FFmpeg
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dxva2.c
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LPDIRECT3DSURFACE9 * surface
The array of Direct3D surfaces used to create the decoder.
Definition: dxva2.h:78
int ff_dxva2_common_end_frame(AVCodecContext *avctx, Picture *pic, const void *pp, unsigned pp_size, const void *qm, unsigned qm_size, int(*commit_bs_si)(AVCodecContext *, DXVA2_DecodeBufferDesc *bs, DXVA2_DecodeBufferDesc *slice))
Definition: dxva2.c:79
int ff_dxva2_commit_buffer(AVCodecContext *avctx, struct dxva_context *ctx, DXVA2_DecodeBufferDesc *dsc, unsigned type, const void *data, unsigned size, unsigned mb_count)
Definition: dxva2.c:44
unsigned ff_dxva2_get_surface_index(const struct dxva_context *ctx, const Picture *picture)
Definition: dxva2.c:30
#define type
the buffer and buffer reference mechanism is intended to as much as expensive copies of that data while still allowing the filters to produce correct results The data is stored in buffers represented by AVFilterBuffer structures They must not be accessed but through references stored in AVFilterBufferRef structures Several references can point to the same buffer
Definition: filter_design.txt:45
This structure is used to provides the necessary configurations and data to the DXVA2 FFmpeg HWAccel ...
Definition: dxva2.h:59
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