rv34dsp.c
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1 /*
2  * RV30/40 decoder common dsp functions
3  * Copyright (c) 2007 Mike Melanson, Konstantin Shishkov
4  * Copyright (c) 2011 Janne Grunau
5  *
6  * This file is part of Libav.
7  *
8  * Libav is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * Libav is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with Libav; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21  */
22 
23 /**
24  * @file
25  * RV30/40 decoder common dsp functions
26  */
27 
28 #include "rv34dsp.h"
29 #include "libavutil/common.h"
30 
31 /**
32  * @name RV30/40 inverse transform functions
33  * @{
34  */
35 
36 static av_always_inline void rv34_row_transform(int temp[16], int16_t *block)
37 {
38  int i;
39 
40  for(i = 0; i < 4; i++){
41  const int z0 = 13*(block[i+4*0] + block[i+4*2]);
42  const int z1 = 13*(block[i+4*0] - block[i+4*2]);
43  const int z2 = 7* block[i+4*1] - 17*block[i+4*3];
44  const int z3 = 17* block[i+4*1] + 7*block[i+4*3];
45 
46  temp[4*i+0] = z0 + z3;
47  temp[4*i+1] = z1 + z2;
48  temp[4*i+2] = z1 - z2;
49  temp[4*i+3] = z0 - z3;
50  }
51 }
52 
53 /**
54  * Real Video 3.0/4.0 inverse transform + sample reconstruction
55  * Code is almost the same as in SVQ3, only scaling is different.
56  */
57 static void rv34_idct_add_c(uint8_t *dst, ptrdiff_t stride, int16_t *block){
58  int temp[16];
59  int i;
60 
61  rv34_row_transform(temp, block);
62  memset(block, 0, 16*sizeof(int16_t));
63 
64  for(i = 0; i < 4; i++){
65  const int z0 = 13*(temp[4*0+i] + temp[4*2+i]) + 0x200;
66  const int z1 = 13*(temp[4*0+i] - temp[4*2+i]) + 0x200;
67  const int z2 = 7* temp[4*1+i] - 17*temp[4*3+i];
68  const int z3 = 17* temp[4*1+i] + 7*temp[4*3+i];
69 
70  dst[0] = av_clip_uint8( dst[0] + ( (z0 + z3) >> 10 ) );
71  dst[1] = av_clip_uint8( dst[1] + ( (z1 + z2) >> 10 ) );
72  dst[2] = av_clip_uint8( dst[2] + ( (z1 - z2) >> 10 ) );
73  dst[3] = av_clip_uint8( dst[3] + ( (z0 - z3) >> 10 ) );
74 
75  dst += stride;
76  }
77 }
78 
79 /**
80  * RealVideo 3.0/4.0 inverse transform for DC block
81  *
82  * Code is almost the same as rv34_inv_transform()
83  * but final coefficients are multiplied by 1.5 and have no rounding.
84  */
85 static void rv34_inv_transform_noround_c(int16_t *block){
86  int temp[16];
87  int i;
88 
89  rv34_row_transform(temp, block);
90 
91  for(i = 0; i < 4; i++){
92  const int z0 = 39*(temp[4*0+i] + temp[4*2+i]);
93  const int z1 = 39*(temp[4*0+i] - temp[4*2+i]);
94  const int z2 = 21* temp[4*1+i] - 51*temp[4*3+i];
95  const int z3 = 51* temp[4*1+i] + 21*temp[4*3+i];
96 
97  block[i*4+0] = (z0 + z3) >> 11;
98  block[i*4+1] = (z1 + z2) >> 11;
99  block[i*4+2] = (z1 - z2) >> 11;
100  block[i*4+3] = (z0 - z3) >> 11;
101  }
102 }
103 
104 static void rv34_idct_dc_add_c(uint8_t *dst, ptrdiff_t stride, int dc)
105 {
106  int i, j;
107 
108  dc = (13*13*dc + 0x200) >> 10;
109  for (i = 0; i < 4; i++)
110  {
111  for (j = 0; j < 4; j++)
112  dst[j] = av_clip_uint8( dst[j] + dc );
113 
114  dst += stride;
115  }
116 }
117 
118 static void rv34_inv_transform_dc_noround_c(int16_t *block)
119 {
120  int16_t dc = (13 * 13 * 3 * block[0]) >> 11;
121  int i, j;
122 
123  for (i = 0; i < 4; i++, block += 4)
124  for (j = 0; j < 4; j++)
125  block[j] = dc;
126 }
127 
128 /** @} */ // transform
129 
130 
132 {
135 
138 
139  if (ARCH_ARM)
141  if (ARCH_X86)
143 }
else temp
Definition: vf_mcdeint.c:148
int stride
Definition: mace.c:144
static void rv34_inv_transform_noround_c(int16_t *block)
RealVideo 3.0/4.0 inverse transform for DC block.
Definition: rv34dsp.c:85
uint8_t
#define av_cold
Definition: attributes.h:78
av_cold void ff_rv34dsp_init(RV34DSPContext *c)
Definition: rv34dsp.c:131
rv34_idct_add_func rv34_idct_add
Definition: rv34dsp.h:70
static void rv34_idct_dc_add_c(uint8_t *dst, ptrdiff_t stride, int dc)
Definition: rv34dsp.c:104
RV30/40 decoder motion compensation functions.
#define ARCH_X86
Definition: config.h:35
rv34_idct_dc_add_func rv34_idct_dc_add
Definition: rv34dsp.h:71
rv34_inv_transform_func rv34_inv_transform_dc
Definition: rv34dsp.h:69
av_cold void ff_rv34dsp_init_arm(RV34DSPContext *c)
#define ARCH_ARM
Definition: config.h:16
static void rv34_inv_transform_dc_noround_c(int16_t *block)
Definition: rv34dsp.c:118
static av_always_inline void rv34_row_transform(int temp[16], int16_t *block)
Definition: rv34dsp.c:36
FIXME Range Coding of cr are mx and my are Motion Vector top and top right vectors is used as motion vector prediction the used motion vector is the sum of the predictor and(mvx_diff, mvy_diff)*mv_scale Intra DC Predicton block[y][x] dc[1]
Definition: snow.txt:392
void ff_rv34dsp_init_x86(RV34DSPContext *c)
Definition: rv34dsp_init.c:33
synthesis window for stochastic i
common internal and external API header
static double c[64]
else dst[i][x+y *dst_stride[i]]
Definition: vf_mcdeint.c:160
rv34_inv_transform_func rv34_inv_transform
Definition: rv34dsp.h:68
#define av_always_inline
Definition: attributes.h:41
static void rv34_idct_add_c(uint8_t *dst, ptrdiff_t stride, int16_t *block)
Real Video 3.0/4.0 inverse transform + sample reconstruction Code is almost the same as in SVQ3...
Definition: rv34dsp.c:57