annotate audioio/AudioCallbackPlaySource.cpp @ 188:32c13c46abd6

* Fix crash on play after New Session
author Chris Cannam
date Tue, 05 Jan 2010 15:57:34 +0000
parents 7dae51741cc9
children 017206f2e4c5
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@91 29 #include "AudioCallbackPlayTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@174 37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@43 40 const size_t AudioCallbackPlaySource::m_ringBufferSize = 131071;
Chris@43 41
Chris@105 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@57 46 m_clientName(clientName),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@43 65 m_outputLeft(0.0),
Chris@43 66 m_outputRight(0.0),
Chris@43 67 m_auditioningPlugin(0),
Chris@43 68 m_auditioningPluginBypassed(false),
Chris@94 69 m_playStartFrame(0),
Chris@94 70 m_playStartFramePassed(false),
Chris@43 71 m_timeStretcher(0),
Chris@130 72 m_monoStretcher(0),
Chris@91 73 m_stretchRatio(1.0),
Chris@91 74 m_stretcherInputCount(0),
Chris@91 75 m_stretcherInputs(0),
Chris@91 76 m_stretcherInputSizes(0),
Chris@43 77 m_fillThread(0),
Chris@43 78 m_converter(0),
Chris@43 79 m_crapConverter(0),
Chris@43 80 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 81 {
Chris@43 82 m_viewManager->setAudioPlaySource(this);
Chris@43 83
Chris@43 84 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 85 this, SLOT(selectionChanged()));
Chris@43 86 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 87 this, SLOT(playLoopModeChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 89 this, SLOT(playSelectionModeChanged()));
Chris@43 90
Chris@43 91 connect(PlayParameterRepository::getInstance(),
Chris@43 92 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 93 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 94
Chris@43 95 connect(Preferences::getInstance(),
Chris@43 96 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 97 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 98 }
Chris@43 99
Chris@43 100 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 101 {
Chris@177 102 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@177 103 std::cerr << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << std::endl;
Chris@177 104 #endif
Chris@43 105 m_exiting = true;
Chris@43 106
Chris@43 107 if (m_fillThread) {
Chris@43 108 m_condition.wakeAll();
Chris@43 109 m_fillThread->wait();
Chris@43 110 delete m_fillThread;
Chris@43 111 }
Chris@43 112
Chris@43 113 clearModels();
Chris@43 114
Chris@43 115 if (m_readBuffers != m_writeBuffers) {
Chris@43 116 delete m_readBuffers;
Chris@43 117 }
Chris@43 118
Chris@43 119 delete m_writeBuffers;
Chris@43 120
Chris@43 121 delete m_audioGenerator;
Chris@43 122
Chris@91 123 for (size_t i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 124 delete[] m_stretcherInputs[i];
Chris@91 125 }
Chris@91 126 delete[] m_stretcherInputSizes;
Chris@91 127 delete[] m_stretcherInputs;
Chris@91 128
Chris@130 129 delete m_timeStretcher;
Chris@130 130 delete m_monoStretcher;
Chris@130 131
Chris@43 132 m_bufferScavenger.scavenge(true);
Chris@43 133 m_pluginScavenger.scavenge(true);
Chris@177 134 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@177 135 std::cerr << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << std::endl;
Chris@177 136 #endif
Chris@43 137 }
Chris@43 138
Chris@43 139 void
Chris@43 140 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 141 {
Chris@43 142 if (m_models.find(model) != m_models.end()) return;
Chris@43 143
Chris@43 144 bool canPlay = m_audioGenerator->addModel(model);
Chris@43 145
Chris@43 146 m_mutex.lock();
Chris@43 147
Chris@43 148 m_models.insert(model);
Chris@43 149 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 150 m_lastModelEndFrame = model->getEndFrame();
Chris@43 151 }
Chris@43 152
Chris@43 153 bool buffersChanged = false, srChanged = false;
Chris@43 154
Chris@43 155 size_t modelChannels = 1;
Chris@43 156 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 157 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 158 if (modelChannels > m_sourceChannelCount) {
Chris@43 159 m_sourceChannelCount = modelChannels;
Chris@43 160 }
Chris@43 161
Chris@43 162 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 163 std::cout << "Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << std::endl;
Chris@43 164 #endif
Chris@43 165
Chris@43 166 if (m_sourceSampleRate == 0) {
Chris@43 167
Chris@43 168 m_sourceSampleRate = model->getSampleRate();
Chris@43 169 srChanged = true;
Chris@43 170
Chris@43 171 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 172
Chris@43 173 // If this is a dense time-value model and we have no other, we
Chris@43 174 // can just switch to this model's sample rate
Chris@43 175
Chris@43 176 if (dtvm) {
Chris@43 177
Chris@43 178 bool conflicting = false;
Chris@43 179
Chris@43 180 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 181 i != m_models.end(); ++i) {
Chris@43 182 // Only wave file models can be considered conflicting --
Chris@43 183 // writable wave file models are derived and we shouldn't
Chris@43 184 // take their rates into account. Also, don't give any
Chris@43 185 // particular weight to a file that's already playing at
Chris@43 186 // the wrong rate anyway
Chris@43 187 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 188 if (wfm && wfm != dtvm &&
Chris@43 189 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 190 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@43 191 std::cerr << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << std::endl;
Chris@43 192 conflicting = true;
Chris@43 193 break;
Chris@43 194 }
Chris@43 195 }
Chris@43 196
Chris@43 197 if (conflicting) {
Chris@43 198
Chris@43 199 std::cerr << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@43 200 << "New model sample rate does not match" << std::endl
Chris@43 201 << "existing model(s) (new " << model->getSampleRate()
Chris@43 202 << " vs " << m_sourceSampleRate
Chris@43 203 << "), playback will be wrong"
Chris@43 204 << std::endl;
Chris@43 205
Chris@43 206 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 207 m_sourceSampleRate,
Chris@43 208 false);
Chris@43 209 } else {
Chris@43 210 m_sourceSampleRate = model->getSampleRate();
Chris@43 211 srChanged = true;
Chris@43 212 }
Chris@43 213 }
Chris@43 214 }
Chris@43 215
Chris@43 216 if (!m_writeBuffers || (m_writeBuffers->size() < getTargetChannelCount())) {
Chris@43 217 clearRingBuffers(true, getTargetChannelCount());
Chris@43 218 buffersChanged = true;
Chris@43 219 } else {
Chris@43 220 if (canPlay) clearRingBuffers(true);
Chris@43 221 }
Chris@43 222
Chris@43 223 if (buffersChanged || srChanged) {
Chris@43 224 if (m_converter) {
Chris@43 225 src_delete(m_converter);
Chris@43 226 src_delete(m_crapConverter);
Chris@43 227 m_converter = 0;
Chris@43 228 m_crapConverter = 0;
Chris@43 229 }
Chris@43 230 }
Chris@43 231
Chris@164 232 rebuildRangeLists();
Chris@164 233
Chris@43 234 m_mutex.unlock();
Chris@43 235
Chris@43 236 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 237
Chris@43 238 if (!m_fillThread) {
Chris@43 239 m_fillThread = new FillThread(*this);
Chris@43 240 m_fillThread->start();
Chris@43 241 }
Chris@43 242
Chris@43 243 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 244 std::cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << std::endl;
Chris@43 245 #endif
Chris@43 246
Chris@43 247 if (buffersChanged || srChanged) {
Chris@43 248 emit modelReplaced();
Chris@43 249 }
Chris@43 250
Chris@43 251 connect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 252 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 253
Chris@43 254 m_condition.wakeAll();
Chris@43 255 }
Chris@43 256
Chris@43 257 void
Chris@43 258 AudioCallbackPlaySource::modelChanged(size_t startFrame, size_t endFrame)
Chris@43 259 {
Chris@43 260 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 261 std::cerr << "AudioCallbackPlaySource::modelChanged(" << startFrame << "," << endFrame << ")" << std::endl;
Chris@43 262 #endif
Chris@93 263 if (endFrame > m_lastModelEndFrame) {
Chris@93 264 m_lastModelEndFrame = endFrame;
Chris@99 265 rebuildRangeLists();
Chris@93 266 }
Chris@43 267 }
Chris@43 268
Chris@43 269 void
Chris@43 270 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 271 {
Chris@43 272 m_mutex.lock();
Chris@43 273
Chris@43 274 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 275 std::cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << std::endl;
Chris@43 276 #endif
Chris@43 277
Chris@43 278 disconnect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 279 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 280
Chris@43 281 m_models.erase(model);
Chris@43 282
Chris@43 283 if (m_models.empty()) {
Chris@43 284 if (m_converter) {
Chris@43 285 src_delete(m_converter);
Chris@43 286 src_delete(m_crapConverter);
Chris@43 287 m_converter = 0;
Chris@43 288 m_crapConverter = 0;
Chris@43 289 }
Chris@43 290 m_sourceSampleRate = 0;
Chris@43 291 }
Chris@43 292
Chris@43 293 size_t lastEnd = 0;
Chris@43 294 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 295 i != m_models.end(); ++i) {
Chris@164 296 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@164 297 std::cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << std::endl;
Chris@164 298 #endif
Chris@43 299 if ((*i)->getEndFrame() > lastEnd) lastEnd = (*i)->getEndFrame();
Chris@164 300 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@164 301 std::cout << "(done, lastEnd now " << lastEnd << ")" << std::endl;
Chris@164 302 #endif
Chris@43 303 }
Chris@43 304 m_lastModelEndFrame = lastEnd;
Chris@43 305
Chris@43 306 m_mutex.unlock();
Chris@43 307
Chris@43 308 m_audioGenerator->removeModel(model);
Chris@43 309
Chris@43 310 clearRingBuffers();
Chris@43 311 }
Chris@43 312
Chris@43 313 void
Chris@43 314 AudioCallbackPlaySource::clearModels()
Chris@43 315 {
Chris@43 316 m_mutex.lock();
Chris@43 317
Chris@43 318 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 319 std::cout << "AudioCallbackPlaySource::clearModels()" << std::endl;
Chris@43 320 #endif
Chris@43 321
Chris@43 322 m_models.clear();
Chris@43 323
Chris@43 324 if (m_converter) {
Chris@43 325 src_delete(m_converter);
Chris@43 326 src_delete(m_crapConverter);
Chris@43 327 m_converter = 0;
Chris@43 328 m_crapConverter = 0;
Chris@43 329 }
Chris@43 330
Chris@43 331 m_lastModelEndFrame = 0;
Chris@43 332
Chris@43 333 m_sourceSampleRate = 0;
Chris@43 334
Chris@43 335 m_mutex.unlock();
Chris@43 336
Chris@43 337 m_audioGenerator->clearModels();
Chris@93 338
Chris@93 339 clearRingBuffers();
Chris@43 340 }
Chris@43 341
Chris@43 342 void
Chris@43 343 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, size_t count)
Chris@43 344 {
Chris@43 345 if (!haveLock) m_mutex.lock();
Chris@43 346
Chris@93 347 rebuildRangeLists();
Chris@93 348
Chris@43 349 if (count == 0) {
Chris@43 350 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@43 351 }
Chris@43 352
Chris@93 353 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 354
Chris@43 355 if (m_readBuffers != m_writeBuffers) {
Chris@43 356 delete m_writeBuffers;
Chris@43 357 }
Chris@43 358
Chris@43 359 m_writeBuffers = new RingBufferVector;
Chris@43 360
Chris@43 361 for (size_t i = 0; i < count; ++i) {
Chris@43 362 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 363 }
Chris@43 364
Chris@43 365 // std::cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@43 366 // << count << " write buffers" << std::endl;
Chris@43 367
Chris@43 368 if (!haveLock) {
Chris@43 369 m_mutex.unlock();
Chris@43 370 }
Chris@43 371 }
Chris@43 372
Chris@43 373 void
Chris@43 374 AudioCallbackPlaySource::play(size_t startFrame)
Chris@43 375 {
Chris@43 376 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 377 !m_viewManager->getSelections().empty()) {
Chris@60 378
Chris@94 379 std::cerr << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 380
Chris@60 381 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 382
Chris@94 383 std::cerr << startFrame << std::endl;
Chris@94 384
Chris@43 385 } else {
Chris@43 386 if (startFrame >= m_lastModelEndFrame) {
Chris@43 387 startFrame = 0;
Chris@43 388 }
Chris@43 389 }
Chris@43 390
Chris@132 391 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@60 392 std::cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 393 #endif
Chris@60 394
Chris@60 395 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 396
Chris@60 397 std::cerr << startFrame << std::endl;
Chris@60 398
Chris@43 399 // The fill thread will automatically empty its buffers before
Chris@43 400 // starting again if we have not so far been playing, but not if
Chris@43 401 // we're just re-seeking.
Chris@102 402 // NO -- we can end up playing some first -- always reset here
Chris@43 403
Chris@43 404 m_mutex.lock();
Chris@102 405
Chris@91 406 if (m_timeStretcher) {
Chris@91 407 m_timeStretcher->reset();
Chris@91 408 }
Chris@130 409 if (m_monoStretcher) {
Chris@130 410 m_monoStretcher->reset();
Chris@130 411 }
Chris@102 412
Chris@102 413 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 414 if (m_readBuffers) {
Chris@102 415 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 416 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 417 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@102 418 std::cerr << "reset ring buffer for channel " << c << std::endl;
Chris@132 419 #endif
Chris@102 420 if (rb) rb->reset();
Chris@102 421 }
Chris@43 422 }
Chris@102 423 if (m_converter) src_reset(m_converter);
Chris@102 424 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 425
Chris@43 426 m_mutex.unlock();
Chris@43 427
Chris@43 428 m_audioGenerator->reset();
Chris@43 429
Chris@94 430 m_playStartFrame = startFrame;
Chris@94 431 m_playStartFramePassed = false;
Chris@94 432 m_playStartedAt = RealTime::zeroTime;
Chris@94 433 if (m_target) {
Chris@94 434 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 435 }
Chris@94 436
Chris@43 437 bool changed = !m_playing;
Chris@91 438 m_lastRetrievalTimestamp = 0;
Chris@102 439 m_lastCurrentFrame = 0;
Chris@43 440 m_playing = true;
Chris@43 441 m_condition.wakeAll();
Chris@158 442 if (changed) {
Chris@158 443 emit playStatusChanged(m_playing);
Chris@158 444 emit activity(tr("Play from %1").arg
Chris@158 445 (RealTime::frame2RealTime
Chris@158 446 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 447 }
Chris@43 448 }
Chris@43 449
Chris@43 450 void
Chris@43 451 AudioCallbackPlaySource::stop()
Chris@43 452 {
Chris@43 453 bool changed = m_playing;
Chris@43 454 m_playing = false;
Chris@43 455 m_condition.wakeAll();
Chris@91 456 m_lastRetrievalTimestamp = 0;
Chris@158 457 if (changed) {
Chris@158 458 emit playStatusChanged(m_playing);
Chris@158 459 emit activity(tr("Stop at %1").arg
Chris@158 460 (RealTime::frame2RealTime
Chris@158 461 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 462 }
Chris@102 463 m_lastCurrentFrame = 0;
Chris@43 464 }
Chris@43 465
Chris@43 466 void
Chris@43 467 AudioCallbackPlaySource::selectionChanged()
Chris@43 468 {
Chris@43 469 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 470 clearRingBuffers();
Chris@43 471 }
Chris@43 472 }
Chris@43 473
Chris@43 474 void
Chris@43 475 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 476 {
Chris@43 477 clearRingBuffers();
Chris@43 478 }
Chris@43 479
Chris@43 480 void
Chris@43 481 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 482 {
Chris@43 483 if (!m_viewManager->getSelections().empty()) {
Chris@43 484 clearRingBuffers();
Chris@43 485 }
Chris@43 486 }
Chris@43 487
Chris@43 488 void
Chris@43 489 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 490 {
Chris@43 491 clearRingBuffers();
Chris@43 492 }
Chris@43 493
Chris@43 494 void
Chris@43 495 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 496 {
Chris@43 497 if (n == "Resample Quality") {
Chris@43 498 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 499 }
Chris@43 500 }
Chris@43 501
Chris@43 502 void
Chris@43 503 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 504 {
Chris@130 505 std::cerr << "Audio processing overload!" << std::endl;
Chris@130 506
Chris@130 507 if (!m_playing) return;
Chris@130 508
Chris@43 509 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 510 if (ap && !m_auditioningPluginBypassed) {
Chris@43 511 m_auditioningPluginBypassed = true;
Chris@43 512 emit audioOverloadPluginDisabled();
Chris@130 513 return;
Chris@130 514 }
Chris@130 515
Chris@130 516 if (m_timeStretcher &&
Chris@130 517 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 518 m_stretcherInputCount > 1 &&
Chris@130 519 m_monoStretcher && !m_stretchMono) {
Chris@130 520 m_stretchMono = true;
Chris@130 521 emit audioTimeStretchMultiChannelDisabled();
Chris@130 522 return;
Chris@43 523 }
Chris@43 524 }
Chris@43 525
Chris@43 526 void
Chris@91 527 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, size_t size)
Chris@43 528 {
Chris@91 529 m_target = target;
Chris@43 530 // std::cout << "AudioCallbackPlaySource::setTargetBlockSize() -> " << size << std::endl;
Chris@43 531 assert(size < m_ringBufferSize);
Chris@43 532 m_blockSize = size;
Chris@43 533 }
Chris@43 534
Chris@43 535 size_t
Chris@43 536 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 537 {
Chris@43 538 // std::cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << std::endl;
Chris@43 539 return m_blockSize;
Chris@43 540 }
Chris@43 541
Chris@43 542 void
Chris@43 543 AudioCallbackPlaySource::setTargetPlayLatency(size_t latency)
Chris@43 544 {
Chris@43 545 m_playLatency = latency;
Chris@43 546 }
Chris@43 547
Chris@43 548 size_t
Chris@43 549 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 550 {
Chris@43 551 return m_playLatency;
Chris@43 552 }
Chris@43 553
Chris@43 554 size_t
Chris@43 555 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 556 {
Chris@91 557 // This method attempts to estimate which audio sample frame is
Chris@91 558 // "currently coming through the speakers".
Chris@91 559
Chris@93 560 size_t targetRate = getTargetSampleRate();
Chris@93 561 size_t latency = m_playLatency; // at target rate
Chris@93 562 RealTime latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@93 563
Chris@93 564 return getCurrentFrame(latency_t);
Chris@93 565 }
Chris@93 566
Chris@93 567 size_t
Chris@93 568 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 569 {
Chris@93 570 return getCurrentFrame(RealTime::zeroTime);
Chris@93 571 }
Chris@93 572
Chris@93 573 size_t
Chris@93 574 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 575 {
Chris@43 576 bool resample = false;
Chris@91 577 double resampleRatio = 1.0;
Chris@43 578
Chris@91 579 // We resample when filling the ring buffer, and time-stretch when
Chris@91 580 // draining it. The buffer contains data at the "target rate" and
Chris@91 581 // the latency provided by the target is also at the target rate.
Chris@91 582 // Because of the multiple rates involved, we do the actual
Chris@91 583 // calculation using RealTime instead.
Chris@43 584
Chris@91 585 size_t sourceRate = getSourceSampleRate();
Chris@91 586 size_t targetRate = getTargetSampleRate();
Chris@91 587
Chris@91 588 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 589
Chris@91 590 size_t inbuffer = 0; // at target rate
Chris@91 591
Chris@43 592 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 593 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 594 if (rb) {
Chris@91 595 size_t here = rb->getReadSpace();
Chris@91 596 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 597 }
Chris@43 598 }
Chris@43 599
Chris@91 600 size_t readBufferFill = m_readBufferFill;
Chris@91 601 size_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 602 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 603 double currentTime = 0.0;
Chris@91 604 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 605
Chris@102 606 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 607
Chris@91 608 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 609
Chris@91 610 size_t stretchlat = 0;
Chris@91 611 double timeRatio = 1.0;
Chris@91 612
Chris@91 613 if (m_timeStretcher) {
Chris@91 614 stretchlat = m_timeStretcher->getLatency();
Chris@91 615 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 616 }
Chris@43 617
Chris@91 618 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 619
Chris@91 620 // When the target has just requested a block from us, the last
Chris@91 621 // sample it obtained was our buffer fill frame count minus the
Chris@91 622 // amount of read space (converted back to source sample rate)
Chris@91 623 // remaining now. That sample is not expected to be played until
Chris@91 624 // the target's play latency has elapsed. By the time the
Chris@91 625 // following block is requested, that sample will be at the
Chris@91 626 // target's play latency minus the last requested block size away
Chris@91 627 // from being played.
Chris@91 628
Chris@91 629 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 630 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 631
Chris@102 632 if (m_target &&
Chris@102 633 m_trustworthyTimestamps &&
Chris@102 634 lastRetrievalTimestamp != 0.0) {
Chris@91 635
Chris@91 636 lastretrieved_t = RealTime::frame2RealTime
Chris@91 637 (lastRetrievedBlockSize, targetRate);
Chris@91 638
Chris@91 639 // calculate number of frames at target rate that have elapsed
Chris@91 640 // since the end of the last call to getSourceSamples
Chris@91 641
Chris@102 642 if (m_trustworthyTimestamps && !looping) {
Chris@91 643
Chris@102 644 // this adjustment seems to cause more problems when looping
Chris@102 645 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 646
Chris@102 647 if (elapsed > 0.0) {
Chris@102 648 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 649 }
Chris@91 650 }
Chris@91 651
Chris@91 652 } else {
Chris@91 653
Chris@91 654 lastretrieved_t = RealTime::frame2RealTime
Chris@91 655 (getTargetBlockSize(), targetRate);
Chris@62 656 }
Chris@91 657
Chris@91 658 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 659
Chris@91 660 if (timeRatio != 1.0) {
Chris@91 661 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 662 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 663 latency_t = latency_t / timeRatio;
Chris@43 664 }
Chris@43 665
Chris@91 666 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@163 667 std::cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << std::endl;
Chris@91 668 #endif
Chris@43 669
Chris@91 670 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@60 671
Chris@93 672 // Normally the range lists should contain at least one item each
Chris@93 673 // -- if playback is unconstrained, that item should report the
Chris@93 674 // entire source audio duration.
Chris@43 675
Chris@93 676 if (m_rangeStarts.empty()) {
Chris@93 677 rebuildRangeLists();
Chris@93 678 }
Chris@92 679
Chris@93 680 if (m_rangeStarts.empty()) {
Chris@93 681 // this code is only used in case of error in rebuildRangeLists
Chris@93 682 RealTime playing_t = bufferedto_t
Chris@93 683 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 684 + sincerequest_t;
Chris@93 685 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 686 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 687 }
Chris@43 688
Chris@91 689 int inRange = 0;
Chris@91 690 int index = 0;
Chris@91 691
Chris@93 692 for (size_t i = 0; i < m_rangeStarts.size(); ++i) {
Chris@93 693 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 694 inRange = index;
Chris@93 695 } else {
Chris@93 696 break;
Chris@93 697 }
Chris@93 698 ++index;
Chris@93 699 }
Chris@93 700
Chris@93 701 if (inRange >= m_rangeStarts.size()) inRange = m_rangeStarts.size()-1;
Chris@93 702
Chris@94 703 RealTime playing_t = bufferedto_t;
Chris@93 704
Chris@93 705 playing_t = playing_t
Chris@93 706 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 707 + sincerequest_t;
Chris@94 708
Chris@94 709 // This rather gross little hack is used to ensure that latency
Chris@94 710 // compensation doesn't result in the playback pointer appearing
Chris@94 711 // to start earlier than the actual playback does. It doesn't
Chris@94 712 // work properly (hence the bail-out in the middle) because if we
Chris@94 713 // are playing a relatively short looped region, the playing time
Chris@94 714 // estimated from the buffer fill frame may have wrapped around
Chris@94 715 // the region boundary and end up being much smaller than the
Chris@94 716 // theoretical play start frame, perhaps even for the entire
Chris@94 717 // duration of playback!
Chris@94 718
Chris@94 719 if (!m_playStartFramePassed) {
Chris@94 720 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 721 sourceRate);
Chris@94 722 if (playing_t < playstart_t) {
Chris@132 723 // std::cerr << "playing_t " << playing_t << " < playstart_t "
Chris@132 724 // << playstart_t << std::endl;
Chris@122 725 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 726 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 727 RealTime::fromSeconds(currentTime)) {
Chris@176 728 // std::cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << std::endl;
Chris@94 729 m_playStartFramePassed = true;
Chris@94 730 } else {
Chris@94 731 playing_t = playstart_t;
Chris@94 732 }
Chris@94 733 } else {
Chris@94 734 m_playStartFramePassed = true;
Chris@94 735 }
Chris@94 736 }
Chris@163 737
Chris@163 738 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@163 739 std::cerr << "playing_t " << playing_t;
Chris@163 740 #endif
Chris@94 741
Chris@94 742 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 743
Chris@93 744 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@163 745 std::cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << std::endl;
Chris@93 746 #endif
Chris@93 747
Chris@93 748 while (playing_t < RealTime::zeroTime) {
Chris@93 749
Chris@93 750 if (inRange == 0) {
Chris@93 751 if (looping) {
Chris@93 752 inRange = m_rangeStarts.size() - 1;
Chris@93 753 } else {
Chris@93 754 break;
Chris@93 755 }
Chris@93 756 } else {
Chris@93 757 --inRange;
Chris@93 758 }
Chris@93 759
Chris@93 760 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 761 }
Chris@93 762
Chris@93 763 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 764
Chris@93 765 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@93 766 std::cerr << " playing time: " << playing_t << std::endl;
Chris@93 767 #endif
Chris@93 768
Chris@93 769 if (!looping) {
Chris@93 770 if (inRange == m_rangeStarts.size()-1 &&
Chris@93 771 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@96 772 std::cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << std::endl;
Chris@93 773 stop();
Chris@93 774 }
Chris@93 775 }
Chris@93 776
Chris@93 777 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 778
Chris@93 779 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 780
Chris@102 781 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 782 if (frame < m_lastCurrentFrame) {
Chris@102 783 frame = m_lastCurrentFrame;
Chris@102 784 }
Chris@102 785 }
Chris@102 786
Chris@102 787 m_lastCurrentFrame = frame;
Chris@102 788
Chris@93 789 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 790 }
Chris@93 791
Chris@93 792 void
Chris@93 793 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 794 {
Chris@93 795 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 796
Chris@93 797 m_rangeStarts.clear();
Chris@93 798 m_rangeDurations.clear();
Chris@93 799
Chris@93 800 size_t sourceRate = getSourceSampleRate();
Chris@93 801 if (sourceRate == 0) return;
Chris@93 802
Chris@93 803 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 804 if (end == RealTime::zeroTime) return;
Chris@93 805
Chris@93 806 if (!constrained) {
Chris@93 807 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 808 m_rangeDurations.push_back(end);
Chris@93 809 return;
Chris@93 810 }
Chris@93 811
Chris@93 812 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 813 MultiSelection::SelectionList::const_iterator i;
Chris@93 814
Chris@93 815 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@93 816 std::cerr << "AudioCallbackPlaySource::rebuildRangeLists" << std::endl;
Chris@93 817 #endif
Chris@93 818
Chris@93 819 if (!selections.empty()) {
Chris@91 820
Chris@91 821 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 822
Chris@91 823 RealTime start =
Chris@91 824 (RealTime::frame2RealTime
Chris@91 825 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 826 sourceRate));
Chris@91 827 RealTime duration =
Chris@91 828 (RealTime::frame2RealTime
Chris@91 829 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 830 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 831 sourceRate));
Chris@91 832
Chris@93 833 m_rangeStarts.push_back(start);
Chris@93 834 m_rangeDurations.push_back(duration);
Chris@91 835 }
Chris@93 836 } else {
Chris@93 837 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 838 m_rangeDurations.push_back(end);
Chris@43 839 }
Chris@43 840
Chris@93 841 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@93 842 std::cerr << "Now have " << m_rangeStarts.size() << " play ranges" << std::endl;
Chris@91 843 #endif
Chris@43 844 }
Chris@43 845
Chris@43 846 void
Chris@43 847 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 848 {
Chris@43 849 m_outputLeft = left;
Chris@43 850 m_outputRight = right;
Chris@43 851 }
Chris@43 852
Chris@43 853 bool
Chris@43 854 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 855 {
Chris@43 856 left = m_outputLeft;
Chris@43 857 right = m_outputRight;
Chris@43 858 return true;
Chris@43 859 }
Chris@43 860
Chris@43 861 void
Chris@43 862 AudioCallbackPlaySource::setTargetSampleRate(size_t sr)
Chris@43 863 {
Chris@43 864 m_targetSampleRate = sr;
Chris@43 865 initialiseConverter();
Chris@43 866 }
Chris@43 867
Chris@43 868 void
Chris@43 869 AudioCallbackPlaySource::initialiseConverter()
Chris@43 870 {
Chris@43 871 m_mutex.lock();
Chris@43 872
Chris@43 873 if (m_converter) {
Chris@43 874 src_delete(m_converter);
Chris@43 875 src_delete(m_crapConverter);
Chris@43 876 m_converter = 0;
Chris@43 877 m_crapConverter = 0;
Chris@43 878 }
Chris@43 879
Chris@43 880 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 881
Chris@43 882 int err = 0;
Chris@43 883
Chris@43 884 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 885 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 886 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 887 SRC_SINC_MEDIUM_QUALITY,
Chris@43 888 getTargetChannelCount(), &err);
Chris@43 889
Chris@43 890 if (m_converter) {
Chris@43 891 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 892 getTargetChannelCount(),
Chris@43 893 &err);
Chris@43 894 }
Chris@43 895
Chris@43 896 if (!m_converter || !m_crapConverter) {
Chris@43 897 std::cerr
Chris@43 898 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@43 899 << src_strerror(err) << std::endl;
Chris@43 900
Chris@43 901 if (m_converter) {
Chris@43 902 src_delete(m_converter);
Chris@43 903 m_converter = 0;
Chris@43 904 }
Chris@43 905
Chris@43 906 if (m_crapConverter) {
Chris@43 907 src_delete(m_crapConverter);
Chris@43 908 m_crapConverter = 0;
Chris@43 909 }
Chris@43 910
Chris@43 911 m_mutex.unlock();
Chris@43 912
Chris@43 913 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 914 getTargetSampleRate(),
Chris@43 915 false);
Chris@43 916 } else {
Chris@43 917
Chris@43 918 m_mutex.unlock();
Chris@43 919
Chris@43 920 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 921 getTargetSampleRate(),
Chris@43 922 true);
Chris@43 923 }
Chris@43 924 } else {
Chris@43 925 m_mutex.unlock();
Chris@43 926 }
Chris@43 927 }
Chris@43 928
Chris@43 929 void
Chris@43 930 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 931 {
Chris@43 932 if (q == m_resampleQuality) return;
Chris@43 933 m_resampleQuality = q;
Chris@43 934
Chris@43 935 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 936 std::cerr << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@43 937 << m_resampleQuality << std::endl;
Chris@43 938 #endif
Chris@43 939
Chris@43 940 initialiseConverter();
Chris@43 941 }
Chris@43 942
Chris@43 943 void
Chris@107 944 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 945 {
Chris@107 946 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 947 if (a && !plugin) {
Chris@107 948 std::cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << std::endl;
Chris@107 949 }
Chris@43 950 RealTimePluginInstance *formerPlugin = m_auditioningPlugin;
Chris@43 951 m_auditioningPlugin = plugin;
Chris@43 952 m_auditioningPluginBypassed = false;
Chris@43 953 if (formerPlugin) m_pluginScavenger.claim(formerPlugin);
Chris@43 954 }
Chris@43 955
Chris@43 956 void
Chris@43 957 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 958 {
Chris@43 959 m_audioGenerator->setSoloModelSet(s);
Chris@43 960 clearRingBuffers();
Chris@43 961 }
Chris@43 962
Chris@43 963 void
Chris@43 964 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 965 {
Chris@43 966 m_audioGenerator->clearSoloModelSet();
Chris@43 967 clearRingBuffers();
Chris@43 968 }
Chris@43 969
Chris@43 970 size_t
Chris@43 971 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 972 {
Chris@43 973 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 974 else return getSourceSampleRate();
Chris@43 975 }
Chris@43 976
Chris@43 977 size_t
Chris@43 978 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 979 {
Chris@43 980 return m_sourceChannelCount;
Chris@43 981 }
Chris@43 982
Chris@43 983 size_t
Chris@43 984 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 985 {
Chris@43 986 if (m_sourceChannelCount < 2) return 2;
Chris@43 987 return m_sourceChannelCount;
Chris@43 988 }
Chris@43 989
Chris@43 990 size_t
Chris@43 991 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 992 {
Chris@43 993 return m_sourceSampleRate;
Chris@43 994 }
Chris@43 995
Chris@43 996 void
Chris@91 997 AudioCallbackPlaySource::setTimeStretch(float factor)
Chris@43 998 {
Chris@91 999 m_stretchRatio = factor;
Chris@91 1000
Chris@91 1001 if (m_timeStretcher || (factor == 1.f)) {
Chris@91 1002 // stretch ratio will be set in next process call if appropriate
Chris@62 1003 } else {
Chris@91 1004 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1005 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@62 1006 (getTargetSampleRate(),
Chris@91 1007 m_stretcherInputCount,
Chris@62 1008 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1009 factor);
Chris@130 1010 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@130 1011 (getTargetSampleRate(),
Chris@130 1012 1,
Chris@130 1013 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1014 factor);
Chris@91 1015 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@91 1016 m_stretcherInputSizes = new size_t[m_stretcherInputCount];
Chris@91 1017 for (size_t c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1018 m_stretcherInputSizes[c] = 16384;
Chris@91 1019 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1020 }
Chris@130 1021 m_monoStretcher = monoStretcher;
Chris@62 1022 m_timeStretcher = stretcher;
Chris@62 1023 }
Chris@158 1024
Chris@158 1025 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1026 }
Chris@43 1027
Chris@43 1028 size_t
Chris@130 1029 AudioCallbackPlaySource::getSourceSamples(size_t ucount, float **buffer)
Chris@43 1030 {
Chris@130 1031 int count = ucount;
Chris@130 1032
Chris@43 1033 if (!m_playing) {
Chris@43 1034 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1035 for (int i = 0; i < count; ++i) {
Chris@43 1036 buffer[ch][i] = 0.0;
Chris@43 1037 }
Chris@43 1038 }
Chris@43 1039 return 0;
Chris@43 1040 }
Chris@43 1041
Chris@43 1042 // Ensure that all buffers have at least the amount of data we
Chris@43 1043 // need -- else reduce the size of our requests correspondingly
Chris@43 1044
Chris@43 1045 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1046
Chris@43 1047 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1048
Chris@43 1049 if (!rb) {
Chris@43 1050 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1051 << "No ring buffer available for channel " << ch
Chris@43 1052 << ", returning no data here" << std::endl;
Chris@43 1053 count = 0;
Chris@43 1054 break;
Chris@43 1055 }
Chris@43 1056
Chris@43 1057 size_t rs = rb->getReadSpace();
Chris@43 1058 if (rs < count) {
Chris@43 1059 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1060 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1061 << "Ring buffer for channel " << ch << " has only "
Chris@43 1062 << rs << " (of " << count << ") samples available, "
Chris@43 1063 << "reducing request size" << std::endl;
Chris@43 1064 #endif
Chris@43 1065 count = rs;
Chris@43 1066 }
Chris@43 1067 }
Chris@43 1068
Chris@43 1069 if (count == 0) return 0;
Chris@43 1070
Chris@62 1071 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1072 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1073
Chris@62 1074 float ratio = ts ? ts->getTimeRatio() : 1.f;
Chris@91 1075
Chris@91 1076 if (ratio != m_stretchRatio) {
Chris@91 1077 if (!ts) {
Chris@91 1078 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << std::endl;
Chris@91 1079 m_stretchRatio = 1.f;
Chris@91 1080 } else {
Chris@91 1081 ts->setTimeRatio(m_stretchRatio);
Chris@130 1082 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1083 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1084 }
Chris@130 1085 }
Chris@130 1086
Chris@130 1087 int stretchChannels = m_stretcherInputCount;
Chris@130 1088 if (m_stretchMono) {
Chris@130 1089 if (ms) {
Chris@130 1090 ts = ms;
Chris@130 1091 stretchChannels = 1;
Chris@130 1092 } else {
Chris@130 1093 m_stretchMono = false;
Chris@91 1094 }
Chris@91 1095 }
Chris@91 1096
Chris@91 1097 if (m_target) {
Chris@91 1098 m_lastRetrievedBlockSize = count;
Chris@91 1099 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1100 }
Chris@43 1101
Chris@62 1102 if (!ts || ratio == 1.f) {
Chris@43 1103
Chris@130 1104 int got = 0;
Chris@43 1105
Chris@43 1106 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1107
Chris@43 1108 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1109
Chris@43 1110 if (rb) {
Chris@43 1111
Chris@43 1112 // this is marginally more likely to leave our channels in
Chris@43 1113 // sync after a processing failure than just passing "count":
Chris@43 1114 size_t request = count;
Chris@43 1115 if (ch > 0) request = got;
Chris@43 1116
Chris@43 1117 got = rb->read(buffer[ch], request);
Chris@43 1118
Chris@43 1119 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@43 1120 std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << std::endl;
Chris@43 1121 #endif
Chris@43 1122 }
Chris@43 1123
Chris@43 1124 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1125 for (int i = got; i < count; ++i) {
Chris@43 1126 buffer[ch][i] = 0.0;
Chris@43 1127 }
Chris@43 1128 }
Chris@43 1129 }
Chris@43 1130
Chris@43 1131 applyAuditioningEffect(count, buffer);
Chris@43 1132
Chris@43 1133 m_condition.wakeAll();
Chris@91 1134
Chris@43 1135 return got;
Chris@43 1136 }
Chris@43 1137
Chris@62 1138 size_t channels = getTargetChannelCount();
Chris@91 1139 size_t available;
Chris@91 1140 int warned = 0;
Chris@91 1141 size_t fedToStretcher = 0;
Chris@43 1142
Chris@91 1143 // The input block for a given output is approx output / ratio,
Chris@91 1144 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1145
Chris@91 1146 while ((available = ts->available()) < count) {
Chris@91 1147
Chris@91 1148 size_t reqd = lrintf((count - available) / ratio);
Chris@91 1149 reqd = std::max(reqd, ts->getSamplesRequired());
Chris@91 1150 if (reqd == 0) reqd = 1;
Chris@91 1151
Chris@91 1152 size_t got = reqd;
Chris@91 1153
Chris@91 1154 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1155 std::cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << std::endl;
Chris@62 1156 #endif
Chris@43 1157
Chris@91 1158 for (size_t c = 0; c < channels; ++c) {
Chris@131 1159 if (c >= m_stretcherInputCount) continue;
Chris@91 1160 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1161 if (c == 0) {
Chris@91 1162 std::cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << std::endl;
Chris@91 1163 }
Chris@91 1164 delete[] m_stretcherInputs[c];
Chris@91 1165 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1166 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1167 }
Chris@91 1168 }
Chris@43 1169
Chris@91 1170 for (size_t c = 0; c < channels; ++c) {
Chris@131 1171 if (c >= m_stretcherInputCount) continue;
Chris@91 1172 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1173 if (rb) {
Chris@130 1174 size_t gotHere;
Chris@130 1175 if (stretchChannels == 1 && c > 0) {
Chris@130 1176 gotHere = rb->readAdding(m_stretcherInputs[0], got);
Chris@130 1177 } else {
Chris@130 1178 gotHere = rb->read(m_stretcherInputs[c], got);
Chris@130 1179 }
Chris@91 1180 if (gotHere < got) got = gotHere;
Chris@91 1181
Chris@91 1182 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1183 if (c == 0) {
Chris@91 1184 std::cerr << "feeding stretcher: got " << gotHere
Chris@91 1185 << ", " << rb->getReadSpace() << " remain" << std::endl;
Chris@91 1186 }
Chris@62 1187 #endif
Chris@43 1188
Chris@91 1189 } else {
Chris@91 1190 std::cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << std::endl;
Chris@43 1191 }
Chris@43 1192 }
Chris@43 1193
Chris@43 1194 if (got < reqd) {
Chris@43 1195 std::cerr << "WARNING: Read underrun in playback ("
Chris@43 1196 << got << " < " << reqd << ")" << std::endl;
Chris@43 1197 }
Chris@43 1198
Chris@91 1199 ts->process(m_stretcherInputs, got, false);
Chris@91 1200
Chris@91 1201 fedToStretcher += got;
Chris@43 1202
Chris@43 1203 if (got == 0) break;
Chris@43 1204
Chris@62 1205 if (ts->available() == available) {
Chris@43 1206 std::cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << std::endl;
Chris@43 1207 if (++warned == 5) break;
Chris@43 1208 }
Chris@43 1209 }
Chris@43 1210
Chris@62 1211 ts->retrieve(buffer, count);
Chris@43 1212
Chris@130 1213 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1214 for (int i = 0; i < count; ++i) {
Chris@130 1215 buffer[c][i] = buffer[0][i];
Chris@130 1216 }
Chris@130 1217 }
Chris@130 1218
Chris@43 1219 applyAuditioningEffect(count, buffer);
Chris@43 1220
Chris@43 1221 m_condition.wakeAll();
Chris@43 1222
Chris@43 1223 return count;
Chris@43 1224 }
Chris@43 1225
Chris@43 1226 void
Chris@43 1227 AudioCallbackPlaySource::applyAuditioningEffect(size_t count, float **buffers)
Chris@43 1228 {
Chris@43 1229 if (m_auditioningPluginBypassed) return;
Chris@43 1230 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1231 if (!plugin) return;
Chris@43 1232
Chris@43 1233 if (plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@43 1234 // std::cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1235 // << " != our channel count " << getTargetChannelCount()
Chris@43 1236 // << std::endl;
Chris@43 1237 return;
Chris@43 1238 }
Chris@43 1239 if (plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@43 1240 // std::cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1241 // << " != our channel count " << getTargetChannelCount()
Chris@43 1242 // << std::endl;
Chris@43 1243 return;
Chris@43 1244 }
Chris@102 1245 if (plugin->getBufferSize() < count) {
Chris@43 1246 // std::cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1247 // << " < our block size " << count
Chris@43 1248 // << std::endl;
Chris@43 1249 return;
Chris@43 1250 }
Chris@43 1251
Chris@43 1252 float **ib = plugin->getAudioInputBuffers();
Chris@43 1253 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1254
Chris@43 1255 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1256 for (size_t i = 0; i < count; ++i) {
Chris@43 1257 ib[c][i] = buffers[c][i];
Chris@43 1258 }
Chris@43 1259 }
Chris@43 1260
Chris@102 1261 plugin->run(Vamp::RealTime::zeroTime, count);
Chris@43 1262
Chris@43 1263 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1264 for (size_t i = 0; i < count; ++i) {
Chris@43 1265 buffers[c][i] = ob[c][i];
Chris@43 1266 }
Chris@43 1267 }
Chris@43 1268 }
Chris@43 1269
Chris@43 1270 // Called from fill thread, m_playing true, mutex held
Chris@43 1271 bool
Chris@43 1272 AudioCallbackPlaySource::fillBuffers()
Chris@43 1273 {
Chris@43 1274 static float *tmp = 0;
Chris@43 1275 static size_t tmpSize = 0;
Chris@43 1276
Chris@43 1277 size_t space = 0;
Chris@43 1278 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1279 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1280 if (wb) {
Chris@43 1281 size_t spaceHere = wb->getWriteSpace();
Chris@43 1282 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1283 }
Chris@43 1284 }
Chris@43 1285
Chris@103 1286 if (space == 0) {
Chris@103 1287 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 1288 std::cout << "AudioCallbackPlaySourceFillThread: no space to fill" << std::endl;
Chris@103 1289 #endif
Chris@103 1290 return false;
Chris@103 1291 }
Chris@43 1292
Chris@43 1293 size_t f = m_writeBufferFill;
Chris@43 1294
Chris@43 1295 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1296
Chris@43 1297 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1298 std::cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << std::endl;
Chris@43 1299 #endif
Chris@43 1300
Chris@43 1301 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1302 std::cout << "buffered to " << f << " already" << std::endl;
Chris@43 1303 #endif
Chris@43 1304
Chris@43 1305 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1306
Chris@43 1307 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1308 std::cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << std::endl;
Chris@43 1309 #endif
Chris@43 1310
Chris@43 1311 size_t channels = getTargetChannelCount();
Chris@43 1312
Chris@43 1313 size_t orig = space;
Chris@43 1314 size_t got = 0;
Chris@43 1315
Chris@43 1316 static float **bufferPtrs = 0;
Chris@43 1317 static size_t bufferPtrCount = 0;
Chris@43 1318
Chris@43 1319 if (bufferPtrCount < channels) {
Chris@43 1320 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1321 bufferPtrs = new float *[channels];
Chris@43 1322 bufferPtrCount = channels;
Chris@43 1323 }
Chris@43 1324
Chris@43 1325 size_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1326
Chris@43 1327 if (resample && !m_converter) {
Chris@43 1328 static bool warned = false;
Chris@43 1329 if (!warned) {
Chris@43 1330 std::cerr << "WARNING: sample rates differ, but no converter available!" << std::endl;
Chris@43 1331 warned = true;
Chris@43 1332 }
Chris@43 1333 }
Chris@43 1334
Chris@43 1335 if (resample && m_converter) {
Chris@43 1336
Chris@43 1337 double ratio =
Chris@43 1338 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@43 1339 orig = size_t(orig / ratio + 0.1);
Chris@43 1340
Chris@43 1341 // orig must be a multiple of generatorBlockSize
Chris@43 1342 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1343 if (orig == 0) return false;
Chris@43 1344
Chris@43 1345 size_t work = std::max(orig, space);
Chris@43 1346
Chris@43 1347 // We only allocate one buffer, but we use it in two halves.
Chris@43 1348 // We place the non-interleaved values in the second half of
Chris@43 1349 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1350 // channel 1 etc), and then interleave them into the first
Chris@43 1351 // half of the buffer. Then we resample back into the second
Chris@43 1352 // half (interleaved) and de-interleave the results back to
Chris@43 1353 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1354 // What a faff -- especially as we've already de-interleaved
Chris@43 1355 // the audio data from the source file elsewhere before we
Chris@43 1356 // even reach this point.
Chris@43 1357
Chris@43 1358 if (tmpSize < channels * work * 2) {
Chris@43 1359 delete[] tmp;
Chris@43 1360 tmp = new float[channels * work * 2];
Chris@43 1361 tmpSize = channels * work * 2;
Chris@43 1362 }
Chris@43 1363
Chris@43 1364 float *nonintlv = tmp + channels * work;
Chris@43 1365 float *intlv = tmp;
Chris@43 1366 float *srcout = tmp + channels * work;
Chris@43 1367
Chris@43 1368 for (size_t c = 0; c < channels; ++c) {
Chris@43 1369 for (size_t i = 0; i < orig; ++i) {
Chris@43 1370 nonintlv[channels * i + c] = 0.0f;
Chris@43 1371 }
Chris@43 1372 }
Chris@43 1373
Chris@43 1374 for (size_t c = 0; c < channels; ++c) {
Chris@43 1375 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1376 }
Chris@43 1377
Chris@163 1378 got = mixModels(f, orig, bufferPtrs); // also modifies f
Chris@43 1379
Chris@43 1380 // and interleave into first half
Chris@43 1381 for (size_t c = 0; c < channels; ++c) {
Chris@43 1382 for (size_t i = 0; i < got; ++i) {
Chris@43 1383 float sample = nonintlv[c * got + i];
Chris@43 1384 intlv[channels * i + c] = sample;
Chris@43 1385 }
Chris@43 1386 }
Chris@43 1387
Chris@43 1388 SRC_DATA data;
Chris@43 1389 data.data_in = intlv;
Chris@43 1390 data.data_out = srcout;
Chris@43 1391 data.input_frames = got;
Chris@43 1392 data.output_frames = work;
Chris@43 1393 data.src_ratio = ratio;
Chris@43 1394 data.end_of_input = 0;
Chris@43 1395
Chris@43 1396 int err = 0;
Chris@43 1397
Chris@62 1398 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1399 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1400 std::cout << "Using crappy converter" << std::endl;
Chris@43 1401 #endif
Chris@43 1402 err = src_process(m_crapConverter, &data);
Chris@43 1403 } else {
Chris@43 1404 err = src_process(m_converter, &data);
Chris@43 1405 }
Chris@43 1406
Chris@43 1407 size_t toCopy = size_t(got * ratio + 0.1);
Chris@43 1408
Chris@43 1409 if (err) {
Chris@43 1410 std::cerr
Chris@43 1411 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@43 1412 << src_strerror(err) << std::endl;
Chris@43 1413 //!!! Then what?
Chris@43 1414 } else {
Chris@43 1415 got = data.input_frames_used;
Chris@43 1416 toCopy = data.output_frames_gen;
Chris@43 1417 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1418 std::cout << "Resampled " << got << " frames to " << toCopy << " frames" << std::endl;
Chris@43 1419 #endif
Chris@43 1420 }
Chris@43 1421
Chris@43 1422 for (size_t c = 0; c < channels; ++c) {
Chris@43 1423 for (size_t i = 0; i < toCopy; ++i) {
Chris@43 1424 tmp[i] = srcout[channels * i + c];
Chris@43 1425 }
Chris@43 1426 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1427 if (wb) wb->write(tmp, toCopy);
Chris@43 1428 }
Chris@43 1429
Chris@43 1430 m_writeBufferFill = f;
Chris@43 1431 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1432
Chris@43 1433 } else {
Chris@43 1434
Chris@43 1435 // space must be a multiple of generatorBlockSize
Chris@43 1436 space = (space / generatorBlockSize) * generatorBlockSize;
Chris@91 1437 if (space == 0) {
Chris@91 1438 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@91 1439 std::cout << "requested fill is less than generator block size of "
Chris@91 1440 << generatorBlockSize << ", leaving it" << std::endl;
Chris@91 1441 #endif
Chris@91 1442 return false;
Chris@91 1443 }
Chris@43 1444
Chris@43 1445 if (tmpSize < channels * space) {
Chris@43 1446 delete[] tmp;
Chris@43 1447 tmp = new float[channels * space];
Chris@43 1448 tmpSize = channels * space;
Chris@43 1449 }
Chris@43 1450
Chris@43 1451 for (size_t c = 0; c < channels; ++c) {
Chris@43 1452
Chris@43 1453 bufferPtrs[c] = tmp + c * space;
Chris@43 1454
Chris@43 1455 for (size_t i = 0; i < space; ++i) {
Chris@43 1456 tmp[c * space + i] = 0.0f;
Chris@43 1457 }
Chris@43 1458 }
Chris@43 1459
Chris@163 1460 size_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1461
Chris@43 1462 for (size_t c = 0; c < channels; ++c) {
Chris@43 1463
Chris@43 1464 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1465 if (wb) {
Chris@43 1466 size_t actual = wb->write(bufferPtrs[c], got);
Chris@43 1467 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1468 std::cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1469 << wb->getReadSpace() << " to read"
Chris@43 1470 << std::endl;
Chris@43 1471 #endif
Chris@43 1472 if (actual < got) {
Chris@43 1473 std::cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1474 << ": wrote " << actual << " of " << got
Chris@43 1475 << " samples" << std::endl;
Chris@43 1476 }
Chris@43 1477 }
Chris@43 1478 }
Chris@43 1479
Chris@43 1480 m_writeBufferFill = f;
Chris@43 1481 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1482
Chris@163 1483 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@163 1484 std::cout << "Read buffer fill is now " << m_readBufferFill << std::endl;
Chris@163 1485 #endif
Chris@163 1486
Chris@43 1487 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1488 }
Chris@43 1489
Chris@43 1490 return true;
Chris@43 1491 }
Chris@43 1492
Chris@43 1493 size_t
Chris@43 1494 AudioCallbackPlaySource::mixModels(size_t &frame, size_t count, float **buffers)
Chris@43 1495 {
Chris@43 1496 size_t processed = 0;
Chris@43 1497 size_t chunkStart = frame;
Chris@43 1498 size_t chunkSize = count;
Chris@43 1499 size_t selectionSize = 0;
Chris@43 1500 size_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1501
Chris@43 1502 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1503 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1504 !m_viewManager->getSelections().empty());
Chris@43 1505
Chris@43 1506 static float **chunkBufferPtrs = 0;
Chris@43 1507 static size_t chunkBufferPtrCount = 0;
Chris@43 1508 size_t channels = getTargetChannelCount();
Chris@43 1509
Chris@43 1510 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1511 std::cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << std::endl;
Chris@43 1512 #endif
Chris@43 1513
Chris@43 1514 if (chunkBufferPtrCount < channels) {
Chris@43 1515 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1516 chunkBufferPtrs = new float *[channels];
Chris@43 1517 chunkBufferPtrCount = channels;
Chris@43 1518 }
Chris@43 1519
Chris@43 1520 for (size_t c = 0; c < channels; ++c) {
Chris@43 1521 chunkBufferPtrs[c] = buffers[c];
Chris@43 1522 }
Chris@43 1523
Chris@43 1524 while (processed < count) {
Chris@43 1525
Chris@43 1526 chunkSize = count - processed;
Chris@43 1527 nextChunkStart = chunkStart + chunkSize;
Chris@43 1528 selectionSize = 0;
Chris@43 1529
Chris@43 1530 size_t fadeIn = 0, fadeOut = 0;
Chris@43 1531
Chris@43 1532 if (constrained) {
Chris@60 1533
Chris@60 1534 size_t rChunkStart =
Chris@60 1535 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1536
Chris@43 1537 Selection selection =
Chris@60 1538 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1539
Chris@43 1540 if (selection.isEmpty()) {
Chris@43 1541 if (looping) {
Chris@43 1542 selection = *m_viewManager->getSelections().begin();
Chris@60 1543 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1544 (selection.getStartFrame());
Chris@43 1545 fadeIn = 50;
Chris@43 1546 }
Chris@43 1547 }
Chris@43 1548
Chris@43 1549 if (selection.isEmpty()) {
Chris@43 1550
Chris@43 1551 chunkSize = 0;
Chris@43 1552 nextChunkStart = chunkStart;
Chris@43 1553
Chris@43 1554 } else {
Chris@43 1555
Chris@60 1556 size_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1557 (selection.getStartFrame());
Chris@60 1558 size_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1559 (selection.getEndFrame());
Chris@43 1560
Chris@60 1561 selectionSize = ef - sf;
Chris@60 1562
Chris@60 1563 if (chunkStart < sf) {
Chris@60 1564 chunkStart = sf;
Chris@43 1565 fadeIn = 50;
Chris@43 1566 }
Chris@43 1567
Chris@43 1568 nextChunkStart = chunkStart + chunkSize;
Chris@43 1569
Chris@60 1570 if (nextChunkStart >= ef) {
Chris@60 1571 nextChunkStart = ef;
Chris@43 1572 fadeOut = 50;
Chris@43 1573 }
Chris@43 1574
Chris@43 1575 chunkSize = nextChunkStart - chunkStart;
Chris@43 1576 }
Chris@43 1577
Chris@43 1578 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1579
Chris@43 1580 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1581 chunkStart = 0;
Chris@43 1582 }
Chris@43 1583 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1584 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1585 }
Chris@43 1586 nextChunkStart = chunkStart + chunkSize;
Chris@43 1587 }
Chris@43 1588
Chris@43 1589 // std::cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << std::endl;
Chris@43 1590
Chris@43 1591 if (!chunkSize) {
Chris@43 1592 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1593 std::cout << "Ending selection playback at " << nextChunkStart << std::endl;
Chris@43 1594 #endif
Chris@43 1595 // We need to maintain full buffers so that the other
Chris@43 1596 // thread can tell where it's got to in the playback -- so
Chris@43 1597 // return the full amount here
Chris@43 1598 frame = frame + count;
Chris@43 1599 return count;
Chris@43 1600 }
Chris@43 1601
Chris@43 1602 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1603 std::cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << std::endl;
Chris@43 1604 #endif
Chris@43 1605
Chris@43 1606 size_t got = 0;
Chris@43 1607
Chris@43 1608 if (selectionSize < 100) {
Chris@43 1609 fadeIn = 0;
Chris@43 1610 fadeOut = 0;
Chris@43 1611 } else if (selectionSize < 300) {
Chris@43 1612 if (fadeIn > 0) fadeIn = 10;
Chris@43 1613 if (fadeOut > 0) fadeOut = 10;
Chris@43 1614 }
Chris@43 1615
Chris@43 1616 if (fadeIn > 0) {
Chris@43 1617 if (processed * 2 < fadeIn) {
Chris@43 1618 fadeIn = processed * 2;
Chris@43 1619 }
Chris@43 1620 }
Chris@43 1621
Chris@43 1622 if (fadeOut > 0) {
Chris@43 1623 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1624 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1625 }
Chris@43 1626 }
Chris@43 1627
Chris@43 1628 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1629 mi != m_models.end(); ++mi) {
Chris@43 1630
Chris@43 1631 got = m_audioGenerator->mixModel(*mi, chunkStart,
Chris@43 1632 chunkSize, chunkBufferPtrs,
Chris@43 1633 fadeIn, fadeOut);
Chris@43 1634 }
Chris@43 1635
Chris@43 1636 for (size_t c = 0; c < channels; ++c) {
Chris@43 1637 chunkBufferPtrs[c] += chunkSize;
Chris@43 1638 }
Chris@43 1639
Chris@43 1640 processed += chunkSize;
Chris@43 1641 chunkStart = nextChunkStart;
Chris@43 1642 }
Chris@43 1643
Chris@43 1644 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1645 std::cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << std::endl;
Chris@43 1646 #endif
Chris@43 1647
Chris@43 1648 frame = nextChunkStart;
Chris@43 1649 return processed;
Chris@43 1650 }
Chris@43 1651
Chris@43 1652 void
Chris@43 1653 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1654 {
Chris@43 1655 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1656
Chris@43 1657 // only unify if there will be something to read
Chris@43 1658 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1659 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1660 if (wb) {
Chris@43 1661 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1662 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1663 m_lastModelEndFrame) {
Chris@43 1664 // OK, we don't have enough and there's more to
Chris@43 1665 // read -- don't unify until we can do better
Chris@43 1666 return;
Chris@43 1667 }
Chris@43 1668 }
Chris@43 1669 break;
Chris@43 1670 }
Chris@43 1671 }
Chris@43 1672
Chris@43 1673 size_t rf = m_readBufferFill;
Chris@43 1674 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1675 if (rb) {
Chris@43 1676 size_t rs = rb->getReadSpace();
Chris@43 1677 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@43 1678 // std::cout << "rs = " << rs << std::endl;
Chris@43 1679 if (rs < rf) rf -= rs;
Chris@43 1680 else rf = 0;
Chris@43 1681 }
Chris@43 1682
Chris@43 1683 //std::cout << "m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << std::endl;
Chris@43 1684
Chris@43 1685 size_t wf = m_writeBufferFill;
Chris@43 1686 size_t skip = 0;
Chris@43 1687 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1688 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1689 if (wb) {
Chris@43 1690 if (c == 0) {
Chris@43 1691
Chris@43 1692 size_t wrs = wb->getReadSpace();
Chris@43 1693 // std::cout << "wrs = " << wrs << std::endl;
Chris@43 1694
Chris@43 1695 if (wrs < wf) wf -= wrs;
Chris@43 1696 else wf = 0;
Chris@43 1697 // std::cout << "wf = " << wf << std::endl;
Chris@43 1698
Chris@43 1699 if (wf < rf) skip = rf - wf;
Chris@43 1700 if (skip == 0) break;
Chris@43 1701 }
Chris@43 1702
Chris@43 1703 // std::cout << "skipping " << skip << std::endl;
Chris@43 1704 wb->skip(skip);
Chris@43 1705 }
Chris@43 1706 }
Chris@43 1707
Chris@43 1708 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1709 m_readBuffers = m_writeBuffers;
Chris@43 1710 m_readBufferFill = m_writeBufferFill;
Chris@43 1711 // std::cout << "unified" << std::endl;
Chris@43 1712 }
Chris@43 1713
Chris@43 1714 void
Chris@43 1715 AudioCallbackPlaySource::FillThread::run()
Chris@43 1716 {
Chris@43 1717 AudioCallbackPlaySource &s(m_source);
Chris@43 1718
Chris@43 1719 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1720 std::cout << "AudioCallbackPlaySourceFillThread starting" << std::endl;
Chris@43 1721 #endif
Chris@43 1722
Chris@43 1723 s.m_mutex.lock();
Chris@43 1724
Chris@43 1725 bool previouslyPlaying = s.m_playing;
Chris@43 1726 bool work = false;
Chris@43 1727
Chris@43 1728 while (!s.m_exiting) {
Chris@43 1729
Chris@43 1730 s.unifyRingBuffers();
Chris@43 1731 s.m_bufferScavenger.scavenge();
Chris@43 1732 s.m_pluginScavenger.scavenge();
Chris@43 1733
Chris@43 1734 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1735
Chris@43 1736 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1737 std::cout << "AudioCallbackPlaySourceFillThread: not waiting" << std::endl;
Chris@43 1738 #endif
Chris@43 1739
Chris@43 1740 s.m_mutex.unlock();
Chris@43 1741 s.m_mutex.lock();
Chris@43 1742
Chris@43 1743 } else {
Chris@43 1744
Chris@43 1745 float ms = 100;
Chris@43 1746 if (s.getSourceSampleRate() > 0) {
Chris@43 1747 ms = float(m_ringBufferSize) / float(s.getSourceSampleRate()) * 1000.0;
Chris@43 1748 }
Chris@43 1749
Chris@43 1750 if (s.m_playing) ms /= 10;
Chris@43 1751
Chris@43 1752 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1753 if (!s.m_playing) std::cout << std::endl;
Chris@43 1754 std::cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << std::endl;
Chris@43 1755 #endif
Chris@43 1756
Chris@43 1757 s.m_condition.wait(&s.m_mutex, size_t(ms));
Chris@43 1758 }
Chris@43 1759
Chris@43 1760 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1761 std::cout << "AudioCallbackPlaySourceFillThread: awoken" << std::endl;
Chris@43 1762 #endif
Chris@43 1763
Chris@43 1764 work = false;
Chris@43 1765
Chris@103 1766 if (!s.getSourceSampleRate()) {
Chris@103 1767 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 1768 std::cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << std::endl;
Chris@103 1769 #endif
Chris@103 1770 continue;
Chris@103 1771 }
Chris@43 1772
Chris@43 1773 bool playing = s.m_playing;
Chris@43 1774
Chris@43 1775 if (playing && !previouslyPlaying) {
Chris@43 1776 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1777 std::cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << std::endl;
Chris@43 1778 #endif
Chris@43 1779 for (size_t c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1780 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1781 if (rb) rb->reset();
Chris@43 1782 }
Chris@43 1783 }
Chris@43 1784 previouslyPlaying = playing;
Chris@43 1785
Chris@43 1786 work = s.fillBuffers();
Chris@43 1787 }
Chris@43 1788
Chris@43 1789 s.m_mutex.unlock();
Chris@43 1790 }
Chris@43 1791