Mercurial > hg > svapp
diff audioio/AudioCallbackPlaySource.cpp @ 233:8aace2d9f1c2
Seems to be a bad idea to use plain DEBUG symbol on OS/X (system wants it)
author | Chris Cannam |
---|---|
date | Tue, 14 Jun 2011 15:27:12 +0100 |
parents | 8c13e8219903 |
children | 1fcee2a1c03e f853dfb200de |
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--- a/audioio/AudioCallbackPlaySource.cpp Tue Jun 14 14:49:22 2011 +0100 +++ b/audioio/AudioCallbackPlaySource.cpp Tue Jun 14 15:27:12 2011 +0100 @@ -101,7 +101,7 @@ AudioCallbackPlaySource::~AudioCallbackPlaySource() { #ifdef DEBUG_AUDIO_PLAY_SOURCE - DEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl; + SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl; #endif m_exiting = true; @@ -136,7 +136,7 @@ m_bufferScavenger.scavenge(true); m_pluginScavenger.scavenge(true); #ifdef DEBUG_AUDIO_PLAY_SOURCE - DEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl; + SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl; #endif } @@ -192,7 +192,7 @@ if (wfm && wfm != dtvm && wfm->getSampleRate() != model->getSampleRate() && wfm->getSampleRate() == m_sourceSampleRate) { - DEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl; + SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl; conflicting = true; break; } @@ -200,7 +200,7 @@ if (conflicting) { - DEBUG << "AudioCallbackPlaySource::addModel: ERROR: " + SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: " << "New model sample rate does not match" << endl << "existing model(s) (new " << model->getSampleRate() << " vs " << m_sourceSampleRate @@ -266,7 +266,7 @@ AudioCallbackPlaySource::modelChanged(size_t startFrame, size_t endFrame) { #ifdef DEBUG_AUDIO_PLAY_SOURCE - DEBUG << "AudioCallbackPlaySource::modelChanged(" << startFrame << "," << endFrame << ")" << endl; + SVDEBUG << "AudioCallbackPlaySource::modelChanged(" << startFrame << "," << endFrame << ")" << endl; #endif if (endFrame > m_lastModelEndFrame) { m_lastModelEndFrame = endFrame; @@ -384,11 +384,11 @@ if (m_viewManager->getPlaySelectionMode() && !m_viewManager->getSelections().empty()) { - DEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = "; + SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = "; startFrame = m_viewManager->constrainFrameToSelection(startFrame); - DEBUG << startFrame << endl; + SVDEBUG << startFrame << endl; } else { if (startFrame >= m_lastModelEndFrame) { @@ -466,7 +466,7 @@ AudioCallbackPlaySource::stop() { #ifdef DEBUG_AUDIO_PLAY_SOURCE - DEBUG << "AudioCallbackPlaySource::stop()" << endl; + SVDEBUG << "AudioCallbackPlaySource::stop()" << endl; #endif bool changed = m_playing; m_playing = false; @@ -555,7 +555,7 @@ m_blockSize = size; } if (size * 4 > m_ringBufferSize) { - DEBUG << "AudioCallbackPlaySource::setTarget: Buffer size " + SVDEBUG << "AudioCallbackPlaySource::setTarget: Buffer size " << size << " > a quarter of ring buffer size " << m_ringBufferSize << ", calling for more ring buffer" << endl; @@ -848,7 +848,7 @@ MultiSelection::SelectionList::const_iterator i; #ifdef DEBUG_AUDIO_PLAY_SOURCE - DEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl; + SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl; #endif if (!selections.empty()) { @@ -968,7 +968,7 @@ m_resampleQuality = q; #ifdef DEBUG_AUDIO_PLAY_SOURCE - DEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to " + SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to " << m_resampleQuality << endl; #endif @@ -1068,7 +1068,7 @@ if (!m_playing) { #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING - DEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl; + SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl; #endif for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) { for (int i = 0; i < count; ++i) { @@ -1079,7 +1079,7 @@ } #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING - DEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl; + SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl; #endif // Ensure that all buffers have at least the amount of data we @@ -1230,7 +1230,7 @@ #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING if (c == 0) { - DEBUG << "feeding stretcher: got " << gotHere + SVDEBUG << "feeding stretcher: got " << gotHere << ", " << rb->getReadSpace() << " remain" << endl; } #endif @@ -1722,7 +1722,7 @@ // OK, we don't have enough and there's more to // read -- don't unify until we can do better #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING - DEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl; + SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl; #endif return; } @@ -1742,7 +1742,7 @@ } #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING - DEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl; + SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl; #endif size_t wf = m_writeBufferFill;