annotate audioio/AudioCallbackPlaySource.cpp @ 172:f6a8fc35df93

* Updates to putative segmenter program
author Chris Cannam
date Tue, 09 Jun 2009 13:02:16 +0000
parents 07d8dac78edc
children e109e432b5c5
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@91 29 #include "AudioCallbackPlayTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@172 37 #define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@43 40 const size_t AudioCallbackPlaySource::m_ringBufferSize = 131071;
Chris@43 41
Chris@105 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@57 46 m_clientName(clientName),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@43 65 m_outputLeft(0.0),
Chris@43 66 m_outputRight(0.0),
Chris@43 67 m_auditioningPlugin(0),
Chris@43 68 m_auditioningPluginBypassed(false),
Chris@94 69 m_playStartFrame(0),
Chris@94 70 m_playStartFramePassed(false),
Chris@43 71 m_timeStretcher(0),
Chris@130 72 m_monoStretcher(0),
Chris@91 73 m_stretchRatio(1.0),
Chris@91 74 m_stretcherInputCount(0),
Chris@91 75 m_stretcherInputs(0),
Chris@91 76 m_stretcherInputSizes(0),
Chris@43 77 m_fillThread(0),
Chris@43 78 m_converter(0),
Chris@43 79 m_crapConverter(0),
Chris@43 80 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 81 {
Chris@43 82 m_viewManager->setAudioPlaySource(this);
Chris@43 83
Chris@43 84 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 85 this, SLOT(selectionChanged()));
Chris@43 86 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 87 this, SLOT(playLoopModeChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 89 this, SLOT(playSelectionModeChanged()));
Chris@43 90
Chris@43 91 connect(PlayParameterRepository::getInstance(),
Chris@43 92 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 93 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 94
Chris@43 95 connect(Preferences::getInstance(),
Chris@43 96 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 97 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 98 }
Chris@43 99
Chris@43 100 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 101 {
Chris@43 102 m_exiting = true;
Chris@43 103
Chris@43 104 if (m_fillThread) {
Chris@43 105 m_condition.wakeAll();
Chris@43 106 m_fillThread->wait();
Chris@43 107 delete m_fillThread;
Chris@43 108 }
Chris@43 109
Chris@43 110 clearModels();
Chris@43 111
Chris@43 112 if (m_readBuffers != m_writeBuffers) {
Chris@43 113 delete m_readBuffers;
Chris@43 114 }
Chris@43 115
Chris@43 116 delete m_writeBuffers;
Chris@43 117
Chris@43 118 delete m_audioGenerator;
Chris@43 119
Chris@91 120 for (size_t i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 121 delete[] m_stretcherInputs[i];
Chris@91 122 }
Chris@91 123 delete[] m_stretcherInputSizes;
Chris@91 124 delete[] m_stretcherInputs;
Chris@91 125
Chris@130 126 delete m_timeStretcher;
Chris@130 127 delete m_monoStretcher;
Chris@130 128
Chris@43 129 m_bufferScavenger.scavenge(true);
Chris@43 130 m_pluginScavenger.scavenge(true);
Chris@43 131 }
Chris@43 132
Chris@43 133 void
Chris@43 134 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 135 {
Chris@43 136 if (m_models.find(model) != m_models.end()) return;
Chris@43 137
Chris@43 138 bool canPlay = m_audioGenerator->addModel(model);
Chris@43 139
Chris@43 140 m_mutex.lock();
Chris@43 141
Chris@43 142 m_models.insert(model);
Chris@43 143 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 144 m_lastModelEndFrame = model->getEndFrame();
Chris@43 145 }
Chris@43 146
Chris@43 147 bool buffersChanged = false, srChanged = false;
Chris@43 148
Chris@43 149 size_t modelChannels = 1;
Chris@43 150 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 151 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 152 if (modelChannels > m_sourceChannelCount) {
Chris@43 153 m_sourceChannelCount = modelChannels;
Chris@43 154 }
Chris@43 155
Chris@43 156 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 157 std::cout << "Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << std::endl;
Chris@43 158 #endif
Chris@43 159
Chris@43 160 if (m_sourceSampleRate == 0) {
Chris@43 161
Chris@43 162 m_sourceSampleRate = model->getSampleRate();
Chris@43 163 srChanged = true;
Chris@43 164
Chris@43 165 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 166
Chris@43 167 // If this is a dense time-value model and we have no other, we
Chris@43 168 // can just switch to this model's sample rate
Chris@43 169
Chris@43 170 if (dtvm) {
Chris@43 171
Chris@43 172 bool conflicting = false;
Chris@43 173
Chris@43 174 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 175 i != m_models.end(); ++i) {
Chris@43 176 // Only wave file models can be considered conflicting --
Chris@43 177 // writable wave file models are derived and we shouldn't
Chris@43 178 // take their rates into account. Also, don't give any
Chris@43 179 // particular weight to a file that's already playing at
Chris@43 180 // the wrong rate anyway
Chris@43 181 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 182 if (wfm && wfm != dtvm &&
Chris@43 183 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 184 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@43 185 std::cerr << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << std::endl;
Chris@43 186 conflicting = true;
Chris@43 187 break;
Chris@43 188 }
Chris@43 189 }
Chris@43 190
Chris@43 191 if (conflicting) {
Chris@43 192
Chris@43 193 std::cerr << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@43 194 << "New model sample rate does not match" << std::endl
Chris@43 195 << "existing model(s) (new " << model->getSampleRate()
Chris@43 196 << " vs " << m_sourceSampleRate
Chris@43 197 << "), playback will be wrong"
Chris@43 198 << std::endl;
Chris@43 199
Chris@43 200 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 201 m_sourceSampleRate,
Chris@43 202 false);
Chris@43 203 } else {
Chris@43 204 m_sourceSampleRate = model->getSampleRate();
Chris@43 205 srChanged = true;
Chris@43 206 }
Chris@43 207 }
Chris@43 208 }
Chris@43 209
Chris@43 210 if (!m_writeBuffers || (m_writeBuffers->size() < getTargetChannelCount())) {
Chris@43 211 clearRingBuffers(true, getTargetChannelCount());
Chris@43 212 buffersChanged = true;
Chris@43 213 } else {
Chris@43 214 if (canPlay) clearRingBuffers(true);
Chris@43 215 }
Chris@43 216
Chris@43 217 if (buffersChanged || srChanged) {
Chris@43 218 if (m_converter) {
Chris@43 219 src_delete(m_converter);
Chris@43 220 src_delete(m_crapConverter);
Chris@43 221 m_converter = 0;
Chris@43 222 m_crapConverter = 0;
Chris@43 223 }
Chris@43 224 }
Chris@43 225
Chris@164 226 rebuildRangeLists();
Chris@164 227
Chris@43 228 m_mutex.unlock();
Chris@43 229
Chris@43 230 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 231
Chris@43 232 if (!m_fillThread) {
Chris@43 233 m_fillThread = new FillThread(*this);
Chris@43 234 m_fillThread->start();
Chris@43 235 }
Chris@43 236
Chris@43 237 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 238 std::cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << std::endl;
Chris@43 239 #endif
Chris@43 240
Chris@43 241 if (buffersChanged || srChanged) {
Chris@43 242 emit modelReplaced();
Chris@43 243 }
Chris@43 244
Chris@43 245 connect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 246 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 247
Chris@43 248 m_condition.wakeAll();
Chris@43 249 }
Chris@43 250
Chris@43 251 void
Chris@43 252 AudioCallbackPlaySource::modelChanged(size_t startFrame, size_t endFrame)
Chris@43 253 {
Chris@43 254 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 255 std::cerr << "AudioCallbackPlaySource::modelChanged(" << startFrame << "," << endFrame << ")" << std::endl;
Chris@43 256 #endif
Chris@93 257 if (endFrame > m_lastModelEndFrame) {
Chris@93 258 m_lastModelEndFrame = endFrame;
Chris@99 259 rebuildRangeLists();
Chris@93 260 }
Chris@43 261 }
Chris@43 262
Chris@43 263 void
Chris@43 264 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 265 {
Chris@43 266 m_mutex.lock();
Chris@43 267
Chris@43 268 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 269 std::cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << std::endl;
Chris@43 270 #endif
Chris@43 271
Chris@43 272 disconnect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 273 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 274
Chris@43 275 m_models.erase(model);
Chris@43 276
Chris@43 277 if (m_models.empty()) {
Chris@43 278 if (m_converter) {
Chris@43 279 src_delete(m_converter);
Chris@43 280 src_delete(m_crapConverter);
Chris@43 281 m_converter = 0;
Chris@43 282 m_crapConverter = 0;
Chris@43 283 }
Chris@43 284 m_sourceSampleRate = 0;
Chris@43 285 }
Chris@43 286
Chris@43 287 size_t lastEnd = 0;
Chris@43 288 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 289 i != m_models.end(); ++i) {
Chris@164 290 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@164 291 std::cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << std::endl;
Chris@164 292 #endif
Chris@43 293 if ((*i)->getEndFrame() > lastEnd) lastEnd = (*i)->getEndFrame();
Chris@164 294 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@164 295 std::cout << "(done, lastEnd now " << lastEnd << ")" << std::endl;
Chris@164 296 #endif
Chris@43 297 }
Chris@43 298 m_lastModelEndFrame = lastEnd;
Chris@43 299
Chris@43 300 m_mutex.unlock();
Chris@43 301
Chris@43 302 m_audioGenerator->removeModel(model);
Chris@43 303
Chris@43 304 clearRingBuffers();
Chris@43 305 }
Chris@43 306
Chris@43 307 void
Chris@43 308 AudioCallbackPlaySource::clearModels()
Chris@43 309 {
Chris@43 310 m_mutex.lock();
Chris@43 311
Chris@43 312 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 313 std::cout << "AudioCallbackPlaySource::clearModels()" << std::endl;
Chris@43 314 #endif
Chris@43 315
Chris@43 316 m_models.clear();
Chris@43 317
Chris@43 318 if (m_converter) {
Chris@43 319 src_delete(m_converter);
Chris@43 320 src_delete(m_crapConverter);
Chris@43 321 m_converter = 0;
Chris@43 322 m_crapConverter = 0;
Chris@43 323 }
Chris@43 324
Chris@43 325 m_lastModelEndFrame = 0;
Chris@43 326
Chris@43 327 m_sourceSampleRate = 0;
Chris@43 328
Chris@43 329 m_mutex.unlock();
Chris@43 330
Chris@43 331 m_audioGenerator->clearModels();
Chris@93 332
Chris@93 333 clearRingBuffers();
Chris@43 334 }
Chris@43 335
Chris@43 336 void
Chris@43 337 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, size_t count)
Chris@43 338 {
Chris@43 339 if (!haveLock) m_mutex.lock();
Chris@43 340
Chris@93 341 rebuildRangeLists();
Chris@93 342
Chris@43 343 if (count == 0) {
Chris@43 344 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@43 345 }
Chris@43 346
Chris@93 347 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 348
Chris@43 349 if (m_readBuffers != m_writeBuffers) {
Chris@43 350 delete m_writeBuffers;
Chris@43 351 }
Chris@43 352
Chris@43 353 m_writeBuffers = new RingBufferVector;
Chris@43 354
Chris@43 355 for (size_t i = 0; i < count; ++i) {
Chris@43 356 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 357 }
Chris@43 358
Chris@43 359 // std::cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@43 360 // << count << " write buffers" << std::endl;
Chris@43 361
Chris@43 362 if (!haveLock) {
Chris@43 363 m_mutex.unlock();
Chris@43 364 }
Chris@43 365 }
Chris@43 366
Chris@43 367 void
Chris@43 368 AudioCallbackPlaySource::play(size_t startFrame)
Chris@43 369 {
Chris@43 370 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 371 !m_viewManager->getSelections().empty()) {
Chris@60 372
Chris@94 373 std::cerr << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 374
Chris@60 375 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 376
Chris@94 377 std::cerr << startFrame << std::endl;
Chris@94 378
Chris@43 379 } else {
Chris@43 380 if (startFrame >= m_lastModelEndFrame) {
Chris@43 381 startFrame = 0;
Chris@43 382 }
Chris@43 383 }
Chris@43 384
Chris@132 385 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@60 386 std::cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 387 #endif
Chris@60 388
Chris@60 389 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 390
Chris@60 391 std::cerr << startFrame << std::endl;
Chris@60 392
Chris@43 393 // The fill thread will automatically empty its buffers before
Chris@43 394 // starting again if we have not so far been playing, but not if
Chris@43 395 // we're just re-seeking.
Chris@102 396 // NO -- we can end up playing some first -- always reset here
Chris@43 397
Chris@43 398 m_mutex.lock();
Chris@102 399
Chris@91 400 if (m_timeStretcher) {
Chris@91 401 m_timeStretcher->reset();
Chris@91 402 }
Chris@130 403 if (m_monoStretcher) {
Chris@130 404 m_monoStretcher->reset();
Chris@130 405 }
Chris@102 406
Chris@102 407 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 408 if (m_readBuffers) {
Chris@102 409 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 410 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 411 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@102 412 std::cerr << "reset ring buffer for channel " << c << std::endl;
Chris@132 413 #endif
Chris@102 414 if (rb) rb->reset();
Chris@102 415 }
Chris@43 416 }
Chris@102 417 if (m_converter) src_reset(m_converter);
Chris@102 418 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 419
Chris@43 420 m_mutex.unlock();
Chris@43 421
Chris@43 422 m_audioGenerator->reset();
Chris@43 423
Chris@94 424 m_playStartFrame = startFrame;
Chris@94 425 m_playStartFramePassed = false;
Chris@94 426 m_playStartedAt = RealTime::zeroTime;
Chris@94 427 if (m_target) {
Chris@94 428 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 429 }
Chris@94 430
Chris@43 431 bool changed = !m_playing;
Chris@91 432 m_lastRetrievalTimestamp = 0;
Chris@102 433 m_lastCurrentFrame = 0;
Chris@43 434 m_playing = true;
Chris@43 435 m_condition.wakeAll();
Chris@158 436 if (changed) {
Chris@158 437 emit playStatusChanged(m_playing);
Chris@158 438 emit activity(tr("Play from %1").arg
Chris@158 439 (RealTime::frame2RealTime
Chris@158 440 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 441 }
Chris@43 442 }
Chris@43 443
Chris@43 444 void
Chris@43 445 AudioCallbackPlaySource::stop()
Chris@43 446 {
Chris@43 447 bool changed = m_playing;
Chris@43 448 m_playing = false;
Chris@43 449 m_condition.wakeAll();
Chris@91 450 m_lastRetrievalTimestamp = 0;
Chris@158 451 if (changed) {
Chris@158 452 emit playStatusChanged(m_playing);
Chris@158 453 emit activity(tr("Stop at %1").arg
Chris@158 454 (RealTime::frame2RealTime
Chris@158 455 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 456 }
Chris@102 457 m_lastCurrentFrame = 0;
Chris@43 458 }
Chris@43 459
Chris@43 460 void
Chris@43 461 AudioCallbackPlaySource::selectionChanged()
Chris@43 462 {
Chris@43 463 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 464 clearRingBuffers();
Chris@43 465 }
Chris@43 466 }
Chris@43 467
Chris@43 468 void
Chris@43 469 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 470 {
Chris@43 471 clearRingBuffers();
Chris@43 472 }
Chris@43 473
Chris@43 474 void
Chris@43 475 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 476 {
Chris@43 477 if (!m_viewManager->getSelections().empty()) {
Chris@43 478 clearRingBuffers();
Chris@43 479 }
Chris@43 480 }
Chris@43 481
Chris@43 482 void
Chris@43 483 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 484 {
Chris@43 485 clearRingBuffers();
Chris@43 486 }
Chris@43 487
Chris@43 488 void
Chris@43 489 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 490 {
Chris@43 491 if (n == "Resample Quality") {
Chris@43 492 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 493 }
Chris@43 494 }
Chris@43 495
Chris@43 496 void
Chris@43 497 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 498 {
Chris@130 499 std::cerr << "Audio processing overload!" << std::endl;
Chris@130 500
Chris@130 501 if (!m_playing) return;
Chris@130 502
Chris@43 503 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 504 if (ap && !m_auditioningPluginBypassed) {
Chris@43 505 m_auditioningPluginBypassed = true;
Chris@43 506 emit audioOverloadPluginDisabled();
Chris@130 507 return;
Chris@130 508 }
Chris@130 509
Chris@130 510 if (m_timeStretcher &&
Chris@130 511 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 512 m_stretcherInputCount > 1 &&
Chris@130 513 m_monoStretcher && !m_stretchMono) {
Chris@130 514 m_stretchMono = true;
Chris@130 515 emit audioTimeStretchMultiChannelDisabled();
Chris@130 516 return;
Chris@43 517 }
Chris@43 518 }
Chris@43 519
Chris@43 520 void
Chris@91 521 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, size_t size)
Chris@43 522 {
Chris@91 523 m_target = target;
Chris@43 524 // std::cout << "AudioCallbackPlaySource::setTargetBlockSize() -> " << size << std::endl;
Chris@43 525 assert(size < m_ringBufferSize);
Chris@43 526 m_blockSize = size;
Chris@43 527 }
Chris@43 528
Chris@43 529 size_t
Chris@43 530 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 531 {
Chris@43 532 // std::cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << std::endl;
Chris@43 533 return m_blockSize;
Chris@43 534 }
Chris@43 535
Chris@43 536 void
Chris@43 537 AudioCallbackPlaySource::setTargetPlayLatency(size_t latency)
Chris@43 538 {
Chris@43 539 m_playLatency = latency;
Chris@43 540 }
Chris@43 541
Chris@43 542 size_t
Chris@43 543 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 544 {
Chris@43 545 return m_playLatency;
Chris@43 546 }
Chris@43 547
Chris@43 548 size_t
Chris@43 549 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 550 {
Chris@91 551 // This method attempts to estimate which audio sample frame is
Chris@91 552 // "currently coming through the speakers".
Chris@91 553
Chris@93 554 size_t targetRate = getTargetSampleRate();
Chris@93 555 size_t latency = m_playLatency; // at target rate
Chris@93 556 RealTime latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@93 557
Chris@93 558 return getCurrentFrame(latency_t);
Chris@93 559 }
Chris@93 560
Chris@93 561 size_t
Chris@93 562 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 563 {
Chris@93 564 return getCurrentFrame(RealTime::zeroTime);
Chris@93 565 }
Chris@93 566
Chris@93 567 size_t
Chris@93 568 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 569 {
Chris@43 570 bool resample = false;
Chris@91 571 double resampleRatio = 1.0;
Chris@43 572
Chris@91 573 // We resample when filling the ring buffer, and time-stretch when
Chris@91 574 // draining it. The buffer contains data at the "target rate" and
Chris@91 575 // the latency provided by the target is also at the target rate.
Chris@91 576 // Because of the multiple rates involved, we do the actual
Chris@91 577 // calculation using RealTime instead.
Chris@43 578
Chris@91 579 size_t sourceRate = getSourceSampleRate();
Chris@91 580 size_t targetRate = getTargetSampleRate();
Chris@91 581
Chris@91 582 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 583
Chris@91 584 size_t inbuffer = 0; // at target rate
Chris@91 585
Chris@43 586 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 587 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 588 if (rb) {
Chris@91 589 size_t here = rb->getReadSpace();
Chris@91 590 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 591 }
Chris@43 592 }
Chris@43 593
Chris@91 594 size_t readBufferFill = m_readBufferFill;
Chris@91 595 size_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 596 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 597 double currentTime = 0.0;
Chris@91 598 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 599
Chris@102 600 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 601
Chris@91 602 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 603
Chris@91 604 size_t stretchlat = 0;
Chris@91 605 double timeRatio = 1.0;
Chris@91 606
Chris@91 607 if (m_timeStretcher) {
Chris@91 608 stretchlat = m_timeStretcher->getLatency();
Chris@91 609 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 610 }
Chris@43 611
Chris@91 612 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 613
Chris@91 614 // When the target has just requested a block from us, the last
Chris@91 615 // sample it obtained was our buffer fill frame count minus the
Chris@91 616 // amount of read space (converted back to source sample rate)
Chris@91 617 // remaining now. That sample is not expected to be played until
Chris@91 618 // the target's play latency has elapsed. By the time the
Chris@91 619 // following block is requested, that sample will be at the
Chris@91 620 // target's play latency minus the last requested block size away
Chris@91 621 // from being played.
Chris@91 622
Chris@91 623 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 624 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 625
Chris@102 626 if (m_target &&
Chris@102 627 m_trustworthyTimestamps &&
Chris@102 628 lastRetrievalTimestamp != 0.0) {
Chris@91 629
Chris@91 630 lastretrieved_t = RealTime::frame2RealTime
Chris@91 631 (lastRetrievedBlockSize, targetRate);
Chris@91 632
Chris@91 633 // calculate number of frames at target rate that have elapsed
Chris@91 634 // since the end of the last call to getSourceSamples
Chris@91 635
Chris@102 636 if (m_trustworthyTimestamps && !looping) {
Chris@91 637
Chris@102 638 // this adjustment seems to cause more problems when looping
Chris@102 639 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 640
Chris@102 641 if (elapsed > 0.0) {
Chris@102 642 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 643 }
Chris@91 644 }
Chris@91 645
Chris@91 646 } else {
Chris@91 647
Chris@91 648 lastretrieved_t = RealTime::frame2RealTime
Chris@91 649 (getTargetBlockSize(), targetRate);
Chris@62 650 }
Chris@91 651
Chris@91 652 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 653
Chris@91 654 if (timeRatio != 1.0) {
Chris@91 655 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 656 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 657 latency_t = latency_t / timeRatio;
Chris@43 658 }
Chris@43 659
Chris@91 660 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@163 661 std::cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << std::endl;
Chris@91 662 #endif
Chris@43 663
Chris@91 664 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@60 665
Chris@93 666 // Normally the range lists should contain at least one item each
Chris@93 667 // -- if playback is unconstrained, that item should report the
Chris@93 668 // entire source audio duration.
Chris@43 669
Chris@93 670 if (m_rangeStarts.empty()) {
Chris@93 671 rebuildRangeLists();
Chris@93 672 }
Chris@92 673
Chris@93 674 if (m_rangeStarts.empty()) {
Chris@93 675 // this code is only used in case of error in rebuildRangeLists
Chris@93 676 RealTime playing_t = bufferedto_t
Chris@93 677 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 678 + sincerequest_t;
Chris@93 679 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 680 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 681 }
Chris@43 682
Chris@91 683 int inRange = 0;
Chris@91 684 int index = 0;
Chris@91 685
Chris@93 686 for (size_t i = 0; i < m_rangeStarts.size(); ++i) {
Chris@93 687 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 688 inRange = index;
Chris@93 689 } else {
Chris@93 690 break;
Chris@93 691 }
Chris@93 692 ++index;
Chris@93 693 }
Chris@93 694
Chris@93 695 if (inRange >= m_rangeStarts.size()) inRange = m_rangeStarts.size()-1;
Chris@93 696
Chris@94 697 RealTime playing_t = bufferedto_t;
Chris@93 698
Chris@93 699 playing_t = playing_t
Chris@93 700 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 701 + sincerequest_t;
Chris@94 702
Chris@94 703 // This rather gross little hack is used to ensure that latency
Chris@94 704 // compensation doesn't result in the playback pointer appearing
Chris@94 705 // to start earlier than the actual playback does. It doesn't
Chris@94 706 // work properly (hence the bail-out in the middle) because if we
Chris@94 707 // are playing a relatively short looped region, the playing time
Chris@94 708 // estimated from the buffer fill frame may have wrapped around
Chris@94 709 // the region boundary and end up being much smaller than the
Chris@94 710 // theoretical play start frame, perhaps even for the entire
Chris@94 711 // duration of playback!
Chris@94 712
Chris@94 713 if (!m_playStartFramePassed) {
Chris@94 714 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 715 sourceRate);
Chris@94 716 if (playing_t < playstart_t) {
Chris@132 717 // std::cerr << "playing_t " << playing_t << " < playstart_t "
Chris@132 718 // << playstart_t << std::endl;
Chris@122 719 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 720 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 721 RealTime::fromSeconds(currentTime)) {
Chris@122 722 std::cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << std::endl;
Chris@94 723 m_playStartFramePassed = true;
Chris@94 724 } else {
Chris@94 725 playing_t = playstart_t;
Chris@94 726 }
Chris@94 727 } else {
Chris@94 728 m_playStartFramePassed = true;
Chris@94 729 }
Chris@94 730 }
Chris@163 731
Chris@163 732 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@163 733 std::cerr << "playing_t " << playing_t;
Chris@163 734 #endif
Chris@94 735
Chris@94 736 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 737
Chris@93 738 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@163 739 std::cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << std::endl;
Chris@93 740 #endif
Chris@93 741
Chris@93 742 while (playing_t < RealTime::zeroTime) {
Chris@93 743
Chris@93 744 if (inRange == 0) {
Chris@93 745 if (looping) {
Chris@93 746 inRange = m_rangeStarts.size() - 1;
Chris@93 747 } else {
Chris@93 748 break;
Chris@93 749 }
Chris@93 750 } else {
Chris@93 751 --inRange;
Chris@93 752 }
Chris@93 753
Chris@93 754 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 755 }
Chris@93 756
Chris@93 757 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 758
Chris@93 759 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@93 760 std::cerr << " playing time: " << playing_t << std::endl;
Chris@93 761 #endif
Chris@93 762
Chris@93 763 if (!looping) {
Chris@93 764 if (inRange == m_rangeStarts.size()-1 &&
Chris@93 765 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@96 766 std::cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << std::endl;
Chris@93 767 stop();
Chris@93 768 }
Chris@93 769 }
Chris@93 770
Chris@93 771 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 772
Chris@93 773 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 774
Chris@102 775 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 776 if (frame < m_lastCurrentFrame) {
Chris@102 777 frame = m_lastCurrentFrame;
Chris@102 778 }
Chris@102 779 }
Chris@102 780
Chris@102 781 m_lastCurrentFrame = frame;
Chris@102 782
Chris@93 783 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 784 }
Chris@93 785
Chris@93 786 void
Chris@93 787 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 788 {
Chris@93 789 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 790
Chris@93 791 m_rangeStarts.clear();
Chris@93 792 m_rangeDurations.clear();
Chris@93 793
Chris@93 794 size_t sourceRate = getSourceSampleRate();
Chris@93 795 if (sourceRate == 0) return;
Chris@93 796
Chris@93 797 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 798 if (end == RealTime::zeroTime) return;
Chris@93 799
Chris@93 800 if (!constrained) {
Chris@93 801 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 802 m_rangeDurations.push_back(end);
Chris@93 803 return;
Chris@93 804 }
Chris@93 805
Chris@93 806 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 807 MultiSelection::SelectionList::const_iterator i;
Chris@93 808
Chris@93 809 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@93 810 std::cerr << "AudioCallbackPlaySource::rebuildRangeLists" << std::endl;
Chris@93 811 #endif
Chris@93 812
Chris@93 813 if (!selections.empty()) {
Chris@91 814
Chris@91 815 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 816
Chris@91 817 RealTime start =
Chris@91 818 (RealTime::frame2RealTime
Chris@91 819 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 820 sourceRate));
Chris@91 821 RealTime duration =
Chris@91 822 (RealTime::frame2RealTime
Chris@91 823 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 824 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 825 sourceRate));
Chris@91 826
Chris@93 827 m_rangeStarts.push_back(start);
Chris@93 828 m_rangeDurations.push_back(duration);
Chris@91 829 }
Chris@93 830 } else {
Chris@93 831 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 832 m_rangeDurations.push_back(end);
Chris@43 833 }
Chris@43 834
Chris@93 835 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@93 836 std::cerr << "Now have " << m_rangeStarts.size() << " play ranges" << std::endl;
Chris@91 837 #endif
Chris@43 838 }
Chris@43 839
Chris@43 840 void
Chris@43 841 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 842 {
Chris@43 843 m_outputLeft = left;
Chris@43 844 m_outputRight = right;
Chris@43 845 }
Chris@43 846
Chris@43 847 bool
Chris@43 848 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 849 {
Chris@43 850 left = m_outputLeft;
Chris@43 851 right = m_outputRight;
Chris@43 852 return true;
Chris@43 853 }
Chris@43 854
Chris@43 855 void
Chris@43 856 AudioCallbackPlaySource::setTargetSampleRate(size_t sr)
Chris@43 857 {
Chris@43 858 m_targetSampleRate = sr;
Chris@43 859 initialiseConverter();
Chris@43 860 }
Chris@43 861
Chris@43 862 void
Chris@43 863 AudioCallbackPlaySource::initialiseConverter()
Chris@43 864 {
Chris@43 865 m_mutex.lock();
Chris@43 866
Chris@43 867 if (m_converter) {
Chris@43 868 src_delete(m_converter);
Chris@43 869 src_delete(m_crapConverter);
Chris@43 870 m_converter = 0;
Chris@43 871 m_crapConverter = 0;
Chris@43 872 }
Chris@43 873
Chris@43 874 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 875
Chris@43 876 int err = 0;
Chris@43 877
Chris@43 878 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 879 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 880 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 881 SRC_SINC_MEDIUM_QUALITY,
Chris@43 882 getTargetChannelCount(), &err);
Chris@43 883
Chris@43 884 if (m_converter) {
Chris@43 885 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 886 getTargetChannelCount(),
Chris@43 887 &err);
Chris@43 888 }
Chris@43 889
Chris@43 890 if (!m_converter || !m_crapConverter) {
Chris@43 891 std::cerr
Chris@43 892 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@43 893 << src_strerror(err) << std::endl;
Chris@43 894
Chris@43 895 if (m_converter) {
Chris@43 896 src_delete(m_converter);
Chris@43 897 m_converter = 0;
Chris@43 898 }
Chris@43 899
Chris@43 900 if (m_crapConverter) {
Chris@43 901 src_delete(m_crapConverter);
Chris@43 902 m_crapConverter = 0;
Chris@43 903 }
Chris@43 904
Chris@43 905 m_mutex.unlock();
Chris@43 906
Chris@43 907 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 908 getTargetSampleRate(),
Chris@43 909 false);
Chris@43 910 } else {
Chris@43 911
Chris@43 912 m_mutex.unlock();
Chris@43 913
Chris@43 914 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 915 getTargetSampleRate(),
Chris@43 916 true);
Chris@43 917 }
Chris@43 918 } else {
Chris@43 919 m_mutex.unlock();
Chris@43 920 }
Chris@43 921 }
Chris@43 922
Chris@43 923 void
Chris@43 924 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 925 {
Chris@43 926 if (q == m_resampleQuality) return;
Chris@43 927 m_resampleQuality = q;
Chris@43 928
Chris@43 929 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 930 std::cerr << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@43 931 << m_resampleQuality << std::endl;
Chris@43 932 #endif
Chris@43 933
Chris@43 934 initialiseConverter();
Chris@43 935 }
Chris@43 936
Chris@43 937 void
Chris@107 938 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 939 {
Chris@107 940 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 941 if (a && !plugin) {
Chris@107 942 std::cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << std::endl;
Chris@107 943 }
Chris@43 944 RealTimePluginInstance *formerPlugin = m_auditioningPlugin;
Chris@43 945 m_auditioningPlugin = plugin;
Chris@43 946 m_auditioningPluginBypassed = false;
Chris@43 947 if (formerPlugin) m_pluginScavenger.claim(formerPlugin);
Chris@43 948 }
Chris@43 949
Chris@43 950 void
Chris@43 951 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 952 {
Chris@43 953 m_audioGenerator->setSoloModelSet(s);
Chris@43 954 clearRingBuffers();
Chris@43 955 }
Chris@43 956
Chris@43 957 void
Chris@43 958 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 959 {
Chris@43 960 m_audioGenerator->clearSoloModelSet();
Chris@43 961 clearRingBuffers();
Chris@43 962 }
Chris@43 963
Chris@43 964 size_t
Chris@43 965 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 966 {
Chris@43 967 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 968 else return getSourceSampleRate();
Chris@43 969 }
Chris@43 970
Chris@43 971 size_t
Chris@43 972 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 973 {
Chris@43 974 return m_sourceChannelCount;
Chris@43 975 }
Chris@43 976
Chris@43 977 size_t
Chris@43 978 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 979 {
Chris@43 980 if (m_sourceChannelCount < 2) return 2;
Chris@43 981 return m_sourceChannelCount;
Chris@43 982 }
Chris@43 983
Chris@43 984 size_t
Chris@43 985 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 986 {
Chris@43 987 return m_sourceSampleRate;
Chris@43 988 }
Chris@43 989
Chris@43 990 void
Chris@91 991 AudioCallbackPlaySource::setTimeStretch(float factor)
Chris@43 992 {
Chris@91 993 m_stretchRatio = factor;
Chris@91 994
Chris@91 995 if (m_timeStretcher || (factor == 1.f)) {
Chris@91 996 // stretch ratio will be set in next process call if appropriate
Chris@62 997 } else {
Chris@91 998 m_stretcherInputCount = getTargetChannelCount();
Chris@62 999 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@62 1000 (getTargetSampleRate(),
Chris@91 1001 m_stretcherInputCount,
Chris@62 1002 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1003 factor);
Chris@130 1004 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@130 1005 (getTargetSampleRate(),
Chris@130 1006 1,
Chris@130 1007 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1008 factor);
Chris@91 1009 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@91 1010 m_stretcherInputSizes = new size_t[m_stretcherInputCount];
Chris@91 1011 for (size_t c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1012 m_stretcherInputSizes[c] = 16384;
Chris@91 1013 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1014 }
Chris@130 1015 m_monoStretcher = monoStretcher;
Chris@62 1016 m_timeStretcher = stretcher;
Chris@62 1017 }
Chris@158 1018
Chris@158 1019 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1020 }
Chris@43 1021
Chris@43 1022 size_t
Chris@130 1023 AudioCallbackPlaySource::getSourceSamples(size_t ucount, float **buffer)
Chris@43 1024 {
Chris@130 1025 int count = ucount;
Chris@130 1026
Chris@43 1027 if (!m_playing) {
Chris@43 1028 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1029 for (int i = 0; i < count; ++i) {
Chris@43 1030 buffer[ch][i] = 0.0;
Chris@43 1031 }
Chris@43 1032 }
Chris@43 1033 return 0;
Chris@43 1034 }
Chris@43 1035
Chris@43 1036 // Ensure that all buffers have at least the amount of data we
Chris@43 1037 // need -- else reduce the size of our requests correspondingly
Chris@43 1038
Chris@43 1039 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1040
Chris@43 1041 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1042
Chris@43 1043 if (!rb) {
Chris@43 1044 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1045 << "No ring buffer available for channel " << ch
Chris@43 1046 << ", returning no data here" << std::endl;
Chris@43 1047 count = 0;
Chris@43 1048 break;
Chris@43 1049 }
Chris@43 1050
Chris@43 1051 size_t rs = rb->getReadSpace();
Chris@43 1052 if (rs < count) {
Chris@43 1053 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1054 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1055 << "Ring buffer for channel " << ch << " has only "
Chris@43 1056 << rs << " (of " << count << ") samples available, "
Chris@43 1057 << "reducing request size" << std::endl;
Chris@43 1058 #endif
Chris@43 1059 count = rs;
Chris@43 1060 }
Chris@43 1061 }
Chris@43 1062
Chris@43 1063 if (count == 0) return 0;
Chris@43 1064
Chris@62 1065 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1066 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1067
Chris@62 1068 float ratio = ts ? ts->getTimeRatio() : 1.f;
Chris@91 1069
Chris@91 1070 if (ratio != m_stretchRatio) {
Chris@91 1071 if (!ts) {
Chris@91 1072 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << std::endl;
Chris@91 1073 m_stretchRatio = 1.f;
Chris@91 1074 } else {
Chris@91 1075 ts->setTimeRatio(m_stretchRatio);
Chris@130 1076 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1077 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1078 }
Chris@130 1079 }
Chris@130 1080
Chris@130 1081 int stretchChannels = m_stretcherInputCount;
Chris@130 1082 if (m_stretchMono) {
Chris@130 1083 if (ms) {
Chris@130 1084 ts = ms;
Chris@130 1085 stretchChannels = 1;
Chris@130 1086 } else {
Chris@130 1087 m_stretchMono = false;
Chris@91 1088 }
Chris@91 1089 }
Chris@91 1090
Chris@91 1091 if (m_target) {
Chris@91 1092 m_lastRetrievedBlockSize = count;
Chris@91 1093 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1094 }
Chris@43 1095
Chris@62 1096 if (!ts || ratio == 1.f) {
Chris@43 1097
Chris@130 1098 int got = 0;
Chris@43 1099
Chris@43 1100 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1101
Chris@43 1102 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1103
Chris@43 1104 if (rb) {
Chris@43 1105
Chris@43 1106 // this is marginally more likely to leave our channels in
Chris@43 1107 // sync after a processing failure than just passing "count":
Chris@43 1108 size_t request = count;
Chris@43 1109 if (ch > 0) request = got;
Chris@43 1110
Chris@43 1111 got = rb->read(buffer[ch], request);
Chris@43 1112
Chris@43 1113 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@43 1114 std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << std::endl;
Chris@43 1115 #endif
Chris@43 1116 }
Chris@43 1117
Chris@43 1118 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1119 for (int i = got; i < count; ++i) {
Chris@43 1120 buffer[ch][i] = 0.0;
Chris@43 1121 }
Chris@43 1122 }
Chris@43 1123 }
Chris@43 1124
Chris@43 1125 applyAuditioningEffect(count, buffer);
Chris@43 1126
Chris@43 1127 m_condition.wakeAll();
Chris@91 1128
Chris@43 1129 return got;
Chris@43 1130 }
Chris@43 1131
Chris@62 1132 size_t channels = getTargetChannelCount();
Chris@91 1133 size_t available;
Chris@91 1134 int warned = 0;
Chris@91 1135 size_t fedToStretcher = 0;
Chris@43 1136
Chris@91 1137 // The input block for a given output is approx output / ratio,
Chris@91 1138 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1139
Chris@91 1140 while ((available = ts->available()) < count) {
Chris@91 1141
Chris@91 1142 size_t reqd = lrintf((count - available) / ratio);
Chris@91 1143 reqd = std::max(reqd, ts->getSamplesRequired());
Chris@91 1144 if (reqd == 0) reqd = 1;
Chris@91 1145
Chris@91 1146 size_t got = reqd;
Chris@91 1147
Chris@91 1148 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1149 std::cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << std::endl;
Chris@62 1150 #endif
Chris@43 1151
Chris@91 1152 for (size_t c = 0; c < channels; ++c) {
Chris@131 1153 if (c >= m_stretcherInputCount) continue;
Chris@91 1154 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1155 if (c == 0) {
Chris@91 1156 std::cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << std::endl;
Chris@91 1157 }
Chris@91 1158 delete[] m_stretcherInputs[c];
Chris@91 1159 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1160 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1161 }
Chris@91 1162 }
Chris@43 1163
Chris@91 1164 for (size_t c = 0; c < channels; ++c) {
Chris@131 1165 if (c >= m_stretcherInputCount) continue;
Chris@91 1166 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1167 if (rb) {
Chris@130 1168 size_t gotHere;
Chris@130 1169 if (stretchChannels == 1 && c > 0) {
Chris@130 1170 gotHere = rb->readAdding(m_stretcherInputs[0], got);
Chris@130 1171 } else {
Chris@130 1172 gotHere = rb->read(m_stretcherInputs[c], got);
Chris@130 1173 }
Chris@91 1174 if (gotHere < got) got = gotHere;
Chris@91 1175
Chris@91 1176 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1177 if (c == 0) {
Chris@91 1178 std::cerr << "feeding stretcher: got " << gotHere
Chris@91 1179 << ", " << rb->getReadSpace() << " remain" << std::endl;
Chris@91 1180 }
Chris@62 1181 #endif
Chris@43 1182
Chris@91 1183 } else {
Chris@91 1184 std::cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << std::endl;
Chris@43 1185 }
Chris@43 1186 }
Chris@43 1187
Chris@43 1188 if (got < reqd) {
Chris@43 1189 std::cerr << "WARNING: Read underrun in playback ("
Chris@43 1190 << got << " < " << reqd << ")" << std::endl;
Chris@43 1191 }
Chris@43 1192
Chris@91 1193 ts->process(m_stretcherInputs, got, false);
Chris@91 1194
Chris@91 1195 fedToStretcher += got;
Chris@43 1196
Chris@43 1197 if (got == 0) break;
Chris@43 1198
Chris@62 1199 if (ts->available() == available) {
Chris@43 1200 std::cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << std::endl;
Chris@43 1201 if (++warned == 5) break;
Chris@43 1202 }
Chris@43 1203 }
Chris@43 1204
Chris@62 1205 ts->retrieve(buffer, count);
Chris@43 1206
Chris@130 1207 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1208 for (int i = 0; i < count; ++i) {
Chris@130 1209 buffer[c][i] = buffer[0][i];
Chris@130 1210 }
Chris@130 1211 }
Chris@130 1212
Chris@43 1213 applyAuditioningEffect(count, buffer);
Chris@43 1214
Chris@43 1215 m_condition.wakeAll();
Chris@43 1216
Chris@43 1217 return count;
Chris@43 1218 }
Chris@43 1219
Chris@43 1220 void
Chris@43 1221 AudioCallbackPlaySource::applyAuditioningEffect(size_t count, float **buffers)
Chris@43 1222 {
Chris@43 1223 if (m_auditioningPluginBypassed) return;
Chris@43 1224 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1225 if (!plugin) return;
Chris@43 1226
Chris@43 1227 if (plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@43 1228 // std::cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1229 // << " != our channel count " << getTargetChannelCount()
Chris@43 1230 // << std::endl;
Chris@43 1231 return;
Chris@43 1232 }
Chris@43 1233 if (plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@43 1234 // std::cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1235 // << " != our channel count " << getTargetChannelCount()
Chris@43 1236 // << std::endl;
Chris@43 1237 return;
Chris@43 1238 }
Chris@102 1239 if (plugin->getBufferSize() < count) {
Chris@43 1240 // std::cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1241 // << " < our block size " << count
Chris@43 1242 // << std::endl;
Chris@43 1243 return;
Chris@43 1244 }
Chris@43 1245
Chris@43 1246 float **ib = plugin->getAudioInputBuffers();
Chris@43 1247 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1248
Chris@43 1249 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1250 for (size_t i = 0; i < count; ++i) {
Chris@43 1251 ib[c][i] = buffers[c][i];
Chris@43 1252 }
Chris@43 1253 }
Chris@43 1254
Chris@102 1255 plugin->run(Vamp::RealTime::zeroTime, count);
Chris@43 1256
Chris@43 1257 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1258 for (size_t i = 0; i < count; ++i) {
Chris@43 1259 buffers[c][i] = ob[c][i];
Chris@43 1260 }
Chris@43 1261 }
Chris@43 1262 }
Chris@43 1263
Chris@43 1264 // Called from fill thread, m_playing true, mutex held
Chris@43 1265 bool
Chris@43 1266 AudioCallbackPlaySource::fillBuffers()
Chris@43 1267 {
Chris@43 1268 static float *tmp = 0;
Chris@43 1269 static size_t tmpSize = 0;
Chris@43 1270
Chris@43 1271 size_t space = 0;
Chris@43 1272 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1273 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1274 if (wb) {
Chris@43 1275 size_t spaceHere = wb->getWriteSpace();
Chris@43 1276 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1277 }
Chris@43 1278 }
Chris@43 1279
Chris@103 1280 if (space == 0) {
Chris@103 1281 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 1282 std::cout << "AudioCallbackPlaySourceFillThread: no space to fill" << std::endl;
Chris@103 1283 #endif
Chris@103 1284 return false;
Chris@103 1285 }
Chris@43 1286
Chris@43 1287 size_t f = m_writeBufferFill;
Chris@43 1288
Chris@43 1289 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1290
Chris@43 1291 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1292 std::cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << std::endl;
Chris@43 1293 #endif
Chris@43 1294
Chris@43 1295 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1296 std::cout << "buffered to " << f << " already" << std::endl;
Chris@43 1297 #endif
Chris@43 1298
Chris@43 1299 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1300
Chris@43 1301 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1302 std::cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << std::endl;
Chris@43 1303 #endif
Chris@43 1304
Chris@43 1305 size_t channels = getTargetChannelCount();
Chris@43 1306
Chris@43 1307 size_t orig = space;
Chris@43 1308 size_t got = 0;
Chris@43 1309
Chris@43 1310 static float **bufferPtrs = 0;
Chris@43 1311 static size_t bufferPtrCount = 0;
Chris@43 1312
Chris@43 1313 if (bufferPtrCount < channels) {
Chris@43 1314 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1315 bufferPtrs = new float *[channels];
Chris@43 1316 bufferPtrCount = channels;
Chris@43 1317 }
Chris@43 1318
Chris@43 1319 size_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1320
Chris@43 1321 if (resample && !m_converter) {
Chris@43 1322 static bool warned = false;
Chris@43 1323 if (!warned) {
Chris@43 1324 std::cerr << "WARNING: sample rates differ, but no converter available!" << std::endl;
Chris@43 1325 warned = true;
Chris@43 1326 }
Chris@43 1327 }
Chris@43 1328
Chris@43 1329 if (resample && m_converter) {
Chris@43 1330
Chris@43 1331 double ratio =
Chris@43 1332 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@43 1333 orig = size_t(orig / ratio + 0.1);
Chris@43 1334
Chris@43 1335 // orig must be a multiple of generatorBlockSize
Chris@43 1336 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1337 if (orig == 0) return false;
Chris@43 1338
Chris@43 1339 size_t work = std::max(orig, space);
Chris@43 1340
Chris@43 1341 // We only allocate one buffer, but we use it in two halves.
Chris@43 1342 // We place the non-interleaved values in the second half of
Chris@43 1343 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1344 // channel 1 etc), and then interleave them into the first
Chris@43 1345 // half of the buffer. Then we resample back into the second
Chris@43 1346 // half (interleaved) and de-interleave the results back to
Chris@43 1347 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1348 // What a faff -- especially as we've already de-interleaved
Chris@43 1349 // the audio data from the source file elsewhere before we
Chris@43 1350 // even reach this point.
Chris@43 1351
Chris@43 1352 if (tmpSize < channels * work * 2) {
Chris@43 1353 delete[] tmp;
Chris@43 1354 tmp = new float[channels * work * 2];
Chris@43 1355 tmpSize = channels * work * 2;
Chris@43 1356 }
Chris@43 1357
Chris@43 1358 float *nonintlv = tmp + channels * work;
Chris@43 1359 float *intlv = tmp;
Chris@43 1360 float *srcout = tmp + channels * work;
Chris@43 1361
Chris@43 1362 for (size_t c = 0; c < channels; ++c) {
Chris@43 1363 for (size_t i = 0; i < orig; ++i) {
Chris@43 1364 nonintlv[channels * i + c] = 0.0f;
Chris@43 1365 }
Chris@43 1366 }
Chris@43 1367
Chris@43 1368 for (size_t c = 0; c < channels; ++c) {
Chris@43 1369 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1370 }
Chris@43 1371
Chris@163 1372 got = mixModels(f, orig, bufferPtrs); // also modifies f
Chris@43 1373
Chris@43 1374 // and interleave into first half
Chris@43 1375 for (size_t c = 0; c < channels; ++c) {
Chris@43 1376 for (size_t i = 0; i < got; ++i) {
Chris@43 1377 float sample = nonintlv[c * got + i];
Chris@43 1378 intlv[channels * i + c] = sample;
Chris@43 1379 }
Chris@43 1380 }
Chris@43 1381
Chris@43 1382 SRC_DATA data;
Chris@43 1383 data.data_in = intlv;
Chris@43 1384 data.data_out = srcout;
Chris@43 1385 data.input_frames = got;
Chris@43 1386 data.output_frames = work;
Chris@43 1387 data.src_ratio = ratio;
Chris@43 1388 data.end_of_input = 0;
Chris@43 1389
Chris@43 1390 int err = 0;
Chris@43 1391
Chris@62 1392 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1393 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1394 std::cout << "Using crappy converter" << std::endl;
Chris@43 1395 #endif
Chris@43 1396 err = src_process(m_crapConverter, &data);
Chris@43 1397 } else {
Chris@43 1398 err = src_process(m_converter, &data);
Chris@43 1399 }
Chris@43 1400
Chris@43 1401 size_t toCopy = size_t(got * ratio + 0.1);
Chris@43 1402
Chris@43 1403 if (err) {
Chris@43 1404 std::cerr
Chris@43 1405 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@43 1406 << src_strerror(err) << std::endl;
Chris@43 1407 //!!! Then what?
Chris@43 1408 } else {
Chris@43 1409 got = data.input_frames_used;
Chris@43 1410 toCopy = data.output_frames_gen;
Chris@43 1411 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1412 std::cout << "Resampled " << got << " frames to " << toCopy << " frames" << std::endl;
Chris@43 1413 #endif
Chris@43 1414 }
Chris@43 1415
Chris@43 1416 for (size_t c = 0; c < channels; ++c) {
Chris@43 1417 for (size_t i = 0; i < toCopy; ++i) {
Chris@43 1418 tmp[i] = srcout[channels * i + c];
Chris@43 1419 }
Chris@43 1420 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1421 if (wb) wb->write(tmp, toCopy);
Chris@43 1422 }
Chris@43 1423
Chris@43 1424 m_writeBufferFill = f;
Chris@43 1425 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1426
Chris@43 1427 } else {
Chris@43 1428
Chris@43 1429 // space must be a multiple of generatorBlockSize
Chris@43 1430 space = (space / generatorBlockSize) * generatorBlockSize;
Chris@91 1431 if (space == 0) {
Chris@91 1432 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@91 1433 std::cout << "requested fill is less than generator block size of "
Chris@91 1434 << generatorBlockSize << ", leaving it" << std::endl;
Chris@91 1435 #endif
Chris@91 1436 return false;
Chris@91 1437 }
Chris@43 1438
Chris@43 1439 if (tmpSize < channels * space) {
Chris@43 1440 delete[] tmp;
Chris@43 1441 tmp = new float[channels * space];
Chris@43 1442 tmpSize = channels * space;
Chris@43 1443 }
Chris@43 1444
Chris@43 1445 for (size_t c = 0; c < channels; ++c) {
Chris@43 1446
Chris@43 1447 bufferPtrs[c] = tmp + c * space;
Chris@43 1448
Chris@43 1449 for (size_t i = 0; i < space; ++i) {
Chris@43 1450 tmp[c * space + i] = 0.0f;
Chris@43 1451 }
Chris@43 1452 }
Chris@43 1453
Chris@163 1454 size_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1455
Chris@43 1456 for (size_t c = 0; c < channels; ++c) {
Chris@43 1457
Chris@43 1458 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1459 if (wb) {
Chris@43 1460 size_t actual = wb->write(bufferPtrs[c], got);
Chris@43 1461 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1462 std::cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1463 << wb->getReadSpace() << " to read"
Chris@43 1464 << std::endl;
Chris@43 1465 #endif
Chris@43 1466 if (actual < got) {
Chris@43 1467 std::cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1468 << ": wrote " << actual << " of " << got
Chris@43 1469 << " samples" << std::endl;
Chris@43 1470 }
Chris@43 1471 }
Chris@43 1472 }
Chris@43 1473
Chris@43 1474 m_writeBufferFill = f;
Chris@43 1475 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1476
Chris@163 1477 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@163 1478 std::cout << "Read buffer fill is now " << m_readBufferFill << std::endl;
Chris@163 1479 #endif
Chris@163 1480
Chris@43 1481 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1482 }
Chris@43 1483
Chris@43 1484 return true;
Chris@43 1485 }
Chris@43 1486
Chris@43 1487 size_t
Chris@43 1488 AudioCallbackPlaySource::mixModels(size_t &frame, size_t count, float **buffers)
Chris@43 1489 {
Chris@43 1490 size_t processed = 0;
Chris@43 1491 size_t chunkStart = frame;
Chris@43 1492 size_t chunkSize = count;
Chris@43 1493 size_t selectionSize = 0;
Chris@43 1494 size_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1495
Chris@43 1496 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1497 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1498 !m_viewManager->getSelections().empty());
Chris@43 1499
Chris@43 1500 static float **chunkBufferPtrs = 0;
Chris@43 1501 static size_t chunkBufferPtrCount = 0;
Chris@43 1502 size_t channels = getTargetChannelCount();
Chris@43 1503
Chris@43 1504 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1505 std::cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << std::endl;
Chris@43 1506 #endif
Chris@43 1507
Chris@43 1508 if (chunkBufferPtrCount < channels) {
Chris@43 1509 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1510 chunkBufferPtrs = new float *[channels];
Chris@43 1511 chunkBufferPtrCount = channels;
Chris@43 1512 }
Chris@43 1513
Chris@43 1514 for (size_t c = 0; c < channels; ++c) {
Chris@43 1515 chunkBufferPtrs[c] = buffers[c];
Chris@43 1516 }
Chris@43 1517
Chris@43 1518 while (processed < count) {
Chris@43 1519
Chris@43 1520 chunkSize = count - processed;
Chris@43 1521 nextChunkStart = chunkStart + chunkSize;
Chris@43 1522 selectionSize = 0;
Chris@43 1523
Chris@43 1524 size_t fadeIn = 0, fadeOut = 0;
Chris@43 1525
Chris@43 1526 if (constrained) {
Chris@60 1527
Chris@60 1528 size_t rChunkStart =
Chris@60 1529 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1530
Chris@43 1531 Selection selection =
Chris@60 1532 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1533
Chris@43 1534 if (selection.isEmpty()) {
Chris@43 1535 if (looping) {
Chris@43 1536 selection = *m_viewManager->getSelections().begin();
Chris@60 1537 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1538 (selection.getStartFrame());
Chris@43 1539 fadeIn = 50;
Chris@43 1540 }
Chris@43 1541 }
Chris@43 1542
Chris@43 1543 if (selection.isEmpty()) {
Chris@43 1544
Chris@43 1545 chunkSize = 0;
Chris@43 1546 nextChunkStart = chunkStart;
Chris@43 1547
Chris@43 1548 } else {
Chris@43 1549
Chris@60 1550 size_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1551 (selection.getStartFrame());
Chris@60 1552 size_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1553 (selection.getEndFrame());
Chris@43 1554
Chris@60 1555 selectionSize = ef - sf;
Chris@60 1556
Chris@60 1557 if (chunkStart < sf) {
Chris@60 1558 chunkStart = sf;
Chris@43 1559 fadeIn = 50;
Chris@43 1560 }
Chris@43 1561
Chris@43 1562 nextChunkStart = chunkStart + chunkSize;
Chris@43 1563
Chris@60 1564 if (nextChunkStart >= ef) {
Chris@60 1565 nextChunkStart = ef;
Chris@43 1566 fadeOut = 50;
Chris@43 1567 }
Chris@43 1568
Chris@43 1569 chunkSize = nextChunkStart - chunkStart;
Chris@43 1570 }
Chris@43 1571
Chris@43 1572 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1573
Chris@43 1574 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1575 chunkStart = 0;
Chris@43 1576 }
Chris@43 1577 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1578 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1579 }
Chris@43 1580 nextChunkStart = chunkStart + chunkSize;
Chris@43 1581 }
Chris@43 1582
Chris@43 1583 // std::cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << std::endl;
Chris@43 1584
Chris@43 1585 if (!chunkSize) {
Chris@43 1586 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1587 std::cout << "Ending selection playback at " << nextChunkStart << std::endl;
Chris@43 1588 #endif
Chris@43 1589 // We need to maintain full buffers so that the other
Chris@43 1590 // thread can tell where it's got to in the playback -- so
Chris@43 1591 // return the full amount here
Chris@43 1592 frame = frame + count;
Chris@43 1593 return count;
Chris@43 1594 }
Chris@43 1595
Chris@43 1596 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1597 std::cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << std::endl;
Chris@43 1598 #endif
Chris@43 1599
Chris@43 1600 size_t got = 0;
Chris@43 1601
Chris@43 1602 if (selectionSize < 100) {
Chris@43 1603 fadeIn = 0;
Chris@43 1604 fadeOut = 0;
Chris@43 1605 } else if (selectionSize < 300) {
Chris@43 1606 if (fadeIn > 0) fadeIn = 10;
Chris@43 1607 if (fadeOut > 0) fadeOut = 10;
Chris@43 1608 }
Chris@43 1609
Chris@43 1610 if (fadeIn > 0) {
Chris@43 1611 if (processed * 2 < fadeIn) {
Chris@43 1612 fadeIn = processed * 2;
Chris@43 1613 }
Chris@43 1614 }
Chris@43 1615
Chris@43 1616 if (fadeOut > 0) {
Chris@43 1617 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1618 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1619 }
Chris@43 1620 }
Chris@43 1621
Chris@43 1622 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1623 mi != m_models.end(); ++mi) {
Chris@43 1624
Chris@43 1625 got = m_audioGenerator->mixModel(*mi, chunkStart,
Chris@43 1626 chunkSize, chunkBufferPtrs,
Chris@43 1627 fadeIn, fadeOut);
Chris@43 1628 }
Chris@43 1629
Chris@43 1630 for (size_t c = 0; c < channels; ++c) {
Chris@43 1631 chunkBufferPtrs[c] += chunkSize;
Chris@43 1632 }
Chris@43 1633
Chris@43 1634 processed += chunkSize;
Chris@43 1635 chunkStart = nextChunkStart;
Chris@43 1636 }
Chris@43 1637
Chris@43 1638 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1639 std::cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << std::endl;
Chris@43 1640 #endif
Chris@43 1641
Chris@43 1642 frame = nextChunkStart;
Chris@43 1643 return processed;
Chris@43 1644 }
Chris@43 1645
Chris@43 1646 void
Chris@43 1647 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1648 {
Chris@43 1649 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1650
Chris@43 1651 // only unify if there will be something to read
Chris@43 1652 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1653 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1654 if (wb) {
Chris@43 1655 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1656 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1657 m_lastModelEndFrame) {
Chris@43 1658 // OK, we don't have enough and there's more to
Chris@43 1659 // read -- don't unify until we can do better
Chris@43 1660 return;
Chris@43 1661 }
Chris@43 1662 }
Chris@43 1663 break;
Chris@43 1664 }
Chris@43 1665 }
Chris@43 1666
Chris@43 1667 size_t rf = m_readBufferFill;
Chris@43 1668 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1669 if (rb) {
Chris@43 1670 size_t rs = rb->getReadSpace();
Chris@43 1671 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@43 1672 // std::cout << "rs = " << rs << std::endl;
Chris@43 1673 if (rs < rf) rf -= rs;
Chris@43 1674 else rf = 0;
Chris@43 1675 }
Chris@43 1676
Chris@43 1677 //std::cout << "m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << std::endl;
Chris@43 1678
Chris@43 1679 size_t wf = m_writeBufferFill;
Chris@43 1680 size_t skip = 0;
Chris@43 1681 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1682 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1683 if (wb) {
Chris@43 1684 if (c == 0) {
Chris@43 1685
Chris@43 1686 size_t wrs = wb->getReadSpace();
Chris@43 1687 // std::cout << "wrs = " << wrs << std::endl;
Chris@43 1688
Chris@43 1689 if (wrs < wf) wf -= wrs;
Chris@43 1690 else wf = 0;
Chris@43 1691 // std::cout << "wf = " << wf << std::endl;
Chris@43 1692
Chris@43 1693 if (wf < rf) skip = rf - wf;
Chris@43 1694 if (skip == 0) break;
Chris@43 1695 }
Chris@43 1696
Chris@43 1697 // std::cout << "skipping " << skip << std::endl;
Chris@43 1698 wb->skip(skip);
Chris@43 1699 }
Chris@43 1700 }
Chris@43 1701
Chris@43 1702 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1703 m_readBuffers = m_writeBuffers;
Chris@43 1704 m_readBufferFill = m_writeBufferFill;
Chris@43 1705 // std::cout << "unified" << std::endl;
Chris@43 1706 }
Chris@43 1707
Chris@43 1708 void
Chris@43 1709 AudioCallbackPlaySource::FillThread::run()
Chris@43 1710 {
Chris@43 1711 AudioCallbackPlaySource &s(m_source);
Chris@43 1712
Chris@43 1713 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1714 std::cout << "AudioCallbackPlaySourceFillThread starting" << std::endl;
Chris@43 1715 #endif
Chris@43 1716
Chris@43 1717 s.m_mutex.lock();
Chris@43 1718
Chris@43 1719 bool previouslyPlaying = s.m_playing;
Chris@43 1720 bool work = false;
Chris@43 1721
Chris@43 1722 while (!s.m_exiting) {
Chris@43 1723
Chris@43 1724 s.unifyRingBuffers();
Chris@43 1725 s.m_bufferScavenger.scavenge();
Chris@43 1726 s.m_pluginScavenger.scavenge();
Chris@43 1727
Chris@43 1728 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1729
Chris@43 1730 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1731 std::cout << "AudioCallbackPlaySourceFillThread: not waiting" << std::endl;
Chris@43 1732 #endif
Chris@43 1733
Chris@43 1734 s.m_mutex.unlock();
Chris@43 1735 s.m_mutex.lock();
Chris@43 1736
Chris@43 1737 } else {
Chris@43 1738
Chris@43 1739 float ms = 100;
Chris@43 1740 if (s.getSourceSampleRate() > 0) {
Chris@43 1741 ms = float(m_ringBufferSize) / float(s.getSourceSampleRate()) * 1000.0;
Chris@43 1742 }
Chris@43 1743
Chris@43 1744 if (s.m_playing) ms /= 10;
Chris@43 1745
Chris@43 1746 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1747 if (!s.m_playing) std::cout << std::endl;
Chris@43 1748 std::cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << std::endl;
Chris@43 1749 #endif
Chris@43 1750
Chris@43 1751 s.m_condition.wait(&s.m_mutex, size_t(ms));
Chris@43 1752 }
Chris@43 1753
Chris@43 1754 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1755 std::cout << "AudioCallbackPlaySourceFillThread: awoken" << std::endl;
Chris@43 1756 #endif
Chris@43 1757
Chris@43 1758 work = false;
Chris@43 1759
Chris@103 1760 if (!s.getSourceSampleRate()) {
Chris@103 1761 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 1762 std::cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << std::endl;
Chris@103 1763 #endif
Chris@103 1764 continue;
Chris@103 1765 }
Chris@43 1766
Chris@43 1767 bool playing = s.m_playing;
Chris@43 1768
Chris@43 1769 if (playing && !previouslyPlaying) {
Chris@43 1770 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1771 std::cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << std::endl;
Chris@43 1772 #endif
Chris@43 1773 for (size_t c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1774 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1775 if (rb) rb->reset();
Chris@43 1776 }
Chris@43 1777 }
Chris@43 1778 previouslyPlaying = playing;
Chris@43 1779
Chris@43 1780 work = s.fillBuffers();
Chris@43 1781 }
Chris@43 1782
Chris@43 1783 s.m_mutex.unlock();
Chris@43 1784 }
Chris@43 1785