris@93 810 }
Chris@93 811
Chris@93 812 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 813
Chris@93 814 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 815
Chris@102 816 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 817 if (frame < m_lastCurrentFrame) {
Chris@102 818 frame = m_lastCurrentFrame;
Chris@102 819 }
Chris@102 820 }
Chris@102 821
Chris@102 822 m_lastCurrentFrame = frame;
Chris@102 823
Chris@93 824 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 825 }
Chris@93 826
Chris@93 827 void
Chris@93 828 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 829 {
Chris@93 830 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 831
Chris@93 832 m_rangeStarts.clear();
Chris@93 833 m_rangeDurations.clear();
Chris@93 834
Chris@93 835 size_t sourceRate = getSourceSampleRate();
Chris@93 836 if (sourceRate == 0) return;
Chris@93 837
Chris@93 838 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 839 if (end == RealTime::zeroTime) return;
Chris@93 840
Chris@93 841 if (!constrained) {
Chris@93 842 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 843 m_rangeDurations.push_back(end);
Chris@93 844 return;
Chris@93 845 }
Chris@93 846
Chris@93 847 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 848 MultiSelection::SelectionList::const_iterator i;
Chris@93 849
Chris@93 850 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 851 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 852 #endif
Chris@93 853
Chris@93 854 if (!selections.empty()) {
Chris@91 855
Chris@91 856 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 857
Chris@91 858 RealTime start =
Chris@91 859 (RealTime::frame2RealTime
Chris@91 860 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 861 sourceRate));
Chris@91 862 RealTime duration =
Chris@91 863 (RealTime::frame2RealTime
Chris@91 864 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 865 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 866 sourceRate));
Chris@91 867
Chris@93 868 m_rangeStarts.push_back(start);
Chris@93 869 m_rangeDurations.push_back(duration);
Chris@91 870 }
Chris@93 871 } else {
Chris@93 872 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 873 m_rangeDurations.push_back(end);
Chris@43 874 }
Chris@43 875
Chris@93 876 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@93 877 std::cerr << "Now have " << m_rangeStarts.size() << " play ranges" << std::endl;
Chris@91 878 #endif
Chris@43 879 }
Chris@43 880
Chris@43 881 void
Chris@43 882 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 883 {
Chris@43 884 m_outputLeft = left;
Chris@43 885 m_outputRight = right;
Chris@43 886 }
Chris@43 887
Chris@43 888 bool
Chris@43 889 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 890 {
Chris@43 891 left = m_outputLeft;
Chris@43 892 right = m_outputRight;
Chris@43 893 return true;
Chris@43 894 }
Chris@43 895
Chris@43 896 void
Chris@43 897 AudioCallbackPlaySource::setTargetSampleRate(size_t sr)
Chris@43 898 {
Chris@43 899 m_targetSampleRate = sr;
Chris@43 900 initialiseConverter();
Chris@43 901 }
Chris@43 902
Chris@43 903 void
Chris@43 904 AudioCallbackPlaySource::initialiseConverter()
Chris@43 905 {
Chris@43 906 m_mutex.lock();
Chris@43 907
Chris@43 908 if (m_converter) {
Chris@43 909 src_delete(m_converter);
Chris@43 910 src_delete(m_crapConverter);
Chris@43 911 m_converter = 0;
Chris@43 912 m_crapConverter = 0;
Chris@43 913 }
Chris@43 914
Chris@43 915 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 916
Chris@43 917 int err = 0;
Chris@43 918
Chris@43 919 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 920 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 921 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 922 SRC_SINC_MEDIUM_QUALITY,
Chris@43 923 getTargetChannelCount(), &err);
Chris@43 924
Chris@43 925 if (m_converter) {
Chris@43 926 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 927 getTargetChannelCount(),
Chris@43 928 &err);
Chris@43 929 }
Chris@43 930
Chris@43 931 if (!m_converter || !m_crapConverter) {
Chris@43 932 std::cerr
Chris@43 933 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@43 934 << src_strerror(err) << std::endl;
Chris@43 935
Chris@43 936 if (m_converter) {
Chris@43 937 src_delete(m_converter);
Chris@43 938 m_converter = 0;
Chris@43 939 }
Chris@43 940
Chris@43 941 if (m_crapConverter) {
Chris@43 942 src_delete(m_crapConverter);
Chris@43 943 m_crapConverter = 0;
Chris@43 944 }
Chris@43 945
Chris@43 946 m_mutex.unlock();
Chris@43 947
Chris@43 948 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 949 getTargetSampleRate(),
Chris@43 950 false);
Chris@43 951 } else {
Chris@43 952
Chris@43 953 m_mutex.unlock();
Chris@43 954
Chris@43 955 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 956 getTargetSampleRate(),
Chris@43 957 true);
Chris@43 958 }
Chris@43 959 } else {
Chris@43 960 m_mutex.unlock();
Chris@43 961 }
Chris@43 962 }
Chris@43 963
Chris@43 964 void
Chris@43 965 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 966 {
Chris@43 967 if (q == m_resampleQuality) return;
Chris@43 968 m_resampleQuality = q;
Chris@43 969
Chris@43 970 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 971 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@229 972 << m_resampleQuality << endl;
Chris@43 973 #endif
Chris@43 974
Chris@43 975 initialiseConverter();
Chris@43 976 }
Chris@43 977
Chris@43 978 void
Chris@107 979 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 980 {
Chris@107 981 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 982 if (a && !plugin) {
Chris@107 983 std::cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << std::endl;
Chris@107 984 }
Chris@204 985
Chris@204 986 m_mutex.lock();
Chris@43 987 m_auditioningPlugin = plugin;
Chris@43 988 m_auditioningPluginBypassed = false;
Chris@204 989 m_mutex.unlock();
Chris@43 990 }
Chris@43 991
Chris@43 992 void
Chris@43 993 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 994 {
Chris@43 995 m_audioGenerator->setSoloModelSet(s);
Chris@43 996 clearRingBuffers();
Chris@43 997 }
Chris@43 998
Chris@43 999 void
Chris@43 1000 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1001 {
Chris@43 1002 m_audioGenerator->clearSoloModelSet();
Chris@43 1003 clearRingBuffers();
Chris@43 1004 }
Chris@43 1005
Chris@43 1006 size_t
Chris@43 1007 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 1008 {
Chris@43 1009 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 1010 else return getSourceSampleRate();
Chris@43 1011 }
Chris@43 1012
Chris@43 1013 size_t
Chris@43 1014 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1015 {
Chris@43 1016 return m_sourceChannelCount;
Chris@43 1017 }
Chris@43 1018
Chris@43 1019 size_t
Chris@43 1020 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1021 {
Chris@43 1022 if (m_sourceChannelCount < 2) return 2;
Chris@43 1023 return m_sourceChannelCount;
Chris@43 1024 }
Chris@43 1025
Chris@43 1026 size_t
Chris@43 1027 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1028 {
Chris@43 1029 return m_sourceSampleRate;
Chris@43 1030 }
Chris@43 1031
Chris@43 1032 void
Chris@91 1033 AudioCallbackPlaySource::setTimeStretch(float factor)
Chris@43 1034 {
Chris@91 1035 m_stretchRatio = factor;
Chris@91 1036
Chris@91 1037 if (m_timeStretcher || (factor == 1.f)) {
Chris@91 1038 // stretch ratio will be set in next process call if appropriate
Chris@62 1039 } else {
Chris@91 1040 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1041 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@62 1042 (getTargetSampleRate(),
Chris@91 1043 m_stretcherInputCount,
Chris@62 1044 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1045 factor);
Chris@130 1046 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@130 1047 (getTargetSampleRate(),
Chris@130 1048 1,
Chris@130 1049 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1050 factor);
Chris@91 1051 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@91 1052 m_stretcherInputSizes = new size_t[m_stretcherInputCount];
Chris@91 1053 for (size_t c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1054 m_stretcherInputSizes[c] = 16384;
Chris@91 1055 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1056 }
Chris@130 1057 m_monoStretcher = monoStretcher;
Chris@62 1058 m_timeStretcher = stretcher;
Chris@62 1059 }
Chris@158 1060
Chris@158 1061 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1062 }
Chris@43 1063
Chris@43 1064 size_t
Chris@130 1065 AudioCallbackPlaySource::getSourceSamples(size_t ucount, float **buffer)
Chris@43 1066 {
Chris@130 1067 int count = ucount;
Chris@130 1068
Chris@43 1069 if (!m_playing) {
Chris@193 1070 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1071 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1072 #endif
Chris@43 1073 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1074 for (int i = 0; i < count; ++i) {
Chris@43 1075 buffer[ch][i] = 0.0;
Chris@43 1076 }
Chris@43 1077 }
Chris@43 1078 return 0;
Chris@43 1079 }
Chris@43 1080
Chris@212 1081 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1082 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1083 #endif
Chris@212 1084
Chris@43 1085 // Ensure that all buffers have at least the amount of data we
Chris@43 1086 // need -- else reduce the size of our requests correspondingly
Chris@43 1087
Chris@43 1088 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1089
Chris@43 1090 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1091
Chris@43 1092 if (!rb) {
Chris@43 1093 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1094 << "No ring buffer available for channel " << ch
Chris@43 1095 << ", returning no data here" << std::endl;
Chris@43 1096 count = 0;
Chris@43 1097 break;
Chris@43 1098 }
Chris@43 1099
Chris@43 1100 size_t rs = rb->getReadSpace();
Chris@43 1101 if (rs < count) {
Chris@43 1102 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1103 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1104 << "Ring buffer for channel " << ch << " has only "
Chris@193 1105 << rs << " (of " << count << ") samples available ("
Chris@193 1106 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1107 << "space " << rb->getWriteSpace() << "), "
Chris@43 1108 << "reducing request size" << std::endl;
Chris@43 1109 #endif
Chris@43 1110 count = rs;
Chris@43 1111 }
Chris@43 1112 }
Chris@43 1113
Chris@43 1114 if (count == 0) return 0;
Chris@43 1115
Chris@62 1116 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1117 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1118
Chris@62 1119 float ratio = ts ? ts->getTimeRatio() : 1.f;
Chris@91 1120
Chris@91 1121 if (ratio != m_stretchRatio) {
Chris@91 1122 if (!ts) {
Chris@91 1123 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << std::endl;
Chris@91 1124 m_stretchRatio = 1.f;
Chris@91 1125 } else {
Chris@91 1126 ts->setTimeRatio(m_stretchRatio);
Chris@130 1127 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1128 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1129 }
Chris@130 1130 }
Chris@130 1131
Chris@130 1132 int stretchChannels = m_stretcherInputCount;
Chris@130 1133 if (m_stretchMono) {
Chris@130 1134 if (ms) {
Chris@130 1135 ts = ms;
Chris@130 1136 stretchChannels = 1;
Chris@130 1137 } else {
Chris@130 1138 m_stretchMono = false;
Chris@91 1139 }
Chris@91 1140 }
Chris@91 1141
Chris@91 1142 if (m_target) {
Chris@91 1143 m_lastRetrievedBlockSize = count;
Chris@91 1144 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1145 }
Chris@43 1146
Chris@62 1147 if (!ts || ratio == 1.f) {
Chris@43 1148
Chris@130 1149 int got = 0;
Chris@43 1150
Chris@43 1151 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1152
Chris@43 1153 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1154
Chris@43 1155 if (rb) {
Chris@43 1156
Chris@43 1157 // this is marginally more likely to leave our channels in
Chris@43 1158 // sync after a processing failure than just passing "count":
Chris@43 1159 size_t request = count;
Chris@43 1160 if (ch > 0) request = got;
Chris@43 1161
Chris@43 1162 got = rb->read(buffer[ch], request);
Chris@43 1163
Chris@43 1164 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@43 1165 std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << std::endl;
Chris@43 1166 #endif
Chris@43 1167 }
Chris@43 1168
Chris@43 1169 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1170 for (int i = got; i < count; ++i) {
Chris@43 1171 buffer[ch][i] = 0.0;
Chris@43 1172 }
Chris@43 1173 }
Chris@43 1174 }
Chris@43 1175
Chris@43 1176 applyAuditioningEffect(count, buffer);
Chris@43 1177
Chris@212 1178 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@212 1179 std::cout << "AudioCallbackPlaySource::getSamples: awakening thread" << std::endl;
Chris@212 1180 #endif
Chris@212 1181
Chris@43 1182 m_condition.wakeAll();
Chris@91 1183
Chris@43 1184 return got;
Chris@43 1185 }
Chris@43 1186
Chris@62 1187 size_t channels = getTargetChannelCount();
Chris@91 1188 size_t available;
Chris@91 1189 int warned = 0;
Chris@91 1190 size_t fedToStretcher = 0;
Chris@43 1191
Chris@91 1192 // The input block for a given output is approx output / ratio,
Chris@91 1193 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1194
Chris@91 1195 while ((available = ts->available()) < count) {
Chris@91 1196
Chris@91 1197 size_t reqd = lrintf((count - available) / ratio);
Chris@91 1198 reqd = std::max(reqd, ts->getSamplesRequired());
Chris@91 1199 if (reqd == 0) reqd = 1;
Chris@91 1200
Chris@91 1201 size_t got = reqd;
Chris@91 1202
Chris@91 1203 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1204 std::cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << std::endl;
Chris@62 1205 #endif
Chris@43 1206
Chris@91 1207 for (size_t c = 0; c < channels; ++c) {
Chris@131 1208 if (c >= m_stretcherInputCount) continue;
Chris@91 1209 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1210 if (c == 0) {
Chris@91 1211 std::cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << std::endl;
Chris@91 1212 }
Chris@91 1213 delete[] m_stretcherInputs[c];
Chris@91 1214 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1215 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1216 }
Chris@91 1217 }
Chris@43 1218
Chris@91 1219 for (size_t c = 0; c < channels; ++c) {
Chris@131 1220 if (c >= m_stretcherInputCount) continue;
Chris@91 1221 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1222 if (rb) {
Chris@130 1223 size_t gotHere;
Chris@130 1224 if (stretchChannels == 1 && c > 0) {
Chris@130 1225 gotHere = rb->readAdding(m_stretcherInputs[0], got);
Chris@130 1226 } else {
Chris@130 1227 gotHere = rb->read(m_stretcherInputs[c], got);
Chris@130 1228 }
Chris@91 1229 if (gotHere < got) got = gotHere;
Chris@91 1230
Chris@91 1231 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1232 if (c == 0) {
Chris@233 1233 SVDEBUG << "feeding stretcher: got " << gotHere
Chris@229 1234 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1235 }
Chris@62 1236 #endif
Chris@43 1237
Chris@91 1238 } else {
Chris@91 1239 std::cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << std::endl;
Chris@43 1240 }
Chris@43 1241 }
Chris@43 1242
Chris@43 1243 if (got < reqd) {
Chris@43 1244 std::cerr << "WARNING: Read underrun in playback ("
Chris@43 1245 << got << " < " << reqd << ")" << std::endl;
Chris@43 1246 }
Chris@43 1247
Chris@91 1248 ts->process(m_stretcherInputs, got, false);
Chris@91 1249
Chris@91 1250 fedToStretcher += got;
Chris@43 1251
Chris@43 1252 if (got == 0) break;
Chris@43 1253
Chris@62 1254 if (ts->available() == available) {
Chris@43 1255 std::cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << std::endl;
Chris@43 1256 if (++warned == 5) break;
Chris@43 1257 }
Chris@43 1258 }
Chris@43 1259
Chris@62 1260 ts->retrieve(buffer, count);
Chris@43 1261
Chris@130 1262 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1263 for (int i = 0; i < count; ++i) {
Chris@130 1264 buffer[c][i] = buffer[0][i];
Chris@130 1265 }
Chris@130 1266 }
Chris@130 1267
Chris@43 1268 applyAuditioningEffect(count, buffer);
Chris@43 1269
Chris@212 1270 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@212 1271 std::cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << std::endl;
Chris@212 1272 #endif
Chris@212 1273
Chris@43 1274 m_condition.wakeAll();
Chris@43 1275
Chris@43 1276 return count;
Chris@43 1277 }
Chris@43 1278
Chris@43 1279 void
Chris@43 1280 AudioCallbackPlaySource::applyAuditioningEffect(size_t count, float **buffers)
Chris@43 1281 {
Chris@43 1282 if (m_auditioningPluginBypassed) return;
Chris@43 1283 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1284 if (!plugin) return;
Chris@204 1285
Chris@43 1286 if (plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@43 1287 // std::cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1288 // << " != our channel count " << getTargetChannelCount()
Chris@43 1289 // << std::endl;
Chris@43 1290 return;
Chris@43 1291 }
Chris@43 1292 if (plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@43 1293 // std::cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1294 // << " != our channel count " << getTargetChannelCount()
Chris@43 1295 // << std::endl;
Chris@43 1296 return;
Chris@43 1297 }
Chris@102 1298 if (plugin->getBufferSize() < count) {
Chris@43 1299 // std::cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1300 // << " < our block size " << count
Chris@43 1301 // << std::endl;
Chris@43 1302 return;
Chris@43 1303 }
Chris@43 1304
Chris@43 1305 float **ib = plugin->getAudioInputBuffers();
Chris@43 1306 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1307
Chris@43 1308 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1309 for (size_t i = 0; i < count; ++i) {
Chris@43 1310 ib[c][i] = buffers[c][i];
Chris@43 1311 }
Chris@43 1312 }
Chris@43 1313
Chris@102 1314 plugin->run(Vamp::RealTime::zeroTime, count);
Chris@43 1315
Chris@43 1316 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1317 for (size_t i = 0; i < count; ++i) {
Chris@43 1318 buffers[c][i] = ob[c][i];
Chris@43 1319 }
Chris@43 1320 }
Chris@43 1321 }
Chris@43 1322
Chris@43 1323 // Called from fill thread, m_playing true, mutex held
Chris@43 1324 bool
Chris@43 1325 AudioCallbackPlaySource::fillBuffers()
Chris@43 1326 {
Chris@43 1327 static float *tmp = 0;
Chris@43 1328 static size_t tmpSize = 0;
Chris@43 1329
Chris@43 1330 size_t space = 0;
Chris@43 1331 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1332 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1333 if (wb) {
Chris@43 1334 size_t spaceHere = wb->getWriteSpace();
Chris@43 1335 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1336 }
Chris@43 1337 }
Chris@43 1338
Chris@103 1339 if (space == 0) {
Chris@103 1340 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 1341 std::cout << "AudioCallbackPlaySourceFillThread: no space to fill" << std::endl;
Chris@103 1342 #endif
Chris@103 1343 return false;
Chris@103 1344 }
Chris@43 1345
Chris@43 1346 size_t f = m_writeBufferFill;
Chris@43 1347
Chris@43 1348 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1349
Chris@43 1350 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1351 if (!readWriteEqual) {
Chris@193 1352 std::cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << std::endl;
Chris@193 1353 }
Chris@43 1354 std::cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << std::endl;
Chris@43 1355 #endif
Chris@43 1356
Chris@43 1357 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1358 std::cout << "buffered to " << f << " already" << std::endl;
Chris@43 1359 #endif
Chris@43 1360
Chris@43 1361 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1362
Chris@43 1363 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1364 std::cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << std::endl;
Chris@43 1365 #endif
Chris@43 1366
Chris@43 1367 size_t channels = getTargetChannelCount();
Chris@43 1368
Chris@43 1369 size_t orig = space;
Chris@43 1370 size_t got = 0;
Chris@43 1371
Chris@43 1372 static float **bufferPtrs = 0;
Chris@43 1373 static size_t bufferPtrCount = 0;
Chris@43 1374
Chris@43 1375 if (bufferPtrCount < channels) {
Chris@43 1376 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1377 bufferPtrs = new float *[channels];
Chris@43 1378 bufferPtrCount = channels;
Chris@43 1379 }
Chris@43 1380
Chris@43 1381 size_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1382
Chris@43 1383 if (resample && !m_converter) {
Chris@43 1384 static bool warned = false;
Chris@43 1385 if (!warned) {
Chris@43 1386 std::cerr << "WARNING: sample rates differ, but no converter available!" << std::endl;
Chris@43 1387 warned = true;
Chris@43 1388 }
Chris@43 1389 }
Chris@43 1390
Chris@43 1391 if (resample && m_converter) {
Chris@43 1392
Chris@43 1393 double ratio =
Chris@43 1394 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@43 1395 orig = size_t(orig / ratio + 0.1);
Chris@43 1396
Chris@43 1397 // orig must be a multiple of generatorBlockSize
Chris@43 1398 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1399 if (orig == 0) return false;
Chris@43 1400
Chris@43 1401 size_t work = std::max(orig, space);
Chris@43 1402
Chris@43 1403 // We only allocate one buffer, but we use it in two halves.
Chris@43 1404 // We place the non-interleaved values in the second half of
Chris@43 1405 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1406 // channel 1 etc), and then interleave them into the first
Chris@43 1407 // half of the buffer. Then we resample back into the second
Chris@43 1408 // half (interleaved) and de-interleave the results back to
Chris@43 1409 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1410 // What a faff -- especially as we've already de-interleaved
Chris@43 1411 // the audio data from the source file elsewhere before we
Chris@43 1412 // even reach this point.
Chris@43 1413
Chris@43 1414 if (tmpSize < channels * work * 2) {
Chris@43 1415 delete[] tmp;
Chris@43 1416 tmp = new float[channels * work * 2];
Chris@43 1417 tmpSize = channels * work * 2;
Chris@43 1418 }
Chris@43 1419
Chris@43 1420 float *nonintlv = tmp + channels * work;
Chris@43 1421 float *intlv = tmp;
Chris@43 1422 float *srcout = tmp + channels * work;
Chris@43 1423
Chris@43 1424 for (size_t c = 0; c < channels; ++c) {
Chris@43 1425 for (size_t i = 0; i < orig; ++i) {
Chris@43 1426 nonintlv[channels * i + c] = 0.0f;
Chris@43 1427 }
Chris@43 1428 }
Chris@43 1429
Chris@43 1430 for (size_t c = 0; c < channels; ++c) {
Chris@43 1431 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1432 }
Chris@43 1433
Chris@163 1434 got = mixModels(f, orig, bufferPtrs); // also modifies f
Chris@43 1435
Chris@43 1436 // and interleave into first half
Chris@43 1437 for (size_t c = 0; c < channels; ++c) {
Chris@43 1438 for (size_t i = 0; i < got; ++i) {
Chris@43 1439 float sample = nonintlv[c * got + i];
Chris@43 1440 intlv[channels * i + c] = sample;
Chris@43 1441 }
Chris@43 1442 }
Chris@43 1443
Chris@43 1444 SRC_DATA data;
Chris@43 1445 data.data_in = intlv;
Chris@43 1446 data.data_out = srcout;
Chris@43 1447 data.input_frames = got;
Chris@43 1448 data.output_frames = work;
Chris@43 1449 data.src_ratio = ratio;
Chris@43 1450 data.end_of_input = 0;
Chris@43 1451
Chris@43 1452 int err = 0;
Chris@43 1453
Chris@62 1454 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1455 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1456 std::cout << "Using crappy converter" << std::endl;
Chris@43 1457 #endif
Chris@43 1458 err = src_process(m_crapConverter, &data);
Chris@43 1459 } else {
Chris@43 1460 err = src_process(m_converter, &data);
Chris@43 1461 }
Chris@43 1462
Chris@43 1463 size_t toCopy = size_t(got * ratio + 0.1);
Chris@43 1464
Chris@43 1465 if (err) {
Chris@43 1466 std::cerr
Chris@43 1467 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@43 1468 << src_strerror(err) << std::endl;
Chris@43 1469 //!!! Then what?
Chris@43 1470 } else {
Chris@43 1471 got = data.input_frames_used;
Chris@43 1472 toCopy = data.output_frames_gen;
Chris@43 1473 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1474 std::cout << "Resampled " << got << " frames to " << toCopy << " frames" << std::endl;
Chris@43 1475 #endif
Chris@43 1476 }
Chris@43 1477
Chris@43 1478 for (size_t c = 0; c < channels; ++c) {
Chris@43 1479 for (size_t i = 0; i < toCopy; ++i) {
Chris@43 1480 tmp[i] = srcout[channels * i + c];
Chris@43 1481 }
Chris@43 1482 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1483 if (wb) wb->write(tmp, toCopy);
Chris@43 1484 }
Chris@43 1485
Chris@43 1486 m_writeBufferFill = f;
Chris@43 1487 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1488
Chris@43 1489 } else {
Chris@43 1490
Chris@43 1491 // space must be a multiple of generatorBlockSize
Chris@195 1492 size_t reqSpace = space;
Chris@195 1493 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@91 1494 if (space == 0) {
Chris@91 1495 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@195 1496 std::cout << "requested fill of " << reqSpace
Chris@195 1497 << " is less than generator block size of "
Chris@91 1498 << generatorBlockSize << ", leaving it" << std::endl;
Chris@91 1499 #endif
Chris@91 1500 return false;
Chris@91 1501 }
Chris@43 1502
Chris@43 1503 if (tmpSize < channels * space) {
Chris@43 1504 delete[] tmp;
Chris@43 1505 tmp = new float[channels * space];
Chris@43 1506 tmpSize = channels * space;
Chris@43 1507 }
Chris@43 1508
Chris@43 1509 for (size_t c = 0; c < channels; ++c) {
Chris@43 1510
Chris@43 1511 bufferPtrs[c] = tmp + c * space;
Chris@43 1512
Chris@43 1513 for (size_t i = 0; i < space; ++i) {
Chris@43 1514 tmp[c * space + i] = 0.0f;
Chris@43 1515 }
Chris@43 1516 }
Chris@43 1517
Chris@163 1518 size_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1519
Chris@43 1520 for (size_t c = 0; c < channels; ++c) {
Chris@43 1521
Chris@43 1522 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1523 if (wb) {
Chris@43 1524 size_t actual = wb->write(bufferPtrs[c], got);
Chris@43 1525 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1526 std::cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1527 << wb->getReadSpace() << " to read"
Chris@43 1528 << std::endl;
Chris@43 1529 #endif
Chris@43 1530 if (actual < got) {
Chris@43 1531 std::cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1532 << ": wrote " << actual << " of " << got
Chris@43 1533 << " samples" << std::endl;
Chris@43 1534 }
Chris@43 1535 }
Chris@43 1536 }
Chris@43 1537
Chris@43 1538 m_writeBufferFill = f;
Chris@43 1539 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1540
Chris@163 1541 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@163 1542 std::cout << "Read buffer fill is now " << m_readBufferFill << std::endl;
Chris@163 1543 #endif
Chris@163 1544
Chris@43 1545 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1546 }
Chris@43 1547
Chris@43 1548 return true;
Chris@43 1549 }
Chris@43 1550
Chris@43 1551 size_t
Chris@43 1552 AudioCallbackPlaySource::mixModels(size_t &frame, size_t count, float **buffers)
Chris@43 1553 {
Chris@43 1554 size_t processed = 0;
Chris@43 1555 size_t chunkStart = frame;
Chris@43 1556 size_t chunkSize = count;
Chris@43 1557 size_t selectionSize = 0;
Chris@43 1558 size_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1559
Chris@43 1560 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1561 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1562 !m_viewManager->getSelections().empty());
Chris@43 1563
Chris@43 1564 static float **chunkBufferPtrs = 0;
Chris@43 1565 static size_t chunkBufferPtrCount = 0;
Chris@43 1566 size_t channels = getTargetChannelCount();
Chris@43 1567
Chris@43 1568 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1569 std::cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << std::endl;
Chris@43 1570 #endif
Chris@43 1571
Chris@43 1572 if (chunkBufferPtrCount < channels) {
Chris@43 1573 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1574 chunkBufferPtrs = new float *[channels];
Chris@43 1575 chunkBufferPtrCount = channels;
Chris@43 1576 }
Chris@43 1577
Chris@43 1578 for (size_t c = 0; c < channels; ++c) {
Chris@43 1579 chunkBufferPtrs[c] = buffers[c];
Chris@43 1580 }
Chris@43 1581
Chris@43 1582 while (processed < count) {
Chris@43 1583
Chris@43 1584 chunkSize = count - processed;
Chris@43 1585 nextChunkStart = chunkStart + chunkSize;
Chris@43 1586 selectionSize = 0;
Chris@43 1587
Chris@43 1588 size_t fadeIn = 0, fadeOut = 0;
Chris@43 1589
Chris@43 1590 if (constrained) {
Chris@60 1591
Chris@60 1592 size_t rChunkStart =
Chris@60 1593 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1594
Chris@43 1595 Selection selection =
Chris@60 1596 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1597
Chris@43 1598 if (selection.isEmpty()) {
Chris@43 1599 if (looping) {
Chris@43 1600 selection = *m_viewManager->getSelections().begin();
Chris@60 1601 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1602 (selection.getStartFrame());
Chris@43 1603 fadeIn = 50;
Chris@43 1604 }
Chris@43 1605 }
Chris@43 1606
Chris@43 1607 if (selection.isEmpty()) {
Chris@43 1608
Chris@43 1609 chunkSize = 0;
Chris@43 1610 nextChunkStart = chunkStart;
Chris@43 1611
Chris@43 1612 } else {
Chris@43 1613
Chris@60 1614 size_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1615 (selection.getStartFrame());
Chris@60 1616 size_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1617 (selection.getEndFrame());
Chris@43 1618
Chris@60 1619 selectionSize = ef - sf;
Chris@60 1620
Chris@60 1621 if (chunkStart < sf) {
Chris@60 1622 chunkStart = sf;
Chris@43 1623 fadeIn = 50;
Chris@43 1624 }
Chris@43 1625
Chris@43 1626 nextChunkStart = chunkStart + chunkSize;
Chris@43 1627
Chris@60 1628 if (nextChunkStart >= ef) {
Chris@60 1629 nextChunkStart = ef;
Chris@43 1630 fadeOut = 50;
Chris@43 1631 }
Chris@43 1632
Chris@43 1633 chunkSize = nextChunkStart - chunkStart;
Chris@43 1634 }
Chris@43 1635
Chris@43 1636 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1637
Chris@43 1638 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1639 chunkStart = 0;
Chris@43 1640 }
Chris@43 1641 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1642 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1643 }
Chris@43 1644 nextChunkStart = chunkStart + chunkSize;
Chris@43 1645 }
Chris@43 1646
Chris@43 1647 // std::cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << std::endl;
Chris@43 1648
Chris@43 1649 if (!chunkSize) {
Chris@43 1650 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1651 std::cout << "Ending selection playback at " << nextChunkStart << std::endl;
Chris@43 1652 #endif
Chris@43 1653 // We need to maintain full buffers so that the other
Chris@43 1654 // thread can tell where it's got to in the playback -- so
Chris@43 1655 // return the full amount here
Chris@43 1656 frame = frame + count;
Chris@43 1657 return count;
Chris@43 1658 }
Chris@43 1659
Chris@43 1660 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1661 std::cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << std::endl;
Chris@43 1662 #endif
Chris@43 1663
Chris@43 1664 size_t got = 0;
Chris@43 1665
Chris@43 1666 if (selectionSize < 100) {
Chris@43 1667 fadeIn = 0;
Chris@43 1668 fadeOut = 0;
Chris@43 1669 } else if (selectionSize < 300) {
Chris@43 1670 if (fadeIn > 0) fadeIn = 10;
Chris@43 1671 if (fadeOut > 0) fadeOut = 10;
Chris@43 1672 }
Chris@43 1673
Chris@43 1674 if (fadeIn > 0) {
Chris@43 1675 if (processed * 2 < fadeIn) {
Chris@43 1676 fadeIn = processed * 2;
Chris@43 1677 }
Chris@43 1678 }
Chris@43 1679
Chris@43 1680 if (fadeOut > 0) {
Chris@43 1681 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1682 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1683 }
Chris@43 1684 }
Chris@43 1685
Chris@43 1686 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1687 mi != m_models.end(); ++mi) {
Chris@43 1688
Chris@43 1689 got = m_audioGenerator->mixModel(*mi, chunkStart,
Chris@43 1690 chunkSize, chunkBufferPtrs,
Chris@43 1691 fadeIn, fadeOut);
Chris@43 1692 }
Chris@43 1693
Chris@43 1694 for (size_t c = 0; c < channels; ++c) {
Chris@43 1695 chunkBufferPtrs[c] += chunkSize;
Chris@43 1696 }
Chris@43 1697
Chris@43 1698 processed += chunkSize;
Chris@43 1699 chunkStart = nextChunkStart;
Chris@43 1700 }
Chris@43 1701
Chris@43 1702 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1703 std::cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << std::endl;
Chris@43 1704 #endif
Chris@43 1705
Chris@43 1706 frame = nextChunkStart;
Chris@43 1707 return processed;
Chris@43 1708 }
Chris@43 1709
Chris@43 1710 void
Chris@43 1711 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1712 {
Chris@43 1713 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1714
Chris@43 1715 // only unify if there will be something to read
Chris@43 1716 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1717 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1718 if (wb) {
Chris@43 1719 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1720 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1721 m_lastModelEndFrame) {
Chris@43 1722 // OK, we don't have enough and there's more to
Chris@43 1723 // read -- don't unify until we can do better
Chris@193 1724 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1725 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1726 #endif
Chris@43 1727 return;
Chris@43 1728 }
Chris@43 1729 }
Chris@43 1730 break;
Chris@43 1731 }
Chris@43 1732 }
Chris@43 1733
Chris@43 1734 size_t rf = m_readBufferFill;
Chris@43 1735 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1736 if (rb) {
Chris@43 1737 size_t rs = rb->getReadSpace();
Chris@43 1738 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@43 1739 // std::cout << "rs = " << rs << std::endl;
Chris@43 1740 if (rs < rf) rf -= rs;
Chris@43 1741 else rf = 0;
Chris@43 1742 }
Chris@43 1743
Chris@193 1744 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1745 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1746 #endif
Chris@43 1747
Chris@43 1748 size_t wf = m_writeBufferFill;
Chris@43 1749 size_t skip = 0;
Chris@43 1750 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1751 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1752 if (wb) {
Chris@43 1753 if (c == 0) {
Chris@43 1754
Chris@43 1755 size_t wrs = wb->getReadSpace();
Chris@43 1756 // std::cout << "wrs = " << wrs << std::endl;
Chris@43 1757
Chris@43 1758 if (wrs < wf) wf -= wrs;
Chris@43 1759 else wf = 0;
Chris@43 1760 // std::cout << "wf = " << wf << std::endl;
Chris@43 1761
Chris@43 1762 if (wf < rf) skip = rf - wf;
Chris@43 1763 if (skip == 0) break;
Chris@43 1764 }
Chris@43 1765
Chris@43 1766 // std::cout << "skipping " << skip << std::endl;
Chris@43 1767 wb->skip(skip);
Chris@43 1768 }
Chris@43 1769 }
Chris@43 1770
Chris@43 1771 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1772 m_readBuffers = m_writeBuffers;
Chris@43 1773 m_readBufferFill = m_writeBufferFill;
Chris@193 1774 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@193 1775 std::cerr << "unified" << std::endl;
Chris@193 1776 #endif
Chris@43 1777 }
Chris@43 1778
Chris@43 1779 void
Chris@43 1780 AudioCallbackPlaySource::FillThread::run()
Chris@43 1781 {
Chris@43 1782 AudioCallbackPlaySource &s(m_source);
Chris@43 1783
Chris@43 1784 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1785 std::cout << "AudioCallbackPlaySourceFillThread starting" << std::endl;
Chris@43 1786 #endif
Chris@43 1787
Chris@43 1788 s.m_mutex.lock();
Chris@43 1789
Chris@43 1790 bool previouslyPlaying = s.m_playing;
Chris@43 1791 bool work = false;
Chris@43 1792
Chris@43 1793 while (!s.m_exiting) {
Chris@43 1794
Chris@43 1795 s.unifyRingBuffers();
Chris@43 1796 s.m_bufferScavenger.scavenge();
Chris@43 1797 s.m_pluginScavenger.scavenge();
Chris@43 1798
Chris@43 1799 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1800
Chris@43 1801 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1802 std::cout << "AudioCallbackPlaySourceFillThread: not waiting" << std::endl;
Chris@43 1803 #endif
Chris@43 1804
Chris@43 1805 s.m_mutex.unlock();
Chris@43 1806 s.m_mutex.lock();
Chris@43 1807
Chris@43 1808 } else {
Chris@43 1809
Chris@43 1810 float ms = 100;
Chris@43 1811 if (s.getSourceSampleRate() > 0) {
Chris@193 1812 ms = float(s.m_ringBufferSize) /
Chris@193 1813 float(s.getSourceSampleRate()) * 1000.0;
Chris@43 1814 }
Chris@43 1815
Chris@43 1816 if (s.m_playing) ms /= 10;
Chris@43 1817
Chris@43 1818 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1819 if (!s.m_playing) std::cout << std::endl;
Chris@43 1820 std::cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << std::endl;
Chris@43 1821 #endif
Chris@43 1822
Chris@43 1823 s.m_condition.wait(&s.m_mutex, size_t(ms));
Chris@43 1824 }
Chris@43 1825
Chris@43 1826 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1827 std::cout << "AudioCallbackPlaySourceFillThread: awoken" << std::endl;
Chris@43 1828 #endif
Chris@43 1829
Chris@43 1830 work = false;
Chris@43 1831
Chris@103 1832 if (!s.getSourceSampleRate()) {
Chris@103 1833 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 1834 std::cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << std::endl;
Chris@103 1835 #endif
Chris@103 1836 continue;
Chris@103 1837 }
Chris@43 1838
Chris@43 1839 bool playing = s.m_playing;
Chris@43 1840
Chris@43 1841 if (playing && !previouslyPlaying) {
Chris@43 1842 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1843 std::cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << std::endl;
Chris@43 1844 #endif
Chris@43 1845 for (size_t c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1846 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1847 if (rb) rb->reset();
Chris@43 1848 }
Chris@43 1849 }
Chris@43 1850 previouslyPlaying = playing;
Chris@43 1851
Chris@43 1852 work = s.fillBuffers();
Chris@43 1853 }
Chris@43 1854
Chris@43 1855 s.m_mutex.unlock();
Chris@43 1856 }
Chris@43 1857