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rv34dsp.c
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static void rv34_inv_transform_noround_c(int16_t *block)
RealVideo 3.0/4.0 inverse transform for DC block.
Definition: rv34dsp.c:85
static void rv34_idct_dc_add_c(uint8_t *dst, ptrdiff_t stride, int dc)
Definition: rv34dsp.c:104
RV30/40 decoder motion compensation functions.
rv34_inv_transform_func rv34_inv_transform_dc
Definition: rv34dsp.h:69
Definition: rv34dsp.h:57
av_cold void ff_rv34dsp_init_arm(RV34DSPContext *c)
Definition: rv34dsp_init_arm.c:35
static void rv34_inv_transform_dc_noround_c(int16_t *block)
Definition: rv34dsp.c:118
static av_always_inline void rv34_row_transform(int temp[16], int16_t *block)
Definition: rv34dsp.c:36
FIXME Range Coding of cr are mx and my are Motion Vector top and top right vectors is used as motion vector prediction the used motion vector is the sum of the predictor and(mvx_diff, mvy_diff)*mv_scale Intra DC Predicton block[y][x] dc[1]
Definition: snow.txt:392
common internal and external API header
rv34_inv_transform_func rv34_inv_transform
Definition: rv34dsp.h:68
static void rv34_idct_add_c(uint8_t *dst, ptrdiff_t stride, int16_t *block)
Real Video 3.0/4.0 inverse transform + sample reconstruction Code is almost the same as in SVQ3...
Definition: rv34dsp.c:57
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