annotate audioio/AudioCallbackPlaySource.cpp @ 366:0876ea394902 warnfix_no_size_t

Remove size_t's, fix compiler warnings
author Chris Cannam
date Tue, 17 Jun 2014 16:23:06 +0100
parents 055ff09f7a08
children 1e4fa2007e61
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@91 29 #include "AudioCallbackPlayTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@174 37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@366 40 static const int DEFAULT_RING_BUFFER_SIZE = 131071;
Chris@43 41
Chris@105 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@57 46 m_clientName(clientName),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@193 65 m_ringBufferSize(DEFAULT_RING_BUFFER_SIZE),
Chris@43 66 m_outputLeft(0.0),
Chris@43 67 m_outputRight(0.0),
Chris@43 68 m_auditioningPlugin(0),
Chris@43 69 m_auditioningPluginBypassed(false),
Chris@94 70 m_playStartFrame(0),
Chris@94 71 m_playStartFramePassed(false),
Chris@43 72 m_timeStretcher(0),
Chris@130 73 m_monoStretcher(0),
Chris@91 74 m_stretchRatio(1.0),
Chris@91 75 m_stretcherInputCount(0),
Chris@91 76 m_stretcherInputs(0),
Chris@91 77 m_stretcherInputSizes(0),
Chris@43 78 m_fillThread(0),
Chris@43 79 m_converter(0),
Chris@43 80 m_crapConverter(0),
Chris@43 81 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 82 {
Chris@43 83 m_viewManager->setAudioPlaySource(this);
Chris@43 84
Chris@43 85 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 86 this, SLOT(selectionChanged()));
Chris@43 87 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 88 this, SLOT(playLoopModeChanged()));
Chris@43 89 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 90 this, SLOT(playSelectionModeChanged()));
Chris@43 91
Chris@300 92 connect(this, SIGNAL(playStatusChanged(bool)),
Chris@300 93 m_viewManager, SLOT(playStatusChanged(bool)));
Chris@300 94
Chris@43 95 connect(PlayParameterRepository::getInstance(),
Chris@43 96 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 97 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 98
Chris@43 99 connect(Preferences::getInstance(),
Chris@43 100 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 101 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 102 }
Chris@43 103
Chris@43 104 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 105 {
Chris@177 106 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 107 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << endl;
Chris@177 108 #endif
Chris@43 109 m_exiting = true;
Chris@43 110
Chris@43 111 if (m_fillThread) {
Chris@212 112 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 113 cout << "AudioCallbackPlaySource dtor: awakening thread" << endl;
Chris@212 114 #endif
Chris@212 115 m_condition.wakeAll();
Chris@43 116 m_fillThread->wait();
Chris@43 117 delete m_fillThread;
Chris@43 118 }
Chris@43 119
Chris@43 120 clearModels();
Chris@43 121
Chris@43 122 if (m_readBuffers != m_writeBuffers) {
Chris@43 123 delete m_readBuffers;
Chris@43 124 }
Chris@43 125
Chris@43 126 delete m_writeBuffers;
Chris@43 127
Chris@43 128 delete m_audioGenerator;
Chris@43 129
Chris@366 130 for (int i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 131 delete[] m_stretcherInputs[i];
Chris@91 132 }
Chris@91 133 delete[] m_stretcherInputSizes;
Chris@91 134 delete[] m_stretcherInputs;
Chris@91 135
Chris@130 136 delete m_timeStretcher;
Chris@130 137 delete m_monoStretcher;
Chris@130 138
Chris@43 139 m_bufferScavenger.scavenge(true);
Chris@43 140 m_pluginScavenger.scavenge(true);
Chris@177 141 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 142 SVDEBUG << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << endl;
Chris@177 143 #endif
Chris@43 144 }
Chris@43 145
Chris@43 146 void
Chris@43 147 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 148 {
Chris@43 149 if (m_models.find(model) != m_models.end()) return;
Chris@43 150
Chris@43 151 bool canPlay = m_audioGenerator->addModel(model);
Chris@43 152
Chris@43 153 m_mutex.lock();
Chris@43 154
Chris@43 155 m_models.insert(model);
Chris@43 156 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 157 m_lastModelEndFrame = model->getEndFrame();
Chris@43 158 }
Chris@43 159
Chris@43 160 bool buffersChanged = false, srChanged = false;
Chris@43 161
Chris@366 162 int modelChannels = 1;
Chris@43 163 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 164 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 165 if (modelChannels > m_sourceChannelCount) {
Chris@43 166 m_sourceChannelCount = modelChannels;
Chris@43 167 }
Chris@43 168
Chris@43 169 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@295 170 cout << "AudioCallbackPlaySource: Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << endl;
Chris@43 171 #endif
Chris@43 172
Chris@43 173 if (m_sourceSampleRate == 0) {
Chris@43 174
Chris@43 175 m_sourceSampleRate = model->getSampleRate();
Chris@43 176 srChanged = true;
Chris@43 177
Chris@43 178 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 179
Chris@43 180 // If this is a dense time-value model and we have no other, we
Chris@43 181 // can just switch to this model's sample rate
Chris@43 182
Chris@43 183 if (dtvm) {
Chris@43 184
Chris@43 185 bool conflicting = false;
Chris@43 186
Chris@43 187 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 188 i != m_models.end(); ++i) {
Chris@43 189 // Only wave file models can be considered conflicting --
Chris@43 190 // writable wave file models are derived and we shouldn't
Chris@43 191 // take their rates into account. Also, don't give any
Chris@43 192 // particular weight to a file that's already playing at
Chris@43 193 // the wrong rate anyway
Chris@43 194 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 195 if (wfm && wfm != dtvm &&
Chris@43 196 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 197 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@233 198 SVDEBUG << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << endl;
Chris@43 199 conflicting = true;
Chris@43 200 break;
Chris@43 201 }
Chris@43 202 }
Chris@43 203
Chris@43 204 if (conflicting) {
Chris@43 205
Chris@233 206 SVDEBUG << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@229 207 << "New model sample rate does not match" << endl
Chris@43 208 << "existing model(s) (new " << model->getSampleRate()
Chris@43 209 << " vs " << m_sourceSampleRate
Chris@43 210 << "), playback will be wrong"
Chris@229 211 << endl;
Chris@43 212
Chris@43 213 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 214 m_sourceSampleRate,
Chris@43 215 false);
Chris@43 216 } else {
Chris@43 217 m_sourceSampleRate = model->getSampleRate();
Chris@43 218 srChanged = true;
Chris@43 219 }
Chris@43 220 }
Chris@43 221 }
Chris@43 222
Chris@366 223 if (!m_writeBuffers || (int)m_writeBuffers->size() < getTargetChannelCount()) {
Chris@43 224 clearRingBuffers(true, getTargetChannelCount());
Chris@43 225 buffersChanged = true;
Chris@43 226 } else {
Chris@43 227 if (canPlay) clearRingBuffers(true);
Chris@43 228 }
Chris@43 229
Chris@43 230 if (buffersChanged || srChanged) {
Chris@43 231 if (m_converter) {
Chris@43 232 src_delete(m_converter);
Chris@43 233 src_delete(m_crapConverter);
Chris@43 234 m_converter = 0;
Chris@43 235 m_crapConverter = 0;
Chris@43 236 }
Chris@43 237 }
Chris@43 238
Chris@164 239 rebuildRangeLists();
Chris@164 240
Chris@43 241 m_mutex.unlock();
Chris@43 242
Chris@43 243 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 244
Chris@43 245 if (!m_fillThread) {
Chris@43 246 m_fillThread = new FillThread(*this);
Chris@43 247 m_fillThread->start();
Chris@43 248 }
Chris@43 249
Chris@43 250 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 251 cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << endl;
Chris@43 252 #endif
Chris@43 253
Chris@43 254 if (buffersChanged || srChanged) {
Chris@43 255 emit modelReplaced();
Chris@43 256 }
Chris@43 257
Chris@366 258 connect(model, SIGNAL(modelChanged(int, int)),
Chris@366 259 this, SLOT(modelChanged(int, int)));
Chris@43 260
Chris@212 261 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 262 cout << "AudioCallbackPlaySource::addModel: awakening thread" << endl;
Chris@212 263 #endif
Chris@212 264
Chris@43 265 m_condition.wakeAll();
Chris@43 266 }
Chris@43 267
Chris@43 268 void
Chris@366 269 AudioCallbackPlaySource::modelChanged(int , int endFrame)
Chris@43 270 {
Chris@43 271 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 272 SVDEBUG << "AudioCallbackPlaySource::modelChanged(" << startFrame << "," << endFrame << ")" << endl;
Chris@43 273 #endif
Chris@93 274 if (endFrame > m_lastModelEndFrame) {
Chris@93 275 m_lastModelEndFrame = endFrame;
Chris@99 276 rebuildRangeLists();
Chris@93 277 }
Chris@43 278 }
Chris@43 279
Chris@43 280 void
Chris@43 281 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 282 {
Chris@43 283 m_mutex.lock();
Chris@43 284
Chris@43 285 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 286 cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << endl;
Chris@43 287 #endif
Chris@43 288
Chris@366 289 disconnect(model, SIGNAL(modelChanged(int, int)),
Chris@366 290 this, SLOT(modelChanged(int, int)));
Chris@43 291
Chris@43 292 m_models.erase(model);
Chris@43 293
Chris@43 294 if (m_models.empty()) {
Chris@43 295 if (m_converter) {
Chris@43 296 src_delete(m_converter);
Chris@43 297 src_delete(m_crapConverter);
Chris@43 298 m_converter = 0;
Chris@43 299 m_crapConverter = 0;
Chris@43 300 }
Chris@43 301 m_sourceSampleRate = 0;
Chris@43 302 }
Chris@43 303
Chris@366 304 int lastEnd = 0;
Chris@43 305 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 306 i != m_models.end(); ++i) {
Chris@164 307 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 308 cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << endl;
Chris@164 309 #endif
Chris@43 310 if ((*i)->getEndFrame() > lastEnd) lastEnd = (*i)->getEndFrame();
Chris@164 311 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 312 cout << "(done, lastEnd now " << lastEnd << ")" << endl;
Chris@164 313 #endif
Chris@43 314 }
Chris@43 315 m_lastModelEndFrame = lastEnd;
Chris@43 316
Chris@212 317 m_audioGenerator->removeModel(model);
Chris@212 318
Chris@43 319 m_mutex.unlock();
Chris@43 320
Chris@43 321 clearRingBuffers();
Chris@43 322 }
Chris@43 323
Chris@43 324 void
Chris@43 325 AudioCallbackPlaySource::clearModels()
Chris@43 326 {
Chris@43 327 m_mutex.lock();
Chris@43 328
Chris@43 329 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 330 cout << "AudioCallbackPlaySource::clearModels()" << endl;
Chris@43 331 #endif
Chris@43 332
Chris@43 333 m_models.clear();
Chris@43 334
Chris@43 335 if (m_converter) {
Chris@43 336 src_delete(m_converter);
Chris@43 337 src_delete(m_crapConverter);
Chris@43 338 m_converter = 0;
Chris@43 339 m_crapConverter = 0;
Chris@43 340 }
Chris@43 341
Chris@43 342 m_lastModelEndFrame = 0;
Chris@43 343
Chris@43 344 m_sourceSampleRate = 0;
Chris@43 345
Chris@43 346 m_mutex.unlock();
Chris@43 347
Chris@43 348 m_audioGenerator->clearModels();
Chris@93 349
Chris@93 350 clearRingBuffers();
Chris@43 351 }
Chris@43 352
Chris@43 353 void
Chris@366 354 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, int count)
Chris@43 355 {
Chris@43 356 if (!haveLock) m_mutex.lock();
Chris@43 357
Chris@93 358 rebuildRangeLists();
Chris@93 359
Chris@43 360 if (count == 0) {
Chris@43 361 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@43 362 }
Chris@43 363
Chris@93 364 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 365
Chris@43 366 if (m_readBuffers != m_writeBuffers) {
Chris@43 367 delete m_writeBuffers;
Chris@43 368 }
Chris@43 369
Chris@43 370 m_writeBuffers = new RingBufferVector;
Chris@43 371
Chris@366 372 for (int i = 0; i < count; ++i) {
Chris@43 373 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 374 }
Chris@43 375
Chris@293 376 // cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@293 377 // << count << " write buffers" << endl;
Chris@43 378
Chris@43 379 if (!haveLock) {
Chris@43 380 m_mutex.unlock();
Chris@43 381 }
Chris@43 382 }
Chris@43 383
Chris@43 384 void
Chris@366 385 AudioCallbackPlaySource::play(int startFrame)
Chris@43 386 {
Chris@43 387 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 388 !m_viewManager->getSelections().empty()) {
Chris@60 389
Chris@233 390 SVDEBUG << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 391
Chris@60 392 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 393
Chris@233 394 SVDEBUG << startFrame << endl;
Chris@94 395
Chris@43 396 } else {
Chris@43 397 if (startFrame >= m_lastModelEndFrame) {
Chris@43 398 startFrame = 0;
Chris@43 399 }
Chris@43 400 }
Chris@43 401
Chris@132 402 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 403 cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 404 #endif
Chris@60 405
Chris@60 406 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 407
Chris@189 408 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 409 cerr << startFrame << endl;
Chris@189 410 #endif
Chris@60 411
Chris@43 412 // The fill thread will automatically empty its buffers before
Chris@43 413 // starting again if we have not so far been playing, but not if
Chris@43 414 // we're just re-seeking.
Chris@102 415 // NO -- we can end up playing some first -- always reset here
Chris@43 416
Chris@43 417 m_mutex.lock();
Chris@102 418
Chris@91 419 if (m_timeStretcher) {
Chris@91 420 m_timeStretcher->reset();
Chris@91 421 }
Chris@130 422 if (m_monoStretcher) {
Chris@130 423 m_monoStretcher->reset();
Chris@130 424 }
Chris@102 425
Chris@102 426 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 427 if (m_readBuffers) {
Chris@366 428 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 429 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 430 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 431 cerr << "reset ring buffer for channel " << c << endl;
Chris@132 432 #endif
Chris@102 433 if (rb) rb->reset();
Chris@102 434 }
Chris@43 435 }
Chris@102 436 if (m_converter) src_reset(m_converter);
Chris@102 437 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 438
Chris@43 439 m_mutex.unlock();
Chris@43 440
Chris@43 441 m_audioGenerator->reset();
Chris@43 442
Chris@94 443 m_playStartFrame = startFrame;
Chris@94 444 m_playStartFramePassed = false;
Chris@94 445 m_playStartedAt = RealTime::zeroTime;
Chris@94 446 if (m_target) {
Chris@94 447 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 448 }
Chris@94 449
Chris@43 450 bool changed = !m_playing;
Chris@91 451 m_lastRetrievalTimestamp = 0;
Chris@102 452 m_lastCurrentFrame = 0;
Chris@43 453 m_playing = true;
Chris@212 454
Chris@212 455 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 456 cout << "AudioCallbackPlaySource::play: awakening thread" << endl;
Chris@212 457 #endif
Chris@212 458
Chris@43 459 m_condition.wakeAll();
Chris@158 460 if (changed) {
Chris@158 461 emit playStatusChanged(m_playing);
Chris@158 462 emit activity(tr("Play from %1").arg
Chris@158 463 (RealTime::frame2RealTime
Chris@158 464 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 465 }
Chris@43 466 }
Chris@43 467
Chris@43 468 void
Chris@43 469 AudioCallbackPlaySource::stop()
Chris@43 470 {
Chris@212 471 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 472 SVDEBUG << "AudioCallbackPlaySource::stop()" << endl;
Chris@212 473 #endif
Chris@43 474 bool changed = m_playing;
Chris@43 475 m_playing = false;
Chris@212 476
Chris@212 477 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 478 cout << "AudioCallbackPlaySource::stop: awakening thread" << endl;
Chris@212 479 #endif
Chris@212 480
Chris@43 481 m_condition.wakeAll();
Chris@91 482 m_lastRetrievalTimestamp = 0;
Chris@158 483 if (changed) {
Chris@158 484 emit playStatusChanged(m_playing);
Chris@158 485 emit activity(tr("Stop at %1").arg
Chris@158 486 (RealTime::frame2RealTime
Chris@158 487 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 488 }
Chris@102 489 m_lastCurrentFrame = 0;
Chris@43 490 }
Chris@43 491
Chris@43 492 void
Chris@43 493 AudioCallbackPlaySource::selectionChanged()
Chris@43 494 {
Chris@43 495 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 496 clearRingBuffers();
Chris@43 497 }
Chris@43 498 }
Chris@43 499
Chris@43 500 void
Chris@43 501 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 502 {
Chris@43 503 clearRingBuffers();
Chris@43 504 }
Chris@43 505
Chris@43 506 void
Chris@43 507 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 508 {
Chris@43 509 if (!m_viewManager->getSelections().empty()) {
Chris@43 510 clearRingBuffers();
Chris@43 511 }
Chris@43 512 }
Chris@43 513
Chris@43 514 void
Chris@43 515 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 516 {
Chris@43 517 clearRingBuffers();
Chris@43 518 }
Chris@43 519
Chris@43 520 void
Chris@43 521 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 522 {
Chris@43 523 if (n == "Resample Quality") {
Chris@43 524 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 525 }
Chris@43 526 }
Chris@43 527
Chris@43 528 void
Chris@43 529 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 530 {
Chris@293 531 cerr << "Audio processing overload!" << endl;
Chris@130 532
Chris@130 533 if (!m_playing) return;
Chris@130 534
Chris@43 535 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 536 if (ap && !m_auditioningPluginBypassed) {
Chris@43 537 m_auditioningPluginBypassed = true;
Chris@43 538 emit audioOverloadPluginDisabled();
Chris@130 539 return;
Chris@130 540 }
Chris@130 541
Chris@130 542 if (m_timeStretcher &&
Chris@130 543 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 544 m_stretcherInputCount > 1 &&
Chris@130 545 m_monoStretcher && !m_stretchMono) {
Chris@130 546 m_stretchMono = true;
Chris@130 547 emit audioTimeStretchMultiChannelDisabled();
Chris@130 548 return;
Chris@43 549 }
Chris@43 550 }
Chris@43 551
Chris@43 552 void
Chris@366 553 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, int size)
Chris@43 554 {
Chris@91 555 m_target = target;
Chris@293 556 cout << "AudioCallbackPlaySource::setTarget: Block size -> " << size << endl;
Chris@193 557 if (size != 0) {
Chris@193 558 m_blockSize = size;
Chris@193 559 }
Chris@193 560 if (size * 4 > m_ringBufferSize) {
Chris@233 561 SVDEBUG << "AudioCallbackPlaySource::setTarget: Buffer size "
Chris@193 562 << size << " > a quarter of ring buffer size "
Chris@193 563 << m_ringBufferSize << ", calling for more ring buffer"
Chris@229 564 << endl;
Chris@193 565 m_ringBufferSize = size * 4;
Chris@193 566 if (m_writeBuffers && !m_writeBuffers->empty()) {
Chris@193 567 clearRingBuffers();
Chris@193 568 }
Chris@193 569 }
Chris@43 570 }
Chris@43 571
Chris@366 572 int
Chris@43 573 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 574 {
Chris@293 575 // cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << endl;
Chris@43 576 return m_blockSize;
Chris@43 577 }
Chris@43 578
Chris@43 579 void
Chris@366 580 AudioCallbackPlaySource::setTargetPlayLatency(int latency)
Chris@43 581 {
Chris@43 582 m_playLatency = latency;
Chris@43 583 }
Chris@43 584
Chris@366 585 int
Chris@43 586 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 587 {
Chris@43 588 return m_playLatency;
Chris@43 589 }
Chris@43 590
Chris@366 591 int
Chris@43 592 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 593 {
Chris@91 594 // This method attempts to estimate which audio sample frame is
Chris@91 595 // "currently coming through the speakers".
Chris@91 596
Chris@366 597 int targetRate = getTargetSampleRate();
Chris@366 598 int latency = m_playLatency; // at target rate
Chris@93 599 RealTime latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@93 600
Chris@93 601 return getCurrentFrame(latency_t);
Chris@93 602 }
Chris@93 603
Chris@366 604 int
Chris@93 605 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 606 {
Chris@93 607 return getCurrentFrame(RealTime::zeroTime);
Chris@93 608 }
Chris@93 609
Chris@366 610 int
Chris@93 611 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 612 {
Chris@91 613 // We resample when filling the ring buffer, and time-stretch when
Chris@91 614 // draining it. The buffer contains data at the "target rate" and
Chris@91 615 // the latency provided by the target is also at the target rate.
Chris@91 616 // Because of the multiple rates involved, we do the actual
Chris@91 617 // calculation using RealTime instead.
Chris@43 618
Chris@366 619 int sourceRate = getSourceSampleRate();
Chris@366 620 int targetRate = getTargetSampleRate();
Chris@91 621
Chris@91 622 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 623
Chris@366 624 int inbuffer = 0; // at target rate
Chris@91 625
Chris@366 626 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 627 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 628 if (rb) {
Chris@366 629 int here = rb->getReadSpace();
Chris@91 630 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 631 }
Chris@43 632 }
Chris@43 633
Chris@366 634 int readBufferFill = m_readBufferFill;
Chris@366 635 int lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 636 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 637 double currentTime = 0.0;
Chris@91 638 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 639
Chris@102 640 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 641
Chris@91 642 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 643
Chris@366 644 int stretchlat = 0;
Chris@91 645 double timeRatio = 1.0;
Chris@91 646
Chris@91 647 if (m_timeStretcher) {
Chris@91 648 stretchlat = m_timeStretcher->getLatency();
Chris@91 649 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 650 }
Chris@43 651
Chris@91 652 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 653
Chris@91 654 // When the target has just requested a block from us, the last
Chris@91 655 // sample it obtained was our buffer fill frame count minus the
Chris@91 656 // amount of read space (converted back to source sample rate)
Chris@91 657 // remaining now. That sample is not expected to be played until
Chris@91 658 // the target's play latency has elapsed. By the time the
Chris@91 659 // following block is requested, that sample will be at the
Chris@91 660 // target's play latency minus the last requested block size away
Chris@91 661 // from being played.
Chris@91 662
Chris@91 663 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 664 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 665
Chris@102 666 if (m_target &&
Chris@102 667 m_trustworthyTimestamps &&
Chris@102 668 lastRetrievalTimestamp != 0.0) {
Chris@91 669
Chris@91 670 lastretrieved_t = RealTime::frame2RealTime
Chris@91 671 (lastRetrievedBlockSize, targetRate);
Chris@91 672
Chris@91 673 // calculate number of frames at target rate that have elapsed
Chris@91 674 // since the end of the last call to getSourceSamples
Chris@91 675
Chris@102 676 if (m_trustworthyTimestamps && !looping) {
Chris@91 677
Chris@102 678 // this adjustment seems to cause more problems when looping
Chris@102 679 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 680
Chris@102 681 if (elapsed > 0.0) {
Chris@102 682 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 683 }
Chris@91 684 }
Chris@91 685
Chris@91 686 } else {
Chris@91 687
Chris@91 688 lastretrieved_t = RealTime::frame2RealTime
Chris@91 689 (getTargetBlockSize(), targetRate);
Chris@62 690 }
Chris@91 691
Chris@91 692 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 693
Chris@91 694 if (timeRatio != 1.0) {
Chris@91 695 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 696 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 697 latency_t = latency_t / timeRatio;
Chris@43 698 }
Chris@43 699
Chris@91 700 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 701 cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << endl;
Chris@91 702 #endif
Chris@43 703
Chris@93 704 // Normally the range lists should contain at least one item each
Chris@93 705 // -- if playback is unconstrained, that item should report the
Chris@93 706 // entire source audio duration.
Chris@43 707
Chris@93 708 if (m_rangeStarts.empty()) {
Chris@93 709 rebuildRangeLists();
Chris@93 710 }
Chris@92 711
Chris@93 712 if (m_rangeStarts.empty()) {
Chris@93 713 // this code is only used in case of error in rebuildRangeLists
Chris@93 714 RealTime playing_t = bufferedto_t
Chris@93 715 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 716 + sincerequest_t;
Chris@193 717 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@366 718 int frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 719 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 720 }
Chris@43 721
Chris@91 722 int inRange = 0;
Chris@91 723 int index = 0;
Chris@91 724
Chris@366 725 for (int i = 0; i < (int)m_rangeStarts.size(); ++i) {
Chris@93 726 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 727 inRange = index;
Chris@93 728 } else {
Chris@93 729 break;
Chris@93 730 }
Chris@93 731 ++index;
Chris@93 732 }
Chris@93 733
Chris@366 734 if (inRange >= (int)m_rangeStarts.size()) inRange = m_rangeStarts.size()-1;
Chris@93 735
Chris@94 736 RealTime playing_t = bufferedto_t;
Chris@93 737
Chris@93 738 playing_t = playing_t
Chris@93 739 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 740 + sincerequest_t;
Chris@94 741
Chris@94 742 // This rather gross little hack is used to ensure that latency
Chris@94 743 // compensation doesn't result in the playback pointer appearing
Chris@94 744 // to start earlier than the actual playback does. It doesn't
Chris@94 745 // work properly (hence the bail-out in the middle) because if we
Chris@94 746 // are playing a relatively short looped region, the playing time
Chris@94 747 // estimated from the buffer fill frame may have wrapped around
Chris@94 748 // the region boundary and end up being much smaller than the
Chris@94 749 // theoretical play start frame, perhaps even for the entire
Chris@94 750 // duration of playback!
Chris@94 751
Chris@94 752 if (!m_playStartFramePassed) {
Chris@94 753 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 754 sourceRate);
Chris@94 755 if (playing_t < playstart_t) {
Chris@293 756 // cerr << "playing_t " << playing_t << " < playstart_t "
Chris@293 757 // << playstart_t << endl;
Chris@122 758 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 759 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 760 RealTime::fromSeconds(currentTime)) {
Chris@293 761 // cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << endl;
Chris@94 762 m_playStartFramePassed = true;
Chris@94 763 } else {
Chris@94 764 playing_t = playstart_t;
Chris@94 765 }
Chris@94 766 } else {
Chris@94 767 m_playStartFramePassed = true;
Chris@94 768 }
Chris@94 769 }
Chris@163 770
Chris@163 771 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 772 cerr << "playing_t " << playing_t;
Chris@163 773 #endif
Chris@94 774
Chris@94 775 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 776
Chris@93 777 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 778 cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << endl;
Chris@93 779 #endif
Chris@93 780
Chris@93 781 while (playing_t < RealTime::zeroTime) {
Chris@93 782
Chris@93 783 if (inRange == 0) {
Chris@93 784 if (looping) {
Chris@93 785 inRange = m_rangeStarts.size() - 1;
Chris@93 786 } else {
Chris@93 787 break;
Chris@93 788 }
Chris@93 789 } else {
Chris@93 790 --inRange;
Chris@93 791 }
Chris@93 792
Chris@93 793 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 794 }
Chris@93 795
Chris@93 796 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 797
Chris@93 798 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 799 cerr << " playing time: " << playing_t << endl;
Chris@93 800 #endif
Chris@93 801
Chris@93 802 if (!looping) {
Chris@366 803 if (inRange == (int)m_rangeStarts.size()-1 &&
Chris@93 804 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@293 805 cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << endl;
Chris@93 806 stop();
Chris@93 807 }
Chris@93 808 }
Chris@93 809
Chris@93 810 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 811
Chris@366 812 int frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 813
Chris@102 814 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 815 if (frame < m_lastCurrentFrame) {
Chris@102 816 frame = m_lastCurrentFrame;
Chris@102 817 }
Chris@102 818 }
Chris@102 819
Chris@102 820 m_lastCurrentFrame = frame;
Chris@102 821
Chris@93 822 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 823 }
Chris@93 824
Chris@93 825 void
Chris@93 826 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 827 {
Chris@93 828 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 829
Chris@93 830 m_rangeStarts.clear();
Chris@93 831 m_rangeDurations.clear();
Chris@93 832
Chris@366 833 int sourceRate = getSourceSampleRate();
Chris@93 834 if (sourceRate == 0) return;
Chris@93 835
Chris@93 836 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 837 if (end == RealTime::zeroTime) return;
Chris@93 838
Chris@93 839 if (!constrained) {
Chris@93 840 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 841 m_rangeDurations.push_back(end);
Chris@93 842 return;
Chris@93 843 }
Chris@93 844
Chris@93 845 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 846 MultiSelection::SelectionList::const_iterator i;
Chris@93 847
Chris@93 848 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 849 SVDEBUG << "AudioCallbackPlaySource::rebuildRangeLists" << endl;
Chris@93 850 #endif
Chris@93 851
Chris@93 852 if (!selections.empty()) {
Chris@91 853
Chris@91 854 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 855
Chris@91 856 RealTime start =
Chris@91 857 (RealTime::frame2RealTime
Chris@91 858 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 859 sourceRate));
Chris@91 860 RealTime duration =
Chris@91 861 (RealTime::frame2RealTime
Chris@91 862 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 863 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 864 sourceRate));
Chris@91 865
Chris@93 866 m_rangeStarts.push_back(start);
Chris@93 867 m_rangeDurations.push_back(duration);
Chris@91 868 }
Chris@93 869 } else {
Chris@93 870 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 871 m_rangeDurations.push_back(end);
Chris@43 872 }
Chris@43 873
Chris@93 874 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 875 cerr << "Now have " << m_rangeStarts.size() << " play ranges" << endl;
Chris@91 876 #endif
Chris@43 877 }
Chris@43 878
Chris@43 879 void
Chris@43 880 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 881 {
Chris@43 882 m_outputLeft = left;
Chris@43 883 m_outputRight = right;
Chris@43 884 }
Chris@43 885
Chris@43 886 bool
Chris@43 887 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 888 {
Chris@43 889 left = m_outputLeft;
Chris@43 890 right = m_outputRight;
Chris@43 891 return true;
Chris@43 892 }
Chris@43 893
Chris@43 894 void
Chris@366 895 AudioCallbackPlaySource::setTargetSampleRate(int sr)
Chris@43 896 {
Chris@244 897 bool first = (m_targetSampleRate == 0);
Chris@244 898
Chris@43 899 m_targetSampleRate = sr;
Chris@43 900 initialiseConverter();
Chris@244 901
Chris@244 902 if (first && (m_stretchRatio != 1.f)) {
Chris@244 903 // couldn't create a stretcher before because we had no sample
Chris@244 904 // rate: make one now
Chris@244 905 setTimeStretch(m_stretchRatio);
Chris@244 906 }
Chris@43 907 }
Chris@43 908
Chris@43 909 void
Chris@43 910 AudioCallbackPlaySource::initialiseConverter()
Chris@43 911 {
Chris@43 912 m_mutex.lock();
Chris@43 913
Chris@43 914 if (m_converter) {
Chris@43 915 src_delete(m_converter);
Chris@43 916 src_delete(m_crapConverter);
Chris@43 917 m_converter = 0;
Chris@43 918 m_crapConverter = 0;
Chris@43 919 }
Chris@43 920
Chris@43 921 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 922
Chris@43 923 int err = 0;
Chris@43 924
Chris@43 925 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 926 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 927 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 928 SRC_SINC_MEDIUM_QUALITY,
Chris@43 929 getTargetChannelCount(), &err);
Chris@43 930
Chris@43 931 if (m_converter) {
Chris@43 932 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 933 getTargetChannelCount(),
Chris@43 934 &err);
Chris@43 935 }
Chris@43 936
Chris@43 937 if (!m_converter || !m_crapConverter) {
Chris@293 938 cerr
Chris@43 939 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@293 940 << src_strerror(err) << endl;
Chris@43 941
Chris@43 942 if (m_converter) {
Chris@43 943 src_delete(m_converter);
Chris@43 944 m_converter = 0;
Chris@43 945 }
Chris@43 946
Chris@43 947 if (m_crapConverter) {
Chris@43 948 src_delete(m_crapConverter);
Chris@43 949 m_crapConverter = 0;
Chris@43 950 }
Chris@43 951
Chris@43 952 m_mutex.unlock();
Chris@43 953
Chris@43 954 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 955 getTargetSampleRate(),
Chris@43 956 false);
Chris@43 957 } else {
Chris@43 958
Chris@43 959 m_mutex.unlock();
Chris@43 960
Chris@43 961 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 962 getTargetSampleRate(),
Chris@43 963 true);
Chris@43 964 }
Chris@43 965 } else {
Chris@43 966 m_mutex.unlock();
Chris@43 967 }
Chris@43 968 }
Chris@43 969
Chris@43 970 void
Chris@43 971 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 972 {
Chris@43 973 if (q == m_resampleQuality) return;
Chris@43 974 m_resampleQuality = q;
Chris@43 975
Chris@43 976 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@233 977 SVDEBUG << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@229 978 << m_resampleQuality << endl;
Chris@43 979 #endif
Chris@43 980
Chris@43 981 initialiseConverter();
Chris@43 982 }
Chris@43 983
Chris@43 984 void
Chris@107 985 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 986 {
Chris@107 987 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 988 if (a && !plugin) {
Chris@293 989 cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << endl;
Chris@107 990 }
Chris@204 991
Chris@204 992 m_mutex.lock();
Chris@43 993 m_auditioningPlugin = plugin;
Chris@43 994 m_auditioningPluginBypassed = false;
Chris@204 995 m_mutex.unlock();
Chris@43 996 }
Chris@43 997
Chris@43 998 void
Chris@43 999 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 1000 {
Chris@43 1001 m_audioGenerator->setSoloModelSet(s);
Chris@43 1002 clearRingBuffers();
Chris@43 1003 }
Chris@43 1004
Chris@43 1005 void
Chris@43 1006 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 1007 {
Chris@43 1008 m_audioGenerator->clearSoloModelSet();
Chris@43 1009 clearRingBuffers();
Chris@43 1010 }
Chris@43 1011
Chris@366 1012 int
Chris@43 1013 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 1014 {
Chris@43 1015 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 1016 else return getSourceSampleRate();
Chris@43 1017 }
Chris@43 1018
Chris@366 1019 int
Chris@43 1020 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 1021 {
Chris@43 1022 return m_sourceChannelCount;
Chris@43 1023 }
Chris@43 1024
Chris@366 1025 int
Chris@43 1026 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 1027 {
Chris@43 1028 if (m_sourceChannelCount < 2) return 2;
Chris@43 1029 return m_sourceChannelCount;
Chris@43 1030 }
Chris@43 1031
Chris@366 1032 int
Chris@43 1033 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 1034 {
Chris@43 1035 return m_sourceSampleRate;
Chris@43 1036 }
Chris@43 1037
Chris@43 1038 void
Chris@91 1039 AudioCallbackPlaySource::setTimeStretch(float factor)
Chris@43 1040 {
Chris@91 1041 m_stretchRatio = factor;
Chris@91 1042
Chris@244 1043 if (!getTargetSampleRate()) return; // have to make our stretcher later
Chris@244 1044
Chris@91 1045 if (m_timeStretcher || (factor == 1.f)) {
Chris@91 1046 // stretch ratio will be set in next process call if appropriate
Chris@62 1047 } else {
Chris@91 1048 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1049 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@62 1050 (getTargetSampleRate(),
Chris@91 1051 m_stretcherInputCount,
Chris@62 1052 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1053 factor);
Chris@130 1054 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@130 1055 (getTargetSampleRate(),
Chris@130 1056 1,
Chris@130 1057 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1058 factor);
Chris@91 1059 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@366 1060 m_stretcherInputSizes = new int[m_stretcherInputCount];
Chris@366 1061 for (int c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1062 m_stretcherInputSizes[c] = 16384;
Chris@91 1063 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1064 }
Chris@130 1065 m_monoStretcher = monoStretcher;
Chris@62 1066 m_timeStretcher = stretcher;
Chris@62 1067 }
Chris@158 1068
Chris@158 1069 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1070 }
Chris@43 1071
Chris@366 1072 int
Chris@366 1073 AudioCallbackPlaySource::getSourceSamples(int ucount, float **buffer)
Chris@43 1074 {
Chris@130 1075 int count = ucount;
Chris@130 1076
Chris@43 1077 if (!m_playing) {
Chris@193 1078 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1079 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Not playing" << endl;
Chris@193 1080 #endif
Chris@366 1081 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1082 for (int i = 0; i < count; ++i) {
Chris@43 1083 buffer[ch][i] = 0.0;
Chris@43 1084 }
Chris@43 1085 }
Chris@43 1086 return 0;
Chris@43 1087 }
Chris@43 1088
Chris@212 1089 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1090 SVDEBUG << "AudioCallbackPlaySource::getSourceSamples: Playing" << endl;
Chris@212 1091 #endif
Chris@212 1092
Chris@43 1093 // Ensure that all buffers have at least the amount of data we
Chris@43 1094 // need -- else reduce the size of our requests correspondingly
Chris@43 1095
Chris@366 1096 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1097
Chris@43 1098 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1099
Chris@43 1100 if (!rb) {
Chris@293 1101 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1102 << "No ring buffer available for channel " << ch
Chris@293 1103 << ", returning no data here" << endl;
Chris@43 1104 count = 0;
Chris@43 1105 break;
Chris@43 1106 }
Chris@43 1107
Chris@366 1108 int rs = rb->getReadSpace();
Chris@43 1109 if (rs < count) {
Chris@43 1110 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1111 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1112 << "Ring buffer for channel " << ch << " has only "
Chris@193 1113 << rs << " (of " << count << ") samples available ("
Chris@193 1114 << "ring buffer size is " << rb->getSize() << ", write "
Chris@193 1115 << "space " << rb->getWriteSpace() << "), "
Chris@293 1116 << "reducing request size" << endl;
Chris@43 1117 #endif
Chris@43 1118 count = rs;
Chris@43 1119 }
Chris@43 1120 }
Chris@43 1121
Chris@43 1122 if (count == 0) return 0;
Chris@43 1123
Chris@62 1124 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1125 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1126
Chris@62 1127 float ratio = ts ? ts->getTimeRatio() : 1.f;
Chris@91 1128
Chris@91 1129 if (ratio != m_stretchRatio) {
Chris@91 1130 if (!ts) {
Chris@293 1131 cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << endl;
Chris@91 1132 m_stretchRatio = 1.f;
Chris@91 1133 } else {
Chris@91 1134 ts->setTimeRatio(m_stretchRatio);
Chris@130 1135 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1136 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1137 }
Chris@130 1138 }
Chris@130 1139
Chris@130 1140 int stretchChannels = m_stretcherInputCount;
Chris@130 1141 if (m_stretchMono) {
Chris@130 1142 if (ms) {
Chris@130 1143 ts = ms;
Chris@130 1144 stretchChannels = 1;
Chris@130 1145 } else {
Chris@130 1146 m_stretchMono = false;
Chris@91 1147 }
Chris@91 1148 }
Chris@91 1149
Chris@91 1150 if (m_target) {
Chris@91 1151 m_lastRetrievedBlockSize = count;
Chris@91 1152 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1153 }
Chris@43 1154
Chris@62 1155 if (!ts || ratio == 1.f) {
Chris@43 1156
Chris@130 1157 int got = 0;
Chris@43 1158
Chris@366 1159 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1160
Chris@43 1161 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1162
Chris@43 1163 if (rb) {
Chris@43 1164
Chris@43 1165 // this is marginally more likely to leave our channels in
Chris@43 1166 // sync after a processing failure than just passing "count":
Chris@366 1167 int request = count;
Chris@43 1168 if (ch > 0) request = got;
Chris@43 1169
Chris@43 1170 got = rb->read(buffer[ch], request);
Chris@43 1171
Chris@43 1172 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1173 cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << endl;
Chris@43 1174 #endif
Chris@43 1175 }
Chris@43 1176
Chris@366 1177 for (int ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1178 for (int i = got; i < count; ++i) {
Chris@43 1179 buffer[ch][i] = 0.0;
Chris@43 1180 }
Chris@43 1181 }
Chris@43 1182 }
Chris@43 1183
Chris@43 1184 applyAuditioningEffect(count, buffer);
Chris@43 1185
Chris@212 1186 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1187 cout << "AudioCallbackPlaySource::getSamples: awakening thread" << endl;
Chris@212 1188 #endif
Chris@212 1189
Chris@43 1190 m_condition.wakeAll();
Chris@91 1191
Chris@43 1192 return got;
Chris@43 1193 }
Chris@43 1194
Chris@366 1195 int channels = getTargetChannelCount();
Chris@366 1196 int available;
Chris@91 1197 int warned = 0;
Chris@366 1198 int fedToStretcher = 0;
Chris@43 1199
Chris@91 1200 // The input block for a given output is approx output / ratio,
Chris@91 1201 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1202
Chris@91 1203 while ((available = ts->available()) < count) {
Chris@91 1204
Chris@366 1205 int reqd = lrintf((count - available) / ratio);
Chris@366 1206 reqd = std::max(reqd, (int)ts->getSamplesRequired());
Chris@91 1207 if (reqd == 0) reqd = 1;
Chris@91 1208
Chris@366 1209 int got = reqd;
Chris@91 1210
Chris@91 1211 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1212 cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << endl;
Chris@62 1213 #endif
Chris@43 1214
Chris@366 1215 for (int c = 0; c < channels; ++c) {
Chris@131 1216 if (c >= m_stretcherInputCount) continue;
Chris@91 1217 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1218 if (c == 0) {
Chris@293 1219 cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << endl;
Chris@91 1220 }
Chris@91 1221 delete[] m_stretcherInputs[c];
Chris@91 1222 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1223 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1224 }
Chris@91 1225 }
Chris@43 1226
Chris@366 1227 for (int c = 0; c < channels; ++c) {
Chris@131 1228 if (c >= m_stretcherInputCount) continue;
Chris@91 1229 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1230 if (rb) {
Chris@366 1231 int gotHere;
Chris@130 1232 if (stretchChannels == 1 && c > 0) {
Chris@130 1233 gotHere = rb->readAdding(m_stretcherInputs[0], got);
Chris@130 1234 } else {
Chris@130 1235 gotHere = rb->read(m_stretcherInputs[c], got);
Chris@130 1236 }
Chris@91 1237 if (gotHere < got) got = gotHere;
Chris@91 1238
Chris@91 1239 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1240 if (c == 0) {
Chris@233 1241 SVDEBUG << "feeding stretcher: got " << gotHere
Chris@229 1242 << ", " << rb->getReadSpace() << " remain" << endl;
Chris@91 1243 }
Chris@62 1244 #endif
Chris@43 1245
Chris@91 1246 } else {
Chris@293 1247 cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << endl;
Chris@43 1248 }
Chris@43 1249 }
Chris@43 1250
Chris@43 1251 if (got < reqd) {
Chris@293 1252 cerr << "WARNING: Read underrun in playback ("
Chris@293 1253 << got << " < " << reqd << ")" << endl;
Chris@43 1254 }
Chris@43 1255
Chris@91 1256 ts->process(m_stretcherInputs, got, false);
Chris@91 1257
Chris@91 1258 fedToStretcher += got;
Chris@43 1259
Chris@43 1260 if (got == 0) break;
Chris@43 1261
Chris@62 1262 if (ts->available() == available) {
Chris@293 1263 cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << endl;
Chris@43 1264 if (++warned == 5) break;
Chris@43 1265 }
Chris@43 1266 }
Chris@43 1267
Chris@62 1268 ts->retrieve(buffer, count);
Chris@43 1269
Chris@130 1270 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1271 for (int i = 0; i < count; ++i) {
Chris@130 1272 buffer[c][i] = buffer[0][i];
Chris@130 1273 }
Chris@130 1274 }
Chris@130 1275
Chris@43 1276 applyAuditioningEffect(count, buffer);
Chris@43 1277
Chris@212 1278 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1279 cout << "AudioCallbackPlaySource::getSamples [stretched]: awakening thread" << endl;
Chris@212 1280 #endif
Chris@212 1281
Chris@43 1282 m_condition.wakeAll();
Chris@43 1283
Chris@43 1284 return count;
Chris@43 1285 }
Chris@43 1286
Chris@43 1287 void
Chris@366 1288 AudioCallbackPlaySource::applyAuditioningEffect(int count, float **buffers)
Chris@43 1289 {
Chris@43 1290 if (m_auditioningPluginBypassed) return;
Chris@43 1291 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1292 if (!plugin) return;
Chris@204 1293
Chris@366 1294 if ((int)plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@293 1295 // cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1296 // << " != our channel count " << getTargetChannelCount()
Chris@293 1297 // << endl;
Chris@43 1298 return;
Chris@43 1299 }
Chris@366 1300 if ((int)plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@293 1301 // cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1302 // << " != our channel count " << getTargetChannelCount()
Chris@293 1303 // << endl;
Chris@43 1304 return;
Chris@43 1305 }
Chris@366 1306 if ((int)plugin->getBufferSize() < count) {
Chris@293 1307 // cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1308 // << " < our block size " << count
Chris@293 1309 // << endl;
Chris@43 1310 return;
Chris@43 1311 }
Chris@43 1312
Chris@43 1313 float **ib = plugin->getAudioInputBuffers();
Chris@43 1314 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1315
Chris@366 1316 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1317 for (int i = 0; i < count; ++i) {
Chris@43 1318 ib[c][i] = buffers[c][i];
Chris@43 1319 }
Chris@43 1320 }
Chris@43 1321
Chris@102 1322 plugin->run(Vamp::RealTime::zeroTime, count);
Chris@43 1323
Chris@366 1324 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@366 1325 for (int i = 0; i < count; ++i) {
Chris@43 1326 buffers[c][i] = ob[c][i];
Chris@43 1327 }
Chris@43 1328 }
Chris@43 1329 }
Chris@43 1330
Chris@43 1331 // Called from fill thread, m_playing true, mutex held
Chris@43 1332 bool
Chris@43 1333 AudioCallbackPlaySource::fillBuffers()
Chris@43 1334 {
Chris@43 1335 static float *tmp = 0;
Chris@366 1336 static int tmpSize = 0;
Chris@43 1337
Chris@366 1338 int space = 0;
Chris@366 1339 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1340 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1341 if (wb) {
Chris@366 1342 int spaceHere = wb->getWriteSpace();
Chris@43 1343 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1344 }
Chris@43 1345 }
Chris@43 1346
Chris@103 1347 if (space == 0) {
Chris@103 1348 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1349 cout << "AudioCallbackPlaySourceFillThread: no space to fill" << endl;
Chris@103 1350 #endif
Chris@103 1351 return false;
Chris@103 1352 }
Chris@43 1353
Chris@366 1354 int f = m_writeBufferFill;
Chris@43 1355
Chris@43 1356 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1357
Chris@43 1358 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@193 1359 if (!readWriteEqual) {
Chris@293 1360 cout << "AudioCallbackPlaySourceFillThread: note read buffers != write buffers" << endl;
Chris@193 1361 }
Chris@293 1362 cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << endl;
Chris@43 1363 #endif
Chris@43 1364
Chris@43 1365 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1366 cout << "buffered to " << f << " already" << endl;
Chris@43 1367 #endif
Chris@43 1368
Chris@43 1369 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1370
Chris@43 1371 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1372 cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << endl;
Chris@43 1373 #endif
Chris@43 1374
Chris@366 1375 int channels = getTargetChannelCount();
Chris@43 1376
Chris@366 1377 int orig = space;
Chris@366 1378 int got = 0;
Chris@43 1379
Chris@43 1380 static float **bufferPtrs = 0;
Chris@366 1381 static int bufferPtrCount = 0;
Chris@43 1382
Chris@43 1383 if (bufferPtrCount < channels) {
Chris@43 1384 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1385 bufferPtrs = new float *[channels];
Chris@43 1386 bufferPtrCount = channels;
Chris@43 1387 }
Chris@43 1388
Chris@366 1389 int generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1390
Chris@43 1391 if (resample && !m_converter) {
Chris@43 1392 static bool warned = false;
Chris@43 1393 if (!warned) {
Chris@293 1394 cerr << "WARNING: sample rates differ, but no converter available!" << endl;
Chris@43 1395 warned = true;
Chris@43 1396 }
Chris@43 1397 }
Chris@43 1398
Chris@43 1399 if (resample && m_converter) {
Chris@43 1400
Chris@43 1401 double ratio =
Chris@43 1402 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@366 1403 orig = int(orig / ratio + 0.1);
Chris@43 1404
Chris@43 1405 // orig must be a multiple of generatorBlockSize
Chris@43 1406 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1407 if (orig == 0) return false;
Chris@43 1408
Chris@366 1409 int work = std::max(orig, space);
Chris@43 1410
Chris@43 1411 // We only allocate one buffer, but we use it in two halves.
Chris@43 1412 // We place the non-interleaved values in the second half of
Chris@43 1413 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1414 // channel 1 etc), and then interleave them into the first
Chris@43 1415 // half of the buffer. Then we resample back into the second
Chris@43 1416 // half (interleaved) and de-interleave the results back to
Chris@43 1417 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1418 // What a faff -- especially as we've already de-interleaved
Chris@43 1419 // the audio data from the source file elsewhere before we
Chris@43 1420 // even reach this point.
Chris@43 1421
Chris@43 1422 if (tmpSize < channels * work * 2) {
Chris@43 1423 delete[] tmp;
Chris@43 1424 tmp = new float[channels * work * 2];
Chris@43 1425 tmpSize = channels * work * 2;
Chris@43 1426 }
Chris@43 1427
Chris@43 1428 float *nonintlv = tmp + channels * work;
Chris@43 1429 float *intlv = tmp;
Chris@43 1430 float *srcout = tmp + channels * work;
Chris@43 1431
Chris@366 1432 for (int c = 0; c < channels; ++c) {
Chris@366 1433 for (int i = 0; i < orig; ++i) {
Chris@43 1434 nonintlv[channels * i + c] = 0.0f;
Chris@43 1435 }
Chris@43 1436 }
Chris@43 1437
Chris@366 1438 for (int c = 0; c < channels; ++c) {
Chris@43 1439 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1440 }
Chris@43 1441
Chris@163 1442 got = mixModels(f, orig, bufferPtrs); // also modifies f
Chris@43 1443
Chris@43 1444 // and interleave into first half
Chris@366 1445 for (int c = 0; c < channels; ++c) {
Chris@366 1446 for (int i = 0; i < got; ++i) {
Chris@43 1447 float sample = nonintlv[c * got + i];
Chris@43 1448 intlv[channels * i + c] = sample;
Chris@43 1449 }
Chris@43 1450 }
Chris@43 1451
Chris@43 1452 SRC_DATA data;
Chris@43 1453 data.data_in = intlv;
Chris@43 1454 data.data_out = srcout;
Chris@43 1455 data.input_frames = got;
Chris@43 1456 data.output_frames = work;
Chris@43 1457 data.src_ratio = ratio;
Chris@43 1458 data.end_of_input = 0;
Chris@43 1459
Chris@43 1460 int err = 0;
Chris@43 1461
Chris@62 1462 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1463 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1464 cout << "Using crappy converter" << endl;
Chris@43 1465 #endif
Chris@43 1466 err = src_process(m_crapConverter, &data);
Chris@43 1467 } else {
Chris@43 1468 err = src_process(m_converter, &data);
Chris@43 1469 }
Chris@43 1470
Chris@366 1471 int toCopy = int(got * ratio + 0.1);
Chris@43 1472
Chris@43 1473 if (err) {
Chris@293 1474 cerr
Chris@43 1475 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@293 1476 << src_strerror(err) << endl;
Chris@43 1477 //!!! Then what?
Chris@43 1478 } else {
Chris@43 1479 got = data.input_frames_used;
Chris@43 1480 toCopy = data.output_frames_gen;
Chris@43 1481 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1482 cout << "Resampled " << got << " frames to " << toCopy << " frames" << endl;
Chris@43 1483 #endif
Chris@43 1484 }
Chris@43 1485
Chris@366 1486 for (int c = 0; c < channels; ++c) {
Chris@366 1487 for (int i = 0; i < toCopy; ++i) {
Chris@43 1488 tmp[i] = srcout[channels * i + c];
Chris@43 1489 }
Chris@43 1490 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1491 if (wb) wb->write(tmp, toCopy);
Chris@43 1492 }
Chris@43 1493
Chris@43 1494 m_writeBufferFill = f;
Chris@43 1495 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1496
Chris@43 1497 } else {
Chris@43 1498
Chris@43 1499 // space must be a multiple of generatorBlockSize
Chris@366 1500 int reqSpace = space;
Chris@195 1501 space = (reqSpace / generatorBlockSize) * generatorBlockSize;
Chris@91 1502 if (space == 0) {
Chris@91 1503 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1504 cout << "requested fill of " << reqSpace
Chris@195 1505 << " is less than generator block size of "
Chris@293 1506 << generatorBlockSize << ", leaving it" << endl;
Chris@91 1507 #endif
Chris@91 1508 return false;
Chris@91 1509 }
Chris@43 1510
Chris@43 1511 if (tmpSize < channels * space) {
Chris@43 1512 delete[] tmp;
Chris@43 1513 tmp = new float[channels * space];
Chris@43 1514 tmpSize = channels * space;
Chris@43 1515 }
Chris@43 1516
Chris@366 1517 for (int c = 0; c < channels; ++c) {
Chris@43 1518
Chris@43 1519 bufferPtrs[c] = tmp + c * space;
Chris@43 1520
Chris@366 1521 for (int i = 0; i < space; ++i) {
Chris@43 1522 tmp[c * space + i] = 0.0f;
Chris@43 1523 }
Chris@43 1524 }
Chris@43 1525
Chris@366 1526 int got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1527
Chris@366 1528 for (int c = 0; c < channels; ++c) {
Chris@43 1529
Chris@43 1530 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1531 if (wb) {
Chris@366 1532 int actual = wb->write(bufferPtrs[c], got);
Chris@43 1533 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1534 cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1535 << wb->getReadSpace() << " to read"
Chris@293 1536 << endl;
Chris@43 1537 #endif
Chris@43 1538 if (actual < got) {
Chris@293 1539 cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1540 << ": wrote " << actual << " of " << got
Chris@293 1541 << " samples" << endl;
Chris@43 1542 }
Chris@43 1543 }
Chris@43 1544 }
Chris@43 1545
Chris@43 1546 m_writeBufferFill = f;
Chris@43 1547 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1548
Chris@163 1549 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1550 cout << "Read buffer fill is now " << m_readBufferFill << endl;
Chris@163 1551 #endif
Chris@163 1552
Chris@43 1553 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1554 }
Chris@43 1555
Chris@43 1556 return true;
Chris@43 1557 }
Chris@43 1558
Chris@366 1559 int
Chris@366 1560 AudioCallbackPlaySource::mixModels(int &frame, int count, float **buffers)
Chris@43 1561 {
Chris@366 1562 int processed = 0;
Chris@366 1563 int chunkStart = frame;
Chris@366 1564 int chunkSize = count;
Chris@366 1565 int selectionSize = 0;
Chris@366 1566 int nextChunkStart = chunkStart + chunkSize;
Chris@43 1567
Chris@43 1568 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1569 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1570 !m_viewManager->getSelections().empty());
Chris@43 1571
Chris@43 1572 static float **chunkBufferPtrs = 0;
Chris@366 1573 static int chunkBufferPtrCount = 0;
Chris@366 1574 int channels = getTargetChannelCount();
Chris@43 1575
Chris@43 1576 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1577 cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << endl;
Chris@43 1578 #endif
Chris@43 1579
Chris@43 1580 if (chunkBufferPtrCount < channels) {
Chris@43 1581 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1582 chunkBufferPtrs = new float *[channels];
Chris@43 1583 chunkBufferPtrCount = channels;
Chris@43 1584 }
Chris@43 1585
Chris@366 1586 for (int c = 0; c < channels; ++c) {
Chris@43 1587 chunkBufferPtrs[c] = buffers[c];
Chris@43 1588 }
Chris@43 1589
Chris@43 1590 while (processed < count) {
Chris@43 1591
Chris@43 1592 chunkSize = count - processed;
Chris@43 1593 nextChunkStart = chunkStart + chunkSize;
Chris@43 1594 selectionSize = 0;
Chris@43 1595
Chris@366 1596 int fadeIn = 0, fadeOut = 0;
Chris@43 1597
Chris@43 1598 if (constrained) {
Chris@60 1599
Chris@366 1600 int rChunkStart =
Chris@60 1601 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1602
Chris@43 1603 Selection selection =
Chris@60 1604 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1605
Chris@43 1606 if (selection.isEmpty()) {
Chris@43 1607 if (looping) {
Chris@43 1608 selection = *m_viewManager->getSelections().begin();
Chris@60 1609 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1610 (selection.getStartFrame());
Chris@43 1611 fadeIn = 50;
Chris@43 1612 }
Chris@43 1613 }
Chris@43 1614
Chris@43 1615 if (selection.isEmpty()) {
Chris@43 1616
Chris@43 1617 chunkSize = 0;
Chris@43 1618 nextChunkStart = chunkStart;
Chris@43 1619
Chris@43 1620 } else {
Chris@43 1621
Chris@366 1622 int sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1623 (selection.getStartFrame());
Chris@366 1624 int ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1625 (selection.getEndFrame());
Chris@43 1626
Chris@60 1627 selectionSize = ef - sf;
Chris@60 1628
Chris@60 1629 if (chunkStart < sf) {
Chris@60 1630 chunkStart = sf;
Chris@43 1631 fadeIn = 50;
Chris@43 1632 }
Chris@43 1633
Chris@43 1634 nextChunkStart = chunkStart + chunkSize;
Chris@43 1635
Chris@60 1636 if (nextChunkStart >= ef) {
Chris@60 1637 nextChunkStart = ef;
Chris@43 1638 fadeOut = 50;
Chris@43 1639 }
Chris@43 1640
Chris@43 1641 chunkSize = nextChunkStart - chunkStart;
Chris@43 1642 }
Chris@43 1643
Chris@43 1644 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1645
Chris@43 1646 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1647 chunkStart = 0;
Chris@43 1648 }
Chris@43 1649 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1650 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1651 }
Chris@43 1652 nextChunkStart = chunkStart + chunkSize;
Chris@43 1653 }
Chris@43 1654
Chris@293 1655 // cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << endl;
Chris@43 1656
Chris@43 1657 if (!chunkSize) {
Chris@43 1658 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1659 cout << "Ending selection playback at " << nextChunkStart << endl;
Chris@43 1660 #endif
Chris@43 1661 // We need to maintain full buffers so that the other
Chris@43 1662 // thread can tell where it's got to in the playback -- so
Chris@43 1663 // return the full amount here
Chris@43 1664 frame = frame + count;
Chris@43 1665 return count;
Chris@43 1666 }
Chris@43 1667
Chris@43 1668 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1669 cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << endl;
Chris@43 1670 #endif
Chris@43 1671
Chris@43 1672 if (selectionSize < 100) {
Chris@43 1673 fadeIn = 0;
Chris@43 1674 fadeOut = 0;
Chris@43 1675 } else if (selectionSize < 300) {
Chris@43 1676 if (fadeIn > 0) fadeIn = 10;
Chris@43 1677 if (fadeOut > 0) fadeOut = 10;
Chris@43 1678 }
Chris@43 1679
Chris@43 1680 if (fadeIn > 0) {
Chris@43 1681 if (processed * 2 < fadeIn) {
Chris@43 1682 fadeIn = processed * 2;
Chris@43 1683 }
Chris@43 1684 }
Chris@43 1685
Chris@43 1686 if (fadeOut > 0) {
Chris@43 1687 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1688 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1689 }
Chris@43 1690 }
Chris@43 1691
Chris@43 1692 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1693 mi != m_models.end(); ++mi) {
Chris@43 1694
Chris@366 1695 (void) m_audioGenerator->mixModel(*mi, chunkStart,
Chris@366 1696 chunkSize, chunkBufferPtrs,
Chris@366 1697 fadeIn, fadeOut);
Chris@43 1698 }
Chris@43 1699
Chris@366 1700 for (int c = 0; c < channels; ++c) {
Chris@43 1701 chunkBufferPtrs[c] += chunkSize;
Chris@43 1702 }
Chris@43 1703
Chris@43 1704 processed += chunkSize;
Chris@43 1705 chunkStart = nextChunkStart;
Chris@43 1706 }
Chris@43 1707
Chris@43 1708 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1709 cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << endl;
Chris@43 1710 #endif
Chris@43 1711
Chris@43 1712 frame = nextChunkStart;
Chris@43 1713 return processed;
Chris@43 1714 }
Chris@43 1715
Chris@43 1716 void
Chris@43 1717 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1718 {
Chris@43 1719 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1720
Chris@43 1721 // only unify if there will be something to read
Chris@366 1722 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1723 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1724 if (wb) {
Chris@43 1725 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1726 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1727 m_lastModelEndFrame) {
Chris@43 1728 // OK, we don't have enough and there's more to
Chris@43 1729 // read -- don't unify until we can do better
Chris@193 1730 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1731 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: Not unifying: write buffer has less (" << wb->getReadSpace() << ") than " << m_blockSize*2 << " to read and write buffer fill (" << m_writeBufferFill << ") is not close to end frame (" << m_lastModelEndFrame << ")" << endl;
Chris@193 1732 #endif
Chris@43 1733 return;
Chris@43 1734 }
Chris@43 1735 }
Chris@43 1736 break;
Chris@43 1737 }
Chris@43 1738 }
Chris@43 1739
Chris@366 1740 int rf = m_readBufferFill;
Chris@43 1741 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1742 if (rb) {
Chris@366 1743 int rs = rb->getReadSpace();
Chris@43 1744 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@293 1745 // cout << "rs = " << rs << endl;
Chris@43 1746 if (rs < rf) rf -= rs;
Chris@43 1747 else rf = 0;
Chris@43 1748 }
Chris@43 1749
Chris@193 1750 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@233 1751 SVDEBUG << "AudioCallbackPlaySource::unifyRingBuffers: m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << endl;
Chris@193 1752 #endif
Chris@43 1753
Chris@366 1754 int wf = m_writeBufferFill;
Chris@366 1755 int skip = 0;
Chris@366 1756 for (int c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1757 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1758 if (wb) {
Chris@43 1759 if (c == 0) {
Chris@43 1760
Chris@366 1761 int wrs = wb->getReadSpace();
Chris@293 1762 // cout << "wrs = " << wrs << endl;
Chris@43 1763
Chris@43 1764 if (wrs < wf) wf -= wrs;
Chris@43 1765 else wf = 0;
Chris@293 1766 // cout << "wf = " << wf << endl;
Chris@43 1767
Chris@43 1768 if (wf < rf) skip = rf - wf;
Chris@43 1769 if (skip == 0) break;
Chris@43 1770 }
Chris@43 1771
Chris@293 1772 // cout << "skipping " << skip << endl;
Chris@43 1773 wb->skip(skip);
Chris@43 1774 }
Chris@43 1775 }
Chris@43 1776
Chris@43 1777 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1778 m_readBuffers = m_writeBuffers;
Chris@43 1779 m_readBufferFill = m_writeBufferFill;
Chris@193 1780 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@293 1781 cerr << "unified" << endl;
Chris@193 1782 #endif
Chris@43 1783 }
Chris@43 1784
Chris@43 1785 void
Chris@43 1786 AudioCallbackPlaySource::FillThread::run()
Chris@43 1787 {
Chris@43 1788 AudioCallbackPlaySource &s(m_source);
Chris@43 1789
Chris@43 1790 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1791 cout << "AudioCallbackPlaySourceFillThread starting" << endl;
Chris@43 1792 #endif
Chris@43 1793
Chris@43 1794 s.m_mutex.lock();
Chris@43 1795
Chris@43 1796 bool previouslyPlaying = s.m_playing;
Chris@43 1797 bool work = false;
Chris@43 1798
Chris@43 1799 while (!s.m_exiting) {
Chris@43 1800
Chris@43 1801 s.unifyRingBuffers();
Chris@43 1802 s.m_bufferScavenger.scavenge();
Chris@43 1803 s.m_pluginScavenger.scavenge();
Chris@43 1804
Chris@43 1805 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1806
Chris@43 1807 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1808 cout << "AudioCallbackPlaySourceFillThread: not waiting" << endl;
Chris@43 1809 #endif
Chris@43 1810
Chris@43 1811 s.m_mutex.unlock();
Chris@43 1812 s.m_mutex.lock();
Chris@43 1813
Chris@43 1814 } else {
Chris@43 1815
Chris@43 1816 float ms = 100;
Chris@43 1817 if (s.getSourceSampleRate() > 0) {
Chris@193 1818 ms = float(s.m_ringBufferSize) /
Chris@193 1819 float(s.getSourceSampleRate()) * 1000.0;
Chris@43 1820 }
Chris@43 1821
Chris@43 1822 if (s.m_playing) ms /= 10;
Chris@43 1823
Chris@43 1824 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1825 if (!s.m_playing) cout << endl;
Chris@293 1826 cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << endl;
Chris@43 1827 #endif
Chris@43 1828
Chris@366 1829 s.m_condition.wait(&s.m_mutex, int(ms));
Chris@43 1830 }
Chris@43 1831
Chris@43 1832 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1833 cout << "AudioCallbackPlaySourceFillThread: awoken" << endl;
Chris@43 1834 #endif
Chris@43 1835
Chris@43 1836 work = false;
Chris@43 1837
Chris@103 1838 if (!s.getSourceSampleRate()) {
Chris@103 1839 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1840 cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << endl;
Chris@103 1841 #endif
Chris@103 1842 continue;
Chris@103 1843 }
Chris@43 1844
Chris@43 1845 bool playing = s.m_playing;
Chris@43 1846
Chris@43 1847 if (playing && !previouslyPlaying) {
Chris@43 1848 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@293 1849 cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << endl;
Chris@43 1850 #endif
Chris@366 1851 for (int c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1852 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1853 if (rb) rb->reset();
Chris@43 1854 }
Chris@43 1855 }
Chris@43 1856 previouslyPlaying = playing;
Chris@43 1857
Chris@43 1858 work = s.fillBuffers();
Chris@43 1859 }
Chris@43 1860
Chris@43 1861 s.m_mutex.unlock();
Chris@43 1862 }
Chris@43 1863