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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #include "AudioCallbackPlaySource.h"
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17
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18 #include "AudioGenerator.h"
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19
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20 #include "data/model/Model.h"
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21 #include "base/ViewManagerBase.h"
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22 #include "base/PlayParameterRepository.h"
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23 #include "base/Preferences.h"
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24 #include "data/model/DenseTimeValueModel.h"
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25 #include "data/model/WaveFileModel.h"
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26 #include "data/model/SparseOneDimensionalModel.h"
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27 #include "plugin/RealTimePluginInstance.h"
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28
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29 #include "AudioCallbackPlayTarget.h"
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30
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31 #include <rubberband/RubberBandStretcher.h>
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32 using namespace RubberBand;
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33
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34 #include <iostream>
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35 #include <cassert>
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36
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37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
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38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
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39
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40 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
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41
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42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
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43 QString clientName) :
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44 m_viewManager(manager),
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45 m_audioGenerator(new AudioGenerator()),
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46 m_clientName(clientName),
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47 m_readBuffers(0),
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48 m_writeBuffers(0),
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49 m_readBufferFill(0),
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50 m_writeBufferFill(0),
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51 m_bufferScavenger(1),
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52 m_sourceChannelCount(0),
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53 m_blockSize(1024),
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54 m_sourceSampleRate(0),
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55 m_targetSampleRate(0),
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56 m_playLatency(0),
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57 m_target(0),
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58 m_lastRetrievalTimestamp(0.0),
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59 m_lastRetrievedBlockSize(0),
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60 m_trustworthyTimestamps(true),
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61 m_lastCurrentFrame(0),
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62 m_playing(false),
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63 m_exiting(false),
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64 m_lastModelEndFrame(0),
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65 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
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66 m_outputLeft(0.0),
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67 m_outputRight(0.0),
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68 m_auditioningPlugin(0),
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69 m_auditioningPluginBypassed(false),
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70 m_playStartFrame(0),
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71 m_playStartFramePassed(false),
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72 m_timeStretcher(0),
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73 m_monoStretcher(0),
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74 m_stretchRatio(1.0),
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75 m_stretcherInputCount(0),
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76 m_stretcherInputs(0),
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77 m_stretcherInputSizes(0),
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78 m_fillThread(0),
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79 m_converter(0),
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80 m_crapConverter(0),
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81 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
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82 {
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83 m_viewManager->setAudioPlaySource(this);
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84
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85 connect(m_viewManager, SIGNAL(selectionChanged()),
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86 this, SLOT(selectionChanged()));
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87 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
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88 this, SLOT(playLoopModeChanged()));
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89 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
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90 this, SLOT(playSelectionModeChanged()));
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91
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92 connect(this, SIGNAL(playStatusChanged(bool)),
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93 m_viewManager, SLOT(playStatusChanged(bool)));
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94
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95 connect(PlayParameterRepository::getInstance(),
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96 SIGNAL(playParametersChanged(PlayParameters *)),
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97 this, SLOT(playParametersChanged(PlayParameters *)));
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98
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99 connect(Preferences::getInstance(),
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100 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
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101 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
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102 }
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103
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104 AudioCallbackPlaySource::~AudioCallbackPlaySource()
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105 {
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106 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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107 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
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108 #endif
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109 m_exiting = true;
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110
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111 if (m_fillThread) {
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112 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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113 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
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114 #endif
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115 m_condition.wakeAll();
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116 m_fillThread->wait();
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117 delete m_fillThread;
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118 }
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119
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120 clearModels();
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121
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122 if (m_readBuffers != m_writeBuffers) {
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123 delete m_readBuffers;
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124 }
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125
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126 delete m_writeBuffers;
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127
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128 delete m_audioGenerator;
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129
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130 for (int i = 0; i < m_stretcherInputCount; ++i) {
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131 delete[] m_stretcherInputs[i];
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132 }
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133 delete[] m_stretcherInputSizes;
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134 delete[] m_stretcherInputs;
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135
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136 delete m_timeStretcher;
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137 delete m_monoStretcher;
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138
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139 m_bufferScavenger.scavenge(true);
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140 m_pluginScavenger.scavenge(true);
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141 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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142 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
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143 #endif
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144 }
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145
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146 void
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147 AudioCallbackPlaySource::addModel(Model *model)
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148 {
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149 if (m_models.find(model) != m_models.end()) return;
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150
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151 bool canPlay = m_audioGenerator->addModel(model);
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152
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153 m_mutex.lock();
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154
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155 m_models.insert(model);
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156 if (model->getEndFrame() > m_lastModelEndFrame) {
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157 m_lastModelEndFrame = model->getEndFrame();
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158 }
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159
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160 bool buffersChanged = false, srChanged = false;
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161
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162 int modelChannels = 1;
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163 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
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164 if (dtvm) modelChannels = dtvm->getChannelCount();
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165 if (modelChannels > m_sourceChannelCount) {
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166 m_sourceChannelCount = modelChannels;
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167 }
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168
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169 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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170 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
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171 #endif
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172
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173 if (m_sourceSampleRate == 0) {
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174
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175 m_sourceSampleRate = model->getSampleRate();
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176 srChanged = true;
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177
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178 } else if (model->getSampleRate() != m_sourceSampleRate) {
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179
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180 // If this is a dense time-value model and we have no other, we
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181 // can just switch to this model's sample rate
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182
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183 if (dtvm) {
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184
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185 bool conflicting = false;
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186
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187 for (std::set<Model *>::const_iterator i = m_models.begin();
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188 i != m_models.end(); ++i) {
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189 // Only wave file models can be considered conflicting --
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190 // writable wave file models are derived and we shouldn't
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191 // take their rates into account. Also, don't give any
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192 // particular weight to a file that's already playing at
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193 // the wrong rate anyway
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194 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
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195 if (wfm && wfm != dtvm &&
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196 wfm->getSampleRate() != model->getSampleRate() &&
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197 wfm->getSampleRate() == m_sourceSampleRate) {
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198 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
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199 conflicting = true;
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200 break;
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201 }
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202 }
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203
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204 if (conflicting) {
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205
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206 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
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207 << "New model sample rate does not match" << endl
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208 << "existing model(s) (new " << model->getSampleRate()
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209 << " vs " << m_sourceSampleRate
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210 << "), playback will be wrong"
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211 << endl;
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212
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213 emit sampleRateMismatch(model->getSampleRate(),
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214 m_sourceSampleRate,
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215 false);
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216 } else {
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217 m_sourceSampleRate = model->getSampleRate();
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218 srChanged = true;
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219 }
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220 }
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221 }
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222
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223 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
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224 clearRingBuffers(true, getTargetChannelCount());
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225 buffersChanged = true;
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226 } else {
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227 if (canPlay) clearRingBuffers(true);
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228 }
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229
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230 if (buffersChanged || srChanged) {
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231 if (m_converter) {
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232 src_delete(m_converter);
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233 src_delete(m_crapConverter);
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234 m_converter = 0;
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235 m_crapConverter = 0;
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236 }
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237 }
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238
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239 rebuildRangeLists();
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240
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241 m_mutex.unlock();
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242
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243 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
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244
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245 if (!m_fillThread) {
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246 m_fillThread = new FillThread(*this);
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247 m_fillThread->start();
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248 }
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249
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250 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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251 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
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252 #endif
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253
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254 if (buffersChanged || srChanged) {
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255 emit modelReplaced();
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256 }
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257
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258 connect(model, SIGNAL(modelChangedWithin(int, int)),
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259 this, SLOT(modelChangedWithin(int, int)));
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260
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261 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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262 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
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263 #endif
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264
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265 m_condition.wakeAll();
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266 }
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267
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268 void
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269 AudioCallbackPlaySource::modelChangedWithin(int
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270 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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271 startFrame
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272 #endif
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273 , int endFrame)
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274 {
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275 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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276 SVDEBUG << "AudioCallbackPlaySource::modelChangedWithin(" << startFrame << "," << endFrame << ")" << endl;
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277 #endif
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278 if (endFrame > m_lastModelEndFrame) {
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279 m_lastModelEndFrame = endFrame;
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280 rebuildRangeLists();
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281 }
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282 }
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283
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284 void
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285 AudioCallbackPlaySource::removeModel(Model *model)
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286 {
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287 m_mutex.lock();
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288
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289 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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290 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
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291 #endif
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292
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293 disconnect(model, SIGNAL(modelChangedWithin(int, int)),
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294 this, SLOT(modelChangedWithin(int, int)));
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295
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296 m_models.erase(model);
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297
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298 if (m_models.empty()) {
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299 if (m_converter) {
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300 src_delete(m_converter);
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301 src_delete(m_crapConverter);
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302 m_converter = 0;
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303 m_crapConverter = 0;
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304 }
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305 m_sourceSampleRate = 0;
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306 }
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307
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308 int lastEnd = 0;
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309 for (std::set<Model *>::const_iterator i = m_models.begin();
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310 i != m_models.end(); ++i) {
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311 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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312 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
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313 #endif
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314 if ((*i)->getEndFrame() > lastEnd) {
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315 lastEnd = (*i)->getEndFrame();
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316 }
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317 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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318 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
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319 #endif
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320 }
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321 m_lastModelEndFrame = lastEnd;
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322
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323 m_audioGenerator->removeModel(model);
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324
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325 m_mutex.unlock();
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326
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327 clearRingBuffers();
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328 }
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329
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330 void
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331 AudioCallbackPlaySource::clearModels()
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332 {
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333 m_mutex.lock();
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334
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335 #ifdef DEBUG_AUDIO_PLAY_SOURCE
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336 cout << "AudioCallbackPlaySource::clearModels()" << endl;
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337 #endif
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338
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339 m_models.clear();
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340
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341 if (m_converter) {
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342 src_delete(m_converter);
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343 src_delete(m_crapConverter);
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344 m_converter = 0;
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345 m_crapConverter = 0;
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346 }
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347
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348 m_lastModelEndFrame = 0;
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349
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350 m_sourceSampleRate = 0;
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351
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352 m_mutex.unlock();
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353
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354 m_audioGenerator->clearModels();
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355
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356 clearRingBuffers();
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357 }
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358
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359 void
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360 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
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361 {
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362 if (!haveLock) m_mutex.lock();
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363
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364 rebuildRangeLists();
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365
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366 if (count == 0) {
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367 if (m_writeBuffers) count = m_writeBuffers->size();
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368 }
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369
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370 m_writeBufferFill = getCurrentBufferedFrame();
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371
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372 if (m_readBuffers != m_writeBuffers) {
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373 delete m_writeBuffers;
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374 }
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375
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376 m_writeBuffers = new RingBufferVector;
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377
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378 for (int i = 0; i < count; ++i) {
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379 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
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380 }
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381
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Chris@293
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382 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
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383 // << count << " write buffers" << endl;
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384
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Chris@43
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385 if (!haveLock) {
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386 m_mutex.unlock();
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387 }
|
Chris@43
|
388 }
|
Chris@43
|
389
|
Chris@43
|
390 void
|
Chris@366
|
391 AudioCallbackPlaySource::play(int startFrame)
|
Chris@43
|
392 {
|
Chris@43
|
393 if (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
394 !m_viewManager->getSelections().empty()) {
|
Chris@60
|
395
|
Chris@233
|
396 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
|
Chris@94
|
397
|
Chris@60
|
398 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
|
Chris@60
|
399
|
Chris@233
|
400 SVDEBUG << startFrame << endl;
|
Chris@94
|
401
|
Chris@43
|
402 } else {
|
Chris@43
|
403 if (startFrame >= m_lastModelEndFrame) {
|
Chris@43
|
404 startFrame = 0;
|
Chris@43
|
405 }
|
Chris@43
|
406 }
|
Chris@43
|
407
|
Chris@132
|
408 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
409 cerr << "play(" << startFrame << ") -> playback model ";
|
Chris@132
|
410 #endif
|
Chris@60
|
411
|
Chris@60
|
412 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
|
Chris@60
|
413
|
Chris@189
|
414 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
415 cerr << startFrame << endl;
|
Chris@189
|
416 #endif
|
Chris@60
|
417
|
Chris@43
|
418 // The fill thread will automatically empty its buffers before
|
Chris@43
|
419 // starting again if we have not so far been playing, but not if
|
Chris@43
|
420 // we're just re-seeking.
|
Chris@102
|
421 // NO -- we can end up playing some first -- always reset here
|
Chris@43
|
422
|
Chris@43
|
423 m_mutex.lock();
|
Chris@102
|
424
|
Chris@91
|
425 if (m_timeStretcher) {
|
Chris@91
|
426 m_timeStretcher->reset();
|
Chris@91
|
427 }
|
Chris@130
|
428 if (m_monoStretcher) {
|
Chris@130
|
429 m_monoStretcher->reset();
|
Chris@130
|
430 }
|
Chris@102
|
431
|
Chris@102
|
432 m_readBufferFill = m_writeBufferFill = startFrame;
|
Chris@102
|
433 if (m_readBuffers) {
|
Chris@366
|
434 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@102
|
435 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@132
|
436 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
437 cerr << "reset ring buffer for channel " << c << endl;
|
Chris@132
|
438 #endif
|
Chris@102
|
439 if (rb) rb->reset();
|
Chris@102
|
440 }
|
Chris@43
|
441 }
|
Chris@102
|
442 if (m_converter) src_reset(m_converter);
|
Chris@102
|
443 if (m_crapConverter) src_reset(m_crapConverter);
|
Chris@102
|
444
|
Chris@43
|
445 m_mutex.unlock();
|
Chris@43
|
446
|
Chris@43
|
447 m_audioGenerator->reset();
|
Chris@43
|
448
|
Chris@94
|
449 m_playStartFrame = startFrame;
|
Chris@94
|
450 m_playStartFramePassed = false;
|
Chris@94
|
451 m_playStartedAt = RealTime::zeroTime;
|
Chris@94
|
452 if (m_target) {
|
Chris@94
|
453 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
|
Chris@94
|
454 }
|
Chris@94
|
455
|
Chris@43
|
456 bool changed = !m_playing;
|
Chris@91
|
457 m_lastRetrievalTimestamp = 0;
|
Chris@102
|
458 m_lastCurrentFrame = 0;
|
Chris@43
|
459 m_playing = true;
|
Chris@212
|
460
|
Chris@212
|
461 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
462 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
|
Chris@212
|
463 #endif
|
Chris@212
|
464
|
Chris@43
|
465 m_condition.wakeAll();
|
Chris@158
|
466 if (changed) {
|
Chris@158
|
467 emit playStatusChanged(m_playing);
|
Chris@158
|
468 emit activity(tr("Play from %1").arg
|
Chris@158
|
469 (RealTime::frame2RealTime
|
Chris@158
|
470 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
471 }
|
Chris@43
|
472 }
|
Chris@43
|
473
|
Chris@43
|
474 void
|
Chris@43
|
475 AudioCallbackPlaySource::stop()
|
Chris@43
|
476 {
|
Chris@212
|
477 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
478 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
|
Chris@212
|
479 #endif
|
Chris@43
|
480 bool changed = m_playing;
|
Chris@43
|
481 m_playing = false;
|
Chris@212
|
482
|
Chris@212
|
483 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
484 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
|
Chris@212
|
485 #endif
|
Chris@212
|
486
|
Chris@43
|
487 m_condition.wakeAll();
|
Chris@91
|
488 m_lastRetrievalTimestamp = 0;
|
Chris@158
|
489 if (changed) {
|
Chris@158
|
490 emit playStatusChanged(m_playing);
|
Chris@158
|
491 emit activity(tr("Stop at %1").arg
|
Chris@158
|
492 (RealTime::frame2RealTime
|
Chris@158
|
493 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
|
Chris@158
|
494 }
|
Chris@102
|
495 m_lastCurrentFrame = 0;
|
Chris@43
|
496 }
|
Chris@43
|
497
|
Chris@43
|
498 void
|
Chris@43
|
499 AudioCallbackPlaySource::selectionChanged()
|
Chris@43
|
500 {
|
Chris@43
|
501 if (m_viewManager->getPlaySelectionMode()) {
|
Chris@43
|
502 clearRingBuffers();
|
Chris@43
|
503 }
|
Chris@43
|
504 }
|
Chris@43
|
505
|
Chris@43
|
506 void
|
Chris@43
|
507 AudioCallbackPlaySource::playLoopModeChanged()
|
Chris@43
|
508 {
|
Chris@43
|
509 clearRingBuffers();
|
Chris@43
|
510 }
|
Chris@43
|
511
|
Chris@43
|
512 void
|
Chris@43
|
513 AudioCallbackPlaySource::playSelectionModeChanged()
|
Chris@43
|
514 {
|
Chris@43
|
515 if (!m_viewManager->getSelections().empty()) {
|
Chris@43
|
516 clearRingBuffers();
|
Chris@43
|
517 }
|
Chris@43
|
518 }
|
Chris@43
|
519
|
Chris@43
|
520 void
|
Chris@43
|
521 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
|
Chris@43
|
522 {
|
Chris@43
|
523 clearRingBuffers();
|
Chris@43
|
524 }
|
Chris@43
|
525
|
Chris@43
|
526 void
|
Chris@43
|
527 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
|
Chris@43
|
528 {
|
Chris@43
|
529 if (n == "Resample Quality") {
|
Chris@43
|
530 setResampleQuality(Preferences::getInstance()->getResampleQuality());
|
Chris@43
|
531 }
|
Chris@43
|
532 }
|
Chris@43
|
533
|
Chris@43
|
534 void
|
Chris@43
|
535 AudioCallbackPlaySource::audioProcessingOverload()
|
Chris@43
|
536 {
|
Chris@293
|
537 cerr << "Audio processing overload!" << endl;
|
Chris@130
|
538
|
Chris@130
|
539 if (!m_playing) return;
|
Chris@130
|
540
|
Chris@43
|
541 RealTimePluginInstance *ap = m_auditioningPlugin;
|
Chris@130
|
542 if (ap && !m_auditioningPluginBypassed) {
|
Chris@43
|
543 m_auditioningPluginBypassed = true;
|
Chris@43
|
544 emit audioOverloadPluginDisabled();
|
Chris@130
|
545 return;
|
Chris@130
|
546 }
|
Chris@130
|
547
|
Chris@130
|
548 if (m_timeStretcher &&
|
Chris@130
|
549 m_timeStretcher->getTimeRatio() < 1.0 &&
|
Chris@130
|
550 m_stretcherInputCount > 1 &&
|
Chris@130
|
551 m_monoStretcher && !m_stretchMono) {
|
Chris@130
|
552 m_stretchMono = true;
|
Chris@130
|
553 emit audioTimeStretchMultiChannelDisabled();
|
Chris@130
|
554 return;
|
Chris@43
|
555 }
|
Chris@43
|
556 }
|
Chris@43
|
557
|
Chris@43
|
558 void
|
Chris@366
|
559 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, int size)
|
Chris@43
|
560 {
|
Chris@91
|
561 m_target = target;
|
Chris@293
|
562 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
|
Chris@193
|
563 if (size != 0) {
|
Chris@193
|
564 m_blockSize = size;
|
Chris@193
|
565 }
|
Chris@193
|
566 if (size * 4 > m_ringBufferSize) {
|
Chris@233
|
567 SVDEBUG << "AudioCallbackPlaySource::setTarget: Buffer size "
|
Chris@193
|
568 << size << " > a quarter of ring buffer size "
|
Chris@193
|
569 << m_ringBufferSize << ", calling for more ring buffer"
|
Chris@229
|
570 << endl;
|
Chris@193
|
571 m_ringBufferSize = size * 4;
|
Chris@193
|
572 if (m_writeBuffers && !m_writeBuffers->empty()) {
|
Chris@193
|
573 clearRingBuffers();
|
Chris@193
|
574 }
|
Chris@193
|
575 }
|
Chris@43
|
576 }
|
Chris@43
|
577
|
Chris@366
|
578 int
|
Chris@43
|
579 AudioCallbackPlaySource::getTargetBlockSize() const
|
Chris@43
|
580 {
|
Chris@293
|
581 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
|
Chris@43
|
582 return m_blockSize;
|
Chris@43
|
583 }
|
Chris@43
|
584
|
Chris@43
|
585 void
|
Chris@366
|
586 AudioCallbackPlaySource::setTargetPlayLatency(int latency)
|
Chris@43
|
587 {
|
Chris@43
|
588 m_playLatency = latency;
|
Chris@43
|
589 }
|
Chris@43
|
590
|
Chris@366
|
591 int
|
Chris@43
|
592 AudioCallbackPlaySource::getTargetPlayLatency() const
|
Chris@43
|
593 {
|
Chris@43
|
594 return m_playLatency;
|
Chris@43
|
595 }
|
Chris@43
|
596
|
Chris@366
|
597 int
|
Chris@43
|
598 AudioCallbackPlaySource::getCurrentPlayingFrame()
|
Chris@43
|
599 {
|
Chris@91
|
600 // This method attempts to estimate which audio sample frame is
|
Chris@91
|
601 // "currently coming through the speakers".
|
Chris@91
|
602
|
Chris@366
|
603 int targetRate = getTargetSampleRate();
|
Chris@366
|
604 int latency = m_playLatency; // at target rate
|
Chris@93
|
605 RealTime latency_t = RealTime::frame2RealTime(latency, targetRate);
|
Chris@93
|
606
|
Chris@93
|
607 return getCurrentFrame(latency_t);
|
Chris@93
|
608 }
|
Chris@93
|
609
|
Chris@366
|
610 int
|
Chris@93
|
611 AudioCallbackPlaySource::getCurrentBufferedFrame()
|
Chris@93
|
612 {
|
Chris@93
|
613 return getCurrentFrame(RealTime::zeroTime);
|
Chris@93
|
614 }
|
Chris@93
|
615
|
Chris@366
|
616 int
|
Chris@93
|
617 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
|
Chris@93
|
618 {
|
Chris@91
|
619 // We resample when filling the ring buffer, and time-stretch when
|
Chris@91
|
620 // draining it. The buffer contains data at the "target rate" and
|
Chris@91
|
621 // the latency provided by the target is also at the target rate.
|
Chris@91
|
622 // Because of the multiple rates involved, we do the actual
|
Chris@91
|
623 // calculation using RealTime instead.
|
Chris@43
|
624
|
Chris@366
|
625 int sourceRate = getSourceSampleRate();
|
Chris@366
|
626 int targetRate = getTargetSampleRate();
|
Chris@91
|
627
|
Chris@91
|
628 if (sourceRate == 0 || targetRate == 0) return 0;
|
Chris@91
|
629
|
Chris@366
|
630 int inbuffer = 0; // at target rate
|
Chris@91
|
631
|
Chris@366
|
632 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
633 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@43
|
634 if (rb) {
|
Chris@366
|
635 int here = rb->getReadSpace();
|
Chris@91
|
636 if (c == 0 || here < inbuffer) inbuffer = here;
|
Chris@43
|
637 }
|
Chris@43
|
638 }
|
Chris@43
|
639
|
Chris@366
|
640 int readBufferFill = m_readBufferFill;
|
Chris@366
|
641 int lastRetrievedBlockSize = m_lastRetrievedBlockSize;
|
Chris@91
|
642 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
|
Chris@91
|
643 double currentTime = 0.0;
|
Chris@91
|
644 if (m_target) currentTime = m_target->getCurrentTime();
|
Chris@91
|
645
|
Chris@102
|
646 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@102
|
647
|
Chris@91
|
648 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
|
Chris@91
|
649
|
Chris@366
|
650 int stretchlat = 0;
|
Chris@91
|
651 double timeRatio = 1.0;
|
Chris@91
|
652
|
Chris@91
|
653 if (m_timeStretcher) {
|
Chris@91
|
654 stretchlat = m_timeStretcher->getLatency();
|
Chris@91
|
655 timeRatio = m_timeStretcher->getTimeRatio();
|
Chris@43
|
656 }
|
Chris@43
|
657
|
Chris@91
|
658 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
|
Chris@43
|
659
|
Chris@91
|
660 // When the target has just requested a block from us, the last
|
Chris@91
|
661 // sample it obtained was our buffer fill frame count minus the
|
Chris@91
|
662 // amount of read space (converted back to source sample rate)
|
Chris@91
|
663 // remaining now. That sample is not expected to be played until
|
Chris@91
|
664 // the target's play latency has elapsed. By the time the
|
Chris@91
|
665 // following block is requested, that sample will be at the
|
Chris@91
|
666 // target's play latency minus the last requested block size away
|
Chris@91
|
667 // from being played.
|
Chris@91
|
668
|
Chris@91
|
669 RealTime sincerequest_t = RealTime::zeroTime;
|
Chris@91
|
670 RealTime lastretrieved_t = RealTime::zeroTime;
|
Chris@91
|
671
|
Chris@102
|
672 if (m_target &&
|
Chris@102
|
673 m_trustworthyTimestamps &&
|
Chris@102
|
674 lastRetrievalTimestamp != 0.0) {
|
Chris@91
|
675
|
Chris@91
|
676 lastretrieved_t = RealTime::frame2RealTime
|
Chris@91
|
677 (lastRetrievedBlockSize, targetRate);
|
Chris@91
|
678
|
Chris@91
|
679 // calculate number of frames at target rate that have elapsed
|
Chris@91
|
680 // since the end of the last call to getSourceSamples
|
Chris@91
|
681
|
Chris@102
|
682 if (m_trustworthyTimestamps && !looping) {
|
Chris@91
|
683
|
Chris@102
|
684 // this adjustment seems to cause more problems when looping
|
Chris@102
|
685 double elapsed = currentTime - lastRetrievalTimestamp;
|
Chris@102
|
686
|
Chris@102
|
687 if (elapsed > 0.0) {
|
Chris@102
|
688 sincerequest_t = RealTime::fromSeconds(elapsed);
|
Chris@102
|
689 }
|
Chris@91
|
690 }
|
Chris@91
|
691
|
Chris@91
|
692 } else {
|
Chris@91
|
693
|
Chris@91
|
694 lastretrieved_t = RealTime::frame2RealTime
|
Chris@91
|
695 (getTargetBlockSize(), targetRate);
|
Chris@62
|
696 }
|
Chris@91
|
697
|
Chris@91
|
698 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
|
Chris@91
|
699
|
Chris@91
|
700 if (timeRatio != 1.0) {
|
Chris@91
|
701 lastretrieved_t = lastretrieved_t / timeRatio;
|
Chris@91
|
702 sincerequest_t = sincerequest_t / timeRatio;
|
Chris@163
|
703 latency_t = latency_t / timeRatio;
|
Chris@43
|
704 }
|
Chris@43
|
705
|
Chris@91
|
706 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
707 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
|
Chris@91
|
708 #endif
|
Chris@43
|
709
|
Chris@93
|
710 // Normally the range lists should contain at least one item each
|
Chris@93
|
711 // -- if playback is unconstrained, that item should report the
|
Chris@93
|
712 // entire source audio duration.
|
Chris@43
|
713
|
Chris@93
|
714 if (m_rangeStarts.empty()) {
|
Chris@93
|
715 rebuildRangeLists();
|
Chris@93
|
716 }
|
Chris@92
|
717
|
Chris@93
|
718 if (m_rangeStarts.empty()) {
|
Chris@93
|
719 // this code is only used in case of error in rebuildRangeLists
|
Chris@93
|
720 RealTime playing_t = bufferedto_t
|
Chris@93
|
721 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
722 + sincerequest_t;
|
Chris@193
|
723 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@366
|
724 int frame = RealTime::realTime2Frame(playing_t, sourceRate);
|
Chris@93
|
725 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
726 }
|
Chris@43
|
727
|
Chris@91
|
728 int inRange = 0;
|
Chris@91
|
729 int index = 0;
|
Chris@91
|
730
|
Chris@366
|
731 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
|
Chris@93
|
732 if (bufferedto_t >= m_rangeStarts[i]) {
|
Chris@93
|
733 inRange = index;
|
Chris@93
|
734 } else {
|
Chris@93
|
735 break;
|
Chris@93
|
736 }
|
Chris@93
|
737 ++index;
|
Chris@93
|
738 }
|
Chris@93
|
739
|
Chris@366
|
740 if (inRange >= (int)m_rangeStarts.size()) inRange = m_rangeStarts.size()-1;
|
Chris@93
|
741
|
Chris@94
|
742 RealTime playing_t = bufferedto_t;
|
Chris@93
|
743
|
Chris@93
|
744 playing_t = playing_t
|
Chris@93
|
745 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
|
Chris@93
|
746 + sincerequest_t;
|
Chris@94
|
747
|
Chris@94
|
748 // This rather gross little hack is used to ensure that latency
|
Chris@94
|
749 // compensation doesn't result in the playback pointer appearing
|
Chris@94
|
750 // to start earlier than the actual playback does. It doesn't
|
Chris@94
|
751 // work properly (hence the bail-out in the middle) because if we
|
Chris@94
|
752 // are playing a relatively short looped region, the playing time
|
Chris@94
|
753 // estimated from the buffer fill frame may have wrapped around
|
Chris@94
|
754 // the region boundary and end up being much smaller than the
|
Chris@94
|
755 // theoretical play start frame, perhaps even for the entire
|
Chris@94
|
756 // duration of playback!
|
Chris@94
|
757
|
Chris@94
|
758 if (!m_playStartFramePassed) {
|
Chris@94
|
759 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
|
Chris@94
|
760 sourceRate);
|
Chris@94
|
761 if (playing_t < playstart_t) {
|
Chris@293
|
762 // cerr << "playing_t " << playing_t << " < playstart_t "
|
Chris@293
|
763 // << playstart_t << endl;
|
Chris@122
|
764 if (/*!!! sincerequest_t > RealTime::zeroTime && */
|
Chris@94
|
765 m_playStartedAt + latency_t + stretchlat_t <
|
Chris@94
|
766 RealTime::fromSeconds(currentTime)) {
|
Chris@293
|
767 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
|
Chris@94
|
768 m_playStartFramePassed = true;
|
Chris@94
|
769 } else {
|
Chris@94
|
770 playing_t = playstart_t;
|
Chris@94
|
771 }
|
Chris@94
|
772 } else {
|
Chris@94
|
773 m_playStartFramePassed = true;
|
Chris@94
|
774 }
|
Chris@94
|
775 }
|
Chris@163
|
776
|
Chris@163
|
777 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
778 cerr << "playing_t " << playing_t;
|
Chris@163
|
779 #endif
|
Chris@94
|
780
|
Chris@94
|
781 playing_t = playing_t - m_rangeStarts[inRange];
|
Chris@93
|
782
|
Chris@93
|
783 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
784 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
|
Chris@93
|
785 #endif
|
Chris@93
|
786
|
Chris@93
|
787 while (playing_t < RealTime::zeroTime) {
|
Chris@93
|
788
|
Chris@93
|
789 if (inRange == 0) {
|
Chris@93
|
790 if (looping) {
|
Chris@93
|
791 inRange = m_rangeStarts.size() - 1;
|
Chris@93
|
792 } else {
|
Chris@93
|
793 break;
|
Chris@93
|
794 }
|
Chris@93
|
795 } else {
|
Chris@93
|
796 --inRange;
|
Chris@93
|
797 }
|
Chris@93
|
798
|
Chris@93
|
799 playing_t = playing_t + m_rangeDurations[inRange];
|
Chris@93
|
800 }
|
Chris@93
|
801
|
Chris@93
|
802 playing_t = playing_t + m_rangeStarts[inRange];
|
Chris@93
|
803
|
Chris@93
|
804 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
805 cerr << " playing time: " << playing_t << endl;
|
Chris@93
|
806 #endif
|
Chris@93
|
807
|
Chris@93
|
808 if (!looping) {
|
Chris@366
|
809 if (inRange == (int)m_rangeStarts.size()-1 &&
|
Chris@93
|
810 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
|
Chris@293
|
811 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
|
Chris@93
|
812 stop();
|
Chris@93
|
813 }
|
Chris@93
|
814 }
|
Chris@93
|
815
|
Chris@93
|
816 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
|
Chris@93
|
817
|
Chris@366
|
818 int frame = RealTime::realTime2Frame(playing_t, sourceRate);
|
Chris@102
|
819
|
Chris@102
|
820 if (m_lastCurrentFrame > 0 && !looping) {
|
Chris@102
|
821 if (frame < m_lastCurrentFrame) {
|
Chris@102
|
822 frame = m_lastCurrentFrame;
|
Chris@102
|
823 }
|
Chris@102
|
824 }
|
Chris@102
|
825
|
Chris@102
|
826 m_lastCurrentFrame = frame;
|
Chris@102
|
827
|
Chris@93
|
828 return m_viewManager->alignPlaybackFrameToReference(frame);
|
Chris@93
|
829 }
|
Chris@93
|
830
|
Chris@93
|
831 void
|
Chris@93
|
832 AudioCallbackPlaySource::rebuildRangeLists()
|
Chris@93
|
833 {
|
Chris@93
|
834 bool constrained = (m_viewManager->getPlaySelectionMode());
|
Chris@93
|
835
|
Chris@93
|
836 m_rangeStarts.clear();
|
Chris@93
|
837 m_rangeDurations.clear();
|
Chris@93
|
838
|
Chris@366
|
839 int sourceRate = getSourceSampleRate();
|
Chris@93
|
840 if (sourceRate == 0) return;
|
Chris@93
|
841
|
Chris@93
|
842 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
|
Chris@93
|
843 if (end == RealTime::zeroTime) return;
|
Chris@93
|
844
|
Chris@93
|
845 if (!constrained) {
|
Chris@93
|
846 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
847 m_rangeDurations.push_back(end);
|
Chris@93
|
848 return;
|
Chris@93
|
849 }
|
Chris@93
|
850
|
Chris@93
|
851 MultiSelection::SelectionList selections = m_viewManager->getSelections();
|
Chris@93
|
852 MultiSelection::SelectionList::const_iterator i;
|
Chris@93
|
853
|
Chris@93
|
854 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
855 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
|
Chris@93
|
856 #endif
|
Chris@93
|
857
|
Chris@93
|
858 if (!selections.empty()) {
|
Chris@91
|
859
|
Chris@91
|
860 for (i = selections.begin(); i != selections.end(); ++i) {
|
Chris@91
|
861
|
Chris@91
|
862 RealTime start =
|
Chris@91
|
863 (RealTime::frame2RealTime
|
Chris@91
|
864 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
865 sourceRate));
|
Chris@91
|
866 RealTime duration =
|
Chris@91
|
867 (RealTime::frame2RealTime
|
Chris@91
|
868 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
|
Chris@91
|
869 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
|
Chris@91
|
870 sourceRate));
|
Chris@91
|
871
|
Chris@93
|
872 m_rangeStarts.push_back(start);
|
Chris@93
|
873 m_rangeDurations.push_back(duration);
|
Chris@91
|
874 }
|
Chris@93
|
875 } else {
|
Chris@93
|
876 m_rangeStarts.push_back(RealTime::zeroTime);
|
Chris@93
|
877 m_rangeDurations.push_back(end);
|
Chris@43
|
878 }
|
Chris@43
|
879
|
Chris@93
|
880 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
881 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
|
Chris@91
|
882 #endif
|
Chris@43
|
883 }
|
Chris@43
|
884
|
Chris@43
|
885 void
|
Chris@43
|
886 AudioCallbackPlaySource::setOutputLevels(float left, float right)
|
Chris@43
|
887 {
|
Chris@43
|
888 m_outputLeft = left;
|
Chris@43
|
889 m_outputRight = right;
|
Chris@43
|
890 }
|
Chris@43
|
891
|
Chris@43
|
892 bool
|
Chris@43
|
893 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
|
Chris@43
|
894 {
|
Chris@43
|
895 left = m_outputLeft;
|
Chris@43
|
896 right = m_outputRight;
|
Chris@43
|
897 return true;
|
Chris@43
|
898 }
|
Chris@43
|
899
|
Chris@43
|
900 void
|
Chris@366
|
901 AudioCallbackPlaySource::setTargetSampleRate(int sr)
|
Chris@43
|
902 {
|
Chris@244
|
903 bool first = (m_targetSampleRate == 0);
|
Chris@244
|
904
|
Chris@43
|
905 m_targetSampleRate = sr;
|
Chris@43
|
906 initialiseConverter();
|
Chris@244
|
907
|
Chris@244
|
908 if (first && (m_stretchRatio != 1.f)) {
|
Chris@244
|
909 // couldn't create a stretcher before because we had no sample
|
Chris@244
|
910 // rate: make one now
|
Chris@244
|
911 setTimeStretch(m_stretchRatio);
|
Chris@244
|
912 }
|
Chris@43
|
913 }
|
Chris@43
|
914
|
Chris@43
|
915 void
|
Chris@43
|
916 AudioCallbackPlaySource::initialiseConverter()
|
Chris@43
|
917 {
|
Chris@43
|
918 m_mutex.lock();
|
Chris@43
|
919
|
Chris@43
|
920 if (m_converter) {
|
Chris@43
|
921 src_delete(m_converter);
|
Chris@43
|
922 src_delete(m_crapConverter);
|
Chris@43
|
923 m_converter = 0;
|
Chris@43
|
924 m_crapConverter = 0;
|
Chris@43
|
925 }
|
Chris@43
|
926
|
Chris@43
|
927 if (getSourceSampleRate() != getTargetSampleRate()) {
|
Chris@43
|
928
|
Chris@43
|
929 int err = 0;
|
Chris@43
|
930
|
Chris@43
|
931 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
|
Chris@43
|
932 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
|
Chris@43
|
933 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
|
Chris@43
|
934 SRC_SINC_MEDIUM_QUALITY,
|
Chris@43
|
935 getTargetChannelCount(), &err);
|
Chris@43
|
936
|
Chris@43
|
937 if (m_converter) {
|
Chris@43
|
938 m_crapConverter = src_new(SRC_LINEAR,
|
Chris@43
|
939 getTargetChannelCount(),
|
Chris@43
|
940 &err);
|
Chris@43
|
941 }
|
Chris@43
|
942
|
Chris@43
|
943 if (!m_converter || !m_crapConverter) {
|
Chris@293
|
944 cerr
|
Chris@43
|
945 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
|
Chris@293
|
946 << src_strerror(err) << endl;
|
Chris@43
|
947
|
Chris@43
|
948 if (m_converter) {
|
Chris@43
|
949 src_delete(m_converter);
|
Chris@43
|
950 m_converter = 0;
|
Chris@43
|
951 }
|
Chris@43
|
952
|
Chris@43
|
953 if (m_crapConverter) {
|
Chris@43
|
954 src_delete(m_crapConverter);
|
Chris@43
|
955 m_crapConverter = 0;
|
Chris@43
|
956 }
|
Chris@43
|
957
|
Chris@43
|
958 m_mutex.unlock();
|
Chris@43
|
959
|
Chris@43
|
960 emit sampleRateMismatch(getSourceSampleRate(),
|
Chris@43
|
961 getTargetSampleRate(),
|
Chris@43
|
962 false);
|
Chris@43
|
963 } else {
|
Chris@43
|
964
|
Chris@43
|
965 m_mutex.unlock();
|
Chris@43
|
966
|
Chris@43
|
967 emit sampleRateMismatch(getSourceSampleRate(),
|
Chris@43
|
968 getTargetSampleRate(),
|
Chris@43
|
969 true);
|
Chris@43
|
970 }
|
Chris@43
|
971 } else {
|
Chris@43
|
972 m_mutex.unlock();
|
Chris@43
|
973 }
|
Chris@43
|
974 }
|
Chris@43
|
975
|
Chris@43
|
976 void
|
Chris@43
|
977 AudioCallbackPlaySource::setResampleQuality(int q)
|
Chris@43
|
978 {
|
Chris@43
|
979 if (q == m_resampleQuality) return;
|
Chris@43
|
980 m_resampleQuality = q;
|
Chris@43
|
981
|
Chris@43
|
982 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@233
|
983 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
|
Chris@229
|
984 << m_resampleQuality << endl;
|
Chris@43
|
985 #endif
|
Chris@43
|
986
|
Chris@43
|
987 initialiseConverter();
|
Chris@43
|
988 }
|
Chris@43
|
989
|
Chris@43
|
990 void
|
Chris@107
|
991 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
|
Chris@43
|
992 {
|
Chris@107
|
993 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
|
Chris@107
|
994 if (a && !plugin) {
|
Chris@293
|
995 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
|
Chris@107
|
996 }
|
Chris@204
|
997
|
Chris@204
|
998 m_mutex.lock();
|
Chris@43
|
999 m_auditioningPlugin = plugin;
|
Chris@43
|
1000 m_auditioningPluginBypassed = false;
|
Chris@204
|
1001 m_mutex.unlock();
|
Chris@43
|
1002 }
|
Chris@43
|
1003
|
Chris@43
|
1004 void
|
Chris@43
|
1005 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
|
Chris@43
|
1006 {
|
Chris@43
|
1007 m_audioGenerator->setSoloModelSet(s);
|
Chris@43
|
1008 clearRingBuffers();
|
Chris@43
|
1009 }
|
Chris@43
|
1010
|
Chris@43
|
1011 void
|
Chris@43
|
1012 AudioCallbackPlaySource::clearSoloModelSet()
|
Chris@43
|
1013 {
|
Chris@43
|
1014 m_audioGenerator->clearSoloModelSet();
|
Chris@43
|
1015 clearRingBuffers();
|
Chris@43
|
1016 }
|
Chris@43
|
1017
|
Chris@366
|
1018 int
|
Chris@43
|
1019 AudioCallbackPlaySource::getTargetSampleRate() const
|
Chris@43
|
1020 {
|
Chris@43
|
1021 if (m_targetSampleRate) return m_targetSampleRate;
|
Chris@43
|
1022 else return getSourceSampleRate();
|
Chris@43
|
1023 }
|
Chris@43
|
1024
|
Chris@366
|
1025 int
|
Chris@43
|
1026 AudioCallbackPlaySource::getSourceChannelCount() const
|
Chris@43
|
1027 {
|
Chris@43
|
1028 return m_sourceChannelCount;
|
Chris@43
|
1029 }
|
Chris@43
|
1030
|
Chris@366
|
1031 int
|
Chris@43
|
1032 AudioCallbackPlaySource::getTargetChannelCount() const
|
Chris@43
|
1033 {
|
Chris@43
|
1034 if (m_sourceChannelCount < 2) return 2;
|
Chris@43
|
1035 return m_sourceChannelCount;
|
Chris@43
|
1036 }
|
Chris@43
|
1037
|
Chris@366
|
1038 int
|
Chris@43
|
1039 AudioCallbackPlaySource::getSourceSampleRate() const
|
Chris@43
|
1040 {
|
Chris@43
|
1041 return m_sourceSampleRate;
|
Chris@43
|
1042 }
|
Chris@43
|
1043
|
Chris@43
|
1044 void
|
Chris@91
|
1045 AudioCallbackPlaySource::setTimeStretch(float factor)
|
Chris@43
|
1046 {
|
Chris@91
|
1047 m_stretchRatio = factor;
|
Chris@91
|
1048
|
Chris@244
|
1049 if (!getTargetSampleRate()) return; // have to make our stretcher later
|
Chris@244
|
1050
|
Chris@91
|
1051 if (m_timeStretcher || (factor == 1.f)) {
|
Chris@91
|
1052 // stretch ratio will be set in next process call if appropriate
|
Chris@62
|
1053 } else {
|
Chris@91
|
1054 m_stretcherInputCount = getTargetChannelCount();
|
Chris@62
|
1055 RubberBandStretcher *stretcher = new RubberBandStretcher
|
Chris@62
|
1056 (getTargetSampleRate(),
|
Chris@91
|
1057 m_stretcherInputCount,
|
Chris@62
|
1058 RubberBandStretcher::OptionProcessRealTime,
|
Chris@62
|
1059 factor);
|
Chris@130
|
1060 RubberBandStretcher *monoStretcher = new RubberBandStretcher
|
Chris@130
|
1061 (getTargetSampleRate(),
|
Chris@130
|
1062 1,
|
Chris@130
|
1063 RubberBandStretcher::OptionProcessRealTime,
|
Chris@130
|
1064 factor);
|
Chris@91
|
1065 m_stretcherInputs = new float *[m_stretcherInputCount];
|
Chris@366
|
1066 m_stretcherInputSizes = new int[m_stretcherInputCount];
|
Chris@366
|
1067 for (int c = 0; c < m_stretcherInputCount; ++c) {
|
Chris@91
|
1068 m_stretcherInputSizes[c] = 16384;
|
Chris@91
|
1069 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1070 }
|
Chris@130
|
1071 m_monoStretcher = monoStretcher;
|
Chris@62
|
1072 m_timeStretcher = stretcher;
|
Chris@62
|
1073 }
|
Chris@158
|
1074
|
Chris@158
|
1075 emit activity(tr("Change time-stretch factor to %1").arg(factor));
|
Chris@43
|
1076 }
|
Chris@43
|
1077
|
Chris@366
|
1078 int
|
Chris@366
|
1079 AudioCallbackPlaySource::getSourceSamples(int ucount, float **buffer)
|
Chris@43
|
1080 {
|
Chris@130
|
1081 int count = ucount;
|
Chris@130
|
1082
|
Chris@43
|
1083 if (!m_playing) {
|
Chris@193
|
1084 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1085 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
|
Chris@193
|
1086 #endif
|
Chris@366
|
1087 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1088 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1089 buffer[ch][i] = 0.0;
|
Chris@43
|
1090 }
|
Chris@43
|
1091 }
|
Chris@43
|
1092 return 0;
|
Chris@43
|
1093 }
|
Chris@43
|
1094
|
Chris@212
|
1095 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1096 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
|
Chris@212
|
1097 #endif
|
Chris@212
|
1098
|
Chris@43
|
1099 // Ensure that all buffers have at least the amount of data we
|
Chris@43
|
1100 // need -- else reduce the size of our requests correspondingly
|
Chris@43
|
1101
|
Chris@366
|
1102 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1103
|
Chris@43
|
1104 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1105
|
Chris@43
|
1106 if (!rb) {
|
Chris@293
|
1107 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1108 << "No ring buffer available for channel " << ch
|
Chris@293
|
1109 << ", returning no data here" << endl;
|
Chris@43
|
1110 count = 0;
|
Chris@43
|
1111 break;
|
Chris@43
|
1112 }
|
Chris@43
|
1113
|
Chris@366
|
1114 int rs = rb->getReadSpace();
|
Chris@43
|
1115 if (rs < count) {
|
Chris@43
|
1116 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1117 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
|
Chris@43
|
1118 << "Ring buffer for channel " << ch << " has only "
|
Chris@193
|
1119 << rs << " (of " << count << ") samples available ("
|
Chris@193
|
1120 << "ring buffer size is " << rb->getSize() << ", write "
|
Chris@193
|
1121 << "space " << rb->getWriteSpace() << "), "
|
Chris@293
|
1122 << "reducing request size" << endl;
|
Chris@43
|
1123 #endif
|
Chris@43
|
1124 count = rs;
|
Chris@43
|
1125 }
|
Chris@43
|
1126 }
|
Chris@43
|
1127
|
Chris@43
|
1128 if (count == 0) return 0;
|
Chris@43
|
1129
|
Chris@62
|
1130 RubberBandStretcher *ts = m_timeStretcher;
|
Chris@130
|
1131 RubberBandStretcher *ms = m_monoStretcher;
|
Chris@130
|
1132
|
Chris@62
|
1133 float ratio = ts ? ts->getTimeRatio() : 1.f;
|
Chris@91
|
1134
|
Chris@91
|
1135 if (ratio != m_stretchRatio) {
|
Chris@91
|
1136 if (!ts) {
|
Chris@293
|
1137 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
|
Chris@91
|
1138 m_stretchRatio = 1.f;
|
Chris@91
|
1139 } else {
|
Chris@91
|
1140 ts->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1141 if (ms) ms->setTimeRatio(m_stretchRatio);
|
Chris@130
|
1142 if (m_stretchRatio >= 1.0) m_stretchMono = false;
|
Chris@130
|
1143 }
|
Chris@130
|
1144 }
|
Chris@130
|
1145
|
Chris@130
|
1146 int stretchChannels = m_stretcherInputCount;
|
Chris@130
|
1147 if (m_stretchMono) {
|
Chris@130
|
1148 if (ms) {
|
Chris@130
|
1149 ts = ms;
|
Chris@130
|
1150 stretchChannels = 1;
|
Chris@130
|
1151 } else {
|
Chris@130
|
1152 m_stretchMono = false;
|
Chris@91
|
1153 }
|
Chris@91
|
1154 }
|
Chris@91
|
1155
|
Chris@91
|
1156 if (m_target) {
|
Chris@91
|
1157 m_lastRetrievedBlockSize = count;
|
Chris@91
|
1158 m_lastRetrievalTimestamp = m_target->getCurrentTime();
|
Chris@91
|
1159 }
|
Chris@43
|
1160
|
Chris@62
|
1161 if (!ts || ratio == 1.f) {
|
Chris@43
|
1162
|
Chris@130
|
1163 int got = 0;
|
Chris@43
|
1164
|
Chris@366
|
1165 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@43
|
1166
|
Chris@43
|
1167 RingBuffer<float> *rb = getReadRingBuffer(ch);
|
Chris@43
|
1168
|
Chris@43
|
1169 if (rb) {
|
Chris@43
|
1170
|
Chris@43
|
1171 // this is marginally more likely to leave our channels in
|
Chris@43
|
1172 // sync after a processing failure than just passing "count":
|
Chris@366
|
1173 int request = count;
|
Chris@43
|
1174 if (ch > 0) request = got;
|
Chris@43
|
1175
|
Chris@43
|
1176 got = rb->read(buffer[ch], request);
|
Chris@43
|
1177
|
Chris@43
|
1178 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1179 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
|
Chris@43
|
1180 #endif
|
Chris@43
|
1181 }
|
Chris@43
|
1182
|
Chris@366
|
1183 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
|
Chris@130
|
1184 for (int i = got; i < count; ++i) {
|
Chris@43
|
1185 buffer[ch][i] = 0.0;
|
Chris@43
|
1186 }
|
Chris@43
|
1187 }
|
Chris@43
|
1188 }
|
Chris@43
|
1189
|
Chris@43
|
1190 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1191
|
Chris@212
|
1192 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1193 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
|
Chris@212
|
1194 #endif
|
Chris@212
|
1195
|
Chris@43
|
1196 m_condition.wakeAll();
|
Chris@91
|
1197
|
Chris@43
|
1198 return got;
|
Chris@43
|
1199 }
|
Chris@43
|
1200
|
Chris@366
|
1201 int channels = getTargetChannelCount();
|
Chris@366
|
1202 int available;
|
Chris@91
|
1203 int warned = 0;
|
Chris@366
|
1204 int fedToStretcher = 0;
|
Chris@43
|
1205
|
Chris@91
|
1206 // The input block for a given output is approx output / ratio,
|
Chris@91
|
1207 // but we can't predict it exactly, for an adaptive timestretcher.
|
Chris@91
|
1208
|
Chris@91
|
1209 while ((available = ts->available()) < count) {
|
Chris@91
|
1210
|
Chris@366
|
1211 int reqd = lrintf((count - available) / ratio);
|
Chris@366
|
1212 reqd = std::max(reqd, (int)ts->getSamplesRequired());
|
Chris@91
|
1213 if (reqd == 0) reqd = 1;
|
Chris@91
|
1214
|
Chris@366
|
1215 int got = reqd;
|
Chris@91
|
1216
|
Chris@91
|
1217 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1218 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
|
Chris@62
|
1219 #endif
|
Chris@43
|
1220
|
Chris@366
|
1221 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1222 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1223 if (reqd > m_stretcherInputSizes[c]) {
|
Chris@91
|
1224 if (c == 0) {
|
Chris@293
|
1225 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
|
Chris@91
|
1226 }
|
Chris@91
|
1227 delete[] m_stretcherInputs[c];
|
Chris@91
|
1228 m_stretcherInputSizes[c] = reqd * 2;
|
Chris@91
|
1229 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
|
Chris@91
|
1230 }
|
Chris@91
|
1231 }
|
Chris@43
|
1232
|
Chris@366
|
1233 for (int c = 0; c < channels; ++c) {
|
Chris@131
|
1234 if (c >= m_stretcherInputCount) continue;
|
Chris@91
|
1235 RingBuffer<float> *rb = getReadRingBuffer(c);
|
Chris@91
|
1236 if (rb) {
|
Chris@366
|
1237 int gotHere;
|
Chris@130
|
1238 if (stretchChannels == 1 && c > 0) {
|
Chris@130
|
1239 gotHere = rb->readAdding(m_stretcherInputs[0], got);
|
Chris@130
|
1240 } else {
|
Chris@130
|
1241 gotHere = rb->read(m_stretcherInputs[c], got);
|
Chris@130
|
1242 }
|
Chris@91
|
1243 if (gotHere < got) got = gotHere;
|
Chris@91
|
1244
|
Chris@91
|
1245 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@91
|
1246 if (c == 0) {
|
Chris@233
|
1247 SVDEBUG << "feeding stretcher: got " << gotHere
|
Chris@229
|
1248 << ", " << rb->getReadSpace() << " remain" << endl;
|
Chris@91
|
1249 }
|
Chris@62
|
1250 #endif
|
Chris@43
|
1251
|
Chris@91
|
1252 } else {
|
Chris@293
|
1253 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
|
Chris@43
|
1254 }
|
Chris@43
|
1255 }
|
Chris@43
|
1256
|
Chris@43
|
1257 if (got < reqd) {
|
Chris@293
|
1258 cerr << "WARNING: Read underrun in playback ("
|
Chris@293
|
1259 << got << " < " << reqd << ")" << endl;
|
Chris@43
|
1260 }
|
Chris@43
|
1261
|
Chris@91
|
1262 ts->process(m_stretcherInputs, got, false);
|
Chris@91
|
1263
|
Chris@91
|
1264 fedToStretcher += got;
|
Chris@43
|
1265
|
Chris@43
|
1266 if (got == 0) break;
|
Chris@43
|
1267
|
Chris@62
|
1268 if (ts->available() == available) {
|
Chris@293
|
1269 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
|
Chris@43
|
1270 if (++warned == 5) break;
|
Chris@43
|
1271 }
|
Chris@43
|
1272 }
|
Chris@43
|
1273
|
Chris@62
|
1274 ts->retrieve(buffer, count);
|
Chris@43
|
1275
|
Chris@130
|
1276 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
|
Chris@130
|
1277 for (int i = 0; i < count; ++i) {
|
Chris@130
|
1278 buffer[c][i] = buffer[0][i];
|
Chris@130
|
1279 }
|
Chris@130
|
1280 }
|
Chris@130
|
1281
|
Chris@43
|
1282 applyAuditioningEffect(count, buffer);
|
Chris@43
|
1283
|
Chris@212
|
1284 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1285 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
|
Chris@212
|
1286 #endif
|
Chris@212
|
1287
|
Chris@43
|
1288 m_condition.wakeAll();
|
Chris@43
|
1289
|
Chris@43
|
1290 return count;
|
Chris@43
|
1291 }
|
Chris@43
|
1292
|
Chris@43
|
1293 void
|
Chris@366
|
1294 AudioCallbackPlaySource::applyAuditioningEffect(int count, float **buffers)
|
Chris@43
|
1295 {
|
Chris@43
|
1296 if (m_auditioningPluginBypassed) return;
|
Chris@43
|
1297 RealTimePluginInstance *plugin = m_auditioningPlugin;
|
Chris@43
|
1298 if (!plugin) return;
|
Chris@204
|
1299
|
Chris@366
|
1300 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
|
Chris@293
|
1301 // cerr << "plugin input count " << plugin->getAudioInputCount()
|
Chris@43
|
1302 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1303 // << endl;
|
Chris@43
|
1304 return;
|
Chris@43
|
1305 }
|
Chris@366
|
1306 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
|
Chris@293
|
1307 // cerr << "plugin output count " << plugin->getAudioOutputCount()
|
Chris@43
|
1308 // << " != our channel count " << getTargetChannelCount()
|
Chris@293
|
1309 // << endl;
|
Chris@43
|
1310 return;
|
Chris@43
|
1311 }
|
Chris@366
|
1312 if ((int)plugin->getBufferSize() < count) {
|
Chris@293
|
1313 // cerr << "plugin buffer size " << plugin->getBufferSize()
|
Chris@102
|
1314 // << " < our block size " << count
|
Chris@293
|
1315 // << endl;
|
Chris@43
|
1316 return;
|
Chris@43
|
1317 }
|
Chris@43
|
1318
|
Chris@43
|
1319 float **ib = plugin->getAudioInputBuffers();
|
Chris@43
|
1320 float **ob = plugin->getAudioOutputBuffers();
|
Chris@43
|
1321
|
Chris@366
|
1322 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1323 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1324 ib[c][i] = buffers[c][i];
|
Chris@43
|
1325 }
|
Chris@43
|
1326 }
|
Chris@43
|
1327
|
Chris@102
|
1328 plugin->run(Vamp::RealTime::zeroTime, count);
|
Chris@43
|
1329
|
Chris@366
|
1330 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@366
|
1331 for (int i = 0; i < count; ++i) {
|
Chris@43
|
1332 buffers[c][i] = ob[c][i];
|
Chris@43
|
1333 }
|
Chris@43
|
1334 }
|
Chris@43
|
1335 }
|
Chris@43
|
1336
|
Chris@43
|
1337 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
1338 bool
|
Chris@43
|
1339 AudioCallbackPlaySource::fillBuffers()
|
Chris@43
|
1340 {
|
Chris@43
|
1341 static float *tmp = 0;
|
Chris@366
|
1342 static int tmpSize = 0;
|
Chris@43
|
1343
|
Chris@366
|
1344 int space = 0;
|
Chris@366
|
1345 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1346 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1347 if (wb) {
|
Chris@366
|
1348 int spaceHere = wb->getWriteSpace();
|
Chris@43
|
1349 if (c == 0 || spaceHere < space) space = spaceHere;
|
Chris@43
|
1350 }
|
Chris@43
|
1351 }
|
Chris@43
|
1352
|
Chris@103
|
1353 if (space == 0) {
|
Chris@103
|
1354 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1355 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
|
Chris@103
|
1356 #endif
|
Chris@103
|
1357 return false;
|
Chris@103
|
1358 }
|
Chris@43
|
1359
|
Chris@366
|
1360 int f = m_writeBufferFill;
|
Chris@43
|
1361
|
Chris@43
|
1362 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
|
Chris@43
|
1363
|
Chris@43
|
1364 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@193
|
1365 if (!readWriteEqual) {
|
Chris@293
|
1366 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
|
Chris@193
|
1367 }
|
Chris@293
|
1368 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
|
Chris@43
|
1369 #endif
|
Chris@43
|
1370
|
Chris@43
|
1371 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1372 cout << "buffered to " << f << " already" << endl;
|
Chris@43
|
1373 #endif
|
Chris@43
|
1374
|
Chris@43
|
1375 bool resample = (getSourceSampleRate() != getTargetSampleRate());
|
Chris@43
|
1376
|
Chris@43
|
1377 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1378 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
|
Chris@43
|
1379 #endif
|
Chris@43
|
1380
|
Chris@366
|
1381 int channels = getTargetChannelCount();
|
Chris@43
|
1382
|
Chris@366
|
1383 int orig = space;
|
Chris@366
|
1384 int got = 0;
|
Chris@43
|
1385
|
Chris@43
|
1386 static float **bufferPtrs = 0;
|
Chris@366
|
1387 static int bufferPtrCount = 0;
|
Chris@43
|
1388
|
Chris@43
|
1389 if (bufferPtrCount < channels) {
|
Chris@43
|
1390 if (bufferPtrs) delete[] bufferPtrs;
|
Chris@43
|
1391 bufferPtrs = new float *[channels];
|
Chris@43
|
1392 bufferPtrCount = channels;
|
Chris@43
|
1393 }
|
Chris@43
|
1394
|
Chris@366
|
1395 int generatorBlockSize = m_audioGenerator->getBlockSize();
|
Chris@43
|
1396
|
Chris@43
|
1397 if (resample && !m_converter) {
|
Chris@43
|
1398 static bool warned = false;
|
Chris@43
|
1399 if (!warned) {
|
Chris@293
|
1400 cerr << "WARNING: sample rates differ, but no converter available!" << endl;
|
Chris@43
|
1401 warned = true;
|
Chris@43
|
1402 }
|
Chris@43
|
1403 }
|
Chris@43
|
1404
|
Chris@43
|
1405 if (resample && m_converter) {
|
Chris@43
|
1406
|
Chris@43
|
1407 double ratio =
|
Chris@43
|
1408 double(getTargetSampleRate()) / double(getSourceSampleRate());
|
Chris@366
|
1409 orig = int(orig / ratio + 0.1);
|
Chris@43
|
1410
|
Chris@43
|
1411 // orig must be a multiple of generatorBlockSize
|
Chris@43
|
1412 orig = (orig / generatorBlockSize) * generatorBlockSize;
|
Chris@43
|
1413 if (orig == 0) return false;
|
Chris@43
|
1414
|
Chris@366
|
1415 int work = std::max(orig, space);
|
Chris@43
|
1416
|
Chris@43
|
1417 // We only allocate one buffer, but we use it in two halves.
|
Chris@43
|
1418 // We place the non-interleaved values in the second half of
|
Chris@43
|
1419 // the buffer (orig samples for channel 0, orig samples for
|
Chris@43
|
1420 // channel 1 etc), and then interleave them into the first
|
Chris@43
|
1421 // half of the buffer. Then we resample back into the second
|
Chris@43
|
1422 // half (interleaved) and de-interleave the results back to
|
Chris@43
|
1423 // the start of the buffer for insertion into the ringbuffers.
|
Chris@43
|
1424 // What a faff -- especially as we've already de-interleaved
|
Chris@43
|
1425 // the audio data from the source file elsewhere before we
|
Chris@43
|
1426 // even reach this point.
|
Chris@43
|
1427
|
Chris@43
|
1428 if (tmpSize < channels * work * 2) {
|
Chris@43
|
1429 delete[] tmp;
|
Chris@43
|
1430 tmp = new float[channels * work * 2];
|
Chris@43
|
1431 tmpSize = channels * work * 2;
|
Chris@43
|
1432 }
|
Chris@43
|
1433
|
Chris@43
|
1434 float *nonintlv = tmp + channels * work;
|
Chris@43
|
1435 float *intlv = tmp;
|
Chris@43
|
1436 float *srcout = tmp + channels * work;
|
Chris@43
|
1437
|
Chris@366
|
1438 for (int c = 0; c < channels; ++c) {
|
Chris@366
|
1439 for (int i = 0; i < orig; ++i) {
|
Chris@43
|
1440 nonintlv[channels * i + c] = 0.0f;
|
Chris@43
|
1441 }
|
Chris@43
|
1442 }
|
Chris@43
|
1443
|
Chris@366
|
1444 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1445 bufferPtrs[c] = nonintlv + c * orig;
|
Chris@43
|
1446 }
|
Chris@43
|
1447
|
Chris@163
|
1448 got = mixModels(f, orig, bufferPtrs); // also modifies f
|
Chris@43
|
1449
|
Chris@43
|
1450 // and interleave into first half
|
Chris@366
|
1451 for (int c = 0; c < channels; ++c) {
|
Chris@366
|
1452 for (int i = 0; i < got; ++i) {
|
Chris@43
|
1453 float sample = nonintlv[c * got + i];
|
Chris@43
|
1454 intlv[channels * i + c] = sample;
|
Chris@43
|
1455 }
|
Chris@43
|
1456 }
|
Chris@43
|
1457
|
Chris@43
|
1458 SRC_DATA data;
|
Chris@43
|
1459 data.data_in = intlv;
|
Chris@43
|
1460 data.data_out = srcout;
|
Chris@43
|
1461 data.input_frames = got;
|
Chris@43
|
1462 data.output_frames = work;
|
Chris@43
|
1463 data.src_ratio = ratio;
|
Chris@43
|
1464 data.end_of_input = 0;
|
Chris@43
|
1465
|
Chris@43
|
1466 int err = 0;
|
Chris@43
|
1467
|
Chris@62
|
1468 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
|
Chris@43
|
1469 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1470 cout << "Using crappy converter" << endl;
|
Chris@43
|
1471 #endif
|
Chris@43
|
1472 err = src_process(m_crapConverter, &data);
|
Chris@43
|
1473 } else {
|
Chris@43
|
1474 err = src_process(m_converter, &data);
|
Chris@43
|
1475 }
|
Chris@43
|
1476
|
Chris@366
|
1477 int toCopy = int(got * ratio + 0.1);
|
Chris@43
|
1478
|
Chris@43
|
1479 if (err) {
|
Chris@293
|
1480 cerr
|
Chris@43
|
1481 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
|
Chris@293
|
1482 << src_strerror(err) << endl;
|
Chris@43
|
1483 //!!! Then what?
|
Chris@43
|
1484 } else {
|
Chris@43
|
1485 got = data.input_frames_used;
|
Chris@43
|
1486 toCopy = data.output_frames_gen;
|
Chris@43
|
1487 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1488 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
|
Chris@43
|
1489 #endif
|
Chris@43
|
1490 }
|
Chris@43
|
1491
|
Chris@366
|
1492 for (int c = 0; c < channels; ++c) {
|
Chris@366
|
1493 for (int i = 0; i < toCopy; ++i) {
|
Chris@43
|
1494 tmp[i] = srcout[channels * i + c];
|
Chris@43
|
1495 }
|
Chris@43
|
1496 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1497 if (wb) wb->write(tmp, toCopy);
|
Chris@43
|
1498 }
|
Chris@43
|
1499
|
Chris@43
|
1500 m_writeBufferFill = f;
|
Chris@43
|
1501 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1502
|
Chris@43
|
1503 } else {
|
Chris@43
|
1504
|
Chris@43
|
1505 // space must be a multiple of generatorBlockSize
|
Chris@366
|
1506 int reqSpace = space;
|
Chris@195
|
1507 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
|
Chris@91
|
1508 if (space == 0) {
|
Chris@91
|
1509 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1510 cout << "requested fill of " << reqSpace
|
Chris@195
|
1511 << " is less than generator block size of "
|
Chris@293
|
1512 << generatorBlockSize << ", leaving it" << endl;
|
Chris@91
|
1513 #endif
|
Chris@91
|
1514 return false;
|
Chris@91
|
1515 }
|
Chris@43
|
1516
|
Chris@43
|
1517 if (tmpSize < channels * space) {
|
Chris@43
|
1518 delete[] tmp;
|
Chris@43
|
1519 tmp = new float[channels * space];
|
Chris@43
|
1520 tmpSize = channels * space;
|
Chris@43
|
1521 }
|
Chris@43
|
1522
|
Chris@366
|
1523 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1524
|
Chris@43
|
1525 bufferPtrs[c] = tmp + c * space;
|
Chris@43
|
1526
|
Chris@366
|
1527 for (int i = 0; i < space; ++i) {
|
Chris@43
|
1528 tmp[c * space + i] = 0.0f;
|
Chris@43
|
1529 }
|
Chris@43
|
1530 }
|
Chris@43
|
1531
|
Chris@366
|
1532 int got = mixModels(f, space, bufferPtrs); // also modifies f
|
Chris@43
|
1533
|
Chris@366
|
1534 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1535
|
Chris@43
|
1536 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1537 if (wb) {
|
Chris@366
|
1538 int actual = wb->write(bufferPtrs[c], got);
|
Chris@43
|
1539 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1540 cout << "Wrote " << actual << " samples for ch " << c << ", now "
|
Chris@43
|
1541 << wb->getReadSpace() << " to read"
|
Chris@293
|
1542 << endl;
|
Chris@43
|
1543 #endif
|
Chris@43
|
1544 if (actual < got) {
|
Chris@293
|
1545 cerr << "WARNING: Buffer overrun in channel " << c
|
Chris@43
|
1546 << ": wrote " << actual << " of " << got
|
Chris@293
|
1547 << " samples" << endl;
|
Chris@43
|
1548 }
|
Chris@43
|
1549 }
|
Chris@43
|
1550 }
|
Chris@43
|
1551
|
Chris@43
|
1552 m_writeBufferFill = f;
|
Chris@43
|
1553 if (readWriteEqual) m_readBufferFill = f;
|
Chris@43
|
1554
|
Chris@163
|
1555 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1556 cout << "Read buffer fill is now " << m_readBufferFill << endl;
|
Chris@163
|
1557 #endif
|
Chris@163
|
1558
|
Chris@43
|
1559 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
|
Chris@43
|
1560 }
|
Chris@43
|
1561
|
Chris@43
|
1562 return true;
|
Chris@43
|
1563 }
|
Chris@43
|
1564
|
Chris@366
|
1565 int
|
Chris@366
|
1566 AudioCallbackPlaySource::mixModels(int &frame, int count, float **buffers)
|
Chris@43
|
1567 {
|
Chris@366
|
1568 int processed = 0;
|
Chris@366
|
1569 int chunkStart = frame;
|
Chris@366
|
1570 int chunkSize = count;
|
Chris@366
|
1571 int selectionSize = 0;
|
Chris@366
|
1572 int nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1573
|
Chris@43
|
1574 bool looping = m_viewManager->getPlayLoopMode();
|
Chris@43
|
1575 bool constrained = (m_viewManager->getPlaySelectionMode() &&
|
Chris@43
|
1576 !m_viewManager->getSelections().empty());
|
Chris@43
|
1577
|
Chris@43
|
1578 static float **chunkBufferPtrs = 0;
|
Chris@366
|
1579 static int chunkBufferPtrCount = 0;
|
Chris@366
|
1580 int channels = getTargetChannelCount();
|
Chris@43
|
1581
|
Chris@43
|
1582 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1583 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
|
Chris@43
|
1584 #endif
|
Chris@43
|
1585
|
Chris@43
|
1586 if (chunkBufferPtrCount < channels) {
|
Chris@43
|
1587 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
|
Chris@43
|
1588 chunkBufferPtrs = new float *[channels];
|
Chris@43
|
1589 chunkBufferPtrCount = channels;
|
Chris@43
|
1590 }
|
Chris@43
|
1591
|
Chris@366
|
1592 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1593 chunkBufferPtrs[c] = buffers[c];
|
Chris@43
|
1594 }
|
Chris@43
|
1595
|
Chris@43
|
1596 while (processed < count) {
|
Chris@43
|
1597
|
Chris@43
|
1598 chunkSize = count - processed;
|
Chris@43
|
1599 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1600 selectionSize = 0;
|
Chris@43
|
1601
|
Chris@366
|
1602 int fadeIn = 0, fadeOut = 0;
|
Chris@43
|
1603
|
Chris@43
|
1604 if (constrained) {
|
Chris@60
|
1605
|
Chris@366
|
1606 int rChunkStart =
|
Chris@60
|
1607 m_viewManager->alignPlaybackFrameToReference(chunkStart);
|
Chris@43
|
1608
|
Chris@43
|
1609 Selection selection =
|
Chris@60
|
1610 m_viewManager->getContainingSelection(rChunkStart, true);
|
Chris@43
|
1611
|
Chris@43
|
1612 if (selection.isEmpty()) {
|
Chris@43
|
1613 if (looping) {
|
Chris@43
|
1614 selection = *m_viewManager->getSelections().begin();
|
Chris@60
|
1615 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1616 (selection.getStartFrame());
|
Chris@43
|
1617 fadeIn = 50;
|
Chris@43
|
1618 }
|
Chris@43
|
1619 }
|
Chris@43
|
1620
|
Chris@43
|
1621 if (selection.isEmpty()) {
|
Chris@43
|
1622
|
Chris@43
|
1623 chunkSize = 0;
|
Chris@43
|
1624 nextChunkStart = chunkStart;
|
Chris@43
|
1625
|
Chris@43
|
1626 } else {
|
Chris@43
|
1627
|
Chris@366
|
1628 int sf = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1629 (selection.getStartFrame());
|
Chris@366
|
1630 int ef = m_viewManager->alignReferenceToPlaybackFrame
|
Chris@60
|
1631 (selection.getEndFrame());
|
Chris@43
|
1632
|
Chris@60
|
1633 selectionSize = ef - sf;
|
Chris@60
|
1634
|
Chris@60
|
1635 if (chunkStart < sf) {
|
Chris@60
|
1636 chunkStart = sf;
|
Chris@43
|
1637 fadeIn = 50;
|
Chris@43
|
1638 }
|
Chris@43
|
1639
|
Chris@43
|
1640 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1641
|
Chris@60
|
1642 if (nextChunkStart >= ef) {
|
Chris@60
|
1643 nextChunkStart = ef;
|
Chris@43
|
1644 fadeOut = 50;
|
Chris@43
|
1645 }
|
Chris@43
|
1646
|
Chris@43
|
1647 chunkSize = nextChunkStart - chunkStart;
|
Chris@43
|
1648 }
|
Chris@43
|
1649
|
Chris@43
|
1650 } else if (looping && m_lastModelEndFrame > 0) {
|
Chris@43
|
1651
|
Chris@43
|
1652 if (chunkStart >= m_lastModelEndFrame) {
|
Chris@43
|
1653 chunkStart = 0;
|
Chris@43
|
1654 }
|
Chris@43
|
1655 if (chunkSize > m_lastModelEndFrame - chunkStart) {
|
Chris@43
|
1656 chunkSize = m_lastModelEndFrame - chunkStart;
|
Chris@43
|
1657 }
|
Chris@43
|
1658 nextChunkStart = chunkStart + chunkSize;
|
Chris@43
|
1659 }
|
Chris@43
|
1660
|
Chris@293
|
1661 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
|
Chris@43
|
1662
|
Chris@43
|
1663 if (!chunkSize) {
|
Chris@43
|
1664 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1665 cout << "Ending selection playback at " << nextChunkStart << endl;
|
Chris@43
|
1666 #endif
|
Chris@43
|
1667 // We need to maintain full buffers so that the other
|
Chris@43
|
1668 // thread can tell where it's got to in the playback -- so
|
Chris@43
|
1669 // return the full amount here
|
Chris@43
|
1670 frame = frame + count;
|
Chris@43
|
1671 return count;
|
Chris@43
|
1672 }
|
Chris@43
|
1673
|
Chris@43
|
1674 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1675 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
|
Chris@43
|
1676 #endif
|
Chris@43
|
1677
|
Chris@43
|
1678 if (selectionSize < 100) {
|
Chris@43
|
1679 fadeIn = 0;
|
Chris@43
|
1680 fadeOut = 0;
|
Chris@43
|
1681 } else if (selectionSize < 300) {
|
Chris@43
|
1682 if (fadeIn > 0) fadeIn = 10;
|
Chris@43
|
1683 if (fadeOut > 0) fadeOut = 10;
|
Chris@43
|
1684 }
|
Chris@43
|
1685
|
Chris@43
|
1686 if (fadeIn > 0) {
|
Chris@43
|
1687 if (processed * 2 < fadeIn) {
|
Chris@43
|
1688 fadeIn = processed * 2;
|
Chris@43
|
1689 }
|
Chris@43
|
1690 }
|
Chris@43
|
1691
|
Chris@43
|
1692 if (fadeOut > 0) {
|
Chris@43
|
1693 if ((count - processed - chunkSize) * 2 < fadeOut) {
|
Chris@43
|
1694 fadeOut = (count - processed - chunkSize) * 2;
|
Chris@43
|
1695 }
|
Chris@43
|
1696 }
|
Chris@43
|
1697
|
Chris@43
|
1698 for (std::set<Model *>::iterator mi = m_models.begin();
|
Chris@43
|
1699 mi != m_models.end(); ++mi) {
|
Chris@43
|
1700
|
Chris@366
|
1701 (void) m_audioGenerator->mixModel(*mi, chunkStart,
|
Chris@366
|
1702 chunkSize, chunkBufferPtrs,
|
Chris@366
|
1703 fadeIn, fadeOut);
|
Chris@43
|
1704 }
|
Chris@43
|
1705
|
Chris@366
|
1706 for (int c = 0; c < channels; ++c) {
|
Chris@43
|
1707 chunkBufferPtrs[c] += chunkSize;
|
Chris@43
|
1708 }
|
Chris@43
|
1709
|
Chris@43
|
1710 processed += chunkSize;
|
Chris@43
|
1711 chunkStart = nextChunkStart;
|
Chris@43
|
1712 }
|
Chris@43
|
1713
|
Chris@43
|
1714 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1715 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
|
Chris@43
|
1716 #endif
|
Chris@43
|
1717
|
Chris@43
|
1718 frame = nextChunkStart;
|
Chris@43
|
1719 return processed;
|
Chris@43
|
1720 }
|
Chris@43
|
1721
|
Chris@43
|
1722 void
|
Chris@43
|
1723 AudioCallbackPlaySource::unifyRingBuffers()
|
Chris@43
|
1724 {
|
Chris@43
|
1725 if (m_readBuffers == m_writeBuffers) return;
|
Chris@43
|
1726
|
Chris@43
|
1727 // only unify if there will be something to read
|
Chris@366
|
1728 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1729 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1730 if (wb) {
|
Chris@43
|
1731 if (wb->getReadSpace() < m_blockSize * 2) {
|
Chris@43
|
1732 if ((m_writeBufferFill + m_blockSize * 2) <
|
Chris@43
|
1733 m_lastModelEndFrame) {
|
Chris@43
|
1734 // OK, we don't have enough and there's more to
|
Chris@43
|
1735 // read -- don't unify until we can do better
|
Chris@193
|
1736 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1737 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
|
Chris@193
|
1738 #endif
|
Chris@43
|
1739 return;
|
Chris@43
|
1740 }
|
Chris@43
|
1741 }
|
Chris@43
|
1742 break;
|
Chris@43
|
1743 }
|
Chris@43
|
1744 }
|
Chris@43
|
1745
|
Chris@366
|
1746 int rf = m_readBufferFill;
|
Chris@43
|
1747 RingBuffer<float> *rb = getReadRingBuffer(0);
|
Chris@43
|
1748 if (rb) {
|
Chris@366
|
1749 int rs = rb->getReadSpace();
|
Chris@43
|
1750 //!!! incorrect when in non-contiguous selection, see comments elsewhere
|
Chris@293
|
1751 // cout << "rs = " << rs << endl;
|
Chris@43
|
1752 if (rs < rf) rf -= rs;
|
Chris@43
|
1753 else rf = 0;
|
Chris@43
|
1754 }
|
Chris@43
|
1755
|
Chris@193
|
1756 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@233
|
1757 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
|
Chris@193
|
1758 #endif
|
Chris@43
|
1759
|
Chris@366
|
1760 int wf = m_writeBufferFill;
|
Chris@366
|
1761 int skip = 0;
|
Chris@366
|
1762 for (int c = 0; c < getTargetChannelCount(); ++c) {
|
Chris@43
|
1763 RingBuffer<float> *wb = getWriteRingBuffer(c);
|
Chris@43
|
1764 if (wb) {
|
Chris@43
|
1765 if (c == 0) {
|
Chris@43
|
1766
|
Chris@366
|
1767 int wrs = wb->getReadSpace();
|
Chris@293
|
1768 // cout << "wrs = " << wrs << endl;
|
Chris@43
|
1769
|
Chris@43
|
1770 if (wrs < wf) wf -= wrs;
|
Chris@43
|
1771 else wf = 0;
|
Chris@293
|
1772 // cout << "wf = " << wf << endl;
|
Chris@43
|
1773
|
Chris@43
|
1774 if (wf < rf) skip = rf - wf;
|
Chris@43
|
1775 if (skip == 0) break;
|
Chris@43
|
1776 }
|
Chris@43
|
1777
|
Chris@293
|
1778 // cout << "skipping " << skip << endl;
|
Chris@43
|
1779 wb->skip(skip);
|
Chris@43
|
1780 }
|
Chris@43
|
1781 }
|
Chris@43
|
1782
|
Chris@43
|
1783 m_bufferScavenger.claim(m_readBuffers);
|
Chris@43
|
1784 m_readBuffers = m_writeBuffers;
|
Chris@43
|
1785 m_readBufferFill = m_writeBufferFill;
|
Chris@193
|
1786 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
|
Chris@293
|
1787 cerr << "unified" << endl;
|
Chris@193
|
1788 #endif
|
Chris@43
|
1789 }
|
Chris@43
|
1790
|
Chris@43
|
1791 void
|
Chris@43
|
1792 AudioCallbackPlaySource::FillThread::run()
|
Chris@43
|
1793 {
|
Chris@43
|
1794 AudioCallbackPlaySource &s(m_source);
|
Chris@43
|
1795
|
Chris@43
|
1796 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1797 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
|
Chris@43
|
1798 #endif
|
Chris@43
|
1799
|
Chris@43
|
1800 s.m_mutex.lock();
|
Chris@43
|
1801
|
Chris@43
|
1802 bool previouslyPlaying = s.m_playing;
|
Chris@43
|
1803 bool work = false;
|
Chris@43
|
1804
|
Chris@43
|
1805 while (!s.m_exiting) {
|
Chris@43
|
1806
|
Chris@43
|
1807 s.unifyRingBuffers();
|
Chris@43
|
1808 s.m_bufferScavenger.scavenge();
|
Chris@43
|
1809 s.m_pluginScavenger.scavenge();
|
Chris@43
|
1810
|
Chris@43
|
1811 if (work && s.m_playing && s.getSourceSampleRate()) {
|
Chris@43
|
1812
|
Chris@43
|
1813 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1814 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
|
Chris@43
|
1815 #endif
|
Chris@43
|
1816
|
Chris@43
|
1817 s.m_mutex.unlock();
|
Chris@43
|
1818 s.m_mutex.lock();
|
Chris@43
|
1819
|
Chris@43
|
1820 } else {
|
Chris@43
|
1821
|
Chris@43
|
1822 float ms = 100;
|
Chris@43
|
1823 if (s.getSourceSampleRate() > 0) {
|
Chris@193
|
1824 ms = float(s.m_ringBufferSize) /
|
Chris@193
|
1825 float(s.getSourceSampleRate()) * 1000.0;
|
Chris@43
|
1826 }
|
Chris@43
|
1827
|
Chris@43
|
1828 if (s.m_playing) ms /= 10;
|
Chris@43
|
1829
|
Chris@43
|
1830 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1831 if (!s.m_playing) cout << endl;
|
Chris@293
|
1832 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
|
Chris@43
|
1833 #endif
|
Chris@43
|
1834
|
Chris@366
|
1835 s.m_condition.wait(&s.m_mutex, int(ms));
|
Chris@43
|
1836 }
|
Chris@43
|
1837
|
Chris@43
|
1838 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1839 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
|
Chris@43
|
1840 #endif
|
Chris@43
|
1841
|
Chris@43
|
1842 work = false;
|
Chris@43
|
1843
|
Chris@103
|
1844 if (!s.getSourceSampleRate()) {
|
Chris@103
|
1845 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1846 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
|
Chris@103
|
1847 #endif
|
Chris@103
|
1848 continue;
|
Chris@103
|
1849 }
|
Chris@43
|
1850
|
Chris@43
|
1851 bool playing = s.m_playing;
|
Chris@43
|
1852
|
Chris@43
|
1853 if (playing && !previouslyPlaying) {
|
Chris@43
|
1854 #ifdef DEBUG_AUDIO_PLAY_SOURCE
|
Chris@293
|
1855 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
|
Chris@43
|
1856 #endif
|
Chris@366
|
1857 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
|
Chris@43
|
1858 RingBuffer<float> *rb = s.getReadRingBuffer(c);
|
Chris@43
|
1859 if (rb) rb->reset();
|
Chris@43
|
1860 }
|
Chris@43
|
1861 }
|
Chris@43
|
1862 previouslyPlaying = playing;
|
Chris@43
|
1863
|
Chris@43
|
1864 work = s.fillBuffers();
|
Chris@43
|
1865 }
|
Chris@43
|
1866
|
Chris@43
|
1867 s.m_mutex.unlock();
|
Chris@43
|
1868 }
|
Chris@43
|
1869
|